Information processing method and apparatus in games, and electronic device and readable storage medium

By switching between offensive and defensive roles in the game, the issue of unfairness between factions was resolved, player anticipation was increased, resource waste was reduced, and a fair gaming experience was achieved.

WO2026066830A1PCT designated stage Publication Date: 2026-04-02NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-08-20
Publication Date
2026-04-02

AI Technical Summary

Technical Problem

In the game, the unfairness in the decisive round caused by the difference in offensive and defensive roles between different game factions affects player anticipation and may lead to player loss, while also increasing the waste of game server resources.

Method used

By controlling the game teams to have different offensive and defensive roles in the first game system and obtaining the game parameters, the system switches to the second game system in response to preset conditions, so that the teams have the same offensive and defensive roles in the second game system, thus achieving a fair starting point.

Benefits of technology

This increased players' anticipation for subsequent matches, improved player retention, and reduced the waste of game server resources.

✦ Generated by Eureka AI based on patent content.

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Abstract

An information processing method and apparatus in games, and an electronic device and a readable storage medium, which relate to the technical field of computers. The method comprises: controlling a first game team and a second game team to battle in a first game battle system, wherein the first game team comprises at least one first team character, the second game team comprises at least one second team character, and the first game team and the second game team have different offensive or defensive identities in the first game battle system; acquiring battle parameters of at least one battle made between the first game team and the second game team which battle in the first game battle system; and in response to the battle parameters meeting a preset condition, starting a second game battle system, and controlling the first game team and the second game team to battle in the second game battle system, wherein the first game team and the second game team have the same offensive or defensive identity in the second game battle system.
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Description

Information processing method, device, electronic equipment and readable storage medium in game

[0001] Cross Reference to Related Applications

[0002] This application claims priority to Chinese Patent Application No. 202411341762.8, filed on September 24, 2024, entitled “Information processing method, device, electronic equipment and readable storage medium in game”, the entire contents of which are incorporated herein by reference in its entirety. TECHNICAL FIELD

[0003] The present disclosure relates to the technical field of computer, in particular to an information processing method in game, an information processing device in game, an electronic equipment and a computer readable storage medium. BACKGROUND

[0004] In some games, game characters of different game teams have different attack and defense identities, for example, game characters of one game team are attack sides and game characters of another game team are defense sides, and a game system provides multiple game matches (or also called game rounds) for game characters of different game teams. The game system records the match results of the multiple game matches, and the last match is the deciding match after a tie is reached, or a match is added after a tie is reached as the deciding match.

[0005] However, such a game system usually continues the attack and defense identities of different game teams in the deciding match, for example, there is a difference between the attack sides and the defense sides of the two game teams, which may cause the phenomenon that the deciding match is affected by the advantages of the attack sides or the defense sides, resulting in a decrease in the expectation of the deciding match by players, affecting the long-term retention of players, increasing the possibility of loss of some players, and wasting game server resources. SUMMARY

[0006] The present disclosure provides an information processing method in game, an information processing device in game, an electronic equipment and a computer readable storage medium to solve or at least partially solve the above problems, specifically as follows.

[0007] In a first aspect, the present disclosure provides an information processing method in game, the method comprising:

[0008] controlling a first game team and a second game team to fight in a first game match system, wherein the first game team contains at least one first team character, the second game team contains at least one second team character, and the first game team and the second game team have different attack and defense identities in the first game match system;

[0009] obtain a game parameter of at least one game session in which the first game team and the second game team compete in the first game session system;

[0010] start a second game session system in response to the game parameter satisfying a preset condition, and control the first game team and the second game team to compete in the second game session system, wherein the first game team and the second game team have the same attack and defense identity in the second game session system.

[0011] In a second aspect, the present disclosure provides an information processing device in a game, comprising:

[0012] a first competition control module configured to control a first game team and a second game team to compete in a first game session system, wherein the first game team comprises at least one first team role, the second game team comprises at least one second team role, and the first game team and the second game team have different attack and defense identities in the first game session system;

[0013] a game parameter obtaining module configured to obtain a game parameter of at least one game session in which the first game team and the second game team compete in the first game session system;

[0014] a second competition control module configured to start a second game session system in response to the game parameter satisfying a preset condition, and control the first game team and the second game team to compete in the second game session system, wherein the first game team and the second game team have the same attack and defense identity in the second game session system.

[0015] In a third aspect, the present disclosure provides an electronic device, comprising: a processor, a memory, and computer program instructions stored in the memory and executable on the processor;

[0016] The processor implements the information processing method in a game as described in the first aspect above when executing the computer program instructions.

[0017] In a fourth aspect, the present disclosure provides a computer readable storage medium, wherein the computer readable storage medium stores computer program instructions, and the computer program instructions are used to implement the information processing method in a game as described in the first aspect above when executed by a processor.

[0018] The exemplary embodiments of the present disclosure have the following beneficial effects:

[0019] The information processing method in a game provided by the present disclosure can first control a first game team and a second game team to compete in a first game match system, wherein the first game team contains at least one first team character, the second game team contains at least one second team character, and the first game team and the second game team have different attack and defense identities in the first game match system, so that one of the game teams has a winning advantage over the other game team due to the attack identity or the defense identity. Then, the match parameters of at least one match of the first game team and the second game team competing in the first game match system are obtained. In response to the match parameters meeting a preset condition, a second game match system is started, and the first game team and the second game team are controlled to compete in the second game match system, wherein the first game team and the second game team have the same attack and defense identities in the second game match system. In this way, the two game teams are at a more fair starting point, the situation that one party has an advantage over the other party is eliminated to some extent, the expectation of the players for the subsequent match (for example, the final match) is improved, the long-term retention of the players is improved, and the technical problem of waste of game server resources is reduced. BRIEF DESCRIPTION OF DRAWINGS

[0020] FIG. 1 is a flowchart of an information processing method in a game according to an embodiment of the present disclosure;

[0021] FIG. 2 is an interface diagram in the information processing in a game according to an embodiment of the present disclosure;

[0022] FIG. 3 is an interface diagram in the information processing in a game according to an embodiment of the present disclosure;

[0023] FIG. 4 is an interface diagram in the information processing in a game according to an embodiment of the present disclosure;

[0024] FIG. 5 is an interface diagram in the information processing in a game according to an embodiment of the present disclosure;

[0025] FIG. 6 is a block diagram of an information processing device in a game according to an embodiment of the present disclosure;

[0026] FIG. 7 is a logical structure diagram of an electronic device for implementing the information processing in a game according to an embodiment of the present disclosure. DETAILED DESCRIPTION

[0027] In order to make the objects, technical solutions and advantages of the embodiments of the present disclosure clearer, the following will be combined with the accompanying drawings for the embodiments of the present disclosure to make a clear and complete description of the technical solutions in the embodiments of the present disclosure. Obviously, the described embodiments are only a part of the embodiments of the present disclosure and are not all the embodiments. The components of the embodiments of the present disclosure generally described and shown in the accompanying drawings can be arranged and designed in various different configurations. Therefore, the following detailed description of the embodiments of the present disclosure provided in the accompanying drawings is not intended to limit the scope of the claimed present disclosure, but only represents selected embodiments of the present disclosure. Based on the embodiments of the present disclosure, every other embodiment obtained by a person skilled in the art without creative work falls within the scope of protection of the present disclosure.

