Page interaction method and apparatus, and electronic device and computer-readable storage medium
By generating and displaying page entry logos in the game page, players are allowed to quickly switch game pages, solving the problem of cumbersome jumps on the game page and improving operation efficiency.
Patent Information
- Application Number
- PCT/CN2024/106725
- Authority / Receiving Office
- WO · WO
- Patent Type
- Applications
- Current Assignee / Owner
- Priority Date
- 2023-08-22
- Filing Date
- 2024-07-22
- Publication Date
- 2025-02-27
AI Technical Summary
When operating the game page, gamers need to jump frequently or return to the original page, which makes the operation cumbersome and time-consuming.
The terminal device provides a graphical user interface to generate and display the page entry logo of the game page, allowing players to switch pages through the shortcut entrance, reducing the operation steps during page interaction.
It realizes quick switching between game pages, reduces the time required by players during page interaction and improves operation efficiency.
Smart Images

Figure CN2024106725_27022025_PF_FP_ABST
Abstract
Description
Page interaction method, device, electronic device and computer-readable storage medium
[0001] CROSS-REFERENCE TO RELATED APPLICATIONS
[0002] This disclosure claims priority to Chinese patent application number 202311064057.3, filed on August 22, 2023, entitled “Page interaction method, device, electronic device and computer-readable storage medium”, the entire contents of which are incorporated herein by reference. Technical Field
[0003] The present disclosure relates to the field of game technology, and in particular to a page interaction method, device, electronic device, and computer-readable storage medium. Background Art
[0004] Under the wave of the Internet, the continuous development and evolution of hardware and software technologies have promoted the emergence of smart devices and software. At the same time, a large number of games with different themes have emerged to meet the needs of users.
[0005] Currently, game players in a game often have some page interactions when operating a certain game page. For example, it is often necessary to jump or move to another game page through pop-up windows or other notification guidance to complete corresponding needs. In addition, usually after completing some operations on another game page, game players need to return to the original game page before jumping or moving. In this regard, in related technologies, if game players want to return to the original game page, they need to start from the main page again and gradually enter the original game page, which takes a lot of tedious time.
[0006] Summary of the Invention
[0007] The embodiments of the present disclosure provide a page interaction method, device, electronic device, and computer-readable storage medium, which can reduce the time required for page interaction.
[0008] In a first aspect, an embodiment of the present disclosure provides a page interaction method, wherein a graphical user interface is provided through a terminal device, wherein the content displayed in the graphical user interface includes a first game page, and the method includes:
[0009] In response to the operation of generating a shortcut entry to the first game page, generating and displaying a page entry identifier for the first game page, closing the first game page, and displaying an identifier area in the graphical user interface, wherein the page entry identifier is configured to trigger the graphical user interface to switch to displaying the game page corresponding to the page entry identifier when operated;
[0010] In response to the logo display event, adding the page entry logo of the first game page to the logo area;
[0011] In response to the page display operation on the second game page, the second game page is displayed on the graphical interface, and the identification area is superimposed and displayed on the second game page.
[0012] In a second aspect, an embodiment of the present disclosure further provides a page interaction device, which provides a graphical user interface through a terminal device, wherein the content displayed in the graphical user interface includes a first game page, and the device includes:
[0013] a logo display module, configured to, in response to an operation to generate a quick entry to the first game page, generate and display a page entry logo for the first game page, close the first game page, and display a logo area in the graphical user interface, wherein the page entry logo is configured to trigger the graphical user interface to switch to displaying the game page corresponding to the page entry logo when operated;
[0014] a logo adding module, configured to add the page entry logo of the first game page to the logo area in response to a logo display event;
[0015] The page display module is used to display the second game page on the graphical interface in response to the page display operation on the second game page, and the identification area is superimposed and displayed on the second game page.
[0016] In a third aspect, an embodiment of the present disclosure further provides an electronic device, comprising a memory storing a plurality of instructions; the processor loads instructions from the memory to execute any one of the page interaction methods provided by the embodiment of the present disclosure.
[0017] In a fourth aspect, an embodiment of the present disclosure further provides a computer-readable storage medium, wherein the computer-readable storage medium stores a plurality of instructions, wherein the instructions are suitable for loading by a processor to execute any one of the page interaction methods provided by the embodiment of the present disclosure.
[0018] In an embodiment of the present disclosure, a graphical user interface is provided by a terminal device, wherein the content displayed in the graphical user interface includes a first game page, and in response to an operation to generate a quick entry for the first game page, a page entry identifier of the first game page is generated and displayed, the first game page is closed, and an identification area is displayed in the graphical user interface. The page entry identifier is used to trigger the graphical user interface to switch to display the game page corresponding to the page entry identifier after being operated, thereby quickly entering the game page corresponding to the page entry identifier through the page entry identifier to improve the speed of page jump. Then, in response to an identification display event, the page entry identifier of the first game page is added to the identification area; in response to an operation to display a second game page, the second game page is displayed in the graphical interface, and the identification area is superimposed on the second game page. By displaying the corresponding page entry identifier in the identification area, the user can conveniently perform the corresponding operation when needed, and the page entry identifier can also quickly interact between pages, thereby reducing the time required for page interaction. BRIEF DESCRIPTION OF THE DRAWINGS
[0019] In order to more clearly illustrate the technical solutions in the embodiments of the present disclosure, the following briefly introduces the drawings required for use in the description of the embodiments. Obviously, the drawings described below are only some embodiments of the present disclosure. For those skilled in the art, other drawings can be obtained based on these drawings without creative work.
