Program, game device, server device and game system

The game system addresses the issue of inappropriate gaming habits by allowing users to play prescribed games within specified time frames, improving their abilities and health outcomes through a registration terminal, management server, and game terminal setup.

JP7796323B2Active Publication Date: 2026-01-09CAPCOM CO LTD
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Patent Information

Application Number
JP2023032643
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2023-03-03
Publication Date
2026-01-09
Estimated Expiration
2043-03-03

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    Figure 0007796323000003
Patent Text Reader

Abstract

To provide a program, etc. that manage or promote playing of a game by a user appropriately under a condition designated by a third party.SOLUTION: A game program causes a computer to function as: reception means to receive a second condition designated by a user in a range satisfying a first condition designated by a condition designating person on a first game associated with the user, the first condition and the second condition being related to at least one of a play time for playing the first game, the number of times of plays, which is the number of times to play the first game, and play progress, which is the progress of playing the first game; determination means for determining that the first game has been performed in conformity with the second condition; and processing means for executing processing for prioritizing the progress of the first game or the second game associated with the user on the basis of the determination by the determination means.SELECTED DRAWING: Figure 2
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Description

[Technical Field]

[0001] The present invention relates to a program, a game device, a server device, and a game system. [Background technology]

[0002] Conventionally, in online network games, there are known systems that allow a user to join a game from a game terminal at a pre-reserved date and time so that the user can reliably connect to a server system and participate in the game (see Patent Document 1). Also known is a system that has a function to impose restrictions on a user's game play based on the user's operation (see Patent Document 2). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Japanese Patent Application Laid-Open No. 2003-199977 [Patent Document 2] Japanese Patent Application Publication No. 2019-76663 Summary of the Invention [Problem to be solved by the invention]

[0004] There is room for improvement in encouraging users to play games with appropriate playing habits.

[0005] An object of the present invention is to provide a game system, program, etc. that can improve a user's game playing habits. [Means for solving the problem]

[0006] (1) The first aspect is a computer. an acceptance means for accepting a second condition specified by the user with respect to a first game associated with the user to a degree that satisfies a first condition specified by a condition specifier other than the user, the first condition and the second condition relating to at least one of a play time for playing the first game, a number of plays which is the number of times the first game is played, and a play progress which is progress made by playing the first game; a determination means for determining whether the first game has been executed in accordance with the second condition; a processing means for performing processing to favor progress in the first game or a second game different from the first game associated with the user based on the determination of the determination means; It is a program.

[0007] (2) In the above (1), the first condition is the play time, which is a first time range in which the user can play the first game; The second condition may be the play time, which is a second time range specified by the user within the range that satisfies the first time range.

[0008] (3) In the above (1) or (2), the condition designator may be a person who judges the illness or ability of the user.

[0009] (4) In (2) above, the first condition may further include information specifying at least one of the total play time during which the first game can be played within the first time range, and the continuous play time during which the first game can be played continuously.

[0010] (5) In (4) above, the first condition may further include information specifying a time interval, which is the time until the first game can be played again after the first game has been played continuously for the continuous play time.

[0011] (6) In the above (5), the computer is further caused to function as a display control unit that displays an input screen on a display unit for prompting the user to input the second condition, The input screen is When the second condition is not accepted, a first candidate time is displayed as a candidate for the second condition, which is generated based on the first time range; When at least a portion of the second condition has been accepted, a second candidate time that is a further candidate for the second condition can be displayed, which is generated based on the first time range, at least one of the total play time and the time interval, and at least a portion of the second condition.

[0012] (7) In any of (1) to (6) above, the determination means can determine that the first game was executed in accordance with the second condition based on the start time at which the user actually started playing the first game after the second condition was accepted, and the end time at which the user finished playing the first game.

[0013] (8) In any of (1) to (6) above, the determination means can determine that the first game has been executed in accordance with the second condition based on the difference between the second time range and at least one of the start time at which the user actually started playing the first game after the second condition was accepted and the end time at which the user finished playing the first game.

[0014] (9) In any of (1) to (8) above, the determination means may determine whether the second condition is met when a first process is executed in the first game, and may not determine whether the second condition is met when a second process different from the first process is executed.

[0015] (10) In any of the above (1) to (9), the computer is further functioning as an execution means for executing a management application that manages execution of the first game, the second game, a third game different from the first game and the second game, and the first game and the second game; The determination means may determine whether the first game executed by the management application satisfies the second condition.

[0016] (11) In (10) above, the processing means can perform processing to give poor treatment to the progress of the first game or the second game associated with the user when the third game is executed at a time outside the second time range.

[0017] (12) The second aspect is an execution unit that executes a first game associated with a user and a second game different from the first game; a reception unit that receives a second condition specified by the user regarding the first game to the extent that the second condition satisfies a first condition specified by a condition specifier other than the user, the first condition and the second condition relating to at least one of a play time for playing the first game, a number of plays that is the number of times the first game is played, and a play progress that is progress made by playing the first game; a determination unit that determines whether the first game has been executed in accordance with the second condition; a processing unit that performs processing to favor progress of the first game or the second game based on the determination of the determination unit, It is a game device.

[0018] (13) The third aspect is a first condition receiving unit that receives a first condition specified by a condition specifier other than the user with respect to a first game associated with the user; a second condition receiving unit that receives a second condition specified by the user to a degree that satisfies the first condition, the first condition and the second condition relating to at least one of a play time for playing the first game, a number of plays that is the number of times the first game is played, and a play progress that is progress made by playing the first game; a determination unit that determines whether the first game has been executed in accordance with the second condition; a processing unit that performs processing to favor progress in the first game associated with the user or a second game different from the first game based on the determination by the determination unit, It is a server device.

[0019] (14) The fourth aspect is an execution unit that executes a first game associated with a user and a second game different from the first game; a first condition receiving unit that receives a first condition, with respect to the first game, specified by a condition specifying person other than the user; a second condition receiving unit that receives a second condition specified by the user to a degree that satisfies the first condition, the first condition and the second condition relating to at least one of a play time for playing the first game, a number of plays that is the number of times the first game is played, and a play progress that is progress made by playing the first game; a determination unit that determines whether the first game has been executed in accordance with the second condition; a processing unit that performs processing to favor progress of the first game or the second game based on the determination of the determination unit, It is a game system. [Effects of the Invention]

[0020] According to the present disclosure, it is possible to provide a program or the like that solves the above problem and enables users to manage or encourage moderate gaming under conditions specified by a third party. [Brief explanation of the drawings]

