Gaming Machines

By introducing multiple units and units into the game console and dynamically adjusting the game state, the problem of not being able to optimize the player experience in the existing technology is solved, and more advantageous game control and continuous player attracting effect are achieved.

JP7627546B2Active Publication Date: 2025-02-06SANKYO CO LTD
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Patent Information

Application Number
JP2020026574
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2020-02-19
Publication Date
2025-02-06
Estimated Expiration
2040-02-19

AI Technical Summary

Technical Problem

Existing game consoles cannot effectively control the player's status under specific conditions, resulting in insufficient optimization of control and affecting the player's experience.

Method used

By introducing a game decision unit, a normal state control unit, a first and second judgment unit, a favorable state determination unit, a favorable state control unit, a set value setting unit, a performance control unit and a segment control unit, the game state is dynamically adjusted according to game results and changes in conditions to ensure that a more favorable gaming experience is provided under specific conditions.

Benefits of technology

It realizes dynamic adjustment of game status under specific conditions, improves player experience, ensures that the game can continue to attract players, and avoids confusion in performance differences due to changes in setting values.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

To provide a game machine that is improved regarding control when the control is not performed to a state advantageous to a player.SOLUTION: A degree of advantage regarding a normal state may differ between when an internal lottery in a game next to a game in which the remaining point becomes 0 results in a CZ lottery non-object combination and when a CZ lottery results in a non-winning in a normal state. While an initial performance is continued even if a period of the N-th cycle of a scenario is completed if recovering from the middle of the N-th cycle of a scenario before power interruption when power supply is resumed, a normal performance corresponding to the first cycle is executed following completion of the 0-th cycle of a scenario and start of the first cycle of a scenario when shifting to a setting change state, initializing a control state, and starting from the beginning of the 0-th cycle of a scenario following a shift to an advantageous section.SELECTED DRAWING: Figure 10
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Description

[Technical field]

[0001] The present invention relates to gaming machines such as pachinko machines and slot machines. [Background technology]

[0002] One type of gaming machine that has been proposed is one that, when the number of games played reaches a specified number, executes an AT lottery to determine whether or not to control the AT to a level advantageous to the player (see, for example, Patent Document 1). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] JP 2016-73532 A Summary of the Invention [Problem to be solved by the invention]

[0004] In a gaming machine such as that described in Patent Document 1, which is configured to be controllable to a state advantageous to the player when certain conditions are met, there is room for improvement in terms of control when the state is not controlled to be advantageous to the player.

[0005] An object of the present invention is to provide a gaming machine with improved control in the event that control is not performed in a state advantageous to the player. [Means for solving the problem]

[0006] The gaming machine of claim 1 comprises: In a gaming machine for playing a game, A game determination means for making a decision regarding a game for each unit game; A normal state control means for controlling the device to a normal state; A first determination means for performing a first determination as to whether or not a result determined by the game determination means in a unit game after a specific condition is established in the normal state is a specific result after the specific condition is established; an advantageous state determination means for determining whether or not to control the state to an advantageous state that is more advantageous than the normal state when the specific result is determined in the first determination; A second determination means for performing a second determination as to whether or not the advantageous state determination means has determined that the control should be made to the advantageous state; an advantageous state control means for controlling the game to the advantageous state when it is determined in the second determination that the game is to be controlled to the advantageous state; A set value setting means for selecting and setting one of a plurality of set values ​​having different advantageous degrees for a player; A performance control means for controlling the performance; A section control means capable of controlling a normal section and an advantageous section; Equipped with When it is determined in the first determination that the result is not the specific result, control is made to the normal state; When it is determined in the second determination that the control to the advantageous state has not been determined, control to the normal state; When the first determination is determined not to be the specific result and the state is controlled to the normal state, than When it is determined in the second determination that the control to the advantageous state has not been determined and the control to the normal state has been performed, is better, The advantage regarding the normal state is It will be advantageous , The performance control means is capable of changing the performance when a predetermined period has elapsed in the normal state, When the set value is set by the set value setting means, the predetermined period is started from the beginning, The performance control means executes a predetermined performance in which the elapsed time from the beginning of the predetermined period cannot be specified even when the power supply is started and the predetermined period starts halfway through the predetermined period, or when the set value is set by the set value setting means and the predetermined period starts from the beginning. death, When a set value is set by the set value setting means, the set value is controlled to the normal interval, and the predetermined period is started from the beginning by controlling the set value to the advantageous interval from the normal interval, The performance control means starts the predetermined performance from the normal section when a set value is set by the set value setting means and the predetermined period starts from the beginning, and continues the predetermined performance when the set value is controlled to the advantageous section and the predetermined period starts from the beginning; The average number of unit games from the normal period to the advantageous period is less than the number of unit games required for the predetermined period. It is characterized by the following. According to this feature, when a specific condition is met in a normal state, a first judgment determines that a specific result has been reached, and a second judgment determines that a decision has been made to control to an advantageous state, thereby controlling to an advantageous state. Furthermore, since the degree of advantage regarding the normal state differs between a case in which the first judgment determines that a specific result has not been reached and the state is controlled to the normal state, and a case in which the second judgment determines that a decision has not been made to control to an advantageous state and the state is controlled to the normal state, even if the state is not controlled to an advantageous state when a specific condition is met, it is possible to encourage the player to continue playing until the next time the specific condition is met. In addition, when power supply is started and the specified period starts partway through the specified period, a set value is set, and when the specified period starts from the beginning, a specified presentation is executed that does not allow one to determine the elapsed period from the beginning of the specified period, so that it becomes difficult to determine whether or not a set value has been set from differences in the presentation when the store is opened.

[0007] Furthermore, the present invention may have only the invention-specific matters described in the claims of the present invention, or may have the invention-specific matters described in the claims of the present invention as well as configurations other than the invention-specific matters. [Brief description of the drawings]

[0008] [Figure 1] 1 is a front view of a slot machine according to an embodiment of the present invention; [Diagram 2] FIG. 2 is a diagram showing the arrangement of symbols on the reels. [Diagram 3] FIG. 2 is a block diagram showing the configuration of a slot machine. [Figure 4] 13 is a diagram for explaining the transition of the game state. FIG. [Diagram 5] FIG. 13 is a diagram for explaining the lottery targets of the internal lottery. [Figure 6] FIG. 13 is a diagram for explaining a navigation target role. [Figure 7] 11 is a diagram for explaining the manner in which navigation notifications and navigation performances are executed. FIG. [Figure 8]13 is a diagram for explaining the probability of winning a small prize in a normal gaming state and in a special gaming state (RB). FIG. [Figure 9] A diagram showing the flow of play in the normal zone and the advantageous zone. [Figure 10] 11 is a flowchart for explaining a flow in a normal state. [Figure 11] FIG. 13 is a diagram for explaining matters related to a normal state. [Figure 12] A diagram showing the probability of winning the CZ in the CZ lottery. [Figure 13] A diagram to explain the execution status of the performance in a normal state. [Figure 14] FIG. 13 is a diagram for explaining normal effects. [Figure 15] FIG. 13 is a diagram to explain the remaining amount 0 presentation. [Figure 16] This is a diagram to explain the CZ suggestion performance. [Figure 17] FIG. 13 is a diagram for explaining the control situation of the CZ state. [Figure 18] FIG. 13 is a diagram for explaining a control state at the start of power supply. [Figure 19] FIG. 13 is a diagram for explaining a control state at the start of power supply. [Figure 20] FIG. 13 is a diagram for explaining the initial performance. [Figure 21] FIG. 13 is a diagram for explaining a control state at the start of power supply. [Figure 22] FIG. 13 is a diagram for explaining a control state at the start of power supply. [Figure 23] This is a diagram to explain the effects executed in the CZ effects and initial effects. [Figure 24] 13 is a flowchart for explaining the flow of a BAT state. [Diagram 25] A diagram to explain the navigation presentation in the AT state. [Figure 26] FIG. 13 is a diagram for explaining the types of navigation performance in the BAT state. [Figure 27] FIG. 13 is a diagram for explaining the mode of navigation presentation in the BAT state. [Figure 28] FIG. 13 is a diagram for explaining the mode of navigation presentation in the BAT state. [Figure 29] FIG. 13 is a diagram for explaining the mode of navigation presentation in the BAT state. [Diagram 30] FIG. 13 is a diagram for explaining the mode of navigation presentation in the BAT state. [Diagram 31] FIG. 13 is a diagram for explaining the mode of navigation presentation in the BAT state. [Diagram 32] 13 is a flowchart for explaining the flow of the NAT state and the CZT state. [Diagram 33] FIG. 11 is a diagram for explaining the control status of the NAT state and the BAT state. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0009] DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS A gaming machine according to an embodiment of the present invention will be described below.

[0010] [Form 1] The gaming machine of type 1-1 is, In a gaming machine (slot machine 1) for playing games, A normal state control means (main control unit 41) for controlling the device to a normal state; A first judgment means (main control unit 41) that performs a first judgment to judge whether or not a first condition is satisfied (whether or not the CZ lottery target role is won) when a specific condition (point remaining amount is 0) is established in the normal state; A second judgment means (main control unit 41) for making a second judgment to judge whether or not a second condition is met (whether or not the CZ lottery is successful) when it is judged in the first judgment that the first condition is met (the CZ lottery target role is a winning combination); When it is determined in the second judgment that the second condition is satisfied (the player wins the CZ lottery), an advantageous state control means (main control unit 41) controls the player to a more advantageous state (CZ state) than the normal state; Equipped with When it is determined in the first judgment that the first condition is not satisfied (the CZ lottery target role is not won), the normal state is controlled, When it is determined in the second determination that the second condition is not satisfied (the player does not win the CZ lottery), the player is controlled to the normal state; The degree of advantage regarding the normal state differs between the case where the first judgment determines that the first condition is not met (the CZ lottery target role is not won) and the case where the second judgment determines that the second condition is not met (the CZ lottery target role is not won) and the case where the normal state is controlled. It is characterized by the following. According to this feature, when a specific condition is met in the normal state, the first judgment determines that the first condition is met, and the second judgment determines that the second condition is met, thereby controlling the state to an advantageous state. Furthermore, since the degree of advantageousness for the normal state differs between the case where the first judgment determines that the first condition is not met and the state is controlled to the normal state, and the case where the second judgment determines that the second condition is not met and the state is controlled to the normal state, even if the state is not controlled to an advantageous state when a specific condition is met, it is possible to encourage the player to continue playing until the next time the specific condition is met.

[0011] The gaming machine of form 1-2 is the gaming machine according to form 1-1, The advantage regarding the normal state is the advantage regarding at least one of the first judgment (judgment of whether the CZ lottery target role is a hit or a miss) or the second judgment (judgment of whether the CZ lottery is a hit or a miss). It is characterized by the following. According to this feature, it is possible to draw attention to the first judgment or the second judgment the next time the specific condition is satisfied.

[0012] The gaming machine of form 1-3 is the gaming machine according to form 1-1 or 1-2, In the normal state, the advantage level (advantage level A, B, C) is preset for each predetermined period (cycle), When the first judgment determines that the first condition is not satisfied (the CZ lottery target role is not won) and the game is controlled to the normal state, or when the second judgment determines that the second condition is not satisfied (the CZ lottery is not won) and the game is controlled to the normal state, the advantage degree for the normal state is changed based on the advantage degrees (advantage degrees A and B) preset for the specified period (cycle). It is characterized by the following. According to this feature, the degree of advantage relating to the normal state is changed based on the degree of advantage that has been preset for a specified period of time, so that attention can be drawn to the degree of advantage that has been preset for a specified period of time.

[0013] The gaming machine of form 1-4 is the gaming machine according to form 1-1 or 1-2, In the normal state, the advantage level (advantage level A, B, C) is preset for each predetermined period (cycle), When the first judgment determines that the first condition is not satisfied (the CZ lottery target role is not won) and the game is controlled to the normal state, or when the second judgment determines that the second condition is not satisfied (the CZ lottery is not won) and the game is controlled to the normal state, the advantage degree for the normal state is changed separately from the advantage degrees (advantages A, B, C) previously set for the specified period (cycle). It is characterized by the following. According to this feature, the degree of advantage for the normal state is changed separately from the degree of advantage that has been preset for the specified period, so that it is expected that the degree of advantage for the normal state will increase regardless of the degree of advantage that has been preset for the specified period.

[0014] The gaming machine of aspect 1-5 is the gaming machine according to aspect 1-3 or 1-4, Equipped with advantage suggestion means (sub-control unit 91) for suggesting a preset advantage (advantage A, B, C) in the current predetermined period (cycle) It is characterized by the following. This feature allows the player to recognize the degree of advantage for the current specified period.

[0015] The gaming machine of aspect 1-6 is a gaming machine according to any one of aspects 1-1 to 1-5, When the specific condition (point remaining amount is 0) is met and the game is not controlled to the advantageous state (CZ state), a notification means (sub-control unit 91) is provided to notify the game player that the game will be controlled to the advantageous state, The notification mode differs depending on whether the first condition is not met (the CZ lottery target role is not won) and the advantageous state (CZ state) is not controlled (remaining amount 0 effect (failure)) or whether the second condition is not met (the CZ lottery is not won) and the advantageous state (CZ state) is not controlled (CZ suggestion effect (failure)). It is characterized by the following. According to this feature, when a specific condition is met and control to the advantageous state is not performed, the manner in which control to the advantageous state is not performed can be changed to allow the user to recognize whether the first condition is subsequently determined to be not satisfied in the first judgment and control to the normal state will be performed, or whether the second condition is subsequently determined to be not satisfied in the second judgment and control to the normal state will be performed.

[0016] The gaming machine of aspect 1-7 is a gaming machine according to any one of aspects 1-1 to 1-6, A game decision means (internal lottery) is provided for deciding on a game for each unit game (one game); In the first judgment, it is judged whether the first condition is satisfied (whether the CZ lottery target role is a win or not) based on the result of the game decision means (internal lottery). It is characterized by the following. According to this feature, in the first judgment, it is judged whether or not the first condition is satisfied based on the decision result regarding the game for each unit game, so that attention can be drawn to the decision result regarding the game when a specific condition is established.

[0017] The gaming machine of aspect 1-8 is a gaming machine according to any one of aspects 1-1 to 1-7, A set value setting means (main control unit 41) for selecting and setting one of a plurality of set values ​​having different advantageous degrees for a player; A performance control means (sub-control unit 91) for controlling the performance; Equipped with The presentation control means (sub-control unit 91) is capable of changing the presentation (characters A, B, and C in the normal presentation) every time a predetermined period (cycle) elapses in the normal state, When a set value is set by the set value setting means (main control unit 41), the predetermined period (cycle) starts from the beginning (the beginning of the cycle of the 0th cycle of the scenario), The performance control means (sub-control unit 91) When power supply is started and the predetermined period starts in the middle of the predetermined period (in the middle of the Nth cycle of the scenario), a set value is set by the set value setting means (main control unit 41), and even when the predetermined period starts from the beginning (the beginning of the 0th cycle of the scenario), a predetermined performance (initial performance) is executed in which the elapsed period (remaining points) from the beginning of the predetermined period cannot be specified. It is characterized by the following. According to this feature, whether or not power supply is started and the specified period starts partway through the specified period, a set value is set and the specified period starts from the beginning, a specified presentation is executed that does not allow one to determine the elapsed period from the beginning of the specified period, so that it becomes difficult to determine whether or not a set value has been set from differences in the presentation when the store is opened.

[0018] The gaming machine of aspect 1-9 is the gaming machine according to aspect 1-8, The performance control means (sub-control unit 91) can execute a plurality of types of specific performances (normal performances) with different performance modes (characters A, B, C) each time the predetermined period (cycle) elapses, and the specific performances (normal performances) suggest the elapsed time from the start of the predetermined period (cycle) or the remaining time (remaining points) of the predetermined period (cycle). It is characterized by the following. According to this feature, the specific presentation can allow the player to recognize the amount of time that has elapsed since the start of the specified period or the amount of time remaining in the specified period.

[0019] The gaming machine of aspect 1-10 is the gaming machine according to aspect 1-8 or 1-9, The performance control means (sub-control unit 91) When power supply is started and the predetermined period starts in the middle of the predetermined period (in the middle of the Nth cycle of the scenario), the predetermined performance (initial performance) is executed until the next predetermined period (the N+1th cycle of the scenario) of the predetermined period ends; A set value is set by the set value setting means (main control unit 41), and when the predetermined period starts from the beginning (the beginning of the 0th cycle of the scenario), the predetermined performance (initial performance) is executed until the predetermined period (the 0th cycle of the scenario) ends. It is characterized by the following. According to this feature, when a set value is set, the specified period starts from the beginning and the specified performance is executed until the end of the specified period, whereas when power supply is started and the specified period starts partway through the specified period, the specified performance is executed until the end of the next specified period after the specified period, and the period during which the specified performance is executed is never extremely short, making it difficult to determine whether or not a set value has been set from the difference in the duration of the specified performance when the store is opened.

[0020] The gaming machine of aspect 1-11 is a gaming machine according to any one of aspects 1-8 to 1-10, Equipped with a section control means (main control unit 41) capable of controlling a normal section and a favorable section, When a set value is set by the set value setting means (main control unit 41), the game is controlled to the normal interval, and the game is controlled from the normal interval to the advantageous interval, so that the predetermined period starts from the beginning (the beginning of the cycle of the 0th cycle of the scenario); The presentation control means (sub-control unit 91) starts the predetermined presentation (initial presentation) from the normal section when a set value is set by the set value setting means (main control unit 41) and the predetermined period starts from the beginning (the beginning of the cycle of the 0th lap of the scenario), and continues the predetermined presentation (initial presentation) when the predetermined period starts from the beginning (the beginning of the cycle of the 0th lap of the scenario) under control of the advantageous section. It is characterized by the following. According to this feature, the specified performance begins from the start of the normal period and is controlled in the advantageous period, and the specified performance continues to be executed even after the specified period has started from the beginning, making it difficult to determine whether or not the setting value has been set from differences in the performance at the time of opening.

[0021] The gaming machine of aspect 1-12 is the gaming machine according to aspect 1-11, The average number of unit games (about one game) from the normal period to the advantageous period is shorter than the number of unit games required for the specified period (the number of games required to complete one cycle). It is characterized by the following. According to this feature, when a set value is set by the set value setting means, even if the specified performance starts from the start of the normal section, it is possible to prevent the specified performance from becoming excessively long.

[0022] The gaming machine of aspect 1-13 is the gaming machine according to aspect 1-11 or 1-12, A numerical value updating means (main control unit 41) is provided for updating numerical values ​​(point remaining amount, number of cycles), The performance control means (sub-control unit 91) terminates the predetermined performance (initial performance) based on the values ​​(point remaining amount, number of periods) updated by the value update means (main control unit 41), The value update means (main control unit 41) does not update the values ​​(points remaining, number of cycles) in the normal section. It is characterized by the following. According to this feature, the numerical value is not updated by the numerical value update means until control is achieved in the advantageous zone, thereby preventing the specified presentation from ending unintentionally before control is achieved in the advantageous zone.

[0023] The gaming machine of aspect 1-14 is the gaming machine according to aspect 1-13, The performance control means (sub-control unit 91) terminates the predetermined performance (initial performance) based on the values ​​(point remaining amount, number of periods) updated by the value update means (main control unit 41) and the fact that the game is controlled in the advantageous zone. It is characterized by the following. According to this feature, the specified performance ends not only based on the numerical value updated by the numerical update means but also based on the fact that the player is controlled in the advantageous zone, thereby preventing the specified performance from ending unintentionally without moving into the advantageous zone.

[0024] [Form 2] The gaming machine of type 2-1 is In a gaming machine (slot machine 1) for playing games, A predetermined state control means (main control unit 41) for controlling the device to a predetermined state (BAT state); A specific state control means (main control unit 41) that controls to a specific state (CAT stock period) when the establishment status of multiple types of specific conditions (the winning status of multiple types of navigation minor roles) in the predetermined state (BAT state) satisfies a predetermined condition (the navigation minor roles corresponding to all the stopping orders are won); Equipped with When the history up to the time when the predetermined condition in the predetermined state (BAT state) is satisfied (all navigation minor roles corresponding to the stop order are won) is the first history (the final stop order is one stop order), the first control is performed in the specific state (CAT stock period) (CAT stock is granted by winning the navigation minor role corresponding to one stop order), When the history up to the time when the predetermined condition in the predetermined state (BAT state) is satisfied (all navigation minor roles corresponding to the stop order are won) is the second history (the final stop order is another stop order), a second control different from the first control (CAT stock is granted by winning the navigation minor role corresponding to the other stop order) is performed. It is characterized by the following. According to this feature, the control of the specific state thereafter differs depending on whether the history up to when the fulfillment status of multiple types of specific conditions in a specified state satisfies the specified conditions is the first history or the second history, so that attention can be drawn to the history up to when the fulfillment status of multiple types of specific conditions in a specified state satisfies the specified conditions.

[0025] The gaming machine of aspect 2-2 is the gaming machine according to aspect 2-1, The device includes a fulfillment status suggesting means (sub-control unit 91) for suggesting (history notifying) fulfillment status of a plurality of types of specific conditions in the predetermined state (BAT state). It is characterized by the following. According to this feature, it is possible to recognize the establishment status of a plurality of types of specific conditions in a given state.

[0026] The gaming machine of aspect 2-3 is the gaming machine according to aspect 2-1 or 2-2, The advantage is the same between the first control (CAT stocks are awarded when the navigation minor role corresponding to one stop order is won) and the second control (CAT stocks are awarded when the navigation minor role corresponding to the other stop order is won). It is characterized by the following. According to this feature, there is no difference in the degree of advantage in a particular state.

[0027] The gaming machine of aspect 2-4 is the gaming machine according to any one of aspects 2-1 to 2-3, The predetermined state (BAT state) includes a first predetermined state (first type of BAT state) and a second predetermined state (second type of BAT state) that has a higher rate of transition to the specific state (CAT stock period) than the first predetermined state. It is characterized by the following. According to this feature, it is possible to draw attention to whether the control is to be made to the first predetermined state or the second predetermined state.

[0028] The gaming machine of aspect 2-5 is a gaming machine according to any one of aspects 2-1 to 2-4, A game decision means (internal lottery) is provided for deciding on a game for each unit game (one game); The specific condition (winning the Navi minor prize) is established based on the result of the game determination means. It is characterized by the following. According to this feature, the specific condition is established based on the decision result regarding the game for each unit game, so that attention can be drawn to the decision result regarding the game in a predetermined state.

[0029] The gaming machine of aspect 2-6 is the gaming machine according to aspect 2-5, When any of the above specific conditions (winning the Navi minor role) is met, the game result (the line on which "Bell A", "Bell B" or "Bell C" is lined up) will differ depending on the type of specific condition that is met (the type of stopping order in the winning Navi minor role). It is characterized by the following. According to this feature, the game result differs depending on the type of specific condition that has been realized, so that it is possible to recognize which type of specific condition has been realized from the game result.

[0030] The gaming machine of aspect 2-7 is a gaming machine according to any one of aspects 2-1 to 2-6, In the predetermined state (BAT state), different control is performed depending on the timing when the establishment status of the plurality of types of specific conditions (the winning status of the plurality of types of navigation minor roles) satisfies the predetermined condition (the timing when the navigation minor roles corresponding to all the stop orders are won). It is characterized by the following. According to this feature, different controls are performed depending on the timing at which the predetermined condition is satisfied, so that attention can be drawn to the timing at which the predetermined condition is satisfied.

[0031] The gaming machine of aspect 2-8 is a gaming machine according to any one of aspects 2-1 to 2-7, A variable display section (reels 2L, 2C, 2R) capable of variably displaying a plurality of types of identifiable identification information (patterns), A gaming machine (slot machine 1) capable of deriving a display result by stopping the variable display of the variable display unit after the variable display of the variable display unit is performed, and a winning prize can be awarded according to the display result. Derivation operation means (stop switches 8L, 8C, 8R) that are operated to derive a display result; An operation information notifying means (navigation presentation) for notifying operation information (stop order) capable of identifying an operation mode of the derived operation means; Equipped with the specific condition is that the operation information (stop order) capable of identifying a corresponding operation mode is notified, The gaming machine further includes a character display means for displaying a character (characters A to F) corresponding to the type of the operation information (stop order) notified by the operation information notifying means (navigation effect). It is characterized by the following.

[0032] The gaming machine of aspect 2-9 is the gaming machine according to aspect 2-8, A history notifying means (history notifying) is provided which notifies a history of the type of the operation information (stop order) notified by the operation information notifying means (navigation performance) in a specific manner using the characters (characters A to F). It is characterized by the following. According to this feature, since the history is notified using a character corresponding to the type of operation information notified, the history of the type of operation information notified, i.e., the status of establishment of a specific condition, can be intuitively recognized. This allows the status of establishment of a specific condition to be appropriately recognized.

[0033] The gaming machine of aspect 2-10 is the gaming machine according to aspect 2-9, In the notification by the history notification means (history notification), the display mode of the characters (characters A to F) differs depending on whether the history of the type of operation information (stop order) can satisfy the predetermined condition (a situation in which the predetermined condition can be satisfied depending on the type of the next winning navigation minor role) or cannot satisfy the predetermined condition (a situation in which the predetermined condition cannot be satisfied regardless of the type of the next winning navigation minor role). It is characterized by the following. According to this feature, differences in the display mode of the character make it easier to recognize whether or not a situation can satisfy a predetermined condition.

[0034] The gaming machine of aspect 2-11 is the gaming machine according to aspect 2-9 or 2-10, The character display means displays the characters (characters A to F) at a timing when the operation information notifying means (navigation presentation) notifies the operation information (stop order); The history notification means (history notification) uses the characters (characters A to F) to identifiably notify the history of the type of operation information (stop order) notified by the operation information notification means (navigation performance) at the timing when the display result (pattern combination) is derived. It is characterized by the following. This feature makes it possible to attract the player's attention in stages.

[0035] The gaming machine of aspect 2-12 is a gaming machine according to any one of aspects 2-9 to 2-11, The character display means displays the characters (characters A to F) at a timing when the operation information notifying means (navigation presentation) notifies the operation information (stop order); The history notification means (history notification) notifies the user that the predetermined condition has been met (all the navigation minor roles corresponding to the stop order have been won) at the timing when the display result (symbol combination) is derived, when the history of the type of the operation information (stop order) satisfies the predetermined condition (all the navigation minor roles corresponding to the stop order have been won). It is characterized by the following. This feature makes it possible to attract the player's attention in stages.

[0036] The gaming machine of aspect 2-13 is a gaming machine according to any one of aspects 2-8 to 2-12, The character (characters A to F) corresponding to one of the operation information is displayed in one of a plurality of display modes (a first display mode, a second display mode), The character (characters A to F) is displayed in one of the plurality of display modes (first display mode, second display mode) based on a history of the type of the operation information (stop order) notified by the operation information notifying means. It is characterized by the following. According to this feature, the character is displayed in one of a plurality of display modes based on the history of the types of operation information notified by the operation information notifying means, making it easier to understand the status of the history of the types of operation information, i.e., the status of the establishment of specific conditions.

[0037] The gaming machine of aspect 2-14 is the gaming machine according to aspect 2-13, When the history of the types of the operation information (stop order) satisfies the predetermined condition (when the navigation minor roles corresponding to all the stop orders are won), the characters (characters A to F) are displayed in a specific mode (second display mode). It is characterized by the following. According to this feature, it is possible to draw the player's attention to the fact that the character is displayed in a specific manner.

