System and method for navigating within a virtual reality (VR) ecosystem

The VR ecosystem is enhanced with a dedicated navigation dock using a gaze and click mechanism, addressing usability issues and providing real-time visual updates for improved user interaction and navigation efficiency.

WO2026047739A1PCT designated stage Publication Date: 2026-03-05TESSERACT IMAGING PVT LTD
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Patent Information

Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-08-28
Publication Date
2026-03-05

AI Technical Summary

Technical Problem

The conventional Virtual Reality (VR) ecosystem lacks a dedicated navigation system, leading to reduced usability, increased complexity, higher learning curve, inconsistent user experience, and higher error rates due to variability in navigation methods.

Method used

A system and method for navigating within the VR ecosystem, featuring a dedicated navigation dock with a system dock comprising buttons that can be actuated using a gaze and click mechanism, allowing users to interact intuitively through head or eye movements and clicks, and providing real-time visual updates based on user actions.

Benefits of technology

Enhances user interaction, reduces errors, and improves productivity by offering a consistent and user-friendly interface with real-time visual feedback, facilitating efficient navigation and dynamic visual adjustments.

✦ Generated by Eureka AI based on patent content.

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Abstract

The present disclosure relates to a system (200) and a method (300) for navigating within the VR ecosystem (100) is disclosed The method (300) includes receiving an interaction signal from a user via a User Equipment (UE) (245). The method (300) includes navigating within the VR ecosystem (100) based on the received interaction signal. The method (300) further includes the step of displaying a view to the user based on the navigation.
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Description

SYSTEM AND METHOD FOR NAVIGATING WITHIN A VIRTUAL REALITY (VR) ECOSYSTEMFIELD OF THE INVENTION

[0001] The present invention relates to the field of a Virtual Reality (VR) technology and telecommunication, more particularly to a system and method for navigating within the VR ecosystem.BACKGROUND OF THE INVENTION

[0002] The conventional Virtual Reality ecosystem lacks a dedicated navigation system dock. The absence of a dedicated navigation dock in the VR ecosystem can lead to several consequences. The several consequences include at least one of but are not limited to, reduced usability, increased complexity, higher learning curve, inefficiency in task execution, inconsistent user experience, potential for increased errors.

[0003] Further the absence of dedicated navigation dock in the VR ecosystem leads to at least one of but not limited to, navigational challenges, increased learning curve, user frustration, reduced productivity, inconsistent experience, higher error rates, lower user engagement. Further, a variability in navigation methods leads to an inconsistent user experience.

[0004] In view of the above, there is a dire need for a system and method to analyze trends for onboarding consumers, which ensures that issues related to the onboarding process are substantially reduced.SUMMARY OF THE INVENTION

[0005] One or more embodiments of the present invention provides a system and a method for navigating within a Virtual Reality (VR) ecosystem.

[0006] In one aspect of the present invention, the system for navigating within the VR ecosystem is disclosed. The system includes a receiving unit, configured to receive an interaction signal from a user via a User Equipment (UE). The system further includes a navigation unit, configured to navigate, within the VR ecosystem based on the received interaction signal. The system further includes a display unit, configured to display a view to the user based on the navigation.

[0007] In an embodiment, the interaction signal from the user includes at least one of, pressing button, voice input, and gestures.

[0008] In an embodiment, the navigation unit comprises a system dock including plurality of buttons configured to navigate within the VR ecosystem.

[0009] In an embodiment, the plurality of buttons is actuated using a gaze and click mechanism, wherein the user gazes at a preferred button from the plurality of buttons on the system dock and clicks the preferred button using plurality of click mechanisms.

[0010] In an embodiment, the plurality of click mechanisms include clicking using at least one of a click button positioned on a surface of a VR device or using the UE.

[0011] In an embodiment, the plurality of buttons is configured to perform plurality of functions within the VR ecosystem.

[0012] In another aspect of the present invention, the method for navigating within the VR ecosystem is disclosed. The method includes the step of receiving an interaction signal from a user via a User Equipment (UE). The method further includes the step of navigating within the VR ecosystem based on the received interaction signal. The method includes the step of displaying a view to the user based on the navigation.

