Information processing system and program
Patent Information
- Application Number
- JP2022020359
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2022-02-14
- Publication Date
- 2025-03-06
- Estimated Expiration
- 2042-02-14
Smart Images

Figure 0007640862000001 
Figure 0007640862000002 
Figure 0007640862000003
Abstract
Description
[Technical field]
[0001] The present disclosure relates to an information processing system and a program. [Background technology]
[0002] A user may generate a character to be operated as an operator. Patent Document 1 discloses a technology for providing a service for creating a character to be displayed on a display unit of a communication terminal device such as a mobile phone. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] JP 2003-091644 A Summary of the Invention [Problem to be solved by the invention]
[0004] Here, when creating a character, the user may be free to determine various elements. In this case, the user may easily become attached to the character that he or she created, but the user may be burdened by the need to make various choices when creating a character.
[0005] In consideration of the above circumstances, the present disclosure provides a technology that supports improved convenience in character creation. [Means for solving the problem]
[0006] According to one aspect of the present disclosure, an information processing system is provided. The information processing system includes a control unit. The control unit is configured to execute a specifying step, a displaying step, and a managing step. In the specifying step, a recommended characteristic that is a characteristic recommended to the user among a plurality of characteristics that can be set for a character associated with the user is specified based on reference information. The reference information includes information regarding the diversity of characteristics at a position in a virtual space or a real space associated with the user, which is specified based on user information of the user. In the displaying step, a screen is displayed on which at least one of the plurality of characteristics, including the recommended characteristic, can be selected as a characteristic of a character associated with the user. On the screen, the specified recommended characteristic is displayed so as to be recognizable by the user. In the managing step, the characteristic selected by the user on the screen is associated with the character and managed.
[0007] According to the present disclosure, it is possible to provide a technique for supporting improved convenience in character creation. [Brief description of the drawings]
[0008] [Figure 1] 1 is a block diagram showing a hardware configuration of an information processing system 1 according to an embodiment of the present invention. [Diagram 2] 2 is a block diagram showing a functional configuration of a control unit 23 in the information processing device 2 according to the present embodiment. FIG. [Diagram 3] 2 is an activity diagram showing an example of the flow of information processing executed by the information processing system 1. FIG. [Figure 4] FIG. 13 is an image diagram showing an example of characteristic 5. [Diagram 5] FIG. 13 is an image diagram showing an example of information regarding the diversity of characteristic 5. [Figure 6] 13 is an image diagram showing an example of a lottery result for determining the type of recommended characteristic 51. FIG. [Figure 7] 1 is an image diagram showing an example of a screen 100 on which a character C can be created. [Figure 8] 13 is an image diagram showing an example of a screen 200 for deciding the form of character C. FIG. [Figure 9] FIG. 13 is an image diagram showing an example of a screen 300 for setting a characteristic 5. [Figure 10] FIG. 13 is an image diagram showing an example of characters C whose characteristics 5 are similar to each other. [Figure 11] FIG. 13 is a conceptual diagram showing a modified example of the screen 100. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0009] [Embodiment] Hereinafter, embodiments of the present disclosure will be described with reference to the drawings. Various features shown in the following embodiments can be combined with each other.
[0010] Incidentally, the program for realizing the software appearing in this embodiment may be provided as a non-transitory computer-readable recording medium, or may be provided so as to be downloadable from an external server, or may be provided so that the program is started on an external computer and its functions are realized on a client terminal (so-called cloud computing).
[0011] In this embodiment, the term "unit" may include, for example, a combination of hardware resources implemented by a circuit in the broad sense and software information processing that can be specifically realized by these hardware resources. In addition, this embodiment handles various information, which may be represented by, for example, physical values of signal values representing voltage and current, high and low signal values as a binary bit set consisting of 0 or 1, or quantum superposition (so-called quantum bits), and communication and calculation may be performed on a circuit in the broad sense.
[0012] In addition, a circuit in the broad sense is a circuit realized by at least appropriately combining a circuit, circuitry, a processor, and a memory, etc. In other words, it includes an application specific integrated circuit (ASIC), a programmable logic device (e.g., a simple programmable logic device (SPLD), a complex programmable logic device (CPLD), and a field programmable gate array (FPGA)), etc.
[0013] 1. Game Description Fig. 1 is a block diagram showing a hardware configuration of an information processing system 1 according to this embodiment. In the information processing system 1 shown in Fig. 1, an information processing device 2 and a plurality of game devices 3 are communicably connected to each other via a communication network 11, and a game is executed on the game devices 3.
[0014] The game according to this embodiment is an online game executed by the information processing system 1. In this game, a user of the game device 3 causes one or more player characters PC to act in a virtual game space, and causes the player characters PC to fight against enemy characters EC, which are non-player characters NPC. The character C is an example of an object.
[0015] The above-mentioned games are played using a game device 3, which is an electronic device such as a home game console such as PlayStation (registered trademark), a portable game console such as Nintendo Switch (registered trademark), or a personal computer, smartphone, or tablet terminal.
[0016] 2. Overview of Information Processing System 1 As shown in FIG. 1, the information processing system 1 is composed of an information processing device 2 and a plurality of game devices 3. The information processing device 2 stores game programs and game data, and manages the game data of the game devices 3 (for each account information described below). The information processing device 2 is composed of, for example, a server. Each of the plurality of game devices 3 has the same configuration. Note that in this embodiment, a system is composed of one or more devices or components. Therefore, for example, the information processing device 2 or game device 3 described below alone can be an example of the information processing system 1.
[0017] The game device 3 executes a predetermined game based on the user's operation. To this end, the game device 3 receives (specifically, downloads and installs) a game program and game data from the information processing device 2 via the communication network 11. Each user is assigned account information including identification information and a password in association with the game device 3. This account information is transmitted from the game device 3 to the information processing device 2 at the time of login, and is used for user authentication in the information processing device 2.
[0018] After user authentication, mutual communication between the information processing device 2 and the game device 3 becomes possible. After logging in, the game device 3 receives data required for game progress (data related to the game progress status) from the information processing device 2, and progresses the game while outputting game images and sounds to the display 4a and the speaker 4b based on the user's operation.
[0019] 2.1 Hardware Configuration Hereinafter, each hardware component of the information processing system 1 will be described with reference to FIG.
[0020] <Information processing device 2> 1, the information processing device 2 includes a communication unit 21, a storage unit 22, and a control unit 23. The communication unit 21 and the storage unit 22 are electrically connected to the control unit 23 via a communication bus 20.
[0021] The communication unit 21 is a so-called network interface that is communicatively connected to each game device 3 via a communication network 11 such as the Internet and a LAN. Main information that the information processing device 2 receives via the communication unit 21 includes download request information for a game program, a request for a gacha lottery in response to a user's operation, a request for executing a quest, a request for executing / ending autoplay, account information, game data, etc. Main information that the information processing device 2 transmits via the communication unit 21 includes information for confirming that the game device 3 has received the game program, information on the game media obtained by the gacha, etc.
