Program, Information Processing Method, and Information Processing Apparatus
The system addresses the lack of dynamic game media management in lotteries by using point-based ranking to enhance lottery experiences, offering personalized and enjoyable gaming environments.
Patent Information
- Application Number
- JP2024043214
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2024-03-19
- Publication Date
- 2025-07-03
- Estimated Expiration
- 2044-03-19
AI Technical Summary
Existing game systems lack mechanisms to enhance the entertainment value of lotteries and provide a more enjoyable gaming experience by dynamically managing game media selection and probabilities based on player interactions.
A system that determines and manages the types and probabilities of game media in lotteries through point-based ranking, allowing players to select and update lottery targets and probabilities based on their input operations, and provides a game environment that reflects these management statuses.
Enhances the entertainment value of lotteries by offering dynamic and personalized game media selection, providing a more enjoyable gaming experience.
Smart Images

Figure 0007702067000001_ABST
Abstract
Description
[Technical field]
[0001] The present disclosure relates to a program, an information processing method, and an information processing device. [Background technology]
[0002] Conventionally, there have been known methods for improving the entertainment value of a game by adding randomness to rewards that can be obtained in the game. Such methods can be applied to various aspects of the game, such as rewards given when a goal is achieved in the game, rewards given in exchange for paid in-game currency, etc. (so-called gacha). For example, a technique has been disclosed in which a game medium of the same type as that of a game medium selected by a user is added as one of the game mediums to be selected by lottery (see, for example, Patent Document 1). [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Patent No. 5658401 Summary of the Invention [Problem to be solved by the invention]
[0004] However, although the above-mentioned Patent Document 1 discloses the idea of adding a game medium of the same type as the game medium selected by the user as one of the lottery objects, this is insufficient.
[0005] The present disclosure has been made in consideration of the above circumstances, and aims to enhance the entertainment value of lotteries related to games and provide a more enjoyable gaming environment.
[0006] In order to achieve the above object, a first aspect of the present disclosure provides: Computer, Management means for determining and managing the types of first game media that can be selected in a lottery process conducted in a game and the lottery probability of each of the first game media in the lottery process; Receiving means for receiving a selection of a second game media to be added as an object of the lottery process based on the content of a user's input operation; Obtaining means for obtaining a predetermined point according to the type of the second game media selected by the receiving means; Updating means for determining the object of the lottery process and the probability of the lottery process according to the point obtained by the obtaining means; It is a program that functions as.
[0007] Also in a first aspect, the obtaining means may set a rank for each virtual space of the game according to the obtained point, and the updating means may determine the object of the lottery process and the probability of the lottery process according to the rank.
[0008] Also in a first aspect, when the obtained point is less than or equal to a predetermined value, the updating means may not add the second game media to the lottery process.
[0009] Also in a first aspect, the updating means manages the points for each type of the second game media, and may change at least one of the object of the lottery process and the probability of the lottery process according to the numerical value of the points managed for each type of the second game media.
[0010] Also in a first aspect, the updating means may add or change, as an object of the lottery process, a game media whose attribute or ability has been changed for the first game media or the second game media according to the obtained point.
[0011] Also in a first aspect, the receiving means may receive only the game media held by the user in the game as the second game media.
[0012] Also, in a first aspect, when the reception means receives the selection of the second game medium, the selected second game medium may be excluded from the game media held by the user in the game.
[0013] Also, in a first aspect, the above-described program may further function as a game environment providing means that provides, to a user other than the user, a game play environment that reflects a management status of the lottery process managed by the management means.
[0014] Also, in a first aspect, the above-described program may further function as a game environment changing means that imparts a special effect that assists the progress of the game or additional capabilities to the first game medium, according to a management status of the lottery process managed by the management means.
[0015] Also, a second aspect of the present disclosure is an information processing method executed by a computer, a management step of determining and managing a type of a first game medium that can be selected in a lottery process performed in a game and a lottery probability of each of the first game media in the lottery process; a reception step of receiving a selection of a second game medium to be added as an object of the lottery process based on the content of a user's input operation; an acquisition step of acquiring a predetermined point according to the type of the second game medium selected in the reception step; an update step of determining an object of the lottery process and the lottery probability according to the point acquired in the acquisition step; and an information processing method including the above.
[0016] Also, a third aspect of the present disclosure is management means for determining and managing a type of a first game medium that can be selected in a lottery process performed in a game and a lottery probability of each of the first game media in the lottery process; Receiving means for receiving a selection of a second game medium to be added as an object of the lottery process based on the content of the user's input operation; Obtaining means for obtaining a predetermined point according to the type of the second game medium selected by the receiving means; Updating means for determining the object of the lottery process and the probability of the lottery process according to the point obtained by the obtaining means; An information processing apparatus comprising:
[0017] The information processing method and information processing apparatus according to an aspect of the present disclosure are also provided as an information processing method or information processing apparatus corresponding to the program according to an aspect of the present disclosure.
Effect of the Invention
[0018] According to the present disclosure, it is possible to enhance the orientation of the lottery related to games and the like, and provide a more enjoyable game environment.
