Amusement park ride tunnel

By employing tunnels with projection systems and prop transport mechanisms to create illusions of speed and direction in amusement park rides, the system addresses the challenge of space and resource constraints in amusement parks, offering a cost-effective and immersive experience.

JP7689209B2Active Publication Date: 2025-06-05UNIVERSAL CITY STUDIOS LLC
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Patent Information

Application Number
JP2024000309
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Priority Date
2015-10-02
Filing Date
2024-01-04
Publication Date
2025-06-05
Estimated Expiration
2036-09-21

AI Technical Summary

Technical Problem

Amusement park rides require significant space and resources due to the need for extensive ride paths and features, which can be costly and impractical for parks with limited space.

Method used

The implementation of a ride system that uses tunnels with projection systems and prop transport mechanisms to create the illusion of speed and direction changes, allowing for reduced ride path lengths and footprints.

Benefits of technology

This solution enables the creation of immersive experiences that simulate speed and direction changes without the need for extensive physical infrastructure, thereby reducing costs and space requirements while enhancing passenger experience.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide systems and methods for creating an illusion of speed.SOLUTION: A ride system includes a tunnel, a vehicle ride path in the tunnel, an entrance disposed at a first end of the tunnel, a second end of the tunnel, one or more walls of the tunnel, and a projection system to project images onto the one or more walls of the tunnel. The tunnel is curved such that the second end of the tunnel is not visible at an intermediate position between the first end of the tunnel and the second end of the tunnel.SELECTED DRAWING: Figure 1
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Description

[Technical field]

[0001] The present disclosure relates generally to amusement park style rides, and more particularly, to systems and methods for creating the illusion of speed. [Background technology]

[0002] Most amusement park style rides include ride vehicles that carry passengers along a ride path, e.g., a track. Over the course of the ride, the ride path may include several features including tunnels, turns, climbs, descents, loops, and the like. Even though a typical amusement park ride that includes a combination of these and other features may only last a few minutes, the amount of space required to build such a ride, and the costs associated with doing so, are significant. Thus, it is recognized today that it is desirable to reduce the footprint of ride systems without sacrificing the quality of the experience for passengers. Summary of the Invention [Means for solving the problem]

[0003] Certain embodiments commensurate in scope with the originally claimed subject matter are summarized below. These embodiments are not intended to limit the claimed subject matter; rather, these embodiments are intended only to provide a brief outline of possible forms of the subject matter. Indeed, the inventive subject matter may encompass a variety of forms that may be similar to or different from the embodiments set forth below.

[0004] In a first embodiment, a ride system includes a tunnel, a vehicle ride path within the tunnel, an entrance disposed at a first end of the tunnel, a second end of the tunnel, one or more walls of the tunnel, and a projection system that projects an image onto the one or more walls of the tunnel, the tunnel being curved such that the second end of the tunnel is not visible at a location intermediate between the first end of the tunnel and the second end of the tunnel.

[0005] In a second embodiment, an amusement park ride includes a prop transport mechanism, a tunnel, and a ride path disposed within the tunnel. The tunnel has an entrance at a first end of the tunnel, a second end of the tunnel, and at least one wall. The ride path is within the tunnel and is bounded by the at least one wall of the tunnel and the prop transport mechanism. The prop transport mechanism moves the props along the length of the ride path. The tunnel is curved in shape such that the second end of the tunnel is not visible at intermediate positions along the ride path between the entrance and the second end.

[0006] In a third embodiment, a method includes receiving a ride vehicle through an entrance at a first end of a tunnel and projecting images onto or moving props along one or more walls of the tunnel to create the illusion of speed as the ride vehicle decelerates from the entrance to an intermediate location and while the ride vehicle is stationary at the intermediate location. The tunnel has a curved shape such that a second end of the tunnel is not visible from an intermediate location between the entrance and the second end along a ride path within the tunnel.

[0007] These and other features, aspects, and advantages of the present disclosure will become better understood when taken in conjunction with the accompanying drawings, in which like characters represent like parts throughout the drawings and in which: [Brief description of the drawings]

