Carbon-neutral education board game and system
The board game system for carbon neutral education addresses the lack of tension and interaction in existing games by incorporating dynamic cards and indicators, creating an engaging and educational experience that simulates the challenges of carbon neutrality and climate change.
Patent Information
- Application Number
- JP2022024641
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Priority Date
- 2021-03-22
- Filing Date
- 2022-02-21
- Publication Date
- 2025-04-21
- Estimated Expiration
- 2042-02-21
AI Technical Summary
Existing board games for carbon neutral education fail to create a sense of tension and psychology, making it difficult to effectively educate players about carbon neutrality and climate change, and do not allow for real-time interaction or strategic scoring.
A board game system that includes a game board, carbon and environmental cards, disaster and agreement cards, a global currency card, and an indicator displaying global warming levels and carbon emission targets, allowing players to interact and strategize in real-time while tracking their progress and impact on climate change.
The game enhances educational effectiveness by creating a dynamic and interactive experience that simulates the challenges of carbon neutrality and climate change, increasing player engagement and understanding of complex policies and strategies.
Smart Images

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Abstract
Description
[Technical field]
[0001] The present invention relates to a board game for carbon-neutral education, a board game method for carbon-neutral education, and a system thereof, and more particularly to a board game for carbon-neutral education, which allows gamers to recognize the dangers of global warming, curb greenhouse gas emissions, and create a sustainable global environment through carbon neutrality, and to develop a strategy that preserves the environment while not overlooking development from the perspective of a national policy maker, master the concept of carbon neutrality, indirectly experience the process of establishing a national climate change policy, and further to seek ways to resolve the climate crisis situation, while increasing enjoyment by using tension and psychology, and a board game method and system thereof. [Background technology]
[0002] Global warming has led to the frequent occurrence of extreme weather phenomena such as extreme heat, typhoons, floods, and wildfires, and even the spread of infectious diseases due to altered ecosystems, directly threatening our lives. As such, domestic and international efforts are being made to reduce greenhouse gas emissions into the atmosphere and lower the level of global warming. In 2020, the Korean government also declared its intention to achieve carbon neutrality by 2050 and established the Carbon Neutral Committee. It is also considering various systems, such as the introduction of carbon charges, and is revitalizing green investment to support low-carbon industries.
[0003] Carbon neutral (net zero) means reducing carbon emissions from the use of fossil fuels and increasing the use of environmentally friendly energy, so that the amount of carbon emitted and absorbed becomes equal, reaching zero. In recent years, as the speed of global warming has accelerated, the issue of climate change has become more serious, so we must achieve net zero without delay in order to prevent the Earth from exceeding its endurance limits.
[0004] However, because of the use of energy for economic development, it is difficult to completely reduce greenhouse gas emissions. Therefore, in order to curb reckless development and reduce greenhouse gases, the international community has introduced carbon emission rights to regulate the greenhouse gas emissions of each country, and in accordance with the Climate Change Convention, sets greenhouse gas emission targets, evaluates actual greenhouse gas emissions, and allows trading of greenhouse gas emissions for surpluses and shortfalls.
[0005] This board game for carbon neutral education helps players to more easily understand the climate crisis caused by global warming and the complex policies on carbon neutrality and climate change to solve it.Not only that, but players can also indirectly experience national policies on climate change and carbon neutrality through the game format in which they directly become policymakers and negotiate to decide whether to further emit greenhouse gases for economic development or to work to reduce the level of global warming, respond to the climate crisis situation, and operate so as not to exceed the target emission amount.
[0006] Furthermore, such board games for carbon-neutral education can be played using only calculations such as addition and subtraction, rather than a complex structure. If the climate change crisis response method is based on cooperation and competition between gamers, its potential uses will be even greater, not only for entertainment purposes, but also for strengthening educational skills for problem solving and intelligence development.
[0007] In this context, board games for environmental education on carbon emissions have also been used in the past.
[0008] However, in conventional technology, players could not know the status of other players until the game ended, and there was no interaction with other players during the card exchange process when it was their turn. As a result, players could not experience the climate change situation caused by carbon emissions. This not only made it difficult to create tension and psychological excitement, but also made the game boring, making it difficult to expect the educational effect on climate change issues, which was the original purpose of the game. Summary of the Invention [Problem to be solved by the invention]
[0009] The present invention has been made in view of the above-mentioned problems, and the object of the present invention is to create a sense of tension and psychology until the end of the game, to enable players to check the level of global warming as the game progresses in order to enhance the educational effect on carbon neutrality and climate change, to create a climate disaster situation due to the increase in global warming to increase the tension and interest of gamers, to enable interaction and check behavior with other gamers in the card exchange process, and to increase strategic usability by adding a rule that allows players to earn scores, thereby enabling the expectation of an educational effect on the concept of carbon neutrality and solving the problem of climate change.
