Game program, game device, game system
The system addresses player boredom by presenting candidate quests with preferential rewards and varied missions, enhancing engagement and motivation through diverse gameplay experiences.
Patent Information
- Application Number
- JP2023016522
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2023-02-07
- Publication Date
- 2025-01-20
- Estimated Expiration
- 2041-03-10
AI Technical Summary
Players in games with predetermined quest rewards tend to repeatedly play easy quests, leading to boredom and reduced motivation due to the lack of variety and incentive to explore other quests.
A system that presents candidate quests based on predetermined conditions, providing preferential rewards for quests that match user information and difficulty levels, allowing multiple clears and incorporating missions with varied objectives to maintain engagement.
The system maintains player motivation by offering diverse and rewarding gameplay experiences, reducing repetition and boredom by ensuring players engage with a variety of quests and missions.
Smart Images

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Abstract
Description
[Technical field]
[0001] The present invention relates to a game program, a game device, and a game system. [Background technology]
[0002] Conventionally, there is a game described in the following Patent Document 1. In this game, multiple quests are prepared, and the user of the game can select one quest from among them and play it. By clearing a quest, the user can obtain game media such as a player character and various items as a reward. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] JP 2015-24162 A Summary of the Invention [Problem to be solved by the invention]
[0004] In the game described in Patent Document 1, the game media that can be obtained by clearing a quest are generally determined for each of the multiple quests. Specifically, when a quest is cleared, one or more game media are selected with a predetermined probability from a number of game media candidates that are predetermined as rewards for that quest, and the selected game media are then given to the user as a reward. Therefore, a user who aims to obtain a specific game medium tends to repeatedly play only the same quest that is easy to obtain that game medium. This makes the user feel bored with the game, and is a factor that significantly reduces motivation for the game.
[0005] The present disclosure has been made in consideration of the above circumstances, and has as its objective to provide a game program, a game device, and a game system that are capable of maintaining a user's motivation. [Means for solving the problem]
[0006] A first aspect includes a computer comprising: a quest execution means for executing a selected quest which is a quest selected by a user from among a plurality of quests which can be played in the game; a quest reward granting means for granting a quest reward to the user based on a play result of the selected quest; a candidate quest presentation means for extracting and presenting candidate quests from among the plurality of quests based on a predetermined condition; When the selected quest corresponds to the candidate quest, the quest reward is more favorable than when the selected quest does not correspond to the candidate quest. The game program is characterized by the above.
[0007] In a first aspect, the candidate quest presentation means can use conditions corresponding to information of the user as the specified conditions, and extract, from the plurality of quests, a plurality of quests having different difficulty categories that the user must complete as the candidate quests.
[0008] In a first aspect, the candidate quests may include quests among the plurality of quests that have not been completed at the time of play by the user. In a first aspect, the candidate quest can be completed multiple times, When the selected quest corresponds to the candidate quest, the quest reward granting means can grant the user a preferential quest reward based on the results of playing the selected quest, provided that the number of times the candidate quest has been cleared is a predetermined number of times or less.
[0009] In a first aspect, the quest reward granting means can increase the predetermined number of times based on a charging operation by the user. In a first aspect, the computer comprises: a mission presenting means for presenting a mission list that lists missions updated at predetermined intervals; and further functioning as a mission reward granting means for granting a mission reward to the user each time the mission is accomplished through the game action of the user; The mission list may include a mission for completing the candidate quest.
[0010] In a first aspect, the mission reward granting means can grant the user an additional reward in addition to the mission reward based on the completion of all of the multiple missions presented in the mission list, except for the mission aimed at clearing the candidate quest.
[0011] In a first aspect, the mission list may present a plurality of missions that are accomplished simultaneously by clearing the candidate quests. In a first aspect, a plurality of missions may be presented in the mission list such that two or more missions are not accomplished simultaneously by clearing the candidate quest.
[0012] The second aspect comprises a computer comprising: a quest execution means for executing a selected quest, which is a quest selected by a user from among a plurality of quests that can be played in the game, on the condition that a fee is paid; a quest reward granting means for granting a quest reward to the user based on a play result of the selected quest; a candidate quest presentation means for extracting and presenting candidate quests from among the plurality of quests based on a predetermined condition; When the selected quest corresponds to the candidate quest, the compensation is more favorable than when the selected quest does not correspond to the candidate quest. The game program is characterized by the above.
[0013] The third aspect is a quest execution unit that executes a selected quest, which is a quest selected by a user from among a plurality of quests that can be played in the game; a quest reward granting unit that grants a quest reward to the user based on a play result of the selected quest; a candidate quest presentation unit that extracts and presents candidate quests from among the plurality of quests based on a predetermined condition; When the selected quest corresponds to the candidate quest, the quest reward is more favorable than when the selected quest does not correspond to the candidate quest. The present invention is a game device characterized by the above.
[0014] The fourth aspect is a quest execution unit that executes a selected quest, which is a quest selected by a user from among a plurality of quests that can be played in the game, on the condition that a fee is paid; a quest reward granting unit that grants a quest reward to the user based on a play result of the selected quest; a candidate quest presentation unit that extracts and presents candidate quests from among the plurality of quests based on a predetermined condition; When the selected quest corresponds to the candidate quest, the compensation is more favorable than when the selected quest does not correspond to the candidate quest. The present invention is a game device characterized by the above.
[0015] The fifth aspect is a quest execution unit that executes a selected quest, which is a quest selected by a user from among a plurality of quests that can be played in the game; a quest reward granting unit that grants a quest reward to the user based on a play result of the selected quest; a candidate quest presentation unit that extracts and presents candidate quests from among the plurality of quests based on a predetermined condition; When the selected quest corresponds to the candidate quest, the quest reward is more favorable than when the selected quest does not correspond to the candidate quest. This is a game system characterized by the above.
[0016] The sixth aspect is: a quest execution unit that executes a selected quest, which is a quest selected by a user from among a plurality of quests that can be played in the game, on the condition that a fee is paid; a quest reward granting unit that grants a quest reward to the user based on a play result of the selected quest; a candidate quest presentation unit that extracts and presents candidate quests from among the plurality of quests based on a predetermined condition; When the selected quest corresponds to the candidate quest, the compensation is more favorable than when the selected quest does not correspond to the candidate quest. This is a game system characterized by the above. Effect of the Invention
[0017] According to the present disclosure, it is possible to provide a game program, a game device, and a game system capable of maintaining a user's motivation. [Brief description of the drawings]
[0018] [Figure 1] 1 is a block diagram showing a schematic configuration of a game system according to an embodiment. [Diagram 2] 13 is an example of a screen that is displayed on a display during a game. [Diagram 3] 13 is an example of a screen that is displayed on a display during a game. [Figure 4] 13 is an example of a screen that is displayed on a display during a game. [Diagram 5] 13 is an example of a screen that is displayed on a display during a game. [Figure 6] 13 is an example of a screen that is displayed on a display during a game. [Figure 7] 13 is an example of a screen that is displayed on a display during a game. [Figure 8] 13 is an example of a screen that is displayed on a display during a game. [Figure 9] 13 is an example of a screen that is displayed on a display during a game. [Figure 10] 5 is a flowchart showing a procedure of a process executed by a control unit of the embodiment. [Figure 11] 5 is a flowchart showing a procedure of a process executed by a control unit of the embodiment. [Figure 12] 5 is a flowchart showing a procedure of a process executed by a control unit of the embodiment. [Figure 13] 5 is a flowchart showing a procedure of a process executed by a control unit of the embodiment. [Figure 14] 13 is an example of a screen that is displayed on a display during a game. [Figure 15] 5 is a flowchart showing a procedure of a process executed by a control unit of the embodiment. [Figure 16] 13 is an example of a screen that is displayed on a display during a game. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0019] [Embodiment] An embodiment of a game system 1 according to the present disclosure will be described with reference to the drawings. <Game Description> In the game system 1 shown in FIG. 1, a server device 2 and a plurality of game devices 5 are communicably connected to each other via a communication network 6, and a game is executed on the game devices 5.