[0008] [Figure 1] 1 is a side perspective view of a vehicle system according to an aspect of the present disclosure. [Diagram 2] FIG. 1 is a schematic diagram of a control system for a vehicle system according to an aspect of the present disclosure. [Diagram 3] FIG. 1 is an overhead schematic diagram of a vehicle system having a vanishing point tunnel in a pass-through tunnel configuration in accordance with an aspect of the present disclosure. [Figure 4] FIG. 1 is a perspective view of a flexible tunnel in a straight configuration, where one end of the flexible tunnel is configured to deviate from the track or perceived vehicle path after the vehicle enters the tunnel, in accordance with an aspect of the present disclosure. [Diagram 5] FIG. 1 is a perspective view of a flexible tunnel oriented to simulate a right turn in accordance with an aspect of the present disclosure. [Figure 6] FIG. 1 is a perspective view of a flexible tunnel oriented to simulate an uphill climb in accordance with an aspect of the present disclosure. [Figure 7] FIG. 1 is a perspective view of a flexible tunnel oriented to simulate a left turn in accordance with an aspect of the present disclosure. [Figure 8] FIG. 1 is a schematic cross-sectional view of a rigid tunnel system configured such that at least one end of the rigid tunnel is off-track after a ride vehicle enters the tunnel in accordance with an aspect of the present disclosure. [Figure 9] FIG. 1 is a schematic cross-sectional view of a rigid tunnel system arranged to simulate an uphill climb in accordance with an aspect of the present disclosure. [Figure 10] FIG. 1 is a schematic cross-sectional view of a rigid tunnel system arranged to simulate a downhill run in accordance with an aspect of the present disclosure. [Figure 11] FIG. 1 is a perspective view of a cross-section reduced tunnel oriented to simulate a right turn in accordance with an aspect of the present disclosure. [Figure 12] FIG. 1 is a perspective view of a cross-section reduced tunnel oriented to simulate an upward trajectory in accordance with an aspect of the present disclosure. [Figure 13] FIG. 1 is a perspective view of a cross-section reduced tunnel oriented to simulate a downward trajectory in accordance with an aspect of the present disclosure. [Figure 14] 1 is a perspective view of a ride vehicle entering an embodiment of a tunnel having a rotating carousel in accordance with an aspect of the present disclosure. FIG. [Figure 15] 1 is a schematic overhead view of a ride vehicle at an intermediate position inside an embodiment of a tunnel having a rotating carousel in accordance with an aspect of the present disclosure; FIG. [Figure 16] 1 is a perspective view of a ride vehicle entering an embodiment of a tunnel having a laterally moving prop in accordance with an aspect of the present disclosure; FIG. [Figure 17]1 is a perspective view of a prop moving towards a ride vehicle within an embodiment of a tunnel having a prop moving laterally in accordance with an aspect of the present disclosure; FIG. [Figure 18] 1 is a perspective view of a prop moving past a ride vehicle within an embodiment of a tunnel having a prop moving laterally in accordance with an aspect of the present disclosure; FIG. [Figure 19] 1 is a perspective view of a ride vehicle exiting an embodiment of a tunnel having a prop that moves laterally when resetting the prop in accordance with an aspect of the present disclosure. FIG. [Figure 20] FIG. 1 is a perspective view of a plurality of ride vehicles within a treadmill type embodiment of a tunnel having props circulating through the tunnel in accordance with an aspect of the present disclosure. [Figure 21] FIG. 1 is a block diagram of a process for creating the illusion of speed in a tunnel using a ride system in accordance with an aspect of the present disclosure. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0009] One or more specific embodiments of the present disclosure are described below. In order to provide a concise description of these embodiments, all features of an actual embodiment may not be described herein. It must be appreciated that, as in any engineering or design project, in developing any such actual implementation, many implementation-specific decisions must be made to achieve the developer's particular goals, such as adhering to system-related and business-related constraints, which may vary from implementation to implementation. Moreover, it must be appreciated that such a development effort, while complex and time-consuming, remains a routine undertaking of design, fabrication, and manufacture for those of ordinary skill in the art having the benefit of the present disclosure.

[0010] A typical amusement park ride system (e.g., a roller coaster or dark ride) includes ride vehicles that follow a ride path (e.g., a track) through a series of features. Such features may include tunnels, turns, climbs, descents, loops, and the like. Although an amusement park ride system may offer rides that last only a few minutes because the ride vehicles often travel at high speeds, the footprint of the ride path may be significant. Thus, the costs associated with building an amusement park ride system and the space required therefor can be significant. Naturally, this is a more significant issue for amusement parks that house many ride systems within a limited space.

[0011] Using the systems and techniques described herein to create the illusion of speed and / or turns for passengers in slow-moving or stationary ride vehicles, the length of the ride path traversed by the ride vehicles, the footprint of the ride, and the cost of building the ride may be reduced. Reducing the footprint of one or more rides may allow an amusement park to have a larger number of ride systems, which may be generically referred to as rides, reducing the distance between rides that amusement park visitors must walk, or reducing the size of the amusement park with a given number of rides.

[0012] FIG. 1 illustrates one embodiment of a ride system 10. The ride system 10 may include ride vehicles 12 that accommodate one or more passengers 12. In some embodiments, multiple ride vehicles 12 may be coupled to one another (e.g., by linkages). The ride vehicles 12 travel along a ride path 16. The ride path 16 may be any surface along which the ride vehicles 14 travel. In some embodiments, the ride path 16 may be a track. The ride path 16 may or may not indicate the path along which the ride vehicles 14 travel. That is, in some embodiments, the ride path 16 may control the movement (e.g., direction, speed, and / or orientation) of the ride vehicles 14 as they travel, similar to a train on a train track. In other embodiments, a system may exist for controlling the path that the ride vehicles 14 take. For example, the ride path 16 may be an open surface that allows the passengers 12 to control certain aspects of the movement of the ride vehicles 12 through a control system resident on the ride vehicles 12.

[0013] The ride system 10 may also include one or more tunnels 18 through which the ride vehicles 14 travel. The tunnels 18 may have one or more walls 20. The walls 20 may be rigid or flexible. For example, in some embodiments, the walls may be structural members, while in other embodiments, the walls may be decorative (e.g., a piece of fabric held in place by a support structure). The walls 20 may be transparent, translucent, or opaque. The tunnels 18 may be features within and of themselves, or the tunnels 18 may be combined with other features. That is, one or more of the tunnels 18 may be combined with a turn, an upturn, a downturn, a loop, or some combination thereof. At least one of the tunnels 18 may be curved such that the end of the tunnel 18 is not visible from an intermediate position within the tunnel 18.

[0014] The ride system 10 includes a projection system 22 capable of projecting images onto a surface throughout the ride (along the ride path 16). The projection system 22 may include one or more projectors 24, one or more self-illuminating panels 26, or other systems and / or devices for projecting images onto a surface visible from the ride vehicle 14. For example, the projection system 22 may be used to project an image onto a wall 20 of a tunnel 18. This may be done by projecting an image onto the wall 20 from within the tunnel 18 and projecting an image onto a transparent or semi-transparent wall from outside the tunnel 18 such that the image can be viewed by the occupants 12 of the ride vehicle 14, as shown in FIG. 1. In other embodiments, a self-illuminating panel 26 (e.g., an LCD display, a plasma display, etc.) may be used to display an image on the wall 20 of the tunnel. However, it should be understood that these are merely examples and that the contemplated projection system 22 may include other methods of displaying an image onto a surface visible from the ride vehicle 12. As will be described in more detail below, a projection system 22 may be used to project images onto the walls 20 of the tunnel 18 or other surfaces visible from the vehicle 12 to create the illusion that the ride vehicle 14 is moving faster than it actually is, that the ride vehicle 14 is moving when it is actually stationary, or to create the illusion of a directional transition or to conceal a directional transition.

