PROGRAM, CONTROL METHOD, AND INFORMATION PROCESSING APPARATUS
The lottery system categorizes game media into groups to ensure fair chances of winning strong characters, adjusting prices and probabilities dynamically, addressing user demands and maintaining engagement.
Patent Information
- Application Number
- JP2022184531
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2022-11-18
- Publication Date
- 2025-05-21
- Estimated Expiration
- 2037-07-31
AI Technical Summary
The existing lottery systems in social games fail to provide users with a reliable method to obtain strong characters probabilistically, despite the payment of a high fee, failing to meet user demands for fair chances in winning desired game items.
A program and control method that manages a lottery system by categorizing game media into first and second groups, adjusting the number and value of media based on the winning medium's group, ensuring users receive the same number of media from the winning group and varying the prize based on the winning condition.
The system effectively addresses user demands by providing fair chances to win strong characters, maintaining user engagement by adjusting prices and probabilities over time, and simplifying the lottery process without increasing system complexity.
Smart Images

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Abstract
Description
[Technical field]
[0001] The present disclosure relates to a program, a control method, and an information processing device. [Background technology]
[0002] In recent years, games that are provided to mobile terminals via communication networks and can be played by multiple players have become available. There are known so-called social games in which users can communicate with each other. In social games, for example, a deck (character) consisting of characters selected by the user is You can use the quest mode to carry out quests or to play against other users or non-player characters (NP C:Non Player Characters) and engage in combat.
[0003] In such battles, the user creates strong characters (those with high battle abilities). By constructing your deck with these cards, you can gain an advantage in battles. The game rewards players with cards of strong characters, for example, by clearing difficult quests. Users can also purchase cards of strong characters in exchange for a fee. The prizes may be acquired by winning a contest (or receiving no compensation).
[0004] Here, when a lottery is held in exchange for a price, for example, it is not possible to win a lottery even if a large price is paid. There are game users who want to obtain characters. On the other hand, for example, There are users who want to keep the cost of the lottery low, knowing that the odds of winning are low. In response to various demands for lotteries by users, for example, Patent Document 1 discloses a lottery machine equipped with multiple lottery tables. This article describes the games that are available. [Prior art documents] [Patent documents]
[0005] [Patent Document 1] JP 2017-086556 A Summary of the Invention [Problem to be solved by the invention]
[0006] However, in the lottery system disclosed in Patent Document 1, it is difficult to select which of the multiple lottery tables Whether or not a strong character was presented was determined probabilistically. For example, if you paid a lot of money, Can game users who want to obtain a strong character enter a lottery with a high probability of obtaining a strong character? Therefore, in the lottery system disclosed in Patent Document 1, It cannot be said that the lottery requirements of users were met and there was room for improvement.
[0007] The purpose of the present disclosure, which has been made in consideration of the above circumstances, is to respond to various user demands regarding lotteries. The present invention aims to provide a program, a control method, and an information processing device that can perform the above-mentioned operations. [Means for solving the problem]
[0008] A program according to an embodiment of the present invention is a program for processing a game including a lottery for determining a winning game medium. A plurality of games belonging to a first group or a second group are installed in an information processing device that executes a process. a step of storing the game medium and a step of receiving a request for execution of the lottery from a user in exchange for a consideration. The plurality of game media are then subjected to a lottery, and the game that is selected from the plurality of game media is determining a game medium; and removing the game medium selected by lottery from the plurality of game media. a step of canceling the lottery and a step of storing the lottery-winning game medium in association with the user. and if the game medium selected by lottery belongs to the first group, a step of varying the prize for the lottery; and determining whether the game medium selected by the lottery belongs to the second group. In this case, the number of game media belonging to the second group that is equal to the number of the game media selected by the lottery is and adding the game media to the plurality of game media.
[0009] In addition, the program according to the embodiment includes a game program including a lottery for determining a winning game medium. The information processing device that executes the processing of the system includes a plurality of devices that belong to the first group or the second group. and a step of storing the game medium, and a step of requesting execution of the lottery by a user in exchange for a consideration. In this case, the plurality of game media are subjected to a lottery and a winner is selected from the plurality of game media. determining a game medium selected by lottery; and allocating the game medium selected by lottery to the plurality of game media. and storing the game medium selected by lottery in association with the user. and the game medium selected by the lottery belongs to the first group and a first condition is satisfied. If the lottery is satisfied, the number of game media belonging to the first group equal to the number of the game media selected by the lottery will be adding a body to the plurality of game media; and adding the selected game media to the second group. If the lottery belongs to a loop and the first condition is satisfied, the prize for the lottery to be executed next is set to and varying the step of:
[0010] A control method according to an embodiment of the present invention includes processing a game including a lottery for determining a winning game medium. A method for controlling an information processing device that executes the above, comprising: A step of storing a plurality of game media to be played by a user in exchange for a consideration, When the user requests a lottery, the plurality of game media will be selected by lottery. determining a game medium selected by the lottery; and and recording the game medium selected by lottery in association with the user. and if the game medium selected by lottery belongs to the first group, A step of varying the price of the lottery to be executed; If the lottery winner belongs to the first group, the lottery winner will receive the same number of game media as the lottery winner in the second group. and adding the game media to the plurality of game media.
[0011] In addition, a control method according to an embodiment includes a game including a lottery for determining a winning game medium. A method for controlling an information processing device that executes the process of the first group or the second group. A step of storing a plurality of game media belonging to the group, and a step of allowing a user to enter the lottery in exchange for a consideration. When a user requests execution of the above, the plurality of game media are selected as objects of a lottery, and the plurality of game media are selected as objects of a lottery. determining a game medium selected from the total number of games; and associating the selected game medium with the user. a step of selecting and storing the game medium selected by lottery, the game medium being selected by lottery belonging to the first group, and If the first condition is met, the first group will receive the same number of game media as the selected game media. adding the game medium to which the lottery belongs to the plurality of game media; and belongs to the second group and the first condition is satisfied, and varying the consideration for the lottery.
[0012] The information processing device according to one embodiment is a game device that includes a lottery for determining a winning game medium. An information processing device that executes processing, The game device includes a storage unit that stores a number of game contents, and a control unit, and the control unit is configured to allow a user to When the execution of the lottery is requested in exchange, the plurality of game media are selected as the lottery objects, determining a game medium selected from the plurality of game media; and The game medium selected by the lottery is excluded from the plurality of game media, and the game medium selected by the lottery is associated with the user. and storing the game medium selected by the lottery in a storage unit, when the game medium selected by the lottery belongs to the first group, The prize for the next lottery is changed, and the winning game medium is distributed to the second group. If the game medium belongs to the second group, the number of the game media that belongs to the second group will be the same as that of the game medium that was selected by the lottery. A game medium is added to the plurality of game media.