[0020] FIG1 is a schematic diagram of a page interaction system provided by one of the embodiments of the present disclosure;
[0021] FIG2 is a schematic diagram of a flow chart of an embodiment of a page interaction method provided by one of the embodiments of the present disclosure;
[0022] FIG3a is a schematic diagram of a first game page provided by one of the embodiments of the present disclosure;
[0023] FIG3 b is a schematic diagram showing a display of a page entry mark provided by one of the embodiments of the present disclosure;
[0024] FIG4 is another schematic diagram showing a page entry mark provided by one of the embodiments of the present disclosure;
[0025] FIG5a is a schematic diagram of a sliding process of a page entry mark provided in one embodiment of the present disclosure;
[0026] FIG5 b is a schematic diagram of another sliding process of a page entry indicator provided by one of the embodiments of the present disclosure;
[0027] FIG5c is a schematic diagram of another sliding process of a page entry mark provided by one of the embodiments of the present disclosure;
[0028] FIG5 d is a schematic diagram of a release range determination process provided by one of the embodiments of the present disclosure;
[0029] FIG6 is a schematic diagram of an active sliding process of a page entry mark provided by one of the embodiments of the present disclosure;
[0030] FIG7 is a schematic diagram of a second game page provided by one of the embodiments of the present disclosure;
[0031] FIG8 is a schematic structural diagram of a page interaction device provided by one of the embodiments of the present disclosure;
[0032] FIG9 is a schematic structural diagram of an electronic device provided by one of the embodiments of the present disclosure. DETAILED DESCRIPTION
[0033] The following will be combined with the accompanying drawings in the embodiments of the present disclosure to clearly and completely describe the technical solutions in the embodiments of the present disclosure. Obviously, the embodiments described are only part of the embodiments of the present disclosure, not all of the embodiments. Based on the embodiments of the present disclosure, all other embodiments obtained by those skilled in the art without making any creative efforts shall fall within the scope of protection of the present disclosure.
[0034] Before explaining the embodiments of the present disclosure in detail, some terms involved in the embodiments of the present disclosure are first explained.
[0035] In the description of the embodiments of the present disclosure, the terms "first," "second," and the like may be used herein to describe various concepts, but unless otherwise specified, these concepts are not limited by these terms. These terms are only used to distinguish one concept from another. In addition, the terms "include," "include," and "have," and any variations thereof, are intended to cover non-exclusive inclusions. For example, a process, method, system, product, or apparatus that includes a series of steps or units is not necessarily limited to those steps or units explicitly listed, but may include other steps or units that are not explicitly listed or that are inherent to these processes, methods, products, or apparatuses.
[0036] The graphical user interface (GUI) is generated by executing a software application on a processor of a mobile terminal or other terminal and rendering it on a display. It can be a display screen interface of the terminal device. The GUI can present the entire game scene or only a portion of it. The game scene includes multiple static virtual objects, including the ground, mountains, rocks, vegetation, buildings, etc. When the game scene is relatively large, the GUI of the terminal device only displays a portion of the game scene during the game.
[0037] The embodiments of the present disclosure provide a page interaction method, device, electronic device and computer-readable storage medium. Specifically, the page interaction method of the embodiments of the present disclosure can be executed by an electronic device, wherein the electronic device can be a terminal or a server. The terminal can be a terminal device such as a smart phone, a tablet computer, a laptop computer, a touch screen, a game console, a personal computer (PC, Personal Computer), a personal digital assistant (Personal Digital Assistant, PDA), etc. The terminal can also include a client, which can be a game application client, a browser client carrying a game program, or an instant messaging client, etc. The server can be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, content distribution networks (Content Delivery Network, CDN), and basic cloud computing services such as big data and artificial intelligence platforms.
[0038] For example, when the page interaction method is run on a terminal, the terminal device stores a game application and is used to present a virtual scene in the game screen. The terminal device is used to interact with the user through a graphical user interface, for example, by downloading, installing and running the game application through the terminal device. The terminal device may provide the graphical user interface to the user in a variety of ways, for example, it may be rendered and displayed on the display screen of the terminal device, or the graphical user interface may be presented through holographic projection. For example, the terminal device may include a touch screen and a processor, the touch screen being used to present the graphical user interface and receive operation instructions generated by the user acting on the graphical user interface, the graphical user interface including the game screen, and the processor being used to run the game, generate the graphical user interface, respond to operation instructions and control the display of the graphical user interface on the touch screen.
[0039] For example, when the page interaction method runs on a server, it can be a cloud game. Cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming mode, the game application runtime and the game screen presentation are separate. The page interaction method is stored and executed on the cloud gaming server. The game screen presentation is performed on the cloud gaming client. The cloud gaming client is primarily responsible for receiving and sending game data and presenting the game screen. For example, the cloud gaming client can be a display device with data transmission capabilities close to the user, such as a mobile terminal, television, computer, PDA, or personal digital assistant. However, the terminal device that processes the game data is the cloud gaming server in the cloud. When playing the game, the user operates the cloud gaming client to send operation instructions to the cloud gaming server. The cloud gaming server runs the game according to the operation instructions, encodes and compresses the game screen and other data, and returns it to the cloud gaming client via the network. Finally, the cloud gaming client decodes and outputs the game screen.
[0040] Please refer to Figure 1, which is a schematic diagram of a page interaction system provided in an embodiment of the present disclosure. The system may include at least one terminal 1000, at least one server 2000, at least one database 3000, and a network 4000. The terminal 1000 held by a user can connect to the servers of different games via the network 4000. The terminal 1000 is any device with computing hardware that can support and execute the software product corresponding to the game. In addition, the terminal 1000 has one or more multi-touch screens for sensing and obtaining user input through touch or sliding operations performed at multiple points on one or more touch-sensitive displays. In addition, when the system includes multiple terminals 1000, multiple servers 2000, and multiple networks 4000, different terminals 1000 can be connected to each other via different networks 4000 and different servers 2000. The network 4000 can be a wireless network or a wired network, such as a wireless local area network (WLAN), a local area network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. Furthermore, different terminals 1000 can also connect to other terminals or servers using their own Bluetooth networks or hotspot networks. For example, multiple users can be online through different terminals 1000, thereby connecting and synchronizing with each other through appropriate networks to support multi-player gaming. Furthermore, the system may include multiple databases 3000, each coupled to different servers 2000, and capable of continuously storing information related to the gaming environment in the databases 3000 while different users are online playing a multi-player game.
