Information interaction method and apparatus in game, electronic device, and storage medium

By setting multiple roulette areas in the game information roulette and dynamically adjusting the size, the problem of players needing to remember multiple outgoing buttons is solved, which improves the richness of the display and convenience of use of the information roulette.

WO2025050983A1PCT designated stage expired Publication Date: 2025-03-13NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
PCT/CN2024/113582
Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
Priority Date
2023-09-04
Filing Date
2024-08-21
Publication Date
2025-03-13

AI Technical Summary

Technical Problem

The existing information roulette setting method in the game requires players to remember too many call buttons, and after combining multiple roulettes into one roulette, there are fewer display items, limiting the display resources in the game.

Method used

By including multiple roulette areas in the information roulette, each roulette area is configured with at least 2 interactive identifiers, the relative size of the roulette area is dynamically adjusted to enhance the operation identification area, and the transmission of interactive information is realized.

Benefits of technology

It reduces the total number of information roulettes, reduces the cost of player memory call buttons, increases the richness of display information, and improves the convenience of use of information roulettes.

✦ Generated by Eureka AI based on patent content.

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    Figure CN2024113582_13032025_PF_FP_ABST
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Abstract

Information interaction method and apparatus in a game, an electronic device, and a medium. The method comprises: providing a graphics user interface of a game by means of a terminal device, and in response to a call-out operation for an information wheel, displaying the information wheel on the graphics user interface (S102), the information wheel comprising a plurality of wheel regions, each wheel region being used for configuring at least two interaction identifiers, each interaction identifier being corresponding to one piece of interaction information; in response to a first trigger operation for a target wheel region among the plurality of wheel regions, controlling and adjusting a relative size among the plurality of wheel regions in the information wheel, so as to improve an operation identification region corresponding to the target wheel region (S104), wherein the operation identification region is used for triggering the interaction identifiers configured in the target wheel region; and in response to a second trigger operation on a target interaction identifier in the plurality of wheel regions, controlling to send interaction information corresponding to the target interaction identifier (S106).
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Description

Information interaction method, device, electronic device and storage medium in games

[0001] CROSS-REFERENCE TO RELATED APPLICATIONS

[0002] This disclosure claims priority to Chinese patent application number 202311133004.2, filed on September 4, 2023, entitled “Information interaction method, device, electronic device and storage medium in games”, the entire contents of which are incorporated herein by reference. Technical Field

[0003] The present disclosure relates to the field of game technology, and in particular to a method, device, electronic device, and storage medium for information interaction in a game. Background Art

[0004] Relevant PC games, especially shooting games, usually have multiple different types of information wheels within a game. Common types of information wheels include: quick communication, action, voice, spray, etc. Each type of information wheel is usually divided into four equal parts, used to trigger different information in the wheel type. Different types of information wheels use different buttons to control the call out (i.e., display on the game interface). In addition, some games combine the three types of information wheels: action, voice, and spray into one information wheel. The information wheel is divided into eight equal parts to trigger different information. At the same time, the game can also include a quick communication wheel. These information wheels use different buttons to control the call out.

[0005] With the common information wheel configuration methods described above, if different types of information wheels are set up separately, players will need to memorize too many call-out buttons, which is a heavy memory burden. While merging multiple different types of information wheels into one by eight equal parts reduces the burden of remembering call-out buttons to some extent, the wheel (shared by actions, voice, and sprays) only has eight slots, often resulting in fewer configurable display items for players, limiting the number of display resources available within the game. Currently, there is no effective solution for balancing the number of information wheels and the richness of displayed information.

[0006] Summary of the Invention

[0007] The present disclosure aims to provide a method, device, electronic device and storage medium for information interaction in a game, so as to balance the number of information wheels and the richness of displayed information, thereby improving the convenience of using the information wheels.

[0008] An embodiment of the present disclosure provides an information interaction method in a game, which provides a graphical user interface of the game through a terminal device, the method comprising: in response to a call-out operation on an information wheel, displaying the information wheel on the graphical user interface; the information wheel includes a plurality of wheel areas, each wheel area is used to configure at least two interaction identifiers, and each interaction identifier corresponds to an interaction message; in response to a first trigger operation on a target wheel area among the plurality of wheel areas, controlling to adjust the relative sizes between the plurality of wheel areas in the information wheel to increase the operation identification area corresponding to the target wheel area; wherein the operation identification area is used to trigger the interaction identifier configured in the target wheel area; and in response to a second trigger operation on the target interaction identifier in the plurality of wheel areas, controlling to send the interaction information corresponding to the target interaction identifier.

[0009] In a second aspect, an embodiment of the present disclosure further provides an information interaction device in a game, which provides a graphical user interface of the game through a terminal device, and the device includes: a roulette call-out module, configured to execute a call-out operation in response to the information roulette, and display the information roulette in the graphical user interface; the information roulette includes multiple roulette areas, each roulette area is used to configure at least 2 interaction identifiers, and each interaction identifier corresponds to an interaction message; a roulette adjustment module is configured to execute a first trigger operation in response to a target roulette area in the multiple roulette areas, and control the adjustment of the relative sizes between the multiple roulette areas in the information roulette to increase the operation identification area corresponding to the target roulette area; wherein the operation identification area is used to trigger the interaction identifier configured in the target roulette area; an information sending module is configured to execute a second trigger operation in response to the target interaction identifier in the multiple roulette areas, and control the sending of the interaction information corresponding to the target interaction identifier.

[0010] In a third aspect, an embodiment of the present disclosure further provides an electronic device, including a processor and a memory, wherein the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the information interaction method in the above-mentioned game.

[0011] In a fourth aspect, an embodiment of the present disclosure further provides a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the information interaction method in the above-mentioned game.

[0012] The disclosed embodiments provide a method, device, electronic device, and storage medium for information interaction in a game. By including multiple roulette areas in an information wheel, each roulette area is used to configure at least two interaction identifiers corresponding to interactive information, so that the information wheel can accommodate a larger number of interaction identifiers, which can reduce the number of information wheels configured in the game and, to a certain extent, reduce the memory cost of calling out different information wheels. At the same time, when a trigger operation is performed on a target roulette area in the information wheel, the relative sizes of the multiple roulette areas in the information wheel can be adjusted, thereby increasing the operation identification area corresponding to the target roulette area. This method allows the operation identification area corresponding to the roulette area to change dynamically, making it easier to send interactive information corresponding to the interaction identifier in the target roulette area. Therefore, the above method improves the convenience of using the information wheel while taking into account the number of information wheels and the richness of the displayed information. BRIEF DESCRIPTION OF THE DRAWINGS

[0013] In order to more clearly illustrate the specific embodiments of the present disclosure or the technical solutions in the related technologies, the following briefly introduces the drawings required for use in the specific embodiments or related technical descriptions. Obviously, the drawings described below are some embodiments of the present disclosure. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying any creative work.

[0014] FIG1 is a flow chart of an information interaction method in a game provided by one embodiment of the present disclosure;

[0015] FIG2 is a schematic diagram of an information wheel provided by one embodiment of the present disclosure;

[0016] FIG3 is a schematic diagram of a graphical user interface provided by one embodiment of the present disclosure;

[0017] FIG4 is a schematic diagram of another information wheel provided by one embodiment of the present disclosure;

[0018] FIG5 is a schematic diagram of an information wheel with identification areas arranged in an upper and lower manner, provided by one embodiment of the present disclosure;

[0019] FIG6 is a schematic diagram of an information wheel in a first presentation state provided by one embodiment of the present disclosure;

[0020] FIG7 is a schematic diagram of an information wheel in a second presentation state provided by one embodiment of the present disclosure;

[0021] FIG8 is a schematic diagram of an information wheel in another second presentation state provided by one embodiment of the present disclosure;

[0022] FIG9 is a schematic diagram of an information wheel in a third presentation state provided by one embodiment of the present disclosure;

[0023] FIG10 is a schematic diagram of an information wheel in another second presentation state provided by one embodiment of the present disclosure;

[0024] FIG11 is a schematic diagram of an information wheel in another first presentation state provided by one embodiment of the present disclosure;

[0025] FIG12 is a schematic structural diagram of an information interaction device in a game provided by one embodiment of the present disclosure;

[0026] FIG13 is a schematic structural diagram of an electronic device provided in accordance with one embodiment of the present disclosure. DETAILED DESCRIPTION

[0027] The following will clearly and completely describe the technical solutions of the present disclosure in conjunction with the embodiments. Obviously, the embodiments described are only a part of the embodiments of the present disclosure, not all of them. Based on the embodiments of the present disclosure, all other embodiments obtained by ordinary technicians in this field without making any creative efforts are within the scope of protection of the present disclosure.

[0028] In games, different players (e.g., teammates) often need to communicate and exchange information frequently. To facilitate quick interaction between players and other players, information wheels are often provided in the game. These include a quick wheel for quick communication, an action wheel for exchanging action-related information, a voice wheel for exchanging voice messages, and a paint wheel for showing off resources such as drawings. These wheels are typically not displayed on the game interface when not in use. When needed, they can be called up by triggering a specific key (such as a keyboard key or a virtual control in the game interface). This method of setting up multiple independent wheels requires players to memorize a large number of buttons to call up the wheels. To simplify the number of wheels, some games merge multiple wheels into a single wheel. This wheel is typically divided into multiple blocks, each corresponding to a type of interactive information. However, this merged wheel method supports a relatively limited amount of interactive information. To balance the number of information wheels and the richness of the displayed information, embodiments of the present disclosure provide a method, apparatus, electronic device, and storage medium for information interaction in a game. The technology provided by embodiments of the present disclosure dynamically adjusts the information wheel, enabling it to display a richer range of information. This technology can be applied to information interaction scenarios in games. It can meet the actual interaction needs of players while reducing the total number of information wheels.

[0029] In one embodiment of the present disclosure, the method for information interaction within a game can be executed on a terminal device or a server. The terminal device can be a local terminal device. When the method for information interaction within a game is executed on a server, the method can be implemented and executed based on a cloud interaction system, which includes a server and a client device.

[0030] In an optional embodiment, various cloud applications, such as cloud gaming, can be run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operation mode, the operating entity of the game program and the entity presenting the game screen are separated. The storage and operation of the information interaction method in the game are completed on the cloud gaming server. The role of the client device is to receive and send data and present the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, TV, computer, PDA, etc.; but the terminal device that performs information processing is the cloud gaming server in the cloud. When playing the game, the player operates the client device to send operation instructions to the cloud gaming server. The cloud gaming server runs the game according to the operation instructions, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0031] In an optional embodiment, the terminal device can be a local terminal device. Taking a game as an example, the local terminal device stores the game program and is used to present the game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, conventionally downloading and installing the game program through an electronic device and running it. The local terminal device can provide the graphical user interface to the player in various ways, for example, it can be rendered and displayed on the terminal display, or provided to the player through holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present the graphical user interface, the graphical user interface including the game screen, and the processor is used to run the game, generate the graphical user interface, and control the display of the graphical user interface on the display screen.

