Program, Recording Medium, and Game Device
The program addresses the lack of diversity in electronic game elements by dynamically configuring them based on gameplay evaluations, thereby increasing player interest and engagement.
Patent Information
- Application Number
- JP2024040064
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2024-03-14
- Publication Date
- 2025-06-18
- Estimated Expiration
- 2040-07-08
AI Technical Summary
Existing electronic games lack diversity in configured game elements, leading to reduced player interest over long game sessions.
A program that configures game elements by acquiring configuration information, selecting material combinations, evaluating gameplay, and adjusting element parameters based on gameplay results, allowing for diverse and dynamic game element configurations.
Enables the creation of interesting and varied game elements, enhancing player engagement and interest in the game over extended play periods.
Smart Images

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Abstract
Description
Technical Field
[0001] The present invention relates to a program, a recording medium, a game device, and a game element configuration system, and more particularly to an electronic game that configures game elements according to selections and operation contents by a player.
Background Art
[0002] Among electronic games, there are some configured such that specific game elements can be obtained by synthesizing a plurality of materials. Patent Document 1 describes a game device that generates a magic stone on the condition that after selecting a plurality of materials and storing them in a pot, a performed stirring operation is successful (the stirring operation within an optimal speed range continues for 6 seconds).
Prior Art Documents
Patent Documents
[0003]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0004] However, a method of controlling the presence or absence of configuration of game elements based on the success or failure of a specific operation as in Patent Document 1 lacks diversity in the configured game elements, and in a game play performed over a long period, the player's interest in the configuration of game elements can be reduced, and as a result, the interest in the game can also be reduced.
[0005] An object of the present invention is to provide a program, a recording medium, a game device, and a game element configuration system that enable the configuration of interesting game elements.
Means for Solving the Problems
[0006] The program of the present invention causes a computer to execute a process of acquiring configuration information related to the configuration of game elements, a process of selecting a combination of materials to be used for the configuration of game elements, a process of executing a game based on the configuration information, and a process of evaluating the game play based on the performed operation input, and a process of configuring game elements corresponding to the configuration information based on the selected combination of materials and the evaluation result of the game play, and the parameters of the configured game elements are changed according to the evaluation result of the game play. Also, a program according to another aspect of the present invention causes a computer to execute a process of configuring game elements to be used in a second game different from the first game based on the play result of the first game, a process of storing the configured game elements, and a process of determining whether the configured game elements are already stored, and the parameters of the configured game elements include a fixed parameter that is changed according to the play result of the first game and a variable parameter that changes according to the game play of the second game executed using the game elements after configuration. When it is determined that the configured game elements are already stored, the variable parameter of the already stored game elements is inherited and the game elements are configured, and the already stored game elements are newly stored instead. Furthermore, a program according to still another aspect of the present invention causes a computer capable of executing a first game for adding available characters and a second game for advancing with the characters added by the first game to perform, based on the play result of the first game, a process of configuring characters available for the second game, a process of storing character information corresponding to the configured characters, and a process of determining whether the same character information, which is character information corresponding to the same character, is already stored. The character information includes a fixed parameter that is changed according to the play result of the first game as a parameter used for controlling the progress of the second game in which the character corresponding to the character information appears, and a growth parameter that grows according to the game play of the second game in which the character appears after configuration. When it is determined that the same character information is already stored, the character is configured by inheriting the growth parameter among the same character information on the condition that the play result of the first game is superior to the play result of the first game performed at the time of configuring the character corresponding to the same character information, and the character information corresponding to the character is newly stored in place of the same character information.
Advantages of the Invention
[0007] According to the present invention, it is possible to configure interesting game elements.
Brief Description of the Drawings
[0008]
Figure 1
Figure 2
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Mode for Carrying Out the Invention
[0009] [Embodiment] Hereinafter, the embodiments will be described in detail with reference to the accompanying drawings. Note that the following embodiments do not limit the invention according to the claims, and not all combinations of the features described in the embodiments are essential for the invention. Two or more of the features described in the embodiments may be arbitrarily combined. Also, the same or similar configurations are assigned the same reference numerals, and duplicate explanations are omitted.
[0010] One embodiment described below is an example of applying the present invention to a game console configured to be able to acquire information attached to a game item, as an example of a game device. However, the present invention is applicable to any device capable of acquiring information attached to a game item.
[0011] 《Configuration of the Game Element Configuration System》 FIG. 1 is a diagram showing the configuration of a game element configuration system according to an embodiment of the present invention.
[0012] As shown in the figure, the game element configuration system according to the present embodiment includes a game console 100 as a game device according to the present invention and a recipe card 200 as a game item. Also, in the example of FIG. 1, as an information presentation means of the game console 100, a display unit 120 is connected to the game console 100.
