Mobile device application programs
A mobile terminal application program analyzes sound effects to provide game data to players, addressing the lack of data display in gaming machines by generating and displaying game-related information without additional hardware.
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- DAIKOKU DENKI KK
- Filing Date
- 2024-12-16
- Publication Date
- 2026-06-26
AI Technical Summary
Existing gaming machines often lack a data display function due to excessive design and development load when incorporating non-game-related data display features, leading to many machines not having such functionality.
An application program for a mobile terminal that generates and outputs sound effects corresponding to winning combinations, allowing it to analyze and display various game data without additional hardware modifications to the gaming machine.
Enables the provision of game-related data to players by analyzing sound effects, thereby supplementing the gaming machine's data display capabilities without additional hardware configurations.
Smart Images

Figure 2026105184000001_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to an application program for a mobile terminal.
Background Art
[0002] Conventionally, as described in Patent Document 1 below, for example, a gaming machine that calculates and displays various operation data is known. In this gaming machine, based on the displayed data, a player can grasp the operation status and can determine the pros and cons of the gaming machine.
Prior Art Documents
Patent Documents
[0003]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0004] However, when trying to provide a data display function that has nothing to do with the original game itself, the load in the design and development stage of the gaming machine becomes excessive. Therefore, there is a situation where many gaming machines do not have such a data display function.
[0005] The present invention has been made in view of the above conventional situation, and aims to provide an application program for a mobile terminal that can complement the data display function of a gaming machine.
Means for Solving the Problems
[0006] One aspect of the present invention is an application program for a mobile terminal connected to a gaming machine that generates sound effects of a type corresponding to the type of winning combination and outputs the sound effects as electrical signals. This mobile terminal application program is an application program that executes a sound effect discrimination step, a winning combination table storage step, a winning combination discrimination step, a calculation step, and a display step.
[0007] The sound effect discrimination step is the step of discriminating the type of sound effect based on the electrical signal input to the mobile device. The winning combination table storage step is the step of storing a winning combination table that associates the types of winning combinations with the types of sound effects. The winning combination discrimination step is the step of discriminating the type of winning combination by comparing the type of sound effect with the winning combination table. The calculation step is the step of calculating the number of wins for each of the multiple types of combinations, and the display step is the display step that displays the calculation results from the calculation step.
[0008] One aspect of the present invention is an application program for a mobile terminal connected to a gaming machine that performs multiple types of effects according to the game state, generates sound effects of a type corresponding to the effects, and outputs the sound effects as electrical signals. This mobile terminal application program is an application program that performs a sound effect discrimination step, an effect table storage step, an effect discrimination step, a calculation step, and a display step.
[0009] The sound effect identification step is the step of identifying the type of sound effect based on the electrical signal input to the mobile device. The performance table storage step is the step of storing a performance table that associates the type of performance with the type of sound effect. The performance identification step is the step of identifying the type of performance by comparing the type of sound effect with the performance table. The calculation step is the step of calculating the number of occurrences for each of the multiple types of performances, and the display step is the step of displaying the calculation results from the calculation step.
[0010] According to the mobile terminal application program of the present invention, the number of times each winning combination or the number of times each effect occurs can be obtained by utilizing the sound effects generated by the gaming machine. Therefore, without adding any special configuration to the gaming machine, it is possible to utilize the mobile terminal to supplement and provide various data related to the game to the player. [Brief explanation of the drawing]
[0011] [Figure 1] Front view of the slot machine and card unit. [Figure 2] A diagram showing the unfolded pattern of the design arranged around the outer edge of the reel. [Figure 3] Front view of the pattern display window, which has three pattern display areas. [Figure 4] A block diagram showing the electrical configuration of the slot machine and card unit. [Figure 5] An explanatory diagram showing the roles and winning symbols of a slot machine. [Figure 6] An explanatory diagram showing the internal winning probability for each role for each set value. [Figure 7] An explanatory diagram showing the appearance probabilities of characters A through C for each set value. [Figure 8] An explanatory diagram showing the probability of sound A to C occurring for each set value. [Figure 9] A perspective view of a mobile device. [Figure 10] A block diagram showing the electrical configuration of a mobile device. [Figure 11] A block diagram showing the functional configuration of a mobile device. [Figure 12] An explanatory diagram showing the event table. [Figure 13] A flowchart illustrating the processing flow of a mobile application. [Figure 14] Front view of the screen displaying small win data, as shown by the mobile app. [Figure 15] Front view of the character data display screen shown by the mobile app. [Figure 16] Front view of the message data display screen shown by the mobile app.
