Performance output toys

The described mechanism allows for multiple attachment states and effect patterns in toys by using a main toy body with attachment and detection parts, and a secondary toy body with identification parts, addressing the limitation of fixed attachment and effect patterns in existing toys.

JP7796280B1Active Publication Date: 2026-01-08BANDAI CO LTD
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Patent Information

Application Number
JP2025107597
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2025-06-25
Publication Date
2026-01-08
Estimated Expiration
2045-06-25

AI Technical Summary

Technical Problem

Existing toys that output effects through attachable sub-toy bodies have fixed attachment and effect patterns, limiting the variety of effects that can be produced.

Method used

A mechanism for a performance output toy comprising a main toy body with attachment parts, a detection part, and a control part, and a secondary toy body with attachment-receiving parts and identification parts, allowing for multiple attachment states and effect patterns based on the detected state.

Benefits of technology

Enables transformation into various weapon modes and effect patterns by varying attachment positions, providing a novel mechanism for attaching and identifying secondary toy bodies to a primary toy body, enhancing versatility and variety of effects.

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Abstract

The present invention provides, for example, a novel mechanism for attaching secondary toy bodies to primary toy bodies. [Solution] This performance-output toy comprises a main toy body and a secondary toy body detachable from the main toy body. The main toy body comprises one or more attachment parts, a detection part that detects the attachment state of the secondary toy body attached to any of the one or more attachment parts, and a control part that controls the performance output in accordance with the detected attachment state. The secondary toy body comprises one or more attachment-receiving parts that are attached to any of the one or more attachment parts, and one or more identification parts that are provided for each of the one or more attachment-receiving parts and that identify the attachment state of the secondary toy body. At least one of the one or more attachment parts and the one or more attachment-receiving parts is provided in plurality.
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Description

[Technical Field]

[0001] The present invention relates to a performance output toy. [Background technology]

[0002] BACKGROUND ART Toys that output effects using light or sound are known. For example, Patent Document 1 proposes a weapon toy that can output different effects by attaching different blades to a main body. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Patent No. 6899472 Summary of the Invention [Problem to be solved by the invention]

[0004] There is a demand for mechanisms for producing a variety of effects in toys that can output effects. In the above-mentioned conventional technology, a variety of effects can be produced by attaching different sub-toy bodies to the main toy body, which is the main body. However, in the above-mentioned conventional technology, the manner in which one sub-toy body is attached to the main toy body and the effect pattern are fixed.

[0005] The present invention aims to provide a novel mechanism for attaching, for example, a secondary toy body to a primary toy body. [Means for solving the problem]

[0006] The present invention relates to a performance output toy, for example, comprising a main toy body and a secondary toy body detachable from the main toy body, wherein the main toy body comprises one or more attachment parts, a detection part that detects the attachment state of the secondary toy body attached to any of the one or more attachment parts, and a control part that controls the performance output in accordance with the detected attachment state, and the secondary toy body comprises one or more attachment-receiving parts that are attached to any of the one or more attachment parts, and one or more identification parts that are provided for each of the one or more attachment-receiving parts and that identify the attachment state of the secondary toy body, and at least one of the one or more attachment parts and the one or more attachment-receiving parts is provided in plurality. The present invention also provides a performance output toy, for example, comprising a main toy body and a secondary toy body detachable from the main toy body, wherein the main toy body comprises one or more attachment parts, a detection part that detects the attachment state of the secondary toy body attached to any of the one or more attachment parts, and a control part that controls the performance output in accordance with the detected attachment state, and the secondary toy body comprises one or more attachment receiving parts that are attached to any of the one or more attachment parts, and one or more identification parts that are provided for each of the one or more attachment receiving parts and that identify the attachment state of the secondary toy body, and the one or more attachment receiving parts include a first attachment receiving part and a second attachment receiving part, and the one or more identification parts include a first identification part corresponding to the first attachment receiving part and a second identification part corresponding to the second attachment receiving part. [Effects of the Invention]

[0007] According to the present invention, for example, a novel mechanism for attaching a secondary toy body to a primary toy body can be provided. [Brief explanation of the drawings]