[0013] The recipe card 200 is provided with information (configuration information) required for configuring a character in a game application executed on the game console 100, which will be described later, and the game console 100 is configured to be able to acquire the configuration information. The configuration information may be added to the recipe card 200 by, for example, printing a two-dimensional code image 201 obtained by converting the information on the surface of the recipe card 200, as shown in Fig. 2. Note that the manner in which the configuration information is added to the recipe card 200 is not limited to this, and the configuration information may be formed of a one-dimensional or other multidimensional code, and may be attached to the surface in a visible or invisible manner, or may be stored in a recording medium built into the recipe card 200.
[0014] Although the details will be described later, the characters related to the game application of this embodiment are configured through game play of the summoning game, which is executed when the configuration information is acquired from the recipe card 200. In other words, the characters are positioned as being configured as a result of the summoning game. In a game in which characters appear and progress, providing a variety of characters increases the interest, so it is preferable to provide diversity in the summoning game. In the game application of this embodiment, focusing on the fact that there are various types of dishes (food) and further the diversity of the cooking process until the completion of the dishes, the subject of the summoning game and the motif of the configured characters are described as related to cooking. More specifically, the configuration information acquired when configuring the character is information that specifies the "(cooking) recipe", the materials for character summoning are the "ingredients" specified in the recipe, the summoning game is "something that provides a play experience related to the cooking process", and the characters configured through the summoning game are "cooked" as their motif.
[0015] In the present embodiment, the motif of the character, the summoning game related to the character configuration, and the theme of the materials are described as being related to "cooking". However, it is easily understood that these motifs and themes are examples showing a diverse play experience, and the implementation of the present invention is not limited thereto.
[0016] Also, in the present embodiment, the configuration information is described as information for configuring a character to appear in the game in the game application. However, the implementation of the present invention is not limited thereto. The configuration information may be information used for configuring other game elements such as items.
[0017] Also, in the present embodiment, the game item to be the target of information acquisition in the game application is described as the recipe card 200. However, the implementation of the present invention is not limited thereto. The game item to which the configuration information is attached may be an object such as a figure having the appearance of a game element or a motif of a game element, as long as the information can be acquired from the object. In this case, the configuration information may be acquired from a pattern attached to the bottom surface or a predetermined surface of the object by means of a sticker or printing, or from a recording medium inside the object. Also, the game item may be any item such as a toy or a sticker, not just a figure.
[0018] Also, in the present embodiment, the configuration information is described as being acquired from the recipe card 200 which is a physical item. However, the implementation of the present invention is not limited thereto. The configuration information may be acquired from a virtual item obtained on the game application, instead of a physical item, or may be information that can be acquired at a predetermined timing on the game application without going through the concept of a physical item or a virtual item.
[0019] <Functional Configuration of Game Console> Hereinafter, the functional configuration of the game console 100 of the present embodiment will be described with reference to the block diagram of FIG. 3.
[0020] The control unit 101 is, for example, a CPU, and controls the operations of each block included in the game console 100. Specifically, the control unit 101 reads, for example, the operation programs of each block recorded on the recording medium 102 and the programs related to game applications, expands them in the memory 103, and executes them to control the operations of each block. In this embodiment, the game application is configured to be able to provide a play experience of a battle game in which a character is configured and registered based on the configuration information acquired from the recipe card 200 and the character appears.
[0021] The recording medium 102 is a non-volatile recording device that may include, for example, a rewritable built-in memory, an HDD, or an optical disk that can be read via a detachable ROM or an optical drive included in the game console 100. The recording medium 102 records not only the operation programs of each block but also information such as various parameters required for the operations of each block. The programs of game applications and various data (including graphics data) executed in the game console 100 of this embodiment are also assumed to be stored in the recording medium 102. The memory 103 is, for example, a volatile memory and is used not only as an expansion area for the operation programs of each block and the programs of game applications but also as a storage area for temporarily storing intermediate data and the like output during the operations of each block.
[0022] The acquisition unit 104 acquires configuration information from the recipe card 200 prior to the execution of the summoning game. In this embodiment, since the configuration information is attached to the recipe card 200 in the form of the code image 201 as described above, it is assumed that the game console 100 is equipped with an imaging device and is configured to be able to acquire the configuration information by imaging. The imaging device may be provided, for example, as an external device detachably configured on the game console 100, or may be built into a controller capable of acquiring information via the operation input unit 106 described later.
[0023] Note that in the game application of this embodiment, although it is described that the acquisition of configuration information from the recipe card 200 is performed by imaging, the acquisition of configuration information is not limited to this, and it should be understood that it may be acquired by a method according to the information addition method to the recipe card 200.
[0024] The presentation control unit 105 is in charge of controlling the presentation of various types of information to the player in the game console 100. In the game console 100 of this embodiment, although it is described that it has a display unit 120 that performs screen (game screen, other OS menu screens, etc.) display as a means for presenting various types of information to the player, the means for presenting information is not limited to these, and it goes without saying that alternatives or additions are possible.