[0028] The terms "one", "an", "the" and "said" are used in the present specification to denote the presence of one or more than one element / component / etc.; the terms "include" and "have" are used in the present specification to denote an open-ended inclusion in such a way that additional elements / components / etc. can be present in addition to those listed; the terms "first" and "second" are used only as labels, not as a numerical limitation of their objects.

[0029] It should be understood that in the embodiments of the present disclosure, "at least one" means one or more, and "multiple" means two or more. "And / or" is only a description of the relationship between the associated objects, which means that there can be three relationships, for example, A and / or B can represent the three cases of A alone, A and B together, and B alone. The character " / " generally represents an "or" relationship between the associated objects. "Including A, B and / or C" means including any 1 or any 2 or 3 of A, B and C.

[0030] It should be understood that in the embodiments of the present disclosure, "B corresponding to A", "B corresponding to A", "A corresponding to B" or "B corresponding to A" means that B is associated with A, and B can be determined according to A. Determining B according to A does not mean that B is determined only according to A, but B can also be determined according to A and / or other information.

[0031] The information processing method in the game in one of the embodiments of the present disclosure can run on a local terminal device or a server. When the information processing method in the game runs on the server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0032] In an optional embodiment, various cloud applications can be run under the cloud interaction system, for example, cloud gaming. Taking cloud gaming as an example, cloud gaming refers to a game mode based on cloud computing. In the running mode of cloud gaming, the running subject of the game program and the presentation subject of the game picture are separated, and the storage and running of the information processing method in the game are completed on the cloud gaming server. The client device is used for receiving and sending data and presenting the game picture. For example, the client device can be a display device close to the user side with data transmission function, such as a mobile terminal, a television, a computer, a palm computer, etc. However, the cloud gaming server in the cloud end performs information processing. When playing the game, the player operates the client device to send operation instructions to the cloud gaming server, the cloud gaming server runs the game according to the operation instructions, encodes and compresses the game picture and other data, returns the data to the client device through the network, and finally decodes and outputs the game picture through the client device.

[0033] In an optional embodiment, taking a game as an example, the local terminal device stores a game program and is used for presenting a game picture. The local terminal device is used for interacting with the player through a graphical user interface, that is, a conventional game program is downloaded and installed on an electronic device and is run. The way in which the local terminal device provides the graphical user interface to the player can include various ways, for example, the graphical user interface can be rendered and displayed on the display screen of the terminal, or the graphical user interface can be provided to the player through holographic projection. For example, the local terminal device can include a display screen used for presenting a graphical user interface including a game picture and a processor used for running the game, generating the graphical user interface and controlling the display of the graphical user interface on the display screen.

[0034] In a possible embodiment, the disclosure provides a game information processing method, which provides a graphical user interface through a terminal device. The terminal device can be the local terminal device mentioned above or the client device in the cloud interaction system mentioned above.

[0035] FIG. 1 shows a game information processing method provided by one of the embodiments of the disclosure. As shown in FIG. 1, the method includes the following steps S101-S103.

[0036] Step S101: controlling a first game team and a second game team to fight in a first game match system, wherein the first game team contains at least one first team role, the second game team contains at least one second team role, and the first game team and the second game team have different attack and defense identities in the first game match system.

[0037] The present disclosure relates to a first game match system and a second game match system, a first game team and a second game team can compete at least one match in the first game match system and the second game match system.

[0038] The first game team and the second game team have different attack and defense identities in the first game match system, for example, in each match of the first game match system, the first game team is the attacking team and the second game team is the defending team, or the first game team is the defending team and the second game team is the attacking team. Optionally, in different matches of the first game match system, the first game team and the second game team can change their attack and defense identities, that is, they take turns as the attacking team or the defending team.

[0039] The first game team and the second game team have the same attack and defense identities in the second game match system, for example, in each match of the second game match system, the first game team and the second game team can both attack and defend.

[0040] Optionally, the difference in attack and defense identities includes one or more of the following: the environment of the birth position of the team role is different, the environment of the active area in the match preparation stage is different, and the winning condition is different.

[0041] For example, in the first game match system, the defending team can be born in a high position, and the attacking team can be born in a low position, or the defending team can be born in a low position, and the attacking team can be born in a high position. The high position is, for example, the top of a mountain, the slope, the high floor of a building, etc., and the low position is, for example, the foot of a mountain, the slope, the low floor of a building, etc.

[0042] For example, in the first game match system, the defending team can be born indoors, and the attacking team can be born outdoors, or the defending team can be born outdoors, and the attacking team can be born indoors. Indoor is, for example, inside a warehouse, inside a single-family villa, inside a factory building, etc., and outdoor is, for example, outside a warehouse, outside a single-family villa, outside a factory building, etc.

[0043] For example, in the first game match system, the defending side can be born at one end of the bridge, and the attacking side can be born at the other end of the bridge. For example, in the first game match system, the movable area of the defending side in the preparation stage of the match can be an indoor area (for example, inside a warehouse, inside a single-family house, inside a factory building, etc.), and the movable area of the attacking side in the preparation stage of the match can be an outdoor area (for example, outside a warehouse, outside a single-family house, outside a factory building, etc.), or the movable area of the defending side in the preparation stage of the match can be an outdoor area, and the movable area of the attacking side in the preparation stage of the match can be an indoor area. Optionally, in the match stage, the defending side and the attacking side can enter each other's movable area in the preparation stage of the match and move in it, for example, in the preparation stage of the match, the defending side can enter the outdoor area and move in the indoor area and the outdoor area, and the attacking side can enter the indoor area and move in the indoor area and the outdoor area.

[0044] For example, in the first game match system, the movable area of the defending side in the preparation stage of the match can be an indoor area (for example, inside a warehouse, inside a single-family house, inside a factory building, etc.), and the movable area of the attacking side in the preparation stage of the match can be an outdoor area (for example, outside a warehouse, outside a single-family house, outside a factory building, etc.), or the movable area of the defending side in the preparation stage of the match can be an outdoor area, and the movable area of the attacking side in the preparation stage of the match can be an indoor area. Optionally, in the match stage, the defending side and the attacking side can enter each other's movable area in the preparation stage of the match and move in it, for example, in the preparation stage of the match, the defending side can enter the outdoor area and move in the indoor area and the outdoor area, and the attacking side can enter the indoor area and move in the indoor area and the outdoor area.

[0045] For example, in the first game match system, the winning condition of the attacking side can be to destroy or eliminate a certain virtual object, and the winning condition of the defending side can be to protect the virtual object from being destroyed or eliminated, and the virtual object includes but is not limited to one or more of the following: a virtual building (such as a warehouse, a tower, a landmark building, etc.), a virtual character (such as a non-player virtual character, a player virtual character belonging to the defending side), a virtual object (such as a vehicle, a shelter, etc.).

[0046] For example, in the first game match system, the winning condition of the attacking side can be to reach a predetermined area within a certain time limit, and the winning condition of the defending side can be to fail to reach the predetermined area within a certain time limit.

[0047] In an optional example, in the first game match system, the defending side can be born in the warehouse, and the attacking side can be born outside the warehouse; in the preparation stage of the first game match system, the defending side can only move in the warehouse, and the attacking side can only move outside the warehouse; in the battle stage of the first game match system, the defending side can leave the warehouse and move in and outside the warehouse, and the attacking side can enter the warehouse and move in and outside the warehouse; in the first game match system, the winning condition of the attacking side can be to destroy the warehouse within a certain time limit, and the winning condition of the defending side can be to protect the warehouse so that the warehouse is not destroyed within the time limit.