[0020] The game of this embodiment is an online game executed in the game system 1. In this game, a user of the game device 5 causes one or more player characters (corresponding to objects) to act in a virtual game space, and causes the player characters to fight against enemy characters that are non-player characters.
[0021] In the game of this embodiment, a user can obtain game media such as virtual currency by paying a fee. The game media is electronic data that represents elements related to the game, such as the name of the character used as the player character, items such as weapons, armor, and tools that the player character can use in the virtual game space, and consumable media that can be used in the game. A user can obtain game media by purchasing it by paying a fee, by completing a quest or mission, by a lottery method called gacha, or the like.
[0022] The virtual currency may be either paid virtual currency or free virtual currency. Paid virtual currency is virtual currency that is acquired by charging. Free virtual currency is virtual currency that is acquired without charging. Free virtual currency may be acquired according to the progress of the game, for example, as a bonus given to a user when logging in to a game, a so-called login bonus, or a bonus given to a user when clearing a game event.
[0023] A quest refers to a task or condition that must be met within a game. A condition for clearing a quest is set for the quest. When the condition for clearing the quest is met through the user's gameplay actions, the user is given a predetermined reward. Hereinafter, the reward given to a user for clearing a quest is referred to as a "quest reward."
[0024] A mission indicates a task or condition to be achieved in a game, separate from a quest. That is, a mission has a clearing condition set for it that is separate from the quest. For example, if a quest is a "battle against an enemy character" and the clearing condition for the quest is "annihilation of all enemy characters in the battle," the clearing condition for the mission is set to "not use a specified item in the battle" or "annihilate all enemy characters with a specified attack method, for example, magic." During the execution of a quest, either the clearing condition for the quest or the clearing condition for the mission may be achieved, or both of these may be achieved. When the clearing condition for the mission is achieved by the user's game action, the user is given a specified reward. Hereinafter, the reward given to the user for clearing a mission is referred to as a "mission reward."
[0025] Gacha is a method of selecting any game medium by lottery based on a predetermined selection ratio. The selected game medium is given to the user's game device 5. Game media consumed to play gacha include, for example, "paid stones", which are paid game media given to the user by a payment operation, and "free stones", which are free game media given to the user through gaming activities. Note that "giving game medium to a user" is synonymous with "associating the game medium with identification information indicating the user". Furthermore, "the user owns the game medium" is synonymous with "the game medium is associated with identification information indicating the user".
[0026] Among game media, there are game media that can be enhanced. Regardless of whether or not a fee is charged, every user is given the opportunity to acquire the enhanceable game media. In other words, a user is given the opportunity to acquire the enhanceable game media without making a charge. For example, a user can acquire the enhanceable game media by clearing a predetermined event in the game.
[0027] In the game of this embodiment, each user is given the opportunity to develop the strengthenable game medium according to the game play. For example, a user can develop the strengthenable game medium by using an item acquired by playing a quest, a mission, or the like on the strengthenable game medium. Alternatively, a user can acquire experience points for a player character by playing a quest, a mission, or the like, and can develop the player character by accumulating the experience points of the player character.
[0028] In the game of this embodiment, the user can create a so-called party consisting of a group of multiple player characters by selecting multiple player characters from among all the player characters that the user owns according to his / her preferences. The user challenges the above-mentioned quests and missions using the party that he / she created.
[0029] In the game of this embodiment, a parameter called stamina is consumed when starting and playing a game part included in the game. A game part is a content that the user can play in the game, and includes the above-mentioned quests and missions, as well as mini-games and events. Stamina is consumed, for example, when starting and playing a quest. Stamina is recovered in accordance with the passage of real time, regardless of the progress of the quest. Stamina can also be recovered in accordance with a user's instruction, such as the consumption of consumable media or various items in the game.
[0030] Such games are played using a game device 5, which is a home game console such as PlayStation (registered trademark), a portable game console such as Nintendo Switch (registered trademark), or an electronic device such as a personal computer, a smartphone, or a tablet. In the following, a case where the game device 5 is a smartphone will be exemplified.
[0031] <Overview of Game System 1> The game system 1 is made up of a server device 2 and a plurality of game devices 5. The server device 2 stores game programs and game data, and manages the game data of the game devices 5, more specifically, manages the game data for each account.
[0032] The game device 5 executes a predetermined game based on the user's operation. To this end, the game device 5 receives, specifically downloads and installs, a game program and game data from the server device 2 via the communication network 6. Each user is assigned account information including identification information and a password in association with the game device 5. This account information is transmitted from the game device 5 to the server device 2 at the time of login, and is used for user authentication in the server device 2.
[0033] After user authentication, mutual communication between the server device 2 and the game device 5 becomes possible. After logging in, the game device 5 receives data necessary for the game progress, for example data related to the game progress status, from the server device 2, and progresses the game while outputting game images and sounds from the display 61 and the speaker 62, respectively, based on the user's operation.
[0034] <Configuration of Game System 1> Hereinafter, the hardware configuration of each of the server device 2 and the game devices 5 will be described with reference to Fig. 1. Note that each of the multiple game devices 5 has the same configuration.
[0035] <Configuration of server device 2> 1, the server device 2 includes a network interface 21, a storage unit 22, and a control unit 23. The network interface 21 and the storage unit 22 are electrically connected to the control unit 23 via a bus 29.
[0036] The network interface 21 is communicably connected to each game device 5 via a communication network 6 such as the Internet or a LAN. The storage unit 22 is composed of a hard disk drive (HDD), a random access memory (RAM), a read only memory (ROM), a solid state drive (SSD), etc. The storage unit 22 stores various programs including a part of the game program of this embodiment, as well as various data such as a user database (database) 221, a quest database 222, and a mission database 223.
[0037] The quest DB 222 stores basic information about various quests that can be played in the game. Quests registered in the quest DB 222 correspond to quests that can be played in the game. Specifically, the quest DB 222 stores, for each of a plurality of quests, a quest identification number, a quest name, consumed stamina, clearing conditions, clearing reward information, recommended strength, and the like, which are associated with each other and stored as the basic information about the quest. The quest identification number is information that can uniquely identify the quest content. The quest name is the name of the quest. The consumed stamina is the amount of stamina required to start and play the quest. In this embodiment, the stamina consumed at the start of a quest corresponds to the price of the quest.
