Game Management System

JP7639078B2Active Publication Date: 2025-03-04ANGEL GRP CO LTD
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Patent Information

Application Number
JP2023131437
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Priority Date
2018-02-26
Filing Date
2023-08-10
Publication Date
2025-03-04
Estimated Expiration
2039-02-15

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Patent Text Reader

Abstract

To provide a game management system for surely giving points according to a bet amount by a player.SOLUTION: A game management system 100 that manages a casino game which is played in a casino facility includes: a gaming table 4 on which the game is played by using gaming substitute money 9; a camera 2 that acquires an image by photographing the bet gaming substitute money 9; a control device 50 that identifies a bet amount for each player position of the gaming table 4 on the basis of a position, a type, and the number of the gaming substitute money 9 in the image; a reader / writer device 5 that identifies a player participating in the game at each player position of the gaming table 4; and a point processing unit 612 that stores a member ID of each player who is identified by the reader / writer device 5 and a bet amount of each player position which is identified by the reader / writer device 5 in a recording device 62 in correlation with each other. The point processing unit 612 has a configuration including a function of giving points according to the bet amount of each player who is identified by the reader / writer device 5 to the player.SELECTED DRAWING: Figure 7
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Description

[Technical field]

[0001] The present invention relates to a game management system for managing casino games played in a casino facility. [Background technology]

[0002] Traditionally, casino facilities have implemented point services that award points to customers who participate in games as part of a customer retention strategy aimed at increasing the profits of casino operators (game organizers). With this point service, customers can receive special benefits by accumulating points.

[0003] Specifically, a customer first registers as a member at the casino facility and is assigned a member ID. The member ID is stored on a member card carried by the customer. The casino operator reads the customer's member card when the customer sits at a table and when he or she leaves the table, thereby determining how long the customer has been sitting at the table and assigning points according to the time. The assigned points are associated with the customer's member ID and recorded in a recording device at the casino facility. The casino operator uses the points recorded in the recording device to grant benefits to the customer. Summary of the Invention [Problem to be solved by the invention]

[0004] In conventional point services, points are awarded according to the time a customer sits at a table, but even if a customer sits at a table, he or she does not necessarily participate (bet) in all games, and may occasionally participate in games himself or herself while watching the games other customers are participating in. As a result, points are awarded to customers who actually hardly participate in games and do not contribute to the casino operator's sales, resulting in losses for the casino operator.

[0005] It is also possible to award points according to the amount that a customer actually bets. However, in this case, the dealer or pit manager must manually input the bet amount every time a customer bets. This makes it easy for input errors or forgetting to input data. If a customer complains that the correct points have not been awarded for the bet amount, the casino operator is forced to award the points according to the customer's claim, since it is not possible to verify this. Some customers make such complaints with malicious intent, which can result in huge losses for the casino operator.

[0006] SUMMARY OF THE PRESENT DISCLOSURE An object of the present invention is to provide a game management system that reliably awards points according to the amount of a player's bet. [Means for solving the problem]

[0007] One aspect of the present invention is a game management system that manages casino games played in a casino facility, and includes a gaming table for playing games using gaming tokens, an information processing device that identifies a bet amount for each player position on the gaming table based on the position, type and number of gaming tokens bet, a player identification means that identifies a player participating in a game at each player position on the gaming table, and a point processing means that associates the member ID of each player identified by the player identification means with the bet amount for each player position identified by the information processing device and stores them in a database, and the point processing means has a configuration that has a function of awarding points to the players according to the bet amount of each player identified by the player identification means.

[0008] With this configuration, it is possible to reliably award points according to the amount of a player's bet. Note that the information processing device may grasp the position, type and number of gaming tokens based on an image obtained by photographing the gaming tokens that have been bet, or may grasp the position, type and number of gaming tokens by other means.

[0009] The above-mentioned game management system may further include a game result determination device capable of determining the result of the game, and the point processing means may be configured to be able to grasp the win / loss and income / expenses of each player based on information on the bet amount of each player and information on the game result determined by the game result determination device.

[0010] The above-mentioned game management system may further include a gaming token tray for storing the gaming tokens, and the information processing device may be configured to determine the total amount of the gaming tokens in the gaming token tray and to compare the total increase or decrease in the gaming token tray before and after settlement of the gaming tokens with the total income or expenditure of each player.

[0011] In the above game management system, the point processing means may be configured to award points to the player when a comparison result between the total increase or decrease in the gaming token tray before and after the settlement of the gaming tokens and the total income and expenditure of each player matches.

[0012] With this configuration, points can be awarded by confirming that the gaming tokens have been paid out and collected correctly through settlement.

[0013] In the above game management system, the player identification means may be a face authentication system.

[0014] With this configuration, the player does not need to take any special action such as presenting a member card in order to identify the player, and the player (member) at each player position can be easily identified.

[0015] In the above game management system, the player identification means may be a reading device carried by a player and configured to read the member ID from a storage medium in which the member ID is stored.

[0016] This configuration makes it possible to reliably identify the player.

[0017] In the above game management system, the point processing means may have a function of grasping the start time and end time when each player joined the game at the game table, and storing the start time and end time in the database.

[0018] This configuration makes it possible to ascertain not only the actual bet amount but also the time spent playing the game.

[0019] In the above game management system, the point processing means may have a function of calculating a bet amount of each player for each game.

[0020] This configuration makes it possible to grasp the bet amount of each player for each game.

[0021] The above game management system may further include a bonus processing means for providing a bonus based on the amount of bets accumulated on a monthly or yearly basis.

[0022] This configuration allows rewards to be given according to points accumulated over a month or year.

[0023] The above-mentioned game management system may further include a function of providing a bonus based on the amount of bets accumulated on consecutive days.

[0024] This configuration allows a bonus to be awarded according to points accumulated over a period of consecutive days (for example, three days).

[0025] A game management system according to one embodiment of the present invention has a configuration including a player identification means for identifying a player participating in a game at a casino facility, a camera for photographing and obtaining an image of gaming tokens bet by the player in the game, an information processing device for identifying the amount of bet by the player in the game based on the image, and a recording means for recording the points of the player according to the amount of bet identified by the information processing device.

[0026] This configuration also ensures that points are awarded according to the amount of the player's bet.

[0027] In the above game management system, the recording means may be a storage medium possessed by the player.

[0028] With this configuration, a player can use the recording medium to consume points and request a special benefit.

[0029] In the above game management system, the recording means may be a database that records the points for each of a plurality of players.

[0030] This configuration eliminates the need for a player to have a recording medium to accumulate points and to use points to claim benefits, and also eliminates the problem of counterfeiting such recording media.

[0031] The above game management system may further comprise a bonus awarding device that awards a bonus to the player according to the points recorded in the recording means.

[0032] This configuration allows the player to receive points according to the points he or she owns.

