Figure Toys

By implementing a joint structure with multiple interconnected joints and connecting members, the flexibility of humanoid toys is enhanced, allowing for a greater range of motion and improved replication of original work poses.

JP7679437B2Active Publication Date: 2025-05-19BANDAI CO LTD
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Patent Information

Application Number
JP2023177258
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2023-10-13
Publication Date
2025-05-19
Estimated Expiration
2038-11-16

AI Technical Summary

Technical Problem

Humanoid toys often lack sufficient flexibility in their movable parts, making it difficult for users to pose them in the same positions as depicted in original works such as manga, anime, or tokusatsu movies.

Method used

The design incorporates a joint structure with upper and lower joints that allow for forward and backward swinging motions, along with intermediate joints and connecting members, to enhance the flexibility and range of motion of the humanoid toy.

Benefits of technology

This configuration significantly improves the flexibility of the movable parts, enabling the humanoid toy to assume a wide range of poses that closely replicate the original work, thereby enhancing user satisfaction.

✦ Generated by Eureka AI based on patent content.

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Abstract

To improve flexibility of a movable part of a humanoid toy.SOLUTION: A humanoid toy includes: upper parts and lower parts in a positional relationship of being vertically adjacent in an erect posture; and a joint structure to connect these. A joint structure has an upper joint and a lower joint. The upper joint is provided at the side of the upper parts and enables the longitudinal swing of the upper parts to the lower parts by the swing to the longitudinal direction. The lower joint is provided at the front of the humanoid toy from the upper joint and the side of the lower parts in the erect posture, and enables the longitudinal swing of the upper parts to the lower parts by the swing to the longitudinal direction. The humanoid toy tilts the upper parts to the lower parts by the longitudinal swing, and thereby forward bending or backward bending are made possible.SELECTED DRAWING: Figure 5
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Description

Technical Field

[0001] The present invention relates to humanoid toys.

Background Art

[0002] Toys having movable parts are known. For example, Patent Document 1 describes a toy in which the movable parts of the toy are moved by remote control for enjoyment.

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] Among toys having movable parts, humanoid toys that reproduce characters such as transforming heroes, soldiers, and large humanoid robots that appear in manga, anime, tokusatsu movies, games, novels, etc. (hereinafter collectively referred to as "original works") are particularly popular among boys.

[0005] When a user purchases a humanoid toy of a character that appears in an original work, they always want to pose it in the same pose as seen in the original work. However, the characters that appear in the original work are fictional beings, and in many cases, the original work does not consider whether natural poses like those of humans can be achieved when they are three-dimensionally modeled as humanoid toys. Therefore, when commercializing humanoid toys, there have been cases where the range of motion of the movable parts is insufficient to make the humanoid toy pose as in the original work, resulting in incomplete reproduction of the pose. From the user's perspective, due to the insufficient flexibility of the movable parts, it is difficult to get close to the pose of the original work, and there may be a feeling of disappointment.

[0006] The present invention was devised with the problem of improving the flexibility of the movable parts of a humanoid toy.

Means for Solving the Problem

[0007] An aspect of the present invention includes an upper part and a lower part that are vertically adjacent to each other in an upright posture, and a joint structure that connects the upper part and the lower part to enable the upper part to swing forward or backward with respect to the lower part. The joint structure includes an upper joint provided on the upper part side, which can swing the upper part forward and backward with respect to the lower part by the swinging motion at the upper joint, and a lower joint provided in front of the upper joint when viewed from the humanoid toy in the upright posture and on the lower part side, which can swing the upper part forward and backward with respect to the lower part by the swinging motion at the lower joint. It is a humanoid toy having these. Also, an aspect of the present invention includes an upper part and a lower part that are vertically adjacent to each other in an upright posture, and a joint structure that connects the upper part and the lower part to enable the upper part to swing forward or backward with respect to the lower part. The joint structure includes an upper joint that can swing the upper part forward and backward with respect to the lower part, and The person a lower joint provided in front of the upper joint when viewed from the humanoid toy in the upright posture and capable of swinging the upper part forward and backward with respect to the lower part, a first joint provided between the upper joint and the upper part, and a second joint provided between the lower joint and the lower part, A first connecting member that connects the upper joint and the lower joint, and a second connecting member that connects the lower joint and the second joint; having Shi 、 The lower joint is constituted by the first connecting member and the second connecting member, and the second joint is constituted by the lower part and the second connecting member. 。

