Visual and auditory effect adjustment methods and programs
The visual sound effect adjustment method simplifies audio adjustments by identifying and displaying sound elements with icons, allowing intuitive volume changes, addressing the challenges of inaudible sound effects and complex equalizer methods.
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- PRIMAX ELECTRONICS LTD
- Filing Date
- 2025-01-21
- Publication Date
- 2026-07-02
AI Technical Summary
Existing audio output systems, such as in video games, struggle with inaudible sound effects like enemy footsteps, leading to missed reactions, and conventional equalizer methods are complex for non-specialist users to navigate.
A visual sound effect adjustment method that identifies individual sound elements in an audio signal, displaying them with icons and allowing intuitive volume adjustments through touch or mouse inputs, simplifying the process and reducing complexity.
Enables users to easily adjust sound volumes without leaving the screen, enhancing audio clarity and reducing operational complexity by visually identifying and modifying sound elements.
Smart Images

Figure 2026110435000001_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to a sound effect adjustment method, and more particularly to an adjustment method for visually displaying acoustic effects corresponding to voice elements and volume settings in an audio signal.
Background Art
[0002] When an electronic computer executes a computer program related to audio output, such as a shooting game of a video game program, the voice element of footsteps in the output acoustic effect may not be audible, and it is impossible to determine when one was shot or whether an enemy is approaching, resulting in missing the optimal reaction time. In such a case, if the volume of the entire video game is increased to clearly hear the enemy's footsteps, the volume of the footsteps will increase, but the volume of other voice elements will also increase simultaneously, which will affect the user's hearing after playing for a long time.
[0003] As another common acoustic effect adjustment method, there is one that adjusts by the digital equalizer (EQ) method. The adjustment principle of the equalizer is to divide an audio signal into a plurality of frequency bands to make it easier for the user to adjust the gain value of a specific frequency band by himself. However, all kinds of voice elements may cover a plurality of frequency bands, and it is difficult for non-specialist users to remember the frequency bands corresponding to various voice elements. Therefore, it has been difficult to meet the user's requirements.
[0004] Therefore, the inventor of the present invention considered that the above-mentioned drawbacks could be improved, and as a result of intensive studies, the present invention was proposed to effectively improve the above-mentioned problems through reasonable design.
[0005] This invention was made through the diligent research of the inventors in view of the above-mentioned problems, and its purpose is to provide a visual sound effect adjustment method applicable to a visual sound effect adjustment program. Incidentally, the most important technical feature of this invention is that it identifies individual sound elements contained in an audio signal, displays various sound elements using visualized icons, and simultaneously incorporates an intuitive sound adjustment design. When an electronic computer executes a computer program and outputs an audio signal, the user can immediately understand what adjustable sound elements are contained in the audio signal and perform volume adjustments directly on the screen, eliminating the need to leave the original computer program, further simplifying the operation steps and reducing complexity. [Overview of the Initiative] [Means for solving the problem]
[0006] To solve the above problems, a visual sound effect adjustment method according to one aspect of the present invention is applicable to a visual sound effect adjustment program and comprises the steps of capturing a first sound signal on a computer, The system performs the following steps: identify a first audio element from the first audio signal, display a first representative icon and a first volume setting icon corresponding to the first audio element, select one from weapons, equipment, actions, events, characters, scenes, and instruments for the first representative icon, and select from a slider or knob for the first volume setting icon; determine whether the volume setting of the first audio element has been adjusted; adjust the volume setting of the first audio element, then capture the second audio signal and extract the first audio element from the second audio signal; regenerate the second audio signal and add it to the first audio element after the volume setting has been adjusted.
[0007] Furthermore, in one embodiment of the present invention, a visual sound effect adjustment method is provided in which a first representative icon and a first volume setting icon are displayed on a user interface, and the user interface is a touchscreen. The visual sound effect adjustment method further includes the step of adjusting the volume setting of a first sound element by receiving a touch input signal generated at the position of the first volume setting icon, and the touchscreen is a laptop display, a tablet display, a mobile phone display, or a sound signal control device display.
