Information display method and apparatus, and medium and electronic device

By live broadcasting game events in other scenes on the virtual display screens of multiple sub-game scenes, the problem that players find it difficult to understand activities in other scenes is solved, and the purpose of users quickly finding and participating in activities of interest is achieved.

WO2025086762A1PCT designated stage expired Publication Date: 2025-05-01BEIJING ZITIAO NETWORK TECH CO LTD
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Patent Information

Application Number
PCT/CN2024/108033
Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
Priority Date
2023-10-27
Filing Date
2024-07-29
Publication Date
2025-05-01

AI Technical Summary

Technical Problem

In game scenes with multiple sub-game scenes, players have difficulty understanding the activities being carried out in other scenes, and they need to move between multiple sub-game scenes to find the activities they want to participate in.

Method used

In multiple sub-game scenes within the target game scene, in response to a game event in one sub-game scene, live broadcast screen information of the game event is displayed on multiple virtual display screens respectively.

Benefits of technology

This allows users in other game subscenes to learn about the ongoing game events in other subscenes without moving, improving the speed and convenience of users finding and participating in activities of interest.

✦ Generated by Eureka AI based on patent content.

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Abstract

Provided in the embodiments of the present disclosure are an information display method and apparatus, and a medium and an electronic device. The information display method comprises: respectively displaying virtual display screens at target display positions in a plurality of game sub-scenes in a target game scene; and in response to the start of a game event in a first game sub-scene, displaying live-streaming picture information of the game event on at least some of the virtual display screens in the plurality of game sub-scenes. In the embodiments of the present disclosure, live streaming is performed on the progress of game events in game sub-scenes, such that other users in a target game scene can visually learn about ongoing game events in other game sub-scenes without the need for moving between a plurality of game sub-scenes, and therefore a user can quickly and directly find a game event that he / she wants to participate in, and it is convenient to invite more users in the target game scene to participate in an ongoing game event.
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Description

Information display method, device, medium and electronic equipment

[0001] This application claims priority to Chinese Patent Application No. 202311415602.9 filed on October 27, 2023, and the contents of the above-mentioned Chinese patent application disclosure are hereby incorporated by reference in their entirety as a part of this application. Technical Field

[0002] Embodiments of the present disclosure relate to an information display method, device, medium, and electronic device. Background Art

[0003] Current game scenes can have multiple rooms, each with different scenes, allowing for different game activities. In related art, even when multiple players are in the same room, it can be difficult for a player to understand the activities happening in other scenes due to the limitations of their current scene. Players must navigate multiple scenes within the room to find the activity they want to participate in.

[0004] Summary of the Invention

[0005] The embodiments of the present disclosure at least provide an information display method, device, medium, and electronic device.

[0006] In a first aspect, an embodiment of the present disclosure provides an information display method, comprising:

[0007] Displaying virtual display screens at target display positions of multiple sub-game scenes within the target game scene;

[0008] In response to the start of a game event in the first sub-game scene, live screen information of the game event is displayed on at least part of the virtual display screens in the multiple sub-game scenes.

[0009] In a second aspect, an embodiment of the present disclosure further provides an information display device, comprising:

[0010] A first display module is configured to display virtual display screens at target display positions of multiple sub-game scenes within a target game scene;

[0011] The second display module is configured to display live screen information of the game event on at least part of the virtual display screens in the multiple sub-game scenes in response to the start of the game event in the first sub-game scene.

[0012] In a third aspect, an embodiment of the present disclosure further provides a computer-readable medium having a computer program stored thereon, which implements the steps of the method described in the first aspect when executed by a processing device.

[0013] In a fourth aspect, an embodiment of the present disclosure further provides an electronic device, including:

[0014] a storage device having a computer program stored thereon;

[0015] A processing device is configured to execute the computer program in the storage device to implement the steps of the method of the first aspect.

[0016] Through the above technical solution, when a game event begins in a sub-game scene within a target game scene, live video information of the game event can be displayed on at least some of the virtual display screens within multiple sub-game scenes within the target game scene, allowing users in other game sub-scenes to view the live video information of the game event based on the virtual display screens within the scene they are in. Thus, the progress of the game event in the sub-game scene is live-broadcasted, allowing other users in the target game scene to intuitively understand the ongoing game events in other sub-game scenes without having to move between multiple sub-game scenes, allowing users to quickly and directly find the game event they want to participate in. At the same time, displaying the live video information based on the virtual display screens in the sub-game scenes also facilitates inviting more users in the target game scene to participate in the ongoing game event.

[0017] In order to make the above-mentioned objectives, features and advantages of the present disclosure more obvious and easy to understand, preferred embodiments are given below and described in detail with reference to the accompanying drawings. BRIEF DESCRIPTION OF THE DRAWINGS

[0018] In order to more clearly illustrate the technical solutions of the embodiments of the present disclosure, the following briefly introduces the drawings required for use in the embodiments. The drawings herein are incorporated into and constitute a part of the specification. These drawings illustrate embodiments consistent with the present disclosure and, together with the specification, are used to illustrate the technical solutions of the present disclosure. It should be understood that the following drawings only illustrate certain embodiments of the present disclosure and should not be regarded as limiting the scope. For those of ordinary skill in the art, other relevant drawings can be obtained based on these drawings without inventive effort.

[0019] FIG1 is a flowchart of an information display method provided according to an embodiment of the present disclosure.

[0020] FIG2 is a schematic diagram of a target game scene provided according to an embodiment of the present disclosure.

[0021] 3A-3C are schematic diagrams of a virtual display screen before a game event begins according to an embodiment of the present disclosure.

[0022] FIG4 is a schematic diagram of a virtual display screen during a game event according to an embodiment of the present disclosure.

[0023] FIG5 is a block diagram of an information display device according to an embodiment of the present disclosure.

[0024] FIG6 shows a schematic structural diagram of an electronic device suitable for implementing the embodiments of the present disclosure. DETAILED DESCRIPTION

[0025] The following describes embodiments of the present disclosure in more detail with reference to the accompanying drawings. Although certain embodiments of the present disclosure are shown in the accompanying drawings, it should be understood that the present disclosure can be implemented in various forms and should not be construed as limited to the embodiments described herein. Rather, these embodiments are provided to provide a more thorough and complete understanding of the present disclosure. It should be understood that the drawings and embodiments of the present disclosure are for illustrative purposes only and are not intended to limit the scope of protection of the present disclosure.