[0038] The recommended fighting power indicates the fighting power of a player recommended for clearing a quest. Specifically, in the game of this embodiment, the "party fighting power" is used as a parameter that quantifies the overall strength of the party currently used by the user. The party fighting power is obtained, for example, by inputting the status values of multiple player characters belonging to the party and the strength values of items owned into a predetermined arithmetic expression. The status values include the hit points, attack power, and defense power of the player characters. The value of the recommended fighting power of a quest stored in the quest DB 222 is set to a value that can be compared with the value of the party fighting power. In other words, if the value of the recommended fighting power of a quest is close to the value of the party fighting power, the quest is the best quest for the user to clear. On the other hand, the larger the value of the recommended fighting power of a quest is than the value of the party fighting power, the more difficult it is for the user to clear the quest. Conversely, the smaller the value of the recommended fighting power of a quest is than the value of the party fighting power, the easier it is for the user to clear the quest. In this way, the recommended fighting power of a quest is a numerical value that quantifies the difficulty level of the quest.
[0039] In the user DB221, for each identification number of a user playing a game, user information, game media provided to the user, information on the player character operated by the user, the amount of consumable media usable in the virtual game space, information on parameters, etc. are stored in association with each other. The user information includes information such as the user name and user rank. The information on the player character includes information such as the level and status of the player character, party information, and equipment and items associated with the player character. The information on parameters includes, for example, information on the stamina value associated with the user and the amount of in-game currency such as coins that the user owns.
[0040] The control unit 23 is configured with a microcomputer having a CPU and a semiconductor memory, and controls the operation of the server device 2. The control unit 23 functions as an information processing unit 231 and a matching unit 232 by executing various programs.
[0041] -Information processing means 231- The information processing means 231 transmits and receives various data to and from each game device 5. Main data received by the information processing means 231 include download request information for a game program, a gacha lottery request in response to a user operation, account information, game data, etc. Main data transmitted by the information processing means 231 include information for confirming that the game device 5 has received the game program, information on game media obtained by gacha, etc.
[0042] The information processing means 231 executes processing for settling a charge based on a charge request received from the game device 5 via the network interface 21. A charge request is made to recover a predetermined amount of a game parameter such as stamina. - Matching means 232 - The verification means 232 uses the user identification information received from the game device 5 to authenticate the user account.
[0043] <Configuration of Game Device 5> A display 61, a speaker 62, and a touch pad 63 are externally connected or built into the game device 5. The game device 5 also has a network interface 51, a graphics processing unit 52, an audio processing unit 53, an operation unit 54, a storage unit 55, and a control unit 56. The network interface 51, the graphics processing unit 52, the audio processing unit 53, the operation unit 54, and the storage unit 55 are electrically connected to the control unit 56 via a bus 59.
[0044] The network interface 51 is communicatively connected to a communication network 6 for transmitting and receiving various data between the game device 5 and the server device 2. The graphics processing unit 52 renders game images in a moving image format based on game image information output from the control unit 56. The game images include characters and various objects related to the virtual game space. The graphics processing unit 52 is connected to, for example, a liquid crystal display 61, and displays the game images rendered in a moving image format on the display 61 as a game screen.
[0045] The audio processing unit 53 is connected to a speaker 62 , and reproduces and synthesizes game sounds based on instructions from the control unit 56 , and causes the game sounds to be output from the speaker 62 . The operation unit 54 is connected to the touch pad 63, and transmits and receives data related to operations and inputs to and from the touch pad 63. The user can input an operation signal to the game device 5 by performing a touch operation on the touch pad 63.
[0046] The storage unit 55 is composed of an HDD, an SSD, a RAM, a ROM, etc. The storage unit 55 stores game data downloaded from the server device 2, various programs including a part of the game program, account information of the game device 5, etc. The control unit 56 is composed of a microcomputer having a CPU and a semiconductor memory, and controls the operation of the game device 5.
[0047] The control unit 56 executes various programs to function as a communication means 561, a game execution means 562, a quest execution means 563, a candidate quest presenting means 564, a quest reward giving means 565, a mission presenting means 566, a mission reward giving means 567, an audio control means 568, and a display control means 569. These means 561 to 569 correspond to the communication unit, game execution means, quest execution means, candidate quest presenting means, quest reward giving means, mission presenting means, mission reward giving means, audio control unit, and display control unit, respectively.
[0048] -Means of communication 561- The communication means 561 communicates with the server device 2 via the network interface 51 . The communication means 561 generates information that the server device 2 can grasp, based on various operation signals received by the operation unit 54 from the touch pad 63, and transmits the information to the server device 2. For example, the communication means 561 transmits account information, download request information for new game data, a gacha execution request, and the like to the server device 2. In addition, the communication means 561 receives from the server device 2 new game data transmitted from the server device 2 in response to the download request information, information on the game media selected by the lottery process, and the like.
[0049] -Game execution means 562- The game execution means 562 reads data such as virtual game space objects and textures included in the game data from the storage unit 55 or receives it from the server device 2 based on a user's operation of the touch pad 63. The game execution means 562 generates two-dimensional or three-dimensional game image information while executing a game program using the data such as the virtual game space objects and textures. The game image information is processed by the graphics processing unit 52, and the processed game images are sequentially displayed on the display 61.
[0050] The game execution means 562 places a character on the game image based on an operation by the user of the game device 5, and controls the behavior of the character in the virtual game space according to the operation by the user and the progress of the game. -Quest execution method 563- The quest executing means 563 acquires basic information on various quests stored in the quest DB 222 from the server device 2 via the communication means 561. Based on the user's operation of the touchpad 63, the quest executing means 563 displays on the display 61 one or more quests corresponding to the progress of the game from among the various quests acquired from the server device 2. When the user selects a quest displayed on the display 61 by operating the touchpad 63, the quest executing means 563 executes the selected quest. The user can acquire a reward corresponding to the quest by playing the game executed by the quest executing means 563 and satisfying the conditions for clearing the quest. Hereinafter, a quest selected based on the user's operation of the touchpad 63 is referred to as a "selected quest."
[0051] - Method for presenting candidate quests 564 - The candidate quest presentation means 564 obtains basic information about various quests stored in the quest DB 222 from the server device 2 via the communication means 561. The candidate quest presentation means 564 extracts a plurality of candidate quests based on predetermined conditions from the various quests obtained from the server device 2, and presents the extracted plurality of candidate quests to the user on the display 61 based on the user's operation of the touchpad 63.
[0052] A candidate quest is a quest whose content is the same as a regular quest, but whose rewards upon completion are more favorable than those of a regular quest. A candidate quest is also a quest whose stamina is consumed when performing the quest. In the following, quests that can be played by the user, excluding candidate quests, are referred to as "regular quests."