Brief Description of the Drawings
[0019]
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Mode for Carrying Out the Invention
[0020] [Embodiment] First, prior to describing the embodiments of the present disclosure, the content of the game to which the information processing system (hereinafter referred to as "this system") according to an embodiment of the present disclosure is applicable will be specifically described. The game in this embodiment (hereinafter referred to as "this game") is, for example, a game in the form of an RPG (Role Playing Game). In this RPG-style game, the player operates a character placed in a virtual space, defeats enemies, strengthens the character, and progresses the game. Then, while experiencing various events in the game, the player ultimately progresses the game aiming to clear the game (such as defeating the boss).
[0021] Here, an example of a characteristic function that this game can adopt will be described. (1) Egg In this game, the player can take an action of obtaining an "egg". The eggs are placed at predetermined positions in the virtual space of the game, and the player can acquire a new character to be a companion (hereinafter referred to as a "friendly character") according to the type of the obtained egg. There is a wide variety of these eggs, from those that can make general-purpose characters into companions to those that can make very powerful characters into companions. What kind of egg the player can obtain is determined by a lottery according to a predetermined lottery table. In this embodiment, the virtual space is distinguished by units of a plurality of fields, the lottery table is set for each field, and the information is stored in a lottery table DB300 or the like. Also, since the specifications of the eggs are described in detail in Non-Patent Document 1 shown below, please refer to it. [Non-Patent Document 1] "Let's Collect Eggs", [online], [searched on August 17, 2023], Internet (https: / / game.capcom.com / manual / MHST_mobile / ?page=page&cat=2&subcat=5&lang=ja&platform=mobile)
[0022] (2) Release into the wild In this game, the player can perform an action of "releasing" the ally characters they possess. By releasing the ally characters they possess from their allies, the player can change the lottery table for each field (for example, adding lottery targets, changing the lottery probability, etc.). By repeating such actions, the player can make the lottery table closer to their preferences. In this embodiment, when the player releases an ally character, they can obtain "points" for changing the rank of each field described later.
[0023] (3) Attribute In this game, each character is given one of the broadly classified "attributes" such as fire, water, thunder, ice, dragon, etc. This attribute affects many in-game processes in battles and events within the game. For example, in this embodiment, just as a character with the fire attribute is weak against water, the battles of characters with each attribute change to be advantageous or disadvantageous depending on the relationship with the broadly classified attributes.
[0024] (4) Rank In this game, a "rank" is set for each field within the game. The rank is a criterion for determining the type of eggs that can be obtained and the lottery probability. The player can change the rank of each field by repeatedly performing "release" in each field and obtaining points. In this embodiment, the system may set multiple ranks for each character in each field, for example, setting the rank of a character named X1 as B and the rank of a character named X2 as C in a field named X. Note that the details of the specifications from (1) to (4) and the specific changes in the lottery table will be described later with reference to FIGS. 4 to 9.
[0025] In this game, in addition to the specifications from (1) to (4), many other characteristic specifications are provided. However, none of the specifications including those from (1) to (4) in this disclosure are necessarily essential specifications for the invention configuration, and changes and omissions can be made as appropriate.
[0026] <Summary Explanation> FIG. 1 is a diagram showing an example of the configuration of the present system. As shown in FIG. 1, the present system includes a game device 1 and a server 2. The game device 1 and the server 2 are interconnected via a predetermined network N such as the Internet. However, the network N is not an essential component, and for example, NFC (Near Field Communication), Bluetooth (registered trademark), LAN (Local Area Network), etc. may be used. Hereinafter, when simply referred to as "image", it includes any image such as "moving image" and "still image".
[0027] The game device 1 is used by a player who wishes to apply the present system. The game device 1 is composed of a general-purpose home game machine, a PC (Personal Computer), a smartphone, a tablet, etc. The game device 1 executes various processes necessary for the progress of the present game.
[0028] The server 2 is managed by an administrator of the present system or the like. The server 2 is composed of a general-purpose PC or the like. While communicating with the game device 1 and the like, it executes the storage and management of various information necessary for the progress of the present game.
[0029] <Hardware Configuration> FIG. 2 is a diagram showing an example of the hardware configuration of the game device in the present system.
[0030] As shown in FIG. 2, the game device 1 includes a control unit 11, a ROM (Read Only Memory) 12, a RAM (Random Access Memory) 13, a bus 14, an input / output interface 15, an output unit 16, an input unit 17, a storage unit 18, a communication unit 19, and a drive 20.
[0031] The control unit 11 is composed of a microcomputer including a CPU, a GPU, a semiconductor memory, etc. The control unit 11 executes various processes according to a program recorded in the ROM 12 or a program loaded from the storage unit 18 to the RAM 13. The RAM 13 also appropriately stores information and the like necessary for the control unit 11 to execute various processes.
[0032] The control unit 11, the ROM 12, and the RAM 13 are interconnected via a bus 14. An input / output interface 15 is also connected to this bus 14. An output unit 16, an input unit 17, a storage unit 18, a communication unit 19, and a drive 20 are connected to the input / output interface 15.
[0033] The output unit 16 outputs image information, audio information, etc. to a display or a speaker, etc. The image information and audio information output by the output unit 16 are output from the display, the speaker, etc. in a state recognizable by a person as an image and a sound.
[0034] The input unit 17 is, for example, a game controller, and inputs various information according to the input operations of a player.
[0035] The storage unit 18 is composed of an HDD (Hard Disk Drive), an SSD (Solid State Drive), etc., and stores various information. For example, various game programs, save data, account information, etc. necessary for the progress of a game are stored in the storage unit 18.
[0036] The communication unit 19 controls communication, etc. with other hardware, etc. via a network N including the Internet.
