Information processing method, program, and information processing system

By integrating questionnaire responses with game benefits and rewards, the method enhances user motivation and engagement, addressing the reluctance to answer questionnaires in gaming environments.

JP7817558B2Active Publication Date: 2026-02-19CAPCOM CO LTD
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Patent Information

Application Number
JP2022090327
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2022-06-02
Publication Date
2026-02-19
Estimated Expiration
2042-06-02

AI Technical Summary

Technical Problem

Game users often find answering questionnaires to be a hassle, leading to low motivation for participation.

Method used

An information processing method that displays questions within a game, associates benefits with answers, and grants rewards when a threshold of answered questions is met, motivating users to respond.

Benefits of technology

Increases user engagement and response rates to questionnaires by providing incentives within the game context, reducing the perceived burden and encouraging participation.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

To provide a technology to motivate a user to answer a questionnaire.SOLUTION: There is provided an information processing method executed by an information processing system. The information processing method includes the undermentioned steps. In a first display step, some of a plurality of question items are displayed in a first scene, which is at least one of a game part constituting a game. The question items are included in a questionnaire associated with a privilege imparted to a user. In a reception step, answers to the question items are received from the user. In an imparting step, a privilege is imparted to the user when a privilege imparting condition is satisfied. The imparting condition is that the value obtained by dividing the number of the question items to which answers are received by the total number of the question items included in the questionnaire is a threshold or higher.SELECTED DRAWING: Figure 1
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Description

[Technical Field]

[0001] The present disclosure relates to an information processing method, a program, and an information processing system. [Background technology]

[0002] BACKGROUND ART Games have been disclosed in which a user is asked to complete a questionnaire within the game (for example, Patent Document 1). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Japanese Patent Application Laid-Open No. 2002-191859 Summary of the Invention [Problem to be solved by the invention]

[0004] However, for game users, answering questionnaires is often a hassle.

[0005] In view of the above circumstances, the present disclosure provides a technology that can motivate users to respond to questionnaires. [Means for solving the problem]

[0006] According to one aspect of the present disclosure, there is provided an information processing method executed by an information processing system. This information processing method includes the following steps: In a first display step, some of a plurality of questions are displayed in a first scene, which is at least one of the game parts constituting a game. The questions are included in a questionnaire to which a benefit to be granted to the user is associated. In a reception step, answers to the questions from the user are received. In a granting step, a benefit is granted to the user when a condition for granting the benefit is met. The granting condition is that the value obtained by dividing the number of questions for which answers have been received by the total number of questions included in the questionnaire is equal to or greater than a threshold.

[0007] According to the present disclosure, it is possible to motivate users to respond to questionnaires. [Brief explanation of the drawings]

[0008] [Figure 1] 1 is a block diagram showing a hardware configuration of an information processing system 1 according to the present embodiment. [Figure 2] FIG. 2 is a block diagram showing a functional configuration of an information processing device 2 according to the present embodiment. [Figure 3] FIG. 10 is an activity diagram showing an example of the flow of information processing executed in the second scene. [Figure 4] FIG. 1 is an activity diagram showing an example of the flow of information processing executed in a first scene. [Figure 5] FIG. 10 is a schematic diagram of a questionnaire management table T1 for managing questionnaire information. [Figure 6] 10 is an image diagram showing an example of a title screen 50 and an initial preparation screen 51. FIG. [Figure 7] FIG. 10 is an image diagram showing an example of a state in which a notification is displayed on an initial preparation screen 51. [Figure 8] FIG. 10 is an image diagram showing an example of a transition from a home screen 52 to a preparation screen 53. [Figure 9] FIG. 10 is an image diagram showing an example of a transition from a setting screen 54 to a survey selection screen 55. [Figure 10] FIG. 10 is an image diagram showing an example of a quest result screen 56. DETAILED DESCRIPTION OF THE INVENTION

[0009] [Embodiment] Hereinafter, embodiments of the present disclosure will be described with reference to the drawings. Various features shown in the following embodiments can be combined with each other.

[0010] Incidentally, the program for realizing the software appearing in this embodiment may be provided as a non-transitory computer-readable medium, or may be provided so that it can be downloaded from an external server, or may be provided so that the program is started on an external computer and its functions are realized on a client terminal (so-called cloud computing).

[0011] In this embodiment, the term "unit" may also include, for example, a combination of hardware resources implemented by a circuit in the broad sense and software information processing that can be specifically realized by these hardware resources. In addition, this embodiment handles various types of information, which may be represented by, for example, physical values ​​of signal values ​​representing voltages and currents, high and low signal values ​​as a binary bit set consisting of 0 or 1, or quantum superposition (so-called quantum bits), and communication and calculations may be performed on a circuit in the broad sense.

[0012] In addition, a circuit in the broad sense is a circuit realized by at least appropriately combining a circuit, circuitry, a processor, a memory, etc. That is, it includes an application specific integrated circuit (ASIC), a programmable logic device (e.g., a simple programmable logic device (SPLD), a complex programmable logic device (CPLD), and a field programmable gate array (FPGA)), etc.

[0013] 1. Game Description 1 is a block diagram showing the hardware configuration of an information processing system 1 according to this embodiment. In the information processing system 1 shown in Fig. 1, an information processing device 2 and a plurality of game devices 3 are communicably connected to each other via a communication network 11, and a game is executed on the game devices 3.

[0014] The game according to this embodiment is an online game executed by the information processing system 1. In this game, a user of the game device 3 controls one or more player characters to act in a virtual game space, and controls the player characters to fight against enemy characters, which are non-player characters. The characters are an example of objects.

[0015] The above-described games are played using a game device 3, which is a home game console such as PlayStation (registered trademark), a portable game console such as Nintendo Switch (registered trademark), or an electronic device such as a personal computer, smartphone, or tablet terminal.

[0016] 2. Overview of Information Processing System 1 As shown in FIG. 1, the information processing system 1 is made up of an information processing device 2 and multiple game devices 3. The information processing device 2 stores game programs and game data, and manages the game data of the game devices 3 (for each account information described below). The information processing device 2 is made up of, for example, a server. Each of the multiple game devices 3 has the same configuration. Note that in this embodiment, a system is made up of one or more devices or components. Therefore, for example, the information processing device 2 or game device 3 described below alone can also be an example of the information processing system 1.

[0017] The game device 3 executes a predetermined game based on user operations. To do so, the game device 3 receives (specifically, downloads and installs) a game program and game data from the information processing device 2 via the communication network 11. Each user is assigned account information, including identification information and a password, in association with the game device 3. This account information is transmitted from the game device 3 to the information processing device 2 at the time of login, and is used for user authentication on the information processing device 2.