[0025] The presentation control unit 105 includes a rendering device such as a GPU, for example, and performs predetermined rendering processing when generating a game screen to be displayed on the display unit 120. Specifically, during the execution of the game application, the presentation control unit 105 executes appropriate arithmetic processing based on the processing, instructions, and operation inputs made via the operation input unit 106 performed by the control unit 101, and renders and generates various game screens related to the game. The generated game screen is output to and displayed on the display unit 120 provided in the game console 100, and thus presented to the player. The display unit 120 is a display device that is detachably configured on the game console 100, such as an LCD. In this embodiment, although the display unit 120 is described as a device connected to the outside of the game console 100, the display unit 120 may be a display device built into and integrated with the game console 100.
[0026] The operation input unit 106 is a user interface that the game console 100 has, such as a touch panel or buttons, or that a controller connected to the game console 100, regardless of wired or wireless connection, has. When the operation input unit 106 detects an operation input made by the player, it outputs a control signal corresponding to the operation input to the control unit 101.
[0027] In addition, in the game console 100 of the present embodiment, by executing the program of the game application according to the present invention, the following functional configurations are also realized. Each of the following various databases (DBs) may be realized by data developed in the recording medium 102 or the memory 103 by executing the program.
[0028] The food material DB 107 is a database related to a summoning game that constitutes a character and manages information on various food materials (food material information) that are materials for summoning. For one type of food material, the food material information managed by the food material DB 107 may be configured to include, for example, as shown in FIG. 6(a), a food material name 602 indicating the name of the food material, a category ID 603 indicating the category to which the food material is classified in the summoning game, a type ID 604 indicating the type of the food material, and a rarity 605 indicating the rarity of the food material, in association with a food material ID 601 that uniquely identifies the food material.
[0029] Here, in the summoning game of the present embodiment, as categories related to food materials, it will be described that the "normal food materials" that are the objects of cooking, which are the first food materials according to the present invention, and the "seasoning food materials" that season these normal food materials, which are the second food materials, are included. In addition, each food material is provided with a type such as meat, fish, leafy vegetables, root vegetables, seasonings, etc., and any one of the types is defined as the type ID 604. Also, even for food materials belonging to the same category and the same type, the food material information is managed as different food materials depending on their rarity.
[0030] Recipe DB 108 is a database that manages information (recipe information) that defines the group of ingredients necessary for constructing a character, the characters that can be constructed, and the content of the summoning game. The recipe information managed by Recipe DB 108 for one type of recipe is associated with a recipe ID 611 that uniquely identifies the recipe, and includes usable ingredient information 612 indicating the ingredients that can be used for the recipe, constructible character information 613 indicating the group of characters that can be constructed by using the recipe, and a game ID 614 that identifies a cooking game executed as the summoning game related to the recipe, as shown in FIG. 6(b), for example.
[0031] Here, it is assumed that one type of recipe is associated with a plurality of types of dishes that go through the same cooking process. The plurality of types of dishes that go through the same cooking process refer to a group of dishes that are generally classified as the same type of dish, such as sauce-grilled soba and salt-grilled soba, egg fried rice and crab fried rice, etc. That is, since the operation inputs required in the summoning game (cooking game) for these dish groups are the same (it may be just a replacement of some ingredients), in the game application of this embodiment, it is possible to construct the corresponding characters with one type of recipe information.
[0032] Therefore, the available ingredient information 612 of the recipe information related to one type of recipe is composed of the type ID 622 which is the ingredient type for each category ID 621 indicating the category of the ingredients available for the group of dishes (character motifs) that can be constituted by the recipe. That is, in the summon game related to one piece of recipe information, the available ingredient information 612 is configured so that if the ingredients belong to the specified category and type, they can be replaced to constitute a character. Also, in the configurable character information 613, for each combination of ingredients (configuration combination information 631) corresponding to the available ingredient information 612, the character ID 632 of the character constituted based on the combination is defined. In the game application of this embodiment, it is assumed that the combination of ingredients related to one type of dish is constituted by four types of normal ingredients and one type of seasoning ingredient, and the character to be constituted is determined according to what the combination is. By changing at least some of the ingredients in the combination to other ingredients of the same type or to ingredients with different rarities of the same ingredient, it is configured to be different characters with different appearances. In addition, in this embodiment, for the sake of simplicity of explanation, it is explained that different characters with different appearances are determined as the configuration targets according to the seasoning ingredient among the available ingredients.
[0033] The character DB 109 is a database that manages the information (character information) of the characters that can be constituted by performing the summon game. The character information managed by the character DB 109 for one type of character may be composed of, for example, as shown in FIG. 6(c), associated with the character ID 641 that uniquely identifies the character, the character name 642 which is the name of the character, the attribute information 643 indicating the role of the character in the battle game described later such as attacker, healer, trickster, etc., the basic parameter information 644 that defines various parameters (initial value, upper limit value, etc.) related to the character, and the rarity 645 indicating the rarity of the character.
