Game system, method of operating the game system, and program

The game system addresses the challenge of differing business operators by introducing a point-based system that allows users to transition from playing terminal device games to gaming facility games, enhancing user engagement and maintaining platform independence.

JP7697648B2Active Publication Date: 2025-06-24KONAMI ARCADE GAMES CO LTD
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Patent Information

Application Number
JP2020125493
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2020-07-22
Publication Date
2025-06-24
Estimated Expiration
2040-07-22

AI Technical Summary

Technical Problem

The existing technology faces challenges when the business operators of terminal device games and gaming facilities are different, as it becomes difficult for the facility operator to secure profits from converting currency into dedicated medals. Additionally, users who focus on playing games on terminal devices tend to visit gaming facilities less.

Method used

A game system that includes a point awarding unit for users playing first games on a first platform using a first value medium, and a privilege awarding unit for users playing second games on a second platform using a second value medium, where points awarded in the first games can be used to access privileges in the second games.

Benefits of technology

This solution allows users to play games on both platforms, encouraging users to visit gaming facilities while maintaining independent revenue structures for each platform, thus benefiting both operators.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To achieve the coexistence of an online game and a game facility.SOLUTION: A game system (1) includes a point imparting part (114) for imparting a point to a user (U) when the user (U) plays a first game corresponding to first platforms (10, 20), being at least one kind of the first game for enabling a game progress by consuming a first value medium including no currency, and a privilege imparting part (115) for imparting a privilege available in at least one kind of a second game to the user (U) by consuming the point when the user (U) plays the second game corresponding to a second platform (30), being at least one kind of the second game for enabling a game progress by consuming a second value medium different from the first value medium.SELECTED DRAWING: Figure 1
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Description

Technical Field

[0001] The present invention relates to a game system, a method for operating the game system, and a program.

Background Art

[0002] It is common for users to play games using a terminal device such as a smartphone. To play this type of game, it is necessary for the user to use a virtual value medium such as an electronic medal. In recent years, a technique has been proposed that enables the results of games played on a terminal device (for example, electronic medals obtained through games) to be used in a business-use game device provided in a gaming facility instead of physical medals dedicated to the facility (see, for example, Patent Document 1). Note that the physical medals dedicated to the facility are converted from currency including electronic money in the facility.

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] However, in this technology, various problems occur when the business operator providing the game to be executed on the terminal device is different from the business operator operating the gaming facility. For example, when the results of a game played by a user on a terminal device are used in the game device of the gaming facility, there is a problem of how the business operator of the gaming facility can secure the profit that would have been obtained when converting the currency into dedicated medals. Also, even when the business operator providing the game to the terminal device and the business operator operating the gaming facility are the same, for example, if a user concentrates on playing the game on the terminal device, there is also a problem that the number of users visiting the gaming facility to play the game decreases.

Means for Solving the Problem

[0005] In order to solve the above problems, a game system according to an aspect of the present invention includes at least one type of first game corresponding to a first platform, which can be played by consuming a first value medium that does not include currency, and when the at least one type of first game is played by a user, a point awarding unit that awards points to the user; and at least one type of second game corresponding to a second platform, which can be played by consuming a second value medium different from the first value medium, and when the at least one type of second game is played by the user, a privilege awarding unit that awards to the user a privilege available in the at least one type of second game by consuming the points.

[0006] In order to solve the above problems, a method of operating a game system according to an aspect of the present invention includes: when at least one type of first game corresponding to a first platform, which can be played by consuming a first value medium that does not include currency, is played by a user, awarding points to the user; and when at least one type of second game corresponding to a second platform, which can be played by consuming a second value medium different from the first value medium, is played by the user, awarding to the user a privilege available in the at least one type of second game by consuming the points.

[0007] In order to solve the above problems, a program according to an aspect of the present invention causes a computer to function as a point awarding unit that awards points to a user when at least one type of first game corresponding to a first platform and playable by consuming a first value medium that does not include currency is played by the user, and a privilege awarding unit that awards a privilege available in the at least one type of second game to the user by consuming the points when at least one type of second game corresponding to a second platform and playable by consuming a second value medium different from the first value medium is played by the user.

Brief Description of Drawings

[0008]

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Embodiments for Carrying Out the Invention

[0009] <Embodiment> Hereinafter, embodiments of the present invention will be described with reference to the drawings. FIG. 1 is a diagram showing the configuration of a game system according to an embodiment. The game system 1 includes a management server 10, a plurality of terminal devices 20-1, 20-2,..., and a plurality of game facilities 3-1, 3-2,.... The game facilities 3-1, 3-2,... are, for example, entertainment facilities such as game centers or casinos, or commercial facilities such as shopping centers. Hereinafter, for the sake of simplicity in explaining the game facilities 3-1, 3-2,..., in order to simplify the reference signs, the part below the "-(hyphen)" for identification among the reference signs of the game facilities may be omitted and simply referred to as "3".

[0010] The game facility 3 has a plurality of game devices 30. The plurality of game devices 30 are for business use and communicate with the management server 10 via the communication network N. The plurality of game devices 30 execute the same or different types of games. A user who uses the game device 30 at the game facility 3 needs to register in advance. Identification information (registrant ID) for identifying the user is given to the registered user. The registrant ID is stored in a portable recording medium such as an IC card issued to the user (hereinafter referred to as a "registration card"). Regarding the registration card, in addition to the IC card, the registrant ID may be stored in a smartphone, and the registrant ID may be identified by, for example, non-contact short-range wireless communication. In addition, in a separate server connected via the management server 10 or the communication network N, information on the history when the user plays a game on the game device 30 (or the terminal device 20), information on characters used in the game, etc. are stored in association with the registered user ID of the user.

[0011] A LAN (Local Area Network) is constructed in the gaming facility 3, and a plurality of game devices 30 in the gaming facility 3 are connected via the LAN, and any one of the plurality of game devices 30 or a separate server (not shown) may communicate with the management server 10 via the communication network N. In short, it is sufficient that a plurality of game devices 30 in the gaming facility 3 can communicate with the management server 10.

[0012] The terminal devices 20-1, 20-2,... are, for example, smartphones having a display device and an input device, personal computers, etc. The terminal device 20-1 is owned and operated by the user U-1, and the terminal device 20-2 is owned and operated by the user U-2. Hereinafter, for the sake of simplicity in explanation, for the terminal devices 20-1, 20-2,..., in order to simplify the reference signs, the part below "-" for identification in the reference signs of the terminal devices may be omitted and simply referred to as "20". Also, for the users U-1, U-2,..., for the sake of simplicity in explanation, the part below "-" for identification among the users may be omitted and simply referred to as "U".