[0015] 2 is a schematic diagram of a control system 50 for the vehicle system 10. The control system 50 may include control circuitry 52 that may control and / or receive inputs from various components throughout the vehicle system 10. The control circuitry may include a processor 54 and a memory component 56. The processor 54 may be used to run programs, execute instructions, interpret inputs, generate control signals and / or other similar functions. The memory component 56 may be used to store data, programs, instructions, and the like.

[0016] The control circuitry 52 may be in communication with the ride vehicle 14, which may include one or more actuators 58 and / or one or more sensors 60. The actuators 58 on the ride vehicle 14 may control the movement of the ride vehicle 14 (go forward, reverse, turn, brake) or other actuators on the ride vehicle 14 (e.g., actuators for safety equipment for the occupant 12). The actuators 58 may be controlled by control signals output by the control circuitry 52. ​​The sensors 60 may sense one or more parameters indicative of the position, inclination, speed, acceleration, etc. of the ride vehicle 14.

[0017] The control circuitry 52 may also be in communication with the projection system 22. For example, based on input from a sensor 60 on the ride vehicle 14, the control circuitry 52 may output an image for each of the projectors 24 or self-illuminated panels 26 to project, or may instruct the projectors 24 or self-illuminated panels 26 as to which image to project. In some embodiments, the images may be stored in a memory component 56 of the control circuitry 52. ​​In other embodiments, the projection system 22 or each of the projectors 24 or self-illuminated panels 26 may store the images to be projected.

[0018] The control circuitry 52 may also communicate with various actuators 62 and sensors 64 for the tunnel 18, the ride path 16, one or more props, or other components within the ride system 10. The actuators 62 may be distributed throughout the tunnel 18, the ride path 16, one or more props, or other components within the ride system (e.g., motion base, turntable) to provide the control circuitry 52 with control over the movement of these objects. The sensors may be distributed throughout the same tunnel 18, the ride path 16, one or more props, or other components within the ride system and configured to send signals to the control circuitry 52. ​​The signals may indicate position, velocity, acceleration, operating conditions (e.g., temperature, pressure), and the like. The various actuators 58, 62, sensors 60, 64, and projection devices 24, 26 enable the control circuitry 52 to adjust various components of the ride system 10 to facilitate the illusion of the ride vehicle 14 to the occupant 12.

[0019] The control circuitry 52 may also be in communication with an audio system 66, which may include one or more sound projection devices 68 (e.g., speakers, subwoofers, etc.). The audio system 66 may be used in conjunction with the projection system 22 to create the illusion of speed by projecting sound that may or may not correspond to the images projected by the projection system 22. Similarly, the control circuitry 52 may be in communication with a wind generation system 70, which may include one or more wind generation devices 72 (e.g., fans, blowers, etc.). The wind generation system 70 may be used to create air currents (steady wind, gusts, etc.) that simulate wind to further enhance the illusion of wind.

[0020] In some embodiments, the ride system 10 may include a motion base and / or turntable 74, which may include a number of actuators 76 and sensors 78. The motion base may be used to tilt, vibrate, rotate, or otherwise move the ride vehicle 14. As will be described in more detail below, these movements may be used to enhance the illusion of speed.

[0021] 3 is an overhead schematic diagram of one embodiment of the ride system 10 having a pass-through tunnel 18 configuration. The ride vehicle 14 enters the tunnel 18 at a first end 90 and decelerates as it approaches an intermediate location 92 within the tunnel 18. In some embodiments, there can be multiple intermediate locations 92. As the ride vehicle 14 travels through the tunnel 18, several projectors 24 project images onto the walls 20 so that the passengers 12 are encouraged to perceive that the ride vehicle 14 is not decelerating. For example, in one embodiment, the images projected onto the walls 20 can be accelerated at the same rate that the ride vehicle 14 decelerates to create the illusion of a constant speed (e.g., giving a moving image that appears to correspond to the acceleration of the ride vehicle 14 relative to the image). In other embodiments, the images projected onto the walls 20 can accelerate at a rate greater than the rate at which the ride vehicle 14 decelerates, creating the illusion of acceleration. In yet other embodiments, the images projected on the walls 20 may not create the illusion of acceleration or constant speed, but rather may confuse the occupants 12 so that they do not notice the deceleration of the ride vehicle. The projection system 22 in the embodiment shown in FIG. 3 includes several projectors 24 located outside the tunnel 18. In such an embodiment, the walls 20 would be translucent or transparent so that the occupants 12 of the ride vehicle 14 can see the images on the walls 20 from inside the tunnel 18. However, it should be understood that a similar illusion can be created using a projection system 22 having several projectors 24, self-illuminating panels 26, or other projection devices positioned inside the tunnel 18, outside the tunnel 18, or both. In addition to this, in some embodiments, an audio system 66 having several speakers 68 may project sound and / or a wind generation system 70 having several fans 72 may generate wind-like air currents in cooperation with the projection system 22 in some cases to create the illusion of speed.

[0022] In one embodiment, the ride vehicle 14 stops at an intermediate position 92. As mentioned above, there can be more than one intermediate position 92 within the tunnel 18. The intermediate position 92 can be any place or area within the tunnel where the occupant 12 of the ride vehicle 14 cannot see the first end 90 and / or the second end 94 of the tunnel 18 (e.g., the ends 90 and 94 are beyond the visual horizon from the perspective of the occupant 12). When the ride vehicle 14 stops and remains stationary at the intermediate position 92, the projection system 22 projects images onto the walls 20 of the tunnel 18 that create the illusion of movement for the occupant 12 even though the ride vehicle 14 is not moving, preventing the occupant 12 from perceiving that the ride vehicle 14 has stopped. The images projected onto the walls 20 can create the illusion of a constant speed, an increasing speed, a decreasing speed, or a combination thereof. For example, even if the wall 20 is a smooth surface, the projection system can project moving bricks, stones, or other textured surfaces onto the wall 20 to create the illusion of speed. The imagery can also include stationary features within the virtual tunnel, such as support beams, to make the illusion of speed more realistic. In some embodiments, the vehicle path 16 and corresponding hardware can be hidden or otherwise obstructed from view of the passengers 12 and in some cases projected onto it by the projection system 22 to make the illusion more realistic.