[0026] It should be understood that the various steps described in the method embodiments of the present disclosure may be performed in different orders and / or in parallel. In addition, the method embodiments may include additional steps and / or omit the steps shown. The scope of the present disclosure is not limited in this respect.

[0027] As used herein, the term "including" and its variations are open-ended, i.e., "including but not limited to." The term "based on" means "based, at least in part, on." The term "one embodiment" means "at least one embodiment," the term "another embodiment" means "at least one additional embodiment," and the term "some embodiments" means "at least some embodiments." Other terms are defined in the following description.

[0028] It should be noted that the concepts of "first" and "second" mentioned in this disclosure are only used to distinguish different devices, modules or units, and are not used to limit the order or interdependence of the functions performed by these devices, modules or units.

[0029] It should be noted that the modifications of "one" and "multiple" mentioned in the present disclosure are illustrative rather than restrictive, and those skilled in the art should understand that unless otherwise clearly indicated in the context, they should be understood as "one or more".

[0030] The names of the messages or information exchanged between multiple devices in the embodiments of the present disclosure are only used for illustrative purposes and are not used to limit the scope of these messages or information.

[0031] It is understandable that before using the technical solutions disclosed in the various embodiments of this disclosure, the type, scope of use, usage scenarios, etc. of the personal information involved in this disclosure should be informed to the user and the user's authorization should be obtained in an appropriate manner in accordance with relevant laws and regulations.

[0032] For example, in response to a user's active request, a prompt message is sent to the user to clearly inform the user that the operation requested will require the acquisition and use of the user's personal information. This allows the user to independently choose whether to provide personal information to the electronic device, application, server, storage medium, or other software or hardware that performs the operations of the disclosed technical solution based on the prompt message.

[0033] As an optional but non-limiting implementation, in response to receiving a user's active request, the prompt information may be sent to the user in the form of a pop-up window, in which the prompt information may be presented in text form. Furthermore, the pop-up window may also contain a selection control for the user to select "agree" or "disagree" to provide personal information to the electronic device.

[0034] It is understandable that the above notification and user authorization process are merely illustrative and do not limit the implementation of the present disclosure. Other methods that comply with relevant laws and regulations may also be applied to the implementation of the present disclosure.

[0035] At the same time, it is understandable that the data involved in this technical solution (including but not limited to the data itself, the acquisition or use of the data) must comply with the requirements of relevant laws, regulations and relevant provisions.

[0036] FIG1 is a flowchart of an information display method according to an embodiment of the present disclosure. As shown in FIG1 , the information display method may include:

[0037] In step 11, virtual display screens are respectively displayed at target display positions of multiple sub-game scenes within the target game scene.

[0038] The target game scene can be an entire area within the game, which can be divided into multiple sub-areas, each corresponding to a sub-game scene. For example, the target game scene can be a game room, which can have multiple sub-game scenes pre-set within it, as shown in Figure 2, which can include three sub-game scenes Q1-Q3. As an example, the target display position of each sub-game scene can be pre-set based on the area to which the sub-game scene belongs. Taking scene Q1 as an example, the game sub-scene represented by Q1 can be a living room scene within the game room. The target display position for displaying the virtual display screen can be set based on the position corresponding to the living room scene. In Figure 2, Q11 shows the virtual display screen corresponding to sub-game scene Q1, Q21 shows the virtual display screen corresponding to sub-game scene Q2, and sub-game scene Q3 has not yet been set with a corresponding virtual display screen.

[0039] In step 12, in response to the start of a game event in the first sub-game scene, live screen information of the game event is displayed on at least part of the virtual display screens in the multiple sub-game scenes.

[0040] Different game events may occur in different sub-game scenes, thereby effectively increasing the diversity of game activities within the target game scene. For example, the game event within the sub-game scene Q1 may be a truth or dare game.

[0041] The following uses a game event within sub-game scene Q1 as an example for explanation. In response to the start of the game event, multiple user players are participating in the game event. At this point, the user players within the sub-game scene can typically view the progress of the game event, while user players in other sub-game scenes may have difficulty viewing the progress of the game event within the sub-game scene due to being farther away or in an off-center location. Based on this, in this embodiment, live video information of the game event can be displayed on at least some of the virtual display screens within multiple sub-game scenes. That is, the game event within sub-game scene Q1 can be displayed on virtual display screens in other areas within the target game scene. For example, live video information of the game event within sub-game scene Q1 can be displayed on the virtual display screen of sub-game scene Q2, thereby allowing user players within sub-game scene Q2 to understand the ongoing game event within the target game scene based on the virtual display screen in sub-game scene Q2.

[0042] As an example, live video information of a game event can be displayed on at least some of the virtual display screens within multiple sub-game scenes. This can be done by displaying the live video information on each virtual display screen within the sub-game scene. As another example, the display priority of game events in different sub-game scenes can be set. When multiple game events are started, the live video information of each started game event can be displayed according to the display priority. For example, the live video information corresponding to the started game event with the highest priority can be displayed first. If the user player wants to view other started game events, the live video information of the game event with the next highest display priority can be switched to be displayed. Alternatively, the user player can directly select the live video information of the game event they want to view for display.

[0043] Thus, through the above technical solution, when a game event begins in a sub-game scene within a target game scene, live video information of the game event can be displayed on at least some of the virtual display screens within multiple sub-game scenes within the target game scene, allowing users in other game sub-scenes to view the live video information of the game event based on the virtual display screens within the scene they are in. Thus, the progress of the game event in the sub-game scene is live-broadcasted, allowing other users in the target game scene to intuitively understand the ongoing game events in other sub-game scenes without having to move between multiple sub-game scenes, allowing users to quickly and directly find the game event they want to participate in. At the same time, displaying the live video information based on the virtual display screens in the sub-game scenes also facilitates inviting more users in the target game scene to participate in the ongoing game event.

[0044] In a possible embodiment, before displaying live screen information of game events on at least part of the virtual display screens within the plurality of sub-game scenes, the information display method may further include:

[0045] The first process information before the start of the game event is displayed on the first virtual display screen in the first sub-game scene; the first process information is used to indicate the number of users currently participating in the game event, the remaining time until the start of the game event and / or the number of users who need to participate.

