Disposable game glass
The disposable game cup integrates game-playing features and promotional capabilities by incorporating invisible game texts and images, addressing the lack of multifunctionality in existing cups and enhancing user experience.
Patent Information
- Application Number
- PCT/TR2024/050501
- Authority / Receiving Office
- WO · WO
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-05-21
- Publication Date
- 2025-11-27
AI Technical Summary
Existing disposable cups lack multifunctionality, failing to integrate game-playing capabilities while serving as beverage containers, and they are not effectively utilized for promotional or advertising purposes.
A disposable game cup with an internal bottom surface containing invisible game texts and images, adaptable to beverage bottles, allowing for various card games and promotional use.
Enables simultaneous drinking and playing of card games, enhancing user engagement and providing promotional opportunities through integrated game structures.
Smart Images

Figure TR2024050501_27112025_PF_FP_ABST
Abstract
Description
[0001]DESCRIPTION DISPOSABLE GAME GLASS Technical Field The present invention relates to game glasses with the ability to be adapted to the bottle 5 offered as a gift with acidic or non-acidic beverages. Prior Art In the state of the art, there are many card games played with cards in the market. There are also various volumes of disposable paper or plastic cups used by people for drinking cold and hot beverages. These paper or plastic cups are thrown directly into the trash 10 after drinking cold or hot beverages. With the present invention, it is possible for people to both drink and play with these disposable paper or plastic cups when they gather. In this way, one more function is added to these disposable cups. Taboo game, charade, who am I game, truth or dare game, rock paper scissors game, five words game and many similar card games available in the card games market can be adapted to game 15 cups according to the present invention. Purpose of the Invention The present invention relates to a disposable game cup for playing various card games with text and pictures, said game cup comprises an internal bottom surface containing 20 game texts and images that are invisible when viewed from above when a colored beverage is poured into it. Purpose of the invention is to introduce of a different technique that brings a new opening in this field, different from the game structures used in the present art. 25 Another purpose of the invention is to enable the presentation of acidic or non-acidic beverages and many similar products for gift or promotional purposes on the air. Another purpose of the invention is to provide a structure that allows the products sold in markets and sales stores to be presented for advertising purposes on the air. Description of Figures Figure 1 is a representative view of the inventive glass applied on a bottle by means of the apparatus. Figure 1.1 is an alternative view of the inventive glass applied on a bottle by means of 5 the apparatus. Figure 1a gives a front view of the disposable game cup according to the present invention, Figure 1b shows the top view of the disposable game cup according to the present invention, 10 Figure 2 shows the top view of two exemplary game cups according to the present invention, applied to the taboo game, Figure 3 shows the top view of two exemplary game cups according to the present invention, applied to a charade, Figure 4 shows the top view of two exemplary game cups according to the present invention, applied to the who am I game, 15 Figure 5 shows the top view of two exemplary game cups according to the present invention applied to the truth or dare game, Figure 6 shows the top view of three exemplary game cups according to the present invention applied to the rock paper scissors game, Figure 7 shows the top view of two exemplary game cups according to the present 20 invention applied to the five words game. References 1 Glass (game cup) 2 Coloured drink (beverage) 25 3 Internal bottom surface 4 Texts 5 Visuals (images) 6 Bottle 7 Apparatus 7.1 Glass holder 7.2 Fixing collar 10 Stone 11 Pen 5 11a Ballpoint 11b Founta^n 11c Wr^t^ng I ^d paper I ^e Lead 10 12 F^sh 12a Sea 12b Oven 12c Anchovy 12d F^sh^ng Rod 15 12e Rak^ (Turk^sh alcohol^c dr^nk) 13 The Shawshank Redempt^on 14 Hababam Class (a famous Turk^sh f^lm) 15 B^^lent Ersoy (a famous Turk^sh s^nger) 16 K^vanc Tathtug (a famous Turk^sh actor) 20 17 Truth 18 Dare 19 Rock 20 Sc^ssors 21 Paper 25 22 Party 23 Ra^nbow. DETAILED DESCRIPTION OF THE INVENTION The invention is an embodiment for playing various card games