Game toy and program

The game toy and program improve the interestingness of card games by using distinct game items and a play sheet with designated areas, addressing the issue of differing procedures and enhancing player engagement.

WO2025115857A1PCT designated stage expired Publication Date: 2025-06-05BANDAI CO LTD
View PDF 2 Cites 0 Cited by

Patent Information

Application Number
PCT/JP2024/041812
Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
Priority Date
2023-11-30
Filing Date
2024-11-26
Publication Date
2025-06-05

AI Technical Summary

Technical Problem

Existing card games often lead to interruptions and a loss of interestingness due to differing detailed procedures, making it challenging for players to maintain engagement.

Method used

A game toy and program that include specific types of game items (leader cards, battle cards, extra cards) with distinct symbols and information recorded on their surfaces, along with a play sheet featuring designated areas for each card type, allowing players to intuitively place cards and follow the game flow.

Benefits of technology

Enhances the interestingness of card games by providing a structured and intuitive gameplay experience, reducing interruptions and allowing players to focus on the game without losing interest.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure JP2024041812_05062025_PF_FP_ABST
    Figure JP2024041812_05062025_PF_FP_ABST
Patent Text Reader

Abstract

[Problem] To provide a card game that enhances amusement. [Solution] This game toy comprises a first-type game article in which an image of an associated character and capability information and a first symbol are marked on at least a surface, a second-type game article in which an image of an associated character and capability information and a second symbol are marked on a surface, a third-type game article in which an image of the associated character and a third symbol are marked on a surface, and a play sheet including at least a first area in which only the first-type game article can be arranged and a second area in which the second-type game article and the third-type game article can be arranged. The first symbol is marked in the first area, and the second symbol is marked in the second area.
Need to check novelty before this filing date? Find Prior Art

Description

Game toys and programs

[0001] The present invention relates to a game toy and a program.

[0002] In addition to the fun of the game, competitive card games are also popular due to the popularity of the characters depicted on the cards, so there are many players who are new to card games, such as fans of the works in which the characters are depicted, card collectors, etc., in addition to long-time card game enthusiasts. Generally, in card games, the basic procedures, such as the order in which game cards are placed on the table, are the same, but the detailed procedures differ from one card game to another, which has been a problem in that even experienced card game players tend to stop playing the game and lose interest in the game (for example, Patent Document 1).

[0003] Patent No. 4786204

[0004] There is a need for a card game that enhances the entertainment value of card games without diminishing the appeal of the card game itself. Therefore, the present invention aims to provide a game toy and program that enhances the entertainment value of card games.

[0005] One aspect of the present invention is a game toy comprising: a first type of game item having an image of an associated character, ability information, and a first symbol written on at least its surface; a second type of game item having an image of the associated character, ability information, and a second symbol written on its surface; a third type of game item having an image of the associated character and a third symbol written on its surface; and a play sheet including at least a first area in which the first type of game item can be placed and a second area in which the second type of game item and the third type of game item can be placed, wherein the first symbol is written in the first area and the second symbol is written in the second area.

[0006] One aspect of the present invention is a program comprising a computer, a first type of game item having an image of an associated character, ability information, and a first symbol written on at least its surface, a second type of game item having an image of the associated character, ability information, and a second symbol written on its surface, a third type of game item having an image of the associated character and a third symbol written on its surface, a first area in which the first type of game item can be placed, and a second area in which the second type of game item and the third type of game item can be placed, and the first symbol is written in the first area and the second symbol is written in the second area.

[0007] One aspect of the present invention is a game item having a first side bearing a symbol indicating an area in which the game item is placed and an image and ability information of a character associated with the game item, and a second side bearing the symbol and character information and ability information different from the character information and ability information bearing the first side.

[0008] According to the present invention, it is possible to provide a game toy that enhances entertainment value.

[0009] FIG. 1 is a schematic diagram of a game toy according to this embodiment. FIG. 2 is a diagram showing an example of the front side of a leader card. FIG. 3 is a diagram showing an example of the back side of a leader card. FIG. 4 is a diagram showing an example of the front side of a battle card. FIG. 5 is a diagram showing an example of the back side of a battle card and an extra card. FIG. 6 is a diagram showing an example of an extra card. FIG. 7 is an example of a play sheet. FIG. 8 is an example of the overall configuration for explaining a game system according to a second embodiment. FIG. 9 is a block diagram of a player terminal 500.