[0021] [Figure 1] 1 is a block diagram showing a schematic configuration of a game system according to an embodiment. [Figure 2] 1 is a block diagram showing a schematic configuration of a game terminal in a game system according to an embodiment. [Figure 3] 2 is a block diagram showing a schematic configuration of a registration terminal in the game system of the embodiment. FIG. [Figure 4] 1 is a block diagram showing a schematic configuration of a management server device in a game system according to an embodiment. [Figure 5] 1 is a block diagram showing a schematic configuration of a game server device in a game system according to an embodiment. [Figure 6] FIG. 2 is a block diagram showing a schematic configuration of an auxiliary terminal in the game system of the embodiment. [Figure 7] FIG. 10 is a flowchart showing an example of the operation of the game system of the embodiment. [Figure 8] FIG. 10 is a flowchart showing an example of the operation of the game system of the embodiment. [Figure 9] 10 is an example of an input screen displayed on a display of a game terminal in an embodiment. [Figure 10] 10 is an example of an input screen displayed on a display of a game terminal in an embodiment. [Figure 11] 10 is an example of a screen displayed on a display of a game terminal in an embodiment. [Figure 12] FIG. 10 is a block diagram showing a schematic configuration of a management server device in a game system according to a modified example. DETAILED DESCRIPTION OF THE INVENTION

[0022] [Embodiment] An embodiment of a game system 1 of the present disclosure will be described with reference to the drawings.

[0023] <Game Description> 1, a registration terminal 2, a management server device 3, a game server device 4, a game terminal 5, and an auxiliary terminal 7 are communicably connected to one another via a communication network 6 such as the Internet and a LAN, and a game is executed on the game terminal 5. The game executed on the game terminal 5 is managed by a launcher app also executed on the game terminal 5.

[0024] This launcher app is a specific example of a "management app" that manages the execution of games, including prescription games, executed on game terminal 5. Although the launcher app manages the execution of some games, including prescription games, on game terminal 5, it does not need to manage all games executed on game terminal 5.

[0025] The games of this embodiment are online games executed on the game system 1, including prescription games, such as object-finding games or puzzle games, prescribed for the purpose of preventing a user's decline in abilities or treating illnesses, as well as other games. Prescription games may be games for the user's rehabilitation. Prescribing a game refers to making a specific game playable to a user or requesting that a user play a specific game. A prescription game may be a game that is playable only by the prescribed user, or a game that is playable by users other than the prescribed user. Note that when a game that is playable by users other than the prescribed user is prescribed to a user, it is preferable that the game conditions, such as the game difficulty level and the game items awarded, as well as the in-game events and playable game content, when the prescribed user plays the game are set differently from when the game is played by users other than the prescribed user. In this specification, these prescription games and other games are collectively referred to as "games."

[0026] In a hidden object game, for example, a player controls a player character to find multiple designated items hidden in a virtual game space of each stage within a time limit. In this game, the player can clear the stage by finding all of the designated items within the time limit.

[0027] In a puzzle game, for example, players must match a predetermined number of parts of the same color among the multiple colored parts that appear one after another on the game screen. In puzzle games, a target number of pieces is set for each stage, and players can clear a stage by clearing the target number of pieces within the number of moves set for that stage.

[0028] Such games can be played by the user of the game terminal 5 alone, or in a multi-player battle or cooperative game with other users. The user of the game terminal 5 may also play cooperatively with an assistant using the auxiliary terminal 7. Such games are executed using a game terminal 5 that is an electronic device such as a smartphone, tablet, or personal computer, a portable game console such as the Nintendo Switch (registered trademark), or a home game console such as the PlayStation (registered trademark) or XBOX (registered trademark). The following describes an example in which the game terminal 5 is a smartphone.

[0029] <Game System Overview> As shown in FIG. 2, the game system 1 includes a registration terminal 2, a management server device 3, a game server device 4, a game terminal 5, an auxiliary terminal 7, and a communication network 6.

[0030] The registration terminal 2 is used by a diagnoser. A diagnoser is a third party who can diagnose a user who has a disease or a decline in ability such as cognitive function. A diagnoser is, for example, a specific doctor, a group of multiple doctors, or a medical institution to which the doctor or group belongs. A diagnoser is not limited to a human being, but may also be a computer or the like with diagnostic capabilities. A diagnoser is one specific example of a "condition specifier" of the present invention.

[0031] The registration terminal 2 is a personal computer, a smartphone, a tablet, or the like. For example, after diagnosing a user who is a patient, the diagnostician can operate the registration terminal 2 to transmit and register diagnostic information, which is information on the diagnostic results of the user, to the management server device 3. The diagnostic information includes information such as the name of the diagnostician, the diagnostician's identification number, the user's name, the user's identification number, the name of the user's disease, and the class of the user's disease, as well as information on a prescription game prescribed by the diagnostician to the user and designation information, which is information designating a time period during which the user will play the prescription game.

[0032] In other words, the designation information is information that designates a time range in which the user can execute (play) the prescribed game and restricts the execution of the prescribed game at any other time. The designation information is a specific example of the "first condition" in the present invention.

[0033] The disease class is a numerical representation of the severity of the disease. The larger the class number, the more severe the symptoms. In this embodiment, a user diagnosed by a diagnostician corresponds to a player who plays a game using a game terminal 5. Hereinafter, a user diagnosed by a diagnostician and a player of a game will be collectively referred to as a "user."

[0034] The management server device 3 stores the diagnostic information transmitted from the registration terminal 2 and the recommended information transmitted from the auxiliary terminal 7 in association with each user. When user authentication using the game terminal 5 is successful, the management server device 3 encrypts the diagnostic information and recommended information of the user and transmits them to the game terminal 5.

[0035] The game server device 4 stores game programs and game data, and manages the game data of the game terminal 5, more specifically, manages the game data for each account, and manages the progress of the game.

[0036] Each user is assigned first account information used by the management server device 3 and second account information used by the game server device 4 in association with the game terminal 5. Each piece of account information includes the user's identification number and password. The first account information and the second account information are independent of each other, and the user's diagnostic information stored in the management server device 3 cannot be confirmed by the game server device 4.

[0037] The auxiliary terminal 7 is used by an assistant such as the user's family member or helper to manage the user's daily physical condition and give the user advice on their lifestyle. The assistant can operate the auxiliary terminal 7 to send and register recommendation information, which is information specifying time periods during which it is recommended that the user play the prescription game, in accordance with the user's lifestyle, to the management server device 3. The auxiliary terminal 7 is a smartphone, tablet, personal computer, or the like.

[0038] The game terminal 5 is used by a user. When logging in to the management server device 3, the game terminal 5 transmits first account information to the management server device 3. The first account information is used for user authentication when logging in to the management server device 3. Once user authentication is successful and login is performed, mutual communication becomes possible between the management server device 3 and the game terminal 5. After logging in, the management server device 3 encrypts the user's diagnostic information, recommended information, etc. and transmits them to the game terminal 5.