[0013] When the user U plays a game using the terminal device 20, the management server 10 manages the progress of the game and the like. For the game executed on the terminal device 20, in order to distinguish it from the game executed on the game device 30, it may be referred to as an online game. For the online game, for example, the management server 10 may generate a game screen according to the operation of the terminal device 20 and display it on the terminal device 20. Such a game may be referred to as a streaming content type. Alternatively, for example, it may be realized when the user U installs a dedicated game program (app) on the terminal device 20 and the terminal device 20 executes the app. Such a game may be referred to as a download content type. In the streaming content type and the download content type, the progress of the game is managed by the management server 10.

[0014] Note that the streaming content type game is realized when the management server 10 generates a game screen according to the operation of the terminal device 20 and the terminal device 20 displays the game screen. In this description, for the sake of convenience, even for a streaming content type game, it is expressed that the game is executed on the terminal device 20.

[0015] In the game system 1 with such a configuration, as shown in the left column of FIG. 2, for example, when the user U plays an online game on the terminal device 20, points corresponding to the play are given to the user U. The management server 10 manages virtual value media consumed for advancing (including starting play) an online game on each of the plurality of terminal devices 20. The virtual value media is a medium that does not include currencies such as paper money and currency, and is a virtual (non-existent) medium having value available in the game (for example, electronic data), and is distinguished from a physical value medium such as a token coin (medal), a coin (currency), or a ticket, which is a tangible (existent) medium.

[0016] The virtual value media is consumed when advancing an online game. That is, the virtual value media is the cost for playing an online game. The virtual value media can be converted by various settlements including electronic money, but cannot be converted into currency.

[0017] Under the management of the management server 10, the online games executed on the terminal device 20 are of one or two or more types. When two or more types of online games can be played, the consumption amount (value) of the virtual value medium may be different or the same for each type of online game (or according to the difficulty level). Note that the unit representing the quantity of the virtual value medium is arbitrary. However, in this embodiment, since the virtual value medium is regarded as a virtual medal equivalent to a medal of a physical virtual medium, the unit is "piece".

[0018] In this embodiment, before playing an online game, the virtual value medium is once converted into credit, and by consuming the number of credits allocated for each online game among the converted credits, the progress of the online game becomes possible. Note that the conversion from the virtual value medium to credit is proportional. Also, for an online game, it may be possible to progress by directly consuming the virtual value medium without going through credit.

[0019] In an online game, it is possible to bet on the minimum number of credits consumed for progress and increase the reward multiplier at the time of winning or winning a prize. Credit is also consumed during this bet. Also, when the online game is, for example, a role-playing game that gradually conquers a dungeon, a bet may be required to proceed to a predetermined dungeon.

[0020] The points given to the user U are a type of points given when the online game is played by the user U-1, and are a concept different from the virtual value medium consumed for the progress of the online game. In this embodiment, points are given by a predetermined number of points each time the cumulative bet number described later reaches a predetermined number. In addition, as conditions for awarding points, for example, in the case of an online game being a battle game, winning a predetermined number of times, winning consecutively a predetermined number of times, etc. can be cited. In the case of a mission-clear type game, clearing a given mission, etc. can be cited. Also, awarding to user U when a predetermined time (e.g., AM5:00) is reached after play, awarding every time the game is played a predetermined number of times, etc. can be cited.

[0021] User U can convert the awarded points into privileges at the game device 30 of the gaming facility 3 and use them for the games of the game device 30. For this reason, as shown in the middle column of FIG. 2, user U goes to the gaming facility 3 and, as shown in the right column of FIG. 2, plays games on the game device 30. Privileges refer to, for example, items used in game play (e.g., tools, weapons, etc.) or the right to participate in specific events in the game. Although various types of privileges are assumed as described later, in this embodiment, the privilege is of a reusable type that can be used multiple times. Note that in this embodiment, the privilege is awarded to user U according to the number of points corresponding to the user U. Using a privilege in a game means advancing the game using the privilege, exercising the right related to the privilege in the game, etc. When user U uses a privilege in a game, the game can be advanced more advantageously or more rewards can be obtained compared to the case where the privilege is not used.

[0022] Regarding the games of the game device 30, user U can play by consuming a value medium exchanged from currency such as banknotes and coins. Note that the value medium consumed by the game device 30 is different from the value medium consumed in the online game. That is, user U cannot use the value medium of the online game to play the games of the game device 30, and conversely, cannot use the value medium of the game device 30 to play the online game.

[0023] In this embodiment, the physical value medium necessary for the progress of the game in the game device 30 is a medal (token coin) exchanged from currency. Since this medal exists in reality unlike virtual medals, for the purpose of contrasting with non-existent virtual medals, it will be referred to as a physical medal. Also, in the game device 30, not only the consumption of physical medals but also the consumption of currency including electronic money can be used to play the game.

[0024] The user U can play an online game by the management server 10 and the terminal device 20. The user U can play a game by the game device 30. More specifically, the environment necessary for the user to play the game, that is, the range in which a certain value medium can be commonly used, will be referred to as a platform. In order for the user U to play the game of the game device 30, a mechanism including the game facility 3 and the game device 30 needs to exist. The platform in which the mechanism for the user U to play the game exists will be referred to as a "physical platform". On the other hand, since the environment for playing an online game is constructed by the cooperation of the management server 10 and the terminal device 20, it can be said to be virtual when contrasted with the existing "physical platform". For this reason, the platform for playing an online game will be referred to as a "virtual platform".

[0025] For example, a physical platform such as the game facility 3-1 is operated by a certain operator, and the user U can commonly use physical medals in a plurality of game devices 30 in the game facility 3-1. Note that since the game facility 3-2 is operated by another operator, the physical medals of the game facility 3-1 cannot be used in other game facilities 3-2. On the other hand, for the virtual platform, since it does not require a game facility, it can be operated at low cost. Therefore, it must be considered that the operator of the virtual platform may be different from the operator of the game facility 3.

[0026] In the game system 1 according to the embodiment, a user U who plays an online game by consuming virtual medals on a virtual platform is given points for the play. When the user U who has been given points plays a game by consuming a value medium (such as physical medals) corresponding to the physical platform, benefits available in the game are given by consuming the points. Therefore, it becomes possible to guide the user U who has played an online game on the virtual platform to the game facility 3 which is the physical platform in order to play the game of the game device 30. Therefore, according to the game system 1, it becomes possible to bring benefits to both the operator of the virtual platform and the operator of the physical platform.