[0022] The storage unit 22 is composed of a hard disk drive (HDD), a random access memory (RAM), a read only memory (ROM), a solid state drive (SSD), etc. The storage unit 22 stores various programs including a part of the game program according to the present embodiment, various data related to the game, etc.
[0023] Specifically, for example, the storage unit 22 stores a user DB, a lottery list, and the like. In the user DB, for each identification number of a user who plays a game, information such as a user name, a user rank, and a status related to a player character PC operated by the user, an amount of consumable media usable in a virtual game space, and information related to parameters P are stored in association with each other. The lottery list is used for a lottery process generally called gacha, and includes a plurality of pieces of information related to game media to be selected. In the lottery list, information related to the game media (such as name, ability parameters AP, rarity, and level) is associated with a selection ratio by lottery. In addition, the ability parameters AP include, for example, combat power, HP, attack power, defense power, intelligence, and speed when the game medium is a player character PC.
[0024] The control unit 23 is composed of a microcomputer including a CPU and a semiconductor memory, and controls the operation of the information processing device 2, which is its own device. In particular, the control unit 23 realizes various functions related to the information processing device 2, which is its own device, by reading out a predetermined program stored in the storage unit 22. That is, information processing by software stored in the storage unit 22 is specifically realized by the control unit 23, which is an example of hardware, so that each functional unit described below can be executed. Note that the control unit 23 is not limited to being single, and may be implemented with multiple control units 23 for each function. Also, a combination of these may be used.
[0025] Examples of information processing executed by the control unit 23 include a charge settlement process, a user account authentication process, and a gacha lottery selection process. The charge settlement process is executed based on a request for a charge required to restore a predetermined amount of a parameter P during a game. The user account authentication process is executed using user identification information received from the game device 3, for example. The gacha lottery selection process is a process in which, in response to a gacha lottery request, one or more game media are selected by lottery from a lottery list based on the selection probability for each game medium. According to the gacha lottery selection process, information on the selected game media and identification information of the user who performed the operation that is the source of the lottery request are associated in the user DB, and the user is thereby granted the game media that he or she won as a result of drawing the gacha.
[0026] Here, to further supplement the above, the "game medium" is electronic data representing elements related to the game, and includes the name of the character C used as the player character PC, items (weapons, armor, tools) used by the player character PC in the virtual game space, etc. The user can obtain the game medium by a lottery method called gacha, in addition to direct purchase by charging or clearing a quest. The obtained game medium is stored and managed in the user DB in association with the identification information of the user who has come to own the game medium. Furthermore, "gacha" is a method in which an arbitrary game medium is selected by lottery from a lottery list based on a predetermined selection ratio in the information processing device 2. The arbitrary selected game medium is given to the game device 3 of the user. "Giving the game medium selected by gacha to the user / the user owns it" is synonymous with "associating / being associated with the game medium selected by the lottery process with the identification information indicating the user."
[0027] <Game device 3> A display 4a, a speaker 4b, and an input device 4c are externally connected or built into the game device 3. The game device 3 also has a communication unit 31, a storage unit 32, a control unit 33, a graphics processing unit 34a, an audio processing unit 34b, and an operation unit 34c. The communication unit 31, the storage unit 32, the graphics processing unit 34a, the audio processing unit 34b, and the operation unit 34c are electrically connected to the control unit 33 via a communication bus 30.
[0028] The communication unit 31 is a so-called network interface that is communicatively connected to the communication network 11 in order to transmit and receive various data between the game device 3 and the information processing device 2. Main information that the game device 3 receives via the communication unit 31 includes account information, download request information for new game data, a gacha execution request, a quest execution request, etc. Main information that the game device 3 transmits via the communication unit 31 includes new game data sent from the information processing device 2 in response to download request information, information on the game media selected by lottery processing, etc.
[0029] The storage unit 32 is composed of an HDD, an SSD, a RAM, a ROM, etc. The storage unit 32 stores game data downloaded from the information processing device 2, various programs including a part of the game program, account information of the game device 3 which is the device itself, user information 61, etc. The user information 61 is at least a part of the information in a user DB stored in the storage unit 22 of the information processing device 2. The user DB manages the master of the user information 61, and the storage unit 32 of the game device 3 stores at least a part of the information in the master that is distributed from the information processing device 2.
[0030] The control unit 33 is composed of a microcomputer including a CPU and a semiconductor memory, and controls the operation of the game device 3, which is the device itself. In particular, the control unit 33 realizes various functions related to the game device 3, which is the device itself, by reading out a predetermined program stored in the storage unit 32. That is, information processing by the software stored in the storage unit 32 is specifically realized by the control unit 33, which is an example of hardware, so that each functional unit described below can be executed. Note that the control unit 33 is not limited to being single, and may be implemented with multiple control units 33 for each function. Also, a combination of these may be used.
[0031] In particular, the control unit 33 is configured to execute a game in accordance with the operation of the input device 4c by the user of the game device 3, which is the own device. Specifically, the control unit 33 reads data such as virtual game space objects and textures included in the game data from the storage unit 32, or generates two-dimensional or three-dimensional game image information using data received from the information processing device 2. The game image information is processed by the graphics processing unit 34a, and the processed game images are sequentially displayed on the display 4a. In other words, the control unit 33 is configured to perform display control of the display 4a and audio output control of the speaker 4b in accordance with the operation of the user of the game device 3, which is the own device, when executing a game.
[0032] The graphics processing unit 34a renders game images including the character C and various objects related to the virtual game space in a moving image format according to game image information output from the control unit 33. The graphics processing unit 34a is connected to the display 4a, which is, for example, a liquid crystal type, and the game images rendered in a moving image format are displayed on the display 4a as a game screen. The audio processing unit 34b is connected to the speaker 4b, and reproduces and synthesizes game sounds according to instructions from the control unit 33, and outputs the sounds from the speaker 4b. The operation unit 34c is connected to the input device 4c, and transmits and receives data related to operation inputs between the input device 4c and the input device 4c. The user inputs operation signals to the game apparatus 3 by operating the input device 4c. The input device 4c is a general term for a touch panel integrated with the display 4a, an external game pad, a mouse, a keyboard, and the like.
[0033] 2.2 Functional Configuration Next, a description will be given of each functional configuration of the control unit 23 of the information processing device 2. Here, the system according to the present embodiment is realized by the information processing system 1, and in particular, by the control unit 23.
