Method, apparatus, device, and program for creating and joining a team in a virtual scene

Customizable team formation in virtual scenes through selecting virtual resources as joining conditions improves interaction efficiency and simplifies the process, addressing the inefficiencies of fixed conditions in existing methods.

JP7618846B2Active Publication Date: 2025-01-21TENCENT TECHNOLOGY (SHENZHEN) CO LTD
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Patent Information

Application Number
JP2023572630
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Priority Date
2021-08-31
Filing Date
2022-08-11
Publication Date
2025-01-21
Estimated Expiration
2042-08-11

AI Technical Summary

Technical Problem

Existing methods for creating teams in virtual scenes are monotonous and inefficient, with fixed joining conditions that cannot be customized by the team creator, leading to complicated and low-efficiency human-computer interaction.

Method used

A method and device for creating and joining teams in virtual scenes by presenting virtual resources for selection, determining them as joining conditions, and confirming membership based on these resources, allowing for customizable team formation without adding friends.

Benefits of technology

This approach enhances interaction efficiency by allowing team creators to customize joining conditions, simplifying the team formation process, and reducing processing resources, enabling seamless team interactions in virtual scenes.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The present application provides a method for creating and joining a team in a virtual scene, an apparatus, a device, a storage medium, and a computer program product, the method including the steps of: in response to a creation command for a target team in the virtual scene, presenting at least one virtual resource for selection in a team creation interface; in response to a selection operation for the target virtual resource, determining the target virtual resource as a joining condition for joining the target team; and in response to a confirmation command triggered based on the joining condition, creating the target team.
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Description

[Technical field]

[0001] The present application relates to the technical fields of virtualization and human-computer interaction, and in particular to a method, apparatus, device, medium, and program product for creating and joining a team in a virtual scene.

[0002] This application is based on and claims priority to a Chinese patent application bearing application number 202111015882.5 and filing date on August 31, 2021, the entire contents of which are incorporated herein by reference. [Background technology]

[0003] With the development of computer technology, electronic devices can realize richer and more vivid virtual scenes. A virtual scene refers to a digitized scene drawn by a computer through digital communication technology, and users can obtain fully virtualized sensations (e.g., virtual reality) or partially virtualized sensations (e.g., augmented reality) of aspects such as vision and hearing in the virtual scene, and at the same time, they can control a virtual object of one team in the virtual scene and interact with the virtual object of another team to obtain feedback.

[0004] In the related art, when creating a team for interaction in a virtual scene, the team needs to be organized by adding friends in the virtual scene client, and the conditions for joining the organized team are fixed and monotonous, such as sending a joining request, waiting, and joining after receiving consent, and the team creator cannot customize it, and the entire process of team organization is complicated, resulting in low efficiency of human-computer interaction. Summary of the Invention [Problem to be solved by the invention]

[0005] The embodiments of the present application provide a method for creating and joining a team in a virtual scene, an apparatus, an electronic device, a computer-readable storage medium, and a computer program product, which can realize team formation in a virtual scene, improve the efficiency of human-computer interaction, make the setting of team joining conditions more diversified and easy to implement, and increase processing efficiency. [Means for solving the problem]

[0006] The technical solutions of the embodiments of the present application are realized as follows:

[0007] An embodiment of the present application provides a method for creating a team in a virtual scene, presenting at least one virtual resource for selection in a team creation interface in response to a creation command for a target team in the virtual scene; In response to a selection operation for a target virtual resource, determining the target virtual resource as a joining condition for joining the target team, Wherein the joining condition is used to indicate that a corresponding sending object is determined as a member of the target team when receiving the sent target virtual resource; creating the target team in response to a confirmation command triggered based on the joining conditions.

[0008] An embodiment of the present application further provides a method for joining a team in a virtual scene, comprising: Present a joining function entry of a target team in a virtual scene and present a joining condition of the target team, Wherein, the joining condition is used to indicate that a corresponding sending object is determined as a member of the target team when sending a target virtual resource to a creating object of the target team; transmitting the target virtual resource in response to a trigger operation on the join function entry and joining the target team.

[0009] An embodiment of the present application further provides a team creation device in a virtual scene, a first presentation module configured to present at least one virtual resource for selection in a team creation interface in response to a creation command for a target team in the virtual scene; A determination module configured to determine, in response to a selection operation on a target virtual resource, the target virtual resource as a joining condition for joining the target team, A determination module, wherein the joining condition is used to instruct a corresponding sending object to be determined as a member of the target team when receiving the sent target virtual resource; and a creation module configured to create the target team in response to a confirmation command triggered based on the joining conditions.

[0010] An embodiment of the present application further provides a joining device of a team in a virtual scene, A second presentation module configured to present a joining function entry corresponding to a target team in the virtual scene and present joining conditions corresponding to the target team, A second presentation module, wherein the joining condition is used to instruct a corresponding sending object to be determined as a member of the target team when sending a target virtual resource to a creation object corresponding to the target team; a joining module configured to transmit the target virtual resource in response to a trigger operation on the join function entry and join the target team.

[0011] An embodiment of the present application further provides an electronic device, a memory configured to store executable instructions; and a processor configured to implement the methods provided by the embodiments of the present application when executing executable instructions stored in the memory.

[0012] The embodiments of the present application further provide a computer-readable storage medium having executable instructions stored thereon, the executable instructions, when executed by a processor, implementing the methods provided by the embodiments of the present application.

[0013] The embodiments of the present application further provide a computer program product, which includes a computer program or instructions, which, when executed by a processor, implements the methods provided by the embodiments of the present application. Effect of the Invention

[0014] The embodiments of the present application have the following beneficial effects:

[0015] When receiving a creation command for a target team in a virtual scene, present at least one virtual resource for selection in a team creation interface, and determine the target virtual resource as a joining condition for joining the target team in response to a selection operation for the target virtual resource. The joining condition is used to indicate that a corresponding sending object is determined as a member of the target team when receiving the transmitted target virtual resource, and create the target team when receiving a confirmation command triggered according to the target virtual resource. In this way, team formation in the virtual scene can be realized without adding friends in the virtual scene, improving the efficiency of human-computer interaction and saving processing resources, and the team creator can customize the joining condition for joining the target team according to the presented virtual resource for selection. That is, the target team can be joined only when the target virtual resource set by the team creator is transmitted, so that the setting of the team joining condition is more diversified, the implementation is simple, and the processing efficiency is improved. [Brief description of the drawings]

[0016] [Figure 1] 1 is an architecture schematic diagram of a team creation system 100 in a virtual scene provided by an embodiment of the present application. [Diagram 2] FIG. 5 is a structural schematic diagram of an electronic device 500 for implementing a method for creating a team in a virtual scene provided by an embodiment of the present application. [Diagram 3] 1 is a flowchart of a method for creating a team in a virtual scene provided by an embodiment of the present application; [Figure 4] 1 is a trigger flowchart of a target team creation command in a virtual scene provided by an embodiment of the present application; [Diagram 5] 1 is a trigger flowchart of a target team creation command in a virtual scene provided by an embodiment of the present application; [Figure 6]1 is a trigger flowchart of a target team creation command in a virtual scene provided by an embodiment of the present application; [Figure 7] 1 is a trigger flowchart of a target team creation command in a virtual scene provided by an embodiment of the present application; [Figure 8] 4 is a flowchart for turning on a subscription condition setting function provided by an embodiment of the present application; [Figure 9] 2 is a flowchart for setting subscription conditions provided by an embodiment of the present application; [Figure 10] 1 is a flowchart illustrating the creation of a target team provided by an embodiment of the present application. [Figure 11] 4 is a flowchart of a scene entry interface of a virtual scene provided by an embodiment of the present application; [Figure 12] 4 is a flowchart of folding and unfolding a floating window provided by an embodiment of the present application; [Figure 13] 1 is a flowchart of deleting a target member provided by an embodiment of the present application; [Figure 14] 1 is a flowchart of deleting a target member provided by an embodiment of the present application; [Figure 15] FIG. 2 is a schematic diagram showing the process of receiving and displaying a target virtual resource provided by an embodiment of the present application; [Figure 16] 2 is a flowchart of a target team disbanding process provided by an embodiment of the present application; [Figure 17] 1 is a flowchart of a target team's exit provided by an embodiment of the present application; [Figure 18] 1 is a flowchart of a method for joining a team in a virtual scene provided by an embodiment of the present application. [Figure 19] 1 is a flowchart illustrating the joining of a target team in a virtual scene provided by an embodiment of the present application. [Figure 20] 1 is a flowchart of a method for creating and joining a team in a virtual scene provided by an embodiment of the present application. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0017] In order to make the objectives, technical solutions and advantages of the present application clearer, the present application is described in detail below in conjunction with the drawings. The described embodiments should not be considered as limiting the present application, and all other embodiments that a person skilled in the art can obtain without creative labor fall within the scope of protection of the present application.

[0018] In the following description, references to "some embodiments" may describe a subset of all possible embodiments, but it will be understood that "some embodiments" may be the same or different subsets of all possible embodiments and may be combined with each other where not inconsistent.

[0019] In the following description, the terms "first\second\third" are merely used to distinguish between similar objects and do not represent a particular ordering of the objects. It will be understood that the terms "first\second\third" may be interchanged with each other to refer to a particular order or sequence, where permitted, such that the embodiments of the present application described herein may be implemented in an order other than that shown or described herein.

[0020] Unless otherwise defined, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art. The terms used herein are for the purpose of describing the examples of the present application only and are not intended to be limiting of the present application.

[0021] Before describing the embodiments of the present application in detail, the nouns and terms related to the embodiments of the present application will be explained. The nouns and terms related to the embodiments of the present application are applied to the following interpretation.

