GAME MANAGEMENT DEVICE, GAME SYSTEM, GAME MANAGEMENT METHOD, AND GAME MANAGEMENT PROGRAM
The game management device and system address the issue of idle times in facilities by transforming elevators and mobile bodies into game elements, ensuring their utilization even when the facility is unoccupied, thus enhancing resource utilization and facility value.
Patent Information
- Application Number
- JP2024079224
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2024-05-15
- Publication Date
- 2025-04-30
- Estimated Expiration
- 2044-05-15
AI Technical Summary
In facilities like buildings equipped with elevators and mobile bodies, idle times occur when there are no people present, leading to underutilization of service resources.
A game management device and system that utilizes elevators and mobile bodies as game elements, allowing players to remotely control these entities within the facility, thereby creating a game experience that utilizes the facility as a stage.
This solution reduces idle times by effectively utilizing elevators and mobile bodies even when the facility is unoccupied, thereby increasing the utilization of service resources and adding value to the facility.
Smart Images

Figure 0007670200000001_ABST
Abstract
Description
[Technical field]
[0001] The present disclosure relates to a game management device, a game system, a game management method, and a game management program. [Background technology]
[0002] Patent Document 1 discloses an example of a system including an elevator. In a building where an elevator is used, a mobile object, which is a device, moves to provide services such as transportation. In the system, the elevator transports the mobile object and users, which are people, between multiple floors. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] International Publication No. 2021 / 210166 Summary of the Invention [Problem to be solved by the invention]
[0004] In facilities such as buildings to which the system of Patent Document 1 is applied, when there are no people present, for example on holidays or during the night, idle time may occur in which the facility's service resources, such as mobile objects and elevators, are not utilized. Such idle time of service resources may result in the service resources not being utilized effectively enough.
[0005] The present disclosure relates to solving such problems. The present disclosure provides a game management device, a game system, a game management method, and a game management program that can reduce idle time during which service resources of a facility are not utilized even when no one is in the facility. [Means for solving the problem]
[0006] A game management device according to the present disclosure is a game management device that provides a game set in a facility, in which a first player remotely operates an elevator provided in the facility and a first moving object movable in the facility, and includes an operation reception unit that receives game operations performed by the first player through a first game machine, a game processing unit that manages, while updating, state information representing information on a state of the game set in the facility as the stage, including information on a position of a car of the elevator and a position of the first moving object, based on the game operation received by the operation reception unit, an information providing unit that provides at least a part of the state information to the first game machine, and a command unit that outputs a command to switch between a normal operation mode and a game-only mode to an elevator control unit that controls the operation of the elevator and a moving object control unit that controls the movement of the first moving object, outputs a command to operate the elevator based on the state information managed by the game processing unit to the elevator control unit switched to the game-only mode, and outputs a command to move the first moving object based on the state information managed by the game processing unit to the moving object control unit switched to the game-only mode. The game processing unit performs matching between the first player and the facility that will be the stage, with the facility being the target for which the command unit has output a command to switch to the game-only mode. .
[0007] A game system according to the present disclosure is a game system that provides a game set in a facility, in which a first player remotely operates an elevator provided in the facility and a first moving object movable in the facility, and includes an elevator control unit that controls the operation of the elevator, a moving object control unit that controls the movement of the first moving object, an operation receiving unit that receives game operations performed by the first player through a first game machine, a game processing unit that manages situation information representing information on a situation of the game set in the facility as the stage, including information on the position of the elevator car and the position of the first moving object, while updating it based on the game operation received by the operation receiving unit, an information providing unit that provides at least a part of the situation information to the first game machine, and a command unit that outputs a command to the elevator control unit and the moving object control unit to switch between a normal operation mode and a game-only mode, the game processing unit performs matching between the first player and the facility serving as the stage, for the facility for which the command unit has output a command to switch to the game-only mode;In the game-only mode, the elevator control unit controls the operation of the elevator based on the situation information managed by the game processing unit, and in the game-only mode, the moving body control unit controls the movement of the first moving body based on the situation information managed by the game processing unit.
[0008] A game management method according to the present disclosure includes a game management device that provides a game set in a facility, in which a first player remotely controls an elevator provided in the facility and a first moving object that can move in the facility, and includes receiving game operations performed by the first player through a first game machine, managing situation information representing information on a situation of the game set in the facility as the stage, including information on the position of the elevator car and the position of the first moving object, while updating it based on the received game operations, providing at least a part of the situation information to the first game machine, and outputting a command to switch between a normal operation mode and a game-only mode to an elevator control unit that controls the operation of the elevator and a moving object control unit that controls the movement of the first moving object; performing matching between the first player and the facility that will be the stage, with the facility being the target for which the command to switch to the game-only mode has been output; The method includes outputting a command for operating the elevator based on the situation information to the elevator control unit switched to the game-only mode, and outputting a command for moving the first moving body based on the situation information to the moving body control unit switched to the game-only mode.
[0009] A game management program according to the present disclosure includes a game management device that provides a game set in a facility, in which a first player remotely controls an elevator provided in the facility and a first moving object that can move in the facility, and the game management device receives game operations performed by the first player through a first game machine; managing situation information representing information on a situation of the game set in the facility as the stage, including information on the position of the elevator car and the position of the first moving object, while updating it based on the received game operations; providing at least a part of the situation information to the first game machine; and outputting a command to an elevator control unit that controls the operation of the elevator and a moving object control unit that controls the movement of the first moving object to switch between a normal operation mode and a game-only mode. performing matching between the first player and the facility that will be the stage, with the facility being the target for which the command to switch to the game-only mode has been output; The game device executes the following: outputting a command to operate the elevator based on the situation information to the elevator control unit that has been switched to the game-dedicated mode; and outputting a command to move the first moving body based on the situation information to the moving body control unit that has been switched to the game-dedicated mode. Effect of the Invention
[0010] According to the game management device, game system, game management method, or game management program of the present disclosure, even when there are no people at the facility, a game can be provided using the facility as a stage, thereby reducing idle time when the facility's service resources are not being utilized. [Brief description of the drawings]
[0011] [Figure 1] 1 is a configuration diagram of a game system according to a first embodiment. [Diagram 2] 4 is a flowchart showing an example of the operation of the game system according to the first embodiment. [Diagram 3] 2 is a diagram showing an example of a game provided by the game system according to the first embodiment. FIG. [Figure 4]FIG. 11 is a diagram showing another example of a game provided by the game system according to the first embodiment. [Diagram 5] 1 is a hardware configuration diagram of a main part of a game system according to a first embodiment. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0012] The embodiments for carrying out the subject of the present disclosure will be described with reference to the accompanying drawings. In each drawing, the same or corresponding parts are given the same reference numerals, and duplicated descriptions are appropriately simplified or omitted. Note that the subject of the present disclosure is not limited to the following embodiments, and any component of the embodiment may be modified or omitted within the scope of the gist of the present disclosure.
[0013] Embodiment 1 FIG. 1 is a configuration diagram of a game system 1 according to the first embodiment.
[0014] The game system 1 is applied to one or more facilities 2. In this example, the game system 1 is applied to multiple facilities 2. The facility 2 is, for example, an indoor facility, an outdoor facility, or a facility that is a combination of these. The facility 2 is, for example, made up of one or more buildings. The facility 2 may be part of a building. The facility 2 is, for example, a commercial facility, a public facility, an office building, or other facility. The facility 2 has multiple floors.