[0034] 2 is a block diagram showing a functional configuration of the control unit 23 in the information processing device 2 according to this embodiment. The control unit 23 executes various programs stored in the storage unit 22, thereby functioning as a reception unit 231, a specification unit 232, an event control unit 233, a display control unit 234 (display unit), and a management unit 235. That is, information processing by software stored in the storage unit 22 is specifically realized by the control unit 23, which is an example of hardware, and can be executed as each functional unit included in the control unit 23.
[0035] The reception unit 231 is configured to be able to execute a reception step. In the reception step, the reception unit 231 is configured to be able to receive information via the communication unit 21 or the storage unit 22 and read the information into a working memory. In particular, the reception unit 231 is configured to receive various information via the communication network 11 and the communication unit 21. In this embodiment, the various information received by the reception unit 231 will be described as being stored in the storage unit 22.
[0036] In particular, the reception unit 231 is configured to be able to receive operation instructions from the user via the input device 4c. The operation instructions include an action instruction by a predetermined command operation and an operation instruction by pressing a button B displayed on the display 4a. The reception unit 231 receives instructions to instruct the character C to move, attack, defend, use an item, use magic, recover stamina, and other actions.
[0037] The specification unit 232 is configured to be able to execute a specification step. In the specification step, the specification unit 232 specifies a characteristic 5 that satisfies a predetermined condition from among the multiple characteristics 5 as a recommended characteristic 51. The specification unit 232 further specifies a recommendation level of the specified recommended characteristic 51. The specification unit 232 also specifies a recommended characteristic 51 to be associated with a preset character Ca from among the recommended characteristics 51 by executing a lottery process.
[0038] The event control unit 233 is configured to be able to execute an event control step. In the event control step, the event control unit 233 controls the progress of the event. The event control unit 233 is configured to be able to control the character C to progress through the game event and the character creation event.
[0039] The display control unit 234 is configured to be able to execute a display step. In the display step, the display control unit 234 displays various information stored in the storage unit 32 or a screen 1000 or the like including the information in a manner viewable by the game device 3. Specifically, the display control unit 234 controls visual information such as the screen 1000, an image, an icon, a message, etc. to be displayed on the display 41a of the game device 3. The display control unit 234 may generate only rendering information for displaying the visual information on the game device 3.
[0040] The management unit 235 is configured to be able to execute an event control step. In the management step, the management unit 235 manages a plurality of pieces of information by storing the pieces of information in the storage unit 32 in association with each other.
[0041] 3. Explanation of various information and terms In this section, various information, terms, etc. handled by the information processing system 1 will be explained.
[0042] The games provided by the information processing system 1 include an in-game (e.g., a battle game, etc.) which is the main part played by the user, and an out-game which is a part responsible for preparation and waiting for playing the in-game. In the following, a game part other than the battle game will be taken up as an example of an out-game. In the out-game, the user can generate a character C which he or she controls, or can shop in a virtual space using in-game currency. In addition, the user can, for example, control the character C to battle an enemy character EC in the in-game.
[0043] Here, the character C is placed in at least one of a plurality of areas divided in the virtual space based on the user's operation. For example, when a world consisting of a plurality of virtual nations is formed in the virtual space, the character C is placed in one of the areas of the virtual nation. The virtual space includes structures similar to the real world, such as castles, towns, residential areas, fields, forests, caves, rivers, and oceans, each of which is divided and managed in the virtual space. The virtual space may also include an aerial city, an underwater city, and the like. The virtual space may not be divided by nations, but may be divided by climate, industry, and the like, such as agricultural areas, industrial areas, arid areas, wet areas, heavy snow areas, and conflict areas. The virtual space may itself be a town, a city, or the like, which is smaller than a nation.
[0044] In the virtual space of this embodiment, each virtual nation has its own climate, culture, customs, language, and philosophy, and non-player characters NPCs of different races are placed as residents. In any area of the virtual space, the user can operate a character C to perform any action, such as moving, shopping, or fighting. In addition to the non-player characters NPCs, multiple player characters PCs each operated by other users can be placed in the virtual space of this embodiment.
[0045] In the following description, the main user who creates the character C is referred to as the first user, and the other users are referred to as the second user. In addition, all users of the game according to this embodiment are collectively referred to as the "users". That is, the users include the first user and the second user. Furthermore, the player character PC created and operated by the first user is referred to as the first character C1. The player character PC or the non-player character NPC operated by the second user is referred to as the second character C2.
[0046] 4. Operation of Information Processing System 1 This section describes the flow of operations of the above-mentioned information processing system 1. As an example of a preferred embodiment, a scene in which a user creates a character C for progressing through a game will be described. 4.1 Overview of Information Processing First, the flow of information processing executed by the information processing system 1 will be outlined.
[0047] <Creating Character C> 3 is an activity diagram showing an example of the flow of information processing executed by the information processing system 1. Below, the flow of information processing will be outlined with reference to this activity diagram.
[0048] First, the first user uses the input device 4c to transmit an instruction to create a character C on a screen 1000 (not shown) displayed on the display 41a. When the reception unit 231 receives the creation instruction, the event control unit 233 starts a character creation event to create the character C (A101).
[0049] Next, the identification unit 232 refers to the reference information 6 stored in the storage unit 32. The reference information 6 includes user information 61 of the first user. The user information 61 includes information in which the first user is associated with location information, residential address information, and the like.
[0050] Furthermore, the reference information 6 includes statistical information on the characteristic 5. The statistical information on the characteristic 5 is information in which the characteristic 5 is collected for each predetermined position or region. In particular, the reference information 6 includes information on the diversity of the characteristic 5 at a position in real space. The information on the diversity of the characteristic 5 at a position in real space includes information on the current positions of people in the real world, including the user, and information on the distribution and dynamics of the characteristic 5 in an area to which their residences belong. Specifically, the information includes statistical information on the characteristic 5 of residents of each area, such as each continent (Eurasia, Africa, North America, South America, Australia, Antarctica), each continent (Asia, Europe, Africa, America, Oceania), country, state, prefecture, city, town, village, etc.
[0051] Furthermore, the reference information 6 includes information on the diversity of the characteristic 5 at a real-space position associated with the first user, which is identified based on the user information 61 of the first user. In particular, the reference information 6 includes location information of the first user and information on the diversity of the characteristic 5 at that position. For example, when the first user is located in a AAA region, the information on the diversity of the characteristic 5 at a real-space position associated with the first user indicates information on the diversity of the characteristic 5 in the AAA region.
[0052] Furthermore, the reference information 6 includes information on the diversity of the characteristics 5 of the second character C2 associated with the second user, which is a user different from the first user and is identified based on the user information 61 of the first user. For example, when the first user is located in a AAA region, the information on the diversity of the characteristics 5 of the second character C2 indicates the proportion of each characteristic 5 that can be associated with the second character C2 associated with the second user located in the AAA region. Furthermore, the reference information 6 may be statistical information indicating the characteristics 5 associated with the second character C2 associated with all second users in the virtual space in which the first user can play, not limited to the region in which the first user is located. The virtual space in which the first user can play may be a region in the virtual space that the first user has reached at that time, or may be a region that has not yet been reached. That is, the reference information 6 may be statistical information regarding the characteristics 5 of the second character C2 in all regions of the virtual space in which the first user can reach. Hereinafter, the characters C to which the characteristics 5 can be associated and people in the real world, including the user, may be collectively referred to as characteristic-associated targets.