[0038] The gaming machine of aspect 2-15 is the gaming machine according to aspect 2-13 or 2-14, Depending on the display mode of the characters (characters A to F), it is possible to suggest situations that are advantageous to the player (situations in which the navigation minor roles corresponding to all the stopping orders are won, situations in which CAT stocks are awarded). It is characterized by the following. According to this feature, depending on which of the multiple display modes the character is displayed in, a situation advantageous to the player is suggested, so that the player can be drawn to the display mode of the character.

[0039] The gaming machine of aspect 2-16 is a gaming machine according to any one of aspects 2-8 to 2-15, A sound output means (speakers 53, 54) is provided for outputting sound, The sound output means (speakers 53, 54) outputs sounds (sounds A-1 to F-2) in a manner corresponding to the characters (characters A to F) corresponding to the operation information (stop order) at least one of when the operation information (stop order) is notified by the operation information notification means (navigation performance) and when the derivation operation means (stop switches 8L, 8C, 8R) is operated in an operation manner specified from the operation information (stop order) notified by the operation information notification means (navigation performance). It is characterized by the following. According to this feature, the relationship between the notified operation information and the character can be more easily understood through the sound.

[0040] The gaming machine of aspect 2-17 is the gaming machine according to aspect 2-16, The character (characters A to F) corresponding to one of the operation information (stop order) is displayed in one of a plurality of display modes (first display mode, second display mode), The sound output means (speakers 53, 54) outputs sounds (sounds A-1-1 to F-2-2) in a manner corresponding to the display manner (first display manner, second display manner) of the characters (characters A to F) corresponding to the operation information (stop order) at least one of when the operation information (stop order) is notified by the operation information notifying means (navigation performance) and when the derivation operation means (stop switches 8L, 8C, 8R) is operated in an operation manner specified from the operation information (stop order) notified by the operation information notifying means (navigation performance). It is characterized by the following. According to this feature, the difference in the display mode of the character can be recognized by voice.

[0041] The gaming machine of aspect 2-18 is a gaming machine according to any one of aspects 2-8 to 2-17, The character display means displays the image of the character (character A to F images) as a background image (back side) of an operation information image (navigation image) corresponding to the operation information (stop order) notified by the operation information notifying means (navigation performance). It is characterized by the following. According to this feature, it is possible to prevent the image of the character from interfering as much as possible with the display of the operation information image corresponding to the operation information notified by the operation information notifying means.

[0042] The gaming machine of aspect 2-19 is a gaming machine according to any one of aspects 2-8 to 2-18, The operation information image (navigation image) corresponding to the operation information (stop order) notified by the operation information notifying means (navigation effect) and the character image (character A to F images) are displayed as one image. It is characterized by the following. This feature makes it easier to draw the player's attention to the character image.

[0043] The gaming machine of aspect 2-20 is a gaming machine according to any one of aspects 2-8 to 2-19, When the operation information (stop order) is notified by the operation information notifying means (navigation presentation) in the predetermined state (BAT state), the characters (characters A to F) are displayed, whereas when the operation information (stop order) is notified by the operation information notifying means (navigation presentation) in a period other than the predetermined state (NAT state, CAT state), the characters (characters A to F) are not displayed. It is characterized by the following. This feature can attract the player's attention to the operation mode in a given state.

[0044] The gaming machine of aspect 2-21 is a gaming machine according to any one of aspects 2-8 to 2-20, When the derivation operation means (stop switches 8L, 8C, 8R) is operated in an operation mode specified from the operation information (stop order) notified by the operation information notification means (navigation performance), the same type (main small win) of winning occurs regardless of the operation mode in which the derivation operation means is operated, but the display result (the line with "Bell a", "Bell b" or "Bell c") derived according to the operation mode (stop order) of the derivation operation means is different. It is characterized by the following. According to this feature, it is possible to make the user recognize the type of operation information according to the derived display result.

[0045] The gaming machine of aspect 2-22 is a gaming machine according to any one of aspects 2-8 to 2-21, The operation information (stop order) notified by the operation information notifying means (navigation performance) includes specific types of operation information (first to third groups) including a plurality of types of operation information (stop order); The characters (character images A to F) corresponding to each of the types of the plurality of types of operation information (stop order) included in the specific type of operation information (first to third groups) are displayed in a manner in which at least a part (frame image) is common. It is characterized by the following. According to this feature, it is possible to make the user recognize that the operation information is of a specific type.

[0046] [Form 3] The gaming machine of type 3-1 is A variable display section (reels 2L, 2C, 2R) capable of variably displaying a plurality of types of identifiable identification information (patterns), A gaming machine (slot machine 1) that derives a display result by stopping the variable display of the variable display unit and can generate a winning prize according to the display result, A pre-determination means (internal lottery) for determining the display results that are allowed to be derived before the display results are derived; Derivation operation means (stop switches 8L, 8C, 8R) operated by the player to derive a display result; A specific state control means (main control unit 41) for controlling the specific state (NAT state, CAT state); an advantage determination means (main control unit 41) for performing an advantage determination (BAT lottery) for determining whether or not to control the specific state (NAT state, CAT state) to an advantageous state (BAT state); an advantageous state control means (main control unit 41) for controlling to the advantageous state (BAT state) when it is determined in the advantageous determination (BAT lottery) that the advantageous state should be controlled (the player wins the BAT lottery); A notification control means (main control unit 41) capable of performing notification control (navigation notification) for notifying the operation mode of the derivation operation means (stop switches 8L, 8C, 8R) when the determination result of the pre-determination means in the specific state (NAT state, CAT state) becomes a specific result (navigation target role); Equipped with The specific states (NAT state, CAT state) include a normal specific state (NAT state) and an advantageous specific state (CAT state) in which a proportion of the advantageous state (BAT state) to be controlled in the advantageous determination (BAT lottery) is higher than that of the normal specific state, The notification control means (main control unit 41) performs the notification control (navigation notification) at a higher rate when the determination result of the advance determination means in the advantageous specific state (CAT state) is the specific result (navigation minor role) than when the determination result of the advance determination means in the normal specific state (NAT state) is the specific result (navigation minor role). It is characterized by the following. According to this feature, by being controlled to an advantageous specific state, not only is the rate at which it is determined that the state will be controlled to an advantageous state by advantageous judgment higher than in the normal specific state, but it also increases the rate at which notification control is performed to notify the operation mode of the derivation operation means when the determination result of the pre-determination means becomes a specific result, thereby drawing attention to the fact that the state is controlled to an advantageous specific state.

[0047] The gaming machine of aspect 3-2 is the gaming machine according to aspect 3-1, When the result of the determination by the pre-determination means is a specific result (navigation minor role), the derivation operation means (stop switches 8L, 8C, 8R) is operated in the operation mode notified by the notification control (navigation notification), and a display result (main minor role) accompanied by the awarding of a gaming value (medal) is derived. It is characterized by the following. This feature can further increase the degree of advantage in a specific advantageous state.

[0048] The gaming machine of aspect 3-3 is the gaming machine according to aspect 3-1 or 3-2, When the result of the determination by the advance determination means becomes a specific result (navigation minor role), the derivation operation means (stop switches 8L, 8C, 8R) is operated in the operation mode notified by the notification control, and a predetermined display result (main minor role) for performing the advantageous judgment (judgment of the winning or losing of the BAT lottery) is derived. It is characterized by the following. According to this feature, by increasing the rate at which notification control is performed in an advantageous specific state compared to a normal specific state, the rate at which an advantageous judgment is performed can be increased.

[0049] The gaming machine of aspect 3-4 is a gaming machine according to any one of aspects 3-1 to 3-3, The specific state control means (main control unit 41) can control the specific advantageous state (CAT state) for a predetermined period (3 games or 5 games), In a game in which the advantageous specific state (CAT state) ends, whether or not the game will be controlled to the advantageous state (BAT state) is notified (CAT result notification). It is characterized by the following. According to this feature, it is possible to expect that the specific advantageous state will be controlled to be advantageous until the end of the specific advantageous state.

[0050] The gaming machine of aspect 3-5 is a gaming machine according to any one of aspects 3-1 to 3-4, The specific state control means (main control unit 41) is capable of controlling the advantageous specific state (CAT state) over a plurality of types of periods (3 games or 5 games). It is characterized by the following. According to this feature, the degree of advantage of the advantageous specific state can be changed by varying the period during which the advantageous specific state is controlled.

[0051] The gaming machine of aspect 3-6 is a gaming machine according to any one of aspects 3-1 to 3-5, The specific state control means (main control unit 41) controls the normal specific state (NAT state) to the advantageous specific state (CAT state) when a transition condition is met (there is a remaining amount of CAT stock or the CAT lottery is won) in the normal specific state (NAT state). It is characterized by the following. According to this feature, it is possible to draw attention to whether or not a transition condition is satisfied in a specific normal state.

[0052] The gaming machine of aspect 3-7 is a gaming machine according to any one of aspects 3-1 to 3-6, The notification control means (main control unit 41) performs the notification control (navigation notification) in the advantageous state (BAT state) at a rate higher than the rate at which the notification control (navigation notification) is performed in the normal specific state (NAT state), and performs the notification control (navigation notification) at a rate equal to or higher than the rate at which the notification control (navigation notification) is performed in the advantageous specific state (CAT state). It is characterized by the following. This feature can increase the interest of advantageous states. EXAMPLES

[0053] An embodiment of a slot machine to which the present invention is applied will be described with reference to the drawings. As shown in FIG. 1, the slot machine 1 of this embodiment is composed of a housing 1a with an open front and a front door 1b pivotally supported on a side end of the housing 1a. Inside the slot machine 1, reels 2L, 2C, and 2R (hereinafter sometimes referred to as left reel, center reel, and right reel) on which multiple types of identifiable symbols are arranged in a predetermined order and in equal numbers are arranged in a horizontal direction, and as shown in FIG. 1, three consecutive symbols among the symbols arranged on these reels 2L, 2C, and 2R are displayed in three rows, top, middle, and bottom, in a see-through window 3 provided approximately in the center of the front of the slot machine 1 so as to be visible from the player side. Also, as shown in FIG. 2, multiple types of identifiable symbols ("red 7", "white 7", "replay a", "replay b", "bell a", "bell b", "bell c", "watermelon", "cherry", and "plum") are arranged in a predetermined order on each reel.

[0054] In this embodiment, a configuration using three reels is illustrated, but a configuration using only one reel, a configuration using two reels, or a configuration using four or more reels may be used. In this embodiment, the variable display unit that variably displays the symbols is configured by the reels 2L, 2C, and 2R, but the variable display unit may be something other than a reel, for example, a configuration that can variably display the symbols by moving a belt on which a plurality of symbols are arranged on the outer periphery. In this embodiment, the variable display unit is configured by a physical reel, but the variable display unit may be configured by an image display device such as a liquid crystal display.

[0055] On the front of the slot machine 1, as shown in FIG. 1, there are provided, each operable by the player, a medal insertion section 4 into which medals can be inserted, a medal payout outlet 9 from which medals are paid out, a MAXBET switch 6 which is operated to use credits (the number of medals stored as the gaming value owned by the player) to set the maximum number of bets among the prescribed numbers determined according to the gaming state within that range (in this embodiment, normal gaming state: 3, special gaming state (RB): 2), a settlement switch 10 which is operated to settle the medals stored as credits and the medals used to set the bet number (return the medals used to set the credits and the bet number), a start switch 7 which is operated to start the game, and stop switches 8L, 8C, and 8R which are operated to stop the rotation of the reels 2L, 2C, and 2R, respectively.

[0056] As shown in FIG. 1, on the front of the slot machine 1, there is provided a game display unit 13 which is provided with a credit indicator 11 which displays the number of medals stored as credits, a game auxiliary indicator 12 which displays the number of medals paid out when a win occurs, an error code which indicates the content of an error when an error occurs, and a navigation number corresponding to the operation mode of the stop switches 8L, 8C, and 8R, a 1BET LED 14 which lights up to indicate that the bet number is set to 1, a 2BET LED 15 which lights up to indicate that the bet number is set to 2, a 3BET LED 16 which lights up to indicate that the bet number is set to 3, a start valid LED 18 which lights up to indicate that the start operation of the game by operating the start switch 7 is valid, a zone indicator LED 19 which lights up to indicate that the game zone is controlled to an advantageous zone, and a replay in progress LED 20 which lights up to indicate that a replay game is in progress.

[0057] Inside the MAXBET switch 6 is a BET switch valid LED 21 (see Figure 3) which lights up to indicate that the operation of setting the bet amount by operating the MAXBET switch 6 is valid, and inside the stop switches 8L, 8C, 8R are left, middle and right stop valid LEDs 22L, 22C, 22R (see Figure 3) which light up to indicate that the operation of stopping the reels by the corresponding stop switches 8L, 8C, 8R is valid.

[0058] In addition, a liquid crystal display 51 capable of displaying images is provided on the front of the slot machine 1. The liquid crystal display 51 has a liquid crystal panel that is transparent when no voltage is applied to the liquid crystal element, and is provided so that a display area is located in front of the reels 2L, 2C, and 2R of the front door 1b (on the player side). The reels 2L, 2C, and 2R on the rear side of the liquid crystal display 51 can be viewed from the player side through the transparent area corresponding to the see-through window 3 and the see-through window 3 in the display area of ​​the liquid crystal display 51.

[0059] On the inside of the front door 1b of the slot machine 1, there are provided a reset switch 23 which detects a reset operation to release an error state from outside the slot machine 1 by operating a specified key, a setting value display 24 which displays the setting value at that time when the setting value is being changed or checked, a door open detection switch 25 which detects the open state of the front door 1b, a flow path switching solenoid 30 which selectively switches the flow path of the medal inserted from the medal insertion port 4 to either the hopper tank side or the medal payout outlet 9 side provided inside the slot machine 1, and a medal selector 29 having inserted medal sensors 31a-31c which detect medals inserted from the medal insertion port 4 and flowing down to the hopper tank side.

[0060] Also provided inside the slot machine 1 are a reel unit 34 for spinning and stopping the aforementioned reels 2L, 2C, and 2R in response to a control signal from the main control unit 41, and a hopper unit 35 for paying out medals from a medal payout outlet 9 in response to a control signal from the main control unit 41.

[0061] Also provided inside the slot machine 1 are a setting key switch 37 for switching between a setting change state and a setting confirmation state, a reset / setting switch 38 which functions as a reset switch for releasing an error state under normal circumstances and which functions as a setting switch for changing the set value of the winning probability (ball payout rate) of the internal lottery described below in the setting change state, and a power switch 39 which is operated to turn the power on and off.

[0062] As shown in FIG. 3, the slot machine 1 is provided with a game control board 40 and a presentation control board 90. The game is controlled by the game control board 40, and the presentation control board 90 controls the presentation according to the game status.

[0063] The game control board 40 is connected to the aforementioned MAXBET switch 6, start switch 7, stop switches 8L, 8C, 8R, settlement switch 10, reset switch 23, inserted medal sensors 31a to 31c, a reel sensor (not shown) of the reel unit 34, a payout sensor and a full tank sensor (not shown) of the hopper unit 35, a setting key switch 37, and a reset / setting switch 38, and detection signals from these connected switches etc. are input.

[0064] In addition, the game control board 40 is connected to the aforementioned credit display 11, game auxiliary display 12, 1-3 BET LEDs 14-16, start enable LED 18, section display LED 19, replay in progress LED 20, BET switch enable LED 21, left, middle, right stop enable LEDs 22L, 22C, 22R, setting value display 24, flow path switching solenoid 30, reel unit 34, and hopper unit 35, and these electrical components and the game machine information display 50 mounted on the game control board 40 are driven based on the control of a main control unit 41 mounted on the game control board 40 and described later.

[0065] In addition, a main control unit 41 that controls the game is mounted on the game control board 40. The main control unit 41 includes a CPU 41a for performing calculations, a ROM 41b in which programs and the like are stored, and a RAM 41c in which work data is temporarily stored, and performs various controls according to the programs stored in the ROM 41b.

[0066] In addition, the main control unit 41 transmits various commands to the sub-control unit 91. Commands transmitted from the main control unit 41 to the sub-control unit 91 are sent in only one direction, and no commands are sent from the sub-control unit 91 to the main control unit 41.

[0067] The performance control board 90 is connected to performance devices such as the aforementioned liquid crystal display 51, speakers 53 and 54 capable of outputting sound, and a performance LED 57 used for performance and visible to the player, and the output state of these performance devices can be controlled by a sub-controller 91 mounted on the performance control board 90. The sub-controller 91 receives commands sent from the main control unit 41 and performs various controls for performing performances.

[0068] The main control unit 41 executes basic processing (main processing) that performs processing in stages according to the control state, and also interrupts the basic processing at regular time intervals (about 0.56 ms in this embodiment) to execute timer interrupt processing. The timer interrupt processing updates the detection states of various switches and sensors and the elapsed time, and the basic processing repeatedly loops processing according to the current control state until the conditions according to the control state are satisfied, and transitions to the next control state are made when the conditions according to the control state are satisfied based on the detection states of various switches and sensors updated in the timer interrupt processing and the elapsed time.

[0069] The slot machine 1 of this embodiment is configured to change the medal payout rate according to the set value. In detail, the medal payout rate is changed by using the winning probability according to the set value in a lottery that affects the advantage of the player, such as an internal lottery or an AT lottery. The set value has six stages from 1 to 6, with 6 being the highest payout rate, and the payout rate decreasing as the value decreases in the order of 5, 4, 3, 2, and 1. In other words, when 6 is set as the set value, the advantage of the player is the highest, and the advantage decreases step by step as the value decreases in the order of 5, 4, 3, 2, and 1.

[0070] In order to change the set value, it is necessary to turn on the power switch 39 of the slot machine 1 after turning on the setting key switch 37. When the power is turned on with the setting key switch 37 in the ON state, the set value read from the RAM 41c is displayed as a display value on the setting value display 24, and the state transitions to a setting change state in which the set value can be changed by operating the reset / setting switch 38. When the reset / setting switch 38 is operated in the setting change state, the display value displayed on the setting value display 24 is updated by one (when the reset / setting switch 38 is operated again from the set value 6, it returns to the set value 1). Then, when the start switch 7 is operated, the display value is confirmed as the set value. Then, when the setting key switch 37 is turned off, the confirmed display value (set value) is stored in the RAM 41c of the main control unit 41, and the state transitions to a state in which the game can proceed.

[0071] The setting key switch 37 and the reset / setting switch 38 are provided inside the slot machine 1 and cannot be operated unless the front door 1b, which can be opened by a predetermined key operation, is opened, and only staff members of the game arcade in which the slot machine 1 is installed who possess a predetermined key can operate them. In particular, the setting key switch 37 requires a further key operation, and therefore only staff members of the game arcade who possess a key for operating the setting key switch 37 can operate them. The reset switch 23 does not require the front door 1b to be opened, but requires a key operation using a predetermined key, and therefore only staff members who possess the predetermined key can operate them. The reset / setting switch 38 also functions as a reset switch for canceling an error state under normal circumstances.

[0072] In the slot machine 1 of this embodiment, the main control unit 41 performs power outage determination processing in which it periodically determines whether or not a voltage drop has been detected in the timer interrupt processing, and if it determines in the power outage determination processing that a voltage drop has been detected, it executes power outage processing (main) in which it sets data to determine whether or not the data in RAM 41c is normal at the time of the next recovery.

[0073] The main control unit 41 is capable of restoring the processing state of the main control unit 41 to the state before the power failure based on the data stored in the RAM 41c, provided that the data in the RAM 41c is normal at the time of startup. On the other hand, if the data in the RAM 41c is not normal at the time of startup, it is determined that a RAM abnormality has occurred, an error flag indicating a RAM abnormality is stored in the RAM 41c, and the RAM abnormality error state is set, disabling progress of the game. The RAM abnormality error state is released by transitioning to a setting change state, and a new setting value is set, allowing progress of the game.

[0074] In the slot machine 1 of this embodiment, when the main control unit 41 detects an abnormality during the game, it stores an error flag indicating the type of the detected abnormality in the RAM 41c, and controls the state to a general error state, disabling the game from continuing. The general error state is released by a reset operation using the reset switch 23 or the reset / setting switch 38, allowing the game to continue. In the following, when there is no need to distinguish between the RAM abnormal error state and the general error state, they are simply called the error state.

[0075] When playing a game on the slot machine 1 of this embodiment, first, medals are inserted into the medal insertion section 4, or the MAXBET switch 6 is operated to set the number of bets using credits. When a specified number of bets determined according to the game state is set, a predetermined winning line LN (see FIG. 1, which is set across the symbols arranged horizontally in the middle row of the reels 2L, 2C, and 2R in this embodiment) becomes valid, and the operation of the start switch 7 becomes valid, that is, the game can be started. If medals are inserted in excess of the maximum number of the specified number corresponding to the game state, the amount is added to the credits. In this embodiment, only one winning line is applied, but multiple winning lines may be applied.

[0076] In this embodiment, in order to make it easier to recognize that a combination of symbols that constitute a win has been lined up on the win line LN, inactive lines LM1 to LM6 are set in addition to the win line LN. The inactive lines LM1 to LM6 are not used to determine whether a win has been achieved by the combination of symbols that have been lined up on these inactive lines LM1 to LM6, but are configured so that when a combination of symbols that constitute a win has been lined up on the win line LN, a combination of suggestive symbols that suggests a win (for example, bell a-bell a-bell a) is lined up on one of the inactive lines LM1 to LM6, making it easier to recognize that a combination of symbols that constitute a win has been lined up on the win line LN. In this embodiment, as shown in FIG. 1, six types of invalid lines are defined as invalid lines: an invalid line LM1 set across the symbols arranged horizontally on the upper row of reels 2L, 2C, and 2R, i.e., across the symbols arranged horizontally on the lower row of reels 2L, 2C, and 2R, an invalid line LM2 set across the symbols arranged horizontally on the lower row, an invalid line LM3 set across the symbols arranged downward to the right on the upper row of reel 2L, the middle row of reel 2C, and the lower row of reel 2R, i.e., across the symbols arranged upward to the right on the lower row of reel 2L, the middle row of reel 2C, and the upper row of reel 2R, an invalid line LM4 set across the symbols arranged upward to the right on the upper row of reel 2L, the middle row of reel 2C, and the upper row of reel 2R, i.e., across the symbols arranged in a small V shape, and an invalid line LM6 set across the symbols arranged in the lower row of reel 2L, the middle row of reel 2C, and the lower row of reel 2R, i.e., across the symbols arranged in a small mound shape.

[0077] When the start switch 7 is operated in a state in which the game can be started, each of the reels 2L, 2C, and 2R spins, and the symbols on each of the reels 2L, 2C, and 2R change continuously. When any of the stop switches 8L, 8C, and 8R are operated while the reels 2L, 2C, and 2R are spinning, stop control is performed on the corresponding reel 2L, 2C, and 2R, the spinning of that reel is stopped, and the symbol on that reel is derived and displayed as a display result in the see-through window 3.

[0078] In the stop control, within the maximum stop delay time (190 ms (milliseconds) in this embodiment) from when each stop switch is operated, control is performed to stop the rotation of the reels 2L, 2C, and 2R corresponding to the operation, and up to four frames of symbols can be drawn in before the maximum stop delay time (190 ms) has elapsed. In other words, in the stop control, it is possible to select one symbol from the symbols displayed when the stop switches 8L, 8C, and 8R are operated and the symbols four frames ahead from there, a total of five frames (draw-in range), and to lead it to the reels 2L, 2C, and 2R.

[0079] As a result, in the stop control, when the corresponding stop switches 8L, 8C, 8R for each reel 2L, 2C, 2R are operated to stop the rotation, if the pattern constituting the winning combination that has been won in the internal lottery described below is within a retraction range of up to four frames from the pattern when the stop switch is operated, the pattern is retracted onto the winning line LN and the rotation of the reel for which the stop switch is operated is stopped, while if the pattern constituting the winning combination that has been won in the internal lottery is not within the retraction range, a pattern that does not constitute any winning combination is retracted onto the winning line LN so that the patterns constituting winning combinations that have not been won in the internal lottery do not stop on the winning line LN, and the rotation of the reel for which the stop switch is operated is stopped.

[0080] In addition, in the stop control, when the winning of the special role (BB1, BB2 in this embodiment) accompanied by the transition of the game state is carried over, when the small role accompanied by the award of a medal is won in the internal lottery and the special role and the small role are won at the same time, the constituent symbols of the winning small role are controlled to be drawn preferentially to the winning line LN within the above-mentioned drawing range, and when the constituent symbols of the winning small role cannot be drawn to the winning line LN, the constituent symbols of the winning special role are controlled to be drawn to the winning line LN. For this reason, in a game in which the special role and the small role are won at the same time, it is difficult to make the winning special role win.

[0081] In addition, in the stop control, when the winning of the special role (BB1, BB2 in this embodiment) is carried over, if a replay role with the grant of replay is won in the internal lottery, and the special role and the replay role are won at the same time, the constituent symbols of the winning replay role are drawn preferentially to the winning line LN. The symbols constituting the replay role on each reel 2L, 2C, and 2R are arranged within a predetermined drawing range, and when the replay role is won, the constituent symbols of the replay role are always drawn to the winning line LN. For this reason, in a game in which the special role and the replay role are won at the same time, the winning special role cannot be made to win.

[0082] Then, one game ends when all reels 2L, 2C, and 2R are stopped, and when a combination of symbols of a predetermined winning combination stops on the winning line LN as a display result on each reel 2L, 2C, and 2R, and a winning combination occurs, control according to the winning combination is performed. When a small combination wins, a number of medals determined according to the type of combination is awarded to the player and added to the credit. When the credit reaches the upper limit (50 in this embodiment), the medals are paid out directly from the medal payout outlet 9 (see FIG. 1). When a replay combination wins, a replay is awarded, which allows the player to play without inserting a medal. When a special combination wins, the game state is shifted to a special game state.

[0083] In this embodiment, the game starts when the operation of the start switch 7 is detected while the operation of the start switch 7 is in a valid state, and ends when all the reels have stopped. Also, one unit of control for executing a game (game control) starts when all the controls associated with the end of the previous game are completed, and ends when all the controls associated with the end of the current game are completed.

[0084] In the slot machine 1 of this embodiment, the type of winning combination (hereinafter, called winning combination) is determined according to the game state, and includes a small combination with a medal payout, a replay combination that allows the player to start the next game without setting a bet amount, and a special combination with a transition to a special game state. Hereinafter, the small combination and the replay combination are also collectively called a general combination. In order for each combination determined according to the game state to win, it is necessary to win an internal lottery and set a winning flag for the combination. The internal lottery is determined by the main control unit 41 using a random number to determine whether or not to allow each combination to win before the display results of all reels 2L, 2C, and 2R are derived (specifically, when the operation of the start switch 7 is detected with the specified number of bets set).

[0085] Among the winning flags for each role, the winning flags for the small role and the replay role are only valid in the game in which the flag is set and are invalid in the next game, but the winning flag for the special role is valid until the combination of roles permitted by the flag is completed and is invalid in the game in which the combination of roles permitted by the flag is completed. In other words, once the winning flag for the special role is won, even if the combination of roles permitted by the flag cannot be completed, the winning flag is not invalidated and is carried over to the next game.

[0086] In addition, in the internal lottery, when a stop operation is performed in a predetermined operation mode (for example, a push order, operation timing), a small role or a replay role (hereinafter, sometimes referred to as a navigation target role) that is more advantageous than when a stop operation is performed in another operation mode can be won. The navigation target role includes, for example, a role that becomes a more advantageous stop mode when a stop operation is performed in a predetermined operation mode than a stop mode that stops when a stop operation is performed in another operation mode, and a role that has a higher rate of stopping an advantageous stop mode when a stop operation is performed in a predetermined operation mode than when a stop operation is performed in another operation mode. In addition, an advantageous stop mode includes not only a stop mode accompanied by the awarding of medals, but also a stop mode accompanied by a transition to an advantageous game state, a stop mode in which a transition to an unfavorable game state is avoided, and the like.