[0053] The predetermined conditions are set so that quests having a difficulty level that can be cleared using the game medium owned by the user are extracted. The predetermined conditions are set, for example, in the form of extracting quests with a difficulty level within a predetermined range based on the user's party strength value as candidate quests, extracting five candidate quests, and including at least one quest that has not been cleared by the user.
[0054] When extracting candidate quests from various quests, the candidate quest presenting means 564 extracts multiple candidate quests with different difficulty levels. Specifically, when extracting candidate quests from various quests, three ranges of appropriate difficulty, low difficulty, and high difficulty are set as criteria for determining whether the recommended strength set for a quest belongs to the party strength value. The appropriate difficulty range is set, for example, from a lower threshold value that is a predetermined value smaller than the median value of the party strength to an upper threshold value that is a predetermined value larger than the median value. The appropriate difficulty range may be set from a lower threshold value that is a predetermined value smaller than the upper limit value to the upper limit value of the party strength value. The low difficulty range is set to a predetermined range smaller than the lower limit threshold of the appropriate difficulty. The high difficulty range is set to a predetermined range larger than the upper limit value of the appropriate difficulty. The candidate quest presentation means 564 extracts five candidate quests from various quests, for example, three quests whose recommended strength values are within the appropriate difficulty range, one quest within the low difficulty range, and one quest within the high difficulty range. In this way, the candidate quest presentation means 564 extracts multiple candidate quests with different difficulty levels from multiple quests that the user can play.
[0055] In addition, when there are more quests whose recommended power value falls within the above-mentioned range of difficulty than the number of extracted candidate quests, the quests to be presented as candidate quests are specified based on a predetermined criterion. The predetermined criterion may be completely random, or quests that can obtain a specific reward every predetermined period, such as daily, may be specified and selected randomly from among them. In addition, taking into account the possession and development status of the game media owned by the user, the quests may be specified randomly from among quests that can obtain the game media required by the user. For example, among the materials required to evolve the game media, rare quests that can obtain materials for game media with a small number of missing materials (i.e., game media that can be evolved soon) may be specified preferentially. In addition, quests that have not been played or cleared may be specified preferentially from among quests that the user can challenge. In addition, the candidate quests may be specified by lottery based on a probability weighted based on the above-mentioned criterion, rather than randomly.
[0056] Candidate quest presentation means 564 displays the extracted candidate quests on display 61 based on the user's operation of touchpad 63. When the user selects a candidate quest displayed on display 61 by operating touchpad 63, quest execution means 563 executes the selected candidate quest.
[0057] In the game of this embodiment, it is possible to repeatedly clear a candidate quest. However, once a candidate quest has been cleared a predetermined number of times, it will no longer be possible to clear that candidate quest. The predetermined number of times is set individually for each of the multiple candidate quests. When presenting a candidate quest to the user, the candidate quest presentation means 564 also presents the predetermined number of times, which is the upper limit of the number of times the candidate quest can be cleared.
[0058] When the user's game play results in the completion of a predetermined number of candidate quests, the user can receive an additional reward. Hereinafter, this reward will be referred to as an "individual completion reward." Furthermore, if the user's game play results in the user completing all of the candidate quests a predetermined number of times, the user can receive an additional reward. Hereinafter, this reward will be referred to as an "all completion reward."
[0059] -Quest Reward Granting Method 565- When the clearing condition of the selected quest is satisfied by the user's game action, the quest reward granting means 565 uses the basic information of the quest to grant the user a reward corresponding to the quest. For example, the basic information of the quest may be obtained by the quest executing means 563 and the candidate quest presenting means 564 from the quest DB 222 of the server device 2. Specifically, when the selected quest that satisfied the clearing condition is a normal quest, the quest reward granting means 565 obtains clear reward information associated with the identification number of the quest from the basic information of the quest and grants the user a reward according to the information. When the selected quest that satisfied the clearing condition is a candidate quest, the quest reward granting means 565 obtains clear reward information associated with the identification number of the quest from the basic information of the quest and grants the user a reward that is more favorable than the obtained information. For example, when the clear reward information registered in the basic information of the quest includes a currency, the quest reward granting means 565 grants the user a currency obtained by multiplying the value of the currency by a predetermined favorable coefficient as a reward. The predetermined favorable coefficient is 1 or more and is determined in advance.
[0060] When granting a reward for a candidate quest to a user, the quest reward granting means 565 adjusts the degree of preferential treatment of the reward depending on the difficulty level of the candidate quest. For example, if the candidate quest is of high difficulty, the quest reward granting means 565 increases the degree of preferential treatment of the reward compared to when the candidate quest is of appropriate difficulty. Conversely, if the candidate quest is of low difficulty, the quest reward granting means 565 decreases the degree of preferential treatment of the reward compared to when the candidate quest is of appropriate difficulty. The adjustment of the degree of preferential treatment can be performed, for example, by adjusting the preferential treatment coefficient described above.
[0061] The quest reward granting means 565 monitors the number of times each candidate quest has been cleared, and when any of the candidate quests has been cleared a predetermined number of times, grants the user an individual completion reward for that candidate quest. In addition, when all of the candidate quests have been cleared a predetermined number of times, the quest reward granting means 565 grants the user an all-completion reward.
[0062] -Mission Presentation Method 566- The mission presentation means 566 acquires basic information on various missions stored in the mission DB 223 from the server device 2 via the communication means 561. The mission presentation means 566 selects a plurality of missions from the various missions acquired from the server device 2, and displays the selected missions on the display 61 and presents them to the user based on the user's operation of the touchpad 63. The missions presented by the mission presentation means 566 are missions that are updated every time a predetermined period of time elapses, for example, daily missions that are updated every day.
[0063] The mission presenting means 566 creates a first complete mission, the clear condition of which is to complete all of the individual missions selected from the various missions stored in the mission DB 223, and a second complete mission, the clear condition of which is to complete all of the candidate quests. The clear condition of the first complete mission does not include the condition of completing all of the candidate quests. The mission presenting means 566 displays the first complete mission and the second complete mission on the display 61 to present them to the user. In the following, the missions other than the first complete mission and the second complete mission are referred to as "normal missions".
[0064] -Mission Reward Granting Method 567- The mission reward granting means 567 grants the user a reward corresponding to the mission using the basic information of the various missions each time the mission is accomplished by the user's game action, more specifically, each time the clearing conditions of the mission are satisfied. As the basic information of the various missions, for example, information obtained by the mission presenting means 566 from the quest DB 222 of the server device 2 can be used. Specifically, the mission reward granting means 567 obtains clear reward information associated with the identification number of the mission for which the clearing conditions have been satisfied from the basic information of the mission, and grants the user a reward according to the information.
[0065] -Voice control means 568- The audio control means 568 controls the audio output of the speaker 62 based on the user's operation on the game device 5 during execution of the game. --Display control means 569-- When a game is executed, the display control means 569 controls the display output of the display 61 based on operations by the user on the game device 5. For example, the display control means 569 displays on the display 61 a list of candidate quests, a list of missions, and the like.