[0013] In another aspect of the present invention, the User Equipment (UE) is disclosed. One or more primary processors of the UE is communicatively coupled to one or more processors. The one or more primary processors are coupled with amemory. The memory stores instructions which when executed by the one or more primary processors causes the UE to transmit an interaction signal to the one or more processors via a User Interface (UI) of the UE for navigating within the VR ecosystem.

[0014] Other features and aspects of this invention will be apparent from the following description and the accompanying drawings. The features and advantages described in this summary and in the following detailed description are not all- inclusive, and particularly, many additional features and advantages will be apparent to one of ordinary skill in the relevant art, in view of the drawings, specification, and claims hereof. Moreover, it should be noted that the language used in the specification has been principally selected for readability and instructional purposes and may not have been selected to delineate or circumscribe the inventive subject matter, resort to the claims being necessary to determine such inventive subject matter.BRIEF DESCRIPTION OF THE DRAWINGS

[0015] The accompanying drawings, which are incorporated herein, and constitute a part of this disclosure, illustrate exemplary embodiments of the disclosed systems and methods in which like reference numerals refer to the same parts throughout the different drawings. Components in the drawings are not necessarily to scale, emphasis instead being placed upon clearly illustrating the principles of the present disclosure. Some drawings may indicate the components using block diagrams and may not represent the internal circuitry of each component. It will be appreciated by those skilled in the art that disclosure of such drawings includes disclosure of electrical components, electronic components or circuitry commonly used to implement such components.

[0016] FIG. 1 is an exemplary block diagram of a Virtual Reality (VR) ecosystem, according to one or more embodiments of the present disclosure.

[0017] FIG. 2 is an exemplary block diagram of a system for navigating within the Virtual Reality (VR) ecosystem, according to one or more embodiments of the present disclosure.

[0018] FIG. 3 is a flow chart illustrating the method for navigating within the Virtual Reality (VR) ecosystem, according to one or more embodiments of the present disclosure.

[0019] The foregoing shall be more apparent from the following detailed description of the invention.DETAILED DESCRIPTION OF THE INVENTION

[0020] Some embodiments of the present disclosure, illustrating all its features, will now be discussed in detail. It must also be noted that as used herein and in the appended claims, the singular forms "a", "an" and "the" include plural references unless the context clearly dictates otherwise.

[0021] Various modifications to the embodiment will be readily apparent to those skilled in the art and the generic principles herein may be applied to other embodiments. However, one of ordinary skill in the art will readily recognize that the present disclosure including the definitions listed here below are not intended to be limited to the embodiments illustrated but is to be accorded the widest scope consistent with the principles and features described herein.

[0022] A person of ordinary skill in the art will readily ascertain that the illustrated steps detailed in the figures and here below are set out to explain the exemplary embodiments shown, and it should be anticipated that ongoing technological development will change the manner in which particular functions are performed. These examples are presented herein for purposes of illustration, and not limitation. Further, the boundaries of the functional building blocks have been arbitrarily defined herein for the convenience of the description. Alternative boundaries can be defined so long as the specified functions and relationships thereof are appropriatelyperformed. Alternatives (including equivalents, extensions, variations, deviations, etc., of those described herein) will be apparent to persons skilled in the relevant art(s) based on the teachings contained herein. Such alternatives fall within the scope and spirit of the disclosed embodiments.

[0023] The present disclosure addresses the challenges faced in established technologies, to navigate within the Virtual Reality (VR) ecosystem is disclosed. The present invention provides a dedicated navigation dock for a user such as but not limited to, an operator, a subscriber, and a controller with a consistent and user- friendly interface for the efficient and intuitive interaction within the VR ecosystem. Further the present invention facilitates enhanced user interaction by integrating the dedicated navigation dock with plurality of buttons such as but not limited to, a home button, a back button, a recreate button and the like. Further the present invention facilitates the real-time adaptation, where the present invention adjusts visuals in realtime to match the user's orientation and actions.