[0033] In the above game management system, the point processing means may be configured to manage a plurality of game tables, grasp the total amount of bet for each player or the player's net profit or the game organizer's net profit during a specified time or period, and grant points or status to the player under specified conditions based on the total amount of bet, the player's net profit, or the game organizer's net profit, and output this.

[0034] With this configuration, the cumulative total amount of bets by players at a plurality of gaming tables, or the net profit of the players, or the net profit of the game host is grasped, and points or status are awarded accordingly.

[0035] In the above game management system, the predetermined time or period may be in units of one day, a series of multiple consecutive days, or a month.

[0036] With this configuration, for example, points or status are awarded to a player according to the total amount of bets made in a day.

[0037] In the above game management system, the point processing means may further award additional points or status when points are awarded intensively during the specified time or period.

[0038] This configuration provides an incentive to concentrate on accumulating points in a short period of time.

[0039] In the above game management system, the point processing means may grant the right to enter a VIP room based on the points or status.

[0040] This configuration makes it possible to provide an incentive, namely, the right to enter a VIP room. The point processing means may provide the right to enter a VIP room when the points or status reach a predetermined reference value.

[0041] In the above game management system, the points or status may be exchangeable for non-cash gaming tokens.

[0042] With this configuration, it is possible to provide an incentive to exchange the points or status for non-cash gaming tokens. The points or status and the non-cash gaming tokens may be exchanged according to a predetermined exchange rate.

[0043] In the above game management system, the points or status may be usable to pay for use of a hotel or a specified facility.

[0044] This configuration makes it possible to provide incentives for guests to use hotels and designated systems.

[0045] In the above game management system, the point processing means may output the total amount bet for each player as credit information for that player.

[0046] With this configuration, credit information according to the amount of the total bet can be obtained. [Brief description of the drawings]

[0047] [Figure 1] FIG. 1 is a plan view of a gaming table according to the first embodiment. [Diagram 2] FIG. 2 is a plan view of the game token tray of the first embodiment. [Diagram 3] FIG. 3 is a configuration diagram of the management system for game tokens according to the first embodiment. [Figure 4] FIG. 4 is a plan view of a game token tray according to a modified example of the first embodiment. [Diagram 5] FIG. 5 is a plan view of a game token tray according to a modified example of the first embodiment. [Figure 6] FIG. 6 is a plan view of the game token tray of the first embodiment. [Figure 7] FIG. 7 is a diagram illustrating a configuration of a game management system according to the second embodiment. [Figure 8] FIG. 8 is a diagram showing a reader / writer device and a member card according to the second embodiment. [Figure 9] FIG. 9 is a diagram illustrating information stored in a member card according to the second embodiment. [Figure 10] FIG. 10 is a diagram showing information about each member recorded in the recording device according to the second embodiment. [Figure 11] FIG. 11 is a diagram showing the relationship between the privileges, the number of points to be consumed, and the conditions for providing the privileges stored in the recording device according to the second embodiment. [Figure 12] FIG. 12 is a diagram showing a modified example of the player identification means in the second embodiment. [Figure 13] FIG. 13 is a diagram showing a further modified example of the player identification means in the second embodiment. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0048] (First embodiment) When the game ends, the dealer collects the gaming tokens bet by the players and pays out the gaming tokens to the players according to the game results and the bet contents (bet object and bet amount) of each player. It is desirable that whether or not this collection and payout (hereinafter, collection and payout are collectively referred to as "settlement") has been carried out correctly is checked at the time of settlement, so that the player and the dealer can clearly confirm it.

[0049] Therefore, in this embodiment, a system is provided for displaying the accuracy of settlement when the gaming tokens are settled after the end of a game.

[0050] Fig. 1 is a plan view of a gaming table according to the present embodiment. Fig. 2 is a plan view of a gaming token tray according to the present embodiment. Fig. 3 is a diagram showing the overall configuration of a gaming token management system including the gaming token tray.

[0051] The gaming table 4 is a table for Baccarat, and has betting areas 44 for each of the seven players. The betting areas 44 for each player include areas for a player (PLAYER) 441, a banker (BANKER) 442, a tie (TIE) 443, a player pair (P) 444, and a banker pair (B) 445. Each player places a bet by placing gaming tokens of the amount to be bet on a position corresponding to the bet target. The gaming table 4 further has a player card area 45 for placing drawn player cards, and a banker card area 46 for placing drawn banker cards.

[0052] A gaming token tray 17 for the dealer to store the gaming tokens is provided in front of the dealer position of the gaming table 4. At least a part of the gaming token tray 17 is embedded in the gaming table 4.

[0053] The gaming token 120 has markings, patterns, or colors that enable the type (value) of the token to be identified from the front and sides. The gaming token 120 also has an RFID built in that stores information that enables the type of the token to be identified.

[0054] The camera 2 is provided above the gaming table 4 and photographs the betting area 44. The gaming table 4 in this embodiment has seven player positions ("1", "2", "3", "5", "6", "7", and "8" in FIG. 1), allowing seven players to participate in the game. The camera 2 photographs the betting areas 44 of all the player positions. Note that it is not necessary to photograph the betting areas 44 of all the player positions with one camera 2, and the photographing of all the betting areas 44 may be shared among multiple cameras 2.

[0055] The control device 50 as an information processing device identifies the positions (player positions and bet objects), types, and numbers of gaming tokens placed in the betting area based on the images captured by the camera 2. The device consisting of the camera 2 and the control device 50 functions as a measuring device or a bet determination device that measures the positions, types, and numbers of gaming tokens on the gaming table 4.

[0056] The card dealing device 3 determines the outcome of the game at the gaming table 4 and displays it on a result display lamp. The card dealing device 3 also sends the determined outcome of the game to the control device 50. The control device 50 has a function of grasping the position, type, and number of gaming tokens on the gaming table 4, and of calculating the income and expenditure of the casino at the gaming table 4 using the outcome obtained from the card dealing device 3 as an outcome determination device.

[0057] Based on the bet details determined based on the image from the camera 2 and the win / loss result information obtained from the card distribution device 3, the control device 50 calculates the amount of gaming tokens on the gaming table 4 that the casino should collect in the game and the amount of gaming tokens that the casino should pay out, and compares these with the amount of gaming tokens that has actually increased in the gaming token tray 17 by collection and the amount of gaming tokens that has actually decreased in the gaming token tray 17 by payout.

[0058] The control device 50 also reads the RFIDs of the gaming tokens 120 stored in the gaming token tray 17 at predetermined time intervals and stores the read information when a change occurs. Based on this stored information, the control device 50 compares the type and number of gaming tokens at a past point in time with the type and number of gaming tokens at the present time, and calculates the increase or decrease in the amount of the gaming tokens 120 in the gaming token tray 17.

