Game System

The game system addresses the issue of ignored points in professional baseball by using a game management device and terminal devices to determine the final outcome based on earned points, ensuring that efforts are rewarded and desired victories are achieved.

JP7680403B2Active Publication Date: 2025-05-20日下 大器
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Patent Information

Application Number
JP2022131554
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2022-08-22
Publication Date
2025-05-20
Estimated Expiration
2042-08-22

AI Technical Summary

Technical Problem

In real professional baseball games, the team with the most points wins, but efforts are expended on gaining unrelated points, and most points gained are ignored, leading to industrial loss.

Method used

A game system that utilizes points earned by teams to determine the final outcome of a game through a game management device and terminal devices, which acquire points, manage reserved points, and simulate outcomes based on user-defined probabilities of victory.

Benefits of technology

Effectively utilizes points earned by teams to determine the final outcome, allowing users to achieve desired victories and reducing wasteful efforts in gaining points.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

To provide a game capable of determining a final win / loss by effectively utilizing a score acquired by a match.SOLUTION: A game managing device 1 includes: a score acquisition portion 11 for acquiring a score acquired by both teams when a match between two teams ends; a detention score management portion 12 for imparting a detention score determined based on a score difference between games to a team having a larger score; a reception portion 13 for receiving a winning probability that a user desires for a win / loss of a game through a terminal device 2 possessed by the user; a score determination portion 14 for calculating a break-down score to be added to a score acquired for determining a final win / loss from an accumulated detention score and determining a break-down score corresponding to a winning probability when receiving the winning probability from the terminal device 2; and a win / loss determination portion 15 for presenting a total score obtained by adding a determined break-down score to a score acquired by each team to the terminal device 2, and determining a final win / loss by the total score of an own team and the total score of an opponent team.SELECTED DRAWING: Figure 2
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Description

[Technical field]

[0001] The present invention relates to a game system that effectively utilizes the points earned in a game between two competing teams to ultimately determine the outcome of the game. [Background technology]

[0002] In a baseball game, two teams play against each other, and the winner is decided by the number of points that each team has. In order to realize a highly entertaining game, in the game described in Patent Document 1, when the result of an individual match between play characters is advantageous to the player, the result of an automatically executed match between the team's team and the opposing team is determined to be advantageous to the team's team, i.e., a victory. This prevents unreasonable results from occurring to the player, and realizes a highly entertaining game. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] JP 2009-273522 A Summary of the Invention [Problem to be solved by the invention]

[0004] In real professional baseball games, the team with the most points wins the game. Even if there is a large lead, the game continues and is played to the end. Therefore, efforts are expended on gaining points that are unrelated to winning or losing. Moreover, most of the points gained are ignored and left alone because they are unrelated to winning or losing. However, daily practice, physical condition management, use of various equipment, etc. are required to gain points, and the points gained in this way can be said to be an industrial product, so leaving these points alone, etc., is an industrial loss. Here, in the game described in Patent Document 1, the winner is decided based on the level of the character, and the winner is not decided using the points gained.

[0005] In view of the above, an object of the present invention is to provide a game system that effectively utilizes points acquired in a match to determine the final outcome of the game. [Means for solving the problem]

[0006] The game system of the present invention includes a game management device that effectively uses the points acquired by each team to finally determine the outcome of a game in which the outcome is determined by the points acquired by two teams playing against each other, and a plurality of terminal devices that are owned by users related to each team and can communicate with the game management device. The game management device includes a score acquisition unit that acquires the points acquired by both teams at the end of the game between the two teams, a reserved point management unit that grants reserved points determined based on the difference in game points to the team with the most points, a reception unit that receives a user's desired probability of victory in the game through the terminal device, a score determination unit that, when receiving the probability of victory from the terminal device, calculates a withdrawal point to be added to the points acquired to determine the final outcome from the accumulated reserved points, and determines the withdrawal point according to the probability of victory, and a winner / loser determination unit that presents the total points obtained by adding the determined withdrawal point to the points acquired by both teams to the terminal device, and determines the final outcome based on the total points of the player's team and the total points of the opponent's team.