[0087] The main control unit 41 can control the game to an assist time (AT) state, which is a notification period during which a navigation notification can be executed, in which a navigation number that can specify the operation mode of the stop switches 8L, 8C, and 8R that is advantageous to the player can be notified by the lighting mode of the game assist display 12 according to the internal lottery result. The main control unit 41 starts controlling the AT state when the right to be controlled in the AT state is granted to the player. Then, when the game is controlled to the AT state, the navigation notification is executed by winning the navigation target role, and the operation mode (e.g., the push order, operation timing, etc.) of the stop switches 8L, 8C, and 8R that is advantageous to the player is notified by the game assist display 12, and a command that can specify the operation mode that is advantageous to the player is transmitted to the sub-control unit 91, thereby executing a navigation performance that notifies the operation mode using the liquid crystal display 51, etc. By operating the stop switches 8L, 8C, and 8R in the operation mode notified by the navigation notification and the navigation performance, the navigation target role that was won in the internal lottery can be surely won.

[0088] In this embodiment, the main control unit 41 is equipped with a game auxiliary display 12 capable of displaying the number of medals paid out, error codes, and navigation information, and is configured to notify the navigation information using the game auxiliary display 12 in controlling the navigation notification, but it may also be configured to have a dedicated display capable of displaying only the navigation information, and to notify the navigation information using the dedicated display in controlling the navigation notification.

[0089] [About game status] The main control unit 41 can control the game state to either a normal game state or a special game state, as shown in Fig. 4. The normal game state includes a normal game state (not in the internal state) in which neither the winning of BB1 nor the winning of BB2 is carried over, and a normal game state (in the internal state) in which either the winning of BB1 or the winning of BB2 is carried over.

[0090] The normal gaming state (non-internal) is a state in which neither BB1 nor BB2 has been won in the normal gaming state. This gaming state is controlled in a state in which the RAM 41c of the main control unit 41 is initialized by setting new values ​​by shifting to the setting change state or in a state in which the slot machine 1 is in a factory-shipped state or in which the RAM 41c of the main control unit 41 is initialized. In addition, the normal gaming state (non-internal) is also controlled when the special gaming state is terminated. The normal gaming state (non-internal) continues until either BB1 or BB2 is won in an internal lottery, and ends when the winning BB1 or BB2 does not win in a game in which either BB1 or BB2 is won in an internal lottery and the state transitions to the normal gaming state (internal), or when the winning BB1 or BB2 wins in a game in which either BB1 or BB2 is won in an internal lottery and the state transitions to the special gaming state.

[0091] The normal game state (inside) is a state in which either BB1 or BB2 is carried over in the normal game state. In this embodiment, when a special role and a small role are won at the same time, control is performed to prioritize the small role, and when a special role and a replay role are won at the same time, control is performed to always align the replay role, so that the winning BB1 or BB2 does not win even if a small role is won or a replay role is won in the normal game state (inside). And, in the normal game state (inside), any of the small roles or any of the replay roles is always won, so once the game is shifted to the normal game state (inside), the winning BB1 or BB2 does not win, and after the shift to the normal game state (inside), the normal game state (inside) is maintained until the RAM 41c of the main control unit 41 is initialized by shifting to the setting change state and setting values ​​are newly set.

[0092] The special game state is entered when BB1 or BB2 wins in a game in which either BB1 or BB2 is won during the normal game state (not inside), and is a game state controlled to RB (a game state in which the probability of winning a small prize is higher than in the normal game state) throughout the entire period of the special game state, and continues until a predetermined termination condition is met (in this embodiment, the total number of medals paid out in the special game state exceeds 50), at which point the game ends when the predetermined termination condition is met and the game state transitions to the normal game state (not inside).

[0093] In this embodiment, since the game will be controlled in the normal game state (internal) for the majority of the game, the medal payout rate is designed according to the set value (1 to 6 in this embodiment) assuming that the game will be controlled in the normal game state (internal).

[0094] [About the roles eligible for the internal lottery] As shown in FIG. 5, in this embodiment, in the normal game state (not in the internal play), normal replay A, normal replay B, normal replay C, weak chance replay A, weak chance replay B, strong chance replay A, strong chance replay B, specific small role A+1, specific small role B+1, 1, navigation small role, 3, BB1, BB2, BB1+3, and BB2+3 are subject to the internal lottery. In the normal game mode (not inside), the winning probability of Normal Replay A, Normal Replay B, Normal Replay C, Weak Chance Replay A, Weak Chance Replay B, Strong Chance Replay A, Strong Chance Replay B, Special Small Character A+1, Special Small Character B+1, 1, Navi Small Character, 3, BB1, BB2, BB1+3, BB2+3 is set to approximately 1 / 9.9, approximately 1 / 65, approximately 1 / 16384, approximately 1 / 137, approximately 1 / 101, approximately 1 / 524, approximately 1 / 655, approximately 1 / 49, approximately 1 / 49, approximately 1 / 49, approximately 1 / 1.37, approximately 1 / 3449, approximately 1 / 32768, approximately 1 / 32768, approximately 1 / 29, approximately 1 / 29 respectively, and the probability of not winning (missing) is set to 0.

[0095] In addition, in the normal game mode (internal), normal replay A, normal replay B, normal replay C, weak chance replay A, weak chance replay B, strong chance replay A, strong chance replay B, specific small role A + 1, specific small role B + 1, 1, navigation small role, and 3 are subject to the internal lottery. In the normal game mode (internal), the winning probability of Normal Replay A, Normal Replay B, Normal Replay C, Weak Chance Replay A, Weak Chance Replay B, Strong Chance Replay A, Strong Chance Replay B, Specific Small Character A+1, Specific Small Character B+1, 1, Navi Small Character, and 3 is set to approximately 1 / 9.9, approximately 1 / 65, approximately 1 / 8192, approximately 1 / 137, approximately 1 / 101, approximately 1 / 524, approximately 1 / 655, approximately 1 / 49, approximately 1 / 49, approximately 1 / 49, approximately 1 / 1.37, and approximately 1 / 14.5, respectively, and the probability of not winning (missing) is 0.

[0096] In addition, in the special game state (RB), the composite small role A and composite small role B are subject to internal lottery. In the special game state (RB), the winning probability of the composite small role A and composite small role B is set to approximately 1 / 33 and approximately 1 / 1.2, respectively, and the probability of not winning (missing) is approximately 1 / 7.3.

[0097] When normal replay A is won, normal replay A will always win, regardless of the stop operation order or timing. When normal replay B is won, normal replay B will always win, regardless of the stop operation order or timing. When normal replay C is won, normal replay C will always win, regardless of the stop operation order or timing.

[0098] When weak chance replay A is won, weak chance replay A will always win, regardless of the stop operation order or timing. When weak chance replay B is won, weak chance replay B will always win, regardless of the stop operation order or timing. When strong chance replay A is won, strong chance replay A will always win, regardless of the stop operation order or timing. When strong chance replay B is won, strong chance replay B will always win, regardless of the stop operation order or timing.

[0099] When Normal Replay A, Normal Replay B, Normal Replay C, Weak Chance Replay A, Weak Chance Replay B, Strong Chance Replay A, or Strong Chance Replay B is won, a replay is awarded.

[0100] Specific small role A+1 is a winning combination of specific small role A and 1 coin. When specific small role A+1 coin is won, if the left reel is stopped at a timing when the reel is within the reel-in range of the constituent symbols of specific small role A, the specific small role A will be won with the payout of 15 medals regardless of the order of the stop operations. On the other hand, if the left reel is stopped at a timing when the reel is outside the reel-in range of the constituent symbols of specific small role A, 1 coin will be won with the payout of 1 medal regardless of the order of the stop operations.

[0101] Specific small role B+1 is a winning combination of specific small role B and 1 coin. When specific small role B+1 coin is won, if the left reel is stopped at a timing that falls within the reel-in range of the constituent symbols of specific small role B, specific small role B will be won with the payout of 15 medals regardless of the order of the stop operations. On the other hand, if the left reel is stopped at a timing that falls outside the reel-in range of the constituent symbols of specific small role B, 1 coin will be won with the payout of 1 medal regardless of the order of the stop operations.

[0102] When specific small symbol A+1 or specific small symbol B+1 is won, it is possible to win specific small symbol A or specific small symbol B, which will pay out 15 coins, if the operation mode is such that the timing of the stopping operation of the left reel is the white 7 area, as described below. However, if a navigation notification is not made when specific small symbol A+1 or specific small symbol B+1 is won, it becomes easier to hold a lottery related to the AT by not winning specific small symbol A or specific small symbol B. Therefore, when specific small symbol A+1 or specific small symbol B+1 is won, if a navigation notification is not made, performing the stopping operation in an operation mode where the timing of the stopping operation of the left reel is the red 7 area, i.e., an operation mode where neither specific small symbol A nor specific small symbol B is won, is more advantageous for the player than performing the stopping operation in an operation mode where the timing of the stopping operation of the left reel is the white 7 area, i.e., an operation mode where specific small symbol A or specific small symbol B is won. On the other hand, if a navigation notification is issued when a specific small win A+1 or specific small win B+1 is won, performing the stop operation in an operation mode in which the timing of the left reel stop is the white 7 area, i.e., an operation mode in which specific small win A or specific small win B is won, is more advantageous for the player than performing the stop operation in an operation mode in which the timing of the left reel stop is the red 7 area, i.e., an operation mode in which neither specific small win A nor specific small win B is won.

[0103] When one coin is won, regardless of the stop operation order or the stop operation timing, one coin will always be paid out and won. As mentioned above, if a specific small role A+1 coin is won and the left reel is stopped at a stop operation timing that is outside the pull-in range of the configuration pattern of the specific small role A, or if a specific small role B+1 coin is won and the left reel is stopped at a stop operation timing that is outside the pull-in range of the configuration pattern of the specific small role B, one coin will be won regardless of the stop operation order. Therefore, if one coin is won as a result of stopping the left reel at a stop operation timing that is outside the pull-in range of the configuration pattern of the specific small role A or at a stop operation timing that is outside the pull-in range of the configuration pattern of the specific small role B, it is not possible to determine whether the specific small role A+1 coin, the specific small role B+1 coin, or one coin is won.

[0104] The navigation minor role is a role in which multiple minor roles (in this embodiment, a main minor role and a sub minor role) are won, and when the reel (first stop reel) that stops first is stopped in the stop operation order corresponding to each navigation minor role and at the stop operation timing corresponding to each navigation minor role, the main minor role with the payout of 15 medals is won, while when the stop operation is performed in a stop operation order other than the corresponding stop operation order, or when the stop operation of the first stop reel is performed at a stop operation timing other than the corresponding stop operation timing, a sub minor role with the payout of one medal is won depending on the stop operation timing, or a loss in which no role is won. In other words, the expected value of the number of medals awarded changes depending on the stop operation order and the stop operation timing of the first stop reel, and the expected value of the number of medals awarded changes depending on the stop operation order and the stop operation timing corresponding to the winning navigation minor role being notified by the navigation notification.

[0105] When three coins are won, regardless of the order or timing of the stop operation, three coins will always be paid out.

[0106] When BB1 is won, if the stop operation is performed at a timing that is within the reel-in range of the constituent symbols of BB1 (in this embodiment, the combination of "white 7-replay b-bell b") on all reels, BB1 will win and the game state will transition to a special game state. On the other hand, if the stop operation is performed at a timing that is outside the reel-in range of the constituent symbols of BB1 on any of the reels, it will result in a loss in which no combination is won, and the win of BB1 will be carried over to the next game or later, and the game state will transition to the normal game state (inside).

[0107] When BB2 is won, if the stop operation is performed at a timing that is within the reel-in range of the BB2 constituent symbols (in this embodiment, the combination of "white 7-plum-replay b") on all reels, BB2 will win and the game state will transition to a special game state. On the other hand, if the stop operation is performed at a timing that is outside the reel-in range of the BB2 constituent symbols on any of the reels, it will result in a loss in which no winning combination is won, and the win of BB2 will be carried over to the next game or later, and the game state will transition to the normal game state (inside).

[0108] BB1+3 coins is a winning combination in which BB1 and 3 coins are won. When BB1+3 coins are won, regardless of the order or timing of the stopping operation, 3 coins will always be won, with the payout of 3 medals. The winning of BB1 is carried over to the next game or later, and the game transitions to the normal game state (internal).

[0109] BB2+3 is a winning combination of BB2 and 3. When BB2+3 is won, regardless of the order or timing of the stopping operation, 3 coins will always be paid out and 3 will be won. The winning BB2 will be carried over to the next game or later, and the game will transition to the normal game state (internal).

[0110] Composite small win A is a win when all main small wins that make up the navigation small win, as well as specific small win A and specific small win B, are won, and when composite small win A is won, a specific main small win accompanied by the payout of 15 medals will always be won, regardless of the order or timing of the stop operation.

[0111] Composite small prize B is a prize in which all of the sub-small prizes that make up the Navigation small prize, as well as 1 and 3 coins, are won. When Composite small prize B is won, regardless of the order of the stopping operation or the timing of the stopping operation, 1 coin will always be won, which will result in the payment of 1 medal.

[0112] The items to be drawn in the internal lottery (including non-winners) are non-winner, normal replay A, normal replay B, normal replay C, weak chance replay A, weak chance replay B, strong chance replay A, strong chance replay B, specific small role A+1, specific small role B+1, 1, navigation small role, 3, BB1, BB2, BB1+3, BB2+3, composite small role A, and composite small role B, each of which is assigned a winning number (general role) and a winning number (special role), and the winning number (general role) and the winning number (special role) corresponding to the result of the internal lottery are set in the winning number setting area of ​​RAM41c.

[0113] In detail, the winning numbers (general roles) are assigned as 0 for non-winning roles, which are roles that do not win any general roles, and for special roles BB1 and BB2, which do not include a general role. The winning numbers are assigned from 1 to 37 for the general roles Normal Replay A, Normal Replay B, Normal Replay C, Weak Chance Replay A, Weak Chance Replay B, Strong Chance Replay A, Strong Chance Replay B, Specific Small Role A+1, Specific Small Role B+1, 1, Navi Small Role, 3, Composite Small Role A, and Composite Small Role B. The winning numbers are assigned as 35, the same as 3, for BB1+3 and BB2+3, which are general roles that include 3 cards.

[0114] In addition, the winning numbers (special roles) are assigned 0 for non-winning (no special roles), normal replay A, normal replay B, normal replay C, weak chance replay A, weak chance replay B, strong chance replay A, strong chance replay B, specific small role A+1, specific small role B+1, 1, navigation small role, and 3. The special roles BB1 and BB2 are assigned 1 and 2, respectively, and the special roles BB1+3 and BB2+3, which include BB1 ​​or BB2, are assigned 1 and 2, respectively, just like BB1 ​​or BB2.

[0115] The winning number (general combination) set in the winning number setting area of ​​the RAM 41c is held only in the game in which the winning number (general combination) is set, and is cleared when the game ends.

[0116] In addition, a winning number (special role) other than 0 set in the winning number setting area of ​​RAM41c is maintained until a special role corresponding to the winning number (special role) is won, and is cleared with the end of the game in which the special role was won. In other words, once BB1 ​​or BB2 is won and a winning number (special role) other than 0 is set in the winning number setting area, even if the winning number (special role) combination cannot be arranged, the winning number (special role) is not cleared and is carried over to the next game. In addition, the winning number (special role) is also cleared by transitioning to a setting change state.

[0117] Also, the lottery targets (including non-winners) of the internal lottery are assigned corresponding advantageous zone transition flags 0 to 4, lottery flags 1 0 to 6, lottery flags 2 0 to 5, and lottery flags 3 0 to 3, and the advantageous zone transition flags and lottery flags 1 to 3 corresponding to the results of the internal lottery (winning numbers (general roles)) are stored in the RAM 41c. The advantageous zone transition flags are referenced when making a decision as to whether or not to transition to an advantageous zone. Also, lottery flags 1 to 3 are referenced when making a decision as to whether or not to conduct a lottery related to the AT state, and when conducting a lottery related to the AT state.

[0118] The advantageous zone transition flag is assigned 0 to the lottery objects other than the advantageous zone transition role, and for the advantageous zone transition role, a common value is assigned to the lottery objects having common attributes that do not need to be distinguished when performing the lottery performed at the time of the advantageous zone transition, such as, for example, multiple types of push order roles, multiple lottery objects with similar winning probabilities, etc. For this reason, when determining whether or not to transition to the advantageous zone, the main control unit 41 does not need to individually identify whether or not it is an advantageous zone transition role from each winning number (general role), and can identify whether or not it is an advantageous zone transition role based on whether or not the advantageous zone transition flag is 0. In addition, when determining the probability according to the winning number (general role) in the lottery performed at the time of the advantageous zone transition, the probability according to the winning number (general role) is determined from the value of the advantageous zone transition flag, rather than determining the probability from each winning number (general role), and it is not necessary to determine the probability for each individual winning number (general role), and the probability according to the attribute of the lottery object can be determined by determining the probability for each advantageous zone transition flag, which is less than the number of types of winning numbers (general roles).

[0119] The lottery flag is assigned 0 to the lottery object that is not the object of the lottery related to the AT state, and for the lottery object that is the object of the lottery related to the granting of the AT, a common value is assigned to the lottery object having a common attribute that does not need to be distinguished when performing the lottery related to the AT state, such as a plurality of types of navigation minor roles. Therefore, when performing the lottery related to the AT state, the main control unit 41 does not need to individually specify whether or not to perform the lottery from each winning number (general role), and can specify whether or not to perform the lottery related to the AT state depending on whether the lottery flag is 0. In addition, when specifying the probability according to the winning number (general role) in the lottery related to the AT state, the probability according to the winning number (general role) is specified from the value of the lottery flag, rather than specifying the probability from each winning number (general role), and it is not necessary to determine the probability for each winning number (general role), and the probability according to the attribute of the lottery object can be specified by determining the probability for each lottery flag that is less than the number of types of winning numbers (general roles). In addition, the lottery flags consist of lottery flags 1 to 3 which differ in the lottery objects that are excluded from the lottery related to the AT state and the lottery objects that have common attributes that do not need to be distinguished when conducting a lottery related to the AT state, and by using one of the lottery flags 1 to 3 depending on the type of lottery related to the AT state, the lottery objects that are excluded from the lottery related to the AT state can be made different depending on the type of lottery related to the AT state, and the probability for each lottery object that has a common attribute that does not need to be distinguished when conducting a lottery related to the AT state can be made different.

[0120] As shown in FIG. 5, in the case of non-winning, the favorable zone transition flag is set to 0, the lottery flag 1 is set to 0, the lottery flag 2 is set to 0, and the lottery flag 3 is set to 0. When normal replays A to B are won, the favorable zone transition flag is set to 0, the lottery flag 1 is set to 0, the lottery flag 2 is set to 2, and the lottery flag 3 is set to 0. When weak chance replay A is won, the favorable zone transition flag is set to 2, the lottery flag 1 is set to 3, the lottery flag 2 is set to 4, and the lottery flag 3 is set to 2. When weak chance replay B is won, the favorable zone transition flag is set to 2, the lottery flag 1 is set to 4, the lottery flag 2 is set to 4, and the lottery flag 3 is set to 2. When strong chance replay A is won, the favorable zone transition flag is set to 3, the lottery flag 1 is set to 5, the lottery flag 2 is set to 5, and the lottery flag 3 is set to 3. When the strong chance replay B is won, the favorable zone transition flag is set to 3, the lottery flag 1 is set to 6, the lottery flag 2 is set to 5, and the lottery flag 3 is set to 3. When a specific small role A+1 or a specific small role B+1 is won, the favorable zone transition flag is set to 1, the lottery flag 1 is set to 2, the lottery flag 2 is set to 3, and the lottery flag 3 is set to 0. In addition, when a specific small role A+1 or a specific small role B+1 is won and one of the pieces wins, the lottery flag 2 is maintained at 3, but when a specific small role A or a specific small role B is won, the lottery flag 2 is changed to 0. In addition, when a specific small role A+1 or a specific small role B+1 is won and one of the pieces wins, the lottery flag 3 is maintained at 0, but when a specific small role A or a specific small role B is won, the lottery flag 3 is changed to 1. When one coin is won, the advantageous zone transition flag is set to 1, the lottery flag 1 is set to 2, the lottery flag 2 is set to 3, and the lottery flag 3 is set to 0. When a navigation minor win is won, the advantageous zone transition flag is set to 1, the lottery flag 1 is set to 1, the lottery flag 2 is set to 1, and the lottery flag 3 is set to 0. If the main minor win described below does not win when the navigation is won, the lottery flag 3 remains set to 0, but if the main minor win is won, the lottery flag 3 is changed to 1.When 3 are won, the flag for shifting to the advantageous zone is set to 1, the lottery flag 1 is set to 1, the lottery flag 2 is set to 1, and the lottery flag 3 is set to 0. When BB1, BB2, BB1+3, and BB2+3 are won, the flag for shifting to the advantageous zone is set to 4, the lottery flag 1 is set to 1, the lottery flag 2 is set to 1, and the lottery flag 3 is set to 0. When composite minor roles A and B are won, the flag for shifting to the advantageous zone is set to 0, the lottery flag 1 is set to 0, the lottery flag 2 is set to 0, and the lottery flag 3 is set to 0.

[0121] [About Navigation Small Roles, Specific Small Roles, and Compound Small Roles] This section explains the navigation small role that is the subject of the internal lottery in the normal game state (non-internal / internal), the specific small role, and the composite small role that is the subject of the internal lottery in the special game state (RB).

[0122] In this embodiment, as shown in FIG. 2, the symbols arranged on the reels 2L, 2C, and 2R are assigned symbol numbers 0 to 19 in order from the reel reference position (the position where the number of steps is reset), and the red 7 area and the white 7 area are assigned to the reels 2L, 2C, and 2R, respectively. On the left reel, the red 7 area is the area of ​​symbol numbers 6 to 15, and the white 7 area is the area of ​​symbol numbers 0 to 5 and 16 to 19. On the center reel, the red 7 area is the area of ​​symbol numbers 7 to 16, and the white 7 area is the area of ​​symbol numbers 0 to 6 and 17 to 19. On the right reel, the red 7 area is the area of ​​symbol numbers 6 to 15, and the white 7 area is the area of ​​symbol numbers 0 to 5 and 16 to 19. In both reels, the red 7 area is an area that includes the retraction range of the "red 7" symbol and the area where the "red 7" symbol is located in the viewing window 3, and is an area where the stopping operation in the red 7 area is possible by using the timing of the "red 7" symbol passing as a guide. In both reels, the white 7 area is an area that includes the retraction range of the "white 7" symbol and the area where the "white 7" symbol is located in the viewing window 3, and is an area where the stopping operation in the white 7 area is possible by using the timing of the "white 7" symbol passing as a guide. In both reels, the ranges of the red 7 area and the white 7 area are ranges of 10 consecutive symbols, each of which is 1 / 2 of one revolution of the reel.

[0123] In the following description, the first reel to stop may be referred to as the first stop reel, the second reel to stop as the second stop reel, and the third reel to stop as the third stop reel.

[0124] As shown in FIG. 6, the navigation minor symbols include red left center bell A, red left center bell B, red left and right bell A, red left and right bell B, red center left bell A, red left and right bell B, red center left bell A, red left and right bell B, red center right bell A, red center right bell B, red right left bell A, red right left bell B, red right center bell A, red right center bell B, white left center bell A, white left center bell B, white left and right bell A, white left and right bell B, white center left bell A, white center left bell B, white center right bell A, white center right bell B, white right left bell A, white right left bell B, white right left bell A, white right left bell B, white right left bell B, white right center bell A and white right center bell B.

[0125] The red left center bell A is a combination that is won as a main small combination with the payout of 15 medals, and the upper bell A with the payout of 1 medal is a combination that is won. When the red left center bell A is won, if the corresponding operation mode (the left reel, the middle reel, and the right reel are stopped in the order of operation, and the operation timing of the left reel is the red 7 area) is operated, the combination of the upper bell A is led to the winning line LN, and the upper bell A wins. At this time, any of the bells a to c is aligned on the invalid line LM1. Also, when the red left center bell A is won, if the operation mode other than the corresponding operation mode is operated, the symbol combination of the sub-small combination is led to the winning line LN according to the stop operation timing, and the sub-small combination wins, or a symbol combination that does not constitute any role is led to the winning line LN, and neither role wins, resulting in a loss.

[0126] The red left-center bell B is a winning combination that is accompanied by the payout of 15 medals as a main small win, and the upper bell B is a winning combination that is accompanied by the payout of 1 medal. When the red left-center bell B is won, if the corresponding operation mode (the left reel, the middle reel, and the right reel are stopped in the order of operation, and the timing of the left reel's stop operation is the red 7 area) is operated, the combination of the upper bell B is led to the winning line LN, and the upper bell B wins. When the upper bell B wins, any of the bells a to c is aligned on the invalid line LM1. Also, when the red left-center bell B is won, if the operation mode other than the corresponding operation mode is operated, the symbol combination of the sub-small win is led to the winning line LN according to the timing of the stop operation, and the sub-small win is won, or a symbol combination that does not constitute any role is led to the winning line LN, resulting in a loss in which no role is won.

[0127] The red left and right bell A is a combination that is won as a main small win with the payout of 15 medals, and the right downward bell A with the sub small win with the payout of 1 medal. When the red left and right bell A is won, if the corresponding operation mode (the left reel, right reel, and center reel stop operation order, and the operation mode in which the left reel stop operation timing is the red 7 area) is operated, the combination of the right downward bell A is led to the winning line LN, and the right downward bell A wins. When the right downward bell A wins, any of the bells a to c is aligned on the invalid line LM3. Also, when the red left and right bell A is won, if the operation mode is operated in an operation mode other than the corresponding operation mode, the symbol combination of the sub small win is led to the winning line LN according to the stop operation timing, and the sub small win is won, or a symbol combination that does not constitute any role is led to the winning line LN, and neither role is won, resulting in a loss.

[0128] The red left and right bell B is a combination that is won as a main small win with the payout of 15 medals, and the right downward bell B with the sub small win with the payout of 1 medal. When the red left and right bell B is won, if the corresponding operation mode (the left reel, right reel, and center reel stop operation order, and the operation mode in which the left reel stop operation timing is the red 7 area) is operated, the combination of the right downward bell B is led to the winning line LN, and the right downward bell B wins. When the right downward bell B wins, any of the bells a to c is aligned on the invalid line LM3. Also, when the red left and right bell B is won, if the operation mode is operated in an operation mode other than the corresponding operation mode, the symbol combination of the sub small win is led to the winning line LN according to the stop operation timing, and the sub small win is won, or a symbol combination that does not constitute any role is led to the winning line LN, and neither role is won, resulting in a loss.

[0129] The red center left bell A is a winning combination that is a main small win with the payout of 15 medals, and the middle bell A with the payout of 1 medal. When the red center left bell A is won, if the corresponding operation mode (the stop operation order of the center reel, left reel, and right reel, and the operation timing of the center reel is the red 7 area) is operated, the combination of the middle bell A is led to the winning line LN, and the middle bell A wins. When the middle bell A wins, any of the bells a to c is aligned on the winning line LN. Also, when the red center left bell A is won, if the operation mode is operated in an operation mode other than the corresponding operation mode, the symbol combination of the sub-small win is led to the winning line LN according to the stop operation timing, and the sub-small win is won, or a symbol combination that does not constitute any role is led to the winning line LN, resulting in a loss in which no role is won.