[0034] The summoning game DB110 is a database that manages information about summoning games (summoning game information) including cooking processes defined for each recipe. The summoning game information managed by the summoning game DB110 for one type of summoning game may be configured to include, for example, as shown in FIG. 6(d), evaluation criterion information 652 that describes operation inputs to be evaluated and their evaluation criteria in the summoning game, and production information 653 that describes production presentations in the summoning game, in association with a game ID 651 that uniquely identifies the summoning game. As described above for the recipe information, one type of recipe information is configured to enable the configuration of a group of characters based on multiple types of dishes. Since these dishes have similar cooking processes, a summoning game that performs common operation evaluation and production presentation may be configured to be played. Therefore, each of the summoning game information managed in the summoning game DB110 can be referred to when configuring multiple types of characters.
[0035] The evaluation unit 111 evaluates the operation inputs made during the game for the summoning game executed during the configuration of the character. In the game application of this embodiment, since the content of the summoning game is defined for each recipe related to summoning, the evaluation unit 111 refers to the evaluation criterion information 652 of the summoning game information related to the executed summoning game, sets the operation input to be evaluated and the evaluation criteria, and then evaluates the operation inputs during play.
[0036] The progress management unit 112 manages the progress of the game related to the game application of this embodiment by the player. Although details will be described later, in the game application of this embodiment, by performing a summoning game related to the configuration of the character and a battle game in which the configured character is a selectable character, the game play result related to the player is accumulated / updated as progress information.
[0037] The progress information may include, for example, as shown in FIG. 6(e), registered character information 661 that stores information on characters configured by a summoning game, and owned food ingredient information 662 that indicates food ingredients obtained in a battle game and in the possession of the player. The owned food ingredient information 662 may manage the quantity owned 672 in association with the food ingredient ID 671 for each food ingredient.
[0038] Also, the registered character information 661, for each configured character, may be configured to manage, for example, as shown in FIG. 6(f), in association with identification information 681 that uniquely identifies the character, the corresponding character ID 682, character name 683, attribute information 684, parameter information 685 that indicates the parameters of the character determined as a result of the summoning game, growth information 686 that indicates the difference in parameters grown by using the character in a battle game, and configuration information 687 that is information on the recipes and food ingredients used in the configuration of the character (the recipe ID of the used recipe information and the group of food ingredient IDs of the used food ingredient information). The identification information 681 is attached in association with the recipe card 200 from which information was obtained during the summoning game, and even for characters of the same type, different identification information is attached and managed. Therefore, the registered character information 661 is configured to allow multiple registration of characters of the same type.
[0039] 《Outline of Character Configuration》 Hereinafter, in the game application of this embodiment, an outline of the configuration of characters realized by a summoning game will be described.
[0040] As described above, the game console 100 of this embodiment is configured to be able to provide a playing experience of a battle game that progresses through character operations by executing a game application. The player can increase the number of characters available (able to be made to appear) in the battle game by obtaining information from the recipe card 200 and conducting a summoning game.
[0041] In the game application of this embodiment, in order to enable a game play suitable for players who do not own food ingredients, the configuration information includes information identifying normal food ingredients and seasoning food ingredients that can generate at least one type of character. That is, by obtaining the configuration information from the recipe card 200, a summoning game is executed with the player holding the food ingredients necessary for the configuration of the character, and a state where the summoning game cannot be executed due to a shortage of necessary food ingredients is avoided.
[0042] The configuration information attached to the recipe card 200 may be configured to include, for example, as shown in FIG. 6(g), the recipe ID 692 of the recipe information used when the recipe card 200 is used, and the default food ingredient information 693 indicating the food ingredients that are set by default for the summoning game to be executed, in association with the identification information 691 uniquely assigned to the recipe card 200. That is, the configuration information attached to each recipe card 200 is configured to identify one type of recipe and include at least the information on the types of food ingredients required in the summoning game related to the recipe. In other words, one type of food ingredient, a total of five types of default food ingredients (four types of normal food ingredients and one type of seasoning food ingredient) are attached to each type of food ingredient required for the summoning game executed on the condition that the configuration information is obtained to the recipe card 200, and the player can transition the progress of the game to a state of owning these food ingredients by obtaining the configuration information. In this embodiment, since the recipe information is managed in the recipe DB 108, the configuration information will be described as including the recipe ID 692 and the default food ingredient information 693, but the implementation of the present invention is not limited to this, and it may be configured such that information corresponding to the recipe information is included in the configuration information.
[0043] The summoning game that is executed on the condition that configuration information is obtained from the recipe card 200 is basically executed with the ingredients specified by the default ingredient information 693 of the configuration information selected for the necessary types of ingredients. As described above, which character is configured by the summoning game is determined by the combination of the selected ingredients. Therefore, the character configured by the summoning game performed by obtaining the configuration information from the recipe card 200 is basically one of the character groups defined by the configurable character information 613 of the corresponding recipe information, and is a character corresponding to the combination of the ingredients of the default ingredient information 693 of the configuration information. In the game application of the present embodiment, for the sake of simplicity of explanation, it will be described that among the character groups with different appearances defined by the configurable character information 613, a character corresponding to the ingredients of the selected seasoning ingredient category is configured.