[0007] The score determination unit calculates a total score by adding the points acquired by the own team to the withdrawal points, and calculates a total score by adding the points acquired by the opposing team to the withdrawal points expected from the accumulated reserved points of the opposing team, simulates a win or loss from the total points of each of the two teams, and determines the withdrawal points matching the probability of winning, and the win or loss determination unit presents the total points of the own team and the total points of the opposing team on the terminal device of each user.

[0008] After the winner / loser determination unit initially presents the total points of the player's team and the total points of the opposing team to the terminal device of each user, the score determination unit performs a simulation again based on the reserved points minus the initially determined withdrawal points to determine the withdrawal points, and the winner / loser determination unit finally determines the winner based on the total points based on the determined withdrawal points. Effect of the Invention

[0009] According to the present invention, the points earned by two teams playing against each other are accumulated as reserved points, and the reserved points are used to determine the final outcome, thereby providing a game in which a user can achieve the victory they desire. [Brief description of the drawings]

[0010] [Figure 1] FIG. 1 is a schematic diagram of a game system according to an embodiment of the present invention; [Diagram 2] Functional block diagram of the game management device and the terminal device [Diagram 3] A chart showing the number of points reserved by team [Figure 4] Flowchart for determining the final winner of a game [Diagram 5] A flowchart for determining the final winner of a game according to another embodiment. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0011] In the game system according to the embodiment of the present invention, in a game in which the winner is decided by the points acquired by two teams playing against each other, a computer is used to effectively use the points acquired by each team to decide the final winner of the game. The game here is baseball, and multiple teams play against each other. As shown in FIG. 1, the game system has a game management device 1 that uses the points acquired by each team to finally decide the winner of the game, and multiple terminal devices 2 that can communicate with the game management device 1. The game management device 1, which is a server, and the terminal devices 2, such as smartphones, tablets, and PCs, owned by users related to each team are connected to each other via a network such as the Internet or a LAN so that they can communicate with each other. The users who participate in the game are team owners, managers, fans, etc., but are not particularly limited as long as they support the team.

[0012] 2, the game management device 1 includes a control unit 3 that executes a program and performs various processes for determining the outcome of the game, a storage unit 4 that stores the program and data, and a communication unit 5 that performs two-way communication with the terminal device 2 via a network. The terminal device 2 includes a control unit 6, storage unit 7, and communication unit 8 similar to those of the game management device 1, as well as an input unit 9 operated by a user and an output unit 10 that outputs information received from the game management device 1. The input unit 9 may be a keyboard, a touch panel, a microphone for voice input, or the like. The output unit 10 may be a display, a speaker for voice output, or the like.

[0013] The control unit 3 of the game management device 1 has a score acquisition unit 11 that acquires the points acquired by both teams at the end of a match between the two teams; a reserved point management unit 12 that manages the reserved points of multiple teams by awarding reserved points determined based on the difference in game points to the team with the most points; a reception unit 13 that receives a user's desired probability of winning the game through the terminal device 2; a score determination unit 14 that, when the probability of winning is received from the terminal device 2, calculates withdrawal points to be added to the points acquired to determine the final outcome from the accumulated reserved points and determines the withdrawal points according to the probability of winning; and a winner / loser determination unit 15 that presents to the terminal device 2 the total points obtained by adding the determined withdrawal points to the points acquired by the teams and determines the final outcome based on the total points of the player's own team and the total points of the opposing team.

[0014] The score acquisition unit 11 acquires the score at the end of a baseball game from an external media through the communication unit 5. The reserved points management unit 12 calculates the reserved points based on the points acquired by both teams. If the points acquired by team A are X and the points acquired by team B are Y (X>Y), the reserved points are XY-1 (Equation 1). In other words, the points required for one's team to win are the points acquired by the opposing team +1, and any points greater than this (XY-1) are points that are considered to be irrelevant to winning or losing. Such irrelevant points are considered to be the reserved points.