[0015] An elevator 3 is applied to each facility 2. A hoistway 4 for the elevator 3 is provided in each facility 2. The hoistway 4 is a long space in the vertical direction that spans multiple floors. A landing 5 for the elevator 3 is provided on each floor of the facility 2. The landing 5 for the elevator 3 is a space adjacent to the hoistway 4. A landing door 6, a landing operating panel 7, a landing display panel 8, and a speaker 9 are provided in each landing 5. The landing door 6 is a door that separates the hoistway 4 and the landing 5. The landing operating panel 7 is a device that accepts operations such as a landing call when a user at the landing 5 starts using the elevator 3. The landing display panel 8 is a device that displays information to users of the landing 5. The speaker 9 is a device that presents information to users of the landing 5 by voice or the like. The elevator 3 includes a hoist 10, a main rope 11, a cage 12, a counterweight 13, and a control panel 14.
[0016] The hoisting machine 10 is disposed, for example, at the upper or lower part of the hoistway 4. For example, when a machine room of the elevator 3 is provided above the hoistway 4, the hoisting machine 10 may be disposed in the machine room. The hoisting machine 10 includes a motor and a sheave. The motor of the hoisting machine 10 is a device that generates driving force. The sheave of the hoisting machine 10 is a device that rotates by the driving force generated by the motor of the hoisting machine 10.
[0017] The main ropes 11 are wound around the sheaves of the hoisting machine 10. The main ropes 11 support the load of the cage 12 on one side of the sheaves of the hoisting machine 10. The main ropes 11 support the load of the counterweight 13 on the other side of the sheaves of the hoisting machine 10. The main ropes 11 move such that either side of the sheaves of the hoisting machine 10 is wound up by the rotation of the sheaves of the hoisting machine 10.
[0018] The car 12 is a device that transports users of the elevator 3 between multiple floors by traveling up and down the hoistway 4. The car 12 travels up and down the hoistway 4 in conjunction with the movement of the main rope 11 caused by the rotation of the sheave of the hoisting machine 10. The car 12 includes a car door 15, a car operation panel 16, and a car display panel 17. The car door 15 is a door that separates the inside and outside of the car 12. When the car 12 stops at any floor, the car door 15 opens and closes in conjunction with the landing door 6 of that floor. The car operation panel 16 is a device that accepts operations such as a car call that specifies a destination floor by a user in the car 12. The car display panel 17 is a device that displays information to a user in the car 12.
[0019] The counterweight 13 is a device that balances the load acting on both sides of the sheave of the hoisting machine 10 between the car 12 and the counterweight 13. The counterweight 13 travels in the hoistway 4 on the opposite side of the car 12 in the vertical direction in conjunction with the movement of the main rope 11 caused by the rotation of the sheave of the hoisting machine 10.
[0020] The control panel 14 is a device that controls the operation of the elevator 3. The control panel 14 is disposed, for example, at the upper or lower part of the hoistway 4. For example, when a machine room of the elevator 3 is provided above the hoistway 4, the control panel 14 may be disposed in the machine room. The operation of the elevator 3 controlled by the control panel 14 includes the running of the car 12 and the opening and closing of the car door 15. The running of the car 12 includes the starting, accelerating, running at a constant speed, decelerating, and stopping of the car 12. During normal operation, the control panel 14 runs the car 12 between a plurality of floors so as to respond to a registered call. At this time, the control panel 14 runs the car 12 to one of the floors in response to the registered call, stops the car 12, and then restarts the car 12 so as to respond to another call, etc.
[0021] The elevator 3 may include a plurality of cars 12. In this case, the elevator 3 may include a group control device (not shown). The group control device is a device that performs processes such as allocation of calls to each car 12.
[0022] In each facility 2, one or more mobile bodies 18 are in operation. Each mobile body 18 is, for example, a robot, a drone, or other mobile device that moves autonomously in the facility 2. In this example, the mobile body 18 moves around the facility 2 during normal operation to provide services such as security, cleaning, and transportation. The mobile body 18 provides services by, for example, moving to patrol the facility 2 periodically or irregularly. The mobile body 18 moves around the facility 2 to provide services in response to, for example, a request from a person in the facility 2. The mobile body 18 includes a mobile body camera 19 and a driving unit 20. The mobile body camera 19 is a device that captures an image of the surroundings of the mobile body 18. The driving unit 20 is a part that generates a driving force for the mobile body 18 to move around the facility 2.
[0023] One or more surveillance cameras 21 are installed in each facility 2. The surveillance cameras 21 are installed, for example, at the landings 5 on each floor. The surveillance cameras 21 are devices that capture images of the locations where they are installed.
[0024] A facility management device 22 is applied to each facility 2. The facility management device 22 is a device that manages service resources in the facility 2. The service resources in the facility 2 are devices or devices that provide services to users of the facility 2. The elevator 3 is an example of a service resource that provides a mobile service to users of the facility 2. The mobile body 18 is an example of a service resource that provides a corresponding service to users by moving in the facility 2. The surveillance camera 21 is an example of a service resource that provides a security service to users of the facility 2. The service resources may include other equipment and devices provided in the facility 2. The facility management device 22 is composed of, for example, one or more server computers. Here, a computer system consisting of multiple computers may simply be called a computer. A part or all of the facility management device 22 may be provided in the facility 2 or may be provided outside the facility 2. A part or all of the functions of the facility management device 22 may be implemented in a virtual computer on a cloud service, or may be implemented by processing or storage resources on the cloud service. Some or all of the functions of facility management device 22 may be installed in a device or apparatus of the service resource itself of facility 2, such as the control panel 14 of elevator 3. Facility management device 22 may be an internal device of game system 1, or may be an external device that cooperates with game system 1. Facility management device 22 is connected to communication network 23 so as to be able to communicate with external devices. Communication network 23 includes, for example, a wide area network such as the Internet or a telephone communication network, and a local network such as a LAN (Local Area Network) within facility 2. Facility management device 22 includes an elevator control unit 24, a mobile object control unit 25, and a camera control unit 26.
[0025] The elevator control unit 24 is a part equipped with a function for controlling the operation of the elevator 3. Control of the operation of the elevator 3 includes switching the operation mode of the elevator 3. The operation mode of the elevator 3 includes, for example, a normal operation mode. The normal operation mode is an operation mode in which the elevator 3 performs normal operation such as responding to calls. The elevator control unit 24 may switch the operation mode of the elevator 3 based on, for example, a command signal from an external device.
[0026] The mobile object control unit 25 is a part equipped with a function of controlling the movement of the mobile object 18 in the facility 2. The mobile object control unit 25 may control the movement of multiple mobile objects 18. The facility management device 22 may be equipped with multiple mobile object control units 25 that control the movement of different mobile objects 18. The control of the movement of the mobile object 18 includes switching the operation mode of the mobile object 18. The operation mode of the mobile object 18 includes, for example, a normal operation mode. The normal operation mode is an operation mode in which the mobile object 18 performs normal operation to provide a corresponding service by moving around the facility 2. The mobile object control unit 25 may switch the operation mode of the mobile object 18 based on, for example, a command signal from an external device.
[0027] The camera control unit 26 is a part equipped with a function to control the shooting of the surveillance camera 21 in the facility 2. The camera control unit 26 may collect images shot by the surveillance camera 21, etc. The control of the monitoring of the surveillance camera 21 includes switching the operation mode of the surveillance camera 21, etc. The operation mode of the surveillance camera 21 includes, for example, a normal operation mode. The normal operation mode is, for example, an operation mode in which the inside of the facility 2 is monitored by transmitting images shot by the surveillance camera 21 to a monitoring center not shown. The camera control unit 26 may switch the operation mode of the surveillance camera 21 based on, for example, a command signal from an external device.