[0066] Next, examples of screens displayed on the display 61 by the display control means 569 will be described with reference to FIGS. When the user starts a game, the display control means 569 causes the display 61 to display the top screen 70 shown in FIG. 2. The top screen 70 is provided with a candidate quest button 700, a normal quest button 701, and a mission button 702. Note that in FIG. 2, the candidate quest button 700 displays "recommended quest," but in this embodiment, "recommended quest" and "candidate quest" are synonymous. The candidate quest button 700 is a button for displaying a list of candidate quests. The normal quest button 701 is a button for displaying a list of normal quests. The mission button 702 is a button for displaying a list of missions.
[0067] When the candidate quest button 700 shown in Fig. 2 is operated, the display control means 569 causes the display 61 to display a candidate quest selection screen 71 shown in Fig. 3. The candidate quest selection screen 71 is provided with an update time display area 710, a help button 711, and a candidate quest list display area 712.
[0068] Candidate quest list display area 712 is an area in which all of the candidate quests extracted by candidate quest presentation means 564 are listed and displayed. Note that Fig. 4 shows a screen that is displayed when candidate quest list display area 712 is scrolled upward by operating touchpad 63 on candidate quest selection screen 71 shown in Fig. 3. As shown in Figs. 3 and 4, candidate quest list display area 712 is provided with individual display areas 713-717 corresponding to each of a number of candidate quests, and a completion reward display area 718. Since the content displayed in each individual display area 713-717 is the same, the content displayed in individual display area 713 will be representatively explained below.
[0069] The individual display area 713 is provided with a difficulty level display area 7130 , a preferential treatment display area 7131 , an achievement level display area 7132 , and a details display button 7133 . The difficulty level display area 7130 is an area where the difficulty level of the corresponding candidate quest is displayed. "Challenge!", "Appropriate", and "Warm-up" displayed in each difficulty level display area 7130 of the individual display areas 713-717 indicate that the corresponding candidate quest is of high difficulty, appropriate difficulty, or low difficulty, respectively.
[0070] The preferential treatment content display area 7131 is an area for displaying the type and degree of preferential treatment of rewards given by candidate quests. Figures 3 and 4 show an example in which the preferential treatment of rewards given by candidate quests is "experience points" and "currency". The achievement level display area 7132 is an area that displays the number of times a candidate quest has been cleared, and the upper limit of the predetermined number of times, in the form of a numerical value and a bar. In Fig. 3 and Fig. 4, an example is shown in which the predetermined number of times is set to "3." For example, if the user clears "recommended quest 1" only once through game play, the number of times the candidate quest has been cleared displayed in the achievement level display area 7132 changes from "0" to "1," and the bar grows in proportion to the ratio of the number of times the candidate quest has been cleared to the predetermined number of times.
[0071] The detail display button 7133 is a button for displaying details of the candidate quest. When the detail display button 7133 is operated, the display control means 569 displays the candidate quest detail screen 72 shown in FIG. As shown in Fig. 5, the candidate quest details screen 72 has a difficulty level display area 721, a preferential treatment display area 723, and an achievement level display area 724, similar to the candidate quest selection screen 71 shown in Fig. 4. In addition to these, the candidate quest details screen 72 also has a quest name display area 720, a stamina display area 722, a reward display area 725, and a quest transition button 726.
[0072] The name of a candidate quest is displayed in the quest name display area 720. The user can check the name of the candidate quest displayed in the quest name display area 720 to get an overview of the candidate quest. The stamina display area 722 is an area that displays the degree of preferential treatment of stamina consumed in carrying out a candidate quest. Specifically, the stamina display area 722 displays in text the degree of preferential treatment of stamina consumed in a candidate quest compared to a normal quest.
[0073] The reward display area 725 is an area that displays the reward that will be given to the user when the candidate quests are cleared a predetermined number of times. The quest transition button 726 is a button for challenging a candidate quest. When the quest transition button 726 is operated, the display control means 569 displays a quest challenge screen 73 shown in FIG.
[0074] As shown in Fig. 6, the quest challenge screen 73 is provided with a quest name display area 730, a difficulty level display area 731, and a stamina display area 732, similar to the candidate quest details screen 72 shown in Fig. 5. In addition to these, the quest challenge screen 73 is provided with a party display area 733, a candidate quest information display area 734, and a quest execution button 735.
[0075] The party display area 733 is an area in which the type and level of the player characters of the party challenging the quest are displayed. Candidate quest information display area 734 is an area that displays that the quest to be attempted is a candidate quest, as well as the remaining number of attempts of the candidate quest. The remaining number of attempts of a candidate quest is equal to the value obtained by subtracting the current number of attempts of the candidate quest from the predetermined number of attempts, which is the upper limit of the number of attempts that can be made.
[0076] The quest execution button 735 is a button for challenging a quest displayed on the quest challenge screen 73. That is, when the user operates the quest execution button 735, the quest execution means 563 executes the candidate quest. When the user operates the quest execution button 735 to play a candidate quest and meets the clearing conditions of the candidate quest, the display control means 569 displays the reward screen 74 shown in FIG. 7 on the display 61. The reward screen 74 is provided with display areas 740, 741 for each of a plurality of rewards. The reward display area 740 is provided with a basic reward display area 7400 and a preferential reward area 7401. The basic reward display area 7400 is an area in which a basic reward obtained when the candidate quest is a normal quest is displayed. The preferential reward area 7401 is an area in which a preferential reward obtained in addition to the basic reward by playing the candidate quest is displayed. In other words, the reward obtained by adding the basic reward displayed in the basic reward display area 7400 and the preferential reward displayed in the preferential reward area 7401 is the reward actually given to the user. In order to easily distinguish between the basic reward and the preferential reward, the preferential reward area 7401 additionally displays an icon Ag for the candidate quest in addition to the icon Ab corresponding to the game medium of the reward. The display area 741 is displayed in the same manner.
[0077] 3 and 4 changes into a reward acquisition button when the corresponding candidate quest has been cleared a predetermined number of times. By operating this reward acquisition button, the user can receive an individual completion reward for that candidate quest. The completion reward display area 718 displayed in the candidate quest list display area 712 in FIG. 4 is provided with a reward content display area 7180, an achievement level display area 7181, and a reward acquisition button 7182.
[0078] The reward content display area 7180 is an area that displays the details of the full completion reward, which is the reward that will be granted to the user when all candidate quests have been cleared a predetermined number of times. The achievement level display area 7181 is an area that displays the number of candidate quests that have been cleared a predetermined number of times in numerical and bar form.
[0079] The reward acquisition button 7182 is a button for acquiring all the completion rewards. If any of the multiple candidate quests have not been cleared a predetermined number of times, the reward acquisition button 7182 is displayed in a grayed-out state so that the user can recognize that the button cannot be operated. When all of the candidate quests have been cleared a predetermined number of times, the grayed-out display of the reward acquisition button 7182 is released, and the user can operate the reward acquisition button 7182.