[0022] 1) Client: An application program that runs on a terminal and is used to provide various services, such as a game client, an instant messaging client, and a video playing client.

[0023] 2) In response to: Used to express a condition or state on which an operation to be performed depends. When a dependent condition or state is satisfied, the operation or operations to be performed may be in real time or may have a set delay, and unless otherwise stated, there is no restriction on the order in which the operations are performed.

[0024] Based on the above interpretation of the nouns and terms related to the embodiment of the present application, the following describes a system for creating a team in a virtual scene provided by the embodiment of the present application. Referring to FIG. 1, FIG. 1 is an architecture schematic diagram of a system 100 for creating a team in a virtual scene provided by the embodiment of the present application. To realize supporting an exemplary application, a terminal 400 is connected to a server 200 by a network 300, which may be a wide area network or a local area network, or a combination of both, and uses a wireless or wired link to realize data transmission.

[0025] The terminal 400 is configured to present a team creation interface corresponding to the target team in response to a creation command for the target team in the virtual scene, and present at least one virtual resource for selection in the team creation interface. In response to a selection operation for a target virtual resource in the at least one virtual resource, determine a joining condition for the target virtual resource to join the target team, and transmit the determined joining condition to the server 200. The joining condition is used to instruct the server 200 to determine the corresponding transmission object as a member of the target team when receiving the transmitted target virtual resource; The server 200 is configured to receive the joining conditions of the target team transmitted from the terminal 400; The terminal 400 is further configured to send a creation request for the target team to the server 200 in response to the confirmation command triggered based on the target virtual resource; The server 200 is further configured to receive a creation request for the target team sent from the terminal 400, create the target team, and return a notification message of successful creation of the target team; The terminal 400 is configured to receive a notification message of successful target team creation returned from the server 200, and present the created target team so that members of the target team can interact in the virtual scene.

[0026] In practical applications, the server 200 may be an independent physical server, a server cluster or a distributed system composed of multiple physical servers, or a cloud server providing basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, Content Delivery Network (CDN), and big data and artificial intelligence platforms. The terminal 400 may be, but is not limited to, a smartphone, a tablet computer, a laptop computer, a desktop computer, a smart speaker, a smart TV, a smart watch, and the like. The terminal 400 and the server 200 may be directly or indirectly connected by wired or wireless communication, and the present application is not limited thereto.

[0027] Referring to FIG. 2, FIG. 2 is a structural schematic diagram of an electronic device 500 implementing the method for creating a team in a virtual scene provided by the embodiment of the present application. In practical application, the electronic device 500 may be a server or a terminal as shown in FIG. 1, and the electronic device implementing the method for creating a team in a virtual scene provided by the embodiment of the present application will be described by taking the electronic device 500 as the terminal as an example. The electronic device 500 provided by the embodiment of the present application includes at least one processor 510, a memory 550, at least one network interface 520, and a user interface 530. Each component in the electronic device 500 is integrally coupled by a bus system 540. As can be understood, the bus system 540 is used to realize the connection communication between these components. In addition to including a data bus, the bus system 540 further includes a power bus, a control bus, and a status signal bus. However, for the sake of clarity, all the various buses in FIG. 2 are referred to as the bus system 540.

[0028] The processor 510 may be a type of integrated circuit chip having signal processing capabilities, such as a general purpose processor, a digital signal processor (DSP), or other programmable logic devices, discrete gate and transistor logic devices, discrete hardware components, etc., where the general purpose processor may be a microprocessor, or any other conventional processor, etc.

[0029] The user interface 530 includes one or more output devices 531 on which media content can be presented, including one or more speakers and / or one or more visual display screens. The user interface 530 further includes one or more input devices 532, including user interface members that contribute to user input, such as a keyboard, a mouse, a microphone, a touch display screen, a camera, other input buttons, and controls.

[0030] Memory 550 may be removable, non-removable, or a combination thereof. Exemplary hardware devices include solid-state memory, hard disk drives, optical disk drives, etc. Memory 550 optionally includes one or more storage devices that are separate in physical location from processor 510.

[0031] The memory 550 may include volatile or non-volatile memory, or may include both volatile and non-volatile memory. The non-volatile memory may be read only memory (ROM), and the volatile memory may be random access memory (RAM). The memory 550 described in the embodiments of the present application is intended to include any suitable type of memory.

[0032] In some embodiments, the team creation device in the virtual scene provided by the embodiments of the present application can be realized by adopting a software method. Figure 2 shows a team creation device in the virtual scene 555 stored in memory 550, which may be software in the form of a program, plug-in, etc., and may include software modules such as a first presentation module 5551, a decision module 5552, and a creation module 5553. These modules are logical and therefore can be arbitrarily combined or decomposed according to the functions to be realized, and the functions of each module are described below.

[0033] In some other embodiments, the team creation device in the virtual scene provided by the embodiments of the present application can be realized by adopting a combination of software and hardware. For example, the team creation device in the virtual scene provided by the embodiments of the present application can be a processor in the form of a hardware decode processor, which is programmed to execute the team creation method in the virtual scene provided by the embodiments of the present application. For example, the processor in the form of a hardware decode processor can adopt one or more application specific integrated circuits (ASICs), DSPs, programmable logic devices (PLDs), complex programmable logic devices (CPLDs), field programmable gate arrays (FPGAs), or other electronic components.

[0034] In some embodiments, the terminal or server can realize the method for creating a team in a virtual scene provided by the embodiments of the present application by running a computer program. For example, the computer program may be a native program or software module in an operating system, a local (Native) application program (APP, Application), i.e., a program that needs to be installed in an operating system to operate, such as a game APP or an instant messaging APP, an applet, i.e., a program that can be operated simply by downloading it into a browser environment, or an applet that can be incorporated in any APP. In short, the computer program may be any type of application program, module, or plug-in.

[0035] Based on the above description of the system for creating a team in a virtual scene and the electronic device provided by the embodiment of the present application, the method for creating a team in a virtual scene provided by the embodiment of the present application will be described below. In some embodiments, the method for creating a team in a virtual scene provided by the embodiment of the present application may be performed by a server or a terminal alone, or may be performed by a server and a terminal together. In the following, the method for creating a team in a virtual scene provided by the embodiment of the present application will be described taking the method for creating a team in a virtual scene provided by the embodiment of the present application as an example performed by a terminal.

[0036] As shown in FIG. 3, FIG. 3 is a flowchart of a method for creating a team in a virtual scene provided by an embodiment of the present application, and the method for creating a team in a virtual scene provided by an embodiment of the present application includes steps 101 to 103.

[0037] Step 101: In response to a creation command for a target team in a virtual scene, a terminal presents a team creation interface corresponding to the target team, and presents at least one virtual resource for selection in the team creation interface.

[0038] Here, a client supporting team creation in a virtual scene is installed in the terminal, and the client may be a client supporting a virtual scene (e.g., a game client), or may be a client integrating a team creation function in a virtual scene (e.g., an instant messaging client, a live client, and a team organization client, etc.). When a user opens the client in the terminal and the terminal operates the client, the user can create a target team in the virtual scene in the client. The target team is used for members of the target team to interact in the virtual scene, for example, for members of the target team to play a game. When the terminal receives a creation command for the target team in the virtual scene, it presents a team creation interface corresponding to the target team. In practical application, the team creation interface may display information of the virtual scene (e.g., the name, identifier, and team organization interaction mode of the virtual scene, etc.), and a name setting function item of the target team, etc.

[0039] In the embodiment of the present application, a joining condition for joining the created target team can be further set. That is, the target virtual resource needs to be sent to the creator of the target team, and therefore the terminal needs to further present at least one virtual resource for selection in the team creation interface. In some embodiments, the amount of virtual resources may be multiple (i.e., at least two), and when the amount of virtual resources is multiple, the multiple virtual resources may correspond to different resource categories. For example, two categories of virtual resources are displayed in the team creation interface, which are virtual gold coins and virtual gifts (e.g., virtual flowers and virtual boats) used to purchase virtual tools or decorations, etc., respectively. After the user selects a target virtual resource from the displayed virtual resources for selection, the target virtual resource is set as a joining condition for joining the target team.

[0040] Then, the triggering of the creation command of the target team will be described. In some embodiments, the terminal can receive a creation command for the target team in the virtual scene in the following manner.

[0041] A first team creation entry of at least one candidate virtual scene is presented, the at least one candidate virtual scene including a virtual scene, and in response to a trigger operation on the first team creation entry of the virtual scene, a creation command is received for a target team in the virtual scene.

[0042] Here, the number of candidate virtual scenes may be at least two, and the terminal presents a first team creation entry of at least one candidate virtual scene. The at least one candidate virtual scene includes the above virtual scene, and in practical application, the candidate virtual scene may show a one-to-one corresponding relationship with the first team creation entry, that is, when the number of displayed selectable candidate virtual scenes is at least two, a first team creation entry corresponding to each candidate virtual scene may be displayed for each candidate virtual scene. A user can trigger (for example, tap) the first team creation entry corresponding to a corresponding candidate virtual scene to trigger a creation command for a team in the corresponding candidate virtual scene. When the terminal receives a trigger operation for the first team creation entry of a virtual scene, the terminal receives a creation command for a target team in the virtual scene in response to the trigger operation.

[0043] For example, refer to Fig. 4, which is a triggering flowchart of a creation command of a target team in a virtual scene provided by an embodiment of the present application. Here, the terminal presents a first team creation entry “Team Creation” of multiple candidate virtual scenes (including virtual scene 1, virtual scene 2, and virtual scene 3) in a view interface, and receives a creation command for a target team in “Virtual Scene 2” in response to a trigger operation on the first team creation entry “Team Creation” of “Virtual Scene 2”.