[0048] In an optional example, in the first game match system, the defending side can be born in the city, and the attacking side can be born outside the city; in the preparation stage of the first game match system, the defending side can only move in the city, and the attacking side can only move outside the city; in the battle stage of the first game match system, the defending side can leave the city and move in and outside the city, and the attacking side can enter the city and move in and outside the city; in the first game match system, the winning condition of the attacking side can be to eliminate the lord (non-player virtual character) in the city within 10 minutes, and the winning condition of the defending side can be to protect the lord so that the lord is not eliminated within 10 minutes.

[0049] Optionally, in each match of the first game match system, the team characters participating in the battle can be all first team characters in the first game team and all second team characters in the second game team. For example, the first game team includes 5 first team characters, the second game team includes 5 second team characters, and the first game match system includes 3 matches, each of which can be a 5V5 match mode, that is, in each match of the first game match system, 5 first team characters of the first game team battle 5 second team characters of the second game team.

[0050] Optionally, in each match of the first game match system, the team characters participating in the battle can be part of the first team characters in the first game team and part of the second team characters in the second game team. For example, the first game team includes 5 first team characters, the second game team includes 5 second team characters, and the first game match system includes 3 matches, each of which can be a 3V3 match mode, that is, in each match of the first game match system, 3 first team characters of the first game team battle 3 second team characters of the second game team. In different matches of the first game match system, the team characters participating in the battle can be different or the same, that is, the first game team and the second game team can change players or maintain the original lineup in different matches of the first game match system.

[0051] Step S102: Obtain a game parameter of at least one game session between the first game team and the second game team in the first game session system.

[0052] In an embodiment of the present disclosure, the game parameter can include a game result, and the game result includes but is not limited to scores of the two game teams, the number of eliminated players of the two game teams, the number of non-eliminated players of the two game teams, the number of specified virtual items obtained by the two game teams, and the time for completing a specified task by the two game teams.

[0053] Step S103: In response to the game parameter satisfying a preset condition, start the second game session system, and control the first game team and the second game team to compete in the second game session system, wherein the first game team and the second game team have the same attack and defense identity in the second game session system.

[0054] Optionally, the first game session system and the second game session system are game subsystems of a game system, which provide a game environment for the first game team and the second game team in the current game.

[0055] Optionally, the first game session system is configured to provide a virtual game environment for one, two, or more game sessions of the first game team and the second game team, and the second game session system is configured to provide a virtual game environment for one, two, or more game sessions of the first game team and the second game team. The first game session system and the second game session system can be two virtually divided game session subsystems. For example, the game system provides N (N can be an integer greater than or equal to 2) game sessions for the first game team and the second game team in the current game, the first game session to the (N-1)th game session can be regarded as being provided by the first game session system, and the Nth game session can be regarded as being provided by the second game session system. The first game session system and the second game session system can also be two different and independently started game session subsystems. In the present disclosure, when the game parameter of at least one game session between the first game team and the second game team in the first game session system satisfies a preset condition, the second game session system can be started, and the two game teams have the same attack and defense identity in the second game session system, so that the two game teams have a fair starting point, the situation that one team has an advantage over the other team is eliminated to some extent, the expectation of the players for the subsequent game session (for example, a final game session) is improved, the long-term retention of the players is improved, and the technical problem of waste of game server resources is reduced.

[0056] In one of the embodiments of the present disclosure, in the first game match system, different game teams have different attack and defense identities, and are divided into an attack team and a defense team, and team characters in the same game team can have different functional identities. For example, in the first game match system of a baseball game, the attack team can include a batter, a runner, and the like, and the defense team can include a pitcher, a catcher, and the like. In the second game match system, different game teams have the same attack and defense identities, and team characters in the same game team can have the same functional identities. In this way, the battle can be more fair, and the fairness of the game result can be improved.

[0057] In one of the embodiments of the present disclosure, the match parameter can include a match result, and the match parameter satisfying the preset condition can include the match result being a draw.

[0058] In an optional embodiment, when the first game team and the second game team have a draw in the first game match system, the second game match system can be used as a tiebreaker, and the two game teams can compete through the second game match system. In the second game match system, the first game team and the second game team have the same attack and defense identities, and the two game teams have equal identities. In this way, the two game teams have a more fair starting point, the situation that one team has an advantage over the other team is eliminated to some extent, the expectation of the players for the tiebreaker is improved, the long-term retention of the players is improved, and the technical problem of waste of game server resources is reduced.

[0059] In the present disclosure, the match result of the second game match system can include one of the following: the first game team wins, the second game team wins, and a draw.

[0060] The information processing method in the game provided by the present disclosure can first control the first game team and the second game team to compete in the first game match system, wherein the first game team contains at least one first team character, the second game team contains at least one second team character, and the first game team and the second game team have different attack and defense identities in the first game match system, so that one of the game teams has a winning advantage over the other game team due to the attack identity or the defense identity. Then, the match parameters of at least one match of the first game team and the second game team competing in the first game match system are obtained. In response to the match parameters meeting the preset condition, the second game match system is started, and the first game team and the second game team are controlled to compete in the second game match system, wherein the first game team and the second game team have the same attack and defense identities in the second game match system. In this way, the two game teams are at a more fair starting point, the situation that one party has an advantage over the other party is eliminated to some extent, the expectation of the players for the subsequent match (for example, the final match) is improved, the long-term retention of the players is improved, and the technical problem of waste of game server resources is reduced.

[0061] In one of the embodiments of the present disclosure, in the step S103, the first game team and the second game team can be controlled to compete in the second game match system for at least two matches.

[0062] In the optional embodiment, the two game parties can compete in the second game match system for at least two matches, so that the strength and strategy of the game team can be fully displayed by increasing the number of matches (or rounds). The multi-match competition can more objectively evaluate the comprehensive strength of the game team. In one of the embodiments of the present disclosure, one first team character in the first game team and one second team character in the second game team can be controlled to compete in the second game match system for one match.

[0063] In the optional embodiment, the first game team and the second game team can compete in the second game match system for at least two matches, and in each match of the second game match system, one team character of each game team participates in the match, that is, each match of the second game match system can be a 1V1 match mode. Optionally, in each match of the second game match system, the team characters in each game team can take turns on the court, that is, not repeated. The match result of the second game match system can be determined by the match results of all 1V1 matches.

[0064] For example, the first game team includes 5 first team characters, and the second game team includes 5 second team characters. The second game match system can include 5 matches, each of which can be a 1V1 match mode, i.e., each match of the second game match system is a match between 1 first team character of the first game team and 1 second team character of the second game team.

[0065] In one embodiment of the present disclosure, all first team characters in the first game team and all second team characters in the second game team can be controlled to fight in the second game match system.

[0066] In an optional embodiment, the team characters participating in the second game match system can be all members of both game teams, i.e., the second game match system is a team match rather than an individual match.

[0067] It should be noted that the team characters participating in the second game match system refer to the team characters that have the opportunity to play in the second game match system, but do not mean that the team characters must play in the second game match system. For example, before the turn of the team character, the game team to which the team character belongs has reached the winning condition, so the game team to which the team character belongs wins in the second game match system, and the team character does not need to play.

[0068] In one embodiment of the present disclosure, in step S103, the playing order of the first team characters in the first game team participating in the second game match system can be determined according to a preset sorting strategy, and then the first team characters in the first game team participating in the second game match system and the second game team are controlled to fight in the second game match system according to the playing order.

[0069] In an optional embodiment, the first team characters in the first game team participating in the second game match system need to play in a certain order, and fight with the second game team in the second game match system in turn according to the order.