[0023] In some embodiments, the intermediate positions 92 may be on a motion base 74 or other moving platform that may tilt and / or vibrate the ride vehicle 14 to enhance the illusion of speed. The wind generation system 70 may blow air at the occupants 12 of the ride vehicle 14 as the ride vehicle 14 travels through the tunnel 18 or is seated stationary at the intermediate positions 92. The air blown at the occupants 12 by the wind generation system 70 may further enhance the illusion of speed by simulating the feeling of moving fast through the air.

[0024] 2, the ride vehicle 14, projection system 22, motion base 74, wind generation system 70, sound system 66, and any other components may be under the control of control system 50. For example, based on inputs from sensors 60 on the ride vehicle 14 and sensors 64 located elsewhere throughout the system 10 (e.g., position of ride vehicle 14, speed of ride vehicle 14), control system 50 may control actuators on the ride vehicle 14, images projected by projection system 22, actuators 62 on the motion base, actuators 62 in wind generation system 70, etc. In other embodiments, ride system 10 may not have a control system 52, such that ride system 10 is a "push-play" system that performs the same sequence of repetitive steps without a feedback loop each time an operator initiates the system.

[0025] After a period during which the ride vehicle 14 is stationary or moving slowly along the ride path 16 at or within the intermediate position (e.g., not including any movement of the motion base 74), the ride vehicle 14 begins to accelerate away from the intermediate position 92. Over this time, the projection system 22 may project images onto the walls 20 of the tunnel 18 to prevent the passenger 12 from perceiving that the ride vehicle 14 is accelerating from a stop. For example, the images projected by the projection system 22 may decelerate at the same rate that the ride vehicle 14 accelerates (e.g., providing a moving image that corresponds to the deceleration of the ride vehicle 14 from the perspective of the passenger 12), creating the illusion of a constant speed for the passenger 12. In some embodiments of the ride system 10, the projection system 22 may accelerate and decelerate the projected images inversely to the acceleration and deceleration of the ride vehicle 14, such that the passenger 12 perceives that the ride vehicle 14 is moving at a constant speed throughout its time within the tunnel 18. In other embodiments, the images projected by the projection system 22 may accelerate and decelerate at a different rate than the ride vehicle 14 in order to confuse the occupant. Additionally, the projection system 22 may use flashing lights, darkness, loud noises, and other projected images to confuse the occupant 12.

[0026] As the ride vehicle 14 accelerates away from the intermediate position 92, the ride vehicle proceeds toward a second end 94 of the tunnel 18, where the ride vehicle 14 exits the tunnel 18. Upon exiting the tunnel 18, the ride vehicle 14 may proceed into the remainder of the ride, which may include another similar tunnel 18, or any other combination of features.

[0027] 4, 5, 6, and 7 include perspective views of an embodiment of the system 10 configured to allow the second end 94 of the tunnel 18 to be manipulated into different orientations that may include a departure from the vehicle path 16. As shown in FIG. 4, the ride vehicle 14 enters the tunnel 18 through the first end 90. The ride vehicle 14 decelerates as it approaches the intermediate position 92. Similar to the embodiment shown in FIG. 3, the projection system 22 may project an image onto the wall 20 of the tunnel as the ride vehicle 14 approaches the intermediate position 92 to create the illusion of speed. At some point, either before or after the ride vehicle 14 comes to rest at the intermediate position 92, the second end 94 of the tunnel 18 may deviate from the vehicle path 16 such that it is not visible to the passenger 12 (FIG. 5). In some embodiments, the tunnel may be disposed on a tunnel platform 120. One or more actuators 62 may be used to control the movement of the tunnel. Additionally, one or more sensors 64 may be disposed throughout the tunnel 18 or the tunnel platform 120 to monitor its operation.

[0028] Similar to the embodiment shown in FIG. 3, the projection system 22 can project images onto the tunnel walls 20 to create the illusion of speed when the ride vehicle stops or slows down at the intermediate position 92. The system 10 can include a motion base 74, tilting platform, wind generation system 70, sound system 66, etc. to enhance the illusion of speed. However, in the embodiment shown in FIGS. 4-7, the ride system 10 has the capability to simulate bidirectional turns as well as uphill, downhill, and combinations thereof. For example, FIG. 6 illustrates an embodiment of the system 10 in which the second end 94 of the tunnel 18 is tilted up to simulate an uphill slope. A similar method can be used to simulate a downhill slope. Similarly, FIG. 7 illustrates that the system 10 can simulate both right and left turns. By having the capability to simulate speed through right turns, left turns, uphill, downhill, and combinations thereof, the ride system 10 can create the illusion of speed for the occupants 12 of the ride vehicle 14 for a longer period of time than a similar system 10 simulating a single turn. The moving platform (e.g., motion base) 74 can be moved in coordination with modifications to the tunnel configuration to facilitate simulating actual speed and direction changes. For example, in the orientation shown in Figure 4, the movement of the motion base 74 can simulate the forces associated with climbing a steep hill. Similarly, the movement of the motion base 74 can be coordinated with corresponding orientation changes of the tunnel 18 to simulate the forces associated with various types of turns and direction changes.

[0029] After a period in which the ride vehicle 14 is stationary or moving slowly along the ride path 16 at an intermediate position, the ride vehicle 14 can be actuated to accelerate away from the intermediate position 92. At some point before the ride vehicle 14 exits the tunnel 18, the second end 94 of the tunnel can be oriented (e.g., by reconnecting with an aspect of the ride path 16) to a position that facilitates the passage of the vehicle 14. During this time, the projection system 22 can project images onto the walls 20 of the tunnel 18 such that the passengers 12 are encouraged not to perceive that the ride vehicle 14 is accelerating from a stopped or decelerating condition. For example, the projection system 22 can accelerate and decelerate the projected images inversely to the acceleration and deceleration of the ride vehicle 14 such that the passengers 12 perceive that the ride vehicle 14 is moving at a constant speed throughout its time in the tunnel 18. In other embodiments, the images projected by the projection system 22 can accelerate and decelerate at a different rate than the ride vehicle 14 to confuse the passengers. 4-7, the projection system 22 can project onto the vehicle path 16 (e.g., projected lane lines) to further enhance the illusion of speed. Additionally, the projection system 22 can confuse the occupant 12 using flashing lights, darkness, loud noises, and other projected images.