[0044] In some embodiments, the terminal can receive a creation command for a target team in the virtual scene in the following manner: present a second team creation entry in the virtual scene, present at least one candidate object for selection in response to a trigger operation on the second team creation entry, and receive a creation command for a target team corresponding to the target candidate object in the virtual scene in response to a selection confirmation operation on the target candidate object.

[0045] Here, the quantity of the candidate objects may be at least two, and when creating a target team in a virtual scene, a team member of the target team may be pre-selected. For example, the terminal presents a second team creation entry of the virtual scene, and the second team creation entry can be provided for a user to select a team member of the target team, and in response to a trigger operation on the second team creation entry, presents at least one candidate object for selection. The candidate object may be a social friend, a group friend, a history team organization object, etc. of the user (i.e., the creator of the target team), and the user can select it as needed. When the terminal receives a selection operation on a target candidate object and receives a selection confirmation operation on the target candidate object, in response to the selection confirmation operation, the terminal receives a creation command for a target team corresponding to the target candidate object in the virtual scene. The target candidate object can be a team member of the target team to be created. In practical application, the selected target candidate object may be one or more (i.e., at least two).

[0046] For example, refer to Fig. 5, which is a trigger flowchart of a creation command of a target team in a virtual scene provided by an embodiment of the present application. Here, the terminal presents a second team creation entry "Team Creation" of the virtual scene in a view interface as shown in Fig. 5A, and presents a plurality of candidate objects for selection in response to a trigger operation on the second team creation entry "Team Creation" as shown in Fig. 5B, which includes object 1, object 2, and object 3, and receives a creation command for a target team corresponding to the target candidate objects in the virtual scene in response to a selection confirmation operation on the target candidate objects, i.e., a selection confirmation operation on "Object 1 and Object 2".

[0047] In some embodiments, the terminal can receive a creation command for the target team in the virtual scene by the following manner: present a third team creation entry in the material card interface of the target object, and in response to a trigger operation on the third team creation entry, receive a creation command for the target team in the virtual scene, and send team composition invitation information to the target object, which is used to invite the target object to join the target team.

[0048] Here, the terminal can present a third team creation entry in the resource card interface of the target object. In practical application, when a user needs to check the resource of an object, the user can check it through the resource card interface of the object. The resource card interface can display the resource information of the corresponding object, such as the basic information of the object, such as the name, the identifier, and the gender. In the embodiment of the present application, a third team creation entry can be presented in the resource card interface of the object, so that when the user checks the resource card of an object, the third team creation entry can trigger a team creation command, so that the user can form a team with the object.

[0049] In practical application, when a user checks the resource card of a target object, the terminal presents a resource card interface of the target object, and presents a third team creation entry in the resource card interface. When a trigger operation for the third team creation entry is received, a creation command for the target team in the virtual scene is received in response to the trigger operation, and at the same time, team composition invitation information is sent to the target object, so that the target object is invited to join the target team through the team composition invitation information. In practical implementation, in addition to the target object being able to join the created target team, other objects can also join the target team by meeting the joining conditions.

[0050] For example, refer to Fig. 6, which is a triggering flowchart of a target team creation command in a virtual scene provided by an embodiment of the present application. Here, the terminal presents a resource card interface of a target object "object X", as shown in Fig. 6A, and presents a third team creation entry "team formation" in the resource card interface, and receives a creation command for the target team in the virtual scene in response to the trigger operation for the third team creation entry "team formation". At the same time, after the creation for the target team is completed, it sends a team formation invitation information "let's form a team together" to the target object, as shown in Fig. 6B, and the terminal interface displaying the team formation invitation information corresponds to the target object "object X".

[0051] In some embodiments, the terminal can receive a creation command for a target team in a virtual scene in the following manner: create a group in the virtual scene, and present a fourth team creation entry in a group interface of the group, and receive a creation command for the target team in the virtual scene in response to a trigger operation on the fourth team creation entry.

[0052] Here, a group corresponding to the virtual scene can be created in advance, and the group can be used by users (including group members who have joined the group and users who have entered the group with the status of guest) to perform session communication, watch live shows together, etc. The group can be a session group (for example, a chat group in an instant messaging client and a chat group in a game client), a live room group (for example, a live room in a live client), etc. After creating a group corresponding to the virtual scene, a fourth team creation entry is presented in the group interface of the group, so that the group members who have joined the group and users who have entered the group with the status of guest create a team, and thereby perform interaction in the virtual scene based on the team. When a trigger operation for the fourth team creation entry is received, a creation command for a target team in the virtual scene is received in response to the trigger operation.

[0053] In some embodiments, the terminal can create a group of virtual scenes in the following manner: Create a group of virtual scenes in a client interface different from an application of the virtual scenes, where the group includes at least one object other than a current object, and the object has a social related relationship with the current object in the application.

[0054] In practical application, the group can be created in other applications different from the application of the virtual scene, such as a chat group created in an instant messaging client, a live room group created in a live client, etc. The group includes at least one object other than the current object (i.e., the creator), and the at least one object may have a social related relationship with the current object in the application, for example, the at least one object belongs to the same virtual organization as the current object, for example, when the client of the virtual scene is a game client, the virtual organization may be a game guild.

[0055] In some embodiments, the terminal can send and present team join invitation information of the target team in a session interface of the group, where the team join invitation information is used to invite an object in the group to join the target team.

[0056] Here, after the terminal completes the creation of a target team in the virtual scene based on the fourth team creation entry in the group, it can send and present corresponding team joining invitation information to the session interface of the group, thereby inviting the object in the group to join the target team based on the team joining invitation information.

[0057] In some embodiments, after completing the creation of the target team, the session interface can be automatically jumped to, and the team joining invitation information can be sent to and presented in the session interface.Furthermore, after creating the target team, a session function item can be presented, and when a trigger operation for the session function item is received, the session interface can be presented, and the team joining invitation information can be sent to and presented in the session interface.

[0058] For example, refer to Fig. 7, which is a triggering flowchart of a creation command for a target team in a virtual scene provided by an embodiment of the present application. Here, as shown in Figs. A to B in Fig. 7, the terminal receives a triggering operation on a group creation function item "Create my group", creates a group "Group to play cooperatively with friends" corresponding to the virtual scene, and presents a fourth team creation entry "Create team" in the group interface of the group, and receives a creation command for a target team in the virtual scene in response to the triggering operation on the fourth team creation entry "Create team".

[0059] After completing the creation of the target team, the terminal can send and present team joining invitation information "Let's play together cooperatively" corresponding to the target team in a session interface corresponding to the group, as shown in Figure C in Figure 7, thereby inviting the objects in the group to join the target team based on the team joining invitation information.

[0060] In some embodiments, the terminal may turn on the joining condition setting function in the following manner: Present a condition setting function switch, and turn on the joining condition setting function for the target team in response to a trigger operation on the condition setting function switch.

[0061] Correspondingly, the terminal can present at least one virtual resource for selection in the following manner: When the joining condition setting function for the target team is turned on, present at least one virtual resource for selection in a team creation interface.

[0062] In some embodiments, the terminal may present a condition setting function switch in the following manner: present a condition setting function switch corresponding to a target team in a team creation interface, or present a condition setting function switch in a virtual scene setting interface.

[0063] Here, the terminal may provide a condition setting function switch, which is used to control the on / off of the joining condition setting function. When the joining condition setting function for the target team is on, the joining condition can be set when creating the target team. At this time, the terminal may present at least one virtual resource for selection in the team creation interface. When the joining condition setting function for the target team is off, the joining condition cannot be set when creating the target team, and at this time, the created target team can be joined without needing the joining condition.

[0064] In practical application, the terminal can present a condition setting function switch. In some embodiments, the terminal can present a condition setting function switch corresponding to the target team in the team creation interface, so that each time a team is created, whether or not a joining condition needs to be set for the currently created team can be easily set. The terminal can further present a condition setting function switch in the virtual scene setting interface, so as to realize centralized management of whether or not a joining condition needs to be set for all team creation, and improve the efficiency of team creation. When a trigger operation is received on the condition setting function switch, in response to the trigger operation, the joining condition setting function for the target team is turned on, and at this time, the terminal can present at least one virtual resource for selection in the team creation interface, so as to allow the user to set the joining condition.

[0065] For example, refer to Fig. 8, which is a flowchart of turning on a joining condition setting function provided by an embodiment of the present application. Here, as shown in Fig. 8A, the terminal presents a condition setting function switch in a team creation interface corresponding to a target team, and turns on the joining condition setting function for the target team in response to a trigger operation on the condition setting function switch. At this time, as shown in Fig. 8B, at least one virtual resource, such as "sword" and "flower", is presented for selection in the team creation interface.

[0066] Step 102: In response to the selection operation on the target virtual resource, determine the target virtual resource as a joining condition for joining the target team.

[0067] Here, the joining condition is used to indicate that the corresponding sending object is determined as a member of the target team upon receiving the sent target virtual resource.

[0068] Here, the terminal presents a team creation interface corresponding to the target team in response to a creation command for the target team in the virtual scene, and presents one or more virtual resources for selection in the team creation interface, after which the creator of the target team can set the joining conditions by selecting the required virtual resources. When receiving a selection operation for a target virtual resource in at least one virtual resource, in response to the selection operation, the terminal determines the target virtual resource as a joining condition for joining the target team. The joining condition is used to determine the corresponding sending object as a member of the target team when the creator receives the transmitted target virtual resource, i.e., to instruct the sending object to join the target team.

[0069] In some embodiments, the terminal can determine the target virtual resource as a joining condition for joining the target team by the following manner: in response to a selection operation for a target virtual resource in at least one virtual resource, present a quantity setting function item corresponding to the target virtual resource, receive a target quantity set for the target virtual resource based on the quantity setting function item, and determine the target virtual resource of the target quantity as a joining condition for joining the target team.