[0032] The virtual scene presented in the above game screen can be regarded as a primary interface. During the game, the player presses a certain button (usually the button can be freely configured) to expand the secondary interface containing the information wheel. At this time, the secondary interface is located at the top of the game screen, and the player can interact with the information in the information wheel.

[0033] FIG1 is a flow chart of a method for information interaction in a game provided by an embodiment of the present disclosure. A terminal device provides a graphical user interface (GUI) for the game, which can display a game scene, virtual objects in the game scene, and menus or controls related to the game. Referring to FIG1 , the method includes the following steps:

[0034] Step S102: In response to a call-out operation on the information wheel, the information wheel is displayed on the graphical user interface. The information wheel includes a plurality of wheel areas, each wheel area is used to configure at least two interaction identifiers, and each interaction identifier corresponds to an interaction message.

[0035] The above-mentioned calling out operation for the information wheel can be achieved by pressing the first specific key on the keyboard, or by clicking the mouse or touching the virtual control in the graphical user interface. The specific calling out operation method can be defined or modified in the game setting interface.

[0036] Each roulette area in the above-mentioned information roulette is configured with a different interactive identifier, and each roulette area can be divided into multiple sub-areas (also called equal blocks or blocks), and each sub-area can correspond to an interactive identifier. In specific implementation, the roulette area can be divided according to the number of interactive identifiers displayed. The above-mentioned interactive identifiers can be system interactive identifiers corresponding to urgent information such as retreat, support, and life-saving. Usually, the system interactive identifier is set during the game production process. The system interactive identifier is used to trigger the sending of interactive information corresponding to the interactive identifier configured by the system. The urgency of this type of interactive information is relatively high, and the interactive information corresponding to these interactive identifiers is usually triggered during game battles. The interactive identifier is displayed in the equal blocks. The interactive identifier in the embodiment of the present disclosure can be an abbreviation and / or icon of the interactive information.

[0037] The above-mentioned interactive identifiers may also include but are not limited to display-type virtual resources, such as custom interactive identifiers corresponding to ostentatious content such as spray paint, actions, and voice. The custom interactive identifier is an interactive identifier customized by the user of the terminal device. The custom interactive identifier is used to trigger the sending of interactive information corresponding to the user-defined interactive identifier. For example, the custom interactive identifier is triggered when the player's virtual character is in the battle preparation stage or the end stage, or when the character is in a non-dangerous presentation state.

[0038] The information wheel displayed by the call-out operation is in the initial presentation state or default presentation state. In this presentation state, the information wheel can primarily display the wheel areas corresponding to the system interaction identifiers. Referring to FIG2 , the information wheel in this figure includes a first wheel area 21 (the area outside the shaded area and within the solid circle) and a second wheel area 22 (the shaded area). The first wheel area 21 occupies a larger area than the second wheel area 22. Thus, the information wheel can highlight the interaction identifiers in the first wheel area 21. As shown in the figure, the first wheel area 21 includes four sub-areas, which are the areas where the four interaction identifiers, Support 1, Someone 1, Gather 1, and Help 1, are located. The interaction identifiers in the second wheel area 22 are hidden. The number of interaction identifiers configured in the first wheel area 21 and the number of interaction identifiers configured in the second wheel area 22 can be set as needed. The interaction identifiers in the first wheel area 21 are generally system interaction identifiers, which correspond to more urgent interaction information.

[0039] During the game, the above-mentioned call-out operation can be used to call out an information wheel, such as the information wheel shown in Figure 2. In emergency scenarios such as virtual character combat, since the first wheel area is relatively large, players can also accurately select the required icon from the four interactive icons of Support 1, Someone 1, Gather 1 and Help 1 shown in the figure as needed to send relevant interactive information.

[0040] Step S104, in response to a first triggering operation on a target wheel area among the multiple wheel areas, controlling the adjustment of the relative sizes between the multiple wheel areas in the above-mentioned information wheel to increase the operation identification area corresponding to the target wheel area; wherein the operation identification area is used to trigger the interaction identifier configured in the target wheel area.

[0041] The first triggering operation for the target wheel area can be a mouse movement or touch point movement from another wheel area to the target wheel area. Alternatively, it can be a second specific key press on the keyboard, or a mouse click or touch operation on a designated virtual control in the graphical user interface. The specific method of the first triggering operation can be defined or modified in the game settings interface.

[0042] The above-mentioned roulette areas all correspond to operation identification areas, and the operation identification areas may be the same size as the roulette areas to which they correspond, for example: the locations of the roulette areas are all operation identification areas of the roulette areas. The operation identification areas may also be different from the roulette areas to which they correspond. Usually, in order to improve the responsiveness to the interactive identifiers in the roulette area, the operation identification area corresponding to the roulette area is larger than the roulette area displayed in the information wheel. The operation identification area may not be displayed on the information wheel, or it may be displayed on the information wheel or graphical user interface in a display method that is different from the multiple roulette areas in the information wheel. Based on the operation identification areas corresponding to the above-mentioned roulette areas, if the roulette area includes multiple interactive identifiers, each interactive identifier also corresponds to an operation identification area. As a possible implementation method, the sub-area where the interactive identifier is located is the operation identification area of ​​the interactive identifier. If the operation identification area corresponding to the roulette area is larger than the roulette area, the operation identification area corresponding to the interactive identifier in the roulette area is also larger than the sub-area where the interactive identifier is located.

[0043] Referring to FIG3 , a schematic diagram of a graphical user interface (GUI) is shown. The GUI displays an information wheel based on the one in FIG2 . The GUI includes a first wheel area 21 (the area outside the shaded area and within the solid circle) and a second wheel area 22 (the shaded area). Furthermore, the GUI also displays an operation identification area 23 corresponding to first wheel area 21. Operation identification area 23 includes first wheel area 21 and the area between the outer boundary of first wheel area 21 and the dotted circle. Therefore, if mouse 24 is positioned as shown in the diagram, the sub-area where person 1 is located is selected. That is, the operation identification area corresponding to person 1 includes the sub-area where person 1 is located and the area between the outer boundary of person 1's sub-area and operation identification area 23. If a send operation is triggered at this point, the interaction information corresponding to person 1 will be sent.

[0044] The relative sizes of the multiple wheel areas in the information wheel are adjusted to increase or expand the operation recognition area corresponding to the target wheel area. Specifically, the adjustment may include: expanding only the target wheel area, while the operation recognition area corresponding to the target wheel area also expands accordingly, for example, the operation recognition area expands proportionally to the target wheel area. Alternatively, the sizes of the wheel areas other than the target wheel area may be reduced, thereby expanding the target wheel area and, in turn, the operation recognition area corresponding to the target wheel area.

[0045] Referring to another information wheel schematic diagram shown in FIG4 , this embodiment is described using an example in which the operation identification areas corresponding to the first and second wheel areas 41, 42 are both the wheel areas themselves. The information wheel in this figure is assumed to be based on the information wheel shown in FIG2 , with the second wheel area 22 in FIG2 determined to be the size adjustment corresponding to the target wheel area. In this figure, the second wheel area 22 is expanded to obtain the second wheel area 42, so that the area proportion of the first wheel area 41 in the information wheel is smaller than that in the information wheel in FIG2 , while the area proportion of the second wheel area 42 in the information wheel in FIG4 is larger than that in the information wheel in FIG2 . At the same time, eight interaction icons are displayed in the second wheel area 42, namely, action 1, action 2, and action 3, voice 1 and voice 2, and spray paint 1, spray paint 2, and spray paint 3 in the eighth equal blocks of the second wheel area 42; and four interaction icons, namely, support 2, someone 2, gather 2, and help 2, are displayed in the first wheel area 41. Among them, support 2, people 2, collection 2 and rescue 2 may be partially the same as support 1, people 1, collection 1 and rescue 1 in Figure 2, or they may be completely the same, or they may be different from each other.

[0046] Step S106 , in response to a second triggering operation on target interaction identifiers in a plurality of roulette areas, controlling the sending of interaction information corresponding to the target interaction identifiers.

[0047] For a terminal device without a touch function, the second trigger operation can be hovering the mouse over the operation identification area corresponding to the target interaction identifier for a set period of time, releasing the first specific key, or clicking the operation identification area corresponding to the target interaction identifier with the left mouse button. For a terminal device with a touch function, the second trigger operation can be a long press or a sliding operation on the operation identification area corresponding to the target interaction identifier.

[0048] Taking FIG. 2 to FIG. 4 as an example, the target interaction identifier may be an interaction identifier in the first wheel area or an interaction identifier in the second wheel area, which is not limited in this embodiment.

[0049] The information interaction method in the above-mentioned game includes multiple roulette areas in the information wheel, each of which is used to configure at least two interaction identifiers corresponding to interactive information. This allows the information wheel to accommodate a large number of interaction identifiers, reducing the number of information wheels configured in the game and, to a certain extent, reducing the memory cost of calling out different information wheels. At the same time, when triggering an operation on a target roulette area in the information wheel, the relative sizes of the multiple roulette areas in the information wheel can be adjusted, thereby increasing the operation recognition area corresponding to the target roulette area. This method allows the operation recognition area corresponding to the roulette area to change dynamically, making it easier to send interactive information corresponding to the interaction identifier in the target roulette area. Therefore, the above-mentioned method improves the convenience of using the information wheel while taking into account the number of information wheels and the richness of the displayed information.

[0050] As a possible embodiment, the information wheel includes a first wheel area and a second wheel area; accordingly, the step of displaying the information wheel in the graphical user interface may include: determining a display position of the information wheel in the graphical user interface; displaying the information wheel at the display position; wherein the first wheel area is marked with a preset first color, and the second wheel area is marked with a preset second color; and wherein the first wheel area is located outside the first wheel area. This color marking method can enhance the recognition of the wheel areas. For an information wheel with an outer boundary, the display position of the information wheel can be the center of the graphical user interface (GUI), or a certain point in the GUI can be used as the center of the information wheel. For an information wheel without an outer boundary, the size of the information wheel is the same as the size of the GUI displaying the game scene on the terminal device, and the display position of the information wheel can be the center of the GUI. By using two wheel areas with different colors, the display is more intuitive and clear. An information wheel format in which the first wheel area is located outside the second wheel area (see Figures 2 to 4 above) is more convenient for players to operate.

[0051] As a possible implementation, the first and second roulette areas in the information wheel can also be arranged vertically or horizontally. See FIG5 for a schematic diagram of an information wheel with roulette areas arranged vertically. In this figure, the first roulette area 51 and the second roulette area 52 are arranged vertically. The first roulette area 51 is divided into four sub-areas, which are the locations of the four interactive identifiers: support, people, assembly, and rescue. The second roulette area 52 is divided into eight sub-areas, which are action 1, action 2, and action 3, voice 1 and voice 2, and the locations of spray paint 1, spray paint 2, and spray paint 3. When adjusting the size of the roulette area, the second roulette area 52 in FIG5 can be reduced in the vertical direction. The second roulette area 52 can be divided into only two sub-areas to expand the length of the first roulette area 51 in the vertical direction.