[0027] Also, on the virtual platform, virtual medals are consumed to advance the online game, and at the game facility 3 which is the physical platform, a value medium different from the virtual medal, that is, a value medium corresponding to the physical platform, is consumed to advance the game on the game device 30. Therefore, the revenue structure of one platform does not have a great influence on the revenue structure of the other platform. Regarding the fact that there is no great influence, it does not change whether the operator of the virtual platform and the operator of the physical platform are different or the same. That is, according to the game system 1, since the revenues related to the progress of the game are independent on both platforms, it is possible to suppress a decrease in each other's revenues.

[0028] Note that the management server 10 and the terminal device 20 that execute the online game are an example of the first platform, and the game facility 3 including the game device 30 is an example of the second platform.

[0029] In the game system 1, the value medium consumed for advancing an online game is a virtual value medium (virtual medal), and the value medium consumed for advancing a game in the game device 30 is a physical value medium (physical medal). Note that, as described above, the value medium consumed in the online game and the value medium consumed in the game device 30 may be different. For example, the value medium consumed in the online game may be a physical value medium, or the value medium consumed in the game of the game device 30 may be a virtual value medium medal.

[0030] The above is the outline of the game system 1. Next, the details of such a game system 1 will be described.

[0031] FIG. 3 is a block diagram illustrating the configuration of the management server 10. As shown in this figure, the management server 10 includes a processing device 11, a communication device 12, and a storage device 13. Note that the management server 10 is realized not only as a single device but also as an aggregate of a plurality of devices configured separately from each other.

[0032] The processing device 11 is composed of, for example, one or more processors and controls each element of the management server 10. Specifically, the processing device 11 is composed of one or more types of processors such as a CPU (Central Processing Unit), a GPU (Graphics Processing Unit), a DSP (Digital Signal Processor), an FPGA (Field Programmable Gate Array), or an ASIC (Application Specific Integrated Circuit). The communication device 12 communicates with each of the plurality of terminal devices 20 or each of the plurality of game devices 30 under the control of the processing device 11.

[0033] The storage device 13 stores the programs executed by the processing device 11 and various data used by the processing device 11. For example, a known recording medium such as a semiconductor recording medium and a magnetic recording medium, or a combination of multiple types of recording media, is adopted as the storage device 13. In the embodiment, the storage device 13 stores the table T. In the table T, various information regarding the user U is associated with the user ID.

[0034] FIG. 4 is a diagram showing the stored content of the table T in the storage device 13. As shown in the figure, in the table T, a plurality of pieces of information indicating the user ID, the number of virtual medals, the credit number, the cumulative bet number, the point number, available privileges, and the registered card ID are stored in association with the user U. The user ID stores identification information for uniquely identifying the user U. The number of virtual medals stores information indicating the number of virtual medals that the user U can consume (owns). The user U can convert currency into virtual medals and replenish them as needed.

[0035] The credit number stores the number of credits converted from virtual medals. In this embodiment, before the user U starts playing an online game, for example, all the virtual medals owned by the user U are converted into credits. The credits increase or decrease according to the play of the online game, and when the user U ends the online game, all the credits owned by the user U are converted into virtual medals.

[0036] The cumulative bet number stores the cumulative value of the number of virtual medals bet by the user U in the online game since registration. The point number stores the number of points given to the user U. The available benefits store information indicating the benefits obtained by the user U on the game device 30. When the user U has not obtained any benefits, nothing is stored in the available benefits (NULL information is stored). When the user U has obtained multiple benefits, the available benefits store information indicating each of the obtained benefits.

[0037] The registered user ID stores identification information for associating the registration card with the user ID of the user U when the user U owns the registration card. Note that when a new registered user ID is assigned to a user U who has already played an online game (has a user ID) by issuing a registration card, the new registered user ID is associated with the user ID. Conversely, when a user who has already played on the game device 30 (has a registered user ID) plays an online game for the first time, the registered user ID is associated with the new user ID. Note that although not particularly shown in the table T, the password required for the user U to log in to the management server 10 is also stored.

[0038] FIG. 5 is a diagram showing functional blocks constructed by the processing device 11 executing a program stored in the storage device 13. As shown in this figure, in the processing device 11, a control unit 110, a game management unit 111, a point awarding unit 114, and a benefit awarding unit 115 are constructed.

[0039] The control unit 110 controls each unit when causing the terminal device 20 to execute an online game. When the terminal device 20 executes an online game, the game management unit 111 performs necessary operations or manages the progress of the online game. Specifically, for example, if the online game is of the streaming content type, the game management unit 111 generates a game screen according to the operations of the terminal device 20, and if it is of the download type, it manages the progress of the game on the terminal device 20. In addition, in order to handle the disconnection of the connection with the terminal device 20 for some reason during the online game, the game management unit 111 monitors the connection status of the terminal device 20, and automatically advances the game until a certain period of time elapses after the disconnection occurs. When more than a certain period of time has elapsed, the game management unit 111 also performs an operation of ending the online game assuming that the user U has forfeited the online game.

[0040] When an online game is played by the user U on the terminal device 20, the point awarding unit 114 awards points to the user U according to the cumulative bet number of the user U. Specifically, the point awarding unit 114 adds points (scores) corresponding to the cumulative bet number to the number of points corresponding to the user U in the table T. When a game is played by the user U on the game device 30, the privilege awarding unit 115 awards a privilege to the user U. Specifically, the point awarding unit 114 registers the information of the privilege to be awarded in the "available privilege" corresponding to the user U in the table T, and subtracts only the points consumed by the awarding of the privilege from the number of points of the user U.

[0041] FIG. 6 is a diagram for explaining points given according to the cumulative number of bets in the present embodiment. As shown in this figure, when the cumulative number of bets reaches the corresponding value at each stage, points are given. Specifically, at the first stage, when the cumulative number of bets of the user U reaches "500", "20" points are given to the user U. In the next second stage, when the cumulative number of bets reaches "2500", that is, when the number of bets increases by "2000" from the state where the cumulative number of bets in the previous first stage is "500", "30" points are given. In the third stage, when the cumulative number of bets reaches "10000", that is, when the number of bets increases by "7500" from the state where the cumulative number of bets in the previous second stage is "2500", "50" points are given. Subsequently, points are given in the same manner. In the tenth stage, when the cumulative number of bets reaches "1280000", "50" points are given. After the eleventh stage, every time the cumulative number of bets increases by "640000", "50" points are given.

[0042] Thus, in order to obtain more points, more bets are required. In other words, initially, even with a small number of bets, points can be obtained, but the number of points given per number of bets gradually decreases, that is, the efficiency of points given per number of bets decreases. The number of bets required to obtain "1" point becomes larger with each passing stage, as shown in the right column of the figure. The reason for giving points with decreasing efficiency in this way is to keep the user U continuously playing the online game. Conversely, if the efficiency is constant, the same number of points will be obtained whether a small number of bets are repeated many times over a long period or a large number of bets are repeated a small number of times over a short period. Also, according to the configuration of giving points even with decreasing efficiency, it can be expected that the user U will continuously play the online game and play steadily over a long period. By giving points, it is possible to reward the user U who continues to play.