[0053] Furthermore, the reference information 6 includes information on the diversity of the characteristic 5 at a position in the virtual space, which is specified based on the user information 61 of the first user. The information on the diversity of the characteristic 5 at a position in the virtual space indicates information on the diversity of the characteristic 5 in each area in the virtual space in which the character C is placed. Specifically, the information on the diversity of the characteristic 5 at a position in the virtual space is information calculated by dividing the current number of uses 62 or the usage rate 63 of the characteristic 5 associated with the character C into areas in the virtual space in which the character C is placed. For example, when the first character C1 is located in BBB Street, which is a virtual town, the information on the diversity of the characteristic 5 indicates the proportion of all the characteristics 5 that can be set to the character C associated with each of the other characters C located in BBB Street. For example, when a species 5a, which is an example of the characteristic 5, is associated with all the characters C located in BBB Street, the usage rate 63 is 100%. On the other hand, when the species 5a is associated with half of the total characters C located in BBB Street, the usage rate 63 is 50%. In this way, the reference information 6 includes information associated with each area in the virtual space or the real world.
[0054] In this embodiment, an example will be described in which, among these various pieces of information included in the reference information 6, information on the diversity of the characteristic 5 of the second character C2 associated with the second user, which is identified based on the user information 61 of the first user, is referred to. Specifically, the identification unit 232 identifies the current location of the first user based on the user information 61 of the first user (A102). For example, it is assumed that the first user is located in the AAA area. At this time, the identification unit 232 identifies the second user located in the AAA area (A103).
[0055] The identification unit 232 also refers to the characteristic 5 of the second character C2 associated with the identified second user (A104). Furthermore, for all or some of the characteristics 5 that can be associated with the character C, the identification unit 232 refers to the number associated with the second character C2 for each characteristic 5. Then, the identification unit 232 refers to the usage rate 63 of each characteristic 5 that can be set to the character C (A105). In this way, the identification unit 232 refers to information on the diversity of the characteristic 5 of the second character C2 associated with the second user. In other words, the identification unit 232 refers to information on the diversity of the characteristic 5 to identify the ratio at which each characteristic 5 that can be set to the character C is used as the characteristic 5 of the second character C2.
[0056] Next, the identification unit 232 identifies the characteristic 5 whose utilization rate 63 is equal to or less than the threshold as the recommended characteristic 51 (A106). Specifically, the utilization rate 63 is equal to or less than the threshold, for example, 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30%, and may be within a range between any two of the numerical values exemplified here. In this way, the identification unit 232 identifies the recommended characteristic 51, which is the characteristic 5 recommended to the user, from among the multiple characteristics 5 that can be set to the character C associated with the user, based on the reference information 6.
[0057] The specification unit 232 executes a lottery to determine the type of recommended characteristic 51 to be associated with the preset character Ca (A107). For example, it is assumed that the specified recommended characteristic 51 is 18 types, and the number of recommended characteristics 51 to be associated with the preset character Ca is set in advance to 5 types. At this time, the specification unit 232 executes a lottery for the specified 18 types of recommended characteristics 51, and determines 5 types of them as the recommended characteristics 51 to be associated with the preset character Ca.
[0058] Next, the event control unit 233 creates a preset character Ca as a candidate for the character C on which the user creates the character C. The preset character Ca is a character C in which each item required for creating the character C is set in advance. At this time, the event control unit 233 creates a preset character Ca associated with the recommended characteristics 51 (A108). Specifically, the event control unit 233 creates at least one preset character Ca associated with at least one of the recommended characteristics 51. That is, at least one of the preset characters Ca is associated with the recommended characteristics 51.
[0059] The display control unit 234 displays a screen 100 for creating a character C including a plurality of preset characters Ca (A109). Specifically, the display control unit 234 displays a plurality of preset characters Ca, each having a characteristic 5 preset in advance, on the screen 100. At this time, the specified recommended characteristic 51 is displayed on the screen 100 so as to be recognizable by the user. Specifically, the display control unit 234 displays at least one preset character Ca associated with the recommended characteristic 51. On the screen 100, the user can select a preset character Ca of his / her choice.
[0060] When the user selects one of the preset characters Ca, the event control unit 233 determines the preset character Ca selected by the user from among the multiple preset characters Ca as the base character Cb (A110).
[0061] Next, the display control unit 234 displays a screen 200 on which the user can select a plurality of items i necessary for creating a character C based on the base character Cb. On this screen, the user can edit the detailed items i for creating the character C by changing the parts constituting the form of the base character Cb or adding elements such as a new characteristic 5.
[0062] The reception unit 231 receives the designation of the above-mentioned item i from the user (A111). At this time, the user can arbitrarily select the characteristic 5 to be associated with the character C itself or the form of the character C from among the multiple characteristics 5 including the recommended characteristic 51. In other words, the display control unit 234 displays the screen 100 in which at least one of the multiple characteristics 5 including the recommended characteristic 51 can be selected as the characteristic 5 of the character C to be associated with the user. Note that, if the user does not change the item i associated with the base character Cb and uses the base character Cb as it is as the user's character C, the process skips to A113 and ends the creation of the character C.
[0063] When the user selects the characteristic 5, the reception unit 231 receives information related to the selection (A112). Then, the management unit 235 manages the characteristic 5 selected by the user on the screen 100 in association with the character C. In this way, the characteristic 5 is determined based on the user's selection, and is associated with the character C corresponding to the user.
[0064] Thereafter, when the reception unit 231 receives a selection indicating that the designation for all items i has been completed based on the user's operation, the event control unit 233 ends the creation and editing of the character C (A113). Then, the management unit 235 manages the completed character C in association with the user.
[0065] The user can change the characteristic 5 after creating the character C. At this time, the parameter P of the character C is not changed. In this case, the display control unit 234 displays the screen 1000 in which the characteristic 5 of the character C can be changed after the character C is created.
[0066] <Summary> In summary, the information processing system 1 according to the present embodiment includes the following components. The identification unit 232 identifies a recommended characteristic 51, which is a characteristic 5 recommended to a user among a plurality of characteristics 5 that can be set for a character C associated with the user, based on the reference information 6. The reference information 6 includes information on the diversity of the characteristics 5 at a position in the virtual space or the real space associated with the user, which is identified based on the user information 61 of the user. The display control unit 234 (display unit) displays a screen 100 on which at least one of the plurality of characteristics 5, including the recommended characteristic 51, can be selected as the characteristic 5 of the character C associated with the user. On the screen 100, the identified recommended characteristic 51 is displayed so as to be recognizable by the user. The management unit 235 manages the characteristic 5 selected by the user on the screen 100 in association with the character C.
