Game interaction method, device, storage medium and electronic device

The game interaction method enables players to recover lost virtual items by transitioning to a secondary game scene, addressing the monotony in shooting games and enhancing the gaming experience.

JP2026500186APending Publication Date: 2026-01-06NETEASE (HANGZHOU) NETWORK CO LTD
View PDF 0 Cites 0 Cited by

Patent Information

Application Number
JP2025533083
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Priority Date
2022-12-09
Filing Date
2023-05-18
Publication Date
2026-01-06

AI Technical Summary

Technical Problem

Current shooting games result in the loss of virtual objects upon player elimination, deteriorating the gaming experience due to monotonous interaction forms.

Method used

A game interaction method that allows players to retrieve lost virtual items by loading a secondary game scene where the items are placed, enabling the player to recover them through specified actions.

Benefits of technology

Enhances the richness and variety of game interactions, improving the player's experience by allowing the recovery of lost items through additional gameplay.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 2026500186000001_ABST
    Figure 2026500186000001_ABST
Patent Text Reader

Abstract

The present disclosure provides a game interaction method, device, storage medium, and electronic device, which includes the steps of: controlling a virtual character to be eliminated in a first game scene and to cause at least some of virtual materials to be lost; and, in response to a command to retrieve the lost materials, loading a second game scene and placing the lost materials in the second game scene so that the virtual character can find the lost materials in the second game scene, where the second game scene is a scene outside the virtual character's current game.
Need to check novelty before this filing date? Find Prior Art

Description

Cross-Citation of Related Applications

[0001] This disclosure claims priority to a Chinese patent application bearing application number 202211585552.4, filed on December 9, 2022, and entitled "Game Interaction Method, Apparatus, Storage Medium, and Electronic Device," the entire contents of which are incorporated herein by reference. [Technical Field]

[0002] The present disclosure relates to the field of game technology, and in particular to a game interaction method, device, storage medium and electronic device. [Background technology]

[0003] In a shooting game, some virtual objects are thrown into different corners of the virtual scene during the game, and then the player picks them up in the virtual scene, and can also steal other players' virtual objects through competition, etc. However, after a player fails the game and is eliminated, all of the virtual objects he has acquired are lost and cannot be taken out of the game by the authorities, which deteriorates the player's gaming experience.

[0004] Therefore, currently, the game interactive form of shooting games is single. Summary of the Invention

[0005] The present disclosure provides a game interaction method, device, storage medium and electronic device, which further improves the variety and richness of game interaction forms.

[0006] According to a first aspect, one embodiment of the present disclosure provides a game interaction method, comprising: providing a graphical user interface by a first terminal; content displayed on the graphical user interface includes a first game scene, the first game scene includes a first virtual character controlled by the first terminal, the first virtual character carries a virtual object; and the first game scene is a scene in a current game of the first virtual character, the game interaction method comprising: a step of controlling the game system to place at least some of the virtual materials as lost materials in response to the first virtual character being eliminated in the first game scene; In response to a command to retrieve the lost item, loading a second game scene into the graphical user interface and placing the lost item in the second game scene so that a first virtual character corresponding to the first terminal can find the lost item by completing a game action specified in the second game scene, the second game scene being a scene outside of the first virtual character's current game.

[0007] According to a second aspect, an embodiment of the present disclosure provides a game interaction method, in which a graphical user interface is provided by a second terminal, and content displayed on the graphical user interface includes a first game scene, the first game scene including a first virtual character carrying a virtual object and a second virtual character controlled by the second terminal, the game interaction method comprising: In response to the first virtual character being removed from the first game scene, a lost item corresponding to the first virtual character is displayed in the first game scene, the lost item being at least a part of the virtual items; In response to an item recovery event for the lost items in the second game scene, placing at least some of the lost items in a state in which they cannot be picked up within a specified time in the first game scene; and in response to the expiration of the specified time period and / or at least some of the lost items not being recovered, changing the pickup status of the lost items in the first game scene from a non-pickup status to a pick-up status.

[0008] According to a third aspect, an embodiment of the present disclosure provides a game interaction device, which provides a graphical user interface by a first terminal, and content displayed on the graphical user interface includes a first game scene, the first game scene includes a first virtual character controlled by the first terminal, the first virtual character carries a virtual object, and the first game scene is a scene in a current game of the first virtual character, the game interaction device including: a first response module; and a second response module; the first response module is configured to control the placement of at least some of the virtual materials as lost materials in response to the first virtual character being eliminated in the first game scene; The second response module is configured to load a second game scene into the graphical user interface in response to a command to retrieve the lost item, and place the lost item in the second game scene so that a first virtual character corresponding to the first terminal can find the lost item by completing a game action specified in the second game scene, the second game scene being a scene outside the current game of the first virtual character.

[0009] According to a fourth aspect, one embodiment of the present disclosure provides a game interaction device, which provides a graphical user interface by a second terminal, and content displayed on the graphical user interface includes a first game scene, the first game scene including a first virtual character carrying a virtual object and a second virtual character controlled by the second terminal, the game interaction device comprising: a third response module, a fourth response module, and a fifth response module; the third response module is configured to display a lost item corresponding to the first virtual character in the first game scene in response to the first virtual character being removed from the first game scene, the lost item being at least a part of the virtual items; the fourth response module is configured to place at least some of the lost items in the first game scene in a state where they cannot be picked up within a specified time in response to an item recovery event for the lost items in the second game scene; The fifth response module is configured to change the pickup status of the unrecovered lost items in the first game scene from a non-pickup state to a pick-up state in response to the specified time expiring and / or at least some of the lost items not being recovered.

[0010] According to a fifth aspect, an embodiment of the present disclosure provides a computer-readable storage medium having a computer program stored thereon, the computer program implementing the above method when executed by a processor.

[0011] According to a sixth aspect, an embodiment of the present disclosure provides an electronic device including a processor and a memory for storing executable instructions for the processor, wherein the processor is configured to perform the above method by executing the executable instructions.

[0012] The technical solution of the present disclosure has the following beneficial effects:

[0013] A game interaction method according to an embodiment of the present disclosure controls, in response to a first virtual character being eliminated in a first game scene, to place at least some of the virtual items as lost items, and, in response to a command to retrieve the lost items, loads a second game scene in a graphical user interface and places the lost items in the second game scene, so that the first virtual character corresponding to the first terminal can find the lost items by completing a game action specified in the second game scene. In this way, after the first virtual character is eliminated, the first virtual character places the lost item that was lost in the first game scene in the second game scene, so that the first virtual character can find the item that he / she lost in the first game scene again through the set game behavior in the second game scene, thereby increasing the richness and variety of game interactions, thereby solving the technical problem that the game interaction form of current shooting games is monotonous, and achieving the technical effect of improving the richness of game interactions and improving the player's game experience.

