Sports facility system and method for operating same
The sports facility system addresses maintenance issues and enhances user engagement by employing RFID-based real-time location tracking and interactive elements for indoor inline skating.
Patent Information
- Authority / Receiving Office
- WO · WO
- Patent Type
- Applications
- Current Assignee / Owner
- TENCL
- Filing Date
- 2024-12-18
- Publication Date
- 2026-06-25
AI Technical Summary
Existing sports facility systems, particularly those focused on indoor inline skating, face maintenance challenges due to wearable device failures and sensor malfunctions, and lack engagement for users.
A sports facility system utilizing RFID-based player tags, multiple antennas, and a main server for real-time location tracking, combined with beam projectors and LED displays, to enhance user interaction and interest through game-like experiences.
Facilitates easy maintenance, safe user experience, and stimulates interest by enabling real-time location-based games and item acquisition, reducing reliance on wearables and sensors.
Smart Images

Figure KR2024020632_25062026_PF_FP_ABST
Abstract
Description
Sports facility system and method of operation thereof
[0001] The present invention relates to a sports facility system and a method of operating the same, and more specifically, to a sports facility system that allows for more interesting enjoyment of inline skating indoors and a method of operating said sports facility system.
[0002] Recently, various sports facility systems are being developed, such as those incorporating IoT technology into indoor sports facilities. For example, haptic augmented reality technology for indoor virtual games combines user motion tracking, sports movement recognition, and haptic feedback to provide a more immersive virtual sports experience. In addition, systems are being developed that monitor and analyze exercise data in real time through various sensors and wearable devices, measuring facility users' heart rates, calorie consumption, and exercise intensity to encourage the maximization of exercise effects.
[0003] However, these facilities require substantial installation costs, and in indoor sports facilities focused on intense exercise, there are issues such as wearable devices breaking down or sensors malfunctioning, making maintenance difficult. Additionally, relying solely on monitoring of general sports facilities has limitations in generating user interest.
[0004] Accordingly, the technical problem of the present invention is conceived from this point, and the objective of the present invention is to provide a sports facility system for indoor inline skating that is easy to maintain, allows users to use the sports facility safely, and stimulates user interest.
[0005] Another objective of the present invention is to provide a method for operating the sports facility system.
[0006] A sports facility system used by a plurality of users within a play space according to an embodiment for realizing the purpose of the present invention described above includes: an RFID (Radio Frequency Identification) based player tag worn by each of the users; a first antenna installed in a first area of the play space for receiving a signal including unique identification information transmitted by the player tag; a second antenna installed in a second area of the play space; a third antenna installed in a third area of the play space; a fourth antenna installed in a fourth area of the play space; an RFID reader that recognizes the unique identification information from the signal received through the first to fourth antennas; and a main server that calculates the location of the corresponding player based on the unique identification information recognized by the RFID and the signal received by the first to fourth antennas.
[0007] In one embodiment of the present invention, the sports facility system may further include a beam projector that projects light onto the floor of any one of the first to fourth areas within the play space to display an image, and a beam projector control unit that controls the operation of the beam projector and receives beam projector operation information from the main server.
[0008] In one embodiment of the present invention, the sports facility system may further include a POE switch that supplies data and power and is controlled by the main server, and a Wifi AP connected to the POE switch. The beam projector control unit may communicate with the main server through the Wifi AP.
[0009] In one embodiment of the present invention, the sports facility system may further include a kiosk control unit that communicates with the main server via the Wifi AP, and a kiosk controlled by the kiosk control unit. The kiosk may be characterized by having a display and a tag device capable of tagging an access card installed therein.
[0010] In one embodiment of the present invention, the sports facility system may further include an LED display control unit controlled by the main server, and an LED display controlled by the display control unit and displaying game information or guidance. When the player passes through the location where the image is projected by the beam projector, the LED display may indicate that the player has acquired an item.
[0011] In one embodiment of the present invention, the sports facility system may further include a tag reader that recognizes a player's access card and an access terminal that communicates with the main server. As the access card is recognized by the tag reader of the access terminal, a player tag worn by the player can be matched as a player tag for determining the player's location information.