[0080] The update time display area 710 is an area that displays the time remaining until the candidate quests are updated. In other words, when the time displayed in the update time display area 710 reaches "00:00:00", the contents of all candidate quests displayed on the candidate quest selection screen 71 are updated, and the time displayed in the update time display area 710 returns to its initial value. As the contents of all candidate quests are updated, the contents and rewards of the candidate quests displayed in the individual display areas 713-717 are updated, and the completion levels of the quests are reset to zero. Similarly, the contents of all the completion rewards displayed in the completion reward display area 718 are also updated, and the completion levels of the quests are reset to zero.
[0081] The help button 711 is a button for displaying details of a candidate quest. When the help button 711 is operated, the display control means 569 displays a help screen 75 shown in Fig. 8 on the display 61. The help screen 75 specifically displays, by means of images or text, the benefits that will be provided when the candidate quest is played. Thus, by viewing the help screen 75, the user can recognize the benefits that can be obtained by playing the candidate quest.
[0082] When the mission button 702 shown in Fig. 2 is operated, the display control means 569 displays a mission selection screen 76 shown in Fig. 9 on the display 61. The mission selection screen 76 is provided with individual mission display areas 761 to 763, a first complete mission display area 765, and a second complete mission display area 766.
[0083] In the individual mission display areas 761 to 763, the clearing conditions, achievement levels, rewards, and the like for each of a plurality of missions selected by the mission presenting means 566 are displayed. The clearing conditions, achievement level, rewards, etc. of the first complete mission are displayed in the first complete mission display area 765. In order to ensure that the user is aware that clearing all of the multiple candidate quests is not included in the clearing conditions of the first complete mission, a message to that effect is displayed in the first complete mission display area 765.
[0084] In the second complete mission display area 766, the clearing conditions, the achievement level, the reward, and the like of the second complete mission are displayed. <Operation flow of game system 1> Next, a procedure for extracting and presenting candidate quests executed by the control unit 56 of the game device 5 will be described with reference to Figure 10. Note that the process shown in Figure 10 is repeatedly executed at a predetermined interval by the candidate quest presenting means 564 of the control unit 56.
[0085] As shown in FIG. 10, the candidate quest presentation means 564 first determines whether a predetermined time has passed since the last update of the candidate quest (step S10). The predetermined time is set to, for example, one day. If the candidate quest presentation means 564 determines that a predetermined time has passed since the last update of the candidate quest (step S10: YES), it extracts multiple candidate quests based on predetermined conditions from various quests that can be acquired from the server device 2 (step S11). As described above, the predetermined conditions are set in the form of conditions corresponding to user information, specifically, quests with a difficulty level (recommended strength value) within a predetermined range based on the value of the user's party strength as candidate quests. In addition, the candidate quest presentation means 564 extracts multiple quests with different difficulty levels that the user needs to clear as candidate quests based on the predetermined conditions. The candidate quest presentation means 564 updates the list of candidate quests based on the multiple candidate quests extracted in the process of step S11 (step S12).
[0086] When the candidate quest presentation means 564 executes the process of step S12 or makes a negative determination in the process of step S10, it determines whether or not the candidate quest button 700 has been operated on the top screen 70 shown in Fig. 2 (step S13). If the candidate quest button 700 has not been operated (step S13: NO), the candidate quest presentation means 564 temporarily ends the process shown in Fig. 10. If the candidate quest button 700 has been operated (step S13: YES), the candidate quest presentation means 564 causes the display 61 to display, via the display control means 569, a candidate quest selection screen 71 in which a plurality of candidate quests are listed as shown in Fig. 3 and Fig. 4 (step S14).
[0087] After the candidate quest selection screen 71 is displayed on the display 61 in this manner, if the user plays and completes any one of the multiple candidate quests displayed on the candidate quest selection screen 71, the user will be awarded a reward. Next, a procedure of a process of granting a quest reward to a user, which is executed by the control unit 56, will be described with reference to Fig. 11. Note that the process shown in Fig. 11 is repeatedly executed by the quest reward granting means 565 of the control unit 56 at a predetermined cycle.
[0088] As shown in Fig. 11, the quest reward granting means 565 of the control unit 56 first determines whether the clearing conditions are met by the user playing the selected quest (step S20). If the quest reward granting means determines that the clearing conditions of the selected quest are not met (step S20: NO), it temporarily ends the process shown in Fig. 11. If the quest reward granting means 565 determines that the clearing conditions of the selected quest are met (step S20: YES), it determines whether the selected quest corresponds to a candidate quest (step S21).
[0089] If the selected quest does not correspond to a candidate quest (step S21: NO), i.e., if the selected quest is a normal quest, the quest reward granting means 565 grants the user a normal quest reward (step S22).If the selected quest corresponds to a candidate quest (step S21: YES), the quest reward granting means 565 grants the user a quest reward that is more favorable than a normal quest reward (step S23).
[0090] Next, the quest reward granting means 565 increments the number of times the candidate quest has been cleared for which the clearing conditions have been met (step S24), and determines whether the number of times it has been cleared has reached a predetermined number (step S25). If the number of times it has been cleared has not reached the predetermined number (step S25: NO), the quest reward granting means 565 temporarily ends the process shown in Fig. 11. If the number of times it has been cleared has reached the predetermined number (step S25: YES), the quest reward granting means 565 permits acquisition of an individual completion reward for that candidate quest (step S26), and prohibits further play of the candidate quest that has been cleared the predetermined number of times (step S27).
[0091] Next, a procedure of the task extraction process and task presentation process executed by the control unit 56 of the game device 5 will be described with reference to Fig. 12. Note that the process shown in Fig. 12 is repeatedly executed by the task presentation means 566 of the control unit 56 at a predetermined cycle. As shown in FIG. 12, the mission setting means 566 first judges whether a predetermined time has passed since the last time the mission list was updated (step S30). The predetermined time is set to, for example, one day. When the mission setting means 566 judges that a predetermined time has passed since the last time the mission list was updated (step S30: YES), it extracts multiple missions from various missions that can be acquired from the server device 2 (step S31). Then, the mission setting means 566 updates the list of missions based on the multiple missions extracted in the process of step S31 (step S32). When updating the list of missions, the mission setting means 566 adds to the list of missions a first complete mission of clearing all of the multiple candidate quests and a second complete mission of clearing all missions except the first complete mission. In this embodiment, the first complete mission corresponds to the mission of clearing the candidate quests. Also, the second complete mission corresponds to the mission aimed at accomplishing all missions except the mission of clearing the candidate quests.
[0092] When the process of step S32 is executed, or when a negative determination is made in the process of step S30, the mission presentation means 566 judges whether or not the mission button 702 is operated on the top screen 70 shown in Fig. 2 (step S33). When the mission button 702 is not operated (step S33: NO), the mission presentation means 566 temporarily ends the process shown in Fig. 12. When the mission button 702 is operated (step S33: YES), the mission presentation means 566 causes the display 61 to display, via the display control means 569, the mission selection screen 76 in which a plurality of missions are listed as shown in Fig. 9 (step S34).