[0014] It should be understood that the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the present disclosure. [Brief explanation of the drawings]

[0015] The drawings herein are incorporated into the specification and constitute a part of this specification, are adapted to the embodiments of the present disclosure, and are used together with the specification to interpret the principles of the present disclosure. It is apparent that the drawings in the following description are merely some embodiments of the present disclosure, and those skilled in the art can obtain other drawings based on these drawings without any creative effort. [Figure 1] 1 illustrates a flowchart of a game interaction method according to an exemplary embodiment; [Figure 2]10 shows a schematic diagram of a loot control in a game interaction method according to an exemplary embodiment; [Figure 3] 10 is a schematic diagram illustrating another loot control in a game interaction method according to an exemplary embodiment; FIG. [Figure 4] 10 shows a diagram of a graphical user interface in a second game scene in a game interaction method according to an exemplary embodiment; [Figure 5] 1 illustrates a flowchart of a game interaction method according to an exemplary embodiment; [Figure 6] 1 illustrates a flowchart of a game interaction method according to an exemplary embodiment; [Figure 7] 1 illustrates a flowchart of a game interaction method according to an exemplary embodiment; [Figure 8] 1 illustrates a flowchart of a game interaction method according to an exemplary embodiment; [Figure 9] 1 illustrates a flowchart of a game interaction method according to an exemplary embodiment; [Figure 10] 10 illustrates a flowchart of another game interaction method according to an exemplary embodiment; [Figure 11] 1 illustrates a flowchart of a game interaction method according to an exemplary embodiment; [Figure 12] 1 illustrates a flowchart of a game interaction method according to an exemplary embodiment; [Figure 13] 1 is a schematic diagram illustrating the structure of a game interaction device according to an exemplary embodiment; [Figure 14] FIG. 10 illustrates the structure of another game interaction device according to an exemplary embodiment. [Figure 15] 1 shows a structural schematic diagram of an electronic device according to an exemplary embodiment; DETAILED DESCRIPTION OF THE INVENTION

[0016] Exemplary embodiments will now be described in more detail with reference to the drawings. However, the exemplary embodiments may be embodied in various forms and are not limited to the examples set forth herein. These embodiments are provided to make the present disclosure more thorough and complete and to comprehensively convey the concepts of the exemplary embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to thoroughly understand the embodiments of the present disclosure. However, those skilled in the art will recognize that practicing the technical solutions of the present disclosure may omit one or more of the specific details, or may employ other methods, components, devices, steps, etc. In other instances, well-known technical solutions are not shown or described in detail to avoid obscuring aspects of the present disclosure.

[0017] It should be noted that the drawings are schematic diagrams of the present disclosure and are not necessarily drawn to scale. The same or corresponding parts in the drawings are designated by the same reference numerals, and redundant explanations are omitted. Some block diagrams shown in the drawings are functional entities that do not necessarily correspond to physically or logically independent entities. These functional entities may be implemented in software, in one or more hardware modules or integrated circuits, or in different networks and / or processor and / or microcontroller devices.

[0018] The flowcharts shown in the drawings are merely exemplary and do not necessarily include all steps, for example, some steps may be separated, some steps may be integrated or partially integrated, and the order in which the steps are actually performed may vary depending on the actual situation.

[0019] In the related art, in a Tarkov-type shooting game, several virtual objects are thrown into different corners of a virtual scene during the game process, and then the player picks them up in the virtual scene, and can also steal the virtual objects from other players through a competition, etc. However, in a Tarkov-type shooting game, after a player fails the game and is eliminated, all of the virtual objects he has obtained are lost and cannot be taken out of the game by the authorities, which deteriorates the player's gaming experience.

[0020] In view of the above problems, an embodiment of the present disclosure provides a game interaction method, which provides a virtual stage to a player after the player fails a game, and allows the player to regain the virtual resources that he or she lost in the game by performing operations such as clearing the stage, thereby improving the player's game experience and the richness of the game interaction.

[0021] Some nouns related to the embodiments of the present disclosure will be briefly described below.

[0022] For virtual scenes A virtual scene is displayed (or provided) when an application program is running on a terminal or server. Optionally, the virtual scene refers to either a simulated environment for the real world, a semi-simulated, semi-fictional virtual environment, or a purely fictional virtual environment. The virtual scene can be either a two-dimensional virtual scene or a three-dimensional virtual scene, and the virtual environment can be sky, land, sea, etc., where the land includes environmental elements such as deserts, cities, etc. Here, the term "virtual scene" refers to a scene of complete game logic, such as virtual objects controlled by a user. For example, in a sandbox-type 3D shooting game, the virtual scene serves as a 3D game world in which players control virtual objects to compete against each other. An exemplary virtual scene may include at least one element of mountains, plains, rivers, lakes, oceans, deserts, sky, plants, buildings, and vehicles. For example, in a 2D card game, the virtual scene may be a scene for displaying cards or virtual objects corresponding to the cards. An exemplary virtual scene may be an arena, a battlefield, or other "field" element or other element capable of displaying the status of card competition. For a 2D or 3D multiplayer online tactical battle game, the virtual scene refers to a 2D or 3D terrain scene in which virtual objects compete against each other. An exemplary virtual scene may include elements such as canyon-like mountains, railroad tracks, rivers, classrooms, desk chairs, and podiums.

[0023] For virtual resources The virtual resources may be obtained through game tasks within or outside of a game, such as virtual items (e.g., firearms, supporters, supplies, building materials, etc.), virtual assets (e.g., coins, points, etc.), or virtual objects (e.g., monsters, buildings, etc.) that can help the virtual object better achieve the game objective. In an alternative embodiment, for example, in a shooting game, the virtual resources may be firearms, ammunition, supporters, firearm attachments, medical supplies, detachable houses, etc., and in a MOBA-type game, the virtual resources may refer to monsters, virtual objects, etc. with different attributes.