[0010] A first embodiment of the present invention will be described. The present invention relates to a game toy, and the game is a competitive game in which players battle opponents by placing game items on a play sheet. Characters are associated with the game items, and the play sheet is assigned multiple areas for placing the game items. A player places a game item in any area on the play sheet and plays the game using the abilities or effects of the character associated with the game item. The game item is, for example, a game card, which is an item having a physical volume (a real item). Note that the item is not limited to a game card, as long as it is configured to identify a game element associated with the item. The item may also be, for example, a shaped object such as a figurine having the appearance of a game element.

[0011] <First embodiment> Fig. 1 is a schematic diagram for explaining a game toy 1 according to this embodiment. As shown in Fig. 1, the game toy 1 includes a game card 2 and a play sheet 3. The game card 2 corresponds to the game item described above, and is a card owned by a player. A player can obtain the game card 2 by purchasing it, exchanging it with another player, or distributing it to a player who meets certain conditions.

[0012] The game cards 2 are based on the same work or the same series of works, such as games, anime, movies, manga, and novels. In this embodiment, multiple types of game cards 2 are prepared. The information written on the surface of the game card 2 varies depending on the type of game card 2. While any number of types of game cards 2 may be provided, the following description will use three types of game cards: leader cards 21 (first type game item), battle cards 22 (second type game item), and extra cards 23 (third type game item). A common feature of all types of cards is that they are associated with character images from the work. While character images are images of characters appearing in the work, in this embodiment, images of scenes featuring characters appearing in the work are also described as character images. Furthermore, even if the same character is featured, multiple game cards 2 with different character designs may exist, and each is treated as a different game card 2.

[0013] A player builds a deck in advance using the acquired game cards 2 and plays the game. When building a deck, the total number of cards in the deck and the number of cards of each type are determined in advance. In this embodiment, a deck with a total of 50 cards including one leader card 21 will be described as an example, but the number of cards can be any number as long as it is determined in advance.

[0014] Furthermore, the game card 2 has a normal position, and this normal position is the state in which the contents written on the game card 2 can be read as they are when viewed from the player's perspective. The game card 2 can be placed in a number of different positions. In the following description, the state in which the game card 2 is in the normal position is referred to as the active state, and the state in which the game card 2 is rotated 90 degrees and placed sideways is referred to as the rest state. Furthermore, the state in which the game card 2 is rotated 180 degrees and placed in the reverse position in a predetermined area (the energy area, described later) is referred to as the active state. Note that a predetermined orientation may be determined in advance as the active state, and the state in which the orientation of the game card is changed from the predetermined orientation may be determined as the rest state.

[0015] <Leader Card 21> The leader card 21 (first type game item) will be described. FIGS. 2 and 3 are diagrams showing an example of the leader card 21. FIG. 2 is a diagram for explaining an example of the front side of the leader card 21. FIG. 3 is a diagram for explaining an example of the back side of the leader card 21. The leader card 21 is a card that is composed of one card in a deck. The leader card 21 is a game card that is used in a battle against the opponent's leader card 21 or battle card 22. The leader card 21 is a card that can be placed in the leader area 31 of the play sheet 3, which will be described later.

[0016] The leader card 21 has character information 10 and card information 11 written on the front and back sides, respectively. The leader card 21 is placed with its front side facing out at the start of the game, but is placed with its back side facing out once certain conditions are met. The leader card 21 includes the character information 10 and card information 11, and the character information 10 includes a character name 101, a character image 102, power information 103, and effect information 104.

[0017] The character name 101 is the name of the character associated with the card. In the example shown in Figures 2 and 3, "Sakurakoji" is written. The character image 102 is an image of the character associated with the card.

[0018] The ability information 103 is a parameter of the ability of the character associated with the card. In this embodiment, a case will be described in which the power value of the character is written as the ability information. A victory is achieved when the power value is greater than the power value of the opponent's battle card 22. In the example of FIG. 2, a power value of "15,000" is written, and in the example of FIG. 3, a power value of "20,000" is written.

[0019] The effect information 104 contains skill information regarding the effect that is activated when attacking, and awakening information regarding the conditions and effects for flipping a card from face up to face down. In the example of Figure 2, the skill information is "When attacking: Draw one card," and the awakening information is "If life is 4 or less, draw one card. Then flip this card over." Note that the ability information 103 and effect information 104 may be included in the character information 10, but this explanation will use an example in which the ability information 103 and effect information 104 are not included in the character information.