[0130] The red center left bell B is a winning combination that is accompanied by the payment of 15 medals as a main small combination, and the middle bell B is a winning combination that is accompanied by the payment of 1 medal. When the red center left bell B is won, if the corresponding operation mode (the order of stopping the center reel, left reel, and right reel, and the operation mode in which the timing of the stop operation of the center reel becomes the red 7 area) is operated, the combination of the middle bell B is led to the winning line LN, and the middle bell B wins. When the middle bell B wins, any of the bells a to c is aligned on the winning line LN. Also, when the red center left bell B is won, if the operation mode is operated in an operation mode other than the corresponding operation mode, the symbol combination of the sub-small combination is led to the winning line LN according to the timing of the stop operation, and the sub-small combination wins, or a symbol combination that does not constitute any combination is led to the winning line LN, resulting in a loss in which no combination wins.

[0131] The red center right bell A is a combination in which the right-up bell A is won as a main small combination with the payout of 15 medals, together with a sub-small combination with the payout of 1 medal. When the red center right bell A is won, if the corresponding operation mode (the stop operation order of the center reel, right reel, and left reel, and the operation timing of the center reel is the red 7 area) is operated, the combination of the right-up bell A is led to the winning line LN, and the right-up bell A wins. When the right-up bell A wins, any of the bells a to c are aligned on the invalid line LM4. Also, when the red center right bell A is won, if the operation mode other than the corresponding operation mode is operated, the symbol combination of the sub-small combination is led to the winning line LN according to the stop operation timing, and the sub-small combination wins, or a symbol combination that does not constitute any role is led to the winning line LN, resulting in a loss in which no role wins.

[0132] The red center right bell B is a combination that is won by the right-up bell B as a main small combination with the payout of 15 medals and a sub-small combination with the payout of 1 medal. When the red center right bell B is won, if the corresponding operation mode (the stop operation order of the center reel, right reel, and left reel, and the operation mode in which the stop operation timing of the center reel becomes the red 7 area) is operated, the combination of the right-up bell B is led to the winning line LN, and the right-up bell B wins. When the right-up bell B wins, any of the bells a to c is aligned on the invalid line LM4. Also, when the red center right bell B is won, if the operation mode is operated in an operation mode other than the corresponding operation mode, the symbol combination of the sub-small combination is led to the winning line LN according to the stop operation timing, and the sub-small combination wins, or a symbol combination that does not constitute any role is led to the winning line LN, resulting in a loss in which no role wins.

[0133] The red right left bell A is a combination that wins as a main small win with the payout of 15 medals, and the lower bell A with the payout of 1 medal. When the red right left bell A is won, if the corresponding operation mode (the right reel, left reel, and center reel are stopped in the order of operation, and the right reel is stopped at the red 7 area) is operated, the combination of the lower bell A is led to the winning line LN, and the lower bell A wins. When the lower bell A wins, any of the bells a to c is aligned on the invalid line LM2. Also, when the red right left bell A is won, if the operation mode other than the corresponding operation mode is operated, the symbol combination of the sub-small win is led to the winning line LN according to the stop operation timing, and the sub-small win is won, or a symbol combination that does not constitute any role is led to the winning line LN, and neither role is won, resulting in a loss.

[0134] The red right left bell B is a combination that wins as a main small win with the payout of 15 medals, and the lower bell B with the payout of 1 medal. When the red right left bell B is won, if the corresponding operation mode (the right reel, left reel, and center reel are stopped in the order of operation, and the timing of the right reel's stop operation is the red 7 area) is operated, the combination of the lower bell B is led to the winning line LN, and the lower bell B wins. When the lower bell B wins, any of the bells a to c is aligned on the invalid line LM2. Also, when the red right left bell B is won, if the operation mode other than the corresponding operation mode is operated, the symbol combination of the sub-small win is led to the winning line LN according to the timing of the stop operation, and the sub-small win is won, or a symbol combination that does not constitute any role is led to the winning line LN, resulting in a loss in which no role is won.

[0135] The red right center bell A is a combination that wins as a main minor combination with the payout of 15 medals, and a small mountain bell A with a sub minor combination with the payout of 1 medal. When the red right center bell A is won, if the corresponding operation mode (the right reel, the middle reel, and the left reel are stopped in the order of operation, and the timing of the right reel's stop operation is the red 7 area) is operated, the combination of the small mountain bell A is led to the winning line LN, and the small mountain bell A wins. When the small mountain bell A wins, any of the bells a to c is aligned on the invalid line LM6. Also, when the red right center bell A is won, if the operation mode other than the corresponding operation mode is operated, the symbol combination of the sub minor combination is led to the winning line LN according to the timing of the stop operation, and the sub minor combination wins, or a symbol combination that does not constitute any role is led to the winning line LN, and neither role wins, resulting in a loss.

[0136] The red right center bell B is a combination that wins as a main minor combination with the payout of 15 medals and a small mountain bell B with a sub minor combination with the payout of 1 medal. When the red right center bell B is won, if the corresponding operation mode (the right reel, the middle reel, and the left reel are stopped in the order of operation, and the timing of the right reel's stop operation is the red 7 area) is operated, the combination of the small mountain bell B is led to the winning line LN, and the small mountain bell B wins. When the small mountain bell B wins, any of the bells a to c is aligned on the invalid line LM6. Also, when the red right center bell B is won, if the operation mode other than the corresponding operation mode is operated, the symbol combination of the sub minor combination is led to the winning line LN according to the timing of the stop operation, and the sub minor combination wins, or a symbol combination that does not constitute any role is led to the winning line LN, resulting in a loss in which no role wins.

[0137] The white left center bell A is a winning combination that is accompanied by the payment of 15 medals as a main small combination, and the upper bell C is a winning combination that is accompanied by the payment of 1 medal. When the white left center bell A is won, if the corresponding operation mode (the left reel, the center reel, and the right reel are stopped in the order of operation, and the timing of the left reel's stop operation is the white 7 area) is operated, the combination of the upper bell C is led to the winning line LN, and the upper bell C wins. When the upper bell C wins, any of the bells a to c is aligned on the invalid line LM1. Also, when the white left center bell A is won, if the operation mode is operated in a mode other than the corresponding operation mode, the symbol combination of the sub-small combination is led to the winning line LN according to the timing of the stop operation, and the sub-small combination wins, or a symbol combination that does not constitute any role is led to the winning line LN, resulting in a loss in which no role wins.

[0138] The white left center bell B is a combination that wins as a main small combination with the payout of 15 medals, and the upper bell D with the payout of 1 medal. When the white left center bell B is won, if the corresponding operation mode (the left reel, the center reel, and the right reel are stopped in the order of operation, and the timing of the left reel's stop operation is the white 7 area) is operated, the combination of the upper bell D is led to the winning line LN, and the upper bell D wins. When the upper bell D wins, any of the bells a to c is aligned on the invalid line LM1. Also, when the white left center bell B is won, if the operation mode other than the corresponding operation mode is operated, the symbol combination of the sub-small combination is led to the winning line LN according to the timing of the stop operation, and the sub-small combination wins, or a symbol combination that does not constitute any role is led to the winning line LN, resulting in a loss in which no role wins.

[0139] The white left and right bell A is a combination that wins as a main small win with the payout of 15 medals and a right downward bell C with a sub small win with the payout of 1 medal. When the white left and right bell A is won, if the corresponding operation mode (the left reel, right reel, and center reel stop operation order, and the operation mode in which the left reel stop operation timing is the white 7 area) is operated, the combination of the right downward bell C is led to the winning line LN, and the right downward bell C wins. When the right downward bell C wins, any of the bells a to c is aligned on the invalid line LM3. Also, when the white left and right bell A is won, if the operation mode is operated in an operation mode other than the corresponding operation mode, the symbol combination of the sub small win is led to the winning line LN according to the stop operation timing, and the sub small win is won, or a symbol combination that does not constitute any role is led to the winning line LN, and neither role is won, resulting in a loss.

[0140] The white left and right bell B is a combination that wins as a main small win with the payout of 15 medals, and the right downward bell D with the sub small win with the payout of 1 medal. When the white left and right bell B is won, if the corresponding operation mode (the left reel, right reel, and center reel stop operation order, and the operation mode in which the left reel stop operation timing is the white 7 area) is operated, the combination of the right downward bell D is led to the winning line LN, and the right downward bell D wins. When the right downward bell D wins, any of the bells a to c is aligned on the invalid line LM3. Also, when the white left and right bell B is won, if the operation mode is operated in an operation mode other than the corresponding operation mode, the symbol combination of the sub small win is led to the winning line LN according to the stop operation timing, and the sub small win is won, or a symbol combination that does not constitute any role is led to the winning line LN, and neither role is won, resulting in a loss.

[0141] The white center left bell A is a winning combination that is a main small combination with the payout of 15 medals and the middle bell C with the payout of 1 medal. When the white center left bell A is won, if the corresponding operation mode (the stop operation order of the middle reel, left reel, and right reel, and the operation timing of the stop operation of the middle reel becomes the white 7 area) is operated, the combination of the middle bell C is led to the winning line LN, and the middle bell C wins. When the middle bell C wins, any of the bells a to c is aligned on the winning line LN. Also, when the white center left bell A is won, if the operation mode is operated in an operation mode other than the corresponding operation mode, the symbol combination of the sub-small combination is led to the winning line LN according to the stop operation timing, and the sub-small combination wins, or a symbol combination that does not constitute any role is led to the winning line LN, resulting in a loss in which no role wins.

[0142] The white center left bell B is a combination that wins as a main small combination with the payout of 15 medals, and the middle bell D with the payout of 1 medal. When the white center left bell B is won, if the corresponding operation mode (the stop operation order of the center reel, left reel, and right reel, and the operation timing of the center reel is the white 7 area) is operated, the combination of the middle bell D is led to the winning line LN, and the middle bell D wins. When the middle bell D wins, any of the bells a to c is aligned on the winning line LN. Also, when the white center left bell B is won, if the operation mode is operated in an operation mode other than the corresponding operation mode, the symbol combination of the sub-small combination is led to the winning line LN according to the stop operation timing, and the sub-small combination wins, or a symbol combination that does not constitute any role is led to the winning line LN, resulting in a loss where no role wins.

[0143] The white center right bell A is a winning combination that is accompanied by the payment of 15 medals as a main small win, and the right-up bell C is a winning combination that is accompanied by the payment of 1 medal as a sub-small win. When the white center right bell A is won, if the corresponding operation mode (the stop operation order of the center reel, right reel, and left reel, and the operation timing of the center reel is the white 7 area) is operated, the combination of the right-up bell C is led to the winning line LN, and the right-up bell C wins. When the right-up bell C wins, any of the bells a to c is aligned on the invalid line LM4. Also, when the white center right bell A is won, if the operation mode is operated in an operation mode other than the corresponding operation mode, the symbol combination of the sub-small win is led to the winning line LN according to the stop operation timing, and the sub-small win is won, or a symbol combination that does not constitute any role is led to the winning line LN, and neither role is won, resulting in a loss.

[0144] The white center right bell B is a combination that wins as a main small win with the payout of 15 medals, and a right-up bell D with a sub-small win with the payout of 1 medal. When the white center right bell B is won, if the corresponding operation mode (the stop operation order of the center reel, right reel, and left reel, and the operation timing of the center reel is the white 7 area) is operated, the combination of the right-up bell D is led to the winning line LN, and the right-up bell D wins. When the right-up bell D wins, any of the bells a to c is aligned on the invalid line LM4. Also, when the white center right bell B is won, if the operation mode is operated in an operation mode other than the corresponding operation mode, the symbol combination of the sub-small win is led to the winning line LN according to the stop operation timing, and the sub-small win is won, or a symbol combination that does not constitute any role is led to the winning line LN, and neither role is won, resulting in a loss.

[0145] The white right left bell A is a combination that wins as a main small win with the payout of 15 medals and a sub small win with the payout of 1 medal for the lower bell C. When the white right left bell A is won, if the corresponding operation mode (the right reel, left reel, and center reel are stopped in the order of operation, and the timing of the right reel's stop operation is the white 7 area) is operated, the combination of the lower bell C is led to the winning line LN, and the lower bell C wins. When the lower bell C wins, any of the bells a to c is aligned on the invalid line LM2. Also, when the white right left bell A is won, if the operation mode is operated in a mode other than the corresponding operation mode, the symbol combination of the sub small win is led to the winning line LN according to the timing of the stop operation, and the sub small win is won, or a symbol combination that does not constitute any role is led to the winning line LN, resulting in a loss in which no role is won.

[0146] The white right left bell B is a combination that wins as a main small win with the payout of 15 medals and a sub small win with the payout of 1 medal for the lower bell D. When the white right left bell B is won, if the corresponding operation mode (the right reel, left reel, and center reel are stopped in the order of operation, and the timing of the right reel's stop operation is the white 7 area) is operated, the combination of the lower bell D is led to the winning line LN, and the lower bell D wins. When the lower bell D wins, any of the bells a to c is aligned on the invalid line LM2. Also, when the white right left bell B is won, if the operation mode other than the corresponding operation mode is operated, the symbol combination of the sub small win is led to the winning line LN according to the timing of the stop operation, and the sub small win is won, or a symbol combination that does not constitute any role is led to the winning line LN, resulting in a loss in which no role is won.

[0147] The white right center bell A is a combination that wins as a main small win with the payout of 15 medals, and the small V bell A with the payout of 1 medal is a combination that wins. When the white right center bell A is won, if the corresponding operation mode (the right reel, the middle reel, and the left reel are stopped in the order of operation, and the timing of the right reel's stop operation is the white 7 area) is operated, the combination of the small V bell A is led to the winning line LN, and the small V bell A wins. When the small V bell A wins, any of the bells a to c are aligned on the invalid line LM5. Also, when the white right center bell A is won, if the operation mode is operated in a mode other than the corresponding operation mode, the symbol combination of the sub-small win is led to the winning line LN according to the timing of the stop operation, and the sub-small win is won, or a symbol combination that does not constitute any role is led to the winning line LN, and neither role is won, resulting in a loss.

[0148] The white right center bell B is a combination that wins as a main small win with the payout of 15 medals, and the small V bell B with the payout of 1 medal is a combination that wins. When the white right center bell B is won, if the corresponding operation mode (the right reel, the middle reel, and the left reel are stopped in the order of operation, and the timing of the right reel's stop operation is the white 7 area) is operated, the combination of the small V bell B is led to the winning line LN, and the small V bell B wins. When the small V bell B wins, any of the bells a to c are aligned on the invalid line LM5. Also, when the white right center bell B is won, if the operation mode is other than the corresponding operation mode, the symbol combination of the sub-small win is led to the winning line LN according to the timing of the stop operation, and the sub-small win is won, or a symbol combination that does not constitute any role is led to the winning line LN, and neither role is won, resulting in a loss.

[0149] In addition, among the main small roles that constitute the navigation small role, the middle bells A to D all align with one of the bells a to c on the winning line LN, but the symbol combinations that line up on the winning line LN are different. In addition, among the main small roles that constitute the navigation small role, the upper bells A to D all align with one of the bells a to c on the invalid line LM1, but the symbol combinations that line up on the winning line LN are different. In addition, among the main small roles that constitute the navigation small role, the lower bells A to D all align with one of the bells a to c on the invalid line LM2, but the symbol combinations that line up on the winning line LN are different. In addition, among the main small roles that constitute the navigation small role, the right-downward bells A to D all align with one of the bells a to c on the invalid line LM3, but the symbol combinations that line up on the winning line LN are different. In addition, among the main small roles that constitute the navigation small role, the right-upward bells A to D all align with one of the bells a to c on the invalid line LM4, but the symbol combinations that line up on the winning line LN are different. In addition, the small V bells A and B, which are main small roles that make up the navigation small roles, are either bells a to c on the invalid line LM5, but the symbol combinations that line up on the winning line LN are different. In addition, the small mountain bells A and B, which are main small roles that make up the navigation small roles, are either bells a to c on the invalid line LM6, but the symbol combinations that line up on the winning line LN are different.

[0150] A+1 special small win is a combination in which a special small win A with a payout of 15 medals is won together with a 1 coin with a payout of 1 medal. When A+1 special small win is won, if the left reel is operated in a manner that causes the timing of the stop operation to be in the white 7 area, the symbol combination of A is led to the winning line LN, and A wins, regardless of the order of the stop operation. When A+1 special small win is won, if the left reel is operated in a manner that causes the timing of the stop operation to be in the red 7 area, the symbol combination of 1 coin is led to the winning line LN, and 1 coin wins, regardless of the order of the stop operation.

[0151] A specific small win B+1 is a combination in which a specific small win B with a payout of 15 medals is won together with 1 coin with a payout of 1 medal. When a specific small win B+1 is won, if the left reel is operated in an operation mode in which the timing of the stop operation is the white 7 area, the symbol combination of the specific small win B is led to the winning line LN, and the specific small win B wins, regardless of the order of the stop operation. When a specific small win B+1 is won, if the left reel is operated in an operation mode in which the timing of the stop operation is the red 7 area, the symbol combination of 1 coin is led to the winning line LN, and 1 coin wins, regardless of the order of the stop operation.

[0152] The specific small prizes A and B are awarded regardless of the order of the stop operation when the left reel is operated in a manner that causes the stop operation timing to be the white 7 area, and are small prizes that involve the payment of 15 medals, but the symbol combinations that line up on the winning line LN are different. Also, as mentioned above, the range of the red 7 area and the white 7 area on the left reel is a range of 10 consecutive symbols, which is 1 / 2 of one revolution of the left reel, so when the specific small prize A+1 and the specific small prize B+1 are won, in 1 / 2 of the operation modes, the specific small prizes A and B are awarded, and in 1 / 2 of the operation modes, 1 coin is awarded.

[0153] Composite minor prize 1 is a prize in which all main minor prizes that make up the navigation minor prize, namely, upper bells A to D, middle bells A to D, lower bells A to D, right downward bells A to D, right upward bells A to D, small V bells A and B, small mountain bells A and B, and specific minor prizes A and B are won simultaneously. When composite minor prize 1 is won, regardless of the stop operation order or stop operation timing, any of the pattern combinations of middle bells A to D accompanied by the payout of 15 medals will be derived to the winning line LN, and any of the middle bells A to D will win.

[0154] The composite minor prize 2 is a prize in which all the sub-minor prizes that make up the navigation minor prize, as well as 1 and 3 coins, are won. When the composite minor prize 2 is won, regardless of the stop operation order or stop operation timing, a single symbol combination accompanied by the payment of one medal is always derived to the winning line LN, and one medal is won.

[0155] [Regarding control related to navigation small roles, specific small roles, and composite small roles] After the internal lottery, the main control unit 41 transmits an internal winning command capable of identifying the result of the internal lottery to the sub-control unit 91, and the sub-control unit 91 determines the content of the presentation according to the result of the internal lottery identified from the internal winning command, and executes the presentation according to the determined content of the presentation.

[0156] As shown in FIG. 6, when a navigation minor role is won in an internal lottery, the main control unit 41 transmits to the sub-control unit 91 an internal winning command indicating a winning number (general role) 11 common to all navigation minor roles, regardless of the type of navigation minor role or the corresponding operation mode, whether a navigation notification is performed or not, that is, an internal winning command which makes it possible to identify that a navigation minor role has been won but which does not allow the corresponding operation mode to be identified.

[0157] Furthermore, when a navigation minor role is won in the internal lottery, if the main control unit 41 does not perform a navigation notification, it sets "0" in the navigation number setting area of ​​the RAM 41c, indicating that no navigation notification will be performed, and when a navigation notification is performed, it sets a navigation number from "1" to "12" corresponding to the operation mode corresponding to the won navigation minor role in the navigation number setting area of ​​the RAM 41c, and displays the navigation number set in the navigation number setting area on the game auxiliary display 12, thereby performing a navigation notification that encourages a stop operation in the operation mode corresponding to the won navigation minor role. Note that, if a role that is not subject to navigation notification is won in the internal lottery, "0" is set in the navigation number setting area of ​​the RAM 41c, indicating that no navigation notification will be performed.

[0158] In detail, as shown in FIG. 6, when either the red left center bell A or the red left center bell B wins and a navigation notification is issued, the navigation number "1" is set in the navigation number setting area of ​​the RAM 41c, and as shown in FIG. 7, the navigation number "1" set is displayed on the game aid display 12 to issue a navigation notification encouraging the player to perform a stopping operation in the order of stopping the left reel, center reel, and right reel, and in an operation pattern in which the stopping operation timing of the left reel is in the red 7 area (left red area, center, right stop).

[0159] Also, as shown in FIG. 6, when either the red left / right bell A or the red left / right bell B wins and a navigation notification is issued, the navigation number "2" is set in the navigation number setting area of ​​the RAM 41c, and as shown in FIG. 7, the navigation number "2" set as the navigation number is displayed on the game aid display 12, thereby issuing a navigation notification encouraging the player to perform a stopping operation in the order of stopping the left reel, right reel, and center reel, and in an operation pattern in which the stopping operation timing of the left reel is in the red 7 area (left red area, right, center stop).

[0160] Also, as shown in Figure 6, when either the red center left bell A or the red center left bell B wins and a navigation notification is issued, the navigation number "3" is set in the navigation number setting area of ​​RAM 41c, and as shown in Figure 7, the navigation number "3" set is displayed on the game aid display 12, thereby issuing a navigation notification encouraging the player to perform a stopping operation in the order of stopping the center reel, left reel, and right reel, and in an operation pattern in which the stopping operation timing of the center reel is in the red 7 area (center red area, left, right stop).

[0161] Also, as shown in FIG. 6, when either the red center right bell A or the red center right bell B wins and a navigation notification is issued, the navigation number "4" is set in the navigation number setting area of ​​the RAM 41c, and as shown in FIG. 7, the navigation number "4" set is displayed on the game aid display 12, thereby issuing a navigation notification encouraging the player to perform a stopping operation in the order of stopping the center reel, right reel, and left reel, and in an operation pattern in which the stopping operation timing of the center reel is in the red 7 area (center red area, right, left stop).

[0162] Also, as shown in FIG. 6, when either the red right / left bell A or the red right / left bell B wins and a navigation notification is issued, the navigation number "5" is set in the navigation number setting area of ​​the RAM 41c, and as shown in FIG. 7, the navigation number "5" set is displayed on the game aid display 12 to issue a navigation notification encouraging the player to perform a stopping operation in the order of stopping the right reel, left reel, and center reel, and in an operation pattern in which the stopping operation timing of the right reel is in the red 7 area (right red area, left, center stop).

[0163] Also, as shown in FIG. 6, when either the red right center bell A or the red right center bell B wins and a navigation notification is issued, the navigation number "6" is set in the navigation number setting area of ​​the RAM 41c, and as shown in FIG. 7, the navigation number "6" set as the navigation number is displayed on the game aid display 12, thereby issuing a navigation notification encouraging the player to perform a stopping operation in the order of stopping the right reel, center reel, and left reel, and in an operation pattern in which the stopping operation timing of the right reel is in the red 7 area (right red area, center, left stop).

[0164] Also, as shown in Figure 6, when either the white left center bell A or the white left center bell B wins and a navigation notification is issued, the navigation number "7" is set in the navigation number setting area of ​​RAM 41c, and as shown in Figure 7, the navigation number "7" set is displayed on the game aid display 12, thereby issuing a navigation notification encouraging the player to perform a stopping operation in the order of stopping the left reel, center reel, and right reel, and in an operation pattern in which the stopping operation timing of the left reel is the white 7 area (left white area, center, right stop).

[0165] Also, as shown in FIG. 6, when either the white left / right bell A or the white left / right bell B wins and a navigation notification is issued, the navigation number "8" is set in the navigation number setting area of ​​the RAM 41c, and as shown in FIG. 7, the navigation number "8" set as the navigation number is displayed on the game aid display 12, thereby issuing a navigation notification encouraging the player to stop the left reel, right reel, and center reel in the stopping operation order, and in an operation pattern in which the stopping operation timing of the left reel is the white 7 area (left white area, right, center stop).

[0166] Also, as shown in Figure 6, when either the white center left bell A or the white center left bell B wins and a navigation notification is issued, the navigation number "9" is set in the navigation number setting area of ​​RAM 41c, and as shown in Figure 7, the navigation number "9" set is displayed on the game aid display 12, thereby issuing a navigation notification encouraging the player to perform a stopping operation in the order of stopping the center reel, left reel, and right reel, and in an operation pattern in which the stopping operation timing of the center reel is the white 7 area (center white area·left·right stop).

[0167] Also, as shown in Figure 6, when either the white center right bell A or the white center right bell B wins and a navigation notification is issued, the navigation number "10" is set in the navigation number setting area of ​​RAM 41c, and as shown in Figure 7, the navigation number "10" set is displayed on the game auxiliary display 12, thereby issuing a navigation notification encouraging the player to perform a stopping operation in the order of stopping the center reel, right reel, and left reel, and in an operation pattern in which the stopping operation timing of the center reel is the white 7 area (center white area·right·left stopping).

[0168] Also, as shown in FIG. 6, when either White Right / Left Bell A or White Right / Left Bell B wins and a navigation notification is issued, "11" is set as the navigation number in the navigation number setting area of ​​RAM 41c, and as shown in FIG. 7, the navigation number "11" set as the navigation number is displayed on the game aid display 12, thereby issuing a navigation notification encouraging the player to perform a stopping operation in the order of stopping the right reel, left reel, and center reel, and in an operation pattern in which the timing of the right reel stopping operation is the white 7 area (right white area·left·center stop).

[0169] Also, as shown in Figure 6, when either the white right center bell A or the white right center bell B wins and a navigation notification is issued, the navigation number "12" is set in the navigation number setting area of ​​RAM 41c, and as shown in Figure 7, the navigation number "12" set is displayed on the game aid display 12, thereby issuing a navigation notification encouraging the player to perform a stopping operation in the order of stopping the right reel, center reel, and left reel, and in an operation pattern in which the stopping operation timing of the right reel is the white 7 area (right white area, center, left stop).

[0170] In this way, even if the types of navigation minor winning combinations are different, when the navigation minor winning combinations corresponding to the same operation mode are won, a common navigation notification is performed.