[0008] Furthermore, in one embodiment of the present invention, the visual sound effect adjustment method is characterized in that a first representative icon and a first volume setting icon are displayed on a user interface, and the user interface includes a display and a mouse. The first representative icon, the first volume setting icon, and the mouse cursor are displayed on the display. The visual sound effect adjustment method further includes the step of adjusting the volume setting of a first sound element by receiving an input signal generated by the mouse at the position of the first volume setting icon.
[0009] Furthermore, in one embodiment of the present invention, the visual sound effect adjustment method is characterized in that a first representative icon and a first volume setting icon are displayed on a user interface, the user interface including a display and a touch panel. The first representative icon, the first volume setting icon, and the touch panel cursor are displayed on the display. The visual sound effect adjustment method further includes the step of adjusting the volume setting of a first sound element by receiving an input signal generated at the position of the first volume setting icon on the touch panel.
[0010] Furthermore, a visual sound effect adjustment method according to another embodiment of the present invention is applicable to a visual sound effect adjustment program, which causes a computer to perform the following steps: capture a first audio signal; identify a first audio element and a second audio element from the first audio signal and display a first representative icon and a first volume setting icon corresponding to the first audio element, and a second representative icon and a second volume setting icon corresponding to the second audio element; determine whether the volume setting of the first audio element or the volume setting of the adjusted second audio element has been adjusted; adjust the volume setting of the first audio element or the volume setting of the adjusted second audio element, then capture a second audio signal and extract the first and second audio elements from the second audio signal; and regenerate the second audio signal and add it to the first or second audio element after the volume setting adjustment.
[0011] Furthermore, a visual sound effect adjustment method according to another embodiment of the present invention is applicable to a visual sound effect adjustment program, which causes a computer to perform the following steps: capture a first audio signal; identify a first audio element and a second audio element contained in the first audio signal; identify a situation containing the first audio element and the second audio element; display a representative icon corresponding to the situation, the representative icon being selected from a pattern, a character, or a combination of a pattern and a character; selecting one genre from music, movies, and video games for the situation; and selecting one game genre from shooting games, action games, fighting games, adventure games, role-playing games, strategy games, simulation games, racing games, sports games, music games, and puzzle games for the video game.
[0012] Furthermore, a visual sound effect adjustment method according to another embodiment of the present invention is applicable to a visual sound effect adjustment program, and causes a computer to perform the following steps: output a first audio signal and a first screen, the first audio signal including a first audio element; display a first representative icon and a first volume setting icon corresponding to the first audio element on the first screen, the first representative icon being selected from weapons, equipment, actions, events, characters, scenes, and musical instruments, the first volume setting icon being selected from a slider or knob, and determining whether the volume setting of the first audio element has been adjusted; and after adjusting the volume setting of the first audio element, output a second audio signal and a second screen, the second audio signal including the first audio element, and when outputting the second audio signal, output the first audio element with the adjusted volume setting.
[0013] According to some embodiments of the present invention, a first representative icon and a first volume setting icon are displayed on a user interface, the user interface being a touchscreen. The visual sound effect adjustment method further includes the step of adjusting the volume setting of a first sound element by receiving a touch input signal generated at the position of the first volume setting icon, the touchscreen being a laptop display, a tablet display, a mobile phone display, or a sound signal control device display.
[0014] According to some embodiments of the present invention, a first representative icon and a first volume setting icon are displayed on a user interface, the user interface including a display and a mouse. The first representative icon, the first volume setting icon, and the mouse cursor are displayed on the display. The visual sound effect adjustment method further includes the step of adjusting the volume setting of a first sound element by receiving an input signal generated by the mouse at the position of the first volume setting icon.
[0015] According to some embodiments of the present invention, a first representative icon and a first volume setting icon are displayed on a user interface, the user interface includes a display and a touch panel. The first representative icon, the first volume setting icon, and the touch panel cursor are displayed on the display. The visual sound effect adjustment method further includes the step of adjusting the volume setting of a first sound element by receiving an input signal generated by the touch panel at the position of the first volume setting icon.