[0020] The card information 11 includes front and back information 111 , card type name 112 , card type mark 113 , color information 114 , rarity 115 , and card identification information 116 .

[0021] The front and back information 111 is information that clearly indicates the front and back of the leader card 21. Any information that identifies the front and back may be used, such as a character string, an illustration, or a symbol mark. In the example shown in FIG. 2, the character string "front" is used as the front side information to indicate that it is the front side, and in the example shown in FIG. 3, the character string "back" is used as the back side information to indicate that it is the back side. Note that the front and back information only needs to be on the back side. This is because the appearance of the card itself is also important for game cards in card games, and it is preferred that no unnecessary information is written on the front side.

[0022] The card type name 112 is information indicating the type of card. The card type name 112 indicates information on whether the card is a leader card, a battled card, or an extra card, but in the example of the leader card 21 shown in Figures 2 and 3, the card type name 112 indicates "leader."

[0023] The card type symbol 113 is marked with any of the symbols that distinguish the leader card 21, the battled cards 22, and the extra card 23. The leader card 21 is marked with a leader symbol that indicates that it is the leader card. This leader symbol (first symbol) is preferably a symbol that can evoke the role of the leader card 21 so that it can be visually understood that it is the leader card.

[0024] The color information 114 indicates the color information to which the card belongs. The player references the color information 114 of the leader card 21 to build a deck using battle cards 22 and extra cards 23 with the same color information. The rarity 115 indicates the rarity level of the game card 2. The rarity level may be displayed in any manner as long as it is set in advance, but in this embodiment, the case where rarity is divided into five levels will be described. The example shown in Figures 2 and 3 illustrates a case where the rarity level is 1. The card identification information 116 is recorded as identification information that uniquely identifies the game card 2. In the example shown in Figures 2 and 3, "001" is recorded as the card identification information 116.

[0025] The leader card 21 differs from other game cards in that it has a card type symbol 113 (leader symbol) and ability information 103 or effect information 104 written on the front and back of the card. The ability information 103 or effect information 104 is different on the front and back. This allows one card to represent the evolution or awakening of one character, and also makes it possible to identify the card as a leader card from the display on both the front and back.

[0026] <Battle Card 22> The battle card 22 (second type game item) will now be described. FIG. 4 is a diagram illustrating an example of the front side of the battle card 22. FIG. 5 is a diagram illustrating an example of the back side of the battle card 22. As shown in FIG. 4, the battle card 22 has an image of the associated character printed only on the front side. The back sides of all battle cards 22 are the same. The battle card 22 is a card that attacks the leader card 21 or battle card 22 of the opposing player. The battle card 22 is a card that can be placed in the battle area 32 of the play sheet 3, which will be described later.

[0027] The battle card 22 includes character information 10 and card information 11. Like the leader card 21, the character information 10 includes a character name 101, a character image 102, power information 103, and effect information 104. In addition, combo information 105 and cost information 106 are also included.

[0028] The character name 101 is the name of the character associated with the card, similar to the leader card 21. In the example shown in Fig. 4, "Umekoji" is written. The character image 102 is an image of the character associated with the card, similar to the leader card 21.

[0029] The ability information 103, like the leader card 21, is a parameter of the ability of the character associated with the card. In the example of FIG. 4, a power value of "20000" is written. The effect information 104 describes skill information related to the effect that is activated when attacking. In the example of FIG. 4, the skill information states "If you are attacked by this card and lose, one life will be lost."

[0030] The combo information 105 is information regarding the power value that the card will exert when placed in the combo area 33, which will be described later. In the example shown in FIG. 4, "+5000" is written as the combo information 105. The cost information 106 is information regarding the cost required to place the battle card 22 from the hand into the battle area 32. That is, by changing the number of game cards 2 placed in the energy area 34 from active to rest, which number is the value written in the cost information 106, the battle card 22 can be placed in the battle area 32. In the example of FIG. 4, "3" is written as the cost information 106. In the following explanation, changing the game cards 2 placed in the energy area 34 from active to rest will be referred to as "paying the cost."

[0031] The card information 11 includes a card type name 112, a card type mark 113, color information 114, rarity 115, and card identification information 116. The card type name 112 is information that indicates the type of card. In the example of the battle card 22 shown in Figure 4, the card type name 112 is written as "Battle."