[0171] In addition, when the main control unit 41 does not perform navigation notification when the navigation minor role is won, after sending the internal winning command, it sends a navigation command capable of identifying the navigation number "0" which does not identify the operation mode corresponding to the navigation minor role, while as shown in FIG. 6, when either the red left center bell A or the red left center bell B is won and a navigation notification is performed, it sends to the sub control unit 91 a navigation command capable of identifying the navigation number "1" which indicates that the corresponding operation mode is the left red area, center, and right stop, and when either the red left and right bell A or the red left and right ... A navigation command capable of identifying the navigation number "2" indicating that the operation mode is the left red area, right, and center stop is sent to the sub-control unit 91, and if either the red center left bell A or the red center left bell B is selected to perform a navigation notification, a navigation command capable of identifying the navigation number "3" indicating that the corresponding operation mode is the center red area, left and right stop is sent to the sub-control unit 91, and if either the red center right bell A or the red center right bell B is selected to perform a navigation notification, a navigation command capable of identifying the navigation number "4" indicating that the corresponding operation mode is the center red area, right and left stop is sent to the sub-control unit 91. When either the red right left bell A or the red right left bell B is selected to perform a navigation notification, a navigation command capable of identifying the navigation number "5" indicating that the corresponding operation mode is right red area, left, and center stop is transmitted to the sub-control unit 91. When either the red right center bell A or the red right center bell B is selected to perform a navigation notification, a navigation command capable of identifying the navigation number "6" indicating that the corresponding operation mode is right red area, center, and left stop is transmitted to the sub-control unit 91. When either the white left center bell A or the white left center bell B is selected to perform a navigation notification, a navigation command capable of identifying the navigation number "7" indicating that the corresponding operation mode is left white area, center, and center stop is transmitted to the sub-control unit 91. A navigation command capable of identifying the navigation number "7" indicating a right stop is transmitted to the sub-control unit 91, and if either the white left / right bell A or the white left / right bell B is selected to perform a navigation notification, a navigation command capable of identifying the navigation number "8" indicating that the corresponding operation mode is a left white area, right, center stop is transmitted to the sub-control unit 91, and if either the white center left bell A or the white center left bell B is selected to perform a navigation notification, a navigation command capable of identifying the navigation number "9" indicating that the corresponding operation mode is a center white area, left, right stop is transmitted to the sub-control unit 91, and the white center right bell A,When either the white center right bell B is selected to perform a navigation notification, a navigation command capable of identifying the navigation number "10", indicating that the corresponding operation mode is a center white area, right / left stop, is transmitted to the sub-control unit 91; when either the white right / left bell A or the white right / left bell B is selected to perform a navigation notification, a navigation command capable of identifying the navigation number "11", indicating that the corresponding operation mode is a right white area, left / center stop, is transmitted to the sub-control unit 91; when either the white right center bell A or the white right center bell B is selected to perform a navigation notification, a navigation command capable of identifying the navigation number "12", indicating that the corresponding operation mode is a right white area, center / left stop, is transmitted to the sub-control unit 91.

[0172] In this way, when a navigation minor win corresponding to the same stop operation sequence is won even if the type of navigation minor win is different, a common navigation command is transmitted to the sub-control unit 91.

[0173] As shown in FIG. 6, when a specific small role A+1, a specific small role B+1, or 1 is won in the internal lottery, the main control unit 41 transmits to the sub-control unit 91 an internal winning command indicating a common winning number (general role) 8, i.e., an internal winning command which makes it possible to identify which of the specific small role A+1, the specific small role B+1, or 1 has been won, but which does not allow it to identify which has been won, whether a navigation notification is performed or not, and whether a specific small role A+1, the specific small role B+1, or 1 has been won.

[0174] In addition, when the specific small role A+1 and the specific small role B+1 are won in the internal lottery, the main control unit 41 sets "0" indicating that no navigation notification is to be performed in the navigation number setting area of ​​the RAM 41c if no navigation notification is to be performed, and sets the navigation number "13" corresponding to the operation mode corresponding to the specific small role A+1 and the specific small role B+1 in the navigation number setting area of ​​the RAM 41c if a navigation notification is to be performed, and displays the navigation number set in the navigation number setting area on the game auxiliary display 12 to perform a navigation notification to encourage a stop operation in the operation mode corresponding to the specific small role A+1 and the specific small role B+1. Note that, when one that is not the target of navigation notification is won in the internal lottery, "0" indicating that no navigation notification is to be performed is set in the navigation number setting area of ​​the RAM 41c, as with other roles that are not the target of navigation notification.

[0175] In detail, as shown in FIG. 6, when either the specific small win A+1 or the specific small win B+1 is won and a navigation notification is issued, the navigation number "13" is set in the navigation number setting area of ​​the RAM 41c, and as shown in FIG. 7, the navigation number "13" is displayed on the game aid display 12, thereby issuing a navigation notification encouraging the player to perform a stop operation in an operation mode (left white area) in which the timing for stopping the left reel is the white 7 area.

[0176] In this way, whether a specific small win A+1 or a specific small win B+1 is won, the operation mode for the specific small wins A and B is common, and a common navigation notification is made whether a specific small win A+1 is won and a navigation notification is made, or whether a specific small win B+1 is won and a navigation notification is made.

[0177] If the main control unit 41 does not perform a navigation notification when either the specific small win A+1 or the specific small win B+1 is won, after sending an internal winning command, it sends a navigation command that can identify the navigation number "0" which does not identify which one has won, whereas, as shown in FIG. 6, if either the specific small win A+1 or the specific small win B+1 is won and a navigation notification is to be performed, it sends to the sub-control unit 91 a navigation command that can identify the navigation number "13", which indicates that the stop operation timing of the left reel is an operation mode in which the stop operation is in the white 7 area (left white area).

[0178] In addition, since the main control unit 41 does not perform a navigation notification when one ticket is won, when one ticket is won, it sends an internal winning command and then sends a navigation command that can identify the navigation number "0", which does not identify which ticket is the winning ticket.

[0179] In this way, regardless of whether specific small win A+1 or specific small win B+1 is won, the operation mode for specific small wins A and B to be won is the same, and a common navigation command is sent to the sub-control unit 91 whether specific small win A+1 is won and a navigation notification is made, or whether specific small win B+1 is won and a navigation notification is made.

[0180] In addition, when a role that is not subject to navigation notification is won in the internal lottery, the main control unit 41 sends an internal winning command and then sends a navigation command that can identify the navigation number "0" that is set in the navigation number setting area when a role that is not subject to navigation notification is won in the internal lottery.

[0181] When the sub-control unit 91 receives an internal win command indicating that a navigation minor role has been won, it is possible for the sub-control unit 91 to determine from the internal win command that one of the navigation minor roles has been won, but it is unable to determine the operation mode corresponding to the navigation minor role. Therefore, if no navigation notification is performed on the main control unit 41 side and the corresponding operation mode cannot be determined from the navigation command received after the internal win command, the sub-control unit 91 performs control for a case in which a navigation minor role has been won and no navigation notification is performed, for example, it determines one of the presentation contents from a group of presentations corresponding to a case in which a navigation minor role has been won and no navigation notification is performed (for example, a presentation suggesting that a navigation minor role has been won), and executes the presentation with the determined presentation content.

[0182] In addition, when the sub-control unit 91 receives a navigation command indicating the navigation number "1" after receiving an internal winning command that specifies the winning of the navigation minor role, it performs a navigation performance that encourages a stop operation in the operation mode of the left red area, center, and right stop by displaying the image of "red 7-2-3" on the liquid crystal display 51 as shown in Fig. 7. At this time, whether the red left center bell A is won or the red left center bell B is won, a common internal winning command and a common navigation command are sent, so the sub-control unit 91 performs a navigation performance that encourages a stop operation in the operation mode of the left red area, center, and right stop by common control.

[0183] In addition, when the sub-control unit 91 receives a navigation command indicating the navigation number "2" after receiving an internal winning command that specifies the winning of the navigation minor role, it performs a navigation performance that encourages a stop operation in the operation mode of the left red area, right, and center stop by displaying the image of "red 7-3-2" on the liquid crystal display 51 as shown in Fig. 7. At this time, whether the red left and right bell A is won or the red left and right bell B is won, a common internal winning command and a common navigation command are sent, so the sub-control unit 91 performs a navigation performance that encourages a stop operation in the operation mode of the left red area, right, and center stop by common control.

[0184] In addition, when the sub-control unit 91 receives a navigation command indicating the navigation number "3" after receiving an internal winning command that specifies the winning of the navigation minor role, it performs a navigation performance that encourages a stop operation in the operation mode of the middle red area, left and right stop by displaying the image of "2-red 7-3" on the liquid crystal display 51 as shown in Fig. 7. At this time, whether the red middle left bell A is won or the red middle left bell B is won, a common internal winning command and a common navigation command are sent, so the sub-control unit 91 performs a navigation performance that encourages a stop operation in the operation mode of the middle red area, left and right stop by common control.

[0185] In addition, when the sub-control unit 91 receives a navigation command indicating the navigation number "4" after receiving an internal winning command that specifies the winning of the navigation minor role, it performs a navigation performance that encourages a stop operation in the operation mode of the middle red area-right-left stop by displaying the image of "3-red 7-2" on the liquid crystal display 51 as shown in Fig. 7. At this time, whether the red middle right bell A is won or the red middle right bell B is won, a common internal winning command and a common navigation command are sent, so the sub-control unit 91 performs a navigation performance that encourages a stop operation in the operation mode of the middle red area-right-left stop by common control.

[0186] In addition, when the sub-control unit 91 receives a navigation command indicating the navigation number "5" after receiving an internal winning command that specifies the winning of the navigation minor role, it performs a navigation performance that encourages a stop operation in the operation mode of the right red area, left, and center stop by displaying the image of "2-3-red 7" on the liquid crystal display 51 as shown in Fig. 7. At this time, whether the red right left bell A is won or the red right left bell B is won, a common internal winning command and a common navigation command are sent, so the sub-control unit 91 performs a navigation performance that encourages a stop operation in the operation mode of the right red area, left, and center stop by common control.

[0187] In addition, when the sub-control unit 91 receives a navigation command indicating the navigation number "6" after receiving an internal winning command that specifies the winning of the navigation minor role, it performs a navigation performance that encourages a stop operation in the operation mode of the right red area, center, and left stop by displaying the image of "3-2-red 7" on the liquid crystal display 51 as shown in Fig. 7. At this time, since a common internal winning command and a common navigation command are sent whether the red right center bell A is won or the red right center bell B is won, the sub-control unit 91 performs a navigation performance that encourages a stop operation in the operation mode of the right red area, center, and left stop by common control.

[0188] In addition, when the sub-control unit 91 receives a navigation command indicating the navigation number "7" after receiving an internal winning command that specifies the winning of the navigation minor role, it performs a navigation performance that encourages a stop operation in the operation mode of the left white area, center, and right stop by displaying the image of "white 7-2-3" on the liquid crystal display 51 as shown in Fig. 7. At this time, since a common internal winning command and a common navigation command are sent whether the white left center bell A is won or the white left center bell B is won, the sub-control unit 91 performs a navigation performance that encourages a stop operation in the operation mode of the left white area, center, and right stop by common control.

[0189] In addition, when the sub-control unit 91 receives a navigation command indicating the navigation number "8" after receiving an internal winning command that specifies the winning of the navigation minor role, it performs a navigation performance that encourages a stop operation in the operation mode of the left white area, right, and center stop by displaying the image of "white 7-3-2" on the liquid crystal display 51 as shown in Fig. 7. At this time, whether the white left and right bell A is won or the white left and right bell B is won, a common internal winning command and a common navigation command are sent, so the sub-control unit 91 performs a navigation performance that encourages a stop operation in the operation mode of the left white area, right, and center stop by common control.

[0190] In addition, when the sub-control unit 91 receives a navigation command indicating the navigation number "9" after receiving an internal winning command that specifies the winning of the navigation minor role, it performs a navigation performance that encourages a stop operation in the operation mode of the white center area and left and right stops by displaying the image of "2-white 7-3" on the liquid crystal display 51 as shown in Fig. 7. At this time, whether the white center left bell A is won or the white center left bell B is won, a common internal winning command and a common navigation command are sent, so the sub-control unit 91 performs a navigation performance that encourages a stop operation in the operation mode of the white center area and left and right stops by common control.

[0191] In addition, when the sub-control unit 91 receives a navigation command indicating the navigation number "10" after receiving an internal winning command that specifies the winning of the navigation minor role, it performs a navigation performance that encourages a stop operation in the operation mode of the white center area and right and left stops by displaying the image of "3-white 7-2" on the liquid crystal display 51 as shown in Fig. 7. At this time, whether the white center right bell A is won or the white center right bell B is won, a common internal winning command and a common navigation command are sent, so the sub-control unit 91 performs a navigation performance that encourages a stop operation in the operation mode of the white center area and right and left stops by common control.

[0192] In addition, when the sub-control unit 91 receives a navigation command indicating the navigation number "11" after receiving an internal winning command that specifies the winning of the navigation minor role, it performs a navigation performance that encourages a stop operation in the operation mode of the right white area, left, and center stop by displaying the image of "2-3-white 7" on the liquid crystal display 51 as shown in Fig. 7. At this time, since a common internal winning command and a common navigation command are sent whether the white right left bell A is won or the white right left bell B is won, the sub-control unit 91 performs a navigation performance that encourages a stop operation in the operation mode of the right white area, left, and center stop by common control.

[0193] In addition, when the sub-control unit 91 receives a navigation command indicating the navigation number "12" after receiving an internal winning command that specifies the winning of the navigation minor role, it performs a navigation performance that encourages a stop operation in the operation mode of the right white area, center, and left stop by displaying the image of "3-2-white 7" on the liquid crystal display 51 as shown in Fig. 7. At this time, whether the white right center bell A is won or the white right center bell B is won, a common internal winning command and a common navigation command are sent, so the sub-control unit 91 performs a navigation performance that encourages a stop operation in the operation mode of the right white area, center, and left stop by common control.

[0194] When the sub-control unit 91 receives an internal winning command indicating a win of specific small role A+1, specific small role B+1, or 1, if no navigation notification is performed on the main control unit 41 side and the corresponding operation mode is not identified from the navigation command received after the internal winning command, the sub-control unit 91 controls the case where a win of specific small role A+1, specific small role B+1, or 1 is performed and no navigation notification is performed, for example, the sub-control unit 91 determines one of the presentation contents from a group of presentations corresponding to a win of specific small role A+1, specific small role B+1, or 1 and no navigation notification is performed (for example, presentations suggesting a win of specific small role A+1, specific small role B+1, or 1), and executes the presentation with the determined presentation content.

[0195] In addition, when the sub-control unit 91 receives a navigation command indicating the navigation number "13" after receiving an internal winning command indicating the winning of specific small role A+1 and specific small role B+1, as shown in FIG. 7, the image of "white 7-2-3" is displayed on the liquid crystal display 51 to perform a navigation effect to encourage a stop operation in the operation mode of the left white area stop. In this case, even if specific small role A+1 is won or specific small role B+1 is won, a common internal winning command and a common navigation command are sent, so the sub-control unit 91 performs a navigation effect to encourage a stop operation in the operation mode of the left white area stop by common control. In addition, since the stop operation in the operation mode of the left white area stop is included in the operation mode of the left white area, center, and right stop, a common navigation effect is performed when the white left center bell A is won or when the white left center bell B is won.

[0196] In this embodiment, the navigation notification that is performed when the navigation small roles White Left Center Bell A, White Left Center Bell B, White Left and Right Bell A, and White Left and Right Bell B are won is different from the navigation notification that is performed when the specific small roles A+1 and B+1 are won. However, the operation mode for winning the specific small roles A and B when the specific small roles A+1 and B+1 are won is included in the operation mode of the left white area, center, and right stop corresponding to the white left center bell A and the white left center bell B, or the operation mode of the left white area, right, and center stop corresponding to the white left and right bell A and the white left and right bell B. Therefore, when the specific small roles A+1 and B+1 are won, the navigation notification may be configured to be the same as the navigation notification that is performed when the white left center bell A and the white left center bell B are won, or the navigation notification that is performed when the white left and right bell A and the white left and right bell B are won.

[0197] Furthermore, in this embodiment, the navigation command sent when the navigation minor roles White Left Center Bell A, White Left Center Bell B, White Left and Right Bell A, and White Left and Right Bell B are won is different from the navigation command sent when specific minor roles A+1 and specific minor roles B+1 are won. However, when specific minor roles A+1 and specific minor roles B+1 are won, a navigation command that specifies a common operation mode to when White Left Center Bell A and White Left Center Bell B are won, or when White Left and Right Bell A and White Left and Right Bell B are won, may also be configured to be sent.

[0198] [About the probability of winning the Navigation Small Winner, the Specific Small Winner, and the Small Winner that Composes the Composite Small Winner] In this embodiment, as shown in FIG. 8, in the normal gaming state (non-inner middle / inner middle), the winning probability of the red left middle bell A that wins the top bell A, the winning probability of the red left middle bell B that wins the top bell B, the winning probability of the red left and right bell A that wins the right downward bell A, the winning probability of the red left and right bell B that wins the right downward bell B, the winning probability of the red middle left bell A that wins the middle bell A, the winning probability of the red middle left bell B that wins the middle bell B, the winning probability of the red middle right bell A that wins the right upward bell A, the winning probability of the red middle right bell B that wins the right upward bell B, the winning probability of the red right left bell A that wins the bottom bell A, the winning probability of the red right left bell B that wins the bottom bell B, the winning probability of the red right middle bell A that wins the small mountain bell A, the winning probability of the red right middle bell B that wins the small mountain bell B, the winning probability of the white left middle bell A that wins the top bell C, The winning probability of white left center bell B which will win Bell D, the winning probability of white left and right bell A which will win Down-right bell C, the winning probability of white left and right bell B which will win Down-right bell D, the winning probability of white middle left bell A which will win middle bell C, the winning probability of white middle left bell B which will win middle bell D, the winning probability of white middle right bell A which will win right-upward bell C, the winning probability of white middle right bell B which will win right-upward bell D, the winning probability of white right-left bell A which will win bottom bell C, the winning probability of white right-left bell B which will win bottom bell D, the winning probability of white right center bell A which will win small V bell A, and the winning probability of white right center bell B which will win small V bell B are all 2000 / 65536, and the winning probability of specific small role A+1 which will win specific small role A, and the winning probability of specific small role B+1 which will win specific small role B are both 1345 / 65536.

[0199] In addition, in the special game state (RB), the winning probability of composite minor prize 1, which is the winning probability of all main minor prizes, i.e., upper bells A-D, middle bells A-D, lower bells A-D, downward right bells A-D, upward right bells A-D, small V bells A, B, small mountain bells A, B, and specific minor prizes A and B, is 2001 / 65536, which is set higher than the winning probability (2000 / 65536) of each of the main minor prizes in the normal game state (non-inner / inner).

[0200] In addition, the probability of winning the main minor role in the special game state (RB) (2001 / 65536) is set lower than the probability of winning any of the main minor roles in the normal game state (non-inside / inside) (48000 / 65536). In other words, the probability of winning each of the main minor roles in the normal game state (non-inside / inside) is set lower than the probability of winning the main minor role in the special game state (RB), but the probability of winning the main minor role in the special game state (RB) is set lower than the probability of winning any of the main minor roles in the normal game state (non-inside / inside).

[0201] For this reason, for example, if there is only one type of main minor role that can be won in a navigation minor role corresponding to the same operation mode, the probability of winning each of the main minor roles in the normal game state (not inside / inside) will be higher, and if the probability of winning the main minor role in the special game state (RB) is set higher than that, the probability of winning the main minor role in the special game state (RB) will become relatively higher. However, in this embodiment, in a configuration in which the probability of winning the main minor role in the special game state (RB) is set higher than the probability of winning each of the main minor roles in the normal game state (not inside / inside), by having multiple types of main minor roles (two types in this embodiment) that can be won in a navigation minor role corresponding to the same operation mode, the probability of winning each of the main minor roles in the normal game state (not inside / inside) will decrease, and it will be possible to decrease the probability of winning the main minor role in the special game state (RB) by that amount.

[0202] In addition, the probability of winning specific minor roles A and B in the normal game state (non-inside / inside) is 1345 / 65536, respectively, which is set lower than the winning probability (2000 / 65536) of each main minor role in the normal game state (non-inside / inside). Therefore, if the left reel is operated in a manner that causes the stop operation timing to be in the white 7 area, the winning probability of specific minor roles A and B, which can reliably win 15 medals, will not be excessively high.

[0203] In addition, the winning probability of composite minor win 1, in which all main minor wins and specific minor wins A and B are won in the special game state (RB), is 2001 / 65536, which is higher than the winning probability (2000 / 65536) of each of the main minor wins in the normal game state (non-inside / inside), and is set higher than the winning probability (1345 / 65536) of each of the specific minor wins A and B in the normal game state (non-inside / inside).

[0204] In addition, the probability of winning the main minor role in the special game state (RB) (2001 / 65536) and the probability of winning the specific minor roles A and B in the special game state (RB) (2001 / 65536) are set lower than the probability of winning the main minor role, specific minor roles A and B in the normal game state (non-inside / inside) (50690 / 65536). In other words, the probability of winning the main minor role, specific minor roles A and B in the normal game state (non-inside / inside) is set lower than the probability of winning the main minor role, specific minor roles A and B in the special game state (RB), but the probability of winning the main minor role, specific minor roles A and B in the special game state (RB) is set lower than the probability of winning any of the main minor roles, specific minor roles A and B in the normal game state (non-inside / inside).

[0205] In addition, when there is only one type of specific minor role, the probability of winning the specific minor role in the normal game state (non-inside / inside) is high, and if the probability of winning the specific minor role or the main minor role in the special game state (RB) is set higher than that, the probability of winning the specific minor role or the main minor role in the special game state (RB) becomes relatively high. However, in this embodiment, in a configuration in which the probability of winning the specific minor role and the main minor role in the special game state (RB) is set higher than the probability of winning the specific minor role in the normal game state (non-inside / inside), by making the specific minor role multiple types (two types in this embodiment), the individual probability of winning the specific minor roles A and B in the normal game state (non-inside / inside) decreases, and it becomes possible to reduce the probability of winning the specific minor roles A and B and the main minor role in the special game state (RB) accordingly.

[0206] [About the game area] As shown in FIG. 9, the main control unit 41 can control the game zone to be either a normal zone or an advantageous zone.

[0207] The normal zone is a game zone in which no navigation notification is performed, and starts when the next game starts after the advantageous zone ends. After that, the normal zone ends in a game in which the advantageous zone transition role is won by an internal lottery in a game controlled to a game state other than the special game state. In the normal zone, the zone display LED 19 is always controlled to be in an off state.

[0208] The advantageous zone is a game zone in which a navigation notification may be performed, and is a game zone that is more advantageous to the player than the normal zone because the navigation notification may be performed. The advantageous zone is started when a game controlled to a game state other than the special game state in a game in the normal zone is controlled to a game state other than the special game state, and a transition to the advantageous zone is determined by an internal lottery in which a role for transitioning to the advantageous zone is won, and the next game is started. The advantageous zone is then ended when the end conditions of the advantageous zone (end conditions 1 to 3 described later) are satisfied. The main control unit 41 lights up the zone display LED 19 at the start of the advantageous zone, thereby making it possible for the player to recognize that the advantageous zone is in progress. After that, the main control unit 41 turns off the zone display LED 19 when the advantageous zone ends, and ends the zone display.

[0209] In this embodiment, the main control unit 41 is configured to start notifying the player that they are in an advantageous zone by turning on the zone display LED 19 at the start of a game in which the advantageous zone begins, but the configuration may also be such that the notification that they are in an advantageous zone is started by turning on the zone display LED 19 at the start of a game in which the medal payout rate (number of medals paid out / number of bets) may exceed 100% by first issuing a navigation notification after the start of the advantageous zone.

[0210] In the advantageous zone, when a specific notification condition is met (in this embodiment, the reel is controlled to the AT state described below, and the navigation target role is selected in an internal lottery), a navigation notification can be made, and the player is notified of the operation mode of the stop switches 8L, 8C, and 8R that is advantageous to the player.

[0211] When controlling to the advantageous zone, the main control unit 41 controls to the AT state in which a navigation notification is performed. When controlling to the AT state, when a navigation target role is won in an internal lottery, it is possible to control the navigation notification (control to display a navigation display on the game auxiliary display 12, control to send a command capable of identifying a navigation number corresponding to the navigation display, etc.) to notify the operation mode of the stop switches 8L, 8C, 8R that is advantageous to the player, and the advantageous zone becomes a game zone that is more advantageous to the player than the normal zone.

[0212] The conditions for ending the advantageous zone include end condition 1, which is met when the number of games in the advantageous zone (advantageous zone game number) reaches a first specified number (1500 games in this embodiment) set as the upper limit number of games; end condition 2, which is met when the net increase in the number of medals since the advantageous zone starts to increase (hereinafter sometimes simply referred to as the "net increase in number of medals") exceeds a second specified number (2400 in this embodiment) set as the upper limit number; and end condition 3, which is met when a predetermined arbitrary condition is met (in this embodiment, winning the CZ in the normal state, the net increase in the number of medals at the end of the AT state exceeding 1000, or the number of remaining games in the advantageous zone at the end of the AT state being less than 200), and the advantageous zone ends when at least one of end conditions 1 to 3 is met.

[0213] Furthermore, whether or not the number of games in the advantageous zone has reached the first specified number may be determined by setting the counter value to 0 when the advantageous zone is entered, incrementing the counter value for each game, and determining that the first specified number has been reached when the counter value reaches the first specified number, or by setting the first specified number as the initial value of the counter value when the advantageous zone is entered, decrementing the counter value for each game, and determining that the first specified number has been reached when the counter value reaches 0. In addition, the determination of whether the net increase in the number of medals since the number of medals changes to an increasing trend in the favorable zone has exceeded the second specified number may be configured to set the counter value to 0 when the net increase in the number of medals in the favorable zone changes to an increasing trend, and to increment the counter value by the increase in the number of medals and subtract the decrease in the number of medals for each game, and to determine that the net increase in the number of medals since the number of medals changes to an increasing trend in the favorable zone has exceeded the second specified number when the counter value exceeds the second specified number; alternatively, the second specified number may be set as the initial value of the counter value when the net increase in the number of medals in the favorable zone changes to an increasing trend, and to increment the counter value by the increase in the number of medals and add the decrease in the number of medals for each game, and to determine that the net increase in the number of medals since the number of medals changes to an increasing trend in the favorable zone has exceeded the second specified number when the counter value falls below 0.

[0214] In addition, in this embodiment, when the gaming area is controlled to the normal area, the gaming area is transitioned to an advantageous area by winning a predetermined advantageous area transition role, but it is also possible to configure the gaming area to transition to an advantageous area by winning a role eligible for advantageous area transition lottery in an internal lottery when the gaming area is controlled to the normal area, thereby holding an advantageous area transition lottery, and transitioning the gaming area to an advantageous area by winning the advantageous area transition lottery.

[0215] [Initialization due to setting changes] Next, the initialization of the game state and the game section accompanying the setting change will be described. The main control unit 41 initializes a part of the area stored in the RAM 41c in response to the transition to the setting change state. At this time, the information on the game state and the information on the game section are initialized.

[0216] The information regarding the game status includes a game status flag indicating the game status and the winning flags of BB1 and BB2, and the information regarding the game status is initialized upon transition to the setting change state, so that regardless of whether the game status before transitioning to the setting change state was the normal game status (not inside), the normal game status (inside), or the special game status (RB), the game status flag and the winning flags of BB1 and BB2 are initialized and the game is controlled to the normal game status (not inside).

[0217] In addition, the information regarding the game zone includes a favorable zone flag indicating a favorable zone, and the information regarding the game zone is initialized upon transition to the setting change state, so that regardless of whether the game zone before transitioning to the setting change state was a normal zone or a favorable zone, the favorable zone flag is initialized and the game zone is controlled to the normal zone.

[0218] In addition, the information regarding the game area includes information related to the AT state (the advantageous area state, CAT stock, etc. described below), and the information regarding the game area is initialized when the setting is changed to a new setting state. Therefore, whether the game area before the setting is changed to a new setting state is a normal area or an advantageous area, the information related to the AT state is initialized and the information related to the previous AT state is not carried over.

[0219] [About the flow from the normal section to the AT state] Next, the flow in which the main control unit 41 controls from the normal section to the AT state will be described with reference to FIG.

[0220] As shown in Fig. 9(a), when a favorable zone transition role is selected by an internal lottery in a game played in a normal zone, the main control unit 41 controls the game to the favorable zone from the next game. In the favorable zone, the game is controlled to a plurality of favorable zone states, mainly consisting of a normal state, a CZ (chance zone) state, and an AT (assist time) state.