[0016] The following information will become clear from the description and drawings described later. [Brief explanation of the drawing]
[0017] [Figure 1] This is a flowchart showing a method for adjusting visual sound effects according to the first embodiment of the present invention. [Figure 2] This is the initial screen for running the shooting game. [Figure 3] This is a schematic diagram showing the first representative icon and the first volume setting icon that are displayed on a single screen when the aforementioned shooting game is played. [Figure 4] When the aforementioned shooting game is played, another screen displays a schematic diagram showing that the volume setting of the first sound element has been adjusted. [Figure 5] This schematic diagram shows that the volume setting of the first sound element displayed on another screen is useful when running the aforementioned shooting game. [Figure 6] This flowchart shows a method for adjusting visual sound effects according to a second embodiment of the present invention. [Figure 7] This is a schematic diagram showing the first representative icon, the first volume setting icon, the second representative icon, and the second volume setting icon that are displayed on a single screen when the aforementioned shooting game is played. [Figure 8] This is a flowchart showing a method for adjusting visual sound effects according to a third embodiment of the present invention. [Figure 9]It is a schematic diagram showing a situation representative icon displayed on one screen when the shooting game is executed. [Figure 10] It is a flowchart showing a method for adjusting visual and acoustic effects according to a fourth embodiment of the present invention.
Mode for Carrying Out the Invention
[0018] Hereinafter, embodiments of the present invention will be described in detail. However, the present invention is not limited to this, and various modifications are possible within the described range, and embodiments obtained by appropriately combining technical means disclosed in different embodiments are also included in the technical scope of the present invention.
[0019] <First Embodiment> The method for adjusting visual and acoustic effects according to the first embodiment of the present invention is applicable to a visual and acoustic effect adjustment program, executed by an electronic computer, and provides a visualized acoustic effect adjustment interface for users or customers.
[0020] Referring to the flowchart of FIG. 1 and the schematic diagrams of the screens in FIGS. 2 to 5, FIGS. 2 to 5 illustrate the process of executing a shooting game program, and the operation of the method for adjusting visual and acoustic effects and the visual and acoustic effect adjustment program according to this embodiment will be described. However, the actual application range of the present invention is not limited to executing a shooting game program.
[0021] The method for adjusting visual and acoustic effects according to this embodiment mainly includes the following steps.
[0022] <Step S101>: Capture a first audio signal. In the present invention, when an electronic computer executes a computer program, an audio signal is generated or output, and the visual and acoustic effect adjustment program captures one segment from the audio signal for analysis. The computer program is a computer program related to audio, such as a video game program, a video playback program, or a communication program.
[0023] During the process of a computer executing a shooting game program, it outputs various audio signals according to the scene. These audio signals contain many audio elements, such as sound elements representing various weapons, equipment, actions, events, characters, scenes, and musical instruments, and these audio elements appear or disappear according to pre-set rules.
[0024] <Step S102>: Identify the first audio element from the first audio signal and display the first representative icon and the first volume setting icon corresponding to the first audio element.
[0025] The visual sound effect adjustment method according to this embodiment identifies a first sound element from the audio signal output when a shooting game program is executed, for example, identifying the sound element of footsteps. Next, a first representative icon and a first volume setting icon corresponding to the footsteps are displayed on the user interface, allowing the user to adjust the volume. For example, in Figures 2 and 3, once the sound element of footsteps included in the audio signal is identified during the process of displaying it in a shooting game, the sound element of footsteps is represented by displaying a first representative icon 1 of two footprints, and a slider is displayed at the location of the two adjacent first representative icons of two footprints. This slider is a so-called first volume setting icon 2, allowing the user to adjust the volume of the sound element of footsteps. Since the slider belongs to the common icon design for adjusting parameters, the user can intuitively increase the volume setting of the footsteps by sliding the slider upwards, or decrease the volume setting of the footsteps by sliding it downwards.
[0026] In this embodiment, two footprint icons represent the sound elements of footsteps that appear during a shooting game. Based on other embodiments of the present invention and the computer program executed, such as a video game program, video playback program, or communication program, various icons of weapons, equipment, actions, events, characters, scenes, or musical instruments that can be visually identified at a glance are employed to help the user understand the various sound elements that appear in the sound signal.