[0046] A game event may require the participation of multiple users to proceed, and the required number of users can be pre-set, such as five. To facilitate timely updates to the progress of the game event by users currently participating in the game event and to attract participation from users in the target game scene, first progress information before the start of the game event can be displayed on the first virtual display screen within the first sub-game scene. For example, the number of users currently participating in the game event, the remaining time until the start of the game event, and / or the number of users still required to participate can be obtained.

[0047] As an example, the number of users currently participating in the game event is 3, and the number of users who need to participate is 2. At this time, the first process information can be displayed on the first virtual display screen in the first sub-game scene. Figure 3A is a schematic diagram of displaying its virtual display screen Q11 facing the living room scene Q1. The user currently participating in the game event can know that the current game has not yet reached the required number of participants and needs to wait. Other users in the target game scene can know that the current game has not yet reached the required number of participants, and they can participate in the game event to carry out corresponding game activities.

[0048] As another example, the remaining time until the start of the game event is displayed on the first virtual display screen in the first sub-game scene, as shown in FIG3B , and the users currently participating in the game event can prepare for the game based on the remaining time.

[0049] Therefore, through the above technical solution, before the game event starts, the progress information before the game event starts can be displayed through its corresponding virtual display screen, so that users participating in the game event can timely understand the preparation progress of the game event. At the same time, it is also convenient for other user players to participate in the game event, so that the game match can start quickly, which reduces the game waiting time of participating users to a certain extent and improves the user experience.

[0050] In one possible embodiment, before displaying the first progress prompt information, a playback prompt information may be displayed within the scene screen of the currently displayed target game scene; the playback prompt information is used to prompt users currently participating in the game event to select whether to display the progress prompt information on the first virtual display screen. If more than a set percentage of users currently participating in the first game event choose to display the progress prompt information on the first virtual display screen, the first progress prompt information may be displayed. If less than a set percentage of users currently participating in the first game event choose to display the progress prompt information on the first virtual display screen, the first progress prompt information may not be displayed.

[0051] In a possible embodiment, before displaying live screen information of game events on at least part of the virtual display screens within the plurality of sub-game scenes, the information display method may further include:

[0052] Live broadcast prompt information is displayed on the first virtual display screen in the first sub-game scene; the live broadcast prompt information is used to prompt users participating in the game event to confirm whether to start the game live broadcast.

[0053] Before the game event in the first sub-game scene begins, information about the preparatory phase of the game event can be displayed on the first virtual display screen in the first sub-game scene. When a user player chooses to participate in the game event, a live broadcast prompt can be displayed, such as "Do you want to start the game live broadcast?" The user can make a selection by pressing the "Yes" or "No" button or by performing gestures, as shown in Figure 3C.

[0054] In response to receiving the live broadcast confirmation information, it is determined that the game event meets the live broadcast condition.

[0055] In this technical solution, the user can be prompted after confirming participation in the game event to determine whether to start the game live broadcast based on the user's choice to meet the user's usage needs during the game.

[0056] As an example, after a game event is started, the user can also choose whether to start the game live broadcast by controlling the live broadcast switch.

[0057] In a possible embodiment, in response to receiving the live broadcast confirmation information, an exemplary implementation method of determining whether the game event meets the live broadcast condition may include:

[0058] In a first example, in response to receiving live broadcast confirmation information from users exceeding a set ratio among users participating in the game event, it is determined that the game event meets the live broadcast condition.

[0059] Among them, it is possible to receive feedback from each user regarding the live broadcast prompt information. The feedback information may include live broadcast confirmation information to indicate that the user has confirmed to start the game live broadcast, and may also include live broadcast rejection information to indicate that the user has rejected to start the game live broadcast. In this embodiment, the set quantity ratio can be set based on the actual application scenario. For example, if it is set to 60%, the ratio of the number of live broadcast confirmation information received from each user participating in the game event to the total number of users of the parameter game event can be used to determine whether it exceeds the set quantity ratio. If the ratio exceeds the set quantity ratio, it means that most users in the current game of the game event have confirmed to start the game live broadcast. At this time, it can be determined that the game event meets the live broadcast conditions.

[0060] Or in a second example, in response to receiving live broadcast confirmation information from a first user who participates in a game event, it is determined that the game event meets the live broadcast conditions, and the first user is the user who organizes and initiates the game event.

[0061] In this embodiment, whether to enable live streaming of the game can be determined by the user who organized the game event. For example, when the user organized the game event, a live streaming prompt message can be displayed on the first virtual display screen within the first sub-game scene to prompt the organizing user to confirm whether to enable live streaming. After receiving feedback from the organizing user, the live streaming prompt message can be discontinued for other participating users.

[0062] Therefore, through the above technical solution, a live broadcast prompt can be given to users participating in the game event before the game event starts, so that the user can choose whether to start the game live broadcast. The game live broadcast is started after obtaining the corresponding user authorization to ensure the user's experience of participating in the game. At the same time, after obtaining the user's authorization, live broadcast can also be performed for other non-participating users, so that other users can understand the operation process of the game event based on the live broadcast screen information, thereby achieving teaching for other users and enhancing the participation interest of other users in the target game scene.

[0063] In a possible embodiment, an exemplary implementation of displaying live video information of game events on at least part of virtual display screens within multiple sub-game scenes may include:

[0064] Switch the live broadcast perspective based on the activity status of each user in the game event; the live broadcast perspective is the perspective of any user participating in the game event, or the live broadcast perspective is the global perspective;

[0065] The live screen information under the current live perspective is displayed on the virtual display screens in multiple sub-game scenes.

[0066] In this embodiment, each user in the game event corresponds to a live broadcast perspective of the user, that is, a first-person perspective of the user, so that the viewing users can watch the live broadcast of the game event from the perspective of directly participating in the game event; in addition, the game event also corresponds to a global perspective, so that the live broadcast of the game event can be watched from the perspective of users other than the participating users in the game event.

[0067] As an example, the live broadcast perspective can be switched based on the activity status of each user in the game event. For example, based on the progress information during the game process, the user who is active or speaking in the game event can be identified as the active user, and the perspective of the active user can be switched to. That is, the active user's perspective is used as the current live broadcast perspective, so that the live broadcast image information from the active user's perspective can be displayed on the virtual display screens in multiple sub-game scenes.