[0044] Note that the default ingredient information 693 attached to the configuration information of the recipe card 200 only needs to include information on ingredients that satisfy the conditions defined by the available ingredient information 612 of the corresponding recipe information (the category ID 621 and the type ID 622 are the same), and there may be multiple types of such combinations.
[0045] After the combination of ingredients is determined, the summoning game is executed based on the corresponding recipe information. The cooking process in which a play experience is provided in the summoning game is set differently according to which dish is the motif of the character to be configured, and the control unit 101 controls the summoning game based on the summoning game information corresponding to the game ID 614 of the recipe information. In other words, the content and evaluation method of the summoning game are determined for each character group that can be configured by the recipe information specified by the obtained configuration information.
[0046] The summoning game proceeds by providing a cooking performance corresponding to the associated dish, providing an opportunity for a specific operation input according to the cooking process, and evaluating the operation input made during the input opportunity. The evaluation of the operation input according to the cooking process may be performed in a manner similar to a so-called rhythm game that evaluates, for example, how accurately an operation input is made at a predetermined input timing provided multiple times to a compatible operation member. Alternatively, in a mode where an operation input device (such as a controller) connected to the game console 100 is equipped with an acceleration sensor, a gyro sensor, etc. and can detect the movement of the operation input device, the operation input to be evaluated may be a motion input imitating a cooking action performed using the operation input device. The operation input according to the cooking process differs for each dish (summoning game information) that is the motif. For example, for yakisoba, the operation of flipping the spatula may be set as the operation input to be evaluated, and for fried rice, the operation of stirring the pan may be set as the operation input to be evaluated, and so on.
[0047] After the completion of playing the summoning game, a character that has been configured is presented together with the result of the summoning game. Here, the presentation of the result of the summoning game may adopt, for example, a method of showing the evaluation result of the entire game play as a score out of 100 points, or a method of making a predetermined number of stage evaluations. Also, the presentation of the result may include the presentation of the parameters of the configured character.
[0048] In the game application of this embodiment, the parameters of the characters (the numerical values of the abilities of the characters when used in a battle game) are described as being determined based on the basic parameters unique to the characters, the combination of ingredients used in the summoning game, and the evaluation results of the summoning game. The parameters may include items such as physical strength, attack power, defense power, and recovery power. For the sake of simplicity in the following description, only the determination mode of physical strength will be described as an example. For the parameters of items other than physical strength, for example, for items corresponding to the attributes of the characters to be configured, changes from the basic parameters may be made according to the combination of ingredients and the evaluation results. In this embodiment, in order to provide a suitable playing experience, the values of the basic parameters are guaranteed, and the changes in the parameters based on the combination of ingredients and the evaluation results are described as being made only in the direction that is advantageous for the progress of the battle game. However, the implementation of the present invention is not limited to this.
[0049] The parameters of the character include a current value (growing) that changes (grows) according to the game play of a battle game using the character as the first parameter according to the present invention, and an upper limit value that is determined regardless of the game play of the battle game as the second parameter. Among them, the latter is controlled to vary according to the content of the play of the summoning game. For the current value, when the configuration information is first obtained from the recipe card 200 and the character is configured, an initial value unique to the character may be assigned. Hereinafter, the determination of the upper limit value of the physical strength parameter of the character to be configured will be described with reference to FIG. 4.
[0050] As shown in FIG. 4, for the characters to be configured, the upper limit value is determined based on the basic physical strength value 401 of the basic parameters uniquely defined for the character. That is, the basic physical strength value 401 is the upper limit value guaranteed for the character regardless of the evaluation result of the summoning game. The basic physical strength value 401 is determined for each character and is managed in the basic parameter information 644 of the character information of the character. In the game application of the present embodiment, since which character among the character group configurable based on one type of recipe information is configured is determined according to the seasoning ingredients in the selected combination of ingredients, the basic physical strength value 401 also has an aspect of being a parameter that changes according to the combination of ingredients.
[0051] For the upper limit value determined by such a basic physical strength value 401, the following two types of physical strength values are added to determine the final physical strength upper limit value of the configured character.
[0052] The ingredient-based physical strength value 402 is the additional amount of the upper limit value determined according to the normal ingredients included in the combination of ingredients. The ingredient-based physical strength value 402 may be determined according to, for example, the rarity of the ingredients in the normal ingredient category, and is derived by the sum of values corresponding to the rarity of four types of normal ingredients (the higher the rarity (rarer), the larger the value). That is, the ingredient-based physical strength value 402 is a parameter that changes according to the combination of ingredients.
[0053] On the other hand, the evaluation-based physical strength value 403 is the additional amount of the upper limit value determined according to the evaluation result of the play content of the summoning game. The evaluation-based physical strength value 403 is determined according to the evaluation result derived by the evaluation unit 111 evaluating the operation inputs made by the player during the summoning game, and may be a value determined by multiplying a predetermined coefficient by a score out of 100, for example. That is, the evaluation-based physical strength value 403 is a parameter that changes according to the evaluation result of the game play, and is a parameter set to be larger for a better evaluation result.