[0043] In addition, the reason for awarding points according to each stage is to present the users with the goal that points will be awarded when the cumulative number of bets reaches a certain level, to provide motivation for playing the online game, and ultimately to encourage them to play for a long time. Note that if the efficiency is decreased without limit, the number of bets required to advance one stage will increase exponentially, presenting a virtually unattainable goal, which will reduce the motivation for user U to continue playing the online game.

[0044] Points are commonly awarded across multiple types of online games. Therefore, it is preferable that points are awarded with approximately the same value across different online games. For example, when converted into common virtual medals in online games, it is preferable that points of approximately the same value are awarded for medals of approximately the same value. In addition, depending on the online game, a virtual value medium (game currency) unique to the game and different from virtual medals may be used. Even in this case, it may be configured such that when the game currency is converted into virtual medals, if approximately the same value is consumed, approximately the same number of points are awarded.

[0045] FIG. 7 is a block diagram illustrating the configuration of the game device 30. As shown in this figure, the game device 30 includes a processing device 31, a communication device 32, a storage device 33, a display device 34, an operation device 35, and a reception mechanism 36.

[0046] The processing device 31 is composed of, for example, one or more processors and controls each element of the game device 30. Specifically, the processing device 31 is composed of one or more types of processors such as a CPU, GPU, DSP, FPGA, or ASIC. The communication device 32 communicates with the management server 10 via the communication network N under the control of the processing device 31. The storage device 33 stores the programs executed by the processing device 31 and various types of data used by the processing device 31. For example, a known recording medium such as a semiconductor recording medium and a magnetic recording medium, or a combination of multiple types of recording media, is adopted as the storage device 33.

[0047] The display device 34 is composed of, for example, a liquid crystal display panel, and displays various images under the control of the processing device 31. For example, a game screen representing the content of a game is displayed on the display device 34. The operation device 35 receives operations by the user U. For example, a plurality of operation elements pressed by the user U, or a touch panel that detects contact by the user U, is used as the operation device 35. Also, the user U may instruct to convert points into privileges by operating the operation device 35. The reception mechanism 36 is a mechanism for receiving currency from the user U and a mechanism for reading a registration card or the like. Specifically, the reception mechanism 36 is a mechanism that receives the insertion of currency such as banknotes or coins from the user U and acquires information from the registration card.

[0048] As shown by the dashed line in FIG. 7, among the plurality of game devices 30, there are a game device 30 equipped with a payout mechanism 37 and a game device 30 not equipped with a payout mechanism 37. The payout mechanism 37 is a mechanism that executes the payout of physical game media such as physical medals. For example, the payout mechanism 37 includes a counting mechanism for counting physical medals, a payout port for discharging physical medals, and a transport mechanism for transporting physical medals from the counting mechanism to the payout port. The payout mechanism 37 executes the payout of physical medals available in the game device 30 upon receiving an instruction from the user U.

[0049] Also, although omitted in FIG. 7, actually, a game mechanism corresponding to the content of the game is mounted on the game device 30. For example, in the game device 30 for a lottery game including a physical lottery, a physical lottery mechanism (e.g., roulette) for physical lottery is mounted. Further, in the game device 30 for a pusher game in which a plurality of physical medals are dropped, a pusher mechanism for moving and dropping the physical medals is installed. Note that each game device 30 can be realized as a single device or as a set of a plurality of devices (i.e., a system) configured separately from each other.

[0050] FIG. 8 is a diagram showing functional blocks constructed by the processing device 31 executing a program stored in the storage device 33. As shown in this figure, in the processing device 31, a control unit 310 and a game execution unit 311 are constructed.

[0051] The control unit 310 controls each unit when executing a game. The game execution unit 311 executes operations necessary for providing a game, specifically, an operation of generating a game screen according to an operation of the operation device 35 and displaying it on the display device 34. Further, when a privilege is used, the game execution unit 311 advances the game reflecting the privilege.

[0052] FIG. 9 is a flowchart illustrating a specific procedure of a process in which the management server 10 executes an online game in cooperation with the terminal device 20. This process is executed when the user U operates the terminal device 20 and accesses the management server 10.

[0053] First, the control unit 110 causes the terminal device 20 to display a login screen, specifically, a screen prompting the input of a user ID and password (step Sa11). When the user U operates the terminal device 20 to input the user ID and password, the user ID and password are transmitted to the management server 10. When the communication device 12 in the management server 10 receives the user ID and password, the control unit 110 determines whether the user U is legitimate based on the user ID and password (step Sa12). Specifically, the control unit 110 determines whether the acquired user ID and password match the information registered in the table T.

[0054] If they do not match or are not registered (if the determination result in step Sa12 is "No"), the control unit 110 ends this operation. Alternatively, the control unit 110 may cause the terminal device 20 to display a screen prompting the re-input of the user ID and password.

[0055] If they match (if the determination result in step Sa12 is "Yes"), the control unit 110 reads the number of virtual medals associated with the user ID in the table T (step Sa13).

[0056] Next, the control unit 110 causes the terminal device 20 to display the read number of virtual medals for the user U to confirm (step Sa14). After that, the control unit 110 causes the terminal device 20 to display a game selection screen, specifically, a screen for allowing the user U to select an online game to play from a plurality of types of online games as shown in FIG. 10 (step Sa15). Note that FIG. 10 is an example of a game selection screen displayed on the display device G of the terminal device 20. On this game selection screen, a plurality of software buttons 211 corresponding to different online games and a software button 212 for instructing logout are displayed. The user U operates any one of the plurality of software buttons 211 or 212 to specify an online game to play or to log off.

[0057] When any one of a plurality of software buttons 211 or 212 is operated, information indicating the operation is transmitted from the terminal device 20 to the management server 10. When the communication device 12 of the management server 10 receives the information of the operation, the control unit 110 determines whether it is an operation of any one of the plurality of software buttons 211 (step Sa16).

[0058] If it is an operation of any one of the plurality of software buttons 211 (if the determination result in step Sa16 is "Yes"), the control unit 110 converts all virtual medals into credits, and stores the converted number of credits in the number of credits corresponding to the user U in the table T (step Sa17). At this point, the number of virtual medals corresponding to the user U in the table T is zero. Also, the control unit 110 transmits the converted number of credits to the terminal device 20 and causes it to be displayed on the terminal device.

