A human-computer interaction method, device and system based on intelligent wearable device

The smart wearable device collects heart rate and compares it with the target heart rate threshold, and outputs interactive objects for user interaction in real time, which solves the problem of weak interactivity in human-computer interaction in the existing technology, and improves user experience and the fun of exercise.

CN113126757BActive Publication Date: 2025-01-24SHENZHEN ZHIHEISHE CULTURE COMM CO LTD
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Patent Information

Application Number
CN202110338447.X
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2021-03-30
Publication Date
2025-01-24
Estimated Expiration
2041-03-30

AI Technical Summary

Technical Problem

The existing human-computer interaction methods are poor in sports products and are not very interactive, resulting in the entire interaction method being stiff and rigid and the user experience is not good.

Method used

Collect heart rate through intelligent wearable devices and compare with the target heart rate threshold. The statistical heart rate exceeds the duration of the threshold, and the first object of the corresponding number of the corresponding amount in real time. The user can trigger the interactive interface The second object provides an operating interface sharing to social software.

Benefits of technology

It improves the experience of user exercise, increases the sense of human -machine interaction, and enhances the fun and interaction of movement through dynamic output and user interaction.

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Abstract

The present invention discloses a human-computer interaction method, device and system based on a smart wearable device, the method comprising: obtaining a user-selected instruction to start exercise; receiving a heart rate collected by a smart wearable device; comparing the heart rate with a target heart rate threshold, counting the number of times the heart rate exceeds the target heart rate threshold for a duration greater than a target time threshold, and outputting a corresponding number of first objects in real time according to the number of times, wherein each first object has a corresponding interactive interface; when receiving a user instruction to trigger an interactive interface, controlling the first object corresponding to the triggered interactive interface to disappear; when all first objects disappear, counting the number of disappeared first objects, and outputting a second object corresponding to the statistical value. The device comprises: a processor and a memory. The system comprises: a smart wearable device and a smart interactive device. The present invention improves the user's experience during exercise and increases the sense of human-computer interaction. The present invention is mainly used in the field of human-computer interaction technology.
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Description

Technical Field

[0001] The present invention relates to the field of human-computer interaction technology, and in particular to a human-computer interaction method, device and system based on an intelligent wearable device. Background Art

[0002] Existing sports products generally reflect human-computer interaction to enhance the enjoyment of sports. The most common example of human-computer interaction is to collect the heart rate of the athlete through a smart wearable device (such as underwear products that can monitor heart rate), and then present the heart rate in the form of an image. However, the existing human-computer interaction methods have poor interaction effects, and are generally one-sided presentations with low interactivity. This makes the entire interaction method stiff and stereotyped, and the user experience is not good. Summary of the invention

[0003] The purpose of the present invention is to provide a human-computer interaction method, device and system based on a smart wearable device to solve one or more technical problems existing in the prior art and at least provide a beneficial choice or create conditions.

[0004] The solution of the present invention to solve the technical problem is to provide a human-computer interaction method based on a smart wearable device, comprising:

[0005] Step 1, obtaining the instruction of starting exercise selected by the user;

[0006] Step 2: Receive the heart rate collected by the smart wearable device;

[0007] Step 3: compare the heart rate with a target heart rate threshold, count the number of times that the heart rate exceeds the target heart rate threshold for a duration greater than a target time threshold, and output a corresponding number of first objects in real time according to the number, wherein each first object has a corresponding interactive interface;

[0008] Step 4: when receiving an instruction from the user to trigger the interactive interface, controlling the first object corresponding to the triggered interactive interface to disappear;

[0009] Step 5: When all the first objects disappear, the number of the disappeared first objects is counted, and the second objects corresponding to the counted value are output.

[0010] Furthermore, while outputting the second object corresponding to the statistical value, the method also includes outputting an operation interface for sharing the statistical value to social software.

[0011] Furthermore, the social software includes: one of WeChat, QQ or Sina Weibo.

[0012] Furthermore, the target heart rate threshold is freely set by the user, and the initial value is 120 beats / minute; the target time threshold is freely set by the user, and the initial value is 2 minutes.