[0054] Therefore, in the game application of this embodiment, the upper limit value of the character's physical strength is determined by the sum of such basic physical strength value 401, food ingredient physical strength value 402, and evaluation physical strength value 403. Thus, the player can form various characters through food ingredient combinations and gameplay of the summoning game.
[0055] Note that in the game application of this embodiment, to ensure a suitable interest experience for the player, it is described that there is no failure in the result of the summoning game. That is, the composition of the character based on the composition information is performed regardless of the result of the summoning game, and the player can form at least a character conforming to the basic parameters for one gameplay of the summoning game.
[0056] When the parameters are thus determined, registered character information is configured for the formed character and stored included in the progress information. As the identification information 681 used for the registered character information, for example, the identification information 691 of the composition information obtained from the recipe card 200 may be used. Also, the parameter information 685 of the registered character information is configured including the determined current value and upper limit value.
[0057] 《Character Composition Process》 Hereinafter, the character composition process executed for character composition in the game console 100 of this embodiment will be specifically described using the flowchart of FIG. 5. The process corresponding to the flowchart can be realized by the control unit 101 reading out the program of the corresponding game application stored in the recording medium 102, expanding it in the memory 103, and executing it. Note that this character composition process is described as being started when, for example, a menu related to character composition based on the recipe card 200 is selected during the execution of the game application.
[0058] In S501, the control unit 101 determines whether the configuration information related to the current character configuration has been acquired. The determination in this step may be made according to whether the acquisition unit 104 has acquired the configuration information from the recipe card 200. If the control unit 101 determines that the configuration information has been acquired, the process proceeds to S502. If it determines that the information has not been acquired, the process of this step is repeated.
[0059] In S502, the control unit 101 reads out the recipe information corresponding to the recipe ID 692 of the acquired configuration information from the recipe DB 108.
[0060] In S503, the control unit 101 selects the combination of ingredients to be used for the current character configuration based on the default ingredient information 693 of the acquired configuration information. Also, the control unit 101 refers to the character information 613 that can be configured in the recipe information and identifies the character (target character) constituted by the determined combination of ingredients.
[0061] In S504, the control unit 101 reads out the summoning game information corresponding to the game ID 614 of the recipe information from the summoning game DB 110 and executes the summoning game with reference to this information. During the execution of the summoning game, under the control of the control unit 101, the presentation control unit 105 performs the presentation of the production of the summoning game based on the production information 653 of the summoning game information. Also, during the execution of the summoning game, under the control of the control unit 101, the evaluation unit 111 evaluates the operation input made based on the evaluation criterion information 652 of the summoning game information. At this time, the presentation control unit 105 may include a notification about the input method of the operation input required for the current summoning game in the presentation of the production. When the summoning game ends, the control unit 101 moves the process to S505.
[0062] In S505, the control unit 101 determines the parameters of the target character based on the character information managed for the target character, the information on the combination of ingredients used, and the evaluation result of the summoned game executed. More specifically, the control unit 101 determines the current value of the parameters of the target character based on the information on the initial values defined in the basic parameter information 644 of the character information of the character. Also, the control unit 101 determines the maximum value of the parameters of the target character based on the character information managed for the target character, the information on the combination of ingredients used, and the evaluation result of the summoned game executed.
[0063] In S506, the control unit 101 configures the registered character information of the target character including the information on the parameters determined in S505, and registers it in the registered character information 661 of the progress information managed by the progress management unit 112. At this time, the identification information 681 of the registered character information may use the identification information 691 of the acquired configuration information.
[0064] In S507, the presentation control unit 105 presents the evaluation result of the summoned game together with the information of the configured target character under the control of the control unit 101, and completes this character configuration process.
[0065] 《Game Process》 Also, in the game application of this embodiment, using the character configured in this way, the player can play a battle game. Note that since the battle game does not perform processing specific to the present invention, a detailed description is omitted, and only an outline is described below.
[0066] The battle game is started on the condition that a character satisfying a predetermined condition (for example, less than a predetermined number, less than a predetermined cost, etc.) is selected as the used character from among the characters registered for the player. The content of the battle game may be anything as long as the used character appears and progress control is performed based on the registered parameter information 685.
[0067] By playing a battle game, each of the characters used shall grow based on the play results. As a result, the current value of the character used increases (within the range of the upper limit value), and the growth information 686 of the registered character information related to the character used is updated to the increased value.
[0068] Also, the battle game may be provided with an opportunity to obtain new ingredients. As described above, the registered character information includes information on the ingredients used in the composition as the composition information 687, and it is assumed that the information can be viewed even after the composition. The ingredients obtained during the battle game may be configured to be applicable (conditioned to be ingredients of a usable type) in place of the ingredients in the list on the screen for viewing the list of ingredients used in the composition of the registered characters, for example. That is, for a character registered through a summoning game based on a specific combination of ingredients, the player may be configured to be able to change (customize) the combination. When the combination is changed, in the configurable character information 613 of the recipe information referenced at the time of composition, changes to the character corresponding to the changed combination of ingredients and parameter changes (changes to the initial value and upper limit value) accompanying the character change may be made. By configuring in this way, the interestingness related to the character composition can be further increased.