[0032] The card type symbol 113 is marked with a battle symbol (second symbol) indicating that it is a battled card 22. This battle symbol is preferably a symbol that evokes the role of the battle card 22, so that it can be visually recognized as a battle card. The color information 114 indicates information about the color to which the card belongs. The player refers to the color information 114 of the leader card 21 and builds a deck using battle cards 22 and extra cards 23 with the same color information.

[0033] The rarity 115 indicates the rarity level of the game card 2. In the example shown in Fig. 4, the rarity level is 1. The card identification information 116 is recorded with identification information that uniquely identifies the game card 2. In the example of Fig. 4, "002" is recorded as the card identification information 116.

[0034] <Extra Card> The extra card 23 (third type game item) will now be described. Fig. 6 is a diagram illustrating an example of the front side of the extra card 23. As shown in Fig. 6, the front side of the extra card 23 shows an image of the associated character.

[0035] The back side of the extra card 23 is the same as that of the battle card 22. Therefore, the back side of the extra card 23 is the same as that of the battle card 22 shown in Figure 5. The extra card 23 includes character information 10 and card information 11.

[0036] The character information 10 includes a character name 101, a character image 102, and effect information 104. The character name 101 is the name of the character associated with the card. In the case of the extra card 23, it is the name of a characteristic scene, scenery, landscape, background, building, character possession, event, etc. that appears in the work. In the example of FIG. 6, "Water Surface Slash" is written.

[0037] The character image 102 is an image of the character associated with the card, and is an image depicting the character along with characteristic scenes, scenery, landscapes, backgrounds, buildings, the character's possessions, events, etc. that appear in the work. The effect information 104 describes skill information related to the effect that is activated when attacking. In the example of FIG. 5, the skill information described is "power value is doubled for one turn."

[0038] The cost information 106 is information about the cost required to place the extra card 23 from the hand onto the battle area 32. In the example of Figure 6, "3" is entered as the cost information 106. The card information 11 includes a card type name 112, a card type mark 113, color information 114, rarity 115, and card identification information 116.

[0039] The card type name 112 is information indicating the type of the card. In the example of the extra card 23 shown in Fig. 6, the card type name 112 is marked with "extra." The card type symbol 113 is marked with an extra symbol (third symbol) indicating that it is an extra card 23. This extra symbol is preferably a symbol that can evoke the role of the extra card 23 so that it can be visually recognized as an extra card.

[0040] The color information 114 indicates the color information to which the card belongs. The player refers to the color information 114 of the leader card 21 and builds a deck using battle cards 22 and extra cards 23 with the same color information. The rarity 115 indicates the rarity level of the game card 2. The example shown in FIG. 6 illustrates a case where the rarity level is 1.

[0041] The card identification information 116 is written with identification information that uniquely identifies the game card 2. In the example of Fig. 6, "003" is written as the card identification information 116.

[0042] <Play Sheet 3> Next, the play sheet 3 will be described with reference to FIGS. 1 and 7. In the example shown in FIG. 7, the top of the play sheet 3 faces the opponent. The play sheet 3 is formed in a rectangular shape, for example, a rectangular shape. The play sheet 3 is preferably formed to be foldable so that it can be carried around. Furthermore, it is preferable that the play sheet 3 be formed so that its size after folding is the same as that of the game card 2, so that it can be carried together with the game card. Furthermore, although the play sheet 3 is described as a sheet in this embodiment, it may also be in a form in which it is displayed on a screen.

[0043] The play sheet 3 is assigned a plurality of areas (regions). These areas indicate the locations where the player places the game cards 2, and are arranged with a predetermined width of space between them. In the following explanation, an example will be given in which there are seven areas named: leader area 31, battle area 32, combo area 33, energy area 34, life area 35, deck area 36, ​​and drop area 37. The names of these seven areas may be any names that are understandable to the player when playing.

[0044] 1 , an area name is written in each of the areas: the leader area 31, the battle area 32, the combo area 33, the energy area 34, the life area 35, the deck area 36, ​​and the drop area 37. The area names are written to be visually emphasized (easy to see), for example, by using a larger font size, decorative letters, underlining, a box, or bolding.

