Audio equipment, music playback method and program
The audio device and method facilitate dynamic manipulation of music parts by allowing parallel playback and position changes of audio-separable parts, thereby enabling innovative musical expressions and genre bending.
Patent Information
- Application Number
- JP2023523868
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2021-05-27
- Publication Date
- 2025-05-09
- Estimated Expiration
- 2041-05-27
AI Technical Summary
Existing music processing technologies are limited in creating new expressions by only separating and processing specific parts of a music piece, without offering innovative ways to manipulate and combine these parts dynamically.
An audio device and method that allow for parallel playback of audio-separable first and second parts, with the ability to change the playback position of the second part without altering its constituent sounds, enabling new expressions through rhythm pattern changes and ad-libbed performances.
Enables the creation of new musical expressions by dynamically changing the rhythm patterns of specific parts of a song, allowing for genre bending and enhanced musical creativity without disrupting the original sound composition.
Smart Images

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Abstract
Description
[Technical field]
[0001] The present invention relates to an audio device, a music playback method, and a program. [Background technology]
[0002] There is known a technique for audio-separating a piece of music into a plurality of parts and providing a service using the audio data of each of the separated parts. For example, Patent Document 1 describes a technique for creating arranged part data by arranging a predetermined part data among a plurality of part data separated by a music separating means, and transmitting the arranged part data and original music part data obtained by removing the predetermined part data from the plurality of part data. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] JP 2009-186729 A Summary of the Invention [Problem to be solved by the invention]
[0004] As described above, there are known techniques for audio-wise separating a piece of music into multiple parts and processing only the sounds of specific parts or cutting the sounds of specific parts. The present invention aims to go beyond these examples and provide an audio device, a method for playing music, and a program for providing new expressions that utilize the separation of parts of music. [Means for solving the problem]
[0005] [1] An audio device that reproduces a piece of music that includes a first and second part that are phonetically separable. devicean audio device comprising: a first playback processing unit that plays back the first part; and a second playback processing unit that plays back at least one sound that constitutes the second part at a position different from a scheduled playback position in parallel with the playback of the first part during at least a portion of the music piece. [2] The acoustic device according to [1], further comprising a selection unit that selects the at least one sound from the sounds that constitute the second part. [3] The audio device described in [1] or [2], wherein the second playback processing unit plays back the second part in a first section of the song in a first temporal pattern, and plays back at least one sound constituting the second part in a second section of the song at a position different from the planned playback position based on the first temporal pattern. [4] The acoustic device described in [3], wherein the second playback processing unit plays back the at least one sound in the second section in a second temporal pattern different from the first temporal pattern. [5] The audio device described in [4], wherein the second playback processing unit cross-fades the at least one sound played in the first temporal pattern and the at least one sound played in the second temporal pattern in a third section of the music between the first section and the second section. [6] The audio device described in [5], further comprising a progress rate setting unit that sets a progress rate of the cross-fade in accordance with an amount of operation of an operator, wherein the length of the third section is dynamically determined in accordance with a change in the progress rate over time. [7] The audio device described in [5] or [6], wherein the at least one sound includes a first and a second sound, and in the third section, cross-fading of the first sound begins at a first time point, and cross-fading of the second sound begins at a second time point that is later than the first time point. [8] The audio device of any one of [5] to [7], wherein the at least one sound includes a first and a second sound, and in the third section, the cross-fading of the first sound ends at a third time point, and the cross-fading of the second sound ends at a fourth time point that is later than the third time point. [9] The acoustic device described in [7] or [8], further comprising a selection unit that individually selects the first sound and the second sound from the sounds that constitute the second part.
[10] The audio device according to any one of [1] to [9], wherein the second part is composed of a drum instrument sound, and the at least one sound includes at least one of a bass drum, a snare, and a hi-hat.
[11] A method for playing a musical piece including first and second parts that are acoustically separable, comprising: a first playback step of playing the first part; and a second playback step of playing at least one sound constituting the second part at a position different from a planned playback position in parallel with the playback of the first part, during at least a portion of the musical piece.
