Illegal Monitoring System for Table Games

The fraud monitoring system addresses the inadequacies of existing casino surveillance by using statistical analysis and dealer monitoring to detect and prevent sophisticated cheating, ensuring effective fraud prevention.

JP7714607B2Active Publication Date: 2025-07-29ANGEL GRP CO LTD
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Patent Information

Application Number
JP2023138522
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Priority Date
2017-09-21
Filing Date
2023-08-29
Publication Date
2025-07-29
Estimated Expiration
2038-09-19

AI Technical Summary

Technical Problem

Existing casino surveillance systems are inadequate in detecting sophisticated cheating methods, such as collusion between dealers and players, and cannot effectively prevent fraud through repeated small wins or complex cheating patterns.

Method used

A fraud monitoring system that includes a win/loss determination device, a bet chip measurement device, and a management control device to monitor and analyze wagered amounts, win/loss trends, and dealer activities, using probability statistics and past data to identify suspicious patterns and issue warnings.

Benefits of technology

Effectively detects and prevents fraud by continuously monitoring wagered amounts and win/loss patterns, identifying potential cheating through statistical analysis and dealer involvement, and issuing alerts for suspicious activities.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

To solve the problem of sophistication of fraudulence in game tables, the sophistication leading to existence of fraudulence such as continuous winnings of small amounts that cannot be found by a detection of the fact that an amount of winning is simply big and to solve the problem of fraudulence by collusion of a dealer and a player that cannot be sufficiently prevented by the traditional art.SOLUTION: A detection system of the present invention stores positions and the amounts of game tokens 9 that game participants 6 place on a game table 4 based on a measurement result by a bet chip measuring device 19 per every same person for each game participant 6 or player position 45 of the game table 4. A management control device 50 compares an actual winning rate and a total return amount with figures obtained by a probability statistic calculation at the time of an end of the prescribed number of games to determine whether there is a significant difference therebetween and specifies any one of the game participant 6, the player position 45, the game table 4, or a room having the game table 4 where the significant difference is occurring.SELECTED DRAWING: Figure 1
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Description

[Technical Field]

[0001] The present invention relates to a fraud monitoring system for table games in gaming facilities, and more particularly to a technology for detecting fraudulent activity. [Background technology]

[0002] Casinos and other gaming establishments are attempting to prevent various types of fraudulent activity. Gaming establishments are equipped with surveillance cameras to monitor for fraudulent activity, and images captured by the cameras are used to detect cheating in games and fraudulent withdrawals or redemptions of chips that do not correspond to the winning or losing results. On the other hand, it has been proposed to attach an IC tag to each chip to track the number of chips bet and the total amount.

[0003] The card game monitoring system described in Patent Document 1 monitors for fraudulent activity by determining whether chips placed on a gaming table have been collected or redeemed in accordance with the outcome of the game through image analysis of the movement of the chips. [Prior art documents] [Patent documents]

[0004] [Patent Document 1] International application PCT / JP2015 / 000171 Summary of the Invention [Problem to be solved by the invention]

[0005] Casinos and other gaming facilities record gaming at gaming tables with surveillance cameras, and when a player wins a large amount at once, the recorded video is played back to check for any cheating. However, cheating at gaming tables has become more sophisticated, and there are issues with cheating that cannot be detected simply by detecting large winning amounts, such as repeated wins with small amounts. Furthermore, conventional technology is not sufficient to prevent cheating through collusion between dealers and players.

[0006] In the present invention, in view of the above problems, the amount of money wagered by a game participant and the win / loss are continuously monitored, compared with data of probability statistical calculations and past statistical data, and a suspicious pattern that raises suspicion of fraud is detected to prevent damage caused by fraud.

Means for Solving the Problems

[0007] To solve the above-mentioned conventional problems, the fraud monitoring system of the present invention is a fraud monitoring system for table games, and includes a win / loss determination device that determines the win / loss result of each game on a gaming table, a bet chip measurement device that grasps the amount of gaming tokens wagered by game participants on the gaming table in each game, and a management control device that stores the number of games played on the gaming table and, for each game, uses the measurement result of the bet chip measurement device to identify and store the position and amount of gaming tokens placed on the gaming table by each game participant or for each player position on the gaming table. The management control device calculates, based on the total number of games participated in by the same person for each game participant or player position, the trend of the bet chip amount in each game, the win / loss of each game, and the return amount obtained in each game, and compares the result of the actual winning rate and the total return amount of the same person for each game participant or player position at the time when a predetermined number of games has ended with the numbers in probability statistical calculations to determine whether there is a significant difference between the two, and has a computer function to identify any one of the game participants or player positions, or the gaming table, or the room where the gaming table is placed where a significant difference has occurred.