[0068] In this way, live screen information from different live viewing angles can be displayed on the virtual display screen, so that the viewing users can fully understand the content and scenes of the currently ongoing game event based on the live screen information, and the users can determine whether they want to join the game event based on the live screen information, providing the viewing users with a more comprehensive screen display.

[0069] In a possible embodiment, switching the live broadcast perspective according to the activity status of each user in the game event may include:

[0070] Switching live view angles based on the activity status of each user in the game event and the user's choice of whether to play the live view from their own perspective;

[0071] When the activity status of the second user satisfies the requirement of switching to the live broadcast perspective using the second user's perspective, the perspective is switched to the global perspective, and the second user is the user who chooses not to play the live broadcast picture from his own perspective.

[0072] Furthermore, users participating in game events can set whether to play the live footage from their own perspective, such as by setting a switch to play their own perspective. If the user chooses to turn it off, the live footage from the user's own perspective will not be played.

[0073] For example, based on the user's activity status during a game event, it is determined that a switch to user A's perspective is necessary. If user A has set the live broadcast from their own perspective to "play," user A's perspective can be used as the current live broadcast perspective, i.e., the live broadcast information from user A's perspective will be played. If user A has set the live broadcast from their own perspective to "not play," the global perspective can be used as the current live broadcast perspective, i.e., the live broadcast information from the global perspective will be played.

[0074] As a result, each user participating in the game event can choose whether to play the live broadcast image from his or her own perspective based on his or her own needs. While improving the diversity of the perspective of the game live broadcast image, it can also ensure the user's experience during the game.

[0075] In a possible embodiment, an example implementation method of displaying live video information of game events on at least part of the virtual display screens within multiple sub-game scenes may include:

[0076] In a first example, a first scene image of a first sub-game scene captured by a first virtual camera is obtained, where the first scene image is used to be displayed on a game interface of a user participating in a game event; and live broadcast image information is determined based on the first scene image.

[0077] The first virtual camera can be a rendering camera within the game scene, which is configured within the game scene and is used to select and display the game screen. The first virtual camera can be used to shoot the game scene from a global perspective, thereby generating live screen information based on the game scene from a global perspective. As an example, the first scene screen shot from a global perspective can be directly played to obtain the live screen information. As another example, the first scene screen can be processed to obtain the live screen information, such as the first scene screen can be interpolated to obtain the live screen information, so that smooth live screen information can be obtained without excessively shooting the game interface, thereby improving the smoothness of the live screen displayed on the virtual display screen while saving data transmission volume.

[0078] Alternatively, in a second example, a second scene image of the first sub-game scene captured by a second virtual camera is obtained, where the second scene image is captured based on a live viewing angle requirement for a game event; and live image information is determined based on the second scene image.

[0079] The second virtual camera can be a virtual camera used for live game streaming, configured to capture the first sub-game scene from different user perspectives, thereby enabling each user to obtain the game interface from that user's first-person perspective, i.e., the second scene image. The method for determining live streaming image information based on the second scene image is similar to the method for determining live streaming image information based on the first scene image described above, and will not be further elaborated here.

[0080] Therefore, through the above technical solution, the first sub-game scene can be photographed by different virtual cameras configured in the game scene to obtain scene images from different perspectives, so as to support switching of live screen information from different live perspectives when live streaming the game on a virtual display screen, providing users watching the live broadcast with scenes from more perspectives, enhancing user participation interest, and facilitating users to fully understand the game event, thereby facilitating users to quickly join the game event.

[0081] In a possible embodiment, displaying live screen information of a game event on a virtual display screen within any sub-game scene may include:

[0082] On the virtual display screen, the live screen information is displayed in the form of a floating layer, and the area size of the floating layer is smaller than or equal to the size of the virtual display screen;

[0083] The size of the floating layer area is related to the activity information display requirements corresponding to any sub-game scene. The activity information display requirements are used to indicate whether information other than the live broadcast screen information needs to be displayed on the virtual display screen.

[0084] In this embodiment, in addition to displaying live video footage of game events, the virtual display screen can also display other activity information, such as previews and recommendations for game events in other sub-game scenes that have not yet started, or introductions to future events in other sub-game scenes. This can be determined based on display requirements triggered during user use. To ensure the complete display of activity information and live video footage, this disclosure displays the live video footage on the virtual display screen in the form of a floating layer.

[0085] If it is determined based on the activity information display requirements that multiple information in addition to the live screen information needs to be displayed on the virtual display screen, the area size of the floating layer can be determined based on the multiple information, wherein the floating layer area size corresponding to different amount ranges of information can be pre-set. If the preview information of the game events of other sub-game scenes that need to be displayed is 1-3, the corresponding floating layer area size is L1. If the preview information of the game events of other sub-game scenes that need to be displayed is more than 3, the corresponding floating layer area size is L2. Among them, the more information that needs to be displayed on the virtual display screen in addition to the live screen information, the smaller the area size of the floating layer.

[0086] After determining the area size of the floating layer, a floating layer of the size may be created in the virtual display screen, and the live screen information may be rendered in the floating layer to display the live screen information.

[0087] In this way, ongoing game events in the target game scene can be broadcast live on the virtual display screen, and the impact of the live screen information display area being too large on the display of other information can be avoided. Other activity information that the user may be interested in can be displayed on the virtual display screen, thereby improving the diversity of information interaction.

[0088] In a possible embodiment, the live screen information includes active screen information of the game event in the first sub-game scene, and live explanation information for the game event;

[0089] Live commentary information is generated using an artificial intelligence model based on the second process information of the game event indicated by the active screen information and the game event's rule information. This second process information can be used to represent user actions within the current active process, such as the distribution of user-corresponding character types and the user's selection of game tasks. Feature extraction can be performed from the corresponding fields in the active process. The game event's rule information governs the game rules within the active process, such as rewards granted when reward conditions are met and penalties imposed when penalty conditions are met. This information can be pre-configured based on actual application scenarios.

[0090] The artificial intelligence model can be a pre-trained model that can output explanation information based on the on-screen information during a game match. For example, the second process information can be extracted based on the on-screen content of the historical game process corresponding to the game event, and this information and the game event rule information can be used as the model input. The explanation information corresponding to the historical game is used as the model's target output to train the artificial intelligence model. The training method for the artificial intelligence model can be based on common training methods in the field and will not be detailed here.

[0091] Furthermore, during the progress of the game event, the corresponding activity screen information can be obtained from the activity process of the game event, so that the second process information corresponding to the activity screen information can be input into the trained artificial intelligence model to obtain the live commentary information corresponding to the activity screen information.