[0037] The drive 20 is provided as necessary. A removable medium 31, such as a magnetic disk, an optical disk, a magneto-optical disk, or a semiconductor memory, is appropriately mounted on the drive 20. Various programs for executing the game and the like are stored in the removable medium 31. The program read from the removable medium 31 by the drive 20 is installed in the storage unit 18 as necessary. Also, the removable medium 31 can store various information stored in the storage unit 18 in the same manner as the storage unit 18.
[0038] Here, since the hardware configuration of the server 2 can be basically the same as the hardware configuration of the game device 1, the description thereof is omitted. By the cooperation of such various hardware and various software, various processes in the game device 1 and the server 2 can be executed.
[0039] FIG. 3 is a diagram showing an example of the functional configuration of the game device of FIG. 2 and the server of FIG. 1. As shown in FIG. 3, the control unit 11 of the game device 1 functions as a game process execution means 60, an input operation reception means 62, a selection reception means 64, a point management means 66, a lottery management means 68, a lottery execution means 70, and an output control means 72 by executing various programs and the like. Also, a lottery table DB300 is provided in an area of the storage unit 18 of the game device 1. Information such as lottery targets and lottery probabilities of each lottery target (hereinafter referred to as "lottery table information") regarding the lottery process in the game (for example, the lottery process for determining the eggs to be placed in the field) is stored in the lottery table DB300.
[0040] The game process execution means 60 of the game device 1 executes various processes related to the game. Specifically, the game processing execution means 60 executes the game program, such as reading virtual game space objects and textures included in the game information from a storage unit (not shown) according to various input operations by the player, etc., and generates two-dimensional or three-dimensional images, sounds, etc. related to this game. That is, the game processing execution means 60 controls the progress of this game by generating and managing the game images of this game based on the input operations and the position and angle of the virtual camera. Also, the game processing execution means 60 appropriately transmits various information related to the game to the server 2.
[0041] The input operation reception means 62 receives input operations related to the game from the player. Here, the input operations received by the input operation reception means 62 include information regarding the type of the received input operation, information regarding the time and number of times the input operation was performed, etc.
[0042] The selection reception means 64 receives the selection of the second game medium to be added as the target of the lottery process based on the content of the player's input operation. Specifically, the selection reception means 64 receives the selection of the character (hereinafter referred to as the "target character") targeted for "return to the wild" in response to the player's input operation related to "return to the wild".
[0043] The point management means 66 acquires a predetermined point according to the type of the second game medium selected by the reception means. Specifically, the point management means 66 acquires points according to the type of the target character selected by the selection reception means 64 and manages the cumulative value thereof. Note that, as described above, the point is a criterion for determining the rank in each field, and the type and numerical value of the points that can be acquired are determined in advance according to the type, level, rarity, etc. of the target character. Also, a rank management means 80 is provided in the point management means 66. The rank management means 80 determines the rank of each field according to the cumulative value of the points managed by the point management means 66.
[0044] The lottery management means 68 determines and manages the type of the first game medium that can be selected in the lottery process conducted in the game and the lottery probability of each of the first game media in the lottery process. Specifically, the lottery management means 68 determines and manages the lottery targets in the lottery conducted when arranging the eggs in this game and the lottery probability of each lottery target. Here, the lottery management means 68 is provided with a target management means 90, a probability management means 92, and an update means 94. The target management means 90 manages the lottery targets in the lottery conducted when arranging the eggs in this game. Specifically, the target management means 90 manages the type of eggs (the type of characters that can be obtained) to be the lottery targets according to the rank of each field. The probability management means 92 manages the lottery probability in the lottery conducted when arranging the eggs in this game. Specifically, the probability management means 92 manages the lottery probability of each lottery target according to the rank of each field. The update means 94 changes at least one of the target of the lottery process and the probability of the lottery process according to the points obtained by the acquisition means. Specifically, when a new target character is selected by the selection reception means 64, the update means 94 determines the type of eggs to be newly the lottery targets and the lottery probability of each lottery target according to the rank determined by the rank management means 80. That is, when a new target character is selected by the selection reception means 64, the update means 94 creates a new lottery table according to the rank determined by the rank management means 80. Further, the update means 94 updates the lottery table DB300 based on the type of eggs to be newly the lottery targets and the lottery probability of each lottery target. Note that when a new target character is selected by the selection reception means 64 but the rank of each field does not change, the update means 94 does not necessarily change the type of eggs to be the lottery targets and the lottery probability of each lottery target.
[0045] The lottery execution means 70 executes a lottery process according to the lottery table stored in the lottery table DB 300, determines the ally characters that the player can acquire, and arranges the corresponding eggs in the field.
[0046] The output control means 72 executes control to cause the output unit 16 to display various game images and the like generated by the game process execution means 60.
[0047] As shown in FIG. 3, the control unit 200 of the server 2 functions as game information management means 220 by executing various programs and the like.
[0048] The game information management means 220 of the server 2 manages various information necessary for the progress of the game by the game device 1 and executes various processes. Specifically, for example, the game information management means 220 executes authentication for the account information transmitted from the game device 1, distribution of game information in response to a download request for various game information from the game device 1, and the like.
[0049] FIG. 4 is an image diagram for explaining the concept of ranks in the game according to an embodiment of the present disclosure.