[0059] As shown in Fig. 2, the gaming token tray 17 includes a storage section 170 and indicator lamps 173 to 176. The storage section 170 is made up of a plurality of columns, and each column is configured to be able to store gaming tokens stacked in the thickness direction. As shown in Fig. 3, an antenna 177 is disposed below the storage section 170.

[0060] The indicator lamp 173 indicates whether the balance between the collected amount and the paid out amount is correct. The indicator lamp 174 indicates whether the total amount of collected amounts and the total amount of paid out amounts are correct. The indicator lamp 175 indicates whether the collected amount or paid out amount for the gaming tokens bet on the pair is correct.

[0061] The indicator lamps 176 have a total of seven indicator lamps corresponding to the seven player positions. In the collection stage, the indicator lamp 177 corresponding to the player who should collect the gaming token (the player who lost the game) lights up, and in the payout stage, the indicator lamp corresponding to the player who should pay out the gaming token (the player who won the game) lights up. Note that in FIG. 3, only the indicator lamp 173 is illustrated as a representative of the indicator lamps 173 to 176, and the other indicator lamps 174 to 176 are omitted from the illustration.

[0062] The control device 50 controls the turning on and off of the display lamps 173-176 to display the result of the above comparison (match or mismatch). The gaming token management system of this embodiment uses the display lamps 173-176 to determine in real time whether the settlement of the gaming tokens has been performed correctly. The gaming token management system of this embodiment also determines in real time whether the collected gaming tokens include any fraudulent gaming tokens.

[0063] The control device 50 first identifies players participating in a game at the gaming table 4, and associates the participating players with player position numbers ("1", "2", "3", "5", "6", "7", "8") on the gaming table 4. Specifically, the control device 50 can identify players at each player position using a face authentication system or a member's card.

[0064] When the game ends, the control device 50 determines the gaming tokens (winning chips of the casino) that the dealer should collect for each player based on the game results, and turns on the display lamp 176 corresponding to the player position to be collected. This allows the dealer to know which player position's gaming tokens should be collected.

[0065] When the game ends, the dealer first collects all gaming tokens to be collected from the betting areas of losing players (collection stage), and then pays out to winning players (payout stage). In the collection stage, the dealer stores the gaming tokens collected from the betting areas of the gaming table 4 in the storage section 170 of the gaming token tray 17 according to the display lamps 176. Specifically, the dealer stores the collected gaming tokens in one of the two right columns, which are the collection sections, in the order of the player position numbers.

[0066] Each time the dealer collects gaming tokens from the betting area 41 and stores them in the collection section of the storage section 170, the control device 50 determines, based on the image from the camera 2, that gaming tokens have been collected from the betting area 44 and the amount of the tokens, and determines the amount (increase) of the gaming tokens stored in the collection section based on the radio waves received by the antenna 177. Note that in this embodiment, the right two of the 14 columns of the storage section 170 are used as collection sections, but the collection section that stores the collected gaming tokens may be, for example, a horizontal collected gaming token tray 171 as shown, or a collected gaming token tray 171 provided away from the other columns.

[0067] Here, the control device 50 uses the RFID to calculate the difference between the total amount of gaming tokens in the storage unit 170 before and after collection for each player to calculate the increase amount. The control device 50 thus reads out the type (value) information of the gaming tokens from the RFIDs held in the storage unit 170 and determines the amount of the gaming tokens held in the storage unit 170, which corresponds to a dealer chip determination device.

[0068] The control device 50 further determines whether the actual recovery amount (image recovery amount) determined based on the image from the camera 2, the increased amount of gaming tokens in the recovery section determined based on the radio waves received by the antenna 177 (RFID recovery amount), and the recovery amount calculated based on the game result and the bet contents of the losing player (calculated recovery amount) match.

[0069] When the image recovery amount, the RFID recovery amount, and the calculated recovery amount all match, the control device 50 turns off the corresponding display lamp 176. By confirming that the display lamp 176 is turned off, the dealer can confirm that the collection of the gaming tokens from the player has been correctly completed.

[0070] On the other hand, if the image recovery amount, the RFID recovery amount, and the calculated recovery amount do not match, the display lamp 176 remains lit, so that the dealer can know that the recovery of the relevant player has not been completed correctly or that the recovered gaming tokens include fraudulent gaming tokens.

[0071] When the collection of gaming tokens for all losing players is completed as described above, all the display lamps 176 are turned off. At this point, the control device 50 again determines the total amount of increase to the collection section by the RFID, compares the total amount of increase with the game result and the calculated total amount of collection calculated based on the bet contents of all losing players, and turns on the display lamps 174 if they match.

[0072] Here, the control device 50 calculates the RFID collection total amount by calculating the difference between the total amount of gaming tokens in the storage unit 170 calculated by RFID after the end of the game and before the start of the collection stage, and the total amount of gaming tokens in the storage unit 170 calculated by RFID after collection is completed. The dealer can know that collection of the gaming tokens has been accurately completed by checking that the display lamp 174 is lit.

[0073] In the above, the control device 50 determined whether the image recovery amount determined based on the image from camera 2, the RFID recovery amount determined based on the radio waves received by antenna 177, and the calculated recovery amount calculated based on the game result and the betting details of the losing player all match, but instead, the control device 50 may only determine whether the image recovery amount and the calculated recovery amount match, or may only determine whether the RFID recovery amount and the calculated recovery amount match.

[0074] In the above, when the control device 50 judges that the collection of all losing players has been completed, it judges the total increase amount by the RFID again, and lights up the display lamp 174 if it matches the calculated total amount to be collected. Alternatively, the following may be done. That is, the control device 50 stores the RFID information read every time there is a change in the gaming token 120 in the gaming token tray 17 as described above, but at the same time, every time there is a change in the gaming token 120 in the gaming token tray 17, it may judge the total increase amount to judge whether it matches the calculated total amount to be collected, and light up the display lamp 174 when it is judged that it matches.

[0075] Next, the dealer makes a payout to the winning player (payout stage). When the control device 50 has completed collection from all losing players, it turns on the display lamp 176 corresponding to the player to whom the gaming token should be paid out. The dealer can confirm the player to whom the payout should be made by checking the display lamp 176. In the payout stage, the dealer makes a payout by taking out gaming tokens of the payout amount from the storage unit 170 and placing the taken gaming tokens in the betting area of ​​the corresponding player.

[0076] Each time the dealer takes out gaming tokens from the storage unit 170 and places them on the gaming table 4, the control device 50 determines that gaming tokens have been paid out to the betting area and their amount based on the image from the camera 2, and determines the amount (reduction amount) of the gaming tokens taken out from the storage unit 170 based on the radio waves received by the antenna 177. Here, the control device 50 uses RFID to calculate the difference between the total amount of gaming tokens in the storage unit 170 before and after payment for each player, thereby calculating the reduction amount.