[0008] Further, the joint structure may have an intermediate joint provided at an intermediate portion connecting the upper joint and the lower joint, and the intermediate joint can swing the upper part forward and backward with respect to the lower part by the swinging motion at the intermediate joint.

[0009] Further, the distance between the upper joint and the middle joint may be shorter than the distance between the middle joint and the lower joint.

[0010] Further, the joint structure may include a member that connects the middle joint and the lower joint, and a limiting portion that restricts the swinging movement of the middle joint in the backward bending direction by contacting the member when the middle joint swings in the backward bending direction with respect to the lower joint.

[0011] Further, the joint structure may have a structure that allows the middle joint to swing in the forward bending direction with respect to the lower joint and allows the upper joint to swing in the backward bending direction with respect to the middle joint.

[0012] Further, the upper part may be a part of the head, and the lower part may be a part above the trunk.

[0013] Further, the joint structure may include a member that connects the upper joint and the lower joint, and a limiting portion that restricts the swinging movement of the upper joint in the backward bending direction by contacting the member when the upper joint swings in the backward bending direction with respect to the lower joint.

[0014] Further, the limiting portion may be provided at a position where the member contacts in the upright posture, and the joint structure may be configured such that the upper part can swing in the backward bending direction with respect to the lower part by a swinging movement at the upper joint from the upright posture.

[0015] Further, the upper part may be a part above the trunk, and the lower part may be a part below the trunk.

Advantages of the Invention

[0016] According to the present invention, the flexibility of the movable part of the humanoid toy can be improved.

Brief Description of the Drawings

[0017]

Figure 1

Figure 2

Figure 3

Figure 4

Figure 5

Figure 6

Figure 7

Figure 8

Figure 9

Figure 10

Figure 11

Figure 12

Figure 13

Figure 14

Figure 15

Modes for Carrying Out the Invention

[0018] Figure 1 is a front external view (front view) of a humanoid toy 2 in an upright posture, which is an example of an embodiment to which the present invention is applied. Note that the direction notations indicated by the arrows shown in each figure indicate the up-down, front-back, and left-right directions for the humanoid toy 2. The directions in the following description are based on this. The humanoid toy 2 is a toy that reproduces a character based on manga, anime, tokusatsu movies, games, novels, etc. as a three-dimensional object. The humanoid toy 2 of the present embodiment has a design imitating a humanoid robot and is a toy made by assembling parts by part.

[0019] Figure 2 is an arrangement diagram of main structural parts for explaining the positional relationship of the joint structure 3 (3a, 3b,...) that the humanoid toy 2 has. The humanoid toy 2 has a first joint structure 3a and a second joint structure 3b as joint structures that connect an upper part and a lower part that are vertically adjacent to each other in an upright posture so as to enable a back-and-forth swing that bends the upper part forward or backward with respect to the lower part.

[0020] The first joint structure 3a connects the upper part as the head 4 and the lower part as the upper torso part 62, which is a part above the torso part 6. The upper torso part 62 corresponds to the chest or the trunk part for the humanoid toy 2 of the present embodiment. The second joint structure 3b connects the upper part as the upper torso part 62, which is a part above the torso part 6, and the lower part as the lower torso part 64, which is a part below the torso part 6. The lower torso part 64 corresponds to the waist for the humanoid toy 2 of the present embodiment.

