Control device and method for broadcasting game content

The control device and method address the challenge of live broadcasting game content by using real-time monitoring and control to prevent spoiler content exposure, ensuring compliance with broadcast contracts through game state analysis and exposure adjustment.

WO2026116719A1PCT designated stage Publication Date: 2026-06-04LSWARE

Patent Information

Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
LSWARE
Filing Date
2025-09-18
Publication Date
2026-06-04

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Abstract

A control device for broadcasting game content, according to the present invention, comprises: a game execution unit for executing the game content; and a broadcasting execution unit for executing a streaming service for broadcasting the game content, wherein the game execution unit monitors whether broadcasted content according to the streaming service executed by the broadcasting execution unit falls within a broadcasting permission range on a game broadcasting contract of a broadcaster, and controls an exposure range of the game content according to the streaming service.
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Description

Control device and method for broadcasting game content

[0001] The present invention relates to control technology related to the broadcasting of game content.

[0002] Along with the continuous development of information and communication technology, the computer game market is also continuously developing.

[0003] Such game content is not limited to simply enjoying the game; the act of enjoying the game content is also broadcast through streaming service platforms such as YouTube.

[0004] However, there is a problem in that, as individuals who do not hold the copyright to game content broadcast the game content, viewers may lose interest in and desire to purchase the game content.

[0005] Therefore, in order to prevent such problems, it is necessary to limit the scope of exposure, etc., for spoiler content among the game content when broadcasting game content.

[0006] However, when it comes to live broadcasting of game content, it is difficult to broadcast while considering the spoiler content areas and conditions within the game content, and even if one attempts to comply, the conditions to be complied with are complex, and problems may arise where content outside the permitted broadcast scope is accidentally broadcast due to live broadcasting.

[0007] In other words, regarding various conditions for broadcasting game content, such as "prohibit ending scenes of game content only in the case of monetization broadcasts," "prohibit specific ending scenes if there are multiple endings in game content," or "allow certain ending scenes to those whose level of game content is above a certain level," it is difficult for a person broadcasting in real time to judge all of these conditions, and when they have to control the broadcast as well as the gameplay, they cannot smoothly control the game video according to the contract manually even if they enter a spoiler section.

[0008] The present invention relates to a control device and method for broadcasting game content that allows real-time monitoring of areas corresponding to spoiling content among game content during broadcasting and real-time control of the method of exposure in broadcasting according to the copyright holder's intention.

[0009] A control device for broadcasting game content according to the present invention for solving the above problem comprises: a game execution unit for executing game content; and a broadcast execution unit for executing a streaming service for broadcasting said game content, wherein the game execution unit performs monitoring of whether said broadcast content according to the streaming service executed by said broadcast execution unit falls within the scope of broadcast permission under the broadcaster's game broadcasting contract, and controls the exposure range of said game content according to said streaming service.

[0010] The above game execution unit comprises: an electronic contract acquisition module that acquires electronic contract information from an electronic contract server to verify the broadcast permission scope of the game content; a streaming check module that, when the game content is executed, transmits an inquiry signal to the broadcast execution unit to verify the broadcast status regarding whether the streaming service is executed, and receives broadcast status information corresponding to the inquiry signal from the broadcast execution unit; a game status information generation module that generates game status information according to the execution of the game content; a spoiling check module that determines whether the broadcast content corresponds to potential spoiling content that may violate the broadcast permission scope under the game broadcast contract by comparing the game status information and the electronic contract information according to the broadcast status information received from the streaming check module; and an exposure control module that, when the spoiling check module determines that the broadcast content corresponds to the potential spoiling content, transmits an exposure control signal regarding the exposure scope of the game content among the broadcast content according to the streaming service to the broadcast execution unit.

[0011] The above game state information generation module is characterized by generating game state information including game levels, special events, scenes, locations, and story branching paths of the game content.