[0008] [Figure 1] 1A and 1B are diagrams showing the front and side appearances of a performance output toy according to an embodiment; [Figure 2] 1A is a perspective view showing the configuration of a main toy body of a performance output toy according to an embodiment, and FIG. 1B is an enlarged view showing the configuration of a main toy body of a performance output toy according to an embodiment. [Figure 3] 1A and 1B are perspective views showing the configuration of a sub-toy body of a performance output toy according to an embodiment, and FIG. 1C is an enlarged view showing the configuration of a sub-toy body of a performance output toy according to an embodiment. [Figure 4] FIG. 10 is a diagram showing a mounting configuration of a performance output toy according to an embodiment; [Figure 5] FIG. 10 is a diagram showing a mounting configuration of a performance output toy according to an embodiment; [Figure 6] FIG. 1 is a block diagram illustrating an example of the configuration of a control unit of a performance output toy according to an embodiment. [Figure 7] FIG. 10 is a diagram showing a performance output table of a performance output toy according to an embodiment; [Figure 8] A flowchart showing a basic processing procedure of a performance output toy according to an embodiment. DETAILED DESCRIPTION OF THE INVENTION

[0009] Hereinafter, the embodiments will be described in detail with reference to the accompanying drawings. Note that the following embodiments do not limit the scope of the invention as claimed, and not all combinations of features described in the embodiments are necessarily essential to the invention. Two or more of the features described in the embodiments may be arbitrarily combined. Furthermore, the same reference numerals are used for the same or similar components, and redundant explanations will be omitted.

[0010] <External configuration of the performance output toy> An example of the external configuration of the effect output toy according to this embodiment will be described with reference to Fig. 1. Fig. 1(a) shows the external front view of the effect output toy 100, and Fig. 1(b) shows the external side view. Note that the x, y, and z arrows indicate the upward, left, and forward directions of the effect output toy, respectively.

[0011] The effect output toy according to this embodiment is composed of a main toy body 101 and a secondary toy body 102. The effect output toy 100 is a toy that resembles a weapon and can be transformed into various weapons. The transformation of the effect output toy according to this embodiment is achieved by changing the manner in which the secondary toy body 102 is attached to the main toy body 101, and does not require multiple main toy bodies or multiple secondary toy bodies. Note that this is not intended to limit the present invention, and the toy may have multiple main toy bodies or multiple secondary toy bodies.

[0012] The main toy body 101 is a main body corresponding to the grip portion of a weapon and is composed of multiple attachment portions, a detection portion, a control portion, a light-emitting portion, a sound output portion, and an operator. A detailed configuration will be described later using FIG. 2. The secondary toy body 102 corresponds to the blade portion of a weapon and has multiple attachment portions. It can be attached to the multiple attachment portions of the main toy body 101 in various ways. A detailed configuration will be described later using FIG. 3. In this embodiment, the main toy body 101 has multiple attachment portions, and the secondary toy body 102 has multiple attachment portions, allowing for various attachment states and realizing multiple weapon modes. However, this does not limit the present invention. In the present invention, it is sufficient that the main toy body 101 has one or more attachment portions, the secondary toy body 102 has one or more attachment portions, and at least one or more attachment portions and one or more attachment portions are provided in multiple numbers. This allows for multiple attachment states and realizing multiple weapon modes.

[0013] <Main toy specific> The detailed configuration of the main toy body 101 in the performance output toy according to this embodiment will be described with reference to Fig. 2. Fig. 2(a) shows a perspective view of the main toy body 101, and Fig. 2(b) shows an enlarged view of a part of the main toy body 101.

[0014] As shown in Fig. 2(a), the main toy body 101 is configured to include attachment portions 201 and 202, a detection portion 203, a grip portion 204, and an operator 205. The grip portion 204 is a portion that is held when operating the effect output toy 100. The operator 205 is a pressable switch, and pressing it causes effect output to be performed in a performance pattern that corresponds to the state of the effect output toy 100. The main toy body 101 further includes a power switch, a speaker, and a control portion, all of which are not shown.