Embodiments for Carrying out the Invention
[0012] Embodiments of the present invention will be specifically described below using the following examples. (Example) This example relates to an application program for a mobile terminal that can provide various data related to games to a player. This content will be described using FIGS. 1 to 16.
[0013] The application program for the mobile terminal in this example (hereinafter referred to as the mobile application) is an application program that realizes the function of analyzing the sound effects output by the gaming machine 2. This mobile application can analyze the sound effects output by the gaming machine 2 and generate and display various game data. Below, after explaining the configuration of the gaming machine 2 corresponding to the mobile application in this example, the configurations of the mobile terminal 1 and the mobile application will be explained.
[0014] In this example, a slot machine is exemplified as an example of the gaming machine 2. The slot machine 2 (FIG. 1) is a gaming machine that is played using points given from a card unit 3 attached individually. The slot machine 2 is communicably connected to the card unit 3 through a dedicated interface and operates in cooperation with the card unit 3.
[0015] As shown in FIG. 1, the front part of the slot machine 2 is constituted by a front frame body 2W provided with a substantially rectangular symbol display window 20 at substantially the center. In the front frame body 2W, the symbol display window 20 is provided recessed. Above the symbol display window 20, an effect display part 202 and a decorative lamp 201 are provided so as to form upper and lower stages, and a base part 205 is formed below the symbol display window 20.
[0016] The performance display unit 202 is a display panel that enhances the game by displaying performance images such as animations and photographs. Speakers 203 that output various sound effects are arranged on both sides of the performance display unit 202. The decorative lamp 201 located above the performance display unit 202 is a light-emitting lamp that enhances the game with light. In this example configuration, the performance display unit 202 and the speakers 203 constitute an example of a performance means that can execute a type of performance selected from multiple types of performances depending on the game state.
[0017] The base portion 205 is formed to protrude in relation to the symbol display window 20, which is located set back from the player. The base portion 205 has a shelf-like operating surface 204 at its upper end adjacent to the symbol display window 20, and an operation panel 20S adjacent to the lower side of the operating surface 204. The operating surface 204 is equipped with a bet button 224 for placing a bet on the game, a counting button 225 for transferring the game points stored by the slot machine 2 to the card unit 3, and the like.
[0018] The control panel 20S includes a start lever 231 (start switch) for initiating the reel 21's symbol change, and three stop buttons 233L, C, and R for stopping the symbol change. Furthermore, in this example of a slot machine, an earphone jack 228 is provided at the right end of the control panel 20S.
[0019] The bet button 224 is an operation button for placing bets on the game. In response to the bet operation, a predetermined number of points (3 points in this example) are bet from the game points stored in the slot machine 2, and the game can be started. The start lever 231 is an operation switch for starting the game. When the start operation is detected with the predetermined number of points bet, the game starts.
[0020] The earphone terminal 228 is a terminal for outputting sound effects, which are produced by the speaker 203 to enhance the gameplay, as electrical signals to an external device. The earphone terminal 228 is an audio pin jack and can be connected to wired earphones or external devices such as a mobile device 1. When a mobile device 1 is connected to the earphone terminal 228, the sound effects can be heard through earphones 101 wirelessly connected to the mobile device 1.