[0028] The game system 1 is a system that provides a player 27 with a game set in a facility 2 as a stage. The player 27 plays the game set in the facility 2 as a stage by remotely controlling the elevator 3 and the moving object 18 in the facility 2 through the game machine 28. The game machine 28 is a device that the player 27 uses to play the game. The game machine 28 may be a device dedicated to games, or may be a general-purpose information processing device such as a desktop PC (PC: Personal Computer), a laptop PC, a tablet PC, or a smartphone. The game machine 28 includes an operation unit 29 that accepts game operations by the player 27, and a display unit 30 that displays information to the player 27. The operation unit 29 includes, for example, a button, a joystick, a gyro sensor, a mouse, a keyboard, or other operation interfaces. The display unit 30 includes, for example, a liquid crystal display panel, an organic EL display panel (EL: Electro-Luminescence), an HMD (Head Mounted Display), or other display interfaces. The operation unit 29 and the display unit 30 may be integrally configured, for example, as a touch panel. The game machine 28 used by each player 27 is connected to the game system 1 through the communication network 23. The game machine 28 used by each player 27 may be an internal device of the game system 1, or may be an external device that cooperates with the game system 1.
[0029] The game system 1 includes a game management device 31. The game management device 31 is a device that performs information processing and the like for providing a game in the game system 1. The game management device 31 is configured by, for example, one or more server computers. A part or all of the game management device 31 may be provided in the facility 2, or may be provided outside the facility 2. A part or all of the functions of the game management device 31 may be implemented in a virtual computer on a cloud service, or may be implemented by processing or storage resources on the cloud service. A part or all of the functions of the game management device 31 may be installed in a device or apparatus of a service resource of the facility 2, such as the control panel 14 of the elevator 3. The game management device 31 is connected to the communication network 23 so as to be able to communicate with an external device or the like. The game management device 31 includes an operation acceptance unit 32, a game processing unit 33, an information providing unit 34, a command unit 35, and a billing processing unit 36.
[0030] The operation reception unit 32 is a portion equipped with a function for receiving game operations performed by the player 27 through the game machine 28. The operation reception unit 32 receives game operations in the game machine 28, for example, through the communication network 23. The game operations are operations performed by the player 27 on the operation unit 29 of the game machine 28 with respect to the game situation, etc.
[0031] The game processing unit 33 is a part equipped with a function of managing situation information that represents information on the situation of a game in which the facility 2 is used as a stage. The situation information includes information on the position of the car 12 of the elevator 3 provided in the facility 2 and the position of the moving object 18 moving in the facility 2. In this example, the situation information includes information on whether a clear condition of the game has been met. The information on whether a clear condition has been met may be three or more values including, for example, a state in which the clear condition has been met, a state in which the clear condition has not been met, and a state in which the clear condition has not been met yet. The situation information may include, for example, information on the score in the game. The situation information may include, for example, information on items used by the player 27 to advance the situation in the game. The game processing unit 33 manages the situation information while updating it based on the game operation received by the operation receiving unit 32.
[0032] The information providing unit 34 is a part equipped with a function of providing at least a part of the situation information managed by the game processing unit 33 to the game machine 28 used by the player 27. The information providing unit 34 provides at least a part of the situation information to the game machine 28 in a format that the game machine 28 can display on the display unit 30. The information providing unit 34 provides the game machine 28 with information on the position of the car 12 of the elevator 3 and the position of the moving object 18, which are included in the situation information, for example.
[0033] Command unit 35 is a part equipped with a function of outputting commands to service resources of facility 2 and the like when a game is executed using facility 2 as a stage. Command unit 35 outputs, for example, a command to switch the operation mode from a normal operation mode to a game-only mode, and a command to switch the operation mode from the game-only mode to the normal operation mode, to facility management device 22. Command unit 35 may output the command individually to elevator control unit 24, mobile object control unit 25, camera control unit 26, and the like of facility management device 22. The game-only mode is an operation mode when a game is executed using facility 2 as a stage.
[0034] The charging processing unit 36 is a part equipped with a function of charging a fee to the player 27 who plays a game using the facility 2 as a stage. The charging processing unit 36, for example, manages information on the fee charged to the player 27 while updating it. The charging processing unit 36 may, for example, charge the player 27 a fee for playing the game using the facility 2 as a stage. The charging processing unit 36 may also, for example, charge the player 27 a fee for an option in the game. The fee for the option in the game may include, for example, a purchase fee for an accessory that customizes an item used in the game or the appearance of the game to the player 27's taste, or a fee for relaxing restrictions on playing the game. The charging process for the fee charged to the player 27 may be performed by the charging processing unit 36 itself, or may be performed by, for example, an external charging system based on information managed by the charging processing unit 36.
[0035] Next, an example of the operation of the game system 1 will be described with reference to FIG. FIG. 2 is a flowchart showing an example of the operation of the game system 1 according to the first embodiment.
[0036] In step S01, the service resources of the facility 2, such as the elevator 3 and the mobile object 18, perform normal operation. The elevator control unit 24, the mobile object control unit 25, and the surveillance camera 21 each set the operation mode to the normal operation mode. In normal operation, the elevator 3 operates to transport users, which are people, and the mobile object 18, which is equipment, between each floor. In the normal operation mode, the elevator 3 accepts operations such as call registration through the hall operating panel 7 and the car operating panel 16. On the other hand, in the normal operation mode, the service resources, such as the elevator 3 and the mobile object 18, are not affected by the game operation of the player 27 through the game machine 28. After that, the processing of the game system 1 proceeds to step S02.
[0037] In step S02, the command unit 35 determines whether or not it is necessary to switch to the game-only mode. The command unit 35 determines that it is necessary to switch to the game-only mode when, for example, an administrator of the facility 2 inputs an instruction to switch to the game-only mode to the game management device 31. When the administrator of the facility 2 determines that there is no one in the facility 2, for example, on a holiday or at night, the administrator inputs an instruction to switch to the game-only mode to the game management device 31. The command unit 35 may automatically determine that it is necessary to switch to the game-only mode during a time period when there is no one in the facility 2, such as a holiday or at night. At this time, the command unit 35 may determine that it is necessary to switch to the game-only mode after confirming that there is no one in the facility 2, for example, based on an image captured by the surveillance camera 21. When it is determined that it is necessary to switch to the game-only mode, the command unit 35 outputs an instruction to switch the operation mode from the normal operation mode to the game-only mode to the elevator control unit 24, the mobile unit control unit 25, the camera control unit 26, and the like. At this time, the command unit 35 also outputs a command to perform inspection operation to the part that manages and controls service resources such as the elevator control unit 24. Then, the processing of the game system 1 proceeds to step S03. On the other hand, when it is determined that switching to the game-only mode is not necessary, the command unit 35 does not output a command to the facility management device 22. Then, the processing of the game system 1 proceeds to step S01.
[0038] In step S03, the elevator control unit 24 performs an inspection operation of the elevator 3 based on a command from the command unit 35. The elevator control unit 24 may perform an inspection operation after confirming whether there is a user in the car 12 and the hall 5. If there is a user, the service resources such as the elevator 3 may return to normal operation. The elevator control unit 24 may also perform an inspection operation after announcing that the mode will be switched to a game-only mode through, for example, the hall display panel 8 and the speaker 9. The inspection operation is an automatic operation that checks whether there is an abnormality in the operation of the car 12 of the elevator 3, such as the running of the car 12. When the elevator control unit 24 determines that there is an abnormality in the elevator 3 through the inspection operation, the processing of the game system 1 proceeds to step S04. On the other hand, when the elevator control unit 24 determines that there is no abnormality in the elevator 3 through the inspection operation, the processing of the game system 1 proceeds to step S05.
[0039] In step S04, the elevator control unit 24 notifies the occurred abnormality to, for example, a monitoring center. The elevator 3 may suspend operation until the occurred abnormality is resolved. After that, the processing of the game system 1 ends.