[0070] Here, when setting the joining condition, the quantity of the selected target virtual resource can be further set. In some embodiments, in response to a selection operation for the target virtual resource in at least one virtual resource, a quantity setting function item for the target virtual resource is presented. The user can set the quantity of the target virtual resource based on the quantity setting function item, for example, can input a number for the quantity. When the target quantity set for the target virtual resource based on the quantity setting function item is received, the target quantity of the target virtual resource is determined as the joining condition for joining the target team.

[0071] For example, refer to FIG. 9, which is a flow chart of setting joining conditions provided by an embodiment of the present application. Here, the terminal presents a number of virtual resources, such as "sword" and "flower", as shown in FIG. 9A. As shown in FIG. 9B, in response to a selection operation for the target virtual resource "flower", presents a quantity setting function item corresponding to "flower", the number setting function item includes a "+" function item used to increase the quantity and a "-" function item used to decrease the quantity, and receives a target quantity "4" set for "flower" based on the quantity setting function item, as shown in FIG. 9C, and determines "4 flowers" as a joining condition for joining the target team.

[0072] Step 103: Create a target team in response to the confirmation command triggered based on the target virtual resource.

[0073] Here, after the terminal determines the joining conditions for joining the target team, when the terminal receives a confirmation command triggered based on the target virtual resource, it creates a target team in response to the confirmation command, thereby providing for members in the target team to interact in the virtual scene.

[0074] For example, refer to FIG. 10, which is a target team creation flowchart provided by an embodiment of the present application. Here, as shown in FIG. 10A, the terminal presents a team creation interface corresponding to the target team in response to a creation command for the target team in the virtual scene, and presents at least two virtual resources for selection in the team creation interface, such as "sword" and "flower", and at the same time, further presents a creation confirmation function item "create immediately" in the team creation interface. As shown in FIG. 10B, in response to a selection operation for the target virtual resource "flower", the target virtual resource "flower" is determined as a joining condition for joining the target team, and in response to a trigger operation for the creation confirmation function item "create immediately", a confirmation command is received triggered based on the target virtual resource, and the target team is created at this time.

[0075] In some embodiments, the terminal can control the members of the target team to enter the virtual scene in the following manner: present an on-function entry of the virtual scene, present a scene entry interface of the virtual scene in response to a trigger operation on the on-function entry, and control the members who joined the target team to enter the virtual scene when receiving a virtual scene entry command triggered according to the scene entry interface.

[0076] Here, after completing the creation of a target team in the virtual scene, the terminal presents an on-function entry corresponding to the virtual scene, and presents a scene entry interface of the virtual scene when a trigger operation for the on-function entry is received. The scene entry interface may include a function item used for controlling members of the target team to enter the virtual scene, and when a virtual scene entry command triggered according to the scene entry interface is received, the terminal controls the members who joined the target team to enter the virtual scene, thereby performing an interaction operation of the virtual scene according to the members of the target team.

[0077] In some embodiments, before controlling a member who joined the target team to enter the virtual scene, when the terminal receives an interface return operation for the scene entry interface, the terminal returns the interface to the interface corresponding to the on function entry, presents an entry function item corresponding to the virtual scene in the interface corresponding to the on function entry, and presents the scene entry interface again when the terminal receives a trigger operation for the entry function item.

[0078] Here, before controlling the member who joined the target team to enter the virtual scene, when the terminal receives an interface return operation for the scene entry interface, the terminal returns the interface to the interface corresponding to the on function entry. At the same time, in the interface corresponding to the on function entry, an entry function item corresponding to the virtual scene is presented, and when a trigger operation for the entry function item is received, the scene entry interface is presented again. In this way, free switching between the interface where the target team is located and the scene entry interface is realized, and after turning on the virtual scene, the user can return to the interface corresponding to the on function entry to check the target team in the process of waiting for other members to join, for example, to check whether other new members have been added to the target team.

[0079] For example, refer to FIG. 11, which is an entry flowchart of a scene entry interface of a virtual scene provided by an embodiment of the present application. Here, after the terminal completes the creation of a target team in the virtual scene, it presents an on function entry "start game" corresponding to the virtual scene, as shown in FIG. 11, A. When a trigger operation for the on function entry "start game" is received, it presents a scene entry interface corresponding to the virtual scene, as shown in FIG. 11, B. When an interface return operation for the scene entry interface is received, it returns the interface to the interface corresponding to the on function entry, as shown in FIG. 11, C, and at the same time, presents an entry function item "enter game" corresponding to the virtual scene in the interface corresponding to the on function entry. When a trigger operation for the entry function item "enter game" is received, it presents the scene entry interface again, as shown in FIG. 11, D.

[0080] In some embodiments, the terminal may present an on-function entry corresponding to a virtual scene in the following manner: presenting an on-function entry of the virtual scene through a floating window; Correspondingly, the terminal can further present a folding function item of the floating window, and when receiving a trigger operation for the folding function item, fold the floating window into an expanding function item of the floating window, where the expanding function item of the floating window is used for expanding the floating window to present the on function entry again when receiving a floating window expanding command triggered according to the expanding function item of the floating window.

[0081] Here, the terminal can present the on function entry of the virtual scene through a floating window. In practical application, the floating window can present information of the virtual scene (e.g., an identifier of the virtual scene, an interaction mode, etc.) and information of the target team, such as, for example, team member information and team name. In the embodiment of the present application, the floating window is foldable, so that the view interface displays other information for the user to use. In some embodiments, the terminal presents a folding function item corresponding to the floating window, and folds the floating window into a floating window expanding function item when a trigger operation for the folding function item is received, and when the user needs to re-examine the content displayed in the floating window, the terminal can trigger a floating window expanding command through the floating window expanding function item. When the terminal receives a floating window expanding command triggered based on the floating window expanding function item, the terminal expands the floating window and presents the on function entry again in response to the floating window expanding command.

[0082] For example, refer to FIG. 12, which is a flowchart of folding and unfolding a floating window provided by an embodiment of the present application. Here, as shown in FIG. 12A, the terminal presents an on-function entry "start game" of a virtual scene through a floating window, and presents a folding function item "fold" of the floating window. As shown in FIG. 12B, in response to a trigger operation on the folding function item "fold", the terminal folds the floating window into a floating window unfold function item, and as shown in FIG. 12C, in response to a floating window unfold command triggered based on the floating window unfold function item (for example, the floating window unfold command can be triggered by long pressing the floating window unfold function item, tapping the floating window unfold function item, dragging the floating window unfold function item, etc.), the terminal unfolds the floating window and presents the on-function entry again.

[0083] In some embodiments, the terminal can delete a member in the target team in the following manner: present a delete function item corresponding to the member in the target team, present prompt information used to prompt whether to delete the member from the target team in response to a trigger operation on the delete function item, and delete the member from the target team and return the target virtual resource to the member in response to a delete confirmation command triggered based on the prompt information.

[0084] Here, the terminal can further present a delete function item corresponding to a member in the target team. The delete function item may indicate a one-to-one corresponding relationship with the member, or may indicate a one-to-many relationship with the member (i.e., one delete function item corresponds to multiple members). A user (e.g., the creator of the target team) can delete a member who joined the target team through the delete function item. When a trigger operation for the delete function item is received, prompt information is presented for prompting whether to delete a member from the target team, and the member is deleted from the target team in response to a deletion confirmation command triggered according to the prompt information. At the same time, the target virtual resource is sent to the creator when the member joins the target team, so that at this time, the target virtual resource needs to be returned to the deleted member.

[0085] When the delete function item indicates a one-to-one corresponding relationship with the members, the terminal presents a delete function item corresponding to each member in the target team, and presents prompt information used to prompt whether to delete the target member from the target team in response to a trigger operation on the delete function item corresponding to the target member, and deletes the target member from the target team and returns the target virtual resource to the target member in response to a delete confirmation command triggered based on the prompt information.

[0086] For example, refer to FIG. 13, which is a flowchart of deleting a target member provided by an embodiment of the present application. Here, as shown in FIG. 13A, the terminal presents a delete function item "-" corresponding to each member in the target team, including member 1 and member 2. As shown in FIG. 13B, in response to a trigger operation on the delete function item "-" corresponding to "member 2", the terminal presents prompt information "confirm the deletion of member 2", which is used to prompt whether to delete the target member from the target team, and as shown in FIG. 13C, in response to a deletion confirmation command (e.g., tapping the "confirm" button) triggered based on the prompt information, the terminal deletes member 2 from the target team.

[0087] When the delete function item indicates a one-to-many relationship with members (i.e., one delete function item corresponds to multiple members), the terminal presents a delete function item corresponding to the members in the target team, presents members for selection in response to a trigger operation on the delete function item, presents prompt information used to prompt whether to delete the target member from the target team in response to a selection confirmation operation on the target member, and deletes the target member from the target team and returns the target virtual resource to the target member in response to a delete confirmation command triggered based on the prompt information.

[0088] For example, refer to FIG. 14, which is a flowchart of deleting a target member provided by an embodiment of the present application. Here, the terminal presents a delete function item "-" corresponding to a member in the target team, as shown in FIG. 14A. As shown in FIG. 14B, in response to a trigger operation on the delete function item "-", presents members for selection, including member 1 and member 2; as shown in FIG. 14C, in response to a selection confirmation operation on the target member "member 2", presents prompt information "confirm the deletion of member 2", which is used to prompt whether to delete the target member from the target team; as shown in FIG. 14D, in response to a deletion confirmation command (e.g., tapping the "confirm" button) triggered based on the prompt information, deletes member 2 from the target team.

[0089] In some embodiments, after a member in the target team finishes interacting in the virtual scene, the terminal can present an interaction result corresponding to the virtual scene and output a receiving display process corresponding to the target virtual resource.

