Computer program and computer device

The computer program enhances user engagement in gacha systems by allowing timed gacha requests and creating advantageous situations, addressing the issue of decreased interest in conventional systems.

JP7678344B2Active Publication Date: 2025-05-16CAPCOM CO LTD
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Patent Information

Application Number
JP2022121142
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2022-07-29
Publication Date
2025-05-16
Estimated Expiration
2040-09-16

AI Technical Summary

Technical Problem

Conventional gacha systems lack user engagement as the number of lottery executions is predetermined, leading to a risk of decreased user interest.

Method used

A computer program that allows users to request medium lotteries only within a specified time period, creating situations advantageous to the user, such as extended request time or skipped acquisition performances, and enabling user interaction with winning media.

Benefits of technology

The system maintains user interest by introducing dynamic and engaging elements to the gacha process, allowing users to interact with winning media and extending the gacha request period, thereby enhancing the overall gaming experience.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

To provide a computer program capable of executing an interesting gacha. [Solution] The computer program of the present invention causes a computer to function as a medium lottery execution means that executes a medium lottery when a medium lottery is requested based on user operation, and determines the winning medium, which is a game medium for executing an association process with the user, based on a lottery list in which multiple types of game media are stored.The medium lottery execution means allows the user to request a medium lottery only if it is within a predetermined period of time, and when the predetermined period has elapsed, stops allowing the user to request a medium lottery, and executes an association process to associate at least one of the winning media determined by the time the predetermined period has elapsed with the user.
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Description

[Technical field]

[0001] The present invention relates to a computer program and a server device. [Background technology]

[0002] Conventionally, there is known a game in which a lottery, known as gacha, is conducted to select game media (e.g., an item) to be awarded to a user upon receiving a lottery request (gacha request) from the user (see, for example, Patent Document 1).

[0003] Information about the game medium (winning medium) selected by the gacha is associated with the user (user identification information). The information about the winning medium associated with the user is then transmitted to the user's game device. The winning medium is then awarded to the user.

[0004] In such conventional gacha, the number of drawing sessions is determined in advance depending on the type of gacha (e.g., a single gacha in which one game medium is selected with one gacha request by a user, or a 10-consecutive gacha in which ten game media are selected with one gacha request). Then, after a single gacha request is made and the predetermined number of drawings are performed, all of the winning media are awarded to the user. [Prior art documents] [Patent documents]

[0005] [Patent Document 1] JP 2008-093165 A DISCLOSURE OF THEINVENTION [Problem to be solved by the invention]

[0006] However, as described above, in the conventional gacha, the number of times the lottery is performed is predetermined, and there is no opportunity for users to be creative in performing the gacha. Therefore, there is a risk that users will lose interest in the conventional gacha.

[0007] An object of the present invention is to provide a computer program capable of executing an interesting gacha. [Means for solving the problem]

[0008] The first invention is Computer, a medium lottery execution means for executing a medium lottery in response to a request for a medium lottery based on a user operation, and determining a winning medium, which is the game medium for executing an association process with the user, based on a lottery list in which a plurality of types of game media are stored; Function as a The medium lottery execution means includes: permitting the user to request the medium lottery only if the request is made within a predetermined period of time; When the predetermined period has elapsed, Terminating the authorization of the user to request the medium lottery; execute the association process for associating at least one of the winning media determined by the time the predetermined period has elapsed with the user; It is a computer program.

[0009] In the first aspect of the present invention, The medium lottery execution means generates a situation advantageous to the user in the medium lottery when a predetermined condition is satisfied during the execution of the medium lottery. It is possible.

[0010] In the first aspect of the present invention, The predetermined condition is that the game medium already associated with the user has been determined as the winning medium, or that an operation by the user has been performed at a predetermined timing. It is possible.

[0011] In the first aspect of the present invention, The advantageous situation is that during the execution of the medium lottery, a winning performance for presenting at least a part of information regarding the winning medium to the user is skipped. It is possible.

[0012] In the first aspect of the present invention, the advantageous situation being that, during the execution of the media draw, the predetermined time during which the request for the media draw may be permitted is extended and / or the timing of the elapsed time of the predetermined time is stopped. It is possible.

[0013] In the first aspect of the present invention, The medium lottery execution means receives an operation by the user for associating at least one selected medium selected by the user from the at least one winning medium with the user; It is possible.

[0014] In the first aspect of the present invention, The medium lottery execution means associates at least one lottery result medium determined by the lottery from among the at least one winning medium with the user. It is possible.

[0015] In the first aspect of the present invention, the medium lottery execution means associates with the user the remaining media, excluding from the winning media, the winning media of the same type as the game media already associated with the user, and / or at least one of the winning media of the overlapping types among the winning media, as a result of the execution of the medium lottery; It is possible.

