Information processing method, program, and information processing device
Patent Information
- Application Number
- JP2021032259
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2021-03-02
- Publication Date
- 2025-02-26
- Estimated Expiration
- 2041-03-02
AI Technical Summary
【0007】 本発明では、仮想の世界で物を作り現実の世界でも扱うことができる。
Smart Images

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Abstract
Description
[Technical field]
[0001] The present invention relates to an information processing method, a program, and an information processing device. [Background technology]
[0002] Conventionally, a technology for generating another item from multiple items has been known in computer games. For example, Patent Document 1 describes that a player's character in a role-playing game can create an item by obtaining and synthesizing material items. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] JP 2007-111319 A Summary of the Invention [Problem to be solved by the invention]
[0004] However, with conventional methods, items created in the game world (i.e., the virtual world) are only available within the virtual world.
[0005] Therefore, the object of the present invention is to create objects in a virtual world and to handle them in the real world. [Means for solving the problem]
[0006] A method according to one embodiment of the present invention is a method executed by an information processing device, and includes the steps of producing a virtual product from virtual raw materials and presenting product information corresponding to the produced virtual product. Effect of the Invention
[0007] With this invention, it is possible to create things in the virtual world and then manipulate them in the real world. [Brief description of the drawings]
[0008] [Figure 1] 1 is a diagram showing an overall system configuration according to an embodiment of the present invention; [Diagram 2] 1 is a diagram showing functional blocks of an information processing device according to an embodiment of the present invention; [Diagram 3] 4 is a flowchart showing a process flow of product manufacturing and information presentation according to an embodiment of the present invention. [Figure 4] 1 is a flow chart illustrating a process flow for creating a virtual product according to an embodiment of the present invention. [Diagram 5] 13 is a display example of a pictorial book according to an embodiment of the present invention. [Figure 6] 1 is a diagram illustrating a hardware configuration of an information processing device according to an embodiment of the present invention. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0009] Hereinafter, each embodiment will be described with reference to the accompanying drawings. In this specification and the drawings, components having substantially the same functional configurations are denoted by the same reference numerals, and redundant description will be omitted.
[0010] <Terminology explanation> A "player" is a person who produces a virtual product from virtual raw materials by operating an information processing device such as a smartphone on which a program according to one embodiment of the present invention (e.g., a game application) is installed. A "virtual product" is a virtual product that is manufactured from virtual raw materials. That is, a virtual product is electronic data that represents a product. For example, the product may be a cosmetic, food, etc. A virtual product may correspond to a real product (i.e., a product in the real world) or a similar product. In one embodiment of the present invention, a player can manufacture a virtual product from virtual raw materials and obtain information about the product that corresponds to the virtual product (i.e., the real product or a similar product). That is, not only are real products made from raw materials that are the same as or similar to the virtual raw materials from which the virtual product is derived presented, but also information about products that are similar to the real products. "Virtual raw materials" are virtual raw materials used to manufacture virtual products. Virtual raw materials are electronic data that represent real raw materials. For example, virtual raw materials can be virtual organisms, virtual synthetic components, virtual natural materials, etc. "Virtual Creature" is electronic data representing a real living organism. A virtual creature may be bred from a virtual creature seed. For example, a creature may be an animal, a plant, a microorganism, etc. "Virtual synthetic ingredients" are electronic data representing real synthetic ingredients. For example, synthetic ingredients are tranexamic acid, retinol, potassium 4-methoxysalicylic acid, and niacinamide. "Virtual natural materials" are electronic data representing real natural materials. Virtual natural materials can be generated by processing virtual natural components (including virtual organisms). For example, natural materials include peptides, hyaluronic acid, salts, titanium oxide, and fatty acid soaps. "Raising" refers to raising virtual raw materials such as virtual creatures in a virtual world realized by a game application or the like by operating an information processing device such as a smartphone. Note that raising may be a real or non-real raising method. "Processing" refers to processing virtual natural ingredients in a virtual world realized by a game application or the like by operating an information processing device such as a smartphone. Note that processing may be a real processing method or a non-real processing method. "Manufacturing" means producing a virtual product from virtual raw materials in a virtual world realized by a game application or the like by operating an information processing device such as a smartphone. Note that manufacturing may be performed using a real manufacturing method or a non-real manufacturing method.
[0011] <System configuration> Fig. 1 is a diagram showing an overall system configuration according to an embodiment of the present invention. As shown in Fig. 1, the information processing system 1 includes an information processing device 10 and an information processing server 20. The information processing device 10 can transmit and receive data to and from the information processing server 20 via an arbitrary network. Each of them will be described below.
