Entertainment-based productivity improvement system and entertainment-based productivity improvement method

The entertainment productivity improvement system addresses the imbalance between worker motivation and productivity by gamifying data collection, enhancing enjoyment and reducing conflicts through enjoyable data collection and effective QCD management.

JP7617559B2Active Publication Date: 2025-01-20HOKURYO DENKO +1
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Patent Information

Application Number
JP2021039187
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2021-03-11
Publication Date
2025-01-20
Estimated Expiration
2041-03-11

AI Technical Summary

Technical Problem

Existing systems fail to balance worker motivation and factory productivity by focusing solely on job satisfaction or productivity, leading to conflicts between managers and workers due to detailed time management and human errors in data collection.

Method used

An entertainment productivity improvement system that uses a detection means to evaluate worker operations on tools, a game evaluation means to assess performance based on game rules, and a display means to provide feedback, incorporating elements to make data collection enjoyable.

Benefits of technology

Enhances worker motivation by making data collection enjoyable and provides valuable information for QCD management without increasing workload, fostering a win-win relationship between managers and workers.

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide an entertaining productivity improvement system capable of supporting the discovery of independent-minded amusements in manufacturing process work.SOLUTION: An entertaining productivity improvement system comprises detecting means for detecting an operation of a worker for a tool in individual work of a manufacturing process using the tool, game evaluating means for evaluating detection results by the detecting means according to rules of a prescribed game, and display means for displaying the evaluation results by the game evaluating means. Preferably, the entertaining productivity improvement system further includes standard setting means for setting evaluation standard values on the basis of detection results of each worker detected by the detecting means. The game evaluating means evaluates the detection results of each worker on the basis of the evaluation standard values set by the standard setting means per worker.SELECTED DRAWING: Figure 1
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Description

[Technical field]

[0001] The present invention relates to a recreational productivity improvement system and a recreational productivity improvement method. [Background technology]

[0002] For example, Patent Document 1 discloses a work proficiency support device 10 that has a standard work time database 46 in which the standard work time for each work process is stored, issues work instructions to a worker via an output device 50, measures the actual work time of the worker for each work process and records it in a work time database 42, compares the total standard work time until the end of a plurality of work processes recorded in the standard work time database with the total actual work time which is the sum of the actual work times of the worker recorded in the work time database 42, and when the total actual work time exceeds the total standard work time, detects each work process whose actual work time exceeds the standard work time, evaluates the worker's work proficiency, and records the evaluation result in a proficiency database 48.

[0003] Patent Document 2 discloses a driving training device 10 that executes a simulated driving process in which a trainee P1 performs a simulated driving using a simulated course 50 having evaluation target sections C1 to C7 for evaluating fuel-saving driving, and a reproduction process in which the simulated driving is reproduced, and in the simulated driving process, inputs to vehicle operation command input units 24, 26, 28, 30 for at least the evaluation target sections C1 to C7 are stored, and in the reproduction process, when the simulated driving is reproduced for the evaluation target sections C1 to C7, information on the fuel-saving driving in the evaluation target sections C1 to C7 and an evaluation of the fuel-saving driving of the simulated driving are output as video or audio, and the operation amount θa of the accelerator operating device 28 and the vehicle speed V of the simulated vehicle Vs are displayed on a monitor 18 during the reproduction of the simulated driving.

[0004] Patent document 3 discloses a signal operation evaluation device that includes a reception means for receiving signal operations for a simulated vehicle, a driving control means for controlling the driving of the simulated vehicle based on the signal operations received by the reception means, a calculation means for calculating a traffic evaluation index in accordance with the driving of the simulated vehicle controlled by the driving control means, and a judgment means for judging the appropriateness of the signal operation received by the reception means based on the traffic evaluation index calculated by the calculation means. [Prior art documents] [Patent documents]

[0005] [Patent Document 1] JP 2001-166679 A [Patent Document 2] JP 2010-256712 A [Patent Document 3] JP 2014-164706 A Summary of the Invention [Problem to be solved by the invention]

[0006] An object of the present invention is to provide an entertainment-based productivity improvement system that assists workers in proactively finding enjoyment in the work of the manufacturing process. [Means for solving the problem]

[0007] The recreational productivity improvement system of the present invention comprises a detection means for detecting a worker's operation of a tool (e.g., a jig) during an individual task in a manufacturing process using the tool, a game evaluation means for evaluating the detection results by the detection means in accordance with predetermined game rules, and a display means for displaying the evaluation results by the game evaluation means.

[0008] Preferably, the game system further includes a standard setting means for setting an evaluation standard value based on the detection results for each worker detected by the detection means, and the game evaluation means evaluates the detection results for each worker based on the evaluation standard value set for each worker by the standard setting means.