[0016] The second invention is A storage unit that stores the computer program of the first invention; A control unit that executes the computer program; Equipped with It is a computer device. Effect of the Invention

[0017] According to the present invention, a computer program capable of executing an interesting gacha can be provided. [Brief description of the drawings]

[0018] [Figure 1] 1 is a diagram showing a configuration of a game system according to an embodiment of the present invention. [Diagram 2] FIG. 2 is a diagram showing an example of a game screen of a game executed in the game system according to the present embodiment. [Diagram 3] FIG. 2 is a diagram showing an example of a game screen of a game executed in the game system according to the present embodiment. [Figure 4] FIG. 2 is a diagram showing an example of a game screen of a game executed in the game system according to the present embodiment. [Diagram 5] FIG. 2 is a diagram showing an example of a game screen of a game executed in the game system according to the present embodiment. [Figure 6] 13 is a flowchart explaining unlimited gacha processing within a time period in this embodiment. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0019] [Embodiment] A game system 1 according to an embodiment of the present invention will be described with reference to Figs. 1 to 6. As shown in Fig. 1, the game system 1 includes a server device 2 and a game device 3. Note that the control means and processing procedures described below are merely examples, and the embodiment of the present invention is not limited to these. The processing procedures and the like can be appropriately modified in design without departing from the spirit of the present invention.

[0020] <Game Description> The server device 2 provides a predetermined game that can be executed on the game device 3. Specifically, on the game device 3, a game is executed that includes a plurality of stages (hereinafter, referred to as "quests") in which a user progresses by operating a player character in a virtual game space via the touch pad 350.

[0021] In this embodiment, the game executed by the game device 3 includes a quest part in which the player character operated by the user defeats a monster, which is an enemy character. For example, in one quest in the game, if the player character defeats the monster within a time limit, the clearing condition for that quest is satisfied. This quest progresses by the user operating the touch pad 350.

[0022] In addition to the quest part, this game also has a medium selection part (gacha part). In this gacha part, a gacha is executed to select game medium (e.g., character, item) to be given to the user based on the user's operation (gacha request).

[0023] In this embodiment, the game media selected by gacha are characters. Each character given to a user has parameters such as a stamina value, a skill value, and a rarity (degree of rarity). In this embodiment, four types of rarity are set for characters: normal, rare, very rare, and ultra-rare. Each character is set to one of the rarities.

[0024] The gacha is executed when the server device 2 receives information indicating that stones, which are a virtual value medium in the game, will be consumed (when a gacha request is made by the user).

[0025] When the gacha is executed, one of the characters stored in the gacha table is selected. The selected character (information about the winning character) is associated with the user (user identification information).

[0026] Hereinafter, associating a won character with a user and transmitting information about the won character associated with the user to the game device 3 of the user may be referred to as "granting the won character to the user."

[0027] The above is an explanation of the normal gacha process, but some of it is also done in the unlimited gacha process within a certain time period, which will be described later.

[0028] Furthermore, according to the game system 1, it is also possible to execute the unlimited gacha process within the time of the present invention. In the unlimited gacha process within the time of this embodiment, a time limit during which the gacha can be executed (a gacha request can be permitted) is set in advance. The user can request the gacha any number of times within the time limit, for example, 30 minutes. The details of the unlimited gacha process within the time will be described later.

[0029] <Hardware configuration> With reference to FIG. 1, the hardware configuration and functional configuration of the server device 2, and the hardware configuration and functional configuration of the game device 3 on which the game is executed will be described.

[0030] It should be noted that a user account is assigned to each game device 3 in association with the game device 3. This user account is managed as user account information (user identification information).

[0031] When the game device 3 communicates with the server device 2 via the communication network 4, the user identification information is transmitted from the game device 3. The transmitted user identification information is subjected to a predetermined authentication in the server device 2. This enables communication between the server device 2 and the game device 3.

[0032] Furthermore, a user is given a game account when playing a game, and the game account is managed as game account information.

[0033] <Hardware configuration of server device 2> As shown in FIG. 1, the server device 2 includes a control unit 20, a storage unit 21, and a network interface 22.

[0034] The storage unit 21 and the network interface 22 are connected to the control unit 20 of the server device 2 via a bus 29 .

[0035] The control unit 20 controls the operation of the server device 2 .

[0036] The storage unit 21 mainly includes a hard disk drive (HDD) and a random access memory (RAM). It consists of 128-bit Access Memory, ROM (Read Only Memory), and SSD (Solid State Drive).

[0037] The storage unit 21 stores, for example, a distribution program and data for distributing a game program for executing a game to be played on the game device 3.

