Information processing device and program
By changing the reference position and another position in the game area according to the first game result in the information processing device and giving rewards based on distance information, the problem of insufficient design of the second game reward in the prior art is solved, and the player's interest in the second game is increased.
Patent Information
- Application Number
- JP2024117390
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2024-07-23
- Publication Date
- 2025-04-22
- Estimated Expiration
- 2044-07-23
AI Technical Summary
In the prior art, the second game has insufficient reward design for the first game results, resulting in a low interest in the second game.
By setting a reference position and another position within the game area in the information processing device and changing another position according to the result of the first game, the player is given a reward based on the distance information or path length of the reference position and the other position.
Increased the appeal of the second game, and increased the player's interest in the second game through more frequent and diversified reward mechanisms.
Smart Images

Figure 0007666717000001_ABST
Abstract
Description
[Technical field]
[0001] The present invention relates to an information processing device and a program. [Background technology]
[0002] 2. Description of the Related Art Second games that utilize the game results of a first game have been known in the past.
[0003] The following Patent Document 1 discloses a technique for playing a bingo game as a second game using the lottery result (game result) of a lottery game as a first game. In this technique, when a lottery element corresponding to a square in a predetermined state in the second game is drawn in the lottery game, a reward is given to the player. [Prior art documents] [Patent documents]
[0004] [Patent Document 1] Patent No. 7412817 Summary of the Invention [Problem to be solved by the invention]
[0005] However, in the technology disclosed in Patent Document 1, a reward based on the game result of the first game is simply given to the player, and the reward does not vary much, resulting in low interest in the second game.
[0006] In view of the above-mentioned problems, an object of the present invention is to provide an information processing device and a program that can increase the interest of a second game that utilizes the game results of a first game. [Means for solving the problem]
[0007] An information processing device according to a first aspect of the present invention comprises a first execution means for executing a first game, a second execution means for executing a second game that displays and controls a game area in which a player's reference position is set, and sets another position in the game area different from the reference position based on a game result of the first game, and an award means for awarding a reward to the player based on the reference position and the other position.
[0008] In the information processing device according to a second aspect of the present invention, the granting means grants the reward based on distance information of a route between the reference position and the other position.
[0009] In an information processing device according to a third aspect of the present invention, the game area is divided into a plurality of small areas smaller than the game area, and the distance information includes the number of small areas on a path between the small area indicated by the reference position and the small area indicated by the other position.
[0010] In the information processing device according to a fourth aspect of the present invention, the second execution means changes the reference position every time the first game is executed.
[0011] In the information processing device according to a fifth aspect of the present invention, the second execution means changes the reference position to a position based on the different position.
[0012] In the information processing device according to the sixth aspect of the present invention, a special position can be set in the game area, and the second execution means changes the reference position and then changes the reference position to a position based on the special position based on a condition related to the special position.
[0013] In the information processing device according to a seventh aspect of the present invention, the second execution means sets a plurality of the reference positions based on a predetermined condition after the first game is executed.
[0014] In the information processing device according to an eighth aspect of the present invention, a special position can be set in the game area, and the predetermined condition includes a condition relating to the special position.
[0015] In the information processing device according to a ninth aspect of the present invention, the predetermined condition includes a condition relating to the other position.
[0016] In the information processing device according to a tenth aspect of the present invention, the second execution means sets the special position based on a game result of the first game.
[0017] In an information processing device according to an eleventh aspect of the present invention, the granting means accumulates an accumulation value based on the reference position and the other position, and accumulates the accumulation value based on the reference position or the other position and the special position, and grants the reward based on the accumulation value.
[0018] In the information processing device according to a twelfth aspect of the present invention, the first game includes a lottery game, and the second execution means sets the other position based on a lottery result of the lottery game.
[0019] In an information processing device according to a thirteenth aspect of the present invention, the lottery game includes a game in which one symbol is selected from a plurality of symbols, and the second execution means sets the other position based on a selection result of the lottery game.
[0020] In an information processing device according to a fourteenth aspect of the present invention, a plurality of positions each associated with a symbol are set in the game area, and the second execution means sets a position each associated with a symbol corresponding to a symbol drawn in the lottery game as the other position.
[0021] In an information processing device relating to a fifteenth aspect of the present invention, the first execution means includes a lottery device that draws one lottery element based on physical timing when the timing at which a detection mechanism detects a lottery medium in real space is defined as physical timing.
[0022] In the information processing device of the sixteenth aspect of the present invention, the first execution means executes the lottery game a predetermined number of times, and the awarding means accumulates an accumulation value based on the reference position and the other position for each lottery game, and awards the reward based on the accumulation value.
[0023] In the information processing device according to a seventeenth aspect of the present invention, the second execution means controls the display of an object at the reference position, and controls the movement of the object from the reference position to the different position.
[0024] An information processing device according to an eighteenth aspect of the present invention comprises a first execution means for executing a lottery game, a second execution means for displaying and controlling a game area which is divided into a plurality of small areas and in which a player's reference area is set in one of the plurality of small areas, and for setting another area in the game area different from the reference area based on the game result of the lottery game, and an award means for awarding a reward to the player based on the number of small areas on a path between the reference area and the other areas, and the second execution means changes the reference area each time the lottery game is executed.
[0025] A program according to a nineteenth aspect of the present invention causes a computer to function as a first execution means for executing a first game, a second execution means for executing a second game for displaying and controlling a game area in which a player's reference position is set, and for setting another position in the game area different from the reference position based on a game result of the first game, and an award means for awarding a reward to the player based on the reference position and the other position.
[0026] A program according to a twentieth aspect of the present invention causes a computer to function as a first execution means for executing a lottery game, a second execution means for displaying and controlling a game area which is divided into a plurality of small areas and in which a player's reference area is set in one of the plurality of small areas, and for setting another area in the game area which is different from the reference area based on the game result of the lottery game, and an award means for awarding a reward to the player based on the number of small areas on a path between the reference area and the other areas, and the second execution means changes the reference area each time the lottery game is executed. Effect of the Invention
[0027] According to the present invention, it is possible to increase the interest of the second game that utilizes the game result of the first game. [Brief description of the drawings]
[0028] [Figure 1] 1 is a perspective view of the appearance of a lottery game machine according to an embodiment of the present invention; [Diagram 2] 2 is a top view of a lottery device and a satellite in the lottery game machine of FIG. 1. [Diagram 3] 2 is a diagram showing a protrusion located along the upper surface of a turntable in the lottery game machine of FIG. 1. [Figure 4] 2 is a diagram showing a protrusion portion protruding from the upper surface of a turntable in the lottery game machine of FIG. 1. FIG. [Diagram 5] 2 is a block diagram illustrating an example of a hardware configuration of the lottery game machine and the IC card of FIG. 1. [Figure 6] FIG. 2 is a diagram for explaining an overview of a first game and a second game. [Figure 7] 1 is a block diagram illustrating an example of a functional configuration of a lottery game machine. [Figure 8] 5 is a flowchart showing an example of a flow of processes performed by each functional component of the lottery game machine according to the present embodiment. [Figure 9A] FIG. 13 is a diagram showing a map as an example of a game area. [Figure 9B] 9B is an example of a map transitioned from FIG. 9A. [Figure 9C] 9C is an example of a map transitioned from FIG. 9B. [Figure 9D] 9D is an example of a map transitioned from FIG. 9C. [Figure 9E] FIG. 9B is an example of a map transitioned from FIG. 9D. [Figure 9F] 9B is an example of a map transitioned from FIG. 9E. [Figure 9G] 9C is an example of a map transitioned from FIG. 9F. [Figure 9H] FIG. 9C is an example of a map transitioned from FIG. 9G. [Figure 9I] FIG. 9C is an example of a map transitioned from FIG. 9H. [Figure 9J] This is an example of a map transitioned from FIG. 9I. [Figure 9K] 9J is an example of a map transitioned from FIG. 9J. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0029] Hereinafter, an embodiment of the present invention (hereinafter, appropriately referred to as "the present embodiment") will be described with reference to the attached drawings. In order to facilitate understanding of the description, the same components and steps in each drawing are denoted by the same reference numerals as much as possible, and duplicated descriptions will be omitted.
