Game program, game processing method, and information processing device
The game program enhances gacha systems by offering players the choice of benefits based on item consumption, addressing the issue of predetermined bonuses and increasing player engagement.
Patent Information
- Application Number
- JP2021103395
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2021-06-22
- Publication Date
- 2025-10-22
- Estimated Expiration
- 2041-06-22
AI Technical Summary
In conventional gacha systems, players may avoid participating due to the predetermined nature of content bonuses, which do not account for their existing inventory, leading to a lack of motivation to continue playing.
A game program and method that includes a lottery execution processing unit, ownership determination, item granting, selection request, and benefit granting units to provide players with general-purpose items or allow them to select desired benefits based on item consumption, ensuring they receive content relevant to their needs.
Increases player motivation to continue playing gacha by providing relevant content and benefits, preventing unwanted rewards and encouraging continued engagement.
Smart Images

Figure 0007758482000001 
Figure 0007758482000002 
Figure 0007758482000003
Abstract
Description
[Technical Field]
[0001] The present invention relates to a game program, a game processing method, and an information processing device. [Background technology]
[0002] In so-called online games played using terminal devices connected to a network, a lottery game known as "gacha" is known in which content such as characters and items that can be used in the game are provided to users by a method in which the type of content is determined by chance.
[0003] As an example of such a gacha, Patent Document 1 describes a game system that adds a bonus to an assigned character when the assigned character to be assigned to a user overlaps with a character owned by the user. [Prior art documents] [Patent documents]
[0004] [Patent Document 1] Japanese Patent Application Publication No. 2020-39881 Summary of the Invention [Problem to be solved by the invention]
[0005] In recent years, game content has become more diverse, and each player has their own way of enjoying the game. In the above-mentioned conventional technology, the content of the added bonus is predetermined. Therefore, there is a problem that some players may not need the bonus, which leads to players avoiding gacha to avoid winning a character that overlaps with a character they already own.
[0006] The present invention has been made in consideration of such problems, and aims to provide a game program, a game processing method, and an information processing device that can increase motivation to continue playing gacha. [Means for solving the problem]
[0007] In order to achieve the above-mentioned object, the game program of the present invention causes an information processing device to function as a lottery execution processing unit that executes a lottery for content, an ownership determination processing unit that determines whether the player owns the content won in the lottery, an item granting processing unit that grants a first item in place of the won content if the player owns the won content, a selection request processing unit that presents multiple benefits to the player based on the consumption of the first item and requests the player to select the desired benefit, and a benefit granting processing unit that grants the selected benefit to the player.
[0008] In addition, in order to achieve the above-mentioned object, the game processing method of the present invention is a game processing method executed by an information processing device, and includes the steps of: conducting a lottery for content; determining whether the content won by the lottery is owned by a player; if the player owns the won content, granting a first item in place of the won content; presenting multiple benefits to the player based on consumption of the first item and requesting the player to select the desired benefit; and granting the selected benefit to the player.
[0009] In addition, in order to achieve the above-mentioned object, the information processing device of the present invention has a lottery execution processing unit that executes a lottery for content, an ownership determination processing unit that determines whether or not the player owns the content won by the lottery, an item granting processing unit that grants a first item in place of the won content if the player owns the won content, a selection request processing unit that presents multiple benefits to the player based on consumption of the first item and requests the player to select the desired benefit, and a benefit granting processing unit that grants the selected benefit to the player. [Effects of the Invention]
[0010] According to the game program etc. of the present invention, motivation to continue playing gacha can be increased. [Brief explanation of the drawings]
[0011] [Figure 1] 1 is a system configuration diagram illustrating an example of the overall configuration of a game system according to an embodiment. [Figure 2] FIG. 2 is a block diagram illustrating an example of a functional configuration of a server device. [Figure 3] FIG. 10 is a diagram illustrating an example of a gacha start screen. [Figure 4] FIG. 10 is a diagram illustrating an example of a gacha result screen. [Figure 5] FIG. 10 is a diagram illustrating an example of a game screen when a general-purpose item is granted by an item granting processing unit. [Figure 6] FIG. 10 is a diagram illustrating an example of an exchange item selection screen by an item exchange processing unit. [Figure 7] FIG. 10 is a diagram illustrating an example of an exchange number designation screen for designating the number of dedicated items to be exchanged. [Figure 8] FIG. 10 is a diagram illustrating an example of a consumable item selection screen for selecting a dedicated item to be consumed to perform a limit break. [Figure 9] FIG. 10 is a diagram illustrating an example of a benefit selection screen by a selection request processing unit. [Figure 10] FIG. 10 is a diagram illustrating another example of a benefit selection screen by the selection request processing unit. [Figure 11] FIG. 10 is a diagram illustrating yet another example of a benefit selection screen displayed by the selection request processing unit. [Figure 12] FIG. 10 is a diagram illustrating yet another example of a benefit selection screen displayed by the selection request processing unit. [Figure 13] FIG. 10 is a diagram illustrating an example of a limit breakthrough execution screen by a benefit granting processing unit. [Figure 14] FIG. 10 is a diagram illustrating an example of a result screen after a limit break is executed by a benefit granting processing unit. [Figure 15]10 is a flowchart illustrating an example of a processing procedure related to the granting of a general-purpose item, which is executed by a CPU of the server device. [Figure 16] 10 is a flowchart illustrating an example of a processing procedure related to item exchange, which is executed by a CPU of the server device. [Figure 17] 10 is a flowchart illustrating an example of a processing procedure related to the execution of a benefit, which is executed by a CPU of the server device. [Figure 18] FIG. 2 is a block diagram illustrating an example of a hardware configuration of a server device. DETAILED DESCRIPTION OF THE INVENTION
[0012] Hereinafter, an embodiment of the present invention will be described with reference to the drawings.