[0012] The above game state information generation module is characterized by outputting a game state code to the screen of the game content and generating the game state information through the identification of the game state code displayed on the screen.

[0013] The broadcast execution unit is characterized by including: a broadcast status information generation module that generates broadcast status information and transmits it to the game execution unit upon receiving the inquiry signal; and an exposure adjustment module that adjusts the exposure range of the game content among the broadcast content according to the streaming service upon receiving an exposure control signal regarding the exposure range of the game content from the game execution unit.

[0014]

[0015] A control method for broadcasting game content according to the present invention for solving the above problem comprises: a step in which, when the game content is executed, the game execution unit transmits a request signal to the broadcast execution unit to check the broadcast status regarding whether the streaming service is executed; a step in which, upon receiving the request signal from the game execution unit, the broadcast execution unit transmits broadcast status information corresponding to the request signal to the game execution unit; a step in which, according to the broadcast status information, the game execution unit compares the game status information resulting from the execution of the game content with electronic contract information obtained from an electronic contract server to determine whether the broadcast content corresponds to potential spoiling content that may violate the broadcast permission scope under the game broadcast contract; a step in which, upon determining that the broadcast content corresponds to potential spoiling content, the game execution unit transmits an exposure control signal regarding the exposure range of the game content among the broadcast content according to the streaming service to the broadcast execution unit; and a step in which, upon receiving the exposure control signal regarding the exposure range of the game content from the game execution unit, the broadcast execution unit adjusts the exposure range of the game content among the broadcast content according to the streaming service.

[0016] The above game state information is characterized by including one or more of the game level, special event, scene, location, and story branching path of the above game content.

[0017] It is characterized by outputting a game state code to the screen of the above game content and generating game state information through the identification of the game state code displayed on the screen.

[0018] According to the present invention, instead of a person determining the spoiler content area and conditions, a license agreement defining them is digitized, and whether the current game state or the state of the game executed immediately thereafter is spoiler content is determined in real time, and if it is spoiler content, the game software, broadcast software, and broadcast platform can easily monitor whether it is spoiler content.

[0019] The effects obtainable from the present invention are not limited to those mentioned above, and other unmentioned effects will be clearly understood by those skilled in the art to which the present invention belongs from the description below.

[0020] The following drawings attached to this specification illustrate preferred embodiments of the present invention and serve to further enhance understanding of the technical concept of the present invention along with specific details for implementing the invention; therefore, the present invention should not be interpreted as being limited only to the matters described in such drawings.

[0021] FIG. 1 is a block diagram of the overall system for explaining a control device for broadcasting game content according to the present invention.

[0022] FIG. 2 is a block diagram illustrating a control device for broadcasting game content according to the present invention as illustrated in FIG. 1.

[0023] FIG. 3 is a flowchart for explaining a control method for broadcasting game content according to the present invention.

[0024] Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the attached drawings.

[0025] The embodiments of the present invention are provided to more fully explain the invention to those skilled in the art, and the following embodiments may be modified in various different forms, and the scope of the invention is not limited to the following embodiments. Rather, these embodiments are provided to make the disclosure more faithful and complete and to fully convey the spirit of the invention to those skilled in the art.

[0026] The terms used herein are for describing specific embodiments and are not intended to limit the invention. As used herein, the singular form may include the plural form unless the context clearly indicates otherwise. As used herein, the term "and / or" includes any one of the listed items and all combinations of one or more thereof.

[0027]

[0028] FIG. 1 is a block diagram of the configuration of an overall system (10) for explaining a control device for broadcasting game content according to the present invention.

[0029] Referring to FIG. 1, the entire system (10) includes a control device (100) for broadcasting game content (hereinafter referred to as the broadcasting control device), an electronic contract server (200), and a broadcasting platform server (300).