[0015] The reserved points management unit 12 then gives the reserved points to team A, which has earned the most points in this game, and adds the reserved points to the reserved points accumulated up to that point, and stores the result in the storage unit 4 as the latest reserved points. The reserved points management unit 12 manages the reserved points for each team, and also manages the reserved points for each opposing team. That is, as shown in FIG. 3, the reserved points for multiple teams A to D are stored, and each team stores the reserved points for each opposing team. For example, for team A, the reserved points for team B are 13 points, the reserved points for team C are 10 points, and the reserved points for team D are 3 points. The same is true for teams B, C, and D, as shown in FIG. 3.

[0016] The reception unit 13 receives the winning probability from the terminal device 2. When the user operates the terminal 2 to input the winning probability, the terminal device 2 transmits it to the game management device 1, and the reception unit 13 receives the winning probability through the communication unit 5 and outputs it to the score determination unit 14. Here, the winning probability represents the outcome of the game that the user desires, and is set according to the user's desire. For example, when the user wants to win at all costs, the winning probability is set to 100%. When it is okay to lose, it is set to 0%. When it is okay to win if possible, it is set to 51% to 99%. When it is a draw, it is set to 50%. When it is not desired to win, but it is desired to wear down the opponent as much as possible, it is set to 1% to 49%.

[0017] The score determination unit 14 calculates the total score by adding the points acquired by the own team to the withdrawal points, and calculates the total score by adding the points acquired by the opposing team to the withdrawal points expected from the accumulated reserved points of the opposing team, performs a simulation to determine the outcome of the game from the total points of each team, and determines the withdrawal points corresponding to the accepted winning probability. The withdrawal points are points to be added to the points acquired in the game to determine the outcome of the game, and are set to points equal to or less than the accumulated reserved points. The score determination unit 14 predicts the withdrawal points according to the winning probability desired by the opposing user, and determines the minimum withdrawal points necessary according to the winning probability.

[0018] Furthermore, when the reception unit 13 receives the winning probability from the user, it notifies the terminal device 2 of the user of the opposing team of the acceptance of the winning probability. When the terminal device 2 of the user of the opposing team inputs the winning probability, and the reception unit 2 accepts the winning probability from the user of the opposing team, the score determination unit 14 similarly decides the minimum necessary withdrawal points according to the winning probability desired by the user of the opposing team. At this time, the accepted winning probability of the opponent is unknown to each other. The decision of the withdrawal points for the own team and the decision of the withdrawal points for the opposing team are made independently of each other. When the score determination unit 14 decides the withdrawal points for the own team and the withdrawal points for the opposing team, it outputs both withdrawal points to the win / lose determination unit 15.

[0019] The winner / loser determination unit 15 calculates the total points of the player's team and the total points of the opposing team based on the two determined withdrawal points, determines the final winner based on the two total points, and simultaneously presents these results to the terminal device 2 of each user. Each terminal device 2 outputs the presented total points and the result of the win / loser via the output unit 10. The winner / loser determination unit 15 then outputs the withdrawal points consumed to determine the final winner to the reserved point management unit 12. The reserved point management unit 12 updates the data in the memory unit 4 with the remaining reserved points, which are obtained by subtracting the consumed withdrawal points from the accumulated reserved points, as the latest reserved points.

[0020] Next, the steps of determining the final outcome of the game will be specifically described with reference to FIG. 4. Suppose that team A and team B play against each other, and team A gets 6 points and team B gets 1 point. The score acquisition unit 11 acquires the points acquired by each team (step 1). The reserved point management unit 12 adds (6-1-1=) 4 points to the reserved points by formula 1 and accumulates them (step 2). Here, when the user of team B, who has a low score, wants to win the game, he / she inputs a winning probability through the terminal device 2. When the reception unit 13 of the game management device 1 receives this winning probability, it notifies the terminal device 2 of the user of team A of this reception (step 3). When the user of team A receives this and inputs a winning probability through the terminal device 2, the reception unit 13 accepts the winning probability from the user of team A (step 4). Note that if the user of team A does not input a winning probability, that is, if he / she ignores or withdraws from the final decision of the winner, the game management device 1 considers that the winning probability desired by the user of team A is 0% and continues the following steps.