[0092] Therefore, through the above technical solution, when a game event is broadcast live, not only can the ongoing screen content of the game event be displayed on the virtual display screens of multiple sub-game scenes in the target game scene, but the live explanation information corresponding to the game event can also be displayed, so that the viewing users can more clearly understand the operation process and usage method of the activity process corresponding to the game event based on the live explanation information, while achieving rapid teaching for users, further increasing other users' attention to the current game event and enhancing user interest.

[0093] In one possible embodiment, in response to a game event starting in a first sub-game scene, an exemplary implementation method for displaying live video information of the game event on at least part of the virtual display screens in multiple sub-game scenes may include:

[0094] In response to a game event starting in the first sub-game scene, when the game event reaches a target game phase, live screen information of the game event is displayed on at least part of the virtual display screens in the plurality of sub-game scenes;

[0095] The target game session includes: a session that requires other users, except the user currently participating in the game event, to participate in the game event.

[0096] In this embodiment, the target game link in the game event can be pre-set, and can be set based on the actual application scenario, and the link that requires other users except the users currently participating in the game event to participate in the game event is set as the target game link.

[0097] For example, if the game event in a sub-game scene is Truth or Dare, during the game, a character can be randomly drawn based on the participating users to play the game. When a user is selected to answer a question, they can choose to answer the question or take a virtual drinking penalty within the scene, as shown in Figure 4. When a user chooses to take a penalty, they can choose to invite other players in the game or outsiders to help take the penalty. As an example, the penalty assistance phase can be pre-set as the target game phase. When the game event reaches this target game phase, live video information of the game event is displayed on at least some of the virtual display screens within multiple sub-game scenes, allowing multiple users in the target game scene to understand the game progress in the game event through these multiple virtual display screens.

[0098] Among them, the target game link is a link that requires other users besides the users currently participating in the game event to participate in the game event. When the live screen information of the game event when it reaches the target game link is displayed on multiple virtual display screens in the target game scene, other users besides the users currently participating in the game event can choose to participate in the game event.

[0099] As an example, an outside user other than the users currently participating in the game event confirms participation in the game event. The outside user can join the game session remotely, and the location of the sub-game scene corresponding to the game event can also be prompted to the outside user so as to navigate the outside user and move the outside user to the sub-game scene corresponding to the game event, thereby joining the game event.

[0100] Therefore, through the above technical solution, the diversity of information interaction can be improved, and at the same time, the game links that other users outside the game event can directly participate in can be displayed, thereby increasing the attention and interest of other users. It can enable users in the target game scene to quickly understand the progress of the ongoing game event in other sub-game scenes, and it also facilitates other users in the target game scene to participate in the ongoing game event, further improving the participation of users in the target game scene in the game event.

[0101] Based on the same inventive concept, the present disclosure further provides an information display device, as shown in FIG5 , the device 10 may include:

[0102] The first display module 100 is configured to display virtual display screens at target display positions of multiple sub-game scenes within the target game scene;

[0103] The second display module 200 is configured to display live screen information of the game event on at least part of the virtual display screens in multiple sub-game scenes in response to the start of the game event in the first sub-game scene.

[0104] Optionally, the device further comprises:

[0105] The third display module is configured to display first process information before the start of the game event on the first virtual display screen in the first sub-game scene before the second display module displays the live screen information of the game event on at least part of the virtual display screens in multiple sub-game scenes; the first process information is used to indicate the number of users currently participating in the game event, the remaining time until the start of the game event and / or the number of users who still need to participate.

[0106] Optionally, the device further comprises:

[0107] The fourth display module is configured to display live broadcast prompt information on the first virtual display screen within the first sub-game scene before the second display module displays live broadcast screen information of the game event on at least part of the virtual display screens within the multiple sub-game scenes; the live broadcast prompt information is used to prompt users participating in the game event to confirm whether to start the game live broadcast;

[0108] The first determination module is configured to determine whether the game event meets the live broadcast condition in response to receiving the live broadcast confirmation information.

[0109] Optionally, the first determining module includes:

[0110] The first determining submodule is configured to determine that the game event meets the live broadcast condition in response to receiving live broadcast confirmation information from users who exceed a set number ratio among the users who participate in the game event; or

[0111] The second determining submodule is configured to determine, in response to receiving live broadcast confirmation information from a first user who participates in the game event, that the game event meets the live broadcast condition and the first user is the user who organized and initiated the game event.

[0112] Optionally, the second display module includes:

[0113] The switching submodule is configured to switch the live broadcast perspective according to the activity status of each user in the game event; the live broadcast perspective is the perspective of any user participating in the game event, or the live broadcast perspective is the global perspective;

[0114] The first display submodule is configured to display live screen information under the current live viewing angle on a virtual display screen within multiple sub-game scenes.

[0115] Optionally, the switching submodule is further configured to:

[0116] Switching live view angles based on the activity status of each user in the game event and the user's choice of whether to play the live view from their own perspective;

[0117] When the activity status of the second user satisfies the requirement of switching to the live broadcast perspective using the second user's perspective, the perspective is switched to the global perspective, and the second user is the user who chooses not to play the live broadcast picture from his own perspective.

[0118] Optionally, the second display module includes:

[0119] The first processing submodule is configured to obtain a first scene image of a first sub-game scene captured by a first virtual camera, the first scene image being used to be displayed on a game interface of a user participating in a game event; determine live broadcast image information based on the first scene image; or

[0120] The first processing submodule is configured to obtain a second scene image of the first sub-game scene shot by a second virtual camera, where the second scene image is shot based on the live viewing angle requirement for the game event; and determine live image information based on the second scene image.

[0121] Optionally, the second display module displays live screen information of the game event on a virtual display screen in any sub-game scene in the following manner:

[0122] On the virtual display screen, the live screen information is displayed in the form of a floating layer, and the area size of the floating layer is smaller than or equal to the size of the virtual display screen;

[0123] The size of the floating layer area is related to the activity information display requirements corresponding to any sub-game scene. The activity information display requirements are used to indicate whether information other than the live broadcast screen information needs to be displayed on the virtual display screen.

[0124] Optionally, the live screen information includes active screen information of the game event in the first sub-game scene, and live explanation information for the game event;

[0125] The live commentary information is generated using an artificial intelligence model based on the second process information of the game event indicated by the activity screen information in the activity process and the rule information of the game event.