[0052] As one possible implementation, the interaction identifier in the first roulette area is a system interaction identifier set during the game creation process, which is used to trigger the transmission of interaction information corresponding to the system-configured interaction identifier. Correspondingly, the interaction identifier in the second roulette area is a user-defined interaction identifier of the terminal device, which is used to trigger the transmission of interaction information corresponding to the user-defined interaction identifier. This configuration of roulette areas and interaction identifiers allows the interaction identifier corresponding to the first roulette area to be used for more urgent interaction information, while the interaction identifier corresponding to the second roulette area is used for less urgent information. For example, the information corresponding to the interaction identifier configured in the first roulette area primarily includes, but is not limited to, brief communication messages such as "retreat," "support," and "help," which are typically triggered during combat. The information corresponding to the interaction identifier configured in the second roulette area primarily includes, but is not limited to, display-type virtual resources, such as spray paint, actions, and voice commands, which are typically used when the player's avatar is preparing for or finishing a battle, or when the avatar is in a non-threatening state.

[0053] As a possible implementation, the operation identification area corresponding to the first wheel area is larger than the area where the first wheel area is displayed. This can provide a larger operation space for the first wheel area, making it easier for the user to send interaction information corresponding to the system interaction identifier.

[0054] As a possible implementation, the graphical user interface displays a crosshair, which is used to indicate the aiming direction of the virtual object controlled by the terminal device, and the aiming direction indicated by the crosshair moves in accordance with the movement control of the user of the terminal device. Accordingly, in response to an outgoing operation on the information wheel, the step of displaying the information wheel on the graphical user interface includes: in response to an outgoing operation on the information wheel, displaying the information wheel on the graphical user interface and canceling the display of the crosshair. Typically, in shooting games, a crosshair will be displayed in the middle of the graphical user interface of the terminal device to help the user aim at the target and shoot. When the information wheel is displayed, it indicates that the user needs to send interactive information. During the sending of interactive information, no shooting or other operations are performed, so there is no need to display the crosshair. This method can reduce the interference of the crosshair on the content displayed on the information wheel and reduce misoperation.

[0055] As another possible implementation, an information wheel may be displayed on the interface displaying the crosshairs. The information wheel may directly cover the crosshairs without canceling the display of the crosshairs, thereby simplifying the processing tasks of the device.

[0056] To enable players to more clearly observe the information wheel, the method further includes: providing a virtual cursor in the graphical user interface during the display of the information wheel, and configuring the virtual cursor to follow the movement of the user of the terminal device; wherein the virtual cursor is a mouse cursor or a touch cursor. The initial display position of the virtual cursor can be the center of the information wheel or another set position of the information wheel. In this way, the player can intuitively determine the current position of the virtual cursor and can achieve related functions by moving the virtual cursor in a targeted manner.

[0057] The above-mentioned virtual cursor will be displayed on the information wheel during the information wheel display process. When the information wheel is closed, that is, the information wheel display is canceled, the virtual cursor will be canceled at the same time. Accordingly, the display and movement control of the above-mentioned crosshairs can be restored.

[0058] When the virtual cursor is displayed, the step of controlling the relative sizes of the multiple wheel areas in the information wheel in response to a first trigger operation directed at a target wheel area among the multiple wheel areas includes: controlling the virtual cursor to move within the information wheel in response to a movement control operation directed at the virtual cursor; determining a target wheel area from the multiple wheel areas based on the real-time movement position of the virtual cursor, and controlling the relative sizes of the multiple wheel areas in the information wheel. For example, the wheel area corresponding to the position where the virtual cursor is resting is determined as the target wheel area. In this way, the target wheel area can be selected more conveniently.

[0059] As a possible implementation, the step of controlling and adjusting the relative sizes of multiple wheel areas in the information wheel includes at least one of the following: (1) increasing the size of the target wheel area and / or decreasing the size of other wheel areas; wherein the other wheel areas are wheel areas other than the target wheel area in the information wheel; for example, the second wheel area in FIG4 is larger than the second wheel area in FIG2, and the first wheel area in FIG4 is smaller than the first wheel area in FIG2. (2) increasing the size of the target wheel area by increasing the overall size of the information wheel; increasing the overall size of the information wheel can increase the size of each wheel area in the information wheel. Through the above methods, the operation recognition area corresponding to the target wheel can be effectively improved.

[0060] As a possible implementation, in response to a first trigger operation directed at a target wheel area among multiple wheel areas, controlling and adjusting the relative sizes of the multiple wheel areas in the information wheel to increase the operation recognition area corresponding to the target wheel area includes: in response to a virtual cursor moving from one wheel area to another wheel area in the multiple wheel areas, triggering the first trigger operation, and the other wheel area being the target wheel area, controlling and adjusting the relative sizes of the multiple wheel areas in the information wheel to increase the operation recognition area corresponding to the target wheel area. In this manner, when the virtual cursor moves across wheel areas, the target wheel area can be determined, and the relative sizes of the multiple wheel areas can be determined, thereby increasing the operation recognition area corresponding to the target wheel area. This ensures that the size of the operation recognition area of ​​the target wheel area better matches the user's intended operation corresponding to moving the virtual cursor, thereby improving the user experience.

[0061] As a possible implementation, the step of displaying an information wheel in a graphical user interface in response to a call-out operation on the information wheel includes: displaying the information wheel in a first presentation state in the graphical user interface in response to a first call-out operation on the information wheel; and / or displaying the information wheel in a second presentation state in the graphical user interface in response to a second call-out operation on the information wheel; wherein the information wheel in the first presentation state and the information wheel in the second presentation state have at least one wheel area with a different display size. For example, Figure 2 can be considered an information wheel in the first presentation state, and Figure 4 can be considered an information wheel in the second presentation state, wherein the display size of the second wheel area is different. In this way, the interactive identification displayed by the information wheel can be enriched.

[0062] As a possible implementation, the operation types of the first outgoing operation and the second outgoing operation are different, or the operation durations of the first outgoing operation and the second outgoing operation are different. The different operation types here may include: different operation objects, for example: both operations are implemented through the keyboard, but the keyboard keys pressed in the two operations are different; or both operations are operations on the virtual controls displayed on the graphical user interface, but the virtual controls touched in the two operations are different. Alternatively, one of the two operations is an operation on a keyboard key, and the other is a mouse operation, etc., both of which are different operation types. In this way, information wheels with different presentation states can be displayed relatively simply.

[0063] For example, if the terminal device is a non-touch device, the step of displaying the information wheel in the graphical user interface in response to the call-out operation for the information wheel may include: in response to a first call-out operation for the information wheel, displaying the information wheel in a first presentation state in the graphical user interface; wherein the first call-out operation is an operation of pressing a designated key position on the keyboard of the terminal device, and the pressing duration is less than a first duration threshold; in response to a second call-out operation following the first call-out operation, displaying the information wheel in a second presentation state in the graphical user interface; wherein the second call-out operation is an operation of pressing the designated key position for a pressing duration greater than or equal to the first duration threshold; wherein the information wheel in the first presentation state and the information wheel in the second presentation state have at least one wheel area that is different in display size. In this method, when the information wheel is first called out, it is in the first presentation state. The information wheel in the first presentation state can be switched to the information wheel in the second presentation state according to the player's needs. At least one wheel area in the two presentation states has a different size. The wheel areas of different sizes can be configured with different numbers of interactive identifiers, making the information wheel carry more interactive identifiers. Players can choose to display the information wheel in the first presentation state or the information wheel in the second presentation state as needed. The operation is more flexible and applicable to more scenarios. Therefore, there is no need to configure multiple independent information wheels, which reduces the player's memory cost of calling out the wheel operation.

[0064] As a possible implementation, the method further includes: providing a virtual cursor in the graphical user interface during display of the information wheel in the first presentation state and / or the second presentation state, and configuring the virtual cursor to follow the movement of a user of the terminal device; wherein the virtual cursor is a mouse cursor or a touch cursor. In this manner, the user can clearly understand the current movement control effect, facilitating the user to quickly select a target wheel area and / or target interaction marker.

[0065] In a specific implementation, when displaying the information wheel in the first presentation state, an interaction identifier in a wheel area is given priority, such as the first wheel area mentioned above. The interaction identifier in the wheel area is a system interaction identifier. Based on this, the above method includes the following steps:

[0066] (1) in response to a portion of the virtual cursor being located in the first wheel area and another portion of the virtual cursor being located in the second wheel area, determining that the virtual cursor is located in the first wheel area;

[0067] When displaying the information wheel in the first presentation state, in order to more easily trigger the interactive mark in the first wheel area, the junction of the first wheel area and the second wheel area will also be used as the operation identification area of ​​the first wheel area. Then, when a part of the virtual cursor is located in the first wheel area and the other part of the virtual cursor is located in the second wheel area, it is determined that the virtual cursor is located in the first wheel area.

[0068] (2) In response to the virtual cursor being located in the first wheel area, a selection mark is set in the sub-area where the interaction mark corresponding to the position of the virtual cursor is located.

[0069] The above-mentioned selected mark can be a color mark, a text mark or a pattern mark, etc. A schematic diagram of an information roulette in a first presentation state is shown in Figure 6. In this presentation state, the second roulette area 62 will be relatively small, and the area can be marked in green (the area is filled with dots in the figure). The area outside the outer boundary of the second roulette area 62 is used as the operation identification area of ​​the first roulette area 61, and the area can be marked in red (the area is filled with oblique lines in the figure). The current mouse cursor 64 is located at the position of the interactive mark "someone" in the first roulette area 61, so the sub-area where "someone" is located is in the selected state, and the color of the sub-area is set to darker. In Figure 6, the grid line is filled to indicate that the sub-area is in the selected state. In Figure 6, the first roulette area 61 is divided into four equal parts. The number of equal parts is not limited to the description. It can also be two, six, eight, etc. according to the game requirements.

[0070] (3) In response to the virtual cursor moving to the second wheel area, it is determined that the first trigger operation occurs and the target wheel area is the second wheel area.

[0071] When the virtual cursor moves to the second wheel area, the first trigger operation occurs and the target wheel area is the second wheel area. At this time, the second wheel area can be enlarged to increase the operation recognition area corresponding to the second wheel area.

[0072] Responding to a second trigger operation on target interaction identifiers in the multiple wheel areas and controlling the sending of interaction information corresponding to the target interaction identifiers includes: responding to a second trigger operation on a first interaction identifier corresponding to the location of the virtual cursor, determining the first interaction identifier as the target interaction identifier, and controlling the sending of interaction information corresponding to the target interaction identifier. The second trigger operation can be a mouse click, a release of a specific key on the outgoing information wheel, or a finger lift operation corresponding to a touch cursor, etc. By determining the target interaction identifier in this manner, the user can move the virtual cursor to the corresponding position as needed. When the second trigger operation is triggered, the terminal device can accurately determine the interaction identifier corresponding to the current location of the virtual cursor as the user-selected object and send the relevant information. The entire information sending process is intuitive and clear, and is not prone to errors.

[0073] To further clarify the display position of the virtual cursor, the method further includes displaying a preset indicator line from the center of the information wheel to the origin of the virtual cursor during the display of the terminal device's virtual cursor. This indicator line, as shown by the dashed line 65 in Figure 6 , serves to enhance visual guidance and indicate the current location of the mouse cursor 64. This indicator line provides a clearer visual indication of the user's current virtual cursor position, making control of the virtual cursor's movement clearer and more intuitive, and, to a certain extent, reducing misoperations.