[0013] The information processing device according to one embodiment is a game device that includes a lottery for determining a winning game medium. An information processing device that executes processing, The game device includes a storage unit that stores a number of game contents, and a control unit, and the control unit is configured to allow a user to When the execution of the lottery is requested in exchange, the plurality of game media are selected as the lottery objects, determining a game medium selected from the plurality of game media; and The game medium selected by the lottery is excluded from the plurality of game media, and the game medium selected by the lottery is associated with the user. The game medium selected by the lottery belongs to the first group and If the condition 1 is met, the number of the game media belonging to the first group equal to the number of the game media selected by the lottery is the game medium selected by lottery is added to the plurality of game media, and the game medium selected by lottery is added to the second game medium. If the user belongs to the group and the first condition is satisfied, the prize for the next lottery to be held Vary the value. Effect of the Invention
[0014] According to the present disclosure, a program and a control method capable of responding to various requests from users regarding lotteries and an information processing device. [Brief description of the drawings]
[0015] [Figure 1] FIG. 1 is an explanatory diagram of a game system including an information processing device according to an embodiment. [Diagram 2] FIG. 2 is a diagram illustrating an example of information related to a user. [Diagram 3] FIG. 11 is a diagram illustrating an example of information on owned cards. [Figure 4] FIG. 11 is a diagram illustrating an example of information related to a lottery. [Diagram 5] FIG. 13 is a diagram illustrating an example of a lottery screen. [Figure 6] FIG. 11 is a conceptual diagram showing one lottery process in one embodiment. [Figure 7] FIG. 11 is a conceptual diagram showing another lottery process in one embodiment. [Figure 8] 11 is a diagram illustrating the change over time of values related to a lottery in one embodiment. FIG. [Figure 9] 1 is a flowchart of a control method of an information processing device according to an embodiment. [Figure 10] FIG. 11 is a conceptual diagram showing one process of a lottery in another embodiment. [Figure 11] FIG. 11 is a conceptual diagram showing another lottery process in another embodiment. [Figure 12] FIG. 11 is a conceptual diagram showing yet another lottery process in another embodiment. [Figure 13] FIG. 13 is a diagram illustrating the change in compensation over time in another embodiment. [Figure 14]13 is a flowchart of a control method of an information processing device according to another embodiment. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0016] [First embodiment] (Game System Overview) As shown in FIG. 1, the game system 10 includes a server device 11 and a plurality of terminal devices 12. For simplicity, three terminal devices 12 are illustrated in FIG. The number of may be one or more.
[0017] The server device 11 is, for example, an information processing device managed by a game operator. For example, mobile phones, smartphones, tablet devices, PCs (Personal Computers), The server device 11 and the information processing device 20 are used by users, such as a game device. The terminal device 12 is communicably connected via a network 16 such as the Internet. For example, the server device 11 and the terminal device 12 cooperate with each other to carry out various processes related to the game. Carry out the theory.
[0018] (Game Overview) The games executed by the game system 10 include various game contents. At least a part of the game content is executed using the game medium. This may also be the case.
[0019] Game media is electronic data used in the game, such as cards, items, virtual Virtual currency, tickets, characters, avatars, level information, status information, parameter information (stamina, attack power, etc.), and ability information (skills, abilities, spells, jobs, etc.), etc. Any media may be acquired, owned, used, or used by the user in the game. It is electronic data that can be managed, exchanged, synthesized, strengthened, sold, discarded, or donated. The manner of use of the body is not limited to those explicitly stated in this specification.
[0020] Hereinafter, unless otherwise specified, "game media owned by the user" refers to the game media owned by the user. It refers to the game media associated with a user ID that can uniquely identify a user as a whole. "Giving the game medium to the user" means granting the game medium to the user I as the owned game medium. D. Also, "selling the game media owned by the user" means Dissolve the association between the user ID and the game media owned, and do not link any other game media ( For example, virtual currency or items) as the owned game media.
[0021] Game content is content that users can play within a game, e.g. Esto, missions, mini-games, training, strengthening, and synthesis of game media, obtaining game media Events, virtual space exploration events, and opponents (e.g., other users, enemy characters) This includes events such as battles against enemies (e.g., buildings, buildings of enemies, etc.). When it is determined that the user has succeeded in achieving one or more of the conditions (game tasks), For example, a game medium or the like may be given as a reward. The tasks were to win the match against Kuta and to reach the goal point in the virtual space. Any task can be adopted according to the content of the game. A specific task (clear task) is achieved among one or more game tasks set in the game. The completion of the game content is also called the clearing of the game content. If the player succeeds in completing the task, the game content is deemed to have been cleared and the game content is The content may be terminated.
[0022] The diverse game content includes single-player game content and multiplayer The game content for single play may include A game executed based on a user operation on one terminal device 12 used by one user. The content is a single-player game content (for example, a single-player game content). Alternatively, one terminal device 12 and the server device 11 cooperate to provide a single-play game controller. On the other hand, multiplayer game content is content that two or more users can play together. The two or more terminal devices 12 are used to carry out the operations based on the user's operations. Game content common to the two or more users (e.g., multiplayer game content) The game content common to two or more users is, for example, At least a part of the progress of the process and the processing results are common to the two or more users. The game content may be applied to two or more terminal devices 12 in cooperation with each other, or Two or more terminal devices 12 and a server device 11 cooperate to create a game content for multi-play. Run the contents.
[0023] In this embodiment, the game is a game in which users control game media to play against each other. Hereinafter, the game content is also referred to as the battle content. In the game, players can play battle content using characters from game media (e.g. cards) they own. For example, by owning a game medium with high rarity, users can play competitive games. In this embodiment, the user can play the game advantageously. This includes game content in which a lottery is held to obtain a game medium (hereinafter, simply referred to as "lottery"). The user may request the lottery to be held in exchange for a fee. When the lottery is held, for example, The game medium that is won is determined based on the probability. The user owns the game medium that is won. In this embodiment, the prize for the lottery is calculated in units of currency "c (coin)." It is virtual currency (in-game currency). The prize for the lottery is not limited to virtual currency. For example, it may be a ticket, an item, or the like.
[0024] (Server device configuration) The server device 11 includes a server communication unit 13, a server storage unit 14, a server control unit 15, and Equipped with.
[0025] The server communication unit 13 is an interface that communicates with an external device wirelessly or via wire to transmit and receive information. The server communication unit 13 includes, for example, a wireless LAN (Local Area Network) communication interface. The server communication unit 13 may include a network communication module or a wired LAN communication module. Through the network 16 , information can be transmitted to and received from the terminal device 12 .