[0008] Furthermore, the management control device may further have a function to identify the dealer in each gaming game and a function to identify the dealer in charge of a series of games in which a significant difference has occurred.

[0009] Furthermore, the management control device may have a computing function that factorizes the total return amount in a series of games in which the significant difference occurred, and identifies whether the cause of the significant difference in the series of games in which the significant difference occurred is due to the winning rate or the amount of the bet chip.

[0010] Furthermore, the management control device may store the bet chip amounts of each gaming game at bet positions with different return multiples, and have a computing function that identifies whether the cause of the significant difference in the series of games in which the significant difference occurred is related to the bet positions with different return multiples.

[0011] Furthermore, the management control device may have a plurality of criteria for determining whether there is a significant difference, and issue different types of warnings for each criterion.

[0012] Furthermore, the management control device may have criteria for determining significant differences that are different for each number of games delimited by a predetermined rule or for each predetermined number of games, and issue different types of warnings.

[0013] Furthermore, as the plurality of games progress, the management control device may sequentially determine for each game or for each elapse of a predetermined number of games whether there is a significant difference, and issue a warning when the criterion for determining the significant difference is exceeded.

[0014] Furthermore, the management control device may have a plurality of criteria for determining whether there is a significant difference, identify game participants or player positions with a possibility of fraud for each criterion, score them for each different criterion, and display the warning as a score or a rank.

[0015] Furthermore, the management control device may perform the numerical values in probability statistical calculations used to determine whether there is a significant difference using conditional probability calculations when specific elements are fixed values.

[0016] Furthermore, the management control device may further have a function of sequentially grasping the numbers on the playing cards or the dice in a series of games, inferring the cause of fraud when a significant difference is determined based on the data of the numbers on the dice in a series of games, and listing possible causes of fraud.

[0017] Furthermore, when it is determined that there is a significant difference, the management control device may infer the cause of fraud using either or both of the big data related to past games and the data of past frauds, and list the possible causes of fraud.

[0018] In order to solve the above conventional problems, the fraud monitoring system of the present invention may be in the following form. That is, it is a fraud monitoring system for table games, including a revenue and expenditure grasping device that grasps the revenue and expenditure on the casino side for each of a plurality of gaming tables, and a management control device that stores the number of games played on each of the gaming tables and sequentially grasps and stores the changes in the revenue and expenditure on the casino side in each game. The management control device uses the total number of games played on each of the gaming tables and the changes in the revenue and expenditure on the casino side in each game as the basis for calculation, compares the result of the revenue or expenditure amount on the casino side at the time when a predetermined number of games are completed with the number in probabilistic statistical calculation, determines whether there is a significant difference between the two, and has a computer function for identifying either the gaming table where the significant difference occurs or the room where the gaming table is located. A fraud monitoring system for table games.

[0019] To solve the above-described conventional problems, the illegal monitoring system of the present invention may be in the following form. That is, it is an illegal monitoring system for table games, including a win / loss determination device that determines the win / loss results of each game on a gaming table, a bet chip measurement device that grasps the amount of substitute gaming currency wagered by game participants on the gaming table in each game, and a management control device that stores the number of games played on the gaming table and, for each game, uses the measurement results of the bet chip measurement device to identify and store the position and amount of substitute gaming currency placed by game participants on the gaming table for each game participant or player position on the gaming table. The management control device has an artificial intelligence taught with data of past illegal games as teacher data, and further calculates, for each game participant or player position, the total number of games participated by the same person, the trend of the bet chip amount in each game, the win / loss of each game, and the return amount obtained in each game. Based on these calculations, at the time when a predetermined number of games have ended, it has a computer function to determine whether there is a significant difference indicating a possibility of fraud in any of the game participants or player positions, or the gaming table, or the room where the gaming table is placed. An illegal monitoring system for table games.

[0020] Furthermore, the management control device may further have a function to identify the dealer in each gaming game and a function to identify the dealer in charge of a series of games in which the significant difference occurs.

[0021] Furthermore, the management control device may have a computer function to factorize the total return amount in a series of games in which the significant difference occurs and to identify whether the cause of the significant difference in the series of games in which the significant difference occurs is due to the winning rate or the amount of the bet chip wagered.

[0022] Furthermore, the management control device may store the bet chip amounts of each gaming game at bet positions with different return multipliers and have a computer function to identify whether the cause of the significant difference in a series of games in which the significant difference occurs is related to the bet positions with different return multipliers.

[0023] Furthermore, the management and control device may have a plurality of criteria for determining whether there is a significant difference, and issue different types of warnings for each criterion.

[0024] Furthermore, the management and control device may have criteria for determining significant differences that are different for each number of games delimited by a predetermined rule or for each predetermined number of games, and issue different types of warnings.