[0074] As a possible implementation, when the first wheel area is primarily configured with system interaction identifiers and the second wheel area is primarily configured with custom interaction identifiers, the interaction identifiers configured in the second wheel area of ​​the information wheel in the first presentation state are hidden; the information wheel in the second presentation state displays some or all of the interaction identifiers configured in the second wheel area. In the information wheel in the second presentation state, the second wheel area can be divided into multiple sub-areas based on the number of interaction identifiers configured in the second wheel area, with one interaction identifier placed in each sub-area. If the second wheel area is configured with a large number of interaction identifiers, the information wheel in the second presentation state will display some of the interaction identifiers configured in the second wheel area. The method of displaying some of the interaction identifiers is mainly based on the consideration that if the second wheel area is divided into too many sub-areas, the sub-areas may be relatively small and inconvenient to operate.

[0075] For other interaction identifiers that are not displayed, they can be displayed by increasing the size of the second wheel area when the second wheel area is used as the target wheel area, or by other associated methods. Based on this, the above method also includes: in the second presentation state of the information wheel display process, in response to the virtual cursor lingering on the sub-area of ​​the second interaction identifier in the second wheel area, displaying at least one associated interaction identifier corresponding to the second interaction identifier; wherein the interaction identifiers displayed in the second wheel area do not include the associated interaction identifier. In this display method, an associated interaction identifier can be pre-configured for the interaction identifier directly displayed in the second wheel area. When the virtual cursor moves to the location of the second interaction identifier, the associated interaction identifier can be displayed in a secondary display method such as a drop-down menu. This display method of associated interaction identifiers can enrich the number of interaction identifiers displayed on the information wheel and better meet user needs.

[0076] For the above-mentioned scenario where the associated interaction identifier is displayed, the above-mentioned method further includes: in response to a rotation selection operation (such as a mouse wheel scrolling operation) on the second interaction identifier and the associated interaction identifier, the second interaction identifier and the associated interaction identifier are rotated and displayed in a selected state; in response to a third trigger operation (such as releasing a specific key of the outgoing information wheel or a mouse click operation, etc.) on the third interaction identifier in the selected state, the interaction information corresponding to the third interaction identifier is sent; wherein the third interaction identifier is one of the second interaction identifier and the associated interaction identifier. In this way, when it is necessary to send the associated interaction identifier, the associated interaction identifier can be selected through the rotation selection operation, and the sending of the information corresponding to the associated interaction identifier can be triggered by the second trigger operation, so that the types of information that can be sent by the information wheel are increased, and the sending of more types of information can be achieved through the above-mentioned information wheel without adding other information wheels.

[0077] The second target interaction identifier and the associated interaction identifier are in a parallel relationship and are both interaction identifiers corresponding to the second wheel area. That is, the second target interaction identifier and the associated interaction identifier are both user-defined interaction identifiers, and the urgency of the corresponding information is relatively low.

[0078] The method further includes: in response to the virtual cursor moving out of the sub-region where the second interaction indicator is located within the second wheel region, canceling the display of the associated interaction indicator corresponding to the second interaction indicator. In this manner, the virtual cursor moving out of the sub-region where the second interaction indicator is located indicates that no operation is currently required on the associated interaction indicator, and canceling the display of the associated interaction indicator can make the information wheel interface clearer and more reasonable.

[0079] The above method also includes: during the display of the information wheel in the second presentation state, detecting a first distance between the virtual cursor and a first set position point of the information wheel (such as the center of the information wheel); in response to the first distance being within a preset first distance range, determining the interaction identifier corresponding to the current hovering position of the virtual cursor as the above second interaction identifier; wherein the first distance range is the range corresponding to the second wheel area in the information wheel in the second presentation state. For example: the information wheel in the second presentation state is as shown in Figure 3, and the radius of the circle corresponding to the second wheel area is r, then the above first distance range is (0, r). By detecting the first distance between the virtual cursor and the first set position point, it is possible to accurately determine whether the virtual cursor falls within the second wheel area. When it is determined that the virtual cursor falls within the second wheel area, the interaction identifier at the position of the virtual cursor can be determined as the second interaction identifier. The second interaction identifier can be located more accurately by determining the distance corresponding to the mouse cursor.

[0080] In order to more clearly view the location of the second interactive identifier, after the above step of determining the interactive identifier at the current hovering position of the virtual cursor as the second interactive identifier, the method further includes: displaying a preset stay selection identifier in the sub-area where the second interactive identifier is located; wherein the stay selection identifier includes at least one of the following: a mark box, a mark special effect, and a mark character. The above-mentioned displayed stay selection identifier is mainly used to prompt the user that the virtual cursor is currently staying at the second interactive identifier. If a confirmation sending operation (i.e., an operation for triggering information sending) is performed at this time, the information content corresponding to the second interactive identifier will be sent. By displaying the identifier in this way, the player can clearly view the current location of the virtual cursor, providing reliable information for the user's subsequent operations.

[0081] In order to facilitate players to close the display of the information wheel, the above-displayed information wheel also includes a cancel wheel area. Accordingly, the above-mentioned method also includes: in response to a selection operation on the cancel wheel area, canceling the display of the information wheel. The selection operation can be an operation corresponding to moving the mouse cursor to the cancel mark area and clicking the left mouse button. Alternatively, the selection operation can also be an operation of lifting the finger after moving the touch point to the cancel mark area. This method allows players to close the information wheel at any time as needed. For example, when the information wheel is called out by mistake, in order to quickly close the information wheel, the cancel mark area can be selected to close the information wheel.

[0082] In addition to closing the Info Wheel via the aforementioned cancel indicator area, the Info Wheel can also be automatically closed after sending an interactive message via the Info Wheel. Based on this, the above method further includes canceling the display of the Info Wheel in response to an event indicating that the interactive message corresponding to the target interactive indicator has been sent. This automatic cancellation of the Info Wheel reduces player operations and improves the convenience of using the Info Wheel.

[0083] The first wheel area can be regarded as an emergency wheel, and the second wheel area can be regarded as a non-emergency wheel. In the embodiment of the present disclosure, taking the terminal device as a non-touch device as an example, the information processing process of the first stage is briefly described as follows:

[0084] (1) The player presses and holds the call-out key (e.g., C) on the keyboard for the information wheel. When the time is less than 0.2 seconds (the time can be adjusted freely according to different games), the information wheel is called out and displayed in the first presentation state on the graphical user interface. At the same time, the mouse cursor is displayed, and the interactive indicator at the position of the mouse cursor is displayed as the selected presentation state.

[0085] (2) For the information wheel in the first presentation state, the following processing operations are included:

[0086] If the player directly clicks the first wheel area with the mouse, the interactive information corresponding to the interactive identifier of the mouse click position is issued. For example, in Figure 6, the information corresponding to "someone" is issued. At the same time, the information wheel interface is closed (that is, the information wheel display is canceled).

[0087] If the player does not click the interface with the mouse and directly releases the above-mentioned call-out key, the interactive information corresponding to the interactive identifier of the mouse click position will also be sent out. Taking Figure 6 as an example, the information corresponding to "someone" will be sent out and the information wheel interface will be closed.

[0088] In some cases, if the mouse cursor falls into the overlapping position of the first and second roulette areas (i.e., the outer boundary line of the second roulette area), the mouse cursor is considered to be in the first roulette area. That is, the second roulette area at this time will not take effect any interactive information, and the second roulette area is only a visual area guidance prompt content.

[0089] (3) In addition, other information regarding the expanded information wheel interface is described as follows, but not limiting: If the mouse cursor slides over the second wheel area, the information wheel switches to the second presentation state. In this embodiment, the center of the information wheel is the cancel wheel area. If the player clicks on this area, the information wheel interface is closed without triggering any interactive information. To call out the information wheel again, long press the call out button again. A marking line can be drawn from the center of the information wheel to the origin of the mouse cursor, such as the dotted line 65 in Figure 6.

[0090] Continuing with the previous example, if the terminal device is a non-touch device, when the player holds down the call button (e.g., C on a keyboard) for more than 0.2 seconds (this duration is the same as in the previous example), the information wheel enters the second presentation state, and the mouse cursor remains displayed. Figure 7 shows a schematic diagram of the information wheel in the second presentation state. The second wheel area expands to the normal presentation state. In this state, thumbnails or icons of virtual resources can be placed normally. For example, the sprays and actions in Figure 7 are each assigned corresponding thumbnails. Voice interaction indicators are represented by the corresponding text "Voice 1" and "Voice 2." In actual applications, "Voice 1" and "Voice 2" can be replaced with corresponding voice abbreviations. In this case, the first and second wheel areas have a clear boundary. The area containing the large circle is the second wheel area and can be filled with green; the area outside the circle is the first wheel area and can be filled with red. The innermost circle is the cancel indicator area and can be filled with gray. A line (the dotted line in the figure) is displayed between the mouse cursor position and the center of the information wheel. When the mouse cursor falls into the first wheel area, you can refer to the processing flow corresponding to the first wheel area in the information wheel in the first presentation state. When the mouse falls into the second wheel area, the interactive function of the second wheel area in the second presentation state corresponds to the following processing:

[0091] 1. The mouse cursor moves to the second wheel area, and the interaction indicator at the position of the mouse cursor is determined as the second interaction indicator, and the second interaction indicator is set to a temporarily selected state. For example, a stop selection indicator (marking box, marking special effect or marking character) is set in the sub-area of ​​the second interaction indicator to distinguish it from the states of other interaction indicators in the second wheel area. FIG8 is a schematic diagram of the information wheel in another second presentation state. This figure is similar to FIG7 , except that the current mouse cursor moves to the sub-area where “Voice 2” is located, and then a stop selection indicator is set in the sub-area, such as the marking line in FIG8 . The marking line is set outside the sub-area where “Voice 2” is located. At the same time, the associated interaction indicators of “Voice 2” - Voice 3 and Voice 4 - are also displayed outside the marking line. These two interaction indicators can be set in two slots expanded outside the sub-area where “Voice 2” is located. The number of associated interaction indicators can be customized according to the game, and this embodiment does not limit this.

[0092] 2. Because the current mouse cursor is in the sub-area where "Voice 2" is located, if the player releases the call button or directly clicks the left mouse button at this time, the message corresponding to "Voice 2" on the message wheel will be triggered. If the player does not release the call button on the keyboard or click the left mouse button at this time, but scrolls the mouse wheel, "Voice 2", "Voice 3" and "Voice 4" will be displayed in rotation as selected states. This selected state can be represented by the color of the location where the interactive icon is located becoming darker. By switching the selected state through "Voice 2", "Voice 3" and "Voice 4" using the mouse wheel, when the player releases the call button on the keyboard or directly clicks the left mouse button, the currently selected voice content will be sent.

[0093] For the information wheel with the first wheel area and the second wheel area distributed vertically or horizontally, the above-mentioned associated interaction identifiers can also be displayed in a manner similar to the above-mentioned expanded slots. The specific display method of the associated interaction identifiers can be adjusted according to actual applications, and this embodiment does not limit this.