[0041] The following is a detailed description of each embodiment in conjunction with the accompanying drawings. It should be noted that the order in which the following embodiments are described does not limit the preferred order of the embodiments. Although a logical order is shown in the flowcharts, in some cases, the steps shown or described may be performed in an order different from that shown in the drawings.
[0042] In this embodiment, a terminal is used as an example for description. This embodiment provides a page interaction method. The method provides a graphical user interface through a terminal device. The content displayed in the graphical user interface includes a first game page. As shown in FIG2 , the specific process of the page interaction method can be as follows:
[0043] 201. In response to the operation of generating a quick entry for the above-mentioned first game page, a page entry logo of the above-mentioned first game page is generated and displayed, the above-mentioned first game page is closed, and an identification area is displayed in the above-mentioned graphical user interface. The above-mentioned page entry logo is used to trigger the graphical user interface to switch to display the game page corresponding to the above-mentioned page entry logo after being operated.
[0044] The first game page is the game page currently displayed on the graphical user interface, as shown in FIG3a. FIG3a shows the first game page. In this embodiment, the terminal generates a quick entry for the first game page in response to the current player's quick entry generation operation for the first game page, so that the player can directly jump back to the first game page through the quick entry at an appropriate time.
[0045] In this regard, the terminal generates a page entry identifier for the quick entry of the game page, so that the player can jump from the current game page to the game page to which the page entry identifier belongs by operating the page entry identifier.
[0046] The page entry identifier may be generated based on relevant information of the game page, such as the name of the game page, the function of the game page, the content of the game page, etc. Alternatively, the terminal may pre-set a unique page entry identifier for each game page to represent the game page. The page entry identifier may be any combination of at least one character, such as text, letters, or numbers.
[0047] It is understandable that since the above-mentioned page entry identifier is used to represent the quick entry to the game page, when the page entry identifier is generated and displayed on the graphical user interface, the terminal can close the display of the game page to which the page entry identifier belongs, that is, the above-mentioned first game page.
[0048] Correspondingly, the above-mentioned graphical user interface also needs to display an identification area for placing the page entry identification. If before the page entry identification of the first game page is generated, there are page entry identifications of other game pages in the above-mentioned identification area, then the identification area will always be displayed on the graphical user interface; and if before the page entry identification of the first game page is generated, there are no page entry identifications of other game pages in the above-mentioned identification area, that is, there is no identification area on the graphical user interface, then the identification area needs to be displayed on the graphical user interface to facilitate the storage and display of the page entry identification of the above-mentioned first game page.
[0049] Exemplarily, as shown in FIG3b , after generating the page entry logo of the first game page, i.e., icon A in FIG3b , the first game page needs to be closed on the graphical user interface to display the generated icon A and the identification area for placing icon A in the future.
[0050] Specifically, the display position of the above-mentioned page entry logo and logo area on the graphical user interface can be manually set according to user needs. For example, if the above-mentioned quick entry generation operation is a long press operation, then the display position of the page entry logo can be the position pressed by the long press operation; the display position of the above-mentioned page entry logo and logo area on the graphical user interface can also be set according to the terminal type of the current terminal. For example, if the terminal type is an iOS type, the logo area can be set to the display position of the Smart Island module on the graphical user interface based on the Smart Island module of the terminal. If the terminal type is an Android type, the logo area can be set to the display position of the floating window module on the graphical user interface based on the floating window module of the terminal.
[0051] In some embodiments, the quick entry generation operation for the first game page may be an operation on a certain control on the first game page as the quick entry generation operation, or a preset gesture sliding operation on the first game page as the quick entry generation operation. The operation on the control may be a long press operation, a click operation, etc. The click operation may be a double-click operation, a single-click operation, etc. The long press operation may be a long press on the control for a preset time to achieve the quick entry generation operation; the gesture sliding operation may be a gesture zoom operation, a gesture sliding operation along a certain direction, etc., which are not limited here and can be set according to user needs.
[0052] Specifically, if the above-mentioned first game page includes a page deletion control, and the terminal is set to implement a quick entry generation operation through the page deletion control, then the above-mentioned response to the quick entry generation operation of the above-mentioned first game page, generating and displaying the page entry logo of the above-mentioned first game page, may include: responding to the triggering operation of the page deletion control of the above-mentioned first game page, displaying the page entry logo of the above-mentioned first game page.
[0053] 202. In response to the logo display event, add the page entry logo of the first game page to the logo area.
[0054] The logo display event is used to instruct the page entry logo to be displayed in the logo area.
[0055] It is understandable that after the terminal displays the page entry identifier on the graphical user interface, the player will subsequently operate the terminal to switch to display different pages, and the player may set two or more page entry identifiers at the same time. In order to prevent the page entry identifier from being arbitrarily set on the graphical user interface, which may affect the player's viewing of new pages and the player's operation of the page entry identifier, in this embodiment, the terminal introduces an identification area and adds the page entry identifier to the identification area, as shown in Figure 4, to facilitate player operation. That is, the identification area stores at least one page entry identifier. If the player wants to quickly jump to a page, he can directly find the appropriate page entry identifier from the identification area and jump to it, thereby improving the efficiency of page interaction.
[0056] In some embodiments, the logo display event can be set according to user needs, that is, when the player's operation triggers the logo display event, the page entry logo can automatically or passively slide into the logo area for display.