[0018] After user authentication, mutual communication becomes possible between the information processing device 2 and the game device 3. After logging in, the game device 3 receives data necessary for game progress (data related to the game progress status) from the information processing device 2, and then progresses the game while outputting game images and sounds to the display 4a and speaker 4b based on user operations.

[0019] 2.1 Hardware Configuration Hereinafter, each hardware configuration of the information processing system 1 will be described with reference to FIG.

[0020] <Information processing device 2> 1, the information processing device 2 includes a communication unit 21, a storage unit 22, and a control unit 23. The communication unit 21 and the storage unit 22 are electrically connected to the control unit 23 via a communication bus 20.

[0021] The communication unit 21 is a so-called network interface that is communicatively connected to each game device 3 via a communication network 11 such as the Internet or a LAN. Main information received by the information processing device 2 via the communication unit 21 includes game program download request information, a gacha lottery request in response to a user operation, a quest execution request, an autoplay execution / end request, account information, game data, etc. Main information transmitted by the information processing device 2 via the communication unit 21 includes information for confirming that the game device 3 has received the game program, information related to game media obtained through gacha, etc.

[0022] The storage unit 22 is composed of an HDD (Hard Disk Drive), RAM (Random Access Memory), ROM (Read Only Memory), SSD (Solid State Drive), etc. The storage unit 22 stores various programs including a part of the game program according to this embodiment, various data related to the game, etc.

[0023] Specifically, for example, the storage unit 22 stores a user DB, a lottery list, and the like. The user DB stores, for each identification number of a user playing a game, information such as the user name, user rank, status information regarding the player character operated by the user, the amount of consumable media usable in the virtual game space, information regarding parameters, and the like, in association with each other. The lottery list is used for a lottery process commonly known as gacha, and includes multiple pieces of information regarding game media to be selected. The lottery list associates information regarding game media (such as name, ability parameters, rarity, and level) with the selection rate in the lottery. Furthermore, when the game media is a player character, the ability parameters include, for example, combat power, HP, attack power, defense power, intelligence, or speed.

[0024] The control unit 23 is configured by a microcomputer including a CPU and semiconductor memory, and controls the operation of the information processing device 2, which is its own device. In particular, the control unit 23 realizes various functions related to the information processing device 2, which is its own device, by reading out predetermined programs stored in the storage unit 22. That is, information processing by software stored in the storage unit 22 is specifically realized by the control unit 23, which is an example of hardware, and each functional unit described below can be executed. Note that the control unit 23 is not limited to being single, and it may be implemented with multiple control units 23 for each function. It may also be a combination of these.

[0025] Examples of information processing executed by the control unit 23 include a charge settlement process, a user account authentication process, and a gacha lottery selection process. The charge settlement process is executed, for example, based on a request for a charge required to restore a predetermined amount of in-game parameters. The user account authentication process is executed, for example, using user identification information received from the game device 3. The gacha lottery selection process is a process in which, in response to a gacha lottery request, one or more game media are selected by lottery from a lottery list based on the selection probability for each game medium. According to the gacha lottery selection process, information about the selected game media and the identification information of the user who performed the operation that sent the lottery request are associated in the user DB, and the user is thereby awarded the game media that they won as a result of their own gacha draw.

[0026] To further expand on the above, "game media" refers to electronic data representing elements related to a game, such as the name of a character used as a player character and items (weapons, armor, tools) used by the player character in the virtual game space. Users can acquire game media through direct purchase, quest completion, or a lottery system known as gacha. The acquired game media is stored and managed in a user DB in association with the identification information of the user who will own the game media. Furthermore, "gacha" refers to a method in which an information processing device 2 randomly selects game media from a lottery list based on a predetermined selection rate. The selected game media is then granted to the user's game device 3. The phrase "granting the game media selected through gacha to a user / owning the user" is synonymous with "associating the game media selected through the lottery process with / being associated with the identification information identifying the user."

[0027] <Game Device 3> A display 4a, a speaker 4b, and an input device 4c are externally connected or built into the game device 3. The game device 3 also has a communication unit 31, a storage unit 32, a control unit 33, a graphics processing unit 34a, an audio processing unit 34b, and an operation unit 34c. The communication unit 31, the storage unit 32, the graphics processing unit 34a, the audio processing unit 34b, and the operation unit 34c are electrically connected to the control unit 33 via a communication bus 30.

[0028] The communication unit 31 is a so-called network interface that is communicatively connected to the communication network 11 in order to transmit and receive various data between the game device 3 and the information processing device 2. Main information that the game device 3 receives via the communication unit 31 includes account information, download request information for new game data, a gacha execution request, a quest execution request, etc. Main information that the game device 3 transmits via the communication unit 31 includes new game data sent from the information processing device 2 in response to the download request information, information on the game media selected by lottery processing, etc.

[0029] The storage unit 32 is composed of an HDD, an SSD, a RAM, a ROM, and the like. The storage unit 32 stores game data downloaded from the information processing device 2, various programs including a part of the game program, account information of the game device 3 itself, user information, and the like. The user information is at least a part of the information in a user DB stored in the storage unit 22 of the information processing device 2. The user DB manages a master of the user information, and the storage unit 32 of the game device 3 stores at least a part of the information in this master that is distributed from the information processing device 2.

[0030] The control unit 33 is configured by a microcomputer including a CPU and semiconductor memory, and controls the operation of the game device 3 itself. In particular, the control unit 33 realizes various functions related to the game device 3 itself by reading out predetermined programs stored in the storage unit 32. That is, information processing by software stored in the storage unit 32 is specifically realized by the control unit 33, which is an example of hardware, and each of the functional units described below can be executed. Note that the control unit 33 is not limited to being a single unit, and multiple control units 33 may be provided for each function. A combination of these may also be used.

[0031] In particular, the control unit 33 is configured to execute a game in accordance with the operation of the input device 4c by the user of the game apparatus 3, which is the own apparatus. Specifically, the control unit 33 reads data such as virtual game space objects and textures included in the game data from the storage unit 32, or generates two-dimensional or three-dimensional game image information using data received from the information processing device 2. The game image information is processed by the graphics processing unit 34a, and the processed game images are sequentially displayed on the display 4a. In other words, the control unit 33 is configured to perform display control of the display 4a and audio output control of the speaker 4b in accordance with the operation of the user of the game apparatus 3, which is the own apparatus, when executing a game.