[0040] In step S05, the facility management device 22 switches the operation mode of the service resources to the game-only mode. For example, the elevator control unit 24 switches the operation mode of the elevator 3 to the game-only mode. The mobile object control unit 25 switches the operation mode of the mobile object 18 to the game-only mode. The camera control unit 26 switches the operation mode of the surveillance camera 21 to the game-only mode. In the game-only mode, the elevator 3 does not accept operations such as call registration via the hall operating panel 7 or the like from anyone other than the player 27 participating in the game. After that, the processing of the game system 1 proceeds to step S06.
[0041] In step S06, the game management device 31 starts the game played by the player 27, for example, as follows: After the game starts, the processing of the game system 1 proceeds to step S07.
[0042] The player 27 logs in to the game system 1 through, for example, the game machine 28. In this example, the game processing unit 33 presents the facility 2, of which the service resource has been switched to the game-only mode by the command of the command unit 35, to the player 27 through the information providing unit 34 or the like as a choice of the stage of the game. At this time, each facility 2 may be presented to the player 27 with its actual facility name, or may be presented to the player 27 with a temporary name for the game. For each facility 2, information on the facility 2 that affects the difficulty level, such as the number of floors, the number of cages 12, and the number of moving bodies 18, may be shown. The player 27 selects one of the facilities 2 as a stage for playing the game from among the multiple facilities 2 presented as choices. The game processing unit 33 starts the game with the facility 2 selected by the player 27 as the stage.
[0043] The game processing unit 33 may automatically match the player 27 with the facility 2 serving as the stage, targeting the facility 2 whose service resources have been switched to the game-only mode by the command of the command unit 35. The game processing unit 33 may perform matching based on, for example, the communication distance between the location of the game machine 28 of the player 27 and the location of the facility 2. The game processing unit 33 may perform matching based on, for example, the amount of a fee paid by the player 27 as a game option or the player 27's past game achievement or skill level, and information on the facility 2 that affects the difficulty level, such as the number of floors, the number of cages 12, and the number of moving bodies 18. The game processing unit 33 starts the game, using the facility 2 matched for the player 27 as the stage.
[0044] In step S07, the game management device 31 uses the service resources of the facility 2 that is set as the stage to provide the game to be played by the player 27, for example, in the following manner.
[0045] During the start of the game in which the facility 2 is the stage, the game processing unit 33 manages the situation information of the game while updating it based on the game operation received by the operation receiving unit 32. The player 27 performs the game operation through the operation unit 29 according to the information displayed on the display unit 30 of the game machine 28. The game operation includes, for example, an operation to move the position of the moving object 18 and an operation to move the car 12 of the elevator 3 to any floor. The game processing unit 33 outputs a command to operate the elevator 3 to the elevator control unit 24 of the facility 2 that is the stage, based on the situation information managed by the game processing unit 33, so as to follow the situation information. In addition, the game processing unit 33 outputs a command to move the moving object 18 to the moving object control unit 25 of the facility 2 that is the stage, based on the situation information managed by the game processing unit 33, so as to follow the situation information. This allows the player 27 to remotely control both the elevator 3 and the moving object 18 through the situation information by the game operation of the game machine 28. The moving object control unit 25 and the elevator control unit 24 may feed back the actual positions of the moving object 18 and the car 12 of the elevator 3 to the game management device 31. At this time, the game processing unit 33 reflects the fed back actual positions of the moving object 18 and the car 12 in the situation information.
[0046] The information providing unit 34 provides, for example, information on the position of the car 12 of the elevator 3 and the position of the moving object 18, which are included in the situation information, to the game machine 28. The information providing unit 34 may provide, to the game machine 28, an image taken by the surveillance camera 21 on the floor where the moving object 18 is located, or an image taken by the moving object camera 19 mounted on the moving object 18. The display unit 30 of the game machine 28 displays the information provided by the information providing unit 34 to the player 27. After that, the processing of the game system 1 proceeds to step S08.
[0047] In step S08, the game processing unit 33 judges whether the game has ended. In this example, the game processing unit 33 judges whether the game has ended when the success or failure of the clearing condition is determined, and judges whether the game has not ended when the success or failure of the clearing condition is not determined. The game processing unit 33 judges whether the success or failure of the clearing condition is determined based on, for example, the situation information. When the game has not ended, the processing of the game system 1 proceeds to step S07. On the other hand, when the game has ended, the game processing unit 33 presents information on the success or failure of the clearing condition to the player 27 through the information providing unit 34 or the like. When the clearing condition is met, the game processing unit 33 presents information on the game being cleared to the player 27. When the clearing condition is not met, the game processing unit 33 presents information on the game being over to the player 27. After presenting the information on the success or failure of the determined clearing condition to the player 27, the processing of the game system 1 proceeds to step S09.
[0048] In step S09, the command unit 35 determines whether or not it is necessary to switch to the normal operation mode. The command unit 35 determines that it is necessary to switch to the normal operation mode when, for example, an administrator of the facility 2 inputs an instruction to switch to the normal operation mode to the game management device 31. The administrator of the facility 2 inputs an instruction to switch to the normal operation mode to the game management device 31 when a time period when no one is present in the facility 2, such as a holiday or at night, ends. The command unit 35 may automatically determine that it is necessary to switch to the normal operation mode when a time period when no one is present in the facility 2, such as a holiday or at night, ends. When it is determined that it is necessary to switch to the normal operation mode, the command unit 35 outputs a command to switch the operation mode from the game-only mode to the normal operation mode to the elevator control unit 24, the mobile body control unit 25, the camera control unit 26, and the like. At this time, the command unit 35 also outputs a command to perform an inspection operation to a part that manages and controls service resources, such as the elevator control unit 24. Thereafter, the processing of the game system 1 proceeds to step S10. On the other hand, when it is determined that switching to the normal operation mode is not necessary, command unit 35 does not output a command to facilities management device 22. After that, the processing of game system 1 proceeds to step S06.
[0049] In step S10, the elevator control unit 24 performs an inspection operation of the elevator 3 based on a command from the command unit 35. The elevator control unit 24 may perform the inspection operation after notifying the user that the elevator 3 will be switched to the normal operation mode, for example, via the hall display panel 8 and the speaker 9. When the elevator control unit 24 determines that there is an abnormality in the elevator 3 through the inspection operation, the processing of the game system 1 proceeds to step S04. On the other hand, when the elevator control unit 24 determines that there is no abnormality in the elevator 3 through the inspection operation, the processing of the game system 1 proceeds to step S11.
[0050] In step S11, the facility management device 22 switches the operation mode of the service resource to the normal operation mode. For example, the elevator control unit 24 switches the operation mode of the elevator 3 to the normal operation mode. The moving body control unit 25 switches the operation mode of the moving body 18 to the normal operation mode. The camera control unit 26 switches the operation mode of the surveillance camera 21 to the normal operation. After that, the processing of the game system 1 proceeds to step S01.
[0051] Next, examples of games provided by the game system 1 will be described with reference to FIGS. 3 and 4 are diagrams showing examples of games provided by the game system 1 according to the first embodiment.
[0052] 3 shows an example of a single-player game played by a player 27 alone. Here, the player 27 playing the game is an example of a first player. Furthermore, a game machine 28 used by the first player is an example of a first game machine. A moving object 18 remotely controlled by the first player through game operations of the first game machine is an example of a first moving object.
[0053] When starting a game, the game processing unit 33 performs a preparation process, for example, as follows. The game processing unit 33 sets a starting point and a destination in the facility 2 that is the stage of the game in the situation information. The game processing unit 33 sets the position of the moving object 18 remotely operated by the player 27 as the player's own machine as the starting point in the situation information. The command unit 35 moves the moving object 18 to the starting point based on the situation information. The starting point is set to, for example, the lowest floor of the facility 2. The destination is set to, for example, the top floor of the facility 2. In this example, the game processing unit 33 sets one or more points that are checkpoints in the facility 2 that is the stage of the game in the situation information. The game processing unit 33 determines that the clearing condition is met when the moving object 18, which is the player's own machine, moves from the starting point to the destination. When a checkpoint is set in the situation information, the game processing unit 33 determines that the clearing condition is met when the moving object 18, which is the player's own machine, passes through some or all of the checkpoints and moves from the starting point to the destination. The game processing unit 33 may set the premise for the clearing condition to be met as the moving object 18 moving from the starting point to the destination using the elevator 3.