[0090] Here, refer to FIG. 15, which is a schematic diagram of a receiving and displaying process of a target virtual resource provided by an embodiment of the present application. After a member of the target team finishes an interaction in a virtual scene, the terminal can present an interaction result corresponding to the virtual scene, and output a receiving and displaying process corresponding to the target virtual resource. The receiving and displaying process is used to indicate acknowledgement (ACK) information for the target virtual resource. The output process can adopt various media display methods such as voice, video, animation, and text. For example, the received target virtual resource can be output in the form of voice broadcast, for example, receiving four flowers sent by XX, and further displaying an image of the target virtual resource, or receiving an animation. For example, the receiving message of the target virtual resource can be displayed by text such as "four flowers sent to YY".

[0091] In some embodiments, the terminal can disband the target team in the following manner: present a disband function item corresponding to the target team, and in response to a trigger operation on the disband function item, present disband prompt information, which is used to disband the target team and prompt that the target team has been disbanded.

[0092] Here, the terminal can further present a function item for disbanding the target team, and the creator of the target team can disband the target team through the function item for disbanding. When the terminal receives a trigger operation for the function item for disbanding, the terminal disbands the target team in response to the trigger operation, and at the same time presents disband prompt information, which is used to prompt the disbandment of the target team. In practical application, the disband prompt information can be displayed on the terminal interface of the team creator of the target team, and can also be displayed on the terminal interfaces of other team members in the target team. At the same time, the target virtual resource is sent to the creator when the team member joins the target team, so that the target virtual resource can be returned to the team member when the target team is disbanded.

[0093] For example, refer to FIG. 16, which is a flowchart of disbanding a target team provided by an embodiment of the present application. Here, the terminal presents a disbanding function item "disband" corresponding to the target team "play together in cooperation", as shown in FIG. 16A. As shown in FIG. 16B, in response to a trigger operation on the disbanding function item "disband", the terminal presents disbanding prompt information "The "play together in cooperation" team has been disbanded", which is used to disband the target team and prompt that the target team has been disbanded.

[0094] In some embodiments, when receiving an exit command for a target team triggered by a target member in the target team, the terminal can present exit prompt information, where the exit prompt information is used to prompt the target member to exit the target team.

[0095] Here, when the terminal receives an exit command for the target team triggered by the target member in the target team, the terminal can present exit prompt information, and the exit prompt information is used to prompt the target member to exit the target team. In practical application, the exit prompt information can be displayed on the terminal interface of the team creator of the target team, thereby prompting the team creator that the target member has exited the target team, and can also be displayed on the terminal interfaces of other team members in the target team, thereby prompting other members that the target member has exited the target team. At the same time, the target virtual resource is sent to the creator when the target member joins the target team, so that the target virtual resource can be returned to the target member when the target team is dissolved.

[0096] In some embodiments, an exit function item corresponding to the target team can be presented on the terminal interface of the team member who joined the target team. When receiving the trigger operation of the target member on the exit function item, the target member is controlled to exit the target team, and the exit prompt information is presented on the terminal interface of the target member. At the same time, the exit prompt information can also be synchronized to other members (including the team creator) in the target team, thereby prompting the target member to exit the target team according to the exit prompt information.

[0097] For example, refer to FIG. 17, which is a target team exit flow chart provided by an embodiment of the present application. Here, as shown in FIG. 17A, an exit function item "Exit" corresponding to the target team "Let's play together" is presented on the terminal interface of the team member "Member 1" who joined the target team. As shown in FIG. 17B, in response to the trigger operation of "Member 1" on the exit function item, prompt information "Confirm exit? After exit, the prepaid gift will be returned to the account" is presented, which is used to prompt whether to exit. As shown in FIG. 17C, when receiving an exit confirmation command triggered based on the prompt information, "Member 1" is controlled to exit the target team, and the exit prompt information "You have left the "Let's play together" team" is presented on the terminal interface of "Member 1". At the same time, the exit prompt information "Member 1 has left the 'Play Together' team" can be synchronized to other members (including the team creator) in the target team, thereby prompting the target member to leave the target team based on the exit prompt information. As shown in Figure D in Figure 17, this is the exit prompt information shown on the terminal interface of the team creator.

[0098] By applying the above embodiment of the present application, when receiving a creation command for a target team in a virtual scene, a team creation interface including at least one virtual resource is presented, and in response to a selection operation for the target virtual resource, the target virtual resource is determined as a joining condition for joining the target team, the joining condition is used to indicate that the corresponding sending object is determined as a member of the target team when receiving the transmitted target virtual resource, and the target team is created when receiving a confirmation command triggered according to the target virtual resource.

[0099] In this way, firstly, interaction can be performed in the virtual scene based on the created target team, and team organization and interaction in the virtual scene can be realized without adding friends, which can improve the efficiency of human-computer interaction and save processing resources. Secondly, the team creator can customize the joining conditions for joining the target team by selecting the displayed virtual resources, which not only makes the setting of team joining conditions more diverse, but also makes it easier to realize and improves processing efficiency.

[0100] A method for joining a team in a virtual scene provided by an embodiment of the present application will be described below. In some embodiments, the method for joining a team in a virtual scene provided by an embodiment of the present application may be performed solely by a server or a terminal, or may be performed jointly by a server and a terminal. The method for joining a team in a virtual scene provided by an embodiment of the present application will be described below by taking the method for joining a team in a virtual scene provided by an embodiment of the present application as an example performed by a terminal. As shown in FIG. 18, FIG. 18 is a flowchart of the method for joining a team in a virtual scene provided by an embodiment of the present application, and the method for joining a team in a virtual scene provided by an embodiment of the present application includes steps 201 to 202.

[0101] Step 201: The terminal presents a joining function entry of a target team in a virtual scene, and presents the joining conditions of the target team.

[0102] Here, the joining condition is used to indicate that when transmitting the target virtual resource to the creating object of the target team, the corresponding transmitting object is determined as a member of the target team.

[0103] Here, a client supporting team creation in a virtual scene is installed in the terminal, and the client may be a client supporting a virtual scene (e.g., a game client), or may be a client integrating a team creation function in a virtual scene (e.g., an instant messaging client, a live client, a team organization client, etc.). When a user opens a client in a terminal and the terminal operates the client, the user can create a target team in a virtual scene in the client, and the target team is used for members in the target team to interact in the virtual scene, for example, for members of the target team to play a game.

[0104] When the terminal completes the creation of a target team in the virtual scene based on the creation method of a team in the virtual scene provided by the above embodiment, the terminal presents a joining function entry corresponding to the target team in the virtual scene, and at the same time presents joining conditions corresponding to the target team. The joining conditions are used to indicate that the corresponding sending object is determined as a member of the target team when sending the target virtual resource to the creation object corresponding to the target team. For example, the joining conditions may be "send four virtual flowers to join".

[0105] In practical application, the joining function entry corresponding to the target team may be team joining invitation information, for example, team joining invitation information "Let's play together", and the joining function item corresponding to the target team may be, for example, a joining button, and at the same time, presents corresponding joining conditions, for example, "You can join by sending four virtual flowers".

[0106] Step 202: In response to a trigger operation on the join function entry, transmit a target virtual resource and join the target team.

[0107] In practical applications, a user performs a trigger operation (such as single tap, double tap, long press, etc.) on the joining function entry to send the target virtual resource, and in some embodiments, when the terminal receives the trigger operation on the joining function entry, the terminal directly sends the target virtual resource to join the target team. In other embodiments, when the terminal receives the trigger operation on the joining function entry, the terminal responds to the trigger operation by presenting prompt information used to prompt whether to send the target virtual resource. In practical applications, the prompt information may correspond to a "confirm" button used to trigger a sending confirmation command and a "cancel" button used to trigger a sending cancellation command, so that the user can perform corresponding processing according to the prompt information, and thus it is easy to confirm whether to send the target virtual resource.

[0108] Here, when a sending confirmation command is received based on the prompt information, the target virtual resource is sent to the creation object corresponding to the target team, and at the same time, joins the target team, thereby providing the members in the target team to interact in the virtual scene in the form of the team, for example, providing the members of the target team to play a game.

[0109] For example, refer to FIG. 19, which is a flowchart of joining a target team in a virtual scene provided by an embodiment of the present application. Here, as shown in FIG. 19A, the terminal presents a joining function entry of a target team in a virtual scene, and the joining function entry of the target team may be team joining invitation information, for example, team joining invitation information "join a cooperative play team and let's play cooperatively together", and presents a joining condition corresponding to the target team, "you can join if you send four virtual flowers". As shown in FIG. 19B, in response to a trigger operation on the joining function entry, presents prompt information "confirm to join by sending four virtual flowers", which is used to prompt whether to send the target virtual resource, and a corresponding "confirm" button, which is used to trigger a sending confirmation command, and a "cancel" button, which is used to trigger a sending cancellation command. As shown in FIG. 19C, based on the prompt information, when receiving a sending confirmation command, the terminal sends the target virtual resource and joins the target team, and presents my team "cooperative play team".

[0110] By applying the above embodiment of the present application, when receiving a creation command for a target team in a virtual scene, a team creation interface including at least one virtual resource is presented, and in response to a selection operation for the target virtual resource, the target virtual resource is determined as a joining condition for joining the target team, the joining condition is used to indicate that the corresponding sending object is determined as a member of the target team when receiving the transmitted target virtual resource, and the target team is created when receiving a confirmation command triggered according to the target virtual resource. In this way, firstly, interaction can be performed in the virtual scene based on the created target team, and team organization and interaction in the virtual scene can be realized without adding friends, which can improve the efficiency of human-computer interaction and save processing resources. Secondly, the team creator can customize the joining conditions for joining the target team by selecting the displayed virtual resources, which not only makes the setting of team joining conditions more diverse, but also makes it easier to realize and improves processing efficiency.