[0094] 3. When the mouse cursor moves out of the second wheel area, the newly added slots (i.e., the expanded "Voice 3" and "Voice 4") will be hidden, and the stay selection mark at the second interaction mark will be cancelled.

[0095] 4. If the mouse cursor moves from the second wheel area to the first wheel area, the interaction icon at the current mouse cursor location is set to the selected state. If the mouse wheel is scrolled at this time, the selected state rotates among the four interaction icons in the first wheel area. When the mouse starts moving again, the currently selected interaction icon is determined based on the mouse cursor location.

[0096] The above method describes the corresponding operations of the information wheel in two presentation states. By first displaying the information wheel in the first presentation state, system interaction indicators are prioritized for the player, allowing the player to quickly send relevant information to teammates in tense combat scenarios. When the player wants to send a less urgent custom interaction message, they can switch the information wheel to the second presentation state by long-pressing the call button or other triggering methods. In the second presentation state, a larger number of custom interaction indicators are provided in the second wheel area for the player to select. To further expand the number of interaction indicators in the information wheel, at least one second interaction indicator in the second wheel area is also configured with an associated interaction indicator. When triggered, the associated interaction indicator can be displayed in the information wheel as a secondary menu expansion, and can also be hidden when not needed. This display method of associated interaction indicators allows the information wheel to send a large number of messages. Therefore, there is no need to configure additional information wheels in the game. Players only need to remember the calling method of this information wheel to meet the information interaction needs in real applications, which reduces the memory cost.

[0097] As a possible implementation, the method further includes: during the display of the information wheel in the second presentation state, detecting a second distance between the virtual cursor and a second set position point on the information wheel; and in response to the second distance being within a preset second distance range, switching the information wheel in the second presentation state to an information wheel in a third presentation state; wherein the size of the second wheel area in the information wheel in the third presentation state is smaller than the size of the second wheel area in the information wheel in the second presentation state, and larger than the size of the second wheel area in the information wheel in the first presentation state; and the second distance range corresponds to the range corresponding to the first wheel area in the information wheel in the second presentation state. In this manner, the second wheel area can be relatively reduced, and the first wheel area can be increased, thereby reducing the probability of erroneous operation when sending information corresponding to the system interaction identifier.

[0098] The above-mentioned second distance range is the range corresponding to the first wheel area in the information wheel in the second presentation state, that is, the second distance range can be determined according to the size of the first wheel area. Taking Figure 7 or Figure 8 as an example, if the radius of the second wheel area is r, the first wheel area has no outer boundary, and the resolution of the terminal device display screen is 1920*1080, then the second distance range can be (r, 1920 / 2).

[0099] As a possible implementation, the interactive identifier displayed in the second wheel area of ​​the information wheel in the second presentation state is reduced to a set size or hidden in the information wheel in the third presentation state. In this way, the reduced second wheel area can be made more concise and the information wheel interface clearer.

[0100] The method further includes: in response to a virtual cursor being located in the second wheel area of ​​the information wheel during the display of the information wheel in the third presentation state, switching the information wheel in the third presentation state to the information wheel in the second persistent state. This method allows the information wheel in the third presentation state to be switched back to the second presentation state at any time as needed, providing convenient operation.

[0101] Assuming the terminal device is a non-touch device, the information wheel in the second presentation state is shown in FIG7 or 8 . In this embodiment, when the second wheel area is normally expanded, the distance from the center of the information wheel to the origin of the mouse cursor is the aforementioned second distance. If the second distance is greater than the radius of the circle corresponding to the second wheel area, it indicates that the mouse cursor is within the first wheel area. The second wheel area of ​​the information wheel can be retracted by half. FIG9 shows a schematic diagram of the information wheel in the third presentation state. FIG9 is based on FIG7 , wherein the dashed circle 91 represents the circle corresponding to the second wheel area of ​​the information wheel in the second presentation state, and the solid circle 93 represents the circle corresponding to the second wheel area of ​​the information wheel in the third presentation state. When the mouse cursor 92 is outside the dashed circle 91, the information wheel switches from the second presentation state to the third presentation state, and the radius of the circle corresponding to the first wheel area is reduced to half of its original radius. (The reduction value can be set according to different game requirements and can be set to any value between greater than the radius of the second wheel area in the first presentation state and less than the radius of the dashed circle 91.) At this point, the first wheel area becomes larger, and the virtual resources (i.e., the aforementioned interactive identifiers) in the second wheel area may be reduced or hidden. In this embodiment, when the information wheel is in the third presentation state, if the mouse is moved into the second wheel area again, the information wheel will switch from the third presentation state back to the second presentation state. The information wheel in the second presentation state is as described above and will not be repeated here.

[0102] The above-mentioned information wheel presentation state switching and related processing are mainly described from the example of a non-touch device as the terminal device. If the terminal device is a touch device, the mouse and keyboard can be configured without the need for a mouse and keyboard, and the corresponding operation method can be adjusted to a touch-related operation. For example: press and hold the call-out key (C key) on the keyboard, that is, there is no need to wait for time after pressing it, that is, pressing the call-out key can trigger the information wheel display. This operation on a touch terminal can be pressing and holding a virtual control in a graphical user interface. The above-mentioned mouse click operation can be releasing the finger. Usually, releasing the finger in the corresponding area means confirming the triggering of the selection of the content in the area. The presentation state of the mouse hovering can be hovering when the finger falls on the content area.

[0103] In practice, players can press and hold the virtual control to call out the information wheel in the first presentation state. By moving their finger to the second wheel area of ​​the information wheel, they can switch the information wheel to the second presentation state. By moving their finger out of the second wheel area and back to the first wheel area, they can switch the information wheel to the third presentation state. For example, if the finger is in the first wheel area and lands on the sub-area where the corresponding interactive icon is located, it is considered hovering. Releasing the finger triggers the sending of the information content corresponding to the selected interactive icon.

[0104] For the information wheel displayed on the touch terminal, a mapping wheel of the information wheel can be displayed below the finger. The mapping wheel is a thumbnail of the information wheel, so that the player can operate the information wheel by moving the finger in the mapping wheel. The position of the finger touch point in the mapping wheel is mapped back to the information wheel, thereby determining the position of the touch point on the information wheel. Based on this, when the above-mentioned terminal device is a touch device, a preset identification line and a mapping wheel of the information wheel are displayed in the information wheel, wherein the mapping wheel is located at the location of the touch point, the first endpoint of the identification line is located at the center of the information wheel, and the second endpoint of the identification line is located at the current mapping position. The current mapping position is the first position of the touch point in the mapping wheel corresponding to the second position in the information wheel. This method does not require the finger to move the entire information wheel, and the operation is more convenient.

[0105] Referring to FIG10 , another schematic diagram of the information wheel in its second presentation state is shown. The layout of this information wheel is similar to that of FIG7-9 , wherein a mapping wheel 11 is located below the finger. As the finger moves within the mapping wheel, the arrowhead (i.e., the second endpoint) of the identification line 12 also causes the identification line to move, while the first endpoint of the identification line remains stationary at the center of the information wheel. The terminal device switches the selected interactive identifier based on the position of the arrowhead of the identification line. The coordinated use of the mapping wheel and the identification line clearly indicates the location on the information wheel where the current finger operation is mapped. Therefore, the player can control the direction of finger movement based on the position of the identification line and the currently selected interactive identifier. When the finger is released, the information content corresponding to the currently selected interactive identifier is sent.

[0106] The information wheel maintains the same overall size in each of the above-mentioned different presentation states. In this embodiment, for an information wheel with or without an outer border, the overall size of the information wheel can remain unchanged when switching between presentation states. In this manner, the size of the different wheel areas can be adjusted as the information wheel switches between different presentation states, better suiting practical application scenarios and providing a better visual experience.

[0107] As a possible implementation, the second wheel area of ​​the information wheel in the first presentation state displays a first number of interaction identifiers; the second wheel area of ​​the information wheel in the second presentation state displays a second number of interaction identifiers; wherein the second number is greater than the first number.

[0108] As another possible implementation, a smaller number of interactive identifiers may be displayed in the second wheel area of ​​the information wheel in the first presentation state. See FIG11 for another schematic diagram of the information wheel in the first presentation state, in which the first wheel area 111 is located in an area excluding the second wheel area 112. The first wheel area 111 has no outer boundary, meaning the information wheel can be as large as the display screen of the terminal device. As shown in FIG11 , the circular area is the second wheel area 112, which is divided into two sub-areas, representing the locations of the two interactive identifiers, action and voice. The first wheel area 111 is divided into four sub-areas, representing the locations of the four interactive identifiers, support, occupants, assembly, and help.

[0109] If an interactive indicator is displayed in the second wheel area of ​​the information wheel in the first presentation state, the switching of the above presentation state can be determined by the duration of pressing a specific key on the keyboard. For example, when the duration of pressing a specific key on the keyboard (such as the C key) is less than 0.2 seconds, the information wheel in the first presentation state is displayed on the graphical user interface. When the specific key on the keyboard is pressed for greater than or equal to 0.2 seconds, the information wheel in the first presentation state is switched to the information wheel in the second presentation state. Alternatively, if the terminal device is a touch device, the above presentation state switching operation can be an operation of touching a specified virtual control in the graphical user interface.

[0110] As a possible implementation, the first number of interaction identifiers does not overlap with the second number of interaction identifiers. The interaction identifiers displayed in the first wheel area of ​​the information wheel in the first presentation state are identical or partially identical to the interaction identifiers displayed in the first wheel area of ​​the information wheel in the second presentation state. Taking the information wheel in the first presentation state shown in Figure 11 and the information wheel in the second presentation state shown in Figure 4 as examples, the interaction identifiers in the second wheel area of ​​Figure 11 may not appear in the second wheel area of ​​Figure 4, thereby further increasing the number of interaction identifiers displayed. Alternatively, the interaction identifiers in the first wheel area of ​​the information wheel in the first presentation state can be different from the interaction identifiers in the first wheel area of ​​the information wheel in the second presentation state. If the interaction identifiers in the first wheel area in the first presentation state and the first wheel area in the second presentation state are different, then the interaction identifiers corresponding to the first wheel area in both presentation states are 4×2=8. Similarly, if the interaction identifiers in the second wheel area in the first presentation state and the second wheel area in the second presentation state are different, then the interaction identifiers corresponding to the second wheel area in both presentation states are 2+8=10. That is, the information wheel in both presentation states can display a total of 18 interaction identifiers, which is significantly richer than the information wheel in the related art that can only display a maximum of 8 interaction identifiers. When players buy a lot of high-quality resources and want to show off virtual resources (such as paint) to each other, they can define the interaction identifiers in each wheel area of ​​the information wheel in the two presentation states through the game settings interface, and switch the information wheel presentation state as needed to send the corresponding information. Through the above-mentioned information wheels in the first and second presentation states, different numbers of interaction identifiers can be displayed.