[0015] FIG. 2(b) shows an enlarged view of the attachment sections 201, 202 and the detection section 203. Each attachment section 201, 202 includes an engagement section 231, 233, a light-emitting section 232, 234, and grooves 236a, 236b, 237a, and 237b. The insertion section of the secondary toy body 102 is inserted into the grooves 236a, 236b, 237a, and 237b of each attachment section 201, 202 from the direction indicated by the arrows, all the way to the end of each groove. When pressed, the engagement sections 231, 233 sink into the interior to accommodate the secondary toy body 102. When the secondary toy body 102 reaches the top of a recessed section in the attachment section, the engagement sections protrude into the recessed section and engage. This prevents the secondary toy body 102 from easily falling off the main toy body 101. The light emitting parts 232, 234 are parts that emit light such as LEDs. The light emitted from the light emitting parts 232, 234 is guided into the inside of the sub-toy body 102, and can cause the blade part to emit light.

[0016] Furthermore, a detection unit 203 is provided between the attachment units 201, 202, and the detection unit 203 is provided with reading units 235a, 235b for reading the identification unit formed on the secondary toy object 102. The reading units 235a, 235b are pressed by the identification unit of the secondary toy object 102 when the secondary toy object 102 is attached to the main toy body 101, thereby detecting the shape pattern of the identification unit of the secondary toy object 102 and identifying the state (orientation) in which the secondary toy object 102 is attached. In this way, by providing the detection unit 203 between the attachment units 201, 202, it is possible to detect the identification units formed near each attachment portion of the secondary toy object 102, regardless of which attachment unit 201, 202 the secondary toy object 102 is attached to.

[0017] <Secondary toy specific> The detailed configuration of the secondary toy body 102 according to this embodiment will be described with reference to Figure 3. Figures 3(a) and (b) show perspective views of the secondary toy body 102, and Figure 3(c) shows an enlarged view of a portion of the secondary toy body 102.

[0018] As shown in Figure 3(a), the sub-toy body 102 is configured to include attachment portions 301, 302, 303, and a blade portion 304. Figure 3(a) shows the detailed configuration of the attachment portion 301. The attachment portion 301 is configured to include insertion portions 311a, 311b, identification portions 312a, 312b, a recess 313, and a light guiding portion 314. The insertion portions 311a, 311b are formed on both sides of the attachment portion 301, and are inserted into and fitted into the grooves 236a, 236b, 237a, 237b of the attachment portions 201, 202.

[0019] The identification portions 312a, 312b are formed near the attachment portion 301, forming a pattern of projections and recesses. When the attachment portion 301 is attached to the attachment portion 201 or 202, the identification portions 312a, 312b move to pass the detection portion 203 of the main toy body 101. As a result, the convex portions (projections) of the identification portions 312a, 312b pass the detection portion 203, pressing the reading portions 235a, 235b of the detection portion 203 and causing a detection signal to be output. In other words, the detection portion 203 can obtain the identification information indicated by the identification portions 312a, 312b in accordance with the signal pattern output from the reading portions 235a, 235b, and detect the attachment state of the sub-toy body 102. Here, the attachment state of the secondary toy body 102 refers to identifying which attached part is attached to which attachment part, and it is possible to identify in what direction the secondary toy body 102 is attached to the main toy body 101.

[0020] The engaging portions 231 and 233 are fitted into the recessed portion 313. Light emitted from the light emitting portions 232 and 234 enters the light guiding portion 314 and is guided therethrough, thereby causing the blade portion 304 to emit light.