[0012] The information processing device 10 manufactures a virtual product from virtual raw materials, and presents information on a product (i.e., an actual product) corresponding to the manufactured virtual product. The information processing device 10 can grow a virtual creature that serves as the virtual raw materials from a seed. For example, the information processing device 10 is a smartphone, a tablet, a personal computer, a game console, or the like. The information processing device 10 will be described in detail later with reference to FIG. 2.
[0013] For example, when the information processing device 10 is located in a real store (for example, store A, store B, or store C in FIG. 1), it can acquire data on virtual raw materials (for example, data on virtual creature species, data on virtual synthetic components, and data on virtual natural components). Also, a certain information processing device 10 (for example, information processing device 10a in FIG. 1) can acquire data on virtual raw materials and data on virtual products by exchanging at least a part of the data on virtual raw materials and data on virtual products with another information processing device 10 (for example, information processing device 10b in FIG. 1) (specifically, transmitting and receiving data via the information processing server 20) or receiving information.
[0014] The information processing server 20 is a server that provides various data to the information processing device 10.
[0015] <Functional blocks of the information processing device 10> 2 is a diagram showing functional blocks of an information processing device 10 according to one embodiment of the present invention. The information processing device 10 can include a species acquisition unit 101, a synthetic component acquisition unit 102, an organism growing unit 103, a natural component acquisition unit 104, a natural component processing unit 105, a production unit 106, a presentation unit 107, and a picture book management unit 108. Furthermore, the information processing device 10 can function as the species acquisition unit 101, the synthetic component acquisition unit 102, the organism growing unit 103, the natural component acquisition unit 104, the natural component processing unit 105, the production unit 106, the presentation unit 107, and the picture book management unit 108 by executing a program. Each of these will be described below.
[0016] <<Acquisition of virtual raw materials>> First, the acquisition of virtual raw materials will be described. The seed acquisition unit 101, the synthetic component acquisition unit 102, and the natural component acquisition unit 104 acquire data of virtual raw materials used to manufacture a virtual product. Note that an order in which the data of virtual raw materials can be acquired (for example, acquisition of virtual raw material B is essential before acquisition of virtual raw material A, etc.) may be set.
[0017] The seed acquisition unit 101 acquires data on the seeds of virtual creatures. Note that the seed acquisition unit 101 may acquire data on virtual creatures (that is, data that can be used for production without being raised).
[0018] The composite component acquisition section 102 acquires data of the virtual composite component. Note that the composite component acquisition section 102 may acquire data of a virtual substance that is the source of the virtual composite component, and generate the virtual composite component.
[0019] The natural component acquisition unit 104 acquires data of the virtual natural components. The natural component acquisition unit 104 may acquire data of the virtual natural material (that is, data that can be used in production without processing).
[0020] For example, the seed acquisition unit 101, the synthetic component acquisition unit 102, and the natural component acquisition unit 104 can acquire data of virtual ingredients when the information processing device 10 is located at a predetermined location (for example, the location of a real store selling cosmetics or food). The information processing server 20 can measure the current location of the information processing device 10 using a Global Positioning System (GPS), and deliver the data of virtual ingredients to the information processing device 10 when the information processing device 10 is located at the location of a real store selling cosmetics or food.
[0021] In addition, the information processing server 20 may distribute data of virtual ingredients to the information processing device 10 when the location of the information processing device 10 is the location of a physical store selling cosmetics or food and when certain conditions are met (for example, the player receives counseling on cosmetics or food, the player visits the store a certain number of times, the weather is certain, etc.).
[0022] For example, the seed acquisition unit 101, the synthetic component acquisition unit 102, and the natural component acquisition unit 104 can acquire data on virtual ingredients as a gift campaign for the release of a new product, etc. The seed acquisition unit 101, the synthetic component acquisition unit 102, and the natural component acquisition unit 104 can acquire data on virtual ingredients when the information processing device 10 is located at a predetermined position (for example, the location of an event venue for the release of a new product). In addition, the seed acquisition unit 101, the synthetic component acquisition unit 102, and the natural component acquisition unit 104 can acquire data on virtual ingredients when a player purchases a new product. In addition, the seed acquisition unit 101, the synthetic component acquisition unit 102, and the natural component acquisition unit 104 can acquire data on virtual ingredients when a player participates in a quiz.