[0045] The leader area 31, battle area 32, combo area 33, energy area 34, life area 35, and deck area 36 each contain placement information regarding how to place the game cards 2. The combo area 33 contains procedural information regarding the flow of the game during the player's turn. The placement information and procedural information are written so that the player can check them in detail at any time they wish, for example, by using a smaller font size than the area names.

[0046] Card type symbols 113 are written in the leader area 31 and the battle area 32. More specifically, a leader symbol is written in the leader area 31, and a battle symbol and an extra symbol are written in the battle area 32. The card type symbols 113 written in the leader area 31 and the battle area 32 indicate the areas where each game card is placed.

[0047] 1, the leader area 31, deck area 36, ​​and drop area 37 are formed to have the same size and shape. As shown in FIG. 7, the leader area 31, deck area 36, ​​and drop area 37 are areas of the same size as the game card 2, and are formed in a shape that allows the game card 2 to be placed in the correct position.

[0048] The battle area 32 is shaped so that multiple game cards 2 can be placed in a line in the left-right direction on the play sheet 3 in the normal position. The combo area 33 and energy area 34 are shaped to be the same size and shape. The combo area 33 and energy area 34 are shaped so that multiple game cards 2 can be placed in a line in the left-right direction on the play sheet 3.

[0049] The life area 35 is formed in a shape that allows multiple game cards 2 to be placed in a vertical line on the play sheet 3 with the game cards 2 in the correct position. The leader area 31 and battle area 32 are formed along the edge of the opponent's side of the play sheet. The life area 35, energy area 34, and drop area 37 are formed in a horizontal line along the edge of the player's side, in the order of life area 35, energy area 34, and drop area 37 from left to right. The combo area 33 is formed between the battle area 32 and energy area 34.

[0050] The leader area 31 is an area where the leader card 21 is placed. As described above, a leader symbol is written in the leader area 31. This indicates that only one leader card 21 is to be placed in this leader area 31.

[0051] The battle area 32 is an area where a battle card 22 or an extra card 23 is placed from the hand after paying the cost according to the cost information printed on the game card. The battle cards 22 and extra cards 23 placed in the battle area 32 are arranged in a line in the horizontal direction so that they do not overlap. As described above, the battle area 32 is marked with a battle symbol and an extra symbol. This indicates that this is the area where a battle card 22 or an extra card 23 selected from the hand is first placed in the main phase. The main phase is a phase in which attacks are made against the opponent, and is an exciting part of the game. Therefore, making it clear which area to place a game card selected from the hand in the main phase makes the game more exciting and enjoyable.

[0052] The combo area 33 is an area where a battle card 22 is placed when applying the combo information 105 written on the battle card 32 placed in the battle area 32. The combo area 33 has procedure information written in approximately the right half or the left half of the combo area 33. This is because, while the number of game cards 2 placed in the battle area 32 and energy area 34 increases as the game progresses, the number of game cards 2 placed in the combo area 33 does not increase as the game progresses because they are moved (reset) to the drop area 37 every turn.

[0053] The energy area 34 is an area where one battle card 22 from the player's hand is placed at the start of the player's turn. Furthermore, cards placed in the energy area 34 are changed from active to rest state in order to pay the cost when placing a battle card 22 or extra card 23 from the hand into the battle area 32. The battle cards 22 in the energy area 34 are arranged in a line in the left-right direction, with at least some of them overlapping. As mentioned above, the active state of the energy area 34 is when a game card 2 is placed in the reverse position.

[0054] At the start of a game, a predetermined number of game cards 2 are placed face down in the life area 35 from the deck area in a resting state. In the following explanation, eight game cards are placed face down, but any number can be used as long as it is predetermined. The game cards 2 are placed so that at least a portion of them overlaps the life area 35. At this time, some of the game cards 2 extend beyond the limits of the life area 35.

[0055] The deck area 36 is an area where the player stacks the decks they have constructed face down, and the drop area 37 is an area where the player places the battle card 22 that has been knocked out after being attacked by the opponent's battle card 22.

[0056] <Game Preparation> Place your play sheet 3 facing your opponent's play sheet 3. Players build decks using battle cards 22 and extra cards 23 that belong to the same color as the leader card 21. The number of cards in a deck is predetermined. The following explanation uses a deck of 50 cards as an example.

[0057] The player places the leader card 21 in the leader area 31 in the correct position, and places the constructed deck face down in the deck area 36. The player draws a predetermined number of game cards as their hand from the deck placed in the deck area 36. In this example, six game cards 2 are drawn.