[0030] As the ride vehicle 14 accelerates away from the intermediate position 92, the ride vehicle travels toward a second end 94 of the tunnel 18, where the ride vehicle 14 exits the tunnel 18. Upon exiting the tunnel 18, the ride vehicle 14 may proceed through the remainder of the ride path 16, which may include another similar tunnel 18, or any other combination of features.

[0031] 8, 9, and 10 show another embodiment of the ride system 10 in which the second end 94 of the tunnel 18 is off the ride path 16. Similar to the embodiment shown in FIGS. 4-7, the ride vehicle 14 enters the tunnel 18 through the first end 90 and slows down as the ride vehicle 14 approaches the intermediate position 92. The projection system 22 projects an image onto the wall 20 of the tunnel 18 to create the illusion of speed as the ride vehicle 14 approaches the intermediate position 92. At some point before or after the ride vehicle 14 stops or slows down at the intermediate position 92, the second end 94 of the tunnel 18 is off the ride path 16. In the embodiment shown in FIGS. 8-10, the tunnel 18 may be disposed on a motion base 74. The motion base may include actuators 62 and / or sensors 64 to facilitate movement of the tunnel 18. The bottom of the tunnel 18 shown in FIGS. 4-7 may be flexible, whereas the bottom of the tunnel 18 shown in FIGS. 8-10 may be rigid. Thus, the rigid sections 134, 136 of the tunnel can be connected by a hinge 138 and a flexible joint 140 that accommodates the gap between the sections 136. For example, the flexible joint can be one or more flexible fabrics that cover the gap between the tunnel sections 134, 136. In other embodiments, the flexible joint 140 can include one or more sets of stretchable panels that move relative to each other as the tunnel section 136 tilts up or down. In still other embodiments, the flexible joint 140 can include bellows or other flexible structures to accommodate the change in spacing between the tunnel sections 136, 134. In some embodiments, the tilting tunnel section 136 can be actuated by the motion base 74. In other embodiments, the tunnel can be actuated by an actuator 62 (e.g., a linear actuator). While the ride vehicle 14 is stationary, the tunnel can be tilted upwards (FIG. 9) and downwards (FIG. 10) to simulate the illusion of speed through the ups and downs of the ride path 16. In some embodiments, the illusion of upward and / or downward velocity shown in Figures 8, 9, and 10 can be used to make passengers perceive the vehicle as spending more time descending than ascending, despite there being zero net elevation gain.

[0032] As with the other embodiments discussed, after a period of time in which the ride vehicle 14 is stationary or decelerating at an intermediate location within the tunnel 18, the ride vehicle 14 accelerates away from the intermediate location and begins to proceed through the tunnel. At some point before the ride vehicle 14 exits the tunnel 18, a second end 94 of the tunnel reconnects with the ride path 16. As the ride vehicle 14 proceeds, the projection system 22 projects images onto the walls 20 of the tunnel 18 that maintain the illusion of speed. The images projected by the projection system 22 can accelerate at the same rate that the ride vehicle 14 accelerates to create the illusion of a constant speed, or the projected images can appear to accelerate and decelerate at a different rate than the acceleration and deceleration of the ride vehicle 14 to confuse the occupant. The projection system 22 can also use flashing lights, darkness, and other projected images to further create the illusion of speed or confuse the occupant 12.

[0033] 11, 12, and 13 show an embodiment of the ride system 10 in which the ride vehicles 14 do not travel through the tunnel 18, but instead enter and exit through the same end 90 of the tunnel 18. In some embodiments, the tunnel 18 may not be a tunnel in the classical sense (i.e., having an entrance and an exit through which the ride vehicles 14 pass), but instead be a false tunnel 150 that has an entrance but no exit. In the embodiment shown in FIGS. 11-13, the cross-sectional area of ​​the tunnel 18 decreases from the first end 90 to the second end 94 in a conical or cornucopia shaped manner. In some embodiments, the tunnel 18 may come to a point at the second end 94. In other embodiments, the second end 94 of the tunnel 18 is open, but is smaller than the opening of the first end 90 of the tunnel 18. Such an embodiment may create the illusion that the tunnel 18 is longer than it actually is. In still other embodiments, the second end 94 of the tunnel 18 may have the same cross-sectional area as the first end 90. 11-13, the bending direction of tunnel 18 can be used to simulate uphill, downhill, and curving. As with the embodiments described above, tunnel 18 can be flexible (e.g., fabric covering a skeletal support structure) and bend in different directions, or tunnel 18 can be rigid and rotate about first end 90 to simulate a change in direction.

[0034] The ride vehicle 14 enters the tunnel 18 through a first end 90 and proceeds to an intermediate location 92. As the ride vehicle 14 proceeds toward the intermediate location 92, the projection system 22 projects images onto the walls 20 of the tunnel 18 that create the illusion of speed. For example, the images projected onto the walls 20 can create the illusion of a constant speed, an increasing speed, a decreasing speed, or a combination thereof.