[0038] The network interface 22 is connected to the communication network 4 in order to transmit and receive data between the server device 2 and the game device 3.

[0039] <Functional Configuration of the Control Unit 20 of the Server Device 2> As shown in FIG. 1, the control unit 20 of the server device 2 functions as a matching means 201, a medium lottery execution means 202, a timer management means 203, and a communication means 204 by executing the computer program of the present invention.

[0040] <Explanation of the collation means 201> The verification means 201 uses the user identification information transmitted from the game device 3 to authenticate the user account.

[0041] <Description of the medium lottery execution means 202> The medium lottery executing means 202 executes normal gacha processing when it receives gacha request information, which will be described later, from the game device 3 via the communication means 204.

[0042] Specifically, when a gacha request is made for normal gacha processing, the medium lottery execution means 202 selects a character from a gacha table in which multiple types of characters each having multiple parameters are stored, and generates information regarding the winning character.

[0043] When the user requests a gacha (when the "gacha-ru!" button 341 in FIG. 2 is touched), the medium selection executing means 202 selects one character for each gacha request by the user.

[0044] In addition, the medium lottery execution means 202 executes the normal gacha processing after receiving an operation by the user to consume the amount (10 pieces) of stones required for a gacha request based on the normal gacha processing.

[0045] In addition, after the medium lottery execution means 202 accepts an operation by a user to consume the amount of stones (10 stones) required to request a gacha, it releases the association of the stones associated with the user (stones owned by the user are consumed).

[0046] In Fig. 3, a winning effect is shown when the winning character resulting from a single gacha based on normal gacha processing is a predetermined character (for example, a character not owned by the user). Specifically, in the example of the winning effect in Fig. 3, the text "Oh! This is...!!" is displayed in message box 342, suggesting that the winning character is a character not owned by the user.

[0047] In order to perform this winning effect, the medium lottery execution means 202 compares the characters owned by the user stored in the storage unit 21 with the winning character, and if it is determined that the winning character is a character not owned by the user, generates information regarding the winning effect. This information is transmitted to the game device 3, and the winning effect as shown in Fig. 3 is performed. This winning effect is, for example, a moving image displayed for three seconds.

[0048] Furthermore, the medium lottery executing means 202 associates the winning character with the user. Then, information on the winning character associated with the user is transmitted to the game device 3 via the communication means 204. As a result, the winning character is given to the user.

[0049] Also, the medium lottery execution means 202 generates information for displaying the gacha result in a frame 344 as shown in Fig. 5. The winning character in this example is a water attribute, extremely rare character 23. Note that Fig. 5 is an example of a game screen in a time-limited gacha process described later, but in a normal gacha process, a frame 344 is similarly displayed and the winning character is displayed within the frame 344.

[0050] The above is an explanation of the normal gacha process. The following describes the time-limited gacha process of the present invention.

[0051] The media lottery execution means 202 starts the time-limited gacha processing when a specified game condition is satisfied (for example, when a time-limited gacha event occurs within the game) and based on receiving information from the timer management means 203 described below that the time limit countdown has begun.

[0052] Then, the medium selection execution means 202 permits a user's gacha request for the within-time unlimited gacha process only if it is within the limited period (30 minutes) after the within-time unlimited gacha event has started. Specifically, after the within-time unlimited gacha process has started, the medium selection execution means 202 generates information for displaying the "Unlimited gacha!" button 343 on the liquid crystal screen 340 as shown in FIG. 4, and transmits the information to the game device 3 via the communication means 204.

[0053] In this embodiment, the number of stones required for a user to request a gacha based on the time unlimited gacha process is 200. That is, when the time unlimited gacha event is being executed, the user can request the time unlimited gacha by consuming 200 stones.

[0054] When a gacha is executed based on the time-limited gacha processing, the results of the gacha are displayed, just like in normal gacha processing, but in addition, the medium lottery execution means 202 generates information for displaying a "Play gacha again!" button 345 on the LCD screen 340, as shown in Figure 5.

[0055] When the user touches the "Play Gacha Again!" button 345, the medium lottery execution means 202 executes the gacha again and generates information regarding the winning character (hereinafter, for convenience, referred to as the "pre-award character" in the time-limited gacha processing).

[0056] Unlike normal gacha processing, in the time-limited gacha processing, the pre-assigned character is not immediately assigned to the user. That is, in the time-limited gacha processing, the pre-assigned character is temporarily stored in the storage unit 21 as a provisional winning character. In this way, in the time-limited gacha processing, the pre-assigned character is not directly associated with the user (association processing is not performed) until the time limit has elapsed, but is provisionally associated with the user.