[12] An audio device for playing a piece of music that includes first and second parts that are phonetically separable. device a first playback processing unit that plays back the first part; and a second playback processing unit that plays back at least one sound that constitutes the second part at a position different from a planned playback position during at least a portion of the music piece, in parallel with the playback of the first part.
[0006] According to the above configuration, while the first part of the song continues to be played, at least some of the sounds in at least a section of the song are played at a position different from the scheduled playback position for the second part. By changing the playback position without changing the sounds that make up the second part, it becomes possible to create new expressions, such as changing only the rhythm pattern of some parts or improvising only some parts, while continuing to play the same song. [Brief description of the drawings]
[0007] [Figure 1] 1 is a diagram showing an overall configuration of an audio device according to an embodiment of the present invention; [Diagram 2] 2 is a block diagram showing a functional configuration of the audio device shown in FIG. 1. [Diagram 3] 1A and 1B are diagrams illustrating separation of music and extraction of unit sounds in an embodiment of the present invention. [Figure 4] FIG. 13 is a diagram for explaining an example of a time pattern in a part of a piece of music. [Diagram 5] FIG. 2 is a diagram showing a first example of changing the playback position of a sound that constitutes a part of a piece of music in one embodiment of the present invention. [Figure 6] FIG. 11 is a diagram showing a second example of changing the playback position of a sound that constitutes a part of a musical piece in one embodiment of the present invention. [Figure 7] FIG. 11 is a diagram showing a third example of changing the playback position of a sound that constitutes a part of a piece of music in one embodiment of the present invention. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0008] Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the accompanying drawings. In this specification and the drawings, components having substantially the same functional configurations are designated by the same reference numerals, and redundant description will be omitted.
[0009] FIG. 1 is a diagram showing the overall configuration of an audio device according to an embodiment of the present invention. The audio device according to this embodiment is a DJ controller 100. The DJ controller 100 plays music using audio data acquired from the outside. At this time, a user can add various effects to the music playback or control the playback using operators such as channel faders 101A, 101B, a crossfader 102, an effect adjustment knob 103, an effect activation button 104, performance pads 105A, 105B, and jog dials 106A, 106B arranged on the DJ controller 100. Note that the DJ controller 100 is configured in the same way as a normal DJ controller with respect to parts other than the functions described below, so detailed explanations of these parts will be omitted.
[0010] Fig. 2 is a block diagram showing the configuration of functions included in the audio device shown in Fig. 1. In the illustrated example, the DJ controller 100 includes input interfaces 110A, 110B, music separation units 120A, 120B, unit sound extraction units 130A, 130B, first playback processing units 141A, 141B, second playback processing units 142A, 142B, a selection unit 150, a progress ratio setting unit 160, and an output interface 170. Each of these units is implemented by, for example, an interface device for audio signals, and a CPU (Central Processing Unit) or DSP (Digital Signal Processor) that operates according to a program stored in a memory.
[0011] The input interfaces 110A and 110B receive audio data of music from a terminal device such as a PC (Personal Computer) or smartphone connected by a wired or wireless communication means such as a USB (Universal Serial Bus), or from a removable recording medium such as a USB memory. The music separation units 120A and 120B acoustically separate the music into multiple parts using, for example, a known music separation engine. The unit sound extraction units 130A and 130B extract unit sounds for sounds that constitute at least some of the multiple parts of the music separated by the music separation units 120A and 120B.
[0012] Fig. 3 is a diagram for explaining the separation of a song and the extraction of unit sounds in one embodiment of the present invention. In the example of Fig. 3, the audio waveform of the entire song shown as (a) is separated into a part (first part) of vocals and instruments other than the drums shown as (b) and a part (second part) of drum sounds shown as (c). Furthermore, as shown as (d), unit sounds of the bass drum (kick), hi-hat, and snare that make up the drum sound part are extracted.