containing texts and images, which are offered as a gift or promotion with acidic or non-acidic beverage bottles (6) or other products, and comprises a plurality of glasses (1) having an internal bottom 5 surface (3) containing texts (4) and visuals (5) of the game, which are not visible when viewed from the top when the beverage (2) is placed inside, and an apparatus (7) for adapting said glasses (1) to the bottle (6). Said apparatus (7) comprises a fixing collar (7.2) for fixing the said apparatus (7) on the bottle (6) and at least one glass holder (7.1) for rigid positioning of the glasses (1) on the 10 vertical axis. In Figure 1, the apparatus (7) is used for adapting the glasses (1) to the bottle (6). Thus, easy presentation and sales in grocery and convenience stores are provided. Figure-1.1 shows the general perspective view of the apparatus (7) having different 15 alternative structures. In this alternative structure, the glass holder (7.1) in which the glasses (1) are positioned according to preference has multiple structure. With the present invention, a disposable game cup (1) is provided, which allows playing various card games containing text and pictures. As can be seen in Figures 1 to 7, the disposable game cup (1) for playing various card 20 games with text and pictures, comprises an internal bottom surface (3) containing game texts (4) and images (5) that are invisible when viewed from above when a colored beverage (2) is poured into it. In the game cup (1) according to the present invention, the volume of the game cup (1) is preferably between 1 oz and 4 oz, allowing the player to drink the colored beverage (2) at least 10 times. Furthermore, said internal bottom 25 surface (3) is in the form of a circle, square or ellipse. The application of the disposable game cup (1) according to the present invention to various card games is described below. Figure 2 shows the top view of two exemplary game cups in accordance with the present invention, applied to the taboo game. Taboo game: 30 - It is played with at least 4 people, - If the person who will tell the game thinks how many drinks he can drink, the number of cups he wants is filled with drinks, - Empty cups are placed inside each other and turned upside down, - Empty cups on one side and cups filled with drink on the other are placed on the table, 5 - The person who will start the game starts to tell by taking one of the inverted cups, - The time limit is determined by the players and is set to be a minimum of 60 s, 90 s, 120 s, 160 s, and a maximum of 180 seconds, - The person who will tell the word must tell without using the forbidden words, otherwise he will get -1 penalty point, 10 - The person who will tell has the right to pass unlimited every time he wants to use his right, he drinks the cup filled with the beverage and tells the word, - +1 point is earned every time they know the word correctly, - After each correct word, the game continues in this way until the time runs out by taking a new cup from the inverted cups, 15 - The team with the most points wins the game. Figure 3 shows the top view of two exemplary game cups in accordance with the present invention, applied to a charade. Charade game: - If the person who will tell the game thinks how many drinks he can drink, the number 20 of cups he wants is filled with drinks, - Empty cups are placed inside each other and turned upside down, - Empty cups on one side and cups filled with drink on the other are placed on the table, - The person who will start the game takes one of the inverted cups and starts to explain the movie, 25 - The time limit is determined by the players and is set to be a minimum of 60 s, 90 s, 120 s, 160 s, and a maximum of 180 seconds, - The person who will tell has the right to pass an unlimited number of passes, every time he wants to use his pass, he drinks the cup filled with the drink and tells the word, - +1 point is earned every time they know the word correctly, - After each correctly known movie, the game continues in this way until the time runs 5 out, by getting a new one from the inverted cups, - The team with the most points wins the game. Figure 4 shows the top view of two exemplary game cups in accordance with the present invention applied to the Who Am I game. Who am I game: 10 - If the person who will tell the game thinks how many drinks he can drink, the number of cups he wants is filled with drinks, - Empty cups are placed inside each other and turned upside down, - Empty cups on one side and cups filled with drink on the other are placed on the table, - The person who will start the game takes one of the inverted cups and places it on