[0039] The user operates the game terminal 5 to play the prescription game, and also determines and inputs a play plan indicating the planned time for playing the prescription game via a launcher app in advance. The play plan is determined by the user himself / herself within the time range of the specified information designated by the diagnostician, while referring to the recommended information by the assistant. When the user plays the prescription game in accordance with the play plan accepted by the game terminal 5, the user is given benefits that allow the user to progress through the game advantageously. Information indicating the play plan is called play plan information. The play plan information, the specified information, and the recommended information are all information for one day. The launcher app is a specific example of a "management app" of the present invention. The play plan is a specific example of a "second condition" of the present invention.

[0040] The game terminal 5 generates medical mode parameters based on the diagnostic information acquired from the management server device 3. The medical mode parameters are control parameters for modifying the game content in accordance with the diagnostician's diagnostic information, such as the game difficulty level and the number of game contents granted in the game. Game contents are electronic data representing game elements, such as items that the player character can use in the virtual game space. For example, in the game system 1 of this embodiment, several items can be adjusted for each of the object search game and the puzzle game. In this way, by adjusting the game items using the medical mode parameters, it is possible to, for example, lower the game difficulty for users with impaired cognitive function.

[0041] As described above, the game system 1 of this embodiment allows a user to play a prescription game prescribed by a diagnostician using the game terminal 5. For example, if a user's cognitive function is declining, the user can play a game corresponding to the user's cognitive function and its class. By playing such a game, the user's cognitive function decline can be suppressed. Therefore, in order to appropriately obtain the effects of the prescription game, the user is required to play the prescription game for an appropriate amount of time according to the time period specified by the diagnostician. If the user plays the prescription game for an appropriate amount of time, the user will be awarded a reward, which motivates the user to play the prescription game voluntarily. As described above, the game system of this embodiment allows the user to treat the user's illness by encouraging the user to play the game voluntarily and appropriately without imposing stress on the user, such as by forcing the user to play the game.

[0042] <Game system configuration> The game system 1 includes a registration terminal 2, a management server device 3, a game server device 4, a game terminal 5, and an auxiliary terminal 7, which are communicably connected to each other via a communication network 6. The specific configuration of each component will be described below.

[0043] <Registered device configuration> 3, the registration terminal 2 has a network interface 21, an output unit 22, an input unit 23, a storage unit 25, and a control unit 26. The control unit 26 is electrically connected to each component via a bus 29.

[0044] The network interface 21 is communicably connected to other components of the game system 1 via a communication network 6 .

[0045] The output unit 22 generates output information for outputting a screen including various images and text under the control of the display control means 266 of the control unit 26. Based on the generated output information, the output unit 22 outputs various screens on a connected display (not shown). Furthermore, based on the information output from the control unit 26, the output unit 22 plays and synthesizes audio and outputs the audio from a connected speaker (not shown).

[0046] The input unit 23 transmits and receives data relating to user operation inputs to peripheral devices (not shown), such as a connected touchpad or keyboard, between these peripheral devices. For example, the user inputs operation signals to the registration terminal 2 by touching and operating the touchpad.

[0047] The storage unit 25 is composed of a hard disk drive (HDD), random access memory (RAM), read only memory (ROM), and solid state drive (SSD). The storage unit 25 stores diagnostic information input by a diagnoser operating the registration terminal 2 via the input unit 23, including the name of the diagnoser, the diagnoser's identification number, the user's name, the user's identification number, the name of the user's disease, the class of the user's disease, information on a prescription game prescribed for the user by the diagnoser, and designation information that designates the time period during which the user will play the prescription game. The storage unit 25 also stores programs for implementing various functions.

[0048] The control unit 26 is configured with a microcomputer having a CPU and semiconductor memory, and controls the operation of the registration terminal 2. The control unit 26 executes various programs to function as a communication unit 261, a reception unit 263, and a display control unit 266. In this embodiment, these units correspond to the communication unit, the reception unit, and the display control unit, respectively.

[0049] -Means of communication- The communication means 261 communicates with other components of the game system 1 and transmits and receives various data via the network interface 21. For example, the communication means 261 transmits diagnostic information to the management server device 3 based on the results of a diagnostician's diagnosis of the user.

[0050] -Method of reception- The receiving means 263 receives designation information that specifies a time period during which the user will play the prescription game, input by the diagnoser by operating the input unit 23. The diagnoser determines the designation information so as to encourage the user to play the prescription game for an appropriate time period to improve the user's disease, for example, based on the class of the user's disease. The designation information includes information that designates a time period during which the user can play the prescription game, a total play time during which the prescription game can be played in this time period, a continuous play time during which the prescription game can be played consecutively, and a time interval that is the time until the prescription game can be played again after the prescription game has been played for the continuous play time.

[0051] -Display control means- The display control means 266 controls the display output of a display (not shown) connected to the registration terminal 2 based on the operation of the diagnostician on the registration terminal 2. For example, the display control means 266 displays an input screen for inputting specified information on the display.

[0052] <Configuration of management server device> 4, the management server device 3 includes a network interface 31, a storage unit 35, and a control unit 36. The control unit 36 ​​is electrically connected to each component via a bus 39.

[0053] The network interface 31 is communicably connected to other components of the game system 1 via a communication network 6 .

[0054] The storage unit 35 is configured with an HDD, RAM, ROM, SSD, etc. The storage unit 35 stores various data such as a diagnostician DB (Data Base), a user DB, and diagnostic information, recommendation information, and play plan information for each user. The storage unit 35 also stores programs for implementing various functions.

[0055] The diagnostician DB stores account information of each diagnostician who is capable of registering diagnostic information in the management server device 3. The account information of the diagnostician includes an identification number and a password of the diagnostician.

[0056] The user DB stores, in association with each other, the user's first account information, the user's diagnostic information, and the play logs of each game for each user managed by the management server device 3. The user DB also stores, in association with the user's first account information or the diagnostic information, information on assistants who assist the user.

[0057] The control unit 36 ​​is configured with a microcomputer having a CPU and semiconductor memory, and controls the operation of the management server device 3. The control unit 36 ​​executes various programs to function as a communication unit 361 and a matching unit 362. In this embodiment, these units correspond to the communication unit and the matching unit, respectively.

[0058] -Means of communication- The communication means 361 communicates with other devices in the game system 1 via the network interface 31, and transmits and receives various data. For example, the communication means 361 receives diagnostic information of the user from the registration terminal 2, receives recommended information from the auxiliary terminal 7, and receives play plan information and the like from the game terminal 5. The communication means 361 also transmits diagnostic information and recommended information to the game terminal 5. The communication means 361 also transmits diagnostic information of the user to be assisted to the auxiliary terminal 7.

[0059] -Method of verification- The verification means 362 authenticates the diagnostician based on the account information of the diagnostician transmitted from the registration terminal 2. The verification means 362 also authenticates the user based on the first account information of the user transmitted from the game terminal 5. The verification means 362 also authenticates the assistant based on the account information of the assistant transmitted from the auxiliary terminal 7.

