A virtual reality headset and electronic device

The virtual reality headset is designed to align with the human brain's natural information processing and memory retention mechanisms, addressing compatibility issues and enhancing user experience and memory retention.

WO2025037156A1PCT designated stage expired Publication Date: 2025-02-20TAJMIRRIAHI ARMAN
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Patent Information

Application Number
PCT/IB2024/054846
Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
Priority Date
2023-08-12
Filing Date
2024-05-18
Publication Date
2025-02-20

AI Technical Summary

Technical Problem

Current virtual reality headsets may not be fully compatible with the human brain's natural information processing and memory retention mechanisms, potentially leading to decreased cognitive efficiency and increased forgetfulness of artificial experiences.

Method used

The development of a virtual reality headset designed to align with the human brain's natural information processing and memory retention mechanisms, incorporating features such as balanced weight distribution, proper blood supply, and intuitive sensory integration, to enhance user experience and memory retention.

Benefits of technology

The headset effectively supports the human brain's natural processing and memory retention, reducing the likelihood of cognitive fatigue and enhancing the user's ability to remember and differentiate between natural and artificial experiences.

✦ Generated by Eureka AI based on patent content.

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Abstract

A virtual reality headset consists of earpieces, displays, sensors, etc. and a curved rectangular cuboid box that holds electronic tools such as an electronic frame. The curved rectangular cuboid box sits on the user's head, with earpieces on the left and right sides and a rectangular cuboid width installed at the end. The electronic device can be used in two ways: a fixed method in which it can be in the user's hands or placed on the table, and a second method in which it can be used on the user's head.
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Description

[0001] A VIRTUAL REALITY HEADSET AND ELECTRONIC DEVICE

[0002] Virtual reality headset and implementation of touch screen and protective lever, battery source and module and a pair of moving speakers, LCD motion engine with virtual reality and gyroscope module with the help of a motor in order to maintain the balance of the headset device on the user's head.

[0003] According to the inventions , one of the main factors of users' use of virtual reality headsets, apart from ease of use for users, is proper blood supply in all the head space as well as the position of the weight of the headset in a long time.

[0004] But the most important issue is whether today's technologies are compatible for the human brain, the technology that has been presented to the market for nearly a decade makes the human brain more advanced and efficient and causes the human brain to be slow, weak and lazy!

[0005] The summary of this research is that the human brain recognizes artificial information as an artificial dream, in sleep we forget the details and after a while we forget the whole dream, in fact this happens when watching a movie. We only remember that we saw that movie once, but we hardly remember the details, just like a recurring dream, we only remember that we saw that dream once, but we forget the details of that dream, we do. The human brain is the same in movie (screen) and music (electronic speaker) situations. The human brain is capable of understanding the difference between natural and artificial, and if it recognizes the information inputs as artificial, it will recognize the information as a dream situation. . This product is designed with the rules and regulations of the brain and brain cognition so as not to interfere with the user's short-term and long-term memory

[0006] For example: I'm sure you remember a memory from your childhood, for example, a bitter, sweet, sad, happy, etc., but if they ask you what content and clips you have seen on your mobile phone. Last 3 days?! You can mention the details and if they ask what you saw on your cell phone last month or last year, you won't remember anything! !

[0007] As another example, it can be said that if a person sees a dream, even if it is very interesting and causes stimulation such as happiness, sadness, fear, worry, etc., he remembers the dream for a few days, but after a while the person forgets his dream, forgets This situation is exactly for a person who has experienced a scary, sad and happy movie, etc., after a while he forgets the details of that movie.

[0008] The result of this research proved that the human brain has its own framework for receiving information and storing it in short-term and long-term memories. Basically, the input and output of the human brain are different types of senses. He must include the experiences of these senses in his information cycle, otherwise, although artificial information is close to reality, but because it does not have a sense of confirmation, that information will be filtered and forgotten over time.