[0057] This "Play Gacha Again!" button 345 can be displayed any number of times after information about the pre-gift character is generated, as long as it is within the time limit (30 minutes). The user can interrupt the unlimited gacha process within the time by touching the "Back" button (not shown) instead of touching the "Play Gacha Again!" button 345. The user can also resume the unlimited gacha process within the time by touching the "Return to Unlimited Gacha" button (not shown).

[0058] In addition, the medium lottery execution means 202 generates a situation advantageous to the user when a predetermined condition is satisfied during execution of the gacha in the time-limited gacha process.

[0059] In this embodiment, the predetermined condition is that a character owned by the user is selected as the pre-grant character. Whether or not the pre-grant character is a character owned by the user is determined by the medium lottery execution means 202 comparing the user-owned character stored in the storage unit 21 with the pre-grant character.

[0060] Also, an advantageous situation is that the performance of acquiring the pre-granted character is skipped (the performance of acquiring the pre-granted character in FIG. 3 is not displayed). As mentioned above, the performance of acquiring the pre-granted character is an animation that is displayed for 3 seconds, and by skipping this animation, the user can secure 3 more seconds to request a re-gacha compared to when the animation is not skipped (when the pre-granted character is a character that the user does not own).

[0061] Then, when 30 minutes have passed since permission for gacha requests for unlimited gacha processing within the time period began, the medium lottery execution means 202 ends permission for gacha requests based on unlimited gacha processing within the time period based on receiving information from the time management means 203 that the time limit of 30 minutes has elapsed.

[0062] In addition, the medium lottery execution means 202 executes an association process to directly grant to the user at least one of the pre-assigned characters for which a provisional association process has been performed and which has been determined by the time limit of 30 minutes for the time-limited gacha process has elapsed.

[0063] Specifically, after receiving information on the designated operation from the medium lottery request means 302 described later, the medium lottery execution means 202 executes an association process for directly granting to the user up to 10 selected characters selected by the user from the pre-assigned characters for which the provisional association process has been performed. If the number of pre-assigned characters within the time limit is 10 or less, all pre-assigned characters are granted to the user as selected characters regardless of the user's operation. After that, the medium lottery execution means 202 ends the unlimited gacha process within the time.

[0064] <Explanation of timer management means 203> The timer management means 203 starts counting down the remaining time of the time limit after the time unlimited gacha event starts (a gacha request based on the time unlimited gacha processing is permitted). When information that the countdown of the remaining time has started is sent to the medium lottery execution means 202, the medium lottery execution means 202 starts the time unlimited gacha processing.

[0065] In addition, when the time limit of 30 minutes has elapsed, the timer management means 203 transmits a signal indicating that the remaining time has reached 0 (zero) to the medium lottery execution means 202. Based on receiving this signal, the medium execution means 202 ends the unlimited gacha process within the time limit.

[0066] <Explanation of communication means 204> The communication means 204 transmits and receives game data, such as user identification information, game programs, game account information, and billable items, between the game device 3 and the like.

[0067] Furthermore, the communication means 204 receives gacha request information from the game device 3. The gacha request information received by the communication means 204 is transmitted to the medium lottery execution means 202.

[0068] In addition, the communication means 204 transmits to the game device 3 the remaining time of the time limit in the time unlimited gacha process managed by the timer management means 203, information on the pre-assigned characters, and the like.

[0069] <Hardware Configuration of Game Device 3> 1, the game device 3 is a terminal device such as a smartphone that has a built-in speaker 330, a liquid crystal screen 340, and a touch pad 350. In this game device 3, a game progresses based on a game program and data related to the game distributed from the server device 2.

[0070] Furthermore, the game device 3 can communicate data with the server device 2 via a communication network 4 such as the Internet or a LAN.

[0071] The game device 3 includes a control unit 30, a storage unit 31, a network interface 32, an audio processing unit 33, a graphics processing unit , and an operation unit .

[0072] The memory unit 31 , the network interface 32 , the audio processing unit 33 , the graphics processing unit 34 , and the operation unit 35 are connected to the control unit 30 via a bus 39 .

[0073] The control unit 30 controls the operation of the game device 3 .

[0074] The storage unit 31 is mainly composed of a HDD, a RAM, a ROM, and an SSD. The storage unit 31 stores, for example, a game program and data for executing a game.

[0075] The network interface 32 is connected to the communication network 4 in order to transmit and receive data between the game device 3 and the server device 2. This allows a game program and game data to be downloaded to the game device 3.

[0076] The audio processing unit 33 plays and synthesizes digital game sounds according to instructions from the control unit 30. A speaker 330 is also connected to the audio processing unit 33. The game sounds are output from the speaker 330.