[0030] <Overall composition> FIG. 1 is a perspective view showing the appearance of a lottery game machine 1 according to this embodiment.
[0031] The lottery game machine 1 according to this embodiment is an arcade game machine installed in a game center or the like, and is an information processing device that executes a game program. The lottery game machine 1 provides a lottery game to a player of the lottery game machine 1 by outputting the execution result of the game program (image data, audio data, etc.) to the lottery game machine 1.
[0032] 1, the lottery game machine 1 includes a physical lottery device 10 disposed at the center, and a plurality of satellites 20 disposed around the lottery device 10 and accepting operations from players. In response to the acceptance of operations from each player at each of the plurality of satellites 20, the lottery game machine 1 executes a lottery process using a ball B as a lottery medium at the lottery device 10.
[0033] The balls B used in the lottery process are, for example, semi-transparent resin spheres, and have different unique information. The unique information includes, for example, appearance information including at least one of the color, shape, and size of the ball B, and a tag ID which is identification information indicating an IC tag (not shown) that the ball B has. The IC tag is a small recording medium capable of recording the unique information of the ball B, and is, for example, built into the ball B. The IC tag is, for example, an RFID (Radio Frequency IDentification) tag. The ball B does not have to be semi-transparent. The shape of the ball B is not limited to a sphere, and may be, for example, a spindle shape like a rugby ball. The lottery medium is not limited to the ball B, and may be, for example, a polyhedral object formed by combining flat surfaces like a dice.
[0034] As shown in FIG. 2, the lottery device 10 has a turntable 12, which is a lottery wheel onto which a ball B is dropped. The turntable 12 is in the shape of a disk with a recessed central portion, which is shaped like a mortar or a hemispherical surface, and is rotatable by a rotation drive mechanism (not shown). The rotation drive mechanism is, for example, a mechanism that supports the lower surface of the turntable 12 by a plurality of rollers that can be driven by a motor, and that enables the turntable 12 to rotate by driving the rollers by the motor. The upper surface 12a of the turntable 12 is a moving surface on which the ball B can move (roll). The ball B dropped onto the turntable 12 gradually moves toward the center of the turntable 12 while rolling on the upper surface 12a of the rotating turntable 12. A guide circle 13 is provided around the turntable 12. A plurality of transparent panels 7 are stretched above the turntable 12. For convenience of explanation, the transparent panel 7 on the front side in FIG. 1 is omitted from the illustration, but in reality, the transparent panel 7 is also stretched at that location.
[0035] FIG. 2 is a top view of the lottery device 10 and the satellite 20 in the lottery game machine 1 of FIG.
[0036] As shown in FIG. 2, the turntable 12 is formed with a plurality of ball pockets 14 (for example, twenty-five) as holes into which the ball B can be inserted. The ball pockets 14 are holes into which the ball B can be inserted, in other words, ball capture sections into which the ball B can be captured. The plurality of ball pockets 14 are arranged on the turntable 12 in three concentric circles with different diameters. Each ball pocket 14 is provided with, for example, an infrared sensor (not shown) as a detection mechanism for detecting the ball B that has entered the ball pocket 14. The ball B is detected when the infrared ray of the infrared sensor is blocked by the ball B that has entered the ball pocket 14. The detection mechanism may also be provided with an IC tag reader that detects an IC tag, and the IC tag reader of the ball pocket 14 in which the ball B has been detected may be operated to read (detect) the unique information of the ball B. The ball pockets 14 are associated with numbers, for example, one to twenty-five, and the numbers are randomly assigned without duplication in the vicinity of the ball pockets 14 (not shown). Also, light emitting means (light emitting members) (not shown) configured with LEDs or the like that emit light in a plurality of colors are provided around (near) the ball pocket 14. The light emitting means is provided, for example, so as to surround the outer edge of the ball pocket 14. The conditions for emitting light from the light emitting means are not particularly limited, and the light emitting means may emit light randomly as a simple electric decoration, or may emit light based on color information included in the unique information of the ball B. For example, the light emitting means may emit light in the color of the ball B that is associated with the ball pocket 14 in advance during the execution of the lottery process, or may emit light in the color of the ball B at the timing when the ball B enters the ball pocket 14, etc.
[0037] Further, at the center of the turntable 12, a protrusion 16 is formed which is movable in a direction intersecting the upper surface 12a of the turntable 12 (up and down direction).
[0038] Fig. 3 is a diagram showing the protrusion 16 located along the upper surface 12a of the turntable 12. Fig. 4 is a diagram showing the protrusion 16 located so as to protrude from the upper surface 12a of the turntable 12.
[0039] The protrusion 16 has one or more (a pair in Figs. 3 and 4) blades 16a, 16b, and is shaped like a windmill. A hole (also called a "center pocket") 16c is formed on the upper surface of the protrusion 16 (the surface on the upper surface 12a side of the turntable 12). The protrusion 16 can move up and down by being driven by a motor (not shown) during the lottery process.
[0040] 3, when the protrusion 16 is positioned along the upper surface 12a of the turntable 12, a center pocket 16c formed in the protrusion 16 functions as one of a plurality of ball catching portions formed in the turntable 12. That is, by driving a motor for moving the protrusion 16 downward, the protrusion 16 retracts so as not to protrude from the turntable 12, and the ball catching portion appears in the center of the turntable 12. Note that the center pocket 16c may be provided with, for example, an infrared sensor as a ball detection mechanism, similar to the ball pocket 14 described above.
[0041] In contrast, as shown in FIG. 4, when the protrusion 16 is positioned protruding from the upper surface 12a of the turntable 12, the center pocket 16c does not function as one of the ball catching portions formed on the turntable 12. That is, when the motor for moving the protrusion 16 upward is driven, the protrusion 16 protrudes from the turntable 12, and the ball catching portion disappears from the center of the turntable 12. In addition, in this state, the protrusion 16 can be rotated by driving a motor (not shown). The rotation direction of the protrusion 16 is, for example, a rotation direction along the rotation direction of the turntable 12 (the same rotation direction as the turntable 12), and the rotation speed of the protrusion 16 is, for example, faster than the rotation speed of the turntable 12. The rotating protrusion 16 has a function of flicking the ball B that has rolled to the center on the turntable 12 toward the outside of the turntable 12 (the guide circle 13 side) by the blades 16a and 16b. Hereinafter, the protrusion 16 rotating in this manner is referred to as a rotating windmill. The rotation of the protrusion 16 is not limited to the above example, and may be rotated in the opposite direction to the rotation direction of the turntable 12. In this way, it is possible to bounce the ball B rolling on the turntable 12 with force. The rotation of the protrusion 16 may be any rotation that can bounce the ball B, and the rotation direction and rotation speed are not limited. For example, the rotation axis of the protrusion 16 may be offset from the rotation axis of the turntable 12, or the rotation axis direction of the protrusion 16 may be in a direction intersecting with the rotation axis direction of the turntable 12. The rotation speed of the protrusion 16 may be slower than the rotation speed of the turntable 12.
[0042] In addition, a ball processing mechanism (not shown) that performs various processes on the ball B that has fallen into either the ball pocket 14 or the center pocket is provided below the turntable 12. This ball processing mechanism includes a ball recovery mechanism, a ball identification mechanism, a ball selection mechanism, a ball insertion mechanism, etc.