[0023] For example, the seed acquisition unit 101, the synthetic component acquisition unit 102, and the natural component acquisition unit 104 can acquire data on virtual ingredients in response to the player providing points (e.g., points issued when purchasing an actual product), the player answering a questionnaire conducted by the product manufacturer, etc. Note that the seed acquisition unit 101, the synthetic component acquisition unit 102, and the natural component acquisition unit 104 can acquire data on virtual ingredients by any other method.
[0024] <<Cultivation and processing of virtual raw materials>> Next, the cultivation and processing of virtual raw materials will be described.
[0025] The creature cultivating unit 103 cultivates a virtual creature using the seeds acquired by the seed acquiring unit 101. Specifically, the creature cultivating unit 103 refers to information (assumed to be stored in the information processing device 10 or the information processing server 20) that links a cultivation operation (e.g., pressing a watering button) with the state of the virtual creature after that operation, and determines the state of the virtual creature (i.e., the cultivation stage of the virtual creature) according to the cultivation operation from the player. The creature cultivating unit 103 may acquire and use data on fertilizer for cultivation. The creature cultivating unit 103 may also acquire and use data on tools for cultivation. The creature cultivating unit 103 may also cultivate another player's virtual creature.
[0026] For example, the creature breeding unit 103 can breed a virtual creature in conjunction with the player's real skin care (the more skin care in the real world, the better the virtual creature is bred). Also, for example, the creature breeding unit 103 can breed a virtual creature in conjunction with the player's real amount of exercise, such as the number of steps taken (the more exercise in the real world, the better the virtual creature is bred). Also, for example, the creature breeding unit 103 can breed a virtual creature in conjunction with real weather (rainy days, sunny days, amount of ultraviolet rays).
[0027] The natural component processing unit 105 processes the virtual natural components acquired by the natural component acquisition unit 104. Specifically, the natural component processing unit 105 refers to information (assumed to be stored in the information processing device 10 or the information processing server 20) that links a processing operation (e.g., pressing a button for extraction, crushing, or hydrolysis) with the state of the virtual natural components / materials after that operation, and determines the state of the virtual natural components / materials (i.e., the processing stage of the virtual natural components) according to the processing operation from the player. The natural component processing unit 105 may acquire and use data on laboratory equipment for processing. The natural component processing unit 105 may also acquire and use data on means for processing.
[0028] <<Virtual product manufacturing>> Next, the creation of the virtual product will be described.
[0029] The manufacturing unit 106 manufactures a virtual product from virtual raw materials. For example, the manufacturing unit 106 can manufacture a virtual cosmetic product that is blended with a virtual raw material (e.g., a plant extract) contained in a virtual creature (e.g., a plant) cultivated by the creature cultivation unit 103. Also, for example, the manufacturing unit 106 can manufacture a virtual cosmetic product that is blended with a virtual raw material (e.g., a plant extract) contained in a virtual creature (e.g., a plant) cultivated by the creature cultivation unit 103, a virtual synthetic component (e.g., tranexamic acid, retinol, potassium 4-methoxysalicylic acid, niacinamide, etc.) acquired by the synthetic component acquisition unit 102, and a virtual natural material (e.g., a peptide, hyaluronic acid, salt, titanium oxide, fatty acid soap, etc.) processed by the natural component processing unit 105.
[0030] Specifically, the manufacturing unit 106 can determine the type of virtual raw material and the amount (or ratio) of the virtual raw material in response to the player's operation. Furthermore, the manufacturing unit 106 can determine a virtual product corresponding to the virtual raw material by referring to information (assumed to be stored in the information processing device 10 or the information processing server 20) linking the virtual raw material with the virtual product manufactured from the virtual raw material in response to the player's operation. Note that the manufacturing unit 106 may determine a manufacturing device to be used for manufacturing in response to the player's operation. Furthermore, the manufacturing unit 106 may determine the time to end manufacturing in response to the player's operation.
[0031] <<Product Information Presentation>> Next, the presentation of product information will be described.
[0032] The presentation unit 107 presents information about a product (i.e., an actual product) corresponding to the virtual product manufactured by the manufacturing unit 106. Specifically, the presentation unit 107 presents information about a product (i.e., an actual product) made of raw materials that are the same as or similar to the virtual raw materials that are the basis of the virtual product. For example, the presentation unit 107 displays the information about the product on a screen, outputs it by voice, etc.