[0013] <1. Overall structure of the game system> First, an example of the overall configuration of a game system 1 according to this embodiment will be described with reference to Fig. 1. As shown in Fig. 1, the game system 1 has a plurality of terminal devices 3 (only one of which is shown in Fig. 1) operated by players, and a server device 5. Each terminal device 3 and the server device 5 are communicatively connected via a network NW such as a LAN or the Internet. The network NW may be either wireless or wired. Furthermore, although the server device 5 in Fig. 1 is configured as a single computer, it may also be configured as a plurality of computers.
[0014] The terminal device 3 is, for example, a smartphone, a tablet computer, a portable game console, etc. However, it is not limited to these, and may be, for example, a desktop computer, a notebook computer, a stationary game console, etc. The terminal device 3 has a touch panel 7 on which various displays are displayed and on which various input operations are performed by the player. The player performs desired operation inputs by touching the touch panel 7 with a finger, a pen, etc.
[0015] The detection method of the touch panel 7 is not particularly limited, and various detection methods can be adopted, such as a resistive film method, a capacitance method, an optical method, an electromagnetic induction method, etc. In addition to the touch panel 7, the terminal device 3 may also include an input unit such as a button, a switch, a lever, or a joystick. It may also include an audio output unit such as a speaker.
[0016] The server device 5 (an example of an information processing device) is a so-called server computer. The server device 5 receives access via the network NW from the terminal device 3 of each player who receives the game service, stores and manages the game information of each player in a recording device, and provides each player with an online game service via the network NW.
[0017] The server device 5 may provide a game service in the following manner: a game program (also referred to as application software) is installed on the server device 5; the server device 5 executes the game in response to a player's operation input on the terminal device 3, rather than executing the game on the terminal device 3; and the execution results are transmitted to each player's terminal device 3. For example, the server device 5 may provide a so-called browser game in which the game can be played on a web browser installed on each player's terminal device 3. The server device 5 may also provide a so-called cloud game in which game footage resulting from the execution of the game on the server device 5 is transmitted to the terminal device 3 in, for example, a streaming format. Alternatively, the server device 5 may provide a so-called social game executed by application software created based on an operating environment such as an API (application programming interface) that runs on a web browser in an SNS (social networking service). Note that a portion of the game program may be installed on the terminal device 3, and game processing may be partially executed not only on the server device 5 but also on the terminal device 3.
[0018] <2. Functional configuration of the server> Next, an example of the functional configuration of the server device 5 will be described with reference to FIG. 2 and FIGS.
[0019] In the following, the term "gacha" refers to a lottery game in which content such as characters (including character cards, etc.) and items that can be used in the game are provided to players by a method in which the type of content is determined by chance. Gacha may be implemented as a standalone game, or may be implemented in games of various genres, such as role-playing games, simulation games, and action games.
[0020] As shown in Figure 2, the server device 5 has a content database 9, a general-purpose item database 11, a dedicated item database 13, a lottery execution processing unit 15, an ownership determination processing unit 17, an item granting processing unit 19, an item exchange processing unit 21, a selection request processing unit 23, and a bonus granting processing unit 25.
[0021] The content database 9 stores information such as the lineup of content provided in the gacha run by the server device 5 and the probability of winning. "Content" refers to game characters (including character cards, etc.) and items (for example, weapons, armor, equipment, virtual currency, items with various effects, tools, etc.) that can be used in various games. Note that content may be classified into types according to their value in the game (for example, rarity, ability, effect value, etc.), such as "normal," "rare," "super rare," etc.
[0022] The content database 9 also stores ownership information for each player regarding the content owned by that player. The ownership information includes, for example, the type and quantity of content. Note that owned content may include content acquired by the player performing a predetermined in-game action or by purchasing content for a fee, in addition to content acquired through gacha. The content ownership information is updated each time a player acquires or consumes content.
[0023] The general-purpose item database 11 records, for each player, ownership information of general-purpose items owned by that player. The ownership information includes, for example, the type and quantity of the general-purpose item. A "general-purpose item" is an item that is given to a player in place of the content that was won through gacha if the player already owns the content that was won through gacha. Note that general-purpose items may be acquired not only through gacha but also by, for example, purchasing them by paying a fee. They may also be acquired by performing a predetermined in-game action, such as clearing a mission. They may also be distributed for a fee or free of charge through campaigns, events, etc. The ownership information of general-purpose items is updated each time a player acquires or consumes a general-purpose item.
[0024] The dedicated item database 13 records, for each player, ownership information of the dedicated items owned by that player. The ownership information includes, for example, the type and quantity of the dedicated items. The ownership information of the dedicated items is updated each time a player acquires or consumes a dedicated item. A "dedicated item" is an item that allows a player to obtain a specific type of benefit, and is an item that can be acquired in exchange for a predetermined number of general-purpose items. A "specific type of benefit" is, for example, a predetermined effect that is added to specific content (e.g., a specific character card) owned by the player. A dedicated item is set as an item dedicated to each content (e.g., each character card) to which the benefit is added.