[0021] The pattern display window 20 is a display window in which three vertically elongated pattern display areas 210L, C, and R are arranged horizontally. Each pattern display area 210 is a pattern display area for three patterns. The entire pattern display window 20 displays nine patterns arranged in a two-dimensional matrix of 3 rows and 3 columns.
[0022] Reels 21 are positioned on the back of each of the three symbol display areas. Reels 21L, C, and R are cylindrical, rotating reels. As shown in Figure 2, which depicts the cylindrical outer surface unfolded into a plane, 20 symbols 20C are arranged on the outer surface of reels 21L, C, and R at approximately constant intervals. Reels 21, which constitute an example of a symbol display means, display multiple types of symbols 20C in a variable manner. In addition to the rotating reels in this example, image-based reels that display symbols in a variable manner on a liquid crystal display can also be used as reels 21.
[0023] In the symbol display window 20, where nine symbols 20C are arranged in a 3x3 grid, the winning lines 20L, which are the directions in which the winning symbols are arranged to be awarded, are set as shown in Figure 3. The winning lines 20L consist of five lines: three horizontal winning lines in the upper, middle, and lower rows, and two diagonal winning lines. In this example configuration, the number of winning lines 20L is five, regardless of the number of bets.
[0024] In Slot Machine 2, each reel 21L, C, and R has its own separate stop button 233. These are the left stop button 233L corresponding to the left reel 21L, the middle stop button 233C corresponding to the middle reel 21C, and the right stop button 233R corresponding to the right reel 21R.
[0025] To the right of the symbol display window 20 are the game score display unit 221 and the awarded score display unit 222. The awarded score display unit 222 is a display unit for the number of points awarded according to winning. The game score display unit 221 can display game points based on points received from the card unit 3 and points awarded according to winning. The game points displayed by the game score display unit 221 are deducted each time game points are bet on the game, while they are added according to winning small roles. In the slot machine 2, the game can be played until the game points displayed on the game score display unit 221 fall below a predetermined number.
[0026] Next, the card unit 3 (Figure 1), which is attached to the slot machine 2, is a gaming device that is installed individually for each slot machine 2. The card unit 3 is installed, for example, in the vertical gap between a corresponding slot machine 2 and an adjacent slot machine 2. The card unit 3 performs scoring-related processing, such as scoring processing through the granting function (lending function) and issuing a game card 3C with the score recorded on it. The score is the game value that becomes the right when betting game points on the game. The card unit 3 receives various game information from the corresponding slot machine 2 and outputs this various game information to an in-house management device, etc. (not shown).
[0027] The front of the card unit 3 is equipped with a status indicator lamp 31 that displays the operating status such as device errors, a banknote slot 320, a touch-operable display 33, a loan button 34 for receiving points (loans) in exchange for payment deduction, a re-play button 35 for converting the counted points into game points, a return button 36 for requesting the return of the game card 3C, and a card slot 370 for inserting the game card 3C.
[0028] The electrical configuration of the slot machine 2 and card unit 3 is as shown in Figure 4. In addition to the previously described configuration, the main control unit 200, which controls the overall operation of the slot machine 2, is connected to the following: a reel drive unit 251 which forms a symbol display means together with the reels 21; a reference position detection unit 252 which detects the rotation position of the reels 21; an audio output unit 253 which outputs sound effects etc. via a speaker 203 and an earphone terminal 228; various display units 209 including a game score display unit 221 and a awarded score display unit 22; a setting value operation unit 281, etc. Furthermore, an interface circuit (I / F) 2F which mediates communication with the card unit 3 is connected to the main control unit 200.
[0029] The reel drive unit 251 includes a stepping motor (not shown) that can be controlled in step units, and the rotational driving force of this stepping motor rotates the reel 21. The reference position detection unit 252 is a detection unit that detects the passage of a reference position piece for each reel 21L, C, and R and outputs a detection signal.