[0010] The object of the present invention is to provide a board game for carbon-neutral education that can be used in many areas such as education and public relations by configuring a system that allows players to easily check the current level of global warming, carbon reduction targets, and score status, thereby ensuring the game's strategy and interest. [Means for solving the problem]
[0011] To solve the above-mentioned problems, a board game system for carbon neutral education according to an embodiment of the present invention includes a game board 10, a game display unit 100 that displays general cards (26, 27) consisting of carbon cards 26 that display carbon emissions and environmental cards 27 that display carbon absorption, disaster cards 28 that display climate crisis disasters, agreement cards 29 that display the right to change the target amount of greenhouse gases, global currency cards 30 that represent winning points, and indicators 31 that display the level of global warming and the target carbon emissions, and a game control unit 200 that controls the game display unit to display the general cards, the disaster cards, the agreement cards, the global currency cards, and the indicators on the game board, and the game control unit 200: On the game board 10 displayed through the game display unit 100, the following can be controlled to be displayed: a carbon emission target display unit 11 where the indicator 31 is placed to display the carbon emission target; a global warming level display unit 12 where the indicator 31 is placed to display the level of global warming; general card positions (13, 14) where the general cards are placed before and after their use; disaster card positions (15, 16, 17, 18) where the disaster cards are placed before and after their use; a global currency card position 19 where the global currency card is placed; an agreement card position (20, 21) where the agreement card is placed before and after its use; and a bottom card position (22, 23, 24, 25) where the general card submitted by the gamer is placed.
[0012] According to one embodiment of the present invention, the game control unit 200 provides the Earth currency cards 30 to each of the gamers, places the remaining Earth currency cards 30 at the Earth currency card position 19, places the disaster card 28 at the disaster card position 15, places the agreement card 29 at the agreement card position 20, places the general cards (26, 27) at the general card position 13, and places each one of the general cards (26, 27) placed at the general card position 13 at the gamer's bottom card position (22, 23, 24, 25).
[0013] According to one embodiment of the present invention, the game control unit 220 may provide the global currency card 30 to the gamer who submits the highest numbered general card (26, 27) when the gamer selects and turns over a general card (26, 27) placed in the gamer's bottom card position (22, 23, 24, 25).
[0014] According to an embodiment of the present invention, the game control unit 220 can control the gamer to submit four general cards (26, 27) at the bottom card positions (22, 23, 24, 25) of the gamer and, after the disaster card 28 and the agreement card 29 are submitted, the gamer with the highest sum of the numbers of the general cards (26, 27) placed at the bottom card positions (22, 23, 24, 25) of each gamer, among the gamers whose sum of the numbers of the general cards (26, 27) does not exceed the carbon emission target displayed on the carbon emission target display unit 11, wins, and when there are two or more gamers whose sum of the numbers of the general cards (26, 27) is the highest, the gamer who submits the card with the highest single number of the general cards (26, 27) wins, and provides the global currency card 30 to the winning gamer.
[0015] According to an embodiment of the present invention, the game control unit 220 may control the gamer, whose total number of the general cards (26, 27) placed at the bottom card positions (22, 23, 24, 25) exceeds the carbon emission target displayed on the carbon emission target display unit 11, to provide one of the global currency cards 30 to the gamer who submits the card with the highest single number of the general cards (26, 27) when there are two or more gamers whose total number of the general cards (26, 27) placed at the bottom card positions (22, 23, 24, 25) does not exceed the carbon emission target displayed on the carbon emission target display unit 11 and who submits the card with the highest single number of the general cards (26, 27).
[0016] According to one embodiment of the present invention, the game control unit 220 can control the gamer to return one of the global currency cards 30 when the gamer submits four general cards (26, 27) at the gamer's bottom card positions (22, 23, 24, 25) and the disaster card 28 and the agreement card 29 are submitted, and the sum of the numbers on the general cards (26, 27) placed at the gamer's bottom card positions (22, 23, 24, 25) of each gamer exceeds the carbon emission target displayed on the carbon emission target display unit 11.
[0017] According to one embodiment of the present invention, the game control unit 220 determines that the gamer who owns the most global currency cards 30 after the game ends wins, determines that all gamers lose if the level of global warming displayed via the global warming level display unit 12 exceeds 4°C, determines that a gamer who does not have the disaster card 28 or the global currency card 30 that must be returned due to exceeding the carbon emission target loses, or can control another gamer to submit the global currency card 30 instead.
[0018] A board game method for carbon-neutral education using the board game system for carbon-neutral education according to an embodiment of the present invention includes a first step of providing the gamers with general cards (26, 27) to be placed in the general card position 13; a second step of the gamers placing the general cards (26, 27) in the gamers' bottom card positions (22, 23, 24, 25) so that the backs of the general cards (26, 27) are visible; a third step of providing a global currency card 30 to the gamer who submits the general card (26, 27) with the highest number when the general cards (26, 27) are turned over so that the fronts are visible; and a third step of raising the level of global warming by one step and reducing the number of the general cards (26, 27) to 0 (zero) if the sum of the numbers of the general cards (26, 27) submitted by the gamers is greater than 0 (zero). ), lowering the global warming level for a while, and not changing the global warming level if it is 0 (zero); a fifth step of selecting one agreement card 29 and displaying the emission target via an indicator 31 if the gamer changes the carbon emission target within the range of values shown on the selected agreement card 29; a sixth step of selecting one disaster card 28 if the global warming level is equal to or higher than a set temperature, and having the gamer return the global currency card 30 according to information displayed on the disaster card 28; a seventh step of providing or returning the global currency card 30 according to the sum of the numbers on the general cards (26, 27); and an eighth step of determining that the gamer who owns the most global currency cards 30 wins.