[0050] In FIG. 4, the rank of the monster Y in the field X and the numerical values of the points required for setting each rank are displayed. Looking at FIG. 4, in the first column of the "Rank" item, the rank "S" is displayed, and in the first column of the "Ecology Points" item, the numerical value "600~" is displayed. This indicates that in the example of FIG. 4, when the points acquired for the field X (monster Y) are 600 or more, the rank of the field X (monster Y) becomes S. In the example of FIG. 4, similarly, when the acquired points are 300 to 599, the rank is A, when they are 200 to 299, the rank is B, when they are 50 to 199, the rank is C, and when they are 0 to 49, an example of being reserved is shown.
[0051] Here, referring to FIG. 5, an example of a specific lottery table applied when the rank of Field X (Monster Y) is Reserved is shown. In the example of FIG. 5, as an example of the normal lottery table of Field X, Thunder Attribute Monster A and Thunder Attribute Monster B are each selected with a probability of 50%, and it shows that each egg is placed in Field X. That is, in the example of FIG. 5, in this system, for example, when the rank of Field X (Monster Y) is Reserved, Monster Y is not added as a lottery target, and the lottery target and lottery probability are not changed.
[0052] Similarly, referring to FIG. 6, an example of a specific lottery table applied when the rank of Field X (Monster Y) is C Rank is shown. In the example of FIG. 6, an example of the lottery table applied when the rank of Field X (Monster Y) is C is displayed. In the example of FIG. 6, Monster A and Monster B are each selected with a probability of 40%, and Monster Y, which is the target character selected by the player, is selected with a probability of 20%, and it shows that each egg is placed in Field X.
[0053] Similarly, referring to FIG. 7, an example of a specific lottery table applied when the rank of Field X (Monster Y) is B Rank is shown. In the example of FIG. 7, Monster A and Monster B are each selected with a probability of 40%, and Monster Y1, which is Monster Y with the ability strengthened of the target character selected by the player with a probability of 20%, is selected with a probability of 20%, and it shows that each egg is placed in Field X.
[0054] Similarly, referring to FIG. 8, an example of a specific lottery table applied when the rank of Field X (Monster Y) is A Rank is shown. In the example of FIG. 8, Monster A and Monster B are each 40%, and Monster Y2, which is Monster Y with the ability greatly strengthened of the target character selected by the player, is selected with a probability of 20%, and it shows that each egg is placed in Field X.
[0055] Similarly, referring to FIG. 9, an example of a specific lottery table applicable when the rank of Field X (Monster Y) is S rank is shown. In the example of FIG. 9, Monster A and Monster B are each selected with a probability of 40%, and Monster Y3, which greatly enhances the ability of Monster Y, the target character selected by the player, is selected with a probability of 20%. It shows that each egg is placed in Field X. By repeating the act of returning to the wild in this way and changing the rank of the field, the player may be able to obtain more powerful ally characters. Specifically, for example, Monsters Y1 to Y3 are ally characters to which basic abilities (so-called status) and special abilities (so-called skills) corresponding to the rank of the field are given to Monster Y. Note that the example of the lottery table in the rank of each field described with reference to FIGS. 4 to 9 is, of course, an illustration and is not limited. For example, the system may add any different ally characters as lottery targets, or may freely change the lottery probability of each ally character.
[0056] FIG. 10 is a flowchart showing an example of the flow of various processes executed by a game device constituting an information processing system according to an embodiment of the present disclosure.
[0057] In step S1, the input operation receiving means 62 receives an input operation related to the game (returning to the wild) by the player.
[0058] In step S2, the selection receiving means 64 receives the selection of a new character to be the lottery target according to the player's input operation.
[0059] In step S3, the point management means 66 obtains points according to the type of the target character selected by the selection receiving means 64 and manages the cumulative value thereof.
[0060] In step S4, the rank management means 80 determines the rank of each field according to the cumulative value of the points managed by the point management means 66.
[0061] In step S5, when the selection reception means 64 receives the selection of a new target character, the update means 94 creates a new lottery table according to the rank determined by the rank management means 80.
[0062] In step S6, the update means 94 updates the lottery table information stored in the lottery table DB300.
[0063] In step S7, the lottery execution means 70 executes a lottery process according to the lottery table stored in the lottery table DB300, determines the characters that the player can acquire, and arranges the corresponding eggs in the field. Thereby, an example of the process executed by the game device 1 ends.
[0064] As described above, one embodiment of the present disclosure has been described. However, the present disclosure is not limited to the above-described embodiment, and modifications, improvements, etc. within the scope that can achieve the object of the present disclosure are included in the present disclosure.
[0065] [Other Embodiments] Here, with reference to FIGS. 11 to 14, other embodiments in which a method different from the above-described embodiment is adopted will be described.
[0066] FIG. 11 is a diagram showing an example of the functional configuration of a game device and a server constituting an information processing system according to an embodiment of the present disclosure, and is a diagram showing an example different from the example of FIG. 3. As shown in FIG. 11, the control unit 11 of the game device 1 functions as game process execution means 60, input operation reception means 62, selection reception means 64, lottery management means 68, output control means 72, first lottery means 100, second lottery means 102, and lottery execution means 104 by executing various programs and the like. Note that the game process execution means 60, input operation reception means 62, selection reception means 64, lottery management means 68, and output control means 72 in FIG. 11 can be the same as the various functional configurations already described in FIG. 3, so the description is omitted here.