[0070] In one embodiment of the present disclosure, an optional preset sorting strategy is introduced, in which the playing order of the first team characters in the first game team participating in the second game match system can be determined by the following steps S201-S203.

[0071] Step S201: In response to a rank selection operation for the first team characters in the first game team participating in the second game match system, an initial rank of the first team characters in the first game team participating in the second game match system selected based on the rank selection operation is determined.

[0072] In an optional embodiment, the player controlling the first team role can perform a rank selection operation for the controlled first team role. Optionally, the rank selection operation includes one or more of the following, but is not limited to: touch operation on a rank control provided in the graphical user interface, shortcut key operation (which can be performed by a keyboard, a handle, etc.), mouse operation. The touch operation on the rank control includes one or more of the following, but is not limited to: click operation, double-click operation, long-press operation, sliding operation; the mouse operation includes one or more of the following, but is not limited to: single-click / double-click left mouse button operation, single-click / double-click right mouse button operation, single-click / double-click middle mouse button (also known as scroll wheel) operation, mouse drag operation, mouse middle button scroll operation.

[0073] For example, referring to FIG. 2, rank controls 01 can be provided in the graphical user interface of the electronic device controlled by the player, each rank control 01 corresponds to a rank, for example, the first game team includes 5 first team roles, and the graphical user interface of the electronic device controlled by each player can display 5 rank controls, the 1st rank control corresponds to rank 1, indicating the 1st appearance, the 2nd rank control corresponds to rank 2, indicating the 2nd appearance, the 3rd rank control corresponds to rank 3, indicating the 3rd appearance, the 4th rank control corresponds to rank 4, indicating the 4th appearance, and the 5th rank control corresponds to rank 5, indicating the 5th appearance.

[0074] In the preset ranking strategy provided in an optional embodiment, the player controlling the first team role can perform a touch operation, such as a click operation, on the rank control 01, for example, referring to FIG. 3, the player controlling the first team role A1 clicks the rank control 01 corresponding to rank 3, and the initial rank of the first team role A1 is rank 3.

[0075] Optionally, the rank selection operation can include a rank pre-selection operation and a rank confirmation operation, where the rank pre-selection operation is used to pre-select a rank, and the rank confirmation operation is used to confirm the pre-selected rank. Exemplarily, the rank pre-selection operation includes but is not limited to one or more of the following: a touch operation on a rank control provided in the graphical user interface, a shortcut key operation (which can be performed by a keyboard, a handle, etc.), a mouse operation. The mouse operation includes but is not limited to one or more of the following: a single-click / double-click left mouse button operation, a single-click / double-click right mouse button operation, a single-click / double-click middle mouse button (also known as a scroll wheel) operation, a mouse drag operation, a mouse middle button scroll operation. Exemplarily, the rank confirmation operation includes but is not limited to one or more of the following: a touch operation on a rank confirmation control provided in the graphical user interface, a shortcut key operation (which can be performed by a keyboard, a handle, etc.), a mouse operation. The touch operation on the rank confirmation control includes but is not limited to one or more of the following: a click operation, a double-click operation, a press-and-hold operation, a swipe operation; the mouse operation includes but is not limited to one or more of the following: a single-click / double-click left mouse button operation, a single-click / double-click right mouse button operation, a single-click / double-click middle mouse button (also known as a scroll wheel) operation, a mouse drag operation, a mouse middle button scroll operation.

[0076] In an optional embodiment, the player can pre-select a rank as a candidate rank for the controlled team character by a touch operation on the rank control, and then lock the candidate rank by a touch operation on the rank confirmation control, i.e., determine the pre-selected candidate rank as the initial rank of the controlled team character. The player can change the pre-selected rank before performing the touch operation on the rank confirmation control.

[0077] Step S202: If there is no first team character with the same initial rank, determine the appearance order of the first team characters in the first game team participating in the second game match system according to the first sorting strategy.

[0078] In an optional embodiment, if there is no first team character with the same initial rank, i.e., no player in the first game team selects the same initial rank, the appearance order of the first team characters in the first game team participating in the second game match system can be determined according to the first sorting strategy.

[0079] In an optional embodiment, the first sorting strategy can determine the appearance order of the characters by arranging the initial ranks of the first team characters in the first game team participating in the second game match system in order to obtain the appearance order of the first team characters in the first game team participating in the second game match system.

[0080] In this embodiment, if no player in the first game team selects the same initial position, i.e., each player in the first game team selects a different initial position, the first team characters controlled by the players are sorted according to the initial positions selected by the players.

[0081] Step S203: If there are first team characters with the same initial position, the appearance order of the first team characters in the first game team participating in the second game match system is determined according to a second sorting strategy.

[0082] In an optional embodiment, if there are first team characters with the same initial position, i.e., players in the first game team select the same initial position, the appearance order of the first team characters in the first game team participating in the second game match system can be determined according to a second sorting strategy.

[0083] In an optional embodiment, the second sorting strategy can determine the appearance order of the characters in the following manner: for the first team characters with different initial positions, the first team characters with earlier initial positions are arranged in front of the first team characters with later initial positions; for the first team characters with the same initial position, the first team characters with the same initial position are sorted according to a third sorting strategy.

[0084] In this embodiment, the first team characters with different initial positions are sorted according to the relative front and back positions, so that the first team characters with earlier initial positions appear earlier than the first team characters with later initial positions, and the first team characters with later initial positions appear later than the first team characters with earlier initial positions.

[0085] In this embodiment, the first team characters with the same initial position are sorted according to the third sorting strategy.

[0086] In an optional embodiment, the third sorting strategy is to sort according to the operation time sequence of the position selection operation for the first team characters. Optionally, the first team characters can be sorted in ascending order according to the operation time sequence of the position selection operation for the first team characters, i.e., for the players selecting the same position, the first team character controlled by the player who selects the position first is arranged in front of the first team character controlled by the player who selects the position later; optionally, the first team characters can be sorted in descending order according to the operation time sequence of the position selection operation for the first team characters, i.e., for the players selecting the same position, the first team character controlled by the player who selects the position first is arranged in front of the first team character controlled by the player who selects the position later.

[0087] In an alternative embodiment, the third sorting strategy is to sort according to the alphabetical order of the first team characters. Alternatively, the first team characters can be sorted in ascending order according to the alphabetical order, i.e. for the first team characters controlled by the players selected to have the same position, the first team character with the earlier alphabetical order is arranged before the first team character with the later alphabetical order; alternatively, the first team characters can be sorted in descending order according to the alphabetical order, i.e. for the first team characters controlled by the players selected to have the same position, the first team character with the earlier alphabetical order is arranged after the first team character with the later alphabetical order.

[0088] For example, the first game team contains 5 first team characters, player Xiao Q controls first team character A1, player KK controls first team character A2, player UU controls first team character A3, player Xiao T controls first team character A4, and player Da V controls first team character A5. Referring to FIG. 4, player Xiao Q selects position 3 for the first team character A1 controlled by him, player KK selects position 1 for the first team character A2 controlled by him, player UU selects position 4 for the first team character A3 controlled by him, player Xiao T selects position 4 for the first team character A4 controlled by him, and player Da V selects position 2 for the first team character A5 controlled by him.