[0032] The graphics processing unit 34a renders game images, including characters and various objects related to the virtual game space, in a moving image format in accordance with game image information output from the control unit 33. The graphics processing unit 34a is connected to the display 4a, which may be, for example, a liquid crystal display, and the rendered game images are displayed on the display 4a as a game screen. The audio processing unit 34b is connected to the speaker 4b and plays and synthesizes game sounds in accordance with instructions from the control unit 33, and outputs the sounds from the speaker 4b. The operation unit 34c is connected to the input device 4c and transmits and receives data related to operation inputs to and from the input device 4c. The user inputs operation signals to the game apparatus 3 by operating the input device 4c. The input device 4c is a general term for a touch panel integrated with the display 4a, an external game pad, a mouse, a keyboard, etc.

[0033] 2.2 Functional Configuration Next, the functional configuration of the information processing device 2 of the information processing system 1 will be described with reference to FIG.

[0034] 2 is a block diagram showing the functional configuration of the information processing device 2 according to this embodiment. As shown in FIG. 2, the control unit 23 executes various programs stored in the storage unit 22 to function as a display control unit 230, a receiving unit 231, an assigning unit 232, a changing unit 233, a notifying unit 234, a game control unit 235, an output control unit 236, and a specification determination unit 237. In other words, information processing by software stored in the storage unit 22 is specifically realized by the control unit 23, which is an example of hardware, and can be executed as each functional unit included in the control unit 23. For example, components other than the display control unit 230, the receiving unit 231, and the assigning unit 232 can be omitted.

[0035] In the first to third display steps, the display control unit 230 displays various pieces of information stored in the storage unit 22 or the storage unit 32 or screens containing such information in a visible manner on the display 4a of the game device 3. Specifically, the display control unit 230 may generate visual information itself generated in a human-visible manner, such as a screen, an image (e.g., a still image or a video), an icon, or text, or may generate rendering information for displaying the visual information on the display 4a, for example, and transmit this.

[0036] The reception unit 231 is configured to receive various data as a reception step. For example, the reception unit 231 receives user account information, game data, input from the user, and the like from the storage unit 22 of the information processing device 2 or the game device 3. In the present embodiment, the description will be given assuming that the various information received by the reception unit 231 is stored in the storage unit 22.

[0037] The granting unit 232 is configured to grant various benefits to the user in the game whose progress is controlled by the game control unit 235 as the granting step. As an example, the granting unit 232 grants the user a first benefit or a second benefit. A benefit is some kind of benefit that the user can enjoy in or outside the game. It is not limited to objects or media, but also includes advantageous effects given to the user. A reward is an example of a benefit and is game media (e.g., items, in-game currency, etc.) that can be used in the game. Advantageous effects given to the user include various specification changes that allow the user to progress through the game more advantageously than usual, such as generating a special event, changing the frequency of occurrence, changing the difficulty of an event, changing the number or strength of enemy characters, etc. Furthermore, advantageous effects given to the user include effects that increase the user's interest in the game compared to usual, such as generating special visual effects on the game screen, enriching the display of game images, generating special background music or sound effects, and imparting vibrations to the controller, and include effects that increase the user's interest in the game through the user's five senses.

[0038] As a changing step, the changing unit 233 is configured to change the information stored in the storage unit 22 with the newly received information. As an example, the changing unit 233 changes or updates the information stored in the storage unit 22 based on the information received by the receiving unit 231.

[0039] The notification unit 234 is configured to execute various notifications to the user as a notification step. The notification method is not particularly limited, and for example, the notification unit 234 may display a notification on the display 4a of the game apparatus 3 via the display control unit 230, may output a sound from the speaker 4b, or may vibrate the input device 4c. The notification by the notification unit 234 may be continuously provided to some users, or may be canceled by an input from the user via the input device 4c.

[0040] The game control unit 235 is configured to control the progress of the game as a game control step. For example, the game control unit 235 starts a game part, which is a section that constitutes the game, controls the progress of the game part, or ends the game part.

[0041] The output control unit 236 is configured to output various data as an output control step. For example, the output control unit 236 transmits user account information, game data, information related to a questionnaire, etc. to the game device 3 via the communication unit 21. For example, the various information output by the output control unit 236 is stored in the storage unit 32 of the game device 3.

[0042] As a specific determination step, the specific determination unit 237 is configured to perform the following: identify various pieces of information on the game whose progress is controlled by the game control unit 235, determine various states on the game, etc. As an example, the specific determination unit 237 determines whether or not preparations for starting an arbitrary game part are complete.

[0043] 3. Operational flow of information processing system 1 3.1 Overview of Information Processing This section describes the flow of an information processing method executed by the above-mentioned information processing system 1. Incidentally, a game provided by the information processing system 1 is made up of multiple game parts. Below, the description will be divided into processing executed in a first scene, which is at least one of the game parts that make up the game, and processing executed in a second scene other than the first scene.

[0044] <Processing in the initial preparation part> FIG. 3 is an activity diagram illustrating an example of the flow of information processing executed in the second scene. The second scene includes a game part in which preparations for starting the game are executed for the first time. Here, the second scene will be described as a game part in which preparations for starting the game are executed for the first time (hereinafter referred to as an initial preparation part). For example, "preparation for starting the game for the first time" refers to processing executed before the start of the main game when a user launches the game for the first time after installing it. The preparation here includes, for example, transmitting game data from the information processing device 2 to the game device 3 after installing game data in the game device 3. The game data in this preparation includes, for example, resource data essential for executing various game processes that are required regardless of the progress of the main game. Because the data download volume in the game device 3 is large, this preparation is executed at a predetermined timing before the start of the main game, such as when a tutorial, which precedes the start of the main scenario, which is the main game, is completed. The main scenario is the core story of the game. For example, the story progresses as the user completes multiple quests included in the main scenario.

[0045] The flow of information processing will be described below with reference to Fig. 3. First, the game control unit 235 starts the initial preparation part (activity A001). Specifically, for example, the game control unit 235 starts the initial preparation part in response to the reception unit 231 receiving an instruction to start the initial preparation part via the communication unit 21 as a result of input from the user via the input device 4c.

[0046] Next, the processing of activity A002 and the processing of activities A003 and A004 are executed in parallel. First, the output control unit 236 transmits game data to the game device 3 via the communication unit 21 and the network (activity A002). For example, the transmitted game data is stored in the storage unit 32.

[0047] In one process, first, as a second display step, the display control unit 230 displays, in the initial preparation part, at least the number of questions necessary to achieve the grant condition in a manner in which answers can be received (activity A003). Specifically, for example, the display control unit 230 displays some of the multiple questions on the display 4a in a manner that is visible to the user.