[0026] The server storage unit 14 includes, for example, a primary storage device and a secondary storage device. The server storage unit 14 may include a semiconductor memory, a magnetic memory, an optical memory, or the like. Server memory 4 stores various information and programs necessary for providing and controlling the game. At least a part of the information and programs stored in the unit 14 is shared with the terminal device 12. For example, the server storage 14 may store information 11 about one or more users. Stores 0 (see Figure 2).
[0027] The server storage unit 14 may also store information 116 relating to the lottery (see FIG. 4). The information 116 relating to the lottery includes any information regarding the multiple game media that are the subject of the lottery. The lottery information 116 includes, for example, a lottery number, a character ID, etc. , rarity, etc.
[0028] The server control unit 15 is a unit that realizes a specific function by reading a specific program. At least one general-purpose processor and at least one special-purpose processor specialized for a particular process, The server control unit 15 controls the operation of the server device 11 as a whole.
[0029] The server control unit 15 stores various information and programs necessary for game processing in the server memory. The information required for the game processing is stored in the user information 110, the lottery information, The information may include information 116 for determining whether or not a match is to be played, and information necessary for executing the match.
[0030] The server control unit 15 transmits and receives information via the server communication unit 13. For example, The control unit 15 transmits at least a part of the information stored in the server storage unit 14 to the terminal device 12. In this way, the information stored in the server storage unit 14 and the information stored in the terminal device 12 are transmitted. The information stored in the database is shared and synchronized. The timing of sharing and synchronizing the information is determined by, for example, The timing when new information is stored in the server storage unit 14 and the timing when new information is stored in the server storage unit 14 The timing may include the timing at which the information was updated, but may be determined arbitrarily.
[0031] The server control unit 15 cooperates with the terminal device 12 to execute game processing. The process includes, for example, a process for a user to acquire a card by progressing through a game scenario, and a process for a user to acquire a card by acquiring the card. A process for exchanging, selling, synthesizing, etc. the acquired cards, and a process for fighting enemy characters. , may be included.
[0032] (Terminal Device Configuration) As shown in FIG. 1, the terminal device 12 includes a terminal communication unit 17, a terminal storage unit 18, and a display unit 1 9, an input unit 20, and a terminal control unit 21.
[0033] The terminal communication unit 17 is an interface that communicates with an external device wirelessly or via wire to transmit and receive information. The terminal communication unit 17 includes, for example, LTE (Long Term Evolution) (registered trademark Wireless communication modules that support mobile communication standards such as Alternatively, the terminal communication unit 17 may include a wired LAN communication module. It is possible to transmit and receive information to and from the server device 11 via the above.
[0034] The terminal storage unit 18 includes, for example, a primary storage device and a secondary storage device. The terminal storage unit 18 may include a semiconductor memory, a magnetic memory, an optical memory, or the like. The terminal storage unit 18 stores various information and programs necessary for game processing. Some or all of the above information about the user may be stored. All of the information is transmitted and received between the server device 11 and the terminal control unit 21, for example.
[0035] The display unit 19 is a display device such as a liquid crystal display or an organic EL display. The display unit 19 is capable of displaying a variety of screens.
[0036] The input unit 20 is an input interface such as a touch panel that is integrally provided with the display unit 19. The input unit 20 is capable of accepting user input to the terminal device 12. The input unit 20 may include physical keys or a pointing device such as a mouse. The input interface may further include any input interface such as a keyboard, a mouse, a keyboard ...
[0037] The terminal control unit 21 is a single unit that realizes a specific function by reading a specific program. Among the above general-purpose processors and one or more dedicated processors specialized for specific processing The terminal control unit 21 controls the operation of the terminal device 12 as a whole.
[0038] The terminal control unit 21 transmits and receives information via the terminal communication unit 17. For example, the terminal control unit 21 transmits and receives information required for game processing between the server device 11 and the terminal The control unit 21 stores the information received from the server device 11 in the terminal storage unit 18.
[0039] The terminal control unit 21 starts a game application in response to a user's operation. The control unit 21 cooperates with the server device 11 to execute game processing. For example, terminal control The display unit 21 displays various screens on the display unit 19. For example, a GUI (Graphical User Interface) is displayed on the screen. The terminal control unit 21 may display a user interface (UI) on the screen. It is possible to obtain it.
[0040] (Information stored in the memory unit) FIG. 2 shows information about users 110, which includes at least three users. The information 110 to be displayed is stored in, for example, the server storage unit 14 and is shared and transmitted between the terminal device 12 and the server. The information 110 about the user includes various information about the user. The information 110 about the user includes the user ID and the information 111 about the card owned (see FIG. 3). In other words, the user-related information 110 includes each of a plurality of users and It is associated with information 111 of the card that the user owns.
[0041] As described above, the user ID is information that can uniquely identify a user.
[0042] The owned card information 111 includes various information about the cards owned by the user in the game. When a card is acquired by a user, the acquired card is associated with the user. In this embodiment, the card is a character card. Therefore, the information of the card owned 111 contains information about the type and characteristics of the character associated with the card. And the cards are not limited to character cards.
[0043] FIG. 3 is a diagram illustrating an example of details of the owned card information 111. The card information 111 of the user is shown. The card information 111 of the user includes a card ID and , character ID, level, rarity, attribute, attack power, defense power, skill, The owned card information 111 includes all of these data. The card information 111 may also include other data. For example, the character associated with the card will be reduced by a value corresponding to the activation of the skill. The maximum number of magic points is the card owned. 111.
[0044] The card ID is an ID that uniquely identifies a card owned by a user. In the example of Figure 3, A unique number is used as the card ID. Below, cards with card ID 1 is written as Card 1.
[0045] The character ID is an ID that uniquely identifies a game character. Since the cards are character cards, one card ID and one character ID are assigned. In the example in Figure 3, unique English characters are used as character IDs. In the following, a character with a character ID of A will be written as "Character A". Here, one character can correspond to multiple cards. In the example of FIG. and card 20 are both character A's cards.
[0046] The level is information that indicates the character's growth level. For example, the higher the level value, Character growth is great. Levels affect attack and defense power, for example. In the example of Figure 3, the level of character C is 10. The level value is It increases by growing the data.
[0047] Rarity is information that indicates the degree of rarity of a card. For example, the rarity value is The larger the number, the rarer the card. Rarity can be fixed. The initial value of the rarity is determined for each card, and the user can play the game with it. Rarity may vary depending on the maximum attack and defense power (maximum level). In the example in Figure 3, rarity is expressed as a number. For example, cards 1 and Both cards 1 and 20 are Character A cards, but they are of rarity 2. Card 20, which has a rarity of 4, is rarer than card 1. Here, As another example, rarity may depend on the character.
