A game strategy collection method, device and equipment and storage medium
By triggering actions that display game element icons in the game live stream to obtain and save strategy content, the problem of low efficiency in saving and searching game strategy data is solved, and efficient saving and fast searching with a unified format are achieved.
Patent Information
- Application Number
- CN202111058309.2
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2021-09-09
- Publication Date
- 2025-12-19
- Estimated Expiration
- 2041-12-19
AI Technical Summary
Existing technologies have low efficiency in collecting and searching game strategy data, and different recording methods make it difficult to quickly locate collected strategy data.
By triggering actions such as displaying game element icons in the game live stream, the system retrieves and displays corresponding strategy content, and responds to user movement actions to save the strategy content to the target location, synchronously storing it in the databases of the live stream and game servers.
The process of collecting game strategy data has been simplified, and each strategy data is collected in a unified format, making it easy to quickly find and locate the required strategy content and improving search efficiency.
Smart Images

Figure CN113779440B_ABST
Abstract
Description
TECHNICAL FIELD
[0001] The present application relates to the field of computers, in particular to the field of artificial intelligence, and provides a game strategy collection method and device, equipment and a storage medium. BACKGROUND
[0002] With the progress of science and technology, e-sports competitions are developing rapidly, and more and more people are paying attention to this emerging competitive event and watching e-sports competitions online or offline.
[0003] In the related art, each object can watch e-sports competitions through a designated application, and during the process of watching e-sports competitions, various operation skills can be recorded through methods such as screenshots and text notes, so as to collect corresponding strategy data.
[0004] However, the execution efficiency of collecting strategy data in the above manner is low, and the object may use different data recording methods each time, which is not convenient for the object to find all the collected strategy data, increasing the difficulty of collecting and finding strategy data. SUMMARY
[0005] The embodiments of the present application provide a game strategy collection method, device, equipment and storage medium to solve the problem of high difficulty in collecting and finding strategy data.
[0006] In a first aspect, the embodiments of the present application provide a game strategy collection method, comprising:
[0007] displaying a game live picture, the game live picture comprising at least one game element identifier, the game live picture being used to play game content in real time;
[0008] in response to a trigger operation on a target game element identifier, displaying strategy content corresponding to the target game element identifier in the game live picture, the target game element identifier being any one of the at least one game element identifier;
[0009] in response to a moving operation on the strategy content, collecting strategy data corresponding to the strategy content, the moving operation being moving the strategy content to a target position of the game live picture.
[0010] In a second aspect, the embodiments of the present application provide a game strategy collection method, comprising:
[0011] obtaining association indication information of a target game element identifier sent by a client, the association indication information being generated by the client in response to a trigger operation on the target game element identifier;
[0012] obtaining guide data associated with the target game element identifier based on the association indication information;
[0013] returning the guide data to the client to cause the client to display guide content corresponding to the guide data in a game live picture, and in response to a moving operation on the guide content, collecting guide data corresponding to the guide content.
[0014] In a third aspect, the embodiments of the present application further provide a game guide collection device, comprising:
[0015] a guide display unit configured to display a game live picture, the game live picture comprising at least one game element identifier, and the game live picture being configured to play game content in real time;
[0016] in response to a trigger operation on a target game element identifier, displaying guide content corresponding to the target game element identifier in the game live picture, the target game element identifier being any one of the at least one game element identifier;
[0017] a guide collection unit configured to, in response to a moving operation on the guide content, collect guide data corresponding to the guide content, the moving operation being moving the guide content to a target position of the game live picture.
[0018] Optionally, the target game element identifier is a target game character, and the guide display unit is configured to perform any one of the following operations:
[0019] in response to a trigger operation on a target game character in the game content, pausing playing of the game content, and displaying guide content of the target game character in the game live picture;
[0020] in response to a trigger operation on a target game character in a character information bar, displaying guide content of the target game character in the game live picture, the character information bar being displayed in an area outside the game content, and recording each game character being live broadcasted in the game content.
[0021] Optionally, the target game element identifier is a target game character, and the guide display unit is configured to perform any one of the following operations:
[0022] in response to a first type of trigger operation on the target game character, displaying guide content corresponding to the target game character in the game live picture;
[0023] in response to a second type of trigger operation on the target game character, displaying guide content corresponding to the target game character in the game live picture.
[0024] Optionally, the strategy display unit is configured to:
[0025] According to the current position of the target game character and the data amount of the strategy data, a corresponding strategy content display page is displayed in the game live picture, and the strategy content display page is configured to present the loaded content of the strategy content corresponding to the strategy data.