[0012] A method for operating a sports facility system according to one embodiment for realizing the purpose of the present invention described above utilizes a sports facility system comprising a main server, an access terminal including a tag reader, an RFID reader, and a plurality of antennas. The method for operating the sports facility system includes an entry step in which a player enters a play space, identifies the player by tagging an access card to the tag reader, and matches a player tag worn by the player to an RFID tag for calculating the player's location; a location recognition step in which the player tag is recognized using the plurality of antennas installed at a plurality of points connected to the RFID reader to recognize the player's location in real time; and a game progress step in which the number of laps and lap times of a track within the play space are calculated based on the real-time location information of the player.
[0013] In one embodiment of the present invention, the game progress step may include a beam projector projection step of projecting and displaying an image of an item zone on the floor of the track within the play space using a beam projector, a player passage step of the player passing through the item zone, and an item acquisition recognition step in which, as the player passes through the item zone, the sports facility system recognizes that the player has acquired an item, updates the information of the player accordingly, and indicates that the player has acquired an item through a sound through a speaker, a change in the image, or a separate display.
[0014] In one embodiment of the present invention, the antenna may include a first antenna installed in a first area of the play space, a second antenna installed in a second area of the play space, a third antenna installed in a third area of the play space, and a fourth antenna installed in a fourth area of the play space. When the player passes through the first to fourth areas sequentially, it can be determined that one lap has been completed.
[0015] In one embodiment of the present invention, based on the recognition of the player's location, the sports facility system may instruct the player to move within the play space or to proceed with the game through voice guidance via a speaker or screen guidance via a separate display.
[0016] According to embodiments of the present invention, a sports facility system may include a player tag, a plurality of antennas, an RFID reader, and a main server, thereby providing a sports facility system that is easy to maintain, allows users to safely use the sports facility, and enables game operation based on player location recognition that can stimulate user interest.
[0017] However, the effects of the present invention are not limited to the above effects and may be extended in various ways without departing from the spirit and scope of the present invention.
[0018] FIG. 1 is a conceptual diagram of a sports facility system according to one embodiment of the present invention.
[0019] FIG. 2 is a drawing for explaining the play space and operation of a sports facility system according to one embodiment of the present invention.
[0020] FIG. 3 is a schematic diagram illustrating the actual implementation of a sports facility system according to one embodiment of the present invention.
[0021] FIG. 4 is a drawing for explaining a method of operating a sports facility system according to an embodiment of the present invention.
[0022] Figure 5 is a diagram illustrating the specific steps of the game progression stage of Figure 4.
[0023] Hereinafter, preferred embodiments of the present invention will be described in more detail with reference to the drawings.
[0024] The present invention is capable of various modifications and may take various forms, and specific embodiments are illustrated in the drawings and described in detail in the text. However, this is not intended to limit the invention to the specific disclosed forms, and it should be understood that the invention includes all modifications, equivalents, and substitutions that fall within the spirit and scope of the invention.
[0025] FIG. 1 is a conceptual diagram of a sports facility system according to one embodiment of the present invention.
[0026] Referring to FIG. 1, the sports facility system may include a main server (100), an access terminal (110), a tag reader (120), a firewall (210), a POE switch (220), an RFID reader (200), a plurality of antennas (AT11~AT4), an LED display control unit (230), an LED display (232), a Wifi AP (240), a beam projector control unit (310), a beam projector (312), a kiosk control unit (320), a kiosk (322), a monitor control unit (330), a monitor (332), a speaker control unit (340), and a speaker (340).
[0027] The users are players using the above sports facility, and may include multiple players including a first player and a second player.
[0028] The main server (100) can receive various information from the access terminal (110), the RFID reader (200), the LED display control unit (230), and the Wifi AP (240), and can transmit various control signals. The main server (100) can receive player registration information, player location information, and player play information, and can generate and transmit operation control signals for the RFID reader (200), operation control signals for the LED display control unit (230), and operation control signals for the Wifi AP (240) to each component.
[0029] Here, the above player registration information may include personal information of the player, such as name, nickname, age, play time, score, information on items (e.g., claw machine coupons, food menu coupons, etc.), recorded lap times, etc.
[0030] The above player location information is the time-dependent location information of the player recognized through the plurality of antennas (AT11~AT4) and the RFID reader (200), and can be updated in real time. The above player location information can be calculated using RFID (Radio Frequency Identification) player tags (TG1, TG2) attached to safety helmets worn by players, the plurality of antennas (AT11~AT4), and the RFID reader (200). For example, the plurality of antennas connected to the RFID reader (200) receive a signal containing unique identification information transmitted by the first player tag (TG1) attached to the first player's helmet, and the main server (100) can calculate the location of the first player based on the installation location of each antenna and the signal strength received by each antenna.