[0221] The normal state is a state in which no navigation notification is given and there is no transition to the AT state, and is the most disadvantageous state for the player in the advantageous zone. The CZ state is a state in which no navigation notification is given, but it is a state in which it may be decided in the AT lottery to control to the AT state, and if it is decided to control to the AT state, the state is controlled to the AT state when the termination condition of the CZ state is met, and is a state that is more advantageous for the player than the normal state. The AT state is a state in which a navigation notification is given and is the most advantageous state for the player in the advantageous zone.

[0222] Also, as shown in FIG. 9(b), the AT state includes a BAT (bonus assist time) state, a NAT (normal assist time) state, and a CAT (chance assist time) state, with the BAT and CAT states being more advantageous to the player than the NAT state in that they have a higher medal payout rate. While the CAT and BAT states have the same medal payout rate, the BAT state is more advantageous to the player in that it has a longer period of control than the CAT state, making it more likely that the net increase in the number of medals that can be acquired will be greater.

[0223] When a beneficial zone transition role is won in the normal zone and a transition to the beneficial zone is made, if the game state of the first game in the beneficial zone is a normal game state (not inside), the main control unit 41 controls it to the normal state, and if it is a normal game state (inside), it controls it to the CZ state.

[0224] In this embodiment, the game state is initialized when the setting is changed, and once it has been controlled to the normal game state (internal), it will not be controlled back to the normal game state (non-internal), except when it is controlled to the normal game state (non-internal), and in the normal game state (non-internal), there is a probability of approximately 1 / 14.5 to transition to the normal game state (internal), so except after the setting is changed, the game state of the first game in the advantageous zone will be the normal game state (internal), and therefore, except after the setting is changed, if the advantageous zone transition role is won in the normal zone and a transition to the advantageous zone occurs, it will always be controlled to the CZ state.

[0225] On the other hand, after the setting change, the game will be controlled to the normal game state (not inside), and then, if another advantageous zone transition role is won and the game transitions to the advantageous zone before BB1, BB2, BB1+3, or BB2+3 is won and the game transitions to the normal game state (inside), the game will be controlled to the normal state. Also, after the setting change, if BB1, BB2, BB1+3, or BB2+3 is won as an advantageous zone transition role and the game is controlled to the advantageous zone without transitioning to the special game state (RB), the game will be controlled to the CZ state because the game has already transitioned to the normal game state (inside) in the first game of the advantageous zone.

[0226] In the normal state, if the result of the internal lottery in the game following a game in which the remaining points for the cycle described below have reached 0 is a role that is not eligible for CZ lottery (lottery flag 2 is 0, 1, or 3, i.e., a role other than normal replays A to C, weak chance replays A and B, and strong chance replays A and B), the main control unit 41 will not conduct a CZ lottery to determine whether or not to transition to the CZ state.However, if the result of the internal lottery is a role eligible for CZ lottery (lottery flag 2 is 2, 4, or 5, i.e., normal replays A to C, weak chance replays A and B, and strong chance replays A and B), the main control unit 41 will conduct a CZ lottery with a probability according to the CZ lottery eligible role that was won.

[0227] Then, if the CZ lottery is won, the advantageous zone is ended and the zone is transitioned to the normal zone. Also, if the CZ lottery is not held or if the CZ lottery is not won, and the cycle at that time is the ceiling cycle number, the advantageous zone is ended and the zone is transitioned to the normal zone. After that, in the normal zone, if the advantageous zone transition role is won while the normal game state (inside) is being controlled, the advantageous zone is controlled and the CZ state is controlled. On the other hand, if the CZ lottery is not held or if the CZ lottery is not won, and the cycle at that time is not the ceiling cycle number, the normal state is continued and the next cycle is started.

[0228] In the CZ state, the main control unit 41 performs an AT lottery to determine whether or not to control to the AT state according to the result of the internal lottery (lottery flag 1). Then, when a specified number of games (20 games in this embodiment) have elapsed after the start of the CZ state, the main control unit 41 determines whether or not the AT lottery has been won in the CZ state, and if it is determined that the AT lottery has been won, it ends the CZ state and controls to the AT state. Also, if the main control unit 41 determines that the AT lottery has not been won, it ends the CZ state and controls to the normal state.

[0229] In the AT state transitioned from the CZ state, the main control unit 41 first controls the state to the BAT state. In the BAT state, the state is controlled to a CAT stock period during which CAT stock, which is the right to control the state to the CAT state, can be granted by satisfying a predetermined condition. Then, when a specified number of games (10 games or 20 games in this embodiment) has elapsed after the start of the BAT state, the main control unit 41 ends the BAT state and controls the state to the NAT state.

[0230] The main control unit 41 performs a CAT lottery to determine whether or not to control the NAT state to the CAT state. Then, when the above-mentioned CAT stock remains or the CAT lottery is won, the main control unit 41 interrupts the NAT state and controls the state to the CAT state.

[0231] The main control unit 41 performs a BAT lottery to determine whether or not to control the CAT state to the BAT state. Then, when a specified number of games (3 or 5 games in this embodiment) have elapsed after the start of the CAT state, the main control unit 41 determines whether or not the BAT lottery has been won in the CAT state, and if it is determined that the BAT lottery has been won, it ends the CAT state and controls the state to the BAT state. After the BAT state ends, it controls the state to the NAT state again. Also, if the main control unit 41 determines that the BAT lottery has not been won, it ends the CAT state and returns to the interrupted NAT state.

[0232] When a specified number of games (30 games in this embodiment) have elapsed in the NAT state, the main control unit 41 ends the AT state together with the NAT state. At this time, if the net increase in number of coins is 1000 or less and the number of games remaining in the advantageous zone is 200 or more, the advantageous zone is continued and the state is controlled to the normal state. On the other hand, if the net increase in number of coins exceeds 1000 or the number of games remaining in the advantageous zone is less than 200, that is, if the end condition 3 is met, the advantageous zone is ended together with the AT state, and the zone is controlled to the normal zone.

[0233] In addition, in the AT state, regardless of the type of AT state, if the number of games in the advantageous zone reaches a first specified number (1,500 games in this embodiment) and termination condition 1 is established, or if the net increase in the number of medals since the advantageous zone changes to an increasing trend exceeds a second specified number (2,400 in this embodiment) and termination condition 2 is established, the main control unit 41 terminates the AT state, terminates the advantageous zone along with the AT state, and controls to the normal zone.

[0234] As shown in Figure 9(b), in the BAT state, when a specific small win or a navigation small win occurs, there is a 100% probability that a navigation notification will be issued. Although this varies slightly depending on the setting value, the medal payout rate per game is approximately 408%, and the average net increase in medals per game is approximately 9.2 medals.

[0235] The BAT state includes a first type BAT state that ends after 10 games and a second type BAT state that ends after 20 games. Whether to control to the first type or the second type is determined based on the winning result of the AT lottery in the CZ state or the winning result of the BAT lottery in the CAT state. The second type BAT state is more advantageous than the first type BAT state in that it has more games than the first type BAT state and can win more medals. Also, as described above, in the BAT state, the CAT stock period is controlled by satisfying a predetermined condition. Whether it is the first type or the second type, the conditions for transitioning to the CAT stock period are the same, so the second type BAT state with a relatively large number of games is more likely to transition to the CAT stock period than the first type BAT state with a relatively small number of games, and in this respect, the second type BAT state is more advantageous than the first type BAT state.

[0236] As shown in Figure 9(b), in the NAT state, when a specific small win is won, a navigation notification is issued with a 0% probability, and when a navigation small win is won, a navigation notification is issued with a 25% probability. Although this varies slightly depending on the setting value, the medal payout rate per game is approximately 123%, and the average net increase in medals per game is approximately 0.7 medals.

[0237] As shown in Figure 9(b), in the CAT state, when a specific small win or a navigation small win is won, there is a 100% probability that a navigation notification will be issued. Although this varies slightly depending on the setting value, the medal payout rate per game is approximately 408%, and the average net increase in medals per game is approximately 9.2 medals.

[0238] The CAT state includes a first type CAT state that ends after 3 games and a second type CAT state that ends after 5 games. Whether to control to the first type or the second type is determined based on the winning result of the CAT lottery in the NAT state. When the CAT state is controlled by the CAT stock, it is allocated to either the first type or the second type at a certain rate. The second type CAT state is more advantageous than the first type CAT state in that it has more games than the first type CAT state and can win more medals. In addition, as described above, in the CAT state, a BAT lottery is performed to determine whether to control to the BAT state. Since the conditions for the BAT lottery are the same whether it is the first type or the second type, the second type CAT state, which has a relatively large number of games, is more likely to win the BAT lottery than the first type CAT state, which has a relatively small number of games, and in this respect, the second type CAT state is more advantageous than the first type CAT state.

[0239] [About normal conditions] Next, the normal state will be described with reference to FIGS.

[0240] In the normal state, the CZ lottery is held, and if you win the CZ lottery, or if you don't win the CZ lottery but the ceiling cycle ends, the normal state ends and you move to the CZ state. The probability of winning the CZ lottery depends on the scenario selected, the favorability of each cycle selected according to the scenario, and whether or not a CZ lottery was held in the previous cycle.

[0241] A scenario is configured by a combination of advantageous degrees in each cycle assigned to the 0th to 7th cycles or the 0th to 15th cycles, and is set in a scenario table assigned to the ROM 41b. In the scenario table, as shown in Fig. 11(a), one of advantageous degrees A to C is assigned as the advantageous degree for each cycle for each scenario number.

[0242] In the cycle, the initial points determined at the start of the cycle are set as the remaining points, and the remaining points are subtracted for each game according to the result of the internal lottery (lottery flag 2). Then, in the game following the game in which the remaining points become 0, if the result of the internal lottery is a role that is not subject to CZ lottery (0, 1, 3 of the lottery flag 2, i.e., a role other than normal replays A to C, weak chance replays A, B, and strong chance replays A and B), the CZ lottery is not performed, and if the result of the internal lottery is a role that is subject to CZ lottery (2, 4, 5 of the lottery flag 2, i.e., a role other than normal replays A to C, weak chance replays A, B, and strong chance replays A and B), the CZ lottery is performed. Then, if the CZ lottery is not performed, or if the CZ lottery is not won and the transition to the CZ state is not made, the number of cycles is added and the transition to the next cycle is made. Also, the number of cycles continues to be added until the 7th or 15th lap, which is the ceiling set for each scenario, is reached. Then, if you win the CZ lottery or the number of cycles reaches the ceiling and the cycle ends, the normal state will end along with one scenario.

[0243] As shown in FIG. 11(b), the initial points are determined by an initial point lottery that determines the initial points of the cycle when the cycle is started, and in the initial point lottery, the points are selected according to the advantage level assigned to the cycle to be started. Specifically, in the advantage level A, the initial points are determined in the range of 30 to 100, and the average value of the determined initial points is about 80, in the advantage level B, the initial points are determined in the range of 30 to 100, and the average value of the determined initial points is about 60, and in the advantage level C, the initial points are determined in the range of 30 to 60, and the average value of the determined initial points is about 40. In other words, the advantage level for the player in each cycle is advantage level A<advantage level B<advantage level C in that the initial points tend to be small and the game can be completed with a small number of games.

[0244] As shown in FIG. 11(b) and FIG. 12, in the CZ lottery, whether or not to control to the CZ state is determined with a probability according to the advantage assigned to the cycle at that time and the value of the lottery flag 2 corresponding to the CZ lottery target role. Specifically, in the advantage A, if the result of the internal lottery belongs to the lottery flag 2 of 2, that is, if any of the normal replays A to C are won, it is determined that the state will be controlled to the CZ state with a probability of 25%, if the result of the internal lottery belongs to the lottery flag 2 of 4, that is, if any of the weak chance replays A and B are won, it is determined that the state will be controlled to the CZ state with a probability of 50%, and if the result of the internal lottery belongs to the lottery flag 2 of 5, that is, if any of the strong chance replays A and B are won, it is determined that the state will be controlled to the CZ state with a probability of 75%. In the advantage degree B, when the result of the internal lottery belongs to the lottery flag 2 of 2, it is determined that the CZ state will be controlled with a 50% probability, when the result of the internal lottery belongs to the lottery flag 2 of 4, it is determined that the CZ state will be controlled with a 75% probability, and when the result of the internal lottery belongs to the lottery flag 2 of 5, it is determined that the CZ state will be controlled with a 100% probability. In the advantage degree C, when the result of the internal lottery belongs to the lottery flag 2 of 2, it is determined that the CZ state will be controlled with a 100% probability, when the result of the internal lottery belongs to the lottery flag 2 of 4, it is determined that the CZ state will be controlled with a 100% probability, and when the result of the internal lottery belongs to any of the lottery flags 2, 4, and 5, it is determined that the CZ state will be controlled with a 100% probability. In other words, in terms of how easily the CZ lottery is won, the advantage degree for the player in each period is advantage degree A<advantage degree B<advantage degree C.

[0245] Also, as shown in FIG. 11(a), there are scenarios 1 and 2, whose ceiling cycles are 15, and scenarios 3 and 4, whose ceiling cycles are 8. For this reason, the advantage of each scenario to the player in terms of being able to reach the ceiling in fewer cycles is Scenario 1, 2<Scenario 3, 4.

[0246] In addition, in scenarios 1 and 2, scenario 2 has more cycles in which advantages B and C, which are more advantageous than advantage A, are assigned than scenario 1, so even if the number of ceiling cycles is the same, the probability of transitioning to the CZ state is higher, and therefore the advantage for the player is Scenario 1 < Scenario 2. Similarly, in scenarios 3 and 4, scenario 4 has more cycles in which advantages B and C, which are more advantageous than advantage A, are assigned than scenario 3, so even if the number of ceiling cycles is the same, the advantage for the player is Scenario 3 < Scenario 4.

[0247] [Control flow under normal conditions] Next, the flow of control performed by the main control unit 41 in a normal state will be described with reference to FIG.

[0248] When the normal state starts (Sa1), the main control unit 41 first performs a scenario lottery to select one of a plurality of scenarios (Sa2), and sets the scenario number selected in the scenario lottery (Sa3). In the scenario lottery, a scenario may be selected at a uniformly set selection rate, or a scenario may be selected at a selection rate according to the results of an internal lottery for the game in which the scenario lottery was performed, or a scenario may be selected at a selection rate according to the previously selected scenario number, the game history in the normal state up to that point, etc.

[0249] Next, the main control unit 41 sets the number of periods to 0 (Sa4), and obtains from the scenario table the set scenario number and the advantageous degree of the period (any of advantageous degrees A to C) according to the number of periods, and sets it (Sa5).

[0250] Next, the main control unit 41 performs an initial point lottery to determine the initial points in the set cycle based on the advantageous degree of the cycle, and sets the initial points selected in the initial point lottery as the remaining points (Sa7). In the initial point lottery, the initial points may be selected at a uniformly set selection rate, or at a selection rate according to the result of the internal lottery of the game in which the initial point lottery was performed, or at a selection rate according to the initial points selected last time, the normal game history up to that point (for example, if the previous CZ lottery was not won, a small initial point is likely to be selected), etc., may be selected.

[0251] After that, the main control unit 41 performs a subtraction point lottery (Sa9) according to the result of the internal lottery (lottery flag 2) every time an internal lottery is performed in each game (Sa8), and subtracts the subtraction points selected in the subtraction point lottery from the remaining points (Sa10). Then, it determines whether the remaining points have become 0 (Sa11), and if the remaining points have not become 0, it repeats steps Sa8 to Sa11 for each game until the remaining points become 0.

[0252] On the other hand, if the remaining points are 0 in step Sa11, it is determined whether the result of the internal lottery performed in the next game of the game is a CZ lottery target role (Sa12, Sa13), and if it is a CZ lottery target role, a CZ lottery is performed according to the periodic advantage and the value of the lottery flag 2 corresponding to the CZ lottery target role (Sa14). Then, it is determined whether the CZ lottery was won (Sa15), and if the CZ lottery was not won, an add-on flag is set to indicate that the advantage of the next period is added (Sa16).

[0253] If the role is not eligible for CZ lottery in step Sa13, and if the add-on flag is set in step Sa16, it is determined whether the current number of periods is the ceiling number of periods corresponding to the set scenario number (Sa17), and if it is determined that the current number of periods is not the ceiling number of periods corresponding to the set scenario number, the current number of periods is incremented by 1 (Sa18) and the process returns to step Sa5, and steps Sa5 to Sa18 are repeated until it is determined in step Sa15 that the CZ lottery has been won, or until it is determined in step Sa16 that the current number of periods is the ceiling number of periods corresponding to the set scenario number.

[0254] If it is determined in step Sa15 that the CZ lottery has been won, and if it is determined in step Sa17 that the current number of cycles is the ceiling number of cycles corresponding to the set scenario number, the performance period will pass and the player will transition to the CZ state (Sa20, Sa21).

[0255] In the subtraction point lottery, if the result of the internal lottery belongs to the lottery flag 2 of 0, that is, if none of the roles are won, if the specific small role A+1, the specific small role B+1, and the specific small role A and the special small role B are won, the subtraction point selected is 1, if the result belongs to the lottery flag 2 of 1, that is, if the navigation small role, 3, BB1, BB2, BB1+3, and BB2+3 are won, the subtraction point selected is 1, if the result belongs to the lottery flag 2 of 2, that is, if the normal replay A to C are won, the subtraction point selected is 2, and ...1, that is, if the navigation small role, 3, BB1, BB2, BB1+3, and BB2+3 are won, the subtraction point selected is 1, and if the result belongs to the lottery flag 2 of 2, that is, if the normal replay A to C are won, the subtraction point selected is 2, and if the lottery flag If it belongs to 2 of 3, i.e., if 1 coin is won, if specific small role A+1 coin, specific small role B+1 coin are won, and if specific small role A and special small role B are not won and 1 coin is won, the subtraction points selected are in the range of 3 to 8, with the average being 6; if it belongs to 4 of the lottery flag 2, i.e., if weak chance replays A and B are won, the subtraction points selected are in the range of 3 to 8, with the average being 6; if it belongs to 5 of the lottery flag 2, i.e., if strong chance replays A and B are won, the subtraction points selected are in the range of 8 to 12, with the average being 10.

[0256] When the advantage for the next cycle is increased based on the increase flag, if the advantage set in the scenario table is advantage A, it is set to advantage B, if the advantage set in the scenario table is advantage B, it is set to advantage C, and if the advantage set in the scenario table is advantage C, advantage C is maintained. In other words, if the advantage for the next cycle is either advantage A or B, the advantage for the next cycle will be increased by one level.

[0257] In this way, in the normal state, the result of the internal lottery in the game following the game in which the point remaining amount becomes 0 becomes a CZ lottery target role, and if the CZ lottery is won, the game is controlled to the CZ state after the performance period. Also, in the game following the game in which the point remaining amount becomes 0, if the result of the internal lottery is a CZ lottery non-target role, or if the CZ lottery target role was a CZ lottery target role but the CZ lottery is not won, the game will be controlled to the normal state again, but the advantage regarding the normal state may differ between the case in which the result of the internal lottery in the game following the game in which the point remaining amount becomes 0 becomes a CZ lottery non-target role and the case in which the result of the internal lottery in the game following the game in which the point remaining amount becomes 0 becomes a CZ lottery target role and the result of the CZ lottery is a non-winner, so even if the point remaining amount becomes 0 and the game is not controlled to the CZ state, the game can be encouraged to continue until the next set point remaining amount becomes 0.

[0258] In addition, if the result of the internal lottery in the game following a game in which the remaining points have reached 0 is a role eligible for the CZ lottery and the result of the CZ lottery is a non-winning role, the advantage in the normal state is likely to be higher than if the result of the internal lottery is a role not eligible for the CZ lottery.Therefore, if a role eligible for the CZ lottery is won and the CZ lottery is held but the CZ state is not won, the player can be encouraged to continue playing the game until the next set remaining points reach 0.

[0259] Furthermore, if the result of the internal lottery in the game following a game in which the remaining points have reached 0 is a role that is not eligible for the CZ lottery, the result of the internal lottery may be a role that is eligible for the CZ lottery, and the advantage in the normal state may be higher than if the result of the CZ lottery is a non-winning role.If this is configured, even if the remaining points have reached 0 and the role is not eligible for the CZ lottery and the CZ lottery is not even held, the player can be encouraged to continue playing the game until the next set remaining points reach 0.

[0260] In addition, the result of the internal lottery in the game following the game after the game where the point balance becomes 0 is a role that is eligible for the CZ lottery, and the next cycle to which the player moves is one in which the result of the internal lottery in the game following the game after the game where the point balance becomes 0 is a role that is not eligible for the CZ lottery, compared to the next cycle to which the player moves is one in which the result of the CZ lottery is not eligible for the CZ lottery, as this makes it easier to add one level of advantage and make it easier to win the CZ lottery.This can draw attention to the CZ lottery in the game following the game after the next game after the point balance becomes 0.

[0261] Furthermore, in the next cycle when the CZ lottery is not won and the player moves on to the next cycle, even if the result of the internal lottery in the game following the game after the game with the remaining points set to 0 is a role that is not eligible for the CZ lottery, the CZ lottery can be held with a preset probability, or in the next cycle when the CZ lottery is not won and the player moves on to the next cycle, the number of roles eligible for the CZ lottery can be increased.By using such a configuration, players can pay attention to whether or not a CZ lottery will be held in the game following the game after the next game with the remaining points set to 0.

[0262] In the normal state, if the CZ lottery is not won and a transition occurs to the next cycle, and the preset advantage for that cycle is advantage A or B, one level of advantage is added, and the normal state advantage for the next cycle changes based on the preset advantage, so that attention can be drawn to the preset advantage for the next cycle.

[0263] Furthermore, in the next cycle to which the CZ lottery is not won and the player moves on to, if the advantage preset for that cycle is advantage C, no additional advantage will be added. However, if the advantage preset for the next cycle is advantage C, the CZ lottery may be always held regardless of the results of the internal lottery in the next game in which the remaining points become 0, or it may be determined that the game will be controlled to the CZ state, so that an additional advantage will be added even if the advantage preset for that cycle is advantage C.

[0264] In addition, in the next cycle to which the CZ lottery is not won and the game moves on, a special advantage more advantageous than advantages A, B, and C may be set regardless of the advantage previously set for that cycle, or if the result of the internal lottery in the next game when the remaining points reach 0 is a role eligible for the CZ lottery, the CZ lottery may always be won. For example, the advantage for the normal state in the next cycle may be changed separately from the advantage previously set for the next cycle. By configuring in this way, it can be expected that the advantage for the normal state will be increased regardless of the advantage previously set for the next cycle.

[0265] Under normal circumstances, if the result of the internal lottery in the game following a game where the remaining points have reached 0 is a role that is not eligible for the CZ lottery, then the CZ lottery will not be held, and if the result of the internal lottery in the game following a game where the remaining points have reached 0 is a role that is eligible for the CZ lottery, then the CZ lottery will be held, so that players can pay attention to the results of the internal lottery in the game following a game where the remaining points have reached 0.

[0266] Under normal circumstances, if a specific small role A+1 and a specific small role B+1 are won in the internal lottery, and if a specific small role A and a specific small role B are won, 15 medals are awarded and 1 point is won in the subtraction point lottery. On the other hand, if a specific small role A+1 and a specific small role B+1 are won in the internal lottery, and one medal is awarded and an average of 6 points are won in the subtraction point lottery. Under normal circumstances, three medals are required to play one game, so if specific small role A+1 and specific small role B+1 are won and specific small role A and specific small role B are awarded, then specific small role A+1 and specific small role B+1 will be won, and 14 more medals will be awarded than if one medal was awarded, allowing approximately 4.7 more games to be played. On the other hand, if specific small role A+1 and specific small role B+1 are won and one is awarded, then 5 more points on average can be deducted from the remaining points than if specific small role A+1 and specific small role B+1 are won and specific small role A and specific small role B are awarded. For this reason, in the normal state where no navigation notification is performed, when a specific small prize A+1 and a specific small prize B+1 are won, the number of medals required to bring the remaining points to 0 does not change significantly whether specific small prizes A and B are won or 1 coin is won. However, winning 1 coin without winning specific small prizes A and B is more advantageous for the player in that it requires fewer games to bring the remaining points to 0 and allows the player to play more efficiently.

[0267] [Control status of the main control unit and sub control unit under normal conditions] Next, the control conditions of the main control unit 41 and the sub control unit 91 in the normal state will be described with reference to FIGS.

[0268] The main control unit 41 performs a scenario lottery at the start of the normal state and selects one of the scenarios 1 to 4. In scenarios 1 to 4, if the remaining points, which are updated according to the results of the game, become 0 and the transition to the CZ state is not determined in the next game, the transition to the next period determined according to the scenario occurs. As described above, the advantage for the player in each period can change depending on the advantage A to C set in the scenario table, and if the CZ lottery is not won and the next period has the advantage A or B, the advantage will change to the advantage B or C in the next period, so the advantage can change each time the period transitions. When the main control unit 41 wins the CZ lottery in any period in the scenario or the ceiling period of the scenario ends, the main control unit 41 controls the performance period of three games and controls the transition to the CZ state.

[0269] The sub-controller 91 can also specify whether or not it is in an advantageous zone, the type of advantageous zone state in an advantageous zone, the type of scenario in a normal state, the number of cycles of the scenario, the advantageous degree of the cycle, the result of the internal lottery, the winning result of the CZ lottery, and whether or not it is a performance period, based on commands from the main controller 41. When the sub-controller 91 is controlled to the normal state by the main controller 41, it executes a normal performance, a 0 remaining amount performance, and a CZ suggestion performance on the liquid crystal display 51.

[0270] As shown in FIG. 14(a), the normal presentation begins with the start of a cycle and ends when the game following the game in which the remaining points have reached 0 begins. The remaining points and the character selected at the start of the cycle are displayed on the LCD display 51.

[0271] There are character types A to C, and as shown in Fig. 14(b), the character that is likely to be selected differs according to the advantage levels A to C assigned to the cycle. Specifically, when advantage level A is reached, character A is likely to be selected, when advantage level B is reached, character B is likely to be selected, and when advantage level C is reached, character C is likely to be selected. This suggests that when character A is displayed, it is highly likely that advantage level A is reached; when character B is displayed, it is highly likely that advantage level B is reached; and when character C is displayed, it is highly likely that advantage level C is reached.

[0272] As shown in FIG. 15, the zero remaining amount effect is an effect executed in the game following the game in which the remaining amount of points becomes zero, and an effect in which a shutter protrudes from the side of the liquid crystal display 51 toward the center of the screen each time the reel stops (see FIG. 15(b)(c)) is executed. After that, if the CZ lottery target role is won on the main control unit 41 side in that game, the zero remaining amount effect (success) is executed, which indicates that the CZ suggestive performance will be shifted to by completely closing the shutter after all the reels have stopped (see FIG. 15(d)). On the other hand, if the CZ non-lottery target role is won on the main control unit 41 side in that game, the zero remaining amount effect (failure) is executed, which indicates that the CZ suggestive performance will not be shifted to by fully opening the shutter that was half-closed after all the reels have stopped (see FIG. 15(e)). When the zero remaining amount effect (failure) occurs, the next game is started, and the normal performance of the cycle begins as the next cycle begins.