[0013] Furthermore, the human-computer interaction method based on the smart wearable device also includes setting an upper threshold value of the output of the first object. When the number of outputs of the first object is greater than or equal to the upper threshold value, the output of the first object is paused and an alarm signal is output.

[0014] Furthermore, the alarm signal includes: a sound signal or a light signal.

[0015] On the other hand, a human-computer interaction device based on a smart wearable device is provided, comprising:

[0016] processor;

[0017] A memory for storing a computer readable program;

[0018] When the computer-readable program is executed by the processor, the processor implements the human-computer interaction method based on a smart wearable device as described in any one of the above technical solutions.

[0019] On the other hand, a human-computer interaction system based on a smart wearable device is provided, comprising: a smart wearable device and a smart interaction device;

[0020] The smart wearable device collects the heart rate and transmits the collected heart rate to the smart interactive device;

[0021] The intelligent interaction device is used to: obtain an instruction to start exercise selected by a user; receive a heart rate collected by a smart wearable device; compare the heart rate with a target heart rate threshold, count the number of times the heart rate exceeds the target heart rate threshold for a duration greater than a target time threshold, and output a corresponding number of first objects in real time based on the number of times, wherein each first object has a corresponding interaction interface; when an instruction from the user to trigger the interaction interface is received, control the first object corresponding to the triggered interaction interface to disappear; when all the first objects disappear, count the number of disappeared first objects, and output a second object corresponding to the statistical value.

[0022] Furthermore, the intelligent interaction device includes a mobile phone, a tablet computer or a PDA.

[0023] Furthermore, the intelligent interactive device is a mobile phone.

[0024] The present invention has at least the following beneficial effects: the method of the present invention collects the heart rate of the smart wearable device and compares the heart rate, thereby outputting the corresponding first object, and triggering the first object by the user, and counting the number of the first objects, thereby obtaining the second object. The user's experience during exercise is improved, and the sense of human-computer interaction is increased. At the same time, a human-computer interaction device and system based on a smart wearable device are provided. The device and system have the above method, so the device and system also have the beneficial effects of the above method, which will not be repeated here. BRIEF DESCRIPTION OF THE DRAWINGS

[0025] In order to more clearly illustrate the technical solutions in the embodiments of the present invention, the drawings required for describing the embodiments are briefly described below.

[0026] Figure 1 It is a step flow chart of the human-computer interaction method based on smart wearable devices;

[0027] Figure 2 It is a schematic diagram of the system structure of the human-computer interaction system based on smart wearable devices. DETAILED DESCRIPTION

[0028] The following will clearly and completely describe the concept, specific structure and technical effects of the present invention in combination with the embodiments and drawings, so as to fully understand the purpose, characteristics and effects of the present invention. Obviously, the described embodiments are only part of the embodiments of the present invention, not all of them. Based on the embodiments of the present invention, other embodiments obtained by technicians in this field without creative work are all within the scope of protection of the present invention. In addition, all the connection / connection relationships mentioned in the text do not refer to the direct connection of components, but refer to the formation of a better connection structure by adding or reducing connection accessories according to the specific implementation situation. The various technical features in the invention can be combined interchangeably without conflicting with each other.

[0029] Example 1, reference Figure 1 , a human-computer interaction method based on a smart wearable device, comprising:

[0030] Step 1, obtaining the instruction of starting exercise selected by the user;

[0031] Step 2: Receive the heart rate collected by the smart wearable device;

[0032] Step 3: compare the heart rate with a target heart rate threshold, count the number of times that the heart rate exceeds the target heart rate threshold for a duration greater than a target time threshold, and output a corresponding number of first objects in real time according to the number, wherein each first object has a corresponding interactive interface;

[0033] Step 4: when receiving an instruction from the user to trigger the interactive interface, controlling the first object corresponding to the triggered interactive interface to disappear;

[0034] Step 5: When all the first objects disappear, the number of the disappeared first objects is counted, and the second objects corresponding to the counted value are output.