[0111] The information wheel in the above embodiment has multiple presentation states. The first and second wheel areas of the information wheel display differently in different presentation states. For example, the first and second wheel areas occupy different areas of the information wheel in different presentation states. The interaction identifiers can be configured based on the urgency of the information corresponding to the interaction identifiers. For example, the first wheel area is configured with system interaction identifiers of higher urgency, while the second wheel area is configured with user-defined interaction identifiers of lower urgency. Based on this, the interaction identifiers corresponding to the first wheel area include at least one of the following: support identifier, assembly identifier, life-saving identifier, and human identifier; and the second wheel area is configured with at least one of the following: spray identifier, action identifier, and voice identifier. This approach allows identifiers for interactive information that is more commonly used during combat to be assigned to the first wheel area, while identifiers for interactive information that may be used outside of combat to be assigned to the second wheel area. This provides a clear distinction between the two types of interaction identifiers in the operational area, reducing operational errors.

[0112] The above-mentioned information roulette is mainly described using the first roulette area and the second roulette area as an example. Depending on different games, the information roulette can also be divided into more roulette areas. For example, the information roulette includes three roulette areas. In specific applications, the number of roulette areas and the number of interactive identifiers included in each roulette area can be configured as needed. This embodiment does not limit this.

[0113] The above method can observe the specific position of the mouse when calling out the information wheel (i.e., displaying the secondary interface of the information wheel), and in addition to obtaining the direction of the mouse (such as: up, down, left, right, upper left, lower left, upper right, and lower right eight directions), it can also obtain the relative distance between the mouse and the center of the information wheel. Compared with the related information wheel technology, the only variable type that the mouse can control is the direction. In the embodiment of the present disclosure, more mouse parameters can be obtained. Therefore, the method provided in the embodiment of the present disclosure can accurately locate the wheel area where the mouse is located and the specific sub-area in the wheel area, and supports the configuration of two or more wheel areas in the information wheel.

[0114] Furthermore, in related information wheel technology, the information wheel remains in a single state after the call is made, meaning it remains unchanged from the time the call is made until the operation is completed (regardless of the duration of the operation). However, the information wheel in the disclosed embodiment dynamically changes based on the time of the key press and the position of the virtual cursor, allowing it to switch between different presentation states, such as the first, second, or third presentation states.

[0115] For touch terminals, in the related information roulette technology, players may distinguish the type of roulette that is called out by long pressing or short pressing. The characteristic of this type of roulette is that if no other interactive operations are performed (clicking a blank space / selecting an item / clicking to close, etc.), the roulette interface will be permanent. This interactive method has low fault tolerance. If the roulette opened due to an operational error is not the target roulette, it is necessary to close the current roulette first and then re-operate to call out the target roulette. The interactive operation is cumbersome. In the disclosed technology, only one information roulette needs to be configured in the game, and the information roulette can include identifiers corresponding to multiple different types of interactive information. The selection of the identifier corresponding to the target information by the position distance of the mouse or touch point can effectively improve the fault tolerance rate and simplify the operation process.

[0116] In summary, the above method improves operational convenience and efficiency while ensuring a consistent user experience and accuracy in different situations. Furthermore, by switching the presentation state of the information wheel, the amount of interactive information on the wheel is effectively expanded, alleviating the issue of limited interactive information due to limited space on the wheel and enhancing the player's gaming experience.

[0117] Based on the above method embodiment, the present disclosure also provides an information interaction device in a game, which provides a graphical user interface of the game through a terminal device. Referring to FIG12 , the above device includes:

[0118] The wheel calling module 1201 is configured to execute a call operation for the information wheel and display the information wheel on the graphical user interface in response to the call operation for the information wheel; the information wheel includes a plurality of wheel areas, each wheel area is configured to be configured with at least two interaction identifiers, and each interaction identifier corresponds to a piece of interaction information;

[0119] The roulette adjustment module 1202 is configured to, in response to a first triggering operation on a target roulette area among the multiple roulette areas, control adjustment of the relative sizes of the multiple roulette areas in the information roulette to increase the operation identification area corresponding to the target roulette area; wherein the operation identification area is used to trigger the interaction identifier configured in the target roulette area;

[0120] The information sending module 1203 is configured to execute a second triggering operation in response to the target interaction identifiers in the multiple wheel areas, and control the sending of interaction information corresponding to the target interaction identifiers.

[0121] The above-mentioned device includes multiple roulette areas in the information wheel, each of which is used to configure at least two interactive identifiers corresponding to interactive information. This allows the information wheel to accommodate a large number of interactive identifiers, reducing the number of information wheels configured in the game and, to a certain extent, reducing the memory cost of calling out different information wheels. At the same time, when triggering an operation on a target roulette area in the information wheel, the relative sizes of the multiple roulette areas in the information wheel can be adjusted, thereby increasing the operation recognition area corresponding to the target roulette area. This method allows the operation recognition area corresponding to the roulette area to change dynamically, making it easier to send interactive information corresponding to the interactive identifier in the target roulette area. Therefore, the above-mentioned method improves the convenience of using the information wheel while taking into account the number of information wheels and the richness of the displayed information.

[0122] As a possible embodiment, the information wheel includes a first wheel area and a second wheel area; accordingly, the wheel call module 1201 is further configured to determine a display position of the information wheel in the graphical user interface; and display the information wheel at the display position; wherein the first wheel area is marked with a preset first color, and the second wheel area is marked with a preset second color; and wherein the first wheel area is located outside the first wheel area. The above color identification method can enhance the recognition of the wheel area. For an information wheel with an outer boundary, the display position of the information wheel can be the center of the graphical user interface as the center of the information wheel, or a certain position of the graphical user interface as the center of the information wheel. For an information wheel without an outer boundary, the size of the information wheel is the same as the size of the graphical user interface of the terminal device displaying the game scene, and the display position of the information wheel can be the center of the graphical user interface as the center of the information wheel. By using two wheel areas with different colors, the information wheel is more intuitive and clear.

[0123] As a possible implementation, the interaction identifier in the first roulette area is a system interaction identifier set during the game creation process, and is used to trigger the transmission of interaction information corresponding to the system-configured interaction identifier; the interaction identifier in the second roulette area is a user-defined interaction identifier of the terminal device, and is used to trigger the transmission of interaction information corresponding to the user-defined interaction identifier. This configuration of roulette areas and interaction identifiers allows the interaction identifier corresponding to the first roulette area to be the identifier corresponding to more urgent interaction information, while the interaction identifier corresponding to the second roulette area is the identifier corresponding to non-urgent information.

[0124] As one possible implementation, the graphical user interface displays a crosshair that indicates the aiming direction of a virtual object controlled by the terminal device, and the aiming direction indicated by the crosshair moves in response to the user's movement control of the terminal device. Accordingly, the wheel calling module 1201 is further configured to respond to a call for an information wheel by displaying the information wheel on the graphical user interface and removing the crosshair. This approach can reduce interference of the crosshair with the displayed content of the information wheel and reduce erroneous operations.

[0125] As a possible implementation, the roulette wheel calling module 1201 is further configured to provide a virtual cursor on the graphical user interface during the display of the information wheel, and to configure the virtual cursor to move in accordance with the movement control of the user of the terminal device; wherein the virtual cursor is a mouse cursor or a touch cursor. In this way, the player can intuitively determine the current location of the virtual cursor and can achieve related functions by moving the virtual cursor in a targeted manner.

[0126] As a possible implementation, the wheel adjustment module 1202 is further configured to, in response to a movement control operation directed at the virtual cursor, control the movement of the virtual cursor within the information wheel; determine a target wheel area from the plurality of wheel areas based on the real-time movement position of the virtual cursor; and control the adjustment of the relative sizes of the plurality of wheel areas within the information wheel. In this manner, a target wheel area can be selected more conveniently.

[0127] As a possible implementation, the wheel adjustment module 1202 is further configured to implement at least one of the following methods: increasing the size of the target wheel area and / or decreasing the size of other wheel areas; wherein the other wheel areas are wheel areas of the information wheel other than the target wheel area; or increasing the size of the target wheel area by increasing the overall size of the information wheel. These methods can effectively increase the operation recognition area corresponding to the target wheel.

[0128] As a possible implementation, the wheel call module 1201 is further configured to, in response to a first call-out operation on the information wheel, display the information wheel in a first presentation state in the graphical user interface; and / or, in response to a second call-out operation on the information wheel, display the information wheel in a second presentation state in the graphical user interface; wherein the information wheel in the first presentation state differs from the information wheel in the second presentation state in the display size of at least one wheel area. In this way, the interactive identification displayed by the information wheel can be enriched.

[0129] As a possible implementation, the first outgoing call operation and the second outgoing call operation have different operation types, or the first outgoing call operation and the second outgoing call operation have different operation durations. In this way, the information wheel with different presentation states can be displayed relatively simply.

[0130] As a possible implementation, the wheel calling module 1201 is further configured to provide a virtual cursor on the graphical user interface and configure the virtual cursor to follow the movement control of the user of the terminal device during the display of the information wheel in the first presentation state and / or the second presentation state; wherein the virtual cursor is a mouse cursor or a touch cursor. In this way, the user can clearly understand the current movement control effect, facilitating the user to quickly select the target wheel area and / or target interaction mark.

[0131] As a possible implementation, the wheel calling module 1201 is further configured to, during the display of the information wheel in the first presentation state, determine that the virtual cursor is located in the first wheel area in response to a portion of the virtual cursor being located in the first wheel area and another portion of the virtual cursor being located in the second wheel area; set a selection mark in the sub-area corresponding to the interaction mark at the virtual cursor location in response to the virtual cursor being located in the first wheel area; and determine that the first triggering operation has occurred and that the target wheel area is the second wheel area in response to the virtual cursor moving to the second wheel area. This method performs relevant processing based on the current location of the virtual cursor, making the operation more intuitive and clear.

[0132] As a possible implementation, the information sending module 1203 is further configured to execute a second triggering operation in response to a first interaction identifier corresponding to the virtual cursor's location, determine the first interaction identifier as a target interaction identifier, and control the sending of interaction information corresponding to the target interaction identifier. This approach accurately identifies the interaction identifier corresponding to the virtual cursor's current location as the user's selected object and sends the relevant information, making the entire information sending process intuitive and error-prone.

[0133] As a possible implementation, the wheel calling module 1201 is further configured to display a preset indicator line from the center of the information wheel to the origin of the virtual cursor during the display of the virtual cursor on the terminal device. This indicator line allows the user to more clearly identify the current position of the virtual cursor, making control of the virtual cursor more clear and intuitive, thereby reducing misoperation to a certain extent.

[0134] As a possible implementation, in the first presentation state of the information wheel, the interactive identifiers configured in the second wheel area are hidden; in the second presentation state, the information wheel displays some or all of the interactive identifiers configured in the second wheel area. This approach can make the displayed content of the information wheel clearer.

[0135] As a possible implementation, the wheel adjustment module 1202 is further configured to, during the information wheel display process in the second presentation state, display at least one associated interaction identifier corresponding to the second interaction identifier in response to the virtual cursor lingering over the sub-region of the second wheel region where the second interaction identifier is located; the associated interaction identifier is not included in the interaction identifiers displayed in the second wheel region. In this display method, associated interaction identifiers can be pre-configured for the interaction identifiers directly displayed in the second wheel region. When the virtual cursor moves to the location of the second interaction identifier, the associated interaction identifier can be displayed in a secondary display method such as a drop-down menu. This display method of associated interaction identifiers can enrich the number of interaction identifiers displayed on the information wheel and better meet user needs.