[0035] As the ride vehicle 14 decelerates upon its approach to the intermediate position 92, the projection system 22 can project images onto the walls 20 of the tunnel 18 to create the illusion of movement, even if the ride vehicle 14 is stationary, slowing down, or stopped at the intermediate position 92. As mentioned above, the intermediate position may be on the motion base 74. The intermediate position 92 may also be on the turntable 152. While the ride vehicle 14 remains stationary or slowing down at or within the intermediate position 92, one or more tunnel actuators 62 can move the second end 94 of the tunnel 18 to change the curvature and / or direction of the tunnel 18 to simulate an uphill, downhill, turnaround, or some combination thereof. In such an embodiment, the tunnel 18 can be fabricated of a flexible material (e.g., a flexible fabric draped over a support structure) to accommodate the fixed first end 90 and the moveable second end 94. In other embodiments, the tunnel 18 can be rigid and configured to rotate about a bearing 154 (e.g., a ball bearing or some other rotating interface) at the opening of the first end 90 of the tunnel 18 so that in a first position the tunnel simulates a right turn (FIG. 11), in a second position the tunnel simulates an upward trajectory (FIG. 12), in a third position the tunnel simulates a downward trajectory (FIG. 13), and in a fourth position the tunnel simulates a left turn (not shown). As discussed above, the images projected by the projection system 22 can create the illusion of a constant speed or can create the illusion of wildly varying degrees of acceleration to confuse the passenger 12. Additionally, the vehicle system 10 can use the motion base 74, wind generation system 70, sound system 66, or other systems to further enhance the illusion of speed.

[0036] After a period of time, the ride vehicle 14 rotates and accelerates away from the intermediate position 92 and exits the tunnel 18 through the first end 90. The ride vehicle 14 may be rotated on a turntable, the ride vehicle 14 itself may have a mechanism for turning the passenger, or the ride path 16 may include a 180 degree turn located within the tunnel 18 (as shown in FIGS. 11-13). The ride system 10 may use darkness or bright flashes from a projection system to confuse the passengers 12 as the ride vehicle 14 rotates and exits the tunnel 18 so that the passengers 12 are unaware that the ride vehicle 14 has rotated or otherwise changed direction. Upon exiting the tunnel 18, the ride vehicle may proceed on the remainder of the ride, which may include another similar tunnel 18, or any other combination of features.

[0037] 14 and 15 show an embodiment of the ride system 10 with props attached to the carousel on the inside of the corner. In the embodiment shown in FIG. 14 and 15, the tunnel 18 can be placed around the corner of the ride path 16. Unlike the embodiment described above, the tunnel 18 only has walls on the outside of the corner. However, in some embodiments, the tunnel 18 can have walls 20 on both the inside and outside of the corner at the entrance (e.g., first end 90) and / or exit (e.g., second end 94) of the tunnel. The carousel 160, which can include one or more actuators 62 and / or sensors 64 under the control of the control system 52, can enhance the illusion of speed by providing a moving surface or object (e.g., props 162) relative to the ride vehicle 14. In some embodiments, multiple props 162 or other objects can be attached to the carousel 160. For example, the props 162 may include beams, arches, or other objects that move alongside, over, or around the ride vehicles 14 as the carousel 160 rotates.

[0038] Similar to the previously discussed embodiment, the ride vehicle 14 enters the tunnel 18 through a first end 90 and proceeds to an intermediate location 92. The ride vehicle 14 decelerates as it approaches the intermediate location 92. As the ride vehicle 14 approaches the intermediate location 90, the ride system 10 creates the illusion of speed. For example, the images projected by the projection system 22 and the carousel 160 can accelerate as the ride vehicle 14 decelerates. The acceleration of the images and carousel 160 can be equal and opposite to the deceleration of the ride vehicle 14 to create the illusion of a constant speed. In other embodiments, the images and carousel 160 can accelerate more rapidly than the ride vehicle accelerates to create the illusion of acceleration. Various other combinations are possible. As the ride vehicle 14 approaches the intermediate position 92, various other systems under the control of the control system 50 (e.g., wind generation system 70, sound system 66, motion base 74, ride vehicle actuators 58 and sensors 60, tunnel actuators 62 and sensors 64) can help create the illusion of speed.

[0039] The ride vehicle 14 may then stop or slow down at an intermediate position 92 where the passenger's view of the first end 90 and the second end 94 of the tunnel 18 is obstructed. The ride vehicle 14 may remain stationary or slowed down at the intermediate position 92 for a period of time. During this time, the ride system 10, under the control of the control system 50, creates the illusion of speed. For example, the projection system 22 may project moving images onto the walls 20 of the tunnel 18 that create the illusion of speed. The carousel 160 may rotate at either a constant or varying speed such that one or more surfaces, objects, or props 162 pass over, by, or around the ride vehicle 14. As with other embodiments, the intermediate position 92 may be on a motion base that tilts or oscillates the ride vehicle 14. A wind generation system 70 (e.g., one or more fans 72) may enhance the illusion of speed by blowing air on the passenger 12. Additionally, the sound system 66 can play noises that make it sound as if the ride vehicle 14 is in motion.

[0040] After a period in which the ride vehicle 14 is stationary or slowing down, the ride vehicle 14 may accelerate away from the intermediate position 92 and proceed through the tunnel 18 to the second end of the tunnel. As the ride vehicle 14 proceeds to the second end of the tunnel, the ride system 10 continues to create the illusion of speed. The illusion may be created by the projection system 22, the sound system 66, the wind generation system 70, a motion base, or any number of actuators located throughout the ride system 10. In some embodiments, the various systems may be under the control of a control system 50, which controls the various systems based on input from sensors 60 on the ride vehicle, sensors 64 in the tunnel, or sensors located elsewhere throughout the system 10. In other embodiments, the system 10 may be a "push-and-play" system in which the ride operator presses a start button and the ride system performs the same series of steps in the same manner over and over again. In some embodiments, for example, the images projected by the projection system 22 and the carousel 160 decelerate as the ride vehicle 14 accelerates away from the intermediate position 92, creating the illusion of a constant speed while the ride vehicle 14 is in the tunnel 18. In some embodiments, the carousel 160 and the images projected by the projection system 22 may stop moving by the time the ride vehicle 14 reaches the second end 94 of the tunnel 18. In other embodiments, the projected images and / or the carousel 160 may accelerate and decelerate while the ride vehicle is in the tunnel to create the illusion of a varying speed. Upon exiting the tunnel 18, the ride vehicle 14 may proceed along the ride path 16 to any number of other features of the ride system 10, which may or may not include additional tunnels 18.