[0009] Preferably, the standard setting means sets the average time required for each individual task performed by each worker (average value for each worker) as the evaluation standard value, and the game evaluation means compares and evaluates the average time set for each worker with the task time calculated based on the detection result by the detection means.

[0010] Preferably, the system further comprises a non-work time specifying means for specifying a time period when the individual work is not being performed based on the detection result by the detection means, and a break evaluation means for evaluating the appropriateness of a break for each worker based on a change in the time period specified by the non-work time specifying means and the evaluation result by the game evaluation means. The appropriateness of a break is, for example, an index showing whether the time discretion given to each individual is appropriate, and indicates whether appropriate waste is ensured.

[0011] In addition, the recreational productivity improvement method of the present invention includes a detection step in which a sensor detects a worker's operation of a tool during an individual task in a manufacturing process using the tool, a game evaluation step in which a computer evaluates the detection result from the detection step in accordance with predetermined game rules, and a display step in which the computer displays the evaluation result from the game evaluation step. Effect of the Invention

[0012] According to the present invention, it is possible to support workers in proactively finding enjoyment in the work of the manufacturing process. [Brief description of the drawings]

[0013] [Figure 1] FIG. 1 is a diagram illustrating an example of a hardware configuration of a recreational productivity system 1. [Diagram 2] 2 is a diagram illustrating an example of a hardware configuration of the entertainment device 2. FIG. [Diagram 3] FIG. 2 is a diagram for explaining the jig 30 and the sensor 32 in more detail. [Figure 4] 2 is a diagram illustrating an example of the functional configuration of the entertainment device 2. FIG. [Diagram 5] 11 is a flowchart illustrating the entertainment process (S10) performed by the entertainment device 2. [Figure 6] FIG. 2 is a diagram illustrating an example of a display screen of a display device 208. [Figure 7] 13 is a flowchart illustrating the evaluation reference value setting process (S20) performed by the entertainment device 2. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0014] First, the background of the present invention will be described. The job satisfaction of employees in their work determines not only short-term work efficiency but also the value of the workplace as a social infrastructure. For example, in the manufacturing industry, there is a labor shortage these days, making it difficult to secure enough workers, and workers engaged in product manufacturing tend to have less job satisfaction because they are doing more repetitive work. In this situation, many technologies have focused on either the job satisfaction of workers working at the production site or the productivity of the factory. However, in light of the above background, there is a demand to balance both the job satisfaction of workers and the productivity of the factory, and no means of solving this problem have been provided.

[0015] Additionally, managers want to know the standard time and skill level for each task in order to properly manage the QCD of manual work. While workers understand that managing work hours and the number of tasks is necessary for their work, they tend not to like detailed management because it makes them feel like they are being monitored. Furthermore, in order to obtain information about each task, workers are often required to perform additional tasks to leave information, but this cannot eliminate human error, such as forgetting to leave information. Unless adequate information remains, additional work is unlikely to result in useful data. For the reasons above, conflicts are likely to arise between managers and workers. Therefore, we have created a system that can collect appropriate data without increasing the workload of workers, and by incorporating elements that make it fun for workers to leave appropriate data, we can build a win-win relationship between managers and workers. The goal is not to objectively evaluate the workers, but to create a self-contained system in which workers can actively find enjoyment in the process.

[0016] FIG. 1 is a diagram illustrating an example of a hardware configuration of a recreational productivity system 1. As shown in FIG. As illustrated in FIG. 1, the entertainment productivity improvement system 1 includes an entertainment device 2, a tool 30, a sensor 32, and an aggregation server 6. The entertainment device 2 is a computer terminal that evaluates the detection results input from the sensor 32 according to the rules of the game and displays the evaluation results. The entertainment device 2 in this example is installed on a workbench 34 and is positioned so that the worker can see it while working. The jig 30 is a tool used by a worker in an individual task in a manufacturing process. The jig 30 in this example is a tool for fixing the product 9 that is the target of the individual task during the individual task. The sensor 32 is a detection device attached to the jig 30 and detects the attachment / detachment of the product 9 to the jig 30. The sensor 32 in this example is connected to the entertainment device 2 via a cable and transmits the detection result to the entertainment device 2. The aggregation server 6 is a server device connected to the entertainment devices 2 via a network, and aggregates information on the work of each worker from each entertainment device 2.