[0021] First, the first joint structure 3a will be described. Figure 3 is a schematic diagram of the first joint structure 3a in a simplified side view. Figure 4 is a perspective view in an upright posture as seen from obliquely above to the left for the humanoid toy 2, which simplifies and shows the shapes of the respective parts of the first joint structure 3a. Figure 5 is an exploded view of Figure 4.

[0022] As shown in FIG. 3, the first joint structure 3a includes an upper joint 11, a lower joint 12, an intermediate joint 13, an upper connecting member 14 that connects the upper joint 11 and the intermediate joint 13, and a lower connecting member 15 that connects the intermediate joint 13 and the lower joint 12.

[0023] The upper joint 11 is a joint provided on the upper part side with respect to the first joint structure 3a, and enables the front-back rocking of the upper part with respect to the lower part by the rocking movement at the upper joint. Specifically, the upper joint 11 is a ball joint, and is realized by a spherical portion 11q at the upper end portion of the upper connecting member 14 and a socket 11s provided on the lower surface of the head 4 (see FIGS. 4 and 5).

[0024] The lower joint 12 is a joint provided in front of the upper joint 11 as viewed from the humanoid toy 2 in the upright posture and on the lower part side with respect to the first joint structure 3a, and enables the front-back rocking of the upper part with respect to the lower part by the rocking movement at the lower joint. Specifically, the lower joint 12 is realized by fitting a left-right shaft portion 12j provided on the lower connecting member 15 into a bearing portion 12u fixed in a concave portion 62h on the upper surface of the upper body trunk portion 62 (see FIGS. 4 and 5).

[0025] The intermediate joint 13 is a joint provided at an intermediate portion connecting the upper joint 11 and the lower joint 12, and enables the front-back rocking of the upper part with respect to the lower part by the rocking movement at the joint. Specifically, the intermediate joint 13 is realized by fitting a left-right shaft portion 13j provided on the upper rear portion of the lower connecting member 15 into a bearing portion 13u provided at the lower end of the upper connecting member 14 (see FIGS. 4 and 5).

[0026] In the upright posture, the intermediate joint 13 is set to be located directly below the upper joint 11, and the upper connecting member 14 is straight in side view.

[0027] The lower connecting member 15 has a downward extending portion 15d extending downward at the front end of the central member 15c, and the shaft portion 12j of the lower joint 12 is provided on the extending portion (see FIG. 5). Further, the lower connecting member 15 has an upward extending portion 15u extending upward at the rear end of the central member 15c, and the shaft portion 13j of the intermediate joint 13 is provided on the upward extending portion 15u. And in the upright posture, the lower surface on the rear side of the central member 15c is set to contact the upper surface on the rear side of the upper body trunk part 62 (see FIG. 3). That is, the upper surface on the rear side of the upper body trunk part 62 functions as a restricting portion 62s that restricts the swinging of the lower connecting member 15 backward (the backward bending direction for the humanoid toy 2), that is, the swinging movement of the intermediate joint 13.

[0028] Incidentally, the vertical length of the upper connecting member 14 corresponds to the length of the neck for the humanoid toy 2, and the front-rear length of the lower connecting member 15 corresponds to the length from the upper front end of the upper body trunk part 62 to the lower end of the neck. In the present embodiment, the vertical length of the upper connecting member 14 is set shorter than the front-rear length of the lower connecting member 15. In other words, in terms of replacing it with the distance between the joints, the distance between the upper joint 11 and the intermediate joint 13 is set to be shorter than the distance between the intermediate joint 13 and the lower joint 12.

[0029] Also, on the upper surface of the upper body trunk part 62, at the locations corresponding to the left and right sides of the lower connecting member 15, a right lapel part 67R and a left lapel part 67L project (not shown in FIG. 3), and on the upper surface of the upper body trunk part 62, at the location corresponding to the rear side of the lower connecting member 15, a back part 62b is formed in a convex shape upward. Therefore, the front, rear, left, and right of the lower connecting member 15 are surrounded by wall parts. As for the design of the humanoid toy 2, it has a form in which the neck is covered by a lapel and a backpack.