[0043] The ball recovery mechanism recovers the ball B that has fallen into either the ball pocket 14 or the center pocket 16c. The ball recovery mechanism is configured to include, for example, a recovery box in which the ball B that has fallen into either the ball pocket 14 or the center pocket is recovered, a flap that opens and closes a hole formed between the ball pocket 14 and the recovery box, and a solenoid that drives the flap. The ball recovery mechanism opens the hole formed between the ball pocket 14 and the recovery box by driving the flap at a predetermined timing, and recovers the ball B from the ball pocket 14. Also, the ball B that has fallen into the center pocket falls, for example, directly into the recovery box and is recovered by the ball recovery mechanism without being driven by the flap.
[0044] The ball identification mechanism also identifies the unique information of the ball B collected by the ball collection mechanism. The ball identification mechanism includes an IC tag reader that detects the unique information of the collected ball B, a guide path that guides the collected ball B to the ball selection mechanism, a motor that rotates a rotating disk that sends out the ball B along the guide path, and the like.
[0045] The ball selection mechanism separates the balls B identified by the ball identification mechanism according to the unique information, and selects the ball B to be thrown in. The ball selection mechanism is configured to include, for example, a guide path that separates the identified balls B according to the unique information and guides them to the ball throwing mechanism, a motor for rotating a rotating disk that sends out the balls B along the guide path, and the like.
[0046] The ball throw-in mechanism throws the ball B selected by the ball selection mechanism into the turntable 12. The ball throw-in mechanism includes, for example, an elevator device that raises the ball B received from the guide path of the ball selection mechanism from the lower side to the upper side of the guide circle 13, and a throw-in chute 18 that throws the ball B raised by the elevator device from the guide circle 13 side into the turntable 12. In this embodiment, a plurality of ball throw-in mechanisms including the throw-in chute 18 are provided for each satellite 20. Note that the ball throw-in mechanism does not have to be provided for each satellite 20, and it is sufficient that at least one ball throw-in mechanism is provided for the lottery game machine 1. In other words, the ball throw-in mechanism may be shared by each satellite 20.
[0047] Returning to Fig. 2, eight satellites 20 are arranged around the lottery device 10. The satellites 20 are operation seats that are faced and operated by players, and accept operations of players participating in the lottery game. Each satellite 20 has an operation console 22 including a touch panel 42.
[0048] Returning to Fig. 1, the operation console 22 is provided with a medal insertion slot 24, a medal payout slot 26, operation buttons 28, etc. The operation console 22 is also provided with a card reader (not shown) for reading information about the player from an amusement IC card (hereinafter simply referred to as an "IC card") held by the player.
[0049] <Hardware Configuration> FIG. 5 is a block diagram illustrating an example of a hardware configuration of the lottery game machine 1. As shown in FIG.
[0050] As shown in FIG. 5, the lottery game machine 1 includes a computer 30, a speaker 40, a touch panel 42, and a peripheral device 44.
[0051] The computer 30 has a CPU 31, a main memory unit 32, an auxiliary memory unit 33, an audio processing unit 34, an image processing unit 35, a communication interface 36, a peripheral device interface 37, and a system bus 38 that connects these units.
[0052] The CPU 31 controls the entire lottery game machine 1. The main memory unit 32 is composed of a RAM (Read On Memory) and a ROM (Random Access Memory). The auxiliary memory unit 33 is composed of a hard disk or the like. The main memory unit 32 and the auxiliary memory unit 33 store various programs and various information required for the CPU 31 to execute processing, as well as information on processing results. The CPU 31 executes predetermined programs stored in the main memory unit 32, the auxiliary memory unit 33, etc., and operates other hardware under the control of the CPU 31, thereby realizing various functional configurations of the lottery game machine 1.
[0053] The audio processing unit 34 performs various sound processing. The image processing unit 35 performs various graphics processing. The communication interface 36 enables the lottery game machine 1 to communicate with an external server device or other game devices. The peripheral device interface 37 enables communication with the touch sensor 42B of the touch panel 42 and other peripheral devices 44.
[0054] The speaker 40 is a sound output device that outputs game music, sound effects, and the like.
[0055] The touch panel 42 is an image display device that displays a game screen, etc. The touch panel 42 has the functions of both a display device and an input device, and is composed of a display 42A that functions as a display device and a touch sensor 42B that functions as an input device. The display 42A is composed of a general display device such as a liquid crystal display or an organic EL (Electro Luminescence) display.
[0056] The touch sensor 42B is an operation input device for inputting the player's operation, and is composed of an element for detecting a touch operation on the screen displayed by the display 42A. The touch sensor 42B can adopt any of known methods such as a capacitance type, a resistive film type (pressure-sensitive type), and an electromagnetic induction type to detect the touch operation. The touch sensor 42B detects the operation of the player's finger, a stylus, or the like as an operator that contacts the screen, thereby accepting the player's operation input. Note that the operation input device for inputting the player's operation is not limited to the touch sensor 42B, and may be any configuration that allows the player to input an operation, such as the operation button 28 or an operation stick.
[0057] The peripheral devices 44 are devices provided in the lottery game machine 1 and controlled by the computer 30 through communication with the computer 30. The peripheral devices 44 include various sensors, IC tag readers, motors, solenoids, etc. provided in the lottery device 10 and the satellite 20.
[0058] 5 includes, as its main components, a communication unit 46 capable of communicating with the peripheral device 44, and a storage unit 48 in which player information is stored. For example, the IC card 2 is inserted into, placed on, or faced directly against a card reading device (not shown) provided on the operation console 22 of the satellite 20, whereby an IC tag reader of the peripheral device 44 reads the player information. In this embodiment, the lottery game machine 1 and the IC card 2 are collectively referred to as an "information processing system."
[0059] 5 shows only the main components of the lottery game machine 1, and the lottery game machine 1 may have other components of a general arcade game machine. The computer 30 of the lottery game machine 1 is not limited to the above-described components, and may have other components of an information processing device such as a dedicated or general-purpose computer.
[0060] Game Overview The lottery game machine 1 according to the present embodiment executes a first game and a second game.
[0061] Examples of the first game include lottery games, action games, role-playing games, puzzle games, simulation games, adventure games, shooting games, music games, sports games, and racing games.
[0062] FIG. 6 is a diagram for explaining an overview of the first game 90A and the second game 90B.
[0063] As shown in FIG. 6, in this embodiment, the first game 90A is a lottery game in which one lottery element is selected based on the physical timing when the detection mechanism detects a lottery medium (ball B) in real space G.
[0064] The second game 90B utilizes all or a part of the game result of the first game 90A. An example of the second game 90B is a game similar to the first game 90A.
[0065] In the second game 90B, a game area 100 having coordinates is displayed. In the game area 100, a player's reference position P1, which indicates, for example, coordinates (x1, y1), is set. In this game area 100, the reference position P1 and / or a first object O1, which indicates the player, is displayed. In the second game 90B, another position P2 different from the reference position P1 is set in the game area 100 based on the game result of the first game 90A. In the example shown in FIG. 6, when the ball B enters the ball pocket 14 associated with the number "4" as the game result of the first game 90A, that is, when the number "4" is drawn, a distance D1 corresponding to "4" is calculated, and another position P2 indicating coordinates (x2, y1) that is the distance D1 away from the reference position P1 is set. Then, a reward is given to the player based on the reference position P1 and the other position P2.
[0066] <Functional configuration> FIG. 7 is a block diagram showing an example of a functional configuration of the lottery game machine 1. As shown in FIG.
[0067] 7, the lottery game machine 1 includes, as functional components, a storage means 50, a receiving means 52, a first execution means 54, a second execution means 56, and a granting means 58. These functional components are realized by the CPU 31 executing a game program stored in a recording medium such as the main memory unit 32 or the auxiliary memory unit 33.
[0068] The storage means 50 stores lottery information 50A and reward information 50B. The lottery information 50A is information necessary for executing the lottery process. The reward information 50B is information for giving a reward to a player based on the reference position P1 and another position P2.