[0111] Hereinafter, an exemplary application of the embodiments of the present application in one practical application scene will be described, taking the virtual scene as a game scene as an example.

[0112] The interpretation of the nouns in relation to the embodiments of the present application includes the following:

[0113] 1) Cooperative play with friends in games: A gaming term that refers to the ability to communicate by voice or face-to-face when playing a game. Hereinafter, depending on the context, it may also be expressed as "playing cooperatively with friends," "playing in cooperation," or simply "cooperative play."

[0114] 2) Gift Reward: This refers to the process in which users in the network give each other virtual gifts and experience the corresponding effects after giving them.

[0115] In related technologies, when creating a team to be used for interaction in a virtual scene, team formation needs to be realized by adding friends in the virtual scene client, which is a complicated process and causes low efficiency of human-computer interaction. In addition, the conditions for joining the formed team (for example, sending a joining request, waiting, and then joining after obtaining consent) are fixed and monotonous, and cannot be customized by the team creator.

[0116] Based on this, the embodiments of the present application provide a method for creating and joining a team in a virtual scene, thereby solving at least the above problems. In some embodiments, based on the game team organization tool of a platform (e.g., a platform that supports the creation of a game team) and the onboarding ability of game data, in combination with the reward ability of virtual resources (e.g., virtual gifts), it supports users to set the joining conditions of other members when creating a game team (i.e., realize the joining of the team by giving virtual resources to the creator). In practical application, after a team member joins a team, the virtual resources will be frozen in the background, and when the game game ends, the process of giving or returning the virtual resources is completed according to the result of the game game.

[0117] In this way, the game account data and the team organization platform data are integrated, and the members who join the created team can be directly drawn into the same ranks in the game, without the need to add the user's game friends, which simplifies the operation and improves the processing efficiency. In addition, when creating a team, the team creator can customize the criteria for other users to join the team, and customize the number of virtual gifts to be given and the contents of the virtual gifts, which makes the organization more flexible.

[0118] Next, starting from the product side, a method for creating and joining a team in a virtual scene provided by an embodiment of the present application will be described.

[0119] First, creating a gift team (i.e., the target team mentioned above).

[0120] 1) The team formation platform obtains the user's account and character information in the game platform according to the user's login status (e.g., an account of an instant messaging client).

[0121] 2) In a pre-created group (e.g., live room, group chat, etc.), a user can plan to start a game team formation for a user from the resource card of the user in the group. In some embodiments, a "Team Formation" button on the resource card can be tapped to trigger a target team creation command, and the user can further trigger a target team creation command in the group's team formation entry "Team Creation."

[0122] 3) Please refer to Figures 8 to 10. Here, when a creation command for a target team is received, in the team creation interface, a joining condition can be set, that is, whether a member needs to give a gift to join the target team. After the joining condition setting function is turned on, select a target virtual resource from the presented virtual resource (i.e., virtual gift) list and the corresponding target quantity, and then tap the "Create Now" button to complete the creation of the target team.

[0123] 4) After the user taps "Create Now" and creates the target team, a team participation invitation information "Let's play together" is sent to the chat area of ​​the room, as shown in FIG. 7 C, and can be seen by users in the room. Then, as shown in FIG. 11, for the team creator, the creator can turn on the game of the target team by presenting the "Start Game" button, as shown in FIG. 11 A. Then, as shown in FIG. 11 B, enter the game APP, and after turning on the game, the team creator can return to the team organization platform to check while waiting for other users to join. At this time, the user can also tap the "Enter Game" button (shown in FIG. 11 C) to re-enter the game APP. After the game interaction is finished, the user returns to the team organization platform, as shown in FIG. 15, and the team organization platform displays the interaction result, the effect of the virtual resource gift, and the message, etc.

[0124] Here, as shown in Fig. 12, a "Start Game" button is presented in the floating window, and at the same time, member information of the target team, such as the member's avatar, is further presented in the floating window, and the user can tap the member's avatar to view the corresponding user's information. At the same time, folding and unfolding commands for the floating window can be triggered to fold and unfold the floating window.

[0125] 5) As shown in Figures 13 and 14, a delete function for a member in the target team is further provided, and when a delete command for a member is received, prompt information is presented for prompting whether to delete the member, and when a delete confirmation command triggered based on the prompt information is received, the member is deleted from the target team.

[0126] Second, join the gift team (i.e., the target team) and complete a game interaction match.

[0127] 1) As shown in Fig. 19, when other users join the target team, they are prompted to gift virtual resources according to the joining conditions of the target team. After the gift is successfully given, the gift is frozen and bound in the target team, and the user is automatically added to the chat room of the target team in the platform. The creator starts "start game" from the chat room, and the members are drawn into the same team-organizing room in the game to start the game interaction match.

[0128] 2) After the game interaction game is ended, as shown in FIG. 15, automatically complete the process of sending the frozen virtual gift within the target team to the team creator, and display the gift effect and the gift sending message in the team chat room.

[0129] 3) If the gift team has not completed the game and the user leaves the team midway, the frozen gifts will be automatically returned to the team members, and the user will be prompted to leave, as shown in FIG. 17.

[0130] 4) After the team creator disbands the target team, as shown in FIG. 16, present the target team disbanding prompt information, and at the same time return the target virtual gifts of the members who joined the target team to the corresponding members.

[0131] Next, from the technical side, we will continue to explain how to create and join a team in a virtual scene provided by an embodiment of the present application, including the following:

[0132] First, create a gift team.

[0133] 1) When a game character bound to user uid_1 is created, eligibility to create the character is determined according to predetermined rules.

[0134] 2) If the creation qualifications are met, the team creation page is launched. The creation page supports team attribute and joining criteria configuration, and supports setting whether to turn on teammate joining by gift. After turning it on, the terminal requests in the background to retrieve the selectable gift list.

[0135] 3) When you tap "Create Complete", the created configuration content is sent to the background. The background automatically generates team id_1 and sets the binding association qualification judgment parameters according to the settings.

[0136] Second, give a gift and join the gift team.

[0137] 1) A user uid_2 triggers joining the id_1 team, the terminal transmits the user's game account and team id to the background, and the background queries the bound game characters according to uid_2. If the conditions of the id_1 team are met, it determines whether the id_1 team is a gift team, and if so, notifies the terminal to prompt and display the requested gift content and quantity in a pop-up window.

[0138] 2) When the user selects gift, the terminal requests the background to perform a deduction process. The background determines the account balance according to uid_2, and if the balance is greater than or equal to the gift price request, it deducts the balance to generate order num_1, and the state is running, associated with team id_1, and binds uid_1 to the id_1 team, and notifies the terminal of successful joining. The terminal starts the team chat room of id_1. If it determines that the balance is insufficient, it notifies the terminal of an error, and the terminal starts the charge process.

[0139] Third, complete the gift giving.

[0140] 1) A user in a team triggers a request to enter a game, and the background determines whether the team is associated with a room id in the game. If not, it calls the game interface to obtain the game room id_3, combines id_3 with the team user id information to form a URL and issues it to the terminal. The terminal launches the game client according to the URL, and the game client puts the user into the game room of the corresponding id_3 according to the protocol, thus simplifying the process of forming a team and sending it to the game.

[0141] 2) After the game ends, notify the background of the change in the status of team id_1. The background changes the team status and at the same time changes the status of order num_1, completes the order and increases the gift income in the account of user uid_2, and at the same time pushes the gift giving effect and message to the terminal chat room.

[0142] In some embodiments, refer to FIG. 20, which is a flowchart of a method for creating and joining a team in a virtual scene provided by an embodiment of the present application, including steps 1 to 37.

[0143] Step 1: User A triggers a creation order to the target team on the first client, Here, the first client corresponds to user A, and the second client corresponds to user B, and both have integrated functions for creating a team for a virtual scene.

[0144] Step 2: The first client requests the create page configuration items from the background.

[0145] Step 3: The background returns the setting items and the default value gift list to the first client.

[0146] Step 4: The first client displays the creation settings page, Here, the creation setting interface may include setting items returned from the background, default value gift list, and the like.

[0147] Step 5: User A sets the ride conditions on the first client, i.e., selects gifts and quantities, and taps the Create button.

[0148] Step 6: The first client uploads user A's uid_1 to the background and requests the creation of the target team.

[0149] Step 7: The background searches for the game material associated with uid_1.

[0150] Step 8: The background determines whether user A corresponding to uid_1 meets the team creation qualifications.

[0151] Step 9: Background creates team id_1 (i.e., the target team).

[0152] Step 10: The background returns notification of successful creation of the target team to the first client.

[0153] Step 11: The first client presents the team panel of the target team.

[0154] Step 12: User A waits for another user B to join the target team.

[0155] Step 13: User A triggers a collapse command for the team panel on the first client.

[0156] Step 14: The first client shrinks the team panel to the specified area of ​​the screen.

[0157] Step 15: User A triggers a game start command on the first client, and the first client sends the game start command to the background.

[0158] Step 16: The background calls the game interface to create a formation room id_3 in the game.

[0159] Step 17: The background generates a URL corresponding to the formation room and returns it to the first client.

[0160] Step 18: The first client launches the game client via the URL.

[0161] Step 19: User A triggers a game start command in the game client.

[0162] Step 20: The background returns a notification of successful target team creation to the second client.

[0163] Step 21: The second client pushes an invitation card for the id_1 target team.

[0164] Step 22: User B taps the invitation card to trigger a joining command to the target team.

[0165] Step 23: The second client uploads user B's uid_2 and target team id_1 in the background.

[0166] Step 24: The background queries for game materials associated with id_2.

