Distribution mechanism and game device
Patent Information
- Application Number
- JP2022074511
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2022-04-28
- Publication Date
- 2025-02-28
- Estimated Expiration
- 2040-07-16
AI Technical Summary
【0021】 本発明によれば、メンテナンスを容易に行え、かつ汎用性を有する配出機構およびそのような配出機構を備えるゲーム装置を提供することができる。
Smart Images

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Abstract
Description
[Technical field]
[0001] The present invention relates to a dispensing mechanism and a gaming device, and more particularly to a dispensing mechanism for dispensing game-related items and a gaming device equipped with the dispensing mechanism. [Background technology]
[0002] There is known a game device that dispenses different prizes depending on the outcome of a game (for example, Patent Document 1). The game device described in Patent Document 1 includes a storage means for storing a plurality of prizes, a prize candidate storage means for storing a plurality of prizes sent out from the storage means as prize candidates, an identification information reading means for reading the identification information of the prizes, and a control means for determining the prize to be dispensed from among the prize candidates based on the read identification information.
[0003] In the above-mentioned game device, the storage means and the distribution candidate holding means are configured as a distribution mechanism for distributing distribution items. In addition, in the game device, one control means controls the distribution mechanism as well as the game executed in the game device, and determines different distribution items as distribution targets depending on the results of the game. For this reason, when a problem occurs in the distribution mechanism, for example, in which a distribution item cannot be distributed, in addition to repairing the distribution mechanism itself, it is necessary to repair the control means (such as replacing the entire software). For this reason, maintenance of the distribution mechanism cannot be easily performed.
[0004] There is also a demand for mounting such a dispensing mechanism on another game device. Specifically, in a game device equipped with a printer mechanism for printing distribution items, there is a demand for replacing the printer mechanism with the above-mentioned dispensing mechanism. However, because the control means of the game device controls the dispensing mechanism, it is difficult to separate the dispensing mechanism from the game device and apply it to another game device. Therefore, a dispensing mechanism that improves on such problems is required. [Prior art documents] [Patent documents]
[0005] [Patent Document 1] JP 2012-157605 A Summary of the Invention [Problem to be solved by the invention]
[0006] An object of the present invention is to provide a versatile dispensing mechanism that can be easily maintained, and a game device equipped with such a dispensing mechanism. [Means for solving the problem]
[0007] Such an object can be achieved by the present invention described below in (1) to (14). (1) A distribution mechanism for distributing game-related items, comprising: A storage section for storing the distribution material; a distribution candidate storage unit that stores the distribution items as distribution candidates; An extrusion mechanism that extrudes the distribution object contained in the storage unit into the distribution candidate holding unit; A control unit that controls the operation of the extrusion mechanism.
[0008] (2) Further including an imaging unit provided above the distribution candidate holding unit; The distribution candidate storage unit has first identification information, The distribution mechanism according to (1) above, wherein the imaging unit is configured to read the first identification information of the distribution candidate holding unit.
[0009] (3) A dispensing mechanism as described in (2) above, in which the control unit controls the dispensing of the distribution item from the storage unit to the distribution candidate holding unit based on the first identification information read by the imaging unit.
[0010] (4) The distribution item has second identification information, The control unit determines the distribution material to be distributed by the imaging unit reading the second identification information.
[0011] (5) A distribution mechanism described in any one of (1) to (4) above, wherein the control unit further controls the operation of the distribution candidate holding unit, and independently controls the operation of the extrusion mechanism and the operation of the distribution candidate holding unit.
[0012] (6) The distribution candidate holding unit has a circular ring shape, The distribution mechanism according to any one of (1) to (5) above, wherein the push-out mechanism is provided inside the distribution candidate holding portion.
[0013] (7) The extrusion mechanism is a dispensing mechanism described in any of (1) to (6) above, which includes a first extrusion section that extrudes the distribution item contained in the storage section into the distribution candidate holding section, and a second extrusion section that extrudes the distribution item held in the distribution candidate holding section to the outside of the distribution candidate holding section.
[0014] (8) The delivery mechanism according to (7) above, wherein a portion of the second extrusion portion overlaps with the first extrusion portion.
[0015] (9) The first extrusion portion is formed in a plate shape, The second extrusion portion is formed in an elongated shape, The dispensing mechanism according to (7) or (8) above, wherein a longitudinal direction of the first extrusion portion and a longitudinal direction of the second extrusion portion are perpendicular to each other.
[0016] (10) The dispensing mechanism according to any one of (7) to (9), wherein the first push-out portion and the second push-out portion each move linearly.
[0017] (11) A dispensing mechanism described in any of (7) to (10) above, wherein the tip of the second extrusion portion is positioned on the same plane as the first extrusion portion and is configured to dispense the material.
[0018] (12) The storage portion includes a pair of storage portions, The dispensing mechanism according to any one of (1) to (11) above, wherein the pair of storage sections are provided inside the dispensing candidate holding section.
[0019] (13) The delivery mechanism according to (12) above, wherein a portion of the push-out mechanism is located below at least one of the pair of storage sections.
[0020] (14) a display unit for displaying a predetermined image related to the game; a game control unit for controlling the progress of the game; an operation unit that receives operation input from a user in order to progress the game; A game device comprising: the dispensing mechanism according to any one of (1) to (13) above, which dispenses the prize related to the game based on the operational input. Effect of the Invention
[0021] According to the present invention, it is possible to provide a dispenser mechanism that is easy to maintain and has versatility, and a game device equipped with such a dispenser mechanism. [Brief description of the drawings]
[0022] [Figure 1] FIG. 1 is a perspective view showing a schematic configuration of a game device according to a first embodiment of the present invention. [Diagram 2] FIG. 2 is a plan view showing a recording medium used in the game device according to the first embodiment of the present invention. [Diagram 3] FIG. 3 is a block diagram showing the configuration of the game device according to the first embodiment of the present invention. [Figure 4] FIG. 4 is a perspective view showing a dispensing mechanism provided in the game device according to the first embodiment of the present invention. [Diagram 5] FIG. 5 is a block diagram showing the configuration of a dispensing mechanism provided in the game device according to the first embodiment of the present invention. [Figure 6] FIG. 6 is a side view showing a dispensing mechanism provided in the game device according to the first embodiment of the present invention. [Figure 7] FIG. 7 is a top view showing a dispensing mechanism (excluding a part of the container) provided in the game device according to the first embodiment of the present invention. [Figure 8] FIG. 8 is a perspective view showing a placement unit and a push-out mechanism included in a dispensing mechanism provided in the game device according to the first embodiment of the present invention. [Figure 9] FIG. 9 is a bottom view showing a push-out mechanism included in a dispensing mechanism provided in the game device according to the first embodiment of the present invention. [Figure 10] FIG. 10 is a flow chart showing an example of a method for arranging dispensed objects in a dispenser mechanism provided in the game device according to the first embodiment of the present invention. [Figure 11] FIG. 11 is a flow chart showing an example of the process of the game device according to the first embodiment of the present invention and an example of the process of the dispensing mechanism accompanying this process. [Figure 12] FIG. 12 is a flowchart showing an example of a method for replenishing dispensers in a dispenser mechanism provided in the game device according to the first embodiment of the present invention. [Figure 13] FIG. 13 is a plan view illustrating a distribution mechanism according to the second embodiment of the present invention. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0023] In the following, prior to describing the dispensing mechanism of the present invention, the game device of the present invention will be described in detail based on a preferred embodiment shown in the attached drawings. For convenience of description, the upper side in the drawing will be referred to as "upper", the lower side as "lower", the left side as "left", the right side as "right", the front side of the paper as "front", and the back side of the paper as "rear".
[0024] <<First embodiment>>
[0025] Fig. 1 is a perspective view showing a schematic configuration of a game device according to a first embodiment of the present invention. Fig. 2 is a plan view showing a recording medium used in the game device according to the first embodiment of the present invention. Fig. 3 is a block diagram showing the configuration of the game device according to the first embodiment of the present invention.