[0024] Referring to FIG. 1, FIG. 1 illustrates an exemplary block diagram of a Virtual Reality (VR) ecosystem 100 for navigating within the VR ecosystem 100. The VR ecosystem 100 refers to the integrated set of one or more technical components and systems that constitute a VR environment. The one or more technical components includes at least one of but not limited to, a VR headset 105, a VR controller, a display 110, a tracking sensor, a haptic feedback devices, an audio equipment, a VR development engines and the like. The one or more technical components operating together provide a seamless and engaging VR experience to the user. In an embodiment the VR environment refers to three-dimensional digital space and / or simulation, which facilitates the comprehensive and immersive user experience within the VR ecosystem 100 to the user.

[0025] In one embodiment, the VR ecosystem 100 in the present invention provides the real-time updates of visual content in response to the user actions, and movements. The VR ecosystem 100 is a complex network of one or more technical componentsdesigned to create and manage immersive virtual experiences for the user. FIG. 2 illustrates an exemplary block diagram of the system 200 for navigating within the VR ecosystem 100, according to one or more embodiments of the present disclosure.

[0026] As per the illustrated embodiment, the system 200 includes one or more processors 205, a memory 210, and a User Interface (UI) 215. Further the system 200 includes a cloud 220 accessible via a network 240.

[0027] The network 240 may include, by way of example but not limitation, at least a portion of one or more networks having one or more nodes that transmit, receive, forward, generate, buffer, store, route, switch, process, or a combination thereof, etc. one or more messages, packets, signals, waves, voltage or current levels, some combination thereof, or so forth. The network 240 may also include, by way of example but not limitation, one or more of a wireless network, a wired network, an internet, an intranet, a public network, a private network, a packet-switched network, a circuit-switched network, an ad hoc network, an infrastructure network, a Public- Switched Telephone Network (PSTN), a cable network, a cellular network, a satellite network, a fiber optic network, a VOIP or some combination thereof.

[0028] The network 240 may include, but is not limited to, a Third Generation (3G), a Fourth Generation (4G), a Fifth Generation (5G), a Sixth Generation (6G), a New Radio (NR), a Narrow Band Internet of Things (NB-IoT), an Open Radio Access Network (O-RAN), and the like.

[0029] For the purpose of description and explanation, the description will be explained with respect to one processor 205 and should nowhere be construed as limiting the scope of the present disclosure. In alternate embodiments, the system 200 may include more than one processor 205 as per the requirement of the network. The one or more processors 205, hereinafter referred to as the processor 205, may be implemented as one or more microprocessors, microcomputers, microcontrollers, digital signal processors, central processing units, state machines, logic circuitries,single board computers, and / or any devices that manipulate signals based on operational instructions.

[0030] As per the illustrated embodiment, the processor 205 is configured to fetch and execute computer-readable instructions stored in the memory 210. The memory 210 is configured to store one or more computer-readable instructions or routines in a non-transitory computer-readable storage medium, which may be fetched and executed for navigating within the VR ecosystem 100. The memory 210 may include any non-transitory storage device including, for example, volatile memory such as RAM, or non-volatile memory such as disk memory, EPROMs, FLASH memory, unalterable memory, and the like.

[0031] In an embodiment, the UI 215 includes a variety of interfaces, for example, interfaces for data input and output devices, referred to as Input / Output (I / O) devices, storage devices, and the like. The UI 215 facilitates communication of the system 200. In one embodiment, the UI 215 provides a communication pathway for one or more components of the system 200. In particular, the User Interface (UI) 215 allows a user to transmit an interaction signal to the system 200 for navigating within the VR ecosystem 100.

[0032] In an embodiment, the cloud 220 is configured to store data associated with the VR ecosystem 100. The cloud 220 is one of, but not limited to, a public cloud, a hybrid cloud, a private cloud, a hybrid cloud, multi-cloud, edge cloud, community cloud. Advantageously the cloud 220 leverages specific needs to the user within the VR ecosystem 100, the specific needs include but not limited to, scalability, security, latency, and cost-effectiveness.