[0077] The graphics processing unit 34 renders game images including the virtual game space and player characters in a moving image format in accordance with instructions from the control unit 30. The game images rendered in a moving image format by the graphics processing unit 34 are displayed on the liquid crystal screen 340 as a game screen.

[0078] An operation signal from the user is input to the operation unit 35. In this embodiment, the operation signal from the user is input to the operation unit 35 via a touchpad 350, which is an input position detection device. The user touches the touchpad 350 to select a character, select a quest, or operate a player character, etc.

[0079] <Functional configuration of the control unit 30 of the game device 3> The control unit 30 of the game device 3 executes the game program downloaded from the server device 2, and thereby functions as a game execution means 301, a medium lottery request means 302, and a communication means 303, as shown in FIG.

[0080] <Explanation of the game execution means 301> The game execution means 301 causes the game device 3 to execute a game having a quest part and a gacha part, based on the operation of the touch pad 350 by the user.

[0081] Specifically, the game execution means 301 reads data such as game space objects and textures included in the game data from the storage unit 31, and generates a two-dimensional or three-dimensional virtual game space.

[0082] The game execution means 301 also places a player character in the virtual game space. The game execution means 301 then controls the behavior of the player character in the virtual game space in response to the user's operation of the touch pad 350 and the progress of the game.

[0083] Furthermore, the game execution means 301 generates information for displaying the virtual game space, the player character, and the virtual operation buttons (such as the "Gacha!" button 341) as a game screen on the liquid crystal screen 340. The graphics processing unit 34 draws game images on the liquid crystal screen 340 in accordance with this information.

[0084] For example, on the liquid crystal display 340, as shown in Fig. 2 to Fig. 5, "user rank", "stones (number of stones owned)", etc. are displayed from the top of the screen. Note that these stones are given to the user by purchasing them or as a login bonus, etc.

[0085] Furthermore, the game execution means 301 receives information on the won character (or pre-awarded character) associated with the user from the medium lottery execution means 202, and then displays the won character (or pre-awarded character) on the liquid crystal screen 340.

[0086] <Explanation of the medium lottery request means 302> The medium lottery request means 302 consumes stones based on the user's operation to make a gacha request. When a gacha request is made, the medium lottery request means 302 generates gacha request information. This gacha request information is transmitted to the server device 2 via the communication means 303.

[0087] Specifically, when the user touches the "Gacha!" button 341 or the "Unlimited Gacha!" button 343, the medium lottery request means 302 generates gacha request information according to the touched button. When the server device 2 receives this gacha request information, the server device 2 executes the gacha.

[0088] In addition, when the user touches the "Play Gacha Again!" button 345, the medium lottery request means 302 generates re-gacha request information without consuming stones. Then, when the server device 2 receives this re-gacha request information, the server device 2 executes the gacha again.

[0089] The medium lottery request means 302 also receives a designation operation of a pre-gift character by the user. Information on this designation operation is transmitted to the medium lottery execution means 202 of the server device 2.

[0090] <Explanation of communication means 303> The communication means 303 receives information such as a game program related to the game and information related to characters from the server device 2, for example.

[0091] Furthermore, the communication means 303 transmits information such as user identification information, game account information, download request information for new game data, gacha request information, and re-gacha request information to the server device 3, for example, based on the user's operation.

[0092] <Explanation of unlimited gacha processing within a certain time period> The time-limited gacha processing of the present invention will be described below with reference to FIG.

[0093] First, the medium lottery request means 302 of the game device 3 makes a gacha request for a time unlimited gacha based on a user's operation (step S1). As a result, gacha request information for the time unlimited gacha is transmitted to the server device 2 via the communication means 303.

[0094] Next, the medium lottery executing means 202 of the server device 2 that has received the gacha request information regarding the time-limited gacha determines whether or not the gacha request is a re-gacha request (step S2).

[0095] If it is determined that the gacha request is a re-gacha request (S2: YES), the process proceeds to step S4 described later.

[0096] On the other hand, if it is determined that the gacha request is not a re-gacha request (S2: NO), the medium lottery execution means 202 consumes 200 stones, which are necessary for the unlimited gacha within the time period, from the stones owned by the user (step S3).

[0097] Next, the medium lottery execution means 202 executes the gacha based on the gacha table (step S4).

[0098] By executing the gacha, one character is selected from the gacha table, and the pre-gift character is determined (step S5).

[0099] Next, the medium lottery executing means 202 determines whether or not the pre-grant character is a character owned by the user (step S6).

[0100] If the pre-gift character is a character owned by the user (S6: YES), the character acquisition presentation is skipped, and the process proceeds to step S8, which will be described later.

[0101] On the other hand, if the pre-award character is not a character owned by the user (S6: NO), the medium selection executing means 202 displays a character acquisition effect (step S7).