[0024] Regarding virtual characters This refers to a controllable dynamic character in a virtual scene. Optionally, the dynamic character may be a virtual character, a virtual animal, an animated character, or the like. The virtual character may be a character controlled by a player via an input device, an artificial intelligence (AI) installed in a battle in a virtual environment through training, or a non-player character (NPC) installed in a virtual scene battle. Optionally, the virtual character is a virtual character competing in a virtual scene. Optionally, the number of virtual characters in the virtual scene battle is preset or dynamically determined based on the number of clients participating in the battle, although the embodiments of the present disclosure are not limited thereto. In one possible implementation form, a user can control a virtual character to move in the virtual scene, for example, to run, jump, stick-slip, etc., and to control the virtual character to fight other virtual characters using skills, virtual items, etc. provided by an application program.

[0025] About the game scene A scene in which a virtual character performs a game action in a virtual scene, such as clearing a stage, picking up supplies, or competing with an NPC or another virtual character.

[0026] The application environment of the game interaction method according to the embodiment of the present disclosure will be briefly described below.

[0027] A game interaction method according to an embodiment of the present disclosure is applied to a terminal device, which may be a server or a client. The terminal device may be a server, a computer device, a personal computer, or another wearable device, etc., and is not specifically limited herein. The terminal device provides a graphical user interface when executed, which displays a virtual scene of a game and controls, components, icons, etc. for information interaction with a player. There may be a plurality of terminal devices, and different players may control different virtual characters through different terminal devices to interact in the game scene. For example, a first player controls a first virtual character through a first terminal, and a second player controls a second virtual character through a second terminal, and the first virtual character and the second virtual character interact in the first game scene. The first terminal provides a graphical user interface when executed, and content displayed on the graphical user interface includes a first game scene, the first game scene including a first virtual character controlled by the first terminal, the first virtual character carrying virtual goods.

[0028] In an embodiment of the present disclosure, there are at least two game scenes, the first game scene is a scene in the current game of the first virtual character, the first virtual character plays a game, clears a stage, etc. in the first game scene, the first game scene can be understood as the initial game played by the player, the second game scene is a replenishment game after the player fails the game or is eliminated, and game stages such as resource pick-up scenes and clears a stage can be set in the second game scene, so that a virtual character who fails the game in the first game scene can continue the game in the second game scene, improving the richness and interest of the game interaction.

[0029] Hereinafter, an example will be described in which the terminal device is used as an execution subject and the game interaction method is applied to the terminal device to interact with the current game. Referring to FIG. 1, the game interaction method according to the embodiment of the present disclosure includes the following steps 101 to 102.

[0030] In step 101, in response to a first virtual character being eliminated in a first game scene, control is performed to place at least some of the virtual materials as lost materials.

[0031] The lost goods may be goods automatically collected by the system when the first virtual character is eliminated in the first game scene, or virtual goods that are dropped after being attacked by another virtual character in the first game scene, etc. The lost goods may be goods possessed by the first virtual character, or goods stored by the first virtual character in an insurance tank or a warehouse with another security level, and the embodiments of the present disclosure are not limited thereto and may be specifically set or arranged according to actual situations.

[0032] In step 102, in response to a command to retrieve the lost item, a second game scene is loaded into the graphical user interface, and the lost item is placed in the second game scene, so that a first virtual character corresponding to the first terminal can find the lost item by completing a game action specified in the second game scene.

[0033] Here, the second game scene is a scene outside the current game of the first virtual character, i.e., a further addition to the game in the first game scene. The manner of determining the recovery command can include, but is not limited to, a first manner and a second manner. The first manner is an automatically generated command generated by the first virtual character automatically responding to a selection, or a non-automatically generated command generated by the player through a touch operation or the like on the first terminal, i.e., a command that is not automatically generated and that the player selects to enter the second game scene. After responding to the recovery command, the first terminal switches the first game scene in the graphical user interface to the second game scene and displays some of the lost items in the second game scene. The player can then use game operations on the first terminal to control the first virtual character to perform corresponding game actions, such as picking up items, clearing a stage, earning game points, etc., to find the lost items in the second game scene.

[0034] A game interaction method according to an embodiment of the present disclosure controls, in response to a first virtual character being eliminated in a first game scene, to place at least some of the virtual items as lost items, and, in response to a command to retrieve the lost items, loads a second game scene in a graphical user interface and places the lost items in the second game scene, so that the first virtual character corresponding to the first terminal can find the lost items by completing a game action specified in the second game scene. In this way, after the first virtual character is eliminated, the first virtual character places the lost item that was lost in the first game scene in the second game scene, so that the first virtual character can find the item that he / she lost in the first game scene again through the set game behavior in the second game scene, thereby increasing the richness and variety of game interactions, thereby solving the technical problem that the game interaction form of current shooting games is monotonous, and achieving the technical effect of improving the richness of game interactions and improving the player's game experience.

[0035] In one selectable embodiment of the present disclosure, the business operator's virtual property includes a plurality of security levels, and in step 101, the step of controlling to place at least some of the virtual property as lost property in response to the first virtual character being eliminated in the first game scene includes: The method includes a step of controlling, in response to the first virtual character being eliminated in the first game scene, to place items in the virtual items whose security level is lower than a preset security level as lost items.

[0036] Here, the security level represents the difficulty of stealing virtual goods, with higher security levels making them less likely to be lost or stolen. For example, security levels may be divided into three levels, ranging from strong to weak: a first level representing an insurance tank, a second level representing a storage facility, and a third level representing carrying. If the preset security level is the second level, the virtual goods worn by the first virtual character after being eliminated are placed as lost goods, and the first virtual character must find them by completing a set game action in the second game scene. Virtual goods at the first and second levels are not affected by elimination. Of course, this is merely an example, and the preset security levels and the number of preset security levels may be set according to actual circumstances, and the embodiments of the present disclosure are not limited in any way.

[0037] In an embodiment of the present disclosure, a security level is set, and after a first virtual character is eliminated in a first game scene, items with a security level lower than the preset security level are placed as lost items. This means that items with a security level equal to or higher than the preset security level of the first virtual character are not affected by the elimination by the main office and can continue to be used in the next game, thereby increasing the safety of the virtual character's items and further improving the interaction experience of the player when interacting with the game.

[0038] In one alternative embodiment of the present disclosure, in the above step 102, the step of loading a second game scene into the graphical user interface in response to a command to retrieve the lost item includes the following step A:

[0039] In step A, the material seizure control is displayed in a graphical user interface.