[0035] Wherein, the instruction to start exercise is provided by the intelligent interactive device, and the intelligent interactive device provides options in the form of displaying an interactive interface for the user to choose. When the user touches a specific interactive interface, it is considered that the user has selected the instruction to start exercise. The intelligent interactive device interacts through the touch screen. The intelligent wearable device collects the user's heart rate. And transmits the heart rate to the intelligent interactive device in real time. In order to judge the user's exercise situation. The intelligent interactive device receives the heart rate, compares the heart rate with the target heart rate threshold, counts the number of times the heart rate exceeds the target heart rate threshold for a duration greater than the target time threshold, and outputs a corresponding number of first objects in real time according to the number, wherein each first object has a corresponding interactive interface. The user can set the target heart rate threshold and the target time threshold in the intelligent interactive device. The setting of the target heart rate threshold is to monitor the user's exercise situation, and generally a reasonable target heart rate threshold is set as the basis for exercise. Wherein, the calculation formula of the target heart rate threshold of general exercise is: target heart rate threshold = (220-age) * 0.6; that is, when the user is 20 years old, the target heart rate threshold can be set to 120, that is, 120 times per minute. From a medical point of view, the length of exercise time must be maintained for a period of time to be considered effective exercise. Therefore, the target time threshold is set to monitor the length of time that the heart rate exceeds the target heart rate threshold. The target time threshold is also freely set by the user in the intelligent interaction device, where the initial value is 2 minutes. Only when the heart rate exceeds the target heart rate threshold and the duration of exceeding the target heart rate threshold is greater than the target time threshold, it will be considered as effective exercise. In order to improve the degree of human-computer interaction, the first object is output. The first object is the human-computer interaction that reflects the user, so the first object has an interactive interface. Among them, the first object is a UI object, and in this embodiment, it is a bubble animation image. When the user exercises, when the heart rate of the user's exercise reaches the conditions in this embodiment, the intelligent interaction device outputs a bubble animation image. During the user's exercise, the number of times the heart rate of the user's exercise reaches the conditions of this embodiment, the intelligent interaction device outputs a number of bubble animation images.

[0036] Each first object has a corresponding interactive interface. In some embodiments, the UI image (bubble animation image) of the first object itself integrates the interactive interface. When the user touches the bubble animation image, it is considered that the user has triggered the interactive interface. The intelligent interactive device will eliminate the bubble animation image (first object) corresponding to the triggered interactive interface from the screen. Through such a human-computer interaction method, the user's experience is improved. Among them, each bubble animation image actually represents the number of effective movements of the user. When all the bubble animation images on the screen are eliminated from the screen, the number of eliminated bubble animation images is counted. That is, the number of effective movements of the user is counted to obtain a statistical value. And a second object corresponding to the statistical value is output on the screen. The second object can be a UI image, or it can be an audio object, a video object or a string object. The second object is used to encourage the user to exercise and increase the user's interest in exercise.

[0037] The human-computer interaction method collects the heart rate of the smart wearable device and compares the heart rate to output the corresponding first object, and triggers the first object through the user, and counts the number of the first objects to obtain the second object. This improves the user's experience during exercise and increases the sense of human-computer interaction.

[0038] In order to increase the interactivity between humans and machines, in some preferred embodiments, while outputting the second object corresponding to the statistical value, it also includes outputting an operation interface for sharing the statistical value to a social software. The current sports achievement can be shared through the operation interface of the social software, thereby increasing the interactivity between humans and machines. The social software includes: one of WeChat, QQ or Sina Weibo.

[0039] In order to prevent the user from excessive movement, the human-machine interaction method further includes setting an upper threshold of the output of the first object, and when the number of the first object outputs is greater than or equal to the upper threshold, the output of the first object is paused and an alarm signal is output, wherein the alarm signal includes: a sound signal or a light signal.

[0040] At the same time, this specific implementation also provides a human-computer interaction device based on a smart wearable device, and the device is used to execute a human-computer interaction method based on a smart wearable device as described in any of the above specific implementations. Wherein, the device includes: a processor and a memory, and the memory is used to store a computer-readable program; when the computer-readable program is executed by the processor, the processor implements a human-computer interaction method based on a smart wearable device as described in any of the above specific implementations.