[0025] Furthermore, the management and control device may have a plurality of criteria for determining whether there is a significant difference, identify game participants or player positions with a possibility of fraud for each criterion, score them for each different criterion, and display the warnings as score displays or rank displays.

[0026] Furthermore, the management and control device may further have a function of sequentially grasping the numbers shown on the playing cards or dice in a series of games, infer the cause of fraud when a significant difference is determined based on the data of the numbers shown in the series of games, and list possible causes of fraud.

[0027] Furthermore, the management and control device may infer the cause of fraud when a significant difference is determined by using big data related to past games as additional items, and list possible causes of fraud.

[0028] To solve the above-mentioned conventional problems, the illegal monitoring system of the present invention may be in the following form. That is, it is an illegal monitoring system for table games, having a revenue and expenditure grasping device for grasping the revenue and expenditure on the casino side for each of a plurality of gaming tables, and a management control device for storing the number of games played on each of the gaming tables and sequentially grasping and storing the transition of the revenue and expenditure on the casino side in each game. The management control device has an artificial intelligence taught with data of past illegal games as teacher data, and further, based on the total number of games played on each of the gaming tables and the transition of the revenue and expenditure on the casino side in each game, at the time when a predetermined number of games is completed, compares the result of the revenue amount or expenditure amount on the casino side with the calculated numerical value of the artificial intelligence taught with data of past illegal games as teacher data to determine whether there is a significant difference between the two, and has a computing function for determining the possibility of illegal occurrence in either the gaming table where a significant difference occurs or the room where the gaming table is arranged, an illegal monitoring system for table games.

[0029] To solve the above-mentioned conventional problems, the illegal monitoring system of the present invention may be in the following form. That is, it is an illegal monitoring program for table games, including a win-loss determination step of grasping the win-loss results of each game on the gaming table, a bet chip grasping step of grasping the amount of substitute currency for games bet by game participants on the gaming table in each game, a game progress grasping and management step of storing the number of games played on the gaming table, and using the transition data of the bet chips in the bet chip grasping step in each game to specify and store the betting pattern of the substitute currency for games placed by game participants on the gaming table for each game participant or player position on the gaming table, and an illegal act occurrence possibility verification step. The illegal act occurrence possibility verification step grasps the total number of games participated by the same person for each game participant or player position, the transition of the bet chip amount, and the return amount for each game, and uses them as the basis for calculation. When a predetermined number of games is completed, it includes a step of calculating the actual winning rate of the same person for each game participant or player position and a step of calculating the total return amount. It also includes a significant difference determination step of comparing the obtained winning rate and total return amount with the winning rate and total return amount based on probability statistics calculation or past data in a predetermined number of games to determine whether there is a significant difference between the two, and an abnormal location determination step of specifying any one of the game participants or player positions where a significant difference occurs, or the gaming table, or the room where the gaming table is placed. A table game illegal monitoring program, characterized by comprising the above.

[0030] Furthermore, the illegal act occurrence possibility verification step may further include a dealer identification step of identifying the dealer in each game, and in the abnormal location determination step, it may include a step of identifying the dealer in charge of a series of games where a significant difference occurs.

[0031] Furthermore, the illegal act occurrence possibility verification step may further have an artificial intelligence learning step of learning the data of past illegal games as teacher data.

[0032] Furthermore, the illegal monitoring system for the table game may further include a device for identifying the game participants on the game table from the face recognition system or the information of the credit card used.

Advantages of the Invention

[0033] With the above configuration, in the present invention, the amount of money wagered by the game participants and the wins and losses are continuously monitored, compared with the data of probability statistics calculations and past statistical data, and suspicious patterns suspected of illegal behavior are detected to prevent damage caused by illegal behavior.

Brief Description of the Drawings

[0034]

Figure 1

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Figure 9

Best Mode for Carrying Out the Invention

[0035] The outline of the illegal monitoring system 10 for table games in a casino will be described below with reference to the drawings. Here, table games include various table games such as baccarat, blackjack, poker, bridge, roulette, dice, etc. Below, the baccarat game will be taken as a representative example for explanation.

[0036] FIG. 1 and FIG. 2 are diagrams showing the whole of the illegal monitoring system 10. The gaming table 4 is a table for baccarat, and each bet area 44 for seven game participants 6 is provided. Each bet area 44 of each game participant 6 includes areas for PLAYER 441, BANKER 442, TIE 443, PLAYER PAIR (P) 444, and BANKER PAIR (B) 445. Each game participant 6 makes a bet by placing gaming tokens 9 of the amount to be bet in each area corresponding to the object of the bet.