[0048] Attributes are characteristics that characters have regarding battles, etc., and indicate the superiority / inferiority relationship between characters. In the example of FIG. 3, fire, water, wind, light, etc. are used as attribute types. For example, a character with the fire attribute is resistant to attacks from a character with the wind attribute, and a character with the water attribute is resistant to attacks from a character with the may be vulnerable to attacks from characters with the attributes.
[0049] Attack and defense powers are the skills associated with each card that are referenced in game battles. This is information that indicates the strength of the character. For example, the attack power is the strength of the character's attack. The higher the attack power, the more damage you will deal to your opponent. Therefore, the higher the character's attack power, the higher the chance of winning in battle content. It is favorable for the rear.
[0050] In addition, defensive power is determined by the amount of damage a character receives from an opponent's attack. Yes. The higher your defense value, the less damage you will receive from your opponent. Therefore, the greater the defensive power of a character, the more advantageous it is for clearing the battle content. Here, the offensive and defensive values in Figure 3 are just examples. parameters, each of which can be set independently.
[0051] Skills are abilities that the character associated with a card possesses and that are used in battles, etc. When a skill is executed (activated), it has a special effect that is different from a normal attack or defense. In this embodiment, the skill is set for each card. does not have to be set for all cards. In other words, there may be cards that do not have skills.
[0052] In this embodiment, a character associated with one card in a battle against an enemy character When a character is selected and the skill activation conditions are met, the skill associated with that character is activated. For example, when character A of card 1 appears on the battle screen, the "See-Through" skill is activated. The kill is triggered. The skill of X-ray allows the user to see the enemy character's actions in the next match. For example, if character B on card 2 loses a match, When you do this, the "Absolute Defense" skill is activated. The Absolute Defense skill will prevent the enemy from attacking you in the next battle. You can nullify damage from attacks by characters. For example, card 3 When character C wins the match, the "paralysis" skill is activated. In the next few battles, the enemy character's behavior pattern will be the same as in this battle (enemy character (The character's behavior pattern does not change.) For example, if character A on card 20 When displayed on the battle screen, the "Recovery" skill is activated. The recovery skill can The parameter value is instantly restored (e.g. the user's hit points are increased by a certain amount) do).
[0053] FIG. 4 is a diagram illustrating an example of information 116 related to the lottery. As described above, in this embodiment, The game includes a lottery. By participating in the lottery, the user can receive the game medium that is selected as the winning game medium. The game you win will have a strong character (high ability in battle). If the user is in a kuta position, the user can advance the match advantageously. includes any information regarding the multiple game media that are the subject of the lottery.
[0054] The information 116 about the lottery includes a lottery number, a character ID, a rarity, an attribute, Includes attack power, defense power, skills, and group information. 6 is not limited to including all of these data. may include further data. D, rarity, attribute, attack power, defense power and skill are the information of the card you own. For example, if the lottery number is 3, The attributes, attack power, and defense power of the character D in the game medium (card) are Fire, 500, 500. For example, the rarity of the game medium that is the lottery target and has the lottery number 3 is 1 and has no skills.
[0055] The lottery number is an ID that uniquely identifies the card that is the subject of the lottery. In the example of Figure 4, The lottery number is chosen from among multiple cards that are eligible for the lottery. This is used to determine the winning card. For example, the server device 11 may include lottery information 1 16. Then, the server device 11 selects one of the lottery numbers from among all the lottery numbers. For example, one lottery number is randomly drawn from the lottery. The card with the drawn lottery number is the winning number. In this embodiment, the information on the winning card is the lottery information 1 The winning card is removed from the set of 16. In other words, the winning card is removed from the set of multiple cards to be drawn. The winning card is stored in association with the user who performed the lottery. The winning card information will be sent to the user who entered the lottery after replacing the lottery number with the card ID. In this embodiment, the lottery number is added to the information 111 of the card owned by the user. As another example, the lottery numbers may be non-sequential to exclude cards that have been drawn in the order of the lottery. If a lottery is held, the lottery information 116 may include a consecutive number indicating the number of the lottery winner. Among the multiple cards, the card with the smallest (or largest) lottery number will be the winner.
[0056] The group is the name of the group to which the cards to be drawn belong (are divided). Figure 4 In the example above, the numbers 1 and 2 are used as group names. The group whose name is 2 is called the second group. In this embodiment, the cards to be selected are classified into a first group or belongs to the second group. As will be described later in detail, the lottery process is The difference is whether the first group or the second group belongs to the first group. In the above, an information processing device (for example, a server device 11) stores a group of information 116 related to the lottery. Based on this, the total number of cards to be drawn and the number of cards belonging to each group are determined. .
[0057] In this embodiment, among the multiple cards to be selected, cards with a rarity of a predetermined value (for example 4) Cards with the above number belong to the first group. Also, among the multiple cards to be selected, Cards with a rarity below a certain value belong to a second group. The cards that belong to the loop are strong cards that allow users to advance in battle content with an advantage. A card that motivates users to enter a lottery (a so-called eyeball card, etc.) In this embodiment, the cards belonging to the first group are The number of cards in the first group is less than the number of cards in the second group. A card may belong to a group based on factors other than rarity. Depending on at least one of the character ID, attributes, attack power, and defense power, multiple characters are selected for the lottery. The group to which the node belongs may be determined.
[0058] FIG. 5 is a diagram illustrating a lottery screen. The lottery screen is displayed on the terminal of a user who is executing the lottery. The lottery is displayed on the display unit 19 of the device 12. In this embodiment, the lottery is A lottery is a lottery in which many users can participate (possible). That is, there are multiple games to be drawn. The medium (card) is common to multiple users who participate in the game. The fees for conducting the selection process may vary.
[0059] As shown in FIG. 5, the lottery screen includes a selection button 1 for allowing the user to select a lottery method. 95. If "Run the lottery immediately" is selected, the user By tapping button 198, a lottery drawing can be requested. As stated in message 197, the current price for each draw is 250c. When you tap the execution button 198, you will be entered into the lottery in exchange for 250c (by spending 250c). is executed.
[0060] Also, if "reserve lottery" is selected, the user must input the reservation price before The user can reserve the lottery by tapping the lottery execution button 198 from the screen. The user inputs the reservation price in the reservation price input area 196. When the user inputs the reservation price, it becomes possible to tap the lottery execution button 198. When the user taps the lottery execution button 198, the lottery reservation is completed. If the lottery price changes after the lottery is reserved and the price matches the reserved price, A device (eg, server device 11) determines that a user has requested the execution of a lottery. In other words, when a lottery is reserved, the lottery will be held if the price matches the reserved price. Here, the agreement between the price and the reserved price does not only mean a strict agreement, but also a close match between the price and the reserved price. Since the price may change suddenly, the information processing device may, for example, If the price is less than the reserved price and becomes equal to or exceeds the reserved price, If the received price is equal to or less than the reserved price, it may be determined that they match.