[0040] Here, the property-stealing controller is configured to provide the player with the choice of whether to enter the second game scene to retrieve the property. For example, referring to FIG. 2, the property-stealing controller includes two sub-controls, namely, "steal property" and "exit directly." The player can click "confirm" to enter the second game scene to clear the stage and retrieve the property, or click "exit directly" to exit the current game and enter the game hall. Alternatively, referring to FIG. 3, the property-stealing control includes a display component for "whether to enter the second game scene" and two sub-controls, namely, "yes" and "no." The player can click "yes" to enter the second game scene to clear the stage and retrieve the property, or click "no" to exit the current game and enter the game hall. Of course, the configuration of the property-stealing control is not exhaustive and can be flexibly configured according to actual needs.

[0041] Regarding step A above, when the player operates the property capture control, two situations can occur.

[0042] In the first situation, in response to a confirmation operation on the item seizure control, a second game scene is loaded in the graphical user interface, where the command corresponding to the confirmation operation is a retrieval command for the lost item.

[0043] For example, if the player clicks the "Steal Materials" sub-control or the "Yes" sub-control in the material stealing control, the first terminal, after responding with the confirmation operation, counts the virtual resources lost by the player's current account in the first game scene, distributes the virtual resources to the second game scene according to the set allocation method, and displays the second game scene in the graphical user interface, allowing the player to find the virtual materials lost in the second game scene through game actions such as clearing a stage or picking up items. Note that the second game scene may include the virtual materials lost by the player's account in the first game scene, the virtual materials lost by other players in the first game scene, or partial virtual materials randomly allocated by the system; this is not a comprehensive list.

[0044] In a second situation, in response to an abandon operation on the material pilfering control, the first virtual character is controlled to exit the first game scene, and the virtual material carried by the first virtual character in the first game scene is controlled to be collected.

[0045] For example, the player can click the above sub-controls "Exit Directly" or "No" to exit the current game, enter the game hall, and not continue with the action of retrieving supplies.

[0046] The embodiment of the present disclosure provides greater flexibility by displaying a resource capture control directly in the graphical user interface after the first virtual character is eliminated, allowing the player to choose whether to enter the second game scene to retrieve the lost resources.

[0047] In one alternative embodiment of the present disclosure, the lost state materials in the second game scene include resource marks to indicate the virtual characters to which the virtual materials belong, for example, referring to FIG. 4, different virtual materials include resource marks of the virtual characters to which they belong, such as player 1, player 2, player 3, etc. The above game interaction method includes: The method further includes a step of, in response to a game action by the first virtual character in the second game scene on a lost item whose resource mark is the first virtual character, moving a target virtual resource corresponding to the game action to an item storage packet corresponding to the first virtual character.

[0048] For example, in the second game scene, player 1 can only take away the virtual resources whose resource mark is player 1 through game actions, and cannot pick up the virtual resources of other players whose resource marks are, for example, player 2, player 3, etc., thereby preventing the virtual resources belonging to the player from being taken away by other players in the second game scene, reducing the difficulty of the game and improving the game experience of the player.

[0049] Optionally, in the second game scene, the first terminal can distinguish between virtual resources whose resource marks correspond to the virtual character controlled by the first terminal and virtual resources with other resource marks, making it easier for players to quickly identify and find them, and improving the efficiency of seizing the virtual resources.

[0050] Referring to FIG. 5, in one optional embodiment of the present disclosure, after placing at least some of the virtual materials as lost materials in step 101, the game interaction method further includes the following steps 501 to 502.

[0051] In step 501, lost items are randomly placed at different locations in the second game scene.

[0052] In step 502, the lost items at different locations are randomly displayed.

[0053] In other words, the lost item lost by the player appears randomly at different positions in the second game scene, and the time at which the lost item appears at each position is also random and not constant. In this way, the richness of the player's interactions in the second game scene can be improved, and the player's gaming experience can be enhanced.

[0054] Referring to FIG. 6, in one alternative embodiment of the present disclosure, the above game interaction method further includes the following steps 601 to 602.

[0055] In step 601, the resource seizure period between the current time and the start time corresponding to the reclaim command is determined.

[0056] The resource capture period is a duration during which the player retrieves the resources in the second game scene.

[0057] In step 602, if the resource robbing period is greater than the preset period, hide the lost state item displayed in the second game scene.

[0058] The resource capture period is the period during which the player is in the second game scene, and as the resource capture period increases, the first terminal gradually hides the lost items displayed in the second game scene until all virtual resources are completely lost and cannot be continuously retrieved. This interaction method allows the player to find the virtual resources lost in the first game scene in a limited manner, improves the competitiveness of resource capture, and increases the richness of game interactions.

[0059] Referring to FIG. 7, in one alternative embodiment of the present disclosure, the above game interaction method further includes the following steps 701 to 702.

[0060] In step 701, the remaining resource seizure period is determined based on the preset total seizure period and the resource seizure period.

[0061] The resource seizure period is the duration during which the player reclaims the resources in the second game scene, and the preset total seizure period means the total seizure period set for reclaiming the resources in the second game scene. The remaining resource seizure period can be obtained by calculating the difference between the preset total seizure period and the resource seizure period. For example, if the preset total seizure period is 5 minutes, the resource seizure period is 1 minute 48 seconds, and the corresponding remaining resource seizure time is 3 minutes 12 seconds.

[0062] In step 702, the second game scene displays the remaining time.

[0063] Continuing to refer to FIG. 4, FIG. 4 displays the remaining time period for resource seizure, namely 03:12.

[0064] An embodiment of the present disclosure determines the remaining resource seizure period based on a preset total seizure period and a resource seizure period, and displays the remaining period on a graphical user interface in the second game scene, thereby making it easier for players to grasp the current resource seizure period in real time, determine a resource seizure strategy based on the actual situation, and improve the efficiency of resource seizure and the player's game experience.

[0065] Referring to FIG. 8, in one alternative embodiment of the present disclosure, the above game interaction method further includes the following steps 801 to 802.

[0066] In step 801, the resource quantity of the lost item whose resource mark is the first virtual character in the second game scene is determined.

[0067] In step 802, a second game scene displays resource quantities.

[0068] As the player recovers the resources in the second game scene by performing a resource seizing operation, the virtual resource quantity in the second game scene gradually decreases, and the first terminal performs real-time statistics or updates the types and quantities of the virtual resources in the second game scene, and obtains the resource quantity of the lost items of the first virtual character. The resource quantity in the embodiment of the present disclosure is the virtual resource quantity where the resource mark remaining after the player performs the resource seizing operation in the second game scene is the current player's.