[0060] The management server device 3 does not necessarily have to have an output unit that outputs images or sounds, and an input unit that receives inputs by operations, but may have them.

[0061] <Configuration of the Game Server Device> 5, the game server device 4 includes a network interface 41, a storage unit 45, and a control unit 46. The control unit 46 is electrically connected to each component via a bus 49.

[0062] The network interface 41 is communicably connected to other components of the game system 1 via a communication network 6 .

[0063] The storage unit 45 is composed of an HDD, RAM, ROM, SSD, etc. The storage unit 45 stores programs for implementing various functions, game programs, and game data. The game programs include prescription games and other game programs. The game data includes second account information, which is information about the user's account. When the game terminal 5 is successfully authenticated by the game server device 4 using the second account information, the user logs into the game, and it becomes possible to send and receive not only the second account information but also game data between the game terminal 5 and the game server device 4.

[0064] The control unit 46 is configured with a microcomputer having a CPU and semiconductor memory, and controls the operation of the game server device 4. The control unit 46 executes various programs to function as a communication means 461 and a matching means 462. In this embodiment, these means correspond to a communication unit and a matching unit, respectively.

[0065] -Means of communication- The communication means 461 communicates with other devices in the game system 1 via the network interface 41, and transmits and receives various data. For example, the communication means 461 receives second account information from the game terminal 5, and transmits and receives game data to and from the game terminal 5.

[0066] -Method of verification- The verification means 362 authenticates the user based on the second account information transmitted from the game terminal 5.

[0067] The game server device 4 does not necessarily have to have an output unit that outputs images or sounds, and an input unit that receives inputs by operations, but may have them.

[0068] <Configuration of auxiliary device> 6, the auxiliary terminal 7 has a network interface 71, an output unit 72, an input unit 73, a storage unit 75, and a control unit 76. The control unit 76 is electrically connected to each component via a bus 79.

[0069] The network interface 71 is communicably connected to other components of the game system 1 via the communication network 6 .

[0070] The output unit 72 generates output information for outputting a screen including various images and text under the control of the display control means 766 of the control unit 76. Based on the generated output information, the output unit 72 outputs various screens on a connected display (not shown). Furthermore, based on the information output from the control unit 76, the output unit 72 plays and synthesizes audio and outputs the audio from a connected speaker (not shown).

[0071] The input unit 73 transmits and receives data relating to user operation inputs to peripheral devices (not shown), such as a connected touchpad or keyboard, between these peripheral devices. For example, the user inputs operation signals to the auxiliary terminal 7 by touching and operating the touchpad.

[0072] The storage unit 75 is configured by a HDD, RAM, ROM, SSD, etc. The storage unit 75 stores programs for realizing various functions, etc.

[0073] The control unit 76 is configured with a microcomputer having a CPU and semiconductor memory, and controls the operation of the auxiliary terminal 7. The control unit 76 executes various programs to function as a communication unit 761, a reception unit 763, and a display control unit 766. In this embodiment, these units correspond to the communication unit, the reception unit, and the display control unit, respectively.

[0074] -Means of communication- The communication means 761 communicates with other devices in the game system 1 via the network interface 71, and transmits and receives various data. For example, the communication means 761 receives diagnostic information of the user to be assisted from the management server device 3, and transmits recommendation information to the management server device 3. The recommendation information is information that specifies a time period during which the user to be assisted is recommended to play the prescription game.

[0075] Furthermore, the communication means 761 can grant the assisted user an auxiliary item that assists the progress of the prescription game in response to an input operation by the assistant. In this case, the communication means 761 transmits a request to the management server device 3 to grant the auxiliary item to the assisted user. As a result, the auxiliary item is transmitted to the game terminal 5 of the assisted user via the management server device 3, and the user can use the auxiliary item. Note that the auxiliary item is an example of a game medium.

[0076] Furthermore, the communication means 761 can watch the prescription game being played by the assisted user via the management server device 3 or the game server device 4. In this case, game data of the prescription game being played by the assisted user is transmitted from the management server device 3 or the game server device 4 to the auxiliary terminal 7. Furthermore, while watching the prescription game, it may be possible to grant an auxiliary item from the auxiliary terminal 7. Furthermore, it may be possible to help the user play the auxiliary game from the auxiliary terminal 7.

[0077] -Method of reception- The receiving means 763 receives the recommended information input by the assistant by operating the input unit 73. The assistant determines the recommended information, which is information specifying the time period during which the assistant recommends playing the prescription game to the user, taking into consideration the user's schedule and the time suitable for playing the prescription game in accordance with the user's lifestyle. When determining the recommended information, the assistant terminal 7 can refer to the specified information transmitted by the diagnoser that is stored in the management server device 3, and the receiving means 763 receives the recommended information determined to the extent that satisfies the conditions specified by the specified information. If recommended information that does not satisfy the conditions specified by the specified information is input, the receiving means 763 does not accept the recommended information and notifies the assistant by displaying a screen or the like to request corrections.

[0078] -Display control means- The display control means 766 controls the display output of a display (not shown) connected to the auxiliary terminal 7 based on the operation of the diagnoser on the auxiliary terminal 7. For example, the display control means 766 displays an input screen for inputting recommended information on the display.

[0079] <Game device configuration> 2, game terminal 5 has network interface 51, output unit 52, input unit 53, storage unit 55, and control unit 56. Control unit 56 is electrically connected to each component via bus 59.

[0080] The network interface 51 is communicably connected to other components of the game system 1 via a communication network 6 .

[0081] The output unit 52 generates output information for outputting a screen including various images and text under the control of the display control means 566 of the control unit 56. Based on the generated output information, the output unit 52 outputs various screens on a connected display (not shown). Furthermore, based on the information output from the control unit 56, the output unit 52 plays and synthesizes audio and outputs the audio from a connected speaker (not shown).

[0082] Input unit 53 transmits and receives data relating to user operation inputs to peripheral devices (not shown), such as a connected touchpad or keyboard, between these peripheral devices. For example, the user inputs operation signals to game terminal 5 by touching and operating the touchpad.

[0083] The storage unit 55 is composed of an HDD, RAM, ROM, SSD, etc. The storage unit 55 stores programs for implementing various functions. The storage unit 55 also stores diagnostic information and recommendation information received from the management server device 3, as well as play plan information input via the input unit 53 by a user operating the game terminal 5. The storage unit 55 also stores game media owned by the user.

[0084] Control unit 56 is configured with a microcomputer having a CPU and semiconductor memory, and controls the operation of game terminal 5. Control unit 56 executes various programs to function as communication means 561, execution means 562, acceptance means 563, determination means 564, processing means 565, and display control means 566. In this embodiment, these means correspond to the communication unit, execution unit, acceptance unit, determination unit, processing unit, and display control unit, respectively.

