Gaming machine
Patent Information
- Application Number
- JP2025022031
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2025-02-14
- Publication Date
- 2026-08-26
AI Technical Summary
【0012】 上記構成の発明によれば、異常に対してより強い遊技機を提供することができる。
Smart Images

Figure 2026136493000001_ABST
Abstract
Claims
1. Game control means that performs calculation processing to control the progress of the game, A storage means that stores information necessary for executing calculation processing by the game control means, An anomaly detection means capable of detecting multiple types of anomalies related to the storage means as errors that make it impossible to resume gameplay after power-on is provided. A gaming machine characterized by the following features.
2. It also includes a stack pointer, The various types of abnormalities relating to the storage means include abnormalities relating to the value of the stack pointer. The gaming machine described in feature 1.
3. The storage means is provided with a first area for storing information related to a first calculation process related to the progress of the game, and a second area for storing information related to a second calculation process not directly related to the progress of the game. The first region is provided with a first stack region and a first stack pointer storage region capable of storing the value of the stack pointer. If the value of the stack pointer stored in the first stack pointer storage area when the power is turned on is not within the address range of the first stack area, the abnormality detection means determines that there is an abnormality in the value of the stack pointer. The gaming machine according to feature 2.
4. The second region is provided with a second stack region and a second stack pointer storage region capable of storing the stack pointer. When power is turned on, the abnormality detection means determines whether the value of the stack pointer stored in the second stack pointer storage area is within the address range of the second stack area. The gaming machine described in feature 3.
5. The game control means is capable of switching between the first calculation process and the second calculation process by switching banks. When a power outage occurs, the game control means stores the value of the stack pointer used in the first bank used in the first calculation process in the first stack pointer storage area. The gaming machine described in feature 3.
Citation Information
Patent Citations
Game machine
JP2024067144A