[0136] As a possible implementation, the roulette adjustment module 1202 is further configured to execute, in response to a rotation selection operation on the second interaction identifier and the associated interaction identifier, rotationally display the second interaction identifier and the associated interaction identifier as selected; and in response to a third trigger operation on a third interaction identifier in the selected state, transmit interaction information corresponding to the third interaction identifier; wherein the third interaction identifier is one of the second interaction identifier and the associated interaction identifier. In this manner, when it is necessary to transmit an associated interaction identifier, the rotation selection operation can be used to select the associated interaction identifier, and the second trigger operation can be used to trigger the transmission of the information corresponding to the associated interaction identifier, thereby increasing the types of information that can be transmitted by the information roulette. The information roulette can transmit a wider range of information types without adding other information roulettes.

[0137] As a possible implementation, the wheel adjustment module 1202 is further configured to cancel the display of an associated interaction indicator corresponding to the second interaction indicator in response to the virtual cursor moving out of the sub-region where the second interaction indicator is located within the second wheel region. In this manner, the virtual cursor moving out of the sub-region where the second interaction indicator is located indicates that no action is currently required on the associated interaction indicator, and canceling the display of the associated interaction indicator can make the information wheel interface clearer and more reasonable.

[0138] As a possible implementation, the wheel adjustment module 1202 is further configured to, during the display of the information wheel in the second presentation state, detect a first distance between the virtual cursor and a first set position of the information wheel; and in response to the first distance being within a preset first distance range, determine the interaction identifier corresponding to the current hovering position of the virtual cursor as the second interaction identifier; wherein the first distance range corresponds to the range corresponding to the second wheel area of ​​the information wheel in the second presentation state. In this manner, the second interaction identifier can be more accurately located.

[0139] As a possible implementation, the wheel adjustment module 1202 is further configured to, after determining the interaction indicator corresponding to the virtual cursor's current hovering position as a second interaction indicator, display a preset stop selection indicator in the sub-area where the second interaction indicator is located; wherein the stop selection indicator includes at least one of the following: a marker box, a marker special effect, or a marker character. This display method allows the player to clearly view the current virtual cursor position, providing reliable information for subsequent user operations.

[0140] As a possible implementation, the wheel adjustment module 1202 is further configured to, during the display of the information wheel in the second presentation state, detect a second distance between the virtual cursor and a second set position point on the information wheel; and in response to the second distance being within a preset second distance range, switch the information wheel in the second presentation state to the information wheel in a third presentation state; wherein the size of the second wheel area in the information wheel in the third presentation state is smaller than the size of the second wheel area in the information wheel in the second presentation state, and larger than the size of the second wheel area in the information wheel in the first presentation state; and the second distance range corresponds to the range of the first wheel area in the information wheel in the second presentation state. In this manner, the second wheel area can be relatively reduced, and the first wheel area can be increased, thereby reducing the probability of erroneous operation when sending information corresponding to the system interaction identifier.

[0141] As a possible implementation, the interactive identifier displayed in the second wheel area of ​​the information wheel in the second presentation state is reduced to a set size or hidden in the information wheel in the third presentation state. In this way, the reduced second wheel area can be made more concise and the information wheel interface clearer.

[0142] As a possible implementation, the wheel adjustment module 1202 is further configured to, in response to the virtual cursor being located in the second wheel area of ​​the information wheel while the information wheel is being displayed in the third presentation state, switch the information wheel in the third presentation state to the information wheel in the second persistent state. This facilitates operation by allowing the information wheel in the third presentation state to be switched back to the second presentation state at any time as needed.

[0143] As a possible implementation, the wheel adjustment module 1202 is further configured to, in response to the virtual cursor moving from one of the multiple wheel areas to another wheel area, triggering a first trigger operation, with the other wheel area being the target wheel area, control adjustment of the relative sizes of the multiple wheel areas in the information wheel to increase the operation recognition area corresponding to the target wheel area. In this manner, when the virtual cursor moves across wheel areas, the target wheel area can be determined, and the relative sizes of the multiple wheel areas can be determined to increase the operation recognition area corresponding to the target wheel area. This ensures that the size of the operation recognition area of ​​the target wheel area better matches the user's intended operation when moving the virtual cursor, thereby improving the user experience.

[0144] As a possible implementation, the displayed information wheel also includes a cancel wheel area. Accordingly, the information sending module 1203 is further configured to cancel the display of the information wheel in response to a selection operation on the cancel wheel area. This approach can achieve rapid cancellation of the information wheel.

[0145] As a possible implementation, the information sending module 1203 is further configured to cancel the display of the information wheel in response to a sent event of the interaction information corresponding to the target interaction identifier. This automatic cancellation of the information wheel can reduce the player's operation and improve the convenience of using the information wheel.

[0146] In one possible implementation, the terminal device is a touch-sensitive device, and the information wheel displays a preset identification line and a mapping wheel of the information wheel. The mapping wheel is located at the touch point, the first endpoint of the identification line is located at the center of the information wheel, and the second endpoint of the identification line is located at the current mapping position, where the current mapping position corresponds to the second position of the information wheel corresponding to the first position of the touch point in the mapping wheel. This method eliminates the need to move the finger across the entire information wheel, making operation more convenient.

[0147] As a possible implementation, the second wheel area of ​​the information wheel in the first presentation state displays a first number of interaction identifiers; and the second wheel area of ​​the information wheel in the second presentation state displays a second number of interaction identifiers; wherein the second number is greater than the first number. For example, the first number of interaction identifiers and the second number of interaction identifiers do not overlap. Using the information wheels in the first and second presentation states, different numbers of interaction identifiers can be displayed.

[0148] As a possible implementation, the interaction identifiers displayed in the first wheel area of ​​the information wheel in the first presentation state are identical or partially identical to the interaction identifiers displayed in the first wheel area of ​​the information wheel in the second presentation state. Different numbers of interaction identifiers can be displayed using the information wheels in the first and second presentation states.

[0149] As a possible implementation, the operation identification area corresponding to the first wheel area is larger than the area where the first wheel area is displayed. This can provide a larger operation space in the first wheel area, making it easier for the user to send interaction information corresponding to the system interaction identifier.

[0150] The information interaction device in the game provided by the embodiment of the present disclosure has the same implementation principle and technical effects as those of the aforementioned method embodiment. For the sake of brief description, for parts not mentioned in the embodiment of the information interaction device in the game, reference may be made to the corresponding content in the aforementioned information interaction method embodiment in the game.

[0151] The term "and / or" herein simply describes an association relationship between associated objects, indicating that three relationships can exist. For example, "A and / or B" can represent the existence of three situations: A alone, A and B simultaneously, and B alone. Furthermore, the term "at least one" herein refers to any combination of at least two of any one or more of a plurality of items. For example, "at least one of A, B, and C" can represent any one or more elements selected from the set consisting of A, B, and C.

[0152] An embodiment of the present disclosure also provides an electronic device, as shown in Figure 13, which is a structural diagram of the electronic device, wherein the electronic device includes a processor 131 and a memory 130, and the memory 130 stores computer-executable instructions that can be executed by the processor 131. The processor 131 executes the computer-executable instructions to implement the information interaction method in the above-mentioned game.

[0153] In the embodiment shown in FIG. 13 , the electronic device further includes a bus 132 and a communication interface 133 , wherein the processor 131 , the communication interface 133 and the memory 130 are connected via the bus 132 .

[0154] The memory 130 may include high-speed random access memory (RAM) and may also include non-volatile memory, such as at least one disk storage. The communication connection between the system network element and at least one other network element is achieved through at least one communication interface 133 (which may be wired or wireless), and the Internet, wide area network, local area network, metropolitan area network, etc. may be used. The bus 132 may be an ISA (Industry Standard Architecture) bus, a PCI (Peripheral Component Interconnect) bus, or an EISA (Extended Industry Standard Architecture) bus, etc. The bus 132 can be divided into an address bus, a data bus, a control bus, etc. For ease of representation, only one bidirectional arrow is used in Figure 13, but this does not mean that there is only one bus or one type of bus.

[0155] The processor 131 may be an integrated circuit chip with signal processing capabilities. During implementation, each step of the above method can be completed by hardware integrated logic circuits in the processor 131 or by software instructions. The above-mentioned processor 131 can be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it can also be a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. The general-purpose processor can be a microprocessor or any conventional processor. The steps of the method disclosed in conjunction with the embodiments of the present disclosure can be directly implemented and executed by a hardware decoding processor, or by a combination of hardware and software modules in the decoding processor. The software module can be located in a storage medium mature in the art, such as random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, registers, etc. The storage medium is located in the memory, and the processor 131 reads the information in the memory and combines its hardware to complete the steps of the information interaction method in the game of the above embodiment.

[0156] The embodiments of the present disclosure also provide a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the information interaction method in the above-mentioned game. The specific implementation can be found in the aforementioned method embodiment, which will not be repeated here.

[0157] The computer program product of the information interaction method, device, and electronic device in the game provided by the embodiments of the present disclosure includes a computer-readable storage medium storing program code. The instructions included in the program code can be used to execute the methods described in the previous method embodiments. The specific implementation can be found in the method embodiments and will not be repeated here.

[0158] Unless otherwise specifically stated, the relative steps, numerical expressions and numerical values ​​of the components and steps set forth in these embodiments do not limit the scope of the present disclosure.

[0159] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a non-volatile computer-readable storage medium that is executable by a processor. Based on this understanding, the technical solution of the present disclosure, or the part that contributes to the relevant technology or the part of the technical solution, can be embodied in the form of a software product. The computer software product is stored in a storage medium and includes several instructions for enabling a computer device (which can be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the method described in each embodiment of the present disclosure. The aforementioned storage medium includes: various media that can store program codes, such as a USB flash drive, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk.

[0160] In the description of this disclosure, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicating orientations or positional relationships, are based on the orientations or positional relationships shown in the accompanying drawings and are intended solely to facilitate the description of this disclosure and simplify the description. They do not indicate or imply that the devices or components referred to must have a specific orientation, be constructed, or operate in a specific orientation. Therefore, they should not be construed as limitations on this disclosure. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.

[0161] Finally, it should be noted that the above-described embodiments are only specific implementation methods of the present disclosure, which are used to illustrate the technical solutions of the present disclosure, rather than to limit them. The scope of protection of the present disclosure is not limited thereto. Although the present disclosure has been described in detail with reference to the above-described embodiments, those skilled in the art should understand that any person skilled in the art can modify or easily conceive of changes to the technical solutions described in the above-described embodiments within the technical scope disclosed in the present disclosure, or replace some of the technical features therein with equivalents. Such modifications, changes, or replacements do not deviate from the spirit and scope of the technical solutions of the embodiments of the present disclosure, and should be included in the scope of protection of the present disclosure. Therefore, the scope of protection of the present disclosure shall be subject to the scope of protection of the claims.