[0026] Optionally, after the game live picture displays the corresponding strategy content display page, the strategy display unit is further configured to:
[0027] In response to a sliding operation on the strategy content display page, the unloaded content of the strategy content corresponding to the strategy data is presented in the strategy content display page.
[0028] Optionally, the strategy collection unit is configured to perform any one of the following operations:
[0029] In response to a long press operation on the strategy content display page, a storage control is displayed in the game live picture, and in response to a drag operation on the strategy content display page, the strategy content display page is dragged to the storage control to trigger the storage control to collect the strategy data corresponding to the strategy content in the strategy content display page.
[0030] In response to a long press operation on the strategy content display page, a storage control is displayed in the game live picture, and in response to a downward movement operation on the strategy content display page, the strategy content display page is closed, and an animation page is displayed in the game live picture, and the animation page presents the following operation process: triggering the storage control to collect the strategy data corresponding to the strategy content in the strategy content display page.
[0031] Optionally, the strategy collection unit is configured to:
[0032] During the dragging of the strategy content display page, the page size of the strategy content display page is gradually reduced until the strategy content display page disappears in the game live picture when it is dragged to the storage control.
[0033] Optionally, when the strategy data corresponding to the strategy content is collected in response to the movement operation on the strategy content, the strategy collection unit is further configured to:
[0034] In the game live picture, the game content is paused.
[0035] Optionally, after the collecting the guide data corresponding to the guide content in response to the moving operation on the guide content, the apparatus further comprises a guide query unit, configured to:
[0036] display a guide data storage page, wherein the guide data storage page comprises at least one guide data;
[0037] in response to a query operation on the guide data storage page, display the target guide data queried in the guide data storage page.
[0038] Optionally, if the target guide data is multiple, the guide query unit is configured to perform any one of the following operations:
[0039] arrange the respective thumbnail pages corresponding to each of the target guide data in the guide data storage page in a non-overlapping manner;
[0040] arrange the respective guide content display pages corresponding to each of the target guide data in the guide data storage page in a non-overlapping manner;
[0041] arrange the respective guide content display pages corresponding to each of the target guide data in the guide data storage page in a partially overlapping manner;
[0042] arrange the respective guide content display pages corresponding to each of the target guide data in the guide data storage page in a rotating manner around a preset reference point.
[0043] In a fourth aspect, the embodiments of the present application further provide a game guide collecting apparatus, comprising:
[0044] an obtaining unit configured to obtain association indication information of a target game element identifier sent by a client, wherein the association indication information is generated by the client in response to a trigger operation on the target game element identifier;
[0045] a processing unit configured to obtain guide data associated with the target game element identifier based on the association indication information;
[0046] a sending unit configured to return the guide data to the client, so that the client displays guide content corresponding to the guide data in a game live picture and collects guide data corresponding to the guide content in response to a moving operation on the guide content.
[0047] Optionally, after returning the guide data to the client, the processing unit is further configured to:
[0048] obtaining first guidebook collection information sent by the client, the first guidebook collection information being generated by the client in response to a moving operation on guidebook content displayed in a game live streaming screen;
[0049] obtaining live streaming account information and to-be-collected guidebook data carried in the first guidebook collection information, and storing the to-be-collected guidebook data into a first database associated with the live streaming account information;
[0050] determining game account information corresponding to the live streaming account information, encapsulating the game account information and the to-be-collected guidebook data as second guidebook collection information, and sending the second guidebook collection information to a game server, so that the game server stores the to-be-collected guidebook data into a second database associated with the game account information.
[0051] Optionally, after returning the guidebook data to the client, the processing unit is further configured to:
[0052] obtaining live streaming account information sent by the client;
[0053] obtaining at least one guidebook data associated with the live streaming account information, and sending the at least one guidebook data to the client, so that the client displays a guidebook data storage page for presenting the at least one guidebook data.
[0054] In a fifth aspect, an embodiment of the present application further provides a computer device, including a processor and a memory, wherein the memory stores program code, when the program code is executed by the processor, the processor executes steps of any one of the game guidebook collection methods.
[0055] In a sixth aspect, an embodiment of the present application further provides a computer readable storage medium, including program code, when the program product is run on a computer device, the program code is used to make the computer device execute steps of any one of the game guidebook collection methods.