[0085] -Means of communication- The communication means 561 communicates with other components of the game system 1 via the network interface 51, and transmits and receives various data. For example, the communication means 561 receives user diagnostic information and recommendation information from the management server device 3. The communication means 561 also transmits play plan information to the management server device 3.

[0086] Furthermore, the communication means 561 transmits and receives game data to and from the game server device 4. Furthermore, the communication means 561 receives an instruction transmitted from the auxiliary terminal 7 to provide an auxiliary item.

[0087] -Means of implementation- The execution means 562 includes a game execution means 562a and an application execution means 562b.

[0088] The game execution means 562a executes the prescription game and other games in response to the user's operation, thereby allowing the user to play the games.

[0089] The application execution unit 562b executes a launcher application in response to a user's operation. The launcher application is application software that functions as a platform for managing games, including prescription games, and cooperates with other units to manage the user's play time and the granting of benefits (rewards).

[0090] -Method of reception- The receiving means 563 receives a play plan input by the user via the launcher app by operating the input unit 53. The play plan indicates a time period during which the prescription game is scheduled to be played. Play plan information indicating the received play plan is stored in the storage unit 55.

[0091] Specifically, the user displays and refers to the designated information among the diagnostic information received from the registration terminal 2 and stored in the storage unit 55, and the recommended information received from the auxiliary terminal 7 and stored in the storage unit 55, on the display, and determines and inputs a play plan within at least the range of the time period specified by the designated information. The receiving means 563 accepts the play plan as satisfying the conditions specified by the designated information if the play plan is within the range of the time period specified by the designated information. The receiving means 563 will accept a play plan even if it is not within the range of the time period specified by the recommended information, but the user can more easily determine a play plan by checking the time period specified by the designated information.

[0092] -Judgment means- The determination means 564 determines whether the prescribed game has been played in accordance with the play plan based on the play plan information stored in the storage unit 55 and the time during which the prescribed game was played. Specifically, the determination means 564 compares the time period indicated by the play plan information with the time period during which the prescribed game was actually played, and determines the degree of match between the two. The determination means 564 makes the determination by determining a degree of achievement divided into multiple stages according to the degree of match between the two, for example. That is, the determination means 564 can make a determination such that if the degree of match is 80% or more, it is achievement level A; if it is less than 80% but 60% or more, it is achievement level B; if it is less than 60%, it is achievement level C; etc.

[0093] -Processing method- The processing means 565 performs processing to grant the user game media as a benefit, which enables the user to advance in the prescription game advantageously, based on the determination of the determination means 564. The game media granted to the user is stored in the storage unit 55, and when the user uses the game media, the user can receive preferential treatment in progressing in the prescription game. The processing means 565 may also perform processing to give poor treatment to the user's progress in the prescription game, based on the determination of the determination means 564. That is, the processing means 565 can perform processing to give favorable or poor treatment in progressing in the prescription game, based on the determination of the determination means 564. The benefit is granted by associating the game media, etc. corresponding to the benefit with the user.

[0094] The processing means 565 may, for example, grant a benefit that has a greater effect as the degree of achievement is higher, based on the degree of achievement as determined by the determining means 564.

[0095] -Display control means- The display control means 566 controls the display output of a display (not shown) connected to the game terminal 5 based on user operations via the input unit 53. For example, the display control means 566 displays an input screen for inputting a play plan on the display.

[0096] <Display of input screen when entering play plan> 9 and 10 show examples of screens that are displayed on the display when the user inputs a play plan using the game terminal 5. FIG.

[0097] First, when the user has not yet input a play plan and the receiving means 563 has not yet received a play plan, the display control means 566 displays the input screen shown in FIG. 9 on the display based on the specified information and recommended information stored in the storage unit 55. As shown in FIG. 9, the input screen 521 at this time displays, as a time bar 521a, information regarding time periods during which the user can play the prescription game, which is included in the specified information specified by the diagnoser, and candidate time periods that are candidates for the play plan, which are generated based on the recommended information specified by the assistant. The time bar 521a displays information regarding time periods during which play is possible and the recommended information in a distinguishable manner. Specifically, on the time bar 521a, playable time periods 53a, time periods 53b corresponding to the recommended information, and other unplayable time periods 53c are displayed in different colors or styles.

[0098] Furthermore, the input screen 521 displays, in the designated information display portion 521b, information specifying the time period during which the user can play the prescription game, the total play time during which the prescription game can be played, the continuous play time during which the prescription game can be continuously executed, and the time interval until the prescription game can be played again after the prescription game has been played for the continuous play time, which is specified by the designated information. The user can input a play plan on this time bar 521a by operating the input unit 53, which is, for example, a touch panel. That is, the time period during which the user performs a touch operation on the time bar 521a is input as a play plan.

[0099] If the play plan input by the user satisfies the specified information including the time period during which play is possible, the reception means 563 accepts the play plan, and if not, the reception means 563 displays on the input screen 521 via the display control means 566 that the play plan cannot be accepted.

[0100] Next, when the user inputs at least a portion of a play plan and the receiving unit 563 receives at least a portion of the play plan, the display control unit 566 displays the input screen shown in FIG. 10 on the display based on information about playable time periods, recommended information, and the total play time and time interval included in the specified information. That is, when a portion of a play plan is input, a time period during which the prescribed game cannot be played is determined based on the input play plan. In the specific example shown in FIG. 10 , an unplayable time period during which the next play plan cannot be input is automatically determined based on the received play plan and the time interval. The time period 53d, the unplayable time period 53e, and the playable time period 53a corresponding to the received play plan are displayed in different colors or styles on the time bar 521a. In this way, the display control unit 566 automatically determines and displays playable time periods and unplayable time periods on the display based on the received play plan, information about playable time periods, recommended information, and the conditions specified in the specified information, including the total play time and time interval. This allows the user to visually easily grasp the time periods during which the prescribed game cannot be played, thereby facilitating the input of a play plan.

[0101] At this time, at least a part of the information of the play plan input by the user is displayed in a play plan information display portion 521f on the input screen 521. Also, on the input screen 521, the conditions for obtaining the benefit are displayed in a display portion 521g.

[0102] <Game system operation flow> Here, an example of the operation of the game system 1 of this embodiment will be described.

[0103] <Play plan input processing> FIG. 7 is a flow diagram showing the flow of a user inputting a play plan for playing a prescription game.

[0104] After diagnosing the user, the diagnoser operates the registration terminal 2 to log in to the management server device 3 and inputs diagnostic information, which is information on the user's diagnostic results, into the registration terminal 2. At this time, the diagnoser determines designation information including time periods during which the prescribed game suitable for the user can be played based on the diagnostic results, and inputs this as part of the diagnostic information. The registration terminal 2 transmits the input diagnostic information to the management server device 3 (step S100). Having received the diagnostic information from the registration terminal 2, the management server device 3 associates this diagnostic information with the user information stored in the user DB and stores it in the storage unit 35 (step S101).