[0067] The first lottery means 100 selects a game medium according to the lottery probability managed by the management means in the lottery process. That is, the first lottery means 100 performs a lottery process according to the lottery table stored in the lottery table DB 300 and determines a playable ally character that the player can acquire.
[0068] The second lottery means 102 selects the second game medium as a result of the lottery process regardless of the lottery probability. That is, the second lottery means 102 determines a playable ally character that the player can acquire according to the type of the target character (returned to the wild) selected by the player regardless of the content of the lottery table stored in the lottery table DB 300.
[0069] The lottery execution means 104 executes the lottery process by either the method of the first lottery means or the second lottery means. That is, the lottery execution means 104 performs a lottery process by either the method of the first lottery means 100 or the second lottery means 102, determines a playable ally character that the player can acquire, and places the corresponding tamago in the field.
[0070] Subsequently, an example of various processes executed by the game device 1 having the functional configuration of FIG. 11 will be described. FIG. 12 is a flowchart showing an example of the flow of various processes executed by a game device constituting an information processing system according to an embodiment of the present disclosure, and is a diagram showing an example different from the example of FIG. 10.
[0071] In step S21, the input operation receiving means 62 receives an input operation related to the game (return to the wild) by the player.
[0072] In step S22, the selection receiving means 64 receives the selection of a new ally character to be the lottery target according to the player's input operation.
[0073] In step S23, the lottery execution means 104 determines whether the target ally character has been selected by the player for the first time (selected for the first time) or not. When the target ally character is selected for the first time, the lottery execution means 104 determines step S23 as YES, and the process proceeds to step S24. When the target ally character is not selected for the first time, the lottery execution means 104 determines step S23 as NO, and the process proceeds to step S25.
[0074] In step S24, the lottery execution means 104 executes the lottery process by the second lottery means 102 to determine the ally character that the player can acquire, and arranges the corresponding egg in the field. That is, when the target ally character is selected for the first time, the lottery execution means 104 determines the ally character that the player can acquire according to the type of the target character selected (returned to the wild) by the player regardless of the content of the lottery table stored in the lottery table DB300.
[0075] In step S25, the lottery execution means 104 executes the lottery process by the first lottery means 100 to determine the ally character that the player can acquire, and arranges the corresponding egg in the field. That is, when the target ally character has not been selected for the first time (otherwise), lottery processing is performed according to the lottery table stored in the lottery table DB300, and the ally character that the player can acquire is determined. Thereby, an example of the process executed by the game device 1 having the functional configuration of FIG. 11 ends.
[0076] Furthermore, another embodiment will be described with reference to FIGS. 13 and 14. FIG. 13 is a diagram showing an example of the functional configuration of a game device and a server constituting an information processing system according to an embodiment of the present disclosure, and is a diagram showing an example different from the examples of FIGS. 3 and 11. As shown in FIG. 13, the control unit 11 of the game device 1 functions as a game process execution means 60, an input operation reception means 62, a selection reception means 64, a lottery management means 68, a lottery execution means 70, and an output control means 72 by executing various programs and the like. In addition, in an area of the storage unit 18 of the game device 1, a subspecies information DB400 is provided in addition to the lottery table DB300. The subspecies information DB400 stores information on other ally characters (for example, superior ally characters or subspecies ally characters) having a predetermined relationship with the target ally character. Note that the game process execution means 60, the input operation reception means 62, the lottery execution means 70, and the output control means 72 in FIG. 13 can be the same as the various functional configurations already described in FIG. 3, and thus the description thereof is omitted here.
[0077] The selection reception means 64 is provided with a subspecies information management means 110. The sub-species information management means 110 obtains information about ally characters belonging to the same category as the target character selected by the player (hereinafter referred to as "sub-species ally character information") by referring to the sub-species information DB 400 or the like. Here, the sub-species ally character is, for example, an ally character that belongs to the same category as the target character in this game but is set as a different character. Generally, the sub-species ally character is a different character whose appearance, type of ability, attributes, etc. are similar to those of the target character.
[0078] Here, the lottery management means 68 in FIG. 13 is provided with a target management means 90, a probability management means 92, and an update means 120. Since the target management means 90 and the probability management means 92 can have the same various functional configurations already described in FIG. 3, the description thereof is omitted here. The update means 120 adds at least one of the second game medium selected by the reception means or the third game medium associated with the second game medium as the target of the lottery process, and changes the lottery probability in the lottery process. Specifically, the update means 120 adds at least one of the target character or the sub-species ally character selected by the player to the type of the egg newly targeted for the lottery, and determines a new lottery probability for each lottery target. That is, the update means 120 creates a new lottery table in which at least one of the target character or the sub-species ally character selected by the player is added as a lottery target. Further, the update means 120 updates the lottery table DB 300 based on the newly created lottery table.
[0079] Subsequently, an example of various processes executed by the game device 1 having the functional configuration of FIG. 13 will be described. FIG. 14 is a flowchart showing an example of the flow of various processes executed by a game device constituting an information processing system according to an embodiment of the present disclosure, and is a diagram showing an example different from the examples of FIGS. 10 and 12.
[0080] In step S41, the input operation receiving means 62 receives an input operation related to the game (return to the wild) by the player.
[0081] In step S42, the selection receiving means 64 receives the selection of a new ally character to be the subject of the lottery according to the player's input operation.
[0082] In step S43, the subspecies information management means 110 obtains the subspecies ally character information by referring to the subspecies information DB400 and the like.