[0030] FIG. 6 is a diagram for explaining the operation when the first joint structure 3a transitions from the upright state to the forward bent state. First, in the upright posture of the humanoid toy 2 as a reference, the first joint structure 3a is in the upright state, the upper connecting member 14 faces up and down, and the bottom surface on the rear side of the lower connecting member 15 is in contact with the restricting portion 62s which is the upper surface on the rear side of the upper body trunk part 62 (see FIG. 3).

[0031] As shown in Fig. 6(1), when the humanoid toy 2 is tilted slightly downward so that the head 4 is inclined from the upright posture to the extent of nodding, the first joint structure 3a may be displaced by the upper joint 11 so as to swing forward. As a result, the humanoid toy 2 is in a state of pulling in the chin.

[0032] As shown in Fig. 6(2), when the humanoid toy 2 is tilted forward with the head 4 deeper than the posture in Fig. 6(1), the first joint structure 3a may be displaced by the intermediate joint 13 so as to swing forward. At this time, the forward swinging movement by the upper joint 11 can also be further added. As a result, the humanoid toy 2 is in a state of being greatly tilted forward from the base of the neck.

[0033] As shown in Fig. 6(3), when the humanoid toy 2 is tilted from the upright posture so that the head 4 peeks deeper forward than nodding, the first joint structure 3a may swing the lower connecting member 15 forward (the forward bending direction for the humanoid toy 2) by the lower joint 12. At this time, the upper joint 11, the intermediate joint 13, and the upper connecting member 14 are swung forward together. Of course, the forward swinging movement by the upper joint 11 and the forward swinging movement by the intermediate joint 13 can also be appropriately added. As a result, the base of the neck of the humanoid toy 2 is lifted and moved forward, and it becomes possible to make the humanoid toy 2 assume a "peeking state" where it looks deeper forward and downward than nodding.

[0034] By such an operation of the first joint structure 3a, it becomes possible to make the humanoid toy 2 assume a posture of bending the neck forward from the state of "pulling in the chin" to the state of "peeking" while reproducing the upright posture of the humanoid toy 2 as close as possible to the original. The reproducibility of such poses in the humanoid toy 2 is at a level never seen before, improving the flexibility of the movable parts of the humanoid toy 2 and greatly attracting users.

[0035] For example, when the humanoid toy 2 has a design that reproduces a robotic weapon equipped with a sniper rifle, the humanoid toy 2 can be made to assume a kneeling stance for sniping. Specifically, by changing the head 4 to a "peeking-in state" with the first joint structure 3a, and when the head 4 is swung left and right with the upper joint 11, the humanoid toy 2 can be made to assume a posture as if peeking through the scope of the sniper rifle held in a kneeling stance. This kneeling stance is one of the "decisive poses" for a robotic weapon equipped with a sniper rifle and could not be achieved with conventional joint structures.

[0036] However, according to the first joint structure 3a, since the base of the neck for the humanoid toy 2 can be lifted and the head 4 can be changed to a "peeking-in state", the jaw portion of the head 4 can reach a position as if it were striding over the right lapel portion 67R and the left 67L. Thus, sufficient tilting of the head 4 is ensured, and poses that were previously impossible to reproduce can be reproduced in this embodiment.

[0037] FIG. 7 is a diagram for explaining the operation when the first joint structure 3a transitions from an upright state to a backward-bending state. As shown in FIG. 7(1), when the humanoid toy 2 is tilted slightly backward from the upright posture, the first joint structure 3a may be displaced by the upper joint 11 so as to swing backward. Thereby, the humanoid toy 2 is in a state with its jaw raised.