[0048] The questions are, for example, included in a questionnaire associated with a benefit to be granted to the user. For example, the content of the questions is something that the user can answer regardless of the progress of the game. Specifically, for example, the content of the questions is related to the user's attributes. The user's attributes are, for example, user characteristics that can be used for game improvement or marketing activities, but are information that does not identify the individual user. Questions related to the user's attributes include, for example, age, gender, occupation, hobbies, wake-up time or bedtime, whether or not the user knows a particular game, whether or not the user has played a particular game, the genre of games they are interested in, how often they play games, how long they play games, when they play games, their game-related requests, the type of game console they own, and the type of media they usually use. However, the questions do not include information that can identify the individual user, such as the user's name or address.

[0049] The awarding condition is a condition for awarding a benefit to a user. For example, the awarding condition is that the value obtained by dividing the number of questions for which answers have been received by the total number of questions included in the questionnaire is equal to or greater than a threshold. The awarding condition will be described in detail later.

[0050] Next, the identification determination unit 237 determines whether or not the preparation in the initial preparation part is complete (activity A004). Specifically, for example, if the reception unit 231 receives information indicating that the transmission of game data to the game device 3 is complete, the identification determination unit 237 determines that the preparation is complete. On the other hand, for example, if the reception unit 231 does not receive information indicating that the transmission of game data is complete, the identification determination unit 237 determines that the preparation is continuing. If the preparation is complete, the next process (activity A005) is executed. On the other hand, if the preparation is continuing, the process returns to the process of activity A003. In other words, the question items continue to be displayed until it is determined that the preparation is complete.

[0051] Next, the identification determination unit 237 determines whether the user has completed answering the questions (activity A005). Specifically, for example, if the receiving unit 231 has received input of answers to all questions included in the questionnaire, the identification determination unit 237 determines that the answering is complete. On the other hand, for example, if the receiving unit 231 has not received input of answers to all questions, the identification determination unit 237 determines that the answering is not complete. If the answering is complete, the receiving unit 231 stores the answers received from the user in the storage unit 22, and then the processing of activity A010 is executed.

[0052] On the other hand, if the answer is not complete, the notification unit 234 notifies the user that the preparation part is complete (activity A006). Specifically, for example, if it is determined that the preparation is complete in activity A004 and that the answer is not complete in activity A005, the notification unit 234 transmits a notification instruction that the preparation part is complete to the game device 3 via the communication unit 21 and the network. From another perspective, the notification unit 234 notifies the user, as a notification step, if there are any questions for which answers have not been input at the time when the preparation is complete.

[0053] Next, the identification determination unit 237 determines whether to end the survey (activity A007). Specifically, for example, when the reception unit 231 receives an instruction to end the survey from the user via the communication unit 21 and the network, the identification determination unit 237 determines that the survey has ended. On the other hand, for example, when the reception unit 231 receives an instruction to continue the survey from the user via the communication unit 21 and the network, the identification determination unit 237 determines that the survey has continued. If the survey has ended, the reception unit 231 stores the answers received from the user in the storage unit 22, and then the processing of activity A010 is executed. From another perspective, the game control unit 235 starts the game when it receives, via an input from the user, an instruction to end the answers to the questions and start the game when preparations are complete.

[0054] On the other hand, if the survey is to be continued, the display control unit 230 causes the display 4a to display the questions again in a manner that is visible to the user (activity A008). The questions are displayed in a manner that allows answers to be received, similar to activity A003.

[0055] Next, the receiving unit 231 receives an instruction to end the survey from the user via the communication unit 21 and the network (activity A009). For example, in response to receiving the instruction to end the survey, the receiving unit 231 stores the answer received from the user in the storage unit 22.

[0056] Next, the identification determination unit 237 determines whether the award condition is satisfied (activity A010). Specifically, for example, if the number of questions for which answer input has been received is equal to or greater than a threshold, the identification determination unit 237 determines that the award condition is satisfied. On the other hand, for example, if the number of questions for which answer input has been received is less than the threshold, the identification determination unit 237 determines that the award condition is not satisfied. If the award condition is satisfied, activity A011 is skipped, that is, no award is given, and the processing of activity A012 is executed.

[0057] On the other hand, the granting unit 232 grants a reward to the user when a reward granting condition is satisfied (activity A011) as a granting step. Specifically, for example, the granting unit 232 transmits an instruction to grant a reward to the user to the game device 3 via the communication unit 21 and the network.

[0058] Next, the game control unit 235 ends the initial preparation part (activity A012).

[0059] Next, the game control unit 235 starts the main part of the game (activity A013). Specifically, for example, the game control unit 235 starts a game part in which a quest constituting the main scenario is executed.

[0060] <Preparation process> FIG. 4 is an activity diagram showing an example of the flow of information processing executed in the first scene. The first scene includes a game part (hereinafter referred to as a preparation part) in which preparations are made to start a specific game part that can be played by the user. For example, "preparation for starting a specific game part" refers to preparations made after the start of the main game. The preparation here includes, for example, the process of reading data necessary for progressing the specific game part, such as game data and save data. For example, the specific game part is a game part in which various operations can be performed based on user input. One example of the specific game part is a quest execution part in which the main in-game quest or multiplayer quest is executed. Alternatively, the specific game part is, for example, a menu display part, a lottery part for game content, a shopping part in which game content can be purchased, or the like, which are out-games that play a role in preparing to play the in-game.

[0061] The flow of information processing will be described below with reference to Fig. 4. First, the game control unit 235 starts the preparation part (activity A101). Specifically, for example, the game control unit 235 starts the preparation part in response to the reception unit 231 receiving an instruction to start the preparation part via the communication unit 21 as a result of input from the user via the input device 4c.

[0062] Next, the processing of activity A102 and the processing of activities A103 to A105 are executed in parallel. First, the reception unit 231 reads game data from the storage unit 22 (activity A102). For example, the read game data is transmitted to the game device 3 via the communication unit 21 and the network.

[0063] In one process, first, the display control unit 230 displays some of the multiple question items in the preparation part as a first display step (activity A103). Specifically, for example, the display control unit 230 displays some of the multiple question items on the display 4a in a manner that is visible to the user. For example, the question items displayed in the first display step are selected from question items that have never received an answer.

[0064] Next, the receiving unit 231 receives an answer to the question from the user as a receiving step (activity A104). Specifically, for example, the receiving unit 231 receives an input of an answer to the question from the user via the communication unit 21 and the network.