[0030] The broadcast control device (100) is a device belonging to a game user executing game content and / or a broadcaster executing a streaming service for broadcast content. Such a broadcast control device (100) may include a desktop PC or a mobile terminal, etc. The broadcast control device (100) is connected to an electronic contract server (200) and a broadcast platform server (300) via a wired / wireless communication network. The wired communication network may include an Ethernet communication network or a serial (USB) communication network, etc., and the wireless communication network may include a wireless internet such as WiFi (wireless fidelity), a 2G to 5G mobile communication network, etc., for services. A detailed description of the broadcast control device (100) will be provided later.

[0031] The electronic contract server (200) includes a Personal Data Store (PDS) and stores and manages electronic contracts that cannot be disclosed to an unspecified number of people, including trade secrets and personal information.

[0032] The electronic contract server (200) is a platform for concluding and managing electronic contracts between a broadcaster and a game developer. It can perform settlement functions. This electronic contract server (200) stores electronic contracts that include profile information regarding game content, as well as guideline information related to the broadcasting of game content.

[0033] The broadcasting platform server (300) corresponds to a platform that delivers video transmitted from the broadcasting control device (100) to viewers, and has established infrastructure for this purpose. Such a broadcasting platform server (300) may include a server of a provider that services the aforementioned content supply channels (platforms), such as YouTube, Spotify, and Netflix.

[0034]

[0035] FIG. 2 is a block diagram for explaining a control device (100) for broadcasting game content according to the present invention illustrated in FIG. 1.

[0036] Referring to FIG. 2, the broadcast control device (100) includes a game execution unit (110) and a broadcast execution unit (120).

[0037] The game execution unit (110) executes game content. The game execution unit (110) includes hardware and software (not shown) for executing game content.

[0038] The game execution unit (110) performs monitoring to determine whether the broadcast content according to the streaming service executed by the broadcast execution unit (120) falls within the scope of broadcast permission under the broadcaster's game broadcast electronic contract, and controls the exposure range of the game content on the broadcast content according to the streaming service of the broadcast execution unit (120).

[0039] To this end, the game execution unit (110) includes an electronic contract acquisition module (111), a streaming check module (112), a game state information generation module (113), a spoiling check module (114), and an exposure control module (115), as shown in FIG. 2.

[0040] The electronic contract acquisition module (111) obtains electronic contract information from an electronic contract server (200) corresponding to a PDS (Personal Data Store), etc., in order to verify the scope of broadcasting permission for game content.

[0041] The electronic contract acquisition module (111) may receive electronic contract information directly from the electronic contract server (200) or through the broadcast execution unit (120).

[0042] The electronic contract acquisition module (111) directly requests user identification information for a person who intends to execute a broadcast of game content from the electronic contract server (200), and upon receiving electronic contract information corresponding to the user identification information from the electronic contract server (200), stores it in a storage space such as a database.

[0043] Additionally, the electronic contract acquisition module (111) requests user identification information regarding a person who intends to execute a broadcast of game content from the broadcast execution unit (120), and accordingly, when the broadcast execution unit (120) receives electronic contract information corresponding to the user identification information from the electronic contract server (200), it may receive the electronic contract information from the broadcast execution unit (120) and store it in a storage space such as a database.

[0044] Electronic contract information may be information that applies individually to each broadcaster, or it may be information that applies collectively to an unspecified number of people.

[0045] The electronic contract information includes profile information regarding game content, as well as guideline information related to the broadcasting of game content. Here, the guideline information related to the broadcasting of game content may include, for example, information regarding the scope and range of game content and game content broadcasting provided through content supply channels (platforms) such as YouTube, Spotify, and Netflix.

[0046] The electronic contract acquisition module (111) can request electronic contract information from the electronic contract server (200) or the broadcast execution unit (120) and receive the electronic contract information accordingly at the initial time when the game content is executed or at the time when the streaming check module (112) transmits an inquiry signal to the broadcast execution unit (120) to check whether the streaming service is proceeding.