Claims

1. A method for information interaction in a game, providing a graphical user interface of the game through a terminal device, the method comprising: In response to a call-out operation for the information wheel, displaying the information wheel on the graphical user interface; The information wheel includes a plurality of wheel areas, each wheel area is used to configure at least two interaction identifiers, and each interaction identifier corresponds to an interaction information; In response to a first trigger operation on a target wheel area among the multiple wheel areas, controlling to adjust the relative sizes between the multiple wheel areas in the information wheel to increase the operation identification area corresponding to the target wheel area; wherein the operation identification area is used to trigger the interaction mark configured in the target wheel area; In response to a second trigger operation on the target interaction identifiers in the plurality of roulette areas, control sending of interaction information corresponding to the target interaction identifiers.

2. The method according to claim 1, wherein: The information wheel includes a first wheel area and a second wheel area; Displaying the information wheel on the graphical user interface includes: determining a display position of the information wheel in the graphical user interface; The information wheel is displayed at the display position; wherein the first wheel area is marked with a preset first color, and the second wheel area is marked with a preset second color; wherein the first wheel area is located outside the first wheel area.

3. The method according to claim 2, wherein: The interaction mark in the first wheel area is a system interaction mark set in the process of making the game, and the system interaction mark is used to trigger the sending of interaction information corresponding to the interaction mark configured by the system; The interaction identifier in the second wheel area is a user-defined interaction identifier of the terminal device, and the user-defined interaction identifier is used to trigger the sending of interaction information corresponding to the user-defined interaction identifier.

4. The method according to claim 3, wherein: The graphical user interface displays a crosshair, the crosshair is used to indicate the aiming direction of the virtual object controlled by the terminal device, and the aiming direction indicated by the crosshair moves following the movement control of the user of the terminal device; The step of displaying the information wheel on the graphical user interface in response to a call-out operation for the information wheel comprises: In response to a call-out operation for an information wheel, the information wheel is displayed on the graphical user interface and the crosshair is canceled.

5. The method according to claim 4, wherein: The method further comprises: During the information wheel display process, a virtual cursor is provided in the graphical user interface and configured to move following the movement control of the user of the terminal device; wherein the virtual cursor is a mouse cursor or a touch cursor.

6. The method according to claim 5, wherein: The step of controlling the adjustment of the relative sizes between the plurality of roulette areas in the information roulette in response to a first trigger operation on a target roulette area among the plurality of roulette areas comprises: In response to a movement control operation on the virtual cursor, controlling the virtual cursor to move within the information wheel; The target wheel area is determined from the plurality of wheel areas based on the real-time moving position of the virtual cursor, and the relative sizes between the plurality of wheel areas in the information wheel are controlled and adjusted.

7. The method according to claim 1 or 6, wherein: The step of controlling and adjusting the relative sizes between the plurality of wheel areas in the information wheel comprises at least one of the following: Increase the size of the target wheel area and / or reduce the size of other wheel areas; wherein the other wheel areas are wheel areas in the information wheel except the target wheel area; The size of the target wheel area is increased in a manner that increases the overall size of the information wheel.

8. The method according to claim 2, wherein: The step of displaying the information wheel on the graphical user interface in response to a call-out operation on the information wheel comprises: In response to a first call-out operation on the information wheel, displaying the information wheel in a first presentation state in the graphical user interface; and / or In response to a second call-out operation on the information wheel, displaying the information wheel in a second presentation state in the graphical user interface; The information wheel in the first presentation state and the information wheel in the second presentation state have at least one wheel area that is different in display size.

9. The method according to claim 8, wherein: The operation types of the first outgoing call operation and the second outgoing call operation are different, or the operation durations of the first outgoing call operation and the second outgoing call operation are different.

10. The method according to claim 8, wherein: The method further comprises: When displaying the information wheel in the first presentation state and / or in the second presentation state, a virtual cursor is provided in the graphical user interface and configured to move following the movement control of the user of the terminal device; wherein the virtual cursor is a mouse cursor or a touch cursor.

11. The method according to claim 10, wherein: In the process of displaying the information wheel in the first presentation state, the method includes: In response to a portion of the virtual cursor being located in the first roulette area and another portion of the virtual cursor being located in the second roulette area, determining that the virtual cursor is located in the first roulette area; In response to the virtual cursor being located in the first wheel area, setting a selection mark in the sub-area where the interaction mark corresponding to the position of the virtual cursor is located; In response to the virtual cursor moving to the second roulette area, it is determined that the first trigger operation occurs and the target roulette area is the second roulette area.

12. The method according to claim 5 or 10, wherein: In response to a second trigger operation on the target interaction identifiers in the plurality of roulette areas, controlling the sending of the interaction information corresponding to the target interaction identifiers includes: In response to a second trigger operation on a first interaction identifier corresponding to the position of the virtual cursor, the first interaction identifier is determined as a target interaction identifier, and control is performed to send interaction information corresponding to the target interaction identifier.

13. The method according to claim 5 or 10, wherein: The method further comprises: During the process of displaying the virtual cursor of the terminal device, a preset identification line is displayed from the center of the information wheel to the origin of the virtual cursor.

14. The method according to claim 8, wherein: In the information wheel in the first presentation state, the interaction identifiers configured in the second wheel area are hidden; in the information wheel in the second presentation state, some or all of the interaction identifiers configured in the second wheel area are displayed.

15. The method according to claim 10, wherein: The method further comprises: During the information wheel display process in the second presentation state, in response to the virtual cursor staying in the sub-area where the second interaction identifier is located in the second wheel area, at least one associated interaction identifier corresponding to the second interaction identifier is displayed; the associated interaction identifier is not included in the interaction identifiers displayed in the second wheel area.

16. The method according to claim 15, wherein: The method further comprises: In response to the rotation selection operation on the second interaction identifier and the associated interaction identifier, the second interaction identifier and the associated interaction identifier are displayed in rotation as a selected state; In response to a third trigger operation on a third interaction identifier in a selected state, interaction information corresponding to the third interaction identifier is sent; wherein the third interaction identifier is one of the second interaction identifier and the associated interaction identifier.

17. The method according to claim 15, wherein: The method further comprises: In response to the virtual cursor moving out of the sub-region where the second interaction identifier is located in the second wheel region, the associated interaction identifier corresponding to the second interaction identifier is cancelled.

18. The method according to claim 15, wherein: The method further comprises: During the information wheel display process in the second presentation state, the virtual cursor is detected to be aligned with the first A first distance between set position points; In response to the first distance being within a preset first distance range, determining the interaction identifier corresponding to the current hovering position of the virtual cursor as a second interaction identifier; wherein the first distance range is a range corresponding to the second wheel area in the information wheel in the second presentation state.

19. The method according to claim 18, wherein: After the step of determining the interaction identifier corresponding to the current hovering position of the virtual cursor as the second interaction identifier, the method further includes: A preset stay selection mark is displayed in the sub-area where the second interaction mark is located; wherein the stay selection mark includes at least one of the following: a mark box, a mark special effect, and a mark character.

20. The method according to claim 10, wherein: The method further comprises: During the display of the information wheel in the second presentation state, detecting a second distance between the virtual cursor and a second set position point of the information wheel; In response to the second distance being within a preset second distance range, the information wheel in the second presentation state is switched to the information wheel in the third presentation state; wherein the size of the second wheel area in the information wheel in the third presentation state is smaller than the size of the second wheel area in the information wheel in the second presentation state, and larger than the size of the second wheel area in the information wheel in the first presentation state; and the second distance range is the range corresponding to the first wheel area in the information wheel in the second presentation state.

21. The method according to claim 20, wherein: The interactive identifier displayed in the second wheel area of ​​the information wheel in the second presentation state is reduced to a set size or hidden in the information wheel in the third presentation state.

22. The method according to claim 20, wherein: The method further comprises: During the display of the information wheel in the third presentation state, in response to the virtual cursor being located in the second wheel area of ​​the information wheel, the information wheel in the third presentation state is switched to the information wheel in the second continuous state.

23. The method according to claim 10, wherein: In response to a first trigger operation on a target wheel area among the multiple wheel areas, controlling to adjust the relative sizes between the multiple wheel areas in the information wheel to increase the operation identification area corresponding to the target wheel area includes: In response to the virtual cursor moving from one of the multiple roulette areas to another roulette area, triggering a first trigger operation and the other roulette area being a target roulette area, the relative sizes between the multiple roulette areas in the information wheel are controlled to be adjusted to increase the operation recognition area corresponding to the target roulette area.

24. The method according to claim 1, wherein: The displayed information wheel also includes a cancel wheel area, and the method further includes: In response to a selection operation on the cancel wheel area, the information wheel is canceled from being displayed.

25. The method of claim 1, wherein: The method further includes: in response to a sending event of the interaction information corresponding to the target interaction identifier, canceling the display of the information wheel.

26. The method of claim 1, wherein: The terminal device is a touch device, and the information wheel displays a preset identification line and a mapping wheel of the information wheel, wherein the mapping wheel is located at the position of the touch point, the first endpoint of the identification line is located at the center of the information wheel, and the second endpoint of the identification line is located at the current mapping position, and the current mapping position is the first position of the touch point in the mapping wheel corresponding to the second position in the information wheel.

27. The method according to claim 8, wherein: The second wheel area in the information wheel in the first presentation state displays a first number of interaction identifiers; the second wheel area in the information wheel in the second presentation state displays a second number of interaction identifiers; wherein the second number is greater than the first number.

28. The method according to claim 27, wherein: There is no intersection between the first number of interaction identifiers and the second number of interaction identifiers.

29. The method according to claim 8, wherein: The interaction mark displayed in the first wheel area of ​​the information wheel in the first presentation state is the same or partially the same as the interaction mark displayed in the first wheel area of ​​the information wheel in the second presentation state.

30. The method of claim 3, wherein: The operation identification area corresponding to the first wheel area is larger than the area where the first wheel area is displayed.

31. An information interaction device in a game, providing a graphical user interface of the game through a terminal device, the device comprising: A wheel calling module, configured to execute a call-out operation for the information wheel and display the information wheel on the graphical user interface; The information wheel includes a plurality of wheel areas, each wheel area is used to configure at least two interaction identifiers, and each interaction identifier corresponds to an interaction information; a roulette adjustment module, configured to execute, in response to a first trigger operation on a target roulette area among the multiple roulette areas, control and adjust the relative sizes between the multiple roulette areas in the information roulette to increase the operation identification area corresponding to the target roulette area; wherein the operation identification area is used to trigger the interaction mark configured in the target roulette area; The information sending module is configured to execute a second trigger operation in response to the target interaction identifiers in the multiple roulette areas, and control the sending of interaction information corresponding to the target interaction identifiers.

32. An electronic device, comprising a processor and a memory, wherein the memory stores computer executable instructions that can be executed by the processor, and the processor executes the computer executable instructions to implement the method according to any one of claims 1 to 30.

33. A computer-readable storage medium storing computer-executable instructions, wherein when the computer-executable instructions are called and executed by a processor, the computer-executable instructions cause the processor to implement the method according to any one of claims 1 to 30.

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