[0033] Specifically, the presentation unit 107 refers to information on an existing product (which is assumed to be stored in the information processing device 10 or the information processing server 20; for example, the type of raw materials and the amount (or ratio) of the raw materials of the product), and extracts a product (i.e., an existing product) whose type and amount (or ratio) of raw materials are closest to the type and amount (or ratio) of the virtual raw materials that are the basis of the virtual product.
[0034] Here, the information about the product will be described. For example, the information about the product includes at least one of the product name and information about the actual store selling the product (for example, address, telephone number, business hours, regular holidays, etc.). Furthermore, for example, the information about the product includes information about the site selling the product (for example, URL (Uniform Resource Locator), etc.). The player can purchase the product at the store, purchase the product on the website, or obtain a sample of the product at the store or website.
[0035] It should be noted that the product corresponding to the virtual product may be a ready-made product or a made-to-order product (i.e., a product that is manufactured after an order is placed).
[0036] The picture book management unit 108 manages and displays information about the virtual creature. For example, when the seed acquisition unit 101 acquires data about the seed of a virtual creature, the picture book management unit 108 displays the name of the virtual creature. Also, for example, when the creature breeding unit 103 breeds a virtual creature from a seed (that is, when it reaches a predetermined breeding stage), the picture book management unit 108 displays information about the virtual creature (for example, characteristics such as cosmetic effects). Note that the picture book management unit 108 may display virtual products that can be manufactured from the virtual creature together with the name of the virtual creature or the information about the virtual creature.
[0037] The encyclopedia management unit 108 may display the name of the virtual synthetic component when the virtual substance that is the source of the virtual synthetic component is acquired. The encyclopedia management unit 108 may display information about the virtual synthetic component (e.g., characteristics such as effects in cosmetics) when the virtual synthetic component is generated (i.e., when a predetermined generation stage is reached). The encyclopedia management unit 108 may display a virtual product that can be manufactured from the virtual synthetic component together with the name of the virtual synthetic component or information about the virtual synthetic component.
[0038] In addition, the encyclopedia management unit 108 may display the name of the virtual natural ingredient / material when the virtual natural ingredient that is the source of the virtual natural material is acquired. In addition, the encyclopedia management unit 108 may display information on the virtual natural ingredient / material (e.g., characteristics such as effects in cosmetics) when the virtual natural ingredient is processed (i.e., when it reaches a predetermined processing stage). In addition, the encyclopedia management unit 108 may display virtual products that can be manufactured from the virtual natural material together with the name of the virtual natural ingredient / material or the information on the virtual natural ingredient / material.
[0039] For example, the picture book management unit 108 displays images (e.g., photos and illustrations of living things, synthetic components, natural components, and materials) showing virtual living things, virtual synthetic components, virtual natural components, and materials according to the virtual living things' growth stage, the virtual synthetic component's generation stage, and the virtual natural component's processing stage. Also, for example, the picture book management unit 108 displays images (e.g., photos and illustrations of living things, synthetic components, natural components, and materials) showing virtual living things, virtual synthetic components, virtual natural components, and materials according to the quality of the virtual living things, virtual synthetic components, and virtual natural components.
[0040] <Virtual raw materials, virtual products, player levels> In one embodiment of the present invention, virtual raw materials are divided into levels (e.g., based on the contents of the virtual raw materials). Also, virtual products are divided into levels (e.g., based on the contents of the virtual products). Also, players are divided into levels according to the levels of the virtual raw materials and the levels of the virtual products that the players possess. For example, a player may be able to obtain virtual raw materials, cultivate virtual raw materials, process virtual natural ingredients, and manufacture virtual products according to his or her own level.
[0041] <Processing method> FIG. 3 is a flowchart showing a process flow of product manufacturing and information presentation according to one embodiment of the present invention.
[0042] In step 1 (S1), the manufacturing unit 106 manufactures a virtual product from virtual raw materials. Specifically, the manufacturing unit 106 refers to information linking the virtual raw materials with the virtual products manufactured from the virtual raw materials, and determines a virtual product corresponding to the virtual raw materials specified by the player.
[0043] In step 2 (S2), the presentation unit 107 presents information about a product (i.e., an actual product) corresponding to the virtual product manufactured in S1. Specifically, the presentation unit 107 presents information about a product (i.e., an actual product) made of raw materials that are the same as or similar to the virtual raw materials that are the basis of the virtual product.
[0044] FIG. 4 is a flow chart illustrating a process flow for creating a virtual product according to one embodiment of the present invention.
[0045] In step 11 (S11), the species acquisition unit 101 acquires data on the species of a virtual creature.