[0030] The setting value operation unit 281 is an example of a setting means that allows setting the probability of winning a prize in the internal lottery, described later, in multiple stages. By operating the setting value operation unit 281, one of six setting values from 1 to 6 can be selectively set. The setting value operation unit 281 is an operation unit operated exclusively by the staff of the amusement arcade and is located inside the front frame 2W. In this example of slot machine 2, the setting value not only affects the probability of winning a prize, but also affects the probability of each type of effect being performed by the effect means. In this example of slot machine 2, one effect is selected and executed from among several types of effects with different probabilities depending on the setting value.
[0031] As shown in Figure 4, the main control unit 200 of the slot machine 2 includes a CPU, a memory means (ROM / RAM), and an I / O unit as an input / output interface. The CPU executes software programs read from the ROM to realize various functions described later.
[0032] Slot machine 2 has the following functions: (1) Lottery means: A means for performing an internal lottery (draw) to determine the internal winning role (winning role) from among several types of roles in response to the start of the game. This is implemented by the main control unit 200. (2) Character selection means: A means for determining by lottery the type of character that will appear in the bonus performance corresponding to the internal win of a bonus role. This is implemented by the main control unit 200. (3) Flag control means: Means for controlling the internal winning flag corresponding to the internal winning role. This is implemented by the main control unit 200. (4) Symbol display means: A means for displaying multiple types of symbols in a variable manner, and then stopping and displaying the symbol corresponding to the internally winning combination. This is realized by a combination of the reel 21 and the reel drive unit 251. (5) Prize determination means: A means for determining whether the combination of symbols that stopped on the prize line is a prize symbol. This is implemented by the main control unit 200. (6) Means for granting rewards: When a symbol corresponding to an internally winning combination stops and a win occurs, means for granting a reward corresponding to the type of internally winning combination (winning combination). This is implemented by the main control unit 200. (7) Sound effect generation means: A means for generating a sound effect of a type corresponding to the type of winning combination when a win occurs. This is realized by the audio output unit 253 using the speaker 203. (8) Output means: Means for outputting sound effects as electrical signals. This is realized by the audio output unit 253 using the earphone terminal 228.
[0033] The card unit 3 is configured around the control unit 300 (see Figure 4). In addition to the above configuration, the control unit 300 is connected to a banknote processing unit 321, a touchscreen sheet 33S, a card processing unit 371, an I / F unit 3F that enables communication with the slot machine 2, and a relay device 5 that mediates communication with a game hall management device (not shown). The banknote processing unit 321 is the processing unit for banknotes inserted through the banknote slot 320. The touchscreen sheet 33S is a transparent sheet that makes the display unit 33 touch-operable. The card processing unit 371 has the function of a reader / writer that reads and writes recorded data on the game card 3C, and the function of stocking up to 10 newly issued game cards 3C (see Figure 1) and collected game cards 3C.
[0034] In this example, slot machine 2 has multiple types of winning combinations, as shown in Figure 5: Big Bonus (BB), Regular Bonus (RB), three types of minor winning combinations (8-point, 5-point, and 1-point), and Replay. The BB and RB are bonus combinations that trigger the bonus state (B state).
[0035] The combinations of symbols required to win each prize are set as shown in the "Winning Symbols" column in Figure 5. If the combination of symbols that stops along any of the five winning lines 20L (see Figure 3) is a winning symbol for any prize, a prize is awarded. For the 1-point prize, only the left symbol is designated as a "cherry," while the center and right symbols are arbitrary. If a "cherry" stops in the left symbol display area 210L, a 1-point prize is awarded regardless of the types of symbols that stop in the other symbol display areas 210C and 210R.
[0036] In the normal state, all winning combinations are possible, whereas in the bonus state, only three types of minor winning combinations have a chance of being won. The benefits for each winning combination in the normal state are shown in the "Normal State" column of Figure 5. For example, if an 8-point combination is won in the normal state, the benefit is the awarding of 8 points. For example, if a BB combination is won, no bonus points are awarded in the winning game, but the benefit is that the game transitions to the Big Bonus state in the next game or later. In games under the bonus state, the internal probability of winning minor winning combinations increases, and the benefits for winning minor winning combinations are expanded. When a minor winning combination is won under the bonus state, 15 points are awarded regardless of the type of minor winning combination, as shown in the "B State" column of Figure 5.