[0033] In order for the system 200 to navigate within the VR ecosystem 100, the processor 205 includes one or more modules. In one embodiment, the one or more modules include, but not limited to, a receiving unit 225, a navigation unit 230, and a display unit 235.

[0034] The receiving unit 225, the navigation unit 230, and the display unit 235 in an embodiment, may be implemented as a combination of hardware and programming (for example, programmable instructions) to implement one or more functionalities of the processor 205. In the examples described herein, such combinations of hardware and programming may be implemented in several different ways. For example, the programming for the processor 205 may be processor-executable instructions stored on a non-transitory machine-readable storage medium and the hardware for processor 205 may comprise a processing resource (for example, one or more processors), to execute such instructions. In the present examples, the memory 210 may store instructions that, when executed by the processing resource, implement the processor 205. In such examples, the system 200 may comprise the memory 210 storing the instructions and the processing resource to execute the instructions, or the memory 210 may be separate but accessible to the system 200 and the processing resource. In other examples, the processor 205 may be implemented by electronic circuitry.

[0035] The receiving unit 225 of the system 100 is configured to receive the interaction signal from the user such as but not limited to the subscriber, the operator, via the UE 245. The interaction signal refers to the control commands which indicates the user's actions, inputs, or intentions to interact with the VR ecosystem 100. The control commands includes at least one of but not limited to pressing button, voice input, and gestures and the like. In an embodiment, the UE 245 is one of, but not limited to, any electrical, electronic, electro-mechanical or an equipment and a combination of one or more of the above devices such as smartphones, virtual reality (VR) devices, augmented reality (AR) devices, laptop, a general-purpose computer, desktop, personal digital assistant, tablet computer, mainframe computer, or any other computing device.

[0036] In an embodiment, the transmission of interaction signals from the UE 245 to the system 100 includes, at least one of, but not limited to, telecommunications technologies. The telecommunications technology includes at least one of but notlimited to, wireless communication protocols such as but not limited to, Bluetooth, Wireless Fidelity (Wi-Fi), Ultra-Wideband (UWB), Long Range (LoRa) and the like.

[0037] Upon receiving the interaction signal from the user, the navigation unit 230 is configured to navigate within the VR ecosystem 100, based on the received interaction signal which includes, at least one of, but not limited to, user’s movement / actions via at least one of, the one or more technical components. The navigation unit 230 includes at least one of but not limited to, a system dock. The system dock includes, but not limited to, plurality of buttons configured to navigate within the VR ecosystem 100.

[0038] In an embodiment, the system dock is a part of a Software Development Kit (SDK). The SDK refers to a set of tools and resources provided to the developers of the VR ecosystem to create applications and experiences for the VR ecosystem 100. The set of tools and resources includes but is not limited to, Application Programming Interfaces (API), libraries, sample code and tutorials, testing and emulation tools, system dock integration tools.

[0039] The system dock refers to hardware and / or virtual interface component integrated with the VR ecosystem 100. The integration of the system dock to with the VR ecosystem 100 facilitates visibility of the system dock in each of the applications installed in the VR ecosystem 100. The system dock provides the plurality of controls used for navigating and interaction within the VR ecosystem 100. The system dock includes various functionalities such as, but not limited to, buttons and controls, navigation features, and interaction mechanism. The plurality of buttons is actuated using a gaze mechanism and a click mechanism. The plurality of buttons is configured to perform plurality of functions within the VR ecosystem 100. The plurality of buttons includes, but are not limited to, a home button, a menu button, a back button, a select button, a map button, a settings button, a help button, a gesture mode button, a pause button, and a record button. The plurality of function includes at least one of but not limited to, returning the user to the home screen, allowing users to access settings, andoptions relevant to the VR ecosystem 100, navigating the user to the previous screen or step within the VR ecosystem 100, assisting users for navigation and the like. The actuation is performed using clicking a preferred button from the plurality of buttons in the system 200. In particular, the plurality of buttons is interactive and selectable.