[0046] In step 12 (S12), the creature breeding unit 103 breeds a virtual creature using the seed acquired in S11. Specifically, the creature breeding unit 103 refers to information linking a breeding operation (e.g., pressing a watering button) and the state of the virtual creature after that operation, and determines the state of the virtual creature according to the breeding operation from the player (i.e., the breeding stage of the virtual creature).
[0047] In step 13 (S13), the manufacturing unit 106 manufactures a virtual product from the virtual creature raised in S12. Specifically, the manufacturing unit 106 refers to information linking the virtual raw materials (in this example, the virtual creature) and the virtual product manufactured from the virtual raw materials, and determines a virtual product corresponding to the virtual creature raised in S12.
[0048] For example, the manufacturing unit 106 can manufacture virtual cosmetics that are blended with virtual raw materials (e.g., plant extracts) contained in the virtual creatures (e.g., plants) cultivated in S12. Also, for example, the manufacturing unit 106 can manufacture virtual cosmetics that are blended with virtual raw materials (e.g., plant extracts) contained in the virtual creatures (e.g., plants) cultivated in S12 and virtual synthetic components (e.g., tranexamic acid, retinol, potassium 4-methoxysalicylic acid, niacinamide, etc.) acquired by the synthetic component acquisition unit 102. Note that virtual natural materials (e.g., peptides, hyaluronic acid, salts, titanium oxide, fatty acid soaps, etc.) processed by the natural component processing unit 105 may be blended.
[0049] <Display example> 5 is a display example of a pictorial book according to an embodiment of the present invention. The information processing device 10 can display a pictorial book such as that shown in FIG.
[0050] 5A is an example of a screen on which the names of the virtual creature, virtual synthetic component, and virtual natural component and material are displayed. When data on the species of the virtual creature is acquired, the picture book management unit 108 can display the name of the virtual creature. Furthermore, when data on the virtual substance that is the source of the virtual synthetic component is acquired, the picture book management unit 108 can display the name of the virtual synthetic component. Furthermore, when data on the virtual natural component that is the source of the virtual natural material is acquired, the picture book management unit 108 can display the names of the virtual natural component and material.
[0051] FIG. 5B is an example of a screen displaying information about a virtual creature, a virtual synthetic component, and a virtual natural component and material. The picture book management unit 108 can display information about a virtual creature when the virtual creature is raised (i.e., when it reaches a predetermined raising stage). The picture book management unit 108 can also display information about a virtual synthetic component when the virtual synthetic component is generated (i.e., when it reaches a predetermined generation stage). The picture book management unit 108 can also display information about a virtual natural component and material when the virtual natural component is processed (i.e., when it reaches a predetermined processing stage).
[0052] <Effects> Thus, in one embodiment of the present invention, the player can manufacture a virtual product from virtual raw materials by operating the information processing device 10, and obtain information on a product (i.e., an actual product) that corresponds to the virtual product. Therefore, the player can purchase the actual product that corresponds to the virtual product that the player manufactured at a real store or on a website.
[0053] <Hardware configuration> 6 is a hardware configuration diagram of the information processing device 10 and the information processing server 20 according to an embodiment of the present invention. The information processing device 10 and the information processing server 20 each have a CPU (Central Processing Unit) 1001, a ROM (Read Only Memory) 1002, and a RAM (Random Access Memory) 1003. The CPU 1001, the ROM 1002, and the RAM 1003 form a so-called computer.
[0054] The information processing device 10 and the information processing server 20 may also include an auxiliary storage device 1004 , a display device 1005 , an operation device 1006 , an I / F (Interface) device 1007 , and a drive device 1008 .
[0055] The hardware components of the information processing device 10 and the information processing server 20 are connected to each other via a bus B.
[0056] The CPU 1001 is a computing device that executes various programs installed in the auxiliary storage device 1004 .
[0057] The ROM 1002 is a non-volatile memory. The ROM 1002 functions as a main storage device that stores various programs, data, etc. required for the CPU 1001 to execute various programs installed in the auxiliary storage device 1004. Specifically, the ROM 1002 functions as a main storage device that stores boot programs such as a BIOS (Basic Input / Output System) and an EFI (Extensible Firmware Interface).
[0058] The RAM 1003 is a volatile memory such as a dynamic random access memory (DRAM) or a static random access memory (SRAM). The RAM 1003 functions as a main storage device that provides a working area in which various programs installed in the auxiliary storage device 1004 are expanded when the CPU 1001 executes them.