[0009] More information on this topic:

[0010] If we compare the human brain and the cpu, the cpu works through 0's and l's but the brain works through the latch loop and is able to receive or send the latch loop or even generate the latch loop. . What is a stabilization ring, you ask? Answer 2=1+1 This answer has created a loop in the brain that cannot be broken in any way, but to receive and send and produce this process, the human brain reaches the stage of growth, which is the first stage of infancy and infancy in this stage. From the child's brain, it receives a variety of loops, such as (the loop of familiarity with body parts such as the sense of smell, hearing, touch, etc., with the brain itself, the loop of different emotions of the body, it should be noted that in this process, the brain and the loop Different bodies are familiar and through direct communication between

[0011] Parents and even family members such as parents, grandparents play the main role in this acquaintance. For example, if a human baby grows up next to an animal, that baby will take that animal as its body model. For example, if a human baby grows up next to a group of wild animals like dogs. When the child grows up, it moves and talks like a dog, and even imitates and learns their eating patterns, and on the contrary, if a puppy grows up with humans, it uses the same rule and considers the members of that family as its own. accepted, but because he does not have proper organs and body parts, he is exempted from proper tools and communication.

[0012] This issue is important for about 10 babies who have been randomly raised with other animals since childhood and named (wild child). It stabilizes the human brain after the familiarization stage with all kinds of senses and organs and its environment, he uses his organs and senses to make these rings bigger and stronger, and then the stage of producing a ring like a chain for learning and Production of other rings.

[0013] > 6=2+44=2+2 2=1+1

[0014] An example of human brain fixation loops: if you take an apple as an example, if the apple has a good aroma or taste and weight but has a dark and rotten color, the human brain considers the apple to be a rotten fruit and the person does not allow it. eat, if its color, weight, taste is bad, but it smells good, still the brain does not allow to consume the apple, it is the same in other cases. In terms of color, smell, taste, weight, etc., this is the law of brain stabilization rings.

[0015] Regarding the reception and processing of information, the human brain works according to the same law. This means that the brain uses all the senses of a body to allow receiving, processing and classifying information. For example, if a chef is cooking food (pasta), the chef's brain uses criteria such as smell, taste, color, etc. Previously, as a suitable food model, the brain considers all the fixation rings and then includes all the positions of the fixation rings in terms of color, smell, taste, etc. in cooking the food so that the chef's brain cooks the ideal food.

[0016] Since the brain is a huge range of electronic and chemical information, etc., it needs a certain amount of time to receive, process and analyze the archive and send and create a loop, which basically does the main archive and classification. Gives. Loops during rest and sleep (the main factor is sleep, and dreaming, as well as stimulation of the senses and organs, is the classification and analysis of brain fixation loops that happened to a person during the day.

[0017] The difference between the human brain and artificial intelligence is that artificial intelligence does not have emotional and logical loops in the human brain. This type of circle is formed through parents, grandparents and other relatives, and a clear example of those people who are powerful have reached high military and political positions, but lack these circles, such as Hitler, these people of high responsibility. They do, but they lack feelings and emotions towards their decisions and this is very destructive and threatening, and worse than these people are artificial intelligence because they are lower than animals in terms of the emotional stabilization loop class because they do not have any brain emotional connection loop. Also, they don't have the emotional and physical brain stabilization loop with the human brain, but animals have this brain stabilization loop from their parents and can share these stabilization loops with humans. For example, in nature, wild animals, because of having this emotional stabilization loop, even They don't attack and kill pregnant prey. responsibility towards the baby from their original family members.

[0018] The main fruit of the brain is creativity, which means that a tool is created for the existing problem and it is implemented by theorizing. It forms the big and main ring, at this stage the person carrying this ring avoids various social and occupational situations, etc. and prefers seclusion and seclusion because a person, like a pregnant woman, has another person in his brain, has it. until it reaches the stage of birth, it grows and develops, (creating)

[0019] As a result, the human brain has a certain framework. If the human brain considers situations such as dreaming and watching images and listening with today's technological devices (artificial sleep) at the same level, there is a need for a state of technology and device so that the human brain can Don't fall asleep artificially, and sensors can be used as input and output as well as analysis of the brain's own information. The present invention is designed to solve the problem of the brain's rules for input and output situations. The human brain, which includes various organs and senses, such as a variety of sensory organs (ears, tongue, eyes, nose, hands, and even feet), should not be an obstacle in the way of brain rules and should only be used. A position to guide and direct information without any obstacles and without wasting time to receive. Information specific to the brain, because the human brain itself is an inherent supercomputer, and the main priority should be the brain itself, for this reason:

[0020] You should keep in mind that this headset contains the position of a laptop, a mobile phone, a virtual reality headset, etc. (secret).