[0057] Specifically, the above-mentioned identification display event can be an event formed by a long press and drag operation, which passively slides into the identification area, that is, the above-mentioned response to the identification display event, adding the page entry identification of the above-mentioned first game page to the above-mentioned identification area, can include: the terminal can respond to the operation of dragging the page entry identification of the above-mentioned first game page to the preset release range of the identification area to generate the identification display event, that is, during the continuous process of the above-mentioned dragging, control the page entry identification of the above-mentioned first game page to move toward the above-mentioned identification area, thereby adding the page entry identification of the above-mentioned first game page to the above-mentioned identification area.
[0058] Exemplarily, as shown in Figure 5a, the terminal can control the movement of icon A in response to the operation of dragging icon A toward the above-mentioned identification area, and control the above-mentioned icon A to move toward the above-mentioned identification area during the dragging process, as shown in Figure 5b. When the above-mentioned icon A is dragged to the preset release range of the above-mentioned identification area and released, as shown in Figure 5c, the area enclosed by the dotted line in Figure 5c is the release range of the identification area, and icon A is added to the above-mentioned identification area, as shown in Figure 4.
[0059] In some embodiments, since the player may suddenly not want to enter the game page corresponding to the page entry identifier while moving the page entry identifier, or the player does not know where to move to release the page entry identifier during the process of moving the page entry identifier, in this embodiment, the terminal further introduces special effects display.
[0060] Specifically, when the page entry logo of the above-mentioned first game page is dragged to the above-mentioned release range of the above-mentioned identification area, the page entry logo of the above-mentioned first game page will be displayed with special effects to remind the player that the page entry logo is currently released, which will cause the page entry logo to be added to the identification area.
[0061] In some embodiments, in order to make the release range more in line with the needs of players, in this embodiment, the terminal can set the release range of the identification area based on the player's historical behavior habits, that is, the terminal can obtain the release position corresponding to each drag of the page entry logo in the historical period, and determine the release range of the above identification area based on multiple release positions in the above historical period, as shown in Figure 5d. The small circle in Figure 5d is the release position of the player in the historical period. The release range of the corresponding identification area is determined through multiple release positions in the historical period.
[0062] In some embodiments, the above-mentioned identification display event can be an event triggered by a control or operation to be added to the identification area, that is, the above-mentioned response to the identification display event to add the page entry logo of the above-mentioned first game page to the above-mentioned identification area includes: when receiving a triggering operation of the page deletion control of the above-mentioned first game page, the terminal can generate an identification display event, and in response to the above-mentioned identification display event, move the page entry logo of the above-mentioned first game page from the initial position (the initial position of the page entry logo on the graphical user interface can be the position where the page deletion control is located, the position near the page deletion control, or other positions) to the above-mentioned identification area on the above-mentioned graphical user interface. A moving animation can also be generated to prompt the user, as shown in Figure 6. (Of course, the page entry logo can also be directly displayed in the identification area).
[0063] In some embodiments, since the identification area includes at least one page entry identifier, in order to facilitate the processing of the page entry identifier in the identification area, in this embodiment, the terminal can configure a setting mode for the identification area, that is, by performing a preset operation on the identification area or a page entry identifier in the identification area, so that the identification area enters the setting mode, so that the page entry identifier in the identification area can be edited, for example, the order of the page entry identifiers in the identification area can be adjusted, a page entry identifier in the identification area can be deleted, etc. Among them, the above-mentioned preset operation can be a long press operation or a click operation, etc., which is not limited here.
[0064] In some embodiments, it also includes: when there is no page entry logo in the above-mentioned logo area, the above-mentioned logo area is not displayed on the above-mentioned graphical user page.
[0065] 203. In response to the page display operation on the second game page, the second game page is displayed on the graphical interface, and the identification area is superimposed and displayed on the second game page.
[0066] It is understandable that since the player may be based on a pop-up window that pops up suddenly, or suddenly want to go to a certain game page to perform corresponding operations, in order to edit and jump back to the original page later, it is necessary to generate a page entry identifier for the first game page. Therefore, in this embodiment, after the terminal generates the page entry identifier for the first game page and displays the page entry identifier of the first game page in the identification area, the terminal can respond to the page display operation of the second game page to display the second game page on the graphical user interface, and superimpose the above-mentioned identification area on the second game page, as shown in Figure 7, so that after the player completes the corresponding needs on the second game page, he can jump back to the original game page by operating the page entry identifier in the identification area displayed on the game page where he is, thereby realizing convenient switching between multiple game pages for game players, so that in complex game scenes, such as game mall scenes and game activity scenes, fast switching between two game pages can be achieved.
[0067] Among them, the above-mentioned page display operation can set corresponding operations according to the needs of the players. For example, when faced with a scene where a pop-up window suddenly appears, the page display operation can be a trigger operation for the pop-up window, such as clicking this operation, long pressing operation, etc.; or, when faced with a scene that the player wants to go to, the page display operation can be an operation for the player to gradually jump from the current game page to the game page the player wants to go to.
[0068] Optionally, since the player may want to go to a certain game page to perform corresponding operations based on a pop-up window that suddenly pops up, in the process of generating the page entry logo of the first game page and displaying the page entry logo of the first game page in the logo area, the corresponding pop-up window can be displayed at a certain position of the graphical user interface until the player performs a page display operation on the pop-up window. For example, the pop-up window can be displayed in the lower left corner of the graphical user interface, that is, in Figures 3a to 6, the corresponding pop-up window is displayed in the lower left corner of the graphical user interface.
[0069] In some embodiments, after the above-mentioned identification area is superimposed and displayed on the above-mentioned second game page, it may also include: the terminal responds to the triggering operation of the page entry identification of the above-mentioned first game page in the above-mentioned identification area, switches the above-mentioned second game page to the above-mentioned first game page in the above-mentioned graphical user interface, and displays the above-mentioned first game page to realize the jump from the second game page to the first game page, thereby realizing interaction between pages.