[0273] As shown in FIG. 16, the CZ suggestive effect is started when the game following the game in which the remaining amount 0 effect (success) is performed starts, and is executed over three games. First, a start image (see FIG. 16(a)) in which the ally character and the enemy character confront each other is displayed, and then a battle image in which the ally character and the enemy character fight is displayed. After that, in the third game after the start of the CZ suggestive effect, if the CZ lottery was won in the game in which the remaining amount 0 effect was performed (the game following the game in which the remaining points became 0), a victory image in which the ally character wins against the enemy character is displayed (see FIG. 16(b)), and a CZ transition image indicating a transition to the CZ state is displayed (see FIG. 16(c)), and the CZ suggestive effect (success) is executed. On the other hand, if the CZ lottery is not won in the game in which the 0 remaining amount effect is performed in the third game after the start of the CZ suggestion effect, a defeat image of an ally character being defeated by an enemy character is displayed (see Figure 16(d)), and the defeat image is dimmed to indicate that there will be no transition to the CZ state (see Figure 16(e)), and a CZ suggestion effect (failed) is executed.

[0274] In this way, the sub-control unit 91 can suggest the advantageous degree of the cycle by displaying one of the characters A to C in the normal presentation, and can allow the player to guess the advantageous degree of the current cycle.

[0275] In addition, if a role that is not eligible for the CZ lottery is won in the game following the game in which the remaining points have reached 0, the sub-control unit 91 notifies the player that the game will not be controlled to the CZ state by executing a zero-point effect (failure) in which the shutter, which was half-closing, opens fully, whereas if a role eligible for the CZ lottery is won in the game following the game in which the remaining points have reached 0, but the CZ lottery is not won, the sub-control unit 91 notifies the player that the game will not be controlled to the CZ state by displaying a defeat image in which an ally character is defeated by an enemy character in the third game and executing a CZ suggestion effect (failure) in which the defeat image is darkened. In other words, the notification manner indicating that control will not be made to the CZ state is different between when a role not eligible for the CZ lottery is won in the game following a game after the remaining points have reached 0, and when a role eligible for the CZ lottery is won but the CZ lottery is not won in the game following a game after the remaining points have reached 0.Therefore, depending on the notification manner, the player can recognize that the next cycle will begin because a role not eligible for the CZ lottery is won and the next cycle will start, or because a role not eligible for the CZ lottery is won but the CZ lottery is not won, i.e., the degree of advantage in the next normal state will be different.

[0276] [Regarding the control status of the CZ state] Next, the control situation in the CZ state will be described with reference to FIG.

[0277] As shown in Fig. 17, the main control unit 41 controls the CZ state for a specified number of games (20 games) after the start of the CZ state, and as shown in Fig. 17(a), when the specified number of games has passed and the CZ state ends, it determines whether or not the AT lottery has been won, and if the AT lottery has been won, it controls the AT state after the CZ state ends. On the other hand, if the AT lottery has not been won, it controls the normal state after the CZ state ends, as shown in Fig. 17(b).

[0278] When the sub-control unit 91 is controlled to the CZ state by the main control unit 41, except when the sub-control unit 91 transitions from the normal zone to the advantageous zone after the setting change and is controlled to the CZ state, it executes a CZ state presentation specific to the CZ state from the start of the CZ state until the specified number of games is three games remaining, as shown in Fig. 17. Then, during the period from the remaining number of games being three games until the specified number of games has elapsed and the CZ state ends, it executes an AT suggestive continuous presentation that suggests the possibility of winning the AT state, and when the AT lottery is won in the CZ state and the CZ state is controlled after the CZ state, it executes an AT winning announcement that notifies the player that the AT state will be controlled at the end of the game at which the specified number of games has elapsed and the CZ state ends, as shown in Fig. 17(a), and starts an AT presentation specific to the AT state at the timing when the start operation for the next game is performed. On the other hand, if the AT lottery is not won in the CZ state and the state is controlled to the normal state after the CZ state, an AT non-win notification is executed to inform the player that the AT state will not be controlled at the end of the game when the specified number of games have elapsed and the CZ state ends, as shown in Figure 17(b), and the normal presentation begins when the start operation for the next game is performed.

[0279] [Control situation at the start of power supply] Next, the control state at the start of power supply will be described with reference to FIGS.

[0280] 18, when the control state of the main control unit 41 is interrupted in the middle of the Nth cycle of a scenario in the normal state and the power supply is resumed, if the main control unit 41 does not transition to a setting change state and returns to the state before the power interruption, it will return to the middle of the Nth cycle of the scenario before the power interruption. At this time, even if the sub-control unit 91 was executing a normal performance corresponding to the Nth cycle of the scenario before the power interruption, the sub-control unit 91 performs start control in the first game after the power interruption similar to that at the start of the normal state, and executes the initial performance described below.

[0281] Thereafter, the sub-controller 91 continues the initial presentation even when the Nth cycle of the scenario ends on the main controller 41 side, and executes the normal presentation corresponding to the N+2th cycle as the N+1th cycle of the scenario ends and the N+2th cycle of the scenario begins. At this time, when the sub-controller 91 determines, based on a command from the main controller 41, that the N+1th cycle has been changed to the N+2th cycle and that the gaming zone is an advantageous zone, it ends the initial presentation and executes the normal presentation corresponding to the N+2th cycle.

[0282] In addition, if the N+1 cycle of the scenario is the ceiling and thereafter the control is made to the performance period, the sub-control unit 91 executes the CZ suggestive performance instead of the normal performance. Also, if the control state of the main control unit 41 at the time of return is the ceiling cycle of the scenario and the control is made to the performance period with the end of the ceiling cycle, the sub-control unit 91 ends the initial performance with the start of the performance period and executes the CZ suggestive performance.

[0283] As shown in Figure 20, the initial performance is executed when power supply is resumed, regardless of whether the setting has been changed or not. While characters are displayed in the same way as in the normal performance, the remaining points are displayed as "???" and character A is always selected regardless of the advantageous degree of the cycle, resulting in a performance in which the current remaining points and the advantageous degree of the cycle cannot be determined.

[0284] As shown in Figures 19, 22, and 23, when power supply is resumed, the main control unit 41 transitions to the setting change state, and when the control state is initialized, the main control unit 41 controls the game zone to the normal zone regardless of the control state before the power failure, and then controls it to the normal state or CZ state with the transition to the advantageous zone. At this time, in the first game after the end of the setting change state, the sub-control unit 91 performs the same start control as when the normal state starts, as in the case of returning to the normal state before the power failure, and executes the initial presentation.

[0285] After that, when the sub-control unit 91 is controlled to the normal state by transitioning to the advantageous zone on the main control unit 41 side, as shown in FIG. 19, the initial performance that started after the setting change state ends is transitioned to the advantageous zone on the main control unit 41 side, and is executed continuously until the 0th cycle of the scenario in the normal state ends, and then, as the 0th cycle of the scenario ends and the 1st cycle of the scenario starts, the normal performance corresponding to the 1st cycle is executed. At this time, when the sub-control unit 91 determines that the 0th cycle has changed to the 1st cycle based on a command from the main control unit 41 and determines that the game zone is an advantageous zone, it ends the initial performance and executes the normal performance corresponding to the 1st cycle. In addition, the winning probability of the advantageous zone transition role is about 1 / 1.1, and the number of games required to transition from the normal zone to the advantageous zone after the setting change state ends is about 1 game on average, which is less than the number of games required to complete one cycle, so that the period until the initial performance ends does not become extremely long due to the period until the transition to the advantageous zone.

[0286] In addition, when the main control unit 41 transitions to a setting change state and the control state is initialized, the sub-control unit 91 does not end the initial performance after the setting change state ends by transitioning from the normal zone to the advantageous zone on the main control unit 41 side as described above, and does not end the normal zone until the 0th cycle of the scenario in the normal state ends. For example, even if the advantageous zone transition role is not won in the normal zone and the normal zone is prolonged, or if some malfunction (for example, playing with a bet number that does not satisfy the advantageous zone transition condition, transitioning to a game state in which the advantageous zone transition condition is not satisfied, an abnormality occurs and the advantageous zone transition condition is not satisfied, etc.) occurs and the advantageous zone is not transitioned to, the initial performance is continued. For this reason, it is possible to recognize the possibility that some malfunction has occurred by the extremely long period during which the initial performance continues after power is turned on.

[0287] In this way, when power supply is resumed, even if the main control unit 41 does not transition to a setting change state and returns from a cycle midway through the Nth loop of the scenario before the power outage, or even if the main control unit 41 transitions to a setting change state, the control state is initialized, and the cycle starts from the beginning of the 0th loop of the scenario due to a transition to an advantageous zone, the sub-control unit 91 executes an initial presentation in a manner that makes it impossible to determine the current remaining points and the advantageous degree of the current cycle.

[0288] Furthermore, when the main control unit 41 does not transition to the setting change state and returns halfway through the Nth cycle of the scenario before the power outage, the main control unit 41 continues the initial presentation even when the Nth cycle of the scenario ends, and executes the normal presentation corresponding to the N+2th cycle as the N+1th cycle of the scenario ends and the N+2th cycle of the scenario begins. On the other hand, when the main control unit 41 transitions to the setting change state, the control state is initialized, and the transition to the advantageous zone begins from the beginning of the 0th cycle of the scenario, the sub-control unit 91 executes the normal presentation corresponding to the 1st cycle as the 0th cycle of the scenario ends and the 1st cycle of the scenario begins.

[0289] When the power supply is resumed, the main control unit 41 transitions to a setting change state and the control state is initialized. In the case where the main control unit 41 transitions to a favorable zone and is controlled to a CZ state, as shown in Figs. 21 and 22, the sub-control unit 91 continues to execute the initial performance that started after the setting change state ends, even during the period when the main control unit 41 transitions to a favorable zone and is controlled to the CZ state. After that, when the sub-control unit 91 does not win the AT lottery in the CZ state and is controlled to the normal state after the CZ state ends, as shown in Fig. 21, it continues to execute until the 0th cycle of the scenario in the normal state ends, and then, as the 0th cycle of the scenario ends and the 1st cycle of the scenario starts, it executes the normal performance corresponding to the 1st cycle. In this case, the sub-control unit 91, based on a command from the main control unit 41, specifies that the 0th cycle has changed to the 1st cycle and specifies that the game zone is a favorable zone, ends the initial performance and executes the normal performance corresponding to the 1st cycle.

[0290] On the other hand, when the sub-control unit 91 wins the AT lottery in the CZ state and is controlled to the AT state after the end of the CZ state, as shown in Figure 22, after the start of the CZ state, it continues to execute the initial presentation until the specified number of games have elapsed and the start operation of the game that ends the CZ state is performed, executes an AT suggestion presentation that suggests the possibility of winning the AT state upon the start operation of the game that ends the CZ state, executes an AT winning notification that notifies the player that the game will be controlled to the AT state at the end of that game, and starts the AT presentation specific to the AT state when the start operation of the next game is performed.

[0291] As described above, when the sub-control unit 91 is controlled to the CZ state by the main control unit 41, except when the sub-control unit 91 transitions from the normal zone to the advantageous zone after the setting change and is controlled to the CZ state, it executes the CZ state presentation specific to the CZ state from the start of the CZ state until the specified number of games is three games remaining, and executes the AT suggestion continuous presentation suggesting the possibility of winning the AT state during the period from the remaining number of games being three games until the specified number of games has elapsed and the CZ state ends, and when the AT lottery is won in the CZ state and the CZ state is controlled after the CZ state, it executes the AT winning notification at the end of the game where the specified number of games has elapsed and the CZ state ends, and notifies the player that the AT state will be controlled. In other words, in this case, the AT suggestion continuous presentation related to the CZ presentation suggests the possibility of winning the AT state, and finally notifies the player that the AT state has been won. On the other hand, when the normal zone is changed to the advantageous zone after the setting change and the CZ state is controlled, the initial presentation is continued until the start operation of the game that ends the CZ state is performed after the specified number of games has elapsed, and an AT suggestion presentation is performed to suggest the possibility of winning the AT state when the start operation of the game that ends the CZ state is performed, and an AT winning announcement is made at the end of the game, and it is announced that the AT state will be controlled. In other words, in this case, the AT suggestion presentation related to the initial presentation suggests the possibility of winning the AT state, and finally, it is announced that the AT state has been won.

[0292] As described above, the sub-control unit 91 ends the initial performance and executes the normal performance when it determines that the number of cycles of the scenario has been increased based on a command from the main control unit 41. In addition, the main control unit 41 is configured not to update the remaining points or the number of cycles in the normal zone, so that the sub-control unit 91 does not end the initial performance before the transition to the advantageous zone as a result of a change in the remaining points or the number of cycles in the normal zone.

[0293] Furthermore, as described above, when the sub-control unit 91 determines that the number of periods of the scenario has been added based on a command from the main control unit 41 and determines that the gaming area is a favorable area, it ends the initial presentation and executes the normal presentation, so that the sub-control unit 91 will not end the initial presentation before the transition to the favorable area.

[0294] As shown in FIG. 23, when the CZ performance is being executed in the CZ state, the sub-control unit 91 can execute a chance performance suggesting the possibility of winning in the AT state, but does not execute a small win suggestion performance that can be executed during the execution of the initial performance, which will be described later. On the other hand, when the initial performance is being executed in the normal state, the sub-control unit 91 can execute a small win suggestion performance suggesting the winning of a small win or a replay role, but does not execute a chance performance that can be executed during the execution of the CZ performance. Also, when the initial performance is being executed in the CZ state, the sub-control unit 91 can execute a small win suggestion performance, but does not execute a chance performance that can be executed during the execution of the CZ performance. For this reason, when the initial performance is being executed in the CZ state, due to the difference in the performance, it is difficult to recognize that the main control unit 41 is controlled to the CZ state during the execution of the initial performance.

[0295] [Control flow in the BAT state] Next, the flow of control performed by the main control unit 41 in the BAT state will be described with reference to FIG.

[0296] When the BAT state starts (Sb1), the main control unit 41 sets the number of remaining games in the BAT state according to the type of BAT state (first type or second type in this embodiment) that was won in the AT lottery in the CZ state or the BAT lottery in the CAT state (Sb2). Specifically, in the first type, 10 games are set as the number of remaining games, and in the second type, 20 games are set as the number of remaining games.

[0297] Next, the main control unit 41 determines whether or not the navigation minor role has been won (Sb4) each time an internal lottery is conducted in each game (Sb3). If the navigation minor role has been won, it refers to the stop order history in RAM 41c. If the stop order of the currently won navigation minor role does not overlap with the stop order set as already appearing in the stop order history in the current BAT state (Sb5:N), it sets the stop order of the currently won navigation minor role as already appearing in the stop order history (Sb6).

[0298] After that, regardless of whether the Navi minor feature has been won or not, and regardless of whether the stopping order of the currently won Navi minor feature overlaps with a stopping order already set in the stopping order history, the number of remaining games in the BAT state is decremented by 1, and it is determined whether the remaining number of games has reached 0 (Sb7, Sb8).

[0299] When the number of remaining games in the BAT state is determined to be 0, and as a result of referring to the stop sequence history, if all stop sequences are not set to have already been played (Sb8:Y, Sb9:N), the BAT state is ended (Sb20), whereas if all stop sequences are set to have already been played (Sb:Y), 5 CAT stocks are added (Sb10) and the BAT state is ended (Sb20).

[0300] Furthermore, if the number of remaining games in the BAT state is not determined to be 0 and, as a result of referring to the stop order history, all stop orders have not been set to have already been set (Sb8:N, Sb11:N), steps Sb3 to Sb11 are repeated for each game until the number of remaining games is determined to be 0 (Sb8:Y) or until it is determined that all stop orders have been set (Sb11:Y).

[0301] If it is determined in step Sb11 that all stopping sequences have been set as already listed, the stopping sequence that was last set as already listed in the stopping sequence history is set as the final stopping sequence, and the CAT stock period begins (Sb12, Sb13).

[0302] During the CAT stock period, each time an internal lottery is performed in each game (Sb14), it is determined whether the Navi minor wins. If the Navi minor wins (Sb15: Y) and the final stop order is the same as the final stop order (Sb16: Y), the CAT stock is increased by 1 (Sb17).

[0303] After that, regardless of whether the Navi minor symbol is a winning symbol or not, and regardless of whether the stopping order of the currently winning Navi minor symbol is the same as the final stopping order or not, the number of remaining games in the BAT state is decremented by 1 (Sb18).

[0304] Then, if the number of remaining games in the BAT state is not 0 (Sb19:N), steps Sa14 to Sa19 are repeated for each game until the number of remaining games is determined to be 0, whereas if the number of remaining games is 0 (Sb19:Y), the BAT state is terminated (Sb20).

[0305] As described above, in the BAT state, the winning status of multiple types of navigation minor roles is controlled to a CAT stock period in which CAT stocks are granted thereafter by satisfying a predetermined condition that is established when navigation minor roles corresponding to all stop orders are won. In the CAT stock period, CAT stocks are granted every time a navigation minor role with a stop order that triggered the specified condition to be satisfied during the period until the specified condition is satisfied, that is, a navigation minor role with the same stop order as the last navigation minor role that was won among all navigation minor roles corresponding to the stop order (final stop order), is won. In this way, the type of navigation minor role to which CAT stocks are granted during the CAT stock period changes depending on the type of navigation minor role that triggered the specified condition to be satisfied, so that attention can be drawn to the winning history of navigation minor roles until the specified condition is satisfied.

[0306] In addition, the type of navigation minor role in the BAT state, i.e., the history of the results of the internal lottery for each game, is controlled during the CAT stock period by satisfying specified conditions, and CAT stocks are awarded according to the type of navigation minor role during the CAT stock period, so that attention can be drawn to the results of the internal lottery in the BAT state.

[0307] In addition, the predetermined condition is met by winning the navigation minor roles corresponding to all the stopping orders, and the stopping state when the main minor role is won differs depending on the stopping order of the navigation minor roles. In other words, since the line on which "Bell a", "Bell b" or "Bell c" stops when the main minor role is won is different, it is possible to recognize which navigation minor role has been won by the difference in the line on which "Bell a", "Bell b" or "Bell c" stops.

[0308] In addition, the navigation minor role of the stop order that triggers the specified condition to be met is the navigation minor role corresponding to left, center, right, left, center, left and right, navigation minor role corresponding to center, right, left ...

[0309] The BAT state includes a first type BAT state that ends after 10 games and a second type BAT state that ends after 20 games, and the second type BAT state that is controlled over a larger number of games than the first type BAT state is advantageous in that more medals can be acquired. In addition, the more games that are controlled in the BAT state, the higher the possibility that the winning status of multiple types of navigation minor roles will satisfy the predetermined conditions, and the higher the possibility that the number of games controlled during the CAT stock period will be controlled over a larger number of games, so the second type BAT state is more advantageous than the first type BAT state in that there is a higher possibility of acquiring more CAT stocks. For this reason, when transitioning to the BAT state, attention can be paid to whether to transition to the first type BAT state or the second type BAT state.

[0310] In addition, after the start of the BAT state, when the winning status of multiple types of navigation minor roles meets a predetermined condition, the game is controlled to the CAT stock period, and one CAT stock is awarded each time a navigation minor role in the same stopping order as the final stopping order is won. On the other hand, if the predetermined condition cannot be met by the time the BAT state ends, the game is not controlled to the CAT stock period and no CAT stock is awarded. In addition, in the last game at the end of the BAT state, if the winning status of multiple types of navigation minor roles meets the predetermined condition, the game is not controlled to the CAT stock period, but five CAT stocks are awarded. In this way, the conditions for awarding CAT stocks differ depending on the timing when the winning status of multiple types of navigation minor roles meets the predetermined condition, so that attention can be drawn to the timing when the winning status of multiple types of navigation minor roles meets the predetermined condition. In addition, when the predetermined condition is met within a predetermined number of games, the CAT stock may be awarded under more favorable conditions in the CAT stock period than when the predetermined condition is met beyond the predetermined number of games. Even in such a configuration, the conditions for awarding CAT stocks differ depending on the timing when the winning status of multiple types of navigation minor roles meets the predetermined condition, so that attention can be drawn to the timing when the winning status of multiple types of navigation minor roles meets the predetermined condition.

[0311] In this embodiment, the winning status of multiple types of navigation minor roles in the BAT state satisfies a predetermined condition that is established when all navigation minor roles corresponding to the stop order are won, and thereafter, the configuration is such that it is controlled to be in the CAT stock period. However, it is sufficient that the configuration is such that it is controlled to be in the CAT stock period after multiple types of specific conditions that can be established in the BAT state satisfy a predetermined condition. For example, in the BAT state, winning a specific role consecutively for two or more predetermined games (for example, winning a replay role for three consecutive games, etc.), not winning a specific role consecutively for two or more predetermined games (for example, not winning a replay role for three games, etc.), winning multiple types of roles that are predetermined within two or more predetermined games, The configuration may be such that a predetermined condition is satisfied by winning the navigation minor role with three or more different stop orders within five games (for example, winning the navigation minor role three times and winning the replay role twice during five games, etc.), winning a specific role in a predetermined order (for example, winning the replay role, navigation minor role, replay role, navigation minor role, replay role in that order, etc.), winning a navigation minor role with a specific stop order among the navigation minor roles (for example, winning the navigation minor role with the left reel as the first stop (the navigation minor role of the first group described later) three times, winning the navigation minor role with the middle reel as the first stop (the navigation minor role of the second group described later) twice, and winning the navigation minor role with the right reel as the first stop (the navigation minor role of the third group described later) twice, etc.). Also, in the BAT state, a configuration may be such that a predetermined condition is selected from a plurality of types of predetermined conditions, and a CAT stock is awarded by satisfying the selected predetermined condition. In addition, the specific condition is not limited to winning the internal lottery, but may be established by the corresponding winning combination, the completion of a specific symbol combination, etc. Even in such a configuration, by performing different control such as changing the condition for granting CAT stock in the subsequent CAT stock period depending on the history until the predetermined condition is satisfied, the control changes in the subsequent CAT stock period according to the history until the predetermined condition is satisfied, so that attention can be drawn to the history until the predetermined condition is satisfied.

[0312] [About navigation effects and history notifications] Next, the navigation effect and history notification executed in the BAT state will be described with reference to Figs.

[0313] As described above, the sub-control unit 91 executes the navigation performance. In the navigation performance, navigation information (correct procedure) corresponding to the operation mode of the stop switches 8L, 8C, and 8R (in this embodiment, the stop order and operation timing) is notified. The notification of the navigation information is performed by displaying a navigation image (also referred to as a "navigation information image").

[0314] As shown in FIG. 25(a), in this embodiment, in the navigation performance in the BAT state, a character corresponding to the type of navigation information notified is displayed. The characters include characters A to F, which will be described later. Characters A to F are displayed as character A to F images, respectively. For example, the character A image only needs to be an image that can be identified as character A, and may be an image of character A with a different size or a different pose. Details of the display of the navigation image and character image will be described later using FIG. 26. The execution status of the navigation performance will be described later using FIG. 27 to FIG. 31.

[0315] Also, the sub-control unit 91 performs history notification in the BAT state. In the history notification, the history of the type of navigation information notified (the winning history of the navigation minor prize) is notified in a specific manner using character images (character A to F images). For example, the character A image displayed in the history notification may be the same image as the character A image displayed in the navigation performance, and may be an image of a different size or pose, as described above. In addition, in this embodiment, since the navigation notification corresponding to the navigation minor prize is executed, the history of the type of navigation information notified by the history notification is notified, so that the winning history of the navigation minor prize is notified in a specific manner.

[0316] In this way, since the history is notified using a character image corresponding to the type of navigation information notified, the history of the type of navigation information notified can be intuitively and easily confirmed. This makes it possible to preferably notify the history of the type of navigation information notified.

[0317] [About the presentation of navigation effects and the presentation of history information] Next, the presentation mode of the navigation presentation and the notification mode of the history notification will be described with reference to FIG.

[0318] As shown in FIG. 25(a), in the BAT state, when a navigation performance is performed and navigation information is announced, a character image is displayed together with a navigation image.

[0319] For example, when reporting the stop order of left, center, and right, a navigation image "red 7-2-3" or "white 7-2-3" is displayed, suggesting the stop order "left, center, and right" with the first stop on the left, second stop in the center, and third stop on the right, and a character A image corresponding to the stop order "left, center, and right" is displayed.

[0320] The navigation image and character image are displayed in a navigation display area above each reel on the liquid crystal display 51.

[0321] History notification is performed using character images in a history display area divided into left and right sides of the screen of liquid crystal display 51. On the left side of the screen, from top to bottom, character A image, character B image, and character C image are displayed. On the right side of the screen, from top to bottom, character D image, character E image, and character F image are displayed.

[0322] On the other hand, as shown in Fig. 25(b), in the navigation performance in the NAT state and CAT state, which are AT states other than the BAT state, the character image corresponding to the type of the notified navigation information is not displayed, and only the navigation image is displayed. In this case, the history is not notified.

[0323] [About navigation images, character images, and pattern combinations] Next, the symbol combination derived by the operation of the stop switch, and the display of the navigation image and character image will be described with reference to Fig. 26. In the BAT state, in a game in which the navigation minor role is won, the operation mode for winning the main minor role including the stop order is notified to the player.

[0324] When the navigation small role has red left center bell A, red left center bell B, white left center bell A, or white left center bell B, the stopping order in which the main small role wins is "left center right". When the navigation small role has red left and right bell A, red left and right bell B, white left and right bell A, or white left and right bell B, the stopping order in which the main small role wins is "left and right center". When the navigation small role has red left center bell A, red left center bell B, white left center bell A, or white left center bell B, the stopping order in which the main small role wins is "center left and right". When the navigation small role has red right center bell A, red right center bell B, white right center bell A, or white right center bell B, the stopping order in which the main small role wins is "center right left". When the navigation small role has red right left bell A, red right left bell B, white right left bell A, or white right left bell B, the stopping order in which the main small role wins is "right left center". When the navigation minor symbols red right center bell A, red right center bell B, white right center bell A, and white right center bell B are won, the stopping order for the main minor symbol to win is "right center left."

[0325] If the stop switch is operated in the corresponding order when any of the red left center bell A, red left center bell B, white left center bell A, and white left center bell B are won, the upper bell can be won. If the stop switch is operated in the corresponding order when any of the red left and right bell A, red left and right bell B, white left and right bell A, and white left and right bell B are won, the downward right bell can be won. If the stop switch is operated in the corresponding order when the red center left bell A, red center left bell B, white center left bell A, and white center left bell B are won, the middle bell can be won. If the stop switch is operated in the corresponding order when the red center right bell A, red center right bell B, white center right bell A, and white center right bell B are won, the upward right bell can be won. If the stop switch is operated in the corresponding order when the red right left bell A, red right left bell B, white right left bell A, and white right left bell B are won, the lower bell can be won. If the red right center bell A, red right center bell B, white right center bell A, or white right center bell B is won and the stop switches are operated in the corresponding stopping order, the small mountain bell or small V bell can be won.

[0326] In this embodiment, the stop order corresponding to the notified navigation information includes a specific type of stop order including a plurality of types of stop orders. Also, character images corresponding to each of the plurality of types of stop orders included in the specific type of stop order are displayed in a manner in which at least a part of them are common to each other.

[0327] Specifically, as shown in Fig. 26, the stop order corresponding to the notified navigation information includes the stop orders of the first to third groups including a plurality of types of stop orders. The stop order of the first group is the stop order where the corresponding stop order is the first left stop (the stop order notified when the red left center bell A, the red left center bell B, the white left center bell A, the white left center bell B, the red left and right bell A, the red left and right bell B, the white left and right bell A, and the white left and right bell B are won). The stop order of the second group is the stop order where the corresponding stop order is the first middle stop (the stop order notified when the red center left bell A, the red center left bell B, the white center left bell A, the white center left bell B, the red center right bell A, the red center right bell B, the white center right bell A, and the white center right bell B are won). The stopping order of the third group is the stopping order in which the corresponding stopping order is the first stop on the right (the stopping order announced when red right-left bell A, red right-left bell B, white right-left bell A, white right-left bell B, red right center bell A, red right center bell B, white right center bell A, white right center bell B) is won.