[0105] After the user's assistant has been diagnosed by the diagnoser, the user's assistant operates the auxiliary terminal 7 to log in to the management server device 3 and input recommended information to help the user plan how to play the prescribed game (step S110). When inputting the recommended information, the assistant receives diagnostic information from the management server device 3 and confirms the specified information specified by the diagnoser. Upon receiving the recommended information from the auxiliary terminal 7, the management server device 3 associates this recommended information with the user information stored in the user DB and stores it in the storage unit 35 (step S111).

[0106] Thereafter, when the user operates game terminal 5 to start the launcher app (step S120), application execution means 562b of game terminal 5 logs in to management server device 3 using the first account information stored in storage unit 55 (step S121). Management server device 3 receives the first account information transmitted from game terminal 5 at the time of login, and performs authentication based on the received first account information (step S122). If user authentication is successful, login by the user's game terminal 5 is successful, and game terminal 5 becomes able to refer to diagnostic information, recommendation information, and the like stored in management server device 3.

[0107] Next, when the user executes a function in the launcher app to input a play plan (step S130), the management server device 3 requests the user's designated information and recommended information required for inputting a play plan. In response to this, the management server device 3 transmits the user's designated information and recommended information to the game terminal 5 (step S131). The game terminal 5, which has received the designated information and recommended information, stores the received designated information and recommended information in the storage unit 55, and causes the display control means 566 to display an input screen for inputting a play plan (see FIGS. 9 and 10) on a display connected to the game terminal 5 (step S132).

[0108] The user inputs a play plan via the input unit 53 while referring to the displayed input screen such as that shown in FIG. 9 or FIG. 10 (step S133).

[0109] At this time, the reception means 563 accepts the play plan if the input play plan is within the time period specified by the specified information, and if not, notifies the user by image or sound to urge them to revise the play plan.

[0110] When the accepting means 563 accepts the play plan, the communication means 561 transmits the play plan information to the management server device 3 (step S134). Upon receiving the play plan information, the management server device 3 stores the play plan information in the storage unit 35 in association with the user (step S135).

[0111] <Prescription Game Execution Determination Process> Once the play plan is determined by the above process, it is then determined whether the user has played the prescribed game in accordance with the play plan. Figure 8 is a flow diagram showing the flow of determining whether the user has played the prescribed game in accordance with the play plan.

[0112] When a user operates the game terminal 5 to start playing the prescription game (step S200), the application execution means 562b logs in to the game server device 4 using the second account information stored in the storage unit 55 (step S201). The game server device 4 receives the second account information transmitted from the game terminal 5 at the time of login, and performs authentication based on the received second account information (step S202). If the user authentication is successful, login by the user's game terminal 5 is successful, and transmission and reception of game data between the game terminal 5 and the game server device 4 becomes possible (steps S203 and S204).

[0113] While or after the user is playing the prescription game on the game terminal 5, the communication means 561 of the game terminal 5 transmits a play log of the prescription game to the management server device 3 (step S210). The management server device 3 stores the received play log in the storage unit 35 in association with the user (step S211).

[0114] The determining means 564 of the game terminal 5 determines whether the prescribed game has been played in accordance with the play plan based on the play log and the play plan information stored in the storage unit 55 (step S220).

[0115] When the determination means 564 determines that the prescription game has been played in accordance with the play plan, the processing means 565 provides the user with a game medium that enables the user to advantageously play the prescription game as a benefit (step S221). On the other hand, when the determination means 564 determines that the prescription game has not been played in accordance with the play plan, the processing means 565 may perform processing that discourages progress in the prescription game.

[0116] In addition, preferential treatment processing such as granting benefits by the processing means 565 is not performed by the game terminal 5 alone, but is processed while confirming data with the management server device 3, thereby preventing data loss due to user fraud or communication failure.

[0117] The timing at which determination means 564 makes the determination and processing means 565 grants the bonus is, but is not limited to, the timing at which the launcher app is launched on game terminal 5 the next day. In other words, when the launcher app is launched for the first time that day, it is determined that the prescription game has been played in accordance with yesterday's play plan, and a bonus is granted.

[0118] FIG. 11 shows an example of a screen displayed on the display of game terminal 5 at this time. When the launcher app is launched, display control means 566 displays screen 522a or 522b regarding the awarding of a reward based on the determination of determination means 564 and the processing of processing means 565. If the prescribed game was played yesterday in sufficient conformance with the play plan, screen 522a indicating a case in which a high-quality reward will be awarded is displayed on the display. On the other hand, if the prescribed game was played yesterday in some conformance with the play plan, screen 522b indicating a case in which a medium-quality reward will be awarded is displayed on the display. Screen 522b indicating a case in which a medium-quality reward will be awarded also displays a sentence advising the user on how to improve their game play to receive a high-quality reward. In addition to these displays, details of yesterday's play plan and the time the prescribed game was played may also be displayed.

[0119] After screen 522a or 522b is displayed, display control means 566 causes the display to display execution screen 523 of the launcher app. If the user selects on execution screen 523 to play a prescription game or another game managed by the launcher app, display control means 566 causes the display to display screen 524 for selecting a game to play. On the other hand, if the user selects to input a play plan on execution screen 523, display control means 566 causes the display to display input screen 521 shown in FIG. 9 or 10.

[0120] To summarize the above, the program used in the game system 1 is a program that causes the control unit 56 (computer) of the game terminal 5 to function as: an acceptance means 563 that accepts a play plan (second condition) specified by the user regarding the prescription game (first game) associated with the user to the extent that it satisfies specified information (first condition) specified by a diagnoser (condition specifier) ​​other than the user, where the specified information (first condition) and the play plan (second condition) relate to the play time for playing the prescription game (first game); a determination means 564 that determines whether the prescription game (first game) has been executed in accordance with the play plan (second condition); and a processing means 565 that performs processing to favor the progress of the prescription game (first game) associated with the user based on the determination of the determination means 564.

[0121] <Effects> According to the above game system 1, it is possible to provide a system that easily encourages users to voluntarily play the prescription game in accordance with the time period for playing the prescription game, which is specified by the diagnostician based on the user's diagnosis results. This creates an environment where users can easily play the prescription game for an appropriate time according to the user's illness, etc., and provides a system that appropriately improves the user's illness, etc.

[0122] In the game system 1, the diagnoser is a doctor or the like who can diagnose (determine) the illness or ability of the user, so that a system capable of providing appropriate treatment can be configured.

[0123] In the game system 1, the designation information may include information specifying the time period during which the user can play the prescription game, the total play time during which the prescription game can be played, the continuous play time during which the prescription game can be played continuously, and the time interval between the time when the prescription game can be played again after the continuous play time. By using such designation information, the prescription game can be played only during a specific time period, and the user can be prompted to play the prescription game for a certain period of time, then rest for a certain period of time, and then play the prescription game again. This can further enhance the effects of the prescription game, such as improving disease.