[0069] The reception means 52 receives an operation of each player at each satellite 20. The reception means 52 receives, for example, an operation indicating an instruction to start the first game or / and the second game by each player. For example, the operation may be a player facing each satellite 20 inserting (betting) a desired number of medals into the medal insertion slot 24. When a medal is inserted into the medal insertion slot 24, a sensor provided in the medal insertion slot 24 detects the medal, and the detection result is output to the peripheral device interface 37. When the detection result is output to the peripheral device interface 37, the reception means 52 receives an operation to insert a medal by the player. Then, when the reception means 52 receives this operation, it outputs information indicating an instruction to start the first game or / and the second game to the first execution means 54 or / and the second execution means 56 together with a satellite ID indicating the satellite 20 that received the operation, a player ID indicating the player who performed the operation, and the like. In addition, when the number of players participating in the first game and / or the second game is smaller than the number of satellites 20, the reception means 52 may receive an instruction to start the first game and / or the second game through automatic control by the CPU 31. For example, in a satellite 20 that does not accept operations by a player, the reception means 52 may receive an instruction to start the first game and / or the second game through automatic control by the CPU 31 on behalf of the player.
[0070] The first execution means 54 executes a first game 90A. The first game 90A may include a lottery game in which at least one lottery element is selected from a plurality of lottery elements. The lottery game may also include a game in which at least one symbol is selected from a plurality of symbols. The "symbol" here means to include letters, numbers, mathematical symbols, and logical symbols. The lottery game includes so-called electronic lottery games and / or physical lottery games. An electronic lottery game is a game in which timing is automatically determined, and when the timing is electronic timing, one lottery element is selected based on the electronic timing. A physical lottery game is a game in which when the timing at which a detection mechanism detects a lottery medium is set as physical timing, one lottery element is selected based on the physical timing. In this embodiment, the first execution means 54 includes a lottery device 10 that selects one lottery element based on the physical timing when the timing at which a detection mechanism detects a ball B in the real space G is set as physical timing. The first execution means 54 may execute the lottery game a predetermined number of times, such as five times or ten times.
[0071] The second execution means 56 executes a second game 90B in which the game area 100 in which the player's reference position P1 is set is displayed and another position P2 different from the reference position P1 in the game area 100 is set based on the game result of the first game 90A. The "reference position P1" includes the meaning of the "reference area" and the other position P2 includes the meaning of the "other area". The "game result" includes not only the game result of the lottery game but also the result of a match against another player or the CPU, the number of game operations performed by the player, the game time of the player, the number of items acquired by the player, the result determined by the action of the character operated by the player, the result determined by the action of the character operated by the other player, the result indicated by the intermediate state of the game, the result indicated by the final state of the game, and the like.
[0072] Here, the game area 100 may be divided into a plurality of small areas smaller than the game area 100. In this embodiment, the game area 100 is divided into a plurality of two-dimensional squares as small areas. In addition, a special position may be set in the game area 100. Examples of the special position include a position where an object or item different from the first object O1 is installed, and a position where the display content is different from other positions in the game area 100. Note that this "special position" includes the meaning of "special area", and the "multiple positions" includes the meaning of "multiple areas". In addition, a plurality of positions associated with symbols may be set in the game area 100.
[0073] The second execution means 56 may set the other position P2 based on the lottery result of the lottery game. For example, the second execution means 56 sets a position to which a symbol corresponding to the symbol drawn in the lottery game as the first game 90A is linked as the other position P2. In this embodiment, the second execution means 56 sets a position to which a symbol identical to the symbol drawn in the lottery game as the first game 90A is linked as the other position P2. Note that, hereinafter, the "position to which a symbol identical to or corresponding to the symbol drawn in the lottery game is linked" may be simply referred to as the "position indicated by the game result" as appropriate.
[0074] In addition, the second execution means 56 may set another position P2 based on a first condition related to the reference position P1 and the game result of the first game 90 A. For example, the second execution means 56 sets another position P2 when the first condition is met, and does not set another position P2 when the first condition is not met.
[0075] Examples of the first condition include (A) condition A, which states that the reference position P1 and the position indicated by the game result are related in a specified direction; (B) condition B, which states that the reference position P1 and the position indicated by the game result are related in distance; (C) condition C, which states that the reference position P1 and the position indicated by the game result are related in time; and (D) condition D, which states that the symbol indicated by the reference position P1 and the symbol indicated by the game result are associated with each other.
[0076] (A) Examples of condition A include a condition that the reference position P1 and the position indicated by the game result are aligned on a vertical line in the game area 100, a condition that the reference position P1 and the position indicated by the game result are aligned on a horizontal line in the game area 100, and a condition that the reference position P1 and the position indicated by the game result are aligned on a diagonal line in the game area 100. (B) The Bth condition may be a condition that the reference position P1 and the position indicated by the game result are separated by a predetermined distance or more, or a condition that the reference position P1 and the position indicated by the game result are closer than a predetermined distance. (C) Examples of condition C include a condition that the movement time of the first object O1 from the reference position P1 to the position indicated by the game result is greater than a predetermined time, and a condition that the movement time of the first object O1 from the reference position P1 to the position indicated by the game result is less than a predetermined time. (D) Examples of condition D include a condition that the content of all or some of the symbols indicated by the reference position P1 matches that of the symbols indicated by the game result, a condition that the content of all or some of the symbols indicated by the reference position P1 matches that of the symbols indicated by the game result, a condition that the types of all or some of the symbols indicated by the reference position P1 match, and a condition that the types of all or some of the symbols indicated by the reference position P1 are different.
[0077] Furthermore, the second execution means 56 changes the reference position P1 every time the first game 90A is executed. For example, the second execution means 56 may change the reference position P1 to a position based on the other position P2. Examples of "a position based on the other position P2" include a position indicated by the other position P2, a position in the vicinity of the position indicated by the other position P2, a position a predetermined distance away from the other position P2, and the like. Furthermore, the second execution means 56 may change the reference position P1 to a random position regardless of the other position P2.
[0078] Furthermore, the second execution means 56 may set a special position for each execution of the first game 90A. For example, the second execution means 56 may set a special position based on the game result of the first game 90A. In the present embodiment, the second execution means 56 sets, as the special position, a position (a position indicated by the game result) associated with a symbol corresponding to a symbol drawn in the lottery game as the first game 90A.
[0079] The second execution means 56 may change the reference position P1 to a position based on the other position P2, and then change the reference position P1 to a position based on the special position based on a condition regarding the special position. Examples of the "position based on the special position" include a position indicated by the special position, a position in the vicinity of the position indicated by the special position, and a position a predetermined distance away from the special position. Examples of the "condition regarding the special position" include a condition regarding the reference position P1 and the special position, and a second condition including a condition regarding the other position P2 and the special position. Since the reference position P1 after the change coincides with the other position P2, the condition regarding the other position P2 and the special position will be specifically described below as the second condition.
[0080] Examples of the second condition include (E) condition E, which states that the other position P2 and the special position are related in a specified direction; (F) condition F, which states that the other position P2 and the special position are related in distance; (G) condition G, which states that the other position P2 and the special position are related in time; and (H) condition H, which states that the other position P2 and the special position have an association.
[0081] (E) Condition E may include a condition that the other position P2 and the special position are lined up on a vertical line in the game area 100, a condition that the other position P2 and the special position are lined up on a horizontal line in the game area 100, a condition that the other position P2 and the special position are lined up on a diagonal line in the game area 100, etc. (F) Condition F may be such that the other position P2 and the special position are apart from each other by a predetermined distance or more, or such that the other position P2 and the special position are closer than a predetermined distance. (G) Examples of the Gth condition include a condition that the movement time of the first object O1 from another position P2 to the position indicated by the special position is greater than a predetermined time, and a condition that the movement time of the first object O1 from another position P2 to the position indicated by the special position is less than a predetermined time. (H) Examples of the Hth condition include a condition that the content of all or some of the symbols indicated by the other position P2 and the symbols indicated by the special position are the same, a condition that the content of all or some of the symbols indicated by the other position P2 and the symbols indicated by the special position are different, a condition that the types of all or some of the symbols indicated by the other position P2 and the symbols indicated by the special position are the same, and a condition that the types of all or some of the symbols indicated by the other position P2 and the symbols indicated by the special position are different.