[0067] According to another aspect, the program according to the present embodiment causes a computer to execute each step. In the identification step, a recommended characteristic 51 that is a characteristic 5 recommended to a user among a plurality of characteristics 5 that can be set for a character C associated with a user is identified based on the reference information 6. The reference information 6 includes information on the diversity of the characteristics 5 at a position in the virtual space or the real space associated with the user, which is identified based on the user information 61 of the user. In the display step, a screen 100 is displayed on which at least one of the plurality of characteristics 5, including the recommended characteristic 51, can be selected as the characteristic 5 of the character C associated with the user. In the screen 100, the identified recommended characteristic 51 is displayed so as to be recognizable by the user. In the management step, the characteristic 5 selected by the user on the screen 100 is associated with the character C and managed.
[0068] Furthermore, according to another aspect, the information processing method executed by the information processing device 2 according to the present embodiment includes the following steps. In the identification step, a recommended characteristic 51 that is a characteristic 5 recommended to the user among a plurality of characteristics 5 that can be set for the character C associated with the user is identified based on the reference information 6. The reference information 6 includes information on the diversity of the characteristics 5 at a position in the virtual space or the real space associated with the user, which is identified based on the user information 61 of the user. In the display step, a screen 100 is displayed on which at least one of the plurality of characteristics 5, including the recommended characteristic 51, can be selected as the characteristic 5 of the character C associated with the user. In the screen 100, the identified recommended characteristic 51 is displayed so as to be recognizable by the user. In the management step, the characteristic 5 selected by the user on the screen 100 is associated with the character C and managed.
[0069] According to this embodiment, when the user creates a character C, the information processing system 1 displays the recommended characteristics 5 in a recognizable manner to the user. This provides a technology that supports improved convenience in character creation. At the same time, this contributes to respecting diversity such as race and gender identity 5b2, and contributes to achieving Goal 5 of the Sustainable Development Goals (SDGs), which is to "achieve gender equality."
[0070] In particular, the event control unit 233 preferentially creates a preset character Ca associated with a characteristic 5 that is not often used by other users among the characteristics 5 that can be set to the character C, based on information regarding the diversity of the characteristic 5. This makes it easier for the user to select the recommended characteristic 51. As a result, it is expected that characters C with more diverse characteristics 5 will be created in the virtual space in which the created characters C are placed.
[0071] 4.2 Details of data processing The details of the information processing outlined above will now be described with reference to the drawings.
[0072] Here, the characteristics 5 include a plurality of types. For example, the characteristics 5 include classification (race, type, race, etc.), ecology (area of activity, main time of activity, etc.), identity 5b (ethnic identity 5b1, gender identity 5b2, etc.), physical handicap, disease, etc. When the characteristics 5 can be associated with the character C, the characteristics 5 indicate at least one of the classification (race, type, race, etc.) of the character C, the identity 5b (ethnic identity 5b1, gender identity 5b2, etc.) of the character C himself, a physical handicap, a disease suffered by the character C, and ecology (area of activity, main time of activity, etc.). In addition, these characteristics 5 are physical or psychological characteristics 5 that do not affect the parameters P associated with the character C, which are referred to when proceeding with an event such as a quest. In this way, the characteristics 5 can be associated with the characters C, including the player character PC and the non-player character NPC, in a form that does not affect the parameters P.
[0073] FIG. 4 is an image diagram showing an example of the characteristic 5. In the example of FIG. 4, species 5a and identity 5b are shown as examples of the characteristic 5 that can be set to the character C. The display control unit 234 displays at least one of, for example, 2 to 50 types for each characteristic 5 so that the user can select it. Specifically, for example, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50 types may be displayed, and may be within a range between any two of the numerical values exemplified here. Then, the user can set a preferred characteristic 5 to the character C from among these characteristics 5.
[0074] In this embodiment, a physical handicap refers to a state in which the morphology of a characteristic subject is congenitally or acquiredly limited in all or part of its functions, including the absence of at least one or part of such morphology. Also, a disease refers to a state in which some kind of disorder or inconvenience occurs in the mind or body of a characteristic subject.
[0075] FIG. 5 is an image diagram showing an example of information on the diversity of the characteristic 5. In the example of FIG. 5, an example of information on the diversity of the characteristic 5 related to the second character C2 associated with the second user located in the AAA region is shown. In FIG. 5, the number of uses 62 and the usage rate 63 are shown for the species 5a and identity 5b, which are types of the characteristic 5. For example, it is shown that "RA", which is a type of species 5a, is associated with 1,000 second characters C2 out of all 1,000,000 second characters C2 associated with the second user located in the AAA region. It is also shown that the usage rate 63 of "RA" in the AAA region is 0.1%. It is also shown that "IA1a", which is a type of identity 5b, is associated with 300,000 second characters C2 out of all second characters C2 associated with the second user located in the AAA region. It is also shown that the usage rate 63 of "IA1a" in the AAA region is 30%. In this way, the information on the diversity of the characteristic 5 includes information indicating the usage status of each characteristic 5 that can be set to the character C.
[0076] Here, it is assumed that the conditions for identifying the recommended characteristic 51 are set to 1% or less for the species 5a and 10% or less for the identity 5b. In this case, in A106, the identifying unit 232 identifies "RA", "RB", and "RD" having a utilization rate 63 of 1% or less among the examples of the species 5a shown in FIG. 5 ("RA", "RB", "RC", "RD", and "RE") as the recommended characteristic 51. The identifying unit 232 identifies "IB2a", "IB2b", and "IB2c" having a utilization rate 63 of less than 10% among the examples of the identity 5b shown in FIG. 5 ("IA1a", "IA1b", "IB2a", "IB2b", and "IB2c") as the recommended characteristic 51.
[0077] FIG. 6 is an image diagram showing an example of a lottery result for determining the type of the recommended characteristic 51. FIG. 6 shows an example of a case where one type of recommended characteristic 51 to be associated with the preset character Ca is selected for each of the species 51a and the identity 51b. In A107, the specification unit 232 selects one by lottery for each of the species 51a ("RA", "RB", and "RD") determined as the recommended characteristic 51 and the identity 51b ("IB2a", "IB2b", and "IB2c") determined as the recommended characteristic 51. FIG. 6 shows an example of a case where "RA" is determined as the species 51a to be associated with the preset character Ca and "IB2b" is determined as the identity 51b to be associated with the preset character Ca.