[0069] As described above, according to the game device of the present embodiment, it is possible to configure interesting game elements. More specifically, the game device of the present embodiment determines the game elements to be configured based on the combination of materials, and controls to change the parameters of the game elements to be configured according to the evaluation result of the game play of the game executed based on the configuration information related to the configuration of the game elements, thereby providing a configuration function for various game elements.
[0070] [Modification Example 1] In the above-described embodiment, when obtaining corresponding food ingredients in a battle game, the aspect in which the combination of food ingredients of the configured character can be changed has been described. However, the implementation of the present invention is not limited to this. For example, regarding the change of the combination of food ingredients, it may be required to execute the summoning game again. That is, for one recipe card 200, the summoning game based on the configuration information attached to the recipe card 200 may be configured to be executable multiple times or without a limit on the number of times. By doing so, the player can play the summoning game with a combination of food ingredients different from the default combination of food ingredients preset in the recipe card 200 and configure the character.
[0071] Also, the change of the combination of food ingredients does not necessarily have to be limited to after the character is configured. For example, when obtaining configuration information from the recipe card 200 and conducting the summoning game, it may be configured to receive an operation input related to the change of at least some of the food ingredients from the player. That is, in the character configuration process of the above-described embodiment, the default combination of food ingredients defined by the default food ingredient information 693 of the configuration information was selected. After obtaining the configuration information, at least some of these food ingredients can be changed to other food ingredients owned by the player that belong to the selectable types for the corresponding recipe.
[0072] By the way, if playing the summoning game again is required for changing the combination of food ingredients, there is also a possibility that the evaluation result of the game play will not be better than that of the previously conducted summoning game. In such a case, the parameters of the character configured through the repeated summoning game may decrease compared to the parameters of the character before the combination change that has already been configured, which may reduce the player's interest.
[0073] Therefore, with respect to the parameter boost based on the game play evaluation result (for example, the evaluated physical strength value 403), it may be configured to update the parameter boost only when the evaluation result is better than that of the previously conducted summoning game. In addition, for configured characters, since the character may grow through use in the battle game, when conducting a summoning game again for the recipe card 200 related to the same identification information, the growth information 686 of the configured character may be configured to be carried over. In other words, when executing a summoning game again for the recipe card 200 with which the character has been configured, the variable elements according to the results of the summoning game and the battle game of the previously configured character may be ensured.
[0074] For this reason, when the character configuration process is executed, it is only necessary to determine whether the acquired configuration information and the information of the corresponding character exist in the progress information managed by the progress management unit 112, that is, whether there is registered character information having the same identification information 681 as the identification information 691 of the acquired configuration information. At this time, if the information of the character corresponding to the acquired configuration information exists in the progress information managed by the progress management unit 112, the boost based on the evaluation result and the growth information 686 among the parameter information 685 of the registered character information are stored in the memory 103. The former may be determined whether there is a change according to the evaluation result of the new summoning game, and the latter may be controlled to be substituted when configuring the new registered character information. Then, the newly configured registered character information may be stored in the progress information in place of the registered character information previously configured for the same recipe card 200.
[0075] Furthermore, since it is not preferable to force the player to repeatedly obtain ingredients, after at least some of the ingredient combinations for a character configured based on one recipe card 200 have been changed, the changed ingredient combination may be selected without the need to obtain ingredients again when a summoning game is played again for that recipe card 200. In other words, after a summoning game is played with at least some ingredients changed from the default ingredient combination, when a summoning game is played again for the same recipe card 200, the previously changed ingredient combination may be selected (maintained) instead of the default ingredient combination. In other words, an ingredient combination different from that specified in the configuration information attached to the recipe card 200 is selected without the player needing to perform a selection operation.
[0076] For this reason, the summoning game may be prevented from being executed again for a combination of ingredients that reduces the rarity of the character that is constructed. That is, if ingredients with high rarity are used in a combination, the rarity of the character that is constructed may also increase, but if ingredients with low rarity are allowed to be changed, the high rarity ingredients before the change may be lost when the next summoning game is executed. Therefore, the ingredients may be controlled so that the ingredients cannot be changed to ingredients that reduce the rarity of the character that is constructed. In addition, in order to ensure the interest and fairness of the game, a requirement may be that a character with a higher rarity rank is composed of a character with a rarity one level lower than the higher rarity rank, except when specified in the default ingredient information 693.
[0077] Note that since the fair play and enjoyment of the battle game may be compromised if 200 recipe cards that can be used to create characters that facilitate the smooth progress of the battle game are illegally distributed, when restarting the summoning game, it may be required to obtain configuration information from the 200 recipe cards. Alternatively, the usage rights of the 200 recipe cards may be limited to the same player. For example, the player's identification information and the identification information of the 200 recipe cards may be associated and managed on an external server or the like, and a determination may be made as to whether the player has the right to use the cards each time the summoning game is executed.