[0056] The present application has the following beneficial effects:
[0057] The embodiment of the application provides a game strategy collection method, device and equipment and a storage medium, the method comprises the following steps: displaying a game live picture comprising at least one game element identifier, the game live picture is used for playing game content in real time, in response to a trigger operation for a target game element identifier, displaying corresponding strategy content in the game live picture, the target game element identifier is any one of the at least one game element identifier; in response to a moving operation for the strategy content, collecting strategy data corresponding to the strategy content, the moving operation is moving the strategy content to a target position of the game live picture. In the process of playing game content in real time, in response to the moving operation, the corresponding strategy content is collected, the step of collecting strategy data is simplified, each strategy data is collected in the same way, each strategy data is collected in the same format, the object can quickly locate the strategy data to be viewed, the difficulty of collecting and searching strategy data is reduced, and the searching efficiency of game strategy is improved.
[0058] Other features and advantages of the present application will be set forth in the following description, and in part will become apparent to those skilled in the art from the description, or can be learned by practice of the present application. The objects and other advantages of the present application can be realized and attained by the structure particularly pointed out in the written description and claims hereof as well as the appended drawings. BRIEF DESCRIPTION OF DRAWINGS
[0059] The accompanying drawings, which are included to provide a further understanding of the application and are incorporated in and constitute a part of this application, illustrate embodiments of the application and serve to explain the principles of the application. In the drawings:
[0060] Figure 1a It is an optional schematic diagram of one application scenario in the embodiment of the application;
[0061] Figure 1b It is a game live picture schematic diagram provided by the embodiment of the application;
[0062] Figure 1c It is a logic schematic diagram of displaying strategy content in a game live picture provided by the embodiment of the application;
[0063] Figure 1d It is a logic schematic diagram of collecting strategy data provided by the embodiment of the application;
[0064] Figure 1e It is a logic schematic diagram of querying a collected strategy data set provided by the embodiment of the application;
[0065] Figure 2a It is a flow schematic diagram of collecting game strategy provided by the embodiment of the application;
[0066] Figure 2bA trigger operation schematic diagram for viewing the guide content of the game character a provided by the embodiment of the present application;
[0067] Figure 2c A screen schematic diagram for displaying the guide content of the game character a in the game live screen provided by the embodiment of the present application;
[0068] Figure 2d Another trigger operation schematic diagram for viewing the guide content of the game character a provided by the embodiment of the present application;
[0069] Figure 2e A screen schematic diagram for displaying the guide content of the game character a in the game live screen provided by the embodiment of the present application;
[0070] Figure 2f A flow schematic diagram for displaying the guide content display page in the game live screen provided by the embodiment of the present application;
[0071] Figure 2g A screen schematic diagram for sliding the guide content display page and viewing the content not loaded provided by the embodiment of the present application;
[0072] Figure 2h A position matching schematic diagram on the game map provided by the embodiment of the present application;
[0073] Figure 3a A screen schematic diagram for displaying the storage control on the game live screen provided by the embodiment of the present application;
[0074] Figure 3b A screen schematic diagram for dragging and moving the guide content display page and collecting the corresponding guide data provided by the embodiment of the present application;
[0075] Figure 3c Another flow schematic diagram for collecting the guide data provided by the embodiment of the present application;
[0076] Figure 3d A screen schematic diagram for moving the guide content display page downward and collecting the corresponding guide data provided by the embodiment of the present application;
[0077] Figure 3e A flow schematic diagram for synchronously collecting the guide data to the game server by the live server provided by the embodiment of the present application;
[0078] Figure 4a A guide station screen schematic diagram provided by the embodiment of the present application;
[0079] Figure 4b A page schematic diagram for the guide data storage page provided by the embodiment of the present application;
[0080] Figure 4cThe multiple thumbnail pages provided by the embodiment of the present application are arranged in a non-overlapping manner in the page schematic diagram of the strategy data storage page;
[0081] Figure 4d The multiple strategy content display pages provided by the embodiment of the present application are arranged in a non-overlapping manner in the page schematic diagram of the strategy data storage page;
[0082] Figure 4e The multiple strategy content display pages provided by the embodiment of the present application are arranged in a partially overlapping manner in the page schematic diagram of the strategy data storage page;
[0083] Figure 4f The multiple strategy content display pages provided by the embodiment of the present application are arranged in a rotating manner in the page schematic diagram of the strategy data storage page;
[0084] Figure 5 The structural schematic diagram of a game strategy collection device applied to a client is provided in the embodiment of the present application;
[0085] Figure 6 The structural schematic diagram of a game strategy collection device applied to a live server is provided in the embodiment of the present application;
[0086] Figure 7 The structural schematic diagram of a computer device is provided in the embodiment of the present application;
[0087] Figure 8 The structural schematic diagram of a computer device is provided in the embodiment of the present application. DETAILED DESCRIPTION
[0088] To make the purpose, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions of the present application will be described clearly and completely below with reference to the drawings in the embodiments of the present application. Obviously, the described embodiments are part of the embodiments of the present application, rather than all the embodiments. Based on the embodiments described in the present application, all other embodiments obtained by those skilled in the art without creative labor fall within the scope of protection of the present application.