[0077] The control device 50 further determines whether the actual payout amount (image payout amount) determined based on the image from the camera 2, the reduced amount of gaming tokens in the storage section 170 (RFID payout amount) determined based on the radio waves received by the antenna 177, and the payout amount (calculated payout amount) of the winning player calculated based on the game result and bet contents match.

[0078] When the image payout amount, the RFID payout amount, and the calculated payout amount all match, the control device 50 turns off the corresponding display lamp 176. By confirming that the display lamp 176 is turned off, the dealer can confirm that the payout of the gaming tokens to the player has been completed correctly.

[0079] On the other hand, if the image payout amount, the RFID payout amount, and the calculated payout amount do not match, the display lamp 176 remains lit, so that the dealer can know that the payout to the relevant player has not been completed.

[0080] When the payout of gaming tokens to all winning players is completed, all of the display lamps 176 go out. At this point, the control device 50 again determines the total amount of the decrease in the storage unit 170 by the RFID, compares the total amount of the decrease with the total amount of the payout calculated based on the game result and the bet contents, and lights up the display lamps 174 if they match.

[0081] Here, the control device 50 calculates the RFID payout total amount by calculating the difference between the total amount of gaming tokens in the storage unit 170 calculated by RFID after collection is complete and before the start of the payout stage, and the total amount of gaming tokens in the storage unit 170 calculated by RFID after payout is complete. The dealer can confirm that the payout of the gaming tokens has been accurately completed by checking that the display lamp 174 is lit.

[0082] In the above, the control device 50 judges whether the image payout amount determined based on the image from the camera 2, the RFID payout amount determined based on the radio waves received by the antenna 177, and the calculated payout amount calculated based on the game result and the bet details of the winning player all match, but instead, the control device 50 may only determine whether the image payout amount and the calculated payout amount match, or may only determine whether the RFID payout amount and the calculated payout amount match.

[0083] In the above, when the control device 50 determines that the payouts for all winning players have been completed, it again determines the total amount of reduction by the RFID, and if it matches the calculated total amount of payout, it turns on the display lamp 174. Alternatively, the following may be done. That is, the control device 50 stores the RFID information read every time there is a change in the gaming token 120 in the gaming token tray 17 as described above, but at the same time, every time there is a change in the gaming token 120 in the gaming token tray 17, it may determine the total amount of reduction to determine whether it matches the calculated total amount of payout, and turn on the display lamp 174 when it is determined that it matches.

[0084] When the settlement (collection and payout) of the gaming tokens is completed as described above, the control device 50 judges whether the total increase / decrease in the gaming tokens in the storage unit 170 due to the settlement is correct or not. Specifically, the control device 50 calculates the total increase / decrease in the gaming tokens in the storage unit 170 due to the settlement (RIFD total increase / decrease) by calculating the difference between the total amount of the gaming tokens in the storage unit 170 calculated by RFID after the end of the game and before the start of the settlement and the total amount of the gaming tokens in the storage unit 170 calculated by RFID after the settlement is completed.

[0085] Meanwhile, the control device 50 calculates the total increase or decrease for the dealer due to the settlement of the game based on the game result and the bet contents (calculated total increase or decrease). The calculated increase or decrease can be found by subtracting the calculated total payout amount from the calculated collected amount. The control device 50 compares the RFID total increase or decrease with the calculated total increase or decrease, and turns on the display lamp 171 if they match. When the dealer confirms that the display lamp 171 has been turned on, he or she can confirm that the settlement of the gaming tokens for the game has been accurately completed, and can start the next game.

[0086] Next, the display lamp 175 will be described. The display lamp 175 functions as a pair lamp. In a baccarat game, a player can bet on "pair" in addition to "player", "banker" and "tie". A "pair" is a bet that the ranks of the two cards dealt at the beginning match. Specifically, there are two types of "pair", a "player pair" in which the ranks of two player cards match, and a "banker pair" in which the ranks of two banker cards match.

[0087] If any player bets on a pair and the ranks of the two cards match (a pair is made), the player who bet on the pair is paid out a predetermined multiple of the bet amount (for example, 11 times), regardless of the game result ("player", "banker", or "tie"). If no pair is made, all tokens bet on the pair are withdrawn. If no pair is made after the first four cards (two player cards, two banker cards) are drawn, the tokens bet on the pair at that time are withdrawn.

[0088] If a bet has been made on a pair, the control device 50 calculates the calculated total amount to be collected (if no pair has been made) or the calculated total amount to be paid out (if a pair has been made) at the time when four cards have been drawn, and compares this with the total increase or decrease in the gaming tokens in the storage unit 170 obtained using RFID before and after the settlement of the pair. The control device 50 can recognize whether or not a bet has been made on a pair, and the amount, based on the image from the camera 2.

[0089] The control device 50 turns on the display lamp 175 when the calculated total amount collected or the calculated total amount paid out matches the total increase or decrease in the gaming tokens in the storage unit 170. By checking that the display lamp 175 is turned on, the dealer can confirm that the settlement of the pair has been completed correctly.

[0090] Alternatively, the control device 50 may turn on the indicator lamp 175 when a bet is placed on a pair. The timing for turning on the indicator lamp 175 may be when the bet is closed or when four cards are drawn. In this case, the dealer can recognize that the pair needs to be settled by checking that the indicator lamp 175 is turned on.

[0091] In this case, the control device 50 turns off the display lamp 175 when the calculated total amount collected or the calculated total amount paid out matches the total increase or decrease in the gaming tokens in the storage unit 170. By confirming that the display lamp 175 is turned off, the dealer can confirm that the settlement of the pair has been completed correctly.

[0092] In Baccarat, depending on the rank of the cards dealt, the game may end with a draw of four cards (two player cards and two bank cards) or a draw of a fifth or sixth card. If the game ends with a draw of four cards, the normal settlement explained above will occur as soon as the settlement of pairs is complete. If a fifth or more cards are drawn, the settlement of pairs is performed after the fourth card is drawn, and once the settlement of pairs is complete, the fifth card (or the sixth card thereafter) is drawn, and once the game is complete, the normal settlement explained above will occur.

[0093] In the above embodiment, in the collection stage, the indicator lamp 176 of the losing player who should collect the gaming tokens is turned on, and the indicator lamp 176 is turned off in order of the players who have completed collection. In the payout stage, the indicator lamp 176 of the winning player who should pay out the gaming tokens is turned on, and the indicator lamp 176 is turned off in order of the players who have completed payout. However, instead of this, at the end of the game, all the indicator lamps 176 may be turned on in different colors to indicate the winning and losing players.

[0094] For example, the indicator lamps 176 corresponding to losing players may be lit in red, and the indicator lamps 176 corresponding to winning players may be lit in green. In this case, by confirming that all the red indicator lamps 176 are off, it is possible to confirm that the collection from all losing players has been correctly completed, and by confirming that all the green indicator lamps 176 are off, it is possible to confirm that the payout to all winning players has been correctly completed.