[0041] It will be appreciated by those skilled in the art that all or some of the steps and systems in the methods disclosed above may be implemented as software, firmware, hardware, and appropriate combinations thereof. Some or all physical components may be implemented as software executed by a processor, such as a central processing unit, a digital signal processor, or a microprocessor, or as hardware, or as an integrated circuit, such as an application-specific integrated circuit. Such software may be distributed on a computer-readable medium, which may include a computer storage medium (or non-transitory medium) and a communication medium (or transient medium). As known to those skilled in the art, the term computer storage medium includes volatile and non-volatile, removable and non-removable media implemented in any method or technology for storing information (such as computer-readable instructions, data structures, program modules, or other data). Computer storage media include, but are not limited to, RAM, ROM, EEPROM, flash memory or other memory technology, CD-ROM, digital versatile disk (DVD) or other optical disk storage, magnetic cassettes, magnetic tapes, disk storage or other magnetic storage devices, or any other medium that can be used to store desired information and can be accessed by a computer. Furthermore, it is well known to those skilled in the art that communication media typically embodies computer readable instructions, data structures, program modules, or other data in a modulated data signal such as a carrier wave or other transport mechanism, and may include any information delivery media.

[0042] refer to Figure 2 ,On the other hand, this specific embodiment also provides a human-computer interaction system based on a smart wearable device, including: a smart wearable device and a smart interaction device;

[0043] The smart wearable device is used to: collect heart rate and transmit the collected heart rate to the smart interactive device;

[0044] The intelligent interaction device is used to: obtain an instruction selected by a user to start exercise; receive a heart rate collected by a smart wearable device; compare the heart rate with a target heart rate threshold, and when the heart rate exceeds the target heart rate threshold and the duration of exceeding the target heart rate threshold is greater than a target time threshold, output a first object, wherein the first object has an interaction interface; when an instruction from a user to trigger the interaction interface is received, control the first object corresponding to the triggered interaction interface to disappear; when all first objects disappear, count the number of disappeared first objects, and output a second object corresponding to the statistical value.

[0045] The intelligent interactive device provides options in the form of displaying an interactive interface for the user to select, so as to obtain the instruction to start exercise selected by the user. When the user touches a specific interactive interface, it is considered that the user has selected the instruction to start exercise. The intelligent interactive device interacts through a touch screen. The intelligent wearable device collects the user's heart rate. And transmits the heart rate to the intelligent interactive device in real time. In order to judge the user's exercise situation. The intelligent interactive device receives the heart rate, compares the heart rate with the target heart rate threshold, counts the number of times the heart rate exceeds the target heart rate threshold for a duration greater than the target time threshold, and outputs a corresponding number of first objects in real time according to the number, wherein each first object has a corresponding interactive interface. The user can set the target heart rate threshold and the target time threshold in the intelligent interactive device. The setting of the target heart rate threshold is to monitor the user's exercise situation, and generally a reasonable target heart rate threshold is set as the basis for exercise. Among them, the calculation formula of the target heart rate threshold of general exercise is: target heart rate threshold = (220-age) * 0.6; that is, when the user is 20 years old, the target heart rate threshold can be set to 120, that is, 120 times per minute. From a medical point of view, the length of exercise time must be maintained for a period of time to be considered effective exercise. Therefore, the target time threshold is set to monitor the length of time that the heart rate exceeds the target heart rate threshold. The target time threshold is also freely set by the user in the intelligent interaction device, where the initial value is 2 minutes. Only when the heart rate exceeds the target heart rate threshold and the duration of exceeding the target heart rate threshold is greater than the target time threshold, it will be considered as effective exercise. In order to improve the degree of human-computer interaction, the first object is output. The first object is the human-computer interaction that reflects the user, so the first object has an interactive interface. Among them, the first object is a UI object, and in this embodiment, it is a bubble animation image. When the user exercises, when the heart rate of the user's exercise reaches the conditions in this embodiment, the intelligent interaction device outputs a bubble animation image. During the user's exercise, the number of times the heart rate of the user's exercise reaches the conditions of this embodiment, the intelligent interaction device outputs a number of bubble animation images.