[0025] Furthermore, the dedicated item database 13 stores information such as the quantity of general-purpose items required for exchange, the upper limit of exchangeable items, and the exchange deadline for each dedicated item. A player can obtain a dedicated item by exchanging the general-purpose items he or she owns by using (consuming) the required quantity determined for each dedicated item.
[0026] The lottery execution processing unit 15 executes a lottery (gacha) for content. The gacha may be a single gacha executed, or a continuous gacha executed multiple times (for example, 10 times).
[0027] 3 and 4 show examples of the start screen and result screen of a gacha. In the example shown in Fig. 3 and Fig. 4, a card gacha is executed in which, for example, a character card is drawn by lottery. As shown in Fig. 3, the start screen of the card gacha displays, for example, a featured content display section 27, a lineup display button 29, a confirmation message 31 for confirming whether or not to execute the card gacha, a "Yes" button 33 for instructing the execution of the card gacha, and a "No" button 35 for canceling the execution of the card gacha.
[0028] The featured content display section 27 displays featured content among the content provided in this gacha. In Fig. 3, for example, three character cards of the "Super Rare" type, "SR-2", "SR-5", and "SR-12", are displayed as featured content.
[0029] When the player operates the lineup display button 29, the lineup of all character cards provided by the card gacha and the winning probability of each character card are displayed individually. This information is recorded in the content database 9.
[0030] The confirmation message 31 displays a message to the player to confirm whether or not to execute the card gacha, and the amount of virtual currency required as payment for executing the card gacha (for example, 10 coins).
[0031] If the player operates the "Yes" button 33, the lottery execution processing unit 15 executes the card gacha, and the number of coins displayed in the confirmation message 31 is consumed from the coins owned by the player. If the player operates the "No" button 35, the execution of the card gacha is canceled.
[0032] As shown in Fig. 4, the card gacha result screen displays a winning content display section 37. The winning content display section 37 displays the character card that was won as a result of executing the card gacha. In the example shown in Fig. 4, for example, the character card "N-59" of the "normal" type has been won.
[0033] Returning to FIG. 2, ownership determination processing unit 17 determines whether or not the player owns the content won through gacha by referring to content ownership information recorded in content database 9. If it is determined that the player does not own the content won, the content won is granted to the player. On the other hand, if it is determined that the player owns the content won, processing by item granting processing unit 19, which will be described later, is executed.
[0034] When the ownership determination processing unit 17 determines that the player owns the content that has been won, the item granting processing unit 19 grants a general-purpose item (an example of a first item) in place of the content that has been won. As described above, a general-purpose item is an item that can be exchanged for various types of dedicated items when a predetermined number of general-purpose items are collected. The number of general-purpose items granted may be a preset fixed value, or may vary depending on, for example, the in-game value of the content that has been won (e.g., rarity, ability, efficacy value, etc.). For example, the number of general-purpose items granted may increase as the value of the content that has been won increases, such as 5 for "normal," 30 for "rare," and 100 for "super rare."
[0035] FIG. 4 shows an example of a game screen when the ownership determination processing unit 17 determines that the player owns the content that has been won. As shown in FIG. 4, if the player owns the character card "N-59" that has been won, a confirmation message 39 is displayed to confirm whether or not the player wants to acquire a general-purpose item in place of the character card that has been won. In the example shown in FIG. 4, a "jewel," an item resembling a gem, is awarded as an example of the general-purpose item. The player can accept the general-purpose item by operating the "Yes" button 41. On the other hand, the player can accept the content that has been won instead of the general-purpose item by operating the "No" button 43. By allowing the player to select whether or not to accept the general-purpose item in this way, it is possible to accommodate, for example, a case in which the player wants to collect multiple pieces of content that the player already owns.
[0036] Fig. 5 shows an example of a game screen when a general-purpose item is granted by the item granting processing unit 19. The game screen shown in Fig. 5 is displayed when the "Yes" button 41 is operated on the game screen of Fig. 4. In the example shown in Fig. 5, the player is granted a number (for example, five) of jewels 44 (an example of a general-purpose item) corresponding to the "normal" type of the character card "N-59" that has been won.
[0037] Returning to FIG. 2 , the item exchange processing unit 21 exchanges a predetermined number of general-purpose items for dedicated items (an example of a second item) that allow the player to obtain a specific type of benefit. "Obtaining a specific type of benefit" includes, for example, adding a benefit to specific content owned by the player. In this case, the item exchange processing unit 21 may exchange a predetermined number of general-purpose items for dedicated items that add a benefit to the specific content owned by the player. The "predetermined number" is set in advance for each dedicated item as the number of general-purpose items required for the exchange, and is recorded in the dedicated item database 13. Note that "obtaining a specific type of benefit" may also include, for example, increasing the player's level or rank (so-called user rank). The user rank is a grade assigned to a player based on, for example, play time, past performance, evaluation, etc.