[0027] Furthermore, the volume setting icon adjacent to and combined with the representative icon of the audio element may be a slider according to this embodiment, or other visualized icons based on other embodiments of the present invention. For example, it may be a knob, a plus sign (+), a minus sign (-), or an icon with a color change, allowing the user to conveniently adjust the volume.
[0028] <Step S103>: Determine whether the volume setting of the first audio element has been adjusted.
[0029] In this embodiment, the user interface displaying the first representative icon 1 and the first volume setting icon 2 is selected from a touchscreen such as a laptop display, tablet display, mobile phone display, or audio signal control device display. If the user wants to change the volume of the first audio element, they adjust the volume of the first audio element by directly touching the first volume setting icon 2 displayed on the touchscreen. Conversely, if the user does not want to adjust the volume of the first audio element, the original volume setting is retained. When the touchscreen receives a touch input signal generated at the position of the first volume setting icon 2, for example, when it receives a slide touch signal upwards (see Figures 3 and 4), the volume of the first audio element representing footsteps increases. In this way, the user can hear enemy footsteps more easily, as shown in Figure 5, and become alert or prepare to respond in advance.
[0030] Similarly, when the touchscreen receives a downward slide touch signal, the visual-acoustic effects adjustment program notifies the user to lower the volume of the first sound element representing footsteps.
[0031] According to another embodiment of the present invention, the user interface can be selected from a display and a mouse. A first representative icon 1, a first volume setting icon 2, and a mouse cursor are displayed on the display, and the visual sound effect adjustment method according to the embodiment further includes the step of adjusting the volume setting of a first sound element by receiving an input signal (e.g., a displacement signal or a roller signal) generated by the mouse at the position of the first volume setting icon 2.
[0032] Furthermore, according to another embodiment of the present invention, the user interface can be selected from a display and a touch panel. A first representative icon 1, a first volume setting icon 2, and a touch panel cursor are displayed on the display, and the visual sound effect adjustment method according to the embodiment further includes the step of adjusting the volume setting of a first sound element by receiving an input signal (e.g., a displacement signal or an up-and-down scroll signal) generated by the touch panel at the position of the first volume setting icon 2.
[0033] <Step S104>: Adjust the volume setting of the first audio element, then capture the second audio signal and extract the first audio element from the second audio signal.
[0034] In the steps described above, the visual sound effects adjustment program captures and analyzes one segment (first audio signal) from the audio signal output by the computer when it executes the computer program, identifies the first audio element, and then provides the user with a visualized volume adjustment mechanism interface for adjustment. Once the volume setting of the first audio element is adjusted, the visual sound effects adjustment program captures the audio signal (second audio signal) that the computer continuously outputs when it executes the computer program, extracts the first audio element contained in the second audio signal, and then updates its volume setting.
[0035] <Step S105>: Regenerate the second audio signal and add it to the first audio element after adjusting the volume settings.
[0036] The visual sound effect adjustment program regenerates a second audio signal, and in addition to the first audio element after volume setting adjustment, with the assistance of the visual sound effect adjustment program according to the present invention, outputs a second audio signal that suits the user's needs, such as a second audio signal with amplified footsteps, when the computer executes a computer program such as a shooting game.
[0037] In the first embodiment described above, an example is given in which the first audio element included in the first audio signal is identified and then the volume setting is adjusted. In another embodiment of the present invention, multiple audio elements are identified sequentially, and then corresponding volume setting icons are displayed for each, allowing the user to select and operate them.
[0038] <Second Example> The visual sound effect adjustment method according to the second embodiment of the present invention follows the same procedure as the first embodiment, as the execution principle of the steps is the same for both the second and first embodiments. The main difference between the two embodiments is that the second embodiment identifies multiple sound elements and displays corresponding representative icons and volume setting icons, respectively.
[0039] Referring to the flowchart in Figure 6 and the schematic diagram of the screen displayed in Figure 7, Figure 7 shows a screen for running a shooting game program as an example, and the operation method of the visual sound effect adjustment method and the visual sound effect adjustment program according to the present invention will be explained. The visual sound effect adjustment method according to the second embodiment of the present invention is similarly applicable to the visual sound effect adjustment program, and the computer performs the following steps.
