A Mesh Reconstruction Method and System Based on 3D Gaussian Scatter Points
By employing a mesh reconstruction method based on 3D Gaussian scatter points and utilizing confidence filtering and iterative growth strategies, the problem of mesh fragmentation caused by noise and outliers in 3D Gaussian sputtering data reconstruction is solved, generating a high-quality triangular mesh model suitable for applications such as 3D modeling and virtual reality.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- WUYI UNIV
- Filing Date
- 2026-03-18
- Publication Date
- 2026-06-30
AI Technical Summary
Existing methods, when directly performing global triangulation on 3D Gaussian sputtering data, are prone to resulting in fragmented and low-quality reconstructed meshes due to noise and outliers, making it difficult to generate visually consistent and geometrically coherent high-quality mesh models.
A mesh reconstruction method based on three-dimensional Gaussian scatter points is adopted. This method involves constructing an initial triangular mesh, calculating the comprehensive confidence score, selecting high-confidence seed patches, performing iterative region growth, and then performing topology correction and smoothing. The mesh is reconstructed using geometric, appearance attributes, and photometric consistency criteria.
It generates detailed and visually consistent mesh models, reduces the dependence on the perfection of input data, improves the geometric accuracy and topological correctness of reconstruction, and outputs structured triangular mesh surfaces, which are suitable for 3D modeling, virtual reality and other fields.
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