[0037] In the gaming table 4, a win / loss determination device for determining the win / loss result of each game uses a card distribution device 3. The card distribution device 3 is a so-called electronic shoe already used by those skilled in the art, in which the rules of the game are programmed in advance, and it has a structure capable of reading the information of the dealt playing cards and determining the win / loss of the game. For example, in the baccarat game, the win of the banker, the win of the player, a tie (draw), and a pair (the ranks of the player's or banker's hand are the same) are basically determined by the ranks of 2 - 3 cards, and the determination result (win / loss result) is displayed on the result display lamp 13. Also, the card distribution device 3 sends the determined win / loss result of the game to the management control device 50.

[0038] However, as another embodiment, instead of the card distribution device 3, the dealt playing cards may be recognized by an image by a camera device 2 to determine the win / loss, and it may be used as a win / loss determination device.

[0039] The camera device 2 is provided above the gaming table 4 and photographs the bet area 44. The gaming table 4 of the present embodiment is provided with seven player positions 45 (the "1", "2", "3", "5", "6", "7", "8" in FIG. 1), and seven game participants 6 can participate in the game. The camera device 2 photographs the bet areas 44 of all the player positions 45. Note that it is not necessary for one camera device 2 to photograph the bet areas 44 of all the player positions 45, and a plurality of camera devices 2 may be used to share the task of photographing all the bet areas 44.

[0040] The gaming substitute currency 9 has markings, patterns, and / or colors on its surface and / or side surfaces that can identify its type (value). The bet chip measuring device 19 identifies the position (bet target), type, and number of gaming substitute currency 9 placed in the bet area 44 based on the color of the edge on the side surface of the gaming substitute currency 9 in the image photographed by the camera device 2. At this time, the bet chip measuring device 19 may be configured to use an existing artificial intelligence-utilizing computer or control system, deep learning (structure) technology, and self-learning functions to recognize situations where the gaming substitute currency 9 is hidden due to blind spots (when a part of a single chip is hidden or when the entire chip is hidden), so as to accurately grasp the position and number, etc.

[0041] Furthermore, as shown in FIG. 4, the gaming substitute currency 9 may have a structure in which a plurality of plastic layers of different colors are laminated, with at least a colored layer 121 in the middle, and white layers or light-colored layers 120 are laminated on both sides of the colored layer 121 to form a stripe pattern in the lamination direction on the side surface, and the type of the gaming substitute currency 9 can be identified by the colored layer. In this case, the type of the gaming substitute currency 9 (10 points, 20 points, 100 points, 1000 points, etc.) can be identified by changing the color of the colored layer 121 (such as red, green, yellow, or blue).

[0042] In such a case, as shown in FIG. 4 (compared with the conventional chip shown in FIG. 2), it has a laminated multi-layer structure, and distinct stripe patterns in the stacking direction are formed on the side surface. Therefore, the bet chip measuring device 19 can easily and accurately measure the type and number of the gaming substitute coins 9.

[0043] Alternatively, the structure for detecting the position 8 and type in the betting area 8 of the gaming substitute coins 9 is not limited to this. For example, as shown in FIG. 3, an RFID 125 storing information capable of specifying at least its type is embedded in the gaming substitute coin 9, and an RFID antenna (not shown) installed on the gaming table 4 reads the ID to detect and specify the position (bet target), type, and number of the gaming substitute coins 9 placed in the bet area 44.

[0044] In front of the dealer 5 on the gaming table 4, a gaming substitute coin tray 17 for the dealer 5 to store the gaming substitute coins 9 is provided. At least a part of the gaming substitute coin tray 17 is embedded in the gaming table 4. In the gaming substitute coin tray 17, the bet chip measuring device 19 analyzes and measures the gaming substitute coins 9 stacked in the horizontal direction, and thus the type and number of the gaming substitute coins 9 can be determined. Also in this case, the bet chip measuring device 19 may specify the position (bet target), type, and number of the gaming substitute coins 9 stored in the gaming substitute coin tray 17 from the color of the edge on the side surface of the gaming substitute coins 9 based on the image captured by the camera device 2. Or, for example, as shown in FIG. 3, an RFID 125 storing information capable of specifying at least its type is embedded in the gaming substitute coin 9, and an RFID antenna (not shown) installed on the gaming table 4 reads the ID to detect and specify the position (bet target), type, and number of the gaming substitute coins 9 stored in the gaming substitute coin tray 17.

[0045] The management control device 50 grasps the position, type, and number of the gaming tokens 9 on the gaming table 4 obtained by the bet chip measuring device 19, and has a function of calculating the casino's revenue and expenditure on the gaming table 4 using the win / loss result obtained from the card distribution device 3 as a win / loss determination device. The management control device 50 stores the number of games played on the gaming table 4, and for each game, using the measurement result of the bet chip measuring device 19, it identifies and stores the position and amount of the gaming tokens 9 placed on the gaming table 4 by the game participants 6 for each game participant 6 or player position 45 of the gaming table 4.