[0059] Next, the control unit 110 consumes the number of credits required for the progress of the online game corresponding to the software button 211 selected in step Sa16 (step Sa18). Specifically, the control unit 110 subtracts the number of credits required for the progress of the online game from the number of credits corresponding to the user U in the table T. After that, the control unit 110 causes the game management unit 111 to start the selected online game (step Sa19). Specifically, it is as follows.

[0060] Specifically, if the selected online game is of the streaming content type, the game management unit 111 transmits a game screen including operation buttons and the like to the terminal device 20 and causes it to be displayed on the terminal device 20, and then determines whether any operation has been performed by the user U on the terminal device 20 (step Sa20). When the operation button or the like is operated by the user U, the terminal device 20 transmits operation information indicating the operation to the management server 10.

[0061] If operation information is not transmitted from the terminal device 20 (if the determination result in step Sa20 is "No"), the game management unit 111 returns the processing procedure to step Sa20. Therefore, the game management unit 111 enters a standby state until operation information is transmitted from the terminal device 20. On the other hand, if operation information is transmitted from the terminal device 20 (if the determination result in step Sa20 is "Yes"), the game management unit 111 determines whether the operation information is an instruction to end the online game (step Sa21).

[0062] If it is not an instruction to end (if the determination result in step Sa21 is "No"), the game management unit 111 determines whether the operation information is an instruction to bet in the online game (step Sa22). If it is an instruction to bet (if the determination result in step Sa22 is "Yes"), the control unit 110 updates the table T according to the bet amount indicated by the instruction (step Sa23). Specifically, the control unit 110 subtracts from the credit amount corresponding to the user U in the table T an amount corresponding to the bet indicated by the instruction to consume the credit, while adding the current bet amount to the cumulative bet amount corresponding to the user U.

[0063] After updating the table T, the control unit 110 causes the point awarding unit 114 to execute a point awarding process (step Sa24). Specifically, the point awarding unit 114 reads out the cumulative bet amount associated with the user ID in the table T and determines the number of points to be awarded according to the cumulative bet amount with reference to FIG. 6. Next, the point awarding unit 114 adds the determined number of points to the number of points associated with the user ID in the table T. At this time, the point awarding unit 114 may notify the game management unit 111 of the awarding of points, and the game management unit 111 may create a production screen indicating that points have been awarded, cause the communication device 12 to transmit the production screen to the terminal device 20, and cause the terminal device 20 to display the production screen. If the read-out cumulative bet number does not reach the value shown in FIG. 6, the point awarding unit 114 does not award points in step Sa24. In addition, when the cumulative number of bets reaches a certain value and points corresponding to that value are awarded, the point awarding unit 114 does not repeatedly award points of that value. For example, after the cumulative number of bets reaches "500" and the point awarding unit 114 awards one level of points "20", even if the number of bets increases by "50" to make the cumulative number of bets "550", the point awarding unit 114 does not repeatedly award one level of points "20".

[0064] If the operation information transmitted from the terminal device 20 is not a betting instruction (if the determination result in step Sa22 is "No"), or if it is a betting instruction and after processing in step Sa24, the control unit 110 causes the game management unit 111 to generate a game screen according to the operation information, transmit the game screen to the terminal device 20, and display it on the terminal device 20 (step Sa25). After this, the processing procedure returns to step Sa20 in preparation for the next operation.

[0065] When generating a game screen in response to an operation, for example, as in a video pusher game, the number of credits may be consumed by inserting a virtual medal, or the number of credits may increase as the virtual medal falls into a winning hole in response to the insertion. Also, as in a competitive game, the operation may determine whether the player wins or loses, and the number of credits may increase or decrease depending on whether the player wins or loses. When the number of credits increases or decreases in response to the operation information, the control unit 110 increases or decreases the number of credits on the table T accordingly.

[0066] On the other hand, if the operation on the terminal device 20 is an instruction to end the online game (if the determination result in step Sa21 is "Yes"), the control unit 110 causes the game management unit 111 to end the ongoing online game and notifies the control unit 110 of information indicating the game result at the end time, for example, information indicating the number of wins and losses, information on the characters cultivated in the game, etc. (step Sa26). Note that if a registered user ID is registered corresponding to the user U in the table T, the control unit 110 reflects the information indicating the game result in the history information associated with the registered user ID, the character information, etc.

[0067] Also, if the game selected on the game selection screen is of the download content type, a part of the online game is executed on the terminal device 20, but the management and update of the table T and the like are executed on the management server 10 in the same manner as the streaming content type. For example, the game management unit 111 permits the terminal device 20 to execute the online game, and based on this permission, the terminal device 20 starts the online game. The terminal device 20 advances the online game according to the operation of the user U, and when the credit number increases or decreases or a bet is made, the information is transmitted to the management server 10, the control unit 110 appropriately updates the table T, and the point awarding unit 114 awards points according to the cumulative bet number. When the online game ends on the terminal device 20, the information indicating the game result is transmitted to the management server 10. Thereby, in the management server 10, the control unit 110 can update the cumulative bet number according to the bet and the point awarding unit 114 can award points according to the cumulative bet number in the same manner as the streaming content type even if the online game is of the download content type.

[0068] After the online game ends and the information indicating the game result is processed, the control unit 110 converts all the current credit amounts into virtual medals, and stores the number of the converted virtual medals in the virtual medal number corresponding to the user U in the table T (step Sa27). For this reason, the credit amount corresponding to the user U in the table T becomes zero. After that, the control unit 110 returns the processing procedure to step Sa14 to display the number of virtual medals of the user U.

[0069] On the other hand, when the user ID and password input on the login screen do not match or are not registered with the information registered in the table T as described above (when the determination result in step Sa12 is "No"), or when the software button 212 is operated on the game selection screen (when the determination result in step Sa16 is "No"), the control unit 110 ends the operation of this process.

[0070] In this way, in the process of providing an online game, when the user U logs in and an online game is selected on the game selection screen, all the virtual medals associated with the user U are converted into credits, and the credit amount corresponding to the online game is consumed. When a bet is placed in the online game, the cumulative bet number is updated according to the bet, and points are awarded if the conditions are met. At the end of the online game, the credit amount is increased or decreased according to the result of the online game. Then, all the credits are converted into virtual medals, and the game selection screen is displayed on the terminal device 20. Even when play of the same or different online games is specified on the game selection screen, similarly all virtual medals are converted to credits, and the number of credits corresponding to the online game is consumed. At the end of the online game, the number of credits is increased or decreased according to the result of the online game, and all of the credits are converted to virtual medals. When a bet is placed in the online game, the cumulative number of bets is updated according to the bet, and points are awarded if the conditions are met.

[0071] FIG. 11 is a flowchart illustrating the procedure of the process executed by the game device 30 when the user U plays a game on the game device 30. This process is executed when the user U visits the game facility 3 and makes a predetermined operation on the game device 30. Note that the predetermined operation is, for example, an operation indicating the start of a game.