[0078] FIG. 7 is an image diagram showing an example of a screen 100 on which a character C can be created. The display control unit 234 displays the screen 100 including a plurality of preset characters Ca each having at least a part of different appearances. The preset characters Ca displayed on the screen 100 may be, for example, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, or 50 types, or may be within a range between any two of the numerical values exemplified here. In the example of FIG. 7, the display control unit 234 displays eight types of preset characters Ca (preset character Ca1, preset character Ca2, preset character Ca3, preset character Ca4, preset character Ca5, preset character Ca6, preset character Ca7, and preset character Ca8) each having a different form.
[0079] At this time, it is assumed that the user has selected a preset character Ca41 (preset character Ca4). In this case, the display control unit 234 displays a preset character Ca42 (preset character Ca4) that is an enlarged version of the preset character Ca41. Then, when the user presses the button B1 in a state in which the preset character Ca4 is selected, the display control unit 234 transitions the screen 1000 from the screen 100 to the screen 200. In this way, the user can select a preset character Ca that is closest to the image of the character C that the user is to create from among the displayed preset characters Ca.
[0080] Here, the display control unit 234 displays the recommended characteristic 51 on the screen 100 so as to be recognizable by the user. Specifically, the display control unit 234 displays information indicating that the above-mentioned "IB2b" determined as the identity 51b to be associated with the preset character Ca is set for the preset character Ca4. In the example of FIG. 7, the screen 100 is provided with a characteristic display field 101, and the display control unit 234 displays "IB2b" in this characteristic display field 101.
[0081] FIG. 8 is an image diagram showing an example of a screen 200 for determining the form of a character C. As shown in FIG. 8, the display control unit 234 displays a plurality of items i constituting the form of the character C in a user-selectable manner together with a base character Cb selected by the user. Examples of the items i representing physical characteristics are head i1, skin i2, face i3, eyebrows i4, eyes i5, nose i6, mouth i7, beard i8, makeup i9, hands i10, feet i11, and tail i12. Other examples of the items i include the shape, color, size, and texture of parts such as height (total length), weight, sex, physique (skeleton), shoulder width, muscle mass, fat mass, hands, feet, teeth, nails, hair, gills, fins, scales, skin, tail, and wings.
[0082] 8, the display control unit 234 changes the display mode of the base character Cb in response to an editing operation by the user. This allows the user to edit the item i while checking the current appearance of the character C. When the reception unit 231 receives a press of the button B2 by the user, the display control unit 234 transitions the screen 1000 from the screen 200 to the screen 300, regarding the selection of the item i as being completed.
[0083] Fig. 9 is an image diagram showing an example of a screen 300 for setting a characteristic 5. As shown in Fig. 9, the display control unit 234 displays a selectable characteristic 5 to be associated with a character C. The user can select not only the form of the character C but also the characteristics 5 such as the species 5a, identity 5b, habits, activity tendency, disease, etc. of the character C.
[0084] When the reception unit 231 receives a user's press of the button B3, the display control unit 234 transitions the screen 1000 assuming that the creation of the character C has been completed. On the other hand, when the reception unit 231 receives a user's press of the button B4 to reselect the form, the display control unit 234 transitions the screen 1000 to display the screen 200 shown in FIG. 8 again.
[0085] [others] The information processing system 1 according to the above embodiment may be configured as follows.
[0086] The characteristic 5 may be determined based on information associated with at least one of the parts constituting the form of the character C, and may be associated with the character C. In this case, the user can arbitrarily select the characteristic 5 to be associated with each part constituting the form of the character C from among the multiple characteristics 5. In addition, the handicap may occur temporarily due to some condition. For example, the user can set an arbitrary handicap to be associated with the lower body of the character C, which is a fish, so that a physical handicap that causes difficulty in walking when moving on land is manifested.
[0087] In addition, the disease may be not only chronic, but may also be manifested temporarily when a preset condition is satisfied. The preset condition may be, for example, a seasonal condition or an environmental condition, and may include a predetermined action being performed by the character C or another character C. The seasonal condition is a condition in which the occurrence of the characteristic 5 is determined according to a period. For example, a condition that depends on the season, such as spring, summer, autumn, or winter, or a condition that the occurrence is during a predetermined event period, such as Halloween. The environmental condition is a condition in which the occurrence of the condition is determined according to the external environment of the real world or the environment in the virtual space. For example, the environmental condition is a condition that satisfies environmental factors such as being under the sun, being a new moon or full moon night, or being underwater. For example, the user may set a disease for the character C, a nocturnal demon, in which a predetermined symptom occurs when the character C is placed in an environment exposed to sunlight.
[0088] The identification unit 232 may identify a second user located in an area adjacent to the area to which the first user's current location belongs. Specifically, for example, the identification unit 232 may identify a second user located in a prefecture or country adjacent to the prefecture or country to which the first user's current location belongs.
[0089] In A102, the identification unit 232 may identify a second user located within a predetermined range from the current location of the first user. Specifically, the predetermined range is, for example, 1, 5, 10, 20, 30, 40, 50, 100, 200, 300, 400, 500, or 1000 km, and includes any value between any two of the values exemplified here.
[0090] Furthermore, the identification unit 232 may identify only active users when identifying a second user. For example, the identification unit 232 may refer to only information on the diversity related to the characteristic 5 of the second character C2 associated with a second user who has logged in within a predetermined period.
[0091] In the above embodiment, the case where a new character C is created is exemplified, but in this embodiment, the present invention can also be applied to a case where the item i or the characteristic 5 of the character C is changed after the character C is created. That is, the character make-up of the first character C1 can be redone later. At this time, the specification unit 232 may determine the recommended characteristic 51 based on information on the diversity of the characteristic 5 at the position of the first character C1 in the virtual space, which is specified based on the user information 61 of the first user. Then, the display control unit 234 may display the determined recommended characteristic 51 so as to be recognizable by the user.
[0092] For example, when a first character C1 is located in BBB Town, a virtual town, and an instruction to change item i, characteristic 5, etc. of the first character C1 is received, the identification unit 232 refers to the characteristic 5 of another character C located in BBB Town. The identification unit 232 refers to the number of uses 62 and the utilization rate 63 used by the other character C located in BBB Town for each characteristic 5 that can be set for the character C. Then, the identification unit 232 identifies the characteristic 5 with the utilization rate 63 equal to or lower than a threshold as a recommended characteristic 51.
[0093] For example, the specification unit 232 may determine the recommended characteristic 51 based on the progress of the game by the first user, the game play history, and the like. For example, it is assumed that the area in which the first character C1 will stay varies according to the progress of the game, and that the characteristic 5 of the non-player character NPC has something in common for each area. At this time, the specification unit 232 specifies an area in the virtual space in which the first character C1 is scheduled to stay next. In addition, the specification unit 232 specifies the characteristic 5 whose utilization rate 63 by the non-player character NPC arranged in the specified area is equal to or lower than a threshold value as the recommended characteristic 51. Note that the specification unit 232 may refer to the utilization rate 63 by further considering the characteristic 5 of the second character C2 currently located in the area in addition to the non-player character NPC.