[0046] Furthermore, the management control device 50 has a calculation function of performing the settlement amount (calculation of the casino's revenue and expenditure on the gaming table 4) for each game. After the total amount of the gaming tokens 9 in the gaming token tray 17 of the dealer 5 on the gaming table 4 is settled with the gaming tokens 9 bet by each game participant 6 after each game, it has a structure capable of comparing and calculating whether the increase or decrease of the gaming tokens corresponding to the settlement is correct. The management control device 50 can always (or at a predetermined time interval) verify the total amount of the gaming tokens 9 in the gaming token tray 17.

[0047] The management control device 50 stores the total number of games participated by the same person for each game participant 6 or player position 45, the transition of the bet chip amounts for each game, and the return amounts obtained in each game. The return amount is the amount of money obtained by the game participant 6 as a result of the bet. Based on the total number of games, the transition of the bet chip amounts for each game, and the return amounts obtained in each game, the management control device 50 calculates the winning rate at the end of each game as shown in FIG. 7, aggregates the return amounts obtained in each game, and obtains the results of the actual winning rate and total return amount for each game participant 6 or player position 45 of the same person when a predetermined number of games are completed. The management control device 50 compares the obtained actual winning rate and total return amount with the numbers in probability statistics calculations to determine whether there is a significant difference between the two, and has a calculation function of identifying any one of the game participant 6 or player position 45 where a significant difference occurs, or the gaming table 4, or the room where the gaming table 4 is placed.

[0048] Specifically, the management control device 50 may determine that there is a significant difference when, for example, the ratio of the winning rate to the number of games is higher than a predetermined threshold compared to the number obtained by probability statistical calculation, or when the ratio of the total return amount to the number of games is higher than a predetermined threshold compared to the number obtained by probability statistical calculation, or when the ratio of the total return amount to the winning rate is higher than a predetermined threshold compared to the number obtained by probability statistical calculation, or when the total return amount obtained by one person is higher than a predetermined threshold compared to the number obtained by probability statistical calculation, or may determine that there is a significant difference according to other criteria.

[0049] FIG. 5 shows an overall view of a room having a plurality of gaming tables 4. The management control device 50 stores the total number of games, the transition of the bet chip amount for each game, and the return amount obtained in each game for each person of the same person for each game participant 6 or player position 45 of each of the plurality of gaming tables 4, and obtains the winning rate and the total return amount. The management control device 50 may further store the total number of games, the transition of the bet chip amount for each game, and the return amount obtained in each game for each gaming table 4 and for each room, and obtain the winning rate and the total return amount. By doing so, it is possible to detect collusive cheating across the entire gaming table or the entire room.

[0050] The management control device 50 may further have a function of identifying the dealer 5 in each gaming game, and may have a function of identifying the dealer 5 in charge of a series of games in which the significant difference occurs. In addition, the management control device 50 stores the total number of games, the transition of the bet chip amount for each game, and the return amount obtained in each game for each dealer 5, and can obtain the winning rate and the total return amount, and detect a dealer 5 highly likely to be leading the cheating.

[0051] FIG. 6 is a diagram showing the transition of the total return amount of each game participant 6 over time. By comparing with the data obtained by probability calculation, past statistical data, or comparing among the game participants 6, it is possible to detect a game participant 6 highly likely to be cheating.

[0052] The management control device 50 has a computing function that factorizes the total return amount in a series of games in which a significant difference has occurred, and identifies whether the cause of the significant difference in the series of games in which the significant difference has occurred is due to the winning rate or the amount of the bet chips. That is, whether the total return amount is large because the same amount of money is bet both when winning and when losing, and simply the probability of winning is high, or whether the probability of winning is not so high, but a large amount of money is bet when winning and a small amount of money is bet when losing, can be determined.

[0053] Furthermore, the management control device 50 stores the bet chip amounts of each gaming game at bet positions with different return multiples, and has a computing function that identifies whether the cause of the significant difference in a series of games in which the significant difference has occurred is related to bet positions with different return multiples. For example, in baccarat, the return multiple is 2 times for player / banker, 8 times for tie, and 11 times for pair. Therefore, it is possible to detect a betting method of winning only with a betting method with a high return multiple such as tie or pair, which has a high possibility of being an illegal act. In particular, tie is well-known as an illegal act because it is established if 10 or picture cards (J, Q, K) are consecutive.