[0083] In step S44, the update means 120 creates a new lottery table with at least one of the target character or the subspecies ally character selected by the player added to the lottery target.
[0084] In step S45, the lottery execution means 70 executes the lottery process using the newly created lottery table to determine the ally characters that the player can obtain, and arranges the corresponding eggs in the field. Thus, an example of the process executed by the game device 1 having the functional configuration shown in FIG. 13 ends.
[0085] Also, although not described in the above-described embodiment, the present system may have a function of allowing other players to play the field where the lottery table has changed via a network or the like.
[0086] Also, in the above-described embodiment, the present system has been described by taking the lottery related to the eggs arranged in the field as an example, but it is not limited thereto. For example, the present system may be applied to a game (such as a so-called gacha) in which characters, items, etc. can be obtained by lottery. Specifically, for example, the present system may use any game medium such as weapons, armors, various items, and clothing (avatars) as the subject of the lottery.
[0087] Also, in the above-described embodiment, the system has been described as adding an egg corresponding to the lottery target when returning a character to the wild, but it is not limited thereto. For example, the system may add a corresponding adult character instead of an egg.
[0088] Also, although not described in the above-described embodiment, the field related to the present system may have a concept of attributes. For example, the system may change the attributes and abilities of the characters to be lottery targets and the characters to be added according to the attributes of the field.
[0089] Also, although not described in the above-described embodiment, the field related to the present system may have a special effect (hereinafter referred to as "buff") that is effective for conquest. In this case, the system may have a specification that can change the type of buff randomly or according to a predetermined rule, for example, according to the type of the character returned to the wild.
[0090] Also, although not described in the above-described embodiment, the system may have a specification to restore the lottery table of each field to its original state when a certain period of time (in-game time or real time) has passed. Also, the system may have a specification to restore the lottery table of each field to its original state when lottery is performed a predetermined number of times.
[0091] Also, although the description has been limited to a simple explanation in the above-described embodiment, the system may have a function to change the performance of the ally characters to be added to the lottery target. Specifically, for example, the system may have a function to change the basic abilities (so-called status, etc.), special abilities (so-called skills and special moves, etc.), characteristics, attributes, equipment, appearance, etc. of the ally characters to be added to the lottery target.
[0092] Also, in the above-described embodiments (particularly the embodiments of FIGS. 13 and 14), the system has been described as adding ally characters belonging to the same category as the target character selected by the player, that is, sub-species ally characters, to the lottery, but it is not limited thereto. The system is not limited to ally characters belonging to the same category as the target character selected by the player, and if they have any relationship widely, those ally characters may be added to the lottery target. That is, the relationship in the above-described embodiments (particularly the embodiments of FIGS. 13 and 14) does not require that the ally characters have a special relationship in the game specifications, and it is sufficient if they have any relationship widely.
[0093] Also, although not described in the above-described embodiments, the system has been described as accepting the free selection by the player of game media (for example, characters) to be added to the lottery target, but it is not limited thereto. The system may adopt, for example, a specification in which only the game media held by the player in the game can be added to the lottery target. In this case, the system may, for example, delete the game media added by the player from the game media held by the player in the game, or may not delete it.
[0094] Also, in the above-described embodiments, the attributes in the game have been described as being five attributes of fire, water, thunder, ice, and dragon, but it is not limited thereto. The game to which the system is applied may adopt any other attributes as the specification, or may not adopt the concept of attributes itself.
[0095] Also, in the above-described embodiments, the system has been described as setting a plurality of ranks for each character for each field, but it is not limited thereto. The system may, for example, set a common rank that does not depend on the character for each field, or the system may not set a common rank that does not depend on each field in the first place.
[0096] Also, in the above-described embodiments, the system has been described as determining a friendly character that can be acquired according to the eggs obtained by the player (i.e., a lottery is conducted for the type of eggs to be placed), but it is not limited thereto. The system may place common eggs in the field regardless of type and determine the friendly character that can be acquired by lottery.
[0097] Also, in the above-described embodiments (particularly the embodiments of FIGS. 11 and 12), the system has been described as performing a lottery process by the second lottery means 102 when the target friendly character is selected for the first time, and performing a lottery process by the first lottery means 100 when the target friendly character is not selected for the first time, but this is an example and not limited thereto. The system may, for example, perform a lottery process by the first lottery means 100 for the first time and perform a lottery process by the second lottery means 102 in other cases. Also, the system may, for example, normally perform a lottery process by the first lottery means 100 and perform a lottery process by the second lottery means 102 when the lottery has been conducted a predetermined number of times or more.
[0098] Also, in the above-described embodiments, the system has been described as allowing the player to "release into the wild" one friendly character at a time, but it is not limited thereto. The system may, for example, be provided with a function that allows a plurality of friendly characters to be "released into the wild" simultaneously.
[0099] Also, in the above-described embodiments, the system has been described as only adding a new friendly character to the lottery target, but it is not limited thereto. The system may delete a predetermined friendly character from the lottery target according to the rank of the field or the like.
[0100] Also, although not described in the above embodiments, the present system may have a function of treating, as being selected, a friendly character (e.g., mutant species Z) different from the originally selected friendly character (e.g., monster Y) with a predetermined probability when the player selects a friendly character. In this case, the present system may, for example, add the rank of the target friendly character (e.g., mutant species Z) to the rank of the target field, and add the mutant species Z to the lottery target.