[0072] As shown in FIG. 11, the process is divided into user authentication (step Sb11), privilege granting (step Sb12), and game processing (step Sb13).

[0073] In order for the user U who has already played an online game to obtain a privilege on the game device 30, the game device 30 needs to know the number of points given to the user U. The authentication of the user U in step Sb11 is a process for authenticating that the user U is legitimate as a pre-step for knowing the number of points.

[0074] FIG. 12 is a flowchart showing in detail the process of authenticating the user U in step Sb11. First, in the game device 30, the control unit 310 acquires the user ID or the registered user ID input by the user U (step Sb110). Note that the user U may input the user ID by operating the operation device 35, or may read the registered user ID from the registered user card via the reception mechanism 36. The control unit 310 transmits the acquired user ID or registrant ID to the management server 10 via the communication device 32 (step Sb111).

[0075] In the management server 10 that has received the user ID or registrant ID, the control unit 110 determines whether or not the user ID or registrant ID is registered in the table T (step Sb112). The control unit 110 transmits the result of the determination to the game device 30 via the communication device 12 (step Sb113).

[0076] In the game device 30 that has received the result of the determination, the control unit 310 causes the display device 34 to display the result of the determination (step Sb114). If the determination result indicates that the user ID or registrant ID is not registered in the table T, no benefits can be given to the user in subsequent processing, so the processing in FIG. 11 (FIG. 12) ends. Therefore, hereinafter, it will be described on the assumption that the user ID or registrant ID is registered in the table T.

[0077] FIG. 13 is a flowchart showing in detail the process of granting benefits in step Sb12. In the game device 30, the control unit 310 determines whether or not the user U desires a benefit (step Sb120). For example, the control unit 310 causes the display device 34 to display a screen prompting the user to select whether or not they desire a benefit, and makes a determination based on whether the user U inputs "desire" or "not desire" using the operation device 35.

[0078] If the user U desires a benefit (when the determination result in step Sb120 is "Yes"), the control unit 310 transmits a notification indicating that the user U desires a benefit to the management server 10 via the communication device 32 (step Sb121).

[0079] At the management server 10 that has received the notification, the control unit 110 accesses the table T and reads out the number of points associated with the user ID (step Sb122). The control unit 110 determines whether the read number of points is equal to or greater than a certain value, that is, a value corresponding to a privilege (step Sb123). If the read number of points is less than the certain value (if the determination result in step Sb123 is "No"), the control unit 110 causes the processing procedure to shift to step Sb126.

[0080] If the read number of points is equal to or greater than the certain value (if the determination result in step Sb123 is "Yes"), the control unit 110 selects one privilege by lottery from among a plurality of types of privileges and determines it (step Sb124). The control unit 110 adds the information of the determined privilege to the privilege associated with the user U in the table T, and along with this addition, subtracts the read number of points by the above certain value from the number of points associated with the user U (step Sb125). In short, the control unit 110 subtracts the number of points corresponding to the privilege granted to the user. After step Sb123 or Sb125, the control unit 110 causes the communication device 12 to transmit a notification of the lottery result or that the number of points is insufficient to the game device 30 notified in step Sb121 (step Sb126).

[0081] At the game device 30 that has received the notification, the control unit 310 causes the display device 34 to display the privilege determined by lottery or that the number of points is insufficient (step Sb127). When the user U does not desire a privilege (when the determination result in step Sb120 is "No"), or after the display in step Sb127, the control unit 310 causes the processing procedure to shift to the next step Sb13.

[0082] FIG. 14 is a flowchart showing in detail the game processing in step Sb13. In the game device 30, the control unit 310 determines whether the required number of physical medals for starting the game has been inserted into the reception mechanism 36 (step Sb131). Alternatively, the control unit 310 may determine whether currency (including electronic money) in the amount required to start the game has been inserted. If not inserted (if the determination result in step Sb131 is "No"), the control unit 310 returns the processing procedure to step Sb131. Therefore, it enters a standby state until the required number of medals or the like for starting the game is inserted.

[0083] On the other hand, when the required number of medals or the like for starting the game is inserted (if the determination result in step Sb131 becomes "Yes"), the control unit 310 requests the management server 10 for information about the privileges available to the user U (step Sb132).

[0084] In the management server 10 that has received the request, the control unit 110 accesses the table T (step Sb133) and reads information from the "available privileges" associated with the user U. The control unit 110 causes the communication device 12 to transmit the information to the game device 30 that made the request (step Sb134).

[0085] In the game device 30 that has received the information, the control unit 310 causes the display device 34 to display information about the privileges available to the user U based on the information (step Sb135). The control unit 310 displays a screen asking the user U whether to use the privileges displayed on the display device 34 in the game (step Sb136).

[0086] When the user U answers to use the privilege in the game (if the determination result in step Sb136 is "Yes"), the control unit 310 determines the use of the privilege in the game (step Sb137). If there are multiple privileges available to the user U, the control unit 310 may determine the use of any one or any privilege. On the other hand, when the user U answers that they will not use the privilege in the game (when the determination result in step Sb136 is "No"), the control unit 310 skips step Sb137. Therefore, the privilege is not used in the game.

[0087] Next, the control unit 310 causes the game execution unit 311 to start the game corresponding to the game device 30 (step Sb138). Specifically, it is as follows.

[0088] In detail, the game execution unit 311 determines whether or not any operation has been performed on the operation device 35 by the user U (step Sb139). If no operation is performed on the operation device 35 (if the determination result in step Sb139 is "No"), the game execution unit 311 returns the processing procedure to step Sb139. Therefore, the game execution unit 311 remains in a standby state until an operation is performed on the operation device 35. On the other hand, if any operation is performed on the operation device 35 (if the determination result in step Sb139 is "Yes"), the game execution unit 311 determines whether or not the operation is an instruction to end the game (step Sb140).

[0089] If it is not an instruction to end (if the determination result in step Sb140 is "No"), the game execution unit 311 generates a game screen according to the operation information and displays it on the display device 34 (step Sb141). After that, the game execution unit 311 returns the processing procedure to step Sb139 in preparation for the next operation.

[0090] In the process B from step Sb138 to step Sb141 by the game execution unit 311, that is, in the execution of the game, if the use of the privilege is determined in step Sb137, the use of the privilege is reflected in the game. For example, if the privilege is an item, the effect of using the item is exerted in the game, and if the privilege is a right, the effect of exercising the right is activated in the game.