[0089] Some terms in the embodiments of the present application are explained below to facilitate understanding by those skilled in the art.
[0090] The embodiments of the present application relate to the field of artificial intelligence (AI) and are designed based on machine learning (ML) and computer vision (CV) technology.
[0091] Artificial intelligence is the use of digital computers or digital computer-controlled machines to simulate, extend and expand human intelligence, perceive the environment, acquire knowledge and use knowledge to obtain the best results. In other words, artificial intelligence is a comprehensive technology of computer science, which studies the design principles and implementation methods of various machines, tries to understand the essence of intelligence, and produces a new intelligent machine that can react in a similar way to human intelligence, so that the machine has the functions of perception, reasoning and decision-making.
[0092] Artificial intelligence is a comprehensive discipline, involving a wide range of fields, both hardware and software technologies. The basic technologies of artificial intelligence generally include sensors, special artificial intelligence chips, cloud computing, distributed storage, big data processing technology, operation interaction system, mechatronics and other technologies. The software technology of artificial intelligence mainly includes computer vision technology, speech processing technology, natural language processing technology, machine learning / deep learning, automatic driving, intelligent transportation and other several directions. With the development and progress of artificial intelligence, artificial intelligence can be researched and applied in many fields, for example, common smart home, intelligent customer service, virtual assistant, smart speaker, intelligent marketing, smart wearable device, unmanned driving, automatic driving, unmanned aerial vehicle, robot, intelligent medical treatment, Internet of Vehicles, automatic driving, intelligent transportation and other fields. It is believed that with the further development of future technology, artificial intelligence will be applied in more fields and play an increasingly important role. The scheme provided in the embodiments of the present application relates to deep learning and augmented reality technologies of artificial intelligence, which are further illustrated by the following embodiments.
[0093] Machine learning is a multi-disciplinary subject, involving probability theory, statistics, approximation theory, convex analysis, algorithm complexity theory and other disciplines, which is dedicated to studying the computer to acquire new knowledge or skills by simulating human learning behavior, and reorganizing the existing knowledge structure to continuously improve the performance of the computer.
[0094] Machine learning is the core of artificial intelligence and the fundamental approach to making computers intelligent, and its application is widespread in various fields of artificial intelligence. The core of machine learning is deep learning, which is a technology for implementing machine learning. Machine learning generally includes deep learning, reinforcement learning, transfer learning, inductive learning, artificial neural network, and rule-based learning, and deep learning includes convolutional neural network (CNN), deep belief network, recurrent neural network, autoencoder, and generative adversarial network.
[0095] Computer vision is a comprehensive discipline combining computer science, signal processing, physics, applied mathematics, statistics, neurophysiology and other disciplines, and is also an important research direction in the scientific field with great challenges. Computer vision is a discipline that studies how to make machines "see". Further, the discipline refers to using cameras and computers and other imaging systems to replace human visual organs to identify, track and measure targets and other machine vision processing, and through further image processing, the collected images are processed into images more suitable for human observation or transmitted to instruments for detection.
[0096] As a scientific discipline, computer vision attempts to make computers have the ability to observe and understand the world through visual organs like humans by studying related theories and technologies, and establishes an artificial intelligence system that can obtain information from images or multidimensional data. Computer vision technology generally includes image processing, image recognition, image semantic understanding, image retrieval, optical character recognition (OCR), video processing, video semantic understanding, video content / behavior recognition, three-dimensional object reconstruction, 3D technology, virtual reality, augmented reality, simultaneous localization and mapping, autonomous driving, intelligent transportation and other technologies. In addition, computer vision technology also includes common face recognition, fingerprint recognition and other biometric recognition technologies.
[0097] The design idea of the embodiments of the present application is briefly introduced as follows:
[0098] With the progress of science and technology, e-sports competitions are developing rapidly, and more and more objects are gradually paying attention to this emerging competitive event and watching e-sports competitions through online or offline ways.
[0099] Under the related art, each object can watch e-sports competitions through a designated application, and in the process of watching e-sports competitions, records various operation skills through methods such as screen capture and text notes, so as to collect corresponding strategy data.
[0100] However, the execution efficiency of collecting strategy data in the above manner is low, and each time the object may use different data recording methods, which is not convenient for the object to find all the collected strategy data, increasing the difficulty of collecting and finding strategy data.