[0047] The electronic contract acquisition module (111) generates a “license_request” request signal (e.g., a JSON message) and transmits it to the electronic contract server (200) or the broadcast execution unit (120) along with information such as a game ID, contractor ID, authentication information, and current time (timestamp).

[0048] When the electronic contract server (200) receives a “license_request” request signal from the game execution unit (100) or the broadcast execution unit (120), it transmits a “license_response” message to the game execution unit (100) or the broadcast execution unit (120) that includes electronic contract information corresponding to a game ID, contractor ID, authentication information, current time (timestamp), etc. (e.g., information such as “GAME_001”, “USER_ABC”, “dummy_auth_token”, etc.).

[0049] When the electronic contract acquisition module (111) receives electronic contract information corresponding to user identification information from the electronic contract server (200) or the broadcast execution unit (120), it stores it in a storage space such as a database.

[0050]

[0051] The streaming check module (112) checks whether the streaming service is being executed in the broadcast execution unit (120).

[0052] First, when the game content is executed, the streaming check module (112) transmits a signal (e.g., a discovery_request JSON message) to confirm the presence of a nearby broadcast execution unit (120). Accordingly, when the nearby broadcast execution unit (120) transmits a response signal (e.g., a discovery_response message), the streaming check module (112) receives the response signal.

[0053] When a response signal is received from a nearby broadcast execution unit (120), the streaming check module (112) transmits a request signal to the broadcast execution unit (120) that transmitted the response signal to check the broadcast status regarding whether the streaming service is being executed. The request signal is a signal requesting the broadcast progress status and channel information of the broadcast execution unit (120), and may correspond, for example, to a “broadcast_check_request” message.

[0054] The broadcast execution unit (120) receives a request signal from the streaming check module (112) and can transmit broadcast status information, including the plugin version, current broadcast status and broadcast channel ID, etc., to the game execution unit (110) in the form of a “broadcast_check_response” message.

[0055] Accordingly, the streaming check module (112) receives broadcast status information regarding whether the broadcast is in progress, transmitted from the broadcast execution unit (120). The streaming check module (112) transmits the received broadcast status information to the spoiling check module (114).

[0056] The streaming check module (112) monitors whether the game content is being broadcast not only at the start of the game, but also continuously (periodically or non-periodically) during the execution of the game content.

[0057] The game state information generation module (113) generates game state information based on the execution of game content. The game state information generation module (113) generates game state information by checking game events in real time that correspond to game levels, special events, scenes, locations, and story branching paths of the game content.

[0058] For example, if a game state information generation module (113) is installed together within the game content, the game state information generation module (113) generates game state information corresponding to game events such as "level", "boss_fight", "special_event", "scene", "place", and "route" that correspond to events during the execution of the game content.

[0059] Meanwhile, if the game state information generation module (113) exists independently of the game content, the game state information generation module (113) can generate game state information by outputting a game state code to the screen of the game content and identifying the game state code displayed on the screen. For example, the game state information generation module (113) can output the game state code to the game screen in the form of an explicit small code (e.g., QR code, Data Matrix code) that is easy to recognize through watermarks or image recognition, and can generate game state information corresponding to an event of the game content by recognizing the game state code output on the screen.

[0060] The game state information generation module (113) generates game state information for the game content not only at the time of game start but also continuously (periodically or non-periodically) during the execution of the game content.

[0061] The spoiling check module (114) determines whether the broadcast content of the broadcast execution unit (120) corresponds to potential spoiling content that may violate the broadcast permission scope under the game broadcast contract, based on the broadcast status information provided by the streaming check module (112).

[0062] If the broadcast status information received from the broadcast execution unit (120) includes information indicating that the streaming service of the broadcast execution unit (120), i.e., that the broadcast is in progress, the spoiling check module (114) determines whether the broadcast content corresponds to potential spoiling content by comparing the electronic contract information with the game status information of the game content generated by the game status information generation module (113).