[0069] An embodiment of the present disclosure determines in real time the resource quantity of the lost item whose resource mark in the second game scene is the first virtual character, and displays the resource quantity in the second game scene, allowing the player to grasp the current progress of resource seizure in real time, determine a resource seizure strategy based on the actual situation, improve the efficiency of resource seizure, and enhance the player's game experience.

[0070] In one optional embodiment of the present disclosure, the lost property includes multiple resource levels, such as first level resources, second level resources, and third level resources, and the resource quantization values ​​of different levels are different or the quality is different, for example, the first level resources are high quality resources, the second level resources are medium quality resources, and the third level resources are low quality resources, etc.

[0071] Referring to FIG. 9, in the above step 801, the step of determining the resource quantity of the lost item whose resource mark in the second game scene is the first virtual character includes the following steps 901 to 903.

[0072] In step 901, determine the resource quantity of the lost item whose resource mark is the first virtual character in the second game scene, and obtain a plurality of initial virtual resources.

[0073] As shown in FIG. 4, the initial virtual resource is the resource quantity of the lost item whose resource mark is the first virtual character controlled by the first terminal, for example, the first virtual character in the embodiment of the present disclosure, for example, the initial virtual resource quantity is 15.

[0074] In step 902, the remaining resource quantity at each resource level in the plurality of initial virtual resources is determined.

[0075] Correspondingly, each virtual resource further includes a corresponding resource level, for example, a first-level resource, a second-level resource, a third-level resource, etc., and the virtual resource quantity at each resource level can be determined by performing real-time statistics based on the level marks of the virtual resources, thereby obtaining each remaining resource quantity.

[0076] In step 903, the second game scene displays the level marks of each resource level and the corresponding remaining resource quantities.

[0077] Continuing to refer to FIG. 4, for example, the total number of resources at the first level is 5 and the remaining resource quantity is 3; the total number of resources at the second level is 5 and the remaining resource quantity is 3; and the total number of resources at the third level is 5 and the remaining resource quantity is 2.

[0078] An embodiment of the present disclosure determines the remaining resource quantity at each resource level for multiple initial virtual resources in real time, and displays the level mark of each resource level and the corresponding remaining resource quantity in the second game scene, thereby making it easier for players to grasp the progress of seizing virtual resources at each level in real time, determine the resource seizing strategy according to the actual situation, improve the efficiency of resource seizing, and enhance the player's game experience.

[0079] In one alternative embodiment of the present disclosure, the game interaction method includes: The method further includes a step of placing a target lost item corresponding to the pickup operation in an unrecoverable state in the second game scene in response to a pickup operation for the lost item in the first game scene within a specified time.

[0080] For example, a first player, on a first terminal, controls a first virtual character to pick up a lost item lost by the first virtual character in a second game scene, and a second player, on a second terminal, controls a second virtual character to pick up the lost item lost by the first virtual character in the first game scene; that is, the lost item lost by the first virtual character appears simultaneously in the first game scene and the second game scene, and the first virtual character and the second virtual character pick up the lost item simultaneously, thereby forming a competitive state.

[0081] In response to a pickup operation on a lost item in a first game scene within a specified time, the target lost item corresponding to the pickup operation is placed in an irretrievable state in a second game scene, i.e., any item picked up by another virtual character in the first game scene is displayed in an irretrievable state in the second game scene and cannot be picked up by the first virtual character, thereby improving the competitiveness and variety of game interactions.

[0082] Referring to FIG. 10, one embodiment of the present disclosure provides a game interaction method applied to a second terminal, which, similar to the above embodiment, provides a graphical user interface by the second terminal, and the content displayed on the graphical user interface includes a first game scene, which includes a first virtual character carrying virtual materials and a second virtual character controlled by the second terminal, and the above game interaction method includes the following steps 1001 to 1004.

[0083] In step 1001, in response to the first virtual character being removed from the first game scene, a lost item corresponding to the first virtual character is displayed in the first game scene.

[0084] The lost items are at least some of the virtual items. In response to the first virtual character being eliminated from the first game scene, the second terminal arranges some of the items carried by the first virtual character as lost items without being taken out by the first virtual character, and displays the lost items in the first game scene. In the first game scene, a virtual character other than the first virtual character, for example, a second virtual character, has not yet been eliminated, and the second virtual character can pick up the lost items in the first game scene.

[0085] In step 1002, in response to an item recovery event for lost items in the second game scene, at least some of the lost items are placed in a state in the first game scene where they cannot be picked up within a specified time.

[0086] This lost item appears simultaneously in the first game scene and the second game scene, the first virtual character recovers the resource in the second game scene, the second virtual character picks up the item in the first game scene, i.e., performs the item recovery event, and when the first virtual character completes the game action set in the second game scene, the lost item corresponding to the game action can be placed in a state that cannot be picked up in the first game scene, i.e., the second virtual character cannot pick up the lost item that is in a state that cannot be picked up in the first game scene.

[0087] In step 1003, in response to the specified time period having expired and / or at least some of the lost items not being recovered, the pickup status of the lost items not recovered in the first game scene is changed from a non-pickup status to a pick-up status.

[0088] In step 1004, in response to a pick-up operation for a lost item in the first game scene, the target lost item corresponding to the pick-up operation is placed in an unrecoverable state in the second game scene.

[0089] The pickup status of the lost resource that is not retrieved in the first game scene is changed from non-recoverable to available for pickup, i.e., within the specified time, the first virtual character can retrieve the resource by completing a set game action in the second game scene, and any resource that is not retrieved after the specified time has passed is converted from non-recoverable in the second game scene to available for pickup in the first game scene, so that the second virtual character can continue to retrieve it in the first game scene.

[0090] By setting a designated time limit for the first virtual character to retrieve supplies in the second game scene, the efficiency of the first virtual character's retrieval of supplies is promoted to some extent, while the benefit of the second virtual character's picking up of supplies as the winner is secured, thereby improving the competitiveness of the game and the richness of game interactions.

[0091] Referring to FIG. 11, in one alternative embodiment of the present disclosure, the above game interaction method further includes the following steps 1101 to 1104.

[0092] In step 1101, a resource capture period corresponding to the material recovery time in the second game scene is determined.

[0093] In step 1102, a resource grabbing period is displayed in a first game scene.

[0094] In step 1103, the remaining resource seizure period is determined based on the preset total seizure period and the resource seizure period.

[0095] In step 1104, the first game scene displays the remaining time.