[0017] FIG. 2 is a diagram illustrating an example of a hardware configuration of the entertainment device 2. As shown in FIG. As illustrated in FIG. 2, the entertainment device 2 includes a CPU 200, a memory 202, a HDD 204, a network interface 206 (network IF 206), a display device 208, and an input device 210, which are connected to each other via a bus 212. The CPU 200 is, for example, a central processing unit. The memory 202 is, for example, a volatile memory, and functions as a main storage device. The HDD 204 is, for example, a hard disk drive device, and serves as a non-volatile storage device for storing computer programs and other data files. The network IF 206 is an interface for wired or wireless communication, and realizes communication with the sensor 32 and the aggregation server 6, for example. The display device 208 is, for example, a liquid crystal display. The input device 210 is, for example, an operation button.

[0018] FIG. 3 illustrates the fixture 30 and the sensor 32 in more detail. 3, the jig 30 has a recess into which the product 9 fits, and is provided with a sensor 32 that detects the presence or absence of an object in this recess. When a worker fits the product 9 into the recess of the jig 30 and starts an individual task on the product 9, the sensor 32 detects the product 9 fitted in the jig 30 and transmits the detection result to the entertainment device 2. When the worker completes the individual task on the product 9 and removes the product 9 from the jig 30, the sensor 32 detects that the product 9 has been removed from the jig 30, and transmits the detection result to the entertainment device 2.

[0019] FIG. 4 is a diagram illustrating an example of the functional configuration of the entertainment device 2. As shown in FIG. As shown in FIG. 4, an entertainment program 5 is installed in the entertainment device 2 of this embodiment. The entertainment program 5 has a sensor control unit 500 , a game evaluation unit 510 , a display unit 520 , a standard setting unit 530 , a non-work time determination unit 540 , and a relaxation evaluation unit 550 . The entertainment program 5 may be implemented in part or in whole by hardware such as an ASIC. The entertainment program 5 is stored in a recording medium such as a CD-ROM, and is installed in the entertainment device 2 via the recording medium.

[0020] The sensor control unit 500 controls the sensor 32 to detect an operator's operation on the jig 30 during an individual task in a manufacturing process using the jig 30. The sensor control unit 500 of this example acquires the detection result of the sensor 32 in real time. The game evaluation unit 510 evaluates the detection result acquired by the sensor control unit 500 according to a predetermined game rule. A game is one in which the worker is made to perform a task at a predetermined timing, such as a game in which the worker dances to music or a game in which the worker beats a drum according to instructions on a video screen. In this case, the rule is that the predetermined timing is compared with the detection timing of the sensor 30, and the smaller the difference between the two, the higher the evaluation.

[0021] The display unit 520 displays the evaluation result by the game evaluation unit 510. The display unit 520 in this example displays the evaluation value calculated by the game evaluation unit 510 on the display device 208. The standard setting unit 530 sets an evaluation standard value used by the game evaluation unit 510 based on the detection result for each worker detected by the sensor 30. For example, the evaluation standard value is set to the average time required for each individual task performed by each worker. The non-work time identifying unit 540 identifies a time period during which an individual work is not being performed, based on the detection result by the sensor 30. The break evaluation unit 550 evaluates the appropriateness of each worker's break based on the change in the time period identified by the non-work time identification unit 540 and the evaluation result by the game evaluation unit 510. For example, when the evaluation result by the game evaluation unit 510 is less than a reference value and the non-work time period identified by the non-work time identification unit 540 is shorter than the reference value, the break evaluation unit 550 determines that the worker has insufficient break time and causes the display device 208 to display a message encouraging the worker to take a break.

[0022] FIG. 5 is a flow chart illustrating the entertainment process (S10) performed by the entertainment device 2. As shown in FIG. As shown in FIG. 5, in step 100 (S100), the sensor control unit 500 (FIG. 4) of the entertainment device 2 waits via the sensor 32 (FIG. 3) until it detects that a worker has fixed the product 9 to the jig 30 (S100: No). When it detects the operation of fixing the product 9 to the jig 30, it acquires the detection timing, and further detects the operation of removing the product 9 from the jig 30 after the worker has completed an individual task on the product 9. It outputs the timing of this attachment and detachment as the detection result to the game evaluation unit 510 and proceeds to processing of S105 (S100: Yes).

[0023] In step 105 (S105), the game evaluation unit 510 evaluates the attachment / detachment timing (detection result) input from the sensor control unit 500 based on the default game rules and the evaluation standard value set by the standard setting unit 530, and outputs the evaluation value to the display unit 520. In step 110 (S110), the display unit 520 displays the evaluation value input from the game evaluation unit 510 on the display device 208 (FIG. 2).

[0024] In step 115 (S115), the entertainment program 5 checks whether or not there is any remaining work. In step 120 (S120), if there is remaining work, the entertainment program 5 returns to the process of S100 to perform the process related to the individual work for the next product 9, and if there is no remaining work, it proceeds to the process of S125.