[0089] Among them, the position 1 selected by player KK is the most forward, so the first team character A2 controlled by player KK is arranged before the other 4 first team characters. The position 2 selected by player Da V is forward relative to the positions selected by player Xiao Q, player UU, player Xiao T and player Da V, so the first team character A1 controlled by player Da V is arranged before the first team characters controlled by player Xiao Q, player UU, player Xiao T and player Da V. The position 3 selected by player Xiao Q is forward relative to the positions selected by player UU and player Xiao T, so the first team character A1 controlled by player Xiao Q is arranged before the first team characters controlled by player UU and player Xiao T.

[0090] Both player UU and player Xiao T select position 4, among them, the first team character A3 controlled by player UU has an earlier alphabetical order, and the first team character A4 controlled by player Xiao T has a later alphabetical order, so the first team character A3 controlled by player UU can be arranged after the first team character A4 controlled by player Xiao T. Referring to FIG. 5, the final appearance order is first team character A2, first team character A5, first team character A1, first team character A3, and first team character A4.

[0091] In one of the embodiments of the present disclosure, in step S103, the appearance order of the second team role in the second team participating in the second game match system can be determined according to a preset sorting strategy, and then the second team role in the second team participating in the second game match system and the first team in the second game match system can be controlled to fight.

[0092] The implementation of the optional embodiment can refer to the above description of the embodiment of the appearance order of the first team role in the first team participating in the second game match system, and will not be repeated here.

[0093] In one of the embodiments of the present disclosure, before the first team and the second team fight in the second game match system, the player who controls the team role can also select a role image, and the different role images include but are not limited to one or more of the following: different role genders, different role costumes, and different role hairstyles.

[0094] In one of the embodiments of the present disclosure, before the first team and the second team fight in the second game match system, the player who controls the team role can also select a virtual equipment, and the virtual equipment can include but is not limited to one or more of the following: a virtual weapon, a virtual accessory, and a virtual item.

[0095] The present disclosure does not make specific limitations on the order of the player's selection of the appearance order, the role image, and the virtual equipment. Optionally, the player can first select the appearance order, then select the role image, and then select the virtual equipment; optionally, the player can first select the role image, then select the virtual equipment, and then select the appearance order; optionally, the player can first select the appearance order, then select the virtual equipment, and then select the role image.

[0096] In one of the embodiments of the present disclosure, in each match of the second game match system, both teams have a team role participating in the match, that is, each match of the second game match system can be a 1V1 match mode, and a round of match can be ended in response to one of the first team role or one of the second team role being eliminated in a round of match of the second game match system.

[0097] In the optional embodiment, in each 1V1 match of the second game match system, as long as one of the two team roles from different teams participating in the match is eliminated (for example, the life value is exhausted), the current match can be ended.

[0098] For example, the appearance order of the 5 first team characters in the first game team is A2, A5, A1, A3, A4, and the appearance order of the 5 second team characters in the second game team is B3, B1, B5, B2, B4. In the first 1V1 game of the second game match system, the first team character A2 fights against the second team character B3. If the first team character A2 is eliminated by the second team character B3, the first 1V1 game can be ended, and the game result of the first 1V1 game is that the second team character B3 wins.

[0099] In an embodiment of the present disclosure, in response to the end of a game in the second game match system and the elimination of a first team character in the game, another first team character in the first game team and the first team character eliminated in the game are controlled to fight a game in the second game match system.

[0100] In an optional embodiment, if a game in the second game match system ends and a first team character is eliminated in the game, the game is ended, and the next game in the second game match system is started. The next game is participated by another first team character in the first game team and the winning character in the previous game in the second game match system. In an optional embodiment, after a game in the second game match system ends, the winning character continues to participate in the next game, and the other team changes the character to participate in the next game. Optionally, the winning character in the game can continue to participate in the next game with the remaining health, skills, and weapon ammunition, and the other team can send the next character according to the appearance order.

[0101] In an embodiment of the present disclosure, in response to the elimination of all the first team characters in the first game team participating in the second game match system in the second game match system, it is determined that the second game team wins in the second game match system.

[0102] Alternatively,

[0103] In response to the elimination of all the second team characters in the second game team participating in the second game match system in the second game match system, it is determined that the first game team wins in the second game match system.

[0104] In an optional embodiment, in the two game teams participating in the second game match system, if all the team characters in one of the game teams participating in the second game match system are eliminated, the other game team with the team characters not eliminated is the winning team in the second game match system.

[0105] In an example, in the first 1V1 match of the second game match system, the first team character A2 competes against the second team character B3, and the first team character A2 is eliminated by the second team character B3. Then, the first 1V1 match ends, and the second 1V1 match of the second game match system is started. In the second 1V1 match, the first team character A5 of the first team that lost in the previous match is replaced, and the first team character A5 competes against the second team character B3 (i.e., the winner of the first 1V1 match) that won in the previous match.

[0106] In the second 1V1 match, the second team character B3 is eliminated by the first team character A5. Then, the second 1V1 match ends, and the third 1V1 match of the second game match system is started. In the third 1V1 match, the second team character B1 of the second team that lost in the previous match is replaced, and the first team character A5 (i.e., the winner of the second 1V1 match) that won in the previous match competes against the second team character B1 that is on the court this time.

[0107] In the third 1V1 match, the second team character B1 is eliminated by the first team character A5. Then, the third 1V1 match ends, and the fourth 1V1 match of the second game match system is started. In the fourth 1V1 match, the second team character B5 of the second team that lost in the previous match is replaced, and the first team character A5 (i.e., the winner of the third 1V1 match) that won in the previous match competes against the second team character B5 that is on the court this time.

[0108] In the fourth 1V1 match, the first team character A5 is eliminated by the second team character B5. Then, the fourth 1V1 match ends, and the fifth 1V1 match of the second game match system is started. In the fifth 1V1 match, the first team character A1 of the first team that lost in the previous match is replaced, and the first team character A1 that is on the court this time competes against the second team character B5 (i.e., the winner of the fourth 1V1 match) that won in the previous match.

[0109] In the fifth 1V1 match, the second team character B5 is eliminated by the first team character A1. Then, the fifth 1V1 match ends, and the sixth 1V1 match of the second game match system is started. In the sixth 1V1 match, the second team character B2 of the second team that lost in the previous match is replaced, and the first team character A1 (i.e., the winner of the fifth 1V1 match) that won in the previous match competes against the second team character B2 that is on the court this time.

[0110] In the 6th 1V1 match, the second team character B2 is eliminated by the first team character A1, and the 6th 1V1 match ends, and the 7th 1V1 match of the second game match system is started. In the 7th 1V1 match, the second team character B4 is replaced by the second team character B4 of the previous match, and the first team character A1 of the previous match (i.e., the winner of the 6th 1V1 match) competes against the second team character B4 of the current match.

[0111] In the 7th 1V1 match, the second team character B4 is eliminated by the first team character A1, and the 7th 1V1 match ends.

[0112] After the 7th 1V1 match of the second game match system, all the second team characters of the second game team participating in the second game match system are eliminated, and the result of the competition between the first game team and the second game team in the second game match system is that the first game team wins.

[0113] The order of the characters in the above example, the match lineup and the match result of the 7th 1V1 match of the second game match system, and the competition result of the first game team and the second game team in the second game match system are shown in Table 1.

[0114] Table 1

[0115] In one embodiment of the present disclosure, in response to the end of a match of the second game match system and the elimination of a first team character in the match, another first team character in the first game team and another second team character in the second game team are controlled to compete in a match of the second game match system.

[0116] In an optional embodiment, if a match of the second game match system ends and a first team character is eliminated in the match, the match ends and the next match of the second game match system starts, and the participating characters of the next match are another first team character in the first game team and another second team character in the second game team. In an optional embodiment, after a match of the second game match system ends, both teams replace the characters to participate in the next match.