[0093] Next, a procedure of a process of granting a mission reward to a user, which is executed by the control unit 56, will be described with reference to Fig. 13. Note that the process shown in Fig. 13 is repeatedly executed by the mission reward granting means 567 of the control unit 56 at a predetermined cycle. 13, the mission reward granting means 567 first determines whether the clear condition of any of the multiple normal missions is satisfied (step S40). If the clear condition of any of the multiple normal missions is satisfied (step S40: YES), the mission reward granting means 567 permits acquisition of a mission reward corresponding to the normal mission whose clear condition is satisfied (step S41).
[0094] When the process of step S41 is executed or when a negative determination is made in the process of step S40, the mission reward granting means 567 determines whether or not the clearing conditions for the first complete mission are met (step S42). When the clearing conditions for the first complete mission are met (step S42: YES), the mission reward granting means 567 permits acquisition of the first complete reward corresponding to that mission (step S43).
[0095] When the process of step S43 is executed or when a negative determination is made in the process of step S42, the mission reward granting means 567 determines whether or not the clearing conditions of the second complete mission are met (step S44). When the clearing conditions of the second complete mission are met (step S44: YES), the mission reward granting means 567 permits acquisition of a second complete reward corresponding to that mission (step S45). In this embodiment, the second complete reward corresponds to a reward different from the mission reward.
[0096] To summarise the above, the control unit 56 (computer) of the game device 5 functions as a quest execution means (563) that executes a selected quest, which is a quest selected by the user from among multiple quests playable in the game, a quest reward granting means (565) that grants a quest reward to the user based on the results of playing the selected quest, and a candidate quest presentation means (564) that extracts and presents candidate quests from the multiple quests based on predetermined conditions, and when the selected quest is a candidate quest, the quest reward is more favourable than when the selected quest does not correspond to a candidate quest.
[0097] In addition, the control unit 56 (computer) of the game device 5 functions as a quest execution means (563) that executes a selected quest, which is a quest selected by the user from among multiple quests playable in the game, on the condition of payment of a fee (stamina), a quest reward granting means (565) that grants a quest reward to the user based on the play result of the selected quest, and a candidate quest presentation means (564) that extracts and presents candidate quests from the multiple quests based on predetermined conditions, and when the selected quest is one of the candidate quests, the fee is more favorable than when the selected quest is not one of the candidate quests.
[0098] <Effects> In the game system 1 described above, candidate quests with favorable quest rewards and stamina are presented to the user, so the user will give priority to playing the candidate quests. Since the candidate quests are selected from multiple quests based on predetermined conditions, the user is unlikely to repeatedly play the same quest. This makes it less likely for the user to become bored with the game, and thus helps maintain the user's motivation.
[0099] The candidate quest presentation means 564 extracts, as candidate quests, a number of quests with different difficulty levels that the user must complete. This allows the user to play a number of candidate quests with different difficulty levels, making it even less likely that the user will tire of the game. The candidate quests include quests that have not been completed at the time of the user's play, out of the multiple quests. With this configuration, the user can play quests that have not been completed as candidate quests, which further reduces the user's likelihood of becoming bored with the game.
[0100] A candidate quest can be completed multiple times. The candidate quest presentation means 564 awards the user with a favored quest reward based on the results of playing the selected quest, provided that the number of times the candidate quest has been completed is less than a predetermined number of times. This configuration makes it possible to prevent the user from repeatedly playing a specific candidate quest, which further reduces the user's likelihood of becoming bored with the game.
[0101] The mission list includes a first complete mission for clearing a candidate quest. With this configuration, the purpose of clearing the candidate quest is further expanded, so that the user is less likely to become bored with the game. The mission reward granting means 567 grants the user a second completion reward, which is an additional reward in addition to the mission reward, based on the fact that the clearing condition of the second complete mission is satisfied, i.e., based on the fact that all of the missions except the first complete mission, which aims to clear the candidate quest, are accomplished. With this configuration, it is possible to avoid forcing the user to clear the candidate quest when aiming to complete the first complete mission, and therefore it is possible to provide a user-friendly game.
[0102] The clearing condition for the first complete mission is to clear all of the multiple candidate quests. The clearing condition for the second complete mission is to clear all missions except the first complete mission. As a result, when all of the multiple candidate quests except one meet the clearing conditions and the clearing condition for the remaining candidate quest is also met, the clearing condition for the first complete mission may be met, but the clearing condition for the second complete mission will not be met. Therefore, multiple missions are presented in the mission list so that clearing a candidate quest does not result in the achievement of two or more missions at the same time. This configuration makes it possible to avoid receiving too many rewards when a candidate quest is cleared.
[0103] <First Modification> Next, a first modified example of the game system 1 of the above embodiment will be described. When the normal quest button 701 is operated on the top screen 70 shown in FIG. 2, the display control means 569 of this modified example displays the normal quest selection screen 77 shown in FIG. 14 on the display 61. The normal quest selection screen 77 is provided with quest display areas 770, 771 and a candidate quest notification area 772. The quest display areas 770, 771 are areas in which quests that the user can play are displayed. The candidate quest notification area 772 is an area in which an icon or the like is displayed to enable the user to recognize that the quest displayed in the quest display area corresponds to a candidate quest when the quest displayed in the quest display area corresponds to a candidate quest. FIG. 14 illustrates an example in which the quest displayed in the quest display area 770 corresponds to a candidate quest. When the user operates the quest display area 770, the quest challenge screen 73 shown in FIG. 6 is displayed on the display.
[0104] This configuration allows the user to play a candidate quest from the normal quest selection screen 77, thereby improving convenience. <Second Modification> Next, a second modification of the game system 1 of the above embodiment will be described.
[0105] In the game of the above embodiment, when a predetermined candidate quest has been cleared a predetermined limit, it is not possible to play the predetermined candidate quest any more. However, some users may wish to play a predetermined candidate quest more than the limit. To satisfy such a request, the quest reward granting means 565 may perform a process of increasing the limit of the number of times corresponding to the predetermined candidate quest by consuming paid stones for the predetermined candidate quest whose clearing limit has been reached.
[0106] Specifically, as shown in FIG. 15, the quest reward granting means 565 first judges whether or not the user has performed an operation to increase the limit number of times of a candidate quest by consuming paid stones (step S50). If the quest reward granting means 565 judges that the user has performed an operation to increase the limit number by consuming paid stones (step S50: YES), it increases the limit number (step S51). For example, if the limit number is set to "3" in advance, the quest reward granting means 565 increases the limit number to "6" by consuming paid stones. In this way, by increasing the limit number based on the user's charging operation, it is possible to encourage the user to charge.
[0107] 16, the display control means 569 may display a display area 7160 in the individual display area 716 that allows the player to recognize that the player cannot receive a preferential reward for the quest when the number of times the quest is cleared reaches the limit by graying out the display, while allowing the player to recognize that the limit of the number of times the quest can be cleared can be increased by consuming paid stones. The same applies to the other individual display areas 713 to 715, 717.