[0063] The spoiling check module (114) compares the electronic contract information obtained from the electronic contract acquisition module (111) with the game status information for the game content to determine whether the content corresponding to the current progress status of the game content falls within the area and scope of the game content broadcast corresponding to the guideline information of the electronic contract regarding the broadcasting of the game content.

[0064] If it is determined that the current progress of the game content is outside the area and scope of the game content broadcast corresponding to the guideline information, the spoiling check module (114) determines that the content being broadcast in the broadcast execution unit (120) is potential spoiling content, meaning that the content may be spoiling content.

[0065] When the spoiling check module (114) determines that the content being broadcast is potential spoiling content, it transmits the determination signal to the exposure control module (115).

[0066] When the exposure control module (115) determines that the broadcast content corresponds to potential spoiling content in the spoiling check module (114), it transmits an exposure control signal regarding the exposure range of the corresponding game content among the broadcast content according to the streaming service to the broadcast execution unit (120). The exposure control signal generated by the exposure control module (115) is the exposure range of the game content and includes, for example, control signals for blackout, blocking only game sound, blur, blocking the broadcaster's voice, etc. Information regarding the exposure range may be determined collectively, or it may be determined individually based on electronic contract information.

[0067] The exposure control module (115) can transmit a control command (e.g., “blackout”) corresponding to the exposure control signal to the broadcast execution unit (120) in JSON format. The exposure control module (115) transmits the exposure control signal to the broadcast execution unit (120) through a communication path for checking the broadcast status.

[0068] The broadcast execution unit (120) executes a content streaming service for broadcasting game content. The broadcast execution unit (120) includes broadcast transmission software and is a module including a broadcast control plugin, and includes an Open Broadcasting System (OBS).

[0069] To this end, the broadcast execution unit (120) includes a broadcast status information generation module (121) and a streaming processing module (122).

[0070] When the broadcast status information generation module (121) receives a request signal from the game execution unit (110) to check whether the streaming service is running, it generates broadcast status information corresponding to the request signal and transmits the generated broadcast status information to the game execution unit (110).

[0071] The broadcast status information generation module (121) can generate broadcast status information regarding whether a broadcast is in progress using a broadcast control plugin or a separate video recognition plugin. The broadcast status information includes information about the current progress status of the game content being broadcast.

[0072] Meanwhile, the broadcast status information generation module (121) can recognize the game status of the game content being broadcast by identifying the game status code displayed on the broadcast screen. For example, the broadcast status information generation module (121) can recognize the status information of the game content being broadcast by recognizing a game status code that is easy to recognize through a watermark or image recognition, such as an explicit small code (e.g., QR code, Data Matrix code).

[0073] The broadcast status information generation module (121) transmits the broadcast status information to the game execution unit (110) as a response signal to the inquiry signal of the game execution unit (110).

[0074] When the streaming processing module (122) receives an exposure control signal from the game execution unit (110) to control the exposure range of the game content, it adjusts the exposure range of the game content among the broadcast content according to the streaming service.

[0075] The streaming processing module (122) calls a broadcast verification function corresponding to the game content of the exposure control signal within the broadcast control plugin, and for the called broadcast, adjusts the exposure range of the game content among the streamed broadcast content according to the exposure range corresponding to the exposure control signal (e.g., blackout, blocking only game sound, blur, blocking the broadcaster's voice, etc.).

[0076] Meanwhile, if the broadcast status information generation module (121) recognizes that a broadcast containing game content is in progress by identifying a game status code displayed on the broadcast screen, the streaming processing module (122) may independently adjust the exposure range of the game content among the broadcast content according to the streaming service.

[0077]

[0078] FIG. 3 is a flowchart for explaining a control method for broadcasting game content according to the present invention.

[0079] The control method for broadcasting game content of the present invention is performed in a broadcasting control device (100) comprising a game execution unit that executes the aforementioned game content and a broadcast execution unit that executes a streaming service for broadcasting the game content.