[0054] After starting the game, the game processing unit 33 automatically sets the position of the other moving body 18 of the player 27 as an enemy plane that prevents the moving body 18, which is the player's own plane, from moving from the departure point to the destination according to the situation information. The command unit 35 outputs a command to the moving body control unit 25 to move the enemy moving body 18 based on the situation information set by the game processing unit 33. The moving body control unit 25 moves the enemy moving body 18 in the facility 2 according to the command from the command unit 35. At this time, the enemy moving body 18 is an example of a second moving body. The game processing unit 33 may set multiple moving bodies 18 as enemy planes. At this time, the moving body control unit 25 moves each of the multiple moving bodies 18 set as enemy planes according to the command of the command unit 35 based on the situation information.
[0055] The game processing unit 33 determines whether the moving body 18, which is the player's own machine, has been captured by the moving body 18, which is the enemy machine. For example, the game processing unit 33 determines whether the moving body 18, which is the player's own machine, has been captured by the moving body 18, which is the enemy machine, when the moving body 18, which is the enemy machine, approaches the moving body 18, which is the player's own machine, closer than a preset range. For example, the game processing unit 33 may determine whether the moving body 18, which is the player's own machine, has been captured by the moving body 18, which is the enemy machine, when the moving body 18, which is the enemy machine, is facing the moving body 18, and when the moving body 18, which is the enemy machine, approaches the moving body 18, which is the player's own machine, closer than a preset range. The game processing unit 33 may determine the capture of the moving body 18 based on other conditions.
[0056] A main screen 37, a sub-screen 38, an operation interface 39, and a game information screen 40 are displayed on a display unit 30 of a game machine 28 of a player 27.
[0057] The main screen 37 is a screen that displays information about the moving object 18, which is the player's own machine, or its surroundings. The main screen 37 displays, for example, an image captured by a monitoring camera 21 installed at the location where the moving object 18 is located. The game processing unit 33 may set the situation information so that the moving object 18 does not move to a position outside the field of view of the monitoring camera 21. The main screen 37 may display, for example, an image captured by a mobile camera 19 mounted on the moving object 18. The main screen 37 displays, for example, the position of a checkpoint. The checkpoint is displayed, for example, by overlaying an image of the checkpoint at a position corresponding to the checkpoint on an image captured by the monitoring camera 21 or the mobile camera 19. The process of overlaying the image of the checkpoint may be performed, for example, in the information providing unit 34 or the like, or in the game machine 28 of the player 27.
[0058] The sub-screen 38 is a screen that displays, for example, overall information about the facility 2 that is the stage of the game. For example, the positions of the moving objects 18 on each floor of the facility 2 are displayed on the sub-screen 38. For example, the positions of the checkpoints on each floor of the facility 2 are displayed on the sub-screen 38.
[0059] The operation interface 39 is, for example, a screen that displays an interface that accepts game operations by the player 27. The interface may be unique depending on the game, or may be an interface similar to the hall operating panel 7 or car operating panel 16 of the elevator 3. In this example, the operation interface 39 includes, as an interface for game operations for the elevator 3, a button corresponding to a hall call and a destination floor button corresponding to a car call. The interface for game operations for the elevator 3 may include a door opening / closing button corresponding to the operation of opening and closing the car door 15. The operation interface 39 may also include direction keys representing forward, backward, and turning as an interface for game operations corresponding to the moving body 18. The game operations through the operation interface 39 are reflected in the situation information as, for example, information such as a hall call or a car call of the elevator 3. The command unit 35 outputs commands to service resources such as the elevator 3 and the moving body 18 based on the situation information.
[0060] The game information screen 40 is a screen that displays game information such as the degree of achievement of the clearing conditions in the game and the score. The game information displays, for example, the life of the player 27. The game processing unit 33 determines that the clearing conditions of the game are not met when, for example, the moving body 18 that is the player's 27's own machine is captured by the enemy moving body 18 for the number of lives of the player 27. The game information may include the number of checkpoints that the moving body 18 that is the player's 27's own machine has passed through. The game information may include the remaining time until the game is over. The game information screen 40 may display the current floor of the moving body 18 that is the player's 27's own machine, and other information.
[0061] The moving object 18, which is an enemy object of the player 27 using the game machine 28, may be operated by another player 27 using the other game machine 28. Here, the other player 27 is an example of a first player. The game machine 28 used by a second player is an example of a second game machine. The moving object 18 remotely controlled by the second player through game operation of the second game machine is an example of a second moving object.
[0062] FIG. 4 shows an example of another multiplayer game played by a plurality of players 27. Here, one of the players 27 playing the game is an example of a first player. The other one of the players 27 playing the game is an example of a second player. The game machine 28 used by the first player is an example of a first game machine. The game machine 28 used by the second player is an example of a second game machine. The moving body 18 remotely controlled by the first player through game operation of the first game machine is an example of a first moving body. The moving body 18 remotely controlled by the second player through game operation of the second game machine is an example of a second moving body. The game may be played by two players 27, or may be played by three or more players 27. The players 27 playing at the same time may be automatically matched by the game processing unit 33 based on the skill of each player 27 or randomly, or the players 27 playing at the same time may meet in a lobby or the like to play.
[0063] When starting a game, the game processing unit 33 performs a preparation process, for example, as follows. The game processing unit 33 sets the starting point of each player 27 in the facility 2 that is the stage of the game in the situation information. The starting points of each player 27 are set, for example, at different positions randomly in the facility 2. The game processing unit 33 sets the position of the moving object 18 remotely operated by each player 27 as the player's own machine to the corresponding starting point in the situation information. The command unit 35 moves each moving object 18 to the corresponding starting point based on the situation information. In this example, the game processing unit 33 sets one or more points that are checkpoints in the facility 2 that is the stage of the game in the situation information. The checkpoints are set, for example, randomly in the facility 2. When the moving object 18 that is the player's own machine of each player 27 leaves the starting point and passes a checkpoint, the game processing unit 33 adds points to the player 27 corresponding to the moving object 18 that passed. The points added to the player 27 may be different for each checkpoint. When any of the moving objects 18 passes through a checkpoint, the game processing unit 33 may reset the position of the checkpoint, for example, to a random position within the facility 2. The game processing unit 33 tallies up the points acquired by the moving object 18, which is the player's own machine, of each player 27 when the moving object 18 passes through a checkpoint, and sets the points in the situation information. For example, the game processing unit 33 determines that the clearing condition of the player 27 who has acquired the most points at the time when a preset time limit has elapsed has been met. The clearing condition is sometimes called a winning condition. At this time, the game processing unit 33 may determine that the clearing condition of the other players 27 has not been met.
[0064] The game information screen 40 may include information such as the player's 27 own points and the points of the other players 27, for example.
[0065] Each player 27 may obstruct the other players 27. For example, one of the players 27 may set a fake checkpoint at any position in the facility 2. The game processing unit 33 sets the installation position of the fake checkpoint in the situation information based on the game operation of the player 27. The fake checkpoint is displayed in a form similar to a real checkpoint, for example, on the main screen 37. When the moving object 18 passes through the fake checkpoint, the game processing unit 33 may, for example, prohibit the movement of the moving object 18 for a certain period of time, may limit the movement speed of the moving object 18 for a certain period of time, or may move the point of the player 27 corresponding to the moving object 18 to the player 27 who set the fake checkpoint.