[0108] The quest reward granting means 565 may also perform a process of increasing the limit number of times corresponding to a candidate quest based on the consumption of free stones. In this case, the increase in the limit number may be different when paid stones are consumed and when free stones are consumed. For example, if the limit number is preset to "3", the quest reward granting means 565 increases the limit number to "6" when paid stones are consumed, and increases the limit number to "4" when free stones are consumed. With this configuration, the user can arbitrarily adjust the number of times a candidate quest can be played by consuming paid stones or free stones, making it possible to provide an easier-to-play game.
[0109] <Third Modification> Next, a third modified example of the game system 1 of the above embodiment will be described. The clearing condition for the second complete mission may be to clear all missions including the first complete mission. In this case, when all but one of the multiple candidate quests meets the clearing condition, and the clearing condition for the remaining candidate quest is also met, the clearing conditions for both the first complete mission and the second complete mission may be met. Therefore, the mission list presents multiple missions that are simultaneously achieved by clearing the candidate quests. This configuration makes it easier for the user to progress through the missions, providing a user-friendly game.
[0110] [Other embodiments] The various control means and processing procedures described in the above embodiment are merely examples, and are not intended to limit the scope of the present invention, its applications, or its uses. The various control means and processing procedures can be appropriately modified in design without departing from the spirit of the present invention.
[0111] In some of the games of the above-described embodiments, one of a plurality of game media can be acquired as a quest reward with a predetermined selection probability. The selection probability is set in advance for each of the plurality of game media. In such games, preferential treatment of the quest reward for a candidate quest may be, for example, by preferential treatment of the selection probability of a particular game medium or by preferential treatment of parameters of the game medium.
[0112] The predetermined condition by which the candidate quest presentation means 564 extracts candidate quests from among a plurality of quests is not limited to a condition using the user's party strength and can be changed as appropriate. For example, if the parameter obtained by quantifying the overall strength of all game media owned by the user is defined as "total strength," candidate quests may be extracted from among a plurality of quests by using total strength instead of party strength.
[0113] The quest reward granting means 565 is not limited to granting a reward to the user based on whether the clearing conditions of a candidate quest are satisfied, but may grant a reward to the user based on the progress made when the user plays the candidate quest. The same applies to normal quests.
[0114] The quest execution means 563 may execute normal quests and candidate quests without consuming stamina. In other words, the quest execution means 563 may execute normal quests and candidate quests without requiring any compensation. In this case, the preferential treatment for the candidate quests is the quest reward.
[0115] In the above embodiment, the game device 5 is a smartphone. However, the game device 5 may be an amusement machine provided in a game center or the like. The above games may be action games, shooting games, role-playing games, simulation games, board games, puzzle games, etc., and can be applied to various types of games.
[0116] In the above embodiment, the object is a player character, but is not limited to this. For example, the object may be a card or an item (weapon, armor, or other equipment) used in the virtual game space. In the above embodiment, the server device 2 and the multiple game devices 5 are integrated to function the game program, but the present invention is not limited to this. All the means of the game program, i.e., the game execution means 562, the quest execution means 563, the candidate quest presentation means 564, the quest reward giving means 565, the mission presentation means 566, and the mission reward giving means 567, may be provided in the server device 2 alone, the game device 5 alone, a communication terminal other than the server device 2 and the game device 5, or two devices that can be combined among them (for example, distributed processing in the server device 2 and the game device 5). In addition, when the server device 2, the game device 5, and the communication terminal are integrated to function, it is possible to appropriately change which means are to be functioned in which device. For example, the control unit 23 of the server device 2 may execute various programs to function as the game execution means 562, the quest execution means 563, the candidate quest presentation means 564, the quest reward giving means 565, the mission presentation means 566, and the mission reward giving means 567 of the game device 5 illustrated in the above embodiment.
[0117] Even when these other embodiments are adopted, the effects of the present embodiment are exhibited. In addition, the present embodiment can be appropriately combined with other embodiments, and other embodiments can be appropriately combined with each other. [Explanation of symbols]
[0118] 1. Game System 2. Server equipment 5. Game device 56...Control unit (computer) 563... Quest execution means (quest execution unit) 564...Candidate quest presentation means (candidate quest presentation unit) 565... Quest reward granting means (quest reward granting unit) 566...Mission presentation means (mission presentation section) 567...Mission reward granting means (mission reward granting unit)
Claims
1. Computer, a quest execution means for executing a selected quest which is a quest selected by a user from among a plurality of quests which can be played in the game; a quest reward granting means for granting a quest reward to the user based on a play result of the selected quest; a candidate quest presentation means for extracting and presenting candidate quests from among the plurality of quests based on a predetermined condition; a display control means for displaying the game screen on a display; The display control means a first screen displaying quests that the user can play among the plurality of quests, regardless of whether the quests correspond to the candidate quests; a second screen on the display in which only quests corresponding to the candidate quests are displayed among the plurality of quests; The selected quest having the same content is executed in either case where the selected quest selected by the user on the first screen corresponds to the candidate quest, or where the selected quest selected by the user on the second screen corresponds to the candidate quest. A game program characterized by:
2. The candidate quest presentation means extracts, as the candidate quests, a plurality of quests having different difficulty levels when completed by the user from among the plurality of quests by using a condition corresponding to information of the user as the predetermined condition; The display control means displays information indicating the category in association with the candidate quest.
2. The game program according to claim 1 .
3. The categories include a first category indicating that the difficulty of the candidate quest is appropriate for the user, a second category indicating that the difficulty of the candidate quest is higher for the user than the first category, and a third category indicating that the difficulty of the candidate quest is lower for the user than the first category.
3. The game program according to claim 2.
4. A quest execution unit that executes a selected quest, which is a quest selected by a user from among a plurality of quests that can be played in a game; a quest reward granting unit that grants a quest reward to the user based on a play result of the selected quest; a candidate quest presentation unit that extracts and presents candidate quests from among the plurality of quests based on a predetermined condition; a display control unit that displays a screen of the game on a display; The display control unit is a first screen displaying quests that the user can play among the plurality of quests, regardless of whether the quests correspond to the candidate quests; a second screen on the display in which only quests corresponding to the candidate quests are displayed among the plurality of quests; The selected quest having the same content is executed in either case where the selected quest selected by the user on the first screen corresponds to the candidate quest, or where the selected quest selected by the user on the second screen corresponds to the candidate quest. A game device comprising:
5. A quest execution unit that executes a selected quest, which is a quest selected by a user from among a plurality of quests that can be played in a game; a quest reward granting unit that grants a quest reward to the user based on a play result of the selected quest; a candidate quest presentation unit that extracts and presents candidate quests from among the plurality of quests based on a predetermined condition; a display control unit that displays a screen of the game on a display; The display control unit is a first screen displaying quests that the user can play among the plurality of quests, regardless of whether the quests correspond to the candidate quests; a second screen on the display in which only quests corresponding to the candidate quests are displayed among the plurality of quests; The selected quest having the same content is executed in either case where the selected quest selected by the user on the first screen corresponds to the candidate quest, or where the selected quest selected by the user on the second screen corresponds to the candidate quest. A game system characterized by:
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