[0061] For example, a lottery where the reward increases as the probability of obtaining a strong character card increases. In this case, a user who wants to obtain such a character card will have to pay a higher price than the current price. You can reserve a lottery by entering your approximate amount. You can also get a strong character card. Users who want to reduce the prize for the lottery, even if it reduces the probability of winning, can choose a lower prize than the current prize. You can reserve a lottery by entering your approximate price. You can also reserve a lottery if the current price is appropriate. Users who wish to participate can enter the lottery immediately without making a reservation.
[0062] (Changes in consideration) In this embodiment, an information processing device (for example, a server device 11) Once a request has been made (or the consideration matches the reservation consideration), the lottery numbers will be drawn as above. The winning card is determined using the winning number, and is stored in association with the user who performed the lottery. The information processing device adjusts the number of cards to be selected as described below and executes the next The consideration for the lottery to be held is changed. Here, the consideration for the lottery is not necessarily changed. In the following, a change in the consideration includes maintaining the consideration.
[0063] FIG. 6 shows a lottery process (a plurality of cards to be selected) executed by the information processing device in this embodiment. The circles in FIG. 6 represent multiple cards to be selected. Each circle of the plurality of cards 50 represents one card. belongs to the first group 51 or the second group 52. When a user requests the execution of a lottery (or when a payment and a reservation If the winning card 50a matches the winning card value, the winning card 50a is determined. There is one card 50a, but there may be multiple cards.
[0064] In the present embodiment, the information processing device determines whether the winning card 50a belongs to the first group 51. In this case, no other card is added to the first group 51. In this case, as shown in FIG. The number of cards belonging to the first group 51 ranges from X (e.g., 300) to X-1 (e.g., 29 9). The number of cards in the second group 52 varies with Y (for example, 9700). The cards belonging to the first group 51 are used as a motivator for the user to enter the lottery. In the next lottery, the information processing device selects the specific card. Since the number is decreasing, the price is changed (decreased). If a card belonging to the first group 51 wins, the prize for the next lottery is set to the current As another example, the information processing device according to the present embodiment reduces the price of the lottery ticket by 1c. The total number of elephant cards 50 ((X-1)+Y) or the number of cards belonging to the first group 51 The compensation may be determined by a calculation using the number of cards (X-1). For example, the compensation for a lottery The initial value of is P0, and the prize for the next lottery is P0 plus ((X-1)+Y) / (X +Y), or (X-1) / X.
[0065] FIG. 7 is a continuation of FIG. 6, for example, and shows another example of the processing executed by the information processing device according to the present embodiment. FIG. 1 is a conceptual diagram for explaining the lottery process (adjustment of a plurality of cards to be selected). In the embodiment, when the winning card 50a belongs to the second group 52, The cards belonging to the second group 52, the number of which is equal to the number of the winning cards 50a, are then transferred to the plurality of cards 50. At this time, as shown in FIG. 7, the number of cards belonging to the second group 52 is Y( For example, 9700. Also, the number of cards in the first group 51 is X-1 (For example, 299) remains unchanged. In the information processing device of this embodiment, If a card belonging to category 2 is won, the prize for the next lottery will remain the current prize. do.
[0066] Here, the same number of winning cards 50a and cards belonging to the same group as the winning card 50a are The process of adding the card to the plurality of cards 50 is performed by an information processing device (for example, the server device 11). This is done by updating the lottery information 116. For example, in FIG. 4, the character with lottery number 4 If the card of the customer E is the winning card 50a, the information processing device The information processing device then removes the card from the lottery card 116. The information of another card belonging to the group is added to the information 116. Access a database containing information on all cards used in the game and select cards to add. Alternatively, the player may select another card from the second group.
[0067] FIG. 8 shows the time change of values related to the lottery executed by the information processing device in this embodiment. Here, the value related to the lottery is specifically the amount of money or the number of multiple cards 50. In this embodiment, the value of the card 50 varies (decreases) in accordance with the number of cards 50. The device displays the changed price to the user, and changes the price to the reservation price input by the user. The system then determines whether the value matches the actual value (see Figure 5).
[0068] Here, as shown in FIG. 8, when the value related to the lottery reaches a threshold value, the information processing device Change the values related to the lottery to their initial values (or other values). First, the values related to the lottery are In the present embodiment, the information processing device executes the process of the present invention. In the lottery, if the winning card 50a belongs to the second group 52, the cards are replenished. However, if the winning card 50a belongs to the first group 51, no replenishment will be made. Therefore, as users of the game perform the lottery (over time), the first The number of cards (specific cards) belonging to the group 51 is decreased. Since the expected value of winning the card is reduced, the price is reduced. When the number of tickets decreases to a level where winning is almost impossible (for example, 10 tickets), most users who run the lottery It is possible that the lottery will become scarce (the demand for the lottery will almost disappear). When the number of specific cards has decreased to the point where it is almost impossible to expect a win, the corresponding compensation (second value) is set as a threshold. Then, when the price reaches the threshold value (time t1 in the example of FIG. 8), the information processing device and t2), the compensation is changed to the initial value (or another value). Here, the other value is the initial value ( In the example of 8, the value at time t0 is different from, for example, 300c). For example, it may be a value (for example, 200c) that prompts the user to participate in the lottery. In this case, the amount of the prize and the number of the cards 50 to be selected are linked. When this occurs, the information processing device resets the number of the multiple cards 50 to the initial value (or another value). In this embodiment, the information processing device changes the number of cards 5 to be selected. Change the number to its initial value (or any other value) by replacing the 0s By changing multiple cards 50, new cards will become available, so the lottery has already been held. It is expected that users who have participated in the lottery will also participate in the lottery again.
[0069] Next, a case where the value related to the lottery is the number of multiple cards 50 will be described. Thus, as users of the game perform their draws (over time), the first group The number of cards (specific cards) belonging to group 51 decreases. The number of cards 50 corresponding to the time when the probability of winning is almost zero (third value) is set as the threshold value. Then, when the number of the multiple cards 50 reaches the threshold value (see FIG. In the example of 8, at times t1 and t2, the number of cards 50 is changed to an initial value (or another value). Here, the other values are the initial values (the values at time t0 in the example of FIG. 8, for example, 100 00). Other values may be used, for example, to encourage users to enter a lottery (e.g. In this embodiment, the amount of the prize and the number of cards 50 to be selected may be 8000. Therefore, when the number of the multiple cards 50 reaches a threshold value, the information processing device The compensation is also changed to the initial value (or another value). The processing device changes (replaces) the multiple cards 50 to be selected, thereby Change to the initial value (or any other value).