[0019] According to another embodiment of the present invention, the first to fifth steps or the first to sixth steps may be repeated.
[0020] According to another embodiment of the present invention, in the seventh step, two global currency cards 30 may be provided to the game with the highest total number on the general cards (26, 27) among the gamers whose total of the four general cards (26, 27) submitted does not exceed the carbon emission target.
[0021] According to another embodiment of the present invention, in the seventh step, a gamer whose submitted four general cards (26, 27) total exceeds the carbon emission target may return one Earth currency card 30, and the returned Earth currency card 30 may be provided to a gamer whose submitted four general cards (26, 27) total does not exceed the carbon emission target and who has the lowest total number on the general card (26, 27).
[0022] According to another embodiment of the present invention, in the seventh stage, if the sum of the four general cards (26, 27) submitted by all gamers exceeds the carbon emission target, each of the gamers may return the global currency card 30.
[0023] A board game for carbon neutral education according to one embodiment of the present invention includes a game board 10, general cards (26, 27) consisting of carbon cards 26 indicating carbon emissions and environmental cards 27 indicating carbon absorption, disaster cards 28 indicating climate crisis disasters, agreement cards 29 indicating the right to change greenhouse gas target amounts, global currency cards 30 representing winning points, and an indicator 31 indicating the level of global warming and the carbon emission target. The game board 10 includes a carbon emission target display section 11 where the indicator is placed to display the carbon emission target, a global warming level display section 12 where the indicator 31 is placed to display the level of global warming, general card positions (13, 14) where the general cards are placed before and after their use, disaster card positions (15, 16, 17, 18) where the disaster cards are placed before and after their use, a global currency card position 19 where the global currency cards are placed, agreement card positions (20, 21) where the agreement cards are placed before and after their use, and bottom card positions (22, 23, 24, 25) where the general cards submitted by the gamer are placed. Effect of the Invention
[0024] According to the present invention, anyone, regardless of age or gender, can experience the problem of climate change while playing the game, and can double the fun of the game by formulating psychological strategies such as cooperating or checking with other gamers in order to overcome the climate crisis and create a sustainable global environment, thereby further strengthening the friendship between gamers and naturally helping them understand the complex policies regarding carbon neutrality and climate change issues. [Brief description of the drawings]
[0025] [Figure 1] 1 is a diagram for explaining a board game for carbon-neutral education and a board game method for carbon-neutral education according to one embodiment of the present invention. [Diagram 2] 1 is a diagram for explaining a board game for carbon-neutral education and a board game method for carbon-neutral education according to one embodiment of the present invention. [Diagram 3] 1 is a diagram for explaining a board game for carbon-neutral education and a board game method for carbon-neutral education according to one embodiment of the present invention. [Figure 4] 1 is a diagram for explaining a board game for carbon-neutral education and a board game method for carbon-neutral education according to one embodiment of the present invention. [Diagram 5] 1 is a diagram for explaining a board game for carbon-neutral education and a board game method for carbon-neutral education according to one embodiment of the present invention. [Figure 6] 1 is a diagram for explaining a board game for carbon-neutral education and a board game method for carbon-neutral education according to one embodiment of the present invention. [Figure 7] 1 is a diagram for explaining a board game for carbon-neutral education and a board game method for carbon-neutral education according to one embodiment of the present invention. [Figure 8]1 is a flowchart illustrating a board game method for carbon neutral education according to one embodiment of the present invention. [Figure 9] 1 is a flowchart illustrating a board game method for carbon neutral education according to one embodiment of the present invention. [Figure 10] 1 is a flowchart illustrating a board game method for carbon neutral education according to one embodiment of the present invention. [Figure 11] 1 is a flowchart illustrating a board game method for carbon neutral education according to one embodiment of the present invention. [Figure 12] 1 is a flowchart illustrating a board game method for carbon neutral education according to one embodiment of the present invention. [Figure 13] FIG. 13 is a diagram for explaining a method for determining a final winner of a game using a board game method for carbon neutral education according to one embodiment of the present invention. [Figure 14] FIG. 1 is a block diagram of a board game system for carbon neutral education according to one embodiment of the present invention. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0026] Hereinafter, a preferred embodiment of the present invention will be described in detail with reference to the accompanying drawings. However, when describing the embodiment, detailed description of related known functions or configurations is omitted if it is determined that the gist of the present invention may be unnecessarily obscured. In addition, the size of each component in the drawings may be exaggerated for the purpose of explanation and does not mean the size actually applied.