[0065] Next, the identification determination unit 237 determines whether or not preparation in the preparation part is complete (activity A105). Specifically, for example, if the receiving unit 231 receives information indicating that reading of game data is complete, the identification determination unit 237 determines that preparation is complete. On the other hand, for example, if the receiving unit 231 does not receive information indicating that reading of game data is complete, the identification determination unit 237 determines that preparation is continuing. If preparation is complete, the next process (activity A106) is executed. On the other hand, if preparation is continuing, the process returns to the process of activity A103. In other words, the display of new question items and the reception of answers are repeated until it is determined that preparation is complete. From another perspective, the display control unit 230 executes the first display step multiple times.

[0066] Next, the identification determination unit 237 determines whether the award condition is satisfied (activity A106). Specifically, for example, if the cumulative number of question items for which answer input has been received among the question items included in a specific questionnaire is equal to or greater than a threshold, the identification determination unit 237 determines that the award condition is satisfied. On the other hand, for example, if the cumulative number of question items for which answer input has been received is less than the threshold, the identification determination unit 237 determines that the award condition is not satisfied. If the award condition is satisfied, activity A107 is skipped, that is, the benefit is not awarded, and the processing of activity A108 is executed.

[0067] The cumulative number here includes not only the cumulative number in the same preparation part, but also the cumulative number of questions for which answers were received in multiple different preparation parts. For example, when the cumulative number of answers managed for each user is equal to or greater than a threshold, the identification determination unit 237 determines that the condition for granting the answer has been met. In other words, this includes a case where the cumulative number is added up by repeatedly executing the information processing shown in FIG. 4, thereby satisfying the condition for granting the answer.

[0068] On the other hand, the granting unit 232 grants a reward to the user when the reward granting condition is satisfied (activity A107) as a granting step. Specifically, for example, the granting unit 232 transmits an instruction to grant a reward to the user to the game device 3 via the communication unit 21 and the network.

[0069] Next, the game control unit 235 ends the preparation part (activity A108).

[0070] Next, the game control unit 235 starts a specific game part (activity A109). From another perspective, the processing of activities A104 to A109 is described as a game control step in which, if there is a question for which an answer has not been input when preparation is complete, the game control unit 235 stops accepting answers and starts the specific game part.

[0071] To summarize the above, the information processing system 1 includes the following components: In a first display step, the display control unit 230 displays some of a plurality of questions in a first scene, which is at least one of the game parts constituting the game. The questions are included in a questionnaire to which a benefit to be granted to the user is associated. In a receiving step, the reception unit 231 receives answers from the user to the questions. In a granting step, the granting unit 232 grants a benefit to the user when a benefit granting condition is satisfied. The granting condition is that the value obtained by dividing the number of questions for which answers have been received by the total number of questions included in the questionnaire is equal to or greater than a threshold value.

[0072] According to these aspects, it is possible to give users an incentive to answer the questionnaire.

[0073] By displaying some of the multiple questions in the first scene, which is a preparatory part for a specific game part such as a quest, it is possible to obtain questionnaire responses from the user by effectively utilizing the relatively short waiting time. Furthermore, by allowing the user to answer the questionnaire each time the specific game part is played, the user will naturally be able to answer many questions as they play the specific game part multiple times, thereby reducing the burden on the user of answering the questionnaire. Furthermore, by displaying at least the number of questions required to fulfill the conditions for granting a bonus in the second scene, which is the initial preparatory part, it is possible to effectively utilize the relatively long waiting time and obtain questionnaire responses from the user without boring the user. Furthermore, since the initial preparatory part is a game part that always occurs at the start of the game, it is possible to make all users aware of the existence of the questionnaire.

[0074] The question items displayed in the first display step are selected from among question items for which no answer has ever been received, thereby preventing the same question items from being displayed multiple times and causing stress to the user.

[0075] In the first scene, if there are any answers that have not been entered, the acceptance of answers is stopped and a specific game part is started, which takes into consideration the feelings of users who want to play the game quickly and reduces the stress that users feel due to long waiting times.

[0076] In the second scene, if there are any unfilled answers when preparation is complete, the user is notified and is given the choice of starting the game or continuing to answer the questionnaire, which is a more user-friendly approach.

[0077] Since the questions can be answered regardless of the progress of the game, there are no restrictions on when the survey can be conducted, which reduces the burden on information processing. Also, it is possible to conduct the survey before the start of the main game. Since the questions are about user attributes, which are information that cannot identify individual users, the survey results can be used to improve the game and for marketing purposes.

[0078] 3.2 Details of information processing The details of the information processing outlined above will be explained using the drawings.

[0079] <Survey management table T1> 5 is a schematic diagram of a survey management table T1 that manages survey information. For example, the survey management table T1 is stored in the storage unit 22. The survey management table T1 includes, as information, an identifier T11, a survey name T12, a number of questions T13, a survey period T14, a first award condition T15, a first benefit T16, a second award condition T17, and a second benefit T18.

[0080] The identifier T11 is unique information that is assigned to each questionnaire on a one-to-one basis.

[0081] The survey name T12 is information about the name of the survey. In Fig. 5, the survey names such as User Survey A, User Survey B, Event Survey A, and Event Survey B are exemplified.

[0082] The number of questions T13 is information indicating the number of questions included in the questionnaire. Specifically, for example, the number of questions may be 1, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, or 50, or may be within a range between any two of the numbers exemplified here.

[0083] The implementation period T14 is information regarding the implementation period of the survey. As shown in the example of FIG. 5, the implementation period of the survey may be either without a specific deadline or with a set implementation period. The implementation period of the survey is determined, for example, depending on the type and purpose of the survey. For example, in the case of a survey regarding the content of a limited-time event, the survey is conducted in accordance with the implementation period of the event.

[0084] The first granting condition T15 and the second granting condition T17 are information about granting conditions, which are conditions for granting a benefit to a user. In the example of FIG. 5, multiple granting conditions are set for one questionnaire. From another perspective, the granting conditions include a first granting condition and a second granting condition. In FIG. 5, examples of granting conditions include answering 50% or more of the questions included in the questionnaire, answering all of them, etc. For example, the first granting condition is set to be easier to fulfill than the second granting condition.

[0085] The first benefit T16 and the second benefit T18 are information about benefits that are granted to the user when the first and second granting conditions are satisfied. In the example of FIG. 5, multiple benefits are defined for one questionnaire. From another perspective, the benefits include a first benefit and a second benefit. In FIG. 5, rewards that can be used in the game (gacha tickets, in-game currency, items, etc.) or benefits that can be used in real life (gift application rights, store coupons, etc.) are exemplified as benefits. For example, the second benefit is set to be more luxurious in content or quantity than the first benefit.