[0102] Next, the timer management means 203 determines whether the remaining time of the time limit has reached 0 (zero) (step S8).

[0103] If the remaining time is greater than 0 (zero) (S8: NO), the medium lottery executing means 202 generates information for displaying the "Try again!" button 345, and the process returns to step S1.

[0104] On the other hand, if the remaining time reaches 0 (zero) (S8: NO), the medium lottery request means 302 accepts the user's operation to specify the pre-gift character. This determines the selected character (step S9).

[0105] Next, the medium lottery execution means 202 transmits information about the selected character to the game device 3. As a result, the selected character is granted to the user (step S10). Meanwhile, information about pre-granted characters not specified by the user is deleted from the storage unit 21. After that, the time-limited gacha process of the present invention ends. The above steps are used to execute the time-limited gacha processing of the present invention.

[0106] In summary, the computer program of this embodiment is as follows: The server device 2, a medium lottery execution means 202 for executing the unlimited gacha process within the time when a gacha related to the unlimited gacha process within the time is requested based on a user operation, and determining a pre-grant character, which is a character to be granted to the user, based on a gacha table in which a plurality of types of characters are stored; Function as a The medium lottery execution means 202 is Allow users to request Gacha only within the time limit of 30 minutes, When the 30 minute time limit has elapsed, Finish allowing the user to request a gacha; A selected character designated by the user from among a plurality of pre-assignment characters determined before the lapse of a time limit is assigned to the user.

[0107] <Effects of the Invention> According to the computer program of this embodiment, an interesting gacha can be executed.

[0108] [Other embodiments] In the above embodiment, the advantageous situation is that when a character owned by the user is selected during the execution of the time-limited gacha, the performance of acquiring the un-assigned character is skipped, but the present invention is not limited to this. The advantageous situation may be, for example, that the probability of winning a character with a high rarity is high.

[0109] In addition, when a character of the same type as a character owned by a user is won during the execution of the unlimited gacha within the time, the medium lottery execution means can send a specified instruction to the timer management means to extend the time during which a gacha can be requested based on the unlimited gacha within the time processing.

[0110] Furthermore, when a character of the same type as a character owned by the user is won by executing the unlimited gacha within the time, the media lottery execution means may send a specified instruction to the timer management means, causing the timer management means to stop the countdown of the remaining time limit during which a gacha based on the unlimited gacha within the time processing can be requested.

[0111] The gacha table may also include the right to extend the time during which unlimited gacha processing can be executed within a certain time period.

[0112] Also, for example, the medium lottery execution means may determine whether or not the user's operation has satisfied a predetermined condition (the user's terminal operation input has been performed at a predetermined timing). In this case, the medium lottery execution means may send a predetermined instruction to the timer management means and cause the timer management means to perform an addition process to the remaining time depending on the degree to which the predetermined condition has been satisfied (for example, an evaluation of GREAT, GOOD, or BAD).

[0113] In this case, the same type of game media may include both "characters with the same name and identical parameters such as attributes, rarity, and ability values" and "characters with the same name but with at least one parameter that differs from each other."

[0114] In the above embodiment, an example is described in which the user can select up to 10 selection characters, but the user may be able to discard all pre-assignment characters.

[0115] The medium lottery executing means may further grant to the user at least one lottery result character determined by lottery from among the at least one pre-grant character.

[0116] In addition, the medium lottery execution means may grant all of the pre-grant characters in the time-limited gacha processing to the user.

[0117] Also, unlike the above, each time a gacha or re-gacha is performed in the time-limited gacha process, the user may be able to designate up to 10 pre-award characters as kept characters based on their operation.

[0118] Furthermore, in this case, once a character is removed from the kept character list, it can be made impossible to reset the character to a kept character. In this case, compared to when the user can compare all pre-assigned characters after the time limit has elapsed and select a selected character, an element of luck or intuition is required on the user, making the gacha more interesting.

[0119] In addition, the media lottery execution means may grant to the user the remaining characters from the pre-granted characters as a result of executing the gacha and re-gacha, excluding pre-granted characters of the same type as the characters owned by the user and / or at least one of the pre-granted characters that are duplicated among the pre-granted characters.

[0120] In the above embodiment, an example is described in which the unlimited gacha within the time is provided within a specified event period, but the present invention is not limited to this. The unlimited gacha within the time may be provided at all times. The unlimited gacha within the time may also be provided when a specified game condition is met (for example, when the user logs in for a specified number of consecutive days or more, when the user clears a special quest, when the user acquires a specific item, when the user acquires a ticket that allows the user to execute the unlimited gacha within the time in a normal gacha, etc.).

