System for generating and reproducing real-time responsive ultra-high resolution content
The system addresses monotony and immersion issues in display systems by synchronizing image data across multiple screens for real-time rendering and responsive object movement, achieving ultra-high resolution and interactive experiences.
Patent Information
- Application Number
- PCT/KR2024/014873
- Authority / Receiving Office
- WO · WO
- Patent Type
- Applications
- Current Assignee / Owner
- Priority Date
- 2024-03-29
- Filing Date
- 2024-09-30
- Publication Date
- 2025-10-02
AI Technical Summary
Existing display systems in venues like exhibition halls and theme parks suffer from monotony due to repetitive video playback, lack of immersion caused by image distortion at corners, and limited ability to display ultra-high resolution and real-time responsive objects, especially when multiple screens are involved.
A system with a server unit and operation units that synchronize image data across multiple screens, allowing real-time rendering and responsive object movement, using a data server and media server for heavy computations and operation units for image processing, enabling ultra-high resolution and real-time interaction.
Enhances viewer immersion by creating a seamless virtual environment with real-time responsive objects and ultra-high resolution, allowing for diverse and interactive content across multiple screens without distortion.
Smart Images

Figure KR2024014873_02102025_PF_FP_ABST
Abstract
Description
A real-time, responsive, ultra-high-resolution content creation and playback system.
[0001] The present invention relates to a system for reproducing images in space. Furthermore, the present invention relates to a display-equipped facility that implements the system for reproducing images in space.
[0002] Recently, exhibition halls, hotels, theme parks, and other venues have been equipped with displays that allow viewers to view photos or videos. Some of the videos played in these exhibition halls can respond to touch, for example, by moving objects within the video or causing flowers to bloom or fall upon the viewer's touch.
[0003] However, these videos are made by repeatedly playing videos produced according to a predetermined scenario, so from the viewer's perspective, they have the disadvantage of causing boredom by repeating the same videos and being monotonous because they only show specific, pre-designed reactions.
[0004] Furthermore, the recent trend of utilizing these large-area displays aims to provide realistic images with the greatest possible immersion. However, when installing displays in a space and playing back images, the image ratio is distorted in displays that cover the corners where the walls of the space meet, or the consistency with the image played back on the adjacent wall is low, causing problems with the actual scene within the display. As a result, the screen where the image is played back and the adjacent screen are installed to display separate images rather than the same background, making it difficult to expect an experience where the viewer becomes immersed in the scene to the point of not recognizing the space.
[0005] Furthermore, existing video processing methods tend to be monotonous and cumbersome, limiting the ability to display numerous objects, implement content in ultra-high resolution, and control objects in real-time, responsive ways. Furthermore, technical limitations exist in the ability to realistically and diversely express the movement of these objects between screens installed on the corners of walls.
[0006] The present invention is intended to solve the above-mentioned conventional problems, and one of its purposes is to provide a system that, rather than simply outputting a repeatedly played image, maintains ultra-high resolution and minimizes the sense of incongruity between screens, thereby conveying to the viewer an experience as if they had entered a virtual environment rather than an actual closed space.
[0007] In addition, another object of the present invention is to provide a new system and a facility in which the system is installed, which can induce interaction with viewers by simultaneously displaying a large number of objects whose movements can be controlled in real time and reacting to the viewers.
[0008] A system for generating and playing back real-time responsive ultra-high-resolution content proposed in one embodiment of the present invention is a system for transmitting content to a space including a plurality of connected screens, the system including: a first transmitting unit receiving first image data from a first operation unit and transmitting the image to a first screen; a second transmitting unit receiving second image data from a second operation unit and transmitting the image to a second screen; and a server unit exchanging information with the first operation unit and the second operation unit and synchronizing the first image data and the second image data; wherein the content is real-time rendering content.
[0009] In one embodiment, a specific object may appear in the content in real time and move from the first screen to the second screen based on the viewer's input.
[0010] According to one embodiment, the server unit includes a data server and a media server, and may be responsible for heavy calculations compared to the calculation units.
[0011] According to one embodiment, the server unit may be responsible for one or more of physical processing, program progress logic, and network processing, and the operation units may process images displayed on the screen using information received from the data server.
[0012] According to one embodiment, the first operation unit and the second operation unit may transmit the image to the transmission unit without going through the server unit.
[0013] According to one embodiment, the space may have a sensor unit that reacts to environmental changes in the space, and the content may change in real time in response to a transmission signal from the sensor unit.
[0014] According to one embodiment, the transmission signal of the sensor unit is transmitted to the server unit, the server unit generates movement of an object that reacts to the transmission signal, and the object may be reproduced in the space through the transmission unit via the operation unit.
[0015] In one embodiment, the content may be playable at 100 or more Frames Per Second (FPS).
[0016] In one embodiment, the content may be capable of simultaneously appearing more than 1,500 objects having a polycount of more than 2 million.
[0017] According to one embodiment, the system further includes a viewer terminal, wherein the viewer terminal may interact with the server unit and / or the computing units.
[0018] The signals transmitted from the above viewer terminal are connected to the server unit and / or the operation unit that controls each object, and can call the object to the viewer terminal according to the viewer's intention.
[0019] The above objects may be virtual creatures that move with their own degrees of freedom and grow with independent life cycles.
[0020]
[0021] According to another embodiment of the present invention, a display facility using a real-time responsive ultra-high-resolution content generation and playback system is provided, wherein the display facility is accessible to visitors, and the space is one of a theme park, an exhibition hall, a restaurant, a cafe, a library, a museum, a hotel, and a residential space equipped with a display, and the system is a system according to one embodiment of the present invention.
[0022] In one embodiment, the space may recognize the viewer's position, and the image of the content may change according to the viewer's movements.
[0023] According to an embodiment of the present invention, even in an environment where multiple screens are connected to fill a space, it is possible to induce a viewer experience with an immersive and realistic virtual environment.
[0024] In addition, according to an embodiment of the present invention, content can be played back in ultra-high resolution without image distortion even in an area where screens are connected, so that viewers can enjoy realistic content in an environment where their perception of real space is weakened.
[0025] Additionally, according to embodiments of the present invention, it is possible to implement real-time responsive content in which numerous objects move with their own degrees of freedom while maintaining ultra-high resolution and high poly count.
[0026] Furthermore, in one embodiment of the present invention, the possibility of new viewer activities can be expanded by controlling the movement of a specific object of the content in real time in conjunction with a viewer terminal.
[0027] However, the effects of the present invention are not limited to the effects described above, and include all effects naturally implemented due to the various configurations proposed in the present invention.
[0028] FIG. 1 is a structural diagram showing each configuration and interaction of a real-time responsive ultra-high-resolution content generation and playback system according to one embodiment of the present invention.
[0029] FIG. 2 is a structural diagram showing each configuration and interaction of a real-time responsive ultra-high-resolution content generation and playback system according to one embodiment of the present invention.
[0030] FIG. 3 is a structural diagram showing the structural problems that make it impossible to create and play back real-time responsive ultra-high-resolution content, with respect to the respective configurations and interactions of a content creation and playback system according to a conventional method that is different from FIGS. 1 and 2.
[0031] Figure 4 shows a display exhibition site of a recently opened resort. It shows the problem of a lack of connectivity between the first and second screens and a decrease in immersion in the site due to playing different images when implemented in a conventional manner.
[0032] FIG. 5 illustrates an example of a case in which an image is implemented in a space where two walls meet using a system for generating and reproducing ultra-high-resolution content according to one embodiment of the present invention, in which the boundary between the realistic walls is not clearly visible and the first screen and the second screen express the background of the same environment, thereby providing a more realistic viewer experience.
[0033] Figures 6 and 7 are images comparing a screen image according to a conventional system (Figure 6) with a screen image according to an embodiment of the present invention (Figure 7). In order to create and play real-time rendering content, it is necessary to draw nearly 60 times per second. However, the conventional method as shown in Figure 6 makes it difficult to divide the screen, and objects stretch as they get closer, causing a problem of screen ratio distortion. On the other hand, the method according to the embodiment of the present invention shows the characteristic of solving all of these problems.
[0034] Figure 8 is a graph proposing a comparison of various performance indicators that can be displayed in content when using a conventional method (above) and a method according to an embodiment proposed in the present invention (below).
[0035] FIG. 9 is a diagram showing an example of interaction between a sensor installed in space, a viewer, and an object of content that reacts thereto in a real-time responsive ultra-high-resolution content generation and playback system according to one embodiment of the present invention.
[0036] Figure 10 illustrates examples of various facilities equipped with a real-time, responsive, ultra-high-resolution content generation and playback system according to one embodiment of the present invention. These facilities can be utilized in a variety of ways, not only as theme parks but also as indoor and outdoor interiors, utilizing displays displaying the content proposed in the present invention.
[0037] The embodiments of the present invention are provided for the purpose of illustrating the technical concept of the present invention. The scope of the rights of the present invention is not limited to the embodiments presented below or the specific descriptions of these embodiments.
[0038] All technical and scientific terms used in this invention, unless otherwise defined, have the meanings commonly understood by those skilled in the art to which this invention pertains. All terms used in this invention have been selected for the purpose of more clearly explaining the invention and are not intended to limit the scope of the rights provided for in this invention.
[0039] Expressions such as “comprising,” “having,” and the like used in the present invention should be understood as open-ended terms that imply the possibility of including other embodiments, unless otherwise stated in the phrase or sentence in which the expression is included.
[0040] The singular expressions described in the present invention may include plural meanings unless otherwise stated, and this also applies to the singular expressions described in the claims.
[0041]
[0042] FIG. 1 is a structural diagram showing each configuration and interaction of a real-time responsive ultra-high-resolution content generation and playback system according to one embodiment of the present invention, and FIG. 2 is a structural diagram showing each configuration and interaction of a real-time responsive ultra-high-resolution content generation and playback system according to one embodiment of the present invention.
[0043] Meanwhile, Fig. 3 is a structural diagram showing the structural problem that makes it impossible to create and play real-time responsive ultra-high-resolution content, regarding the configuration and interaction of each system for creating and playing content according to a conventional method, which is the opposite of Figs. 1 and 2, and Fig. 4 is a display exhibition site of a recently opened resort, showing the problem that, when implemented in a conventional manner, there is no connectivity between the first screen and the second screen and different images are played, thereby reducing the sense of immersion in the site.
[0044] Hereinafter, with reference to FIGS. 1 and 2, and in comparison with the conventional method of FIGS. 3 and 4, each component of a real-time responsive ultra-high-resolution content generation and reproduction system according to one embodiment of the present invention and the correlation between the components will be described in detail.
[0045]
[0046] In a typical display environment, it can be difficult to express the movement of an ultra-high-resolution object from the first screen to the second screen when trying to play the same video on multiple screens. This is because such processing requires a considerably heavy computation. However, in a conventional operating environment, as shown in Fig. 3, all computational processing was performed in the computational unit, and data that formed content was transmitted to each transmission unit through rendering or screen division, which was difficult to process due to the increased data volume. This problem often resulted in a situation where viewers could not help but be aware of the split display structure by playing different videos on each display, as shown in Fig. 4.
[0047] Moreover, controlling these objects in real time, maintaining ultra-high resolution, and making them appear or disappear on screen, or moving them from the first screen to the second, was a method previously unused in offline display applications. This is because controlling objects in real time required processing a significantly larger amount of data.
[0048] However, the inventors of the present invention were inspired by an online method for implementing a high-resolution game that controls objects in real time, and planned to implement it offline. They also contemplated a data processing method that would enable two-way communication with viewers while providing a more immersive experience even in an environment with a split screen within space, and completed the present invention.
[0049]
[0050] A system for generating and playing back real-time responsive ultra-high-resolution content proposed in one embodiment of the present invention is a system for transmitting content to a space including a plurality of connected screens, the system including: a first transmitting unit receiving first image data from a first operation unit and transmitting the image to a first screen; a second transmitting unit receiving second image data from a second operation unit and transmitting the image to a second screen; and a server unit exchanging information with the first operation unit and the second operation unit and synchronizing the first image data and the second image data; wherein the content is real-time rendering content.
[0051] As illustrated in FIGS. 1 and 2, one embodiment of the present invention has a technical feature in that the server unit (data server and media server) is separated from the operation unit, thereby separating the execution functions of the server unit and the operation unit.
[0052] The server unit includes a data server and a media server, and may be responsible for heavier computations compared to the computation units. The server unit need not necessarily consist solely of a data server and a media server, and may be configured to include additional servers depending on their roles.
[0053] The above operation unit may be composed of a plurality of operation devices, which may be defined as a first operation unit and a second operation unit in the present invention, and in one embodiment, these operation devices may be implemented as individual personal computers (PCs).
[0054] The above-mentioned transmitting unit may be composed of a plurality of transmitting devices, which may be defined as a first transmitting unit and a second transmitting unit in the present invention, and in one embodiment, these transmitting devices may be implemented as LEDs, beam projectors, or other light-emitting means.
[0055] The above-mentioned computational units are likely to be implemented as computing devices, such as PCs or laptops, that would be positioned adjacent to the transmission unit in a typical offline exhibition environment. Therefore, the inventors of the present invention can resolve the heavy data processing by assigning lighter tasks to the computational units and implementing heavier tasks to an external server.
[0056] For example, the server unit may be responsible for one or more of physical processing, program progress logic, and network processing, and the operation units may process images displayed on the screen using information received from the data server. The server unit may be responsible for operations related to one or more of physical processing, program progress logic, and network processing, for example. The operation units may be responsible for operations related to one or more of 3D screen rendering, user interaction, and animation, for example.
[0057]
[0058] The above system can implement a motion in which a specific object appears in the content and moves from the first screen to the second screen. In this case, the movement of the specific object can be controlled in real time by the viewer's input.
[0059] The above system can be more effectively applied in spaces containing multiple display screens. Using the system, a single image can be split across multiple display screens, enabling the creation and playback of more immersive content. This allows the boundaries between the divided displays to be easily concealed from the viewer, creating the impression of being immersed in a single virtual environment without being aware of the display divisions.
[0060] FIG. 5 illustrates an example of a case in which an image is implemented in a space where two walls meet using a system for generating and reproducing ultra-high-resolution content according to one embodiment of the present invention, in which the boundary between the realistic walls is not clearly visible and the first screen and the second screen express the background of the same environment, thereby providing a more realistic viewer experience.
[0061] According to one embodiment of the present invention, the screen can be configured so that the boundary between the screen forming the floor and the screen forming the front, as shown in FIG. 5, is not clearly visible to the viewer. Furthermore, this allows the viewer to experience a virtual environment with a sense of depth, undisturbed by the display's divisions, and enhance their immersion.
[0062] In the present invention, the means for increasing the viewer's immersion lies not only in not revealing the spatial division of the display, but also in implementing an ultra-high-resolution, real-time responsive object that moves across the screen.
[0063] As previously explained, implementing real-time, responsive objects offline is a relatively new approach. Conventional digital theme parks and exhibition halls, including Universal Studios in the US, often rely on selective playback of recorded video clips based on the situation. This leaves viewers with little choice but to observe the objects within the content, easily losing interest and diminishing immersion.
[0064] However, according to embodiments of the present invention, a display virtual space can be created that enhances the sense of immersion in the scene by enabling real-time two-way communication between objects and viewers, and this may all be possible due to the data processing method proposed in the present invention.
[0065]
[0066] According to one embodiment, the first and second operation units may transmit images to the transmission unit without going through a server unit, unlike the conventional method illustrated in FIG. 3 (see FIG. 1). This may enable faster real-time responsive image playback.
[0067] Figures 6 and 7 are images comparing a screen image according to a conventional system (Figure 6) with a screen image according to an embodiment of the present invention (Figure 7). In order to create and play real-time rendering content, it is necessary to draw nearly 60 times per second. However, the conventional method as shown in Figure 6 makes it difficult to divide the screen, and objects stretch as they get closer, causing a problem of screen ratio distortion. On the other hand, the method according to the embodiment of the present invention shows the characteristic of solving all of these problems.
[0068]
[0069] In one embodiment, the content may be playable at a frame rate of 100 or more FPS (Frames Per Second). The content may be capable of simultaneously displaying more than 1,500 objects with a polycount of 2 million or more.
[0070] The inventors of the present invention obtained performance indices as shown in Fig. 8 through experiments. The inventors confirmed various performance indices that can be displayed in content when using the conventional method (top) and the method according to an embodiment of the present invention (bottom) using the same computing device, and compared them and illustrated them in Fig. 8. As shown in Fig. 8, the present invention can handle content that could not be handled using the conventional method even when using PCs with the same specifications. Fig. 8 measures performance indices that appear when the present invention is implemented in a specific laboratory environment, and these indices can be implemented with higher values if each configuration is customized according to the installation environment.
[0071]
[0072] According to one embodiment, the space may be equipped with a sensor unit that responds to environmental changes in the space, and the content may change in real time in response to a signal transmitted by the sensor unit. The structure and actual implementation examples of the spatial installation related to this are illustrated in FIG. 2 and FIG. 9, as described above.
[0073] FIG. 9 is a diagram illustrating an example of the interaction between a sensor installed in a space, a viewer, and an object of content that responds to the sensor, in a real-time responsive ultra-high-resolution content creation and playback system according to one embodiment of the present invention. Referring to FIG. 9, it can be seen that the interaction between the viewer and the object of the content can be induced more closely through the sensor unit installed in the space. The viewer can watch an object that responds to the viewer's actions in real time within a content video with various pre-designed directions, thereby being able to experience something completely different from existing environments.
[0074] In one embodiment, the space may recognize the viewer's position, and the image of the content may change according to the viewer's movements.
[0075] The transmission signals from various sensor units installed in the above space are transmitted to the server unit, and the server unit can generate the movement of an object that responds to the transmission signal. Information regarding the movement of the object generated by the server unit may be reproduced and implemented in the space through the transmission unit via the operation unit.
[0076] The movements of the above-mentioned multiple objects may be output through real-time rendering as an executable file rather than a video file through the display unit. The system may output a real-time image of the virtual ecosystem being implemented in real time through an executable file. Preferably, the executable file may be an EXE file.
[0077]
[0078] According to one embodiment, the system further includes a viewer terminal; wherein the viewer terminal may interact with the server unit and / or the computing units. According to one example of the system, objects within the content may be linked to directly respond to the viewer's actions, but the objects may also be configured to respond according to signals input to the viewer terminal.
[0079] The above-mentioned spectator terminal includes mobile devices, laptops, PCs, tablets, and other electronic devices capable of being connected via Wi-Fi, Bluetooth, or other communication methods. The present invention does not limit the type of spectator terminal. The spectator terminal may be a device normally used by the spectator, or may be a device manufactured, sold, or distributed separately by the theme park. The spectator terminal may be connected to the display unit via a communication means.
[0080] The signals transmitted from the above viewer terminal are connected to the server unit and / or the operation unit that controls each object, and can call the object to the viewer terminal according to the viewer's intention.
[0081] The above objects may be virtual creatures that move and live with their own degrees of freedom and grow with independent life cycles.
[0082]
[0083] According to another embodiment of the present invention, a display facility using a real-time responsive ultra-high-resolution content generation and playback system is provided, wherein the display facility is accessible to visitors, and the space is one of a theme park, an exhibition hall, a restaurant, a cafe, a library, a museum, a hotel, and a residential space equipped with a display, and the system is a system according to one embodiment of the present invention.
[0084] The display facility using the above system can be expanded and applied to various environments equipped with displays, not just the facilities described above.
[0085] For example, a display facility utilizing the above system can be implemented as a theme park that broadcasts content about a virtual ecosystem or natural environment. Within the content, multiple objects that constitute the ecosystem can be expressed, and these objects can be implemented in the space in their actual natural sizes and delivered to the viewer with immersive sound. Through this, the viewer can experience a realistic virtual ecosystem as if they were observing actual living creatures in nature. Therefore, even without visiting an actual aquarium, safari, or jungle, the viewer can feel and experience the ecosystem within the tank, the breath of a tropical rainforest, and the vitality and richness of the jungle. Furthermore, the viewer can safely and intimately interact with the multiple objects that constitute the virtual ecosystem.
[0086] For example, the multiple objects above represent individual living organisms within the virtual ecosystem, and may represent the movements of each living organism found in nature. For example, an object representing a tiger may exhibit the shape of a tiger, along with the movements characteristic of felines and the behavioral characteristics of tigers. The movements of each living organism above may be learned and applied through artificial intelligence from images of various real animals.
[0087] The above multiple objects each possess unique characteristics and exhibit movements with varying degrees of freedom that do not overlap or repeat with other objects within the ecosystem, enabling the creation of diverse ecosystems similar to those found in nature. Consequently, a virtual ecosystem resembling real nature can be presented to the viewer.
[0088] The above-mentioned multiple objects may be virtual creatures that interact with other objects and have their own independent life cycles. The above-mentioned life cycle may include the life cycle of birth, growth, maturity, and death, and the above-mentioned multiple objects may each live through their own life cycles. The above-mentioned multiple objects may be capable of interbreeding and growing on their own over time.
[0089] The multiple objects in the virtual ecosystem above represent various life cycles, effectively presenting viewers with an ecosystem that closely resembles the natural world. Each time the viewer visits, the objects appear to grow and mature, allowing them to experience the same experience as actually raising the objects.
[0090] The above-mentioned multiple objects may interact with each other within the ecosystem. These interactions may include relationships with other objects, friendly relationships, competitive relationships, and network relationships based on food chains. Through these interactions, the multiple objects can exhibit different appearances and movements at any given moment, creating a virtual ecosystem resembling nature.
[0091] The multiple objects described above may not include objects of the same shape. In reality, various living creatures exist in nature, exhibiting diverse shapes within the same species. Even monkeys of the same species possess distinct characteristics, such as appearance, fur color, size, and personality. For example, dolphins can be distinguished by the size and curve of their dorsal fins. Drawing on these natural characteristics, the multiple objects comprising the virtual ecosystem can each exhibit diverse shapes and characteristics. Accordingly, viewers can recognize specific objects with which they have developed a sense of affinity, and through continued interaction with these objects, they can develop an attachment.
[0092] The above-mentioned viewer terminal may be connected to an object via a camera. For example, when an object displayed on a display unit is captured using the viewer terminal's camera, the viewer terminal may recognize the object. The viewer terminal may recognize an identification code, such as a QR code, of the object via the camera.
[0093] The above-mentioned viewer terminal may be connected to an object that has approached within a certain distance through a surrounding sensor. The above-mentioned viewer terminal may be connected through contact with the object.
[0094]
[0095] As another example, a display facility utilizing the above system can be implemented as a landscape interior that broadcasts content about a virtual ecosystem or natural environment. As illustrated in Fig. 10, a display installed in a hotel room to simulate the sky rising and setting according to the time of day, or a display installed on one side of an exhibition hall to generate a waterfall's cascading water stream as a person enters, accompanied by a realistic waterfall sound, are all examples of applications intended to be implemented through the present invention.
[0096]
[0097] The above space may have an area of at least 500 pyeong (approximately 500 square meters) and a ceiling height of at least 3 meters to enhance the viewer's immersion in the virtual reality. The above space is preferably created indoors, but can also be implemented outdoors, and thus the present invention is not specifically limited to indoor spaces.
[0098] The above space may recognize not only the viewer's position but also the viewer's movements within the space. The above space may include multiple sensors, and may recognize the viewer's position and movements through the sensors.
[0099] The above sensors may include one or more of a motion sensor, a touch sensor, a thermal sensor, and a depth camera. The space may recognize the position and movements of the viewer through communication such as Wi-Fi and Bluetooth.
[0100] For example, the content may be a realistic image produced with high-definition graphics of 4K, preferably 8K or higher, to provide a sense of realism. As another example, the display unit may output a 3D image or hologram.
[0101]
[0102] The above description is merely an illustrative example of the technical idea of the present invention, and those skilled in the art will appreciate that various modifications and variations can be made without departing from the essential characteristics of the present invention. Therefore, the embodiments disclosed in the present invention are intended to illustrate rather than limit the technical idea of the present invention, and the scope of the technical idea of the present invention is not limited by these embodiments. The scope of protection of the present invention should be interpreted by the following claims, and all technical ideas within a scope equivalent thereto should be interpreted as being included in the scope of the rights of the present invention.
Claims
1. In a system that transmits content to a space including multiple connected screens, A first transmission unit that receives first image data from a first operation unit and transmits the image to a first screen; A second transmitting unit that receives second image data from a second operation unit and transmits the image to a second screen; and It includes a server unit that exchanges information with the first operation unit and the second operation unit and synchronizes the first image data and the second image data; The above content is real-time rendering content. A system for creating and playing back real-time, responsive, ultra-high-resolution content.
2. In paragraph 1, A specific object appears in real time in the content based on the viewer's input and can move from the first screen to the second screen. A system for creating and playing back real-time, responsive, ultra-high-resolution content.
3. In paragraph 1, The above server unit includes a data server and a media server, and is responsible for heavy calculations compared to the above calculation units. A system for creating and playing back real-time, responsive, ultra-high-resolution content.
4. In paragraph 3, The above server unit is responsible for one or more of physical processing, program progress logic, and network processing. The above operation units process the image displayed on the screen using information received from the data server. A system for creating and playing back real-time, responsive, ultra-high-resolution content.
5. In paragraph 1, The above first operation unit and the second operation unit transmit the image to the transmission unit without going through the server unit. A system for creating and playing back real-time, responsive, ultra-high-resolution content.
6. In paragraph 1, The above space is equipped with a sensor unit that reacts to environmental changes in the above space, The above content changes in real time in response to the transmission signal of the sensor unit. A system for creating and playing back real-time, responsive, ultra-high-resolution content.
7. In paragraph 6, The transmission signal of the above sensor unit is transmitted to the above server unit, The above server unit generates movement of an object that responds to the transmission signal, The above object is reproduced in the space through the transmission unit via the operation unit. A system for creating and playing back real-time, responsive, ultra-high-resolution content.
8. In paragraph 1, The above content can be played at 100 or more FPS (Frames Per Second). A system for creating and playing back real-time, responsive, ultra-high-resolution content.
9. In paragraph 1, The above content can have more than 1500 objects with a polycount of more than 2 million appearing simultaneously. A system for creating and playing back real-time, responsive, ultra-high-resolution content.
10. In display facilities accessible to the public, The above space is one of a theme park, exhibition hall, restaurant, cafe, library, museum, hotel and residential space equipped with a display, The above system is the system of paragraph 1, Display facility equipped with a real-time, responsive, ultra-high-resolution content generation and playback system.
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