[0086] For example, a plurality of tables related to the questionnaire management table T1 are stored in the storage unit 22. Examples of other tables include a question item management table (not shown) that manages question items included in each questionnaire, and an answer management table (not shown) that manages whether or not each user has answered each question and the content of the answer.

[0087] <Title screen 50 and first preparation screen 51> FIG. 6 is an image diagram showing an example of a title screen 50 and an initial preparation screen 51. The title screen 50 includes, for example, an operation button 501. The example of FIG. 6 shows the title screen 50 that is displayed on the display 4a when the user starts the game for the first time after installing the game. For example, a tutorial is started by a user's input via the operation button 501. From another perspective, the game control unit 235 starts a tutorial execution part (an example screen is not shown). Thereafter, for example, after the tutorial ends, the initial preparation screen 51 is displayed on the display 4a.

[0088] The initial preparation screen 51 is an example of a screen displayed by the display control unit 230 in activity A003 in Fig. 4. The initial preparation screen 51 includes, for example, a progress bar 511 and a questionnaire display area 512. In the example of Fig. 6, the progress bar 511 indicates the progress of transmission of game data including initial game resource data from the information processing device 2 to the game device 3. Furthermore, for example, the progress bar 511 indicates the progress of downloading game data, the time remaining until preparation is complete, etc.

[0089] The survey display area 512 includes a question item display area 513 and a scroll bar 515. In the example of Figure 6, the survey display area 512 is, for example, an area in which a survey is displayed, and includes a plurality of question item display areas 513.

[0090] In the example of FIG. 6, the survey displayed in the survey display area 512 corresponds to the user survey A in FIG. 5 and includes 10 questions. According to the example of FIG. 5, the first condition for providing a response for the user survey A is to answer 50% or more (i.e., 5 or more questions), and the second condition for providing a response is to answer all questions (i.e., 10 questions). The display control unit 230 may display at least 5 questions in the survey display area 512, but the example of FIG. 6 illustrates a mode in which all 10 questions can be answered. For example, the display control unit 230 displays the remaining questions in response to receiving an input of swiping the survey display area 512 up or down. The scroll bar 515 is a widget that indicates the position of the display area displayed in the survey display area 512.

[0091] The receiving unit 231 receives answers to each question item via input from the user to, for example, any one of the radio buttons 514, at least one or more check boxes (not shown), sliders (not shown), drop-down lists (not shown), text boxes (not shown), etc. Alternatively, the receiving unit 231 receives all answers input via input to an operation button (not shown) for receiving answers that is displayed at the bottom of the questionnaire display area 512.

[0092] FIG. 7 is an image diagram showing an example of a state in which a notification is displayed on the initial preparation screen 51. The initial preparation screen 51 includes, for example, a progress bar 511 and a notification display area 516. The example of FIG. 7 shows a state in which preparation in the initial preparation part is complete, but there are questions for which answers have not been entered, and a notification is displayed for the user. For example, the notification display area 516 includes an operation button 517. The reception unit 231 receives, for example, an instruction to end or continue the survey in activity A005 of FIG. 4 by input via the operation button 517.

[0093] As shown in Figure 7, for example, notification display area 516 displays information such as that the answers entered will be saved if the survey is interrupted, that the answers can be changed later, the number of unanswered questions, and the number of questions that need to be answered to fulfill the conditions for receiving the bonus.

[0094] <Home screen 52 and preparation screen 53> 8 is an image diagram showing an example of a transition from home screen 52 to preparation screen 53. Home screen 52 includes, for example, operation buttons 521, operation icons 522, and new arrivals display 523. Home screen 52 is, for example, a screen that serves as a starting point for transitioning to each screen after the main game has started.

[0095] The operation buttons 521 and the operation icons 522 are widgets that receive instructions to display a screen corresponding to each operation button 521, etc. For example, a list of rewards granted to the user can be confirmed through input to the operation icon 522 that displays "Reward." The new arrivals display 523 is a display that notifies the user that new information is available. In the example of FIG. 8, the new arrivals display 523 indicates that three new rewards have been granted. Furthermore, for example, a preparation screen 53 is displayed on the display 4a through user input via the operation button 521 that displays "Quest."

[0096] The preparation screen 53 is an example of a screen displayed by the display control unit 230 in activity A103 in Fig. 4. The preparation screen 53 includes, for example, a question item display area 531 and a preparation display 534. In the example of Fig. 8, the preparation display 534 is text or an image indicating that game data is currently being loaded.

[0097] 8, one question item and radio buttons 532 for receiving input of an answer are displayed in the question item display area 531. For example, the receiving unit 231 receives the user's answer via input on the operation button 533.

[0098] [others] The information processing method according to the above-described embodiment may be modified as follows.

[0099] In one aspect, the granting condition may be that the cumulative number of questions answered by the user is equal to or greater than a threshold. In this aspect, the cumulative number of questions may be calculated for each survey, or may simply be the total number of questions answered by the user in the past, regardless of the survey. In another aspect, the granting condition may be information regarding the number of surveys answered by the user. In another aspect, the granting condition may be that the user has taken an action to encourage other users to answer a survey. For example, the granting condition may be that a notification encouraging other users to answer a survey has been sent to them based on the user's input. Alternatively, for example, the granting condition may be that an answer has actually been received from another user based on this notification.

[0100] In one embodiment, the answering method for the questions may be not only to select at least one option from a plurality of options, but also to write freely in text, to input any level or value using a slider, etc. From the viewpoint of ensuring time for answering, it is preferable that the free-entry questions be displayed in the second scene.

[0101] In one embodiment, the notification unit 234 may notify the user that the granting condition has been satisfied. For example, the notification unit 234 may notify the user of the content of the benefit granted to the user. The display control unit 230 may cause the display 4a to display a screen including the notification content.

[0102] In one embodiment, the content of the questions may be about the game, about a limited-time event, about the game company that provides the game, about the services of the game management team, or the like.

[0103] In one aspect, the specific game part may be a quest execution part in a multiplayer game. In this case, the preparation part, which is a specific example of the first scene, may be a game part in which a matching process is performed between multiple users who will play multiplayer games.

[0104] Generally, the waiting time until a match is made is expected to be longer than the normal loading time. Therefore, the display control unit 230 may simultaneously display multiple questions. In this way, it is preferable that the display control unit 230 change the number of questions to be simultaneously displayed depending on the length of the first scene. This allows the user to more efficiently answer the questionnaire.

[0105] In one embodiment, the display control unit 230 may display some of the multiple questions when a specific input is received from the user via the input device 4c in the first scene. By making the display of the questions appear depending on the user's actions, it is possible to attract the user's attention to the questionnaire.