[0026] 1. Gaming Devices 1 and 3, the game device 1 of this embodiment has a housing 2, an operation unit 3, a reading unit 4, a speaker 5, a display unit 6, a storage unit 7, a game control unit 8, and a communication unit 9. In the game device 1 shown in FIG. 1, the front door of the housing 2 is open, and a dispensing mechanism 10 arranged inside the housing 2 is moved forward. Before describing each part, an overview of the game executed by the game device 1 and the dispensing items used in the game device 1 will be described.
[0027] In the game device 1, for example, a battle game can be executed using a distribution item (hereinafter, sometimes referred to as a "recording medium") 100 related to the game. This recording medium 100 is configured to be able to store identification information such as character information (hereinafter, referred to as "character information"). The game device 1 acquires the character information recorded in the recording medium 100 by scanning the recording medium 100. Thereafter, the game device 1 displays an image of the character on the display unit 6. This allows the game device 1 to execute a battle game in which the character and an opponent character are pitted against each other. After the game ends, a new recording medium 100 is dispensed from the game device 1. Note that the game executed in the game device 1 is not limited to the battle game as described above, and may be a role-playing game, a board game, a simulation game, an action game, or the like.
[0028] The distribution item 100 is formed in a substantially rectangular shape, for example, as shown in FIG. 2. The distribution item 100 has a two-dimensional code 101 on its surface. Identification information (second identification information) such as character information and item information is recorded in the two-dimensional code 101. Examples of the two-dimensional code 101 include QR code (registered trademark) and Zcode (registered trademark). The second identification information recorded in the two-dimensional code 101 may be configured to be identifiable under invisible light (infrared light) or may be configured to be identifiable under visible light. The distribution item 100 may be classified into rare distribution items (for example, distribution items in which a character having a rarity of a predetermined level or higher is recorded) and normal distribution items (for example, distribution items in which a character having a rarity of less than a predetermined level is recorded) according to the character information.
[0029] Furthermore, an IC card on which player information is recorded, or a predetermined ticket on which information for expanding the game content is recorded may be used in the game device 1. The configuration of each part of the game device 1 will be described below.
[0030] <Case> As shown in FIG. 1, the housing 2 is formed in a substantially rectangular parallelepiped shape and has a function of installing or housing each component of the game device 1. An operation unit 3, a reading unit 4, a speaker 5, and a display unit 6 are provided on the top surface of the housing 2. Meanwhile, a memory unit 7, a game control unit 8, a communication unit 9, and a dispensing mechanism 10 are housed inside the housing 2. Furthermore, the housing 2 has a dispensing outlet 21 for the dispensing items 100, a coin insertion slot 22, and a coin return slot 23. The dispensing items 100 dispensed by the dispensing mechanism 10 are paid out from the dispensing outlet 21. Note that, although a case for storing coins and a CPU of the game device 1 are housed inside the housing 2, they are omitted for convenience of explanation. Note that the shape and number of the housings 2 are not particularly limited, and the number of the housings 2 may be two or more. For example, the game device 1 may have a configuration (2-in-1 configuration) in which two housings are provided adjacent to each other so as to have one display unit and one control unit.
[0031] <Operation section> The operation unit 3 has a function of receiving an operation input performed by the player to execute the game. The operation unit 3 has two push buttons 31 and a ball-shaped lever 32. The push buttons 31 are provided on the front side of the upper surface of the housing 2, symmetrically with respect to the center of the width direction of the housing 2. For example, the player presses the push button 31 when selecting a screen to be displayed on the display unit 6. In addition, the player repeatedly hits the push button 31 during a battle. A lever 32 is provided between these push buttons 31. For example, the player operates the lever 32 by pushing it down when a predetermined condition is satisfied during the game. This causes a specific performance to occur. The shape of the lever 32 is not particularly limited, and may be a cylinder or a cube. In addition, the position of the lever 32 is not particularly limited, and may be on the front side of the push button 31.
[0032] <Reading section> The reading unit 4 has a function of reading information recorded on the distribution material 100, IC cards, and predetermined tickets. The reading unit 4 has two slots 41 and two scanners 42. Each slot 41 is provided with an imaging device (e.g., a visible light camera). Each scanner 42 is provided with an imaging device (e.g., a visible light camera) or a reading device (e.g., a non-contact card reader / writer).
[0033] A player inserts a distribution item 100 to be used in a game into the slot 41. In this state, the imaging device captures an image of the two-dimensional code 101 of the distribution item 100. As a result, the reading unit 4 can read identification information such as character information recorded in the two-dimensional code 101 of the distribution item 100. In this way, the player can select a character to be used in a battle.
[0034] Also, a player can have past game results reflected in a new game by placing an IC card on the scanner 42. Furthermore, a player can also proceed with a game, for example, on a specific play field, by placing a predetermined ticket on the scanner 42.
[0035] <Speaker> The speakers 5 have a function of outputting various sounds. In this embodiment, two speakers 5 are provided on the top surface of the housing 2, between the operation unit 3 and the display unit 6. The sounds output by the speakers 5 include music and sound effects stored in the storage unit 7. The number of speakers 5 is not particularly limited and can be any natural number.
[0036] <Display> The display unit 6 has a function of displaying a game image (a predetermined image). As shown in FIG. 1, the display unit 6 is provided upright on the rear side of the upper surface of the housing 2. The display unit 6 is composed of one display panel, but may be composed of two or more display panels. The display panel may be a touch panel. The display unit 6 is formed in a rectangular shape when viewed from the front, but is not limited to this, and the shape of the display unit 6 when viewed from the front may be a circle or a triangle.
[0037] <Storage section> Next, the storage unit (first storage unit) 7 will be described. The storage unit 7 stores a game program and game data. The game program is a program for causing the game device 1 to execute a game, and is realized in cooperation with hardware. The game data is data related to the game, and includes character data, music data, image data, sound effect data, predetermined event data, etc.
[0038] The character data is data such as the character's name, special move, weapon, strength, rarity, image, etc. That is, the character data corresponds to the above-mentioned character information and is identification information for identifying each character from another. The music data is music data played from the speaker 5. The music data includes a plurality of music data such as songs by singers and songs for games. The image data is data related to a predetermined image, that is, game image data. The game image data includes data such as character images, background images, field images, various effect images, etc. The sound effect data is sound data played during game play. The sound effect data includes, for example, evaluation sound data played according to the result of the player's operation. The predetermined event data includes boss character appearance event data, bonus event data, intrusion battle event data, etc.
[0039] The storage unit 7 can also store information read from an IC card and a predetermined ticket. Furthermore, the storage unit 7 can also store information provided by the distribution mechanism 10. For example, the storage unit 7 may temporarily store distribution candidates determined by the distribution mechanism 10.
[0040] <Game control section> Next, the game control unit 8 will be described. The game control unit (first control unit) 8 controls all functions related to the execution of the game. As shown in FIG. 3, the game control unit 8 has an acquisition means 81, a game processing means 82, a display control means 83, a sound output control means 84, and an information provision means 85.
[0041] (Acquisition method) The acquisition means 81 has a function of acquiring information on operation input by the player, character information of the distribution object 100, etc. The acquisition means 81 acquires information on operation input by the player pressing the push button 31. The acquisition means 81 also acquires character information, etc. read by the reading unit 4. The acquisition means 81 also acquires information from the second control unit 18 that controls the distribution mechanism 10. For example, the acquisition means 81 can acquire information on distribution candidates determined by the distribution mechanism 10. The acquisition means 81 can acquire other information, for example, various information via the communication unit 9.
[0042] (Game Processing Means) The game processing means 82 has a function of processing the progress of the game. For example, the game processing means 82 processes the progress of the game based on information stored in the storage unit 7. Specifically, the game processing means 82 determines specific game image data from the image data stored in the storage unit 7, and provides it to the display control means 83. In addition, the game processing means 82 determines specific music data from the music data stored in the storage unit 7, and provides it to the sound output control means 84.