[0037] Next, we will explain the basic operation of Slot Machine 2. When playing Slot Machine 2, when the start lever 231 is operated with a predetermined number of game points (3 points in this example) bet, an internal lottery is performed to determine the internal winning combination. The internal winning probabilities for each combination determined by this internal lottery are shown in Figure 6.
[0038] As illustrated in Figure 6, in this example, slot machine 2 has six setting values from 1 to 6, and the internal winning probabilities for the bonus roles BB and RB, and the minor roles 5-point and 1-point are specified to differ for each of these six settings. The internal winning probabilities for the 8-point role and the replay role are the same for all settings. As described above, in slot machine 2, it is possible to selectively set one of the setting values from 1 to 6 by operating the setting value operation unit 281.
[0039] Slot Machine 2 has three game states: Normal state (non-bonus state), Big Bonus state, and Regular Bonus state. The Big Bonus state is triggered by winning a Big Bonus (BB) in the Normal state. The Regular Bonus state is triggered by winning an Regular Bonus (RB) in the Normal state. The points awarded differ between the Big Bonus state and the Regular Bonus state. The Big Bonus state ends when the awarded points exceed 250, and the Regular Bonus state ends when the awarded points exceed 100.
[0040] In the slot machine 2 of this example, when all reels 21L, C, and R stop and the game ends, if any winning combination is achieved, a sound effect corresponding to the type of winning combination is output. The sound effect is output from speaker 203 and also input to an external device connected via a wired connection to earphone terminal 228. As described above, connectable external devices include wired earphones and a mobile terminal 1 (see Figure 1) equipped with an audio terminal. The sound effect corresponding to the winning combination is output for a length proportional to the amount of points awarded. The length of the sound effect varies depending on the type of winning combination, increasing in the order of 1 point < 5 point < 8 point.
[0041] In addition, in the slot machine 2 of this example, when a bonus role, either BB or RB, is internally won, a display animation featuring a character is executed. When a bonus role is internally won, one character is randomly selected from several types of characters, and at the end of the game, that character is displayed on the animation display unit 202, and a sound effect corresponding to the type of character animation is output.
[0042] In this example configuration, as shown in Figure 7, the selection rates for characters A, B, and C are specified to differ for each setting value set in slot machine 2. According to the selection rates for each character in the same figure, for example, if the probability of character A appearing is low and the probability of characters B and C appearing is high, the probability that a high setting value such as setting value 5 or setting value 6 has been set increases, and the expectation of a high setting value increases.
[0043] Also, at the end of the most advantageous big bonus state, a message selected from voice messages A to C, which are multiple types of congratulatory messages, is output as voice. Voice A is "Congratulations!", voice B is "Well done!", and voice C is "In great form!". In the configuration of this example, as shown in FIG. 8, for each set value set in the slot machine 2, the selection rates of voices A to C output in the congratulatory message presentation are defined to be different. According to the selection rates of each voice in the figure, for example, when the occurrence probability of voice A is low and the occurrence probabilities of voices B and C are high, the probability of setting high set values such as set value 5 and set value 6 increases, and the expectation for high set values increases.
[0044] Next, the configuration of the mobile terminal 1 installed with the mobile application of this example will be described. The mobile terminal 1 (FIG. 9) is a multifunctional mobile phone equipped with a microphone 123, a speaker 121, a signal input terminal 11, and a touch panel display 15. The mobile terminal 1 has various wireless communication functions. The wireless communication functions provided by the mobile terminal 1 include a wireless LAN connection function, a Bluetooth (registered trademark) function, a wireless connection function to a mobile phone line, etc. By using Bluetooth (registered trademark), a corresponding earphone can be wirelessly connected. By using a wireless connection to a wireless LAN or a mobile phone line, the mobile application can be downloaded from an application server not shown.