[0038] FIG. 6 shows an example of an exchange item selection screen by the item exchange processing unit 21. As shown in FIG. 6, the exchange item selection screen displays an exchange item list display section 45 that displays a list of dedicated items that can be exchanged for general-purpose items. The exchange item list display section 45 displays dedicated items 47 for imparting a predetermined effect to a character card owned by the player, for example, as dedicated items for adding benefits to specific content owned by the player. Hereinafter, imparting a predetermined effect will be referred to as "limit breakthrough" as appropriate. In the example shown in FIG. 6, dedicated items 47 for causing limit breakthroughs to character cards related to, for example, character A, character B, character C, character D, etc. are displayed.
[0039] Each dedicated item 47 displays an item icon image 49, the item name (limit break fragments for characters A to D) 51, and item information 53, including the quantity of consumable items (general items) required for exchange, the maximum number of exchanges possible, and the exchange deadline. The maximum exchange number is the maximum number of dedicated items a player can acquire by exchanging them for general items. Each character card is set to a number of times (e.g., four levels) that limit breaks can be performed. For example, if each dedicated item consumes one level of limit break, the maximum number of times limit breaks can be performed is set as the maximum exchange number. The maximum exchange number is decremented by one each time a dedicated item is consumed. The maximum exchange number may be reset at predetermined intervals (e.g., a maximum of four items per month). The exchange deadline is the period during which a player can acquire a dedicated item by exchanging it for a general item; once the deadline has passed, the dedicated item can no longer be exchanged for a general item. The exchange deadline does not necessarily have to be set. The player selects one of the dedicated items 47 from the dedicated items 47 displayed in the exchange item list display section 45. Figure 6 shows a case where, for example, a dedicated item 47 relating to character A is selected (shown in a thick frame in Figure 6).
[0040] Fig. 7 shows an example of an exchange number designation screen for designating the exchange number of exclusive items. The exchange number designation screen of Fig. 7 is a game screen when, for example, exclusive item 47 (character A's limit break fragment) for character A is selected on the exchange item selection screen of Fig. 6. As shown in Fig. 7, the exchange number designation screen displays the selected exclusive item 47, a quantity designation section 55, a confirmation message 57 for confirming whether or not to execute the exchange, a "Yes" button 59 for executing the exchange, a "No" button 61 for canceling the exchange, and the like.
[0041] The player can specify the number of exclusive items to be exchanged by operating, for example, the "+1" button or the "-1" button in the quantity specification section 55. The quantity specification section 55 displays the upper limit number 63 that can be exchanged and the exchange number 65 that can be increased or decreased by operating the "+1" button or the "-1" button.
[0042] If the player operates the "Yes" button 59, the item exchange is executed by the item exchange processing unit 21, and the number of jewels displayed on the consumable item required for the exchange is consumed from the general-purpose item (jewel) owned by the player. If the player operates the "No" button 61, the item exchange is canceled.
[0043] Returning to FIG. 2 , the selection request processing unit 23 presents a plurality of benefits to the player based on the consumption of a general-purpose item and requests the player to select a desired benefit. "Based on the consumption of a general-purpose item" includes consuming a general-purpose item to exchange it for a dedicated item and then consuming the dedicated item obtained through the exchange. In this case, the selection request processing unit 23 may present a plurality of benefits of a specific type to the player based on the consumption of the dedicated item and request the player to select a desired benefit. "A plurality of benefits of a specific type" includes, for example, a plurality of benefits that can be added to a specific content owned by the player. In this case, the selection request processing unit 23 may present a plurality of benefits that can be added to a specific content to the player based on the consumption of the dedicated item and request the player to select a desired benefit.
[0044] FIG. 8 shows an example of a consumable item selection screen for selecting a special item to be consumed when performing a limit break. As shown in FIG. 8, the consumable item selection screen displays an owned item list display section 67 that displays a list of special items owned by the player. In the example shown in FIG. 8, the owned item list display section 67 displays, for example, special items 69 for performing limit breaks on cards related to characters A, B, . . . owned by the player. The player selects one of the special items 69 from the owned item list display section 67. FIG. 8 shows a case where, for example, a special item 69 related to character A is selected (shown in a thick frame in FIG. 8).
[0045] Each dedicated item 69 displays an item icon image 71, the name of the item (fragments for breaking through the limits of characters A to B) 73, the number of items owned 75, and the number of items required for the next limit break 77. In the example shown in FIG. 8, for example, one dedicated item 69 is required to break through the next limit of character A, and the player owns four of them, indicating that limit break is possible. Also, three dedicated items 69 are required to break through the next limit of character B, and the player does not own any of them, indicating that limit break is impossible. The number of items required for the next limit break 77 may be 1 for all stages, or may vary depending on the stage, such as 1 for the first stage, 2 for the second stage, etc.
[0046] The consumable item selection screen also displays a progress display section 79 showing the progress of the limit break of the character card associated with the exclusive item 69 selected in the owned item list display section 67. The progress display section 79 displays a character icon image 81, a status 83 including the character's name and level, and the progress 85 of the limit break of the character card. In the example shown in FIG. 8, the progress display section 79 displays, for example, that a card associated with character A can undergo four stages of limit break, and that the current progress is that no limit break has been performed yet and that the next stage is the first limit break (shown by diagonal hatching in FIG. 8). Also displayed are perks for each stage of limit break, such as strengthened status in the first stage, strengthened skill equipment in the second stage, lifted skill restrictions in the third stage, and unlocked additional scenarios in the fourth stage.