[0167] Step 25: The background inquires about the joining conditions for joining team id_1.

[0168] Step 26: The background determines whether team id_1 is a gift team, and if YES, returns a message to the second client that team id_1 is a gift team.

[0169] Step 27: The second client launches a gift popup window for team id_1.

[0170] Step 28: User B triggers a presentation order for the gift on the second client.

[0171] Step 29: The second client uploads user B's uid_2 and team id_1 in the background.

[0172] Step 30: The background determines whether User B's account balance is sufficient; if YES, execute step 31;

[0173] Step 31: The background completes the appropriate debits for the given gifts and generates the order.

[0174] Step 32: The second client launches a chat room corresponding to the target team and provides it to User B.

[0175] Step 33: User B waits for User A to start a game play.

[0176] Step 34: The first client and the second client return a notification that the game interaction game is finished to the background.

[0177] Step 35: The background makes the change of the order status and completes crediting the gift to User A's account.

[0178] Step 36: The background sends a notification of the gift deposit to the first client.

[0179] Step 37: The first client presents the effect and message of the gift giving.

[0180] By applying the above embodiment of the present application, the members who join the created team can be directly drawn into the same line-up in the game scene, without the need to add the user's game friends, which simplifies the operation and improves the processing efficiency. In addition, when creating a team, the team creator can customize the criteria for other users to join the team, customize the number of virtual gifts that need to be given, and the content of the virtual gifts, which makes the configuration more flexible and encourages the team creator (e.g., game streamer) to improve the service quality.

[0181] The following continues to describe an exemplary structure in which the implementation of the team creation device 555 in the virtual scene provided by the embodiment of the present application is a software module. In some embodiments, as shown in FIG. 2, the software modules in the team creation device 555 in the virtual scene stored in the memory 550 include: a first presentation module 5551 configured to present at least one virtual resource for selection in a team creation interface in response to a creation command for a target team in the virtual scene; A determination module 5552 configured to determine, in response to a selection operation on a target virtual resource, the target virtual resource as a joining condition for joining the target team, Wherein, the joining condition is used to instruct a corresponding sending object to be determined as a member of the target team when receiving the sent target virtual resource; and a creation module 5553 configured to create the target team in response to a confirmation command triggered based on the joining conditions.

[0182] In some embodiments, the first presentation module 5551 further presents a first team-created entry of at least one candidate virtual scene, the at least one candidate virtual scene including the virtual scene; and configured to receive a creation command for a target team in the virtual scene in response to a trigger operation on a first team creation entry in the virtual scene.

[0183] In some embodiments, the first presentation module 5551 further presents a second team-created entry of the virtual scene; presenting at least one candidate object for selection in response to a trigger operation on the second team creation entry; and receiving, in response to a selection confirmation operation for the target candidate object, a creation command for a target team corresponding to the target candidate object in the virtual scene.

[0184] In some embodiments, the first presentation module 5551 further presents a third team creation entry in a resource card interface of the target object; receiving a creation command for a target team in the virtual scene in response to a trigger operation on the third team creation entry; A team-building invitation is sent to the target object, and the team-building invitation is used to invite the target object to join the target team.

[0185] In some embodiments, the first presentation module 5551 further creates a group of the virtual scene and presents a fourth team creation entry in a group interface of the group; and configured to receive, in response to a trigger operation on the fourth team creation entry, a creation command for a target team in the virtual scene.

[0186] In some embodiments, the first presentation module 5551 is further configured to create a group corresponding to the virtual scene in a client interface different from an application of the virtual scene; Here, the group includes at least one object other than a current object, and the object and the current object have a social related relationship in the application.

[0187] In some embodiments, the first presentation module 5551 further presents a session interface for the group; sending and presenting a team joining invitation for the target team in a session interface of the group; Here, the team joining invitation information is used to invite the object in the group to join the target team.

[0188] In some embodiments, the first presentation module 5551 further presents a condition setting function switch; In response to a trigger operation on the condition setting function switch, a joining condition setting function for the target team is turned on.

[0189] The first presentation module 5551 is further configured to present at least one virtual resource for selection in the team creation interface when a joining condition setting function for the target team is on.

[0190] In some embodiments, the first presentation module 5551 further presents a condition setting function switch corresponding to the target team in the team creation interface; Alternatively, the condition setting function switch may be presented in a setting interface for a virtual scene.

[0191] In some embodiments, the determination module 5552 further presents a quantity setting function item corresponding to the target virtual resource in response to a selection operation for a target virtual resource in the at least one virtual resource; receiving a target quantity set for the target virtual resource based on the quantity setting function item; and determining the target quantity of target virtual resources as a joining condition for joining the target team.

[0192] In some embodiments, the first presentation module 5551 further presents an on-function entry of the virtual scene; presenting a scene entry interface of the virtual scene in response to a trigger operation on the on-function entry; and configured to control a member who joined the target team to enter the virtual scene when receiving a virtual scene entry command triggered based on the scene entry interface.

[0193] In some embodiments, the first presentation module 5551 is further configured to present an on-function entry of the virtual scene by a floating window; The first presentation module 5551 further presents a folding function item of the floating window; When a trigger operation on the collapse function item is received, the floating window is collapsed into a floating window expand function item; Here, the floating window expanding function item is used to expand the floating window and re-present the on function entry when a floating window expanding command triggered based on the floating window expanding function item is received.

[0194] In some embodiments, the first presentation module 5551 further returns an interface to an interface corresponding to the on-function entry when receiving an interface return operation on the scene entry interface before controlling the member who joined the target team to enter the virtual scene; presenting an entry function item corresponding to the virtual scene in an interface corresponding to the on-function entry; The scene entry interface is presented again when a trigger operation for the entry function item is received.

[0195] In some embodiments, the first presentation module 5551 further presents a delete function item corresponding to the members in the target team; presenting prompt information in response to a trigger operation on the delete function item, the prompt information being used to prompt whether or not to delete the member from the target team; and configured to remove the member from the target team and return the target virtual resource to the member in response to a confirm removal command triggered based on the prompt information.

[0196] In some embodiments, the first presentation module 5551 further presents an interaction result corresponding to the virtual scene after the members of the target team finish interacting in the virtual scene; and The receiving device is configured to output a receiving indication process corresponding to the target virtual resource. In some embodiments, the first presentation module 5551 further presents a disbanding function item corresponding to the target team; In response to a trigger operation on the disband function item, the target team is disbanded, and disband prompt information is presented for prompting that the target team has been disbanded.

[0197] In some embodiments, the first presentation module 5551 is further configured to present an exit prompt information when receiving an exit command for the target team triggered by a target member in the target team; Here, the exit prompt information is used to prompt the target member to exit the target team.

[0198] In some embodiments, the first presentation module 5551 is further configured to present disbanding prompt information used to disband the target team and prompt the target team that has been disbanded in response to a trigger operation on the disbanding function item.

[0199] In some embodiments, the first presentation module 5551 is further configured to present an exit prompt information when receiving an exit command for the target team triggered by a target member in the target team; Here, the exit prompt information is used to prompt the target member to exit the target team.

[0200] By applying the above embodiment of the present application, when receiving a creation command for a target team in a virtual scene, a team creation interface including at least one virtual resource is presented, and in response to a selection operation for the target virtual resource, the target virtual resource is determined as a joining condition for joining the target team, the joining condition is used to indicate that the corresponding sending object is determined as a member of the target team when receiving the transmitted target virtual resource, and the target team is created when receiving a confirmation command triggered according to the target virtual resource. In this way, firstly, interaction can be performed in the virtual scene based on the created target team, and team organization and interaction in the virtual scene can be realized without adding friends, which can improve the efficiency of human-computer interaction and save processing resources. Secondly, the team creator can customize the joining conditions for joining the target team by selecting the displayed virtual resources, which not only makes the setting of team joining conditions more diverse, but also makes it easier to realize and improves processing efficiency.

[0201] The following continues to describe the joining device of the team in the virtual scene provided by the embodiment of the present application. A second presentation module configured to present a joining function entry corresponding to a target team in the virtual scene and present joining conditions corresponding to the target team, A second presenting module, wherein the joining condition is used to instruct a corresponding sending object to be determined as a member of the target team when sending the target virtual resource to a creation object corresponding to the target team; and a joining module configured to transmit the target virtual resource in response to a trigger operation on the join function entry and join the target team.

[0202] In some embodiments, the apparatus further includes a third presentation module configured to present prompt information used to prompt whether to transmit the target virtual resource in response to a trigger operation on the subscription function entry; The joining module is further configured to send the target virtual resource and join the target team upon receiving a sending confirmation command based on the prompt information.

[0203] By applying the above embodiment of the present application, when receiving a creation command for a target team in a virtual scene, a team creation interface including at least one virtual resource is presented, and in response to a selection operation for the target virtual resource, the target virtual resource is determined as a joining condition for joining the target team, the joining condition is used to indicate that the corresponding sending object is determined as a member of the target team when receiving the transmitted target virtual resource, and the target team is created when receiving a confirmation command triggered according to the target virtual resource. In this way, firstly, interaction can be performed in the virtual scene based on the created target team, and team organization and interaction in the virtual scene can be realized without adding friends, which can improve the efficiency of human-computer interaction and save processing resources. Secondly, the team creator can customize the joining conditions for joining the target team by selecting the displayed virtual resources, which not only makes the setting of team joining conditions more diverse, but also makes it easier to realize and improves processing efficiency.

[0204] An embodiment of the present application further provides an electronic device, the electronic device comprising: a memory configured to store executable instructions; and a processor configured to implement the methods provided by the embodiments of the present application when executing the executable instructions stored in the memory.