[0043] Furthermore, the game processing means 82 processes the progress of the game based on the information acquired by the acquisition means 81. For example, the game processing means 82 can process the progress of the game based on information from the second control unit 18 that controls the dispensing mechanism 10. Specifically, the game processing means 82 may process the progress of the game based on the type of the dispensed object 100 arranged in the dispense candidate holding unit 13 and / or based on the type of the dispensed object 100. In this way, the game processing means 82 processes the progress of the entire game.
[0044] (Display control means) The display control means 83 has a function of controlling the display of images related to the game. That is, the display control means 83 controls the display of game image data and the like determined by the game processing means 82.
[0045] (Sound output control means) The sound output control means 84 controls the output of sounds and music related to the game. Specifically, the sound output control means 84 controls the output of music data and the like determined by the game processing means 82. The sound output control means 84 provides the music data and the like to the speaker 5, thereby enabling the speaker 5 to output sounds and music.
[0046] (Information provision means) The information providing means 85 has a function of providing the information processed by the game processing means 82 to the second control unit 18 of the distribution mechanism 10. For example, the information providing means 85 can provide the second control unit 18 with information on the distribution item 100 to be distributed after the game is played.
[0047] <Communications Department> The communication unit 9 has a function of communicating with an external device via a network (LAN, WAN, Internet, etc.) using a wired or wireless connection. This allows the game device 1 to communicate data with other devices such as other game devices and information terminals via the communication unit 9. For example, the acquisition means 81 can acquire music data and game programs by communicating with external devices via the communication unit 9. As a result, the game program is updated, and the game device 1 can provide the latest game to the player. It is noted that the game device 1 does not necessarily have to have the communication unit 9.
[0048] <Distribution mechanism> The game device 1 is provided with a dispensing mechanism 10 that is easy to maintain and has versatility. The dispensing mechanism 10 is an example of the dispensing mechanism of the present invention. The configuration of the dispensing mechanism 10 will be described in detail below based on a preferred embodiment shown in the accompanying drawings.
[0049] A. Distribution mechanism configuration FIG. 4 is a perspective view showing a dispensing mechanism provided in the game device according to the first embodiment of the present invention. FIG. 5 is a block diagram showing the configuration of the dispensing mechanism provided in the game device according to the first embodiment of the present invention. FIG. 6 is a side view showing the dispensing mechanism provided in the game device according to the first embodiment of the present invention. FIG. 7 is a top view showing the dispensing mechanism (excluding a part of the storage section) provided in the game device according to the first embodiment of the present invention. FIG. 8 is a perspective view showing a placement section and a push-out mechanism provided in the dispensing mechanism provided in the game device according to the first embodiment of the present invention. FIG. 9 is a bottom view showing the push-out mechanism provided in the dispensing mechanism provided in the game device according to the first embodiment of the present invention.
[0050] As shown in Figures 4 and 5, the distribution mechanism 10 has a mounting section 11, a storage section 12, a distribution candidate holding section 13, an extrusion mechanism 14, an imaging section 15, a detection section 16, a gate section 17, a second control section 18, a second memory section 19, and a base section 20.
[0051] (Placement section) The placement unit 11 is disk-shaped and has a function of placing various members on its upper surface (placement surface). The storage unit 12, the push-out mechanism 14, the imaging unit 15, and the second control unit 18 are placed on the placement unit 11. The center of the placement unit 11 is cut out. This allows the first push-out unit 141 of the push-out mechanism 14 to be efficiently provided through the placement unit 11 (FIGS. 8 and 9). The placement unit 11 is provided in the center of the base unit 20 and is fixed to the base unit 20. The shape of the placement unit 11 is not particularly limited, and may be a polygonal shape, etc.
[0052] (Storage section) The storage section 12 has a function of storing a plurality of distribution objects 100. The storage section 12 includes a plurality of stockers 121 as a plurality of storage sections. In this embodiment, the storage section 12 includes a first and a second stocker 121. The first and second stockers 121 are provided on the upper surface of the placement section 11 so as to face each other. That is, the first and second stockers 121 constitute a pair of storage sections 12. By providing such a pair of storage sections 12 inside the distribution candidate holding section 13 described later, the distribution mechanism 10 can be made compact in configuration and can contribute to efficient arrangement of the distribution objects 100 in the distribution candidate holding section 13.
[0053] In this embodiment, the stocker 121 is fixed to the placement section 11, but may be detachably provided on the placement section 11. This allows the storage section 12 to easily replenish the distribution objects 100. In addition, the number of stockers 121 is two in this embodiment, but is not limited to this and may be any natural number. In addition, the number of distribution objects 100 that can be stored in each stocker 121 is not particularly limited, and may be, for example, 50. Each stocker 121 stores a set (shrink-wrap) in which the normal distribution objects 100 and the rare distribution objects 100 are randomly packed. The multiple stockers 121 may store different types of distribution objects 100. For example, each of the multiple stockers 121 can store various types of distribution objects 100 at a predetermined ratio. This makes it possible to adjust the ratio of types of distribution objects 100 to be placed in the distribution candidate holding section 13. As a result, the distribution mechanism 10 can efficiently distribute different distribution objects 100 according to the result of the game.
[0054] As shown in FIG. 4 and FIG. 6, each stocker 121 is tower-shaped. The stocker 121 has a main body 122, a middle portion 123, and a foot portion 124. The main body 122 is cylindrical and configured to be able to hold a plurality of distribution objects 100. The planar shape of the main body 122 is substantially rectangular so as to correspond to the shape of the distribution object 100. The main body 122 also has a notch portion 122c on one side thereof. For example, a part of a hand (fingers) can be inserted into the main body 122 through the notch portion 122c. This allows a plurality of distribution objects 100 to be easily stored in the stocker 121 while being supported by the hand.
[0055] Furthermore, the number of distribution objects 100 stored in the stocker 121 can be detected by a sensor of the detection unit 16 described later through the cutout portion 122c. In addition, for example, when the front door of the cabinet 2 is opened, the stored distribution objects 100 can be visually checked. This has the advantage that the management of the game device 1 is easy. This makes it possible to avoid a state in which no distribution objects 100 are stored in the stocker 121, and the distribution objects 100 can be reliably distributed.
[0056] The main body 122 has four beams 122a on its outer circumferential surface along the longitudinal direction. The beams 122a are formed over the entire length of the main body 122. A screw hole is formed at the lower end of the beams 122a for joining the foot 124 via the intermediate portion 123. The intermediate portion 123 functions as an intermediate material for joining the main body 122 to the foot 124. The intermediate portion 123 is formed to protrude along the shape of the stocker 121 in a plan view (FIG. 6). This contributes to reliably joining the main body 122 to the foot 124.
[0057] As shown in FIG. 7 and FIG. 8, two feet 124 are provided on the placement unit 11. That is, the feet 124 form a pair of feet 124 that are provided symmetrically along the longitudinal direction of the placement unit 11 with respect to the center line of the placement unit 11 (a line corresponding to the diameter of the placement unit 11 along the horizontal direction in FIG. 7). The pair of feet 124 are spaced apart so that a first pushing portion 141, which will be described later, can be provided. In addition, the height of the feet 124 (the height from the placement surface of the placement unit 11 to the upper surface of the feet 124) is approximately the same as the thickness of the first pushing portion 141 and the thickness of the delivery object 100. The delivery object 100 at the bottom of the delivery objects 100 stored in the stocker 121 is located between the pair of feet 124 and below the main body 122 (FIG. 6).
[0058] (Distribution candidate holding department) The distribution candidate holding unit 13 has a function of holding a plurality of distribution candidates 100 sent out from the storage unit 12. In this embodiment, the distribution candidate holding unit 13 is configured to operate (rotate). As shown in Figs. 6 and 7, the distribution candidate holding unit 13 includes a support unit 131, an arrangement unit 132, and a first motor D1. The first motor D1 has a first gear D1a and is configured to apply power to the support unit 131 (Fig. 6).
[0059] The support part 131 has an annular shape and has a function of supporting the arrangement part 132 and a function of receiving power from the first motor D1. A side part (circumferential side part) of the support part 131 has a gear shape and is configured to mesh with the gear D1a of the first motor D1. The upper surface of the support part 131 is covered by the arrangement part 132.