[0040] <Step S201>: Capture the first audio signal.
[0041] <Step S202>: The first audio element and the second audio element are identified from the first audio signal, and the first representative icon 1 and the first volume setting icon 2 corresponding to the first audio element, and the second representative icon 3 and the second volume setting icon 4 corresponding to the second audio element are displayed.
[0042] <Step S203>: Determine whether the volume setting of the first audio element has been adjusted or adjusted, and whether the volume setting of the second audio element has been adjusted.
[0043] <Step S204>: Adjust the volume setting or adjustment of the first audio element and the volume setting of the second audio element, then capture the second audio signal and extract the first and second audio elements from the second audio signal.
[0044] <Step S205>: Regenerate the second audio signal and add it to the first or second audio element after adjusting the volume settings.
[0045] The visual sound effect adjustment method according to the present invention further includes the steps of identifying at least two sound elements, further identifying the type of situation that may include the two sound elements, and displaying a representative icon corresponding to the situation.
[0046] <Third Example> Referring to the flowchart in Figure 8 and the schematic diagram of the screen displayed in Figure 9, Figure 9 shows a screen for running a shooting game program as an example, and the operation method of the visual sound effect adjustment method and the visual sound effect adjustment program according to the present invention will be explained. The visual sound effect adjustment method according to the third embodiment of the present invention is similarly applicable to the visual sound effect adjustment program, and the computer performs the following steps.
[0047] <Step S301>: Capture the first audio signal.
[0048] <Step S302>: Identify the first audio element and the second audio element included in the first audio signal.
[0049] <Step S303>: Identify a situation that includes the first audio element and the second audio element.
[0050] <Step S304>: Display the representative icon corresponding to the situation.
[0051] In this embodiment, the representative icon for a situation may be selected from a pattern, text, or a combination of a pattern and text. For example, as shown in Figure 9, representative icon 5 may be the text "Shooting Game".
[0052] The type of situation may be one genre selected from music, movies, and video games. The video game genre may be one game genre selected from shooting games, action games, fighting games, adventure games, role-playing games, strategy games, simulation games, racing games, sports games, music games, and puzzle games.
[0053] The purpose of displaying the situation in the visual sound effect adjustment method according to this embodiment is not only to let the user understand what computer program the computer is currently running, but also to remind the user of which sound element volume settings were previously adjusted in various situations. Furthermore, the visual sound effect adjustment method according to this embodiment may include a step of saving the volume settings of sound elements corresponding to various situations. This custom memory function records the adjustment history of volume settings that the user has made for specific sound elements in various situations, and when the user switches from one situation to another, the previously saved volume adjustment history can be applied, eliminating the need for the user to repeatedly adjust the volume settings of sound elements.
[0054] The visual sound effect adjustment method according to the first and second embodiments described above involves, when a computer executes a computer program, first capturing one sound effect (e.g., a first sound effect), analyzing the audio elements contained therein, and if the volume setting of a particular audio element has been adjusted, capturing another sound effect (e.g., a second sound effect) and regenerating and outputting it, adding the audio element whose volume setting has already been adjusted. According to another embodiment of the present invention, the computer program itself may be a visual sound effect adjustment program, equipped with a visual sound effect adjustment function, and allowing the user to adjust the volume settings of audio elements. Therefore, there is no need to capture the sound effect and then regenerate and output it.
[0055] Figure 10 is a flowchart showing a visual sound effect adjustment method according to a fourth embodiment of the present invention. The visual sound effect adjustment method according to the fourth embodiment of the present invention is applicable to a visual sound effect adjustment program, and the computer performs the following steps. The visual sound effect adjustment method according to this embodiment will be explained using the flowchart shown in Figure 10, as well as the operation screens of the shooting games shown in Figures 2 to 4.
[0056] <Step S401>: Output a first audio signal and a first screen, and the first audio signal includes a first audio element.
[0057] In this embodiment, when an electronic computer executes a computer program, it generates or outputs a first audio signal and a first screen. The computer program is an audio-related computer program such as a video game program, a video playback program, or a communication program.