[0058] The player places a predetermined number of game cards 2 face down and sideways (rotated 90 degrees from the normal position) in the life area 35. In this example, eight game cards 2 are placed in the life area 35.

[0059] <Game Flow> When the game begins, the first and second players are decided, and turns are taken alternately, starting with the first player. Each turn consists of multiple phases, including at least a charge phase, a main phase, and an end phase. The flow of each turn can be understood by checking the explanation of the combo area. During the charge phase of your turn, the player activates all game cards 2 placed in the battle area 32, combo area 33, and energy area 34. Next, you draw one game card 2 from the deck and put it in your hand. You select one game card 2 from your hand and place it in the energy area 34 in an active state.

[0060] In the main phase, you can do at least one of the following: Place a game card 2 from your hand in the battle area 32; Activate the effect information of the leader card 21 placed in the leader area 31 and the battle card 22 and extra card 23 placed in the battle area 32 and combo area 22; Attack the opponent player's leader card 21 or the battle card 22 placed in the battle area 32.

[0061] The game card 2 to be played from the hand is equal to or less than the total value of the cost information of the battle card 22 and extra card 23 placed in the active state in the energy area 34. By placing the battle card 22 and extra card 23 on the energy area 34 that meet this condition from the active state to the rest state, the battle card 22 and extra card 23 are placed from the hand.

[0062] When effect information is activated, the effects of the battle cards 22 and extra cards 23 on the battle area 32 and combo area 33 can be activated. When attacking the opponent player, the combo information of the battle cards 22 on the combo area is applied to the power information of the battle cards 22 or leader cards 21 used in the attack to determine the power information of the attacking player.

[0063] The opposing player who has been attacked applies the effect information 104 of the attacked leader card 21 or battle card 22 to its power information to determine the power information of the defending player. The power information of the attacking player is compared with the power information of the defending player to determine the outcome. At this time, if the value of the power information of the attacking player is equal to or greater than the value of the power information of the defending player's leader card 21, the attacking player wins, and the opposing player adds one game card 2 placed in the life area 35 to their hand. If the value of the power information of the attacking player is equal to or greater than the value of the power information of the defending player's battle card 22, the opposing player places the attacked battle card 22 in the drop area 37. If the value of the power information of the attacking player is equal to or less than the value of the power information of the defending player's leader card 21 or battle card 22, the game proceeds directly to the end phase.

[0064] In the end phase, the player declares the end of their turn and ends it. At this time, the game items placed in the battle area 32 and energy area 34 in the rest state are changed to the active state. Furthermore, the game items placed in the combo area 33 are moved to the drop area 37.

[0065] The embodiment of the present invention has the following advantages. Since the card type symbols attached to the game cards 2 of each card type are written in the areas of the play sheet 3 where the game cards 2 of each card type are to be placed, players can intuitively place the game cards 2 by referring to the card type symbols. This allows players who do not understand the details of the game procedure to play without losing interest. Furthermore, since the symbols of the card games 2 that can be placed are written in the areas where the card games 2 are to be placed at key moments in the game, the game becomes exciting without interruption, and the game becomes more interesting.

[0066] <Second Embodiment> Next, a second embodiment will be described. The game toy of the first embodiment can be executed by a computer as a competitive game. Fig. 8 is a diagram showing an example of the overall configuration of a game system in this embodiment. As shown in Fig. 8, the game system is configured to include player terminals 500 provided for players A and B of the game, and a game server 600.

[0067] The player terminal 500 is a computer capable of executing a game program, and is connected to a communication line N via a wireless communication base station or the like, and can perform data communication with the game server 600. The player terminal 500 is, for example, a smartphone, a mobile phone, a portable game device, a stationary home game device, an arcade game device, a personal computer, a tablet computer, a controller for a stationary home game device, etc. Basically, there are multiple player terminals 500, and each is operated by a player.

[0068] The game server 600 is a server system configured to include one or more server devices, storage devices, etc. The game server 600 controls the card game of the above embodiment, provides various services for running the card game, manages data necessary for running the game, and distributes game programs and data necessary for running the game on the player terminals 500.

[0069] Fig. 9 is a block diagram showing an example of the configuration of a player terminal 500. As shown in Fig. 9, the player terminal 500 has a communication unit 501, a storage unit 502, and a control unit 503. The communication unit 501 is a processing unit that controls communication with other devices such as the game server 600 and other player terminals 500, and is, for example, a communication interface such as a network interface card.