[0070] In some embodiments, due to the game page to which certain game identifiers in the identification area belong, after completing the corresponding game task, the player no longer needs to enter the page. For example, in a game mall scenario, if a game page is used to sell a certain game prop, if the player trades the game prop, then the player does not need to enter the game page again. Or, in a game level scenario, if a certain game page corresponds to a certain number of game levels, if the player has cleared all the game levels, then the player does not need to enter the game page again. In this regard, in this embodiment, the terminal can configure a corresponding hierarchical label for each game page, that is, each game page is associated with at least one game page with a hierarchical relationship, and each game page is configured with a corresponding game task. Therefore, based on whether the current game page has a game page with a sub-hierarchical relationship and whether the game task of the corresponding game page is completed, the terminal can clearly determine whether the page entry identifier to which the game page belongs needs to be deleted in the identification area, thereby improving portability.
[0071] Among them, the above-mentioned hierarchy can be set based on the process of the game page. For example, game page B can be entered through game page A, then game page A is the parent hierarchy of game page B, that is, game page A is the game page with the parent hierarchy relationship of game page B; and correspondingly, game page B is the child hierarchy of game page A, that is, game page B is the game page with the child hierarchy relationship of game page A.
[0072] For example, in a game arcade scenario, the content on Game Page C includes the item trading window, the clothing trading window, and the set trading window; the content on Game Page D includes the first set trading window, the second set trading window, and the third set trading window; and the content on Game Page E includes the specific set contents included in the first set. Therefore, Game Page C is the parent of Game Page D, and Game Page D is the parent of Game Page E. Correspondingly, Game Page E is the child of Game Page D, and Game Page D is the child of Game Page C.
[0073] Specifically, after adding the page entry identifier of the above-mentioned first game page to the above-mentioned identification area, it can also include: if the above-mentioned first game page only has a game page with a parent hierarchical relationship, then when the game task of the above-mentioned first game page is completed, the terminal deletes the page entry identifier of the above-mentioned first game page in the above-mentioned identification area.
[0074] Specifically, after adding the page entry identifier of the above-mentioned first game page to the above-mentioned identification area, it can also include: if the above-mentioned first game page has a third game page with a sub-hierarchical relationship, the terminal will delete the page entry identifier of the above-mentioned first game page in the above-mentioned identification area when the game tasks of the above-mentioned first game page and the above-mentioned third game page are completed.
[0075] As can be seen from the above content, a graphical user interface is provided by a terminal device, and the content displayed in the graphical user interface includes a first game page, and in response to an operation to generate a quick entry for the first game page, a page entry identifier of the first game page is generated and displayed, the first game page is closed, and an identification area is displayed in the graphical user interface. The page entry identifier is used to trigger the graphical user interface to switch and display the game page corresponding to the page entry identifier after being operated, so as to quickly enter the game page corresponding to the page entry identifier through the page entry identifier to improve the speed of page jump, and then, in response to the identification display event, the page entry identifier of the first game page is added to the identification area; in response to a page display operation for the second game page, the second game page is displayed on the graphical interface, and the identification area is superimposed on the second game page, so that by displaying the corresponding page entry identifier in the identification area, the user can conveniently perform the corresponding operation when needed, and the page entry identifier can also quickly interact between pages, thereby reducing the time required for page interaction.
[0076] In order to better implement the above method, the embodiment of the present disclosure further provides a page interaction device, which can be specifically integrated into an electronic device, such as a computer device, which can be a terminal, server, or other device.
[0077] Among them, the terminal can be a mobile phone, a tablet computer, a smart Bluetooth device, a laptop computer, a personal computer and other devices; the server can be a single server or a server cluster composed of multiple servers.
[0078] For example, in this embodiment, the method of the embodiment of the present disclosure will be described in detail by taking the specific integration of the page interaction device into the terminal as an example. This embodiment provides a page interaction device, which provides a graphical user interface through the terminal device. The content displayed in the above graphical user interface includes a first game page. As shown in FIG8 , the page interaction device may include:
[0079] The identification display module 801 is configured to generate and display a page entry identification for the first game page in response to a quick entry generation operation for the first game page, close the first game page, and display an identification area in the graphical user interface. The page entry identification is configured to trigger the graphical user interface to switch to displaying the game page corresponding to the page entry identification when operated.
[0080] A logo adding module 802 is configured to add the page entry logo of the first game page to the logo area in response to a logo display event;
[0081] The page display module 803 is configured to display the second game page on a graphical interface in response to a page display operation on the second game page, with the identification area superimposed on the second game page.
[0082] In some embodiments, the identification adding module 802 is specifically used to:
[0083] In response to the operation of dragging the page entry mark of the first game page into the preset release range of the mark area, the page entry mark of the first game page is added to the mark area.
[0084] In some embodiments, the page interaction device further includes a special effect display module, which is specifically used to:
[0085] When the page entry mark of the first game page is dragged into the release range of the mark area, the page entry mark of the first game page is displayed with special effects.
[0086] In some embodiments, the page interaction device further includes a range determination module, and the range determination module is specifically configured to:
[0087] The release position corresponding to each drag of the page entry mark in the historical period is obtained, and the release range of the mark area is determined based on multiple release positions in the historical period.
[0088] In some embodiments, the identification display module 801 is specifically used to:
[0089] In response to a triggering operation on a page deletion control of the first game page, a page entry mark of the first game page is displayed.
[0090] In some embodiments, the identification adding module 802 is specifically used to:
[0091] When a trigger operation of a page deletion control of the first game page is received, a logo display event is generated;
[0092] In response to the logo display event, the page entry logo of the first game page is added to the logo area on the graphical user interface.
[0093] In some embodiments, the page interaction device further includes a switching display module, which is specifically configured to:
[0094] In response to a triggering operation on the page entry identifier of the first game page in the identifier area, the second game page is switched to the first game page in the graphical user interface, and the first game page is displayed.