[0126] Optionally, the second display module is further configured to:

[0127] In response to a game event starting in the first sub-game scene, when the game event reaches a target game phase, live screen information of the game event is displayed on at least part of the virtual display screens in the plurality of sub-game scenes;

[0128] The target game session includes: a session that requires other users, except the user currently participating in the game event, to participate in the game event.

[0129] Reference is now made to FIG6 , which illustrates a schematic diagram of the structure of an electronic device (e.g., a terminal device) 600 suitable for implementing embodiments of the present disclosure. The terminal device in the embodiments of the present disclosure may include, but is not limited to, mobile terminals such as mobile phones, laptop computers, digital broadcast receivers, PDAs (personal digital assistants), PADs (tablet computers), PMPs (portable multimedia players), in-vehicle terminals (e.g., in-vehicle navigation terminals), and fixed terminals such as digital TVs and desktop computers. The electronic device illustrated in FIG6 is merely an example and should not limit the functionality or scope of use of the embodiments of the present disclosure.

[0130] As shown in Figure 6, the electronic device 600 may include a processing device (e.g., a central processing unit, a graphics processing unit, etc.) 601, which can perform various appropriate actions and processes according to a program stored in a read-only memory (ROM) 602 or a program loaded from a storage device 608 into a random access memory (RAM) 603. Various programs and data required for the operation of the electronic device 600 are also stored in the RAM 603. The processing device 601, the ROM 602, and the RAM 603 are connected to each other via a bus 604. An input / output (I / O) interface 605 is also connected to the bus 604.

[0131] Typically, the following devices may be connected to the I / O interface 605: an input device 606 including, for example, a touch screen, a touchpad, a keyboard, a mouse, a camera, a microphone, an accelerometer, a gyroscope, etc.; an output device 607 including, for example, a liquid crystal display (LCD), a speaker, a vibrator, etc.; a storage device 608 including, for example, a magnetic tape, a hard disk, etc.; and a communication device 609. The communication device 609 may allow the electronic device 600 to communicate with other devices wirelessly or by wire to exchange data. Although FIG. 6 shows the electronic device 600 with various devices, it should be understood that not all of the devices shown are required to be implemented or present. More or fewer devices may alternatively be implemented or present.

[0132] In particular, according to an embodiment of the present disclosure, the process described above with reference to the flowchart can be implemented as a computer software program. For example, an embodiment of the present disclosure includes a computer program product, which includes a computer program carried on a non-transitory computer-readable medium, and the computer program includes a program code for executing the method shown in the flowchart. In such an embodiment, the computer program can be downloaded and installed from the network through the communication device 609, or installed from the storage device 608, or installed from the ROM 602. When the computer program is executed by the processing device 601, the above-mentioned functions defined in the method of the embodiment of the present disclosure are performed.

[0133] It should be noted that the computer-readable medium mentioned above in the present disclosure may be a computer-readable signal medium or a computer-readable storage medium, or any combination of the two. A computer-readable storage medium may be, for example, but not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, device, or component, or any combination of the above. More specific examples of computer-readable storage media may include, but are not limited to: an electrical connection with one or more wires, a portable computer disk, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disk read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the above. In the present disclosure, a computer-readable storage medium may be any tangible medium that contains or stores a program that can be used by or in conjunction with an instruction execution system, device, or component. In the present disclosure, a computer-readable signal medium may include a data signal propagated in baseband or as part of a carrier wave, which carries computer-readable program code. Such a propagated data signal may take a variety of forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination of the above. A computer-readable signal medium may also be any computer-readable medium other than a computer-readable storage medium that can transmit, propagate, or transport a program for use by or in conjunction with an instruction execution system, apparatus, or device. The program code contained on the computer-readable medium may be transmitted using any suitable medium, including but not limited to wires, optical cables, RF (radio frequency), etc., or any suitable combination thereof.

[0134] In some embodiments, the client and server can communicate using any currently known or later developed network protocol, such as HTTP (HyperText Transfer Protocol), and can be interconnected with any form or medium of digital data communication (e.g., a communication network). Examples of communication networks include a local area network ("LAN"), a wide area network ("WAN"), an internet (e.g., the Internet), and a peer-to-peer network (e.g., an ad hoc peer-to-peer network), as well as any currently known or later developed network.

[0135] The computer-readable medium may be included in the electronic device, or may exist independently without being incorporated into the electronic device.

[0136] The above-mentioned computer-readable medium carries one or more programs. When the above-mentioned one or more programs are executed by the electronic device, the electronic device: displays virtual display screens at target display positions of multiple sub-game scenes within the target game scene; and displays live screen information of the game event on at least part of the virtual display screens within the multiple sub-game scenes in response to the start of a game event within the first sub-game scene.

[0137] Computer program code for performing the operations of the present disclosure may be written in one or more programming languages, or a combination thereof, including, but not limited to, object-oriented programming languages ​​such as Java, Smalltalk, C++, and conventional procedural programming languages ​​such as "C" or similar programming languages. The program code may be executed entirely on the user's computer, partially on the user's computer, as a stand-alone software package, partially on the user's computer and partially on a remote computer, or entirely on the remote computer or server. In cases involving a remote computer, the remote computer may be connected to the user's computer through any type of network, including a local area network (LAN) or a wide area network (WAN), or may be connected to an external computer (e.g., through the Internet using an Internet service provider).

[0138] The flowcharts and block diagrams in the accompanying drawings illustrate the possible implementation architecture, functions and operations of the systems, methods and computer program products according to various embodiments of the present disclosure. In this regard, each box in the flowchart or block diagram can represent a module, program segment, or a part of code, and the module, program segment, or a part of code contains one or more executable instructions for realizing the specified logical function. It should also be noted that in some alternative implementations, the functions marked in the box can also occur in a different order than that marked in the accompanying drawings. For example, two boxes represented in succession can actually be executed substantially in parallel, and they can sometimes be executed in the opposite order, depending on the functions involved. It should also be noted that each box in the block diagram and / or flowchart, and the combination of the boxes in the block diagram and / or flowchart, can be implemented with a dedicated hardware-based system that performs the specified function or operation, or can be implemented with a combination of dedicated hardware and computer instructions.