[0021] FIG. 3(b) is a perspective view of the sub-toy body 102 showing the attachment portions 302 and 303 from the front, and FIG. 3(c) is an enlarged view of the attachment portions 302 and 303. The attachment portions 302 and 303 have the same configuration as the attachment portion 301. Specifically, the attachment portions 302 and 303 each include insertion portions 321a, 321b, 331a, and 331b, identifiers 322a, 322b, 325a, 325b, 332a, and 332b, recesses 323 and 333, and light guiding portions 324 and 334. Each configuration is similar to that of the attachment portion 301, and therefore a description thereof will be omitted. Note that the attachment portion 302 is provided on each side with identifiers 322a and 322b and identifiers 325a and 325b. These are provided on both sides so that when the orientation of the secondary toy body 102 is changed and it is attached to the main toy body 101, the identification unit passes over the detection unit 203 regardless of the orientation. In other words, when the identification unit 322 and the identification unit 325 are read by the detection unit 203, the attachment state of the secondary toy body 102 will be different from each other.

[0022] <Installation configuration> The light output of this effect output toy will be described with reference to Figures 4 and 5. Figures 4 and 5 are front views showing various modified forms of the effect output toy 100.

[0023] 4(a) shows a state in which the attachment portion 301 of the secondary toy body 102 is attached to the attachment portion 202 of the main toy body 101. In this attachment state, the detection unit 203 reads the identification unit 312, and the toy 100 operates in sword mode. The toy 100 controls the output of light and sound depending on the mode.

[0024] Fig. 4(b) shows a state in which the attached portion 302 of the secondary toy body is attached to the attachment portion 202 of the main toy body 101. In this attached state, the detection unit 203 reads the identification unit 325, and the toy 100 operates in sickle mode. Fig. 4(c) shows a state in which the attached portion 303 of the secondary toy body is attached to the attachment portion 202 of the main toy body 101. In this attached state, the detection unit 203 reads the identification unit 332, and the toy 100 operates in gun mode.

[0025] In this way, the effect output toy 100 according to this embodiment can be transformed into different weapon modes by attaching different attachment portions 301-303 of the secondary toy body 102 to predetermined attachment portions of the main toy body 101. The effect output toy 100 can output different effect output patterns depending on the weapon mode set by the attachment state. Furthermore, even if there is only one secondary toy body 102, it can be transformed into different forms by attaching different attachment portions to the main toy body 101. Furthermore, because the identification portion of the secondary toy body 102 that is identified for each attachment portion is different, it is possible to identify the current form and reflect this in the internal effect mode.

[0026] Figure 5(a) shows a configuration similar to Figure 4(b), and illustrates a state in which the attached portion 302 of the secondary toy body is attached to the attachment portion 202 of the main toy body 101. In this attached state, the detection unit 203 reads the identification unit 325, and the toy 100 operates in sickle mode. Figure 5(b) also shows a state in which the attached portion 302 of the secondary toy body is attached to the attachment portion 201 of the main toy body 101. In this attached state, the detection unit 203 reads the identification unit 322, and the toy 100 operates in axe mode.

[0027] In this way, the effect-output toy 100 according to this embodiment can be transformed into different weapon modes by attaching a predetermined attachment portion 302 of the secondary toy body 102 to different attachment portions 201, 202 of the main toy body 101. The effect-output toy 100 can output different effect output patterns depending on the weapon mode set by the attachment state. Furthermore, the same identification portion is used even if the attachment position of the secondary toy body 102 is different (there is no need to provide an identification portion for each attachment position). Furthermore, even if there is only one secondary toy body 102, it can be transformed into different forms by changing the attachment position. Furthermore, because the identification portion of the secondary toy body 102 that is identified for each attachment position is different, it is possible to identify the current form and reflect this in the internal effect mode.

[0028] As described above, according to this embodiment, the performance output toy 100 can be changed into various forms by varying the attachment portion of the main toy body 101 or the attachment receiving portion of the secondary toy body 102. Furthermore, more forms can be realized by varying both the attachment portion of the main toy body 101 and the attachment receiving portion of the secondary toy body 102. In other words, in the present invention, various forms can be realized by providing multiple attachment portions of the main toy body and / or multiple attachment receiving portions of the secondary toy bodies.

[0029] <Control unit configuration> An example of the configuration of a control unit according to this embodiment will be described with reference to Fig. 6. Fig. 6 is a block diagram showing an example of the configuration of a control unit 600.