[0082] After the first game 90A is executed, the second execution means 56 sets a plurality of reference positions P1 based on a predetermined third condition. For example, the second execution means 56 sets a plurality of reference positions P1 when the third condition is met, and sets (changes) one reference position P1 when the third condition is not met.
[0083] The third condition may be (I) condition I regarding the game result of the first game 90A, (J) condition J regarding the other position P2, (K) condition K regarding the special position, (L) condition L regarding the other position P2 and the special position, etc. Since the reference position P1 after the change coincides with the other position P2, the following describes the conditions regarding the other position P2 and the special position.
[0084] (I) Condition I may be a condition in which the game is cleared with a good evaluation above a threshold, a condition in which the game is not cleared, a condition in which a specific symbol is drawn, etc. (J) Examples of the Jth condition include a condition that the other position P2 is a specific position such as the center, corner, or edge of the game area 100, and a condition that the other position P2 is linked to a specific symbol. (K) Examples of the Kth condition include a condition that the special position is a specific position such as the center or corner of the game area 100, a condition that the special position is linked to a specific symbol, and a condition that there are multiple special positions at a specific position. (L) The Lth condition may be a first predetermined condition that another position P2 and one special position have a predetermined relationship, or a second predetermined condition that another position P2 and a plurality of special positions have a predetermined relationship. Examples of the first specified condition include a condition that another position P2 and one special position are lined up on a vertical line in the game area 100, a condition that another position P2 and one special position are lined up on a horizontal line in the game area 100, a condition that another position P2 and one special position are lined up on a diagonal line in the game area 100, etc. Examples of the second predetermined condition include a condition that the other position P2 and the multiple special positions are aligned on a vertical line in the game area 100, and a condition that the other position P2 and the multiple special positions are aligned on a horizontal line in the game area 100. Other examples of the second predetermined condition include a condition that the other position P2 and the multiple special positions are aligned on a diagonal line in the game area 100, a condition that the changed reference position P1 and one special position are aligned on a line in one direction in the game area 100, and a condition that the changed reference position P1 and the remaining special positions are aligned on a line in the other direction in the game area 100, and the like.
[0085] The second execution means 56 may control and display the first object O1 at the reference position P1, and may also control and move the first object O1 from the reference position P1 to another position P2.
[0086] The granting means 58 grants a reward to the player based on the reference position P1 and the other position P2. Examples of the reward include game media (medals) consumed in the first game, the second game, or other games, items or characters usable in the first game or the second game, and items or characters usable in games other than the first game or the second game. Examples of the items include items for advantageously progressing in the second game or other games, and items for improving the player's honor, such as medals, medals, and decorations. Examples of the reward include the occurrence of an event for advantageously progressing in the second game. Examples of the events include an event for progressing in the second game by increasing the number of lottery draws in the first game, and an event for increasing positions advantageous for progressing in the second game, such as special positions and reference positions, in the game area 100.
[0087] The granting means 58 may grant a reward based on distance information or time information of the path between the reference position P1 and the other position P2. The distance information may include the number of small areas on the path between the small area indicated by the reference position P1 and the small area indicated by the other position P2. In this embodiment, the granting means 58 grants a reward corresponding to the number of small areas on the path. Specifically, the granting means 58 grants a reward with better content or a larger number of rewards as the number of small areas on the path increases.
[0088] The granting means 58 may accumulate an accumulation value based on the reference position P1 and the other position P2 for each lottery game, and grant a reward based on the accumulation value at a predetermined timing. For example, the granting means 58 accumulates an accumulation value based on distance information or time information of the path between the reference position P1 and the other position P2, and grants a reward corresponding to the accumulation value. In this embodiment, the granting means 58 accumulates a larger accumulation value and grants a reward corresponding to the accumulation value as the number of small areas on the path between the reference position P1 and the other position P2 increases.
[0089] The granting means 58 may accumulate an accumulation value based on the other position P2 and the special position, and grant a reward based on the accumulation value. For example, the granting means 58 accumulates an accumulation value based on distance information or time information of a path between the other position P2 and the special position, and grants a reward corresponding to the accumulation value. In this embodiment, the granting means 58 accumulates a larger accumulation value and grants a reward corresponding to the accumulation value as the number of small areas on the path between the other position P2 and the special position increases.
[0090] <Processing flow> 8 is a flow chart showing an example of the flow of processes performed by each functional component of the lottery game machine 1 according to this embodiment. Note that the order or contents of the following processes can be changed as appropriate.
[0091] (Step SP10) The second execution means 56 controls the display of the game area 100 of the second game 90B on the display 42A.
[0092] FIG. 9A is a diagram showing a map 100A as an example of the game area 100. As shown in FIG.
[0093] 9A, the map 100A is divided into a plurality of two-dimensional cells M, each of which is a small region, each of which is a cell M. Two or more of the cells M are associated with a number as a symbol.
[0094] Returning to FIG. 8, the process proceeds to step SP12.
[0095] (Step SP12) The second execution means 56 sets a reference position P1 in the map 100A.
[0096] 9A, a reference cell M1 serving as a reference position P1 for the player is set in one cell M among the plurality of cells M. A first object O1 is displayed in this reference cell M1. In addition, a special cell M3 may be set as a special position in one or more of the multiple cells M. A second object O2 different from the first object O1 is displayed in this special cell M3. In addition, an item I may be set in one or more of the multiple cells M. There are multiple types of items I (for example, items associated with the letters B, I, N, G, and O), and a jackpot lottery game may be started by acquiring all types of items I. The jackpot lottery game is a lottery in which a player bets money and, when a predetermined condition is satisfied, a reward equivalent to the bet amount is awarded to the player. In addition, the jackpot lottery game may be started by acquiring a predetermined number of items I regardless of the type. Furthermore, a benefit W other than the item I may be set in one or more of the multiple squares M. Examples of the benefit W include a benefit that increases the number of rewards granted by the granting means 58, a benefit that grants a reward different from the reward, and the like.
[0097] Returning to FIG. 8, the process proceeds to step SP14.
[0098] (Step SP14) The second execution means 56 initializes the accumulation value S for the reward (for example, S=1), and the process proceeds to step SP16.
[0099] (Step SP16) The first execution means 54 executes a lottery game as the first game 90A, and the process proceeds to step SP18.
[0100] (Step SP18) The second execution means 56 acquires a lottery result of the lottery game, identifies a square M associated with a number that matches the number indicated by the acquired lottery result, and sets the identified square M as a special square M3.
[0101] FIG. 9B is an example of a map 100A transitioned from FIG. 9A.
[0102] 9A and 9B, when the number "6" is obtained as a result of the lottery game, the second execution means 56 identifies a cell M linked to the number "6" that matches the number "6" indicated by the obtained lottery result, and sets the identified cell M as a special cell M3. Also, as shown in FIG. 9B, the second execution means 56 controls the display of a second object O2 in the set special cell M3.
[0103] Returning to FIG. 8, the process proceeds to step SP20.
[0104] (Step SP20) The second execution means 56 judges whether or not the first condition is satisfied. If the judgment is affirmative, the process proceeds to step SP22, and if the judgment is negative, the process proceeds to step SP36. In this embodiment, the second execution means 56 determines whether any one of the following conditions is met: the reference square M1 and the special square M3 are lined up in a vertical line in the game area 100, the reference square M1 and the special square M3 are lined up in a horizontal line in the game area 100, or the reference square M1 and the special square M3 are lined up in a diagonal line in the game area 100.