[0021] Due to the fact that the people of the world are highly dependent on today's technologies, we need to design a system to solve various human problems 1- compatible with the laws of the human brain, 2- compatible with the aerodynamic conditions of the human body 3 - Being compatible with different job conditions such as regular, semi-sensitive and sensitive jobs)

[0022] Therefore, the main purpose of this device and this invention is the exploitation and proper use of the inherent supercomputer, that is, the human brain (mind, memory, imagination) along with the tools that the human brain has improved with over thousands of years. , that is: eyes, ears, nose. , language, all kinds of senses, etc., and this device is designed and built without negative impact on the brain or input and output senses.

[0023] In this regard, the different positions of this product have been designed and built in relation to the structural position and algorithms of the human body and head so that users of different ages (young, middle-aged, old) as well as users with different talents and different jobs (sensitive jobs and jobs non-sensitive) can easily communicate well with the product.

[0024] For example, in the standby mode of the device, the display frame of the headset device is sitting on the user's head, in this mode the user is fully active and aware of the position of the eyes, ears, nose, tongue and hand, and when the user needs to send or receive information with the world with a finger movement on the surface of the display frame or a voice command, the display frame containing the virtual glasses is directed to the user's face with the help of a motor, and the eyes, nose, tongue, ears, hands and other senses with a focus on the brain provide information It analyzes and either receives or sends, and also the user can share the position of the virtual world to the position of the living and natural world through the virtual reality glasses and her free hands

[0025] Objectives:

[0026] 1) One goal is to reach a position where all the senses of the face, which consist of parts such as (eyes, ears, mouth, nose) and hands and feet, which include the five important senses of the brain, are completely free, and in times of need for guidance or Virtual information sharing and virtual reality is for the user to use.

[0027] 2) One goal is the weight of the headset that sits on the head so that the weight of the headset is distributed over the entire body skeleton and also does not interfere with the blood supply of the head.

[0028] 3) One goal is to have a protective cover behind the user's head so that the headset does not fall off the user's head.

[0029] 4) A goal to go up and down LCD and Tel with the help of a hand motor

[0030] 5) One goal is to hold the headset with the help of the gyroscope and accelerometer.

[0031] 6) A goal of success of the headset on the table and its movement and following the user with the help of the motor

[0032] 7) One goal is to have a movable headset speaker and carry earphones

[0033] 8) One goal is to have a special box and bag for the headset in order to protect the headset and carry it easily.

[0034] 9) A purpose of having a battery source with an LCD module on the headset surface

[0035] 10) One goal is to have a headset with a 360-degree viewing angle, a regulated virtual reality, which is located on the back of the moving LCD.

[0036] 11) One goal of folding the LCD and headset handles is to fold the handles to the inside of the headset.

[0037] 12) One purpose is to have a special sliding speaker in the headset handles According to the invention No. ( ) and ( )

[0038] Case number 2

[0039] Figure 1) A view of the lobes of the human brain while sleeping and watching a movie on the screen

[0040] Figure 2) shows the explosive mode of the headset

[0041] Figure No. 3) The position of the device with 2 moving speakers that have earphones installed inside.

[0042] Figure No. 4) shows the position of internal speakers of the case and how to use and remove the speaker

[0043] Figure No. 5) How to put the speakers in the headset case

[0044] Figure No. 6) How to close the arm of the LCD monitor with the protective wire, which is done with the help of a motor and gear

[0045] Figure number 7) How the user uses the position of moving the LCD towards the user's face

[0046] Figure No. 8) The location of the sensors, camera lens and LED light is in front of the headset case and LCD, and also behind the headset case.

[0047] Figure No. 9) How to place virtual reality glasses on the user's nose and adjust the angle of the virtual reality glasses to the user's nose

[0048] Figure No. 10) shows the position and mechanism of the headset handle angles with the help of motor, lever and gear

[0049] Figure 11) How to get And the closure of the headset case and the movable screen frame and the movable protective cover.