[0106] In one embodiment, if the time from when a question is displayed until when an answer is received in the first scene is less than a threshold, the answer received by the receiving unit 231 may be treated as invalid. Specifically, the identification determination unit 237 may determine whether or not to validate the answer. This makes it possible to invalidate answers generated by user operation errors, thereby obtaining more meaningful survey results.

[0107] In one aspect, the second display step is executed in response to a user input in a second scene. Here, the second scene includes a game part that can be called from any game part. This aspect allows the user to answer the questionnaire at a timing desired by the user, regardless of the progress of the game, making it more user-friendly.

[0108] Here, the phrase "displaying a question item in the second scene" includes the aspect of transmitting an instruction to display the question item in the second scene. That is, the question item does not have to actually be displayed in the second scene of the game. For example, the question item may be displayed on a linked website or in another linked application. From the viewpoint of preventing interruption of the processing of the initial preparation part or the preparation part, it is preferable that the display of the question item outside the game be performed in response to an input from the user.

[0109] Preferably, the second scene is a survey selection part in which selection of a survey to answer can be accepted. FIG. 9 is an image diagram showing an example of a transition from the setting screen 54 to the survey selection screen 55. Using FIG. 9, a mode of calling up the survey selection part from an arbitrary game part will be described. In the example of FIG. 9, the arbitrary game part is a setting part in which it is possible to set the game, set the application itself, view information related to the game, etc. The display control unit 230 displays the setting screen 54 on the display 4a in the setting part.

[0110] In the example of FIG. 9, the setting screen 54 includes operation buttons 541 and a benefit display 542. For example, in response to the reception unit 231 receiving a user's input via the operation buttons 541, a screen corresponding to each operation button 541 is displayed. The benefit display 542 is a display indicating that a benefit will be granted in response to a specific action by the user. In the example of FIG. 9, the benefit display 542 indicates that a benefit will be granted by answering a questionnaire. For example, in response to a user's input via the operation button 541 indicating "Survey," a questionnaire selection screen 55 is displayed on the display 4a.

[0111] For example, the survey selection screen 55 is a screen configured to allow the user to select a survey. In the survey selection part, the display control unit 230 causes the display 4a to display the survey selection screen 55. The survey selection screen 55 includes, for example, a plurality of survey display areas 551.

[0112] For example, information related to the survey, such as the name of the survey, conditions for granting a benefit, the content and amount of the benefit, and the number of unanswered questions, may be displayed in the survey display area 551. Furthermore, for example, the survey display area 551 includes an operation button 552. For example, in response to a user's input via the operation button 552, a screen that can accept answers to the questions may be displayed on the display 4a.

[0113] The display mode of the questions may be the same as that of the questionnaire display area 512 in FIG. 6. For example, all questions included in the questionnaire may be displayed, or only unanswered questions may be displayed. Preferably, the questions displayed in the second display step are selected from among the questions for which no answers have been received in the first scene. This mode prevents the user from feeling stressed by the same questions being displayed multiple times.

[0114] 9, the survey selection screen 55 may display not only surveys with unanswered questions, but also information on surveys for which answers have already been received. In one aspect, as a change step, the change unit 233 changes the content of an answer previously received for the same question when a new answer is received for a question displayed by the display control unit 230. This aspect can meet the user's desire to edit the answer content, making it more user-friendly.

[0115] In another aspect, the optional game part is a result display part that displays the results of an in-game event such as a quest after it has ended. Fig. 10 is an image diagram showing an example of a quest result screen 56. For example, the display control unit 230 causes the display 4a to display the quest result screen 56 during the result display part.

[0116] The quest result screen 56 includes a survey display area 561, a deadline display 562, and operation buttons 563. The explanation of the survey display area 561 is omitted here, as it is similar to the explanation of the survey display area 551. The deadline display 562 is an example of a display for attracting the user's attention. In the example of FIG. 10, the deadline display 562 indicates the deadline for conducting the survey. Furthermore, for example, in response to a user's input via the operation buttons 563, a screen that can accept answers to questions may be displayed on the display 4a.

[0117] From another perspective, the display control unit 230 displays, as a third display step, a widget that accepts an instruction to execute the second display step and the number of remaining questions that need to be answered to achieve the grant condition after the specific game part ends if the grant condition is not satisfied. In the second display step, the display control unit 230 displays at least the number of questions that are necessary to achieve the grant condition in a manner that allows answers to be received. In the example of FIG. 10, the specific game part is a quest execution part, and the widget that accepts an instruction to execute the second display step is the operation button 563. This mode can more effectively motivate the user to answer the questionnaire. It also makes it possible to more effectively make the user aware of the existence of the questionnaire.

[0118] In another aspect, the game control step may include controlling a first state in which the game is operated in response to a user input and a second state in which the game is operated without the user input, where the second scene may be an arbitrary game part controlled by an autoplay mode, which is an example of the second state.

[0119] In one aspect, when multiple questions are displayed, the receiving unit 231 may receive an answer each time the user inputs an answer, and store the answer in the storage unit 22. In another aspect, when the preparation for the initial preparation part is not complete and it is determined that the user's answers are complete, the display control unit 230 may display a standby screen on the display 4a. For example, the standby screen may display a widget indicating the progress of preparation, similar to the initial preparation screen 51.

[0120] In this embodiment, the display control unit 230, the reception unit 231, the granting unit 232, the change unit 233, the notification unit 234, the game control unit 235, the output control unit 236, and the specific determination unit 237 are described as functional units realized by the control unit 23 of the information processing device 2, but at least some of these may be implemented as functional units realized by the control unit 33 of the game device 3.

[0121] An aspect of the above embodiment may be a program that causes a computer to execute each step of the information processing method.

[0122] Furthermore, it may be provided in the following aspects.

[0123] (1) An information processing method executed by an information processing system, comprising the following steps: in a first display step, a part of a plurality of questions is displayed in a first scene, which is at least one of the game parts constituting a game, wherein the questions are included in a questionnaire to which a benefit to be granted to the user is associated; in a reception step, answers to the questions are accepted from the user; and in a granting step, the benefit is granted to the user when a condition for granting the benefit is met, wherein the condition for granting the benefit is that the value obtained by dividing the number of questions for which answers have been accepted by the total number of questions included in the questionnaire is greater than or equal to a threshold value.

[0124] (2) In the information processing method described in (1) above, in the second display step, at least the number of question items required to achieve the given condition are displayed in a second scene other than the first scene in a manner that allows the answers to be accepted.

[0125] (3) In the information processing method described in (2) above, the question items displayed in the first display step are selected from among the question items for which no answer has ever been received.