[0027] 1 to 7 are diagrams for explaining a board game for carbon neutral education and a board game method for carbon neutral education according to an embodiment of the present invention. More specifically, FIG. 1 is a diagram showing a board game for carbon neutral education according to an embodiment of the present invention, FIG. 2 is a diagram showing a general card (carbon card) displaying carbon emissions according to an embodiment of the present invention, FIG. 3 is a diagram showing a general card (environmental card) displaying carbon absorption according to an embodiment of the present invention, FIG. 4 is a diagram showing an agreement card according to an embodiment of the present invention, FIG. 5 is a diagram showing a disaster card according to an embodiment of the present invention, FIG. 6 is a diagram showing a global currency card according to an embodiment of the present invention, and FIG. 7 is a diagram showing an indicator according to an embodiment of the present invention.
[0028] Hereinafter, a board game for carbon neutral education and a board game method for carbon neutral education according to an embodiment of the present invention will be described with reference to FIGS. 1 to 7. FIG.
[0029] A board game for carbon neutral education according to one embodiment of the present invention includes a game board 10, general cards (26, 27) consisting of carbon cards 26 displaying carbon emissions and environmental cards 27 displaying carbon absorption, disaster cards 28 displaying climate crisis disasters, agreement cards 29 displaying greenhouse gas target amounts, global currency cards 30 representing winning points, and an indicator 31 displaying the level of global warming and carbon emission targets.
[0030] The carbon cards 26 may be configured as a total of 56 cards, each consisting of eight sets of cards with numbers ranging from +1 to +7, and the environment cards 27 may be configured as a total of 24 cards, each consisting of four sets of cards with numbers ranging from -1 to -6.
[0031] The agreement cards 29 are made up of a total of five cards with + / - 1 to 5 displayed on them, and the disaster cards 28 are made up of a total of eight cards, each consisting of a set of two typhoon cards, drought cards, forest fire cards, and extreme heat cards. In this case, the typhoon cards require all gamers to return one Earth currency card, the drought cards require gamers who have not submitted any environmental cards to return one Earth currency, the forest fire cards require gamers who submit an environmental card in the corresponding turn to return one Earth currency, and the extreme heat cards require gamers who submit a carbon card in the corresponding turn to return one Earth currency.
[0032] The global currency cards 30 may be made up of a total of 30 cards, and the indicators 31 may be made up of two cards.
[0033] The game board 10 may include a carbon emission target display section 11 on which the indicator 31 is placed to display the carbon emission target, a global warming level display section 12 on which the indicator 31 is placed to display the level of global warming, general card positions (13, 14) on which the general cards are placed before and after use, disaster card positions (15, 16, 17, 18) on which the disaster cards are placed before and after use, a global currency card position 19 on which the global currency cards are placed, agreement card positions (20, 21) on which the agreement cards are placed before and after use, and bottom card positions (22, 23, 24, 25) on which the general cards submitted by the gamer are placed.
[0034] First, all gamers are given three Earth Currency Cards 30 to start with. The remaining Earth Currency Cards 30 are placed on the Earth Currency Card position 19. The facilitator shuffles the disaster cards well, then places them on the disaster card position (before use) 15 with the backs of the cards visible from above. Then, after shuffling the agreement cards 29 well, places them on the agreement card position (before use) 20 with the backs of the cards visible from above. After that, the facilitator shuffles the general cards (carbon / environment) (26, 27) well, then places them on the general card position (before use) 13 with the backs of the cards visible from above, and then randomly draws out four cards and provides each gamer with the backs of the cards visible from above. The gamers hold the distributed general cards (26, 27) in their hands so that the other gamers cannot see them. When starting the first round, the facilitator can set the carbon emission target 11 between 10 and 15, and the global warming level 12 to 1 degree Celsius and place it on the indicator 31, and then the preparations for the start of the game can be completed.
[0035] The order of gamers' game progress is determined in various ways and proceeds in a clockwise or counterclockwise direction, and the next round starts with the gamer who won the previous round. If there is no gamer who won the previous round, the same order as the previous round is followed. The gamer explains the target emissions and global warming level for this round to the gamers. The greenhouse gas emission reduction standard in the round can be changed through negotiation cards during the game, and the global warming level can be changed every turn depending on the total of the general cards (26, 27) submitted by the gamers.
[0036] Each round consists of four turns, and the game proceeds over a total of four rounds. Each turn, the gamers place one of their general cards (26, 27) in their bottom card positions (22, 23, 24, 25) face down so that the back side of the card is visible. After all the gamers have submitted their cards, they all turn them over and check them. The gamer provides one Earth Currency card 30 to the gamer who submits the highest-numbered carbon card 26.
[0037] The winning conditions for each round are that all gamers submit four cards to the bottom card positions (22, 23, 24, 25), and when the round ends after the execution of the Agreement Card 29 and the Disaster Card 28, the gamer with the highest total number of the general cards (26, 27) placed in the bottom card positions (22, 23, 24, 25) among those whose total number of the general cards (26, 27) does not exceed the carbon emission target of this round wins. In this case, if there are two or more gamers with the highest total number, the gamer with the card with the highest single number of the general card placed in the bottom card position wins. The moderator provides two Earth Currency 30 to the gamer who wins the round.