[0030] The control unit (control unit) 600 includes a CPU 601, a storage unit 602, a power supply unit 603, an LED 604, a detection unit 605, a group of switches 607, and a speaker 608. The CPU 601 is a central processing unit that controls the entire control unit 600. The CPU 601 performs each process described below by reading and executing programs stored in the storage unit 602. In addition to the programs, the storage unit 602 also stores various data and a group of tables.

[0031] The power supply unit 603 controls the supply of power to the control unit 600 in response to switching of a power switch (not shown). The power supply is constituted by, for example, a battery, and may be a rechargeable battery. Alternatively, a USB connection terminal (not shown) may be provided so that a rechargeable battery can be charged by connecting via USB.

[0032] The detection unit 605 detects that the secondary toy object 102 has been connected to the attachment portion of the main toy object 101 and detects the attachment state. The detection unit 605 detects signals from the reading units 235a, 235b, which output signals when pressed as described above, and acquires the identification pattern. However, this is not intended to limit the present invention, and any detection mechanism, such as a reading sensor, may be used depending on the configuration of the secondary toy object 102. In this embodiment, the detection unit 605 determines the attachment state of the secondary toy object 102 based on the pattern of multiple protrusions (projections) provided on the identification portion of the main toy object 101, and the pattern pressed by the protrusions when attaching the secondary toy object 102. The present invention is not limited to this configuration, and the detection unit 605 may, for example, determine the attachment state of the secondary toy object 102 based on identification information read by a sensor from the identifier (such as a two-dimensional code) of the connected secondary toy object 102, or identification information acquired via data communication with the connected secondary toy object 102.

[0033] The LED 604 is a light-emitting device corresponding to the light-emitting units 232, 234, and its light emission is controlled by the CPU 601. The LED 604 is a color LED that can emit light in multiple colors and can switch the emitted color according to the effect pattern. The speaker 608 is a device that outputs sound as an effect output. The speaker 608 is provided inside the main toy body 101. In addition to the LED 604 and speaker 608, a vibration device such as a vibrator may also be provided as a device for effect output. The switch group 607 is various switches provided on the main toy body 101, and includes, for example, a power switch and the operator 205. By operating the operator, effect outputs such as light output and sound output are performed.

[0034] <Performance output table> With reference to FIG. 7, the effect output table stored in the storage section 602 of the control unit 600 of the main toy body 101 according to this embodiment will be described.

[0035] Table 700 defines information relating to a plurality of effect output patterns. 701 indicates the identification number of the effect defined in each table. The identification number is information corresponding to the attachment state (weapon mode) of the secondary toy body 102. 702 defines the effect output pattern that is output when a secondary toy body is attached to the main toy body 101. 703 defines the effect output pattern that is output when the controller 205 is operated with the secondary toy body 102 attached to the main toy body 101.

[0036] The performance output patterns are defined for each identification number of the sub-toy body 102, with a management number (file name) of a light output pattern that outputs light and a management number (file name) of a sound output pattern that outputs sound, at the time of installation 702 and the time of operation 703. The memory unit 602 stores light output data and sound output data corresponding to the management number. The CPU 601 reads each data and drives the LED 604 and speaker 608. The management number corresponds to the file name.

[0037] For example, when identification number "001" (e.g., sword mode) on table 700 is attached 702, the control number for the light output is "L001" and the control number for the sound output is "M001," and when controller 205 is operated 703, the control number for the light output is "L101" and the control number for the sound output is "M101." Therefore, when CPU 601 is wearing sub-toy object 102 with identification number 001 attached and operating controller 205, if a performance output is to be performed when controller 205 is operated, it reads files "L101" and "M101" from storage unit 602 and outputs light and sound via LED 604 and speaker 608 according to the respective files.

[0038] <Performance output control> The processing procedure for effect output control according to this embodiment will be described with reference to Fig. 8. The processing described below is realized, for example, by the CPU 601 reading and executing data and programs stored in the storage unit 602. The number following S indicates the step number in this flowchart.