[0095] Fig. 4 is a plan view of a gaming token tray of a modified example. In the gaming token tray 17 of Fig. 4, the same components as those in the gaming token tray 17 of Fig. 2 are designated by the same reference numerals, and the description thereof will be omitted as appropriate. In the gaming token tray 17 of this modified example, indicator lamps 1761 to 1765 for each bet object (specifically, an indicator lamp 1761 indicating "player", an indicator lamp 1762 indicating "banker", an indicator lamp 1763 indicating "tie", an indicator lamp 1764 indicating "player pair", an indicator lamp 1745 indicating "banker pair"), and an indicator lamp 178 indicating that the settlement has been correctly completed are provided for each player position.

[0096] The display lamps 1761 to 1765 light up corresponding to the bets of the players (the positions where the game tokens are placed) and turn off when the settlement is completed. The display lamp 178 lights up when the settlement is completed correctly for each player.

[0097] The gaming token 17 of this modified example further includes display lamps 1741-1745 for indicating that the settlement of each bet object ("player", "banker", "tie", "player pair", "banker pair") has been completed correctly. Depending on the outcome of the game, one of "player", "banker", and "tie" is paid out, and the remaining is collected. In addition, when a player pair is formed, the "player pair" is paid out, and when a player pair is not formed, the "player pair" is collected. Similarly, when a banker pair is formed, the "banker pair" is paid out, and when a banker pair is not formed, the "banker pair" is collected. The display lamps 1741-1745 are lit when the settlement (collection or payout) of each "player", "banker", "tie", "player pair", and "banker pair" has been completed correctly.

[0098] Fig. 5 is a plan view of another modified example of the gaming token tray 17. As in the example of Fig. 5, the gaming token tray 17 may be provided with only an indication lamp 173 that indicates whether the balance between the collected amount and the paid out amount is correct or not.

[0099] Fig. 6 is a plan view of yet another modified gaming token 17. As shown in Fig. 6, the gaming token tray 17 may be provided with only an indicator lamp 173 for indicating whether the balance between the collected amount and the paid out amount is correct or not, and an indicator lamp 174 for indicating whether the total amount of the collected amount is correct or not, and whether the total amount of the paid out amount is correct or not.

[0100] In the above embodiment and its modified example, the control device 50 determines the amount of the gaming tokens stored in the gaming token tray 17 by wirelessly reading the RFID using the RFID built into the gaming token and the antenna 177 built into the bottom of the gaming token tray 17, but instead of this, a camera may be provided that photographs the gaming tokens stored in the gaming token tray 17, and image recognition may be performed on the image captured by this camera to determine the amount of the gaming tokens stored in the gaming token tray 17. In this case, the gaming tokens do not need to have RFID built in.

[0101] In addition, in the above embodiment, an example was described in which multiple indicator lamps, including indicator lamp 173, are configured as physically substantial lamps, but these lamps may also be configured as images on a display device such as a liquid crystal panel.

[0102] In the above embodiment, the information on the type and number of the gaming tokens 120 stored in the gaming token tray 17 is determined by reading the RFID built into the gaming tokens 120. Alternatively or in addition to this, a camera may be provided to photograph the gaming tokens 120 stored in the gaming token tray 17, and the information on the type and number of the gaming tokens 120 stored in the gaming token tray 17 may be determined by image recognition in the control device 50. In this case, the camera 2 may be used as the camera to photograph the gaming token tray 17, or a dedicated camera may be provided.

[0103] Furthermore, when image recognition is performed on the image of the camera in addition to reading the RFID, the number of gaming tokens 120 obtained by reading the RFID may be compared with the number of gaming tokens determined by image recognition to verify the gaming tokens 120. If the gaming token tray 17 contains gaming tokens with damaged RFIDs or no RFIDs (illegal gaming tokens), the number determined by image recognition will be greater than the number determined by reading the RFID. Therefore, when such a discrepancy occurs, the control device 50 turns on an indicator lamp, and the dealer can know from the indicator lamp that the gaming token tray 17 contains illegal gaming tokens.

[0104] In particular, by reading the RFID and recognizing the image at a specified time interval and performing the above comparison every time the information is updated, if a discrepancy in the number of coins occurs, it is possible to determine that the discrepancy is due to the gaming token 120 that was recently added to the gaming token tray 17, making it possible to identify the player who had the fraudulent gaming token.

[0105] The control device 50 may also verify that the corresponding gaming tokens are not present on the gaming table as a result of the dealer collecting the gaming tokens from the gaming table. In this case, the control device 50 specifically determines how many gaming tokens of what type have been bet on which betting object based on the image from the camera 2, and further determines the amount to be collected in accordance with the game rules based on the game result in the card distribution device 3 (calculated collected amount), and verifies that the gaming tokens 120 equivalent to the calculated collected amount are no longer present on the gaming table 4 based on the image from the camera 2.

[0106] Furthermore, the control device 50 may compare the amount of gaming tokens that have disappeared from the gaming table 4 (image collected amount) with the amount of gaming tokens added to the gaming token tray 17 based on the image from the camera 2, to verify whether the collection has been performed correctly. In this case, the control device 50 turns on an indication lamp if the two do not match as a result of the comparison.

[0107] The control device 50 may also verify that the corresponding gaming tokens are present on the gaming table as a result of the dealer paying out gaming tokens on the gaming table. In this case, the control device 50 specifically determines how many gaming tokens of what type have been bet on which betting object based on the image from the camera 2, and further determines the amount to be paid out (calculated payout amount) in accordance with the game rules based on the game result in the card dealing device 3, and verifies that gaming tokens 120 equivalent to the calculated payout amount have been added onto the gaming table 4 based on the image from the camera 2.

[0108] Furthermore, the control device 50 may compare the amount of gaming tokens added to the gaming table 4 based on the image from the camera 2 (image payout amount) with the amount of gaming tokens taken out from the gaming token tray 17 to verify whether the payout has been performed correctly. In this case, the control device 50 turns on an indication lamp if the comparison shows that the two do not match.

[0109] As described above, the dealer basically collects the gaming tokens 120 bet by the losing players in the order of the player position numbers. The control device 50 judges whether the dealer has taken the chips in the order according to this rule (in the order of the player position numbers) and further judges whether the amount of the chips collected in the order is correct. In this case, the control device 50 judges how much has been collected (up to which player position the gaming tokens have been collected) in addition to each individual player position and the total, and accordingly judges whether the gaming tokens 120 collected from the gaming table 4 have been certainly added to the gaming token tray 17 at each stage. For example, when collecting the gaming tokens 120 for three positions, the control device 50 judges whether the gaming tokens 120 for three positions have been certainly stored in the gaming token tray 17.