[0050] Figure No. 12) placing the headset inside a portable protective bag

[0051] Figure 13) Positions of case cooling and air outlet

[0052] Figure 14) The position of the battery source and the module is on the surface of the headset case

[0053] Figure No. 15) shows the touch positions of the display frame together with the pen?? Electronic

[0054] Figure No. 6) shows the position of the headset on the table, and its screen frame can be moved along with its protective wire.

[0055] Figure No. 17) having the position of a screen with flexible capability on the headset case and how to use it by the user, and the position of using virtual reality glasses is the headset device

[0056] Figure No. 18) How to use the headset on the operator and its sitting positions on the user's head

[0057] Figure No. 19) The position of each headset device along with the moving speakers on the user's head Figure No. 20) shows how to assemble the arm handles of the headset device and the display frame and protective screen, as well as how to assemble the arm handles and the headset device along with the moving speakers.

[0058] Figure number (21) electronic frame movement using touch and electronic frame movement using touch and moving speaker

[0059] Figure No. (22) Movement of the electronic frame with the help of an electronic pen

[0060] Figure number (23) movement of the electronic frame by the voice of the user

[0061] Figure number (24) position of movement of the electronic frame on the table (fixed) using touch

[0062] Figure number (25) position of movement of the electronic frame on the table (fixed) using the electronic pen

[0063] Figure number (26) position of movement of the electronic frame on the (fixed) table with the help of the user's voice

[0064] Description

[0065] 1) As it is clearly visible in the figures, the headset case has a battery source and module number 99 which is installed on the headset case number 12, the back of the headset number 14 and the front of the headset case number 16 number is placed, a cover under the shoulder number 9, which is responsible for the sitting position of the user's head, together with a soft cover number 25, the headset case has two arms number 6 and 8, which are supported by two spring hinges number 62 and 64 It is attached to the main body of the headset case.

[0066] 2) In the arms of the headset case, i.e. numbers 6 and 8, the positions of the LCD frame are connected to numbers 36 and 38 by a rotating motor, and also a wire is mechanically connected to the motor, as with the bases of numbers 52 and 54 inside the LCD frame. The 112 and 114 are connected.

[0067] 3) From now on, we will briefly introduce and address the headset case as number 200, the LCD frame as number 3000, and the phone protector as number 400.

[0068] 4) At the end of the arms of the headset case, numbered 8 and 6, two clamps with dials, numbered 70 and 72, are connected to the end of the arms of the case in the form of a clip, which is followed by the rail clamps of 70 and 72 with speaker box, numbered It is located at 74 and 76

[0069] 5) At the end of the arms of the headset case, i.e. numbers 6 and 8, there are 2 hidden speakers, numbers 18 and 22, respectively, which are embedded in numbers 17 and 19, respectively, through extra parts.

[0070] 6) Appendages 17 and 19, which are connected to speakers 18 and 20, respectively, allow the user to slide the position of speakers 18 and 20 downwards and upwards by means of clips 17 and 19.

[0071] 7) Speakers 18 and 20 are able to transmit sound in the position inside the end arms of the headset case through channels numbered 102 and 104 respectively, and the position of the microphone to receive sound from private channels numbered 102 and 105 respectively is possible.

[0072] 8) The inner shell of arms 200 with numbers 2 and 4 is connected to hinges 62 and 64, respectively, and creates this position to transmit the mechanical force produced by engine 106 with the help of levers 112 and 114 and also gears 110 and 108

[0073] 9) If the embodiment of the present invention is like this, the CPU of the headset device 200 through the module? The right wheel and the left wheel do this to create this position for the headset device 200 to prevent movements and shakes.