[0117] In one embodiment of the present disclosure, the number of times that the first game team wins in the second game match system is greater than the number of times that the second game team wins in the second game match system, and it is determined that the first game team wins in the second game match system. If the first game team and the second game team reach a draw in the previous first game match system, the first game team is the winner of the entire match (the first game match system + the second game match system).

[0118] If the first game team wins the second game match system more times than the second game team, the second game team is determined to win the second game match system. If the first game team and the second game team reached a tie in the first game match system, the second game team is the winner of the entire match (first game match system + second game match system).

[0119] If the first game team wins the second game match system the same number of times as the second game team, the first game team and the second game team are determined to reach a tie in the second game match system. If the first game team and the second game team reached a tie in the first game match system, the first game team and the second game team reach a tie in the entire match (first game match system + second game match system).

[0120] In an example, in the first 1V1 match of the second game match system, the first team character A2 competes against the second team character B3, and the first team character A2 is eliminated by the second team character B3. Then the first 1V1 match ends, and the second 1V1 match of the second game match system is started. In the second 1V1 match, the first game team substitutes the first team character A5, and the second game team substitutes the second team character B1. The first team character A5 on this occasion competes against the second team character B1 on this occasion.

[0121] In the second 1V1 match, the second team character B1 is eliminated by the first team character A5. Then the second 1V1 match ends, and the third 1V1 match of the second game match system is started. In the third 1V1 match, the first game team substitutes the first team character A1, and the second game team substitutes the second team character B5. The first team character A1 on this occasion competes against the second team character B5 on this occasion.

[0122] In the third 1V1 match, the second team character B5 is eliminated by the first team character A1. Then the third 1V1 match ends, and the fourth 1V1 match of the second game match system is started. In the fourth 1V1 match, the first game team substitutes the first team character A3, and the second game team substitutes the second team character B2. The first team character A3 on this occasion competes against the second team character B2 on this occasion.

[0123] In the 4th 1V1 match, the first team role A3 is eliminated by the second team role B2, the 4th 1V1 match ends, and the 5th 1V1 match of the second game match system is started. In the 5th 1V1 match, the first game team is replaced by the first team role A4, and the second game team is replaced by the second team role B4. The first team role A4 in this match competes against the second team role B4 in this match.

[0124] In the 5th 1V1 match, the first team role A4 is eliminated by the second team role B4, and the 5th 1V1 match ends.

[0125] In the 5th 1V1 match of the second game match system, the first game team wins twice and loses three times, and the second game team wins three times and loses twice. Therefore, the result of the competition between the first game team and the second game team in the second game match system is that the second game team wins.

[0126] The order of the roles in the above example, the match lineup and the match result of the 5th 1V1 match of the second game match system, and the result of the competition between the first game team and the second game team in the second game match system are shown in Table 2.

[0127] Table 2

[0128] In one of the embodiments of the present disclosure, in each match of the second game match system, one team role of each game participates in the match, that is, each match of the second game match system can be a 1V1 match mode. In response to one first team role or one second team role being eliminated within a preset time in a match of the second game match system, the match can end.

[0129] In an optional embodiment, each match of the second game match system has a time limit, and only in response to the elimination of the opponent within the time limit can a player win in the match.

[0130] In one of the embodiments of the present disclosure, in response to one first team role and one second team role not being eliminated within a preset time in a match of the second game match system, the virtual scene in which the match is located can be controlled to output attacks to the one first team role and the one second team role until the one first team role or the one second team role is eliminated, and the match ends.

[0131] In an optional embodiment, if neither of the two parties involved in a match can eliminate the other party within the time limit of the match, the virtual scene in which the match is held can output attacks to the team characters involved in the match until one of them is eliminated by the output attacks, and then the match ends and the party that is not eliminated wins the match. Optionally, during the process in which the virtual scene outputs attacks to the two parties involved in the match, the two parties can be damaged at the same frequency or the same value until the match is decided.

[0132] In the virtual scene in which the match is held, the virtual scene outputs attacks to the team characters involved in the match, which can cause both parties involved in the match to be eliminated in a match of the second game match system, and in this case, the match result of the match is a draw.

[0133] The present disclosure does not specifically limit the form of attacks output by the virtual scene in which the match is held. For example, the virtual scene in which the match is held can output attacks in the form of non-player characters, i.e., controlling non-player characters to attack the team characters involved in the match; for example, the virtual scene in which the match is held can output attacks in the form of launching ammunition, i.e., controlling virtual items or virtual weapons in the virtual scene to launch ammunition at the team characters involved in the match; for example, the virtual scene in which the match is held can output attacks in the form of outputting damage special effects, i.e., controlling the virtual scene to output virtual flame special effects on the team characters involved in the match.

[0134] In one embodiment of the present disclosure, during the process of controlling a first team character and a second team character to play a match in the second game match system, the view angle picture of the first team character is displayed in the graphical user interface of the terminal that controls the first team character in the first game team, and the view angle picture of the second team character is displayed in the graphical user interface of the terminal that controls the second team character in the second game team.

[0135] In an optional embodiment, in each 1V1 match of the second game match system, the player who is on the court can play the match in the view angle picture of the team character controlled by himself, and the teammate player who is not on the court can be in a spectator state to watch the match in the first person view angle of the teammate on the court.

[0136] In an exemplary embodiment of the present disclosure, the two game teams can be brought to a more fair starting point in the tiebreaker, which can eliminate the situation that one party has an advantage over the other party to some extent, improve the expectation of the tiebreaker of the player, improve the long-term retention of the player, and reduce the technical problem of waste of game server resources.

[0137] Corresponding to the information processing method in a game provided by the embodiments of the present disclosure, the embodiments of the present disclosure further provide an information processing device in a game. As shown in FIG. 6, the device 700 comprises:

[0138] A first battle control module 701 configured to control a first game team and a second game team to battle in a first game match system, wherein the first game team contains at least one first team role, the second game team contains at least one second team role, and the first game team and the second game team have different attack and defense identities in the first game match system;

[0139] A match parameter acquisition module 702 configured to acquire a match parameter of at least one match of the first game team and the second game team battling in the first game match system;

[0140] A second battle control module 703 configured to start a second game match system and control the first game team and the second game team to battle in the second game match system in response to the match parameter satisfying a preset condition, wherein the first game team and the second game team have the same attack and defense identity in the second game match system.

[0141] Optionally, the second battle control module is specifically configured to:

[0142] Control the first game team and the second game team to battle for at least two rounds in the second game match system.

[0143] Optionally, the device is further configured to:

[0144] Control one first team role in the first game team and one second team role in the second game team to battle for one round in the second game match system.

[0145] Optionally, the second battle control module is specifically configured to:

[0146] Control all the first team roles in the first game team and all the second team roles in the second game team to battle in the second game match system.

[0147] Optionally, the second battle control module is specifically configured to:

[0148] Determine the appearance order of the first team roles in the first game team participating in the second game match system according to a preset sorting strategy;

[0149] The first team characters in the first game team participating in the second game match system are controlled according to the appearance order, and the second game team fights in the second game match system.

[0150] Optionally, the appearance order of the first team characters in the first game team participating in the second game match system is determined according to a preset sorting strategy, and the method comprises the following steps of:

[0151] In response to a position selection operation for the first team characters in the first game team participating in the second game match system, an initial position of the first team characters in the first game team participating in the second game match system selected based on the position selection operation is determined.