[0058] In the process of an electronic computer executing a computer program such as a shooting game, various audio signals are output according to the scene. These audio signals contain many sound elements, such as various weapons, equipment, actions, events, characters, scenes, and musical instruments. These sound elements appear or disappear according to pre-set rules.
[0059] <Step S402>: The first screen displays the first representative icon and the first audio setting icon corresponding to the first audio element.
[0060] In the process of a computer executing a computer program, if the audio signal contains audio elements whose volume can be adjusted by the user, for example, audio elements such as footsteps, gunshots, and bombing sounds that appear when playing a shooting game, a representative icon and a volume setting icon corresponding to that audio element will be displayed on the user interface combined with the computer. For example, as shown in Figure 3, a first representative icon 1 representing footsteps and a first volume setting icon 2 are displayed on the first screen 6 shown on the display, allowing the user to adjust the volume.
[0061] In this embodiment, the representative icons are the same as those in the first and second embodiments described above, employing icons for various weapons, equipment, actions, events, characters, scenes, or musical instruments that are visually identifiable at a glance, allowing the user to understand the corresponding audio element. In addition to a slider, the volume setting icon may also employ other visualized icons, such as a knob, a plus sign (+), a minus sign (-), or an icon with a color change, allowing the user to conveniently adjust the volume.
[0062] <Step S403>: Determine whether the volume setting of the first audio element has been adjusted.
[0063] Step 403 in this embodiment will be described with reference to and incorporated from the detailed description of Step 103 of the First Embodiment described above, and that description will not be repeated here.
[0064] <Step S404>: The volume setting of the first audio element is adjusted, and then the second audio signal and the second screen are output. The second audio signal includes the first audio element, and when the second audio signal is output, the first audio element is output according to the adjusted volume setting.
[0065] After the user adjusts the volume setting of the first audio element, the computer then, or continuously thereafter, executes a computer program to generate or output the second audio signal and the second screen 7. If the second audio signal contains the first audio element, the first audio element is output according to the adjusted volume setting. Naturally, this embodiment does not limit the adjustment to just one audio element; in this embodiment, representative icons and volume setting icons for multiple adjustable audio elements are displayed simultaneously or sequentially on the user interface, allowing the user to make adjustments.
[0066] As can be seen from the above description of the embodiments, the visual sound effect adjustment method and the visual sound effect adjustment program applying this method according to the present invention display the sound elements included in the sound signal and their volume adjustment design using visualized icons during the process of a computer executing a computer program, enabling the user to quickly and intuitively adjust the volume of the sound elements without leaving the screen during execution.
[0067] The above description is for the purpose of explaining the present invention and should not be interpreted as limiting or restricting the scope of the invention described in the claims. Furthermore, it goes without saying that the configuration of each part of the present invention is not limited to the above embodiments and can be modified in various ways within the technical scope described in the claims. [Explanation of symbols]
[0068] 1. First Representative Icon 2. First volume setting icon 3. Second Representative Icon 4. Second volume setting icon 5 Representative Icons 6 1st screen 7 2nd screen S101~S105 Step S201~S205 Step S301~S304 Step S401~S404 Step
Claims
1. A visual sound effect adjustment method applicable to a visual sound effect adjustment program, wherein a computer is used. The steps include capturing the first audio signal, The process involves identifying a first audio element from the first audio signal, displaying a first representative icon and a first volume setting icon corresponding to the first audio element, selecting one of the following for the first representative icon (weapon, equipment, action, event, character, scene, and instrument), and selecting from a slider or knob for the first volume setting icon. A step of determining whether the volume setting of the first audio element has been adjusted, The steps include adjusting the volume setting of the first audio element, capturing the second audio signal, and extracting the first audio element from the second audio signal. A method for adjusting visual sound effects, characterized by performing the steps of: regenerating the second audio signal and adding it to the first audio element after adjusting the volume settings.
2. The visual sound effect adjustment method according to claim 1, characterized in that the first representative icon and the first volume setting icon are displayed on a user interface, the user interface is a touchscreen, the visual sound effect adjustment method further includes the step of adjusting the volume setting of the first sound element by receiving a touch input signal generated at the position of the first volume setting icon, and the touchscreen is a laptop display, a tablet display, a mobile phone display, or a sound signal control device display.