[0074] 10) In this case, the visualization of motor 106 by moving 108 and 110 applies pressure to levers 114 and 112 and through the levers, the angles of hinges 62 and 64 are opened and closed, and from where the inner shells 2 and 4 are connected on the other side of hinges 62 and 64. They cause the arm to close the angle of case 200 handles

[0075] 11) As shown in Figure 6, inside the body of the LCD frame of the display 300, which is numbered 400, both of the motors 112 and 114 provide the ability to move in the headset case 200, but in different directions, different

[0076] 12) If the embodiment of the present invention is like this, the LCD frame in 300 and the protective cover of 400 are placed in one mold and one shape inside the other and this position is in the off state, the bodies of 300 and 400 after that The user applied the start command to the CPU of the headset device, the screen frame 300 and the tele-protector 600 move with the help of the power transmission of the motors 112 and 114 and also the gears 116 and 118 in the opposite direction and angles of the display frame 300 and the tele-protector 400. They come off, but the headset case 200 remains motionless in its place, the 114 and 112 motors are configured in the body of the arms of the headset case, and a fixed position has been prepared for the motor position.

[0077] 13) In this embodiment, the display frame 300 moves in front of the user's face and the protective cover 400 moves behind the user's head. The display moves in the first movement itselfThe T moves upwards and then in a circular axial motion towards the front of the user's face.

[0078] 14) Again, in the same embodiment, when the display frame is returned from the front face to the top of the headset case 200, the display frame 300 and the protective cover move towards each other at the same time, and both are placed in the same frame on the same position, the headset case 200. get

[0079] 15) In another embodiment of the present invention, the display frame 300 moves back when the motor moves to the first house, that is, the headset case 200 moves back, but the protective cover 400 is in the same position behind the head. remains, and the user manually directs and places the 400 teleprotector to the first house, i.e. on the headset case 200, with the help of hand strength

[0080] 16) And in another embodiment, the display frame 300 and the tele-protector 400 are both moved to the first house, that is, on the headset case, that is, 200 movements at the same time by a motor force.

[0081] 17) Again, in an embodiment of the present invention, the display frame 300 performs its movements manually, that is, from the stage of the first house, which is located on the headset case 200, until the time when the display frame 300 is placed in front of the user's face.

[0082] 18) In this case, it is difficult to imagine the position of the motor and the hand that is difficult to use by applying force from the hand, the Casey Headset 200 device can also have the motor 112 and 114 and the force can be applied by the user's hand and manually They move the movements of the display frame 300 and the protective wire 400, and as a result, the case headset 200 can have no motion motor and can only perform the movements 300 and 400 with the help of the user's hand with the manual mechanism.

[0083] 19) In the embodiment of the present invention, the position of the protective shield 400 inside the display frame 300 is not configured so as to occupy less space. In this embodiment of the present invention, the display frame can be moved behind the user's head.

[0084] 20) In this embodiment of the present invention, due to the movement of the display 300 and the teleprotector 400 towards the back of the headset case 200 with circular movement, this position of movement is only in the use of the headset by the user on the table in the places where the headset can sit. It can be placed.

[0085] 21) According to this embodiment of the present invention and as shown in Figure 16, the headset device is placed on the table and allows the user to use the sensors located on the display frame 300 to determine the face position or Identify the user's eyes and then make upward and downward movements with the help of CPU and 112 and 114 motors.

[0086] 22) In another embodiment, the user can move the display frame by hand to position the display at the right viewing angle.

[0087] 23) As shown in Figure 20, the arm handles of the headset can be moved towards each other. This position comes with the screen frame 300 and the phone protector 400 and the case 300 itself.

[0088] 24) In this embodiment of the present invention, it is possible with the help of special spring hinges that are placed in the headset case 200 and the displayable 300 and the protective cover 400, so that the circular angle position originates from the axis of the headset case 200 and causes The hinges of the display frame 300 and the protective cover 400 move in the same position as the headset case handles 200.

[0089] 25) In this embodiment of the present invention, the display frame 300 along with the teleprotector 400 are placed in their position on the headset case 200 so that a predetermined position is placed relative to the hinges 200, 300, 400 so as to The folding position and applying the force from 200 to 300 and from 300 to 400 should be applied.

[0090] 26) As shown in figure 20, according to this embodiment of the present invention, the arms of the headset case 200 are numbered 6 and 8, which are connected by hinges 62 and 64, respectively, and on the other side of the hinges 62 and 64 on the body of the case. The headset is connected to number 96.

[0091] 27) As shown in Figure 20, the frame of the display 300 has arms numbered 34 and 40 and numbered 36 and 38 from the inside, which go from the inner part of numbers 36 and 38 to the outer parts of the headset case numbered 6 and 8 are connected, in this connection, the position of motors 112 and 114 along with gears 116 and 118 (not shown) is configured.