[0101] Also, in the above embodiments, it has been described that the friendly character to be added as the lottery target is definitely added as the lottery target, but it is not limited thereto. The present system may, for example, select candidates for adding friendly characters as lottery targets, and further perform a preliminary lottery process among them to determine whether to add a lottery target.
[0102] Also, although not described in the above embodiments, the present system may or may not present the rank of the field where the egg is placed to the player when the player acquires an egg.
[0103] Also, in the above embodiments (particularly the embodiments of FIGS. 11 and 12), an example has been described in which the target character selected by the player is always selected in the first lottery process, but it is not limited thereto. The present system may, for example, simply give an egg to the player definitely, and in the lottery processes after the next time, perform all the lottery processes according to the lottery table.
[0104] Also, although not described in the above embodiments (particularly the embodiments of FIGS. 11 to 14), when the player selects a target character, the target character or the sub-species friendly character is not immediately added as a lottery target, and may be added as a lottery target only when a predetermined condition (e.g., the field rank in FIG. 4 is C or higher) is satisfied.
[0105] Also, in the above-described embodiments (particularly the embodiments shown in FIGS. 13 to 14), although the present system has been described as adding at least one of the target character or the sub-type ally character selected by the player as a lottery target, it is not limited thereto. For example, the present system may add only the sub-type ally characters as lottery targets without adding the target character as a lottery target. For example, the present system may add both the target character and the sub-type ally characters as lottery targets.
[0106] Also, although not described in the above embodiments, specific examples regarding the points in the present system will be illustrated. For example, the present system may increase the value of the points that can be obtained as the level (strength in the game) of the target character is higher. For example, when the attribute of the target character is the same as the attribute set in each field, the present system may increase the value of the points that can be obtained. For example, when the rarity (difficulty of acquisition in the game) of the target character is high, the present system may increase the value of the points that can be obtained. That is, when the present system releases a highly rare target character into the wild, it can also be set such that the target character can be added as a lottery target earlier. For example, when the rarity (difficulty of acquisition in the game) of the target character is high, the present system may decrease the value of the points that can be obtained. That is, when the rarity of the target character to be added as a lottery target is high, the present system can also be set such that it is difficult to add the target character as a lottery target.
[0107] Also, although not described in the above embodiments, the present system may have the following specifications regarding points. This system may, for example, be configured such that the points of each field decrease under certain conditions within the game. This system may, for example, be configured such that the points decrease as a predetermined time elapses within the game. This system may, for example, be configured such that when the points of a predetermined target character increase, the points of another predetermined target character decrease. Note that when the points of the field decrease due to such a specification, this system may change the rank of the field, or may not change the rank (the points reach and remain at the lower limit of each rank).
[0108] Also, although not described in the above embodiments, this game may be executed by any hardware such as a home game console such as PlayStation (registered trademark), a portable game console such as Nintendo Switch (registered trademark), various game consoles designed for business use, or an electronic device such as a personal computer, a smartphone, or a tablet.
[0109] Also, although not described in the above embodiments, the content of the game according to this system is not limited. This system may be applied to any game such as FPS (First Person Shooter), TPS (Third Person Shooter), RPG (Role Playing Game), action game, simulation game, sports game, card game, battle royale (symmetric, asymmetric), MOBA (Multiplayer online battle arena), music game, fighting game, quiz game, etc.
[0110] Also, the above series of processes can be executed by hardware or by software. In other words, the functional configurations such as those in Figure 3 are merely illustrative and not particularly limited. That is, it is sufficient if the information processing system is equipped with a function capable of executing the above-described series of processes as a whole, and the functional blocks used to realize this function are not limited to the examples such as FIG. 3. Also, the location of the functional blocks is not limited to the examples such as FIG. 3 and may be arbitrary. Also, one functional block may be configured by hardware alone, software alone, or a combination thereof.
[0111] Also, the number and users of various hardware components constituting the present system are arbitrary, and it may include other hardware and the like.
[0112] Also, when a series of processes are executed by software, the program constituting the software is installed in a computer or the like from a network or a recording medium.
[0113] Also, the computer may be a computer incorporated in dedicated hardware. Also, the computer may be a computer capable of executing various functions by installing various programs. That is, for example, any computer, any portable terminal such as a smartphone, any game console, etc. may be freely adopted for the various hardware in the above-described embodiment. Furthermore, any combination may be adopted for the types and contents of various input units, various output units, etc.
[0114] Also, a recording medium containing such a program is not only constituted by a removable medium (not shown) provided separately from the apparatus main body for providing the program to a player or the like, but may also be constituted by a recording medium provided to the player in a state pre-incorporated in the apparatus main body.
[0115] In addition, in this specification, the steps of describing a program recorded on a recording medium may be executed not only in chronological order along with the order, but also in parallel or individually. Further, some of the steps described in the above embodiments may be omitted.
[0116] Also, in this specification, the term "system" means an overall device composed of a plurality of devices, a plurality of means, and the like.
[0117] Even when these other embodiments are adopted, the functions and effects of this embodiment are exhibited. Also, it is possible to appropriately combine this embodiment with other embodiments and between other embodiments.