3. The visual sound effect adjustment method according to claim 1, wherein the first representative icon and the first volume setting icon are displayed on a user interface, the user interface includes a display and a mouse, the first representative icon, the first volume setting icon and the mouse cursor are displayed on the display, and the visual sound effect adjustment method further includes the step of adjusting the volume setting of the first sound element by receiving an input signal generated by the mouse at the position of the first volume setting icon.
4. The visual sound effect adjustment method according to claim 1, characterized in that the first representative icon and the first volume setting icon are displayed on a user interface, the user interface includes a display and a touch panel, the first representative icon, the first volume setting icon and the cursor of the touch panel are displayed on the display, and the visual sound effect adjustment method further includes the step of adjusting the volume setting of the first sound element by receiving an input signal generated by the touch panel at the position of the first volume setting icon.
5. A visual sound effect adjustment method applicable to a visual sound effect adjustment program, wherein a computer is used. The steps include capturing the first audio signal, The steps include identifying a first audio element and a second audio element from the first audio signal, and displaying a first representative icon and a first volume setting icon corresponding to the first audio element, and a second representative icon and a second volume setting icon corresponding to the second audio element, A step of determining whether the volume setting of the first audio element or the volume setting of the second audio element has been adjusted, The steps include adjusting the volume setting of the first audio element or the second audio element, capturing the second audio signal, and extracting the first audio element and the second audio element from the second audio signal, A method for adjusting visual sound effects, characterized by performing the steps of: regenerating the second audio signal and adding it to the first audio element or the second audio element after adjusting the volume settings.
6. A visual sound effect adjustment method applicable to a visual sound effect adjustment program, wherein a computer is used. The steps include capturing the first audio signal, The steps include identifying a first audio element and a second audio element included in the first audio signal, A step of identifying a situation including the first audio element and the second audio element, A visual sound effect adjustment method characterized by performing the steps of: displaying a representative icon corresponding to the situation; selecting the representative icon from a pattern, a character, or a combination of a pattern and a character; selecting one genre from music, movies, and video games for the situation; and selecting one game genre from shooting games, action games, fighting games, adventure games, role-playing games, strategy games, simulation games, racing games, sports games, music games, and puzzle games for the video games.
7. A visual sound effect adjustment method applicable to a visual sound effect adjustment program, wherein a computer is used. The first audio signal and the first screen are output, and the first audio signal includes a first audio element. The first screen displays a first representative icon and a first volume setting icon corresponding to the first audio element, the first representative icon allows selection from weapons, equipment, actions, events, characters, scenes, and instruments, and the first volume setting icon allows selection from a slider or knob, A step of determining whether the volume setting of the first audio element has been adjusted, A visual sound effect adjustment method characterized by performing the steps of adjusting the volume setting of the first sound element, outputting a second sound signal and a second screen, including the first sound element in the second sound signal, and outputting the first sound element with the adjusted volume setting when outputting the second sound signal.
8. The visual sound effect adjustment method according to claim 7, characterized in that the first representative icon and the first volume setting icon are displayed on a user interface, the user interface is a touchscreen, the visual sound effect adjustment method can adjust the volume setting of the first sound element by receiving a touch input signal generated at the position of the first volume setting icon, and the touchscreen is a laptop display, a tablet display, a mobile phone display, or a sound signal control device display.
9. The visual sound effect adjustment method according to claim 7, wherein the first representative icon and the first volume setting icon are displayed on a user interface, the user interface includes a display and a mouse, the first representative icon, the first volume setting icon and the mouse cursor are displayed on the display, and the visual sound effect adjustment method further includes the step of adjusting the volume setting of the first sound element by receiving an input signal generated by the mouse at the position of the first volume setting icon.
10. The visual sound effect adjustment method according to claim 7, characterized in that the first representative icon and the first volume setting icon are displayed on a user interface, the user interface includes a display and a touch panel, the first representative icon, the first volume setting icon and the cursor of the touch panel are displayed on the display, and the visual sound effect adjustment method further includes the step of adjusting the volume setting of the first sound element by receiving an input signal generated by the touch panel at the position of the first volume setting icon.