[0039] In S101, the CPU 601 determines whether the power switch of the effect output toy has been turned on and the toy has been started up. Once the toy has been started up, the process proceeds to S102. In S102, the CPU 601 starts detecting the attachment status of the main toy body 101 using the detection unit 605. The detection unit 605 monitors the output signals from the reading units 235a and 235b. When the CPU 601 receives an output signal exceeding a predetermined value, it determines that the secondary toy body 102 is attached to the main toy body 101, and monitors the signal for a predetermined period (the period during which the secondary toy body 102 is attached to the main toy body 101, for example, 100 msec). This recognizes the concave-convex pattern of the identification unit according to the signal output pattern, and detects the attachment status of the secondary toy body 102. Here, the CPU 601 stores the weapon mode corresponding to the detected concave-convex pattern in the memory unit 602. This allows, for example, even if the sub-toy body 102 is activated while attached to the main toy body 101, the attachment state (weapon mode) detected when the sub-toy body 102 was attached can be maintained.

[0040] Next, in S103, when the secondary toy body 102 is attached to any of the attachment parts of the main toy body 101, the CPU 601 outputs an effect at the time of attachment according to the attachment state. Specifically, if the attachment state is sword mode (identification number "001"), the CPU 601 refers to table 700, reads out the light output file "L001" and sound output file "M001" of attachment time 702, and outputs an effect according to the read data.

[0041] In S104, the CPU 601 determines whether the operator 205 has been operated. If it has been operated, the process proceeds to S106; if not, the process proceeds to S105. In S105, the CPU 601 determines whether a change has occurred in the state of the main toy body 101 or the attachment state of the sub-toy body 102. If a change has occurred in either state, the process proceeds to S106; if no change has occurred, the process proceeds to S107.

[0042] In S106, the CPU 601 outputs a performance via the LED 604 and the speaker 608 according to the various current states. Here, the various states indicate whether or not the controller has been operated, the attachment state of the secondary toy body 102, etc. The CPU 601 outputs a performance based on this information. Note that if the controller is operated with the secondary toy body 102 attached, the performance output is controlled using the above table 700.

[0043] In S107, the CPU 601 determines whether the power switch has been turned off. If the power switch has been turned off, the process of this flowchart ends; if not, the process returns to S105.

[0044] As described above, the performance output toy according to this embodiment comprises a main toy body and a secondary toy body detachable from the main toy body. The main toy body comprises one or more attachment parts, a detection part that detects the attachment state of the secondary toy body attached to any of the one or more attachment parts, and a control part that controls the performance output in accordance with the detected attachment state. The secondary toy body comprises one or more attachment receiving parts that are attached to any of the one or more attachment parts, and one or more identification parts that are provided for each of the one or more attachment receiving parts and that identify the attachment state of the secondary toy body. At least one of the one or more attachment parts and the one or more attachment receiving parts is provided in plurality. According to the present invention, a novel mechanism for attaching a secondary toy body to a main toy body can be provided.

[0045] The present invention is not limited to the above-described embodiments, and various modifications and variations are possible within the scope of the invention. For example, the shape of the performance output toy is not particularly limited, and includes various shapes such as armor, ornaments, watches, clothing, robots, etc.