[0121] Also, unlike the above embodiment, the probability of winning a character of high rarity, a character designated in advance by the user, etc. may increase (or decrease) as the number of times the gacha is executed within the time limit of the time-limited gacha processing (or the more a specified type of character is won).

[0122] Also, the user may be able to end the time unlimited gacha rather than interrupt it. In this case, for example, the user may be given a benefit (for example, a character with a lower rarity than the highest rarity character that can be won in the time unlimited gacha, a quantity of stones according to the remaining time limit, etc.) according to the remaining time limit. With this configuration, for example, it is possible to create a game that focuses on how quickly the user can obtain the desired character after the time unlimited gacha is started.

[0123] In addition, instead of a re-gacha request by the user, a function may be provided that allows a re-gacha request to be made automatically.

[0124] In addition, in the above embodiment, an example is described in which no stone is consumed when a re-gacha is requested, but the present invention is not limited to this. For example, the amount of stones required may decrease each time a re-gacha is requested.

[0125] Furthermore, each time a re-gacha is requested, a lottery may be executed to determine whether or not to reduce the amount of stones required for the re-gacha request, and, if so, how much to reduce it by. In this case, if the required amount of stones is less than a predetermined value (for example, zero) as a result of the lottery, the unlimited gacha within the time may be terminated even if it is within the time limit. These configurations can also be applied to normal gacha processing, regardless of whether or not the unlimited gacha processing within the time of the present invention is performed.

[0126] In the above embodiment, the parameter is rarity, but the present invention is not limited to this. For example, the parameter may be an attribute, a character's ability value, a skill level, or the like.

[0127] In the above embodiment, the game medium was a character, but the game medium may also be an item such as a weapon or equipment, or stones that are consumed when performing a gacha.

[0128] In addition, the specified period during which the unlimited gacha within a time period may be executed does not have to be one continuous period, but rather, for example, the gacha event may continue for one week, and gacha requests based on the unlimited gacha within a time period may be permitted between 3:00 p.m. and 4:00 p.m. every day during that period.

[0129] In addition, a user may be able to share the results of the unlimited time gacha (e.g., how many times the gacha was performed within the time limit, an image of the character before it was awarded, etc.) with other users on a social networking service (SNS).

[0130] In addition, in the embodiment, in the time-limited gacha, if the pre-awarded character is a character owned by the user, an example is described in which the acquisition effect is skipped, but the present invention is not limited to this. For example, if the pre-awarded character is a character not owned by the user and the timing of the user's operation is appropriate, the acquisition effect may be skipped.

[0131] The time limit in the time unlimited gacha process may be different for each user. For example, users may be divided into groups based on the last digit of the user's identification information, and the time limit may be different for each group. Alternatively, the time limit may be different depending on the user's game progress (for example, how many quests have been cleared).

[0132] In the above embodiment, an example is described in which the computer device is a server device, but the present invention is not limited to this. For example, a game device of one user may function as a server device. In this case, one game device and another game device may be connected by BLUETOOTH (registered trademark). Also, a gacha may be executed by a single game device.

[0133] In the above embodiment, the game device is a terminal device such as a smartphone, but the present invention is not limited to this. The game device may be, for example, a stationary game device to which a display and a controller are externally connected, or a personal computer.

[0134] As another embodiment, Computer, a medium lottery execution means for executing a medium lottery in response to a request for a medium lottery based on a user operation, and determining a winning medium, which is the game medium for executing an association process with the user, based on a lottery list in which a plurality of types of game media are stored; Function as a The medium lottery execution means includes: permitting the user to request the medium lottery only if the request is made within a predetermined period of time; When the predetermined period has elapsed since the medium lottery was requested, Terminating the authorization of the user to request the medium lottery; execute the association process for associating at least one of the winning media determined by the time the predetermined period has elapsed with the user; There is a computer program.

[0135] In the above embodiment, a provisional association process is performed on the pre-assigned characters until the time limit has elapsed, but the present invention is not limited to this. For example, the pre-assigned characters are directly associated with the user until the time limit has elapsed, but after the time limit has elapsed and the user has selected a selected character, the association between the pre-assigned characters that were not selected and the user may be released. [Explanation of symbols]

[0136] 1. Game System 2. Server equipment 201 Matching Method 202 Media lottery execution means 203 Timer Management Means 204 Means of communication 3. Gaming Devices 301 Game execution means 302 Media lottery request means 303 Means of communication 4. Communication Network

Claims

1. Computer, a medium lottery execution means for executing a medium lottery in response to a request for a medium lottery based on a user operation, and determining a winning medium, which is the game medium for executing an association process with the user, based on a lottery list in which a plurality of types of game media are stored; Function as a The medium lottery execution means includes: permitting the user to request the medium lottery without any conditions imposed on the user and without any limit, only within a predetermined period of time; generating time information for informing the user of the remaining time of the predetermined period or the elapsed time of the predetermined period; During the specified period, the selection operation by the user for associating any of the winning media with the user is not accepted, When the predetermined period has elapsed, Terminating unlimited permission for the user to request the medium lottery; Executing the association process for associating at least one of the winning media determined by the time the predetermined period has elapsed with the user; In the association process, the number of the winning media associated in the association process may be less than the number of the winning media determined in the medium lottery. Computer program.

