Pachinko machine

JP7681823B2Active Publication Date: 2025-05-23SAMMY CORPORATION
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Patent Information

Application Number
JP2024112104
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2024-07-12
Publication Date
2025-05-23
Estimated Expiration
2041-01-07

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Abstract

To provide a game machine capable of improving interest of a game.SOLUTION: In a game machine having multiple cylindrical reels having multiple drawing patterns arranged at equal intervals on the outer peripheral surface, background patterns continuous in the circumferential direction on the outer peripheral surface are displayed on both a left side area having a prescribed width from the left side edge on the outer peripheral surface toward the center of the outer peripheral surface, and on a right side area having a prescribed width from the right side edge on the outer peripheral surface toward the center of the outer peripheral surface, and left side background patterns displayed on the left side area and right side background patterns displayed on the right side area use a length of multiple drawing patterns continuous in drawing patterns arranged on the outer peripheral surface as one unit to continuously display background patterns having the same unit number, where the left side background patterns and the right side background patterns are asymmetric mutually.SELECTED DRAWING: Figure 4
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Claims

[Claim 1] When an event in which the supply of power is cut off is detected after the occurrence of an event in which the supply of power is cut off, a power-off process can be executed; In a game in which the result of the internal lottery by the internal lottery means is a predetermined result, each stop switch other than the predetermined stop switch is operated to stop so that each symbol corresponding to the predetermined symbol combination is stopped, and the predetermined reel is being rotated at a constant speed, if a stop operation of the predetermined stop switch corresponding to the predetermined reel is finally accepted at a first timing, a process for stopping the predetermined symbol corresponding to the predetermined symbol combination can be executed; A plurality of the predetermined symbols are depicted on a predetermined reel, In a game in which the result of the internal lottery by the internal lottery means is a predetermined result, each stop switch other than the predetermined stop switch is operated to stop each pattern corresponding to the predetermined pattern combination, and the predetermined reel is rotated at a constant speed, and finally, in a situation in which a stop operation of the predetermined stop switch corresponding to the predetermined reel is accepted at a first timing, and then a power-off process is executed at a second timing in which a process for stopping the predetermined patterns is being executed, the predetermined reel is accelerated at a third timing after being restored to the power source and then rotated at a constant speed, and then, when a stop operation of the predetermined stop switch corresponding to the predetermined reel is accepted at the first timing, a process for stopping the predetermined patterns that can be stopped can be executed without depending on the player's stop operation of the stop switch; It has a plurality of effects each composed of a plurality of scenes (hereinafter, a collection of "effects each composed of a plurality of scenes" is referred to as a "predetermined effect group"); The predetermined performance group includes a predetermined performance, The predetermined effect is an effect that continues over multiple games, A given performance is made up of multiple scenes. The scene displayed in response to each of the effects belonging to the predetermined effect group may be switched based on the n-th (n is a number) stop operation, regardless of the type of reel to be stopped. The predetermined effect includes at least a first scene displayed based on a first stop operation in a certain game, and a second scene displayed based on a last stop operation in the certain game, A first scene displayed based on a first stop operation in a certain game is configured to display a next scene from a certain timing of the first scene without displaying a next scene unless another stop operation is performed, The second scene displayed based on the last stop operation in a certain game is configured to display the next scene from a certain timing of the second scene without displaying the next scene unless a reel spin operation in a next game is performed, When the time from the first stop operation in a first scene displayed based on the first stop operation in a certain game to the timing of cyclic display of the first scene is compared with the time from the last stop operation in a second scene displayed based on the last stop operation in the certain game to the timing of cyclic display of the second scene, the time from the last stop operation in the second scene displayed based on the last stop operation in the certain game to the timing of cyclic display of the second scene is configured to be longer. Amusement machine.

Citation Information

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