[0152] If there is no first team character with the same initial position, the appearance order of the first team characters in the first game team participating in the second game match system is determined according to a first sorting strategy.

[0153] If there is the first team character with the same initial position, the appearance order of the first team characters in the first game team participating in the second game match system is determined according to a second sorting strategy.

[0154] Optionally, the appearance order of the first team characters in the first game team participating in the second game match system is determined according to the first sorting strategy, and the method comprises the following steps of:

[0155] The initial positions of the first team characters in the first game team participating in the second game match system are arranged in sequence to obtain the appearance order of the first team characters in the first game team participating in the second game match system.

[0156] Optionally, the appearance order of the first team characters in the first game team participating in the second game match system is determined according to the second sorting strategy, and the method further comprises the following steps of:

[0157] For the first team characters with different initial positions, the first team characters with earlier initial positions are arranged in front of the first team characters with later initial positions.

[0158] For the first team characters with the same initial position, the first team characters with the same initial position are sorted according to a third sorting strategy.

[0159] Optionally, the third sorting strategy is to sort according to the operation time sequence of the position selection operation for the first team characters.

[0160] Optionally, the third sorting strategy is sorting according to alphabetical order of the first team role.

[0161] Optionally, the difference of the attack and defense status includes one or more of the following: difference of environment where the team role is born, difference of environment of the movable area in the preparation stage, difference of winning condition.

[0162] Optionally, the apparatus is further configured to:

[0163] end the game session in response to the one first team role or the one second team role being eliminated in the game session of the second game session system.

[0164] Optionally, the apparatus is further configured to:

[0165] control another first team role in the first game team and the one second team role to play a game session in the second game session system in response to the game session being ended and the one first team role being eliminated in the game session.

[0166] Optionally, the apparatus is further configured to:

[0167] control another first team role in the first game team and another second team role in the second game team to play a game session in the second game session system in response to the game session being ended and the one first team role being eliminated in the game session.

[0168] Optionally, the ending the game session in response to the one first team role or the one second team role being eliminated in the game session of the second game session system comprises:

[0169] ending the game session in response to the one first team role or the one second team role being eliminated in the game session of the second game session system within a preset time.

[0170] Optionally, the apparatus is further configured to:

[0171] controlling the virtual scene where the game is played to output attack to the one first team role and the one second team role until the one first team role or the one second team role is eliminated, and ending the game session in response to the one first team role and the one second team role not being eliminated within a preset time in the game session of the second game session system.

[0172] Optionally, the apparatus is further configured to:

[0173] In the process of controlling the one first team role and the one second team role to play a match in the second game match system, the view angle picture of the one first team role is displayed in the graphical user interface of the terminal for controlling the first team role in the first game team, and the view angle picture of the one second team role is displayed in the graphical user interface of the terminal for controlling the second team role in the second game team.

[0174] Optionally, the apparatus is further configured to:

[0175] In response to the first team role in the first game team participating in the second game match system being eliminated in the second game match system, it is determined that the second game team wins in the second game match system.

[0176] Alternatively,

[0177] In response to the second team role in the second game team participating in the second game match system being eliminated in the second game match system, it is determined that the first game team wins in the second game match system.

[0178] Optionally, the match parameter includes a match result, and the match parameter satisfying the preset condition includes the match result being a draw.

[0179] The information processing apparatus in a game provided by the present disclosure can first control the first game team and the second game team to play a match in the first game match system, wherein the first game team contains at least one first team role, the second game team contains at least one second team role, and the first game team and the second game team have different attack and defense identities in the first game match system, so that one of the game teams has a winning advantage over the other game team due to the attack identity or the defense identity. Then, the match parameter of at least one match of the first game team and the second game team playing a match in the first game match system is obtained. In response to the match parameter satisfying a preset condition, the second game match system is started, and the first game team and the second game team are controlled to play a match in the second game match system, wherein the first game team and the second game team have the same attack and defense identities in the second game match system. In this way, the two game teams are at a more fair starting point, which to some extent eliminates the situation where one party has an advantage over the other party, improves the player's expectation for the subsequent match (for example, the deciding match), improves the long-term retention of the players, and reduces the technical problem of waste of game server resources.

[0180] Next, an electronic device provided by an embodiment of the present disclosure is introduced. Referring to FIG. 7, FIG. 7 is a structural schematic diagram of an electronic device provided by an embodiment of the present disclosure. The electronic device 800 can be deployed with the information processing apparatus in the game described in the embodiments of the present disclosure, to implement the functions in the embodiments of the present disclosure. Specifically, the electronic device 800 includes a receiver 801, a transmitter 802, a processor 803, and a memory 804 (wherein the number of processors 803 in the electronic device 800 can be one or more, and one processor is taken as an example in FIG. 7), wherein the processor 803 can include an application processor 8031 and a communication processor 8032. In some embodiments of the present disclosure, the receiver 801, the transmitter 802, the processor 803, and the memory 804 can be connected through a bus or other means.

[0181] The memory 804 can include read-only memory and random access memory, and provide the processor 803 with instructions and data. A portion of the memory 804 can also include non-volatile random access memory (NVRAM). The memory 804 stores processor and operation instructions, executable modules or data structures, or subsets thereof, or expanded sets thereof, wherein the operation instructions can include various operation instructions for implementing various operations.

[0182] The processor 803 controls the operation of the device. In a specific application, various components of the device are coupled together through a bus system, which can include a data bus in addition to a power bus, a control bus, and a state signal bus, etc. However, for the sake of clarity, all kinds of buses are referred to as a bus system in the figure.

[0183] The method disclosed in the embodiments of the present disclosure can be applied to the processor 803 or implemented by the processor 803. The processor 803 can be an integrated circuit chip having a signal processing capability. In the implementation process, the steps of the method can be completed by hardware integrated logic circuits in the processor 803 or instructions in the form of software. The processor 803 described above can be a general processor, a digital signal processor (DSP), a microprocessor or a microcontroller, and can further include an application specific integrated circuit (ASIC), a field-programmable gate array (FPGA) or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components. The processor 803 can implement or execute the methods, steps and logic block diagrams disclosed in the embodiments of the present disclosure. The general processor can be a microprocessor or the processor can also be any conventional processor or the like. The steps of the method disclosed in combination with the embodiments of the present disclosure can be directly embodied as a hardware coding processor for execution, or a combination of hardware and software modules in the coding processor for execution. The software module can be located in a random access memory, a flash memory, a read only memory, a programmable read only memory or an electrically erasable programmable memory, a register, or other mature storage medium in the art. The storage medium is located in the storage 804, and the processor 803 reads the information in the storage 804 and combines the hardware to complete the steps of the above method.

[0184] The receiver 801 can be configured to receive input digital or character information, and generate signal input related to the relevant settings and function control of the execution device. The transmitter 802 can be configured to output digital or character information through the first interface; the transmitter 802 can also be configured to send instructions to the disk group through the first interface to modify the data in the disk group; the transmitter 802 can also include a display device such as a display screen.

[0185] In the embodiments of the present disclosure, the application processor 8031 in the processor 803 is configured to execute the information processing method in the game in the embodiments of the present disclosure. It should be noted that the specific manner in which the application processor 8031 executes each step is based on the same concept as each method embodiment in the present disclosure, and the technical effects brought by the same are the same as each method embodiment in the present disclosure. For specific content, refer to the description of the method embodiments in the foregoing method embodiments of the present disclosure, which will not be repeated here.