[0047] FIG. 9 shows an example of a benefit selection screen by the selection request processing unit 23. The benefit selection screen shown in FIG. 9 is displayed when, for example, the dedicated item 69 for character A is selected on the consumable item selection screen of FIG. 8. As described above, the status is strengthened in the first stage of limit breaking for character A. In the example shown in FIG. 9, the status strengthening contents are presented as, for example, physical attack power +15%, magic attack power +15%, physical defense power +15%, or magic defense power +15%, and the player can select the desired strengthening content from among these.
[0048] FIG. 10 shows another example of a benefit selection screen by the selection request processing unit 23. The benefit selection screen shown in FIG. 10 is displayed when, for example, the dedicated item 69 for character A is selected on the consumable item selection screen of FIG. 8, and when character A has been limit-broken once and the next limit-broken is the second stage. As described above, the second stage limit-broken for character A strengthens the skill equipment. In the example shown in FIG. 10, the contents of the skill equipment strengthening are presented as, for example, a rank-up of the skill slot +1 or an increase in the number of equippable skills +3, and the player can select the desired strengthening content from these.
[0049] The skill slot refers to the rank of the equippable skills that are preset for each character card, and is set, for example, in descending order of rank, as S rank, A rank, B rank, C rank, etc. For example, a character card with a B rank skill slot can only be equipped with skills of B rank or lower (B rank and C rank), and cannot be equipped with S rank or A rank skills. By selecting "Rank Up +1" for the skill slot, the player can increase the rank of the skill slot by one rank. Furthermore, the number of equippable skills refers to the number of equippable skills that are preset for each character card, and by selecting "Number of equippable skills +3," the player can increase the number of equippable skills by three.
[0050] FIG. 11 shows yet another example of a benefit selection screen by the selection request processor 23. The benefit selection screen shown in FIG. 11 is displayed when, for example, the dedicated item 69 for character A is selected on the consumable item selection screen of FIG. 8, the limit break for character A has been performed twice, and the next limit break is the third level. As described above, the skill restriction for character A is lifted in the third level limit break. In the example shown in FIG. 11, for example, recovery skills, attack support skills, or defense skills are presented as skills for which restrictions will be lifted, and the player can select the desired skill from among these. For example, if the type of skill that can be equipped to the card for character A is attack skills (recovery skills, attack support skills, defense skills, etc. are restricted), selecting recovery skills as the skill for which restrictions will be lifted allows the card for character A to be equipped with recovery skills in addition to attack skills.
[0051] 12 shows yet another example of a benefit selection screen by the selection request processor 23. The benefit selection screen shown in FIG. 12 is displayed when, for example, the dedicated item 69 for character A is selected on the consumable item selection screen of FIG. 8, the limit break for character A has been performed three times, and the next limit break will be the fourth level. As described above, an additional scenario is unlocked in the fourth level of limit break for character A. In the example shown in FIG. 12, additional scenarios that can be unlocked include, for example, meeting friends, childhood, or dungeon adventures, and the player can select the desired additional scenario from these.
[0052] 2, the bonus granting processing unit 25 grants the player a bonus selected in response to the request from the selection request processing unit 23. As described above, the "bonus" includes, for example, a bonus that is added to a specific piece of content owned by the player. In this case, the bonus granting processing unit 25 may add the selected bonus to the specific piece of content.
[0053] Fig. 13 shows an example of a limit break execution screen by the benefit granting processing unit 25. The limit break execution screen shown in Fig. 13 is displayed when, for example, physical defense power +15% is selected on the benefit selection screen shown in Fig. 9. As shown in Fig. 13, the limit break execution screen displays the content 87 of the selected benefit, a confirmation message 89 for confirming whether or not to execute the limit break, a "Yes" button 91 for executing the limit break, a "No" button 93 for canceling the limit break, and the like.
[0054] If the player operates the "Yes" button 91, the benefit granting processing unit 25 executes the limit break and consumes the exclusive item 69 (for example, a fragment of character A's limit break) owned by the player. If the player operates the "No" button 93, the execution of the limit break is canceled.
[0055] Fig. 14 shows an example of a result screen after a limit break is executed by the benefit granting processing unit 25. The result screen shown in Fig. 14 is displayed, for example, when the "Yes" button 91 is operated on the limit break execution screen shown in Fig. 13. In the example shown in Fig. 14, for example, the words "Limit Break!!" 95 indicating that a limit break has been executed, an icon image 97 of character A, and the content of the benefit 99 added to the card related to character A (physical defense power increased by 15%) are displayed.
[0056] Note that the processing in each processing unit described above is not limited to these examples of division of processing, and may be performed by, for example, a smaller number of processing units (for example, one processing unit), or may be performed by further subdivided processing units. Furthermore, the functions of each processing unit described above are implemented by a game program executed by a CPU 501 (see FIG. 18 described below) described later, but for example, some of them may be implemented by actual devices such as dedicated integrated circuits such as ASICs and FPGAs, or other electric circuits. Furthermore, the processing units described above are not limited to being implemented in their entirety on the server device 5 side, and some or all of them may be implemented on the terminal device 3 side. When implemented on the terminal device 3 side, the terminal device 3 also corresponds to an example of an information processing device.
[0057] <3. Processing procedure executed by the server> Next, an example of a processing procedure executed by the CPU 501 of the server device 5 will be described with reference to FIGS.