[0060] The array section 132 has a circular ring shape and has a plurality of (16 in this embodiment) holding pockets 132a. The distribution objects 100 held in each of the plurality of holding pockets 132a become distribution candidates. Therefore, the greater the number of holding pockets 132a, the greater the number of distribution candidates, and the more effectively the distribution mechanism 10 distributes the distribution objects 100 on demand.
[0061] As shown in FIG. 7, a plurality of holding pockets 132a are provided on the upper surface of the arrangement section 132 along the circumferential direction of the arrangement section 132. Each holding pocket 132a has a wall along the circumferential direction of the arrangement section 132. This wall has a triangular shape in a plan view. The height of the wall is approximately the same as the thickness of the distribution material 100. Furthermore, each holding pocket 132a does not have a wall in the radial direction of the arrangement section 132. This makes it possible to send the distribution material 100 from the inside of the arrangement section 132 to the holding pocket 132a, and also makes it possible to dispense the distribution material 100 from the holding pocket 132a to the outside of the arrangement section 132.
[0062] On the upper surface of the holding pocket 132a, a pocket identification code 132b for confirming that the distribution object 100 is not being held, and a numbering field 132c for visually distinguishing each holding pocket 132a are provided. By writing numbers in the numbering field 132c, each holding pocket 132a can be visually distinguished, and maintenance of the distribution mechanism 10 can be easily performed.
[0063] On the other hand, the pocket identification code 132b is configured to be readable by the imaging unit 15 described later, and is, for example, a micro QR code. Position information (pocket number information) of the holding pocket 132a is recorded in the pocket identification code 132b. The information recorded in the pocket identification code 132b is called first identification information. When the imaging unit 15 reads the first identification information recorded in the pocket identification code 132b, the holding pocket 132a is in a state where it does not hold a distribution item 100 (empty state).
[0064] (Extrusion mechanism) The pushing mechanism 14 has a function of pushing out the distribution object 100. Specifically, the pushing mechanism 14 has a function (first function) of pushing out the distribution object 100 stored in the storage section 12 to the distribution candidate holding section 13, and a function (second function) of pushing out the distribution object 100 held in the distribution candidate holding section 13 to the outside of the distribution candidate holding section 13. In order to perform these functions, in this embodiment, the pushing mechanism 14 has a first pushing section (disposition pushing section) 141 that performs the first function, and a second pushing section (dispensing pushing section) 142 that performs the second function. That is, the first pushing section 141 and the second pushing section 142 each have a single function. This allows the first pushing section 141 and the second pushing section 142 to have a simple configuration. As a result, the first pushing portion 141 and the second pushing portion 142 are less likely to break down, and the robustness of the distribution mechanism 10 can be improved.
[0065] As shown in FIG. 7 and FIG. 8, the first pushing part 141 is plate-shaped, and the thickness of the first pushing part 141 is approximately the same as the thickness of the distribution object 100. As a result, the first pushing part 141 can efficiently perform the function of pushing out the distribution object 100 stored in the storage part 12. In addition, the first pushing part 141 is provided between the pair of storage parts 12, that is, between the first stocker 121 and the second stocker 121. As a result, the first pushing part 141 can be efficiently provided in the placement part 11, and the distribution mechanism 10 can be configured compactly. As a result, the distribution mechanism 10 can be applied to various game devices, and the versatility of the distribution mechanism 10 can be improved. The first pushing part 141 has a plate-shaped support plate 141a and a second motor D2. The second motor D2 has a second gear D2a and is configured to apply power to the support plate 141a (FIGS. 8 and 9).
[0066] The support plate 141a supports the first push-out unit 141 via the placement unit 11, and also has a function of receiving the power of the second motor D2. As shown in Fig. 9, one side of the support plate 141a is gear-shaped and configured to mesh with the gear D2a of the second motor D2. This allows the first push-out unit 141 to move linearly.
[0067] The first pushing section 141 is configured to alternately push out the distribution materials 100 stored in the first stocker 121 and the distribution materials 100 stored in the second stocker 121 on the mounting surface of the mounting section 11. This allows the first pushing section 141 to efficiently push out the distribution materials 100.
[0068] Furthermore, a part of the first pushing section 141 is located below at least one of the first stocker 121 and the second stocker 121, which are a pair of storage sections 12. Therefore, the first pushing section 141 can be efficiently placed on the placement section 11 while ensuring a sufficient length of the first pushing section 141. Therefore, it is possible to reliably push out the distribution objects 100 of various shapes and sizes, and the distribution mechanism 10 can be made compact in configuration. As a result, the distribution mechanism 10 can be easily applied to various game devices, and the versatility of the distribution mechanism 10 can be further improved.
[0069] Next, the second pushing section 142 will be described. The second pushing section 142 is long and configured to push the distribution object 100 held in the distribution candidate holding section 13 to the gate section 17. As shown in FIG. 8, a part of the second pushing section 142 (an end portion located on the center side of the placement section 11) overlaps with the first pushing section 141. This allows the first pushing section 141 and the second pushing section 142 to be efficiently placed on the placement section 11, contributing to making the distribution mechanism 10 compact in configuration. As a result, the distribution mechanism 10 can be applied to various game devices, and the versatility of the distribution mechanism 10 can be improved. The second pushing section 142 has an abutment section 142a, a receiving section 142b, a rail section 142c, and a third motor D3. The third motor D3 has a third gear D3a and is configured to apply power to the receiving section 142b (FIG. 8).
[0070] The contact portion 142a is formed to constitute the tip portion of the second extrusion portion 142. The thickness of the contact portion 142a is approximately the same as the thickness of the delivery object 100. This allows the contact portion 142a to reliably contact the delivery object 100.
[0071] The receiving portion 142b is elongated and provided on the upper portion of the second extrusion portion 142. The side of the receiving portion 142b is formed in a gear shape and configured to mesh with the gear D3a of the third motor D3. Here, the receiving portion 142b protrudes so as to overlap with the first extrusion portion 141. This makes it possible to sufficiently secure the length of the receiving portion 142b while suppressing the size of the second extrusion portion 142. As a result, the range of motion of the second extrusion portion 142 can be expanded, which contributes to making the dispensing mechanism 10 compact in configuration and also makes it possible to reliably extrude the dispensing objects 100 of various shapes and sizes.
[0072] The rail portion 142c is composed of a pair of rail members. The pair of rail members are provided on the placement portion 11 with a distance therebetween so as to fit within the width of the holding pocket 132a. For convenience of explanation, part of the pushing mechanism 14 (part of the rail member, etc.) is omitted in FIG. 8. One end of the rail portion 142c (the end located on the arrangement portion 132 side) protrudes from the placement portion 11 to the arrangement portion 132. This allows the second pushing portion 142 to move (linearly move) so as to overlap the holding pocket 132a, and the distribution object 100 held in the holding pocket 132a can be reliably pushed out.
[0073] Moreover, the other end of the rail portion 142c (the end located on the center side of the mounting portion 11) protrudes above the first pushing portion 141. This allows a part of the second pushing portion 142 to move (linearly move) until it overlaps with the first pushing portion 141.
[0074] In this way, the second pushing unit 142 is configured to move linearly from the placement unit 11 to the candidate dispenser holding unit 13. This allows the second pushing unit 142 to dispense the dispensed objects 100 efficiently.
[0075] In addition, the second pushing section 142 is provided between the pair of storage sections 12 along the center line of the placement section 11 (a line corresponding to the diameter of the placement section 11 along the vertical direction in FIG. 7) so as to be perpendicular to the longitudinal direction of the first pushing section 141. That is, in a plan view of the dispensing mechanism 10, the longitudinal direction of the first pushing section 141 and the longitudinal direction of the second pushing section 142 are perpendicular to each other. This allows the dispensing mechanism 10 to have a compact configuration, and as a result, the dispensing mechanism 10 can be applied to various game devices, thereby improving the versatility of the dispensing mechanism 10.