[0110] As described above, according to this embodiment and its modified examples, an indicator lamp 173 or the like is provided to show whether the increase or decrease in the amount of gaming tokens in the gaming token tray 17 after the end of a game is accurate and / or inaccurate, so that at the time of settlement, it is possible to check in real time whether the settlement has been carried out accurately or not.

[0111] The above describes the first embodiment, but it goes without saying that the above-mentioned embodiment can be modified by those skilled in the art within the scope of the present invention, and the device of this embodiment may be appropriately modified according to the needs of the game to which it is applied.

[0112] (Second embodiment) In this embodiment, a game management system for implementing a point service will be described. FIG. 7 is a diagram showing the configuration of the game management system of this embodiment. The game management system 100 is installed in a casino facility and manages casino games played at the casino facility. A plurality of game tables 4 are installed in the casino facility on which games can be played using gaming tokens 9.

[0113] The configurations of the gaming table 4, the camera 2, the card distribution device 3, the gaming token tray 17, and the control device 50 installed on the gaming table 4 are all the same as those in the first embodiment. That is, similar to the first embodiment, the control device 50 identifies the positions (player positions and bet targets), types, and numbers of gaming tokens placed in the betting area based on the images captured by the camera 2, and calculates the bet amount for each player position from the identified types and numbers of gaming tokens.

[0114] In addition, the control device 50 grasps the position, type, and number of the gaming tokens 9 on the gaming table 4, and receives the winning / losing result from the card distribution device 3, which serves as a winning / losing determination device, and calculates the payout amount and recovery amount for each player position based on this winning / losing result and the calculated bet amount for each player position.

[0115] The gaming table 4 of this embodiment is further provided with a reader / writer device 5 at the dealer position. The reader / writer device 5 is connected to a control device 50. The control device 50 of each gaming table 4 is connected to a management control device 60 so as to be able to communicate with each other by wire or wirelessly. That is, the management control device 60 is connected to the control devices 50 of the multiple gaming tables 4.

[0116] 8 is a diagram showing the reader / writer device 5 and the member card 1. The member card 1 is a plastic card with an RF tag 11 built in. The RF tag 11 stores a member ID given to a player (member) by member registration (described later), points held by the player (held points), and the like. The RF tag 11 is equipped with an antenna, and information can be written to and read from the RF tag 11 in a contactless manner by the reader / writer device 5.

[0117] The reader / writer device 5 includes a wireless unit 51, a take seat button 52, a leave seat button 53, and a position designation button 54. The wireless unit 51 writes and reads information to and from the RF tag 11 embedded in the member card 1 using the RFID method. The position designation buttons 54 include buttons "1", "2", "3", "5", "6", "7", and "8" respectively corresponding to the seven positions on the gaming table 4, and a button "C" for canceling the designation.

[0118] 9 is a diagram showing information stored in the member card 1. The member ID, owned points, most recent balance, points earned in the most recent three days, points earned in the most recent month, and points earned in the most recent year are recorded in the member card 1. The most recent balance is recorded as the total value of the amount paid out (positive) and the amount collected (negative) between the last time the member sat down and the last time the member left the seat.

[0119] When a player sits at a player position on the gaming table 4, the dealer D takes the member card 1 from the player and has the member card 1 read by the reader / writer device 5. Specifically, the dealer D presses the position designation button 54 for the corresponding player position, presses the seat button 52, and holds the member card 1 over the wireless unit 51 to read the information recorded on the member card 1. This allows the reader / writer device 5 to identify the player at each player position by the member ID, and the reader / writer device 5 functions as a player identification means.

[0120] The reader / writer device 5 outputs (transmits) to the control device 50 the information read by the wireless unit 51, a take-sit signal in response to pressing the take-sit button 52, and information on the player position where the player corresponding to that member ID is seated. The control device 50 records the information received from the reader / writer device 5, and also records the time when it received the take-sit signal as the start time. The start time is recorded in date and time format. The control device 50 also transmits the start time information and the member ID received from the reader / writer device 5 to the management control device 60.

[0121] The control device 50 determines which player position and which member ID the player is playing at, based on the member ID and player position information received from the reader / writer device 5. While the player is playing multiple games, the control device 50 obtains and records the bet amount, payout amount, and recovery amount for each member ID.

[0122] When a player leaves the gaming table 4, the dealer D has the reader / writer device 5 read the member card 1 received from the player. In this case, the dealer D presses the leaving button 53 and holds the member card 1 over the wireless unit 51 to read the member ID from the member card 1.

[0123] The reader / writer device 5 outputs (transmits) the member ID and an absence signal to the control device 50. When the control device 50 receives the member ID and absence signal from the reader / writer device 5, it records the time when it received the absence signal as the end time. The end time is recorded in date and time format. The control device 50 also calculates the cumulative bet amount and cumulative balance from the start time to the end time for that member ID. Furthermore, the control device 50 calculates the points earned based on the cumulative bet amount from the start time to the end time.

[0124] The control device 50 updates the owned points by adding the calculated acquired points to the owned points read from the member card 1 when the user sits down. In addition, the control device 50 updates the acquired points for the most recent three days, the most recent month, and the most recent year based on the calculated acquired points. The control device 50 outputs the updated owned points, the acquired points for the most recent three days, the most recent month, the most recent year, and the cumulative balance from the start time to the end time to the reader / writer device 5. The reader / writer device 5 rewrites the information on the member card 1 with this information. The cumulative balance from the start time to the end time is recorded as the most recent balance.

[0125] The above-mentioned functions of the control device 50 and the reader / writer device 5 make it possible to award points to the member card 1 according to the actual bet amount, and also enable the player to store the points he or she owns on the member card 1.

[0126] The management control device 60 comprises a calculation device 61 and a storage device 62. In the calculation device 61, the following functions are realized by a computer executing a predetermined program. That is, the calculation device 61 comprises a member management unit 611, a point processing unit 612, and a benefit processing unit 613.

[0127] The recording device 62 is used as a database that records member information. FIG. 10 is a diagram showing the information of each member recorded in the recording device 62. The recording device 62 records all of the information recorded on the member card 1 for each member, that is, the member ID, owned points, most recent balance, points acquired in the most recent three days, points acquired in the most recent month, and points acquired in the most recent year. The recording device 62 further records member information (nationality, name, passport number, registration date, etc.) and play results. The play results include the start time, end time, cumulative bet amount from sitting down to leaving the seat, and balance from sitting down to leaving the seat, which are added each time the member sits down and leaves the seat.

[0128] The member management unit 611 receives member information (nationality, name, passport number, registration date, etc.) required for member registration from an input device (not shown) or another device connected for communication, and performs member registration. At this time, the member management unit 611 assigns a member ID that can identify the member. The member ID is written to the member card 1 and is stored in the recording device 62 together with the member information.