[0105] (Step SP22) The second execution means 56 sets another square as another position P2 on the map 100A based on the lottery result of the lottery game.
[0106] FIG. 9C is an example of the map 100A transitioned from FIG. 9B.
[0107] 9C, the second execution means 56 sets the special cell M3 related to the established first condition to another cell M2. Specifically, the second execution means 56 sets the special cell M3 aligned on a horizontal line with the reference cell M1 to the other cell M2. At this time, the second execution means 56 controls the movement of the first object O1 from the reference cell M1 to the other cell M2.
[0108] Returning to FIG. 8, the process proceeds to step SP24.
[0109] (Step SP24) The second execution means 56 accumulates an accumulation value S based on the reference mass M1 and the other mass M2.
[0110] As shown in FIG. 9C, the second execution means 56 accumulates the accumulation value S by the number of the cells M between the reference cell M1 and the other cell M2. In this embodiment, the number accumulated in the accumulation value S includes the number of the reference cell M1 and the other cell M2. For example, when the number between the reference cell M1 and the other cell M2 is one, the number accumulated in the accumulation value S is three, including the number of the reference cell M1 and the other cell M2. Note that the number accumulated in the accumulation value S may not include the number of the reference cell M1. In addition, the second execution means 56 controls the display so that the reference cell M1, the other cell M2, and the cell M between them are visually changed. For example, the second execution means 56 controls the display so that the reference cell M1, the other cell M2, and the cell M between them are highlighted.
[0111] Returning to FIG. 8, the process proceeds to step SP26.
[0112] (Step SP26) The second execution means 56 changes the position of the reference mass M1 to a position based on another position M2.
[0113] FIG. 9D is an example of the map 100A transitioned from FIG. 9C.
[0114] 9C and 9D, the second execution means 56 changes the reference mass M1 to a position indicated by the other position M2. In addition, the second execution means 56 erases the second object O2 displayed at the other position M2.
[0115] Returning to FIG. 8, the process proceeds to step SP28.
[0116] (Step SP28) The second execution means 56 judges whether or not the second condition is satisfied. If the judgment is affirmative, the process proceeds to step SP30, and if the judgment is negative, the process proceeds to step SP36. In this embodiment, the second execution means 56 determines whether any one of the following conditions is met: the changed reference cell M1 and special cell M3 are aligned in a vertical line in the game area 100, the changed reference cell M1 and special cell M3 are aligned in a horizontal line in the game area 100, and the changed reference cell M1 and special cell M3 are aligned in a diagonal line in the game area 100. In the example shown in Figure 9D, the second execution means 56 determines that the second condition is met because the changed reference square M1 and special square M3 are lined up in a vertical line in the game area 100, and the processing proceeds to step SP30.
[0117] (Step SP30) The second execution means 56 judges whether or not the third condition is satisfied. If the judgment is affirmative, the process proceeds to step SP38, and if the judgment is negative, the process proceeds to step SP32. In this embodiment, the second execution means 56 determines whether any one of the following conditions is met: the changed reference cell M1 and the multiple special cell M3 are arranged in a vertical line in the game area 100; the changed reference cell M1 and the multiple special cell M3 are arranged in a horizontal line in the game area 100; the changed reference cell M1 and the multiple special cell M3 are arranged in a diagonal line in the game area 100; or the changed reference cell M1 and one special cell M3 are arranged in a line in one direction in the game area 100, and the changed reference cell M1 and the remaining special cell M3 are arranged in a line in the other direction in the game area 100.
[0118] (Step SP32) The second execution means 56 accumulates an accumulation value S based on the reference cell M1 and the special cell M3.
[0119] FIG. 9E is an example of the map 100A transitioned from FIG. 9D.
[0120] As shown in FIG. 9D and FIG. 9E, the second execution means 56 accumulates the accumulation value S by the number of the cells M between the reference cell M1 and the special cell M3 aligned vertically with the reference cell M1. In this embodiment, the number accumulated in the accumulation value S includes the number of the reference cell M1 and the special cell M3. For example, when the number between the reference cell M1 and the special cell M3 is three, the number accumulated in the accumulation value S is four including the number of other cells M2. In addition, the second execution means 56 controls the display so that the reference cell M1, the special cell M3, and the cells M between them are visually changed. For example, the second execution means 56 controls the display so that the reference cell M1, the special cell M3, and the cells M between them are highlighted. In addition, the granting means 58 grants the player the item I linked to the cell M between the reference cell M1 and the special cell M3.
[0121] Returning to FIG. 8, the process proceeds to step SP34.
[0122] (Step SP34) The second execution means 56 changes the reference cell M1 to the position indicated by the special cell M3.
[0123] 9D and 9E, the second execution means 56 changes the reference cell M1 to a position indicated by a special cell M3 aligned vertically with the pre-change reference cell M1. At this time, the second execution means 56 controls the movement of the first object O1 from the reference cell M1 to the position indicated by the special cell M3, and erases the second object O2 displayed in the special cell M3.
[0124] Returning to FIG. 8, the process proceeds to step SP36.
[0125] (Step SP36) The second execution means 56 judges whether or not the end condition is satisfied. If the judgment is affirmative, the process proceeds to step SP38, and if the judgment is negative, the process returns to step SP16. The termination conditions include a condition in which the number of draws in the lottery game reaches zero, a condition in which the accumulated value S reaches or exceeds a threshold value, a condition in which the player performs a specified operation, a condition in which the second game 90B is cleared, a condition in which a specified parameter in the second game 90B falls below a threshold value, and the like.
[0126] (Step SP38) The granting means 58 grants a reward to the player according to the accumulated value S. Then, the series of processes shown in FIG.
[0127] If the second execution means 56 makes a negative decision in step SP36, the lottery game in step SP16 is repeated.
[0128] FIG. 9F is an example of the map 100A transitioned from FIG. 9E as a result of the lottery game being repeated.
[0129] As shown in FIG. 9E and FIG. 9F, the second execution means 56 sets the cell M of "25" indicated by the lottery result of the lottery game as a special cell M3. Then, the second execution means 56 determines that the special cell M3 is aligned diagonally with the reference cell M1, and sets the special cell M3 as another cell M2. At this time, the second execution means 56 controls the movement of the first object O1 from the reference cell M1 to the other cell M2. In addition, the granting means 58 grants the player a benefit W linked to the cell M between the reference cell M1 and the special cell M3.
[0130] FIG. 9G is an example of the map 100A transitioned from FIG. 9F.
[0131] 9F and 9G, the second execution means 56 changes the reference mass M1 to the position indicated by the other position M2. In addition, the second execution means 56 erases the second object O2 displayed at the other position M2.
[0132] 9G, the condition is met in which the changed reference cell M1 and one special cell M3 are aligned on a vertical line in the game area 100, and the changed reference cell M1 and the remaining special cell M3 are aligned on a horizontal line in the game area 100. In other words, returning to FIG. 8, the second execution means 56 makes an affirmative decision in step SP30, and the process proceeds to step SP40.
[0133] (Step SP40) The second execution means 56 controls the display of the first object O1 so as to appear as if it were split.
[0134] FIG. 9H is an example of the map 100A transitioned from FIG. 9G.
[0135] As shown in FIG. 9H, the second execution means 56 controls the display of the first object O1 by dividing it into two.
[0136] Returning to FIG. 8, the process proceeds to step SP42.
[0137] (Step SP42) The second execution means 56 accumulates an accumulation value S based on the reference cell M1 and a plurality of special cells M3.
[0138] FIG. 9I is an example of the map 100A transitioned from FIG. 9H.
