OpenSceneGraph-based three dimensional animation manufacturing method
A production method and three-dimensional animation technology, which are applied in the field of scene graphics simulation and simulation, can solve problems such as large computational workload and large resource consumption, and achieve the effects of overcoming complexity, reducing production difficulty and production cost, and achieving good visual effects.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Publication Date
- 2015-12-23
- Estimated Expiration
- Not applicable · inactive patent
Smart Images
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Abstract
Description
technical field
[0001] The invention belongs to the technical field of scene graph simulation, and more specifically relates to a three-dimensional animation production method based on OpenSceneGraph. Background technique
[0002] OpenSceneGraph (OSG) is an open-source high-performance 3D image rendering engine released free of charge based on the modified LGPL protocol (OSGPL). It is widely used in visual simulation, games, virtual reality, scientific visualization and modeling and other fields. It has become an industry standard OpenGL is the underlying platform, written using portable ANSIC++; it solves the problem of high development costs and unfavorable product promotion using commercial engines such as OpenGVS and Vega, which is more meaningful from a practical point of view, and the effect is no less than that of Commercial visual rendering software.
[0003] Virtual scene technology is an important branch of virtual simulation scene technology, and its components m...
Examples
Embodiment Construction
[0041] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described here are only used to explain the present invention, not to limit the present invention. In addition, the technical features involved in the various embodiments of the present invention described below can be combined with each other as long as they do not constitute a conflict with each other.
[0042] The embodiment takes the production of fish animation as an example, and specifically sets forth the animation production method provided by the present invention; its flow process is as follows figure 1 As shown, it includes image preprocessing steps, creating sub-picture steps, adding billboard steps, creating path animation steps, creating matrix change node steps, updating scene data ...