[0038] If at the end of the round, a gamer whose total of general cards (26, 27) placed on the bottom card positions (22, 23, 24, 25) exceeds the carbon emission target for this round will have one of the 30 Earth Currency taken by the gamer who has the lowest total of general cards (26, 27) placed on the bottom card positions (22, 23, 24, 25) among the gamers who have not exceeded the carbon emission target. In this case, if there are two or more gamers with the lowest total of general cards, one of the 30 Earth Currency will be taken by the gamer who has the single lowest number of general cards (26, 27) placed on the bottom card positions. If at the end of the round, all games exceed the emission limit standard, all gamers must submit one of the 30 Earth Currency to the facilitator.
[0039] When a total of four rounds of the game have been played, the gamer with the most Earth Currency 30 wins. However, if the level of global warming exceeds 4°C at the end of each round, the gamer declares that there will be no winner and all gamers have lost, and ends the game. If a gamer is unable to return the Earth Currency 30 due to the cost of the disaster card 28 or the cost of exceeding the carbon emission target, the gamer loses. However, if a gamer is unable to pay the cost, another gamer may return it instead, but this is not mandatory.
[0040] 8 to 14 are flowcharts illustrating a board game method for carbon neutral education according to an embodiment of the present invention.
[0041] Hereinafter, a board game method for carbon neutral education according to one embodiment will be described with reference to FIGS.
[0042] The board game method for carbon-neutral education according to the present invention can be provided using a board game system for carbon-neutral education.
[0043] First, referring to Figure 8, when it is a gamer's turn, he or she receives one of the general cards (26, 27) at the general card position (before use) 13. The gamer selects one of the general cards (26, 27) from among the cards and submits it to the bottom card position (1st turn card) 22 face down so that the numbers are not visible, thereby ending his or her turn.
[0044] Similarly, all gamers place general cards (26, 27) on the bottom card positions (1st turn cards) (22, 23, 24, 25) and then the gamers turn over and reveal their cards together (S110). The gamer who submitted the highest general card (26, 27) this turn is given one of the 30 Earth Currency (S120, S130).
[0045] After that, when the settlement of one turn is completed, if the sum of the carbon card 26 and the environment card 27 submitted by the gamer is greater than 0, the global warming level 12 is increased by one level. If the sum of the general cards (26, 27) is less than 0, the global warming level 12 is decreased by one level. In this case, the interval of one level may be set to 0.25°C, 0.5°C, 1°C, etc.
[0046] If the sum of the general cards (26, 27) submitted this turn is equal to 0, there is no change in the level of global warming. The player displays the current level of global warming via indicator 31 and informs the gamer of the changes (S140).
[0047] After the settlement of one turn and the change of the global warming level are completed in this way, the player turns over one of the agreement cards 29 at the top of the agreement card position (before use) 20 and checks it. Through this agreement card 29, the gamers can raise or lower the carbon emission target 11 for the current round, and at this time, the gamers can negotiate by majority vote. If they cannot decide, the gamer with the priority order can decide. The carbon emission target for this round is changed according to the sign decided (S150). For example, if a gamer decides to use a minus sign on a negotiation card that displays the numbers + / -3, if the current greenhouse gas carbon emission target is 15, 3 is subtracted from the suppression standard value, making it 12. In addition, the current carbon emission target is displayed through an indicator 31 to inform the gamers of the changes.
[0048] 9, similar to the game method in FIG. 8, when it is a player's turn, the player receives one of the general cards (26, 27) at the top of the general card position (before use) 13. The player selects one of the general cards (26, 27) and submits it to the bottom card position (2 turn card) 22 face down so that the number is not visible, thereby ending his turn.
[0049] Similarly, after all gamers place their general cards (26, 27) on the bottom card positions (22, 23, 24, 25), the gamers turn over and reveal their cards together (S210). The gamer who submits the highest carbon card 26 this turn is offered one of the Earth Currency 30 (S220, S230).
[0050] After that, when the settlement for two turns is completed, if the sum of the carbon cards 26 and environment cards 27 submitted by the gamers is greater than 0, the host increases the global warming level by one level by 12. If the sum of the general cards (26, 27) submitted in this turn is less than 0, the host decreases the global warming level by one level by 12. If the sum of the general cards (26, 27) submitted in this turn is equal to 0, there is no change in the global warming level. The host displays the current global warming level via indicator 31 and informs the gamers of the changes (S240).
[0051] Thereafter, if the level of global warming in the current round is 4°C or higher (S250), the player flips over one of the disaster cards 28 and places it on the disaster card position (2nd turn) 16, and requests damage costs from the gamers according to the corresponding command (S260). For example, in the case of a typhoon card, all gamers return one of the Earth Currency 30, in the case of a drought card, a gamer who has not submitted any of the Environment Cards 27 returns one of the Earth Currency 30, in the case of a forest fire card, a gamer who submits an Environment Card 27 in this turn returns one of the Earth Currency 30. In the case of a heat wave card, a gamer who submits a Carbon Card 26 in this turn returns one of the Earth Currency 30.
[0052] 10, when it is a gamer's turn, the gamer receives one of the general cards (26, 27) at the general card position (before use) 13. The gamer selects one of the general cards (26, 27) from among the cards and submits it to the bottom card position (3rd turn card) 22 face down so that the number is not visible, thereby ending his or her turn.