[0041] 16, 17, 18, and 19 show an embodiment of the ride system 10 in which one or more props 162 are moved in a substantially lateral direction 180, as opposed to the props 162 mounted on a rotating carousel 160 shown in FIGS. 14 and 15. In the embodiment shown in FIGS. 16-19, the ride vehicle 14 can remain stationary in the intermediate position 92 or move slowly through the tunnel 18, once in the tunnel 18, as the props 162 move in a substantially lateral direction 180 to create the illusion that the ride vehicle 14 is moving faster than it actually is. Although the props shown in FIGS. 16-19 are rectangular in shape, it should be understood that this is merely for purposes of illustrating the movement of the props 162, and that the props can be of any shape or size. The props 162 can be moved using one or more tracks, which may be on the top, bottom, or sides of the props 162. However, other systems for moving the props 162 are possible. As shown in Figure 19, once a ride vehicle 14 has passed one or more props 162, the props move back in the opposite lateral direction and are reset for the next ride vehicle 14 to enter the tunnel 18. It should be understood that Figures 16-19 show one possible feature of the ride system 10, and that the laterally moving prop 162 feature can be combined with other features described herein (e.g., vanishing point tunnels, flexible tunnels, tunnels that enter and exit through a single end, tunnels with carousels).

[0042] Figure 20 illustrates an embodiment of the ride system 10 in which props 162 are guided through a tunnel by a treadmill-type system 200. In the embodiment illustrated in Figure 20, multiple props 162 are linked together by a series of belts, chains, or other flexible linkages. Although Figure 20 illustrates attachment at the top of each prop 162, attachment could be from the bottom, side, or elsewhere of the props 162.

[0043] As with the other embodiments, the ride vehicle enters the tunnel through the first end 90. The ride vehicle 14 may decelerate to and stop at an intermediate position, or may proceed slowly through the tunnel 18. The prop system 200 may then begin to move the prop 162 to create the illusion that the ride vehicle 14 is moving faster than it actually is. The prop 162 may cycle above the ride path 16, below the ride path 16, or around the side (e.g., obscured by the wall 20), and return near the front of the ride vehicle 14. The same prop 162 may be guided by, over, or around the ride vehicle 14 multiple times, so that the illusion created by the prop 162 passing by, over, or around the ride vehicle 14 can continue indefinitely. However, it should be understood that FIG. 20 is simplified for purposes of conveying movement of the prop 162, and that the prop system 200 can operate under the control of the control system 50 and / or in conjunction with the projection system 22, the sound system 66, the wind generation system 70, a motion base, actuators positioned throughout the ride system 10, or any number of other systems to enhance the illusion of speed.

[0044] After a period of time, the ride vehicle 14 accelerates toward the second end 94 of the tunnel 18. The rate at which the prop system 200 moves the prop 162 can be varied in response to the acceleration and deceleration of the ride vehicle. For example, the prop system 200 can be configured to maintain a constant relative velocity between the ride vehicle 14 and the prop 162 to create the illusion of constant speed. In some systems, this can be accomplished by the control system 50 reacting to inputs from sensors 60 on the ride vehicle, sensors 64 in the tunnel 18, or sensors located elsewhere throughout the system 10, and adjusting the speed of the prop 162 or the speed of the ride vehicle accordingly. In other embodiments, this effect can be achieved without the control system 50. Additionally, the prop system 200 can work in conjunction with the other systems described above (projection system 22, sound system 66, wind generation system 70) to create or enhance the illusion of speed.

[0045] 21 illustrates a process 220 for creating the illusion of speed using the ride system 10. At block 222, the ride system 10 or tunnel 18 receives the ride vehicle 14. In some embodiments, the ride vehicle 14 can enter the tunnel 18 from an open end on either side of the tunnel 18.

[0046] In block 224, images are projected and / or props 162 are moved as the ride vehicle decelerates. The ride vehicle 14 decelerates between a first end 90 of the tunnel 18, where it enters the tunnel 18, and an intermediate location 92 within the tunnel from which the second end of the tunnel is not visible. As the ride vehicle decelerates, the projection system 22 projects images onto the walls 20 of the tunnel 18 and / or the props system 200 moves the props 162 to create the illusion of speed. The projection system 22 may include a number of projectors 24, self-illuminating panels 26, or some other method of displaying images on a surface. In some embodiments, the projected images or props 162 may accelerate or appear to accelerate at an opposite rate to the deceleration of the ride vehicle 14 to create the illusion of a constant speed. For example, the ride vehicle 14 may enter the tunnel, decelerate, in some cases stop, accelerate, and then exit the tunnel. During this time, the projection system may project images onto the tunnel walls 20 so that the passenger 12 perceives the ride vehicle 14 as moving through the tunnel 18 at a constant speed. In other embodiments, the acceleration of the ride vehicle 14 and the projected images and / or props may be mismatched to create the illusion of acceleration or deceleration. For example, the projected images may create the illusion to the passenger that the ride vehicle 14 has traveled a much greater distance while in the tunnel 18 than it actually has.

[0047] The image projected onto the walls may simulate traveling through a tunnel in a car or train. For example, the projected image may simulate a texture (e.g., bricks, stones, rocks, etc.) moving across a smooth wall surface. The projected image may include tunnel features such as doors, windows, support structures, etc. In yet other embodiments, the image projected onto the walls 20 of the tunnel 18 may not simulate a tunnel at all. For example, the projected image may include sky, clouds, trees, buildings, bodies of water, wildlife, aircraft, trains, other vehicles, etc.