[0096] In other words, while the first virtual character retrieves supplies in the second game scene, at least one of the first virtual character's current resource seizure period and the remaining period can be displayed in the first game scene, so that the second virtual character can intuitively understand the current state of the first virtual character's retrieval of supplies in the first game scene, which is more intuitive and can to some extent improve the efficiency of the second virtual character picking up supplies in the first game scene.

[0097] Referring to FIG. 12, in one optional embodiment of the present disclosure, the above game interaction method further includes the following steps 1201 to 1202.

[0098] In step 1201, the characteristic quantity of lost items available for pickup in the first game scene is determined.

[0099] In step 1202, warning information for the lost item currently available for pickup is generated based on the feature quantity, and the warning information is displayed in the first game scene.

[0100] The warning information may be the feature quantity as it is, or may be a color warning generated based on the feature quantity, for example, if the feature quantity is less than a first value, a first color warning icon is displayed, if the feature quantity is between the first and second values, a second color warning icon is displayed, if the feature quantity is between the second and third values, a third color warning icon is displayed, etc. Of course, the form of the warning information is not limited to the above two, and may be specifically selected or set according to actual circumstances.

[0101] An embodiment of the present disclosure generates warning information based on a characteristic quantity of virtual materials that can be picked up by a second virtual character in a first game scene, allowing the second virtual character to intuitively determine the current status of resources that can be picked up in the first game scene, which is more intuitive and can promote the efficiency of resource pick-up by the second virtual character to a certain extent.

[0102] 13, to realize the above-mentioned game interaction method, an embodiment of the present disclosure provides a game interaction device 1300, which shows a schematic architecture diagram of the game interaction device 1300. A first terminal provides a graphical user interface, and the content displayed on the graphical user interface includes a first game scene, which includes a first virtual character controlled by the first terminal, the first virtual character carrying virtual goods, and the first game scene is a scene in the first virtual character's current game. The game interaction device 1300 includes a first response module 1310 and a second response module 1320.

[0103] The first response module 1310 is configured to control the placement of at least some of the virtual materials as lost materials in response to the first virtual character being eliminated in the first game scene.

[0104] The second response module 1320 is configured to load a second game scene into the graphical user interface in response to a command to retrieve the lost item, and place the lost item in the second game scene so that a first virtual character corresponding to the first terminal can find the lost item by completing a game action specified in the second game scene, the second game scene being a scene outside the current game of the first virtual character.

[0105] In one optional embodiment of the present disclosure, the virtual material includes multiple security levels, and the first response module 1310 is specifically configured to control, in response to the first virtual character being eliminated in the first game scene, to place material in the virtual material whose security level is lower than a preset security level as lost material.

[0106] In one optional embodiment of the present disclosure, the second response module 1320 is specifically configured to display an item stealing control in a graphical user interface, and load a second game scene in the graphical user interface in response to a confirmation operation on the item stealing control, and the command corresponding to the confirmation operation is a retrieval command for the lost item.

[0107] In one optional embodiment of the present disclosure, the second response module 1320 is further configured to control the first virtual character to exit the first game scene and to control the first virtual character to retrieve virtual materials carried by the first virtual character in the first game scene in response to an abandon operation on the material pilferage control.

[0108] In one optional embodiment of the present disclosure, the lost item in the second game scene includes a resource mark for indicating the virtual character to which the virtual resource belongs, and the second response module 1320 is further configured to move the target virtual resource corresponding to the game action to the item storage packet corresponding to the first virtual character in response to a game action by a first virtual character on the lost item in the second game scene, the resource mark of which is the first virtual character.

[0109] In one alternative embodiment of the present disclosure, the first response module 1310 is configured to randomly place the lost item in different positions in the second game scene and randomly display the lost item in the different positions.

[0110] In one optional embodiment of the present disclosure, the second response module 1320 is further configured to determine a resource seizure period between the current time and the start time corresponding to the retrieval command, and hide the lost item displayed in the second game scene if the resource seizure period is greater than a predetermined period.

[0111] In one optional embodiment of the present disclosure, the second response module 1320 is further configured to determine the remaining time period of resource seizure based on the preset total seizure time period and the resource seizure time period, and display the remaining time period in the second game scene.

[0112] In one optional embodiment of the present disclosure, the second response module 1320 is further configured to determine a resource quantity of the lost item whose resource mark in the second game scene is the first virtual character, and to display the resource quantity in the second game scene.

[0113] In one optional embodiment of the present disclosure, the lost item includes multiple resource levels, and the second response module 1320 is specifically configured to determine the resource quantity of the lost item, whose resource mark in the second game scene is a first virtual character, obtain multiple initial virtual resources, and determine the remaining resource quantity at each resource level of the multiple initial virtual resources, so that the level mark of each resource level and the corresponding remaining resource quantity are displayed in the second game scene.

[0114] In one optional embodiment of the present disclosure, the second response module 1320 is further configured to, in response to a pickup operation on a lost item in the first game scene within a specified time, place a target lost item corresponding to the pickup operation in an irretrievable state in the second game scene.

[0115] 14, to realize the above-mentioned game interaction method, one embodiment of the present disclosure provides a game interaction device 1400, which shows a schematic architecture diagram of the game interaction device 1400. A first terminal provides a graphical user interface, and the content displayed by the graphical user interface includes a first game scene, which includes a first virtual character controlled by the first terminal, the first virtual character carrying virtual goods, and the first game scene is a scene in the first virtual character's current game. The game interaction device 1400 includes a third response module 1410, a fourth response module 1420, and a fifth response module 1430.

[0116] The third response module 1410 is configured to, in response to the first virtual character being removed from the first game scene, display lost items corresponding to the first virtual character in the first game scene, the lost items being at least a portion of the virtual items.

[0117] The fourth response module 1420 is configured to place at least some of the lost items in a state where they cannot be picked up within a specified time in the first game scene in response to an item recovery event for the lost items in the second game scene.

[0118] The fifth response module 1430 is configured to change the pickup status of the unrecovered lost items in the first game scene from a non-pickup state to a pick-up state in response to the specified time period having expired and / or at least some of the lost items not being recovered.

[0119] In one optional embodiment of the present disclosure, the fourth response module 1420 is further configured to, in response to a pickup operation on a lost item in the first game scene, place a target lost item corresponding to the pickup operation in an irretrievable state in the second game scene.