[0058] 15 is a flowchart showing an example of a processing procedure related to the provision of a general-purpose item. The server device 5 starts this flow when a command to start a gacha is given by a player.
[0059] In step S10, the server device 5 causes the lottery execution processing unit 15 to display a gacha start screen (see FIG. 3).
[0060] In step S20, the server device 5 determines, via the lottery execution processing unit 15, whether or not a command to execute a gacha has been issued by the player. For example, it is determined that a command to execute a gacha has been issued when the "Yes" button 33 is operated on the gacha start screen shown in Fig. 3 described above. This step S20 is repeated (step S20: NO) until a command to execute a gacha has been issued, and if a command to execute a gacha has been issued (step S20: YES), the server device 5 proceeds to the next step S30.
[0061] In step S30, the server device 5 causes the lottery execution processing unit 15 to execute a gacha.
[0062] In step S40, the server device 5 determines whether or not the player owns the content won in the gacha executed in step S30 above, using the ownership determination processing unit 17. If it is determined that the player owns the content (step S40: YES), the process proceeds to the next step S50. On the other hand, if it is determined that the player does not own the content (step S40: NO), the process proceeds to step S60, which will be described later.
[0063] In step S50, the server device 5 causes the item granting processing unit 19 to grant a predetermined number of general-purpose items to the player in place of the content won by the gacha (see FIG. 5), after which the process of this flowchart ends.
[0064] In step S60, the server device 5 grants the content won by the gacha to the player, and then ends this flowchart.
[0065] 16 is a flowchart showing an example of a processing procedure related to the exchange of items. The server device 5 starts this flow when a command to start the item exchange is given by the player.
[0066] In step S110, the server device 5 causes the item exchange processing unit 21 to display an exchange item selection screen for selecting a dedicated item to be exchanged for the general-purpose item (see FIG. 6).
[0067] In step S120, the server device 5 determines whether or not a dedicated item to be exchanged has been selected by the item exchange processing unit 21. For example, when any of the dedicated items 47 is selected by the player on the exchange item selection screen shown in Fig. 6 described above, it is determined that a dedicated item has been selected. Step S120 is repeated (step S120: NO) until a dedicated item is selected, and when a dedicated item is selected (step S120: YES), the process proceeds to the next step S130.
[0068] In step S130, the server device 5 determines whether or not the exchange number of the exclusive item has been specified by the item exchange processing unit 21. For example, it is determined that the exchange number has been specified when the exchange number is input in the quantity specification section 55 of the exchange number specification screen shown in Fig. 7 described above. This step S130 is repeated (step S130: NO) until the exchange number is specified, and when the exchange number is specified (step S130: YES), the server device 5 proceeds to the next step S140.
[0069] In step S140, the server device 5 determines whether or not an instruction to execute an item exchange has been issued by the item exchange processing unit 21. For example, it is determined that an instruction to execute an item exchange has been issued when the "Yes" button 59 is operated on the exchange quantity designation screen shown in FIG. 7 described above. If an instruction to execute an item exchange has not been issued (step S140: NO), the process returns to the previous step S120 and repeats the same procedure. On the other hand, if an instruction to execute an item exchange has been issued (step S140: YES), the process proceeds to the next step S150.
[0070] In step S150, the server device 5 consumes a predetermined number of general-purpose items and exchanges them for the number of dedicated items selected in step S120 and specified in step S130, via the item exchange processing unit 21. Thereafter, this flowchart ends.
[0071] 17 is a flowchart showing an example of a processing procedure related to the execution of a limit breakthrough. The server device 5 starts this flow when a command to start the execution of a limit breakthrough is given by the player.
[0072] In step S210, the server device 5 displays a consumable item selection screen (see FIG. 8) for selecting a dedicated item 69 to be consumed, and displays a list of dedicated items 69 owned by the player in the owned item list display section 67.
[0073] In step S220, the server device 5 determines whether or not a dedicated item 69 to be consumed has been selected. For example, when any dedicated item 69 is selected by the player on the consumable item selection screen shown in Fig. 8 described above, it is determined that the dedicated item has been selected. Step S220 is repeated (step S220: NO) until a dedicated item is selected, and when a dedicated item is selected (step S220: YES), the process proceeds to the next step S230.
[0074] In step S230, the server device 5 causes the selection request processing unit 23 to display a list of benefits that can be obtained by consuming the dedicated item 69 selected in step S220 (see FIGS. 9 to 12).
[0075] In step S240, the server device 5 determines, via the selection request processing unit 23, whether or not the player has selected any one of the multiple benefits displayed in step S230. For example, it is determined that a benefit has been selected when the player has selected any one of the benefits on the benefit selection screens shown in Figures 9 to 12 described above. Step S240 is repeated (step S240: NO) until a benefit is selected, and when a benefit is selected (step S240: YES), the server device 5 proceeds to the next step S250.
[0076] In step S250, the server device 5 determines whether or not there has been an instruction to execute a limit break (in other words, an instruction to execute dedicated item consumption) from the player. For example, it is determined that an instruction to execute a limit break has been issued when the "Yes" button 91 is operated on the limit break execution screen shown in the above-mentioned FIG. 13. If there has been no instruction to execute a limit break (step S250: NO), the process returns to the previous step S210 and repeats the same procedure. On the other hand, if there has been an instruction to execute a limit break (step S250: YES), the process proceeds to the next step S260.