[0040] In one exemplary embodiment, the gaze mechanism is operated by the user’s head movements. The user’s head movements are monitored, utilizing one or more sensors to identify the control on the system dock. The sensor is adapted to be embedded within the system 100 or is embedded as the individual entity. However, for the purpose of description, the sensor is illustrated as integrated with the system 100 without deviating from the scope of the present disclosure.

[0041] In another exemplary embodiment, the gaze mechanism is operated by the user’s eye movements. The user gazes at a preferred button from the plurality of buttons on the system dock. Further, the system 200 performs the navigation based on the user’s gaze by clicking the preferred button using plurality of click mechanisms. The plurality of click mechanisms include clicking using at least one of the click buttons positioned on the VR device or by utilizing the UE 245.

[0042] In an embodiment, the VR device refers to an integrated system designed to facilitate immersive experience to the user in the VR ecosystem 100. The VR device includes but is not limited to, the VR headset 105, the display 110, motion sensors, speakers and / or headphones, cameras, ports, and the like.

[0043] In an embodiment, the system 100 incorporates computational methods to determine the preferred button from the plurality of buttons by evaluating the user's gaze. The computational methods include at least one of but not limited to, eyetracking calibration algorithms, gaze estimation models, dynamic calibration, heatmap generation, fixation detection algorithms, machine learning models, regression analysis.

[0044] Upon performing navigation, the display unit 235 is configured to display a view to the user based on the navigation. In an embodiment the display unit 235 receives the navigation data from the navigation unit 230, the navigation data includes, at least one of but not limited to, the user position, orientation, and interaction within the VR ecosystem 100. Based on the navigation data received, the display unit 235 generates and presents a visual representation of VR ecosystem 100 to the user.

[0045] In one embodiment, the visual representations of VR ecosystem 100 are adapted to the user's current perspective and actions. The display unit 235 constructs the images and / or scenes that reflect the user’s movement via the VR ecosystem 100 including changes in viewpoint, objects in the user’s field of view, and interactive elements. The display unit 235 updates the visual display in real-time as the user navigates or interacts with the system 100.

[0046] For example, if the user performs some gesture by moving the head, the display unit 235 adjusts the visual content to match the new orientation and position. The display unit 235 adjusts the visuals to highlight interactive objects or feedback based on user actions. Buttons are displayed / viewed by the user. In an exemplary, if a user makes the gesture of pressing a preferred button such as the home button from the plurality of buttons on the system dock, the display unit 235 is configured to navigate to a home screen within the VR ecosystem 100. In one embodiment, the home screen displays, at least one of but not limited to, applications installed in the VR ecosystem 100, search bar, recommendation of digital content for the users, a battery and / or a Wi-Fi signal status bar.

[0047] In another exemplary embodiment, when the user presses the home button, the display unit 235 is configured to navigate to a launcher screen within the VR ecosystem 100. In one embodiment, the launcher screen displays, at least one of but not limited to, applications that are installed in the VR ecosystem. The launcher screen includes a search bar to search for digital content to be displayed on the display unit235, along with recommendation of digital content for the users. The launcher screen further displays a battery and / or a Wi-Fi signal status bar on the display unit 235.

[0048] In one embodiment, the UE 245 is embedded within the VR headset 105 of the VR device. In this regard, the UE 245 may include the functionalities of the system 200. The UE 245 may include, but not limited to, an external storage device, a bus, a main memory, a read-only memory, a mass storage device, communication port(s), and a processor.