[0031] The location of the player can be recognized by utilizing the signal generated by the RFID tag of the player tag.
[0032] The above player play information includes details regarding play information performed by a player while playing a game at a sports facility, and specifically may include the play time, item acquisition, lap time, number of laps, current score, etc. for the current play.
[0033] Meanwhile, the following methods exist for measuring the location of an RFID tag. RFID tags store unique identification information, and RFID readers read this information. The location of an RFID tag can be calculated using a triangulation method by utilizing multiple RFID readers (antennas). The location of a tag can be estimated by comparing the signal strengths received from the tag by multiple RFID readers. For Real-Time Location Tracking (RTLS), the location is tracked in real-time whenever the RFID tag moves; active RFID tags are used, and the tag periodically emits signals that the RFID reader receives to calculate the location. Geofencing technology is a technique that detects the entry and exit of RFID tags within a specific area; by installing RFID readers in a designated zone and detecting when an RFID tag enters or exits that zone, the location can be identified. Signal strength-based location estimation technology is a method that estimates the location of an RFID tag by measuring the signal strength between the RFID tag and the RFID reader; the stronger the signal strength, the closer the RFID tag is to the RFID reader.
[0034] The access terminal (110) controls the tag reader (120). When a player tags an access card (ID) to the tag reader (120), the access terminal (110) recognizes this, identifies the player from the access card (ID), retrieves the player's information to the main server (100), and recognizes that the player has entered the play area.
[0035] The firewall (210) is a device or software used for security within a network to implement the sports facility system, and can block illegal external access through a wireless access point such as the Wifi AP (240) and protect the internal network. The firewall (210) can protect the main server (100) from external network intrusion. For example, the firewall (210) operates through packet filtering and state-based inspection. Packet filtering checks whether the source, destination, port number, etc., of a data packet meets the rules, and state-based inspection checks whether the connection is legitimate by tracking the state of the connection.
[0036] The above POE switch (Power over Ethernet switch; 220) is a network switch capable of simultaneously supplying data and power through an Ethernet cable. Through the above POE switch (220), power can be supplied to various devices such as the RFID reader (200), the Wifi AP (240), and the LED display control unit (230) without a separate power cable. Through the above POE switch (220), power and data can be transmitted through a single cable, making the installation of the system configuration easier. Additionally, since there is no need for additional power supply devices or electrical wiring, costs can be reduced, and the installation of system components can be simplified and efficiency increased.
[0037] The RFID reader (200) can recognize the player tags (TG1, TG2) by using the information received by the plurality of antennas (AT11~AT4).
[0038] The RFID reader (200) can read and write data from the player tags (TG1, TG2) through the plurality of antennas (AT11~AT4). The RFID reader (200) and the antennas (AT11~AT4) can activate the player tags (TG1, TG2) by emitting radio signals and process data by receiving a response signal from the player tags (TG1, TG2). Specifically, the RFID reader (200) activates a nearby RFID tag, the player tag, by emitting radio signals through the antennas. The player tag is a passive tag that receives the radio signals to obtain energy. The activated tag transmits stored data to the RFID reader in the form of a modulated signal and can acquire and process data from the signal received through the antennas. Meanwhile, depending on the system configuration, the player tag may be configured to be an active tag that is activated using its own power supply.
[0039] The RFID reader (200) is connected to the plurality of antennas (AT11 to AT4) placed in each area of the play space, and can recognize information about the corresponding player using information regarding the location of the player tag (TG1, TG2) and the unique information of each player tag (TG1, TG2). For example, the plurality of antennas (AT11 to AT4) and the RFID reader (200) can recognize player tags within a range of about 10 meters per antenna by using radio waves in the 900 MHz range, so the antennas can be appropriately placed in each area of the play space to check the location of the player in the play space in real time.
[0040] The LED display control unit (230) is connected to the POE switch (220) and can control the LED display (232). Various images, videos, and information may be displayed on the LED display (232) to convey game information or instructions to players.
[0041] The Wifi AP (240) is a wireless network device that enables multiple devices to connect to a wired network via Wi-Fi. The Wifi AP (240) acts as a relay between the wired network and wireless devices, and by connecting to the wired network and emitting wireless signals, it enables Wi-Fi devices to connect to the network. Additionally, the Wifi AP (240) can transmit data sent from wireless devices to the wired network, and conversely, transmit data sent from the wired network to wireless devices. Depending on the size of the play space and the installed configurations, multiple APs may be used to extend the wireless network over a wide range.