[0094] The identification unit 232 may identify the recommended characteristic 51 based on statistical information regarding the diversity of the characteristic 5 at the current location of the first user. For example, the identification unit 232 assumes that the characteristic 5 of the resident of the area to which the current location of the first user belongs, which is referred to from such statistical information, corresponds to the characteristic 5 that can be set for the character C. In this case, the identification unit 232 may identify, for each characteristic 5 that people in the real world may have, the characteristic 5 that is likely to be possessed by residents of the area related to the first user at a rate equal to or less than a threshold value as the recommended characteristic 51. In this case, among the characteristics 5 that people in the real world may have, the characteristic 5 that belongs to a so-called minority is determined to be the recommended characteristic 51 in preference to other characteristics 5.
[0095] If the characteristic 5 of the resident of the area to which the first user's current location belongs does not match the characteristic 5 that can be set for the character C, the specification unit 232 may use some means to associate these characteristics 5 and determine the recommended characteristic 51. For example, the specification unit 232 may determine the recommended characteristic 51 by considering the characteristic 5 of the resident of the area to which the first user's current location belongs and the characteristic 5 that can be set for the character C as corresponding to each other, for a characteristic 5 that has commonalities or similarities between the characteristic 5 of the resident of the area to which the first user's current location belongs and the characteristic 5 that can be set for the character C.
[0096] The specification unit 232 may specify, as the recommended characteristic 51, a characteristic 5 that is actually used relatively infrequently for the character C among the characteristics 5 that can be set for the character C. Furthermore, the specification unit 232 may rank the number of characteristics 5 that have been used as the characteristic 5 of the character C, and preferentially determine the characteristic 5 with a lower rank as the recommended characteristic 51. In this way, the specification unit 232 preferentially extracts the characteristic 5 that has not been selected by the user, and selects it as the recommended characteristic 51, by some means, not limited to the above.
[0097] In addition, when referring to information on the diversity of the characteristic 5, the identification unit 232 does not necessarily have to refer to the location information or residence information of the first user. For example, the identification unit 232 may identify the recommended characteristic 51 by referring to information on the diversity of the characteristic 5 related to the character C created during a predetermined period going back from the reception of the instruction to create the character C. Specifically, the predetermined period is, for example, one day, one week, one month, two months, three months, four months, five months, six months, one year, five years, or ten years, and may be within a range between any two of the periods exemplified here.
[0098] The information (reference information 6) on the diversity of the characteristic 5 may include a utilization rate 63 of a similar characteristic 52 similar to the characteristic 5 of the second character C2. In other words, in A104, the identification unit 232 may further refer to a similar characteristic 52 similar to the characteristic 5 of the second character C2. FIG. 10 is an image diagram showing an example of characters C whose characteristics 5 are similar to each other. In the example of FIG. 10, the first character C1 whose species 5a is a human (RQ) from a warm zone, the second character C2α whose species 5a is a human (RW) from a desert zone, the second character C2b whose species 5a is a bird (RE) from a cold zone, and the second character C2c whose species 5a is a bear (RR) from a cold zone are shown. Although the characteristics 5 of these four characters C are not completely the same, the species 5a of the first character C1 and the species 5a of the second character C2a are common in that they are both human, and the characteristics 5 are similar to each other. Furthermore, the species 5a of the second character C2 and the species 5a of the second character C2c have in common that they both come from cold regions, and their characteristics 5 are similar to each other.
[0099] At this time, when there are multiple characteristics 5 whose utilization rates 63 are equal to or lower than the threshold value when determining the recommended characteristic 51, the determination unit 232 preferentially determines the characteristic 5 having the lower utilization rate 63 of the similar characteristic 52 as the recommended characteristic 51. Furthermore, the determination unit 232 may determine the characteristic 5 having the utilization rate 63 for the character C equal to or lower than the threshold value and the similar characteristic 52 having the lowest utilization rate 63 as the recommended characteristic 51. At this time, the determination unit 232 may not perform a lottery to determine the type of recommended characteristic 51 to be associated with the preset character Ca.
[0100] When multiple characters C are associated with the second user, the identification unit 232 may refer to the characteristics 5 of all the second characters C2, or may refer to only the characteristic 5 of the character C that is most used by the second user.
[0101] The identification unit 232 may identify the recommendation degree for each recommended characteristic 51 based on information (reference information 6) on the diversity of the characteristic 5. For example, the display control unit 234 identifies a characteristic 5 with a smaller number of uses 62 as one with a higher recommendation degree. The display control unit 234 identifies a characteristic 5 with a lower usage rate 63 as one with a higher recommendation degree. Furthermore, the management unit 235 varies the number of recommended characteristics 51 associated with the preset character Ca according to the recommendation degree. For example, when the number of characteristics 5 with recommendation degrees equal to or greater than a threshold is equal to or greater than a threshold, the display control unit 234 sets the number of preset characters Ca associated with the recommended characteristics 51 to be four or more types among the eight types of preset characters Ca displayed on the screen 100. Also, when the recommendation degree of the recommended characteristic 51 is small and the number of characteristics 5 with high recommendation degrees equal to or greater than the threshold is equal to or less than the threshold, the display control unit 234 sets the number of preset characters Ca associated with the recommended characteristics 51 to be three or less types.
[0102] The specification unit 232 may determine the type of the recommended characteristic 51 based on the recommendation degree of each recommended characteristic 51. Specifically, the specification unit 232 may specify the recommended characteristic 51 as the recommended characteristic 51 to be associated with the preset character Ca in order from the recommended characteristic 51 with the highest recommendation degree. At this time, the specification unit 232 does not perform a lottery to determine the type of the recommended characteristic 51 to be associated with the preset character Ca.
[0103] Furthermore, the display control unit 234 may vary the display mode of the screen 100 on which the preset character Ca is displayed according to the recommendation degree. For example, the display control unit 234 varies the display order of the preset characters Ca according to the recommendation degree. Specifically, the display control unit 234 highlights the preset character Ca associated with the recommended characteristic 51 having a high recommendation degree. FIG. 11 is an image diagram showing a modified example of the screen 100. For example, among eight types of characters C displayed as the preset characters Ca, the preset character Ca8 is associated with the recommended characteristic 51 having the highest recommendation degree. At this time, as shown in FIG. 11, the display control unit 234 displays the preset character Ca at the top of the display order. Note that the display control unit 234 may display the preset character Ca associated with the recommended characteristic 51 larger as the recommendation degree increases, or may display the preset character Ca with a special effect added thereto.