[0046] Each first object has a corresponding interactive interface. In some embodiments, the UI image (bubble animation image) of the first object itself integrates the interactive interface. When the user touches the bubble animation image, it is considered that the user has triggered the interactive interface. The intelligent interactive device will eliminate the bubble animation image (first object) corresponding to the triggered interactive interface from the screen. Through such a human-computer interaction method, the user's experience is improved. Among them, each bubble animation image actually represents the number of effective movements of the user. When all the bubble animation images on the screen are eliminated from the screen, the number of eliminated bubble animation images is counted. That is, the number of effective movements of the user is counted to obtain a statistical value. And a second object corresponding to the statistical value is output on the screen. The second object can be a UI image, or it can be an audio object, a video object or a string object. The second object is used to encourage the user to exercise and increase the user's interest in exercise.

[0047] In some preferred embodiments, the intelligent interactive device includes a mobile phone, a tablet computer or a PDA.

[0048] In some preferred embodiments, the intelligent interactive device is a mobile phone.

[0049] The preferred embodiments of the present invention are described in detail above, but the invention is not limited to the embodiments. Those skilled in the art may make various equivalent modifications or substitutions without violating the spirit of the invention. These equivalent modifications or substitutions are all included in the scope defined by the claims of this application.

Claims

1. A human-computer interaction method based on a smart wearable device, characterized in that: include: Step 1, obtaining the instruction of starting exercise selected by the user; Step 2: Receive the heart rate collected by the smart wearable device; Step 3: compare the heart rate with a target heart rate threshold, count the number of times that the heart rate exceeds the target heart rate threshold for a duration greater than a target time threshold, and output a corresponding number of first objects in real time according to the number, wherein each first object has a corresponding interactive interface; Step 4: when receiving an instruction from the user to trigger the interactive interface, controlling the first object corresponding to the triggered interactive interface to disappear; Step 5: When all the first objects disappear, the number of the disappeared first objects is counted, and the second objects corresponding to the counted value are output.

2. A human-computer interaction method based on a smart wearable device according to claim 1, characterized in that: While outputting the second object corresponding to the statistical value, the method also includes outputting an operation interface for sharing the statistical value to social software.

3. A human-computer interaction method based on a smart wearable device according to claim 2, characterized in that: The social software includes: one of WeChat, QQ or Sina Weibo.

4. The human-computer interaction method based on a smart wearable device according to claim 1, characterized in that: The target heart rate threshold is freely set by the user, and the initial value is 120 beats / minute; the target time threshold is freely set by the user, and the initial value is 2 minutes.

5. The human-computer interaction method based on a smart wearable device according to claim 1, characterized in that: It also includes setting an upper threshold value of the output of the first object. When the output quantity of the first object is greater than or equal to the upper threshold value, the output of the first object is suspended and an alarm signal is output.

6. A human-computer interaction method based on a smart wearable device according to claim 5, characterized in that: The alarm signal includes: a sound signal or a light signal.

7. A human-computer interaction device based on a smart wearable device, characterized in that: include: processor; A memory for storing a computer readable program; When the computer-readable program is executed by the processor, the processor implements the human-computer interaction method based on the smart wearable device as described in any one of claims 1 to 6.

8. A human-computer interaction system based on smart wearable devices, characterized in that: include: Smart wearable devices and smart interactive devices; The smart wearable device collects the heart rate and transmits the collected heart rate to the smart interactive device; The intelligent interaction device is used to: obtain an instruction to start exercise selected by a user; receive a heart rate collected by a smart wearable device; compare the heart rate with a target heart rate threshold, count the number of times the heart rate exceeds the target heart rate threshold for a duration greater than a target time threshold, and output a corresponding number of first objects in real time based on the number of times, wherein each first object has a corresponding interaction interface; when an instruction from the user to trigger the interaction interface is received, control the first object corresponding to the triggered interaction interface to disappear; when all the first objects disappear, count the number of disappeared first objects, and output a second object corresponding to the statistical value.

9. A human-computer interaction system based on a smart wearable device according to claim 8, characterized in that: The intelligent interactive device includes a mobile phone, a tablet computer or a PDA.

10. A human-computer interaction system based on a smart wearable device according to claim 9, characterized in that: The intelligent interactive device is a mobile phone.

Citation Information

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