[0013] Here, the unit sounds may be extracted by, for example, the music separation units 120A and 120B further separating the drum sound parts into bass drum, hi-hat, and snare parts, or by dividing the drum sound parts into time segments with audio characteristics. The extracted unit sounds may be stored, for example, as audio data sampled from the separated parts, or may be stored as information on the time position at which the unit sounds are reproduced within the separated parts. Alternatively, the unit sounds may be replaced with sample sounds similar to the extracted sounds. In this case, the unit sounds are stored as audio data of the sample sounds, or as identifiers of the sample sounds.
[0014] The above-mentioned processing of the music separation units 120A, 120B and the unit sound extraction units 130A, 130B may be executed, for example, when the audio data of a song is loaded via the input interfaces 110A, 110B before playing the song, or may be executed before that as advance preparation for DJ play. If data of pre-prepared song parts and unit sounds can be acquired via the input interfaces 110A, 110B, the DJ controller 100 does not need to include either or both of the music separation units 120A, 120B and the unit sound extraction units 130A, 130B.
[0015] In the following description, the audio signal processing system including the first playback processing unit 141A and the second playback processing unit 142A is also referred to as deck A, and the audio signal processing system including the first playback processing unit 141A and the second playback processing unit 142A is also referred to as deck B. Music is played independently on deck A and deck B, and the audio signal of the music played on either deck A or deck B is output from output interface 170 according to a user operation, or the audio signals of the music played on deck A or deck B are mixed at a predetermined ratio and output from output interface 170.
[0016] The first playback processors 141A and 141B play the first part of the music, specifically the vocal and instrumental sound parts other than the drums. Meanwhile, the second playback processors 142A and 142B play the second part of the music, specifically the drum sound part, in parallel with the playback of the first part by the first playback processors 141A and 141B. In this embodiment, the first playback processors 141A and 141B play the first part of the music in the original time pattern, that is, while maintaining the sounding position originally defined in the audio data of the music, while the second playback processors 142A and 142B play the second part of the music in the original time pattern in the first section of the music, as described below, while playing at least one sound constituting the second part in the second section of the music at a position different from the position in the original time pattern.
[0017] Fig. 4 is a diagram for explaining an example of a time pattern in a part of a song. In this specification, the time pattern when a part of a song is played is defined by a set of time position information at which each sound constituting the part is played. Specifically, in the example shown in Fig. 4, a time pattern in a drum sound part of a hip-hop style song is shown as an original pattern. In this pattern, the playback positions of the bass drum (Kick), snare, and hi-hat sounds constituting the drum sound part are expressed in units of the length of an eighth note as follows: Bass drum = 1 / 4 / 6 Snare = 3 / 7 Hi-hat=1 / 2 / 3 / 4 / 5 / 6 / 7 / 8
[0018] Similarly, in the time pattern of the drum part of the house music shown in Figure 4, the playback position of each sound is as follows: Bass drum=1 / 3 / 5 / 7 Snare = 3 / 7 Hi-hat=1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 In addition, in the time pattern of the drum sound part of a breakbeat-style song, the playback position of each sound is as follows: Bass drum=1 / 2 / 6 Snare =3 / 4.5 / 5.5 / 7 Hi-hat=1 / 2 / 3 / 4 / 5 / 6 / 7 / 8
[0019] On the other hand, in trap music, the time pattern is in two-bar units, and the playback position of each note in the first bar is as follows: Bass drum=1 Snare =5 Hi-hat=1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 Also, the playback position of each sound in the second bar is as follows: Bass drum=1 / 2.33 / 3.67 Snare =5 Hi-hat=1 / 2 / 3 / 4 / 5 / 6 / 7 / 8
[0020] In this embodiment, the second playback processing units 142A and 142B play back the drum sound part (second part) in the first section of the music with a time pattern (first time pattern) of a hip-hop music, and play back the drum sound part in the second section of the music with a time pattern (second time pattern) of a house music. In this case, as described above in the description of the playback positions, the playback positions of the snare (3 / 7) and hi-hat (1 / 2 / 3 / 4 / 5 / 6 / 7 / 8) do not change between the first section and the second section, but the playback position of the bass drum changes between the first section (1 / 4 / 6) and the second section (1 / 3 / 5 / 7). That is, in this example, the bass drum sound, which is one sound constituting the drum sound part, is played back in a position different from the time pattern in the first section in the second section of the music.