[0080] First, when the game content is executed, the game execution unit transmits a request signal to the broadcast execution unit to check the broadcast status regarding whether the streaming service is executed (step S1000).

[0081] Meanwhile, at the initial time when game content is executed or at the time when an inquiry signal is transmitted to the broadcast execution unit to check whether the streaming service is proceeding, the game execution unit may request electronic contract information from the electronic contract server (200) or the broadcast execution unit (120) and receive electronic contract information accordingly.

[0082] The electronic contract information includes profile information regarding the game content, as well as guideline information related to the broadcasting of the game content. This electronic contract information may apply individually to each broadcaster, or it may apply collectively to an unspecified number of people.

[0083] After step S1000, when the broadcast execution unit receives an inquiry signal from the game execution unit, it generates broadcast status information corresponding to the inquiry signal and transmits it to the game execution unit (step S1010). The broadcast execution unit may generate broadcast status information regarding whether the broadcast is in progress using a broadcast control plugin or a separate video recognition plugin. Additionally, the broadcast execution unit can recognize the status information of the game content being broadcast by identifying the game status code displayed on the broadcast screen.

[0084] After step S1010, based on the broadcast status information from the broadcast execution unit, the game execution unit compares the game status information resulting from the execution of the game content with the electronic contract information obtained from the electronic contract server to determine whether the broadcast content corresponds to potential spoiler content that may violate the scope of broadcast permission under the game broadcast contract (step S1020).

[0085] The game execution unit generates game state information based on the execution of game content. The game execution unit generates game state information by checking game events corresponding to game levels, special events, scenes, locations, and story branching paths of the game content in real time. Additionally, the game execution unit can generate game state information by outputting game state codes to the screen of the game content and identifying the game state codes displayed on the screen. The game execution unit generates game state information for the game content not only at the start of the game but also continuously (periodically or non-periodically) during the execution of the game content.

[0086] When the game execution unit receives broadcast status information indicating that a broadcast is in progress from the broadcast execution unit, it compares the electronic contract information with the game status information of the game content to determine whether the content corresponding to the current progress status of the game content falls within the domain and scope of the game content broadcast corresponding to the guideline information of the electronic contract regarding the broadcasting of the game content.

[0087] If it is determined that the current progress of the game content falls outside the area and scope of the game content broadcast corresponding to the guideline information, the game execution unit determines that the content being broadcast by the broadcast execution unit is potential spoiler content, meaning that the content may be spoiler content.

[0088] After step S1020, if it is determined that the broadcast content corresponds to potential spoiler content, the game execution unit transmits an exposure control signal regarding the exposure range of the game content among the broadcast content according to the streaming service to the broadcast execution unit (step S1030).

[0089] The exposure control signal generated by the game execution unit represents the exposure range of the game content and includes control signals for, for example, blackout, blocking only game sound, blur, and blocking the broadcaster's voice. The game execution unit transmits the exposure control signal to the broadcast execution unit through a communication path for verifying the broadcast status.

[0090] After step S1030, when the broadcast execution unit receives an exposure control signal regarding the exposure range of the game content from the game execution unit, the broadcast execution unit adjusts the exposure range of the game content among the broadcast content according to the streaming service (step S1040).

[0091] The broadcast execution unit calls a broadcast verification function within the broadcast control plugin corresponding to the game content of the exposure control signal, and for the called broadcast, adjusts the exposure range of the game content among the broadcast content according to the exposure range corresponding to the exposure control signal (e.g., blackout, blocking only game sound, blur, blocking the broadcaster's voice, etc.).

[0092] Meanwhile, if the broadcast execution unit recognizes the status information of the game content currently being broadcast by identifying the game status code displayed on the broadcast screen, it may independently adjust the exposure range of the game content among the broadcast content according to the streaming service.