[0021] In the game management device 1, when the winning probability is received from the users of both teams, the score determination unit 14 performs a simulation of winning or losing to determine the points to be withdrawn for each team (step 5). First, the total points are calculated based on the points acquired by the own team and the reserved points accumulated for the opponent team, and the total points are calculated based on the points acquired by the opponent team and the reserved points accumulated for the own team, and the total points of each team are compared to determine the points to be withdrawn (step 6). When the total points of the own team are P points, it is derived that the probability that the total points of the opponent team will exceed the total points of the opponent team is Q%, and a probability Q% that matches or is close to the received winning probability R% is extracted. When the total points are specified from this probability Q%, the total points according to the winning probability are determined, and the points to be withdrawn are determined from this total points. Here, the score determination unit 14 collects information about the opponent team from external media and analyzes the current situation of the opponent team. Then, the score determination unit 14 judges the strategy of the opposing team, such as whether they want to win or not want to consume the reserved points as much as possible, corrects the opponent's predicted total points, and determines the number of points to be withdrawn, thereby reducing the wasteful consumption of the reserved points.

[0022] For example, in a match between Teams A and B, Team A earns 1 point and Team B earns 0 points, resulting in a 1 point difference. When Team A's reserved points against Team B are Ta, and Team B's reserved points against Team A are Tb, if Team B's total points exceed (1+Ta+1=)Ta+2, then Team B has a 100% chance of winning. In this case, the minimum number of points required for Team B to withdraw is Ta+2. When the points corresponding to n% of the reserved points Ta are N, if Team B's total points are N+2, then Team B has an n% chance of winning. In this case, the minimum number of points required for Team B to withdraw is N+2. If the point difference between Team A and Team B is 2 points, then the minimum number of points required for Team B to withdraw is N+3. In other words, if the point difference in the number of points earned is m points, the minimum number of points required for Team B to withdraw is N+m+1.

[0023] When the withdrawal points of both teams are determined in this way, the winner determination unit 15 calculates the total points by adding the withdrawal points to the points acquired by both teams, and determines the team with the higher total points as the winner (step 7). Then, the total points and the result of the game are simultaneously presented to the terminal device 2 of the user of each team (step 8). The users of each team recognize the result of the game from the presented information.

[0024] When the withdrawal points are determined based on the final results, the reserved points management unit 12 calculates the reserved points by subtracting the consumed withdrawal points from the accumulated reserved points, and updates the reserved points of each team stored in the memory unit 4 to the latest ones (step 9).

[0025] In this way, by using the points acquired in the team matches to determine the final outcome of the game, the points that were considered excessive can be effectively utilized, the effort spent to acquire the points is rewarded, and it is industrially beneficial. Furthermore, by using the points acquired to determine the final outcome, it is possible to provide a game in which the user can realize the victory that he or she desires.

[0026] In the above embodiment, the outcome is determined in one match, but in another embodiment, the outcome may be determined in multiple matches. That is, after the outcome determination unit 15 initially presents the total points of the own team and the total points of the opponent team to the terminal device 2 of each user, the point determination unit 14 performs a simulation again based on the reserved points minus the initially determined withdrawal points to determine the withdrawal points, and the outcome determination unit 15 finally determines the outcome based on the total points based on the determined withdrawal points.

[0027] In the case of playing two games, as shown in FIG. 5, when the score determination unit 14 determines the points to be withdrawn in step 6, the winner / loser determination unit 15 calculates the total points for each player and presents the total points to the terminal device 2 of each user (step 10). Each user checks the presented information and decides whether or not to continue the game (step 11). If the user is satisfied with the current outcome (if YES), the terminal device 2 issues an instruction to end the game. When the winner / loser determination unit 15 receives an instruction to end the game from each user, it determines the final winner and updates the reserved points to the latest (step 9). If both users or one of the users chooses to continue playing the game (if NO), the process returns to step 5.