[0129] As described above, when a player leaves the gaming table 4, the control device 50 outputs to the reader / writer device 5 the updated owned points, the points acquired in the last three days, the points acquired in the last month, the points acquired in the last year, and the cumulative balance from the start time to the end time, and also outputs this information to the management control device 60. The control device 50 further transmits the play record to the management control device 60.

[0130] The point processing unit 612 updates the information of the corresponding member ID recorded in the recording device 62 according to the information transmitted from the control device 50. Note that the play record is added without rewriting the past play record. In this way, the history of the play records of each member is recorded in the recording device 62.

[0131] With the above configuration, the points held according to the bet amount are recorded on the member card 1, and the points according to the bet amount for each member are also recorded in the recording device 62 as a database.

[0132] The owned points can be exchanged for benefits. The benefit processing unit 613 performs processing to exchange the owned points for benefits. The storage device 62 stores benefits that can be given according to the owned points.

[0133] 11 is a diagram showing the relationship between the privileges stored in the recording device 62, the number of consumed points, and the conditions for awarding. The conditions for awarding are, for example, that the most recent balance is a predetermined amount (plus) or more, or that the most recent balance is a predetermined amount (minus) or less, that the points earned in the most recent three days are a predetermined value or more, that the points earned in the most recent month are a predetermined value or more, that the points earned in the most recent year are a predetermined value or more, etc. The most recent balance may be the amount of winnings minus the amount of losses of a member not only from the time the member last sat down to the time the member last left the seat, but also over a certain period such as a week or a month, and may be called the member's net profit.

[0134] For example, it is effective to provide immediately available benefits such as hotel services (e.g. postponing the check-out date of the currently staying hotel or upgrading the room) to encourage longer stays in order to encourage members whose most recent balance is equal to or greater than a predetermined amount to stay at the casino facility and participate in games from the next day onwards. Therefore, for example, the benefits of postponing the check-out date of the currently staying hotel or upgrading the room are provided on the condition that the most recent balance is equal to or greater than a predetermined amount.

[0135] On the other hand, if the member's most recent balance is below a predetermined amount, it is effective to give a bonus in the form of a time-limited chip that can be used after a predetermined period has passed or a coupon that can be used at a casino facility. Therefore, for example, a bonus such as a time-limited chip that can be used after a predetermined period has passed or a coupon that can be used at a casino facility can be given under the condition that the most recent balance is below a predetermined amount. Of course, some bonuses may not have a condition for giving them and can be obtained simply by spending points.

[0136] If the difference between the total profit and the loss is positive, the game organizer will make a profit, and if it is negative, the game organizer will incur a loss. This difference between the total profit and the loss is called the net profit of the game organizer, and it is desirable for the overall costs of the game organizer related to the benefits given to members to be determined according to this net profit.

[0137] When exchanging the owned points for a privilege, the user uses the member card 1. For this purpose, a privilege granting device 70 is used. The privilege granting device 70 is a device used at a location where the owned points are consumed to grant a privilege, and is communicatively connected to the management control device 60. The Internet may be interposed in the communication network between the privilege granting device 70 and the management control device 60.

[0138] A reader / writer device 71 is connected to the privilege granting device 70. The reader / writer device 71 reads all information such as the member ID and owned points from the member card 1 and outputs it to the privilege granting device 70. The privilege granting device 70 accepts privileges desired by the member. The privilege granting device 70 transmits a request for a privilege to the management control device 60 together with information on the member card 1 and information identifying the privilege granting device 70.

[0139] Based on this information, the bonus processing unit 613 refers to the recording device 62 and determines whether the points held by the corresponding member ID are sufficient for the number of points to be consumed corresponding to the score for the requested bonus, and whether the conditions for awarding the bonus, if any, are met.

[0140] If the number of held points is sufficient and the condition for granting the bonus is satisfied, the bonus processing unit 613 updates the held points by subtracting the number of points corresponding to the bonus from the held points. The bonus processing unit 613 also gives permission for the bonus granting device 70 to grant a bonus, and records in the recording device 62 the bonus granting device 70 at that time and the number of points consumed for granting the bonus.

[0141] The point processing unit 612 rewrites the owned points in the recording device 62 with the owned points updated by the granting of the privilege, and transmits the updated owned points to the privilege granting device 70. The privilege granting device 70 outputs the updated owned points to the reader / writer device 71, and the reader / writer device 71 rewrites the owned points stored in the member card 1.

[0142] The reward-granting device 70 may be installed in a casino facility, a related hotel, or a predetermined facility. When the reward-granting device 70 is installed in a casino facility, the point service may be a right to enter a VIP room, or a non-exchangeable gaming token. In this case, the reward processing unit 613 may grant a right to enter a VIP room in exchange for a predetermined number of points, or may grant a non-exchangeable gaming token in an amount according to the number of points when the number of points held is equal to or greater than a predetermined value. When the reward-granting device 70 is installed in a hotel, the point service may be a hotel service. In this case, the reward processing unit 613 may define consumption points for each hotel service, and the points may be consumed according to the service.

[0143] As described above, according to this embodiment, the actual bet amount in the game for each member can be automatically obtained and reflected in the points, so that it is possible to reliably award points according to the player's bet amount.

[0144] Various modifications of the second embodiment will be described below. (Variation 1) In the above second embodiment, information on a member's owned points, etc. is recorded on both the member card 1 and the storage device 62 of the management control device 60, and each time a member participates in a game or consumes points, both the information on owned points, etc. recorded on the member card 1 and the information on owned points, etc. recorded in the storage device 62 are updated, but the information on owned points, etc. may be recorded only on either the member card 1 or the recording device 62. When information on owned points, etc. is recorded in the recording device 62, only the member ID may be recorded on the member card 1, and in this case, the member card 1 may be used to identify a player by reading the member card 1 when the player takes his / her seat and leaves his / her seat as described above.

[0145] (Variation 2) In the above-mentioned second embodiment and its modified example 1, the player seated at each player position is identified by the member card, but the method of identifying the player is not limited to this. Fig. 12 is a diagram showing a modified example of the player identification means. As shown in Fig. 12, in the game management system of this modified example, in addition to the camera 2 for photographing the betting area, a camera 21 for photographing the face of the player located at the player position is provided.

[0146] The camera 21 captures the face of a player at the player position, generates a facial image, and outputs it to the control device 50. The control device 50 transmits this facial image to the management control device 60. The calculation unit 61 of the management control device 60 includes a player identification unit 614. The player identification unit 614 identifies the player by performing image analysis on the facial image. For this purpose, the member registration unit 611 acquires the facial image of the member in association with the member ID when registering the member, and records it in the recording device 62.