[0091] If the operation performed on the operation device 35 is an instruction to end the game (if the determination result in step Sb140 is "Yes"), the game execution unit 311 ends the game, and the control unit 310 causes the communication device 32 to transmit information indicating the game result at the end time, and reflects it in the history information associated with the registered ID, character information, etc. (step Sb142). As described above, the game process in the game device 30 ends.

[0092] <Modification Example> The embodiments illustrated above can be variously modified. Specific modification modes applicable to the foregoing embodiments are illustrated below. Two or more modes arbitrarily selected from the following illustrations may be combined within a range that does not conflict with each other.

[0093] In the embodiment, when the number of points is equal to or more than a certain value, the privilege given to the user U is determined by lottery. However, instead of lottery, for example, the number of points required for each of a plurality of types of privileges is associated, and if the number of points given to the user U is equal to or more than the number of points for the privilege, it may be configured to be converted into that privilege. That is, it may be configured such that the user U selects a desired privilege from among a plurality of types of privileges on the condition that the number of points is sufficient.

[0094] In the embodiment, in the game device 30, it is possible to select whether to use the privilege in the game or not, but it may be configured such that the privilege is automatically used. Also, in the embodiment, the privilege is of a reusable type that can be used multiple times. However, for example, it may be a consumable type that disappears after being used once and cannot be used a second time, a limited-use type with a limit on the number of uses, a conditional type with conditions for use, etc. In short, the privilege may be other than the value medium corresponding to the platform. Therefore, as the privilege, for example, the above-described items, a new value medium (a value medium different from the value medium corresponding to the first platform or the second platform), a right (the right to transition the game being played to a special game state), etc. may be used.

[0095] In the embodiment, the first platform is a virtual platform constructed by the cooperation between the management server 10 and the terminal device 20. However, the first platform may also be a physical platform such as the game device 30 of the gaming facility 3. Also, the second platform is a physical platform such as the game device 30 of the gaming facility 3. However, the second platform may also be a virtual platform similar to the first platform of the management server 10 and the terminal device 20.

[0096] In the embodiment, the points given in the online game can be converted into benefits available in the game of the game device 30, but they may also be made available in the online game. When making points available in the online game, all of the points may be made available in the online game, or only a part of the points may be restricted to be available in the online game. Also, the value when using points in the online game may be configured to be lower compared to the value when using points in the game of the game device 30. For example, in order to obtain a similar benefit in the online game, a configuration may be adopted in which more points are required compared to the case of obtaining the benefit with the game device 30.

[0097] In the embodiment, when the online game is played by the user U, points are given to the user U, and when the game of the game device 30 is played by the user U, the benefits available in the game are given to the user U by consuming the given points. In addition to this configuration, when the game of the game device 30 is played by the user U, other points may be given to the user U, and when the online game is played by the user U, other benefits available in the online game may be given to the user U by consuming the other points. According to such a configuration, not only can the user be guided from the online game to the gaming device 30 of the gaming facility 3, but conversely, it can also be expected to guide the user from the gaming device 30 of the gaming facility 3 to the online game. Therefore, a cycle can be formed from the online game to the gaming facility and from the gaming facility to the online game.

[0098] <Appendix> From the above description, for example, the preferred embodiments of the present invention can be understood as follows. In order to facilitate the understanding of each embodiment, hereinafter, the reference numerals in the drawings are also shown in parentheses for convenience, but the present invention is not intended to be limited to the illustrated embodiments.

[0099] <Appendix 1> The game system (1) according to a preferred embodiment (Appendix 1) of the present invention is a first game corresponding to a first platform (10, 20), and at least one type of first game in which game progress is possible by consuming a first value medium that does not include currency is played by a user (U), a point awarding unit (114) that awards points to the user (U), and a second game corresponding to a second platform (30), and at least one type of second game in which game progress is possible by consuming a second value medium different from the first value medium is played by the user (U), a privilege awarding unit (115) that awards a privilege available in the at least one type of second game to the user (U) by consuming the points. According to this aspect, users (U) who consume the first value medium on the first platform (10, 20) and play the first game are given points for such play. For users (U) who are given points, when they consume the second value medium on the second platform (30) and play the second game, benefits available in the second game are given by consuming the points. Therefore, it becomes possible to induce users who played the first game on the first platform (10, 20) to the second platform (30) to play the second game. Also, on the first platform (10, 20), the first value medium is consumed to advance the first game, and on the second platform (30), a second value medium different from the first value medium is consumed to advance the second game, so the revenue structure of one platform does not affect the revenue structure of the other platform. Regarding the point that there is no influence, it does not change whether the operator of the first platform (10, 20) and the operator of the second platform (30) are different or the same.

[0100] The "platform" refers to the environment (range, facilities, etc.) necessary for users to play games. When simply referring to the "platform", it does not matter whether it is physical (existing) or virtual (not existing). The "value medium" is a medium having value as the consideration to be consumed by users to play games. When simply referring to the "value medium", it includes both "virtual value medium" and "physical value medium". "Game progress being possible by consuming the value medium" includes both the case where game progress is possible by consuming only the value medium (direct consumption of the value medium) and the case where game progress is possible by consuming credits converted from the value medium (indirect consumption of the value medium). "Game progress" means that the game progresses by consuming the value medium. Therefore, points are not given for consumption of the value medium without accompanying game progress. As conditions for granting points or benefits, "when played" can include various conditions such as, for each play, before or after the start of play, when the play duration reaches or exceeds a threshold time, when clearing conditions set in the game (such as dungeons, missions, etc.), when reaching a predetermined time after play, and so on. "Points" are scores awarded through game play and are a concept different from value media. "Benefits" refer to, for example, items used in game play (such as tools, weapons, etc.) or the right to participate in specific events in the game. "Currency" includes not only physical currency such as banknotes or coins but also electronic currency represented by electronic data (so-called electronic money).

[0101] <Appendix 2> In the specific example of Appendix 1 (Appendix 2), the benefit granting unit (115) changes the amount of points granted according to the consumption of the first value medium. According to this aspect, since the amount of points granted to the user changes according to the amount and time of consumption of the first value medium, depending on the conditions of the change, it becomes possible to make the user continuously play the first game over a long period. "According to the consumption of value media" may involve, for example, a concept of quantity such that as the consumption quantity of value media increases, or a concept of time such that as time elapses since the first consumption of value media.

[0102] <Appendix 3> In the specific example of Appendix 1 or 2 (Appendix 3), the first platform is operated by the first operator and the second platform is operated by the second operator. According to this aspect, when a user consumes the first value medium on the first platform, it brings revenue to the first operator, and when the user induced to the second platform consumes the second value medium, it brings revenue to the second operator. Therefore, it becomes possible to bring revenue to both the first operator and the second operator.