[0070] The storage unit 502 stores various data and programs executed by the control unit 503, and is, for example, a memory or a hard disk. The control unit 503 is a processing unit that controls the entire player terminal 500, and is, for example, a processor. The control unit 503 includes a game card management unit 531, a play sheet display unit 532, a game information calculation unit 533, and a game execution unit 534. Each processing unit is an example of an electronic circuit included in a processor or an example of a process executed by a processor.

[0071] The game card management unit 531 manages the above-mentioned character cards 20, field cards 30, event cards 40, and action point (AP) cards 50. The play sheet display unit 532 displays the play sheets 3 of the player and opposing players on the player terminal 500.

[0072] The game information calculation unit 533 performs calculations necessary for the progress of the game using the above-mentioned ability information 103, effect information 104, combo information 105, cost information 106, etc. The game execution unit 534 manages and executes the performance and progress of the battle. With such a terminal, the game can be executed without using game cards, which are tangible objects.

[0073] According to this embodiment, the control of the card game described in embodiment 1 is executed by the player terminal 500, and the matching of opponent players and the overall game management are performed by the game server 600, so that the card game can be played online, which increases the interest of players.

[0074] In the above example, an example of a game played via the game server 600 has been described, but it is also possible to execute the game using only the player terminal 500. While the present invention has been described above using preferred embodiments, the present invention is not necessarily limited to the above embodiments and can be modified and implemented in various ways within the scope of its technical concept.

[0075] Some or all of the above-described embodiments may also be described as in the following supplementary notes, but are not limited to the following.

[0076] (Supplementary Note 1) A game toy comprising: a first type of game item having an image of an associated character, ability information, and a first symbol written on at least its surface; a second type of game item having an image of an associated character, ability information, and a second symbol written on its surface; a third type of game item having an image of an associated character and a third symbol written on its surface; and a play sheet including at least a first area in which the first type of game item can be placed and a second area in which the second type of game item and the third type of game item can be placed, wherein the first symbol is written in the first area, and the second symbol and the third symbol are written in the second area.

[0077] (Supplementary Note 2) The game toy according to Supplementary Note 1, wherein the second area is an area where the second type of game item or the third type of game item selected from the hand is initially placed.

[0078] (Supplementary Note 3) The game toy according to Supplementary Note 1 or Supplementary Note 2, wherein the first type game item is included in a deck constructed by a player only once.

[0079] (Appendix 4) The game toy described in any one of Appendices 1 to 3, wherein the back of the first type game item has an image and ability information of a character that is different from the image and ability information of the character written on the front side.

[0080] (Supplementary Note 5) The game toy according to any one of Supplementary Note 1 to Supplementary Note 4, wherein front and back information for distinguishing the front and back is printed on at least the back surface of the first type game item.

[0081] (Supplementary Note 6) A game toy as described in any of Supplementary Note 1 to Supplementary Note 5, wherein the first area is configured as an area of ​​the same shape and size as when the first type of game item is placed in the correct position, the second area is configured as a shape and size that allows multiple pieces of at least one of the second type of game item and the third type of game item to be placed in the correct position in a line in the left-right direction, and the first area and the second area are adjacent to each other so as to be in a line in the left-right direction.

[0082] (Supplementary Note 7) The game toy according to any one of Supplementary Note 1 to Supplementary Note 6, wherein the play sheet includes at least one area in which placement information regarding game items that can be placed in each area is written.

[0083] (Supplementary Note 8) The game toy according to any one of Supplementary Note 1 to Supplementary Note 7, wherein each area of ​​the play sheet is marked with area name information.

[0084] (Supplementary Note 9) The game toy according to any one of Supplementary Note 1 to Supplementary Note 8, wherein the name information of each area of ​​the play sheet is written in a larger size than the layout information.

[0085] (Supplementary Note 10) The game toy according to any one of Supplementary Note 1 to Supplementary Note 9, wherein the play sheet includes a third area in which procedural information regarding the flow of the game during the player's turn is written.

[0086] (Supplementary Note 11) The game toy according to any one of Supplementary Note 1 to Supplementary Note 10, wherein the third area is an area in which the second type of game item placed in the third area is reset every turn.

[0087] (Appendix 12) The game toy described in any one of Appendices 1 to 11, wherein the first area and the second area are formed along a first end of the play sheet, and the first end is an end on the opposing player's side.