[0070] (flowchart) FIG. 9 shows a control method for the lottery executed by the server device 11 in this embodiment. 1 is a flowchart.
[0071] First, the server device 11 receives a plurality of users belonging to the first group 51 or the second group 52. The game media (e.g., a plurality of cards 50) are stored (step S1). In this case, the server device 11 updates, for example, the information 116 related to the lottery, and stores the information in the server storage unit 14. The lottery-related information 116 may be shared and synchronized with the terminal device 12. good.
[0072] The server device 11 waits until the user requests the execution of the lottery in exchange for the payment (step Here, the server device 11 allows the user to enter the lottery in exchange for a fee. If the request is received (Yes in step S2), the process proceeds to step S3. The server device 11 is configured to receive a lottery drawing request even if the user requests the lottery drawing even if the price matches the reservation price. It is determined that the
[0073] The server device 11 distributes the selected game medium (e.g., the selected card 50a) to multiple games. The server device 11 then removes the card from the game media (e.g., multiple cards 50) (step S3). For example, by removing the information on the winning card 50a from the information 116 on the lottery, The process of step S3 is carried out.
[0074] The server device 11 stores the selected game medium in association with the user (step S4 The server device 11 may, for example, transmit information about the winning card 50a to the user who performed the lottery. The process of step S4 is then carried out by adding the card number to the information 111 of the card owned by the user.
[0075] If the game medium selected by lottery belongs to the first group 51 (step If the answer is "Yes" in step S5, the consideration for the next lottery to be executed is changed (step S6).
[0076] If the game medium selected by lottery does not belong to the first group 51, the server device 11 If the game medium selected by lottery belongs to the second group 52 (No in step S5), The game media belonging to the second group 52, the number of which is equal to the number of the game media selected by the lottery, are distributed to the multiple game media. The server device 11 adds the number of cards to the total number of cards (e.g., a plurality of cards 50) (step S7). The number of game media belonging to the second group 52 is prevented from decreasing.
[0077] If the lottery has not ended (No in step S8), the server device 11 repeats the process in step S1. In the process of step S1, the server device 11 Update information 116 about the lottery to reflect the medium.
[0078] When the lottery has ended (Yes in step S8), the server device 11 The process ends.
[0079] As described above, the information processing device according to the present embodiment (for example, the server device 11) The game process includes a lottery to determine the winning game medium (e.g., the winning card 50a). The information processing device performs the process on a plurality of devices belonging to the first group 51 or the second group 52. A storage unit (e.g., a server storage unit 14) that stores game media (e.g., a plurality of cards 50); The control unit 15 controls the user to receive the payment in exchange for the payment. When a user requests a lottery to be held, multiple game media are selected as the lottery subject, and multiple game media are The control unit determines the game medium that is selected by the lottery. The control unit also records the game medium selected by the lottery in association with the user. If the game medium selected by lottery belongs to the first group, the control unit stores the game medium in the second group. The control unit changes the price of the lottery to be executed. If the winner belongs to the second group, the winner will receive multiple game media belonging to the second group, the same number of which will be the same as the number of game media that the winner has won. Added to the game media.
[0080] The lottery by the information processing device according to the present embodiment is one lottery, for example, as shown in FIG. The value of the card fluctuates over time. If the value is high, the value of the card may be higher. Because there are many of them, the probability of getting a specific card is high. Game users who want to get strong characters even if they have to pay a lot tend to do so at times when the price is high (Figure 8 In the example, it is possible to perform the lottery at times t0, t1, and immediately after t2. For example, knowing that the probability of obtaining a strong character is low, the prize for the lottery is kept low. Users who want to buy a lottery ticket will enter the lottery when the price is low (in the example of Figure 8, just before times t1 and t2). Therefore, the information processing device according to the present embodiment can execute the lottery of the user. It is possible to meet a variety of requirements for
[0081] Here, the first lottery requires a lot of money but has a high probability of obtaining a strong character, By providing a second lottery, which has a higher chance of obtaining a strong character but with a lower reward, However, it is possible to respond to the needs of different users. The existence of two lotteries in the game makes the game system more complicated and makes it more difficult for users to This can be confusing.
[0082] The lottery by the information processing device according to this embodiment is one of the lotteries configured as above. The information processing device according to this embodiment does not complicate the game system. The information processing device according to the embodiment has the following advantages compared to the case where the first lottery and the second lottery are prepared: It is possible to keep the load of the lottery process, the amount of data, and the amount of communication low.
[0083] [Second embodiment] The information processing device according to the second embodiment will be described with reference to FIGS. In this embodiment, the following process is performed to set a limit value for the prize for the lottery (specifically, The upper limit value can be set. 10 (see FIG. 1), information stored in the memory unit (see FIG. 2 to FIG. 4) and the lottery screen (see FIG. 5) Since the steps 102 to 104 in the second embodiment are the same as those in the first embodiment, the description thereof will be omitted.
[0084] FIG. 10 shows a lottery process (a plurality of lottery targets) executed by the information processing device in this embodiment. FIG. 10 is a conceptual diagram for explaining the adjustment of the card. The elements shown in FIG. 10 are the same as those shown in FIG. Since they are the same, the explanation will be omitted.
[0085] In the present embodiment, the information processing device determines whether the winning card 50a belongs to the first group 51. If the first condition described later is satisfied, the first prize of the same number as the winning card 50a will be awarded. The game contents belonging to the group 51 are added to the plurality of cards 50. As can be seen, the number of cards belonging to the first group 51 remains the same at X (eg, 300). Also, the number of cards belonging to the second group 52 remains the same at Y (for example, 9700). In the embodiment, when a card belonging to the first group 51 is selected, the information processing device The consideration for the lottery to be held will remain at its current value.
[0086] FIG. 11 is a continuation of FIG. 10, for example, and is executed by the information processing device in this embodiment. FIG. 13 is a conceptual diagram for explaining another lottery process (adjustment of a plurality of cards to be selected). In the information processing device according to the embodiment, the winning card 50a belongs to the second group 52, and In addition, if the first condition described below is satisfied, another card is not added to the second group 52. At this time, as shown in FIG. 11, the number of cards belonging to the second group 52 is Y (for example, For example, 9700) to Y-1 (for example, 9699). Also, the first group 51 The number of cards remains the same at X (for example, 300). The cards in the first group 51 are The specific card is a motivating factor for the user to enter the lottery. In the lottery, the number of cards other than the specific card decreases, so the probability of winning the specific card increases. Since the value of the information processing device is improved, the value of the information processing device is changed (increased). If a card belonging to the second group 52 wins, the prize for the next lottery is set to the current As another example, the information processing device according to the present embodiment increases the price of the lottery ticket by 1c. The total number of elephant cards 50 (X+(Y-1)) or the number of cards belonging to the second group 52 The price may be determined by a calculation using the number of cards (Y-1). For example, The initial value of the consideration is P0, and the consideration for the next lottery is P0 plus (X+Y) / (X+( Y−1), or Y / (Y−1).