[0053] Similarly, after all gamers place general cards (26, 27) on the bottom card positions (3 turn cards) (22, 23, 24, 25), the gamers all turn over and reveal their cards (S310). The gamer who submits the highest general card (26, 27) this turn is given one of the 30 Earth Currency (S320, S330).
[0054] Thereafter, when the settlement for one turn is completed, if the sum of the carbon cards 26 and environment cards 27 submitted by the gamers is greater than 0, the global warming level is increased by one level by 12. If the sum of the general cards (26, 27) submitted in this turn is less than 0, the global warming level is decreased by one level by 12. If the sum of the general cards (26, 27) submitted in this turn is equal to 0, there is no change in the global warming level. The player displays the current global warming level via indicator 31 and informs the gamers of the changes (S340).
[0055] Thereafter, if the level of global warming in the current round is 3 degrees Celsius or higher (S350), the player flips one of the disaster cards 28 over and places it on the disaster card position (3 turns) 17, and requests damage costs from the gamers according to the corresponding instructions (S360). For example, in the case of a typhoon card, all gamers return one of the Earth Currency 30, in the case of a drought card, a gamer who has not submitted any Environment Cards 27 returns one of the Earth Currency 30, in the case of a forest fire card, a gamer who submits an Environment Card 27 in this turn returns one of the Earth Currency 30, and in the case of a heat wave card, a gamer who submits a Carbon Card in this turn returns one of the Earth Currency 30.
[0056] 11, when it is a gamer's turn, the gamer receives one of the general cards (26, 27) at the general card position (before use) 13. The gamer selects one of the general cards (26, 27) from among the cards and submits it to the bottom card position (4th turn card) 22 face down so that the number is not visible, thereby ending his or her turn.
[0057] Similarly, after all gamers place their general cards (26, 27) on the bottom card positions (4 turn cards) (22, 23, 24, 25), the gamers all turn over and reveal their cards (S410). The gamer who submits the highest general card (26, 27) this turn is given one of the 30 Earth Currency (S420, S430).
[0058] After that, when the settlement of four turns is completed, if the sum of the carbon cards 26 and environment cards 27 submitted by the gamers is greater than 0, the global warming level 12 is increased by one level. If the sum of the general cards (26, 27) submitted in this turn is less than 0, the global warming level 12 is decreased by one level. If the sum of the general cards (26, 27) submitted in this turn is equal to 0, there is no change in the global warming level. The player displays the current global warming level via indicator 31 and informs the gamers of the changes (S440).
[0059] Thereafter, if the level of global warming in the current round is 2 degrees Celsius or higher (S450), the player flips over one of the disaster cards 28 and places it in the disaster card position (4th turn) 18, and requests damage costs from the gamers according to the corresponding instructions (S460). For example, in the case of a typhoon card, all gamers return one piece of Earth currency, in the case of a drought card, a gamer who has not submitted any environmental cards returns one piece of Earth currency, in the case of a forest fire card, a gamer who submits an environmental card in this turn returns one piece of Earth currency, and in the case of a heat wave card, a gamer who submits a carbon card in this turn returns one piece of Earth currency.
[0060] Once four turns have been completed in the above order, the game for this round ends.
[0061] Referring to FIG. 12, among the gamers whose total of the four general cards (26, 27) submitted by each gamer does not exceed the carbon emission target of 11 for this round (S510), the gamer with the highest total will be awarded two Earth Currency coins worth 30 (S520, S530).
[0062] If the total of the four cards submitted to the bottom card positions (22, 23, 24, 25) of any gamer exceeds the carbon emission target of 11 for this round, each gamer who exceeds the carbon emission target will be given one Earth Currency 30, which will be given to the gamer with the lowest card total among those who do not exceed the carbon emission target of 11. If all games exceed the carbon emission target of 11, the facilitator will bring one Earth Currency 30 to each gamer (S540).
[0063] In addition, all the general cards used by the gamers in this round are collected from the bottom card position and placed neatly in the general card position (after use) 14.
[0064] When all the round settlements are completed, the game moves to the next round and the game methods of Figures 8 to 14 are repeated. At this time, the carbon emission target and global warming level 12 are maintained at the values at the end of the previous round. The gamer who has earned the most Earth Currency (30) after a total of four rounds of games is determined as the final winner.
[0065] FIG. 13 is a diagram for explaining a method for determining a final winner of a game using a board game method for carbon neutral education according to one embodiment of the present invention.
[0066] More specifically, FIG. 13 illustrates the game rules at the end of the last round in the board game method for carbon neutral education according to one embodiment of the present invention, where the carbon emission target to date is 13 and the global warming level is 3 degrees Celsius.
[0067] The bottom gamer (first gamer) has a bottom card total of 14, the left gamer (second gamer) has a bottom card total of 12, the top gamer (third gamer) has a bottom card total of 14, and the right gamer (fourth gamer) has a bottom card total of 4.
[0068] In this case, since the gamers on the bottom and top have exceeded their target emissions, the winner is the gamer on the left (the second gamer), who receives two coins of 30 Earth currency from the moderator.
[0069] The lower gamer (first gamer) and the upper gamer (third gamer) each have one of their earth currency cards 30 stolen by the gamer on the right (fourth gamer).