[0088] (Supplementary Note 13) The game toy according to any one of Supplementary Note 1 to Supplementary Note 12, wherein the first type of game item, the second type of game item, and the third type of game item are game cards.

[0089] (Supplementary Note 14) A program that causes a computer to function as: display means that displays a first type of game item having at least an image of an associated character, ability information, and a first symbol written on its surface; a second type of game item having an image of the associated character, ability information, and a second symbol written on its surface; a third type of game item having an image of the associated character and a third symbol written on its surface; and a play sheet that includes at least a first area in which the first type of game item can be placed and a second area in which the second type of game item and the third type of game item can be placed; and control means that controls a game, wherein the first symbol is written in the first area, and the second symbol and the third symbol are written in the second area.

[0090] (Supplementary Note 15) A gaming item comprising: a first side on which a symbol indicating an area in which the gaming item is placed and an image and ability information of a character associated with the gaming item are printed; and a second side on which the symbol and character information and ability information different from the character information and ability information printed on the first side are printed.

[0091] Although the present invention has been described above by way of preferred embodiments, the present invention is not necessarily limited to the above-described embodiments, and can be modified and implemented in various ways within the scope of its technical concept.

[0092] 1 Game toy 2 Card game 3 Play sheet 500 Player terminal 600 Game server

Claims

1. A game toy comprising: a first type of game item having at least an image of an associated character, ability information and a first symbol written on its surface; a second type of game item having an image of an associated character, ability information and a second symbol written on its surface; a third type of game item having an image of an associated character and a third symbol written on its surface; and a play sheet including at least a first area in which the first type of game item can be placed and a second area in which the second type of game item and the third type of game item can be placed, wherein the first symbol is written in the first area, and the second symbol and the third symbol are written in the second area.

2. The game toy according to claim 1, wherein the second area is an area in which the second type game item or the third type game item selected from the hand is initially placed.

3. The game toy according to claim 1 or 2, wherein the first type of game item is included in only one card in a deck constructed by a player.

4. The game toy according to claim 3, wherein the back surface of the first type game item has an image and ability information of a character different from the image and ability information of the character written on the front surface.

5. The game toy according to claim 4, wherein at least the back surface of the first type game item has front and back information printed thereon to enable identification of the front and back.

6. The game toy described in claim 5, wherein the first area is configured as an area of ​​the same shape and size as the first type of game item when placed in the correct position, the second area is configured as a shape and size that allows multiple pieces of at least one of the second type of game item and the third type of game item to be placed in the correct position in a line in the left-right direction, and the first area and the second area are adjacent to each other and form a line in the left-right direction.

7. The game toy according to claim 6, wherein the play sheet includes at least one area on which placement information regarding game items that can be placed in each area is written.

8. The game toy according to claim 7, wherein each area of ​​the play sheet is marked with area name information.

9. The game toy according to claim 8, wherein the name information is written in a larger size than the arrangement information in each area of ​​the play sheet.

10. The game toy according to claim 9, wherein the play sheet includes a third area in which procedural information regarding the flow of the game during the player's turn is written.

11. The game toy according to claim 10, wherein the third area is an area in which the second type of game items placed in the third area are reset every turn.

12. The game toy of claim 1, wherein the first area and the second area are formed along a first end of the play sheet, the first end being an end on the opposing player's side.

13. The game toy according to claim 1, wherein the first type of game item, the second type of game item, and the third type of game item are game cards.

14. A program causing a computer to function as: a display means for displaying a first type of game item having at least an associated character's image, ability information, and a first symbol written on its surface; a second type of game item having an associated character's image, ability information, and a second symbol written on its surface; a third type of game item having an associated character's image and a third symbol written on its surface; and a play sheet including at least a first area in which the first type of game item can be placed and a second area in which the second type of game item and the third type of game item can be placed; and a control means for controlling a game, wherein the first symbol is written in the first area, and the second symbol and the third symbol are written in the second area.

15. A gaming item comprising: a first side bearing a symbol indicating an area in which the game item is placed and an image and ability information of a character associated with the game item; and a second side bearing the symbol and character information and ability information different from the character information and ability information bearing the first side.

Citation Information

Patent Citations

  • Board game toy, game device, and game processing method

    WO2014157515A1

  • Gaming article, program, and game device

    WO2017010173A1