[0054] Furthermore, the management control device 50 has a plurality of criteria for determining whether there is a significant difference, and issues different types of warnings for each criterion. For example, if the detected significant difference is a significant difference that can occur about once every three days, a first-stage warning is issued; if the detected significant difference is a significant difference that can occur about once a week, a second-stage warning is issued; if the detected significant difference is a significant difference that can occur about once a month, a third-stage warning is issued. When an illegal act is detected, the abnormal display lamps 16 provided on both the win / loss determination device 3 and the gaming table 4 are lit, and the detection of the illegal act is output 15 wirelessly / wiredly to the casino management department or the like. A monitor or lamp for issuing a warning or display in response to the determination result may be provided in another place. Also, the configuration may be such that the VTR recorded by the camera device 2 can be played back when a warning is received.

[0055] Figure 7 is a graph showing the change in the winning rate of game participant 6 for each number of games. For example, in this case, the winning rate is high in the 100th to 200th games, but since the number of games is small, it is within the range that can occur in probability calculations, so a warning is issued at the first stage. After that, since the winning rate is decreasing, the warning disappears once, but the winning rate rises again at the 1000th game. In this case, since the winning rate is high despite the large number of games, it is an event that is unlikely to occur in probability calculations, and a warning is issued at the third stage.

[0056] Furthermore, the management control device 50 has different significance difference determination criteria for each number of games delimited by a predetermined rule or for each predetermined number of games, and issues different types of warnings. For example, in a table game using shuffle playing cards such as baccarat, shuffle playing cards for 8 to 10 decks are shuffled and stored in a box, and the shuffle playing cards are set in the card distribution device 3 to play the game. Figure 8 shows a graph in which the data of the winning rates are tabulated for each box (referred to as a shoe) of the shuffle playing cards used in the game (Shoe 1S, Shoe 2S, Shoe 3S). By this, it is possible to detect illegal acts such as knowing the order within a specific box of shuffle playing cards, which cannot be detected by simply monitoring the overall winning rate. In the graph continuously monitoring the overall winning rate in the upper part of Figure 8, the winning rate is high at first and then seems to have no characteristics. However, looking at the graph divided by shoe in the lower part of Figure 8, it can be detected that the winning rate is high in Shoe 3S, indicating a high possibility of illegal acts. Also, the graphs of the same winning rate in Shoe 1S and Shoe 3S can be seen, indicating a high possibility of illegal acts.

[0057] Furthermore, the management control device 50 determines whether there is a significant difference for each game sequentially as the plurality of games progress, or for each elapse of a predetermined number of games, and issues a warning when the stage exceeds the significance difference determination criteria. For example, even if the winning rate is 70% when 50 games are played, it is difficult to determine that there is a significant difference, but if the winning rate is 70% after 500 games are played, it is determined that there is a significant difference, and the suspicion of illegal acts increases.

[0058] The management control device 50 can calculate the occurrence probability for each game unit and determine whether there is a significant difference. If each game unit is, for example, 75 game units, it calculates the probability that the results of the 1st to 75th times are consecutive, and then sequentially calculates the probability that the results of the 2nd to 76th games are consecutive, and outputs a warning when the occurrence probability exceeds the determination criterion of the significant difference. The game unit is not limited to 75 games, and may be game units such as 100 games or 300 games. In addition, the management control device 50 can calculate the occurrence probability for each bet type and for each box number.

[0059] Furthermore, the management control device 50 has a plurality of criteria for determining whether there is a significant difference, identifies the game participants 6 or player positions 45 having the possibility of fraud for each criterion, scores them for different criteria, and can display the warning as a score display or a rank display.

[0060] Furthermore, the management control device 50 can perform the numerical values in the probability statistical calculation used to determine whether there is a significant difference by using conditional probability calculation when specific elements are fixed values. For example, with the number of games fixed, it may be calculated using conditional probability calculation.

[0061] The management control device 50 further has a function of sequentially grasping the numbers shown on the playing cards or the dice in a series of games, speculates on the cause of fraud when it is determined that there is a significant difference based on the data of the numbers shown in a series of games, and can list the possible causes of fraud. For example, if it is found that when the number of the playing card drawn first is 9, the player wins based on the data of the numbers shown in a series of games, it can be speculated that the position of the playing card with the number 9 being known is the cause of fraud.

[0062] Furthermore, the management control device 50 may speculate on the cause of fraud when it is determined that there is a significant difference by using either or both of the big data related to past games and the data of past frauds, and list the possible causes of fraud.

[0063] In addition, the management control device 50 calculates the total number of games played on each gaming table 4 and the trends of the casino's income and expenses in each game, and based on these calculations, when a predetermined number of games is completed, it compares the result of the casino's income or expense amount with the numbers in probability and statistical calculations to determine whether there is a significant difference between the two, and may have a computing function to identify either the gaming table 4 where a significant difference has occurred or one of the rooms where the gaming table 4 is located. In this case, it is not necessary to know the bet amount for each game participant 6, and it is only necessary to know the balance of the gaming substitute currency tray.