[0077] In step S260, the server device 5 executes the limit break through the benefit granting processing unit 25. That is, the dedicated item selected in step S220 is consumed to execute the benefit selected in step S240. Thereafter, this flowchart ends.
[0078] The above-described processing procedure is an example, and at least some of the procedures may be deleted or changed, or other procedures may be added. Furthermore, the order of at least some of the procedures may be changed, or multiple procedures may be combined into a single procedure.
[0079] <4. Effects of the embodiment> The game program of this embodiment causes the server device 5 to function as a lottery execution processing unit 15 that executes a lottery for content, an ownership determination processing unit 17 that determines whether the player owns the content won by lottery, an item granting processing unit 19 that grants a general-purpose item in place of the won content if the player owns the won content, a selection request processing unit 23 that presents multiple benefits to the player based on the consumption of the general-purpose item and requests the player to select the desired benefit, and a benefit granting processing unit 25 that grants the selected benefit to the player.
[0080] In this embodiment, if a player already owns the content won through gacha, a general-purpose item is awarded in place of the content won. The player can select a desired benefit from among multiple benefits based on the consumption of the general-purpose item, and the selected benefit is awarded to the player. This prevents the player from being awarded a benefit that the player does not want or need, and allows the player to obtain a benefit that the player wants or needs. This increases the player's motivation to continue playing gacha.
[0081] In addition, in this embodiment, the game program may further cause the server device 5 to function as an item exchange processing unit 21 that exchanges a predetermined number of general-purpose items for dedicated items that allow the player to obtain a specific type of benefit, in which case the selection request processing unit 23 may present the player with multiple specific types of benefits based on the consumption of the dedicated items and request the player to select the desired benefit, and the benefit granting processing unit 25 may grant the selected benefit to the player.
[0082] In this embodiment, a predetermined number of general-purpose items are exchanged for dedicated items that allow a player to receive a specific type of benefit. In other words, while dedicated items are dedicated items for obtaining a specific type of benefit, general-purpose items are general-purpose items that can be exchanged for various types of dedicated items once a predetermined number of them are collected. Therefore, if a player already owns the content that he or she has won, if the dedicated items are awarded, for example, if the player has already obtained a specific type of benefit using the dedicated items, the dedicated items will be left over, which may discourage the player from continuing to play gacha. In contrast, according to this embodiment, if the player has already obtained a specific type of benefit, the general-purpose items can be exchanged for dedicated items that allow a player to obtain a different type of benefit, thereby enabling the player to obtain a different type of benefit. In this way, by awarding general-purpose items and making them exchangeable for dedicated items, it is possible to consume all of the general-purpose items. This increases the player's motivation to continue playing gacha.
[0083] In this embodiment, the item exchange processing unit 21 exchanges a predetermined number of general-purpose items for dedicated items for adding benefits to specific content owned by the player, the selection request processing unit 23 presents the player with multiple benefits that can be added to the specific content based on the consumption of the dedicated items and requests the player to select the desired benefit, and the benefit granting processing unit 25 adds the selected benefit to the specific content.
[0084] In this embodiment, a predetermined number of general-purpose items are exchanged for special items that grant benefits to specific content owned by the player. Specifically, while special items are dedicated items that grant benefits to specific content, general-purpose items are general-purpose items that can be exchanged for various types of special items once a predetermined number of them are collected. Therefore, if a player already owns a content item that has been won, if the player were to receive special items, for example, if the player has already obtained a benefit for the specific content using the special items, the player would end up with excess special items, which could potentially discourage the player from continuing to play gacha. In contrast, according to this embodiment, if the player has already obtained a benefit for the specific content, the general-purpose items can be exchanged for special items that grant benefits to other content, thereby enabling the player to obtain benefits for the other content. For example, in the case of the item exchange shown in FIG. 6, if the player's card related to character A has already been limit-broken up to the fourth stage, further limit-broken breaks cannot be performed for character A, and therefore the general-purpose items cannot be exchanged for the special item 47 related to character A (the upper limit for exchanges is "0"). In such a case, by exchanging the general-purpose item for the dedicated item 47 for the other characters B to D, it becomes possible to break through the limits of the cards for the other characters B to D. In this way, by making it possible to exchange the general-purpose item for the dedicated item, it becomes possible to consume the general-purpose item without waste. Therefore, it is possible to increase the player's motivation to continue playing gacha.
[0085] In addition to the above, the methods according to the above-described embodiments and modifications may be combined as appropriate. Although not specifically illustrated, the above-described embodiments and modifications may be implemented with various modifications within the spirit and scope of the invention.
[0086] <5. Server hardware configuration> Next, an example of the hardware configuration of the server device 5 that realizes each processing unit implemented by the program executed by the CPU 501 described above will be described with reference to Fig. 18. Note that the terminal device 3 may also have a similar hardware configuration.
[0087] 18, the server device 5 includes, for example, a CPU 501, a ROM 503, a RAM 505, a GPU 506, a dedicated integrated circuit 507 constructed for a specific application, such as an ASIC or FPGA, an input device 513, an output device 515, a recording device 517, a drive 519, a connection port 521, and a communication device 523. These components are connected via a bus 509, an input / output interface 511, etc. so that signals can be transmitted between them.
[0088] The game program can be recorded in, for example, the ROM 503, the RAM 505, or a recording device 517 such as a hard disk.