[0120] In one optional embodiment of the present disclosure, the third response module 1410 is further configured to determine a resource seizure period corresponding to the material retrieval time in the second game scene, display the resource seizure period in the first game scene, and / or determine a remaining period of resource seizure based on a preset total seizure period and a resource seizure period, and display the remaining period in the first game scene.

[0121] In one optional embodiment of the present disclosure, the fifth response module 1430 is further configured to determine a characteristic quantity of the lost item currently available for pick-up in the first game scene, generate warning information for the lost item currently available for pick-up based on the characteristic quantity, and display the warning information in the first game scene.

[0122] Exemplary embodiments of the present disclosure further provide a computer-readable storage medium containing program code, which, when the program product is run on an electronic device, is used to cause the electronic device to perform steps according to various exemplary embodiments of the present disclosure described in the "exemplary method" section herein. In one embodiment, the program product may employ a portable compact disc read-only memory (CD-ROM) containing the program code and be executable on an electronic device, such as a personal computer. However, the program product of the present disclosure is not limited thereto, and as used herein, a readable storage medium may be any tangible medium containing a program, which may be instructed to be used with or in connection with a system, device, or apparatus.

[0123] The program product may use any combination of one or more readable media. The readable medium may be a readable signal medium or a readable storage medium. The readable storage medium may be, for example, but not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination thereof. More specific examples (non-exhaustive list) of readable storage media include an electrical connection having one or more conductors, a portable disk, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disk read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the above.

[0124] A computer-readable signal medium may include a propagated data signal containing readable program code, either in baseband or as part of a carrier wave. Such a propagated data signal may take various forms, including, but not limited to, an electromagnetic signal, an optical signal, or any suitable combination of the above. A readable signal medium may be any readable medium other than a readable storage medium, which can transmit, propagate, or transport an instruction execution system, apparatus, or device or a program for use in conjunction therewith.

[0125] The program code contained in the readable medium may be transmitted using any suitable medium, including, but not limited to, wireless, wireline, fiber optic cable, RF, etc., or any suitable combination of the above.

[0126] Program code for carrying out the operations of the present invention can be written using one or a combination of programming languages, including object-oriented programming languages ​​such as Java or C++, and conventional procedural programming languages ​​such as the C programming language or similar programming languages. The program code can execute entirely on the user's computing device, partially on the user's computing device, as a stand-alone software package, partially on the user's computing device and partially on a remote computing device, or entirely on a remote computing device or a server. In a remote computing device scenario, the remote computing device can be connected to the user's computing device through any type of network, including a local area network (LAN) or a wide area network (WAN), or the connection can be to an external computing device (e.g., over the Internet using an Internet Service Provider). In an embodiment of the present disclosure, program code stored on a computer-readable storage medium, when executed, can implement any of the steps of the above-described game interaction method.

[0127] 15, an exemplary embodiment of the present disclosure further provides an electronic device 1500, which may be a background server of an information platform. The electronic device 1500 will be described with reference to FIG. 15. It should be understood that the electronic device 1500 shown in FIG. 15 is merely an example and does not impose any limitations on the functionality and scope of use of the embodiment of the present disclosure.

[0128] 15, electronic device 1500 is depicted as a general-purpose computing device. Components of electronic device 1500 may include, but are not limited to, at least one processing unit 1510, at least one storage unit 1520, and a bus 1530 connecting different system components (including storage unit 1520 and processing unit 1510).

[0129] Here, the storage unit may store program code that may be executed by the processing unit 1510 to cause the processing unit 1510 to perform steps according to various exemplary embodiments of the present disclosure described above in the "Exemplary Method" section of this specification. For example, the processing unit 1510 may perform the method steps shown in FIG. 1, etc.

[0130] The storage unit 1520 may include a volatile storage unit such as a random access storage unit (RAM) 1521 and / or a cache storage unit 1522, and may further include a read-only memory unit (ROM) 1523.

[0131] The storage unit 1520 may further include programs / utilities 1524 having a set (at least one) program modules 1525, including, but not limited to, an operating system, one or more application programs, other program modules, and program data, each of which, or some combination thereof, may include implementing a network environment.

[0132] The bus 1530 may include a data bus, an address bus, and a control bus.

[0133] The electronic device 1500 may communicate with one or more external devices 2000 (e.g., keyboards, pointing devices, Bluetooth devices, etc.). Such communication may occur via an input / output interface (I / O) 1540. The electronic device 1500 may also communicate with one or more networks (e.g., a local area network (LAN), a wide area network (WAN), and / or a public network, such as the Internet) via a network adapter 1550. As shown, the network adapter 1550 communicates with other modules of the electronic device 1500 via a bus 1530. Although not shown, other hardware and / or software modules may be used in conjunction with the electronic device 1500, including, but not limited to, microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems.

[0134] In an embodiment of the present disclosure, when a program code stored in an electronic device is executed, any step of the above game interaction method can be realized.

[0135] Although the above detailed description refers to several modules or units of an apparatus for performing operations, such division is not required. In fact, according to exemplary embodiments of the present disclosure, features and functions of two or more of the above modules or units may be embodied in one module or unit. Conversely, features and functions of one of the above modules or units may be embodied by multiple modules or units.

[0136] Those skilled in the art will understand that each aspect of the present disclosure may be realized as a system, method, or program product. Accordingly, each aspect of the present disclosure may specifically be an entirely hardware embodiment, an entirely software embodiment (including firmware, microcode, etc.), or an embodiment combining hardware and software, which may be collectively referred to herein as a "circuit," "module," or "system." Those skilled in the art will readily conceive other embodiments of the present disclosure after reading the specification and practicing the invention(s) disclosed herein. The present disclosure is intended to cover any modifications, uses, or adaptations of the present disclosure, provided that such modifications, uses, or adaptations comply with the general principles of the present disclosure and include common knowledge or commonly used technical means in the art that are not disclosed herein. The specification and embodiments are exemplary only, with the true scope and spirit of the present disclosure being indicated by the following claims.

[0137] It should be understood that the present disclosure is not limited to the exact construction described above and shown in the drawings, and that various modifications and variations are possible without departing from the scope of the present disclosure, which is limited only by the appended claims.