[0078] In this embodiment, the mode in which the summoning game is restarted when the combination of ingredients is changed has been mainly described. However, the implementation of the present invention is not limited to this. As described above, since the parameters of the configured characters include elements that vary according to the evaluation results of the gameplay of the summoning game, the summoning game based on the configuration information attached to one recipe card may be configured to be repeatedly executable even with the same combination of ingredients. By configuring in this way, the player's opportunity to play the summoning game increases, and the gameplay proficiency can also increase, so it is possible to provide a gameplay experience in which it is easier to configure a character having the desired parameter state.
[0079] [Modification Example 2] In the above-described embodiment, the food ingredient categories include "ordinary ingredients" and "seasoning ingredients", and it has been described that the 200 recipe cards are attached with information on combinations of types of ingredients that can be used in the corresponding recipes. In addition to this, ingredients in a category such as "hidden flavor ingredients", which are not included in the default ingredient information 693 of the configuration information of the 200 recipe cards, may be further provided. Ingredients in the hidden flavor ingredient category can be obtained only through the battle game, and may be configured to be addable to the combination of ingredients when changing the combination of ingredients for a configured character.
[0080] Regarding hidden flavor ingredients, not only are they considered as the added portion of the parameters related to the ingredients when added to the combination of ingredients, but also by configuring them to have additional effects such as adding a "common name (two names)" to the character name, the diversity can be expanded and a more interesting character configuration can be realized.
[0081] Note that the hidden flavor ingredients are treated as ingredients that are not essential to be selected in the character configuration, and it is assumed that the characters formed for the combinations of ingredients including hidden flavor ingredients and the combinations of ingredients not including hidden flavor ingredients are defined in the configurable character information 613 of the recipe information.
[0082] [Other Embodiments] The present invention is not limited to the above embodiments, and various modifications and changes can be made within the scope of the gist of the invention without departing from the spirit and scope of the present invention. Also, the game device according to the present invention can be realized by a program that causes one or more computers to function as the game device. The program can be provided / distributed by being recorded on a computer-readable recording medium or through a telecommunication line.
Explanation of Reference Numerals
[0083] 100: Game console, 101: Control unit, 102: Recording medium, 103: Memory, 104: Acquisition unit, 105: Presentation control unit, 106: Operation input unit, 107: Ingredient DB, 108: Recipe DB, 109: Character DB, 110: Summoning game DB, 111: Evaluation unit, 112: Progress management unit, 120: Display unit, 200: Recipe card, 201: Code image
Claims
1. A computer capable of executing a first game that adds usable characters and a second game that progresses by introducing the characters added by the first game, A process of configuring a character that can be used in the second game based on a result of playing the first game; storing character information corresponding to the constructed character; A process of determining whether identical character information corresponding to the same character has already been stored; Run the command, the character information includes, as parameters used in controlling the progress of the second game in which a character corresponding to the character information appears, a fixed parameter that is changed depending on a result of playing the first game, and a growth parameter that grows depending on game play of the second game in which the character appears after the character information is configured; When it is determined that the same character information has already been stored, a character is constructed by inheriting the growth parameters of the same character information, provided that the play result of the first game is superior to the play result of the first game performed when the character corresponding to the same character information was constructed, and character information corresponding to the character is newly stored in place of the same character information.
2. The determined parameter of the character information is derived by adding up a first parameter and a second parameter; the first parameter is a parameter uniquely determined for a character that is to be usable, The second parameter is a parameter determined according to a result of playing the first game. The program according to claim 1.
3. 3. The program according to claim 1, wherein the second game is a fighting game.
4. Further executing a process of selecting a combination of materials to be used in constructing the character; In the constructing process, a character is constructed based on the selected combination of materials and a play result of the first game, The material is provided with an opportunity to be obtained in the second game. The program according to any one of claims 1 to 3.
5. 5. A computer-readable recording medium having the program according to claim 1 recorded thereon.
6. A game device capable of executing a first game that adds usable characters and a second game in which the characters added by the first game appear and progress, a configuration means for configuring a character that can be used in the second game based on a result of playing the first game; a storage means for storing character information corresponding to the character constructed by the construction means; A determination means for determining whether identical character information corresponding to the same character has already been stored; Equipped with the character information includes, as parameters used in controlling the progress of the second game in which a character corresponding to the character information appears, a fixed parameter that is changed depending on a result of playing the first game, and a growth parameter that grows depending on game play of the second game in which the character appears after the character information is configured; When the judgment means determines that the identical character information has already been stored, the construction means constructs a character by inheriting the growth parameters of the identical character information, and newly stores the character information corresponding to the character in the storage means in place of the identical character information, on the condition that the play result of the first game is superior to the play result of the first game performed when constructing the character corresponding to the identical character information.
Citation Information
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