[0139] The modules described in the embodiments of the present disclosure may be implemented in software or hardware. In some cases, the name of a module does not necessarily define the module itself. For example, the first display module may be described as "a module that displays virtual display screens at target display locations of multiple sub-game scenes within a target game scene."

[0140] The functions described above herein may be performed, at least in part, by one or more hardware logic components. For example, and without limitation, exemplary types of hardware logic components that may be used include: field programmable gate arrays (FPGAs), application specific integrated circuits (ASICs), application specific standard products (ASSPs), systems on chip (SOCs), complex programmable logic devices (CPLDs), and the like.

[0141] In the context of the present disclosure, a machine-readable medium can be a tangible medium that can contain or store a program for use by or in conjunction with an instruction execution system, device or equipment. A machine-readable medium can be a machine-readable signal medium or a machine-readable storage medium. A machine-readable medium can include, but is not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, device or equipment, or any suitable combination of the foregoing. A more specific example of a machine-readable storage medium can include an electrical connection based on one or more lines, a portable computer disk, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disk read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.

[0142] According to one or more embodiments of the present disclosure, Example 1 provides an information display method, which includes:

[0143] Displaying virtual display screens at target display positions of multiple sub-game scenes within the target game scene;

[0144] In response to the start of a game event in the first sub-game scene, live screen information of the game event is displayed on at least part of the virtual display screens in multiple sub-game scenes.

[0145] According to one or more embodiments of the present disclosure, Example 2 provides the method of Example 1, wherein, before displaying live video information of game events on at least part of the virtual display screens within the plurality of sub-game scenes, the method further includes:

[0146] The first process information before the start of the game event is displayed on the first virtual display screen in the first sub-game scene; the first process information is used to indicate the number of users currently participating in the game event, the remaining time until the start of the game event and / or the number of users who need to participate.

[0147] According to one or more embodiments of the present disclosure, Example 3 provides the method of Example 1, wherein, before displaying live screen information of game events on at least part of the virtual display screens within the plurality of sub-game scenes, the method further includes:

[0148] On the first virtual display screen in the first sub-game scene, a live broadcast prompt message is displayed; the live broadcast prompt message is used to prompt users participating in the game event to confirm whether to start the game live broadcast;

[0149] In response to receiving the live broadcast confirmation information, it is determined that the game event meets the live broadcast condition.

[0150] According to one or more embodiments of the present disclosure, Example 4 provides the method of Example 3, wherein, in response to receiving live broadcast confirmation information, determining that the game event meets the live broadcast condition includes:

[0151] In response to receiving live broadcast confirmation information from users who exceed a set ratio among the users who participate in the game event, determining that the game event meets the live broadcast condition; or,

[0152] In response to receiving live broadcast confirmation information from a first user who participates in the game event, it is determined that the game event meets the live broadcast condition, and the first user is the user who organizes and initiates the game event.

[0153] According to one or more embodiments of the present disclosure, Example 5 provides the method of Example 1, wherein displaying live screen information of a game event on at least a portion of a virtual display screen within a plurality of sub-game scenes includes:

[0154] Switch the live broadcast perspective based on the activity status of each user in the game event; the live broadcast perspective is the perspective of any user participating in the game event, or the live broadcast perspective is the global perspective;

[0155] The live screen information under the current live perspective is displayed on the virtual display screens in multiple sub-game scenes.

[0156] According to one or more embodiments of the present disclosure, Example 6 provides the method of Example 5, wherein switching the live viewing angle according to the activity status of each user in the game event includes:

[0157] Switching live view angles based on the activity status of each user in the game event and the user's choice of whether to play the live view from their own perspective;

[0158] When the activity status of the second user satisfies the requirement of switching to the live broadcast perspective using the second user's perspective, the perspective is switched to the global perspective, and the second user is the user who chooses not to play the live broadcast picture from his own perspective.

[0159] According to one or more embodiments of the present disclosure, Example 7 provides the method of Example 1, wherein displaying live screen information of a game event on at least a portion of a virtual display screen within a plurality of sub-game scenes includes:

[0160] Acquire a first scene image of a first sub-game scene captured by a first virtual camera, the first scene image being used to be displayed on a game interface of a user participating in a game event; determine live broadcast image information based on the first scene image; or,

[0161] A second scene image of the first sub-game scene captured by a second virtual camera is obtained, where the second scene image is captured based on a live viewing angle requirement for a game event; and live image information is determined based on the second scene image.

[0162] According to one or more embodiments of the present disclosure, Example 8 provides the method of Example 1, wherein displaying live screen information of a game event on a virtual display screen within any sub-game scene includes:

[0163] On the virtual display screen, the live screen information is displayed in the form of a floating layer, and the area size of the floating layer is smaller than or equal to the size of the virtual display screen;

[0164] The size of the floating layer area is related to the activity information display requirements corresponding to any sub-game scene. The activity information display requirements are used to indicate whether information other than the live broadcast screen information needs to be displayed on the virtual display screen.

[0165] According to one or more embodiments of the present disclosure, Example 9 provides the method of Example 1, wherein the live screen information includes active screen information of a game event in the first sub-game scene, and live commentary information for the game event;

[0166] The live commentary information is generated using an artificial intelligence model based on the second process information of the game event indicated by the activity screen information in the activity process and the rule information of the game event.

[0167] According to one or more embodiments of the present disclosure, Example 10 provides the method of Example 1, wherein, in response to a game event starting in a first sub-game scene, live screen information of the game event is displayed on at least part of the virtual display screens in multiple sub-game scenes, including:

[0168] In response to a game event starting in the first sub-game scene, when the game event reaches a target game phase, live screen information of the game event is displayed on at least part of the virtual display screens in the plurality of sub-game scenes;

[0169] The target game session includes: a session that requires other users, except the user currently participating in the game event, to participate in the game event.

[0170] According to one or more embodiments of the present disclosure, Example 11 provides an information display device, comprising:

[0171] A first display module is configured to display virtual display screens at target display positions of multiple sub-game scenes within a target game scene;

[0172] The second display module is configured to display live screen information of the game event on at least part of the virtual display screens in multiple sub-game scenes in response to the start of the game event in the first sub-game scene.

[0173] According to one or more embodiments of the present disclosure, Example 12 provides a computer-readable medium having a computer program stored thereon, which, when executed by a processing device, implements the steps of the information display method involved in any one of Examples 1-10.