[0021] In addition, although FIG. 4 illustrates a rhythm pattern having a length of one or two bars, the temporal pattern in the part of the music piece is not limited to the rhythm pattern in this example. For example, a pattern having a length shorter than one bar may be defined, or a longer pattern, for example, the entire music piece, may constitute the temporal pattern. In this case, the temporal pattern is not necessarily called a rhythm pattern. Also, playing at least one sound constituting the second part in the second section of the music piece at a position different from the position in the first temporal pattern means that the sound is played at a position different from the planned playback position at which it would have been played in the second section if the music piece was normally played. In the above example, the planned playback position is determined based on the first temporal pattern. In another example of this embodiment, the second part may be played at a position different from the planned playback position from the beginning of the music piece. That is, in this embodiment, the second playback processing unit 142A, 142B plays at least one sound constituting the second part at a position different from the planned playback position in at least a part of the music piece.
[0022] 5 is a diagram showing a first example of changing the playback position of a sound constituting a part of a music piece in an embodiment of the present invention. In this example, the second playback processing unit 142A, 142B plays back the drum sound part (second part) in the first section of the music piece in a time pattern (first pattern) of a hip-hop music piece, and plays back the drum sound part in the second section of the music piece in a time pattern (second pattern) of a house music piece. In the third section of the music piece between the first and second sections, the sounds played back in each time pattern are cross-faded. Specifically, for the bass drum sound whose playback position changes between the hip-hop music pattern and the house music pattern as described above, in the third section, the volume of the sound played back at the hip-hop music pattern position (1 / 4 / 6) gradually decreases, and the volume of the sound played back at the house music pattern position (1 / 3 / 5 / 7) gradually increases.
[0023] In the example shown in FIG. 5, the cross-fade between the sound of the first pattern and the sound of the second pattern in the third section progresses in accordance with the rotation of the effect adjustment knob 103 arranged on the DJ controller 100. Specifically, the first section of the music ends and the third section starts at the point when the effect adjustment knob 103 starts to be rotated from the full left position, and the cross-fade starts. That is, the volume of the first pattern starts to decrease from the normal volume, and the volume of the second pattern starts to increase from 0. This point is the end point of the first section of the music and the start point of the third section. As the effect adjustment knob 103 is rotated clockwise, the cross-fade progresses, and the cross-fade ends at the point when the effect adjustment knob 103 is rotated to the full right position. That is, the volume of the first pattern becomes 0, and the volume of the second pattern reaches the normal volume. This point is the end point of the third section of the music and the start point of the second section.
[0024] In the above example, the progress rate setting unit 160 shown in FIG. 2 sets the progress rate of the cross-fade according to the rotation amount of the effect adjustment knob 103, which is an operator. The length of the third section of the music in which the cross-fade progresses is dynamically determined according to the change in the progress rate over time. That is, the faster the effect adjustment knob 103 is rotated, the shorter the length of the third section. Also, the longer the length of the third section is if the effect adjustment knob 103 is rotated slowly or paused midway. The progress rate setting unit 160 may decrease the progress rate of the cross-fade when the effect adjustment knob 103 is rotated in the opposite direction, that is, counterclockwise in the example of FIG. 5. Also, as described above, the time when the effect adjustment knob 103 starts to be rotated becomes the end point of the first section and the start point of the third section, and the time when the effect adjustment knob 103 finishes to be the end point of the third section and the start point of the second section, so that in the above example, the start point and end point of each section of the music are also dynamically set.