[0104] Furthermore, the management unit 235 may vary the probability of the recommended characteristic 51 winning the lottery according to the degree of recommendation. Specifically, the display control unit 234 sets a higher probability of winning the lottery for a characteristic 5 with a higher degree of recommendation, and sets a lower probability of winning for a characteristic 5 with a lower degree of recommendation.
[0105] After the base character Cb is determined, at least one of the recommended characteristics 51 may be highlighted as a recommended characteristic 5 on any of the screens 1000 on which the characteristic 5 to be associated with the character C can be selected.
[0106] The statistical information on the diversity of characteristic 5 may include statistical information on characteristic 5 by nationality. If characteristic 5 relates to people in the real world, it may include lifestyles, customs, and the like in addition to the aforementioned characteristic 5.
[0107] In the above embodiment, for convenience of explanation, an example has been shown in which the display control unit 234 transitions the screen 1000 after the selection of the form of the character C to display the screen 200 on which the characteristic 5 can be selected, but this is not limiting. For example, the display control unit 234 can display the screen 1000 on which the characteristic 5 of the character C can be selected at the same time as the selection of the form of the character C.
[0108] In this embodiment, the reception unit 231, the identification unit 232, the event control unit 233, the display control unit 234 and the management unit 235 are described as functional units realized by the control unit 23 of the information processing device 2, but at least a part of these may be implemented as functional units realized by the control unit 33 of the game device 3.
[0109] Furthermore, it may be provided in the following aspects: In the information processing system, the characteristics indicate at least one of the character's race, gender identity, a physical handicap, and an illness suffered by the character. In the information processing system, the characteristics are physical or psychological characteristics that do not affect parameters associated with the character, In the information processing system, the reference information includes at least one of a characteristic of a character associated with another user different from the user and a utilization rate of a similar characteristic similar to the characteristic. In the information processing system, the character is placed in at least one of a plurality of areas divided within a virtual space based on the user's operation, and the reference information includes information associated with each of the areas. In the information processing system, the reference information includes location information of the user and information regarding the diversity of the characteristic at that location. In the information processing system, in the display step, preset characters whose characteristics are preset in advance are displayed on the screen, and at least one of the preset characters is associated with the recommended characteristic. In the information processing system, in the identification step, a recommendation degree for each recommended characteristic is identified based on the reference information, and in the display step, a display mode of the screen on which the preset character is displayed is changed according to the recommendation degree. In the information processing system, in the identification step, a lottery is executed to determine the type of recommended characteristic to be associated with the preset character, and in the management step, the probability of the recommended characteristic winning the lottery is varied depending on the degree of recommendation. A program causing a computer to execute each of the steps. Of course, this is not the case.
[0110] Finally, various embodiments according to the present disclosure have been described, but these are presented as examples and are not intended to limit the scope of the disclosure. The novel embodiment can be implemented in various other forms, and various omissions, substitutions, and modifications can be made without departing from the gist of the disclosure. The embodiments and their modifications are included in the scope and gist of the disclosure, and are included in the disclosure and its equivalents described in the claims. [Explanation of symbols]
[0111] 1: Information processing system 11: Communication Networks 2: Information processing equipment 20: Communication bus 21: Communications Department 22: Storage section 23: Control section 231: Reception 232: Specific part 233: Event control section 234: Display control unit 235: Management Department 3: Game device 4a: Display 4b: Speaker 4c: Input device 5:Characteristics 5a :seed 5b: Identity 6: References 30: Communication bus 31: Communications Department 32: Storage section 33: Control section 34a: Graphics processing unit 34b: Audio processing section 34c: Operation section 41a: Display 51: Recommended characteristics 51a :seed 51b: Identity 52: Similar characteristics 61: User information 62: Number of uses 63 : Utilization rate 100: Screen 101:Characteristics display field 200: Screen 300: Screen AP: Ability Parameter B: Button B1: Button B2: Button B3: Button B4: Button C: Character C1: First character C2: Second character C2a : Second character C2b : Second character C2c : Second character C2α: Second character Ca : Preset character Ca1: Preset character Ca2: Preset character Ca3: Preset Character Ca4: Preset Character Ca41: Preset character Ca42: Preset Character Ca5: Preset Character Ca6: Preset Character Ca7: Preset Character Ca8: Preset Character Cb : Base character EC: Enemy character P: Parameter i :Item i1 :head i10 :hand i11: Feet i12: Tail i2: Skin i3 :Face i4 :Eyebrow i5: Eyes i6 :nose i7 :mouth i9: Makeup
Claims
1. An information processing system, A control unit is provided, The control unit is configured to execute the following steps: In the reference step, reference information including user information and information regarding the diversity of characteristics is referenced, the user information includes information regarding a real-space location associated with a user; The characteristics are configured to be configurable to a character associated with a user and used in a virtual space; The information on diversity is statistical information, a number of uses, or a usage rate of the characteristic in the virtual space or the real space; In the identification step, a recommended characteristic is identified based on the reference information, the recommended characteristic being a characteristic recommended to the user; In the display step, a screen is displayed on which the user can select a characteristic of the character, and the recommended characteristic identified based on the reference information is included in the screen. Information processing system.
2. 2. The information processing system according to claim 1, the characteristics indicate at least one of the character's race, gender identity, a physical handicap, and an illness suffered by the character; Information processing system.
3. 3. The information processing system according to claim 2, The characteristics are physical or psychological characteristics that do not affect the parameters associated with the character. Information processing system.
4. In the information processing system according to any one of claims 1 to 3, The reference information includes at least one of a characteristic of a character associated with another user different from the user and a utilization rate of a similar characteristic similar to the characteristic. Information processing system.
5. 5. The information processing system according to claim 4, the character is placed in at least one of a plurality of areas divided in a virtual space based on an operation of the user; the reference information includes information associated with each of the regions; Information processing system.
6. In the information processing system according to any one of claims 1 to 5, The reference information includes location information of the user and information regarding the diversity of the characteristic at the location. Information processing system.
7. In the information processing system according to any one of claims 1 to 6, In the display step, a preset character having the characteristics preset in advance is displayed on the screen, At least one of the preset characters is associated with the recommended characteristics. Information processing system.
8. 8. The information processing system according to claim 7, In the identifying step, a recommendation level for each of the recommended characteristics is identified based on the reference information; In the display step, a display mode of the screen on which the preset character is displayed is changed according to the recommendation level. Information processing system.
9. 9. The information processing system according to claim 8, In the specifying step, a lottery is performed to determine the type of the recommended characteristic to be associated with the preset character; The recommendation characteristic is configured so that the probability of winning the lottery varies depending on the recommendation level. Information processing system.
10. In the information processing system according to any one of claims 1 to 9, Furthermore, in the management step, the characteristics selected by the user on the screen are managed in association with the character. Information processing system.
11. A program, A method for making a computer execute each step according to any one of claims 1 to 10. program.
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