[0042] The beam projector control unit (310) communicates wirelessly through the Wifi AP (240) and can control the beam projector (312). The beam projector (312) can project various images, videos, or information onto the floor of the play space. Since the beam projector (312) is used to display the location of items to be acquired on the floor or to display other images and videos, there is no need to install a separate device on the floor of the play space, allowing for track construction using a standard method, and various effects such as replacing images or videos or interacting with the player can be easily produced.
[0043] The above kiosk control unit (320) communicates wirelessly through the Wi-Fi AP (240) and can control the kiosk (322). The kiosk (322) is equipped with a display and a tag device capable of tagging an access card (ID), and players can check their play information through the display.
[0044] The monitor control unit (330) communicates wirelessly through the Wifi AP (240) and can control the monitor (332). The monitor can display various information about the players, or display announcements, notices, etc. For example, it can display the players' nicknames, rankings, tag identification codes, number of laps, scores obtained, and play times.
[0045] The speaker control unit (340) communicates wirelessly through the Wifi AP (240) and can control the speaker (342). It can output announcements, music, sound effects, etc. through the speaker (342).
[0046] In this embodiment, a case was described in which two players each wear a wearable with a first player tag (TG1) and a second player tag (TG2) attached and use the sports facility system. However, multiple players can enter and utilize the sports facility simultaneously, and since the player tags carried by each player include RFID tags containing identification information that allows for mutual identification, it is possible to determine in real time where and at what speed each player is moving within the play space. Furthermore, based on the location information of each player, various game operations such as acquiring various items or lap time competitions are possible, and players can enjoy various games and play by utilizing beam projectors, kiosks, monitors, speakers, and LED display boards.
[0047] FIG. 2 is a drawing for explaining the play space and operation of a sports facility system according to an embodiment of the present invention. Here, the sports facility system is the same as the sports facility system described in FIG. 1, and redundant descriptions are omitted.
[0048] Referring to FIG. 2, the play space is a space on the floor of a facility for players to inline skate, and may have a circular or elliptical track shape including a straight section. Specifically, the play space may include a first area (AR1) and a third area (AR3) which are straight sections arranged parallel to each other, and a second area (AR2) and a fourth area (AR4) which are curved sections connecting both ends of the first area (AR1) and the third area (AR3). Meanwhile, the track formed through the first to fourth areas (AR1, AR2, AR3, AR3) may form a safety zone (SZ) in the middle part to prevent collisions between players.
[0049] The shape of the above track can be configured in various ways in addition to the shape shown in the drawing, and in this embodiment, the track is divided into four groups of areas, and an antenna (refer to AT1 to AT4 in FIG. 1) is installed in each area, and the location of a player equipped with a player tag (refer to TG1, TG2 in FIG. 1) can be calculated using the four antennas.
[0050] An item zone (IZ) is formed in at least one of the first to fourth areas (AR1, AR2, AR3, AR3), and an item shape can be displayed on the floor in the item zone (IZ) using a beam projector (see 312 in FIG. 1). The drawing illustrates a case where the item zone (IZ) is located in the first area (AR1) and the third area (AR3), which are straight sections.
[0051] FIG. 3 is a schematic diagram illustrating the actual implementation of a sports facility system according to one embodiment of the present invention.
[0052] Referring to FIG. 3, the sports facility is a facility for enjoying inline skating indoors, and includes a play area where a track is formed and a roll club game can be enjoyed, and a gate area where entry and exit, as well as tag collection and issuance, are possible to enter the play area. Additionally, the sports facility includes a network configuration part including a firewall, a POE switch, a Wifi AP, etc., and components such as a display or a kiosk installed in or around the play area.
[0053] In the aforementioned gate area, when a player enters or exits, the player can be recognized or a new ID issued via a retrieval / issuance PC by tagging an RFID tag installed on a wearable device, such as an access card or wristband, to an RFID reader. In the player area, announcements, music, etc., can be broadcast through speakers via the main operation server, and an RFID reader connected to a POE switch can recognize RFID tags attached to the player's helmet through multiple antennas to check the location information of each player in real time.