[0186] The embodiments of the present disclosure also provide a chip for running instructions, which is used to execute the technical solutions of the information processing method in the game in the above embodiments.

[0187] The embodiment of the present disclosure further provides a computer readable storage medium, which stores computer instructions, and the computer instructions make the processor execute the technical solution of the information processing method in the game in the above embodiment when the computer instructions run on the processor.

[0188] The embodiment of the present disclosure further provides a computer program product, which comprises a computer program, and the computer program is used for executing the technical solution of the information processing method in the game in the above embodiment when the computer program is executed by the processor.

[0189] The computer readable storage medium described above can be realized by any type of volatile or non-volatile storage device or a combination thereof, such as static random access memory (SRAM), electrically erasable programmable read-only memory (EEPROM), erasable programmable read-only memory (EPROM), programmable read-only memory (PROM), read-only memory (ROM), magnetic memory, flash memory, magnetic disk or optical disk. The readable storage medium can be any available medium that can be accessed by a general-purpose or special-purpose server.

[0190] It should be understood that the present disclosure is not limited to the precise structures described above and shown in the drawings, and various modifications and changes can be made without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.

[0191] Although the present disclosure is disclosed with the preferred embodiments as above, it is not intended to limit the present disclosure, and any person skilled in the art can make possible changes and modifications without departing from the spirit and scope of the present disclosure. Therefore, the protection scope of the present disclosure should be limited by the scope defined by the claims of the present disclosure.

Claims

1. An information processing method in a game, the method comprising: controlling a first game team and a second game team to compete in a first game match system, wherein the first game team comprises at least one first team character, the second game team comprises at least one second team character, and the first game team and the second game team have different attack and defense identities in the first game match system; obtaining a match parameter of at least one match in which the first game team and the second game team compete in the first game match system; in response to the match parameter satisfying a preset condition, starting a second game match system, and controlling the first game team and the second game team to compete in the second game match system, wherein the first game team and the second game team have the same attack and defense identities in the second game match system.

2. The method of claim 1, wherein, The controlling the first game team and the second game team to compete in the second game match system comprises: controlling the first game team and the second game team to compete in the second game match system for at least two matches.

3. The method of claim 2, wherein, The method further comprises: controlling one first team character in the first game team and one second team character in the second game team to compete in the second game match system for one match.

4. The method of claim 1, wherein, The controlling the first game team and the second game team to compete in the second game match system comprises: controlling all the first team characters in the first game team and all the second team characters in the second game team to compete in the second game match system.

5. The method of claim 1, wherein, The controlling the first game team and the second game team to compete in the second game match system comprises: determining an appearance order of the first team characters in the first game team participating in the second game match system according to a preset sorting strategy; controlling the first team characters in the first game team participating in the second game match system and the second game team to compete in the second game match system according to the appearance order.

6. The method of claim 5, wherein, The determining the appearance order of the first team characters in the first game team participating in the second game match system according to a preset sorting strategy comprises: in response to a rank selection operation for the first team characters in the first game team participating in the second game match system, determining an initial rank of the first team characters in the first game team participating in the second game match system selected based on the rank selection operation; if there is no first team character with the same initial rank, determining the appearance order of the first team characters in the first game team participating in the second game match system according to a first sorting strategy; if there is a first team character with the same initial rank, determining the appearance order of the first team characters in the first game team participating in the second game match system according to a second sorting strategy.

7. The method of claim 6, wherein, The first team role in the first game team participating in the second game match system is arranged in sequence according to the initial sequence position, to obtain the appearance order of the first team role in the first game team participating in the second game match system. The first team role in the first game team participating in the second game match system is arranged in sequence according to the initial sequence position, to obtain the appearance order of the first team role in the first game team participating in the second game match system.

8. The method of claim 6, wherein, The first team role in the first game team participating in the second game match system is arranged in sequence according to the initial sequence position, to obtain the appearance order of the first team role in the first game team participating in the second game match system. For the first team role with different initial sequence positions, the first team role with earlier initial sequence position is arranged before the first team role with later initial sequence position; For the first team role with same initial sequence position, the first team role with same initial sequence position is sorted according to the third sorting strategy.

9. The method of claim 8, wherein, The third sorting strategy is to sort according to the operation time sequence of the sequence position selection operation of the first team role.

10. The method of claim 8, wherein, The third sorting strategy is to sort according to the alphabetical sequence of the first team role.

11. The method of claim 1, wherein, The difference of the attack and defense identity includes one or more of the following: the environment where the birth position of the team role is located, the environment of the movable area in the preparation stage of the battle, and the winning condition.

12. The method of claim 3, wherein, The method further comprises: ending the one round of battle in the second game match system in response to the one first team role or the one second team role being eliminated in the one round of battle in the second game match system.

13. The method of claim 12, wherein, The method further comprises: controlling another first team role in the first game team and the one second team role to battle in the second game match system for one round in response to the one round of battle being ended and the one first team role being eliminated in the one round of battle.

14. The method of claim 12, wherein, The method further comprises: controlling another first team role in the first game team and another second team role in the second game team to battle in the second game match system for one round in response to the one round of battle being ended and the one first team role being eliminated in the one round of battle.

15. The method of claim 12, wherein, The ending the one round of battle in the second game match system in response to the one first team role or the one second team role being eliminated in the one round of battle in the second game match system comprises: ending the one round of battle in the second game match system in response to the one first team role or the one second team role being eliminated within a preset time in the one round of battle in the second game match system.

16. The method of claim 3, wherein, The method further comprises: controlling the virtual scene where the battle is located to output attack to the one first team role and the one second team role until the one first team role or the one second team role is eliminated, and ending the one round of battle in the second game match system in response to the one first team role and the one second team role not being eliminated within a preset time in the one round of battle in the second game match system.

17. The method of claim 1, wherein, The method further comprises: In the process of controlling the one first team role and the one second team role to play a match in the second game match system, the view angle picture of the one first team role is displayed in the graphic user interface of the terminal for operating the first team role in the first game team, and the view angle picture of the one second team role is displayed in the graphic user interface of the terminal for operating the second team role in the second game team.

18. The method of claim 1, wherein, The method further comprises: in response to the first team role participating in the second game match system in the first game team being eliminated in the second game match system, determining that the second game team wins in the second game match system; or, in response to the second team role participating in the second game match system in the second game team being eliminated in the second game match system, determining that the first game team wins in the second game match system.

19. The method of claim 1, wherein, The match parameter comprises a match result, and the match parameter satisfying the preset condition comprises the match result being a draw.

20. An information processing device in a game, the device comprising: a first match control module configured to control a first game team and a second game team to play in a first game match system, wherein the first game team comprises at least one first team role, the second game team comprises at least one second team role, and the first game team and the second game team have different attack and defense identities in the first game match system; a match parameter acquisition module configured to acquire a match parameter of at least one match of the first game team and the second game team playing in the first game match system; a second match control module configured to, in response to the match parameter satisfying a preset condition, start a second game match system and control the first game team and the second game team to play in the second game match system, wherein the first game team and the second game team have the same attack and defense identities in the second game match system.

21. An electronic device, comprising: a processor, a memory, and computer program instructions stored on the memory and executable on the processor; the processor implements the information processing method in a game according to any one of claims 1 to 19 when executing the computer program instructions.

22. A computer readable storage medium, the computer readable storage medium storing computer program instructions, the computer program instructions being executed by a processor to implement the information processing method in a game according to any one of claims 1 to 19.

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