[0124] In the above program, the control unit 56 (computer) is further caused to function as display control means 566 that causes an input screen (FIGS. 9 and 10) for allowing the user to input a play plan (second condition) on a display (display unit). When the play plan (second condition) has not been accepted, the input screen displays a first candidate time that is a candidate for the play plan (second condition) generated based on a time period (first time range) during which the user can play the prescription game, and when at least a part of the play plan (second condition) has been accepted, the input screen displays a second candidate time that is a further candidate for the play plan (second condition) generated based on the time period (first time range), at least one of the total play time and the time interval, and at least a part of the play plan (second condition).

[0125] <First Modification> Modifications of the above embodiment will now be described.

[0126] Fig. 12 is a diagram showing the configuration of the management server device 3 included in the game system 1 of this modified example. As shown in Fig. 12, the management server device 3 includes a control unit 36a instead of the control unit 36 ​​of the management server device 3 of the embodiment. The control unit 36a executes various programs to function as a communication unit 361, a matching unit 362, a reception unit 363, a determination unit 364, and a processing unit 365. In this modified example, these units correspond to the communication unit, the matching unit, the reception unit, the determination unit, and the processing unit.

[0127] On the other hand, the game terminal 5 of this modified example may be configured not to have the determination means 564 and the processing means 565. In the game system 1 of this modified example, instead of the game terminal 5, the management server device 3 has the functions of the determination means 564 and the processing means 565 of the embodiment, and the prescription game execution determination process is performed by the management server device 3 rather than the game terminal 5.

[0128] In this modification, the reception means 563 of the game terminal 5 transmits the received play plan information to the management server device 3. In the management server device 3, the reception means 363 receives the received play plan information, associates it with the user, and stores it in the storage unit 35. The game terminal 5 may not have the reception means 563, and the reception means 363 of the management server device 3 may have the same function as the reception means 563 of the game terminal 5.

[0129] The determination means 364 determines that the prescription game has been played in accordance with the play plan on the game terminal 5, based on the play plan information stored in the memory unit 35 and the play log transmitted from the game terminal 5 and indicating the time during which the prescription game has been played.

[0130] The processing means 365 performs processing to grant the user a game medium as a benefit that enables the user to play the prescription game advantageously, based on the determination of the determination means 364. The game medium granted to the user is temporarily stored in association with the user in the storage unit 35 of the management server device 3, and is transmitted to the game terminal 5 at any timing.

[0131] Such a game system 1 is effective in preventing fraud, because the process of determining whether the prescription game is to be played and the granting of benefits can be performed by the management server device 3 rather than by the game terminal 5.

[0132] <Second Modification> In the game system 1 of this modified example, the designation information designated by the diagnostician is information designating the number of times to play the prescription game, instead of the information designating the time period for playing the prescription game in the embodiment. In this case, the play plan determined by the user is not the planned time for playing the prescription game, but the planned number of times to play. In addition, the recommendation information determined by the assistant is also the number of times to recommend playing the prescription game to the user.

[0133] In this modified example, the determination means 564 determines whether the prescribed game has been played in accordance with the play plan based on the play plan information and the number of times the prescribed game has been played. For example, the determination means 564 can make a determination such that a high level of achievement is obtained if the prescribed game has been played the same number of times as or close to the number of times specified by the play plan.

[0134] <Third Modification> In the game system 1 of this modified example, the designation information designated by the diagnostician is information designating the play progress, which is the progress made by playing the prescription game, instead of the information designating the time period for playing the prescription game in the embodiment. The play progress is, for example, the number of stages cleared if the prescription game is a type of game in which stages are cleared. In this case, the play plan determined by the user does not designate the planned time for playing the prescription game, but designates the play progress of the prescription game. In addition, the recommendation information determined by the assistant also designates the play progress made by the user by playing the prescription game.

[0135] In this modified example, the determination means 564 determines whether the prescribed game has been played in accordance with the play plan based on the play plan information and the play progress of the prescribed game. For example, the determination means 564 can make a determination so that a high level of achievement can be obtained when the user has achieved play progress that is the same as or close to the play progress specified by the play plan.

[0136] <Fourth Modification> In the determination means 564 of the game system 1 of the embodiment, the degree of correspondence was determined by comparing the time periods of the play plan information and the prescription game based on the time when the prescription game was played, but in this modified example, the determination is made using a simpler process.

[0137] To determine the time period during which the prescription game was played, it is necessary to acquire game data continuously or intermittently while the prescription game is being played, but the determination means 564 may make the determination based on the start time when the user started playing the prescription game and the end time when the user finished playing the prescription game. In this case, the determination means 564 acquires the start time and end time of playing the prescription game and makes the determination.

[0138] The determination means 564 may simply make the determination based on either the time when the prescription game started or the time when the prescription game ended.

[0139] <Fifth Modification> The determination means 564 may determine that the prescription game is being played in various ways, regardless of the method of the embodiment.

[0140] For example, the determination means 564 may determine that the prescription game is being played while the prescription game is active on the game terminal 5. In other words, the determination means 564 determines that the prescription game is not being played when an app other than the prescription game is active on the game terminal 5.

[0141] Furthermore, the determination means 564 may determine that the prescription game is being played while the game server device 4 is continuously accepting a game session from the game terminal 5. In other words, the determination means 564 determines that the prescription game is not being played during a time when the game server device 4 is not continuously accepting a game session from the game terminal 5.

[0142] Alternatively, the determination means 564 may determine that the prescribed game is being played while the predetermined game session is continuously detected. In other words, the determination means 564 determines that the prescribed game is not being played while a game session other than the predetermined game session is detected.

[0143] More specifically, different game sessions (game data) are generated depending on the content of the game being played while the prescription game is being played on the game terminal 5. Specifically, different game sessions are generated when the in-game, which is the main game of the prescription game, is being played and when the out-game, in which gacha is drawn or game settings are changed, is progressing.

[0144] For example, the determination means 564 determines that the prescribed game is being played when a game session that occurs while an in-game is being played is detected, and determines that the prescribed game is not being played when any other game session is detected.

[0145] <Sixth Modification> In addition to prescribed games managed by a launcher app and games other than prescribed games, unmanaged games not managed by a launcher app may be executed on game terminal 5. In this case, determination means 564 may exclude unmanaged games from the targets of determination, and may only target games managed by the launcher app for determination.

[0146] <Seventh Modification> In the sixth modification, the determination means 564 may determine whether an unmanaged game has been played during a time when a prescribed game is not being played. If the determination means 564 determines that an unmanaged game has been played during a time when a prescribed game is not being played, the processing means 565 may perform processing that discourages progress in either the prescribed game managed by the launcher app or a game other than the prescribed game. Note that discouraging progress in a game refers to performing processing that is disadvantageous to the user, such as temporarily increasing the difficulty level or slowing down the recovery of stamina required to play the game.