[0076] In addition, the contact portion (tip portion) 142a of the second pushing portion 142 is located on the same plane (on the placement surface) as the first pushing portion 141 and is configured to dispense the distribution object 100. With this configuration, the first pushing portion 141 and the second pushing portion 142 can be efficiently acted on the distribution candidate holding portion 13. As a result, the distribution object 100 can be efficiently dispensed.
[0077] The above-mentioned push mechanism 14 is configured to send the distribution material 100 from the storage section 12 to the distribution candidate holding section 13, and further from the distribution candidate holding section 13 to the gate section 17. As described above, the configuration of the push mechanism 14 is not particularly limited as long as it can perform the function of sending the distribution material 100 between each section. In other words, the push mechanism 14 only needs to have a configuration that functions as a sending section that sends the distribution material 100 to each section.
[0078] (Imaging unit) The imaging unit 15 has a function of reading the pocket identification code 132b provided in the holding pocket 132a and the second identification information recorded in the two-dimensional code 101 of the distribution item 100 held in the holding pocket 132a. That is, the imaging unit 15 functions as an identification information reading unit. As shown in FIG. 6, the imaging unit 15 has a camera 151 provided above the arrangement unit 132. The type of the camera 151 is not particularly limited, and examples thereof include a visible light camera, an infrared camera, and a full spectrum camera. In this embodiment, the camera 151 is configured as a visible light camera. Since the distribution candidate holding unit 13 rotates below the camera 151, the camera 151 can image the pocket identification code 132b of each holding pocket 132a and the two-dimensional code 101 of the distribution item 100 held in each holding pocket 132a, and read the information recorded therein.
[0079] (Detection unit) The detection unit 16 has a function of detecting and sensing the state of the dispensing mechanism 10 (for example, position information of each part, information on the number of distribution objects 100 stored in each stocker 121, etc.). For example, the detection unit 16 can detect position information (pocket number information) of each holding pocket 132a provided in the distribution candidate holding unit 13. In order to detect this position information, in this embodiment, the detection unit 16 has a first sensor 161 and a second sensor 162.
[0080] Specifically, the detection unit 16 has a first sensor (index sensor) 161 for detecting a reference holding pocket 132a among the holding pockets 132a, and a second sensor 162 for detecting position information of each holding pocket 132a in order from the reference holding pocket 132a. The first sensor 161 and the second sensor 162 are disposed so as to be able to detect the position information of each holding pocket 132a from below each holding pocket 132a (FIG. 6).
[0081] As shown in FIG. 6, the detection unit 16 has a third sensor 163 provided adjacent to the gate unit 17 described later. The third sensor 163 has a function of detecting the distribution object 100 passing through the gate unit 17. This allows the detection unit 16 to detect whether the distribution object 100 has been distributed through the gate unit 17. That is, the detection unit 16 can also detect abnormality information on the distribution object 100. In this case, the information acquisition unit 181 may be capable of acquiring the abnormality information on the distribution. Also, the information provision unit 184 may provide the abnormality information on the distribution to the game control unit 8, so that the game processing means 82 can temporarily suspend the game.
[0082] The detection unit 16 may also have a fourth sensor for detecting the number of distribution objects 100 stored in the stocker 121. The fourth sensor may be configured to detect the number of distribution objects 100 via the notch portion 122c of the main body portion 122 of the stocker 121. Such a fourth sensor can detect whether the number of distribution objects 100 stored in the stocker 121 is equal to or greater than a predetermined number or equal to or less than a predetermined number. This makes it easy to replenish (replace) the distribution objects 100. The installation position and number of such a fourth sensor may be adjusted according to the configuration of the storage unit 12 (for example, the position of the notch portion 122c).
[0083] Each sensor may be any of a reflective photoelectric sensor, a transmissive photoelectric sensor, a magnetic sensor, an infrared sensor, a proximity sensor, a mechanical contact sensor, etc. The type, number, and installation position of each sensor are not particularly limited as long as they can perform their functions.
[0084] (Gate section) The gate portion 17 functions as an outlet of the dispensing mechanism 10, which guides the dispensed items 100 pushed out from the holding pocket 132a to the dispensing outlet 21. The number of gate portions 17 is appropriately selected according to the configuration of the game device 1. In this embodiment, one gate portion 17 is provided adjacent to the dispensed candidate holding portion 13 so as to correspond to the front of the game device 1. The gate portion 17 has a flap 171 and a dispensing path 172.
[0085] The flap 171 is configured to move when the distribution object 100 pushed out from the distribution candidate holding unit 13 comes into contact with the flap 171. The third sensor 163 can detect such movement. This allows the detection unit 16 to detect that the distribution object 100 has been dispensed through the gate unit 17.
[0086] The delivery path 172 has a function of guiding the delivery material 100 that has passed through the flap 171 to the delivery outlet 21. As long as it has this function, the configuration of the delivery path 172 is not particularly limited. In this embodiment, the delivery path 172 is configured to have an inclined surface. As a result, the delivery material 100 slides down the inclined surface to the delivery outlet 21 due to its own weight, and is dispensed.
[0087] (Second control section) The second control unit 18 has a function of controlling processing related to the distribution mechanism 10 independently of the game control unit 8. The second control unit 18 has an information acquisition unit 181, an information processing unit 182, an operation control unit 183, and an information provision unit 184.
[0088] The information acquisition unit 181 has a function of acquiring various information in relation to the dispensing mechanism 10. For example, the information acquisition unit 181 can acquire the position information of each of the multiple holding pockets 132a detected by the detection unit 16. The information acquisition unit 181 can also acquire the first identification information recorded in the pocket identification code 132b of each holding pocket 132a read by the imaging unit 15. The information acquisition unit 181 can also acquire the second identification information of the distribution object 100 held in each holding pocket 132a read by the imaging unit 15. The information acquisition unit 181 can also acquire information provided by the information providing means 85.
[0089] The information processing unit 182 has a function of processing the information acquired by the information acquisition unit 181. For example, the information processing unit 182 can determine the distribution candidate distribution item (distribution item to be distributed) 100 based on the second identification information of the distribution item 100 held in each holding pocket 132a. This makes it possible to include the distribution item 100 with the highest rarity among the distribution items 100 held in the distribution candidate holding unit 13 as the distribution candidate. In other words, the information processing unit 182 can adjust the distribution candidates, and can improve the entertainment value of the game device 1. The information processing unit 182 may also determine the distribution candidate distribution item 100 according to player information (character information linked to the player, etc.). The information processing unit 182 can confirm the type of the distributed distribution item 100 based on the type of the distribution item 100 held in each holding pocket 132a acquired by the information acquisition unit 181. Furthermore, the information processing unit 182 can check the number of distribution items 100 stored in the distribution candidate storage unit 13.
[0090] The operation control unit 183 has a function of controlling the operation of each part of the dispensing mechanism 10. For example, the operation control unit 183 can independently control the operation of the dispensing candidate holding unit 13 and the operation of the extrusion mechanism 14 based on the information acquired by the information acquisition unit 181. This allows the placement of the distribution object 100 from the storage unit 12 to the distribution candidate holding unit 13 and the dispensing of the distribution object 100 from the distribution candidate holding unit 13 to be performed smoothly. The operation control unit 183 can control the distribution candidate holding unit 13 to rotate clockwise or counterclockwise. The operation control unit 183 may also be able to freely change the rotation speed of these. In this way, the operation control unit 183 can control the operation of each part of the dispensing mechanism 10.
[0091] In addition, the information providing unit 184 has a function of providing information about the distribution mechanism 10 to the game control unit 8 of the game device 1. For example, the information providing unit 184 can provide the game control unit 8 with information about the distribution items 100 that are candidates for distribution determined by the information processing unit 182.
[0092] In this way, the dispensing mechanism 10 includes a second control unit 18 that can control the processing of the distribution object 100 of the distribution mechanism 10 independently of the game control unit 8. As a result, the distribution mechanism 10 can be separated from the game device 1 and mounted in a conventional game device (for example, a game device equipped with a printer mechanism) in place of the printer mechanism. For this reason, the distribution mechanism 10 has high versatility. In addition, since the distribution mechanism 10 includes the second control unit 18, even if a problem occurs in which the distribution object 100 cannot be distributed, for example, the second control unit 18 can be repaired as necessary, not the game control unit 8. Therefore, maintenance of the distribution mechanism 10 can be easily performed. In addition, it is also easy to repair the distribution mechanism 10 while the game control unit 8 is proceeding with the game.