[0048] In some embodiments, the ride system 10 may also utilize other systems (e.g., sound system 66, wind generation system 70, lighting, motion base 74, and carousel 160) to further enhance the illusion of speed. The ride vehicle 14 may stop at an intermediate position 92 in the tunnel 18. For example, accelerating the projected image may be the vibration of the motion base 74, the increased airflow through the tunnel caused by the wind generation system 70, and sounds generated by the sound system 66 (e.g., revving an engine, changing gears, and simulating the Doppler effect corresponding to the projected image, etc.). In some embodiments, the control circuitry 52 receives input from one or more sensors 60 mounted on the ride vehicle 14 and accordingly controls the projection system 22, sound system 66, wind generation system 70, ride path 16, tunnel 18, props 162, or other components according to a control program or algorithm to create the illusion of speed. In other embodiments, actuators throughout the ride system 10 may be activated to create a repeatable ride experience that does not change from cycle to cycle based on input from the sensors.

[0049] At block 226, images are projected and / or props are moved to create the illusion of speed. As mentioned above, the projection system 22 can project images onto the walls 20 of the tunnel 18 and / or props 162 can move through the tunnel 18 to create the illusion of speed for the ride vehicle occupants 12. Other systems such as the sound system 66, wind generation system 70, lighting, motion base 74, carousel 160 can be used to further enhance the illusion of speed. In some embodiments, the tunnel 18 can be moved away from the ride path 16. After a period of time in which the ride vehicle 14 is stationary or slowing down at the intermediate position 92, the ride vehicle 14 begins to accelerate away from the intermediate position 92. In some embodiments, the ride vehicle 14 can accelerate toward the second end 94 of the tunnel 18 and proceed through the tunnel 18. In other embodiments, the ride vehicle 14 accelerates back toward the first end 90 of the tunnel 18 and exits the tunnel 18 from the same end it entered. However, in some embodiments, the ride vehicle 14 may not accelerate out of the tunnel 18. Instead, the ride vehicle 14 may travel at a constant speed from the intermediate location 92 to the second end 94 of the tunnel.

[0050] At block 228, images are projected and / or props are moved as the ride vehicle 14 accelerates away from the intermediate position 92. In some embodiments, the projected images or props 162 may decelerate as the ride vehicle 14 accelerates to create the illusion of constant speed. In other embodiments, the acceleration of the ride vehicle 14 may be mismatched with the acceleration or deceleration of the projected images or props 162 to create the illusion of acceleration or deceleration or to confuse the passengers 12. In some embodiments, the ride system 10 may use bright lights or darkness to confuse the passengers 12 while the ride vehicle 14 rotates. Other systems such as the sound system 66, wind generation system 70, lighting, motion base 74, carousel 160, etc. may be used to further enhance the illusion of speed.

[0051] The technical effects of the present disclosure include creating the illusion of speed and / or direction changes for passengers 12 without the ride vehicle 14 traveling a distance that is perceptible to the passengers 12. The systems and methods disclosed herein can be used to reduce the footprint of an amusement park ride system, reducing the amount of real estate required for the ride system. The disclosed technology can be used to increase the number of ride systems in a set size amusement park, reduce the amount of real estate required for an amusement park with a desired number of ride systems, or reduce the cost of building and operating an amusement park.

[0052] While only certain features of the invention have been illustrated and described herein, many modifications and changes will occur to those skilled in the art, and it is, therefore, to be understood that the appended claims are intended to cover all such modifications and changes as fall within the true spirit of the invention. [Explanation of symbols]

[0053] 10 Vehicle System 16 Vehicle Routes 18 Tunnel 22 Projection System 26 Self-illuminating Panels

Claims

1. 1. An amusement park ride system comprising: a ride vehicle configured to travel along a ride vehicle path; a treadmill system including a plurality of props, the treadmill system configured to transition the plurality of props along a prop path, a portion of the prop path aligned with and offset from a portion of the vehicle path by a vertical distance; the tunnel including a first end configured to receive the vehicle vehicle via the vehicle vehicle path and a second end defining an exit of the tunnel via the vehicle vehicle path, the tunnel being disposed around the portion of the vehicle vehicle path and the portion of the stage prop path; Equipped with Amusement park ride system.

2. a control circuit configured to control a first actuator of the treadmill system and a second actuator of the ride vehicle to regulate a speed of the plurality of props along the prop path and a speed of the ride vehicle as the ride vehicle travels through the tunnel; 2. The amusement park ride system of claim 1.

3. The plurality of props are fixed relative to the treadmill system.

2. The amusement park ride system of claim 1.

4. the treadmill system is configured to transition the plurality of props between the first end and the second end along the prop path in a first direction opposite a second direction in which the ride vehicle travels between the first end and the second end.

2. The amusement park ride system of claim 1.

5. the rotation of the plurality of props along the prop path creates the illusion that the ride vehicle is traveling at a speed greater than the actual ground speed of the ride vehicle between the first end and the second end of the tunnel.

2. The amusement park ride system of claim 1.

6. transitioning the plurality of props along the prop path causes the plurality of props to pass beside, over, or around the ride vehicle as the ride vehicle travels through the tunnel; 2. The amusement park ride system of claim 1.

7. a wind generation system configured to blow air onto the ride vehicle as the ride vehicle travels through the tunnel.

2. The amusement park ride system of claim 1.

8. a projection system configured to project a moving image onto one or more walls of the tunnel; 2. The amusement park ride system of claim 1.

9. A method for coordinating the movement of multiple props, comprising: controlling, via a control circuit, movement of the ride vehicle along a vehicle vehicle path, a portion of the vehicle vehicle path being surrounded by a tunnel having a length between a first end and a second end of the tunnel; via the control circuitry, decelerating the ride vehicle as the ride vehicle enters the tunnel through the first end of the tunnel while traveling along the vehicle path in a first direction; rotating a treadmill of a treadmill system along a stage path when the ride vehicle enters the first end of the tunnel via the control circuit, the treadmill supporting the plurality of stage props, the treadmill system being configured to rotate the plurality of stage props along the stage path in a second direction opposite to the first direction between the first end and the second end; Including, method.

10. rotating the treadmill causes the plurality of props to travel along the prop path and pass beside, over, or around the ride vehicle as the ride vehicle travels through the tunnel.

10. The method of claim 9.

Citation Information

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