[0045] As shown in FIG. 10, the mobile terminal 1 is electrically configured around a control unit 10 including a CPU, a ROM, a RAM, an I / O, etc. In addition to the above configuration, a wireless circuit 16, a liquid crystal display 151 and a touch screen sheet 153 constituting the touch panel display 15, etc. are connected to the control unit 10. The analog electrical signal taken in from the signal input terminal 11 is converted into a digital signal by the A / D conversion function provided by the I / O.
[0046] When the mobile application in this example is installed on the mobile terminal 1, a functional configuration including a sound effect acquisition function 1A, a sound effect discrimination function 1B, an event discrimination function 1C, a data aggregation function 1D, a data display function 1E, an event table storage function 1F, etc., can be realized on the mobile terminal 1, as shown in Figure 11. The sound effect acquisition function 1A is realized by the I / O A / D function. The sound effect discrimination function 1B, the event discrimination function 1C, and the data aggregation function 1D are realized by calculation processing by the CPU of the control unit 10. The data display function 1E is realized by drawing on the touch panel display 15. The event table storage function 1F is realized by storing the event table (Figure 12) in the memory area of the ROM (flash ROM) of the control unit 10 (winning role table storage step, performance table storage step).
[0047] The event table, as shown in Figure 12, is a data table that represents the correspondence between the type of sound effect and the type of event, such as winning or a special effect. Sound effects No. 1 to 3 in the event table are sound effects corresponding to winning a minor role. Each of sound effects No. 1 to 3 is associated with a type of winning role. The data table for sound effects No. 1 to 3 in the event table forms a winning role table that associates the type of winning role with the type of sound effect.
[0048] Sound effects No. 4-6 in the event table (Figure 12) are sound effects output in conjunction with character animations when a bonus role is internally won. Sound effects No. 4-6 are associated with characters A-C that appear in the character animations, respectively. Sound effects No. 7-9 are sound effects for the congratulatory message at the end of the big bonus state. Sound effects No. 7-9 are associated with the aforementioned voices A-C that are output in the congratulatory message animation, respectively. The data table for sound effects No. 4-9 in the event table is an animation table that associates the type of animation with the type of sound effect.
[0049] To use the mobile device 1 with the mobile application in this example installed to play the slot machine 2, it is first necessary to connect the mobile device 1 to the earphone jack 228 via a wired connection. When the slot machine 2 is played with the mobile application in this example running on the mobile device 1, the process shown in Figure 13 is executed on the mobile device 1. Furthermore, if the mobile device 1 is connected to the earphone jack 228, it is possible to hear sound effects through earphones wirelessly connected to the mobile device 1 via Bluetooth® or the like.
[0050] When a sound effect is generated during gameplay of slot machine 2, the mobile terminal 1 acquires an electrical signal (audio signal) via the cable connected to the earphone terminal 228, and captures the digital data of the sound effect after A / D conversion (S101). Then, the mobile terminal 1 determines the type of sound effect (S102, sound effect determination step).
[0051] If mobile terminal 1 can identify any of the sound effects No. 1 to 9 in the event table (Figure 12) (S103: YES), it refers to the event table to determine the type of event (S104, winning combination determination step, performance determination step). As described above, the types of events include three types of winning combinations, three types of character performances when a bonus is won, and three types of congratulatory message performances when the big bonus state ends.
[0052] Mobile terminal 1, upon determining the type of event, tallyes the number of times the event occurs by type (S105, calculation step). Note that the tallying of the number of times an event occurs (number of wins) when a small win is achieved is performed only in the normal state and not in the bonus state. This is because, as described above, in the bonus state, the points awarded when each small win is achieved are all 15 points, making it difficult to distinguish between sound effects of different lengths depending on the points awarded.