[0059] The auxiliary storage device 1004 is an auxiliary storage device that stores various programs and information used when the various programs are executed.
[0060] The display device 1005 is a display device that displays the internal states of the information processing device 10 and the information processing server 20, etc.
[0061] The operation device 1006 is an input device through which an operator of the information processing device 10 and the information processing server 20 inputs various instructions to the information processing device 10 and the information processing server 20 .
[0062] The I / F device 1007 is a communication device for connecting to a network and communicating with other devices.
[0063] The drive device 1008 is a device for setting the storage medium 1009. The storage medium 1009 here includes media that record information optically, electrically, or magnetically, such as a CD-ROM, a flexible disk, a magneto-optical disk, etc. The storage medium 1009 may also include semiconductor memories that record information electrically, such as an EPROM (Erasable Programmable Read Only Memory), a flash memory, etc.
[0064] The various programs to be installed in the auxiliary storage device 1004 are installed, for example, by setting the distributed storage medium 1009 in the drive device 1008 and reading out the various programs recorded in the storage medium 1009 by the drive device 1008. Alternatively, the various programs to be installed in the auxiliary storage device 1004 may be installed by being downloaded from a network via the I / F device 1007.
[0065] Although the embodiments of the present invention have been described in detail above, the present invention is not limited to the specific embodiments described above, and various modifications and variations are possible within the scope of the gist of the present invention as defined in the claims. [Explanation of symbols]
[0066] 1. Information Processing Systems 10. Information processing device 20. Information Processing Server 101 Seed Acquisition Department 102 Synthetic component acquisition section 103 Biology Development Department 104 Natural Ingredients Acquisition Department 105 Natural Ingredients Processing Department 106 Manufacturing Department 107 Presentation section 108 Picture Book Management Department 1001 CPU 1002 ROM 1003 RAM 1004 Auxiliary storage device 1005 Display device 1006 Operating device 1007 I / F device 1008 Drive device 1009 Storage medium
Claims
1. A method executed by an information processing device, comprising: acquiring a species of a virtual creature from an information processing server; a step of raising the virtual creature from the seed by determining a state of the virtual creature according to the raising operation from the player with reference to information linking the raising operation with a state of the virtual creature after the operation; manufacturing the virtual product by determining a virtual product corresponding to the cultivated virtual creature with reference to information linking the virtual creature with a virtual product manufactured from the virtual creature; presenting product information corresponding to the manufactured virtual product; The method includes:
2. The method of claim 1 , wherein the information about the product includes at least one of a product name of the product and information about a physical store that sells the product.
3. The method of claim 1 , wherein the information about the product includes information about a site that sells the product.
4. The method according to claim 1 , wherein the virtual product is a virtual cosmetic product containing virtual ingredients contained in the cultivated virtual creature.
5. The method further includes a step of acquiring a virtual composite component from the information processing server, The method according to claim 4 , wherein the manufacturing comprises manufacturing the virtual cosmetic further comprising the virtual synthetic ingredient.
6. The method of claim 1 , wherein the virtual product is a virtual food product.
7. The method according to claim 1 , wherein the species of the virtual creature is acquired when the information processing device is located at a predetermined position.
8. When the species of the virtual creature is obtained, displaying the name of the virtual creature; Once the virtual creature has been raised, displaying information about the virtual creature. The method of claim 1 further comprising:
9. An information processing device, a seed acquisition unit that acquires a seed of a virtual creature from the information processing server; a creature breeding unit that breeds the virtual creature from the seed by determining a state of the virtual creature according to the breeding operation from the player with reference to information linking the breeding operation with a state of the virtual creature after the operation; a manufacturing unit that manufactures the virtual product by determining a virtual product corresponding to the virtual creature that has been raised, with reference to information linking the virtual creature with a virtual product manufactured from the virtual creature; a presentation unit that presents information about a product corresponding to the manufactured virtual product; A program to function as a
10. A seed acquisition unit that acquires a seed of a virtual creature from an information processing server; a creature breeding unit that breeds the virtual creature from the seed by determining a state of the virtual creature according to the breeding operation from the player with reference to information linking the breeding operation with a state of the virtual creature after the operation; a manufacturing unit that manufactures the virtual product by determining a virtual product corresponding to the virtual creature that has been raised, with reference to information linking the virtual creature with a virtual product manufactured from the virtual creature; a presentation unit that presents information about a product corresponding to the manufactured virtual product; An information processing device comprising:
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