[0095] In some embodiments, the page interaction device further includes a region display module, and the region display module is specifically configured to:
[0096] When there is no page entry mark in the mark area, the mark area is not displayed on the graphical user page.
[0097] In some embodiments, each game page is associated with at least one hierarchical game page, and each game page is configured with a corresponding game task. The page interaction device further includes an identifier deletion module, which is specifically configured to:
[0098] If the first game page only has a game page in a parent-level relationship, when the game task of the first game page is completed, the page entry mark of the first game page in the mark area is deleted.
[0099] In some embodiments, the identification deletion module is further specifically configured to:
[0100] If the first game page has a third game page in a sub-hierarchical relationship, when the game tasks of the first game page and the third game page are completed, the page entry mark of the first game page in the mark area is deleted.
[0101] As can be seen from the above, the page interaction device of this embodiment provides a graphical user interface through a terminal device. The content displayed in the graphical user interface includes a first game page, and the identification display module 801 generates and displays a page entry identification of the first game page in response to the quick entry generation operation on the first game page, closes the first game page, and displays an identification area on the graphical user interface. The page entry identification is used to trigger the graphical user interface to switch to display the game page corresponding to the page entry identification after being operated, thereby quickly entering the game page corresponding to the page entry identification through the page entry identification to improve the speed of page jump. Then, the identification adding module 802 responds to the identification display event and adds the page entry identification of the first game page to the identification area; the page display module 803 responds to the page display operation on the second game page and displays the second game page on the graphical interface. The identification area is superimposed on the second game page. By displaying the corresponding page entry identification in the identification area, the user can conveniently perform the corresponding operation when needed. Moreover, the page entry identification can also quickly interact between pages, thereby reducing the time required for page interaction.
[0102] Accordingly, an embodiment of the present disclosure further provides an electronic device, which may be a terminal, and the terminal may be a terminal device such as a smart phone, a tablet computer, a laptop computer, a touch screen, a game console, a personal computer (PC, Personal Computer), a personal digital assistant (PDA) or the like. As shown in Figure 9, Figure 9 is a schematic structural diagram of an electronic device provided by an embodiment of the present disclosure. The electronic device 900 includes a processor 901 having one or more processing cores, a memory 902 having one or more computer-readable storage media, and a computer program stored in the memory 902 and executable on the processor. The processor 901 is electrically connected to the memory 902. Those skilled in the art will appreciate that the electronic device structure shown in the figure does not constitute a limitation on the electronic device, and may include more or fewer components than shown, or a combination of certain components, or different component arrangements.
[0103] The processor 901 is the control center of the electronic device 900. It uses various interfaces and lines to connect various parts of the entire electronic device 900. By running or loading software programs and / or modules stored in the memory 902 and calling data stored in the memory 902, it executes various functions of the electronic device 900 and processes data, thereby monitoring the electronic device 900 as a whole.
[0104] In the embodiment of the present disclosure, the processor 901 in the electronic device 900 loads instructions corresponding to one or more application processes into the memory 902 according to the following steps, and the processor 901 runs the application stored in the memory 902 to implement various functions:
[0105] In response to the operation of generating a shortcut entry to the first game page, generating and displaying a page entry identifier for the first game page, closing the first game page, and displaying an identifier area in the graphical user interface, wherein the page entry identifier is configured to trigger the graphical user interface to switch to displaying the game page corresponding to the page entry identifier when operated;
[0106] In response to the logo display event, adding the page entry logo of the first game page to the logo area;
[0107] In response to the page display operation on the second game page, the second game page is displayed on the graphical interface, and the identification area is superimposed and displayed on the second game page.
[0108] In some embodiments, in response to the logo display event, adding the page entry logo of the first game page to the logo area includes:
[0109] In response to the operation of dragging the page entry mark of the first game page into the preset release range of the mark area, the page entry mark of the first game page is added to the mark area.
[0110] In some embodiments, it further includes:
[0111] When the page entry mark of the first game page is dragged into the release range of the mark area, the page entry mark of the first game page is displayed with special effects.
[0112] In some embodiments, it further includes:
[0113] The release position corresponding to each drag of the page entry mark in the historical period is obtained, and the release range of the mark area is determined based on multiple release positions in the historical period.
[0114] In some embodiments, in response to the operation of generating a shortcut entry for the first game page, generating and displaying a page entry identifier for the first game page includes:
[0115] In response to a triggering operation on a page deletion control of the first game page, a page entry mark of the first game page is displayed.
[0116] In some embodiments, in response to the logo display event, adding the page entry logo of the first game page to the logo area includes:
[0117] When a trigger operation of a page deletion control of the first game page is received, a logo display event is generated;
[0118] In response to the logo display event, the page entry logo of the first game page is added to the logo area on the graphical user interface.
[0119] In some embodiments, after the logo area is superimposed and displayed on the second game page, the process further includes:
[0120] In response to a triggering operation on the page entry identifier of the first game page in the identifier area, the second game page is switched to the first game page in the graphical user interface, and the first game page is displayed.
[0121] In some embodiments, it further includes:
[0122] When there is no page entry mark in the mark area, the mark area is not displayed on the graphical user page.
[0123] In some embodiments, each game page is associated with at least one hierarchical game page, and each game page is configured with a corresponding game task. After adding the page entry logo of the first game page to the logo area, the following steps are further included:
[0124] If the first game page only has a game page in a parent-level relationship, when the game task of the first game page is completed, the page entry mark of the first game page in the mark area is deleted.
[0125] In some embodiments, after adding the page entry logo of the first game page to the logo area, the method further includes:
[0126] If the first game page has a third game page in a sub-hierarchical relationship, when the game tasks of the first game page and the third game page are completed, the page entry mark of the first game page in the mark area is deleted.