[0139] 9H and 9I, the second execution means 56 accumulates an accumulation value S equal to the number of cells M between the reference cell M1 and the special cell M3 aligned vertically from the reference cell M1. The second execution means 56 also accumulates an accumulation value S equal to the number of cells M between the reference cell M1 and the special cell M3 aligned horizontally from the reference cell M1. The second execution means 56 also controls the display of the reference cell M1, the special cell M3, and the cells M between them so that they visually change.
[0140] Returning to FIG. 8, the process proceeds to step SP44.
[0141] (Step SP44) The second execution means 56 sets a plurality of reference cells M1. For example, the second execution means 56 changes the reference cell M1 to the positions indicated by the plurality of special cells M3, respectively.
[0142] As shown in Figures 9H and 9I, the second execution means 56 changes the reference mass M1 to a position indicated by a special mass M3 aligned on a vertical line with the pre-change reference mass M1. The second execution means 56 also changes the reference mass M1 to a position indicated by a special mass M3 aligned on a horizontal line with the pre-change reference mass M1. As a result, two reference masses M1 are set, as shown in Figure 9I. The second execution means 56 also controls the movement of the split first object O1 from the reference mass M1 to the positions indicated by the two special masses M3, and erases the second object O2 displayed in the two special masses M3.
[0143] Fig. 9J is an example of the map 100A transitioned from Fig. 9I. Also, Fig. 9K is an example of the map 100A transitioned from Fig. 9J.
[0144] As shown in FIG. 9I to FIG. 9K, one of the two set reference cells M1 and the remaining special cell M3 are aligned on a vertical line in the game area 100, and the other of the two set reference cells M1 and the remaining special cell M3 are aligned on a horizontal line in the game area 100. Therefore, the second execution means 56 accumulates the accumulation value S for the number of cells M between one of the reference cells M1 and the remaining special cell M3, and accumulates the accumulation value S for the number of cells M between the other of the reference cells M1 and the remaining special cell M3. Then, the second execution means 56 changes one of the reference cells M1 and the other of the reference cells M1 to the position indicated by the remaining special cell M3. At this time, the second execution means 56 moves and controls one of the split first objects O1 from one of the reference cells M1 to the remaining special cell M3, and moves and controls the other of the split first objects O1 from the other of the reference cells M1 to the remaining special cell M3. In addition, the second execution means 56 erases the second objects O2 displayed in the remaining special squares M3.
[0145] Returning to FIG. 8, the process proceeds to step SP36, after which the process shown in FIG. 8 ends.
[0146] <Action and effect> As described above, the lottery game machine 1 according to this embodiment includes a first execution means 54 for executing a first game 90A. The lottery game machine 1 also includes a second execution means 56 for executing a second game 90B that displays and controls a game area 100 in which a player's reference position P1 is set, and sets another position P2 different from the reference position P1 in the game area 100 based on the game result of the first game 90A. The lottery game machine 1 also includes an awarding means 58 for awarding a reward to a player based on the reference position P1 and the other position P2. According to this configuration, a reward is given to a player based on the reference position P1 as well as on other positions P2, so that the rewards are more varied, and as a result, the interest of the second game can be improved.
[0147] Furthermore, in the lottery game machine 1 according to this embodiment, the awarding means 58 awards a reward based on distance information of the route between the reference position P1 and the other position P2. According to this configuration, the distance information changes depending on the positional relationship between the reference position P1 and the other position P2, so that the reward changes more than when a reward is awarded based only on the other position P2, thereby improving the interest of the second game.
[0148] In addition, in the lottery game machine 1 of this embodiment, the map 100A as the game area 100 is divided into multiple squares M smaller than the map 100A, and the distance information includes the number of squares M on the path between the square M indicated by the reference position P1 and the square M indicated by another position P2. According to this configuration, the reward is based on the number of squares M on the path between the square M indicated by the reference position P1 and the square M indicated by the other position P2, making the reward easier for the player to understand.
[0149] Furthermore, in the lottery game machine 1 according to the present embodiment, the second execution means 56 changes the reference position P1 every time the first game 90A is executed. According to this configuration, the reference position P1 changes every time the first game 90A is executed, so that the reward changes more frequently, and as a result, the interest of the second game can be improved.
[0150] Moreover, in the lottery game machine 1 according to the present embodiment, the second execution means 56 changes the reference position P1 to a position based on another position P2. According to this configuration, the reference position P1 changes to another position P2, that is, depending on the game result of the first game 90A, so that the reward changes more frequently, and as a result, the interest of the second game can be improved.
[0151] In addition, in the lottery game machine 1 according to this embodiment, a special position can be set in the game area 100, and the second execution means 56 changes the reference position P1 to a position based on another position P2, and then changes the reference position P1 to a position based on the special position based on a condition related to the special position. According to this configuration, the reference position P1 changes depending on the special position, so that the reward changes more frequently, and the interest of the second game 90B can be improved.
[0152] Moreover, in the lottery game machine 1 according to the present embodiment, the second execution means 56 sets a plurality of reference positions P1 based on a predetermined condition after the first game 90A is executed. According to this configuration, multiple reference positions P1 are set, so that the rewards vary widely, and the interest of the second game 90B can be improved.
[0153] Furthermore, in the lottery game machine 1 according to the present embodiment, a special position can be set in the game area 100, and the predetermined conditions include a condition related to the special position. According to this configuration, since a plurality of reference positions P1 are set as special positions, the rewards vary widely, and the interest of the second game 90B can be improved.
[0154] Furthermore, in the lottery game machine 1 according to the present embodiment, the predetermined conditions include conditions regarding other positions P2. According to this configuration, since a plurality of reference positions P1 are set by other positions P2, the rewards are varied and the interest of the second game 90B can be improved.
[0155] Furthermore, in the lottery game machine 1 according to the present embodiment, the second execution means 56 sets the special position based on the game result of the first game 90A. According to this configuration, the special position changes, and therefore the cases in which the predetermined condition is met also change, making the second game 90B more interesting.
[0156] In addition, in the lottery game machine 1 of this embodiment, the awarding means 58 accumulates an accumulation value S based on the reference position P1 and another position P2, and accumulates the accumulation value S based on the reference position P1 or the other position P2 and the special position, and awards a reward based on the accumulation value S. According to this configuration, the accumulated value S is accumulated based on the reference position P1 or another position P2 and the special position, so that the rewards vary more and the interest of the second game 90B can be improved.
[0157] Furthermore, in the lottery game machine 1 according to the present embodiment, the first game 90A includes a lottery game, and the second execution means 56 sets another position P2 based on the lottery result of the lottery game. According to this configuration, the other position P2 is not set intentionally, so that the interest of the second game 90B can be improved.
[0158] Furthermore, in the lottery game machine 1 according to this embodiment, the lottery game includes a game in which one symbol is selected from a plurality of symbols, and the second execution means 56 sets another position P2 based on the result of the lottery game. According to this configuration, the lottery result of the lottery game is represented as a symbol, which makes it easy for the player to understand the lottery result and allows the player to easily use the lottery result in the second game 90B.
[0159] In addition, in the lottery game machine 1 according to this embodiment, a plurality of positions each associated with a symbol are set in the game area 100, and the second execution means 56 sets a position each associated with a symbol corresponding to the symbol drawn in the lottery game as another position P2. According to this configuration, it is possible to make the correspondence between the lottery result of the lottery game and the game area 100 easily understandable to the player.
[0160] In addition, in the lottery game machine 1 of this embodiment, the first execution means 54 includes a lottery device 10 that draws one lottery element based on the physical timing when the timing at which the detection mechanism detects the lottery medium in the real space G is taken as the physical timing. According to this configuration, since the lottery is based on physical timing, the feeling of artificiality given to the player of the lottery results used in the second game 90B can be reduced compared to when the timing (electronic timing) is determined automatically and the lottery is based on that electronic timing.