[0025] FIG. 6 is a diagram showing a second example of changing the playback position of the sound constituting the part of the music piece in one embodiment of the present invention. In this example, the second playback processing unit 142A, 142B plays the drum sound part in the first section of the music piece with a first pattern (Original), and plays the drum sound part in the second section of the music piece with a second pattern (New Pattern). Between the first and second patterns, the playback positions of all the bass drum (Kick), snare, and hi-hat sounds constituting the drum sound part are changed. In the illustrated example, cross-fading of the bass drum sound and the hi-hat sound starts at time t1 when the effect adjustment knob 103 starts to be rotated from the full left position. This time t1 becomes the end point of the first section of the music piece and the start point of the third section. The progress rate of the cross-fading set for the amount of rotation of the effect adjustment knob 103 is larger for the bass drum than for the hi-hat, and the cross-fading of the bass drum sound ends at time t3 when the effect adjustment knob 103 is rotated to the middle position. As for the hi-hat sound, the cross-fade ends at time t4, which comes later when the effect adjustment knob 103 has been rotated all the way to the right.
[0026] On the other hand, for the snare sound, the time t2 at which the cross-fade starts is later than the time t1 at which the cross-fade starts for the other two sounds. The cross-fade progression rate set for the amount of rotation of the effect adjustment knob 103 is larger than that for the other two sounds, and the cross-fade ends at time t4 when the effect adjustment knob 103 is rotated to the full right position, just like the hi-hat sound. This time t4 is the end point of the third section of the music and the start point of the second section. According to the above cross-fade pattern, the hi-hat sound changes from the first pattern to the second pattern relatively slowly throughout the third section, while the bass drum sound changes relatively quickly and the snare sound changes all at once at the end of the third section. In this way, for example, by changing the start point, end point and progression rate of the cross-fade according to the characteristics of each sound that makes up the drum sound part, it is possible to reduce the sense of incongruity felt by the listener due to the change in the drum sound pattern, or conversely, to draw the listener's attention to the pattern change by a moderate sense of incongruity.
[0027] FIG. 7 is a diagram showing a third example of changing the playback position of the sound constituting the part of the music piece in one embodiment of the present invention. In this example, the second playback processing unit 142A, 142B also plays the drum sound part in the first section of the music piece with a first pattern (Original), and plays the drum sound part in the second section of the music piece with a second pattern (New Pattern). Between the first and second patterns, the playback positions of all the bass drum (Kick), snare, and hi-hat sounds constituting the drum sound part are changed. In the illustrated example, cross-fading of the bass drum sound starts at time t1 when the effect adjustment knob 103 starts to be rotated from the full left position. This time t1 is the end point of the first section of the music piece and the start point of the third section. Cross-fading of the bass drum sound progresses with the rotation of the effect adjustment knob 103, and at time t2 when the later cross-fading ends, cross-fading of the hi-hat sound starts. Similarly, the crossfade of the snare sound starts at time t3 where the crossfade of the hi-hat sound ends, and ends at a later time t4, which becomes the end point of the third section of the song and the start point of the second section.
[0028] According to the above-mentioned cross-fade pattern, the playback position of each sound constituting the drum sound part changes from the first pattern to the second pattern in sequence, so that the audible disorder caused by multiple sounds being cross-faded simultaneously can be reduced. Note that, in the illustrated example, the third section of the music piece is divided into three equal parts, and the cross-fades of the bass drum, hi-hat, and snare sounds progress at the same progression rate in each of the equal parts, but the third section may be divided unequally, and the cross-fades of each sound may progress at different progression rates in response to the rotation of the effect adjustment knob 103, as in the example shown in FIG. 6.
[0029] In the above example, the cross-fading of the three sounds that make up the drum sound part proceeds by rotating a single control, the effect adjustment knob 103, but when cross-fading two or more sounds, for example, different controls may be assigned to each sound and the cross-fading may proceed individually by operating each control. Also, when changing the playback position of two or more sounds from a first pattern to a second pattern, some sounds may be cross-faded while other sounds may not be cross-faded, and the pattern may be switched instantly, for example, at the start or end of the third section.