[0038] As shown in FIG. 7(2), when the humanoid toy 2 is tilted further in terms of the head 4 than in the posture of FIG. 7(1), the first joint structure 3a may be displaced by the intermediate joint 13 so as to swing backward. At this time, since the rear lower surface of the central member 15c of the lower connecting member 15 is restricted from swinging by the rear upper surface (restriction portion 62s) of the upper body part 62, the intermediate joint 13 cannot swing from the position in the upright posture. As a result, the humanoid toy 2 is in a state of looking obliquely upward, tilting its neck backward from the base and looking obliquely upward and forward.

[0039] As shown in Fig. 7(3), when the humanoid toy 2 tilts the head 4 even deeper backward from the posture in Fig. 7(2), the first joint structure 3a: 1) swings the lower connecting member 15 forward (the forward flexion direction for the humanoid toy 2) at the lower joint 12 to lift the intermediate joint 13 above the upright position; 2) swings the upper connecting member 14 backward by rotating the lifted intermediate joint 13; 3) swings the head 4 backward by rotating the upper joint 11. As a result, the humanoid toy 2 assumes a state where the head 4 looks straight up, tilted deeper backward than the diagonally upward-looking state. Depending on the dimensional relationships of each part, it is also possible to bend the head 4 further from directly above and assume a posture of looking up to the rear diagonally upward.

[0040] By the operation of such a first joint structure 3a, while reproducing the upright posture of the humanoid toy 2 as in the original character design, it is possible to make the humanoid toy 2 assume a posture of bending the neck backward from the state of "raising the chin" to the state of "looking straight up". The reproducibility of such poses in the humanoid toy 2 is at an unprecedented level. Combined with the forward flexion described above, it will improve the flexibility of the movable parts of the humanoid toy 2 and further attract users.

[0041] For example, when the humanoid toy 2 has a design that reproduces a robotic weapon equipped with a sniper rifle, it is possible to make the humanoid toy 2 assume a prone shooting posture for sniping. The prone shooting posture is also one of the "signature poses" for this type of robotic weapon.

[0042] In order to assume a prone shooting position, the humanoid toy 2 holds the rifle and lies prone, tilting its head 4 to look through the scope of the rifle. Such a prone shooting position is a natural position for a human, but it was an impossible position for conventional humanoid toys. However, according to the first joint structure 3a, after lifting the base of the neck diagonally upward from the position in the upright posture, the head 4 can be fully tilted backward from the base of the neck, so that the back of the head of the head 4 does not interfere with the back 62b. As a result, it becomes possible to assume a state of "looking straight up", which was impossible in the past, and the humanoid toy 2 can assume a prone shooting position while looking through the scope of the rifle.

[0043] Next, the second joint structure 3b will be described. FIG. 8 is a schematic side view of the second joint structure 3b in a simplified form. FIG. 9 is a perspective view in an upright posture as seen from the upper left obliquely above for the humanoid toy 2, showing the shapes of the respective parts of the second joint structure 3b in a simplified manner. FIG. 10 is an exploded view of FIG. 9. In FIGS. 9 and 10, the upper body part 62 shows only the connection part thereof with the second joint structure 3b. Actually, above the hatched surface of the upper body part 62 in the figure, there is an upper body part 62 whose illustration is omitted.

[0044] As shown in FIG. 8, the second joint structure 3b includes an upper joint 21, a lower joint 22, a roll joint 23, a yaw joint 24, an upper connecting member 25 that connects the roll joint 23 and the upper joint 21, an intermediate connecting member 26 that connects the upper joint 21 and the lower joint 22, and a lower connecting member 27 that connects the lower joint 22 and the yaw joint 24.

[0045] The upper joint 21 is a joint provided on the upper part side for the second joint structure 3b, and enables the upper part to rock back and forth with respect to the lower part by the rocking motion at the upper joint. Specifically, the upper joint 21 is realized by a lateral axis portion 21j provided on the upper connecting member 25 and a bearing portion 21u provided at the upper end of an extending portion 26e extending upward from the rear of the intermediate connecting member 26 (see FIGS. 9 and 10).