[0064] Furthermore, the table game fraud monitoring system may further include a device for identifying the game participant 6 of the gaming table 4 from information such as a face recognition system or the ID card, credit card, etc. used.

[0065] In the case of a face recognition system, an image of the face is obtained by feature point extraction or the like, and an identity number (ID, etc.) is attached for identification. When the identified game participant 6 leaves and arrives at another gaming table, it has a warning function to notify the presence of the specific player at the other gaming table. Specifically, it can warn the pit manager who manages each gaming table 4 and each table supervisor.

[0066] In another embodiment of the present invention, the management control device 50 stores the total number of games participated by the same person for each game participant 6 or player position 45, the trend of the bet chip amount in each game, and the return amount obtained in each game. The return amount refers to the amount of money obtained by the game participant 6 as a result of the bet. The management control device 50 has an artificial intelligence taught with data of past fraudulent games as teacher data, and based on the total number of games, the trend of the bet chip amount in each game, and the return amount obtained in each game, at the time when a predetermined number of games is completed, it has a computing function to determine whether there is a significant difference indicating a possibility of fraud in any of the game participant 6 or player position 45, or the gaming table 4, or the room where the gaming table 4 is located.

[0067] For example, the management control device 50 is an intelligent control device that grasps the position (the position bet on the player, banker, or pair) and amount (type and number of pieces) of the game tokens 9 bet on the gaming table 4, and compares the win-loss history of each game participant 6 obtained from the win-loss results of each game and the amount of chips obtained (the amount won) with the statistical data of a large number (big data) of past games to extract as a special situation (set by the casino) an artificial intelligence utilization type or deep learning structure. Typically, the occurrence of a winning amount of a certain amount (one million dollars) or more, or at a play position 7 on a certain gaming table 4, a state where the amount of bet chips when losing is small and the amount of bet chips when winning is large continues for several games, and this can be extracted as a special situation compared with the statistical data (big data, etc.) of past games. It is equipped with a management control device 50 of an artificial intelligence utilization type or deep learning structure. Furthermore, the management control device 50 can identify what the cause of the illegal act is compared with the statistical data of past games.

[0068] Since the management control device 50 has artificial intelligence taught with the data of past illegal games as teacher data, it can detect new types of illegal acts detected by the artificial intelligence.

[0069] When it is determined that there is a significant difference, the management control device 50 speculates on the cause of the illegality using the big data related to past games as additional items, and lists the possible causes of the illegality.

[0070] In addition, in the fraud monitoring system according to another embodiment of the present invention, the management control device 50 has an artificial intelligence taught with data of past fraudulent games as teacher data, and further calculates the total number of games participated by the same person for each game participant 6 or player position 45, the trend of the bet chip amount for each game, the win or loss of each game, and the return amount obtained in each game. Based on these calculations, at the time when a predetermined number of games have ended, it is determined whether there is a significant difference indicating a possibility of fraud in any one of the game participant 6 or player position 45, the gaming table 4, or the room where the gaming table 4 is located. It is equipped with a computer function for this purpose.

[0071] In yet another embodiment of the present invention, a table game fraud monitoring program includes a win / loss determination step of grasping the win / loss result of each game on the gaming table 4, a bet chip grasping step of grasping the amount of gaming substitute currency 9 bet by the game participant 6 on the gaming table 4 in each game, a game progress grasping and management step of storing the number of games played on the gaming table 4 and specifying and storing the betting pattern of the gaming substitute currency 9 placed by the game participant 6 on the gaming table 4 for each game participant 6 or player position 45 of the gaming table 4 using the trend data of the bet chips in the bet chip grasping step for each game, and a fraud occurrence possibility verification step. The fraud occurrence possibility verification step grasps the total number of games participated by the same person for each game participant 6 or player position 45, the trend of the bet chip amount, and the return amount for each game, and uses these as the basis for calculation. At the time when a predetermined number of games have ended, it includes a step of calculating the actual winning rate of the same person for each game participant or player position and a step of calculating the total return amount, a significant difference determination step of comparing the obtained winning rate and total return amount with the winning rate and total return amount based on probability statistics calculation or past data in a predetermined number of games to determine whether there is a significant difference between the two, and an abnormal location determination step of specifying any one of the game participant or player position where a significant difference has occurred, the gaming table, or the room where the gaming table is located.

[0072] The possibility of improper behavior verification step further includes a dealer identification step of identifying the dealer 5 in each gaming game, and the abnormal location determination step includes a step of identifying the dealer 5 in charge of a series of games where a significant difference occurs.

[0073] The possibility of improper behavior verification step further includes an artificial intelligence learning step of learning the data of past improper games as teacher data.