[0030] For example, in the examples of FIG. 6 and FIG. 7 described above, which sounds constituting the drum sound part are cross-faded in what order or at what progression rate may be set by, for example, the selection unit 150 shown in FIG. 2 according to a user operation on the DJ controller 100. In this case, the selection unit 150 individually selects, for example, a first sound that starts cross-fading at a first time point t1 in the third section of the music, and a second sound that starts cross-fading at a second time point t2 that is later than the first time point t1. The selection unit 150 also individually selects, for example, a first sound that ends cross-fading at a third time point t3 in the third section of the music, and a second sound that ends cross-fading at a fourth time point t4 that is later than the third time point t3. The selection unit 150 may also select, for example, a sound that is to be played at a different time position in the second section of the music from the first section, from the sounds constituting the drum sound part, according to a user operation on the DJ controller 100.
[0031] According to the example described above, the parts other than the drum sound of the music (first part) are continuously played in the first and second sections of the music, while at least some of the sounds of the drum sound part (second part) are played in the second section of the music with a rhythm pattern different from that of the first section. By changing the rhythm pattern without changing the sounds themselves that constitute the second part, genre bending can be performed to change the genre of the music while continuing to play the same music. Specifically, for example, in the example of FIG. 5, genre bending is performed from hip hop to house. By performing genre bending within the same music, genre bending with less awkwardness is possible than, for example, mixing two music pieces. In addition, since genre bending is possible using only one of the A deck or B deck of the DJ controller shown in FIG. 1 and FIG. 2, the other deck can be used to load the next music piece or scratch another music piece.
[0032] It should be noted that the embodiment of the present invention described above is merely illustrative and various modifications are possible. For example, in the above embodiment, a DJ controller is exemplified as an audio device, but other DJ devices such as a mixer or an all-in-one DJ system (digital audio player with communication and mixing functions) can also implement similar functions. It is also possible to implement the above functions by a DJ application in a terminal device such as a PC or a smartphone. In these cases, the above-mentioned first and second playback processing units do not necessarily have to be implemented inside the terminal device, and the first and second playback processing units may be implemented in a server that transmits audio data to the terminal device via a network, and this server may function as an audio device. It should be noted that since it is not necessary to play two songs simultaneously as described above, the audio device is not limited to one that plays songs on multiple decks.
[0033] In the above embodiment, the first part of the song is a part other than the drum sound, and the second part is a drum sound part, but how the vocal and instrument sounds are separated and assigned to the first and second parts is not limited. For example, the first part may be a vocal sound part, and the second part may be a part other than the vocal sound.
[0034] In the above embodiment, the second part has been described as changing from the first temporal pattern to the second temporal pattern, but the playback position of the sound of the second part in the second section may not follow a specific pattern. For example, the unit sounds extracted by the unit sound extraction units 130A and 130B described above or prepared in advance may be assigned to the performance pads 105A and 105B of the DJ controller 100, and the user may ad-lib the sound of the second part in the second section of the music by operating the performance pads 105A and 105B. In this case, too, the playback position of the sound of the second part in the second section is different from the planned playback position determined based on the temporal pattern in the first section. In another example, the sound of the second part may be ad-libbed from the beginning of the music.
[0035] In the above embodiment, the change in the playback position of the second part has been described as being executed by operating the effect adjustment knob 103 of the DJ controller 100, but the operator for executing the change in the playback position is not limited to the effect adjustment knob 103, and may be other operators such as the channel faders 101A, 101B and the effect start button 104. In addition, the change in the playback position of the second part does not necessarily have to be accompanied by a cross-fade in the third section of the music piece, and for example, the time pattern of the second part may be changed immediately by pressing the effect start button 104. In this case, the third section does not exist in the music piece. In addition, even in the case where the sound of the second part is ad-libbed in the second section of the music piece as described above, the change in the playback position of the second part does not involve a cross-fade, and therefore the third section does not exist in the music piece.