[0066] As described above, the game system 1 according to the first embodiment provides a game in which the player 27 remotely controls the elevator 3 provided in the facility 2 and the moving object 18 movable in the facility 2, and the game system 1 includes an elevator control unit 24 that controls the operation of the elevator 3, a moving object control unit 25 that controls the movement of the moving object 18, and a game management device 31. The game management device 31 includes an operation reception unit 32, a game processing unit 33, an information providing unit 34, and a command unit 35. The operation reception unit 32 receives game operations performed by the player 27 through the game machine 28. The game processing unit 33 manages, while updating, situation information representing information on the situation of the game in which the facility 2 is the stage, based on the game operations received by the operation reception unit 32. The situation information includes information on the position of the car 12 of the elevator 3 and the position of the moving object 18. The information providing unit 34 provides at least a part of the situation information to the game machine 28. The command unit 35 outputs a command to switch between a normal operation mode and a game-only mode to the elevator control unit 24 and the moving body control unit 25. The command unit 35 outputs a command to operate the elevator 3 based on the situation information managed by the game processing unit 33 to the elevator control unit 24 that has been switched to the game-only mode. The command unit 35 outputs a command to move the moving body 18 based on the situation information managed by the game processing unit 33 to the moving body control unit 25 that has been switched to the game-only mode.
[0067] With this configuration, even when there is no one in the facility 2, the service resources such as the elevator 3 and the moving object 18 that are not being used by people can be temporarily utilized for a game played from a remote location. This reduces the idle time during which the service resources of the facility 2 are not effectively utilized. In addition, by temporarily providing the facility 2 as a stage for a game, the manager of the facility 2 can externally promote the service resources of the facility 2. This further increases the added value provided to the facility 2 by the service resources.
[0068] The game management device 31 also includes a billing processor 36. The billing processor 36 charges the player 27 for playing a game or for options in the game.
[0069] With this configuration, the manager of the facility 2 or the like can earn revenue from the service resources that are not being used by people. This further increases the added value provided to the facility 2 by the service resources.
[0070] In addition, when switching between the normal operation mode and the game-only mode, the command unit 35 outputs a command to the elevator control unit 24 to perform an inspection operation.
[0071] With this configuration, an inspection is performed before switching to the game-only mode, which further reduces the possibility of an abnormality occurring in the elevator 3 while it is being used for a game. Furthermore, the inspection confirms that there are no people in the elevator 3 in the facility 2, which reduces the impact on the game caused by a person accidentally entering the facility 2 while the game is being played. Furthermore, an inspection is performed when switching from the game-only mode, so the elevator 3 returns to normal operation only after it is confirmed that it is in a normal state. This makes it possible to more reliably switch between normal operation and game-only operation.
[0072] Furthermore, the game processing unit 33 performs matching between the player 27 and the facility 2 that will be the stage, targeting the facility 2 for which the command unit 35 has output a command to switch to the game-only mode.
[0073] With this configuration, the player 27 can play the game even at facilities 2 that he or she has not explicitly selected. Even when there are a large number of selectable facilities 2, the player 27 can easily start playing the game.
[0074] Furthermore, the information providing unit 34 provides the information on the position of the car 12 of the elevator 3 and the position of the moving object 18, which are included in the situation information, to the game machine 28 so that the game machine 28 can display it.
[0075] With this configuration, the player 27 can operate the game after checking the position of the cage 12 and the position of the moving object 18 on the game machine 28. This further improves the operability of the game.
[0076] The situation information also includes information on whether a clear condition for a game is met in which the facility 2 is a stage, information on the starting point of the facility 2 that serves as the stage, and information on the destination of the facility 2 that serves as the stage. The game processing unit 33 determines that the clear condition is met when the moving object 18 uses the elevator 3 to move from the starting point to the destination. The situation information also includes information on checkpoints in the facility 2 that is the stage. The game processing unit 33 determines that the clearing condition is met when the moving object 18 passes through the checkpoint and uses the elevator 3 to move from the starting point to the destination.
[0077] With this configuration, service resources such as the elevator 3 and the moving object 18 are linked together to provide a game that makes more effective use of the service resources.
[0078] Moreover, the situation information includes, in addition to the player's own moving body 18, information on the positions of enemy moving bodies 18 that can move within the facility 2. The game processing unit 33 determines that the clear condition has not been met when the player's own moving body 18 has been captured by the enemy moving body 18 a preset number of times. Furthermore, the operation reception unit 32 receives game operations performed by other players 27 through other game machines 28. The game processing unit 33 sets the position of the enemy moving object 18 in accordance with the game operations of the other players 27. Alternatively, the game processing unit 33 may automatically set the position of the enemy moving object 18 in accordance with situation information. The command unit 35 outputs a movement command for the enemy moving object 18 based on the situation information managed by the game processing unit 33 to the moving object control unit 25 switched to the game-only mode.
[0079] With this configuration, a game can be played by multiple players 27, and the manager of the facility 2 can more effectively promote the service resources of the facility 2. This further increases the added value provided to the facility 2 by the service resources.
[0080] The situation information includes information on the positions of the multiple movable objects 18 that can move in the facility 2, information on whether the clearing conditions of the game in which the facility 2 is a stage are met, information on the starting point of each movable object 18 in the facility 2 that is the stage, and information on the checkpoints in the facility 2 that is the stage. The operation reception unit 32 receives game operations performed by each player 27 through the corresponding game machine 28. The game processing unit 33 sets the position of each movable object 18 according to the game operation of the corresponding player 27. The command unit 35 outputs a movement command based on the situation information managed by the game processing unit 33 for each movable object 18 to the movable object control unit 25 that has been switched to the game-only mode. The game processing unit 33 determines that the clearing conditions or the winning conditions are met for the player 27 who has obtained the most points by having the corresponding movable object 18 pass through the checkpoints since leaving the starting point.
[0081] With this configuration, a game can be played by multiple players 27, and the manager of the facility 2 can more effectively promote the service resources of the facility 2. This further increases the added value provided to the facility 2 by the service resources.
[0082] The game management device 31 and the facilities 2 that serve as the game stages may be located in different countries or regions. Also, a player 27 of the game may play the game from outside the country or region where the game management device 31 and the facilities 2 that serve as the game stages are located. This allows a player 27 who is in an area where it is daytime at a certain time to play a game set as a stage at a facility 2 that is in an area where it is nighttime at that time.
[0083] In addition, the service resources that can be used in the game are not limited to the elevator 3, the moving object 18, and the security camera 21. For example, devices or equipment such as an entrance / exit management system that provides security services in the facility 2, an electric lock, an automatic door, and a security gate may also be used in the game of the game system 1 as service resources of the facility 2. For example, when the situation information includes information on the progress of the game, the command unit 35 may output a command to an automatic door switched to a game-only mode so that the moving object 18 can pass when the progress exceeds a threshold. Escalators, lighting devices, air conditioners, ventilation devices, and other devices provided in the facility 2 may also be used in the game of the game system 1 as service resources of the facility 2.
[0084] Furthermore, the mobile object 18 that can be used for a game may be a dedicated game machine. The mobile object 18 that is a dedicated game machine may be waiting in a preset waiting area in the facility 2, for example, in the normal operation mode.
[0085] Furthermore, in the game-only mode, service resources such as the elevator 3 may operate with parameters different from those during normal operation. For example, the elevator control unit 24 may set the door-open time during which the car door 15 is kept fully open to a different time in the normal operation mode and in the game-only mode. Furthermore, the elevator control unit 24 may set whether or not multiple moving objects 18 can ride in a single car 12 to be different in the normal operation mode and in the game-only mode. Furthermore, in the game-only mode, the elevator control unit 24 may disable displays on the car display panel 17 and the like to reduce power consumption, etc.