[0046] The lower joint 22 is a joint provided in front of the upper joint 21 as viewed from the humanoid toy 2 in the upright posture and on the lower part side for the second joint structure 3b, and enables the upper part to rock back and forth with respect to the lower part by the rocking motion at the lower joint. Specifically, the lower joint 22 is realized by a lateral axis portion 22j provided on the lower connecting member 27 and a bearing portion 22u provided at the front end of the intermediate connecting member 26 (see FIGS. 9 and 10).

[0047] The roll joint 23 is a joint provided on the upper part side for the second joint structure 3b, and enables the upper part to roll, that is, rock up and down, with respect to the lower part by the rocking motion at the joint. In the upright posture, the roll joint 23 faces in the front-rear direction. Specifically, the roll joint 23 is realized by a front-rear axis portion 23j provided on the upper body trunk part 62 and a bearing 23u provided on the upper connecting member 25 (see FIGS. 9 and 10).

[0048] The yaw joint 24 is a joint provided on the lower part side for the second joint structure 3b, and enables the upper part to yaw, that is, rock left and right, with respect to the lower part by the rocking motion at the joint. In the upright posture, the yaw joint 24 faces in the vertical direction. Specifically, the yaw joint 24 is realized by a vertical axis portion 24j protruding from the upper end of the lower body trunk part 64 and a bearing portion 24u provided on the lower connecting member 27 (see FIGS. 9 and 10).

[0049] Note that the intermediate connecting member 26 is provided at a position where its rear bottom contacts the upper surface of the restricting portion 64s of the lower body trunk part 64 in the upright posture. That is, the intermediate connecting member 26 is restricted from swinging downward more than its position in the upright posture of the humanoid toy 2.

[0050] FIG. 11 is a diagram for explaining the operation when the second joint structure 3b is transitioned from the upright state to the forward bending state. When the upper body trunk part 62 is tilted forward from the upright posture of the humanoid toy 2, the second joint structure 3b is displaced so as to swing forward by the lower joint 22, and all the upper components from the intermediate connecting member 26 are swung forward. That is, from the upright posture, the swinging of the upper part relative to the lower part in the forward bending direction is realized by the swinging motion at the upper joint 21.

[0051] As a result, when viewed from the side, the humanoid toy 2 bends forward with the front of the opposing portion between the upper body trunk part 62 and the lower body trunk part 64 as a fulcrum. In this embodiment, it is possible to realize a pose in which the humanoid toy 2 bends forward as if a person shrinks with the abdomen tucked in and the back side extends.

[0052] FIG. 12 is a diagram for explaining the operation when the second joint structure 3b is transitioned from the upright state to the backward bending state. When the upper body trunk part 62 is tilted backward from the upright posture of the humanoid toy 2, since the intermediate connecting member 26 is restricted from swinging downward more than its position in the upright posture of the humanoid toy 2, the upper joint 21 performs a backward swinging motion, and all the upper components from the upper connecting member 25 are swung backward.

[0053] As a result, when viewed from the side, the humanoid toy 2 bends backward with the rear of the opposing portion between the upper body trunk part 62 and the lower body trunk part 64 as a fulcrum. In this embodiment, it is possible to realize a pose in which the humanoid toy 2 arches its back as if a person stretches the abdomen.

[0054] As the structural effects of the second joint structure 3b described with reference to FIGS. 11 and 12, when attempting to place the second joint structure 3b in a forward flexion state or a backward flexion state, automatically, the second joint structure 3b will perform a rocking motion at the joint that is relatively closer to the flexion direction among the upper joint 21 and the lower joint 22. Therefore, when the user attempts to cause the humanoid toy 2 to perform forward flexion or backward flexion, the user only needs to hold the upper torso part 62 and the lower torso part 64 respectively and fold them in the desired direction. That is, a high flexibility regarding the movable parts of the humanoid toy 2 can be obtained without making the user have the awareness of "bend with the lower joint 22 because I want to perform forward flexion" or "bend with the upper joint 21 because I want to perform backward flexion".