[0025] In step 125 (S125), the non-work time identifying unit 540 identifies a time period during which no work is being performed (non-work time) in a series of individual tasks. In step 130 (S130), the break evaluation unit 550 evaluates the appropriateness of the worker's break based on the non-work time identified by the non-work time identification unit 540 and the evaluation values ​​evaluated by the game evaluation unit 510 for the series of individual tasks, and displays the evaluation result on the display device 208.

[0026] FIG. 6A is a diagram illustrating an example of a display screen of the display device 208. As shown in FIG. As shown in FIG. 6(A), the display screen displayed on the display device 208 displays a status display 800 that displays the status of the work, a work time display 802 that displays the time the work is being done, a remaining work display 804 that displays the amount of work remaining, and an evaluation result display 806 that displays the evaluation result by the game evaluation unit 510. The display device 208 may display the evaluation results by the game evaluation section 510 in the form of a graph, as shown in FIG. 6(B).

[0027] 7 is a flowchart illustrating the evaluation reference value setting process (S20) by the entertainment device 2. The evaluation reference value setting process (S20) in this figure is performed in parallel with the entertainment process (S10) in FIG. As shown in FIG. 7, in step 200 (S200), the sensor control unit 500 (FIG. 4) of the entertainment device 2 waits via the sensor 32 (FIG. 3) until it detects that the worker has fixed the product 9 to the jig 30 (S200: No). When it detects the operation of fixing the product 9 to the jig 30, it acquires the detection timing, and further detects the operation of removing the product 9 from the jig 30 after the worker has completed an individual task on the product 9. It outputs the timing of this attachment and detachment as the detection result to the reference setting unit 530 and proceeds to processing of S205 (S200: Yes).

[0028] In step 205 (S205), the standard setting unit 530 registers the attachment / detachment timing (detection result) input from the sensor control unit 500 in the database for each worker. In step 210 (S210), the standard setting unit 530 calculates the average work time of each worker as an entertainment index (evaluation standard value) based on the putting on and taking off timing of each worker registered in the database.

[0029] In step 215 (S215), the standard setting section 530 sets the evaluation standard value calculated for each worker in the game evaluation section 510. In step 120 (S220), if there is remaining work, the entertainment program 5 returns to the processing of S200 and performs processing for the individual work on the next product 9, and if there is no remaining work, ends the evaluation reference value setting processing (S20).

[0030] As described above, according to the recreational productivity improvement system 1 of this embodiment, the analog individual tasks of workers at a manufacturing site are evaluated according to the rules of a game, allowing the workers to work as if they were playing a game, which is expected to increase their motivation to work. Furthermore, by aggregating the time required for each task in the aggregation server 6, it is possible to obtain the information necessary for QCD management while reducing the feeling of being monitored. [Explanation of symbols]

[0031] 1. Recreational Productivity Systems 2. Entertainment Devices 30…Jig 32…Sensor 5. Entertainment Programs

Claims

1. A detection means for detecting an operation of a tool by an operator in an individual task of a manufacturing process using the tool; a game evaluation means for evaluating a detection result by the detection means in accordance with a rule of a predetermined entertainment game; a display means for displaying an evaluation result by said game evaluation means; having The rules of the entertainment game are such that a predetermined timing is compared with the timing detected by the detection means, and the smaller the difference between the two, the higher the evaluation. Recreational productivity system.

2. A standard setting means for setting an evaluation standard value based on the detection result for each worker detected by the detection means. and The game evaluation means evaluates the detection result of each operator based on the evaluation standard value set for each operator by the standard setting means.

2. The recreational productivity system of claim 1.

3. the standard setting means sets an average time required for each individual task performed by each worker as an evaluation standard value; The game evaluation means compares an average required time set for each worker with a required task time calculated based on the detection result by the detection means to evaluate the game.

3. The recreational productivity system of claim 2.

4. A detection means for detecting an operation of a tool by an operator in an individual task of a manufacturing process using the tool; a game evaluation means for evaluating a detection result by the detection means in accordance with a rule of a predetermined entertainment game; a display means for displaying an evaluation result by the game evaluation means; a non-work time identifying means for identifying a time period during which the individual work is not being performed based on a detection result by the detection means; a break evaluation means for evaluating the appropriateness of a break for each worker based on a change in the time period specified by the non-work time specification means and an evaluation result by the game evaluation means; A recreational productivity system.

5. A detection step in which a sensor detects an operation of a worker with respect to a tool in an individual task of a manufacturing process using the tool; a game evaluation step in which the computer evaluates the detection result by the detection step according to a rule of a predetermined entertainment game; a display step in which the computer displays the evaluation result obtained by the game evaluation step; having The rules of the entertainment game are such that a predetermined timing is compared with the timing detected by the detection step, and the smaller the difference between the predetermined timing and the detected timing, the higher the evaluation. Recreational productivity methods.

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