[0086] Next, an example of the hardware configuration of the game system 1 will be described with reference to FIG. FIG. 5 is a hardware configuration diagram of the main part of the game system 1 according to the first embodiment.
[0087] Each function of the game system 1 may be realized by a processing circuit. The processing circuit includes at least one processor 100a and at least one memory 100b. The processing circuit may include at least one dedicated hardware 200 in addition to or in place of the processor 100a and the memory 100b.
[0088] When the processing circuit includes the processor 100a and the memory 100b, each function of the game system 1 is realized by software, firmware, or a combination of software and firmware. At least one of the software and firmware is written as a program. The program is stored in the memory 100b. The processor 100a realizes each function of the game system 1 by reading and executing the program stored in the memory 100b. The program may be a program package including a plurality of subprograms, modules, or libraries. The program may be a product itself, such as a program product, or a program included in the product.
[0089] The processor 100a is also called a CPU (Central Processing Unit), a processing device, an arithmetic device, a microprocessor, a microcomputer, or a DSP. The memory 100b is composed of a non-volatile or volatile semiconductor memory such as a RAM, a ROM, a flash memory, an EPROM, or an EEPROM.
[0090] Where the processing circuitry comprises dedicated hardware 200, the processing circuitry may be implemented, for example, as a single circuit, a composite circuit, a programmed processor, a parallel programmed processor, an ASIC, an FPGA, or a combination thereof.
[0091] Each function of the game system 1 can be realized by a processing circuit. Alternatively, each function of the game system 1 can be realized collectively by a processing circuit. Some of the functions of the game system 1 may be realized by dedicated hardware 200, and the other parts may be realized by software or firmware. In this way, the processing circuit realizes each function of the game system 1 by the dedicated hardware 200, software, firmware, or a combination of these.
[0092] To summarize the above explanation, possible configurations of the technology according to the present disclosure include the configurations shown as supplementary notes below. (Additional Note 1) a game management device for providing a game in which a facility is used as a stage, the game being played by a first player remotely controlling an elevator provided in the facility and a first movable object movable in the facility, an operation receiving unit that receives a game operation performed by the first player through the first game machine; a game processing unit that manages, while updating, state information representing information on a state of the game in which the facility is used as the stage, including information on a position of the elevator car and a position of the first moving object, based on the game operation received by the operation receiving unit; an information providing unit that provides at least a part of the game situation information to the first game machine; a command unit that outputs a command to switch between a normal operation mode and a game-only mode to an elevator control unit that controls the operation of the elevator and a moving body control unit that controls the movement of the first moving body, outputs a command to operate the elevator based on the situation information managed by the game processing unit to the elevator control unit switched to the game-only mode, and outputs a command to move the first moving body based on the situation information managed by the game processing unit to the moving body control unit switched to the game-only mode; A game management device comprising: (Additional Note 2) a billing processor that charges a fee for the first player's play of the game or for an option in the game; Equipped with A game management device as described in appended item 1. (Appendix 3) The command unit outputs a command to the elevator control unit to perform an inspection operation when switching between the normal operation mode and the game-dedicated mode. A game management device according to appended matter 1 or 2. (Appendix 4) the game processing unit performs matching between the first player and the facility serving as the stage, with the facility being the target for which the command unit has output a command to switch to the game-only mode; A game management device according to any one of appended matters 1 to 3. (Appendix 5) the information providing unit provides information on the position of the elevator car and the position of the first moving object, which is included in the situation information, to the first game machine so that the first game machine can display the information. A game management device according to any one of appended claims 1 to 4. (Additional Note 6) the situation information includes information on whether a clear condition for the game is met, with the facility as the stage, information on a starting point of the facility that is to be the stage, and information on a destination of the facility that is to be the stage; the game processing unit determines that the clearing condition is met when the first moving object moves from the departure point to the destination using the elevator; A game management device according to any one of appended claims 1 to 5. (Appendix 7) the situation information includes information on checkpoints of the facility that is the stage, the game processing unit determines that the clear condition is met when the first moving object passes through the checkpoint and moves from the departure point to the destination using the elevator; A game management device as described in appended item 6. (Appendix 8) the aspect information includes information on a position of a second movable object that can move in the facility, the game processing unit determines that the clear condition is not met when the first moving object is captured by the second moving object a preset number of times; A game management device according to appended matter 6 or 7. (Appendix 9) the game processing unit sets a position of the second moving object in accordance with the situation information; the command unit outputs a command to the moving object control unit switched to the game-only mode, for the movement of the second moving object based on the situation information managed by the game processing unit. A game management device as described in appended item 8. (Appendix 10) the operation reception unit receives the game operation performed by a second player different from the first player through a second game machine different from the first game machine, the game processing unit sets a position of the second moving object in accordance with the game operation of the second player; the command unit outputs a command to the moving object control unit switched to the game-only mode, for the movement of the second moving object based on the situation information managed by the game processing unit. A game management device as described in appended item 8. (Appendix 11) the situation information includes information on a position of a second moving body that can move in the facility, information on whether a clear condition of the game in which the facility is the stage is met, information on the starting points of the first moving body and the second moving body in the facility that is the stage, and information on checkpoints in the facility that is the stage; the operation reception unit receives the game operation performed by a second player different from the first player through a second game machine different from the first game machine; the game processing unit sets a position of the second moving object in accordance with the game operation of the second player; the command unit outputs a command to the moving object control unit switched to the game-only mode, for the movement of the second moving object based on the situation information managed by the game processing unit. the game processing unit determines that the clearing condition of the first player is met when the points acquired by the first moving body passing through the checkpoint after departing from the starting point are greater than the points acquired by the second moving body passing through the checkpoint after departing from the starting point. A game management device according to any one of appended claims 1 to 5. (Appendix 12) A game system for providing a game set in a facility, in which a first player remotely controls an elevator provided in the facility and a first movable object movable in the facility, the first player remotely controlling the facility, An elevator control unit that controls the operation of the elevator; A moving body control unit that controls the movement of the first moving body; an operation receiving unit that receives a game operation performed by the first player through the first game machine; a game processing unit that manages, while updating, state information representing information on a state of the game in which the facility is used as the stage, including information on a position of the elevator car and a position of the first moving object, based on the game operation received by the operation receiving unit; an information providing unit that provides at least a part of the game situation information to the first game machine; A command unit that outputs a command to the elevator control unit and the moving body control unit to switch between a normal operation mode and a game-only mode; Equipped with In the game-only mode, the elevator control unit controls the operation of the elevator based on the situation information managed by the game processing unit, In the game-only mode, the moving object control unit controls the movement of the first moving object based on the situation information managed by the game processing unit. Game system. (Appendix 13) A game management device provides a game in which a facility is used as a stage, the game being played by a first player remotely controlling an elevator provided in the facility and a first movable object movable in the facility, the game management device comprising: accepting a game operation performed by the first player through a first game machine; managing, while updating, based on the received game operation, situation information that represents information on a situation of the game in which the facility is used as the stage, the information including information on a position of the elevator car and a position of the first moving object; providing at least a part of said game situation information to said first game machine; outputting a command to switch between a normal operation mode and a game-only mode to an elevator control unit that controls the operation of the elevator and a moving body control unit that controls the movement of the first moving body; outputting an instruction for operating the elevator based on the situation information to the elevator control unit switched to the game-only mode; outputting a command for moving the first moving object based on the situation information to the moving object control unit switched to the game-only mode; A game management method. (Appendix 14) A game management device provides a game in which a facility is used as a stage, the game being played by a first player remotely controlling an elevator provided in the facility and a first movable object movable in the facility, the game management device comprising: accepting a game operation performed by the first player through a first game machine; managing, while updating, based on the received game operation, situation information that represents information on a situation of the game in which the facility is used as the stage, the information including information on a position of the elevator car and a position of the first moving object; providing at least a part of said game situation information to said first game machine; outputting a command to switch between a normal operation mode and a game-only mode to an elevator control unit that controls the operation of the elevator and a moving body control unit that controls the movement of the first moving body; outputting an instruction for operating the elevator based on the situation information to the elevator control unit switched to the game-only mode; outputting a command for moving the first moving object based on the situation information to the moving object control unit switched to the game-only mode; A game management program that runs the game. [Explanation of symbols]