[0126] (4) In the information processing method described in (2) or (3) above, the question items displayed in the second display step are selected from among the question items for which the answer has not been accepted in the first scene.

[0127] (5) In the information processing method described in any one of (2) to (4) above, the change step further comprises changing the content of an answer previously received for the same question item when a new answer is received for the question item displayed in the second display step.

[0128] (6) In the information processing method described in any one of (2) to (5) above, the second display step is executed in accordance with the user's input in the second scene, and the second scene includes a game part that can be called from any game part.

[0129] (7) In the information processing method described in any one of (2) to (6) above, the second scene includes a game part in which preparations are first made to start the game.

[0130] (8) In the information processing method described in (7) above, the notification step further notifies the user if there are any questions for which answers have not been entered at the time when the preparation is complete, and the game control step starts the game when an instruction to finish answering the questions and start the game is received via input from the user at the time.

[0131] (9) In the information processing method described in any one of (1) to (8) above, the first scene includes a game part in which preparations are made to start a specific game part that can be played by the user.

[0132] (10) In the information processing method described in (9) above, the game control step further includes, if there is a question item for which an answer has not been entered at the time the preparation is completed, interrupting the acceptance of the answer and starting the specific game part.

[0133] (11) In the information processing method described in (9) or (10) above, further, in the third display step, if the granting condition is not satisfied, after the specific game part ends, a widget that accepts an instruction to execute the second display step and the number of remaining question items that need to be answered to achieve the granting condition are displayed, and in the second display step, at least the number of question items necessary to achieve the granting condition are displayed in a manner that allows the answers to be accepted.

[0134] (12) In the information processing method described in any one of (1) to (11) above, the content of the question item is one that the user can answer regardless of the progress of the game.

[0135] (13) In the information processing method according to any one of (1) to (12) above, the content of the question item is related to attributes of the user.

[0136] (14) A program that causes a computer to execute each step described in any one of (1) to (13) above.

[0137] (15) An information processing system comprising a control unit, the control unit being configured to execute each step described in any one of (1) to (13) above. Of course, this is not the case.

[0138] Finally, various embodiments of the present disclosure have been described, but these are presented as examples and are not intended to limit the scope of the disclosure. The novel embodiments can be implemented in various other forms, and various omissions, substitutions, and modifications can be made without departing from the spirit of the disclosure. The embodiments and their modifications are intended to be included within the scope and spirit of the disclosure, as well as within the scope of the disclosure and its equivalents as set forth in the claims. [Explanation of symbols]

[0139] 1: Information processing system 11: Communication Network 2: Information processing equipment 20: Communication bus 21: Communications Department 22: Storage section 23: Control section 230: Display control unit 231: Reception 232: Assignment section 233: Change section 234: Notification Department 235: Game control unit 236: Output control section 237:Specific judgment section 3: Game device 30: Communication bus 31: Communications Department 32: Storage section 33: Control section 34a: Graphics processing unit 34b: Audio processing section 34c: Operation section 4a: Display 4b: Speaker 4c: Input Device 50: Title screen 501: Operation button 51: Initial preparation screen 511: Progress bar 512: Survey display area 513: Question item display area 514: Radio button 515:Scroll bar 516: Notification display area 517: Operation button 52: Home screen 521: Operation button 522: Operation icon 523: New arrivals 53: Preparation screen 531: Question item display area 532: Radio button 533: Operation button 534: Preparing display 54: Settings screen 541: Operation button 542: Benefits display 55: Survey selection screen 551: Survey display area 552: Operation button 56: Quest result screen 561: Survey display area 562: Deadline display 563: Operation button T1: Survey management table T11: Identifier T12: Survey name T13: Number of question items T14: Implementation period T15: First grant condition T16: 1st Benefit T17: Second grant condition T18: 2nd Bonus

Claims

1. An information processing method executed by an information processing system, It includes the following steps: In the first display step, a part of the plurality of question items is displayed in a first scene that is at least one of the game parts that constitute the game, The question items are included in a questionnaire associated with a benefit to be given to the user, the first scene includes a game part in which preparations are made to start a specific game part that can be played by the user; the preparation includes a process of reading at least one of game data and save data required for the progress of the specific game part; In the receiving step, an answer to the question item is received from the user; In the granting step, when a granting condition for the benefit is satisfied, the benefit is granted to the user, The condition for granting the questionnaire is that the value obtained by dividing the number of questions for which answers have been received by the total number of questions included in the questionnaire is equal to or greater than a threshold value, In a third display step, when the granting condition is not satisfied, after the specific game part ends, a widget that accepts an instruction to execute the second display step and the number of remaining questions that need to be answered to achieve the granting condition are displayed, In the second display step, at least the number of questions required to achieve the condition for granting is displayed in a manner in which answers can be accepted.

2. 2. The information processing method according to claim 1, Furthermore, in the second display step, in a second scene other than the first scene, at least the number of question items necessary to achieve the given condition is displayed in a manner in which the answers can be accepted; A method in which the second scene is at least one of the game parts that make up the game, including a game part in which preparations for starting the game are first performed, a game part that can be called from any game part, a questionnaire selection part that can accept the selection of a questionnaire to answer, and any game part that is controlled by autoplay mode.

3. 3. The information processing method according to claim 2, The question items displayed in the first display step are selected from among the question items for which no answer has ever been received.

4. 3. The information processing method according to claim 2, The question items displayed in the second display step are selected from the question items for which no answers have been accepted in the first scene.

5. 3. The information processing method according to claim 2, Furthermore, in the change step, when a new answer is received for the question item displayed in the second display step, the content of the answer previously received for the same question item is changed.

6. 3. The information processing method according to claim 2, The method, wherein the second displaying step is performed in response to an input from the user in the second scene.

7. 3. The information processing method according to claim 2, Furthermore, in the notification step, if there is a question item for which an answer has not been input when preparations for starting the game are first completed, the user is notified; In the game control step, the game is started when an instruction to finish answering the questions and start the game at the time is received via input from the user.

8. 2. The information processing method according to claim 1, Furthermore, in the game control step, if there is a question item for which an answer has not been entered at the time when the preparation is completed, the method interrupts the acceptance of the answer and starts the specific game part.

9. 2. The information processing method according to claim 1, The content of the question item is one that the user can answer regardless of the progress of the game.

10. 2. The information processing method according to claim 1, The content of the question items relates to attributes of the user.

11. A program, A method for causing a computer to execute each step according to any one of claims 1 to 10.

12. An information processing system, A control unit is provided, The control unit is configured to execute each step according to any one of claims 1 to 10.

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