[0053] The mobile terminal 1 can display the data compiled in step S105 on the touch panel display 15 (S106, display step). For example, the number of times an event occurs when a small win is achieved is displayed as small win data, as shown in Figure 14. The small win data display screen in the same figure shows the number of games played, the number of wins for each type of small win, and the probability of winning.
[0054] As described above, the 5-point and 1-point combinations are minor wins whose internal winning probabilities differ depending on the setting value set in slot machine 2. Players can estimate the setting value based on the winning data for the 5-point and 1-point combinations. However, the internal winning probability for the 8-point combination is constant regardless of the setting value. Since the winning data for the 8-point combination is not useful for estimating the setting value, its display on the minor win data display screen may be omitted.
[0055] Mobile device 1, on which the mobile application in this example is installed, can display not only the small win data display screen, but also the character data display screen (Figure 15) and the message data display screen (Figure 16), etc. The character data display screen shows the number of times and the probability of characters appearing when a bonus is won. The message data display screen shows the number of times and the probability of congratulatory messages appearing when the big bonus state ends. As described above, in the slot machine 2 in this example, the probability of character selection and the probability of congratulatory message selection differ depending on the setting value. Therefore, it is possible to infer the setting value set for slot machine 2 based on the character data display screen and the message data display screen.
[0056] As described above, the mobile application in this example, when installed on mobile device 1, can use the sound effects generated by the gaming machine 2 to obtain the number of times each winning combination is achieved or the number of times each special effect occurs. Therefore, by using this mobile application, various data related to the game can be provided to the player without adding any special configuration to the gaming machine 2.
[0057] Alternatively, the following configurations may be adopted instead of, or in addition to, the configuration in this example. Furthermore, the following configurations may be combined as appropriate. The specifications of the gaming machine, such as the types of roles, internal winning probabilities, and types of game states, are not limited to this example. The mobile application in this example can be applied to gaming machines with various specifications. The gaming machines to which the mobile application can be applied may be not only the slot machine in this example, but also pachinko machines, jackpot machines, etc.
[0058] The specifications of the gaming machine allow for two or more types of winning combinations that award the same number of points upon winning. In this case, even if the number of points awarded is the same, if the sound effect upon winning is different, the mobile device with the mobile application installed in this example can determine the type of winning combination.
[0059] The display and sound effects performed by the gaming machine are not limited to this example, and various types of effects can be employed. Furthermore, the timing of the effects is not limited to this example, and they can be performed at any time during gameplay. In this example, the gaming machine and the mobile terminal are connected via a wired connection, but a wireless connection is also possible. For wireless connections, using Bluetooth® is preferable. Furthermore, a configuration in which sound effects output from speaker 203 are acquired by microphone 123 on mobile terminal 1 is also conceivable.
[0060] The mobile device 1 can be equipped with AI (artificial intelligence), and machine learning can be performed using the types of winning combinations and the sound effects output when a win is achieved as training data to generate a learning model for determining the type of winning combination from the sound effects. The same applies to display and sound effects.
[0061] In this example, the operational data that can be calculated on the mobile terminal 1 includes the number of occurrences of three types of small wins, three types of character animations that appear when a bonus is won, and three types of congratulatory message animations that appear when the big bonus state ends. The operational data that can be calculated on the mobile terminal 1 is not limited to these, and various other data can be calculated. For example, the number of wins and the probability of winning each type of small win can be compiled not only in the normal state but also in the bonus state. In particular, if the internal winning probability of each small win in the bonus state differs for each setting value, it is desirable to compile and display the number of wins for each type of small win during the bonus state.
[0062] In this example, a multi-functional mobile phone is used as an example of a mobile device, but any type of device capable of acquiring sound effects and installing the mobile application in this example can be used as a mobile device. This could be a dedicated device with the mobile application in this example installed, a portable game console capable of loading the mobile application in this example, or a personal computer such as a notebook PC.