his 15 forehead so that he cannot see it, - The other party, that is, the playmate, can only answer yes or no to the questions asked about the famous name he sees in the cup, - The person holding the cup on his forehead so that the name inside can be seen by the game partner, that is, the person who will guess the famous person, tries to guess 20 the name of the famous person by constantly asking questions to the game partner, according to the yes or no answers he receives, - The time limit is determined by the players and is set to be a minimum of 60 s, 90 s, 120 s, 160 s, and a maximum of 180 seconds, - If the guesser decides that he cannot know the name of the famous person, he says 25 pass, drinks the cup filled with the drink with his eyes closed and puts it on his forehead, and tries to guess the famous person again according to whether the game partner says yes or no to the questions he asks, - +1 point is earned when they know the names of the famous celebrities correctly. Figure 5 shows the top view of two exemplary game cups in accordance with the present invention, applied to the truth or dare game. Truth or dare game: 5 - There are 50 cups in the package, 35 truth and 15 dare are written on the internal bottom surface (3) of the cups, - As many cups as you want to be filled with drinks, - Everyone can choose the cup they want, then the drinks are drunk, - If the "truth" is in your cup, that player must answer the question honestly no matter 10 what question is asked, - If "dare" is in your cup, that player must complete a strange task given by the player who asked the question. Figure 6 shows the top view of three exemplary game cups in accordance with the present invention, applied to the rock paper scissors game. 15 Rock paper scissors game: - There is only one symbol inside the game cups (1) as rock paper scissors on the internal bottom surface (3), - Cups are filled with drinks and then stirred at the table, - Two people drink their drinks at the same time and bang the cups on the table, 20 - Rock beats scissors by breaking, - Paper beats rock by wrapping it, - Scissors beats by cutting paper. Figure 7 shows the top view of two exemplary game cups in accordance with the present invention, applied to the five words game. 25 Five words game: - It is played with at least 4 people, - You have to explain the word written in the cup using only 5 words, - The person who will know the word has the right to use only 5 words, - You get -1 penalty point for using more than 5 words, - If the person who will tell the game thinks how many drinks he can drink, the number 5 of cups he wants is filled with drinks, - Empty cups are placed inside each other and turned upside down, - Empty cups on one side and cups filled with drink on the other are placed on the table, - The person who will start the game starts to explain by taking one of the inverted cups, - The time limit is determined by the players and is set as a minimum of 60 s, 90 s, 120 10 s, 160 s, and a maximum of 180 seconds. The cups mentioned above all refer to disposable game cups (1) according to the present invention. Drinks, on the other hand, are colored beverages (2) that, when placed in the game cup (1), hide the texts (4) and images (5) written on the internal bottom surface (3) so that they cannot be read. These colored beverages (2) may be, for example, a yellow 15 soft drink or black cola. In addition, non-transparent fruit juices can also be accepted as colored beverages (2). There is no special limitation for colored beverages (2), except that it should hide the text (4) and images (5) below.
Claims
CLAIMS 1. The invention is an organisation for playing various card games with text and images, which are offered as gifts or promotions with bottles (6) of acidic or non- acidic beverages or other products, wherein it includes the following; 5 - a plurality of glasses (1) having an internal bottom surface (3) containing texts (4) and visuals (5) of the game, which are not visible when viewed from above, when a beverage (2) is placed therein, - the apparatus (7) for adapting said glasses (1) to the bottle (6).
2. An embodiment according to claim 1, wherein said apparatus (7) comprises a0 fixing collar (7.2) for securing said apparatus (7) to said bottle (6).
3. An embodiment according to claim 1, wherein said glasses (1) comprise at least one glass holder (7.1) for rigid positioning of said glasses (1) in the vertical axis.
Citation Information
Patent Citations
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Disposable game cup for playing various card games with text and pictures
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