[0074] The table game fraud monitoring system further includes a device for identifying the game participants 6 of the gaming table 4 from the face recognition system or the information of the credit card used.

[0075] Although baccarat has been used as an example above, the table game may also be roulette as shown in FIG. 9. In roulette, a type of gaming substitute currency 9 with different colors for each player is used, and each game participant 6 places bets by placing different colored gaming substitute currencies 9 in the bet area 54. The camera device 2 grasps the number and amount of the gaming substitute currencies 9 bet in the bet area 54, and by recognizing the color of the gaming substitute currency 9, grasps the game participant 6 who placed the gaming substitute currency 9. The win / loss determination in roulette is performed when the camera device 2 recognizes the pocket 58 into which the ball 59 has entered within the wheel 57. Or it may have a win / loss determination device that the dealer 5 performs manually.

[0076] In addition, without going into details, various table games such as blackjack, poker, bridge, dice, etc. may also be used.

Explanation of symbols

[0077] 1 Playing card 2 Camera, surveillance camera 3 Card distribution device 4 Gaming table 5 Dealer 6 Game participant 9 Chip (gaming substitute currency) 44 Bet area 441 Player Area 442 Bunker Area 443 Tie Area 444 Player Pair Area 445 Bunker Pair Area 121 Coloring Layer 122 White Layer or Light Color Layer 125 RFID

Claims

1. A table game cheating monitoring system, a win / loss determination device that determines the win / loss results of each game on the gaming table, a bet chip measurement device that, in each game, determines the amount of gaming substitute currency wagered by a game participant on the gaming table and the bet target on which the gaming substitute currency is wagered, a management control device that determines the win / loss of the wagered gaming substitute currency based on the win / loss result of the game determined by the win / loss determination device and the bet target determined by the bet chip measurement device, and calculates the winning rate of each game participant or player position on the gaming table based on this determination, comprising: the management control device inspects the winning rate during the period from the exchange of a set of shuffled playing cards to the next exchange, and when there is a significant difference between the actual winning rate obtained from the inspection and the winning rate obtained by probability statistical calculation, determines that the set of shuffled playing cards is abnormal. A table game cheating monitoring system with this function.

2. The management control device further has a function of identifying the dealer in each game, and has a computer function of identifying at least one of a series of game participants or dealers or player positions or gaming tables or the rooms where the gaming tables are arranged where the significant difference occurs. The table game cheating monitoring system according to Claim 1.

3. The management control device factorizes the total return amount in a series of games in which the significant difference occurs, and has a computer function of identifying whether the cause of the significant difference in the series of games in which the significant difference occurs is due to the winning rate or the amount of the bet chip wagered. The table game cheating monitoring system according to Claim 1 or 2.

4. The management control device stores the bet chip amounts of each game at bet positions with different return multipliers, and has a computer function of identifying whether the cause of the significant difference in the series of games in which the significant difference occurs is related to the bet positions with different return multipliers. The table game cheating monitoring system according to Claim 1 or 2.

5. The management control device has a plurality of criteria for determining whether there is a significant difference, and issues different types of warnings for each criterion. The table game cheating monitoring system according to Claim 1 or 2.

6. The management and control device has a determination criterion for significant differences that is different for each number of games delimited by a predetermined rule or for each predetermined number of games, and issues different types of warnings. The table game illegal monitoring system according to claim 1 or 2.

7. The management and control device sequentially determines for each game as the plurality of games progress, or determines whether there is a significant difference every time a predetermined number of games have elapsed, and issues a warning when the determination criterion for the significant difference is exceeded. The table game illegal monitoring system according to any one of claims 1 to 6.

8. The management and control device has a plurality of criteria for determining whether there is a significant difference, identifies game participants or player positions having a possibility of fraud for each criterion, scores for each different criterion, and displays the warning as a score or a rank. The table game illegal monitoring system according to any one of claims 1 to 7.

9. The management and control device performs the numerical values in probability statistical calculations used to determine whether there is a significant difference using conditional probability calculations when specific elements are fixed values. The table game illegal monitoring system according to any one of claims 1 to 8.

10. The management and control device further has a function of sequentially grasping the numbers shown on the playing cards or dice in a series of games, speculates on the cause of fraud when a significant difference is determined based on the data of the numbers shown in a series of games, and enumerates possible causes of fraud. The table game illegal monitoring system according to any one of claims 1 to 9.

11. The management and control device speculates on the cause of fraud when a significant difference is determined using either or both of big data regarding past games or data on past frauds, and enumerates possible causes of fraud. The table game illegal monitoring system according to any one of claims 1 to 10.

Citation Information

Patent Citations

  • JPP7341083B

  • Card game monitoring system

    WO2015107902A1