2. A computer, a medium lottery execution means for executing a medium lottery in response to a request for a medium lottery based on a user operation, and determining a winning medium, which is the game medium for executing an association process with the user, based on a lottery list in which a plurality of types of game media are stored; Function as a The medium lottery execution means includes: permitting the user to request the medium lottery without any conditions imposed on the user and without any limit, only within a predetermined period of time; generating time information for informing the user of the remaining time of the predetermined period or the elapsed time of the predetermined period; During the specified period, the selection operation by the user for associating any of the winning media with the user is not accepted, When the predetermined period has elapsed, Terminating unlimited permission for the user to request the medium lottery; Executing the association process for associating at least one of the winning media determined by the time the predetermined period has elapsed with the user; In the association process, if the number of the winning media associated in the association process is less than the number of the winning media determined in the medium lottery, the winning media not associated with the user are deleted from the storage unit. Computer program.

3. A computer comprising: a medium lottery execution means for executing a medium lottery in response to a request for a medium lottery based on a user operation, and determining a winning medium, which is the game medium for executing an association process with the user, based on a lottery list in which a plurality of types of game media are stored; Function as a The medium lottery execution means includes: permitting the user to request the medium lottery without any conditions imposed on the user and without any limit, only within a predetermined period of time; generating time information for informing the user of the remaining time of the predetermined period or the elapsed time of the predetermined period; During the specified period, the selection operation by the user for associating any of the winning media with the user is not accepted, When the predetermined period has elapsed, Terminating unlimited permission for the user to request the medium lottery; Executing the association process for associating at least one of the winning media determined by the time the predetermined period has elapsed with the user; In the association process, the number of the winning media associated in the association process may be less than the number of the winning media determined in the medium lottery, the medium lottery execution means, when a predetermined condition is satisfied during execution of the medium lottery, generates a situation advantageous to the user in the medium lottery; the advantageous situation being that, during the execution of the media draw, the predetermined period during which the request for the media draw may be permitted is extended and / or the timing of the elapsed time of the predetermined period is stopped. Computer program.

4. A computer comprising: a medium lottery execution means for executing a medium lottery in response to a request for a medium lottery based on a user operation, and determining a winning medium, which is the game medium for executing an association process with the user, based on a lottery list in which a plurality of types of game media are stored; Function as a The medium lottery execution means includes: permitting the user to request the medium lottery without any conditions imposed on the user and without any limit, only within a predetermined period of time; generating time information for informing the user of the remaining time of the predetermined period or the elapsed time of the predetermined period; During the specified period, the selection operation by the user for associating any of the winning media with the user is not accepted, When the predetermined period has elapsed, Terminating unlimited permission for the user to request the medium lottery; Executing the association process for associating at least one of the winning media determined by the time the predetermined period has elapsed with the user; In the association process, the number of the winning media associated in the association process may be less than the number of the winning media determined in the medium lottery, the medium lottery execution means receives an operation by the user for associating at least one selected medium selected by the user from the at least one winning medium with the user; Computer program.

5. A computer comprising: a medium lottery execution means for executing a medium lottery in response to a request for a medium lottery based on a user operation, and determining a winning medium, which is the game medium for executing an association process with the user, based on a lottery list in which a plurality of types of game media are stored; Functioning as a The medium lottery execution means includes: permitting the user to request the medium lottery without any conditions imposed on the user and without any limit, only within a predetermined period of time; generating time information for informing the user of the remaining time of the predetermined period or the elapsed time of the predetermined period; During the specified period, the selection operation by the user for associating any of the winning media with the user is not accepted, When the predetermined period has elapsed, Terminating unlimited permission for the user to request the medium lottery; Executing the association process for associating at least one of the winning media determined by the time the predetermined period has elapsed with the user; In the association process, the number of the winning media associated in the association process may be less than the number of the winning media determined in the medium lottery, The medium lottery execution means associates at least one lottery result medium determined by the lottery from among the at least one winning medium with the user. Computer program.

6. A storage unit that stores the computer program according to any one of claims 1 to 5; A control unit that executes the computer program; Equipped with Computer equipment.

Citation Information

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