[0205] The present application further provides a computer program product or a computer program, the computer program product or the computer program including computer instructions stored in a computer readable storage medium, a processor of a computing device reading the computer instructions from the computer readable storage medium, and the processor executing the computer instructions causes the computing device to perform the method provided by the present application.

[0206] The embodiments of the present application further provide a computer-readable storage medium having executable instructions stored thereon, the executable instructions, when executed by a processor, implementing the methods provided by the embodiments of the present application.

[0207] In some embodiments, the computer-readable storage medium may be a memory such as Read-Only Memory (ROM), Random Access Memory (RAM), Erasable Programmable Read-Only Memory (EPROM), Electrically Erasable Programmable Read-Only Memory (EEPROM), Flash memory, magnetic surface memory, optical disk, or CD-ROM, or may be any type of device including one or any combination of the above memories.

[0208] In some embodiments, the executable instructions may take the form of a program, software, software module, script, or code, programmed in any type of programming language (including compiled or interpreted languages, or declarative or procedural languages), and may be arranged in any form, including as a separate program or as a module, component, subroutine, or other unit suitable for use in a computing environment.

[0209] By way of example, the executable instructions can, but do not necessarily, correspond to a file in a file system and may be stored in part of a file that stores other programs or data, such as in one or more scripts in a HyperText Markup Language (HTML) document, in a single file dedicated to the program under consideration, or in multiple shared files (e.g., a file in which one or more modules, subroutines, or code portions are stored).

[0210] As an example, the executable instructions may be arranged to be executed on one computing device, or on multiple computing devices located at one location, or on multiple computing devices distributed across multiple locations and interconnected by a communications network.

[0211] The above is merely an embodiment of the present application and is not used to limit the scope of protection of the present application. Any modifications, equivalent replacements, improvements, etc. made within the spirit and scope of the present application are all included in the scope of protection of the present application. [Explanation of symbols]

[0212] 300 Network 400 terminals 500 Electronic equipment 510 Processor 520 Network Interface 530 User Interface 531 Output Device 532 Input Device 540 Bus System 550 Memory 555 Team Creation Device 5551 First Presentation Module 5552 Decision Module 5553 Creation Module

Claims

1. 1. A method for creating a team in a virtual scene, executed by an electronic device, comprising: presenting at least one virtual resource for selection in a team creation interface in response to a creation command for a target team in the virtual scene; In response to a selection operation on a target virtual resource that is a joining condition for a target team among the at least one virtual resource, determining the target virtual resource as a joining condition for joining the target team, The joining condition is used to instruct the electronic device to determine a corresponding sending object as a member of the target team when the electronic device receives the target virtual resource sent by the user who joins the target team; the target virtual resource includes at least one of a virtual gold coin and a virtual gift; creating the target team in response to a confirmation command triggered based on the joining conditions; A method comprising:

2. The method comprises: submitting a first team creation entry of at least one candidate virtual scene, the at least one candidate virtual scene including the virtual scene; receiving the creation command in response to a trigger operation on a first team creation entry of the virtual scene; The method of claim 1 further comprising:

3. The method comprises: submitting a second team-created entry of the virtual scene; presenting at least one candidate object for selection in response to a trigger operation on the second team creation entry; receiving a command to create a target team corresponding to the target candidate object in response to a selection confirmation operation for the target candidate object; The method of claim 1 further comprising:

4. The method comprises: presenting a third team creation entry in a resource card interface of the target object, the resource card interface indicating at least one of a name, an identifier, and a gender of the target object; receiving a creation command for a target team in the virtual scene in response to a trigger operation on the third team creation entry; sending a team-building invitation to the target object, the team-building invitation being used to invite the target object to join the target team; The method of claim 1 further comprising:

5. The method comprises: creating a group corresponding to the virtual scene and presenting a fourth team creation entry in a group interface of the group; receiving a creation command for a target team in the virtual scene in response to a trigger operation on the fourth team creation entry; The method of claim 1 further comprising:

6. creating a group corresponding to the virtual scene and presenting a fourth team creation entry in a group interface of the group, creating a group corresponding to the virtual scene in a client interface separate from an application of the virtual scene; The group includes at least one object other than a current object that is a creator of the group, and the at least one object and the current object have a social related relationship in the application. The method according to claim 5.

7. After the step of creating the target team in response to a confirmation command triggered based on the joining conditions, the method further comprises: presenting a session interface for the group; presenting team participation invitation information corresponding to the target team in a session interface of the group; Further comprising: The team joining invitation information is used to invite the object in the group to join the target team. The method according to claim 5.

8. Prior to the step of presenting at least one virtual resource for selection in a team creation interface in response to a creation command for a target team in the virtual scene, the method further comprises: Presenting a condition setting function switch; turning on a joining condition setting function for the target team in response to a trigger operation on the condition setting function switch; Further comprising: presenting at least one virtual resource for selection in a team creation interface in response to a creation command for a target team in the virtual scene, the step of: presenting at least one virtual resource for selection when a joining condition setting function for the target team is on; The method of claim 1.

9. The step of presenting a condition setting function switch includes: Presenting a condition setting function switch for the target team in a team creation interface for the target team; or presenting the condition setting function switch in a setting interface of a virtual scene; The method according to claim 8.

10. The step of determining the target virtual resource as a joining condition for joining the target team in response to a selection operation on the target virtual resource includes: presenting a quantity setting function item for the target virtual resource in response to a selection operation for the target virtual resource; receiving a target quantity set for the target virtual resource based on the quantity setting feature; determining the target quantity of target virtual resources as a joining condition for joining the target team; The method of claim 1 , comprising:

11. After the step of creating the target team in response to a confirmation command triggered based on the joining conditions, the method further comprises: presenting an on-function entry of the virtual scene; presenting a scene entry interface of the virtual scene in response to a trigger operation on the on-function entry; Controlling a member who joined the target team to enter the virtual scene when receiving a virtual scene entry command based on the scene entry interface; The method of claim 1 further comprising:

12. The step of presenting an on-function entry of the virtual scene includes: presenting an on-function entry of the virtual scene by a floating window; The method comprises: presenting a folding function item of the floating window; folding the floating window into an expand floating window function item when a trigger operation on the collapse function item is received; Further comprising: The floating window expanding function item is used for expanding the floating window and re-presenting the on function entry when receiving a floating window expanding command triggered according to the floating window expanding function item; The method of claim 11.

13. The method comprises: before controlling a member who joined the target team to enter the virtual scene, returning an interface to an interface corresponding to the on-function entry when receiving an interface return operation on the scene entry interface; presenting an entry function item of the virtual scene in an interface corresponding to the on-function entry; presenting the scene entry interface again when a trigger operation for the entry function item is received; The method of claim 11 further comprising:

14. After the step of creating the target team in response to a confirmation command triggered based on the joining conditions, the method further comprises: presenting a deletion function item of a member in the target team; presenting prompt information used to prompt whether or not to delete the member from the target team in response to a trigger operation on the delete function item; in response to a deletion confirmation command triggered based on the prompt information, removing the member from the target team and returning the target virtual resource to the member; The method of claim 1 further comprising:

15. The method comprises: presenting an interaction result of the virtual scene after the members of the target team finish interacting in the virtual scene; outputting the receiving indication of the target virtual resource; The method of claim 1 further comprising:

16. After the step of creating the target team in response to a confirmation command triggered based on the joining conditions, the method further comprises: presenting a disbanding function item corresponding to the target team; responding to a trigger operation on the disband function item, disbanding the target team and presenting disband prompt information used to prompt the target team that has been disbanded; The method of claim 1 further comprising:

17. The method comprises: presenting an exit prompt information when receiving an exit command for the target team triggered by a target member in the target team; The exit prompt information is used to prompt the target member to exit the target team. The method of claim 1.

18. 1. A method for joining a team in a virtual scene, performed by an electronic device, comprising: Present a joining function entry of a target team in a virtual scene and present a joining condition of the target team, The joining condition is used for instructing, when a user of the electronic device sends at least one target virtual resource, which is a joining condition of the target team, to a creation object of the target team, to determine the corresponding sending object as a member of the target team; The target virtual resource includes at least one of a virtual gold coin and a virtual gift. Steps and transmitting the target virtual resource in response to a trigger operation on the join function entry and joining the target team; Including,how to join a team in a virtual scene.

19. A team creation device in a virtual scene, comprising: a first presentation module configured to present at least one virtual resource for selection in a team creation interface in response to a creation command for a target team in the virtual scene; A determination module configured to determine a target virtual resource as a joining condition for joining the target team in response to a selection operation on a target virtual resource among the at least one virtual resource, the target virtual resource being a joining condition for the target team, the determination module comprising: The joining condition is used to instruct the team creation device to determine a corresponding sending object as a member of the target team when the team creation device receives the target virtual resource sent by the user who joins the target team; The target virtual resource includes at least one of a virtual gold coin and a virtual gift. A decision module; a creation module configured to create the target team in response to a confirmation command triggered based on the joining conditions; 13. An apparatus comprising:

20. A joining device of a team in a virtual scene, A second presentation module configured to present a joining function entry of a target team in a virtual scene and to present a joining condition of the target team, The joining condition is used for instructing, when a user of the joining device sends at least one virtual resource, which is a target virtual resource that is a joining condition of the target team, to a creation object of the target team, to determine the corresponding sending object as a member of the target team; The target virtual resource includes at least one of a virtual gold coin and a virtual gift. A second presentation module; and a joining module configured to transmit the target virtual resource in response to a trigger operation on the joining function entry and join the target team; A joining device for a team in a virtual scene, comprising:

21. An electronic device, comprising: a memory configured to store executable instructions; A processor configured to implement the method of any one of claims 1 to 18 when executing executable instructions stored in said memory; Including electronic devices.

22. A computer program adapted to implement the method according to any one of claims 1 to 18, when the computer program is executed by a processor.

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