[0328] When red left center bell A, red left center bell B, white left center bell A, and white left center bell B are winning, the navigation image "red 7-2-3" or "white 7-2-3" corresponding to the corresponding stop order "left center right" is displayed. As the navigation image, an image including a pattern image "red 7" or "white 7" suggesting the first stop switch and the pattern to aim for, a numerical image "2" suggesting the second stop switch, and a numerical image "3" suggesting the third stop switch is displayed.

[0329] These images specify the stop switch that should be stopped depending on the position where they are displayed. For example, in the navigation image "Red 7-2-3", the pattern image "Red 7" is displayed in the left position of the navigation image, the numerical image "2" is displayed in the center position of the navigation image, and the numerical image "3" is displayed in the right position of the navigation image. This suggests that the left stop switch should be the first stop, the middle stop switch the second stop, and the right stop switch the third stop. Also, the image corresponding to the stop switch that should currently be stopped is displayed larger than the other numerical images.

[0330] Additionally, together with the display of the navigation image, a character A image corresponding to the stop order "left, center, right" is displayed. Additionally, the navigation information image corresponding to the navigation information to be notified and the character image are displayed as a single image. Specifically, the symbol image "red 7" and the character image are displayed so as to be partially overlapped, and the character image is displayed behind the symbol image "red 7". The same display is also performed for the numerical image "2" and the numerical image "3".

[0331] If the red left / right bell A, red left / right bell B, white left / right bell A, or white left / right bell B is selected, the navigation image "Red 7-3-2" or "White 7-3-2" corresponding to the stop order "Left / Right / Middle" is displayed, and the character B image corresponding to the stop order "Left / Right / Middle" is displayed. These stop orders are the stop orders of the first group, and both the character A image and the character B image are displayed as images including a circular frame image.

[0332] If the red center left bell A, red center left bell B, white center left bell A, or white center left bell B is selected, the navigation image "2-red 7-3" or "2-white 7-3" corresponding to the stop order "center left / right" is displayed, and the character C image corresponding to the stop order "center left / right" is displayed. If the red center right bell A, red center right bell B, white center right bell A, or white center right bell B is selected, the navigation image "3-red 7-2" or "3-white 7-2" corresponding to the stop order "center right / left" is displayed, and the character D image corresponding to the stop order "center right / left" is displayed. These stop orders are the stop orders of the second group, and both the character C image and the character D image are displayed as images including a rectangular frame image.

[0333] If red right-left bell A, red right-left bell B, white right-left bell A, or white right-left bell B is selected, the navigation image "2-3-red 7" or "2-3-white 7" corresponding to the stop order "right-left-center" is displayed, and the character E image corresponding to the stop order "right-left-center" is displayed. If red right-center bell A, red right-center bell B, white right-center bell A, or white right-center bell B is selected, the navigation image "3-2-red 7" or "3-2-white 7" corresponding to the stop order "right-center-left" is displayed, and the character F image corresponding to the stop order "right-center-left" is displayed. These stop orders are the stop orders of the third group, and both the character E image and the character F image are displayed as images including a diamond-shaped frame image.

[0334] In addition, when the stop switches are operated in the notified stopping order, the same type of winning (main minor win) occurs regardless of the stopping order in which the stop switches are operated, but the display result combination derived differs depending on the stopping order of the stop switches.

[0335] [Character image display and sound] Next, the display mode of the character image and the sound output from the speakers 53 and 54 in response to the display of the character image will be described with reference to FIG.

[0336] In this embodiment, an animation character image corresponding to one type of navigation information is displayed in one of a plurality of display modes. As shown in Fig. 26, the plurality of display modes are a first display mode and a second display mode. The first display mode includes an off state, a lit state, and a blinking state, which will be described later, and the second display mode includes a lit state and a blinking state.

[0337] The first display mode is a mode in which a normal character image is displayed. The second display mode is a display mode in which a fire image with a flame motif is added to the back side of the same character image as the first display mode.

[0338] Moreover, the character image is displayed in either the first display manner or the second display manner based on the history of the type of navigation information that has been notified.

[0339] In this embodiment, when one more character image is displayed in a lit state in the history notification, the state in which the history of the type of navigation information notified becomes a specific history, that is, the state in which the winning status of the navigation minor role satisfies a predetermined condition, is called a "tenpai state" (the state in FIG. 29(a) described later). Then, when it is controlled to the BAT state and the history of the notification of the navigation information is not in a tenpai state, the character images corresponding to any stop order are displayed in the first display mode (examples in FIG. 27 and FIG. 28 described later). When the history of the notification of the navigation information is in a tenpai state, the character images corresponding to the stop order other than the stop order that is the final stop order, that is, the stop order that is not a specific history, are displayed in the first display mode, and the character images corresponding to the stop order that is the final stop order, that is, the stop order that is a specific history, are displayed in the second display mode (example in FIG. 29 described later).

[0340] Then, when the history of the notification of navigation information becomes a specific history in the BAT state, that is, when the winning status of the navigation minor prize is controlled to the CAT stock period by satisfying a predetermined condition, thereafter, character images corresponding to stop orders other than the final stop order, that is, stop orders in which CAT stocks are not awarded, are displayed in the first display mode, and character images corresponding to the final stop order, that is, stop orders in which CAT stocks are awarded, are displayed in the second display mode (examples of Figures 30 and 31 described below).

[0341] In addition, whether or not the state is advantageous to the player may be indicated depending on which of a plurality of display modes the character image is displayed in. For example, an advantageous state to the player may be a state in which an advantageous right for the player is granted, a state in which the advantageous right is granted with a higher probability than usual, etc.

[0342] Also, when the player is in an advantageous state, the character image may be displayed more frequently in the second display mode than when the player is not in an advantageous state. Also, when the player is not in an advantageous state, the character image may be displayed more frequently in the first display mode than when the player is in an advantageous state.

[0343] In addition, when navigation information is announced and when the stop switch is operated in an operation manner (stop order, operation timing) corresponding to the announced navigation information, speakers 53, 54 output sound in a manner corresponding to the character image (character A to F images) corresponding to the type of navigation information.

[0344] For example, in this embodiment, when navigation information is notified, character A is displayed and voice A corresponding to character A is output. The same applies to characters B to F. For example, voices A to F are each voiced by a different narrator.

[0345] In addition, when navigation information is announced and when the stop switch is operated in an operation mode (stop order, operation timing) corresponding to the announced navigation information, speakers 53, 54 output sound in a mode corresponding to the display mode (first display mode, second display mode) of the character image (character A to F images) corresponding to the type of navigation information.

[0346] For example, when the red left and center bells A and B are won and character A is displayed in the first display mode (when navigation information is announced), to prompt the user to operate the left stop switch and "red 7", the voice A-1 outputs "red 7 to the left" from speakers 53 and 54, to prompt the user to operate the center stop switch, the voice A-1 outputs "center" from speakers 53 and 54, and to prompt the user to operate the right stop switch, the voice A-1-1 is output, in which the voice A-1 outputs "right" from speakers 53 and 54. In addition, when the red left and center bells A and B are won and character A is displayed in the second display mode (when navigation information is announced), to prompt the user to operate the left stop switch and "red 7", the voice A-2 "Red 7 to the left" is output from speakers 53 and 54, to prompt the user to operate the center stop switch, the voice A-2 "center" is output from speakers 53 and 54, and to prompt the user to operate the right stop switch, the voice A-2-1 is output from speakers 53 and 54, in which "right" is output from voice A-2. In addition, when the white left and center bells A and B are won and character A is displayed in the first display mode, to prompt the user to operate the left stop switch and ``white 7'', the voice A-1 ``white 7 to the left'' is output from speakers 53 and 54, to prompt the user to operate the center stop switch, the voice A-1 is output from speakers 53 and 54, and to prompt the user to operate the right stop switch, the voice A-1-2 is output from speakers 53 and 54, in which ``right'' is output from voice A-1. In addition, when the white left center bells A and B are won and character A is displayed in the second display mode (when navigation information is announced), to prompt the user to operate the left stop switch and "white 7", the voice A-2 "white 7 to the left" is output from speakers 53 and 54, and to prompt the user to operate the center stop switch, the voice A-2-2 is output from speakers 53 and 54, where "center" is output from voice A-2, and to prompt the user to operate the right stop switch, the voice A-2-2 is output, where "right" is output from voice A-2 from speakers 53 and 54.Similarly, when the red left and right bells A and B are won and character B is displayed in the first display mode, audio B-1-1 is output from speakers 53 and 54, in which "red 7 to the left," "right," and "center" are output by audio B-1; when the red left and right bells A and B are won and character B is displayed in the second display mode, audio B-2-1 is output from speakers 53 and 54, in which "red 7 to the left," "right," and "center" are output by audio B-2; when the white left and right bells A and B are won and character B is displayed in the first display mode, audio B-1-2 is output from speakers 53 and 54, in which "white 7 to the left," "right," and "center" are output by audio B-1; and when the white left and right bells A and B are won and character B is displayed in the second display mode, audio B-2-2 is output from speakers 53 and 54, in which "white 7 to the left," "right," and "center" are output by audio B-2. That is, when characters A to F are displayed in the first display mode, sounds A-1 to F-1 corresponding to the characters and operation modes are output from speakers 53, 54, and when characters A to F are displayed in the second display mode, sounds A-2 to F-2 corresponding to the characters and operation modes are output from speakers 53, 54.

[0347] In this embodiment, the navigation information image corresponding to the navigation information to be notified and the character image are displayed as one image. However, the present invention is not limited to this, and the character image may be displayed as a background image of the navigation information image corresponding to the navigation information to be notified.

[0348] For example, when the correct sequence is "center left / right", the navigation image "2-red 7-3" or "2-white 7-3" is displayed without displaying the navigation information image and the character image as one image. Then, the character C image corresponding to the correct sequence "center left / right" is displayed in the center of the screen as the background image.

[0349] Similarly, if the correct sequence is "left, center, right," the navigation image "red 7-2-3" or "white 7-2-3" is displayed. Then, the character A image corresponding to the correct sequence "left, center, right" is displayed in the center of the screen as the background image.

[0350] [About the implementation status of navigation effects and history notifications] Next, the execution status of the navigation performance and history notification in the BAT state will be described.

[0351] First, the execution status of the navigation performance and notification history until a predetermined condition is satisfied in the BAT state will be described.

[0352] When the BAT state starts, the sub-control unit 91 starts history notification by displaying each character A to F image in the history display area as shown in Fig. 27 (a). In the history notification, when the winning status of the navigation minor role does not satisfy a predetermined condition in the BAT state, the character image corresponding to the stop order that has not been notified in the current BAT state is displayed in a relatively dark colored off state, and the character image corresponding to the stop order that has already been notified in the current BAT state is displayed in a relatively bright colored on state. This suggests that the navigation minor role of the stop order corresponding to the character image displayed in the off state has not yet been won, and suggests that the navigation minor role of the stop order corresponding to the character image displayed in the on state has already been won.

[0353] When any of the navigation minor roles is won in a situation where the winning status of the navigation minor role has not yet satisfied the predetermined condition after the start of the BAT state, if the predetermined condition is not satisfied by the winning navigation minor role, the sub-control unit 91 displays the navigation image corresponding to the winning navigation minor role and the character image corresponding to the stop order of the winning navigation minor role in the navigation display area in the first display mode as a navigation performance. Also, if the navigation minor role with the same stop order as the winning navigation minor role has not yet been won, that is, if the character image corresponding to the winning navigation minor role is displayed in the history display area in an unlit state, the character image corresponding to the stop order of the winning navigation minor role is displayed in the first display mode and in a flashing state in which the lighting state and the flashing state are alternately repeated with the start of the navigation performance, and at the end of the game, the character image corresponding to the stop order of the winning navigation minor role is displayed in the first display mode and in a lighting state. This suggests that the navigation minor role with the stop order that has not yet been won has been won. On the other hand, if a navigation minor feature with the same stopping order as the winning navigation minor feature has already been won, i.e., if the character image corresponding to the stopping order of the winning navigation minor feature is displayed in a lit state in the history display area, the character image corresponding to the stopping order of the winning navigation minor feature will continue to be displayed in the first display mode and in a lit state.

[0354] When any of the navigation minor roles is won when the winning status of the navigation minor role has not yet satisfied the predetermined condition after the start of the BAT state, if the predetermined condition is satisfied by the winning navigation minor role, the sub-control unit 91 displays the navigation image corresponding to the winning navigation minor role and the character image corresponding to the stop order of the winning navigation minor role in the navigation display area in the second display mode as a navigation performance. At this time, unlike the case where the predetermined condition is not satisfied by the winning navigation minor role, it is suggested that the predetermined condition is satisfied by displaying the character image corresponding to the stop order of the winning navigation minor role in the second display mode. In addition, with the start of the navigation performance, the character image corresponding to the winning navigation minor role among the character images in the history display area is displayed in the first display mode and in a flashing state, and at the end of the game, the character image corresponding to the winning navigation minor role among the character images in the history display area is displayed in the second display mode and in a lit state. At this time, unlike when the specified condition is not satisfied by the winning navigation minor feature, the character image corresponding to the winning navigation minor feature among the character images in the history display area is displayed in the second display mode, suggesting that the specified condition has been satisfied and also indicating which stopping order the navigation minor feature that triggered the satisfaction of the specified condition, i.e., the final stopping order, is.

[0355] If no navigation minor win has been won since the current BAT state started, the character A to F images displayed in the history display area are all displayed in the first display mode and in an off state. In this situation, for example, as shown in FIG. 27(a), when the navigation minor win corresponding to the stop order of "left, center, right" is won, the character A image corresponding to the stop order of "left, center, right" is displayed in the first display mode together with the navigation image "red 7-2-3" or "white 7-2-3" indicating the operation mode in the navigation display area. In this way, at the timing when the navigation image corresponding to the winning navigation minor win is displayed and the navigation information is notified, the character image corresponding to the stop order of the winning navigation minor win is displayed. Also, at the same timing as the timing when the navigation performance starts, the character A image corresponding to the stop order of "left, center, right" in the history display area is in a flashing state while remaining in the first display mode.

[0356] After that, when the stop switch is operated and each reel stops and the display result combination is derived, as shown in Fig. 27(b), the character A image corresponding to the stop order of "left, center, right" is displayed in the first display mode in the center of the navigation display area together with the text image "GET!", and the character A image in the history display area is turned on in the first display mode. This suggests that the navigation minor role in the stop order corresponding to the character A image has already been won.

[0357] Also, as shown in FIG. 28(a), when the navigation minor feature corresponding to the stopping order of "right, center, left" is won, in the navigation performance, the character F image is displayed in the first display mode in the navigation display area together with the navigation image "3-2-red 7" or "3-2-white 7" indicating the operation mode, and the character F image corresponding to the stopping order of "right, center, left" in the history display area flashes while remaining in the first display mode.

[0358] Thereafter, when the stop switch is operated and each reel stops to determine the display result combination, as shown in FIG. 28(b), a character F image corresponding to the navigation minor prize corresponding to the stopping order of "right, center, left" is displayed in the first display mode in the center of the navigation display area together with the text image of "GET!", and the character F image displayed in the history display area remains lit in the first display mode, indicating that the navigation minor prize in the stopping order corresponding to the character F image has already been won.

[0359] Furthermore, when a navigation minor feature corresponding to the same stopping order as an already won navigation minor feature is won, a character image corresponding to the stopping order of the navigation minor feature is displayed in the navigation display area together with a navigation image showing the operation mode, while the character image corresponding to the stopping order of the won navigation minor feature in the history display area is maintained in the first display mode and lit.

[0360] Also, for example, as shown in FIG. 29(a), in a situation where the navigation minor role corresponding to the stop order of "left center right", "left center left", "center right left", "right left center", and "right center left" has already been won, and the navigation minor role corresponding to the stop order of "center left left" can be won to satisfy a predetermined condition, when the navigation minor role corresponding to the stop order of "center left left" is won, the character C image corresponding to the stop order of "center left left" is displayed in the second display mode together with the navigation image "2-red 7-3" or "2-white 7-3" indicating the operation mode in the navigation display area. This suggests that the navigation minor role corresponding to the stop order of "center left left" that satisfies the predetermined condition has been won. Also, at the same timing as the timing when the navigation performance starts, the character C image corresponding to the stop order of "center left left" in the history display area will be in a flashing state while remaining in the first display mode.

[0361] After that, when the stop switch is operated and each reel stops and the display result combination is derived, as shown in Fig. 29(b), the character C image corresponding to the stop order of "center left and right" is displayed in the second display mode in the center of the navigation display area together with the character image "GET!", and the character C image in the history display area changes to the second display mode and turns on. At this time, the character C image corresponding to the stop order of "center left and right" is displayed in the second display mode in the navigation display area, and all the character images in the history display area are turned on, suggesting that the predetermined condition has been met, and the character images in the history display area other than the character C image are displayed in the first display mode, and the character C image is displayed in the second display mode, suggesting that the stop order of the navigation minor role that triggered the fulfillment of the predetermined condition, i.e., the final stop order, is the stop order of "center left and right" corresponding to the character C image.

[0362] Then, when a predetermined time (3 seconds in this embodiment) has elapsed, as shown in Figure 29 (c), a notification that the CAT stock period has begun is displayed, and a character C image in the second display mode is displayed adjacent to the character C image with the text image "Get stocks with!", and the player is notified that in the subsequent BAT state, CAT stocks will be added by winning the navigation minor prize in the stopping order corresponding to the character C image.

[0363] Next, the execution status of the navigation performance and notification history after a predetermined condition is satisfied in the BAT state, i.e., during the CAT stock period, will be described.

[0364] When any navigation minor role corresponding to a stop order other than the final stop order is won during the CAT stock period, the sub-control unit 91 displays a navigation image corresponding to the winning navigation minor role and a character image corresponding to the stop order of the winning navigation minor role in the navigation display area in the first display mode as a navigation performance. Also, the character image corresponding to the navigation minor role in the history display area is not changed and remains in the lit state.

[0365] When any of the navigation minor roles corresponding to the stop order of the final stop order is won during the CAT stock period, the sub-control unit 91 displays the navigation image corresponding to the winning navigation minor role and the character image corresponding to the stop order of the winning navigation minor role in the navigation display area in the second display mode as a navigation performance. At this time, unlike when any of the navigation minor roles corresponding to the stop order other than the final stop order is won, the character image corresponding to the stop order of the winning navigation minor role is displayed in the second display mode, suggesting that the navigation minor role of the stop order matching the final stop order has been won, that is, that the CAT stock is granted. In addition, with the start of the navigation performance, the character image corresponding to the winning navigation minor role among the character images in the history display area is displayed in a flashing state that alternates between a lighting state and a flashing state while remaining in the second display mode, and at the end of the game, the character image corresponding to the winning navigation minor role among the character images in the history display area is displayed in the second display mode and in a lighting state. In this case, unlike when any of the navigation minor roles corresponding to a stop order other than the final stop order is won, the character image in the history display area corresponding to the winning navigation minor role is displayed in the second display mode and in a flashing state, so that the character image corresponding to the stop order of the winning navigation minor role is displayed in the second display mode and in a flashing state, suggesting that the navigation minor role with a stop order matching the final stop order has been won, i.e., CAT stocks will be awarded.

[0366] During the CAT stock period, among the character images displayed in the history display area, all the character images corresponding to the stop order other than the final stop order are displayed in the first display mode and in a lit state, and the character image corresponding to the final stop order is displayed in the second display mode and in a lit state. For example, as shown in Fig. 30(a), when a navigation minor win corresponding to the stop order "left, center, right", which is a stop order other than the final stop order, is won during the CAT stock period, the character A image corresponding to the stop order "left, center, right" is displayed in the first display mode together with the navigation image "red 7-2-3" or "white 7-2-3" indicating the operation mode in the navigation display area. At this time, the character image in the history display area does not change.

[0367] Thereafter, when the stop switch is operated and each reel stops to determine the display result combination, as shown in FIG. 30(b), a character A image corresponding to the stopping order of "left, center, right" is displayed in the center of the navigation display area in the first display mode together with the text image "GET!"

[0368] Also, for example, as shown in FIG. 31(a), when the navigation minor role corresponding to the final stop order "center left right" during the CAT stock period is won, the navigation image "2-red 7-3" or "2-white 7-3" indicating the operation mode is displayed in the navigation display area along with the character C image corresponding to the stop order "center left left" in the second display mode. This suggests that the navigation minor role with the stop order matching the final stop order has been won, that is, that CAT stocks will be awarded. Also, at the same timing as the timing when the navigation performance starts, the character C image corresponding to the stop order "center left left" in the history display area flashes in the second display mode, suggesting that the navigation minor role with the stop order matching the final stop order has been won, that is, that CAT stocks will be awarded.

[0369] After that, when the stop switch is operated and each reel stops and the display result combination is derived, as shown in Fig. 31(b), a character C image corresponding to the stop order of "center left and right" is displayed in the second display mode in the center of the navigation display area together with the text image of "CATGET!". At this time, the character C image corresponding to the stop order of "center left and right" is displayed in the second display mode in the navigation display area, suggesting that the navigation minor role with the stop order matching the final stop order has been won, that is, CAT stocks will be awarded.

[0370] In this way, in the BAT state, a navigation performance is performed using a character image corresponding to the stop order of the winning navigation minor role, and the character image corresponding to the navigation minor role that has not yet been won, i.e., the stop order that has not yet been notified by the navigation performance, is displayed in an unlit state in the history display area, and the character image corresponding to the navigation minor role that has already been won, i.e., the stop order that has already been notified by the navigation performance, is displayed in an lit state, and the winning status of the navigation minor role is suggested by whether the character image displayed in the history display area is in an lit state or an unlit state. In other words, in the history display area, the stop order that has already been notified by the navigation performance is notified using the character corresponding to the stop order notified by the navigation performance, so that the confirmation of the winning status of the navigation minor role becomes intuitively easy to recognize, and the winning status of the navigation minor role can be preferably recognized.

[0371] In addition, in the BAT state, when the navigation performance corresponding to the winning navigation minor role begins, the character images in the history display area corresponding to the stopping order of the winning navigation minor role are displayed in a flashing state, and when the stop switch is operated and each reel stops and the display result combination is derived, the character images in the history display area corresponding to the stopping order of the winning navigation minor role are displayed in a lit state, so that the player's attention can be gradually attracted.

[0372] In addition, when the winning status of the navigation minor role satisfies the specified conditions, a character image corresponding to the stopping order of the winning navigation minor role is displayed at the timing when the navigation performance corresponding to the winning navigation minor role begins, and when the stop switch is operated and each reel stops to derive the display result combination, a character image corresponding to the final stopping order is displayed in the second display mode and lit in the history display area to notify the player that the winning status of the navigation minor role has satisfied the specified conditions, thereby gradually attracting the player's attention.

[0373] In addition, in the BAT state, the display mode of the character image in the history display area does not change regardless of whether the situation is such that the specified conditions cannot be met regardless of the type of navigation minor role that is won next, or whether the specified conditions can be met depending on the type of navigation minor role that is won next. However, the display mode of the character image in the history display area may be different for a situation where the specified conditions cannot be met regardless of the type of navigation minor role that is won next, and a situation where the specified conditions can be met depending on the type of navigation minor role that is won next. By using such a configuration, it becomes easier to recognize whether the situation is such that the specified conditions can be met based on the difference in the display mode of the character image in the history display area.

[0374] In the navigation performance, it is possible to use character images in the first display mode and the second display mode, and the navigation performance is performed using either the character image in the first display mode or the second display mode depending on the winning status of the navigation minor prize until a specified condition is met, so that the difference in the display mode of the character image used in the navigation performance makes it easy to understand the winning status of the navigation minor prize.

[0375] In particular, when the winning status of the navigation minor prize does not satisfy a specified condition, the navigation performance is performed using a character image in a first display mode, and when the winning status of the navigation minor prize satisfies a specified condition, the navigation performance is performed using a character image in a second display mode, thereby attracting the player's attention to the fact that the navigation performance is performed using a character image in the second display mode.

[0376] In addition, after being controlled to the CAT stock period by satisfying certain conditions, if a navigation minor feature with a stopping order that does not match the final stopping order is won, the navigation performance is performed using a character image in the first display mode, whereas if a navigation minor feature with a stopping order that matches the final stopping order is won and a CAT stock is awarded, the navigation performance is performed using a character image in the second display mode. Since the difference in the display mode of the character image suggests a situation that is advantageous to the player, it is possible to draw the player's attention to the display mode of the character.

[0377] In the navigation performance, a navigation image and a character image are displayed in the navigation display area, and a sound from among sounds A-1 to F-2 corresponding to the character image is output from speakers 53, 54, so that the relationship between the operation mode notified by the navigation performance and the character can be more easily understood through the sound.

[0378] In addition, since the sounds A-1-1 to F-1-2 when characters A to F are displayed in the first display mode are different from the sounds A-2-1 to F-2-2 when characters A to F are displayed in the second display mode, it is possible to recognize from the sound whether the display mode of the characters is the first display mode or the second display mode.

[0379] In the navigation performance, the character image is displayed behind the navigation image so that the character image does not obstruct the display of the navigation image showing the operation mode as much as possible.

[0380] In the navigation presentation, the navigation image and the character image are displayed as a ...

Claims

[Claim 1] In a gaming machine for playing a game, A game determination means for making a decision regarding a game for each unit game; A normal state control means for controlling the device to a normal state; a first determination means for performing a first determination as to whether or not a result determined by the game determination means in a unit game after a specific condition is established in the normal state is a specific result; an advantageous state determination means for determining whether or not to control the state to an advantageous state that is more advantageous than the normal state when the specific result is determined in the first determination; a second determination means for performing a second determination as to whether or not the advantageous state determination means has determined that the control should be made to the advantageous state; an advantageous state control means for controlling the game to the advantageous state when it is determined in the second determination that the game is to be controlled to the advantageous state; A set value setting means for selecting and setting one of a plurality of set values ​​having different advantageous degrees for a player; A performance control means for controlling the performance; A section control means capable of controlling a normal section and an advantageous section; Equipped with When it is determined in the first determination that the result is not the specific result, control is made to the normal state; When it is determined in the second determination that the control to the advantageous state has not been determined, control to the normal state; The advantage degree regarding the normal state is more favorable when it is determined in the second judgment that the control to the advantageous state has not been determined and the normal state is controlled than when it is determined in the first judgment that the specific result has not been determined and the normal state is controlled; The performance control means is capable of changing the performance when a predetermined period has elapsed in the normal state, When the set value is set by the set value setting means, the predetermined period is started from the beginning, The performance control means executes a predetermined performance in which the elapsed time from the beginning of the predetermined period cannot be specified even when the power supply is started and the predetermined period starts from the middle of the predetermined period, or when the set value is set by the set value setting means and the predetermined period starts from the beginning, When a set value is set by the set value setting means, the set value is controlled to the normal interval, and the predetermined period is started from the beginning by controlling the set value to the advantageous interval from the normal interval, The performance control means starts the predetermined performance from the normal section when a set value is set by the set value setting means and the predetermined period starts from the beginning, and continues the predetermined performance when the set value is controlled to the advantageous section and the predetermined period starts from the beginning; A gaming machine in which the average number of unit plays from the normal zone to the advantageous zone is less than the number of unit plays required in the specified period.

Citation Information

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