[0127] Therefore, the electronic device 900 provided in this embodiment can bring the following technical effects: reducing the time required for page interaction.
[0128] The specific implementation of the above operations can be found in the previous embodiments and will not be repeated here.
[0129] Optionally, as shown in FIG9 , electronic device 900 further includes: a touch screen display 903, a radio frequency circuit 904, an audio circuit 905, an input unit 906, and a power supply 907. The processor 901 is electrically connected to the touch screen display 903, the radio frequency circuit 904, the audio circuit 905, the input unit 906, and the power supply 907, respectively. Those skilled in the art will appreciate that the electronic device structure shown in FIG9 does not limit the electronic device, and may include more or fewer components than shown, or combine certain components, or arrange the components differently.
[0130] The touch display screen 903 can be used to display a graphical user interface and receive user actions on the operation instructions generated by the graphical user interface. The touch display screen 903 may include a display panel and a touch panel. Among them, the display panel may be used to display information input by the user or information provided to the user and various graphical user interfaces of the electronic device, and these graphical user interfaces may be composed of graphics, text, icons, videos and any combination thereof. Optionally, a liquid crystal display (LCD), an organic light emitting diode (OLED) or the like may be used to configure the display panel. The touch panel may be used to collect user touch operations on or near it (such as operations performed by the user using any suitable object or accessory such as a finger, stylus or the like on or near the touch panel), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Optionally, the touch panel may include two parts: a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch direction, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into the touch point coordinates, and then sends it to the processor 901, and can receive the command sent by the processor 901 and execute it. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it is transmitted to the processor 901 to determine the type of touch event, and then the processor 901 provides a corresponding visual output on the display panel according to the type of touch event. In the embodiment of the present disclosure, the touch panel and the display panel can be integrated into the touch display screen 903 to realize the input and output functions. However, in some embodiments, the touch panel and the touch panel can be used as two independent components to realize the input and output functions. That is, the touch display screen 903 can also be used as part of the input unit 906 to realize the input function.
[0131] The radio frequency circuit 904 may be used to transmit and receive radio frequency signals, so as to establish wireless communication with a network device or other electronic devices through wireless communication, and to transmit and receive signals with the network device or other electronic devices.
[0132] The audio circuit 905 can be used to provide an audio interface between the user and the electronic device through a speaker and microphone. The audio circuit 905 can convert the received audio data into an electrical signal and transmit it to the speaker, which then converts it into a sound signal for output. On the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 905 and converted into audio data. The audio data is then output to the processor 901 for processing, and then sent to another electronic device through the radio frequency circuit 904, or the audio data is output to the memory 902 for further processing. The audio circuit 905 may also include an earphone jack to provide communication between external headphones and the electronic device.
[0133] The input unit 906 may be configured to receive input digital, character information, or user feature information (such as fingerprint, iris, or facial information), and to generate keyboard, mouse, joystick, optical, or trackball signal input related to user settings and function control.
[0134] The power supply 907 is used to supply power to the various components of the electronic device 900. Optionally, the power supply 907 can be logically connected to the processor 901 via a power management system, thereby enabling the power management system to manage charging, discharging, and power consumption. The power supply 907 can also include one or more DC or AC power supplies, a recharging system, a power failure detection circuit, a power converter or inverter, a power status indicator, and other arbitrary components.
[0135] Although not shown in FIG. 9 , the electronic device 900 may further include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc., which will not be described in detail here.
[0136] In the above embodiments, the description of each embodiment has its own focus. For parts that are not described in detail in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.
[0137] Those skilled in the art will appreciate that all or part of the steps in the various methods of the above embodiments may be accomplished by instructions, or by controlling related hardware through instructions. The instructions may be stored in a computer-readable storage medium and loaded and executed by a processor.
[0138] To this end, an embodiment of the present disclosure provides a computer-readable storage medium storing a plurality of computer programs, which can be loaded by a processor to execute any of the page interaction methods provided in the embodiments of the present disclosure. For example, the computer program can execute the following steps:
[0139] In response to the operation of generating a shortcut entry to the first game page, generating and displaying a page entry identifier for the first game page, closing the first game page, and displaying an identifier area in the graphical user interface, wherein the page entry identifier is configured to trigger the graphical user interface to switch to displaying the game page corresponding to the page entry identifier when operated;
[0140] In response to the logo display event, adding the page entry logo of the first game page to the logo area;
[0141] In response to the page display operation on the second game page, the second game page is displayed on the graphical interface, and the identification area is superimposed and displayed on the second game page.
[0142] In some embodiments, in response to the logo display event, adding the page entry logo of the first game page to the logo area includes:
[0143] In response to the operation of dragging the page entry mark of the first game page into the preset release range of the mark area, the page entry mark of the first game page is added to the mark area.
[0144] In some embodiments, it further includes:
[0145] When the page entry mark of the first game page is dragged into the release range of the mark area, the page entry mark of the first game page is displayed with special effects.
[0146] In some embodiments, it further includes:
[0147] The release position corresponding to each drag of the page entry mark in the historical period is obtained, and the release range of the mark area is determined based on multiple release positions in the historical period.
[0148] In some embodiments, in response to the operation of generating a shortcut entry for the first game page, generating and displaying a page entry identifier for the first game page includes:
[0149] In response to a triggering operation on a page deletion control of the first game page, a page entry mark of the first game page is displayed.
[0150] In some embodiments, in response to the logo display event, adding the page entry logo of the first game page to the logo area includes:
[0151] When a trigger operation of a page deletion control of the first game page is received, a logo display event is generated;
[0152] In response to the logo display event, the page entry logo of the first game page is added to the logo area on the graphical user interface.
[0153] In some embodiments, after the logo area is superimposed and displayed on the second game page, the process further includes:
[0154] In response to a triggering operation on the page entry identifier of the first game page in the identifier area, the second game page is switched to the first game page in the graphical user interface, and the first game page is displayed.