[0093] 1 game system, 2 facility, 3 elevator, 4 elevator shaft, 5 landing, 6 landing door, 7 landing operation panel, 8 landing display panel, 9 speaker, 10 hoist, 11 main rope, 12 car, 13 counterweight, 14 control panel, 15 car door, 16 car operation panel, 17 car display panel, 18 moving body, 19 moving body camera, 20 drive unit, 21 surveillance camera, 22 facility management device, 23 communication network, 24 elevator control unit, 25 moving body control unit, 26 camera control unit, 27 player, 28 game machine, 29 operation unit, 30 display unit, 31 game management device, 32 operation reception unit, 33 game processing unit, 34 information provision unit, 35 Command unit, 36 billing processing unit, 37 main screen, 38 sub-screen, 39 operation interface, 40 game information screen
Claims
1. a game management device for providing a game in which a facility is used as a stage, the game being played by a first player remotely controlling an elevator provided in the facility and a first movable object movable in the facility, an operation receiving unit that receives a game operation performed by the first player through the first game machine; a game processing unit that manages, while updating, state information representing information on a state of the game in which the facility is used as the stage, including information on a position of the elevator car and a position of the first moving object, based on the game operation received by the operation receiving unit; an information providing section that provides at least a part of the game situation information to the first game machine; a command unit that outputs a command to switch between a normal operation mode and a game-only mode to an elevator control unit that controls the operation of the elevator and a moving body control unit that controls the movement of the first moving body, outputs a command to operate the elevator based on the situation information managed by the game processing unit to the elevator control unit switched to the game-only mode, and outputs a command to move the first moving body based on the situation information managed by the game processing unit to the moving body control unit switched to the game-only mode; Equipped with the game processing unit performs matching between the first player and the facility serving as the stage, with the facility being the target for which the command unit has output a command to switch to the game-only mode; Game management device.
2. a billing processor that charges a fee for the first player's play of the game or for an option in the game; Equipped with The game management device according to claim 1.
3. The command unit outputs a command to the elevator control unit to perform an inspection operation when switching between the normal operation mode and the game-dedicated mode.
3. The game management device according to claim 1 or 2.
4. the information providing unit provides information on the position of the elevator car and the position of the first moving object, which is included in the situation information, to the first game machine so that the first game machine can display the information.
3. The game management device according to claim 1 or 2.
5. the situation information includes information on whether a clear condition for the game is met, with the facility as the stage, information on a starting point of the facility that is to be the stage, and information on a destination of the facility that is to be the stage; the game processing unit determines that the clearing condition is met when the first moving object moves from the departure point to the destination using the elevator; 3. The game management device according to claim 1 or 2.
6. the situation information includes information on checkpoints of the facility that is the stage, the game processing unit determines that the clear condition is met when the first moving object passes through the checkpoint and moves from the departure point to the destination using the elevator; The game management device according to claim 5.
7. the aspect information includes information on a position of a second mobile object that can move in the facility, the game processing unit determines that the clear condition is not met when the first moving object is captured by the second moving object a preset number of times; The game management device according to claim 5.
8. the game processing unit sets a position of the second moving object in accordance with the situation information; the command unit outputs a command to the moving object control unit switched to the game-only mode, for the movement of the second moving object based on the situation information managed by the game processing unit. The game management device according to claim 7.
9. the operation reception unit receives the game operation performed by a second player different from the first player through a second game machine different from the first game machine; the game processing unit sets a position of the second moving object in accordance with the game operation of the second player; the command unit outputs a command to the moving object control unit switched to the game-only mode, for the movement of the second moving object based on the situation information managed by the game processing unit. The game management device according to claim 7.
10. the situation information includes information on a position of a second moving body that can move in the facility, information on whether a clear condition of the game is met in the facility as the stage, information on starting points of the first moving body and the second moving body in the facility that is the stage, and information on checkpoints in the facility that is the stage; the operation reception unit receives the game operation performed by a second player different from the first player through a second game machine different from the first game machine; the game processing unit sets a position of the second moving object in accordance with the game operation of the second player; the command unit outputs a command to the moving object control unit switched to the game-only mode, for the movement of the second moving object based on the situation information managed by the game processing unit. the game processing unit determines that the clear condition of the first player is met when the points acquired by the first moving body passing through the checkpoint after departing from the starting point are greater than the points acquired by the second moving body passing through the checkpoint after departing from the starting point; 3. The game management device according to claim 1 or 2.
11. a game system for providing a game set in a facility, in which a first player remotely controls an elevator provided in the facility and a first movable object movable in the facility, the first player remotely controlling the facility, An elevator control unit that controls the operation of the elevator; A moving body control unit that controls the movement of the first moving body; an operation receiving unit that receives a game operation performed by the first player through the first game machine; a game processing unit that manages, while updating, state information representing information on a state of the game in which the facility is used as the stage, the state information including information on a position of the elevator car and a position of the first moving object, based on the game operation received by the operation receiving unit; an information providing section that provides at least a part of the game situation information to the first game machine; A command unit that outputs a command to the elevator control unit and the moving body control unit to switch between a normal operation mode and a game-only mode; Equipped with the game processing unit performs matching between the first player and the facility serving as the stage, for the facility for which the command unit has output a command to switch to the game-only mode; In the game-only mode, the elevator control unit controls the operation of the elevator based on the situation information managed by the game processing unit, In the game-only mode, the moving object control unit controls the movement of the first moving object based on the situation information managed by the game processing unit. Game system.
12. a game management device for providing a game set in a facility, the game being played by a first player remotely controlling an elevator provided in the facility and a first movable object movable in the facility, the game management device comprising: accepting a game operation performed by the first player through a first game machine; managing, while updating, based on the received game operation, situation information that represents information on a situation of the game in which the facility is used as the stage, the information including information on a position of the elevator car and a position of the first moving object; providing at least a part of the game situation information to the first game machine; outputting a command to switch between a normal operation mode and a game-only mode to an elevator control unit that controls the operation of the elevator and a moving body control unit that controls the movement of the first moving body; performing matching between the first player and the facility serving as the stage, for the facility for which the command to switch to the game-only mode has been output; outputting an instruction for operating the elevator based on the situation information to the elevator control unit switched to the game-only mode; outputting a command for moving the first moving object based on the situation information to the moving object control unit switched to the game-only mode; A game management method.
13. A game management device provides a game in which a facility is used as a stage, the game being played by a first player remotely controlling an elevator provided in the facility and a first movable object movable in the facility, the game management device comprising: accepting a game operation performed by the first player through a first game machine; managing, while updating, based on the received game operation, situation information that represents information on a situation of the game in which the facility is used as the stage, the information including information on a position of the elevator car and a position of the first moving object; providing at least a part of the game situation information to the first game machine; outputting a command to switch between a normal operation mode and a game-only mode to an elevator control unit that controls the operation of the elevator and a moving body control unit that controls the movement of the first moving body; performing matching between the first player and the facility serving as the stage, for the facility for which the command to switch to the game-only mode has been output; outputting an instruction for operating the elevator based on the situation information to the elevator control unit switched to the game-only mode; outputting a command for moving the first moving object based on the situation information to the moving object control unit switched to the game-only mode; A game management program that runs the game.
Citation Information
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