[0093] (Second memory unit) The dispensing mechanism 10 also includes a second storage unit 19 independent of the storage unit 7 of the game device 1. The second storage unit 19 has a function of storing information related to the dispensing mechanism 10. For example, the second storage unit 19 can store position information of each unit detected by the detection unit 16. Since the placement unit 11 is not movable, the position information of the first stocker 121, the second stocker 121, the second pushing unit 142, and the imaging unit 15 provided on the placement unit 11 may be stored in advance in the second storage unit 19. That is, the second storage unit 19 may store that, in FIG. 7, the imaging unit 15 is provided on the upper side (12 o'clock position), the second stocker 121 is provided on the right side (3 o'clock position), the second pushing unit 142 is provided on the lower side (6 o'clock position), and the first stocker 121 is provided on the left side (9 o'clock position).
[0094] In this embodiment, since the storage unit 12 has a plurality of stockers 121, the second storage unit 19 may store information on the plurality of stockers 121 (hereinafter referred to as "stocker information"). Examples of the stocker information include information on the type of distribution items 100 stored in the stocker 121 and information on the number of distribution items 100 stored in the stocker 121. The information stored in the second storage unit 19 may be stored in the storage unit 7.
[0095] (Base part) The base unit 20 has a function of supporting each unit. In this embodiment, the base unit 20 supports the placement unit 11, the storage unit 12, the distribution candidate holding unit 13, the push-out mechanism 14, the imaging unit 15, the detection unit 16, the gate unit 17, the second control unit 18, and the second storage unit 19. The base unit 20 may also have a function of storing the storage unit 7 of the game device 1 and the like. The base unit 20 may have any shape and configuration as long as it can perform such functions.
[0096] B. How the distribution mechanism works Next, an example of an operation method of the dispensing mechanism of the present invention will be described. Fig. 10 is a flow chart showing an example of a method of arranging dispensed objects in the dispensing mechanism provided in the game device according to the first embodiment of the present invention. Fig. 11 is a flow chart showing an example of a process of the game device according to the first embodiment of the present invention and an example of a process of the dispensing mechanism associated with this process. Fig. 12 is a flow chart showing an example of a method of replenishing dispensed objects in the dispensing mechanism provided in the game device according to the first embodiment of the present invention.
[0097] (1) How to arrange the items Referring to Figure 10, an example of control for placing the distribution items 100 stored in the first and second stockers 121 of the storage section 12 into the first to sixteenth holding pockets 132a of the distribution candidate holding section 13 when no distribution items 100 are placed in the distribution candidate holding section 13 at all (initial state) will be described.
[0098] In the initial state, the arrangement of the distribution object 100 is started (S100). Then, the operation control unit 183 rotates the distribution candidate holding unit 13 (S101). At this time, the detection unit 16 detects the position information of the first to sixteenth holding pockets 132a (S102). Specifically, the detection unit 16 detects the position information (index information) of the reference holding pocket 132a by the first sensor 161, and detects the position information (position relative to the index) of each holding pocket 132a in order from the reference holding pocket 132a by the second sensor 162. This allows the information acquisition unit 181 to acquire the position information of the first to sixteenth holding pockets 132a. The detected position information is stored in the second storage unit 19.
[0099] After detecting the position information of the first to sixteenth holding pockets 132a, the operation control unit 183 stops the rotation of the delivery candidate holding unit 13 (S103). Thereafter, the operation control unit 183 controls the operation of the delivery candidate holding unit 13 to position a predetermined holding pocket 132a (for example, the first holding pocket 132a) so as to face a predetermined stocker 121 (for example, the first stocker 121 located in the 9 o'clock direction in FIG. 7) (S104). At this time, the predetermined holding pocket 132a (the ninth holding pocket 132a) is also positioned with respect to the second stocker 121 located in the 3 o'clock direction in FIG. 7. That is, the operation control unit 183 controls the operation of the delivery candidate holding unit 13 to position the predetermined two holding pockets 132a so as to face the first and second stockers 121, respectively.
[0100] With the first and ninth holding pockets 132a facing the first and second stockers 121, respectively, the operation control unit 183 controls the operation of the first pushing unit 141 (S105). As a result, the first pushing unit 141 moves linearly so as to alternately push out the distribution items 100 of the first stocker 121 and the distribution items 100 of the second stocker 121. In other words, the operation control unit 183 controls the operation of the first pushing unit 141 so that the first pushing unit 141 moves linearly between the pair of storage units 12 (S105).
[0101] As a result, the distribution object 100 stored at the bottom of the first stocker 121 (the distribution object 100 in contact with the mounting surface of the mounting portion 11) is pushed out by the first pushing portion 141 and held in the first holding pocket 132a. At this time, the first pushing portion 141 may temporarily maintain the state in which the distribution object 100 is pushed out, that is, the state in which the first pushing portion 141 is positioned below the first stocker 121.
[0102] Next, the first pushing part 141 moves linearly to push out the distribution material 100 stored at the bottom of the second stocker 121. Specifically, since the ninth holding pocket 132a is facing the second stocker 121, the first pushing part 141 moves linearly toward the ninth holding pocket 132a. As a result, the distribution material 100 stored at the bottom of the second stocker 121 is pushed out by the first pushing part 141 and held in the ninth holding pocket 132a. The first pushing part 141 maintains the state in which it has pushed out the distribution material 100, that is, the state in which it is located below the second stocker 121.
[0103] Then, steps 104 and 105 are repeated until the distribution object 100 is placed in all the holding pockets 132a of the distribution candidate holding unit 13 (S106). After the distribution object 100 is placed in all the holding pockets 132a (Yes in S106), the process proceeds to step 107. That is, following the placement of the distribution object 100 in the distribution candidate holding unit 13, the operation control unit 183 controls the operation of the distribution candidate holding unit 13 to position a predetermined holding pocket 132a below the imaging unit 15 (S107). Then, the camera 151 of the imaging unit 15 captures the two-dimensional code 101 of the distribution object 100 placed in the predetermined holding pocket 132a. As a result, the information acquisition unit 181 acquires information that the distribution object 100 has been placed in the predetermined holding pocket 132a and information regarding the type of the distribution object 100 (hereinafter referred to as "holding pocket information") (S108).
[0104] Then, steps 107 and 108 are repeated until the holding pocket information is acquired for all the holding pockets 132a (S109). Specifically, the operation control unit 183 controls the operation of the distribution candidate holding unit 13 to position the first holding pocket 132a below the imaging unit 15 (S107). Then, the camera 151 of the imaging unit 15 captures the two-dimensional code 101 of the distribution object 100 placed in the first holding pocket 132a. In this manner, steps 107 and 108 are repeated, and when the holding pocket information is acquired for all the holding pockets 132a of the distribution candidate holding unit 13, that is, the first to sixteenth holding pockets 132a (Yes in step 109), the placement of the distribution object 100 is completed (S110).
[0105] As described above, the operation control unit 183 can independently control the operation of the candidate holding unit 13 and the operation of the first pushing unit 141. This allows the placement of the distribution object 100 in the candidate holding unit 13 to be smooth. In addition, in this embodiment, the candidate holding unit 13 is provided around the placement unit 11. Therefore, the candidate holding unit 13 can rotate around the placement unit 11. This allows the predetermined stocker 121 of the multiple stockers 121 provided on the placement unit 11 to correspond efficiently to the predetermined holding pocket 132a of the multiple holding pockets 132a. The operation control unit 183 controls the operation of the first pushing unit 141, and can efficiently send out the distribution object 100 stored at the bottom of the predetermined stocker 121 to the predetermined holding pocket 132a.