[0049] In view of the above, the VR device functions as the system 200 after the UE 245 is embedded internally within the VR headset 105. The UE 245 embedded within the VR headset 105 includes one or more applications. With the one or more applications activated in the UE 245 and subsequent to activating of the VR headset 105 by the user, the user initiates the VR experience facilitated by the one or more applications within the VR device. The one or more applications includes, but are not limited to, navigation application. The system dock feature is available on the one or more applications of the UE 245 to facilitate the user with the plurality of controls used for navigation and interaction within the VR ecosystem 100. The sensors of the VR device monitors one of the user’s head and eye movements, to identify the control on the system dock. In an alternate embodiment, the UE 245 is communicably coupled with the VR headset 105 of the VR device. In this scenario as well, the UE 245 will include the functionalities of the system 200. Due to which, the one or more primary processors of the UE 245 is communicably coupled to the one or more processors 205 of the system 200. The one or more primary processors of the UE 245 are coupled with a primary memory of the UE 245 for storing instructions which are executed by the one or more primary processors. Execution of the stored instructions by the one or more primary processors enables the UE 245 to transmit, an interaction signal to the one or more processors 205 of the system via a User Interface (UI) of the UE 245 for navigating within the VR ecosystem 100.

[0050] FIG. 3 is a flow diagram illustrating a method 300 for navigating within the VR ecosystem 100 is disclosed, according to one or more embodiments of the present disclosure.

[0051] At step 305, the method 300 includes the step of receiving an interaction signal from a user via the UE 245. The interaction signal from the user can be sent by various methods. The various methods include at least one of but not limited to pressing button method, voice input method, gesture method and the like. The interaction signals are the control commands, which are processed and interpreted to facilitate user to interact with the VR ecosystem 100.

[0052] In one embodiment, the interactions signals generated if the user presses physical or virtual buttons on the UE 245 for the pressing button method. Similarly, the audio input is interpreted as interaction signals for the voice input method, and hand or body movements recognized by sensors and / or cameras on the UE 245 are considered as the interaction signals for the gesture method.

[0053] At step 310, the method 300 includes the step of navigating within the VR ecosystem 100 based on the received interaction signal. The navigation is performed by the navigation unit 230. Based on the received interaction signals, the navigation unit 230 performs the user required navigation operation within the VR ecosystem 100. The navigation unit 230 includes at least one of but not limited to, a system dock including plurality of buttons to perform the user required navigation operation within the VR ecosystem 100. The navigation operation includes at least one of, but not limited to, teleportation, object interaction, manipulation, menu navigation, initiating actions, viewpoint adjustment, feedback provision and the like. Advantageously, the navigation operations performed by the navigation unit 230 facilitate responsive and engaging VR experience to the user within the virtual ecosystem 100.

[0054] At step 315, the method 300 includes the step of displaying a view to the user based on the navigation. The displaying a view is performed by the display unit235. The display unit 235 generates and presents a visual representation to the user based on the user’s interactions and navigation within the VR ecosystem 100. In an embodiment, the display unit 235 generates and renders the virtual world. The virtual world includes, but is not limited to, 3D graphics, textures, and animations, to create an immersive visual experience for the user. The visual representations are adapted to the user's current perspective and actions. The display unit 235 updates the visual display in real-time as the user navigates or interacts with the system 200. Thereby, the system 200 facilitates the user with several advantages related to VR interaction and navigation. The advantages include, but are not limited to, multimodal interaction flexibility, enhanced navigation efficiency, real-time display updates, customizable user interaction, enhanced user guidance, increased accessibility and the like.

[0055] A person of ordinary skill in the art will readily ascertain that the illustrated embodiments and steps in description and drawings (FIG.1-3) are set out to explain the exemplary embodiments shown, and it should be anticipated that ongoing technological development will change the manner in which particular functions are performed. These examples are presented herein for purposes of illustration, and not limitation. Further, the boundaries of the functional building blocks have been arbitrarily defined herein for the convenience of the description. Alternative boundaries can be defined so long as the specified functions and relationships thereof are appropriately performed. Alternatives (including equivalents, extensions, variations, deviations, etc., of those described herein) will be apparent to persons skilled in the relevant art(s) based on the teachings contained herein. Such alternatives fall within the scope and spirit of the disclosed embodiments.