[0092] 28) The arms of the display frame are connected to the main body of the display frame at No. 45 through hinges 66 and 68.

[0093] 29) The arms of Tel-Tehreteh 400 are numbered 52 and 54, which are connected to the main body of 400 through hinges 58 and 60 respectively, and in the center of Tel-400 there is a cloud or sponge cover numbered 56 until the position The connection of the protective cable 400 is placed on the user's head smoothly

[0094] 30) In another embodiment of the invention, the cloud part 56 can be removed and placed together with the main body of the protective shield 400 as a clip.

[0095] 31) As shown in figure 1 and 20, speakers 22 and 18 are placed at the end of the arms of the headset case 6 and 8, which are pulled downwards and can be moved inside the arms 6 and 8 in a spring-like manner. This position causes speaker boxes 74 and 76 to be connected to the headset case arms 24 and 26 respectively with the help of parts 70 and 72, which are connected on the speaker boxes respectively, in the form of sliding clips.

[0096] 32) In this embodiment of the present invention, the speaker boxes 74 and 76 with the axis of sliding parts 70 and 72 can be moved in different positions around the headset case arms. 76 is configured, connects to numbers 75 and 73 and aligns the electronic and mechanical connection.

[0097] 33) In another embodiment of the invention ( ), two earphones numbered 80 and 82 are placed in the movable speaker box 74 and 76, respectively, which areln this position, two hinged doors numbered 79 and 78 have been placed on the side body of the movable speaker box numbered 74 and 76, respectively, to enable the placement of earphones 80 and 82 inside and out.

[0098] 34) According to this embodiment of the present invention, the positions of the sliding parts 70 and 72 have spring clamps numbered 76 and 77, respectively, and through their special position numbered 79 and 81, respectively, which are inside the handles of the case 200, and the position of the mechanical clamp and the electronic connection We provide headsets, speaker boxes and earphones.

[0099] 35) As shown in Figure 20, the speaker boxes 74 and 76 each consist of walls, respectively, the speaker box 76 has an external wall number 61, a soft sponge cover number 92 and a speaker, are number 93.

[0100] 36) Similarly, the speaker box 74 has an external wall number 51, a wide wall number 53, an internal wall number 55, a sponge cover number 90, and a speaker number 91. 37) In this embodiment of the present invention, the output part of the speaker 91 is configured to the inner wall 55 and a sponge cover number 90 has the position of leaning on the user's phone, and in the width wall 53 there is a sliding door number 79 for internal purpose. Or there is an external phone call to 80.

[0101] 38) Similarly, the speaker box 76, the output part of the speaker 93 is configured to the inner wall 61, and opposite to it, a sponge cover number 92 is configured for the position of resting on the user's ear, and a door number 76 is placed on the transverse wall. It has been configured to insert and remove the earphone number 82.

[0102] 39) In an embodiment, on the external walls 51 and 59 of the speaker boxes 74 and 76, this position can be visualized as a touch and display screen, and through the speaker boxes 74 and 76 different positions such as control The presence of the headset device and also the virtual reality control positions of motors 112 and 114 and motor 106 and cooling positions 105 and everything that is related to the headset device 100 is in this device.

[0103] 40) In this embodiment of this invention, it is also possible to use positions such as: telecommunication communication modules, Bluetooth module, Wi-Fi module, battery source, electronic pen position, telecommunication module, SIM card position, etc.

[0104] 41) As shown in Figure 1 and 15, the display frame 300 has a handle and arms that have outer walls numbered 34 and 40, width walls numbered 33 and 35 and inner walls numbered No. 36 and 38 and two spring and rail hinges No. 66 and 68, a sensor and lens position and light flash, and the sensors, lenses and light flash No. 96, a display and touch screen No. 50 on the outer wall It is configured as number 46, and in the inner wall of number 42, there is an adjustable height and fender position as number 88 and a virtual reality glasses as number 86, and in the lower part of the screen and 50, there is a special box for the position of electronic elements such as a microphone. The speaker, sensors and lens, the electronic pen are configured as number 201.