[0093]

[0094] Although the invention has been described above with reference to embodiments, this is merely illustrative and does not limit the invention. Those skilled in the art will understand that various modifications and applications not exemplified above are possible within the scope of the essential characteristics of the embodiments. For example, each component specifically shown in the embodiments may be modified and implemented. Furthermore, differences related to such modifications and applications should be interpreted as being included within the scope of the invention as defined in the appended claims.

Claims

1. A game execution unit that executes game content; and It includes a broadcast execution unit that executes a streaming service for broadcasting the above game content, and The above game execution unit is, A control device for broadcasting game content, characterized by performing monitoring on whether the broadcast content according to the streaming service executed in the broadcast execution unit falls within the scope of broadcast permission under the broadcaster's game broadcasting contract, and controlling the exposure range of the game content according to the streaming service.

2. In Claim 1, The above game execution unit is, An electronic contract acquisition module that acquires electronic contract information from an electronic contract server to verify the scope of broadcasting permission for the above game content; A streaming check module that, when the above game content is executed, transmits a query signal to the broadcast execution unit to check the broadcast status regarding whether the above streaming service is executed, and receives broadcast status information corresponding to the query signal from the broadcast execution unit; A game state information generation module that generates game state information according to the execution of the above game content; A spoiling check module that determines whether the broadcast content corresponds to potential spoiling content that may violate the scope of broadcast permission under the game broadcast contract by comparing the game status information and the electronic contract information according to the broadcast status information received from the streaming check module; and A control device for broadcasting game content, characterized by including an exposure control module that transmits an exposure control signal regarding the exposure range of the game content among the broadcast content according to the streaming service to the broadcast execution unit when the spoiling check module determines that the broadcast content corresponds to the potential spoiling content.

3. In Claim 2, The above game state information generation module is, A control device for broadcasting game content, characterized by generating game state information including game levels, special events, scenes, locations, and story branching paths of the game content.

4. In Claim 2, The above game state information generation module is, A control device for broadcasting game content, characterized by outputting a game status code to the screen of the game content and generating game status information through the identification of the game status code displayed on the screen.

5. In Claim 1, The above broadcast execution unit is, A broadcast status information generation module that generates the broadcast status information and transmits it to the game execution unit upon receipt of the above inquiry signal; and A control device for broadcasting game content, characterized by including an exposure adjustment module that adjusts the exposure range of the game content among the broadcast content according to the streaming service when receiving an exposure control signal for the exposure range of the game content from the game execution unit.

6. A control method for broadcasting game content performed in a broadcasting control device comprising a game execution unit for executing game content and a broadcast execution unit for executing a streaming service for broadcasting the game content, wherein When the above game content is executed, the game execution unit transmits a request signal to the broadcast execution unit to check the broadcast status regarding whether the streaming service is executed; A step in which, upon receiving the inquiry signal from the game execution unit, the broadcast execution unit transmits broadcast status information corresponding to the inquiry signal to the game execution unit; A step in which, according to the above broadcast status information, the game execution unit compares the game status information resulting from the execution of the game content with the electronic contract information obtained from the electronic contract server to determine whether the broadcast content corresponds to potential spoiler content that may violate the scope of broadcast permission under the game broadcast contract; If it is determined that the broadcast content corresponds to the potential spoiler content, the game execution unit transmits to the broadcast execution unit that transmits an exposure control signal regarding the exposure range of the game content among the broadcast content according to the streaming service; and A control method for broadcasting game content, characterized in that, upon receiving an exposure control signal for the exposure range of the game content from the game execution unit, the broadcast execution unit adjusts the exposure range of the game content among the broadcast content according to the streaming service.

7. In Claim 6, The above game state information is, A control method for broadcasting game content characterized by including one or more of the game level, special event, scene, location, and story branching path of the above game content.

8. In Claim 7, A control method for broadcasting game content, characterized by outputting a game status code to the screen of the game content and generating game status information through identification of the game status code displayed on the screen.