[0089] The game program may also be temporarily or permanently (non-temporarily) recorded on a removable recording medium 525, such as a magnetic disk such as a flexible disk, various optical disks such as CDs, MO disks, and DVDs, or a semiconductor memory. Such recording medium 525 may also be provided as a so-called package software. In this case, the game program recorded on such recording medium 525 may be read by the drive 519 and recorded on the recording device 517 via the input / output interface 511, the bus 509, etc.
[0090] The game program may also be stored, for example, on a download site, another computer, or another storage device (not shown). In this case, the game program is transferred via a network NW such as a LAN or the Internet, and the communication device 523 receives the program. The program received by the communication device 523 may then be recorded in the storage device 517 via the input / output interface 511, the bus 509, etc.
[0091] The game program may also be recorded in, for example, an appropriate externally connected device 527. In this case, the game program may be transferred via an appropriate connection port 521 and recorded in the recording device 517 via the input / output interface 511, the bus 509, etc.
[0092] The CPU 501 then executes various processes in accordance with the programs recorded in the recording device 517, thereby realizing processes by the lottery execution processing unit 15, possession determination processing unit 17, item granting processing unit 19, item exchange processing unit 21, selection request processing unit 23, benefit granting processing unit 25, etc. In this case, the CPU 501 may, for example, directly read and execute the programs from the recording device 517, or may execute the programs after loading them into the RAM 505. Furthermore, when the CPU 501 receives a program via the communication device 523, the drive 519, or the connection port 521, for example, the CPU 501 may directly execute the received program without recording it in the recording device 517.
[0093] In addition, the CPU 501 may perform various processes based on signals and information input from an input device 513 such as a mouse, keyboard, or microphone, as needed, in addition to signals input from the touch panel 7 of each terminal device 3 via the network NW.
[0094] The GPU 506 performs processing for image display, such as rendering processing, in response to instructions from the CPU 501 .
[0095] The CPU 501 and GPU 506 then output the results of the above processing to the touch panel 7 of each terminal device 3 via the network NW, and, if necessary, output the results from an output device 515 including an audio output unit (not shown) such as a speaker or headphones. Furthermore, the CPU 501 and GPU 506 may transmit the processing results via the communication device 523 or the connection port 521, or may record the results in the recording device 517 or the recording medium 525, if necessary. [Explanation of symbols]
[0096] 3. Terminal equipment (information processing equipment) 5. Server device (information processing device) 15 Lottery execution processing unit 17 Ownership determination processing unit 19 Item granting processing section 21 Item Exchange Processing Unit 23 Selection request processing unit 25. Benefit Granting Processing Unit 44 Jewel (1st item) 47 Special Item (Second Item) 69 Special Item (Second Item)
Claims
1. An information processing device a lottery execution processing unit that executes a lottery for content; an ownership determination processing unit that determines whether or not the player owns the content selected by the lottery; an item granting processing unit that grants a first item in place of the content that has been won, when the player owns the content that has been won; an item exchange processing unit that exchanges a predetermined number of the first items with second items that allow the player to gradually obtain a specific type of benefit; a selection request processing unit that presents a plurality of specific types of benefits to the player in stages based on consumption of the second item, and requests the player to select a desired benefit; a reward granting processing unit that grants the selected reward to the player; a display processing unit that displays a selection screen for selecting the second item to be consumed; It functions as The display processing unit displaying, on the selection screen, a progress status indicating to what stage the player has progressed in obtaining the benefit and the type of benefit included in each stage; Game program.
2. The item exchange processing unit: exchanging the predetermined number of first items for the second items for gradually adding a plurality of types of the benefits to specific content owned by the player; The selection request processing unit presenting the plurality of benefits that can be added to the specific content to the player based on consumption of the second item selected on the selection screen, and requesting the player to select a desired benefit; The benefit granting processing unit Adding the selected benefit to the specific content; The game program according to claim 1 .
3. A game processing method executed by an information processing device, comprising: conducting a content lottery; determining whether or not the player owns the content selected by the lottery; If the player owns the content selected by the prize, granting the player a first item in place of the content selected by the prize; exchanging a predetermined number of the first items for second items that allow the player to gradually obtain a specific type of benefit; a step of gradually presenting a plurality of benefits of the specific type to the player based on consumption of the second item and requesting the player to select a desired benefit; awarding the selected benefit to the player; displaying a selection screen for selecting the second item to be consumed; and The step of displaying the selection screen includes: A game processing method in which the selection screen displays a progress status indicating to what stage the player has progressed in acquiring the benefit, and the types of the benefit included in each stage.
4. a lottery execution processing unit that executes a lottery for content; an ownership determination processing unit that determines whether or not the player owns the content selected by the lottery; an item granting processing unit that grants a first item in place of the content that has been won, when the player owns the content that has been won; an item exchange processing unit that exchanges a predetermined number of the first items with second items that allow the player to gradually obtain a specific type of benefit; a selection request processing unit that presents a plurality of specific types of benefits to the player in stages based on consumption of the second item, and requests the player to select a desired benefit; a reward awarding processing unit that awards the selected reward to the player; a display processing unit that displays a selection screen for selecting the second item to be consumed; and The display processing unit The information processing device displays, on the selection screen, a progress status indicating to what stage the player has progressed in obtaining the benefit, and the types of the benefit included in each stage.
Citation Information
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