[0046] <Summary of the embodiment> The above embodiment discloses at least the following performance output toys. (1) A performance output toy comprising a main toy body and a sub-toy body detachable from the main toy body, The main toy body is one or more attachment points; a detection unit that detects the attachment state of the sub-toy object attached to any of the one or more attachment units; a control unit that controls performance output in accordance with the detected installation state; Equipped with The secondary toy body is one or more attachment portions attached to any of the one or more attachment portions; one or more identification parts provided for each of the one or more attachment parts for identifying the attachment state of the sub-toy body; Equipped with A performance output toy in which at least one of the one or more attachment portions and the one or more attachment receiving portions is provided in plural. (2) the one or more mounting portions include a first mounting portion and a second mounting portion; The performance output toy described in (1), wherein the one or more identification parts include a first identification part corresponding to the first attachment part and a second identification part corresponding to the second attachment part. (3) The performance output toy described in (2), wherein the attachment state indicates whether the first attachment portion or the second attachment portion is attached to any of the one or more attachment portions. (4) the one or more mounting portions include a first mounting portion and a second mounting portion; The attachment state indicates whether any of the one or more attachment portions is attached to the first attachment portion or the second attachment portion, in a performance output toy described in any one of (1) to (3). (5) A performance output toy described in any one of (1) to (4), wherein the one or more identification parts are patterns of protrusions and recesses provided near corresponding ones of the one or more attachment parts. (6) The performance output toy according to (4), wherein the detection unit is provided between the first mounting unit and the second mounting unit. (7) A performance output toy described in any one of (1) to (6), wherein the one or more attachment parts are provided with a light-emitting part at a position that comes into contact with the one or more attachment parts when the one or more attachment parts are attached. (8) The performance output toy described in (7) above, wherein the secondary toy body guides the light emitted from the light-emitting unit to cause a portion of the secondary toy body to emit light. (9) The main toy body further includes a sound output unit that outputs a sound, A performance output toy as described in (7) or (8), in which the control unit controls the performance output by controlling the light emitted from the light-emitting unit and the sound output from the sound output unit depending on the mounting state of the secondary toy body. (10) the main toy body is a main body having a grip portion for holding the performance output toy, The performance output toy according to any one of (1) to (9), wherein the secondary toy body is a blade attached to the main toy body. (11) The effect output toy according to (10), wherein the effect output toy changes into a sword mode, a gun mode, an axe mode, and a sickle mode depending on the attachment state of the sub-toy body. [Explanation of symbols]

[0047] 100: performance output toy, 101: main toy body, 102: sub toy body, 201, 202: attachment part, 203: detection part, 204: grip part, 205: operator, 301 to 303: attachment part, 304: blade part

Claims

1. A performance output toy comprising a main toy body and a sub-toy body detachable from the main toy body, The main toy body is one or more attachment portions; a detection unit that detects the attachment state of the sub-toy object attached to any of the one or more attachment units; a control unit that controls performance output in accordance with the detected installation state; Equipped with The secondary toy body is one or more attachment portions attached to any of the one or more attachment portions; one or more identification portions provided for each of the one or more attachment portions for identifying the attachment state of the sub-toy object; Equipped with the one or more attachment portions include a first attachment portion and a second attachment portion; A performance output toy, wherein the one or more identification parts include a first identification part corresponding to the first attachment part and a second identification part corresponding to the second attachment part.

2. The toy according to claim 1 , wherein the attachment state indicates whether the first attachment target portion or the second attachment target portion is attached to any of the one or more attachment portions.

3. the one or more mounting portions include a first mounting portion and a second mounting portion; The toy for outputting performance according to claim 1 or 2, wherein the attachment state indicates whether any of the one or more attachment receiving portions is attached to the first attachment portion or the second attachment portion.

4. The toy according to claim 3 , wherein the one or more identification portions are patterns of protrusions and recesses provided near corresponding ones of the one or more attachment portions.

5. The effect output toy according to claim 4 , wherein the detection unit is provided between the first attachment unit and the second attachment unit.

6. The performance output toy according to claim 3 , wherein the one or more attachment portions are provided with a light-emitting portion at a position that comes into contact with the one or more attachment receiving portions when the one or more attachment receiving portions are attached.

7. The toy according to claim 6, wherein the sub-toy body guides the light emitted from the light-emitting portion to cause a part of the sub-toy body to emit light.

8. The main toy body further includes a sound output unit that outputs a sound, The toy according to claim 6, wherein the control unit controls the light emitted from the light-emitting unit and the sound output from the sound output unit according to the attachment state of the sub-toy body to control the performance output.

9. the main toy body is a main body having a grip portion for holding the performance output toy, The performance output toy according to claim 3 , wherein the secondary toy body is a blade attached to the main toy body.

10. The effect output toy according to claim 9, wherein the effect output toy changes into any one of a sword mode, a gun mode, an axe mode, and a sickle mode depending on the attachment state of the sub-toy body.

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