[0105] 42) In the embodiment of the present invention, there are 7 elements such as eye and face lens sensor and camera lens, electronic elements of virtual reality control, projector, etc. on the back side of the sensor and camera lens and light flash at number 95 and on the side of the inner wall of frame 300 at number 42. It has been configured.

[0106] 43) In another embodiment, as shown in figure 1 and 8, the special position of number 96 in the parts of the front wall of the headset case is numbered 16, as well as in the back wall of the headset numbered 14 and the upper wall of the body numbered 12. It is configured to a 360 degree panoramic position for use in virtual and augmented reality.

[0107] 44) As shown in figure 14, in the upper wall of the headset case number 12, there is a rectangular cube part number 220, which is fixed through spring clamps number 222 and 224 for the purpose of mechanical and electronic communication. It establishes with part 220.

[0108] 45) If the present invention is in this form, the location of the place holders 222 and 224 in the part 220 is configured as number 226 and 228 so that the storage position and electronic communication are established well.

[0109] 46) In another embodiment, number 221 is placed on the lower wall part of piece 220, which itself has a place for electronic elements number 228, which includes a Bluetooth communication module, a blood pressure and blood vessel module, a display screen, a speaker, a lens. The camera, speaker, battery source, a touch screen, control keys, etc. are placed.

[0110] 47) In this embodiment of the present invention and its position as shown in figure 14, the display part 228, a body number 230, a display number 232, a speaker number 234, several control keys number 236, socket Electronically, it is configured to number 238.

[0111] 48) In this embodiment of the invention, the body number 230 sits in the form of a clamp inside the part 220 and special clamps for number 231 strengthen this position and through the electronic socket position and electronic communication including charging the battery source and also the positions It establishes the other with the 220 piece and also through the 220 piece with the 200 headset case.

[0112] 49) In one embodiment, part 228 has a body 230 has a flexible and hinged body, and a flexible display and touch can be configured.

[0113] 50) As shown in Figure 1, the inner walls of Case 200, Nos. 2, 4, 10, have a special soft cover that isThe orderer numbers 90, 92, and 94 are responsible for the sitting position and placement of the device 100 on the user's head.

[0114] 51) In this embodiment, the waveform such as the cover 90, 92, 94, as well as the positions of being placed on the user's head in order to weigh the headset device 100, as well as the different blood supply positions under the user's scalp and the temperature created by the headset device 100 are considered, configured.

[0115] 52) Such an embodiment of the present invention is in this form, a number of air holes and ducts are considered in the lower wall at number 10 and the same in the width wall at number 14, through an electronic fan at number 280 in order to cool the elements. Electronics and air conditioner are placed inside the 200 case.

[0116] 53) As shown in Figure 12, the headset device 100 has a portable protective case and has a handle, a strap, a strap lock and strap adjustment, a body and a body lid, several drive layers containing elements and Electronic components

[0117] 54) If the embodiment of the present invention is as follows. A body No. 302, a body door No. 304, two sliding drives and a floor respectively No. 312, 314, a body handle No. 308, a strap No. 310, a lock and adjustment of the strap No. 312 are configured .

[0118] 55) In this embodiment, an interior space numbered 306 is responsible for the maintenance and preservation of the headset 100, and in the lower floors, 2 or more floor drives are configured, which have various positions such as a battery source, moving speakers 76 and 74, a keyboard, and others. Electronic elements are placed in the drive location 312 and 314.

[0119] 56) The wall material of 308 and 319 can be made from light metal alloys such as aluminum, etc.