[0087] FIG. 12 shows a process executed by the information processing device according to the present embodiment when the first condition is not satisfied. FIG. 1 is a conceptual diagram for explaining a process for adjusting a plurality of cards to be selected according to a first condition. The first value is the number of cards 50 that is greater than a first value. The first value is selected as a number of the plurality of cards 50 such that the selection probability is in an appropriate range. For example, when the number of cards belonging to the second group 52 becomes half of the initial value, In this embodiment, the first group 51 may include The number of cards in the group does not change with X. Therefore, the first condition is that the cards in the second group 52 This can be rephrased as having more cards than a certain value.
[0088] In the example of FIG. 12, the first value is represented by X+Yc. When Yc becomes smaller than Y (when the first condition is not met), the information processing The device receives the same number of cards as the winning card 50a, the cards belonging to the same group as the winning card 50a. The card is added to the plurality of cards 50. This increases the total number of the plurality of cards 50, The number of cards belonging to the first group 51 and the number of cards belonging to the second group 52 are maintained. The information processing device also maintains the consideration.
[0089] FIG. 13 shows the change over time of the compensation executed by the information processing device in this embodiment. In this embodiment, as the number of cards 50 decreases, the price changes (increases).
[0090] Here, as shown in FIG. 13, the information processing device determines whether the first condition is satisfied at time t3. When the player is no longer able to purchase a specific card, the price will remain at the upper limit. The probability of winning is kept within an appropriate range.
[0091] (flowchart) FIG. 14 shows a control method for the lottery executed by the server device 11 in this embodiment. 6 is a flowchart.
[0092] First, the server device 11 receives a plurality of users belonging to the first group 51 or the second group 52. The game media (eg, a plurality of cards 50) are stored (step S11).
[0093] The server device 11 waits until the user requests the execution of the lottery in exchange for the payment (step Here, the server device 11 allows the user to enter the lottery in exchange for a fee. If a row is requested (Yes in step S12), the process proceeds to step S13. Even if the price matches the reservation price, the server device 11 determines that the user has requested the lottery to be held. It is determined that a request has been made.
[0094] The server device 11 distributes the selected game medium (e.g., the selected card 50a) to multiple games. The information is removed from the game media (eg, a plurality of cards 50) (step S13).
[0095] The server device 11 stores the selected game medium in association with the user (step S1 4).
[0096] If the first condition is satisfied (Yes in step S15), the server device 11 Then, the process proceeds to step S17.
[0097] If the first condition is not satisfied (No in step S15), the server device 11 Multiple game media belonging to the same group as the game media you have won will be The game medium is added to the game medium (step S16).
[0098] If the game medium selected by lottery belongs to the first group 51 (step (Yes in step S17), the same number of game media as the winning game media in the first group 51 will be The player adds the body to a plurality of game media (e.g., a plurality of cards 50) (step S18). Therefore, the server device 11 does not reduce the number of game contents belonging to the first group 51. do.
[0099] If the game medium selected by lottery does not belong to the first group 51, the server device 11 If the game medium selected by lottery belongs to the second group 52 (No in step S17), As described above, the prize for the next lottery is changed (step S19).
[0100] If the lottery has not ended (No in step S20), the server device 11 Return to processing.
[0101] When the lottery is over (Yes in step S20), the server device 11 The processing related to this is then terminated.
[0102] As described above, the information processing device according to the present embodiment (for example, the server device 11) The game process includes a lottery to determine the winning game medium (e.g., the winning card 50a). The information processing device performs the process on a plurality of devices belonging to the first group 51 or the second group 52. A storage unit (e.g., a server storage unit 14) that stores game media (e.g., a plurality of cards 50); The control unit 15 controls the user to receive the payment in exchange for the payment. When a user requests a lottery to be held, multiple game media are selected as the lottery subject, and multiple game media are The control unit determines the game medium that is selected by the lottery. The control unit also records the game medium selected by the lottery in association with the user. The control unit stores the lottery winning game medium in the first group. If the above conditions are met, the winner will receive the same number of games from the first group as the game media selected. The control unit adds the selected game medium to the plurality of game media. The control unit selects the selected game medium as belonging to the second group. And, when the first condition is satisfied, the compensation for the next lottery to be executed is changed.
[0103] The information processing device according to this embodiment has the same effects as the first embodiment. By saturating at the upper limit value, the information processing device according to this embodiment It is possible to keep the probability of winning within an appropriate range.
[0104] The present disclosure has been described based on the drawings and embodiments. It should be noted that various modifications and alterations can be easily made to the present invention. It should be noted that these variations and modifications are included within the scope of the present disclosure. The functions included in the steps can be rearranged so that they are logically consistent. Alternatively, the steps may be combined into one or divided.
[0105] (Variations, etc.) In the above embodiment, the cards belonging to the first group 51 are used to perform a lottery for the user. The cards in the second group, 52, were special cards that provided motivation for the player to play the game. Here, the first group 51 and the second group 52 are For example, as a modification of the first embodiment, If a card belonging to group 52 is considered a specific card, the specific card The probability of winning a specific card increases. In addition, for example, as a modification of the second embodiment, the second group 5 If a card belonging to 2 is designated as a specific card, the specific card will be won over time. The probability becomes lower. At this time, as the probability of winning a specific card becomes lower, the price is reduced. This is also fine.
[0106] In the above embodiment, when reserving a lottery, the user inputs a reservation price (see FIG. 5). Here, even if it is possible to input conditions other than the reservation price when reserving a lottery, For example, instead of inputting the reservation price, the user may input the lottery budget (e.g., 1000c) and the lottery The number of times (for example, 8 times) may be input. The information processing device may calculate the lottery budget based on the number of times the lottery is to be held. If the value falls below the divided value (for example, 125c), the user requests the lottery to be held. Then, the information processing device automatically performs the lottery selection process for the number of times input by the user. In addition, when reserving a lottery, the user can set a reservation deadline (for example, It may be possible to set the reservation period (within 24 hours, etc.). This means that users can set the desired conditions without having to constantly check the changes in the price in the game. It will be possible to hold a lottery based on the above.
[0107] In the above embodiment, the information processing device 50a) from a plurality of game media (e.g., a plurality of cards 50). Here, if the winning card 50a is not a specific card, the information processing device In other words, if the winning card 50a is a specific card, Even if a process is executed to remove the information on the winning card 50a from the lottery information 116, good.