Claims

1. 1. A game interaction method comprising: providing a graphical user interface by a first terminal; content displayed on the graphical user interface including a first game scene, the first game scene including a first virtual character controlled by the first terminal, the first virtual character carrying a virtual property, and the first game scene being a scene within a current game of the first virtual character; a step of controlling the game system so that, in response to the first virtual character being eliminated in the first game scene, at least some of the virtual materials are placed as lost materials; in response to a command to retrieve the lost item, loading a second game scene into the graphical user interface and placing the lost item in the second game scene so that the first virtual character corresponding to the first terminal can find the lost item by completing a game action specified in the second game scene, the second game scene being a scene outside of a current game of the first virtual character; A game interaction method comprising:

2. The virtual materials include a plurality of security levels, and the step of controlling to place at least some of the virtual materials as lost materials in response to the first virtual character being eliminated in the first game scene includes: a step of controlling the virtual material to place, as the lost material, an item having a security level lower than a preset security level in response to the first virtual character being eliminated in the first game scene; 2. The game interaction method of claim 1.

3. loading a second game scene into the graphical user interface in response to a command to retrieve the lost item, displaying a seizure control in the graphical user interface; loading the second game scene into the graphical user interface in response to a confirmation operation on the item-stealing control, wherein the command corresponding to the confirmation operation is the retrieval command for the lost item; 2. The game interaction method of claim 1.

4. the method further includes a step of controlling the first virtual character to exit the first game scene in response to an abandon operation on the material stealing control, and controlling the first virtual character to collect the virtual material carried by the first virtual character in the first game scene.

4. The game interaction method of claim 3.

5. The lost item in the second game scene includes a resource mark for indicating a virtual character to which the virtual resource belongs, and the game interaction method further includes: and in response to the game action by the first virtual character in the second game scene with respect to the lost item having the resource mark of the first virtual character, moving a target virtual resource corresponding to the game action to an item storage packet corresponding to the first virtual character.

2. The game interaction method of claim 1.

6. After placing at least some of the virtual materials as lost materials, the game interaction method further includes: randomly placing the lost items in different locations in the second game scene; and randomly displaying the lost item at the different locations.

2. The game interaction method of claim 1.

7. determining a resource seizure period between a current time and a start time corresponding to the reclaim command; and if the resource robbing period is greater than a predetermined period, hiding the lost item displayed in the second game scene.

2. The game interaction method of claim 1.

8. determining a remaining period of resource seizure based on a preset total period of seizure and the resource seizure period; The method further includes the step of displaying the remaining time period in the second game scene.

8. The game interaction method of claim 7.

9. determining a resource quantity of the lost item whose resource mark in the second game scene is the first virtual character; and displaying the resource quantity in the second game scene.

2. The game interaction method of claim 1.

10. The lost item includes a plurality of resource levels, and the step of determining a resource quantity of the lost item whose resource mark in the second game scene is the first virtual character includes: determining a resource quantity of the lost item whose resource mark in the second game scene is the first virtual character, and obtaining a plurality of initial virtual resources; determining a remaining resource quantity at each of the resource levels for the plurality of initial virtual resources; and displaying a level mark of each of the resource levels and the corresponding remaining resource quantity in the second game scene.

10. The game interaction method of claim 9.

11. and further comprising a step of placing a target lost item corresponding to the pickup operation into an unrecoverable state in a second game scene in response to a pickup operation for the lost item in the first game scene within a specified time.

2. The game interaction method of claim 1.

12. 1. A game interaction method comprising: providing a graphical user interface by a second terminal; content displayed on the graphical user interface including a first game scene, the first game scene including a first virtual character carrying a virtual object and a second virtual character controlled by the second terminal; a step of displaying lost items corresponding to the first virtual character in the first game scene in response to the first virtual character being removed from the first game scene, the lost items being at least a part of the virtual items; In response to an item recovery event for the lost items in the second game scene, placing at least some of the lost items in the first game scene in a state where they cannot be picked up within a specified time period; and in response to the specified time period having elapsed and / or the at least some of the lost items not being recovered, changing the pickup state of the lost items in the first game scene from a non-pickup state to a pick-up state. A game interaction method comprising:

13. and in response to a pickup operation for the lost item in the first game scene, placing a target lost item corresponding to the pickup operation in an unrecoverable state in the second game scene.

13. The game interaction method of claim 12.

14. determining a resource seizure period corresponding to a material recovery time in the second game scene; displaying the resource seizure duration in the first game scene and / or determining the remaining resource seizure duration based on a preset total seizure duration and the resource seizure duration; The method further includes a step of displaying the remaining time period in the first game scene.

13. The game interaction method of claim 12.

15. determining a characteristic quantity of the lost items available for pick-up in the first game scene; generating warning information for the lost item currently available for pickup based on the characteristic quantity, and displaying the warning information in the first game scene; 13. The game interaction method of claim 12.

16. A game interaction device for providing a graphical user interface by a first terminal, wherein content displayed on the graphical user interface includes a first game scene, the first game scene includes a first virtual character controlled by the first terminal, the first virtual character carries a virtual property, and the first game scene is a scene in a current game of the first virtual character, the game interaction device comprising: a first response module; and a second response module. the first response module is configured to control the placement of at least some of the virtual materials as lost materials in response to the first virtual character being eliminated in the first game scene; the second response module is configured to load a second game scene into the graphical user interface in response to a command to retrieve the lost item, and place the lost item in the second game scene so that the first virtual character corresponding to the first terminal can find the lost item by completing a game action specified in the second game scene, the second game scene being a scene outside the current game of the first virtual character; A game interaction device comprising:

17. A game interaction device providing a graphical user interface by a second terminal, wherein content displayed on the graphical user interface includes a first game scene, the first game scene including a first virtual character carrying a virtual object and a second virtual character controlled by the second terminal, the game interaction device comprising: a third response module, a fourth response module, and a fifth response module; the third response module is configured to, in response to the first virtual character being removed from the first game scene, display a lost item corresponding to the first virtual character in the first game scene, the lost item being at least a part of the virtual items; the fourth response module is configured to place at least some of the lost items in the first game scene in a state where they cannot be picked up within a specified time in response to an item recovery event for the lost items in the second game scene; the fifth response module is configured to change the pickup status of the lost items in the first game scene from a non-pickup status to a pick-up status in response to the specified time period having expired and / or the at least some of the lost items not being retrieved; A game interaction device comprising:

18. A computer-readable storage medium having stored thereon a computer program, the computer program being adapted to implement the method of any one of claims 1 to 15 when executed by a processor. A computer-readable storage medium comprising:

19. An electronic device comprising a processor and a memory, the memory is configured to store executable instructions for the processor; The processor is configured to perform the method of any one of claims 1 to 15 by executing the executable instructions. An electronic device characterized by: