Intelligent chess device
Through the design of intelligent chess equipment, a variety of new gameplays are achieved by using chess piece recognition modules and control modules, which solves the problem of single gameplay of traditional chess games and improves the fun and flexibility of the game.
Patent Information
- Application Number
- PCT/CN2025/086907
- Authority / Receiving Office
- WO · WO
- Patent Type
- Applications
- Current Assignee / Owner
- Priority Date
- 2024-04-03
- Filing Date
- 2025-04-02
- Publication Date
- 2025-10-09
AI Technical Summary
Traditional chess games have fixed rules and limited ways of playing, making it difficult to provide sustained fun.
An intelligent chess device is designed, which includes a chessboard, winning chess pieces, a winning chess piece recognition module, and a prompt module. By identifying the presence of chess pieces in the winning area, multiple new gameplay modes are realized. The control module automatically switches game links or levels, and provides prompts in combination with sound, light, and display devices.
It improves the flexibility and fun of chess games and gives traditional chess games a new gameplay experience through intelligent technology.
Smart Images

Figure CN2025086907_09102025_PF_FP_ABST
Abstract
Description
Smart chess equipment Technical Field
[0001] The present disclosure relates to the field of intelligent puzzle games, and more specifically to an intelligent chess device. Background Art
[0002] Smart chess devices are chess games developed based on intelligent hardware technology. They typically encompass a variety of different types of chess games, including Go, chess, Chinese chess, military chess, Huarongdao, and Four in a Row. Traditional chess games have relatively fixed rules, resulting in formulaic strategies. Furthermore, limited gameplay options make further innovation difficult, hindering the continued enjoyment of players.
[0003] Smart chess devices, powered by intelligent hardware, are revitalizing traditional chess games. Through the development of intelligent technology and the application of smart assistants and automated decision-making systems, we are developing a variety of new gameplay possibilities, making traditional games, which are often boring, interesting again.
[0004] Therefore, one of the purposes of the present invention is to provide an intelligent chess device to enhance the flexibility and fun of playing with traditional chess devices. Summary of the Invention
[0005] To this end, the present invention proposes an intelligent chess device. According to one embodiment, the intelligent chess device includes:
[0006] A chessboard is provided with a chess playing area, wherein the chess playing area includes a winning area;
[0007] A plurality of chess pieces, including a plurality of decisive chess pieces, wherein the plurality of decisive chess pieces include a first half of decisive chess pieces and a second half of decisive chess pieces that can be operated independently of each other;
[0008] A winning chess piece recognition module configured to recognize the presence of each winning chess piece in the winning area;
[0009] a prompt module, communicatively connected to the winning piece recognition module and configured to provide corresponding prompt information when the winning piece recognition module recognizes the presence of the winning piece in the winning area;
[0010] The intelligent chess device is configured to include at least one game mode, and is configured such that in a first game mode of the at least one game mode, when both the first half winning chess piece and the second half winning chess piece are in the winning area, the corresponding game session ends.
[0011] The intelligent chess device proposed in the present disclosure may further include one or more of the following further developments.
[0012] According to some embodiments, the winning area is a square area; wherein: the winning area includes two first rectangular parts of equal area divided by a first central axis, wherein the intelligent chess device is configured to end the corresponding game session when the first half of the winning chess piece and the second half of the winning chess piece are each in the corresponding first rectangular part; and / or the winning area includes two second rectangular parts of equal area divided by a second central axis, and the second central axis is perpendicular to the first central axis, wherein the intelligent chess device is configured to end the corresponding game session when the first half of the winning chess piece and the second half of the winning chess piece are each in the corresponding second rectangular part.
[0013] According to some embodiments, the multiple winning chess pieces also include an overall winning chess piece; the intelligent chess device is further configured to include a second game mode, and is configured such that in the second game mode, when the overall winning chess piece is in the winning area, the corresponding game session ends.
[0014] According to some embodiments, the intelligent chess device further includes a control module.
[0015] According to some embodiments, the control module is configured to be able to determine the end of the game session.
[0016] According to some embodiments, the control module is configured to be communicatively connected to the winning piece identification module, and is configured to receive a winning piece presence signal emitted by the winning piece identification module when the winning piece is identified as being present in the winning area, and to determine whether the game session is over based on the winning piece presence signal.
[0017] According to some embodiments, the control module is further configured to control the operation of the prompt module, and is configured to control the prompt module to give corresponding prompt information in response to receiving the winning chess piece existence signal.
[0018] According to some embodiments, the control module is further configured to control the intelligent chess device to automatically switch to the next game session or the next game level after determining that the corresponding game session has ended.
[0019] According to some embodiments, the control module is configured to control the intelligent chess device to automatically switch to the next game link or the next game level after determining that the corresponding game is over and controlling the prompt module to complete the game end prompt information.
[0020] According to some embodiments, the control module is further configured to determine the presence or absence of the winning chess piece in the winning area after determining that the corresponding game session is over, and is configured to control the smart chess device to automatically switch to the next game session or the next game level when determining that the winning chess piece is missing from the winning area.
[0021] According to some embodiments, after the control module determines that the corresponding game session is over and before the control module controls the intelligent chess device to automatically switch to the next game session or the next game level, the control module controls the prompt module to provide a game end prompt message.
[0022] According to some embodiments, the prompt module includes one or more of a sound-emitting device, a light-emitting device, and a display device.
[0023] According to some embodiments, the intelligent chess device further includes one or more control buttons communicatively connected to the control module.
[0024] According to some embodiments, the one or more control buttons can implement at least one of the following functions individually or in combination:
[0025] Turning on and off the intelligent chess device;
[0026] Selection or switching of the first game mode or the second game mode;
[0027] Selecting or switching forward or backward through game levels and / or game sessions;
[0028] The timer for answering questions in the corresponding game session begins;
[0029] The current game session restarts;
[0030] entry and exit of teaching mode;
[0031] forward or backward selection or switching of one or more teaching steps in the teaching mode;
[0032] Saved game levels and / or game sessions;
[0033] Switching from the current game level and / or current game session to the initial game level and / or initial game session;
[0034] Switching to saved game levels and / or game sessions;
[0035] Turn the sound device on, off and adjust the volume.
[0036] According to some embodiments, the plurality of control buttons are configured as multi-function buttons.
[0037] According to some embodiments, the winning chess piece identification module includes: a first sensing component arranged on the winning chess piece, the first sensing component including a first sensing member; and a second sensing component arranged on the chessboard corresponding to the winning area, the second sensing component including a second sensing member; wherein the second sensing member and the first sensing member can interact with each other to generate a sensing signal.
[0038] According to some embodiments, the first induction member is an induction magnet, called the first induction magnet, the second induction member is a magnetic induction circuit, the second induction member is electrically connected to the prompt module, and the prompt module is set on the chessboard; or the first induction member is a magnetic induction circuit, the second induction member is an induction magnet, called the second induction magnet, the first induction member is electrically connected to the prompt module, and the prompt module is set on the winning chess piece.
[0039] According to some embodiments, the magnetic induction circuit includes a Hall sensor.
[0040] According to some embodiments, the intelligent chess device includes a magnetic positioning component, which is configured to position the chess piece on the chessboard.
[0041] According to some embodiments, the magnetic positioning assembly includes a first magnetic member disposed in the plurality of chess pieces and a second magnetic member disposed in the chessboard, wherein the second magnetic member can interact with the first magnetic member to generate a magnetic force.
[0042] According to some embodiments, the first magnetic component among the multiple winning chess pieces is the first induction magnet, the first magnetic component in the other chess pieces among the multiple chess pieces except the multiple winning chess pieces is the first positioning magnet, and the second magnetic component is the first positioning metal component; or the first magnetic component is the second positioning metal component arranged in the corresponding chess piece, and the second magnetic component includes the second induction magnet and a second positioning magnet arranged in other areas outside the winning area on the chessboard.
[0043] According to some embodiments, the first positioning magnet and the first induction magnet have opposite polarities; or the second positioning magnet and the second induction magnet have opposite polarities.
[0044] According to some embodiments, the first positioning metal piece is an integral piece corresponding to the chess playing area.
[0045] According to some embodiments, a first accommodating cavity is provided in the chess piece, and the first induction magnet and the first positioning magnet are provided in the first accommodating cavity in the corresponding chess piece; or a second accommodating cavity is provided in the chessboard, and the second induction magnet and the second positioning magnet are provided in the corresponding second accommodating cavity.
[0046] According to some embodiments, the first magnetic member is a first positioning magnet, the second magnetic member is a second positioning magnet, and the first positioning magnet has opposite polarity to the first induction magnet; or the first magnetic member is a first positioning magnet, the second magnetic member is a second positioning magnet, and the second positioning magnet has opposite polarity to the second induction magnet.
[0047] According to some embodiments, the first induction magnet is fixedly arranged on the winning chess piece; or the second induction magnet is fixedly arranged on the chess board.
[0048] According to some embodiments, the winning chess piece is provided with a first induction magnet accommodating cavity for holding the first induction magnet; or the chess board is provided with a second induction magnet accommodating cavity for holding the second induction magnet.
[0049] According to some embodiments, a first positioning magnet accommodating cavity is provided in the chess piece, and the first positioning magnet is at least partially accommodated in the first positioning magnet accommodating cavity; and / or a second positioning magnet accommodating cavity is provided in the chess board, and the second positioning magnet is at least partially accommodated in the second positioning magnet accommodating cavity.
[0050] According to some embodiments, the first positioning magnet accommodating cavity is configured to allow the first positioning magnet to swing in the first positioning magnet accommodating cavity; and / or the second positioning magnet accommodating cavity is configured to allow the second positioning magnet to swing in the second positioning magnet accommodating cavity.
[0051] According to some embodiments, the first positioning magnet is arranged in the first positioning magnet accommodating cavity so as to have a gap between it and the first peripheral wall of the first positioning magnet accommodating cavity; and / or the second positioning magnet is arranged in the second positioning magnet accommodating cavity so as to have a gap between it and the second peripheral wall of the second positioning magnet accommodating cavity.
[0052] According to some embodiments, when not swinging, the bottom surface of the first positioning magnet is placed on the bottom wall of the first positioning magnet accommodating cavity; when swinging, the angle between the bottom surface of the first positioning magnet and the bottom wall of the first positioning magnet accommodating cavity is a first swing angle, and the first swing angle is less than or equal to 45°; and / or when not swinging, the bottom surface of the second positioning magnet is placed on the bottom wall of the second positioning magnet accommodating cavity; when swinging, the angle between the bottom surface of the second positioning magnet and the bottom wall of the second positioning magnet accommodating cavity is a second swing angle, and the second swing angle is less than or equal to 45°.
[0053] According to some embodiments, the first positioning magnet is a circular magnet; and / or the second positioning magnet is a circular magnet.
[0054] According to some embodiments, the intelligent chess device further includes a control module and a game mode selection module connected to the control module, and the game mode selection module is configured to switch the intelligent chess device to the first game mode or the second game mode.
[0055] According to some embodiments, the smart chess device is provided with a first game mode indicator light for the first game mode and a second game mode indicator light for the second game mode.
[0056] According to some embodiments, the first game mode indicator light and the second game mode indicator light have different positions and / or colors and / or patterns.
[0057] According to some embodiments, the control module is further configured to control the operation of the first game mode indicator light and the second game mode indicator light.
[0058] According to some embodiments, the overall winning chess piece is set as a square chess piece with a length and width of 2 units; the winning area is set as a square area with a length and width of 2 units; the first half winning chess piece and the second half winning chess piece are each set as a rectangular chess piece with a length of 2 units and a width of 1 unit.
[0059] According to some embodiments, the first half of the decisive chess piece and the second half of the decisive chess piece each have a first square portion and a second square portion divided into equal areas by a width direction line passing through the center, and each of the first half of the decisive chess piece and the second half of the decisive chess piece has the first positioning magnet at the center of the first square portion and the center of the second square portion; and
[0060] The winning area is divided into four third square parts with equal areas by the first central axis and the second central axis, and the second positioning magnet is provided in the chessboard corresponding to the center of each of the four third squares;
[0061] in:
[0062] Each of the first and second half decisive chess pieces is provided with the first induction magnet at its center, and the Hall sensors, referred to as biased Hall sensors, are provided in the chessboard corresponding to the center of each first rectangular portion and / or the center of each second rectangular portion; or
[0063] Each of the first half of the decisive chess piece and the second half of the decisive chess piece is provided with the Hall sensor at the center, and the second induction magnet, called the bias second magnet, is provided in the chessboard corresponding to the center of each first rectangular part and / or the center of each second rectangular part.
[0064] According to some embodiments, the first positioning magnet is provided in the overall winning chess piece corresponding to the second positioning magnet in the winning area.
[0065] According to some embodiments, the first induction magnet is provided in the overall winning chess piece corresponding to the first biased Hall sensor on the chessboard; or
[0066] The Hall sensor is provided in the overall winning chess piece corresponding to the biased second induction magnet on the chessboard.
[0067] According to some embodiments, the Hall sensor, called the central Hall sensor, is arranged in the chessboard corresponding to the center of the decisive area, and the first induction magnet, called the central first induction magnet, is arranged at the center of the overall decisive chess piece; or the second induction magnet, called the central second induction magnet, is arranged in the chessboard corresponding to the center of the decisive area, and the Hall sensor, called the central Hall sensor, is arranged at the center of the overall decisive chess piece.
[0068] According to some embodiments, the winning chess piece further includes at least one additional first induction magnet, and the at least one first additional induction magnet is arranged corresponding to at least one of the biased Hall sensors; or the winning chess piece further includes at least one additional Hall sensor, and the at least one additional Hall sensor is arranged corresponding to at least one of the biased second magnets.
[0069] According to some embodiments, the other chess pieces among the plurality of chess pieces except the winning chess piece include chess pieces of the first category and chess pieces of the second category.
[0070] Each of the first type of chess pieces is set to be a square chess piece with a length and width of 1 unit.
[0071] Each of the second type of chess pieces is configured as a rectangular chess piece with a length of 2 units and a width of 1 unit.
[0072] According to some embodiments, the first positioning magnet of each of the first type of chess pieces is disposed at the center;
[0073] Each of the second type of chess pieces has two fourth square parts divided into two equal areas by a width direction line passing through the center, and the first half of the winning chess pieces and the second half of the winning chess pieces each have the first positioning magnet at the center of each of the fourth square parts;
[0074] The chess playing area is divided into a plurality of square chessboard areas with a length and a width of 1 unit. Except for the winning area, a second positioning magnet is provided in the chessboard corresponding to the center of each square chessboard area.
[0075] According to some embodiments, the second type of chess pieces have different colors and / or different identification structures from the first half of the decisive chess pieces and the second half of the decisive chess pieces; and / or
[0076] The first half of the winning chess pieces and the second half of the winning chess pieces have the same color and / or the same identification structure; and / or
[0077] The first type of chess pieces and the second type of chess pieces and the first half of the winning chess pieces and the second half of the winning chess pieces have different colors and / or different identification structures; and / or
[0078] The overall winning chess piece has a different color and / or identity marking structure from the first category chess pieces and the second category chess pieces; and / or
[0079] The whole winning chess piece has the same color as the first half winning chess piece and the second half winning chess piece.
[0080] According to some embodiments, the magnetic sensing circuit includes a reed switch.
[0081] According to some embodiments, the magnetic induction circuit includes a mating part configured to interact with the induction magnet to conduct the magnetic induction circuit.
[0082] According to some embodiments, the mating part is a mating induction magnet or a metal part.
[0083] According to some embodiments, the first sensing element is a color sensing area, the second sensing element is a light signal sensor, the light signal sensor is electrically connected to the prompt module, and the prompt module is set on the chessboard; or the first sensing element is a light signal sensor, the second sensing element is a color sensing area, the light signal sensor is electrically connected to the prompt module, and the prompt module is set on the winning chess piece.
[0084] According to some embodiments, the first sensing member is a metal member, the second sensing member is a metal sensing device, the metal sensing device is electrically connected to the prompt module, and the prompt module is set on the chessboard; or the first sensing member is a metal sensing device, the second sensing member is a metal member, the metal sensing device is electrically connected to the prompt module, and the prompt module is set on the winning chess piece.
[0085] According to some embodiments, the winning chess piece identification module includes a pressure generating component and a pressure sensor, wherein the pressure generating component includes a first pressure generating member arranged on the winning chess piece and a second pressure generating member arranged on the chessboard corresponding to the winning area, and the second pressure generating member is configured to be able to interact with the first pressure generating member to generate pressure.
[0086] According to some embodiments, the first pressure generating part is a magnet, the second pressure generating part is a metal part, the pressure sensor is arranged in the chessboard to sense the pressure of the second pressure generating part, the pressure sensor is electrically connected to the prompt module, and the prompt module is arranged on the chessboard; or the second pressure generating part is a magnet, the first pressure generating part is a metal part, the pressure sensor is arranged in the winning chess piece to sense the pressure of the first pressure generating part, the pressure sensor is electrically connected to the prompt module, and the prompt module is arranged on the winning chess piece.
[0087] According to some embodiments, the winning chess piece identification module includes a button module arranged on the chessboard corresponding to the winning area, and the button module includes one or more buttons and circuits controlled by the buttons.
[0088] According to some embodiments, a key is provided at each of the two first rectangular portions; and / or a key is provided at each of the two second rectangular portions.
[0089] According to some embodiments, the prompt module includes the light emitting device, which is configured to provide prompt information when at least one of the winning chess pieces is located in the winning area during a game session.
[0090] According to some embodiments, the winning area is located at the bottom of the chessboard, and the light-emitting device includes a light-emitting component arranged at the bottom edge of the chessboard adjacent to the winning area.
[0091] According to some embodiments, the light emitting device is configured to be connected to a winning piece identification circuit board of the winning piece identification module.
[0092] According to some embodiments, the lighting device includes a first LED lamp assembly.
[0093] According to some embodiments, the prompt module includes a display device, and the display device is configured to display a game end prompt pattern when the corresponding game session ends.
[0094] According to some embodiments, the game over prompt pattern is a dynamic pattern.
[0095] According to some embodiments, the intelligent chess device includes a display device, and the control module is further configured to control the operation of the display device.
[0096] According to some embodiments, the intelligent chess device is configured to include a game operation mode, and each game link in the game operation mode includes a question-posing stage and a question-answering stage; the control module is also configured to control the display device to display a question layout at least in the question-posing stage, and the question layout is used to guide the user to place a chess piece layout corresponding to the question layout on the chess playing area of the chessboard in the question-posing stage.
[0097] According to some embodiments, the display device includes a display screen and a second LED light assembly disposed below the display screen.
[0098] According to some embodiments, the display screen is a touch screen or a non-touch screen.
[0099] According to some embodiments, the second LED lamp assembly is disposed on a main circuit board of the control module.
[0100] According to some embodiments, the second LED light assembly includes a plurality of LED light units, the chess playing area includes a plurality of chess position units, and the arrangement layout of the plurality of LED light units corresponds to the arrangement layout of the plurality of chess position units.
[0101] According to some embodiments, the control module is further configured to control the operation of the second LED light assembly so that when the display device displays the question layout, different chess pieces are identified by controlling the different display colors and / or patterns and / or identifiers of the multiple LED light units, and whether the chess pieces are placed at the corresponding chess position units is indicated by controlling whether the corresponding LED light units are in an extinguished state or a lit state.
[0102] According to some embodiments, the plurality of chess pieces further include chess pieces of a first type and chess pieces of a second type.
[0103] According to some embodiments, at least in the question-posing phase, the control module controls the LED light unit of at least one chess piece or at least one type of chess piece among the plurality of chess pieces to flash.
[0104] According to some embodiments, during the question answering stage, the control module controls the display device to display the question layout in a non-flickering manner or not to display the question layout.
[0105] According to some embodiments, the intelligent chess device is further configured to be able to switch from the question-posing stage to the question-answering stage.
[0106] According to some embodiments, the smart chess device switches from the question-posing stage to the question-answering stage via a control button that is communicatively connected to the control module; or the display screen is a touch screen, and the smart chess device switches from the question-posing stage to the question-answering stage via the touch screen.
[0107] According to some embodiments, the intelligent chess device includes one or more game levels, and each game level includes one or more game links.
[0108] According to some embodiments, the intelligent chess device includes a memory accessible by the control module, wherein a question bank is stored in the memory, wherein the question bank includes a plurality of questions, and the plurality of questions are divided into the one or more game levels and one or more game links corresponding to the corresponding game levels.
[0109] According to some embodiments, the control module is further configured to control the display device to statically or dynamically display the current game level and / or the current game session level before each game session starts.
[0110] According to some embodiments, the intelligent chess device is further configured to enable selection or switching of corresponding game levels and / or corresponding game links.
[0111] According to some embodiments, the smart chess device is configured to achieve selection or switching of corresponding game levels and / or corresponding game links via at least one control button that is communicatively connected to the control module; or the display screen is a touch screen, and the smart chess device achieves selection or switching of corresponding game levels and / or corresponding game links via the touch screen.
[0112] According to some embodiments, the prompt module includes the display device, and the display device is configured to display a game end prompt pattern when the corresponding game session ends.
[0113] According to some embodiments, the game over prompt pattern is a dynamic pattern.
[0114] According to some embodiments, the control module is further configured to time the entire question-answering phase of the corresponding game session.
[0115] According to some embodiments, the intelligent chess device includes a timing control button in communication with the control module, and the timing is started by triggering the timing control button; or
[0116] The display screen is a touch screen, and the intelligent chess device triggers the timing of the question-answering stage via the touch screen.
[0117] According to some embodiments, when the winning piece recognition module recognizes that both the first half winning piece and the second half winning piece are in the winning area or recognizes that the entire winning piece is in the winning area, the control module stops timing.
[0118] According to some embodiments, after the timing is triggered, the control module controls the display device to display the question layout in a non-flickering manner or no longer display the question layout.
[0119] According to some embodiments, the control module is further configured to control the display device to statically or dynamically display the timing result at the end of each game session.
[0120] According to some embodiments, the intelligent chess device further includes a teaching mode corresponding to the corresponding game session, and the teaching mode includes the question-setting stage and the teaching stage.
[0121] According to some embodiments, the intelligent chess device is further configured to be able to switch from the question-setting stage to the teaching stage.
[0122] According to some embodiments, the smart chess device realizes switching from the question-setting stage to the teaching stage via a control button that is communicatively connected to the control module; or the display screen is a touch screen, and the smart chess device is configured to realize switching from the question-setting stage to the teaching stage via the touch screen.
[0123] According to some embodiments, during the teaching phase, the control module controls the display device to display a chess piece layout corresponding to each teaching step.
[0124] According to some embodiments, in the teaching phase, in each teaching step, the control module controls the display device to display dynamic changes representing the next move operation, and the next move operation includes moving the chess piece to be moved from the current chess position to the next chess position.
[0125] According to some embodiments, the dynamic change includes first causing the current LED light unit corresponding to the current chess position representing the chess piece to be moved to flash and then go out, and then causing the next LED light unit corresponding to the next chess position to light up from the off state to indicate that the chess piece to be moved has been moved into place.
[0126] According to some embodiments, the intelligent chess device is configured to be able to switch from the teaching mode to the game practice mode.
[0127] According to some embodiments, the smart chess device is configured to switch from the teaching mode to the game practice mode via a control button that is communicatively connected to the control module; or the display screen is a touch screen, and the smart chess device is configured to achieve switching from the teaching mode to the game practice mode via the touch screen.
[0128] According to some embodiments, the display device is configured to be part of the prompt module and is configured to display a static or dynamic game end prompt pattern when the corresponding game session ends.
[0129] According to some embodiments, the intelligent chess device includes a sound-generating device, and the sound-generating device is configured to emit a corresponding sound prompt in at least one of the following situations:
[0130] Turn on the computer;
[0131] Shut down the computer;
[0132] When the corresponding game session ends;
[0133] When switching between game sessions and / or game levels;
[0134] When switching game modes.
[0135] According to some embodiments, the sound emitting device is configured as a part of the prompt module.
[0136] According to some embodiments, the intelligent chess device is an intelligent Huarongdao chess.
[0137] According to some embodiments, the intelligent chess device includes three control buttons.
[0138] According to some embodiments, the control buttons include shapes and / or colors and / or identification structures that are different from each other.
[0139] According to some embodiments, the intelligent chess device further includes a chess piece storage compartment for storing the plurality of chess pieces.
[0140] According to some embodiments, the chess piece storage compartment is arranged in the chess board.
[0141] According to some embodiments, the chess piece storage bin is a pull-out storage bin.
[0142] According to some embodiments, the chess piece storage compartment is configured to be independent of the chess board.
[0143] According to some embodiments, the chess playing area of the chessboard is recessed relative to other parts of the chessboard, and the mating portion constituting at least a portion of the chess piece storage compartment can be mated in the chess playing area.
[0144] According to some embodiments, a deformable fitting piece is provided on the periphery of the fitting portion, and the deformable fitting piece can be fitted to at least a portion of the peripheral wall of the chess playing area.
[0145] According to some embodiments, the deformable fitting member is a rubber member.
[0146] According to some embodiments, the deformable fittings are provided at four corners of the fitting portion.
[0147] According to some embodiments, the chess piece storage bin includes a first bin shell and a second bin shell that cooperate with each other to form a storage cavity.
[0148] According to some embodiments, the first cartridge housing and the second cartridge housing are hingedly connected to each other via a hinge structure at a first end to allow the first cartridge housing and the second cartridge housing to pivot relative to each other at the hinge structure.
[0149] According to some embodiments, the first and second housings include locking structures that allow the first and second housings to be locked relative to each other.
[0150] According to some embodiments, the locking structure is provided at a second end of the first and second cartridge housings opposite to the first end.
[0151] According to some embodiments, the locking structure is a snap-fit structure.
[0152] According to some embodiments, the intelligent chess device includes a communication module.
[0153] According to some embodiments, the communication module is configured to allow the intelligent chess device to communicate with one or more other intelligent chess devices to share game information.
[0154] According to some embodiments, the game information includes at least one of a game mode, a question layout, a timing result, a game level, and a game session level.
[0155] According to some embodiments, the communication module is configured to allow the intelligent chess device to share the question layout with the other one or more intelligent chess devices, and / or allow the other one or more intelligent chess devices to share the timing results with the intelligent chess device.
[0156] According to some embodiments, the communication module includes a Bluetooth module. BRIEF DESCRIPTION OF THE DRAWINGS
[0157] In order to more clearly illustrate the technical solutions of the embodiments of the present disclosure, the following briefly introduces the drawings required for use in the embodiments. It should be understood that the following drawings only illustrate certain embodiments of the present disclosure and should not be considered as limiting the scope. A person of ordinary skill in the art can also derive other relevant drawings based on these drawings without inventive effort. In the drawings:
[0158] FIG1 is a schematic perspective view showing a chessboard of an intelligent chess device according to an exemplary embodiment;
[0159] FIG2 shows an exploded perspective schematic diagram of an intelligent chess device according to an exemplary embodiment;
[0160] FIG3 shows a schematic plan view of a chessboard of an intelligent chess device according to an exemplary embodiment;
[0161] FIG4 shows a schematic plan view of a chessboard of an intelligent chess device according to an exemplary embodiment, wherein the first half of the winning chess pieces are located at a first rectangular portion of the winning area;
[0162] FIG5 is a schematic plan view of a chessboard of an intelligent chess device according to an exemplary embodiment, wherein the first half of the winning chess pieces and the second half of the winning chess pieces are respectively located at corresponding first rectangular portions of the winning area;
[0163] FIG6 shows a schematic plan view of a chessboard of an intelligent chess device according to an exemplary embodiment, wherein the first half of the winning chess pieces are located at a second rectangular portion of the winning area;
[0164] FIG7 shows a schematic plan view of a chessboard of an intelligent chess device according to an exemplary embodiment, wherein the first half of the winning chess pieces and the second half of the winning chess pieces are respectively located at a second rectangular portion of the winning area;
[0165] FIG8 is a schematic plan view showing the structure inside a chessboard housing of a smart chess device according to an exemplary embodiment;
[0166] FIG9 is a perspective schematic diagram showing the structure inside a chessboard housing of a smart chess device according to an exemplary embodiment;
[0167] FIG10 is a schematic plan view showing a second LED light assembly of a display device of an intelligent chess device according to an exemplary embodiment; various control buttons on a main circuit board of a control module in communication with the main circuit board; a winning identification circuit board of a winning chess piece identification module in communication with the main circuit board; a Hall sensor provided on the winning chess piece circuit board; and a first LED light assembly constituting a prompt module.
[0168] FIG11 is a perspective schematic diagram showing a first half or second half of a winning chess piece of an intelligent chess device according to an exemplary embodiment;
[0169] FIG12 is a perspective schematic diagram showing the structure inside the shell of the first half of the decisive chess piece or the second half of the decisive chess piece;
[0170] FIG13 schematically shows in cross-section the corresponding magnetic attraction structure and the sensing structure of the winning chess piece of the first half or the second half and the winning chess piece of the winning area of the chessboard;
[0171] FIG14 is a perspective schematic diagram showing the overall winning chess piece of the intelligent chess device according to an exemplary embodiment;
[0172] FIG15 is a perspective schematic diagram showing the structure inside the shell of the overall winning chess piece;
[0173] FIG16 is a perspective schematic diagram showing a first type of chess piece of an intelligent chess device according to an exemplary embodiment;
[0174] FIG17 is a perspective schematic diagram showing the structure inside the chess piece housing of the first type of chess piece of the intelligent chess device according to an exemplary embodiment;
[0175] FIG18 is a perspective schematic diagram showing a second type of chess piece of the intelligent chess device according to an exemplary embodiment;
[0176] FIG19 is a perspective schematic diagram showing the structure inside the chess piece housing of the second type of chess piece of the intelligent chess device according to an exemplary embodiment;
[0177] FIG20 is a perspective schematic diagram showing an intelligent chess device with a chess piece storage compartment according to an exemplary embodiment;
[0178] FIG21 is a perspective schematic diagram showing a chess piece storage compartment of an intelligent chess device according to an exemplary embodiment, wherein a first compartment shell and a second compartment shell are closed to each other;
[0179] FIG22 is a perspective schematic diagram showing a chess piece storage compartment of an intelligent chess device according to an exemplary embodiment, wherein a first compartment shell and a second compartment shell are opened to each other;
[0180] FIG23 is a perspective schematic diagram illustrating a hinge structure between a first compartment shell and a second compartment shell of a chess piece storage compartment of an intelligent chess device according to an exemplary embodiment;
[0181] FIG24 is a perspective schematic diagram illustrating a locking structure between a first compartment shell and a second compartment shell of a chess piece storage compartment of an intelligent chess device according to an exemplary embodiment;
[0182] FIG. 25 is a detailed view of the locking structure shown in FIG. 24 .
[0183] Reference Signs List 10 Intelligent chess device 100 Chessboard 110 Chess playing area 111 Chess piece placement unit 112 Peripheral wall 120 Victory zone 130 Second positioning magnet accommodating cavity 190 Chessboard housing 200 Victory piece identification module 210 Victory identification circuit board 230 First induction magnet 230a Offset first induction magnet 230b Center first induction magnet 240 Hall sensor 240a Offset Hall sensor 240b Center Hall sensor 250 First positioning magnet 26 0 Second positioning magnet 310 First half of the winning chess piece 311 Chess piece housing for the first half of the winning chess piece 320 Second half of the winning chess piece 321 Chess piece housing for the second half of the winning chess piece 313, 323 Triangular identification structure 330 Overall winning chess piece 331 Overall winning chess piece housing 333 Triangular identification structure for the overall winning chess piece 314, 324, 334 First induction magnet accommodating cavity 312, 322, 332, 342, 352 First positioning magnet Accommodation cavity 312a, 322a, 332a, 342a, 352a first peripheral wall 340 first type chess piece 343 circular identification structure 350 second type chess piece 353 rectangular identification structure 400 display device 410 display screen 420 second LED light 450 sound-generating device 460 light-emitting device 461 first group of LED lights 500 control module 510 main circuit board 550 first game mode indicator light 560 second game mode indicator light 570, 580, 590 control button 600 chess piece storage compartment 610 mating portion 620 deformable mating part 630 first compartment shell 640 second compartment shell 635 hinge structure 636 locking structure AL1 first central axis of the winning area AL2 second central axis of the winning area AL3 first central axis of the overall winning chess piece AL4 second central axis of the overall winning chess piece WL1 center width direction line of the first half of the winning chess piece and the second half of the winning chess piece WL2 center width direction line of the second type of chess piece DETAILED DESCRIPTION
[0184] Below, the intelligent chess device according to the embodiment of the present disclosure is described in detail with reference to the accompanying drawings. To make the purpose, technical solution, and advantages of this utility model more clear, the technical solution of the embodiment of the present disclosure will be clearly and completely described below in conjunction with the accompanying drawings of the embodiment of the present disclosure. Obviously, the described embodiment is only a part of the embodiment of the present disclosure, but not all of the embodiments.
[0185] Therefore, the following detailed description of the embodiments of the present disclosure provided in conjunction with the accompanying drawings is not intended to limit the scope of the present disclosure as claimed, but merely represents selected embodiments of the present disclosure. All other embodiments derived by persons of ordinary skill in the art based on the embodiments of the present disclosure without creative effort are within the scope of protection of the present disclosure.
[0186] Unless the context otherwise defines, the singular includes the plural. Throughout the specification, the terms "including", "having", etc. are used herein to specify the presence of the features, numbers, steps, operations, elements, parts or their combination, but do not exclude the presence or addition of one or more other features, numbers, steps, operations, elements, parts or their combination.
[0187] In addition, even though terms including ordinal numbers such as "first," "second," etc. may be used to describe various components, these components are not limited by these terms, and these terms are only used to distinguish one element from other elements. For example, a first component may be referred to as a second component, and similarly, a second component may be referred to as a first component without departing from the scope of the present disclosure.
[0188] In the description of the present invention, it should be understood that the terms "up", "down", "left", "right", "inside", "outside", etc. indicate orientations or positional relationships based on the orientations or positional relationships shown in the accompanying drawings, or are the orientations or positional relationships in which the disclosed product is conventionally placed when in use, or are the orientations or positional relationships conventionally understood by those skilled in the art. These are merely for the convenience of describing the present disclosure and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore should not be understood as a limitation on the present disclosure.
[0189] The present disclosure relates to an intelligent chess device 10. As shown in Figures 1-19 and 22, in one embodiment, the intelligent chess device 10 may include a chessboard 100, a plurality of chess pieces, a winning piece identification module 200, and a prompt module. The chessboard 100 is provided with a chess playing area 110, where a user can play chess. The chess playing area 110 may include a winning area 120. In one embodiment, the chess playing area 110 of the chessboard 100 is recessed relative to other portions of the chessboard 100, such as the peripheral portion. The plurality of chess pieces may include a plurality of winning pieces, including a first half 310 and a second half 320 that can be operated independently of each other. More specifically, the first half 310 and the second half 320 are two separate chess pieces, each of which can be operated independently by the user. The winning piece recognition module 200 can be configured to recognize the presence of each winning piece 310, 320, 330 in the winning area 120. Specifically, in a game session under a corresponding game mode, as long as the corresponding winning piece 310, 320, 330 is moved to the winning area 120, the winning piece recognition module 200 can recognize the presence of the winning piece 310, 320, 330. The prompt module can be communicatively connected to the winning piece recognition module 200 and configured to provide corresponding prompt information when the winning piece recognition module 200 recognizes the presence of the winning piece 310, 320, 330 in the winning area 120. In a specific embodiment, the prompt information can be implemented as at least one of sound information, light information, and display information. In one embodiment, the smart chess device 10 can be configured to include at least one game mode, and in the first game mode of the at least one game mode, when the first half of the winning chess piece 310 and the second half of the winning chess piece 320 are both in the winning area 120, the corresponding game session ends.
[0190] In some embodiments, the intelligent chess device 10 can be configured to include one or more game levels. Additionally, each game level can include one or more game segments. In one specific embodiment, game levels with lower levels have lower game difficulty, while higher levels have higher game difficulty. Similarly, within a game level, game segments with lower levels can have lower game difficulty, while higher levels have higher game difficulty. It should be noted that the term "a game segment" as used herein can correspond to "a round of game" or "a hand of game" as is commonly known in the art. In one specific embodiment, as schematically demarcated by dashed lines in FIG8 , the chessboard 100's playing area 110 can include multiple chess piece placement locations 111, for example, a plurality of predefined chess piece placement locations 111, where a user can perform chess piece placement operations. More specifically, chess pieces can be placed into one or more adjacent chess piece placement locations 111 to complete chess piece placement and movement operations. In a specific embodiment, the winning area 120 may include one or more adjacent chess position units 111, such as four chess position units 111, with each of these four chess position units 111 adjacent to each other. In some embodiments, some chess pieces may correspond in shape to one chess position unit 111, such as the first type of chess piece 340 described below; some chess pieces may correspond in shape to two chess position units 111, such as the second type of chess piece 350 described below. In a specific embodiment, the first half of the winning chess piece 310 and the second half of the winning chess piece 320 may correspond in shape to two chess position units 111. In a specific embodiment, the overall winning chess piece 330 described below may correspond in shape to four chess position units 111.
[0191] In some embodiments, as shown in Figures 1 and 3-7, the winning area 120 in the chess playing area 110 is configured as a square area. In some embodiments, as shown in the figure, the winning area 120 can be divided into two first rectangular portions of equal area by a first central axis AL1, and can be divided into two second rectangular portions of equal area by a second central axis AL2 perpendicular to the first central axis AL1. The intelligent chess device 10 can be configured so that when the first half of the winning chess piece 310 and the second half of the winning chess piece 320 are each in a corresponding first rectangular portion, the corresponding game session ends, as shown in Figure 5; and / or, the intelligent chess device 10 can be configured so that when the first half of the winning chess piece 310 and the second half of the winning chess piece 320 are each in a corresponding second rectangular portion, the corresponding game session ends, as shown in Figure 7. FIG4 shows one of the first-half and second-half winning pieces 310, for example, first-half winning piece 310, reaching the winning area 120 in a first move. FIG5 shows the other of the first-half and second-half winning pieces 310, for example, second-half winning piece 320, also reaching the winning area 120 in a later move, thereby ending the game. FIG6 and FIG7 illustrate a similar process. More specifically, as shown in FIG4-7, each of the first-half and second-half winning pieces 310, 320 is shaped to match the shape of each of the first and second rectangular portions of the winning area 120.
[0192] Additionally or alternatively, as shown in Figures 14 and 15, in some embodiments, the multiple winning pieces may further include a single integral winning piece 330. The intelligent chess device 10 may also be configured to include a second game mode, and in this second game mode, the corresponding game session ends when the integral winning piece 330 is within the winning zone 120. More specifically, the shape of the integral winning piece 330 may be configured to match the shape of the winning zone 120. Thus, the intelligent chess device 10 of the present disclosure allows for multiple game modes without increasing the structural complexity and cost of the chess device 10, thereby enhancing the game experience.
[0193] In some embodiments, as shown in Figures 2 and 8-10, the intelligent chess device 10 may further include a control module 500. The control module 500 may be configured to communicatively connect with and control the operation of one or more modules or components of the intelligent chess device 10. More specifically, the control module 500 includes a main circuit board 510.
[0194] In some embodiments, the intelligent chess device 10 further includes a game mode selection module connected to, more specifically, a communication connection with, the control module 500. The game mode selection module is configured to switch the intelligent chess device 10 to a certain game mode, such as the first game mode or the second game mode described above. More specifically, as shown in Figures 1 and 3-10, the game mode selection module includes a control button 580 that is communication-connected to the control module 500, so that switching between the first game mode and the second game mode can be achieved by operating the control button 580. In some embodiments, as shown in Figures 1 and 3-10, the intelligent chess device 10 can also be provided with a first game mode indicator light 550 for the first game mode and a second game mode indicator light 560 for the second game mode. More specifically, the first game mode indicator light 550 and the second game mode indicator light 560 have different colors and / or patterns to distinguish between different game modes. For example, the first game mode indicator light 550 and the second game mode indicator light 560 can both be set to be controlled by the control module 500; more specifically, the control module 500 controls the operation of the corresponding one of the first game mode indicator light 550 and the second game mode indicator light 560 in response to the game mode selection signal from the game mode selection module, such as changing from an off state to a lit state, or from not flashing to flashing or flashing at a changed frequency, or changing the color (for example, from red to green), etc.
[0195] In some embodiments, the control module 500 is configured to determine the end of a game session. In a specific embodiment, as shown in Figures 8-10, the control module 500 can be configured to be communicatively connected to the winning piece identification module 200. For example, the circuit board 510 of the control module 500 can be configured to be communicatively connected to the winning piece identification circuit board 210 of the winning piece identification module 200. More specifically, the control module 500 can be configured to receive a winning piece presence signal emitted by the winning piece identification module 200 when it identifies the presence of the winning pieces 310, 320, 330 in the winning area 120, and can determine whether the game session has ended based on the winning piece presence signal. More specifically, the winning piece presence signal can include: a first winning piece presence signal and a second winning piece presence signal; or an overall winning piece presence signal, depending on different game modes. For example, in the first game mode described above, as shown in Figures 4-7, that is, in a mode in which the winning pieces include the first half of the winning pieces 310 and the second half of the winning pieces 320, the winning piece recognition module 200 can recognize the presence of one of the first half of the winning pieces 310 and the second half of the winning pieces 320 in the winning area 120, for example, in a first rectangular portion or a second rectangular portion, and send a first winning piece presence signal. It can also recognize the presence of the other of the first half of the winning pieces 310 and the second half of the winning pieces 320 in the winning area 120, for example, in another first rectangular portion or another second rectangular portion, and send a second winning piece presence signal. The control module 500 can determine that the corresponding game link is over based on receiving the first winning piece presence signal and the second winning piece presence signal from the winning piece recognition module 200 at different times. For another example, in the second game mode described above, that is, the mode in which the winning piece includes an integral winning piece 330 (see Figures 14-15), the winning piece recognition module 200 can recognize the presence of the integral winning piece 330 in the winning area 120 and send an integral winning piece presence signal. The control module 500 can determine that the corresponding game link has ended based on the receipt of the integral winning piece presence signal from the winning piece recognition module 200.
[0196] In some embodiments, the control module 500 may also be configured to be communicatively connected to the prompt module to control the operation of the prompt module. In one embodiment, the control module 500 is configured to control the prompt module to issue a game-end prompt upon determining that a corresponding game session has ended. The game-end prompt may be implemented as at least one of an audio signal, a light signal, and a display signal. In a specific embodiment, the prompt module may include a display device configured to display a game-end prompt pattern upon the end of the corresponding game session. The game-end prompt pattern may be static, preferably dynamic, or have changing colors. Additionally or alternatively, the prompt module may also include a sound-generating device 450, such as a loudspeaker-type sound-generating device, configured to emit a corresponding audio prompt, such as a cheer or buzzer, upon the end of the corresponding game session. Additionally or alternatively, the prompt module may also include a light-emitting device 460, configured to emit a corresponding light prompt upon the end of the corresponding game session, such as switching from a non-illuminated state to an illuminated state, or changing the state of the light emitted, including color, pattern, blinking, or blinking frequency. In one embodiment, as shown in Figures 8-10, the light-emitting device 460 may include a first group of LED lights 461. More specifically, the light-emitting device 460 is disposed near the winning area 120. More specifically, the light-emitting device 460 may be configured to be electrically connected to the winning identification circuit board 210 of the winning identification module 200. The winning identification circuit board 210, and optionally the first group of LED lights 461, are located, for example, within the chessboard accommodation space defined by the chessboard housing 190. In a specific embodiment, as shown in Figures 1 and 3-9, the winning area 120 may be located at the bottom of the chessboard playing area 110 of the chessboard 100. In this case, the light-emitting device 460 may be disposed on the bottom edge of the chessboard 100, near the winning area 120.
[0197] In some embodiments, the control module 500 is configured to control the prompt module to provide a corresponding prompt message in response to receiving a winning piece presence signal. The prompt message can be implemented as at least one of sound information, light information, and display information. More specifically, in the first game mode, as long as at least one of the first half winning piece 310 and the second half winning piece 320 is in the winning area 120, the winning piece recognition module 200 can issue a winning piece presence signal and transmit it to the control module 500. The control module 500 can then control the prompt module to provide a prompt message in response to receiving the winning piece presence signal. In a specific embodiment, the prompt module can include a light emitting device 460, a sound emitting device 450, or a display device similar to the above.
[0198] In some embodiments, as shown in Figures 1 and 3-10, the intelligent chess device 10 may further include one or more control buttons 570, 580, and 590 communicatively connected to the control module 500. The control buttons 570, 580, and 590 may be used individually or in combination to implement at least one of the following functions: powering on and off the intelligent chess device 10; selecting or switching between the first game mode and the second game mode; selecting or switching between forward or backward game levels and / or game sessions; starting the timer for answering questions in the corresponding game session; restarting the current game session; entering and ending the teaching mode; selecting or switching between forward or backward one or more teaching steps in the teaching mode; saving the current game level and / or current game session; switching from the current game level and / or current game session to the initial game level and / or initial game session; switching to a saved game level and / or game session; and turning on, off, and adjusting the volume of the sound device 450. More specifically, the control buttons 570, 580, and 590 can be configured as multi-function buttons, meaning that one control button can be configured to perform different functions. For example, the control buttons 570, 580, and 590 can be configured to have different functions in different game modes or different game stages. For another example, the control buttons 570, 580, and 590 can be configured to have different functions in the same game mode or the same game stage, with these different functions being distinguished, for example, by the time they are pressed. In a specific embodiment, as shown in the figure, the intelligent chess device can be configured to include three control buttons 570, 580, and 590. More specifically, at least one of the three control buttons 570, 580, and 590 is a multi-function button and can perform at least one of the above-mentioned functions individually or in combination. To distinguish the control buttons 570, 580, and 590, the control buttons 570, 580, and 590 can also include different shapes and / or colors and / or identification structures.
[0199] In a first embodiment of the winning chess piece recognition module 200, the winning chess piece recognition module 200 can be configured to include a first sensing component disposed within the winning chess pieces 310, 320, and 330, and a second sensing component disposed on the chessboard 100 corresponding to the winning area 120. The first sensing component can include a first sensing element, and the second sensing component can include a second sensing element. The second sensing element and the first sensing element can interact to generate a sensing signal. In a specific embodiment, the second sensing element can be disposed on the chessboard corresponding to each chess piece placement unit 111 constituting the winning area 120. For example only, as shown in Figures 11, 12, and 15, the winning chess pieces 310, 320, and 330 can be provided with winning chess piece housings 311, 321, and 331, and the first sensing component can be disposed within the chess piece accommodation space defined by the winning chess piece housings 311, 321, and 331. For example only, the chessboard 100 may be provided with a chessboard housing 190, and the second sensing component may be provided in a chessboard accommodation space defined by the chessboard housing 190. More specifically, the second sensing component is provided below the winning area 120 in the chessboard 100, for example, in the chessboard accommodation space.
[0200] According to a first implementation of this first embodiment, as shown in Figures 12 and 15 , the first sensing element can be an induction magnet, referred to herein as the first induction magnet 230 ; the second sensing element can correspondingly be a magnetic induction circuit. The first induction magnet and the magnetic induction circuit can interact to generate an electromagnetic induction signal. For example, when the first induction magnet 230 and the magnetic induction circuit are in proximity, the change in magnetic field can cause the magnetic induction circuit to conduct, thereby generating an induction signal, thereby enabling the presence of the winning chess pieces 310 , 320 , and 330 in the winning area 120 to be identified. In this case, the second sensing element, i.e., the magnetic induction circuit, can be electrically connected to the prompt module, in which case the prompt module can be located on the chessboard 100 . Alternatively, the magnetic induction circuit can be located within the winning chess pieces 310 , 320 , and 330 , serving as the first sensing element; the corresponding induction magnet, referred to as the second induction magnet, can be located within the chessboard 100 . In this case, the first sensing element, i.e., the magnetic induction circuit, can be electrically connected to the prompt module, in which case the prompt module can be located on the winning chess pieces 310 , 320 , and 330 . It should be noted that here, the numbers "first" and "second" in the expressions "first induction magnet" and "second induction magnet" do not limit the performance of the induction magnets, and the shapes, sizes, and polarities of the "first induction magnet" and the "second induction magnet" can be set to be the same or different from each other.
[0201] In an embodiment not shown, the magnetic induction circuit may include a reed switch.
[0202] In another embodiment not shown, the magnetic induction circuit may include a pair of accessories configured to interact with corresponding induction magnets to conduct the magnetic induction circuit. More specifically, the pair of accessories may be matching induction magnets or metal parts. For example, in such an embodiment, the magnetic induction circuit may be configured to be normally open, that is, it is in an open state when the winning chess pieces 310, 320, 330 are not located in the winning area 120. When the winning chess pieces 310, 320, 330 are located in the winning area 120, the pair of accessories will interact with the corresponding induction magnets, such as attracting or repelling each other, and thereby change the magnetic induction circuit from an open state to a closed or conducting state, thereby generating an induction signal. Alternatively, the magnetic induction circuit can also be set to be normally closed, that is, it is in a closed or conductive state when the winning chess pieces 310, 320, 330 are not located in the winning area 120. When the winning chess pieces 310, 320, 330 are located in the winning area 120, the accessories will interact with the corresponding induction magnets, such as attracting or repelling each other, and thus change the magnetic induction circuit from a closed or conductive state to an open state, thereby generating an induction signal.
[0203] In yet another embodiment, as shown in FIGS. 8-10 , the magnetic sensing circuit may include a Hall sensor 240 .
[0204] When the magnetic induction circuit includes a Hall sensor 240, the intelligent chess device 10 may further include a magnetic positioning assembly configured to position the chess pieces 310, 320, 330, 340, and 350 on the chessboard 100. For example, the magnetic positioning assembly may generate a magnetic force for positioning the chess pieces 310, 320, 330, 340, and 350 on the chessboard 100, thereby ensuring that the chess pieces are stably attached to the chessboard and are less likely to fall off, thereby preventing the pieces from being lost and facilitating the storage and portability of the intelligent chess device 10. More specifically, the magnetic positioning assembly may include a first magnetic member disposed on the plurality of chess pieces 310, 320, 330, 340, and 350 and a second magnetic member disposed on the chessboard 100, wherein the second magnetic member is capable of interacting with the first magnetic member to generate a magnetic force.
[0205] In an embodiment not specifically shown, the first magnetic element in the winning chess pieces 310, 320, and 330 is a first induction magnet 230, the first magnetic element in the chess pieces other than the winning chess pieces 310, 320, and 330 is a first positioning magnet, and the second magnetic element located on the chessboard 100 is a first positioning metal member. More specifically, the first positioning metal member may be a single-piece metal plate disposed on the chessboard 100 corresponding to the chess playing area 110. In a specific embodiment, the polarity of the first positioning magnet is opposite to that of the first induction magnet, thereby preventing false induction. More specifically, a first accommodating cavity may be provided in each chess piece, and the first induction magnet 230 and the first positioning magnet may be disposed in the first accommodating cavity of the corresponding chess piece. Alternatively, the first magnetic element may be a second positioning metal member disposed in the corresponding chess piece, and the second magnetic element may include a second induction magnet and a second positioning magnet disposed in an area of the chessboard 100 other than the winning area 120. In a specific embodiment, the polarity of the second positioning magnet is opposite to the polarity of the second induction magnet, thereby ensuring that erroneous induction is avoided. More specifically, the chessboard 100 can be provided with a second receiving cavity, and the second induction magnet and the second positioning magnet can be placed in the corresponding second receiving cavity.
[0206] In another embodiment, the Hall sensor 240 may be configured to interact with a sensing magnet having a given magnetic polarity to generate a sensing signal, for example, interacting with the sensing magnet 230 having an S-pole polarity in the embodiment shown in FIG. 13 . In such an embodiment, as shown in Figures 11-15, when a first induction magnet 230 is provided in the winning chess pieces 310, 320, 330 and a Hall sensor 240 is provided in the chessboard 100, the first magnetic attraction member provided in the chess piece can be a magnet, referred to as a first positioning magnet 250 - the chess pieces here include the winning chess pieces 310, 320, 330 and non-winning chess pieces, such as the first type of chess pieces 340 (Figures 16-17) and the second type of chess pieces 350 (Figures 18-19) described elsewhere in this specification, and the second magnetic attraction member provided in the chessboard 100 can be a second positioning magnet 260, as shown in Figures 8-9, the second positioning magnet 260 can generate a magnetic attraction force with the first positioning magnet 250 to position the corresponding chess pieces 310, 320, 330, 340, 350 on the chessboard 100. At this time, the first positioning magnet 250 is set to have opposite polarity to the first induction magnet 230, for example, it can be clearly seen in Figures 12, 13 and 15. This allows the Hall effect sensors 240 located on the chessboard 100 corresponding to the winning area 120 to accurately sense the first sensing magnets 230 on the winning chess pieces 310, 320, and 330, without erroneously sensing the first positioning magnets 250 on any chess pieces, which could result in erroneous signal transmission. More specifically, the first sensing magnets 230 are fixedly mounted on the winning chess pieces 310, 320, and 330. By way of example, but not exclusive, the winning chess pieces 310, 320, and 330 may each be provided with first sensing magnet accommodating cavities 314, 324, and 334 for retaining the first sensing magnets 230. Alternatively, if Hall sensors are provided on the winning chess pieces 310, 320, and 330 and a second induction magnet is provided on the chessboard 100, the first magnetic member on the chess pieces 310, 320, 330, 340, and 350 is a first positioning magnet, and the second magnetic member on the chessboard 100 is a second positioning magnet. In this case, the second positioning magnet and the second induction magnet have opposite polarity. More specifically, the second induction magnet is fixedly mounted on the chessboard 100. By way of example, but not exclusive, a second induction magnet receiving cavity for holding the second induction magnet is provided on the chessboard 100, more specifically, located within the chessboard 100 below the winning area 120.
[0207] In some embodiments, when the first positioning magnet 250 is provided on the chess pieces 310, 320, 330, 340, 350, as shown in Figures 12, 15, 17, and 19, a first positioning magnet accommodating cavity 312, 322, 332, 342, 352 may be provided in the chess pieces 310, 320, 330, 340, 350, and the first positioning magnet 250 may be configured to be at least partially accommodated in the first positioning magnet accommodating cavity 312, 322, 332, 342, 352. In a specific embodiment, the first positioning magnet accommodating cavity 312, 322, 332, 342, 352 is configured to retain the first positioning magnet 250 therein while allowing the first positioning magnet 250 to swing within the first positioning magnet accommodating cavity 312, 322, 332, 342, 352. More specifically, the first positioning magnet 250 is positioned within the first positioning magnet accommodating cavity 312, 322, 332, 342, 352 to have a gap between it and the first peripheral wall 312a, 322a, 332a, 342a, 352a of the first positioning magnet accommodating cavity 312, 322, 332, 342, 352. This gap is configured to allow for swinging. More specifically, the gap is configured such that: when not swinging, the bottom surface of the first positioning magnet 250 rests on the bottom wall of the first positioning magnet accommodating cavity 312, 322, 332, 342, 352; when swinging, an angle is formed between the bottom surface of the first positioning magnet 250 and the bottom wall of the first positioning magnet accommodating cavity 312, 322, 332, 342, 352, referred to as a first swing angle. By way of example, but not exclusive, the first swing angle is less than or equal to 45°. The first positioning magnet 250 is, for example, a circular magnet, as shown in the figure. Of course, in other embodiments, the first positioning magnet 250 may have other shapes. Additionally or alternatively, as shown in FIG9 , the chessboard 100 may also be provided with a second positioning magnet accommodating cavity 130 , in which the second positioning magnet 260 may be at least partially accommodated. In one specific embodiment, the second positioning magnet accommodating cavity 130 is configured to retain the second positioning magnet 260 while also allowing the second positioning magnet 260 to swing within the cavity 130. More specifically, the second positioning magnet 260 is provided within the cavity 130 with a gap between it and the second peripheral wall of the cavity 130. This gap is configured to allow for swinging. More specifically, this gap is configured such that: when not swinging, the bottom surface of the second positioning magnet 260 rests on the bottom wall of the cavity 130. When swinging, the angle formed between the bottom surface of the second positioning magnet 260 and the bottom wall of the cavity 130 is referred to as the second swing angle. Exemplarily but not exclusively, the second swing angle is less than or equal to 45°. The second positioning magnet 260 is, for example, a circular magnet, as shown in FIG9 .Of course, in other embodiments, the first positioning magnet 260 may also have other shapes. Therefore, there is a gap between the first positioning magnet 250 and the first positioning magnet accommodating cavity 312, 322, 332, 342, 352 and / or the second positioning magnet 260 and the second positioning magnet accommodating cavity 130, so that during the chess game, the interaction force between the first positioning magnet 250 and the second positioning magnet 260 (for example, including repulsive force, attractive force or the combined force of the two) will change accordingly due to the change in the distance between the first positioning magnet 250 and the second positioning magnet 260, thereby causing the first positioning magnet 250 and / or the second positioning magnet 260 to change. When a chess piece swings during movement, the swing of the first positioning magnet 250 will hit the inner wall of the first positioning magnet accommodating cavity 312, 322, 332, 342, 352 and / or the swing of the second positioning magnet 260 will hit the inner wall of the second positioning magnet accommodating cavity 130, thereby generating a collision sound or vibration. This collision sound or vibration will be transmitted to the user, letting the user know that the chess piece 310, 320, 330, 340, 350 is being moved to a certain chess position or has been placed in a certain chess position, thereby providing a better interactive effect.
[0208] It should be noted that when the first sensing magnet 230 is installed in the winning chess pieces 310, 320, and 330 and the Hall sensor 240 is installed in the chessboard 100, the second positioning magnet 260 can swing at an angle greater than 45° and can even be flipped. In other words, during the assembly process, it is not necessary to strictly require that the second positioning magnet 260 and the first positioning magnet 250 must have opposite polarity. This allows for improved installation efficiency of the second positioning magnet 260 while also meeting the requirements of voice interaction. More specifically, in this case, the height of the second positioning magnet accommodating cavity 130 can be set lower. Similarly, when the Hall sensor is installed in the winning chess pieces 310, 320, and 330 and the second sensing magnet is installed in the chessboard 110, the first positioning magnet in the chess piece can swing at an angle greater than 45° and can even be flipped. In other words, in this case, it is not necessary to strictly require that the first positioning magnet and the second positioning magnet must have opposite polarity during the assembly process. More specifically, in this case, the height of the first positioning magnet accommodating cavity can be set lower.
[0209] As mentioned above, in some embodiments, as shown in Figures 1 and 3 , the winning area 120 of the chess playing area 110 on the chessboard 100 can be configured as a square area. The winning area 120 can be divided by a first central axis AL1 into two first rectangular portions of equal area, and can be divided by a second central axis AL2 perpendicular to the first central axis AL1 into two second rectangular portions of equal area.
[0210] As mentioned above, the intelligent chess device 10 may include a first game mode, and in the first game mode, the corresponding game session may be ended when the first half of the winning chess piece 310 and the second half of the winning chess piece 320 are each located in a corresponding first rectangular portion, as shown in Figures 4-5; and / or, the intelligent chess device 10 may be configured so that the corresponding game session ends when the first half of the winning chess piece 310 and the second half of the winning chess piece 320 are each located in a corresponding second rectangular portion, as shown in Figures 6-7. More specifically, the shape of each of the first half of the winning chess piece 310 and the second half of the winning chess piece 320 is configured to match the shape of each of the first rectangular portion and the second rectangular portion. In this case, in one embodiment, as shown in Figures 11-12, each of the first half of the decisive chess pieces 310 and the second half of the decisive chess pieces 320 has a first square part and a second square part divided into equal areas along the width direction line WL1 passing through the center, and each of the first half of the decisive chess pieces 310 and the second half of the decisive chess pieces 320 can be provided with a first positioning magnet 250 at the center of its first square part and the center of its second square part; and the decisive area 120 can be divided into four third square parts with equal areas by the above-mentioned first central axis AL1 and second central axis AL2 (as shown in Figures 1 and 3), and the chessboard 100 can be provided with a second positioning magnet 260 corresponding to the center of each of the four third squares (as shown in Figures 8-9). Furthermore, in this embodiment, each of the first and second half winning chess pieces 310 and 320 may be provided with a first sensing magnet 230 ( FIG. 12 ) at its center, and a Hall effect sensor, referred to as a bias Hall effect sensor 240 a (as shown in FIG. 8-9 ), may be provided at the center of each first rectangular portion and / or each second rectangular portion of the chessboard 100. Note that the term "bias" herein refers to an offset relative to the center of the winning area 120.More specifically, if the intelligent chess device 10 is configured such that the corresponding game session ends when the first half winning chess piece 310 and the second half winning chess piece 320 are each in a corresponding first rectangular portion, then a biased Hall sensor 240a is provided in the chessboard 100 corresponding to the center of each first rectangular portion; if the intelligent chess device 10 is configured such that the corresponding game session ends when the first half winning chess piece 310 and the second half winning chess piece 320 are each in a corresponding second rectangular portion, then a biased Hall sensor 240a is provided in the chessboard 100 corresponding to the center of each second rectangular portion. If the intelligent chess device 10 is configured such that the corresponding game session ends when the first-half winning piece 310 and the second-half winning piece 320 are each in a corresponding first rectangular section, and the intelligent chess device 10 is also configured such that the corresponding game session ends when the first-half winning piece 310 and the second-half winning piece 320 are each in a corresponding second rectangular section, then biased Hall sensors 240a are provided on the chessboard 100 corresponding to the center of each first rectangular section and the center of each second rectangular section. Alternatively, a Hall sensor can be provided at the center of each first rectangular section and / or the center of each second rectangular section on the chessboard 100, while a second inductive magnet, referred to as a biased second magnet, can be provided on the chessboard 100 corresponding to the center of each first rectangular section and / or the center of each second rectangular section. Similarly, "bias" here refers to an offset relative to the center of the winning area 120.
[0211] As mentioned above, in addition to the first game mode, the intelligent chess device 10 may also include a second game mode, and may be configured such that in the second game mode, the corresponding game session ends when the entire winning chess piece 330 is within the winning zone 120. More specifically, as shown in Figures 14 and 15 , the shape of the entire winning chess piece 330 may be configured to match the shape of the winning zone 120. In such an embodiment, the entire winning chess piece 330 may be provided with a first positioning magnet 250 corresponding to the second positioning magnet 260 within the winning zone 120. In an unillustrated embodiment, the entire winning chess piece 330 may be provided with a first sensing magnet corresponding to the biased Hall effect sensor 240a on the chessboard 100; alternatively, the entire winning chess piece 330 may be provided with a Hall effect sensor corresponding to the biased second sensing magnet on the chessboard 100. In another embodiment, as shown in Figures 8-9, a Hall sensor, referred to as a central Hall sensor 240b, may be provided on the chessboard 100 corresponding to the center of the decisive area 120; as shown in Figure 15, a first induction magnet 230, referred to as a central first induction magnet 230b, may be provided at the center of the overall decisive chess piece 330; or, a second induction magnet, referred to as a central second induction magnet, may be provided on the chessboard 100 corresponding to the center of the decisive area 120, and a Hall sensor, referred to as a central Hall sensor, may be provided at the center of the overall decisive chess piece 330. In this other embodiment, more specifically, as shown in Figure 15, the overall decisive chess piece 330 may further include at least one additional first induction magnet, i.e., at least one additional first induction magnet is provided. This at least one additional first induction magnet is provided corresponding to at least one of the offset Hall sensors 240a on the chessboard 100, and is therefore also referred to as an offset first induction magnet 230a (i.e., it is offset relative to the center of the overall decisive chess piece 330). More specifically, the overall winning chess piece 330 can be divided by its first central axis AL3 into two rectangles of equal area, referred to as the third rectangle, and by its second central axis AL4, perpendicular to the first central axis AL3, into two rectangles of equal area, referred to as the third rectangle. The at least one additional first sensing magnet, namely, the at least one biasing first sensing magnet 230a, can be positioned at the center of at least one of the two third rectangles and the two fourth rectangles. Thus, the overall winning chess piece 330 can be determined to be located in the winning area 120 only when the central Hall sensor 240b and the central first sensing magnet 230b generate a sensing action and emit a sensing signal, and the at least one additional first sensing magnet 230a and the corresponding biasing Hall sensor 240a also generate a sensing action and emit a sensing signal. This allows for more accurate determination of the overall winning chess piece 330's presence in the winning area 120 without interfering with other chess pieces besides the overall winning chess piece 330.Alternatively, in this further embodiment, the winning chess piece 330 may further include at least one additional Hall effect sensor, i.e., at least one additional Hall effect sensor may be provided. This at least one additional Hall effect sensor is provided in correspondence with at least one of the biasing second magnets in the chessboard 100, thus serving as the "biased" Hall effect sensor for the entire winning chess piece. This configuration achieves the same effect as described above and will not be repeated here.
[0212] In some embodiments, as shown in Figures 1, 3, 11, and 12, the winning area 120 can be configured as a square area with a length and width of 2 units each, and the first half of the winning chess piece 310 and the second half of the winning chess piece 320 can each be configured as a rectangular chess piece with a length of 2 units and a width of 1 unit. More specifically, as shown in Figures 14-15, the overall winning chess piece 330 can be configured as a square chess piece with a length and width of 2 units each.
[0213] In some embodiments, as shown in Figures 12-19, the other chess pieces of the intelligent chess device 10, other than the winning chess pieces 310, 320, and 330, include first-category chess pieces 340 and second-category chess pieces 350. Each of the first-category chess pieces 340 can be configured as a square chess piece with a length and width of 1 unit, and each of the second-category chess pieces 340 can be configured as a rectangular chess piece with a length of 2 units and a width of 1 unit. In a specific embodiment, as shown in Figure 17, the first positioning magnet 250 of each of the first-category chess pieces 340 can be located at the center; each of the second-category chess pieces 350 can have two square portions of equal area divided along a width line WL2 passing through the center, referred to as a fourth square portion. Each second-category chess piece 350 can have a first positioning magnet 250 at the center of each fourth square portion. More specifically, as schematically shown in FIG8 , the chessboard 100's playing area 110 can be divided into a plurality of square chessboard areas, each with a length and width of 1 unit. Except for the winning area 120, a second positioning magnet 260 is disposed on the chessboard 110 corresponding to the center of each square chessboard area. By way of example, but not exclusive, one square chessboard area can correspond to one chess placement unit 111. Also by way of example, but not exclusive, the chessboard 100's playing area 110 can have four rows and five columns of square chessboard areas.
[0214] More specifically, it can be set that the second type of chess piece 350 has different colors and / or different identity identification structures from the first half of the decisive chess pieces 310 and the second half of the decisive chess pieces 320. Regarding the identity identification structure, for example, as shown in Figures 11 and 18, the first half of the decisive chess pieces 310 and the second half of the decisive chess pieces 320 can have roughly triangular identity identification structures 313 and 323, and the second type of chess piece 350 can have a roughly rectangular identity identification structure 353; and / or the first half of the decisive chess pieces 310 and the second half of the decisive chess pieces 320 have the same color and / or the same identity identification structure; and / or the first type of chess piece 340 and the second half of the decisive chess pieces 310 and 320 have the same color and / or the same identity identification structure; The second-category chess piece 340 has a different color and / or a different identification structure than the first-half decisive chess pieces 310 and the second-half decisive chess pieces 320. For example, as shown in FIG16 , the first-category chess piece 340 may have a circular identification structure 343; and / or the overall decisive chess piece 330 has a different color and / or a different identification structure than the first-category chess pieces 340 and the second-category chess pieces 350. As shown in FIG14 , the overall decisive chess piece 330 may have a generally triangular identification structure 333; and / or the overall decisive chess piece 330 has the same color as the first-half decisive chess pieces 310 and the second-half decisive chess pieces 320.
[0215] In a second implementation (not shown) of the first embodiment of the winning chess piece recognition module 200, the first sensing element provided on the winning chess pieces 310, 320, and 330 may be a color sensing area, and the second sensing element provided on the chessboard 100 may be a light signal sensor. The light signal sensor may be configured to be electrically connected to the prompt module, in which case the prompt module may be provided on the chessboard 100. Alternatively, conversely, the first sensing element provided on the winning chess pieces 310, 320, and 330 may be a light signal sensor, and the second sensing element provided on the chessboard 100 may be a color sensing area. The light signal sensor may be configured to be electrically connected to the prompt module, in which case the prompt module may be provided on the winning chess pieces 310, 320, and 330. In a more specific embodiment, the intelligent chess device 10 may include a magnetic positioning component configured to position the chess pieces 310, 320, 330, 340, and 350 on the chessboard 100. More specifically, the magnetic positioning assembly may include a first magnetic member disposed on chess pieces 310, 320, 330, 340, and 350, and a second magnetic member disposed on chess board 100. The second magnetic member can interact with the first magnetic member to generate a magnetic attraction force. The specific configuration of the first and second magnetic members can be found above and will not be further described.
[0216] In a third implementation manner (not shown) of the first embodiment of the winning chess piece identification module 200, the first sensing member provided in the winning chess pieces 310, 320, and 330 is a metal member, and the second sensing member provided in the chessboard 100 may be a metal sensing device, which may be configured to be electrically connected to the prompt module. In this case, the prompt module may be provided on the chessboard 100; or the first sensing member installed in the winning chess pieces 310, 320, and 330 is a metal sensing device, and the second sensing member provided in the chessboard 100 is correspondingly a metal member. The metal sensing device may be configured to be electrically connected to the prompt module. In this case, the prompt module may be provided on the winning chess pieces 310, 320, and 330.
[0217] According to a second embodiment (not shown) of the winning piece recognition module 200, the winning piece recognition module 200 may include a pressure generating assembly and a pressure sensor. In one embodiment, the pressure generating assembly includes a first pressure generating member disposed on the winning pieces 310, 320, and 330, and a second pressure generating member disposed on the chessboard 100 corresponding to the winning area 120. The second pressure generating member is configured to interact with the first pressure generating member to generate pressure. More specifically, the first pressure generating member is a magnet, the second pressure generating member is a metal member, and the pressure sensor is disposed within the chessboard 100 to sense the pressure of the second pressure generating member. The pressure sensor may be electrically connected to the prompt module, in which case the prompt module may be disposed within the chessboard 100. Alternatively, the second pressure generating member is a magnet, the first pressure generating member is a metal member, and the pressure sensor is disposed within the winning pieces 310, 320, and 330 to sense the pressure of the first pressure generating member. The pressure sensor may be electrically connected to the prompt module, in which case the prompt module may be disposed within the winning pieces 310, 320, and 330.
[0218] According to a third embodiment (not shown) of the winning chess piece recognition module, the winning chess piece recognition module 200 may include a key module arranged on the chessboard 100 corresponding to the winning area 120, and the key module may include one or more keys and a circuit controlled by the key. More specifically, in the case where the winning area 120 is a square area, as described above, a key may be provided at each of the two first rectangular parts; and / or, a key may be provided at each of the two second rectangular parts. More specifically, at this time, the intelligent chess device 10 includes a magnetic positioning component, which is provided for positioning the chess piece on the chessboard. The specific setting of the magnetic positioning component can be referred to above and will not be repeated here.
[0219] In some embodiments, as shown in Figures 1-10, the intelligent chess device 10 may further include a display device 400, which is used to provide various display information. The control module 500 of the intelligent chess device 10 may also be configured to control the operation of the display device 400. In a specific embodiment, the display device mentioned in the prompt module may be the same display device as the display device 400 herein, that is, the display device 400 also serves as part of the prompt module; alternatively, the display device mentioned in the prompt module may be a different display device from the display device herein. In a specific embodiment, as shown in the figure, the display device 400 is disposed on the chessboard 100.
[0220] In some embodiments, the intelligent chess device 10 can be configured to include a practical game mode. The practical game mode is the game mode in which the user actually plays the game. For example, in each game session, the user plans each move and completes each move. In the practical game mode, each game session can include a question-setting phase and a question-answering phase. The control module 500 can also be configured to control the display device 400 to display a question layout during at least the question-setting phase. The question layout is used to guide the user in placing the chess pieces corresponding to the displayed question layout on the chessboard 100 during the question-setting phase. This chess piece layout is the chess piece layout at the beginning of the question-answering phase. The question-answering phase is the phase in which the user "answers" the question. More specifically, the user proceeds from the question layout provided in the question-setting phase to play the chess moves step by step until victory or the end of the game. In some embodiments, the intelligent chess device 10 can also be configured to switch from the question-setting phase to the question-answering phase within a single game session. According to one embodiment, as shown in Figures 1-10, the smart chess device 10 can switch from the question-posing stage to the question-answering stage via the control button 590 that is in communication with the control module 500; alternatively, the display screen 410 of the display device 400 can be a touch screen, and the smart chess device 10 can be set to switch from the question-posing stage to the question-answering stage via the touch screen.
[0221] In some embodiments, the intelligent chess device 10 can be configured to include one or more game levels, each of which includes one or more game links. In a more specific embodiment, the intelligent chess device 10 can include a memory accessible by the control module 500, or the memory can be configured as part of the control module 500. The memory can store a question bank, which includes multiple questions, each of which is divided into one or more game levels and one or more game links corresponding to each game level. In other words, each question corresponds to a specific game level, or more specifically, to a specific game link within a specific game level.
[0222] In some embodiments, the intelligent chess device 10 can also be configured to enable the selection or switching of corresponding game levels and / or corresponding game links, such as selecting a certain game level and / or a certain game link before a certain game link begins, or switching to a certain game level and / or a certain game link from a current game link. More specifically, as shown in Figures 1-10, the intelligent chess device 10 can be configured to enable the selection or switching of corresponding game levels and / or corresponding game links via at least one control button 570, 580 that is communicatively connected to the control module 500, such as using two such control buttons, wherein one control button 570 is used for selecting or switching forward of a game level and / or game link, and another control button 580 is used for selecting or switching backward of a game level and / or game link. It should be noted that these control buttons 570, 580, 590 can all be set to multi-function control buttons, i.e., they can enable a variety of control functions. Alternatively, the display screen 410 of the display device 400 may be a touch screen, and in this case the smart chess device 10 may be configured to implement selection or switching of corresponding game levels and / or corresponding game links via the touch screen.
[0223] In some embodiments, the control module 500 can also be configured to control the intelligent chess device 10 to automatically switch to the next game session or the next game session of the next game level after determining that the corresponding game session has ended. According to one embodiment, if the current game session is not the last game session of the current game level, the control module 500 controls the intelligent chess device 10 to automatically switch to the next game session of the current game level after determining that the current game session has ended; if the current game session is the last game session of the current game level, the control module 500 controls the intelligent chess device 10 to automatically switch to the first game session of the next game level after determining that the current game session has ended. In a specific embodiment, automatically switching to the next game session or the next game level game session, i.e., entering the question-setting phase of the next game session or the next game level game session, includes the control module 500 controlling the display device 400 to display the corresponding question-setting layout. According to a more specific embodiment, the control module 500 is configured to control the intelligent chess device 10 to automatically switch to the next game session or the next game level game session after determining that the corresponding game session has ended and after the control prompt module completes the game end prompt information. As shown above, according to different embodiments, the game end prompt information may include at least one of sound information, light information and display information. For example, the display device 400 as part of the prompt module may display a game end prompt pattern, such as a dynamic pattern.
[0224] In some embodiments, the control module 500 may be further configured to determine the presence or absence of the winning pieces 310, 320, 330 in the winning area 120 after determining that the corresponding game session has ended, and to control the intelligent chess device 10 to automatically switch to the next game session or the next game level only when it is determined that the winning pieces 310, 320, 330 are absent from the winning area 120. More specifically, after the current game session ends, i.e., after both the first half of the winning pieces 310 and the second half of the winning pieces 320 are in the winning area 120 in the first game mode or after the entire winning piece 330 is in the winning area 120 in the second game mode, further action by the user, i.e., the removal of the winning pieces 310, 320, 330 from the winning area 120, is required to trigger the intelligent chess device 10 to switch to the next game session or the next game level. In a more specific embodiment, after the control module 500 determines that the corresponding game session has ended and before the control module 500 controls the intelligent chess device 10 to automatically switch to the next game session or the next game level, the control module 500 controls the prompt module to provide a game end prompt message. For example, the control module 500 can control the prompt module to provide the game end prompt message within a certain period of time after determining that the game has ended; alternatively, the control module 500 can control at least a portion of the prompt module, such as at least one of the sound device 450, the light device 460, and the display device 400, to continuously or cyclically provide the game end prompt message before switching to the next game session or the next game level.
[0225] In some embodiments, as shown in Figures 1-10, the display device 400 of the intelligent chess device 10 can be configured to include a display screen 410 and an LED light assembly disposed below the display screen, referred to as a second LED light assembly. The display screen 410 can be, for example, a touch screen or a non-touch screen. The second LED light assembly includes a plurality of LED light units 420. As mentioned above, the chessboard 100's chess playing area 110 can include a plurality of chessboard placement locations 111. Each chessboard placement location 111 can be a square chessboard area with a length and width of 1 unit. The arrangement of the plurality of LED light units 420 corresponds to the arrangement of the plurality of chessboard placement locations 111. By way of example, but not exclusive, the chessboard 100's chess playing area 110 can be arranged in an array of 4 rows and 5 columns (Figure 8). Similarly, the LED light units 420 of the second LED light assembly can also be arranged in an array of 4 rows and 5 columns.
[0226] In some embodiments, the control module 500 is also configured to control the operation of the second LED light assembly so that when the display device 400 displays the puzzle layout, different chess pieces 310, 320, 330, 340, 350 are identified by controlling the different display colors and / or patterns and / or identifiers of the multiple LED light units 420 of the second LED light assembly, and whether the corresponding LED light unit 420 should be in an off state or a lit state is controlled to indicate whether the chess piece should be placed at the corresponding chess position unit 111. For example, if the LED light unit 420 is in an off state, it indicates that the chess position unit 111 corresponding to it in the chess playing area 110 should not place the chess piece, and only the chess position unit 111 in the chess playing area 110 corresponding to the lit LED light unit 420 should place the chess piece. Different chess pieces include the aforementioned overall winning chess piece 330, the first half winning chess piece 310, the second half winning chess piece 320 (note that the second half winning chess piece 320 and the first half winning chess piece 310 can be displayed indistinguishably), first-category chess pieces 340 and second-category chess pieces 350, and so on. In a specific embodiment, as shown in Figures 14-15, the overall winning chess piece 330 is a square chess piece with a length and width of 2 units. Optionally, the overall winning chess piece 330 is orange; optionally, the overall winning chess piece 330 has an overall triangular identification structure 333. In this case, in the question layout displayed on the display device 400, the LED light unit 420 representing the overall winning chess piece 330 can be controlled to emit orange light, and in this case, four LED light units 420 arranged in a square can be used to represent the overall winning chess piece 330. In a specific embodiment, as shown in Figures 11-12, the first-half winning chess piece 310 and the second-half winning chess piece 320 can be rectangular chess pieces with a length of 2 units and a width of 1 unit. Optionally, the first-half winning chess piece 310 and the second-half winning chess piece 320 are orange in color and optionally have integral triangular identification structures 313 and 323. In this case, in the question layout displayed on the display device 400, the LED light unit 420 representing the first-half winning chess piece 310 or the second-half winning chess piece 320 can be controlled to emit orange light. In this case, two LED light units 420 arranged in a rectangular shape can be used to represent the first-half winning chess piece 310 or the second-half winning chess piece 320. In a specific embodiment, as shown in Figures 16-17, the first-type chess piece 340 can be square chess pieces with a length and width of 1 unit each. Optionally, the first-type chess piece 340 is yellow in color and optionally has a circular identification structure. In this case, in the question layout displayed on the display device 400 , the LED light units 420 representing the first type of chess pieces 340 can be controlled to emit yellow light, and at this time, one LED light unit 420 displaying a square area can be used to represent each first type of chess piece 340 .In a specific embodiment, as shown in Figures 18-19, the second-type chess piece 350 can be a rectangular chess piece with a length of 2 units and a width of 1 unit. Optionally, the second-type chess piece 350 is purple and optionally has a rectangular identification structure 353. In this case, in the question layout displayed on the display device 400, the LED light unit 420 representing the second-type chess piece 350 can be controlled to emit purple light, and two LED light units 420 arranged in a rectangle can be used to represent each second-type chess piece 350.
[0227] In some embodiments, at least during the question-posing phase of the corresponding game session, the control module 500 controls the LED light unit 420 representing at least one chess piece or at least one type of chess piece among the multiple chess pieces to flash. This flashing can be used to indicate that the current stage is still in the question-posing phase. In a more specific embodiment, during the question-answering phase of the corresponding game session, the control module 500 controls the display device 400 to display the question layout in a non-flashing manner. Similarly, flashing or non-flashing can be used to distinguish between the question-posing phase and the question-answering phase. Alternatively, during the question-answering phase of the corresponding game session, the control module 500 can also control the display device 400 to no longer display the question layout.
[0228] In some embodiments, the control module 500 is further configured to control the display device 400 to statically or dynamically display the current game level and / or the current game session level before each game session begins. For example, the display may be displayed for 1-3 seconds. In one specific embodiment, the control module 500 controls the display device 400 to simultaneously display two numbers, one of which represents the current game level and the other represents the current game session level. In another specific embodiment, the control module 500 controls the display device 400 to sequentially display two numbers, the first of which represents the current game level and the second represents the current game session level.
[0229] In some embodiments, the control module 500 is further configured to time the entire answering phase of the corresponding game session. According to a specific embodiment, the intelligent chess device 10 includes a timing control button in communication with the control module 500, and timing is triggered and started by the timing control button. The timing control button is, for example, the control button 590 shown in Figures 1-10. More specifically, in the corresponding game session, after completing the question-posing phase, the user can communicate with the control module 500 by pressing the timing control button 590. In response, the control module 500 begins timing the answering phase, and the user also begins entering the answering phase. Therefore, the timing control button 590 can also be considered as a switch button from the question-posing phase to the answering phase. According to another specific embodiment, the display screen 410 of the display device 400 can be configured as a touch screen, and the intelligent chess device 10 triggers the timing of the answering phase via the touch screen. In one embodiment, the control module 500 stops timing when the winning piece recognition module 200 identifies that both the first half winning piece 310 and the second half winning piece 320 are in the winning area 120 (corresponding to the first game mode) or when the entire winning piece 330 is in the winning area 120 (corresponding to the second game mode). More specifically, as described above, timing is stopped when the control module 500 determines that the current game session has ended. In one embodiment, the control module 500 is further configured to control the display device 400 to statically or dynamically display the timing results at the end of each game session.
[0230] In some embodiments, the intelligent chess device 10 may further include a teaching mode corresponding to the corresponding game session. The teaching mode may teach the user how to solve a problem, i.e., how to make moves to achieve a winning end to the game. The teaching mode may include a question-posing phase and a teaching phase. The question-posing phase of the teaching mode is similar to the question-posing phase in the game practice mode described above. More specifically, in a game session, the switch from the normal mode, for example, from the game practice mode to the teaching mode may be implemented after the question-posing phase of the corresponding game session ends. After such a switch is completed, the teaching phase of the teaching mode is entered. Specifically, the intelligent chess device 10 may be configured to enable switching from the question-posing phase of the corresponding game session to the teaching phase. According to a specific embodiment, the intelligent chess device 10 is configured to enable switching from the question-posing phase to the teaching phase via a control button 590 that is communicatively connected to the control module 500. The control button 590 may be implemented as a multi-functional control button, i.e., it may also enable other control functions. Alternatively, the display screen 410 of the display device 400 may be a touch screen, and in this case, the intelligent chess device 10 may be configured to switch from the question-setting stage to the teaching stage via the touch screen.
[0231] In some embodiments, during the teaching phase of the teaching mode, the control module 500 controls the display device 400 to display the chess piece layout corresponding to each teaching step. More specifically, during the teaching phase, in each teaching step, the control module 500 controls the display device 400 to display the dynamic change representing the next step of the chess move operation, which includes moving the chess piece to be moved from the current chess position to the next chess position. More specifically, this dynamic change can include first causing the current LED light unit 420 corresponding to the current chess position representing the chess piece to be moved to flash and then go out, and then causing the next LED light unit 420 corresponding to the next chess position to light up from an extinguished state to indicate that the chess piece to be moved has been moved. In one embodiment, the intelligent chess device 10 can also be configured to realize the switching from the current teaching step to the next teaching step or from the current teaching step to the previous teaching step via the control buttons 570 and 580 connected to the control module 500. Alternatively, the display screen 410 of the display device 400 is set to a touch screen, and the switching of the teaching steps can also be realized via the touch screen.
[0232] In some embodiments, the intelligent chess device 10 can also be configured to switch from a teaching mode to a game-playing mode. According to one embodiment, the intelligent chess device 10 is configured to switch from the teaching mode to the game-playing mode via a control button 590 that is communicatively connected to the control module 500; or the display screen 410 can be configured as a touch screen, and the intelligent chess device 10 is configured to switch from the teaching mode to the game-playing mode via the touch screen.
[0233] In some embodiments, as shown in Figures 2 and 8-10, the second LED light assembly 420 of the display device 400 is disposed on the main circuit board 510 of the control module 500, which allows for space saving. As shown in the figure, in a specific embodiment, the main circuit board 510 of the control module 500 and the second LED light assembly thereon are disposed in the chessboard receiving space, while the display screen 410 of the display device 400 is located on the surface of the chessboard 100.
[0234] In some embodiments, as schematically shown in FIG2 , the intelligent chess device 10 includes a sound-generating device 450 , which is configured to emit a corresponding sound prompt in at least one of the following situations: powering on; powering off; when a corresponding game session ends, when a game session and / or game level changes; when a game mode changes, etc. More specifically, the sound-generating device 450 is configured to function as part of the aforementioned prompt module.
[0235] In some embodiments, the intelligent chess device 10 may be configured to include a communication module. In a specific embodiment, the communication module is configured to allow the intelligent chess device 10 to communicate with one or more other intelligent chess devices 10 to share game information. Specifically, the communication module may be configured to allow the intelligent chess device 10 to communicate with one or more other intelligent chess devices 10 within a given distance range, such as within 3 meters or within 5 meters. Specifically, the game information may include at least one of the following: game mode, question layout, timing results, game level, and game session level. More specifically, the communication module may be configured to allow the intelligent chess device 10 to share the question layout with one or more other intelligent chess devices 10. Alternatively or additionally, the communication module may be configured to allow one or more other intelligent chess devices 10 to share timing results with the intelligent chess device 10. According to a specific embodiment, the communication module may include a Bluetooth module.
[0236] According to some embodiments, the intelligent chess device 10 may further include a battery module. More specifically, the battery module is configured to supply power to at least one of the display device 400 , the sound device 450 , the light emitting device 460 , or the control module 500 .
[0237] According to at least some of the above embodiments, the intelligent chess device 10 is an intelligent Huarongdao chess.
[0238] As shown in Figures 20-25, the intelligent chess device 10 can also include a chess piece storage compartment 600 for storing chess pieces 310, 320, 330, 340, and 350.
[0239] In one embodiment, the chess piece storage compartment 600 is provided in the chess board 100. For example, the chess piece storage compartment 600 may be formed by the chess board housing 190 forming the chess board 100. Also for example, the chess piece storage compartment 600 may be a pull-out storage compartment provided on the chess board 100.
[0240] In another embodiment, as shown in Figures 20-25 , the chess piece storage compartment 600 is provided independently of the chessboard 100. More specifically, the chess playing area 110 of the chessboard 100 is recessed relative to other portions of the chessboard 100, such as the edges or peripheral portions. The mating portion 610, which constitutes at least a portion of the chess piece storage compartment 600, is adapted to fit within the chess playing area 110. For example, the outer periphery of the mating portion 610 of the chess piece storage compartment 600 may be provided with a deformable mating member 620, as shown in Figure 24 . The deformable mating member 620 is adapted to fit within at least a portion of the peripheral wall 112 of the chess playing area 110. For example, the deformable mating member 620 is a rubber member. Alternatively, the deformable mating member 620 may be provided at the four corners of the mating portion 610.
[0241] According to some embodiments, as shown in Figures 22-25 , a chess piece storage bin 600 includes a first housing 630 and a second housing 640 that cooperate to form a storage cavity. Illustratively, the first housing 630 and the second housing 640 are hingedly connected at a first end via a hinge structure 635, allowing the first housing 630 and the second housing 640 to pivot relative to each other at the hinge structure 635, thereby enabling them to be opened or closed relative to each other. More specifically, as shown in Figures 24-25 , the first housing 630 and the second housing 640 may also include a cooperating locking structure 636 that allows the first housing 630 and the second housing 640 to be locked relative to each other. In one specific embodiment, as shown in the figures, the locking structure 636 is disposed at the second end of the first housing 630 and the second housing 640, opposite the first end. Illustratively, the locking structure 636 is a snap-fit structure.
[0242] The exemplary implementation of the intelligent chess device proposed in the present invention is described in detail above with reference to the preferred embodiments. However, it will be understood by those skilled in the art that, without departing from the concept of the present invention, various modifications and variations can be made to the above-mentioned specific embodiments, and various technical features and structures proposed in the present invention can be combined in various ways without exceeding the scope of protection of the present invention.
[0243] The scope of the present disclosure is not limited by the above-described embodiments but by the appended claims and their equivalents.
Claims
1. An intelligent chess device, characterized in that: The intelligent chess device comprises: A chessboard is provided with a chess playing area, wherein the chess playing area includes a winning area; A plurality of chess pieces, including a plurality of decisive chess pieces, wherein the plurality of decisive chess pieces include a first half of decisive chess pieces and a second half of decisive chess pieces that can be operated independently of each other; A winning chess piece recognition module configured to recognize the presence of each winning chess piece in the winning area; a prompt module, communicatively connected to the winning piece recognition module and configured to provide corresponding prompt information when the winning piece recognition module recognizes the presence of the winning piece in the winning area; The intelligent chess device is configured to include at least one game mode, and is configured such that in a first game mode of the at least one game mode, when both the first half winning chess piece and the second half winning chess piece are in the winning area, the corresponding game session ends.
2. The intelligent chess device according to claim 1, characterized in that: The deciding area is a square area; in: The winning area includes two first rectangular portions of equal area divided by a first central axis, wherein the intelligent chess device is configured to end a corresponding game session when each of the first half winning chess piece and the second half winning chess piece is located in a corresponding first rectangular portion; and / or The winning area includes two second rectangular parts that are equal to each other and are divided by a second central axis, and the second central axis is perpendicular to the first central axis, wherein the intelligent chess device is configured to end the corresponding game session when the first half of the winning chess piece and the second half of the winning chess piece are each in the corresponding second rectangular part.
3. The intelligent chess device according to claim 2, characterized in that: The plurality of winning chess pieces also include an overall winning chess piece, The intelligent chess device is further configured to include a second game mode, and is configured such that in the second game mode, when the overall winning chess piece is in the winning area, the corresponding game session ends.
4. The intelligent chess device according to any one of claims 1 to 3, characterized in that: The intelligent chess device also includes a control module.
5. The intelligent chess device according to claim 4, characterized in that: The control module is configured to be able to determine the end of the game session.
6. The intelligent chess device according to claim 5, characterized in that: The control module is configured to be communicatively connected to the winning piece recognition module, and is configured to receive a winning piece presence signal emitted by the winning piece recognition module when the winning piece is recognized to be present in the winning area, and to determine whether the game session is over based on the winning piece presence signal.
7. The intelligent chess device according to claim 6, characterized in that: The control module is further configured to control the operation of the prompt module, and is configured to control the prompt module to give corresponding prompt information in response to receiving the winning chess piece existence signal.
8. The intelligent chess device according to any one of claims 5 to 7, characterized in that: The control module is further configured to control the intelligent chess device to automatically switch to the next game link or the next game level after determining that the corresponding game link is over.
9. The intelligent chess device according to claim 8, characterized in that: The control module is configured to control the intelligent chess device to automatically switch to the next game link or the next game level after determining that the corresponding game is over and controlling the prompt module to complete the game end prompt information.
10. The intelligent chess device according to any one of claims 5 to 7, characterized in that: The control module is further configured to determine the presence or absence of the winning chess piece in the winning area after determining that the corresponding game session has ended, and to control the intelligent chess device to automatically switch to the next game session or the next game level when determining that the winning chess piece is missing from the winning area.
11. The intelligent chess device according to claim 10, characterized in that: After the control module determines that the corresponding game session is over and before the control module controls the intelligent chess device to automatically switch to the next game session or the next game level, the control module controls the prompt module to provide game end prompt information.
12. The intelligent chess device according to claim 7, characterized in that: The prompt module includes one or more of a sound-generating device, a light-emitting device and a display device.
13. The intelligent chess device according to claim 4, characterized in that: The intelligent chess device further includes one or more control buttons communicatively connected to the control module.
14. The intelligent chess device according to claim 13, characterized in that: The one or more control buttons can realize at least one of the following functions individually or in combination: Turning on and off the intelligent chess device; Selection or switching of the first game mode or the second game mode; Selecting or switching forward or backward through game levels and / or game sessions; The timer for answering questions in the corresponding game session begins; The current game session restarts; entry and exit of teaching mode; forward or backward selection or switching of one or more teaching steps in the teaching mode; Saved game levels and / or game sessions; Switching from the current game level and / or current game session to the initial game level and / or initial game session; Switching to saved game levels and / or game sessions; Turn the sound device on, off and adjust the volume.
15. The intelligent chess device according to claim 14, characterized in that: The multiple control buttons are configured as multi-function buttons.
16. The intelligent chess device according to claim 2, characterized in that: The winning chess piece recognition module includes: A first sensing component provided on the winning chess piece, the first sensing component comprising a first sensing member; and A second sensing component is provided on the chessboard corresponding to the winning area, the second sensing component comprising a second sensing member; The second induction element and the first induction element can interact with each other to generate an induction signal.
17. The intelligent chess device according to claim 16, characterized in that: The first induction member is an induction magnet, referred to as a first induction magnet, the second induction member is a magnetic induction circuit, the second induction member is electrically connected to the prompt module, and the prompt module is provided on the chessboard; or The first induction component is a magnetic induction circuit, the second induction component is an induction magnet, called a second induction magnet, the first induction component is electrically connected to the prompt module, and the prompt module is arranged on the winning chess piece.
18. The intelligent chess device according to claim 17, characterized in that: The magnetic induction circuit includes a Hall sensor.
19. The intelligent chess device according to claim 18, characterized in that: The intelligent chess device includes a magnetic positioning component, which is configured to position the chess piece on the chessboard.
20. The intelligent chess device according to claim 19, characterized in that: The magnetic positioning assembly includes a first magnetic component arranged in the multiple chess pieces and a second magnetic component arranged in the chessboard. The second magnetic component can interact with the first magnetic component to generate a magnetic force.
21. The intelligent chess device according to claim 20, characterized in that: The first magnetic member in the plurality of winning chess pieces is the first induction magnet, the first magnetic member in the other chess pieces except the plurality of winning chess pieces is the first positioning magnet, and the second magnetic member is the first positioning metal member; or The first magnetic attraction component is a second positioning metal component arranged in the corresponding chess piece, and the second magnetic attraction component includes the second induction magnet and a second positioning magnet arranged in other areas outside the winning area on the chessboard.
22. The intelligent chess device according to claim 21, characterized in that: The polarity of the first positioning magnet is opposite to that of the first sensing magnet; or The second positioning magnet and the second sensing magnet have opposite polarities.
23. The intelligent chess device according to claim 21, characterized in that: The first positioning metal part is an integral part corresponding to the chess playing area.
24. The intelligent chess device according to claim 21, characterized in that: A first accommodating cavity is provided in the chess piece, and the first induction magnet and the first positioning magnet are provided in the first accommodating cavity of the corresponding chess piece; or A second accommodating cavity is provided in the chessboard, and the second induction magnet and the second positioning magnet are provided in the corresponding second accommodating cavity.
25. The intelligent chess device according to claim 20, characterized in that: The first magnetic member is a first positioning magnet, the second magnetic member is a second positioning magnet, and the first positioning magnet and the first induction magnet have opposite polarities; or The first magnetic attraction member is a first positioning magnet, the second magnetic attraction member is a second positioning magnet, and the second positioning magnet and the second induction magnet have opposite polarities.
26. The intelligent chess device according to claim 25, characterized in that: The first induction magnet is fixedly arranged on the winning chess piece; or The second induction magnet is fixedly arranged on the chessboard.
27. The intelligent chess device according to claim 26, characterized in that: The winning chess piece is provided with a first induction magnet accommodating cavity for holding the first induction magnet; or The chessboard is provided with a second induction magnet accommodating cavity for holding the second induction magnet.
28. The intelligent chess device according to claim 26, characterized in that: A first positioning magnet accommodating cavity is provided in the chess piece, and the first positioning magnet is at least partially accommodated in the first positioning magnet accommodating cavity; and / or A second positioning magnet accommodating cavity is provided in the chessboard, and the second positioning magnet is at least partially accommodated in the second positioning magnet accommodating cavity.
29. The intelligent chess device according to claim 28, characterized in that: The first positioning magnet accommodating cavity is configured to allow the first positioning magnet to swing in the first positioning magnet accommodating cavity; and / or The second positioning magnet accommodating cavity is configured to allow the second positioning magnet to swing in the second positioning magnet accommodating cavity.
30. The intelligent chess device according to claim 29, characterized in that: The first positioning magnet is arranged in the first positioning magnet accommodating cavity with a gap between it and the first peripheral wall of the first positioning magnet accommodating cavity; and / or The second positioning magnet is arranged in the second positioning magnet accommodating cavity so as to have a gap between it and the second peripheral wall of the second positioning magnet accommodating cavity.
31. The intelligent chess device according to claim 30, characterized in that: When not swinging, the bottom surface of the first positioning magnet is placed on the bottom wall of the first positioning magnet accommodating cavity; when swinging, the angle between the bottom surface of the first positioning magnet and the bottom wall of the first positioning magnet accommodating cavity is a first swing angle, and the first swing angle is less than or equal to 45°; and / or When not swinging, the bottom surface of the second positioning magnet is placed on the bottom wall of the second positioning magnet accommodating cavity; when swinging, the angle between the bottom surface of the second positioning magnet and the bottom wall of the second positioning magnet accommodating cavity is the second swing angle, and the second swing angle is less than or equal to 45°.
32. The intelligent chess device according to claim 30, characterized in that: The first positioning magnet is a circular magnet; and / or The second positioning magnet is a circular magnet.
33. The intelligent chess device according to claim 25, characterized in that: The plurality of winning chess pieces also include an overall winning chess piece, The intelligent chess device is further configured to include a second game mode, and is configured such that in the second game mode, when the overall winning chess piece is in the winning area, the corresponding game session ends.
34. The intelligent chess device according to claim 33, characterized in that: The intelligent chess device further includes a control module and a game mode selection module connected to the control module, and the game mode selection module is configured to switch the intelligent chess device to the first game mode or the second game mode.
35. The intelligent chess device according to claim 34, characterized in that: The intelligent chess device is provided with a first game mode indicator light for the first game mode and a second game mode indicator light for the second game mode.
36. The intelligent chess device according to claim 35, characterized in that: The positions and / or colors and / or patterns of the first game mode indicator light and the second game mode indicator light are different.
37. The intelligent chess device according to claim 36, characterized in that: The control module is also configured to control the operation of the first game mode indicator light and the second game mode indicator light.
38. The intelligent chess device according to claim 33, characterized in that: The overall winning chess piece is set as a square chess piece with a length and width of 2 units; The winning area is set to a square area with a length and width of 2 units; Each of the first half of the decisive chess pieces and the second half of the decisive chess pieces is set as a rectangular chess piece with a length of 2 units and a width of 1 unit.
39. The intelligent chess device according to claim 38, characterized in that: Each of the first and second half decisive chess pieces has a first square portion and a second square portion that are equal in area to each other and are divided by a width direction line passing through the center, and each of the first and second half decisive chess pieces has the first positioning magnet at the center of the first and second square portions; The winning area is divided into four third square parts with equal areas by the first central axis and the second central axis, and the second positioning magnet is provided in the chessboard corresponding to the center of each of the four third squares; in: Each of the first and second half decisive chess pieces is provided with the first induction magnet at its center, and the Hall sensors, referred to as biased Hall sensors, are provided in the chessboard corresponding to the center of each first rectangular portion and / or the center of each second rectangular portion; or Each of the first half of the decisive chess piece and the second half of the decisive chess piece is provided with the Hall sensor at the center, and the second induction magnet, called the bias second magnet, is provided in the chessboard corresponding to the center of each first rectangular part and / or the center of each second rectangular part.
40. The intelligent chess device according to claim 39, characterized in that: The first positioning magnet is provided in the overall winning chess piece corresponding to the second positioning magnet in the winning area.
41. The intelligent chess device according to claim 40, characterized in that: The first induction magnet is provided in the overall winning chess piece corresponding to the first biased Hall sensor on the chessboard; or The Hall sensor is provided in the overall winning chess piece corresponding to the biased second induction magnet on the chessboard.
42. The intelligent chess device according to claim 40, characterized in that: The Hall sensor is provided in the chessboard corresponding to the center of the winning area, which is called the central Hall sensor, and the first induction magnet is provided at the center of the overall winning chess piece, which is called the central first induction magnet; or The second induction magnet, called the central second induction magnet, is provided in the chessboard corresponding to the center of the winning area, and the Hall sensor, called the central Hall sensor, is provided at the center of the overall winning chess piece.
43. The intelligent chess device according to claim 42, characterized in that: The winning chess piece further includes at least one additional first induction magnet, and the at least one first additional induction magnet is arranged corresponding to at least one of the biased Hall sensors; or The winning chess piece further includes at least one additional Hall sensor, and the at least one additional Hall sensor is arranged corresponding to at least one of the biased second magnets.
44. The intelligent chess device according to claim 38, characterized in that: The other chess pieces among the plurality of chess pieces except the winning chess piece include chess pieces of the first category and chess pieces of the second category, Each of the first type of chess pieces is set to be a square chess piece with a length and width of 1 unit. Each of the second type of chess pieces is configured as a rectangular chess piece with a length of 2 units and a width of 1 unit.
45. The intelligent chess device according to claim 44, characterized in that: The first positioning magnet of each of the first type of chess pieces is disposed at the center; Each of the second type of chess pieces has two fourth square parts divided into two equal areas by a width direction line passing through the center, and the first half of the winning chess pieces and the second half of the winning chess pieces each have the first positioning magnet at the center of each of the fourth square parts; The chess playing area is divided into a plurality of square chessboard areas with a length and a width of 1 unit. Except for the winning area, a second positioning magnet is provided in the chessboard corresponding to the center of each square chessboard area.
46. The intelligent chess device according to claim 44, characterized in that: The second type of chess pieces have different colors and / or different identification structures from the first half of the decisive chess pieces and the second half of the decisive chess pieces; and / or The first half of the winning chess pieces and the second half of the winning chess pieces have the same color and / or the same identification structure; and / or The first type of chess pieces and the second type of chess pieces and the first half of the winning chess pieces and the second half of the winning chess pieces have different colors and / or different identification structures; and / or The overall winning chess piece has a different color and / or identity marking structure from the first category chess pieces and the second category chess pieces; and / or The whole winning chess piece has the same color as the first half winning chess piece and the second half winning chess piece.
47. The intelligent chess device according to claim 17, characterized in that: The magnetic induction circuit includes a reed switch.
48. The intelligent chess device according to claim 17, characterized in that: The magnetic induction circuit includes a counter-part configured to interact with the induction magnet to conduct the magnetic induction circuit.
49. The intelligent chess device according to claim 48, characterized in that: The matching accessories are matching induction magnets or metal parts.
50. The intelligent chess device according to claim 16, characterized in that: The first sensing element is a color sensing area, the second sensing element is a light signal sensor, the light signal sensor is electrically connected to the prompt module, and the prompt module is arranged on the chessboard; or The first sensing element is a light signal sensor, the second sensing element is a color sensing area, the light signal sensor is electrically connected to the prompt module, and the prompt module is arranged on the winning chess piece.
51. The intelligent chess device according to claim 50, characterized in that: The intelligent chess device includes a magnetic positioning component, which is configured to position the chess piece on the chessboard.
52. The intelligent chess device according to claim 51, characterized in that: The magnetic positioning assembly includes a first magnetic component arranged in the multiple chess pieces and a second magnetic component arranged in the chessboard. The second magnetic component can interact with the first magnetic component to generate a magnetic force.
53. The intelligent chess device according to claim 16, characterized in that: The first sensing element is a metal element, the second sensing element is a metal sensing device, the metal sensing device is electrically connected to the prompt module, and the prompt module is provided on the chessboard; or The first sensing component is a metal sensing component, the second sensing component is a metal component, the metal sensing component is electrically connected to the prompt module, and the prompt module is arranged on the winning chess piece.
54. The intelligent chess device according to claim 1 or 3, characterized in that: The winning chess piece recognition module includes: A first sensing component provided in the winning chess piece, the first sensing component comprising a first sensing member; and A second sensing component is provided on the chessboard corresponding to the winning area, the second sensing component comprising a second sensing member; The second induction element and the first induction element can interact with each other to generate an induction signal.
55. The intelligent chess device according to claim 54, characterized in that: The first induction member is an induction magnet, the second induction member is a magnetic induction circuit, the second induction member is electrically connected to the prompt module, and the prompt module is provided on the chessboard; or The first induction component is a magnetic induction circuit, the second induction component is an induction magnet, the first induction component is connected to the prompt module by electrical signals, and the prompt module is arranged on the winning chess piece.
56. The intelligent chess device according to claim 55, characterized in that: The magnetic induction circuit includes a reed switch.
57. The intelligent chess device according to claim 55, characterized in that: The magnetic induction circuit includes a counter-part configured to interact with the induction magnet to conduct the magnetic induction circuit.
58. The intelligent chess device according to claim 57, characterized in that: The matching accessories are matching induction magnets or metal parts.
59. The intelligent chess device according to any one of claims 1 to 3, characterized in that: The winning chess piece recognition module includes a pressure generating component and a pressure sensor. The pressure generating assembly includes a first pressure generating member arranged on the winning chess piece and a second pressure generating member arranged on the chessboard corresponding to the winning area, and the second pressure generating member is configured to interact with the first pressure generating member to generate pressure.
60. The intelligent chess device according to claim 59, characterized in that: The first pressure generating member is a magnet, the second pressure generating member is a metal member, the pressure sensor is arranged in the chessboard to sense the pressure of the second pressure generating member, the pressure sensor is electrically connected to the prompt module, and the prompt module is arranged on the chessboard; or The second pressure generating part is a magnet, the first pressure generating part is a metal part, the pressure sensor is arranged in the winning chess piece to sense the pressure of the first pressure generating part, the pressure sensor is electrically connected to the prompt module, and the prompt module is arranged on the winning chess piece.
61. The intelligent chess device according to claim 54, characterized in that: The first sensing element is a color sensing area, the second sensing element is a light signal sensor, the light signal sensor is electrically connected to the prompt module, and the prompt module is arranged on the chessboard; or The first sensing element is a light signal sensor, the second sensing element is a color sensing area, the light signal sensor is electrically connected to the prompt module, and the prompt module is arranged on the winning chess piece.
62. The intelligent chess device according to claim 61, characterized in that: The intelligent chess device includes a magnetic positioning component, which is configured to position the chess piece on the chessboard.
63. The intelligent chess device according to claim 62, characterized in that: The magnetic positioning assembly includes a first magnetic component arranged in the multiple chess pieces and a second magnetic component arranged in the chessboard. The second magnetic component can interact with the first magnetic component to generate a magnetic force.
64. The intelligent chess device according to claim 3, characterized in that: The winning chess piece identification module includes a key module arranged on the chessboard corresponding to the winning area, and the key module includes one or more keys and circuits controlled by the keys.
65. The intelligent chess device according to claim 64, characterized in that: A key is provided at each of the two first rectangular portions; and / or a key is provided at each of the two second rectangular portions.
66. The intelligent chess device according to claim 64, characterized in that: The intelligent chess device includes a magnetic positioning component, which is configured to position the chess piece on the chessboard.
67. The intelligent chess device according to claim 66, characterized in that: The magnetic positioning assembly includes a first magnetic component arranged in the multiple chess pieces and a second magnetic component arranged in the chessboard. The second magnetic component can interact with the first magnetic component to generate a magnetic force.
68. The intelligent chess device according to claim 54, characterized in that: The first sensing element is a metal element, the second sensing element is a metal sensing device, the metal sensing device is electrically connected to the prompt module, and the prompt module is provided on the chessboard; or The first sensing component is a metal sensing component, the second sensing component is a metal component, the metal sensing component is electrically connected to the prompt module, and the prompt module is arranged on the winning chess piece.
69. The intelligent chess device according to any one of claims 1 to 3, characterized in that: The prompt module includes the light emitting device, which is configured to provide prompt information when at least one of the winning chess pieces is located in the winning area during a game session.
70. The intelligent chess device according to claim 69, characterized in that: The winning area is located at the bottom of the chessboard, and the light emitting device includes a light emitting component arranged at the bottom edge of the chessboard adjacent to the winning area.
71. The intelligent chess device according to claim 69, characterized in that: The light emitting device is configured to be connected to the winning chess piece recognition circuit board of the winning chess piece recognition module.
72. The intelligent chess device according to claim 71, characterized in that: The lighting device includes a first LED lamp assembly.
73. The intelligent chess device according to claim 12, characterized in that: The prompt module includes a display device, and the display device is configured to display a game end prompt pattern when the corresponding game session ends.
74. The intelligent chess device according to claim 73, characterized in that: The game end prompt pattern is a dynamic pattern.
75. The intelligent chess device according to claim 4, characterized in that: The intelligent chess device includes a display device, and the control module is further configured to control the operation of the display device.
76. The intelligent chess device according to claim 75, characterized in that: The intelligent chess device is configured to include a game operation mode, and each game link in the game operation mode includes a question-setting stage and a question-answering stage; the control module is further configured to control the display device to display a question layout at least in the question-setting stage, and the question layout is used to guide the user to place a chess piece layout corresponding to the question layout on the chess playing area of the chessboard in the question-setting stage.
77. The intelligent chess device according to claim 76, characterized in that: The display device includes a display screen and a second LED lamp assembly arranged below the display screen.
78. The intelligent chess device according to claim 77, characterized in that: The display screen is a touch screen or a non-touch screen.
79. The intelligent chess device according to claim 78, characterized in that: The second LED lamp assembly is arranged on the main circuit board of the control module.
80. The intelligent chess device according to claim 78, characterized in that: The second LED light assembly includes a plurality of LED light units, the chess playing area includes a plurality of chess position units, and the arrangement layout of the plurality of LED light units corresponds to the arrangement layout of the plurality of chess position units.
81. The intelligent chess device according to claim 80, characterized in that: The control module is also configured to control the operation of the second LED light assembly so that when the display device displays the question layout, different chess pieces are identified by controlling the different display colors and / or patterns and / or identifiers of the multiple LED light units, and whether the corresponding LED light units are in an extinguished state or a lit state indicates whether the chess pieces are placed at the corresponding chess position units.
82. The intelligent chess device according to claim 81, characterized in that: The plurality of chess pieces further include a first type of chess pieces and a second type of chess pieces.
83. The intelligent chess device according to claim 82, characterized in that: The second type of chess pieces have different colors and / or different identification structures from the first half of the decisive chess pieces and the second half of the decisive chess pieces; and / or The first half of the winning chess pieces and the second half of the winning chess pieces have the same color and / or the same identification structure; and / or The first type of chess pieces and the second type of chess pieces and the first half of the winning chess pieces and the second half of the winning chess pieces have different colors and / or different identification structures; and / or The overall winning chess piece has a different color and / or identity marking structure from the first category chess pieces and the second category chess pieces; and / or The whole winning chess piece has the same color as the first half winning chess piece and the second half winning chess piece.
84. The intelligent chess device according to claim 83, characterized in that: At least in the question-posing stage, the control module controls the LED light unit of at least one chess piece or at least one type of chess piece among the multiple chess pieces to flash.
85. The intelligent chess device according to claim 84, characterized in that: During the question answering stage, the control module controls the display device to display the question layout in a non-flickering manner or not to display the question layout.
86. The intelligent chess device according to claim 84, characterized in that: The intelligent chess device is also configured to be able to switch from the question-posing stage to the question-answering stage.
87. The intelligent chess device according to claim 86, characterized in that: The intelligent chess device switches from the question-posing stage to the question-answering stage via a control button in communication with the control module; or The display screen is a touch screen, and the intelligent chess device switches from the question-posing stage to the question-answering stage via the touch screen.
88. The intelligent chess device according to claim 78, characterized in that: The intelligent chess device includes one or more game levels, and each game level includes one or more game links.
89. The intelligent chess device according to claim 88, characterized in that: The intelligent chess device includes a memory accessible by the control module, wherein a question bank is stored in the memory, wherein the question bank includes a plurality of questions, and the plurality of questions are divided into the one or more game levels and one or more game links corresponding to the corresponding game levels.
90. The intelligent chess device according to claim 88, characterized in that: The control module is further configured to control the display device to statically or dynamically display the current game level and / or the current game session level before each game session begins.
91. The intelligent chess device according to claim 90, characterized in that: The intelligent chess device is also configured to enable selection or switching of corresponding game levels and / or corresponding game links.
92. The intelligent chess device according to claim 91, wherein the chess device is characterized in that: The intelligent chess device is configured to realize the selection or switching of corresponding game levels and / or corresponding game links via at least one control button in communication with the control module; or The display screen is a touch screen, and the intelligent chess device realizes the selection or switching of corresponding game levels and / or corresponding game links via the touch screen.
93. The intelligent chess device according to claim 89, characterized in that: The control module is further configured to control the intelligent chess device to automatically switch to the next game link or the next game level after determining that the corresponding game link is over.
94. The intelligent chess device according to claim 93, characterized in that: The control module is configured to control the intelligent chess device to automatically switch to the next game link or the next game level after determining that the corresponding game is over and controlling the prompt module to complete the game end prompt information.
95. The intelligent chess device according to claim 89, characterized in that: The control module is further configured to determine the presence or absence of the winning chess piece in the winning area after determining that the corresponding game session has ended, and to control the intelligent chess device to automatically switch to the next game session or the next game level when determining that the winning chess piece is missing from the winning area.
96. The intelligent chess device according to claim 95, characterized in that: After the control module determines that the corresponding game session is over and before the control module controls the intelligent chess device to automatically switch to the next game session or the next game level, the control module controls the prompt module to provide game end prompt information.
97. The intelligent chess device according to claim 96, characterized in that: The prompt module includes the display device, and the display device is configured to display a game end prompt pattern when the corresponding game session ends.
98. The intelligent chess device according to claim 97, characterized in that: The game end prompt pattern is a dynamic pattern.
99. The intelligent chess device according to claim 84, characterized in that: The control module is further configured to time the entire question-answering phase of the corresponding game session.
100. The intelligent chess device according to claim 99, characterized in that: The intelligent chess device includes a timing control button in communication with the control module, and the timing is started by triggering the timing control button; or The display screen is a touch screen, and the intelligent chess device triggers the timing of the question-answering stage via the touch screen.
101. The intelligent chess device according to claim 100, characterized in that: in, When the winning piece recognition module recognizes that both the first half winning piece and the second half winning piece are in the winning area or recognizes that the entire winning piece is in the winning area, the control module stops timing.
102. The intelligent chess device according to claim 100, characterized in that: After the timing is triggered, the control module controls the display device to display the question layout in a non-flickering manner or no longer display the question layout.
103. The intelligent chess device according to claim 99, characterized in that: The control module is further configured to control the display device to statically or dynamically display the timing result at the end of each game session.
104. The intelligent chess device according to claim 81, characterized in that: The intelligent chess device also includes a teaching mode corresponding to the corresponding game link, and the teaching mode includes the question-setting stage and the teaching stage.
105. The intelligent chess device according to claim 104, characterized in that: The intelligent chess device is also configured to be able to switch from the question-setting stage to the teaching stage.
106. The intelligent chess device according to claim 105, characterized in that: The intelligent chess device switches from the question-setting stage to the teaching stage via a control button in communication with the control module; or The display screen is a touch screen, and the intelligent chess device is configured to achieve switching from the question-setting stage to the teaching stage via the touch screen.
107. The intelligent chess device according to claim 105, characterized in that: During the teaching phase, the control module controls the display device to display the chess piece layout corresponding to each teaching step.
108. The intelligent chess device according to claim 105, characterized in that: In the teaching stage, in each teaching step, the control module controls the display device to display dynamic changes representing the next chess move operation, and the next chess move operation includes moving the chess piece to be moved from the current chess position to the next chess position.
109. The intelligent chess device according to claim 108, characterized in that: The dynamic change includes first making the current LED light unit corresponding to the current chess position representing the chess piece to be moved flash and then go out, and then making the next LED light unit corresponding to the next chess position turn from the off state to light up to indicate that the chess piece to be moved has been moved into place.
110. The intelligent chess device according to claim 104, characterized in that: The intelligent chess device is configured to be able to switch from the teaching mode to the game practice mode.
111. The intelligent chess device according to claim 110, characterized in that: The intelligent chess device is configured to switch from the teaching mode to the game practice mode via a control button in communication with the control module; or The display screen is a touch screen, and the intelligent chess device is configured to switch from the teaching mode to the game practice mode via the touch screen.
112. The intelligent chess device according to claim 81, characterized in that: The display device is configured as a part of the prompt module and is configured to display a static or dynamic game end prompt pattern when the corresponding game session ends.
113. The intelligent chess device according to claim 4, characterized in that: The intelligent chess device includes a sound-generating device, which is configured to emit a corresponding sound prompt in at least one of the following situations: Turn on the computer; Shut down the computer; When the corresponding game session ends; When switching between game sessions and / or game levels; When switching game modes.
114. The intelligent chess device according to claim 113, characterized in that: The sound generating device is configured as a part of the prompt module.
115. The intelligent chess device according to any one of claims 1 to 3, characterized in that: The intelligent chess device is intelligent Huarongdao chess.
116. The intelligent chess device according to claim 14, characterized in that: The intelligent chess device includes three control buttons.
117. The intelligent chess device according to claim 116, characterized in that: The control buttons include shapes and / or colors and / or identification structures that are different from each other.
118. The intelligent chess device according to any one of claims 1 to 3, characterized in that: The intelligent chess device also includes a chess piece storage compartment for storing the multiple chess pieces.
119. The intelligent chess device according to claim 118, characterized in that: The chess piece storage compartment is arranged in the chessboard.
120. The intelligent chess device according to claim 119, characterized in that: The chess piece storage bin is a pull-out storage bin.
121. The intelligent chess device according to claim 118, characterized in that: The chess piece storage compartment is configured to be independent of the chess board.
122. The intelligent chess device according to claim 121, characterized in that: The chess playing area of the chessboard is recessed relative to other parts of the chessboard, and the matching portion constituting at least a portion of the chess piece storage compartment can be matched in the chess playing area.
123. The intelligent chess device according to claim 122, characterized in that: A deformable fitting piece is provided on the periphery of the fitting portion, and the deformable fitting piece can be fitted to at least a portion of the peripheral wall of the chess playing area.
124. The intelligent chess device according to claim 123, characterized in that: The deformable fitting member is a rubber member.
125. The intelligent chess device according to claim 123, characterized in that: The deformable fitting pieces are arranged at four corners of the fitting portion.
126. The intelligent chess device according to claim 118, characterized in that: The chess piece storage bin includes a first bin shell and a second bin shell that cooperate with each other to form a storage cavity.
127. The intelligent chess device according to claim 126, characterized in that: The first and second cartridge housings are hingedly connected to each other at a first end via a hinge structure to allow the first and second cartridge housings to pivot relative to each other at the hinge structure.
128. The intelligent chess device according to claim 127, characterized in that: The first and second housings include locking structures that allow the first and second housings to be locked relative to each other.
129. The intelligent chess device according to claim 128, characterized in that: The locking structure is provided at a second end of the first and second housings opposite to the first end.
130. The intelligent chess device according to claim 128, characterized in that: The locking structure is a snap-fit structure.
131. The intelligent chess device according to claim 103, characterized in that: The intelligent chess device includes a communication module.
132. The intelligent chess device according to claim 131, characterized in that: The communication module is configured to allow the intelligent chess device to communicate with one or more other intelligent chess devices to share game information.
133. The intelligent chess device according to claim 132, characterized in that: The game information includes at least one of a game mode, a question layout, a timing result, a game level, and a game session level.
134. The intelligent chess device according to claim 116, characterized in that: The communication module is configured to allow the intelligent chess device to share the question layout with the other one or more intelligent chess devices, and / or allow the other one or more intelligent chess devices to share the timing results with the intelligent chess device.
135. The intelligent chess device according to claim 134, characterized in that: The communication module includes a Bluetooth module.
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