[0103] <Appendix 4> In a specific example of any one of Appendices 1 to 3 (Appendix 4), the at least one type of first game is a plurality of types of first games, and in the plurality of types of first games, game progress is possible by consuming the first value medium. The at least one type of second game is a plurality of types of second games, and in the plurality of types of second games, game progress is possible by consuming the second value medium. According to this aspect, if there are a large number of game types, users can enjoy a more diverse range of games. Therefore, it becomes easier to induce users who played on the first platform to the second platform compared to the case where there are fewer game types. The "plurality of types of games" refers to two or more different games in which game progress is possible by consuming a common value medium. The quantity (value) of the value medium consumed to play the game may be the same or different for each game.

[0104] <Appendix 5> In the specific example of Appendix 4 (Appendix 5), on the first platform, game progress of the first game becomes possible by consuming the credit converted from the first value medium, and the credit increases or decreases according to the play of the first game, and the credit can be converted into the first value medium. According to this aspect, the user can once convert the first value medium into credit and play any one of a plurality of types of first games. Since the credit increases or decreases according to the play of the first game and can be converted into the first value medium after the end of the first game, the first value medium can be increased or decreased according to the play. Thus, converting the value medium into credit and consuming the converted credit is also a form of "consumption of the value medium". "Credit" refers to the right to play the first game obtained by converting the first value medium. Credit is also a type of virtual value medium. "The credit increases or decreases according to the play of the first game" means, for example, if the first game is a video medal game, the credit decreases according to the number of medals inserted, and the credit increases according to the number of medals obtained (won). For example, if the first game is a fighting game, the credit increases when winning and decreases when losing.

[0105] <Appendix 6> In any specific example of Appendices 1 to 5 (Appendix 6), the first platform is a virtual platform, and the first value medium is a virtual value medium. According to this aspect, since it is not necessary to create an actual environment required for the user to play the game, it can be operated at low cost. "Virtual platform" refers to an environment that does not exist among the "platforms" that are the environments required for the user to play the game. "Virtual value medium" refers to an intangible medium (such as electronic data) that does not have a physical entity among the "value media".

[0106] <Appendix 7> In the specific example of Appendix 6 (Appendix 7), the second platform is a physical platform. According to this aspect, it is possible to guide the user who played on the virtual first platform to the existing second platform. It is also possible to prevent the user from becoming isolated. "Physical platform" refers to an existing environment among the above "platforms".

[0107] <Appendix 8> In any of the specific examples of Supplementary Notes 1 to 7 (Supplementary Note 8), the points are available in the first game. According to this aspect, the points given in the first game on the first platform can be made available not only for conferring benefits on the second platform but also on the first platform. According to this aspect, the points given in the first game on the first platform can be made available not only for conferring benefits on the second platform but also on the first platform. "Points are available" in the first game means, for example, converting them into the first value medium, converting them into items used in playing the first game, or converting them into the right to participate in a specific event in the first game.

[0108] <Supplementary Note 9> The operation method of the game system (1) according to a preferred aspect of the present invention (Supplementary Note 9) is that when at least one type of first game that does not include currency and can progress the game by consuming a first value medium is played by a user (U) on a first platform (10, 20), points are given to the user (U), and when at least one type of second game that can progress the game by consuming a second value medium different from the first value medium is played by the user (U) on a second game corresponding to the second platform, benefits available in the at least one type of second game are given to the user (U) by consuming the points.

[0109] <Supplementary Note 10> The program according to a preferred embodiment (Appended Note 10) of the present invention causes a computer to function as a point awarding unit (114) that awards points to a user (U) when at least one type of first game corresponding to a first platform (10, 20), which is a first game that does not include currency and enables game progress by consuming a first value medium, is played by the user (U), and a privilege awarding unit (115) that awards a privilege available in the at least one type of second game to the user (U) by consuming the points when at least one type of second game corresponding to a second platform (30), which is a second game that enables game progress by consuming a second value medium different from the first value medium, is played by the user (U).

Explanation of Signs

[0110] 1... Game system, 3... Amusement facility, 10... Management server, 11... Processing device, 20... Terminal device, 30... Game device, 31... Processing device, 110... Control unit, 111... Game providing unit, 114... Point awarding unit, 115... Privilege awarding unit, 310... Control unit, 311... Game providing unit.

Claims

1. A first game corresponding to a first platform, wherein when at least one type of first game that can be played by consuming a first value medium that does not include currency is played by a user, a point awarding unit that awards points to the user each time the cumulative consumption amount of the first value medium reaches each stage; A second game corresponding to a second platform, wherein when at least one type of second game that can be played by consuming a second value medium different from the first value medium is played by the user, a privilege awarding unit that awards a privilege available in the at least one type of second game to the user by consuming the points; comprising; The point awarding unit lowers the point awarding rate each time the stage of the cumulative consumption amount of the first value medium progresses A game system.

2. The first platform is operated by a first operator, The second platform is operated by a second operator, The game system according to claim 1.

3. The at least one type of first game is a plurality of types of first games, The plurality of types of first games can be played by consuming the first value medium, The at least one type of second game is a plurality of types of second games, The plurality of types of second games can be played by consuming the second value medium, The game system according to claim 1 or 2.

4. On the first platform, the first game can be played by consuming credit converted from the first value medium, The credit increases or decreases according to the play of the first game, The credit can be converted into the first value medium, The game system according to claim 3.

5. The first platform is a virtual platform, The first value medium is a virtual value medium, The game system according to any one of claims 1 to 4.

6. The second platform is a physical platform, The game system according to claim 5.

7. The points are available in the first game The game system according to any one of claims 1 to 6.

8. A first game corresponding to a first platform, wherein when at least one type of first game that can progress the game by consuming a first value medium that does not include currency is played by a user, points are given to the user each time the cumulative consumption amount of the first value medium reaches each stage. A second game corresponding to a second platform, wherein when at least one type of second game that can progress the game by consuming a second value medium different from the first value medium is played by the user, benefits available in the at least one type of second game are given to the user by consuming the points, and each time the stage of the cumulative consumption amount of the first value medium advances, the point awarding rate is decreased. An operating method of a game system.

9. A computer, A first game corresponding to a first platform, wherein when at least one type of first game that can progress the game by consuming a first value medium that does not include currency is played by a user, a point awarding unit that awards points to the user each time the cumulative consumption amount of the first value medium reaches each stage, and A second game corresponding to a second platform, wherein when at least one type of second game that can progress the game by consuming a second value medium different from the first value medium is played by the user, a benefit awarding unit that awards benefits available in the at least one type of second game to the user by consuming the points, Function as, The point awarding unit, Each time the stage of the cumulative consumption amount of the first value medium advances, the point awarding rate is decreased. Program.

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