[0055] FIG. 13 is a longitudinal sectional view of the humanoid toy 2 in an upright posture centered on the torso part 6. FIG. 14 is a longitudinal sectional view of the humanoid toy 2 centered on the torso part 6 with the first joint structure 3a and the second joint structure 3b in a forward flexed state. FIG. 15 is a longitudinal sectional view of the humanoid toy 2 centered on the torso part 6 with the first joint structure 3a and the second joint structure 3b in a backward flexed state. Comparing these figures, it can be seen that the humanoid toy 2 can achieve natural forward flexion and backward flexion postures that resemble a human form.

[0056] Note that the embodiments to which the present invention is applicable are not limited to the above examples, and components can be added, omitted, or changed as appropriate without changing the gist of the invention.

[0057] For example, the design of the humanoid toy 2 is not limited to robot weapons, and can be appropriately selected as long as it is a transforming hero, a human soldier, an imaginary humanoid creature (for example, a dragon man with a dragon's head and scales, a werewolf, etc.), a character having a humanoid part in part, and the like.

[0058] In addition, in the second joint structure 3b, the upper joint 21 and the roll joint 23 can be replaced with a single ball joint. Similarly, the lower joint 22 and the yaw joint 24 can be replaced with a single ball joint.

[0059] In the above embodiment, an example in which the first joint structure 3a is used as the joint structure of the neck has been shown, but it can also be applied to joints with parts protruding from the torso such as the arms, legs, and tail.

Explanation of Reference Numerals

[0060] 2... Humanoid toy 3... Joint structure 3a... First joint structure 3b... Second joint structure 4... Head 6... Torso part 11... Upper joint 12... Lower joint 13... Intermediate joint 14... Upper connecting member 15... Lower connecting member 21... Upper joint 22... Lower joint 23... Roll joint 24... Yaw joint 25... Upper connecting member 26... Intermediate connecting member 27... Lower connecting member 62... Upper torso part 62b... Back 62s... Restriction part 64... Lower torso part 64s... Restriction part

Claims

1. An upper part and a lower part that are vertically adjacent to each other in an upright position; a joint structure that connects the upper part and the lower part to enable forward and backward swinging of the upper part relative to the lower part, the joint structure being capable of bending the upper part forward or backward; Equipped with The joint structure includes: an upper joint that allows the upper part to swing back and forth relative to the lower part; a lower joint that is provided forward of the upper joint when seen from the humanoid toy in the upright position, and that allows the upper part to swing back and forth relative to the lower part; a first joint provided between the upper joint and the upper part; a second joint provided between the lower joint and the lower part; a first connecting member connecting the upper joint and the lower joint; a second connecting member connecting the lower joint and the second joint; having the lower joint is constituted by the first connecting member and the second connecting member, The second joint is constituted by the lower part and the second connecting member. humanoid toy.

2. The first connecting member contacts the upper surface of the lower part in the upright position. The humanoid toy according to claim 1.

3. The joint structure includes: a limiting portion that limits the pivotal movement of the upper joint in the backward bending direction by contacting the connecting member when the upper joint pivots in the backward bending direction relative to the lower joint; The humanoid toy according to claim 1 .

4. the limiting portion is provided at a position where the first connecting member comes into contact with the limiting portion in the upright position, The joint structure is configured to be able to swing the upper part in a backward bending direction relative to the lower part by a swinging motion at the upper joint from the upright position. The humanoid toy according to claim 3.

5. The upper part is a head part, The lower part is an upper part of the trunk. The humanoid toy according to any one of claims 1 to 4.

6. The upper part is an upper part of the trunk, The lower part is a part below the trunk. The humanoid toy according to any one of claims 1 to 4.

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