[0174] According to one or more embodiments of the present disclosure, Example 13 provides an electronic device, including:

[0175] a storage device having a computer program stored thereon;

[0176] The processing device is configured to execute the computer program in the storage device to implement the steps of the information display method involved in any one of Examples 1-10.

[0177] The above description is merely a preferred embodiment of the present disclosure and an illustration of the technical principles employed. Those skilled in the art should understand that the scope of disclosure involved in the present disclosure is not limited to the technical solutions formed by the specific combination of the above-mentioned technical features, but also includes other technical solutions formed by any combination of the above-mentioned technical features or their equivalents without departing from the above-mentioned disclosed concepts. For example, a technical solution formed by replacing the above-mentioned features with (but not limited to) technical features with similar functions disclosed in this disclosure.

[0178] In addition, although each operation is described in a specific order, this should not be understood as requiring these operations to be performed in the specific order shown or in a sequential order. Under certain circumstances, multitasking and parallel processing may be advantageous. Similarly, although some specific implementation details have been included in the above discussion, these should not be interpreted as limiting the scope of the present disclosure. Some features described in the context of a separate embodiment can also be implemented in a single embodiment in combination. On the contrary, the various features described in the context of a single embodiment can also be implemented in multiple embodiments individually or in any suitable sub-combination mode.

[0179] Although the subject matter has been described using language specific to structural features and / or methodological logical acts, it should be understood that the subject matter defined in the appended claims is not necessarily limited to the specific features or acts described above. Rather, the specific features and acts described above are merely example forms of implementing the claims. Regarding the apparatus in the above-described embodiments, the specific manner in which each module performs operations has been described in detail in the embodiments related to the method and will not be elaborated upon here.

Claims

1. An information display method, comprising: Displaying virtual display screens respectively at target display positions of multiple sub-game scenes within the target game scene; In response to the start of a game event in the first sub-game scene, live screen information of the game event is displayed on at least part of the virtual display screens in the multiple sub-game scenes.

2. The method according to claim 1, wherein: Before respectively displaying the live screen information of the game event on at least part of the virtual display screens in the plurality of sub-game scenes, the method further includes: The first process information before the start of the game event is displayed on the first virtual display screen within the first sub-game scene; wherein the first process information is used to indicate the number of users currently participating in the game event, the remaining time until the start of the game event and / or the number of users who still need to participate.

3. The method according to claim 1, wherein: Before respectively displaying the live screen information of the game event on at least part of the virtual display screens in the plurality of sub-game scenes, the method further includes: Displaying live broadcast prompt information on the first virtual display screen in the first sub-game scene; wherein the live broadcast prompt information is used to prompt users participating in the game event to confirm whether to start the game live broadcast; In response to receiving the live broadcast confirmation information, it is determined that the game event meets the live broadcast condition.

4. The method according to claim 3, wherein: In response to receiving the live broadcast confirmation information, determining that the game event meets the live broadcast condition includes: In response to receiving live broadcast confirmation information from users who exceed a set number ratio among the users participating in the game event, determining that the game event meets the live broadcast condition; or, In response to receiving live broadcast confirmation information from a first user who participates in the game event, it is determined that the game event meets the live broadcast condition, and the first user is a user who organizes and initiates the game event.

5. The method according to claim 1, wherein: The live screen information of the game event is displayed on at least part of the virtual display screens in the plurality of sub-game scenes, including: Switching the live viewing angle according to the activity status of each user in the game event; wherein the live viewing angle is the viewing angle of any user participating in the game event, or the live viewing angle is a global viewing angle; The live screen information under the current live viewing angle is displayed on the virtual display screen within the multiple sub-game scenes.

6. The method according to claim 5, wherein: Switching the live broadcast perspective according to the activity status of each user in the game event includes: Switching the live viewing angle according to the activity status of each user in the game event and the selection result of each user on whether to play the live viewing angle of his own perspective; When the activity status of the second user satisfies the requirement of switching to the live broadcast perspective from the perspective of the second user, the global perspective is switched, and the second user is a user who chooses not to play the live broadcast picture from his own perspective.

7. The method according to claim 1, wherein: The live screen information of the game event is displayed on at least part of the virtual display screens in the plurality of sub-game scenes, including: Acquire a first scene picture of the first sub-game scene captured by a first virtual camera, wherein the first scene picture is used to be displayed on a game interface of a user participating in the game event; determine the live broadcast picture information based on the first scene picture; or, A second scene picture of the first sub-game scene captured by a second virtual camera is obtained, where the second scene picture is captured based on a live viewing angle requirement for the game event; and the live screen information is determined based on the second scene picture.

8. The method according to claim 1, wherein: Displaying live screen information of the game event on the virtual display screen in any sub-game scene includes: On the virtual display screen, the live screen information is displayed in the form of a floating layer, wherein the area size of the floating layer is smaller than or equal to the size of the virtual display screen; The area size of the floating layer is related to the activity information display requirement corresponding to any sub-game scene, and the activity information display requirement is used to indicate whether it is necessary to display information other than the live screen information on the virtual display screen.

9. The method according to claim 1, wherein: The live screen information includes active screen information of the game event in the first sub-game scene, and live explanation information for the game event; The live explanation information is generated by using an artificial intelligence model based on the second process information of the game event indicated by the activity screen information in the activity process and the rule information of the game event.

10. The method according to claim 1, wherein: In response to a game event in the first sub-game scene starting, live screen information of the game event is displayed on at least part of the virtual display screens in the plurality of sub-game scenes, including: In response to the start of a game event in the first sub-game scene, when the game event reaches a target game session, live screen information of the game event is displayed on at least part of the virtual display screens in the plurality of sub-game scenes; The target game session includes: a session that requires other users other than the user currently participating in the game event to participate in the game event.

11. An information display device, comprising: A first display module is configured to display virtual display screens at target display positions of multiple sub-game scenes within a target game scene; as well as The second display module is configured to display live screen information of the game event on at least part of the virtual display screens in the multiple sub-game scenes in response to the start of the game event in the first sub-game scene.

12. A computer readable medium having a computer program stored thereon, wherein: When the program is executed by a processing device, the method described in any one of claims 1 to 10 is implemented.

13. An electronic device, comprising: a storage device having a computer program stored thereon; as well as A processing device is configured to execute the computer program in the storage device to implement the method according to any one of claims 1 to 10.

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