[0036] Although the preferred embodiments of the present invention have been described in detail above with reference to the accompanying drawings, the present invention is not limited to these examples. It is clear that a person skilled in the art in the technical field to which the present invention pertains can come up with various modified or altered examples within the scope of the technical ideas described in the claims, and it is understood that these also naturally fall within the technical scope of the present invention. [Explanation of symbols]
[0037] 100...DJ controller, 101A, 101B...channel fader, 102...crossfader, 103...effect adjustment knob, 104...effect start button, 105A, 105B...performance pad, 106A, 106B...jog dial, 110A, 110B...input interface, 120A, 120B...music separation section, 130A, 130B...unit sound extraction section, 141A, 141B...first playback processing section, 142A, 142B...second playback processing section, 150...selection section, 160...progress ratio setting section, 170...output interface.
Claims
1. 1. An audio device for reproducing a piece of music including first and second parts that are acoustically separable, a first playback processing unit that plays back the first part; a unit sound extraction unit for extracting a unit sound from at least one sound constituting the second part; a second playback processing unit that plays the unit sound at a position different from a scheduled playback position of the at least one sound in parallel with the playback of the first part in at least a portion of the music piece; An audio device comprising:
2. The acoustic device according to claim 1 , further comprising a selection section that selects the at least one sound from the sounds that make up the second part.
3. 3. The audio equipment according to claim 1 or claim 2, wherein the second playback processing unit plays back the second part in a first section of the song in a first temporal pattern, and plays back at least one sound constituting the second part in a second section of the song at a position different from the planned playback position based on the first temporal pattern.
4. The acoustic device according to claim 3 , wherein the second reproduction processing unit reproduces the at least one sound in the second section with a second temporal pattern different from the first temporal pattern.
5. The audio equipment according to claim 4, wherein the second playback processing unit cross-fades the at least one sound played in the first temporal pattern and the at least one sound played in the second temporal pattern in a third section of the music between the first section and the second section.
6. a progression ratio setting unit that sets a progression ratio of the cross-fade in accordance with an amount of operation of an operator, The acoustic device according to claim 5 , wherein the length of the third section is dynamically determined in response to a change over time in the progress rate.
7. the at least one sound includes a first sound and a second sound; 7. The acoustic device according to claim 5 or 6, wherein in the third section, cross-fading of the first sound starts at a first time point, and cross-fading of the second sound starts at a second time point that is later than the first time point.
8. the at least one sound includes a first sound and a second sound; 8. The acoustic device according to claim 5, wherein in the third section, the cross-fading of the first sound ends at a third time point, and the cross-fading of the second sound ends at a fourth time point that is later than the third time point.
9. 9. The acoustic device according to claim 7, further comprising a selection unit that individually selects the first sound and the second sound from the sounds that make up the second part.
10. the second part is composed of a drum instrument sound, 10. The acoustic device according to claim 1, wherein the at least one sound includes at least one of a bass drum, a snare, and a hi-hat.
11. 1. A method for playing a piece of music including first and second phonetically separable parts, comprising: a first reproducing step of reproducing the first part; a unit sound extraction step of extracting a unit sound from at least one sound constituting the second part; a second reproduction step of reproducing the unit sound at a position different from a scheduled reproduction position of the at least one sound in at least a part of the music piece in parallel with the reproduction of the first part; How to play music, including:
12. 1. An audio device for reproducing a piece of music including first and second parts that are acoustically separable, a first playback processing unit that plays back the first part; a unit sound extraction unit for extracting a unit sound from at least one sound constituting the second part; a second playback processing unit that plays the unit sound at a position different from a scheduled playback position of the at least one sound in parallel with the playback of the first part in at least a portion of the music piece; A program for causing a computer to function as an audio device having the above-mentioned features.
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