[0070] When the final round was settled, the gamer on the bottom had two Earth Currency Cards 30, the gamer on the left had two, the gamer on the top had one, and the gamer on the right had three, so the gamer on the right was the final winner.
[0071] Thus, according to the carbon-neutral education board game method of the present invention, it is necessary to cooperate with other gamers in consideration of the current level of global warming and to promote sustainable development, and the increase in carbon emissions due to reckless development will cause a climate disaster, and in the worst case scenario, everyone will lose. Therefore, gamers will always check the state of global warming and hide their strategies, or use psychology such as cooperating or checking other gamers to win, and all gamers will be able to predict and judge their own hand and changes in the situation from the start to the end of the game.
[0072] And when the round ends, instead of only gamers with high carbon emissions gaining points, a way has been added for gamers with low carbon emissions who are working to curb global warming levels to also gain points, and gamers who recklessly increase their carbon emissions are penalized. As there are a variety of ways to gain points, gamers can use tension and psychology to enhance the fun until the very end.
[0073] The game is designed to make it easy to determine the level of global warming and the conditions for the occurrence of climate disasters, and coin cards have been added to make it easier to determine the final winner, allowing gamers to easily check the current situation and score.
[0074] FIG. 14 is a block diagram of a board game system for carbon neutral education according to one embodiment of the present invention.
[0075] Hereinafter, with reference to FIG. 14, the configuration of a board game system for carbon neutral education according to one embodiment of the present invention will be described.
[0076] A board game system for carbon neutral education according to one embodiment of the present invention includes a game display unit 100 and a game control unit 200.
[0077] The game display unit 100 displays the game board 10, general cards (26, 27) consisting of carbon cards 26 indicating carbon emissions and environmental cards indicating carbon absorption, disaster cards 28 indicating climate crisis disasters, agreement cards 29 indicating the right to change greenhouse gas target amounts, global currency cards 30 indicating winning points, and an indicator 30 indicating the level of global warming and the carbon emission target.
[0078] The game control unit 200 controls the game display unit 100 to display the general cards (26, 27), the disaster cards 28, the agreement cards 29, the global currency cards 30, or the indicators 30 on the game board 10.
[0079] At this time, the game control unit 200 controls to display a carbon emission target display unit 11, a global warming level display unit 12, general card positions (13, 14), disaster card positions (15, 16, 17, 18), global currency card positions 19, agreement card positions (20, 21), and bottom card positions (22, 23, 24, 25) on the game board 10 displayed through the game display unit 100.
[0080] In addition, the carbon emission target display unit 11 may have the indicator 31 arranged thereon to display the carbon emission target, the global warming level display unit 12 may have the indicator 31 arranged thereon to display the level of global warming, the general card positions (13, 14) may have the general cards (26, 27) arranged before and after use, the disaster card positions (15, 16, 17, 18) may have the disaster card 28 arranged before and after use, the global currency card position 19 may have the global currency card 30 arranged therein, the agreement card positions (20, 21) may have the agreement card 29 arranged before and after use, and the bottom card positions (22, 23, 24, 25) may have the general cards (26, 27) submitted by the gamer arranged therein.
[0081] In addition, the game control unit 200 may be configured to provide the Earth currency cards 30 to each of the gamers, place the remaining Earth currency cards 30 at the Earth currency card position 19, place the disaster card 28 at the disaster card position 15, place the agreement card 29 at the agreement card position 20, place the general cards (26, 27) at the general card position 13, and place each of the general cards (26, 27) placed at the general card position (13) at the gamer's bottom card positions (22, 23, 24, 25).
[0082] In addition, when the gamer selects and turns over the general card (26, 27) placed in the bottom card position (22, 23, 24, 25) of the gamer, the game control unit 200 can provide the global currency card 30 to the gamer who submits the general card (26, 27) with the highest number.
[0083] In addition, the game control unit 200 determines that after the gamer submits four general cards (26, 27) to the gamer's bottom card positions (22, 23, 24, 25) and the disaster card 28 and the agreement card 29, the gamer with the highest total number of the general cards (26, 27) placed at the gamer's bottom card positions (22, 23, 24, 25) does not exceed the carbon emission target displayed on the carbon emission target display unit 11 wins.
[0084] In addition, when there are two or more gamers with the highest sum of the numbers on the general cards (26, 27), the game control unit 200 can control to determine that the gamer who submits the card with the highest single number on the general cards (26, 27) wins, and provide the global currency card 30 to the winning gamer.
[0085] In addition, the game control unit 200 can control the gamer such that, among the gamers whose total sum of the numbers on the general cards (26, 27) placed at the bottom card positions (22, 23, 24, 25) exceeds the carbon emission target displayed on the carbon emission target display unit 11, the global currency card 30 is provided to the gamer whose total sum of the numbers on the general cards (26, 27) placed at the bottom card positions (22, 23, 24, 25) does not exceed the carbon emission target displayed on the carbon emission target display unit 11, or, in the case where there are two or more gamers whose total sum of the numbers on the general cards (26, 27) is the highest, the gamer who submits the card whose single number on the general card (26, 27) is the lowest.