[0147] <Eighth Modification> In the embodiment, the diagnostician inputs diagnostic information including the designation information using the registration terminal 2, but the designation information may be determined by a computer, AI, or the like, rather than by the diagnostician. Specifically, the diagnostician may use the registration terminal 2 to input information about the user's disease, such as the name of the user's disease and the class of the user's disease, and transmit the information to the management server device 3, and the management server device 3 may determine the prescription game and the designation information based on this information. In this case, the management server device 3 may refer to a table of prescription games and designation information prepared in advance corresponding to the disease and its level, or may determine the prescription game and the designation information based on machine learning.

[0148] <Ninth Variation> In the embodiment, the processing means 565 provides a reward in the form of a game medium that allows the user to advance advantageously in the prescription game. However, the provision of a reward in accordance with the determination of the determination means 564 is not limited to this. The processing means 565 may perform processing that provides an advantage in the progression of the game for a certain period of time from the start of the prescription game. The processing means 565 may also perform processing that provides preferential treatment for the progression of a game other than the prescription game. The processing means 565 may also provide game medium such as virtual currency that can be used via a launcher app, allowing the user to use the game medium to obtain items that can be used in the game.

[0149] <Other variations> In the embodiment, the user can decide on a play plan within the time range specified by the specific information, but the user may be required to decide on a play plan that satisfies the time period, etc. specified by the recommended information in addition to the specific information. In this case, the accepting means 563 accepts play plans that are input so as to satisfy the conditions specified by the recommended information, and restricts the acceptance of play plans that do not.

[0150] The control unit 56 of the game terminal 5 may assist the user in inputting a play plan by taking into consideration the user's schedule, which is managed by a schedule management app or the like running on the game terminal 5, in addition to the diagnostic information and recommended information. In this case, the play plan input screen displayed on the display by the display control means 566 may prevent the user from entering a play plan during a time when the user has a schedule, or may allow the user to confirm that a schedule has been entered. Alternatively, if a time when a schedule already exists overlaps with the time of a play plan, a warning may be given on the screen or by voice.

[0151] Even when these modified examples are adopted, the effects obtained by the game system 1 of this embodiment are exerted. Furthermore, the embodiment and the modified examples can be combined as appropriate. [Explanation of symbols]

[0152] 1. Game System 2...Registered terminal 3...Management server device 361...Means of communication 362...Means of matching 363...Reception method 364…Judgment means 365...Processing means 4. Game server device 5. Game console 561...Means of communication 562...Means of Execution 563...Reception method 564...Judgment means 565...Processing means 566...Display control means 6. Communication Network 7...Auxiliary terminal

Claims

1. Computer, an acceptance means for accepting a second condition specified by the user with respect to a first game associated with the user to a degree that satisfies a first condition specified by a condition specifier other than the user, the first condition and the second condition relating to at least one of a play time for playing the first game, a number of plays which is the number of times the first game is played, and a play progress which is progress made by playing the first game; a determination means for determining whether the first game has been executed in accordance with the second condition; a processing means for performing a process of favoring progress in the first game or a second game different from the first game associated with the user based on the determination of the determination means; program.

2. the first condition is the play time, which is a first time range during which the user can play the first game; the second condition is the play time, which is a second time range specified by the user within the first time range; The program according to claim 1.

3. The condition specifier is a person who judges the disease or ability of the user. The program according to claim 2.

4. the first condition further includes information specifying at least one of a total play time during which the first game can be executed within the first time range and a continuous play time during which the first game can be executed continuously; The program according to claim 2.

5. the first condition further includes information specifying a time interval that is a time until the first game can be played again after the first game has been played continuously for the continuous play time, The program according to claim 4.

6. causing the computer to further function as a display control unit that displays an input screen on a display unit for allowing the user to input the second condition; The input screen includes: In a state where the second condition is not accepted, a first candidate time that is a candidate for the second condition generated based on the first time range is displayed; In a state where at least a part of the second condition has been accepted, a second candidate time, which is a further candidate for the second condition, is displayed, the second candidate time being generated based on the first time range, at least one of the total play time and the time interval, and at least a part of the second condition. The program according to claim 5.

7. the determination means determines that the first game has been executed in accordance with the second condition, based on a start time at which the user actually starts executing the first game after the second condition has been accepted and a finish time at which the user actually finishes executing the first game; The program according to claim 2.

8. the determination means determines that the first game has been executed in accordance with the second condition based on at least one of a difference between a start time at which the user actually started execution of the first game after the second condition was accepted and a start time within the second time range, and a difference between an end time at which execution ended and an end time within the second time range. The program according to claim 2.

9. the determination means determines whether or not the second condition is met when a first process is executed in the first game, and does not determine whether or not the second condition is met when a second process different from the first process is executed; The program according to claim 2.

10. The computer further functioning as an execution means for executing a management application that manages execution of the first game, the second game, a third game different from the first game and the second game, and the first game and the second game; the determining means determines that the first game executed by the management application has been executed in compliance with the second condition; The program according to claim 2.

11. the processing means performs processing to disfavor the progress of the first game or the second game associated with the user when the third game is executed at a time outside the second time range. The program according to claim 10.

12. an execution unit that executes a first game associated with a user and a second game different from the first game; a receiving unit that receives a second condition specified by the user with respect to the first game to the extent that a first condition specified by a condition specifying person other than the user is satisfied, the first condition and the second condition relating to at least one of a play time for playing the first game, a number of plays which is the number of times the first game is played, and a play progress which is progress made by playing the first game; a determination unit that determines whether the second condition is met and the first game is executed; a processing unit that performs processing to favor progress of the first game or the second game based on the determination of the determination unit, Game device.

13. a first condition accepting unit that accepts a first condition specified by a condition specifier other than the user with respect to a first game associated with the user; a second condition receiving unit that receives a second condition specified by the user to a degree that satisfies the first condition, the first condition and the second condition relating to at least one of a play time for playing the first game, a number of plays that is the number of times the first game is played, and a play progress that is progress made by playing the first game; a determination unit that determines whether the second condition is met and the first game is executed; a processing unit that performs processing to favor progress in the first game or a second game different from the first game associated with the user based on a determination by the determination unit, Server device.

14. an execution unit that executes a first game associated with a user and a second game different from the first game; a first condition accepting unit that accepts a first condition, with respect to the first game, specified by a condition specifying person other than the user; a second condition receiving unit that receives a second condition specified by the user to a degree that satisfies the first condition, the first condition and the second condition relating to at least one of a play time for playing the first game, a number of plays that is the number of times the first game is played, and a play progress that is progress made by playing the first game; a determination unit that determines whether the second condition is met and the first game is executed; a processing unit that performs processing to favor progress of the first game or the second game based on the determination of the determination unit, Game system.

Citation Information

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