[0155] In some embodiments, it further includes:
[0156] When there is no page entry mark in the mark area, the mark area is not displayed on the graphical user page.
[0157] In some embodiments, each game page is associated with at least one hierarchical game page, and each game page is configured with a corresponding game task. After adding the page entry logo of the first game page to the logo area, the following steps are further included:
[0158] If the first game page only has a game page in a parent-level relationship, when the game task of the first game page is completed, the page entry mark of the first game page in the mark area is deleted.
[0159] In some embodiments, after adding the page entry logo of the first game page to the logo area, the method further includes:
[0160] If the first game page has a third game page in a sub-hierarchical relationship, when the game tasks of the first game page and the third game page are completed, the page entry mark of the first game page in the mark area is deleted.
[0161] It can be seen that the computer program can be loaded by the processor to execute any page interaction method provided by the embodiments of the present disclosure, thereby bringing the following technical effects: reducing the time required for page interaction.
[0162] The specific implementation of the above operations can be found in the previous embodiments and will not be repeated here.
[0163] The computer-readable storage medium may include a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk, etc.
[0164] Since the computer program stored in the computer-readable storage medium can execute any one of the page interaction methods provided in the embodiments of the present disclosure, the beneficial effects that can be achieved by any one of the page interaction methods provided in the embodiments of the present disclosure can be achieved. Please refer to the previous embodiments for details and will not be repeated here.
[0165] The above is a detailed introduction to a page interaction method, device, electronic device and computer-readable storage medium provided by the embodiments of the present disclosure. Specific examples are used herein to illustrate the principles and implementation methods of the present disclosure. The description of the above embodiments is only used to help understand the method of the present disclosure and its core ideas. At the same time, for those skilled in the art, according to the ideas of the present disclosure, there will be changes in the specific implementation methods and application scopes. In summary, the content of this specification should not be understood as a limitation on the present disclosure.
Claims
1. A page interaction method, providing a graphical user interface through a terminal device, wherein the content displayed in the graphical user interface includes a first game page, and the method comprises: In response to the operation of generating a shortcut entry to the first game page, a page entry mark of the first game page is generated and displayed, the first game page is closed, and a mark area is displayed in the graphical user interface, wherein the page entry mark is used to trigger the graphical user interface to switch to display the game page corresponding to the page entry mark after being operated; In response to a logo display event, adding a page entry logo of the first game page to the logo area; In response to a page display operation on the second game page, the second game page is displayed on the graphical interface, and the identification area is superimposed and displayed on the second game page.
2. The page interaction method according to claim 1, wherein: In response to the logo display event, adding the page entry logo of the first game page to the logo area includes: In response to the operation of dragging the page entry mark of the first game page to a preset release range of the mark area, the page entry mark of the first game page is added to the mark area.
3. The page interaction method according to claim 2, wherein: Also includes: When the page entry mark of the first game page is dragged into the release range of the mark area, the page entry mark of the first game page is displayed with special effects.
4. The page interaction method according to claim 2, wherein: Also includes: The release position corresponding to each dragging of the page entry mark in the historical period is obtained, and the release range of the mark area is determined based on the multiple release positions in the historical period.
5. The page interaction method according to claim 1, wherein: The step of generating and displaying a page entry mark of the first game page in response to the operation of generating a shortcut entry to the first game page includes: In response to a triggering operation on a page deletion control of the first game page, a page entry mark of the first game page is displayed.
6. The page interaction method according to claim 5, wherein: In response to the logo display event, adding the page entry logo of the first game page to the logo area includes: When a trigger operation of a page deletion control of the first game page is received, generating a logo display event; In response to the logo display event, a page entry logo of the first game page is added to the logo area on the graphical user interface.
7. The page interaction method according to claim 1, wherein: After the logo area is superimposed and displayed on the second game page, the method further includes: In response to a triggering operation on the page entry identification of the first game page in the identification area, in the graphical user interface, the second game page is switched to the first game page, and the first game page is displayed.
8. The page interaction method according to claim 1, wherein: Also includes: When there is no page entry mark in the mark area, the mark area is not displayed on the graphical user page.
9. The page interaction method according to any one of claims 1 to 8, wherein: Each game page is associated with at least one game page in a hierarchical relationship, and each game page is configured with a corresponding game task. After adding the page entry mark of the first game page to the mark area, the method further includes: If the first game page only has a game page of a parent level relationship, when the game task of the first game page is completed, the page entry mark of the first game page in the mark area is deleted.
10. The page interaction method according to claim 9, wherein: After adding the page entry mark of the first game page to the mark area, the method further includes: If the first game page has a third game page in a sub-hierarchical relationship, when the game tasks of the first game page and the third game page are completed, the page entry mark of the first game page in the mark area is deleted.
11. A page interaction device, providing a graphical user interface through a terminal device, wherein the content displayed in the graphical user interface includes a first game page, the device comprising: an identification display module, for generating and displaying a page entry identification of the first game page in response to a quick entry generation operation on the first game page, closing the first game page, and displaying an identification area on the graphical user interface, wherein the page entry identification is used to trigger the graphical user interface to switch to display the game page corresponding to the page entry identification after being operated; A logo adding module, used for adding the page entry logo of the first game page to the logo area in response to a logo display event; The page display module is used to display the second game page on the graphical interface in response to the page display operation on the second game page, and the identification area is superimposed and displayed on the second game page.
12. An electronic device comprising a processor and a memory, wherein the memory stores a plurality of instructions; the processor loads instructions from the memory to execute the page interaction method as described in any one of claims 1 to 10.
13. A computer-readable storage medium storing a plurality of instructions, wherein the instructions are suitable for being loaded by a processor to execute the page interaction method according to any one of claims 1 to 10.
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