[0056] The present disclosure incorporates technical advancement that facilitates the user such as but not limited to operator, controller, subscriber with a dedicated navigation dock to interact with the Virtual Reality (VR) ecosystem. The present invention provides the plurality of buttons to perform various functions, which facilitates the user to access and manage different aspects of the VR ecosystem. The presence of dedicated navigation system docks as disclosed in the present inventionfacilitates real-time visual updates, reduced errors and improved productivity within the VR ecosystem.

[0057] The present invention provides various advantages, including optimal resource utilization and reduced execution time. The preset invention provides enhanced user interaction by integrating a dedicated navigation dock with a plurality of buttons. The user includes at least one of but not limited, operator, subscriber, controller. Due to the dedicated navigation dock the user can easily interact and navigate within the Virtual Reality (VR) ecosystem. The use of a gaze and click mechanism facilitates the user to interact with the VR ecosystem via a natural head or eye movements and clicks streamlining navigation. The present invention facilitates the dynamic visual feedback by providing the real-time updates via the visual representations based on the user movements, position, and interactions. By providing dynamic visual feedback the present invention facilitates the user's current perspective within the VR ecosystem accurately.

[0058] The present invention offers multiple advantages over the prior art and the above listed are a few examples to emphasize on some of the advantageous features. The listed advantages are to be read in a non-limiting manner.REFERENCE NUMERALS

[0059] VR ecosystem - 100

[0060] VR headset - 105

[0061] Display - 110

[0062] System - 200

[0063] Processor -205

[0064] Memory - 210

[0065] User Interface (UI) - 215

[0066] Cloud- 220

[0067] Receiving unit - 225

[0068] Navigation unit - 230

[0069] Display unit -235

[0070] Network - 240

[0071] User Equipment (UE) - 245

Claims

CLAIMS:We Claim1. A system (200) for navigating within a Virtual Reality (VR) ecosystem (100), the system (200) comprising: a receiving unit (225), configured to, receive, an interaction signal from a user via a User Equipment (UE) (245); a navigation unit (230), configured to, navigate, within the VR ecosystem (100) based on the received interaction signal; and a display unit (235), configured to, display, a view to the user based on the navigation.

2. The system (200) as claimed in claim 1 , wherein the interaction signal from the user includes at least one of, pressing button, voice input, and gestures.

3. The system (200) as claimed in claim 1, wherein the navigation unit (230) comprises a system dock including plurality of buttons configured to navigate within the VR ecosystem (100).

4. The system (200) as claimed in claim 1, wherein the plurality of buttons is actuated using a gaze and click mechanism, wherein the user gazes at a preferred button from the plurality of buttons on the system dock and click the preferred button using plurality of click mechanisms.

5. The system (200) as claimed in claim 4, wherein the plurality of click mechanisms include clicking using at least one of a click button positioned on a surface of a VR device or using the UE (245) or using a controller.

6. The system (200) as claimed in claim 3, wherein the plurality of buttons is configured to perform plurality of functions within the VR ecosystem.. A method (300) for navigating within a Virtual Reality (VR) ecosystem (100), the method (400) comprises the steps of: receiving, by one or more processors (205), an interaction signal from a user via a User Equipment (UE) (245); navigating, by the one or more processors (205), within the VR ecosystem (100) based on the received interaction signal; and displaying, by the one or more processors (205), a view to the user based on the navigation.

8. The method (300) as claimed in claim?, wherein the interaction signal pertains to the user interaction for navigating within the VR ecosystem (100) which includes at least one of, pressing button, voice input, and gestures.

9. The method (300) as claimed in claim?, wherein navigating within the VR ecosystem (100) includes gazing and clicking, by the user, a preferred button from plurality of buttons on a system dock configured to perform plurality of functions within the VR ecosystem (100).

10. A User Equipment (UE) (245), comprising: one or more primary processors communicatively coupled to one or more processors (205), the one or more primary processors coupled with a primary memory, wherein said primary memory stores instructions which when executed by the one or more primary processors causes the UE (245) to: transmit, an interaction signal to the one or more processors (205) via a User Interface (UI) of the UE (245) for navigating within a VR ecosystem (100); and wherein the one or more processors (205) is configured to perform the steps as claimed in claim?.

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