[0147] The image analysis by the player identification unit 614 can use any existing face recognition technology such as principal component analysis, deep learning, or hidden Markov model, and may also use video or three-dimensional information. The camera 21 and the player identification unit 614 constitute a face recognition system as a player identification means.

[0148] (Variation 3) 13 is a diagram showing a further modified example of the player identification means. In this modified example, a fingerprint reader device 22 is provided at each player position as a means for identifying a player. Although not shown in the figure, each fingerprint reader device 22 is connected to a control device 50. As the fingerprint reader device 22, any existing fingerprint reader device can be used.

[0149] A player has his / her fingerprint read by the fingerprint reader device 22 when he / she sits down and when he / she leaves his / her seat. After reading the fingerprint, the fingerprint reader device 22 outputs the read fingerprint information to the control device 50. The control device 50 transmits the fingerprint information to the management control device 60. The player identification unit 614 of this modified example identifies the player by fingerprint authentication technology. For this purpose, when a player registers as a member, the player reads his / her own fingerprint and records the information in the recording device 62. In this modified example, the fingerprint reader device 22 and the player identification unit 614 constitute a fingerprint authentication system as a player identification means.

[0150] (Other variations) The player identification means of the present invention may identify a player by performing other biometric authentication such as finger vein authentication, iris authentication, or voiceprint authentication in addition to the face authentication and fingerprint authentication described above.

[0151] In the above-described reader / writer device 5, the take seat button 52, leave seat button 53, and position designation button 54 may be realized by a touch panel.

[0152] In addition, in the above embodiment, the control device 50 determines the payout amount and the recovery amount based on the bet amount recognized by image analysis and the win / loss result from the card distribution device 3, but the payout amount and the recovery amount may also be determined by recognizing the type and number of gaming tokens actually paid out or recovered on the gaming table 4 by analyzing an image or video.

[0153] Furthermore, in the above embodiment, some or all of the functions of the control device 50 provided for each gaming table 4 may be provided in the management control device 60, and some or all of the functions of the calculation device 61 of the management control device 60 may be provided in the control device 50 provided for each gaming table 4.

[0154] In the above embodiment, the member registration unit 611 may record information on the member's class as member information, and the point processing unit 613 may change the member's status according to the number of points held. Also, the recording device 62 may record the status as privilege information (see FIG. 11). This allows privileges such as inviting high-status members to a VIP room to be set.

[0155] Also, bonus points may be given when the number of owned points reaches a certain amount. Alternatively, bonus points may be given when the number of points acquired within a predetermined period (for example, one day, several days, or one month) reaches a predetermined value or more. In other words, bonus points may be given to members who acquire points intensively within a predetermined period.

[0156] In the above embodiment, when a player leaves his / her seat, the cumulative bet amount and cumulative balance from when he / she sits down to when he / she leaves are transmitted from the control device 50 to the management control device 60 and the reader / writer device 5, and written into the recording device 62 and the member card 1, respectively, but instead, the bet amount and balance (payout amount or collected amount) of each game from when he / she sits down to when he / she leaves may be written into the recording device 62 and the member card 1. Also, each time a game ends, the bet amount and balance (payout amount or collected amount) of that game may be transmitted from the control device 50 to the management control device 60 and the reader / writer device 5, and written into the recording device 62 and the member card 1, respectively.

[0157] In addition, the cumulative bet amount and balance of each member recorded in the recording device 62 can be used as credit information. For example, it can be determined that a member with a large cumulative bet amount has financial strength, and that a member with a large negative balance compared to his / her cumulative bet amount is a high risk member.

[0158] The computing device 61 may also record the net profit (i.e., accumulated profit) of the game organizer (casino) at a predetermined time (e.g., every hour) or period (e.g., every day or month) in the recording device 62, and may read it out as necessary from the recording device 62. This net profit information can be used for the management decisions of the casino.

[0159] The control device 50 may be configured to award points to a player when a comparison result between the total increase or decrease in the gaming token tray 17 before and after the settlement of the gaming tokens 9 and the total income and expenditure of each player matches. With this configuration, it is possible to award points by confirming that the payment and collection of the gaming tokens 9 have been performed correctly upon settlement. [Explanation of symbols]

[0160] 100 Game management device 1 Member Card 2 Camera 21 Camera 22 Fingerprint reader device 3 Card distribution device 4 Gaming Table 5. Reader / writer device 50 Control device 60 Management control device 61 Arithmetic unit 611 Member Registration Department 612 Point Processing Unit 613 Bonus Processing Unit 614 Player Identification Unit 62 Recording Devices 70 Bonus Granting Device 71 Reader / writer device

Claims

1. A game management system for managing casino games played at a casino facility, a gaming table for playing a game using gaming tokens, the gaming table including a plurality of player positions and betting objects; An information processing device, The information processing device, for each of the one or more players at each of the plurality of player positions, By analyzing the image of the gaming token captured by the camera, the position, type and number of the gaming token bet on the betting object are identified as the bet of each player; specifying a bet amount for each player position on the gaming table based on the position, type and number of the specified gaming tokens; Identifying a player participating in a game at each player position of the gaming table based on an image of the player; Identifying the member ID of the player; storing in a database the member ID of each of the identified players and the bet amount of each of the identified player positions in association with each other; awarding points to each identified player according to the bet amount of the player; Game management system.

2. The information processing device further includes: determining an outcome of said game; 2. The game management system according to claim 1, configured to be able to grasp the win / loss and income / expense of each player based on information on the bet amount of each player and the determined game result.

3. Further comprising a gaming token tray for storing the gaming tokens; 3. The game management system according to claim 2, wherein the information processing device is configured to determine a total amount of gaming tokens in the gaming token tray and to compare a total increase or decrease in the gaming token tray before and after settlement of the gaming tokens with a total income or expenditure of each player.

4. 4. The game management system according to claim 3, wherein the information processing device is configured to award points to the player when a comparison result between a total increase or decrease in the gaming token tray before and after the settlement of the gaming tokens and a total balance of each player matches.

5. The game management system according to claim 1 , wherein the information processing device is a face authentication system.

6. 2. The game management system according to claim 1, wherein the information processing device reads the member ID from a storage medium carried by a player and storing the member ID.

7. 7. The game management system according to claim 1, wherein the information processing device has a function of grasping a start time and an end time at which each player joined a game at the gaming table, and storing the start time and the end time in the database.

8. The game management system according to claim 1 , wherein the information processing device has a function of calculating a bet amount of each of the players for each game.

9. The game management system according to claim 1 , wherein the information processing device provides a bonus based on an accumulated bet amount on a monthly or yearly basis.

10. The game management system according to claim 1 , wherein the information processing device provides a bonus based on an amount of bets accumulated on a daily basis.

11. 2 . The game management system according to claim 1 , wherein the information processing device recognizes a player participating in the game based on a video of the player, and specifies a member ID of the player based on the recognized player.

Citation Information

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