[0028] The score determination unit 15 calculates the total score based on the points acquired by the own team and the remaining reserved points minus the initially determined withdrawal points, calculates the total score based on the points acquired by the opposing team and the reserved points minus the same withdrawal points, and compares the total scores of both teams to determine the withdrawal points (step 6). After that, steps 7 to 9 are executed. In this way, by checking the presented total score of the opposing team, the opponent's intention can be ascertained, and by determining the withdrawal points taking this into consideration, the reserved points can be used without waste.

[0029] It should be noted that the present invention is not limited to the above embodiment, and many modifications and changes can be made to the above embodiment within the scope of the present invention. The game to be played is not limited to baseball, and may be any game with no upper limit on the number of points that can be obtained, such as soccer, basketball, rugby, etc.

[0030] Instead of the winner deciding unit 15 presenting the points to each terminal device 2 at the same time, the points may be presented in sequence at different times. The total points of team B are presented to the terminal device 2 of the user of team A first, and then the total points of team A are presented to the terminal device 2 of the user of team B. This allows the players to grasp the opponent's movements, so that they can correct their own team's withdrawal points. Here, it is advisable to set a limit such as one correction per player.

[0031] The reserved points management unit 12 manages the reserved points for each competing team, but the reserved points obtained by competing against other teams may be managed collectively. This makes it possible to prevent a situation where the reserved points are 0, and increases the chances of winning in the end.

[0032] The reserved points may be made available for lending and borrowing. When the reserved points management unit 12 receives a borrowing request from team A, it lends the reserved points owned by other teams to team A. Then, when team A returns the borrowed reserved points, it returns them with interest. This makes it possible to reduce the number of reserved points that are hoarded, and to make better use of the reserved points. [Explanation of symbols]

[0033] 1 Game management device 2 Terminal Equipment 3. Control section of game management device 4. Memory section of game management device 5. Communication section of game management device 6. Terminal device control section 7. Storage unit of terminal device 8. Communication section of terminal device 9 Input section 10 Output section 11 Score acquisition section 12. Reserve Points Management Department 13 Reception 14 Point determination section 15. Winner / Loser Decision Section

Claims

1. A game system comprising a game management device that effectively uses the points acquired by each team to ultimately determine the outcome of a game in which two teams compete against each other and the outcome is determined by the number of points acquired by each team, and a plurality of terminal devices that are owned by users related to each team and can communicate with the game management device, the game management device includes a score acquisition unit that acquires the points acquired by both teams at the end of a match between the two teams; a reserved point management unit that awards reserved points, which are points obtained by subtracting 1 from the game point difference, to the team with the more points and adds the current reserved points to the reserved points accumulated up to that point; a reception unit that receives a winning probability desired by a user through the terminal device; a score determination unit that, when receiving the winning probability from the terminal device, determines a withdrawal point to be added to the points acquired in the game to determine a final winning or losing outcome from the accumulated reserved points while predicting the withdrawal point according to the winning probability desired by the opposing user; and a winner / loser determination unit that presents a total point, which is the sum of the points acquired by both teams and the determined withdrawal point, to the terminal device and determines a final winning or losing outcome based on the total point of the player's own team and the total point of the opposing team. The score determination unit calculates a total score by adding the points acquired by the team itself to the withdrawal points, and calculates a total score by adding the points acquired by the opposing team to the withdrawal points expected from the accumulated reserved points of the opposing team, performs a simulation to determine a winner from the total points of each team, determines the withdrawal points corresponding to the accepted probability of winning, and sets the withdrawal points to a number less than or equal to the accumulated reserved points.

2. The game system described in claim 1, characterized in that after the winner / loser determination unit initially presents the total points of the player's own team and the total points of the opposing team to the terminal device of each user, the score determination unit performs a simulation again based on the reserved points minus the initially determined withdrawal points to determine the withdrawal points, and the winner / loser determination unit finally determines the winner based on the total points based on the determined withdrawal points.

Citation Information

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