[0054] Within the aforementioned play space, a beam projector can display items on the floor and can be controlled via a network through an industrial PC. An item display board is also controlled via an industrial PC and can display the status of players' item acquisitions, etc.
[0055] The LED display controller can be directly connected to a POE switch and can control LED displays that provide various information to players. Instead of using displays or monitors, video can be projected onto a screen using a beam projector or industrial PC, and multiple displays, screens, or monitors can be configured to display various information related to the game. Additionally, kiosks can be configured to allow players to check their scores using their individual ID cards or wristband tags.
[0056] FIG. 4 is a drawing for explaining a method of operating a sports facility system according to an embodiment of the present invention. FIG. 5 is a drawing for explaining specific steps of the game progress step of FIG. 4.
[0057] Referring to FIGS. 4 and 5, the method of operating the sports facility system includes an entry step (S100), a location recognition step (S200), and a game progress step (S300).
[0058] In the above entry step (S100), as a player enters the play space, the player tags an access card, such as a wristband or ID card, on a tag reader. Through this, the player is identified, and player information is retrieved to the main server to recognize that the player has entered the play area. At this time, the unique identification information of the player tag on the helmet worn by the player is matched with the player information identified by the wristband, ID card, etc., thereby matching the unique identification information of the player tag to the player.
[0059] In the above location recognition step (S200), the player's location is identified in real time by recognizing the player tag on the player's helmet through antennas installed on the ceiling of the play space. Through this, the number of laps, lap time, and current location of the corresponding player can be determined and utilized in various games. Multiple antennas are formed, and antennas with a bandwidth capable of recognizing RFID are used to calculate the location information of each of multiple players in real time by utilizing the unique identification information of the RFID tag and the signal strength.
[0060] In the above game progression stage (S300), the game may proceed by counting the number of laps each time the player completes a full lap of the track based on the player's position information calculated in real time, and acquiring points based on the accumulation of the number of laps. Additionally, the game may proceed by granting items or providing an opportunity to acquire items when a certain number of laps or more are achieved.
[0061] Specifically, when passing through the first to fourth areas (sections) of the track sequentially, the lap time and the number of laps are recognized through the position recognition of the player tag, and when moving sequentially in the forward direction, it is recognized as a lap; that is, when the player's position measured in real time passes through the first area, the second area, the third area, and the fourth area and returns to the first area, it is recognized as one lap, and the number of laps can be calculated.
[0062] In the case of a player whose direction of travel is recognized as reverse, the player's nickname may be called out via the speaker using the player's information, and an announcement may be made to guide them to drive in the correct direction. Even if a player is located in the safety zone on the inner side of the track, an announcement guiding them to drive correctly may be broadcast. If the player does not follow the instructions, a warning or penalty may be issued to them.
[0063] The above game progress step (S300) may include a beam projector projection step (S310), a player passing step (S320), and an item acquisition recognition step (S330).
[0064] In the beam projector projection step (S310) above, an image displaying an item on the floor of the item zone within the track can be projected using a beam projector. This allows the player to be informed of the location where the item can be acquired, and the image displaying the item can be varied.
[0065] In the above player passing step (S320), when a player passes through an item zone within the track, the sports facility system can recognize that the player has passed through the item zone by recognizing the location of the player tag.
[0066] In the item acquisition recognition step (S330), when the sports facility system recognizes that a player has passed through the item zone under conditions where the player can acquire an item, the system recognizes that the player has acquired the item and can update the player's information accordingly. The sports facility system may determine which player has acquired which item according to predetermined rules; for example, when multiple players pass through the item zone within a set time interval, only the first player to pass through may be recognized as having acquired the item. Alternatively, the system may allow the player to re-acquire the item only when passing through the item zone again after completing one or more laps. In another embodiment, the system may be configured to allow different items to be acquired depending on the location where the item display on the track floor is projected by a beam projector, or to allow the player to acquire the item only when passing through that location accurately.
[0067] Meanwhile, after acquiring an item, the image on the beam projector may be changed, sound effects may be generated through speakers, or it may be displayed on an LED display, monitor, or screen to allow immediate confirmation that the player has successfully acquired the item. For example, after acquiring an item, the beam projector image may be changed to the representative color or image of the player who acquired the item, or it may be changed to a flashing effect or an image of the acquired item.
[0068] The types of the above items include coins, claw machine coupons, food coupons, etc., and the acquired items are recorded in the player's information and can be used by the player when needed.