[0108] In the above embodiment, the server device 11 varies the prize for the lottery. Data communication between the device 11 and the user terminal device 12 that executes the lottery takes a certain amount of time. Therefore, the prize for the lottery (message 197) displayed on the display unit 19 of the terminal device 12 is In such a case, there may be a difference between the price and the price managed by the server device 11. The server device 11 receives the prize for the lottery displayed on the user's terminal device 12 (the prize that the user recognizes). For example, the user may tap a lottery execution button 198. When the user requests to execute the lottery, the prize for the lottery displayed on the display unit 19 is displayed. The server device 11 then uses the received prize for the lottery to purchase the lottery prize. With this configuration, the user's delay in data communication, etc. It is possible to avoid disadvantages.
[0109] In the above embodiment, a part of the game screen is generated by the server device 11. The game screen is displayed on the display unit 19 of the terminal device 12 based on the The native application installed in the terminal device 12 displays the native image. In this manner, the game in the above-described embodiment can be played on the terminal device 12 and It is also possible to make a hybrid game in which the user and server device 11 each handle part of the processing. do.
[0110] In addition, the server device 11 and the terminal device 12 cooperate to execute various processes related to the game. For example, the server device 11 and the terminal device 12 may share and execute a series of processes. Also, for example, the server device 11 and the terminal device 12 may each perform the same process. The same processing may be executed between the server device 11 and the terminal device 12. If the processing results match, the server device 11 and the terminal device 12 may complete the processing. If the processing results do not match between the server device 11 and the terminal device 12, the server device 11 The terminal device 12 determines that the processing result of the other device (for example, the server device 11) is correct and In another example, the process between the server device 11 and the terminal device 12 may be completed. If the results do not match, the server device 11 and the terminal device 12 According to this configuration, for example, the server device 11 and the terminal Even if the communication quality between the devices 12 temporarily drops, the process is immediately interrupted. In addition, the probability of unauthorized processing such as rewriting of parameters in the terminal device 12 is reduced. Even if unauthorized processing is carried out, the probability of being able to eliminate the unauthorized processing is improved.
[0111] In order to function as the terminal device 12 or the server device 11, for example, a computer The terminal device 12 or the server device 11 can be preferably a storing a program describing the processing contents for implementing each of the functions in an accessible storage unit; This can be achieved by having the CPU read and execute the program. [Explanation of symbols]
[0112] 10. Game System 11 Server equipment 12 Terminal Equipment 13 Server Communication Section 14 Server memory section 15 Server control section 16 Network 17 Terminal communication unit 18 Terminal memory section 19 Display section 20 Input section 21 Terminal control unit 50 Multiple Cards 50a Winning Card 51 First Group 52 Second Group 110 User information 111 Information about your card 116 Lottery Information 195 Selection button 196 Booking price input field 197 Messages 198 Lottery execution button
Claims
1. An information processing device that executes a game process including a lottery for determining a winning game medium, storing a plurality of game media belonging to a first group or a second group; a step of determining a winning game medium from among the plurality of game media by using the plurality of game media as objects of a lottery when a user requests the execution of the lottery in exchange for a consideration; removing the selected game medium from the plurality of game media; storing the selected game medium in association with the user; a step of lowering the price of the next lottery to be executed when the game medium selected by the lottery belongs to the first group; and when the consideration for the lottery reaches a threshold value, changing the consideration for the lottery to an initial value or another value.
2. The information processing device includes: The program according to claim 1, further comprising a step of adding, if the selected game medium belongs to the second group, a number of game media belonging to the second group equal to the number of the selected game medium to the plurality of game media.
3. An information processing device that executes processing of a game including a lottery for determining a winning game medium, storing a plurality of game media belonging to a first group or a second group; a step of determining a winning game medium from among the plurality of game media by using the plurality of game media as objects of a lottery when a user requests the execution of the lottery in exchange for a consideration; removing the selected game medium from the plurality of game media; storing the selected game medium in association with the user; a step of adding, when the selected game medium belongs to the first group and a first condition is satisfied, the same number of game media belonging to the first group as the selected game medium to the plurality of game media; and if the game medium selected by the lottery belongs to the second group and a first condition is satisfied, increasing the prize for the next lottery. The program, wherein the first condition is that the number of the plurality of game media is greater than a first value.
4. The information processing device includes: The program according to claim 3, further comprising a step of adding, if the first condition is not satisfied, to the plurality of game media, the same number of game media as the selected game medium and which belong to the same group as the selected game medium.
5. The information processing device includes: The program according to claim 1 , further comprising the step of changing the plurality of game media when the consideration for the next lottery is a second value.
6. The information processing device includes: The program according to claim 1 , further comprising the step of changing the plurality of game media when the number of the plurality of game media is a third value.
7. The information processing device includes: having the user input a reservation price for which the lottery is to be held; 7. The program according to claim 1, further comprising the step of: determining that a request for holding the lottery has been made if the consideration matches the reservation consideration.
8. A method for controlling an information processing device that executes a game process including a lottery for determining a winning game medium, comprising: storing a plurality of game media belonging to a first group or a second group; a step of determining a winning game medium from among the plurality of game media by selecting the plurality of game media as a lottery object when a user requests the execution of the lottery in exchange for a consideration; excluding the selected game medium from the plurality of game media; storing the selected game medium in association with the user; a step of lowering the price of the next lottery to be executed when the game medium selected by the lottery belongs to the first group; and changing the consideration for the lottery to an initial value or another value when the consideration for the lottery reaches a threshold value.
9. An information processing device that executes a game process including a lottery for determining a winning game medium, A storage unit that stores a plurality of game contents belonging to a first group or a second group; A control unit, The control unit is When a user requests execution of the lottery in exchange for a consideration, the plurality of game media are subjected to a lottery to determine a winning game medium from among the plurality of game media; excluding the selected game medium from the plurality of game media; The game medium selected by the lottery is stored in the storage unit in association with the user, If the game medium selected by the lottery belongs to the first group, the prize for the next lottery is reduced. An information processing device that changes the consideration for the lottery to an initial value or another value when the consideration for the lottery reaches a threshold value.
10. A method for controlling an information processing device that executes processing of a game including a lottery for determining a winning game medium, comprising: storing a plurality of game media belonging to a first group or a second group; a step of determining a winning game medium from among the plurality of game media by selecting the plurality of game media as a lottery object when a user requests the execution of the lottery in exchange for a consideration; excluding the selected game medium from the plurality of game media; storing the selected game medium in association with the user; a step of adding, when the selected game medium belongs to the first group and a first condition is satisfied, the same number of game media belonging to the first group as the selected game medium to the plurality of game media; and increasing the prize for the next lottery to be held when the game medium selected by the lottery belongs to the second group and a first condition is satisfied. The first condition is that the number of the plurality of game contents is greater than a first value. Control methods.
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