[0161] In addition, in the lottery game machine 1 of this embodiment, the first execution means 54 executes the lottery game a predetermined number of times, and the awarding means 58 accumulates an accumulation value S based on the reference position P1 and another position P2 for each lottery game, and awards a reward based on the accumulation value S. According to this configuration, the number of times the lottery game is played is predetermined, and the accumulated value S is increased as the lottery game is played repeatedly, so that the player can be motivated to play the lottery game up to that number of times.
[0162] Moreover, in the lottery game machine 1 according to the present embodiment, the second execution means 56 controls to display the first object O1 at the reference position P1, and controls to move the first object O1 from the reference position P1 to another position P2. According to this configuration, the first object O1 is visually displayed and moved, so that the interest of the second game 90B can be improved.
[0163] The lottery game machine 1 according to the present embodiment includes a first execution means 54 for executing a lottery game, and a second execution means 56 for displaying and controlling a map 100A divided into a plurality of cells M, in which a reference cell M1 for a player is set as one of the plurality of cells M, and for setting another cell M2 different from the reference cell M1 in the map 100A based on the game result of the lottery game. The lottery game machine 1 also includes an awarding means 58 for awarding a reward to a player based on the number of cells M on a path between the reference cell M1 and the other cell M2. The second execution means 56 changes the reference cell M1 every time the lottery game is executed.
[0164] <<Variations>> The present invention is not limited to the above-described embodiment. In other words, the above-described embodiment may be modified by a person skilled in the art as appropriate, and the modifications may be included within the scope of the present invention as long as they include the features of the present invention. In addition, the elements of the above-described embodiment and the modifications described below may be combined to the extent technically possible, and the combinations of these may be included within the scope of the present invention as long as they include the features of the present invention.
[0165] For example, in the above embodiment, the second execution means 56 changes the reference position P1 every time the first game 90A is executed, but the reference position P1 may be fixed. The second execution means 56 may change the reference position P1 every time the first game 90A or the second game 90B elapses. The second execution means 56 may change the reference position P1 based on an intermediate result of the second game 90B. The second execution means 56 may change the reference position P1 based on a game result of a third game different from the first game 90A and the second game 90B.
[0166] Furthermore, in the above embodiment, the first game 90A has been described as existing separately from the second game 90B, but the first game 90A may be incorporated into the second game 90B. [Explanation of symbols]
[0167] 1: Lottery game machine (information processing device) 10: Lottery device 54: First execution method 56: Second execution method 58: Means of granting 90A: First Game 90B: Second Game 100: Game area 100A: Map (game area) M: Mass (small area) M1: Reference mass (reference area, reference position) M2: Other squares (other areas, other positions) M3: Special mass (special area, special position) O1: First object (Object) P1: Reference position P2: Other position S: Accumulation value
Claims
1. a first execution means for executing a first game; a second execution means for executing a second game, which displays and controls a game area in which a player's reference position and a plurality of pieces of position information are set, and which sets another position in the game area different from the reference position when a predetermined condition is established in a positional relationship between a position linked to position information corresponding to a game result of the first game among the plurality of pieces of position information and the reference position; a rewarding means for rewarding the player based on route information between the reference position and the other position; An information processing device comprising:
2. a first execution means for executing a first game; a second execution means for executing a second game, which displays and controls a game area in which a player's reference position and a plurality of pieces of position information are set, and which sets another position in the game area different from the reference position when a predetermined condition is established in a positional relationship between a position linked to position information corresponding to a game result of the first game among the plurality of pieces of position information and the reference position; a rewarding means for rewarding the player by using the reference position and the other position; An information processing device comprising:
3. The game area is divided into a plurality of sub-areas each of which is smaller than the game area; the path information includes the number of small areas on a path between the small area indicated by the reference position and the small area indicated by the other position; The information processing device according to claim 1 .
4. the second execution means changes the reference position every time the first game is executed; The information processing device according to claim 1 .
5. The second execution means changes the reference position to a position based on the other position. The information processing device according to claim 4.
6. A special position can be set in the game area, the second execution means changes the reference position to a position based on the special position based on a condition related to the special position after changing the reference position; The information processing device according to claim 5 .
7. the second execution means, after the first game has been executed, sets a plurality of the reference positions based on a predetermined condition; The information processing device according to claim 4.
8. A special position can be set in the game area, The predetermined conditions include conditions related to the special location. The information processing device according to claim 7.
9. The predetermined condition includes a condition regarding the other position. The information processing device according to claim 8.
10. the second execution means sets the special position based on a game result of the first game.
9. The information processing device according to claim 6 or 8.
11. the granting means accumulates an accumulation value based on the reference position and the other position, and accumulates the accumulation value based on the reference position and the special position, or the other position and the special position, and grants the reward based on the accumulation value; The information processing device according to claim 10.
12. the first game includes a lottery game; The second execution means sets the other position based on a lottery result of the lottery game. The information processing device according to claim 1 .
13. The lottery game includes a game in which one symbol is selected from a plurality of symbols. The information processing device according to claim 12.
14. A plurality of positions each associated with a symbol are set in the game area, the second execution means sets a position associated with a symbol corresponding to the symbol drawn in the lottery game as the other position; The information processing device according to claim 13.
15. The first execution means includes a lottery device that, when a timing at which the detection mechanism detects the lottery medium in the real space is defined as a physical timing, selects one lottery element based on the physical timing. The information processing device according to claim 12.
16. The first execution means executes the lottery game a predetermined number of times, the awarding means accumulates an accumulation value based on the reference position and the other position for each lottery game, and awards the reward based on the accumulation value. The information processing device according to claim 12.
17. the second execution means controls display of an object at the reference position, and controls movement of the object from the reference position to the other position; The information processing device according to claim 1 .
18. A first execution means for executing a first game; a second execution means for executing a second game in which a game area in which a player's reference position is set is displayed and a position different from the reference position in the game area is set based on a game result of the first game; and providing means for providing a reward to the player based on route information between the reference position and the other position, the second execution means, after the first game has been executed, sets a plurality of the reference positions based on a predetermined condition; An information processing device comprising:
19. a first execution means for executing a lottery game; a second execution means for displaying and controlling a game area divided into a plurality of small areas including a plurality of pieces of position information, a player's reference area being set in one of the plurality of small areas, and for setting another area in the game area different from the reference area when a predetermined condition is established in a positional relationship between a position linked to a game result of the lottery game among the plurality of pieces of position information and the reference area; a rewarding means for rewarding the player based on the number of small areas on a path between the reference area and the other area; Equipped with The second execution means changes the reference area every time the lottery game is executed. Information processing device.
20. Computer, a first execution means for executing a first game; a second execution means for executing a second game, which displays and controls a game area in which a reference position of a player and a plurality of pieces of position information are set, and which sets another position in the game area different from the reference position when a predetermined condition is established in a positional relationship between a position linked to position information corresponding to a game result of the first game among the plurality of pieces of position information and the reference position; a rewarding means for rewarding the player based on route information between the reference position and the other position; A program to function as a
21. Computer, a first execution means for executing a first game; a second execution means for executing a second game, which displays and controls a game area in which a reference position of a player and a plurality of pieces of position information are set, and which sets another position in the game area different from the reference position when a predetermined condition is established in a positional relationship between a position linked to position information corresponding to a game result of the first game among the plurality of pieces of position information and the reference position; a rewarding means for rewarding the player by using the reference position and the other position; A program to function as a
22. Computer, a first execution means for executing a lottery game; a second execution means for displaying and controlling a game area divided into a plurality of small areas including a plurality of pieces of position information, with a player's reference area being set in one of the plurality of small areas, and for setting another area in the game area different from the reference area when a predetermined condition is established in a positional relationship between a position linked to a game result of the lottery game among the plurality of pieces of position information and the reference area; an awarding means for awarding a reward to the player based on the number of small areas on a path between the reference area and the other area; Function as a The second execution means changes the reference area every time the lottery game is executed. program.
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