[0086] In addition, the game control unit 200 can control the gamer to return one of the global currency cards 30 if the gamer submits four general cards (26, 27) at the bottom card positions (22, 23, 24, 25) of the gamer and, after the disaster card 28 and the agreement card 29 have been submitted, the total of the numbers on the general cards (26, 27) placed at the bottom card positions (22, 23, 24, 25) of each gamer exceeds the carbon emission target displayed on the carbon emission target display unit 11.
[0087] In addition, the game control unit 200 determines that the gamer who owns the most global currency cards 30 after the game ends wins, and determines that all gamers lose when the level of global warming displayed through the global warming level display unit 12 exceeds 4°C. It can also determine that a gamer who does not have any global currency cards 30 that must be returned due to the disaster cards 28 or exceeding the carbon emission target loses, or can control another gamer to submit their global currency cards 30 instead.
[0088] In the above detailed description of the present invention, specific embodiments have been described. However, various modifications are possible without departing from the scope of the present invention. The technical spirit of the present invention should not be limited to the above-described embodiments of the present invention, but should be defined by the claims and equivalents thereto. [Explanation of symbols]
[0089] 10: Game Board 11: Carbon emission target display section 12: Global warming level display section 13, 14: General card positions 15, 16, 17, 18: Disaster card position 19: Earth Currency Card Location 20, 21: Agreement card position 22, 23, 24, 25: Bottom card position 26: General card (carbon card) 27: General cards (environmental cards) 28: Disaster Card 29: Agreement Card 30: Earth Currency Card 31: Indicator 100: Game display section 200: Game control unit
Claims
1. a game display unit for displaying a game board, general cards consisting of carbon cards that display carbon emissions and environmental cards that display carbon absorption, disaster cards that display climate crisis disasters, agreement cards that display greenhouse gas target amount change rights, global currency cards that represent winning points, and indicators that display the level of global warming and the carbon emission target; a game control unit that controls the game display unit to display the general card, the disaster card, the agreement card, the earth currency card, or the indicator on the game board; an input interface through which a gamer inputs information; The game control unit: On the game board displayed via the game display unit, a carbon emission target display unit on which the indicator is disposed and on which a carbon emission target is displayed; a global warming level display unit on which the indicator is disposed and on which the level of global warming is displayed; a general card position where the general card is placed before and after use; a disaster card position where the disaster card is placed before and after use; an earth currency card position where the earth currency card is placed; a contract card position where the contract card is placed before and after use; A carbon-neutral education board game system that controls to display a bottom card position where the general card submitted by the gamer through the input interface will be placed.
2. The game control unit: providing a said earth currency card to each of said gamer sides, placing the remaining earth currency cards in said earth currency card positions, placing the disaster cards in said disaster card positions, and placing the agreement cards in said agreement card positions; A board game system for carbon neutral education as described in claim 1, wherein the general cards are placed in the general card positions, and each one of the general cards placed in the general card positions is placed in the bottom card position of the gamer.
3. The game control unit: The carbon neutral education board game system of claim 1, wherein when it is detected that the gamer has selected and flipped over a general card to be placed in the gamer's bottom card position via the input interface, the Earth currency card is provided to the gamer who submits the highest numbered general card.
4. The game control unit: The gamer submits four general cards to the bottom card position of the gamer through the input interface, and after the disaster card and the agreement card are submitted, the sum of the numbers of the general cards placed in the bottom card position of each gamer does not exceed the carbon emission target displayed on the carbon emission target display unit. Among the gamers, the gamer with the highest sum of the numbers of the general cards wins; If there are two or more gamers with the lowest total number of the general cards, the gamer who submits the card with the highest single number of the general cards is determined to be the winner; The carbon neutral education board game system according to claim 3, wherein the winning gamer is controlled to receive one of the earth currency cards.
5. The game control unit: A gamer whose total amount of general cards placed in the bottom card position of the gamer exceeds the carbon emission target displayed on the carbon emission target display unit, To the gamer who has the highest total number of the general cards to be submitted among the gamers whose total number of the general cards placed in the bottom card position of the gamer does not exceed the carbon emission target displayed on the carbon emission target display unit, or If there are two or more gamers with the highest total number of the general cards, the gamer who submits the card with the highest single number of the general cards will The carbon neutral education board game system according to claim 4, further comprising a control for providing a global currency card.
6. The game control unit: The board game system for carbon neutral education as described in claim 5, wherein the gamer submits four general cards in the bottom card position of the gamer, and after the submission of the disaster card and the agreement card is completed, a gamer whose total of the numbers of the general cards placed in the bottom card position of each gamer exceeds the carbon emission target displayed in the carbon emission target display unit is controlled to return one of the Earth currency cards.
7. The game control unit: After the game is over, determine that the gamer who owns the most earth currency cards is the winner; determining that all gamers have lost when the level of global warming displayed via the global warming level display unit exceeds 4°C; The board game system for carbon neutral education of claim 6, wherein a gamer who does not have the disaster card or the Earth Currency card that needs to be returned in order to exceed the carbon emission target is determined to have lost, or is controlled so that another gamer submits an Earth Currency card instead.
Citation Information
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