[0106] In step 108, when the information acquisition unit 181 acquires the first identification information recorded in the pocket identification code 132b, the information acquisition unit 181 acquires information (placement error information) that the distribution object 100 was not placed in the holding pocket 132a. The information processing unit 182 may process the placement error information and temporarily suspend the distribution mechanism 10. In addition, when the information acquisition unit 181 cannot acquire either the two-dimensional code 101 of the distribution object 100 or the pocket identification code 132b of the holding pocket 132a (for example, when a foreign object is attached to the holding pocket 132a), the information acquisition unit 181 may be able to acquire foreign object information. The information provision unit 184 may provide the foreign object information to the game control unit 8, so that the game processing means 82 can suspend the start of the game.
[0107] As a result, the distribution items 100 are arranged in the first to sixteenth holding pockets 132a. When the distribution items 100 stored in the stocker 121 include rare distribution items 100 and normal distribution items 100 at a predetermined ratio, the distribution items 100 arranged in the distribution candidate holding unit 13 include rare distribution items 100 and normal distribution items 100 according to the ratio. An example of information (hereinafter, referred to as "held pocket table information") of the first to sixteenth holding pockets 132a in which the distribution items 100 are arranged is shown in Table 1 below. The held pocket table information is acquired by the information acquisition unit 181 and stored in the second storage unit 19. The information provision unit 184 can provide the held pocket table information stored in the second storage unit 19 to the game control unit 8. As a result, the acquisition unit 81 acquires the held pocket table information, and the game processing unit 82 can use the held pocket table information to progress in the game.
[0108] Table 1 TIFF0007637652000001.tif88147
[0109] (2) Distribution processing method for game play With reference to FIG. 11, an example of control from when game play starts until when the distribution object 100 is distributed from the distribution opening 21 will be described.
[0110] In response to the player's operation, the game control unit 8 starts the game (S1). At this time, the information providing means 85 provides the second control unit 18 of the distribution mechanism 10 with information that the game has started (S2). As a result, the information acquiring unit 181 of the distribution mechanism 10 acquires the information that the game has started (S3). Then, the information providing unit 184 provides the held pocket table information stored in the second storage unit 19 to the game control unit 8 (S4). As a result, the acquiring unit 81 acquires the held pocket table information (S5). The acquired held pocket table information is temporarily stored in the storage unit 7. Note that the information providing unit 184 may provide the held pocket table information stored in the second storage unit 19 to the game control unit 8 before the start of the game. Also, in step 1, the acquiring unit 81 may acquire information on an IC card or a predetermined ticket placed on the scanner 42.
[0111] Next, the game processing means 82 determines the distribution candidates (distribution candidates to be distributed) 100 (S6). Here, the game processing means 82 determines three distribution candidates 100 as shown in the following Table 2. Note that when the acquisition means 81 acquires information of the IC card placed on the scanner 42, the distribution candidates may be determined based on the player information.
[0112] Table 2 TIFF0007637652000002.tif41145
[0113] The payout candidates thus determined are temporarily stored in the storage unit 7. Then, the game processing means 82 executes the game program to progress the game (S7).
[0114] After playing the game, the game processing means 82 selects all or part of the determined payout candidates, and the display unit 6 displays the selected payout candidates (S8). Here, all of the payout candidates shown in Table 2 are selected by the game processing means 82.
[0115] Next, the operation unit 3 accepts the operation input of the player (S9), and the player selects the item to be distributed from the displayed distribution candidates. For example, the rare item 100A (the item 100 held in the sixth holding pocket 132a) is selected by the player. This determines the item to be distributed (S10), and the acquisition means 81 acquires information on the item to be distributed. Then, the information providing means 85 provides the information on the item to be distributed to the second control unit 18 (S11).
[0116] Then, the information acquisition unit 181 acquires information on the item to be distributed (S12). Based on the information on the item to be distributed, the operation control unit 183 controls the operation of the distribution candidate holding unit 13 and the operation of the second pushing unit 142 independently (S13 to S14). As a result, the second pushing unit 142 pushes out the rare item 100A from the sixth holding pocket 132a, and the rare item 100A is paid out from the game device 1 (S15).
[0117] Steps 13 to 15 will be described in detail. First, in order to dispense the rare item 100A selected by the player, the operation control unit 183 controls the operation of the dispense candidate holding unit 13, and positions the sixth holding pocket 132a so as to face the second pushing unit 142 (S13).
[0118] In this state, the operation control unit 183 controls the operation of the second pushing unit 142 (S14). By driving the third motor D3, the second pushing unit 142 moves linearly along the rail portion 142c, and the abutting portion 142a of the second pushing unit 142 comes into contact with the distribution object 100 held in the sixth holding pocket 132a. Then, the second pushing unit 142 pushes out the rare distribution object 100A held in the sixth holding pocket 132a. As a result, the rare distribution object 100A is sent to the gate unit 17. After that, the rare distribution object 100A moves to the distribution outlet 21 by its own weight and is dispensed (S15). Note that, by driving the third motor D3 in the reverse direction, the second pushing unit 142 is pulled back along the rail portion 142c. In this way, the second pushing unit 142 is configured to move linearly. This allows the second pushing section 142 to efficiently dispense the distribution object 100.
[0119] In this way, the operation control unit 183 controls the operation of the distribution candidate holding unit 13 and the operation of the second pushing unit 142 independently, so that the distribution candidate holding unit 13 can smoothly dispense the distribution object 100. In addition, in this embodiment, the distribution candidate holding unit 13 is provided around the placement unit 11. Therefore, the distribution candidate holding unit 13 can rotate around the placement unit 11. This allows the second pushing unit 142 provided on the placement unit 11 to efficiently correspond to a predetermined holding pocket 132a of the multiple holding pockets 132a. Therefore, the predetermined distribution object 100 can be efficiently dispensed from the multiple distribution objects 100 held in the distribution candidate holding unit 13. As described above, the delivery candidate holding section 13 can operate efficiently with respect to the multiple stockers 121 and the second pushing section 142. From this viewpoint, it is preferable that the placement section 11 and the delivery candidate holding section 13 are provided so as to correspond to each other so as to be adjacent to each other. This allows the operation control section 183 to efficiently position each holding pocket 132a of the delivery candidate holding section 13 with respect to each part placed on the placement section 11. As a result, the delivery mechanism 10 can efficiently deliver the delivery object 100.
[0120] By the above-mentioned control, the rare prize 100A selected by the player can be paid out. After that, the game ends (S16). Depending on the content of the game, the player may be able to select multiple prizes 100, in which case steps 13 to 15 are repeated.
[0121] As a result, the rare distribution item 100A is distributed from the sixth holding pocket 132a. Therefore, the sixth holding pocket 132a is in a state where the distribution item 100 is not placed (empty state). In order to confirm this empty state, the operation control unit 183 rotates the distribution candidate holding unit 13 to position the sixth holding pocket 132a below the imaging unit 15. In this state, the imaging unit 15 captures the pocket identification code 132b provided on the sixth holding pocket 132a. This allows the information acquisition unit 181 to acquire information (first identification information) that the sixth holding pocket 132a is empty. In this way, the information acquisition unit 181 can acquire the first identification information of each holding pocket 132a. In addition, the information processing unit 182 can manage information on which holding pocket 132a is empty (hereinafter referred to as "empty holding pocket information"). The empty holding pocket information is stored in the second storage unit 19. Based on the holding pocket vacancy information, the operation control unit 183 can distribute the distribution items 100 stored in the storage unit 12 to the distribution candidate holding unit 13. This allows the distribution candidate holding unit 13 to be smoothly replenished with the distribution items 100.
[0122] In such a case, the distribution objects 100 can be replenished after each game ends. An example of a method for replenishing the distribution objects 100 will be described below with reference to Fig. 12. The distribution objects 100 may be replenished as appropriate according to the number of remaining distribution objects 100 held in the distribution candidate holding unit 13, rather than after each game ends. For example, when the number of distribution objects 100 held in the distribution candidate holding unit 13 falls to half or less (8 or less), the distribution objects 100 may be replenished.
[0123] (3) How to replenish items Based on the holding pocket table information and the holding pocket empty information stored in the second memory unit 19, the operation control unit 183 starts replenishing the distribution objects 100 (S201).