Claims

Claim 1 : An electronic communication headset consists of two earpieces and a curved rectangular cuboid box that holds electronic tools such as the electronic frame, The curved rectangular cuboid box sits on the user's head, with earpieces on the left and right sides and a rectangular cuboid width installed at the end, This electronic device can be used in two ways: a fixed method that can be in the user's hands or placed on the table, The second method is mobile, which can be used on the user's head and includes components and parts such as: electronic frame with protective case, virtual reality glasses, two movable speakers with two earphones, wristband with display, electronic pen, cooling and ventilation chamber, special storage case, gyroscope and accelerometer sensors, various camera lens sensors, flashlight, speaker, and so on,Claim 2: In accordance with Claim 1 , for using the device on the user's head with a distance of two movable earpieces, an electronic box is installed that sits on the user's head. The movable earpieces, directed towards the user's ears, create resistance and stability on the user's head,Claim 3: In accordance with Claim 2, resistance and stability in an accelerometer and gyroscope sensor, with the help of a motor and two levers, open and close the device's handles in a circular angle towards the user's head to prevent the electronic device from falling off the user's head due to user movements,Claim 4: In accordance with Claim 1 , an electronic frame with a curved display and touch is installed on the handles of the device and the device box, A motor is embedded in the right side of the handle and provides circular movement towards the user's face and back of the user's head,Claim 5: According to claims 1 and 4, the electronic device is designed to move the electronic frame towards the user's face direction and a protective visor in the opposite direction, meaning circular motion towards the back of the user's head, The movement force is provided by two motors in the left handles and two motors in the right handles of the device, similar to the electronic frame,Claim 6: According to claim 5, when the electronic device moves towards the user's face, the protective visor simultaneously moves towards the back of the user's head, However, when the electronic frame is commanded by the user to move from the front of the face to its original position on top of the device box, the protective visor remains in the position behind the user's head until the electronic device is lifted off the head and the protective visor is manually returned to its original position,Claim 7: According to claims 1 and 2, the electronic device, when placed on a table, uses the built-in motors in the device handles to provide circular motion to the front and back of the box. This motion can be controlled and moved using eye-tracking sensors, touch, manual control, electronic pen, voice commands, and other methods,Claim 8: According to claim 1 , the device handles of the electronic device have the ability to fold towards the bottom of the device box, along with the handles, the electronic frame and the protective visor also move with the handles,Claim 8: According to claim 1 , the handles of the electronic device have the ability to move together towards the bottom of the device box, Along with the handles, the electronic frame and protective case also move,Claim 9: Following claim 8, the handles, electronic frame, and protective case each use a separate spring coil for closing movement,Claim 10: In line with claim 1 , soft padding is considered in the lower part of the box and handles of the device to provide a comfortable seat on the user's head and ventilation for the user's scalp pores,Claim 11 : According to claim 1 , several sensors and camera lens modules are placed on the four sides of the box. Additionally, a special mesh for ventilation and cooling module is located behind the user's head on the back wall of the box. A battery compartment along with a touch display and embedded module are also included on the front side of the box,Claim 12: In accordance with claim 1 , at the end of the device handles, the left and right handles each have a speaker and a microphone that can move up and down using a retractable spring mechanism, The handles are configured to allow the user to direct the speakers towards their ear holes while wearing the device on their head,Claim 13: Following claim 1 , there is a touch display on the surface of the electronic frame, with the entire surface of the electronic frame being touch-sensitive and acting as a display,Claim 14: As per claim 13, on the back surface of the electronic frame, a pair of virtual reality glasses are mounted, which can move and adjust for the user's eyes in a rail-like manner,Claim 15: According to Claims 1 , 13, and 14, several sensors and camera lenses are placed on the back surface of the electronic frame and on top of the virtual reality glasses. Likewise, a designated space for sensors, camera lenses, and a flash is placed on top of the display screen. On the lower side of the electronic frame, a pair of speakers, a microphone, and one electronic pen are configured,Claim 16: In accordance with Claim 1 , a separate pair of speakers that carry a space for a pair of earphones can be manually connected and disconnected under the handles of the electronic device,Claim 17: Following Claim 16, the separate and movable speakers, besides serving as speakers, are responsible for holding and charging the earphones, The earphones can be taken out and placed in a window-like slot on the side walls of the speakers, enabling charging the earphones while in place,Claim 18: According to Claim 1 , a special bag with a belt is designed to provide easy carrying of the electronic device either manually or by hanging the belt,Claim 19: In line with Claims 1 and 18, the special bag has the capability to carry all components of the electronic device, It also provides the functionality of charging the electronic device and the separate speakers with the battery compartment it contains,Claim 20: As per Claim 1 , the dedicated carrying bag itself contains speakers, a keyboard, a display screen, and a mouse in a tiered and retractable configuration,

Citation Information

Patent Citations

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