[0069]
[0070] According to embodiments of the present invention, the sports facility system includes a player tag, a plurality of antennas, an RFID reader, and a main server, and can provide the sports facility system that is easy to maintain, allows the user to safely use the sports facility, and enables game operation based on the player's location recognition that can stimulate the user's interest.
[0071] Although the invention has been described with reference to the above embodiments, those skilled in the art will understand that various modifications and changes can be made to the invention without departing from the spirit and scope of the invention as described in the following claims.
[0072] (Explanation of symbols)
[0073] 100: Main Server 110: Access Terminal
[0074] 120: Tag reader 200: RFID reader
[0075] 210: Firewall 220: POE Switch
[0076] AT1 to AT4: Antenna TG1 and TG2: Player Tag
Claims
1. In a sports facility system used by multiple users within a play space, RFID (Radio Frequency Identification) based player tags worn by each of the above users; A first antenna installed in a first area of the play space for receiving a signal including unique identification information transmitted by the player tag; A second antenna installed in the second area of the above-mentioned play space; A third antenna installed in the third area of the above-mentioned play space; A fourth antenna installed in the fourth area of the above-mentioned play space; An RFID reader that recognizes the unique identification information from the signal received through the first to fourth antennas; and A sports facility system comprising a main server that calculates the location of a corresponding player based on the unique identification information recognized by the RFID and the signals received by the first to fourth antennas.
2. In Paragraph 1, A beam projector that projects light onto the floor of any one of the first to fourth regions within the above-mentioned play space to display an image; and A sports facility system characterized by further including a beam projector control unit that controls the operation of the beam projector and receives beam projector operation information from the main server.
3. In Paragraph 2, A POE switch controlled by the main server above and supplying data and power; and It further includes a Wifi AP connected to the above POE switch, A sports facility system characterized by the beam projector control unit communicating with the main server via the Wifi AP.
4. In Paragraph 3, A kiosk control unit that communicates with the main server via the Wifi AP; and It further includes a kiosk controlled by the above-mentioned kiosk control unit, and The above-mentioned kiosk is a sports facility system characterized by being equipped with a display and a tag device capable of tagging an access card.
5. In Paragraph 2, LED display control unit controlled by the main server above; and It further includes an LED display that is controlled by the above-mentioned display control unit and displays game information or instructions, and A sports facility system characterized by displaying on the LED display board that the player has acquired an item when the player passes through the location where the image is projected by the beam projector.
6. In Paragraph 1, It further includes an access terminal that includes a tag reader for recognizing a player's access card and communicates with the main server. A sports facility system characterized by matching a player tag worn by a player to a player tag for determining the player's location information, upon recognizing the access card by the tag reader of the access terminal.
7. A method for operating a sports facility system using a sports facility system comprising a main server, an access terminal including a tag reader, an RFID reader, and a plurality of antennas, An entry step in which a player enters a play space, tags an access card to the tag reader to identify the player, and matches the player tag worn by the player to an RFID tag for calculating the player's location; A location recognition step for recognizing the player tag using the plurality of antennas installed at multiple points connected to the RFID reader to recognize the player's location in real time; and A method of operating a sports facility system comprising a game progression step of calculating the number of laps and lap times of a track within a play space based on real-time location information of the player.
8. In Paragraph 7, The above game progression steps are, A beam projector projection step of projecting and displaying an image of an item zone on the floor of the track within the above-mentioned play space using a beam projector; A player passage step in which the player passes through the above item zone; and A method of operating a sports facility system comprising an item acquisition recognition step in which, as the player passes through the item zone, the sports facility system recognizes that the player has acquired an item, updates the player's information accordingly, and indicates that the player has acquired an item through a sound through a speaker, a change in the image, or a separate display.
9. In Paragraph 7, The above antenna is A first antenna installed in the first area of the above-mentioned play space; A second antenna installed in the second area of the above-mentioned play space; A third antenna installed in the third area of the above-mentioned play space; and It includes a fourth antenna installed in the fourth area of the above-mentioned play space, and A method of operating a sports facility system characterized by determining that one lap has been completed when the player passes through the first to fourth areas sequentially.
10. In Paragraph 7, Based on the location recognition of the above player, A method of operating a sports facility system characterized by the above sports facility system instructing the player to move within the play space or to proceed with the game through voice guidance via a speaker or screen guidance via a separate display.