[0124] Here, a case where the first holding pocket 132a is empty will be described. The process proceeds to step 202, where the operation control unit 183 controls the operation of the distribution candidate holding unit 13. As a result, the first holding pocket 132a is positioned so as to face the first stocker 121. Next, the operation control unit 183 controls the operation of the first pushing unit 141 (S203). As a result, the distribution item 100 stored at the bottom of the first stocker 121 is pushed out by the first pushing unit 141 and placed in the empty first holding pocket 132a.
[0125] After the new distribution object 100 is placed in the first holding pocket 132a, the operation control unit 183 controls the operation of the distribution candidate holding unit 13 to position the first holding pocket 132a below the imaging unit 15 (S204). Then, the camera 151 of the imaging unit 15 captures the two-dimensional code 101 of the new distribution object 100 placed in the first holding pocket 132a. As a result, the information acquisition unit 181 acquires holding pocket information related to the distribution object 100 newly placed in the first holding pocket 132a (S205).
[0126] Here, by placing a new distribution object 100 in the first holding pocket 132a, distribution objects 100 are placed in all holding pockets 132a, and thus replenishment is completed (S206).
[0127] If it is necessary to replenish a plurality of distribution objects 100, the information processing unit 182 performs a step after step 205 of checking whether or not distribution objects 100 are placed in all holding pockets 132a of the distribution candidate holding unit 13 based on the holding pocket table information and the holding pocket vacancy information. In this case, steps 202 to 205 are repeated until distribution objects 100 are placed in all holding pockets 132a, and then replenishment is completed. As a result of the above-mentioned replenishment, the information acquisition unit 181 can acquire new holding pocket table information. The new holding pocket table information is stored in the second storage unit 19. Furthermore, based on the result of the above-mentioned replenishment, the information processing unit 182 may be able to update the holding pocket table information.
[0128] The above-mentioned processing method can be created by a program executed by a computer. Such a program is realized by a CPU (Central Processing Unit), a microprocessor, a GPU (Graphic Processing Unit), a RAM (Random Access Memory), a ROM (Read Only Memory), etc.
[0129] <<Second embodiment>> Next, a second embodiment of the distribution mechanism of the present invention will be described with reference to the accompanying drawings.
[0130] 13 is a plan view showing a schematic diagram of a dispensing mechanism according to a second embodiment of the present invention. The second embodiment will be described below, focusing on the differences from the first embodiment described above, and the description of the similarities will be omitted. The same reference numerals are used for the same configurations as the first embodiment described above.
[0131] The dispensing mechanism 10A of this embodiment is different from the dispensing mechanism 10 of the first embodiment in that the configuration of the extrusion mechanism and the arrangement of the gate unit are different. Specifically, the extrusion mechanism 14A of this embodiment is composed of a first extrusion unit 141. One end (the end located on the right side in FIG. 13) of the first extrusion unit 141 has a function of extruding the distribution object 100 contained in the storage unit 12 to the distribution candidate holding unit 13. In addition, the other end (the end located on the left side in FIG. 13) of the first extrusion unit 141 has a function of extruding the distribution object 100 held in the distribution candidate holding unit 13 to the outside of the distribution candidate holding unit 13. Accordingly, the gate unit 17 is arranged along the longitudinal direction of the first extrusion unit 141. The dispensing mechanism 10A of this embodiment also has the same effect as the dispensing mechanism 10 of the first embodiment.
[0132] The game device and payout mechanism of the present invention have been described above based on preferred embodiments, but the present invention is not limited to these embodiments. The configuration of each part can be modified or replaced with any configuration having a similar function. Any other means or components may be added to the present invention. In addition, in the present invention, any two or more configurations (features) of each embodiment may be combined.
[0133] For example, each part may be provided with a cover member. The configuration of each part is not particularly limited as long as it can appropriately perform its function. For example, each part may be made of a hard resin material, a metal material, a ceramic material, or the like. [Industrial Applicability]
[0134] The dispensing mechanism of the present invention is configured to dispense a dispensed item related to a game, and includes a storage section for storing the dispensed items, a dispensed candidate holding section for holding the dispensed items as dispensed candidates, a push-out mechanism for pushing out the dispensed items stored in the storage section to the dispensed candidate holding section, and a control section for controlling the operation of the push-out mechanism. This makes it possible to provide a dispensed mechanism that is easy to maintain and has versatility, and a game device that includes such a dispensed mechanism. Therefore, the present invention has industrial applicability. [Explanation of symbols]
[0135] 1: Game device 2: Housing 3 :Operation section 4: Reading section 6:Display section 7: Storage section 8: Game control section 9: Communications Department 10:Delivery mechanism 10A: Delivery mechanism 11: Placement section 12: Storage section 13: Distribution candidate holding section 14: Extrusion mechanism 14A: Extrusion mechanism 15: Imaging unit 16: Detection section 17: Gate section 18: Second control section 19: Second memory section 20: Base 21:Distribution port 22: Coin slot 23: Coin return slot 31: Push button 32: Lever 41: Outlet 42: Scanner 81: Acquisition means 82: Game processing means 83: Display control means 84: Sound output control means 85: Information provision means 100: Distribution materials (recording media) 101: 2D code 121: First Stocker 121: Second Stocker 122: Main body 122a: Beam part 122c: Notch 123: Middle section 124: Feet 131: Support part 132: Array section 132a: Retaining pocket 132b:Pocket identification code 132c: Number entry field 141: First extrusion section 141a: Support part 142: Second extrusion section 142a: Contact part 142b: Receiving part 142c: Rail section 151: Camera 161: First sensor 162: Second sensor 163: Third sensor 171: Flap 172: Delivery route 181: Information acquisition department 182: Information Processing Department 183: Motion control section 184: Information provision department D1: First motor D1a: 1st gear D2: Second motor D2a: Second gear D3: 3rd motor D3a: Third Gear
Claims
1. A distribution mechanism for distributing game-related prizes, comprising: an extrusion mechanism configured to extrude the dispensed product; A storage section that stores the distribution material and is provided adjacent to the extrusion mechanism; A candidate holding section that holds the distribution items as candidates for distribution and is provided so as to surround the periphery of the storage section, The pushing mechanism is configured to push the distribution items contained in the storage section to the distribution candidate holding section, and is configured to push the distribution items held in the distribution candidate holding section to the outside of the distribution candidate holding section, A distribution mechanism characterized in that the distribution candidate holding unit is configured to rotate independently of the operation of the extrusion mechanism.
2. The extrusion mechanism of claim 1 includes a first extrusion section configured to extrude the distribution material contained in the storage section to the distribution candidate holding section, and a second extrusion section configured to extrude the distribution material held in the distribution candidate holding section.
3. The delivery mechanism according to claim 2 , wherein the second extrusion portion is configured to move to above the first extrusion portion while being perpendicular to the first extrusion portion.
4. The delivery mechanism according to claim 2 or 3, wherein the first pusher and the second pusher are configured to move linearly.
5. The delivery mechanism according to claim 2 , wherein the first pushing portion of the pushing mechanism is located below the accommodation portion.
6. The distribution mechanism according to claim 1 , wherein the push-out mechanism is provided at the center of the distribution candidate holding portion.
7. The first extrusion portion and the second extrusion portion are formed in an elongated shape, 6. The delivery mechanism according to claim 2, wherein the second extrusion portion has a length along a longitudinal direction longer than that of the first extrusion portion.
8. The housing portion is a pair of housing portions, The dispensing mechanism according to claim 7 , wherein the first extrusion section is configured to alternately extrude the material contained in the pair of containers.
9. 9. The mechanism according to claim 1, wherein the housing portion has a notch formed along a longitudinal direction of a side surface thereof.
10. a display unit for displaying a predetermined image related to the game; a game control unit for controlling the progress of the game; an operation unit that receives operation input from a user in order to progress the game; 10. A game device comprising: the dispenser mechanism according to claim 1, which dispenses the prize related to the game based on the operational input.
Citation Information
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