[0118] In summary, the information processing system to which the present disclosure is applied can take various embodiments having the following configurations. A computer, management means (for example, lottery management means 68) for determining and managing the type of the first game medium that can be selected in the lottery process performed in the game and the lottery probability of each of the first game media in the lottery process; receiving means (for example, selection receiving means 64) for receiving a selection of a second game medium to be added as an object of the lottery process based on the content of the user's input operation; acquisition means (for example, point management means 66) for acquiring a predetermined point according to the type of the second game medium selected by the receiving means; updating means (for example, updating means 94) for determining the object of the lottery process and the probability of the lottery process according to the point acquired by the acquisition means; A program that functions as such is sufficient.
[0119] That is, the lottery management means 68 functions as management means. The selection receiving means 64 functions as receiving means. The point management means 66 functions as acquisition means. The updating means 94 functions as updating means.
[0120] <Effect> As a result, players can enjoy lottery in games and the like more.
Description of Signs
[0121] <Embodiment> 1 Game device 11 Control unit 60 Game processing execution means 62 Input operation reception means 64 Selection reception means 66 Point management means 80 Rank management means 68 Lottery management means 90 Target management means 92 Probability management means 94 Update means 70 Lottery execution means 72 Output control means 300 Lottery table DB 2 Server 200 Control unit 220 Game information management means <Other Embodiment> 1 Game device 11 Control unit 60 Game processing execution means 62 Input operation reception means 64 Selection reception means 68 Lottery management means 90 Target management means 92 Probability management means 94 Update means 100 First lottery means 102 Second lottery means 104 Lottery execution means 72 Output control means 300 Lottery table DB 2 Server 200 Control unit 220 Game information management means <Other Embodiment> 1 Game device 11 Control unit 60 Game processing execution means 62 Input operation reception means 64 Selection reception means 110 Subspecies information management means 68 Lottery management means 90 Target management means 92 Probability management means 120 Update means 70 Lottery execution means 72 Output control means 300 Lottery table DB 400 Subspecies information DB 2 Server 200 Control unit 220 Game information management means
Claims
1. A computer, management means for determining and managing the type of a first game medium that can be selected in a lottery process performed in a game and the lottery probability of each of the first game media in the lottery process; reception means for receiving a selection of a second game medium that can be added as a target of the lottery process based on the content of a user's input operation; acquisition means for acquiring a predetermined point according to the type of the second game medium selected by the reception means; update means for determining the target of the lottery process and the probability of the lottery process according to the point acquired by the acquisition means; functioning as, the acquisition means sets a rank for each field in the virtual space of the game according to the point acquired by the user, the update means determines the target of the lottery process and the probability of the lottery process according to the rank, program.
2. A computer, management means for determining and managing the type of a first game medium that can be selected in a lottery process performed in a game and the lottery probability of each of the first game media in the lottery process; reception means for receiving a selection of a second game medium that can be added as a target of the lottery process based on the content of a user's input operation; acquisition means for acquiring a predetermined point according to the type of the second game medium selected by the reception means; update means for determining the target of the lottery process and the probability of the lottery process according to the point acquired by the acquisition means; functioning as, when the acquired point is equal to or less than a predetermined value, the update means does not add the second game medium to the lottery process, program.
3. A computer, management means for determining and managing the type of a first game medium that can be selected in a lottery process performed in a game and the lottery probability of each of the first game media in the lottery process; reception means for receiving a selection of a second game medium that can be added as a target of the lottery process based on the content of a user's input operation; acquisition means for acquiring a predetermined point according to the type of the second game medium selected by the reception means; update means for determining the target of the lottery process and the probability of the lottery process according to the point acquired by the acquisition means; functioning as, The update means adds or changes, as a target of the lottery process, a game medium whose ability of the second game medium is changed according to the obtained points. Program.
4. A computer, management means for determining and managing the type of the first game medium that can be selected in the lottery process performed in the game and the lottery probability of each of the first game media in the lottery process; reception means for receiving a selection of a second game medium that can be added as a target of the lottery process based on the content of the user's input operation; acquisition means for acquiring predetermined points according to the type of the second game medium selected by the reception means; update means for determining the target of the lottery process and the lottery probability according to the points acquired by the acquisition means; functioning as, when the reception means receives a selection of the second game medium, the reception means excludes the selected second game medium from the game media possessed by the user in the game. Program.
5. An information processing method executed by a computer, a management step of determining and managing the type of the first game medium that can be selected in the lottery process performed in the game and the lottery probability of each of the first game media in the lottery process; a reception step of receiving a selection of a second game medium that can be added as a target of the lottery process based on the content of the user's input operation; an acquisition step of acquiring predetermined points according to the type of the second game medium selected in the reception step; an update step of determining the target of the lottery process and the lottery probability according to the points acquired in the acquisition step; including, the acquisition step sets a rank for each field in the virtual space of the game according to the points acquired by the user, the update step determines the target of the lottery process and the lottery probability according to the rank. Information processing method.
6. management means for determining and managing the type of the first game medium that can be selected in the lottery process performed in the game and the lottery probability of each of the first game media in the lottery process; reception means for receiving a selection of a second game medium that can be added as a target of the lottery process based on the content of the user's input operation; An acquisition means for acquiring a predetermined point according to the type of the second game medium for which selection has been received by the reception means; An update means for determining the target of the lottery process and the probability of the lottery process according to the points acquired by the acquisition means; Comprising; The acquisition means sets a rank for each field in the virtual space of the game according to the points acquired by the user; The update means determines the target of the lottery process and the probability of the lottery process according to the rank; An information processing apparatus.
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