[0063] Although specific examples of the present invention have been described in detail as shown in the examples above, these examples only disclose an example of the technology covered by the claims. Needless to say, the claims should not be interpreted restrictively based on the configuration or numerical values of the specific examples. The claims encompass technologies obtained by various modifications, changes, or combinations of the above examples using prior art or the knowledge of those skilled in the art. [Explanation of Symbols]
[0064] 1. Mobile device 11 Signal input terminals 15 Touch panel display 16 Radio circuit 2. Slot machines (amusement machines) 20 Pattern display windows 200 Main control unit (lottery means, character lottery means, flag control means, prize determination means, reward granting means) 202 Production display section (production means) 203 Speakers (means for generating sound effects, means for performance) 21 Reels (symbol display means) 224 Bet Button 226 Information display section 228 Earphone jack (output method) 231 Start lever 233 Stop button 251 Reel drive unit (symbol display means) 253 Audio output unit (sound effect generation means, output means) 281 Setting value operation unit (setting means) 3 card units 300 Control Unit 31 Status indicator lamp 320 Banknote slot 33 Display section 34. Browsing button 35 Replay button 36 Return button 370 Card slot 3C Game Card
Claims
1. A lottery mechanism that, upon the start of the game, performs a draw to determine the winning role from among several types of roles, A symbol display means that, after displaying multiple types of symbols in a variable manner, displays the symbol corresponding to the winning combination in a fixed position, When the symbols corresponding to the winning combination stop and a prize is awarded, a means for awarding a prize corresponding to the type of winning combination is provided. When the aforementioned prize is won, a sound effect generating means is provided to generate a sound effect of a type corresponding to the type of prize won, An application program for a mobile terminal that can be executed on a mobile terminal connected to a gaming machine, which is equipped with an output means for outputting the aforementioned sound effect as an electrical signal, A sound effect identification step that determines the type of sound effect based on electrical signals input to a mobile device, A prize combination table storage step involves storing a prize combination table that associates the type of prize combination with the type of sound effect, A prize winning combination determination step is performed by comparing the type of sound effect determined in the sound effect determination step with the prize winning combination table to determine the type of prize winning combination. Based on the results of this winning combination determination step, a calculation step is performed to calculate the number of times each of the multiple types of winning combinations has been achieved. A mobile device application program that performs a display step to show the calculation results obtained from this calculation step.
2. The mobile terminal application program according to claim 1, characterized in that the gaming machine is a gaming machine equipped with setting means that can set the probability of winning a prize in the lottery in multiple stages.
3. A lottery mechanism that, upon the start of the game, performs a draw to determine the winning role from among several types of roles, A symbol display means that, after displaying multiple types of symbols in a variable manner, displays the symbol corresponding to the winning combination in a fixed position, When the symbols corresponding to the winning combination stop and a prize is awarded, a means for awarding a prize corresponding to the type of winning combination is provided. An effect mechanism that can execute a selected type of effect from among several types depending on the game state, A sound effect generating means that generates a sound effect of a type corresponding to the type of performance in response to the performance, An application program for a mobile terminal that can be executed on a mobile terminal connected to a gaming machine, which is equipped with an output means for outputting the aforementioned sound effect as an electrical signal, A sound effect identification step that determines the type of sound effect based on electrical signals input to a mobile device, A performance table storage step involves storing a performance table that associates the type of performance with the type of sound effect, A performance discrimination step in which the type of performance is determined by comparing the type of sound effect determined in the sound effect discrimination step with the performance table, Based on the results of this performance discrimination step, a calculation step is performed to calculate the number of occurrences of each of the multiple types of performances, A mobile device application program that performs a display step to show the calculation results obtained from this calculation step.
4. The aforementioned gaming machine is equipped with setting means that allows setting the probability of winning a prize in the aforementioned lottery in multiple stages, The application program for a mobile terminal according to claim 3, characterized in that the performance means is configured to select one of the multiple types of performances with different probabilities depending on the setting status by the setting means.