[0101] Therefore, the embodiments of the present application provide a game strategy collection method and device, equipment and a storage medium to solve the problem that game strategies are difficult to collect and find.
[0102] The method comprises: displaying a game live picture, the game live picture comprising at least one game element identifier, the game live picture being used to play game content in real time; in response to a trigger operation on a target game element identifier, displaying, in the game live picture, strategy content corresponding to the target game element identifier, the target game element identifier being any one of the at least one game element identifier; and in response to a moving operation on the strategy content, collecting strategy data corresponding to the strategy content, the moving operation being moving the strategy content to a target position of the game live picture.
[0103] The preferred embodiments of the present application are described below in conjunction with the accompanying drawings of the specification. It should be understood that the preferred embodiments described herein are only used to explain and illustrate the present application, and are not used to limit the present application, and the embodiments in the present application and the features in the embodiments can be combined with each other without conflict.
[0104] Reference is made to Figure 1a The schematic diagram shows that in the application scenario of the embodiments of the present application, a physical terminal device 110, a live server 130 and a game server 140 are included.
[0105] A main interface is displayed on the display screen 120 of the physical terminal device 110, the main interface being used to present icons of various application programs installed on the physical terminal device 110, a user clicks an icon of a client for live e-sports matches, starts the client, and then clicks a match recommendation column on the home page to view a live e-sports match, or searches for a live e-sports match or a live replay of a related e-sports match in a search bar of the client. However, in order to use functions such as viewing a history record and viewing a collected game strategy, which are open to a user group of registered accounts, the user needs to input a registered live account and a password in the home page of the client or a personal setting page of the client to log in to the client.
[0106] When the client listens to a user's selection of a live e-sports match or a live replay of an e-sports match, the client displays a game live picture as shown in Figure 1b on the display screen 120. The game live picture comprises game content, a character information column and a battle information column, wherein the game content is a game picture of the e-sports match, the character information column is displayed in an area outside the game content and records various game characters live in the game content, and the battle information column is also displayed in an area outside the game content and records game characters of two teams fighting at each battle position and live pictures of the two teams.
[0107] As shown in Figure 1cAs shown, the client acquires the associated indication information of the target game element identifier in response to the user identifying a trigger operation for the target game element, and sends the associated indication information to the live server 130 through the communication link between the physical terminal device 110 and the live server 130; then, the client receives the strategy data associated with the target game element identifier returned by the live server 130 based on the associated indication information, and displays the strategy content corresponding to the strategy data in the game live picture according to the current position of the target game element identifier and the data amount of the strategy data.
[0108] Further, as shown, Figure 1d When the client collects the strategy data corresponding to the strategy content in response to the user's moving operation on the strategy content, the client sends the first strategy collection information to the live server 130, so that the live server 130 stores the strategy data to be collected in the first database associated with the live account information of the user, and the live server 130 also sends the strategy data to be collected to the game server 140, so that the game server 140 synchronously stores the strategy data to be collected in the second database associated with the game account information of the user.
[0109] As shown, Figure 1e The client sends the live account information of the user to the live server 130, acquires at least one strategy data associated with the live account information, and displays the strategy data storage page on the client; when the user performs a query operation on the strategy data storage page, the target strategy data queried is displayed on the strategy data storage page.
[0110] In the embodiments of the present application, the physical terminal device 110 is an electronic device used by the user, and the electronic device can be a personal computer, a mobile phone, a tablet computer, a notebook computer, an electronic book reader, a smart home, etc.
[0111] The physical terminal device 110 communicates with the live server 130 through a communication network. In an optional implementation, the communication network is a wired network or a wireless network, so that the physical terminal device 110 can directly or indirectly establish a communication connection with the live server 130 through the wired network or the wireless network, which is not limited in the present application.
[0112] The live server 130 or the game server 140 can be a single physical server, a server cluster composed of multiple physical servers, or a distributed system, and can also be a cloud server providing basic cloud computing services such as cloud service, cloud database, cloud computing, cloud function, cloud storage, network service, cloud communication, middleware service, domain name service, security service, content delivery network (CDN), big data, and artificial intelligence platform. The present application does not limit this.
[0113] Referring to Figure 2a The flowchart shown is used to introduce the game guide collection method proposed in the embodiments of the present application.
[0114] S201: The client displays a game live picture, the game live picture including at least one game element identifier, the game live picture being used to play game content in real time.
[0115] When the client listens to the user selecting a live e-sports match or a live e-sports match playback, the client acquires the live data of the e-sports match returned by the live server through the communication link between the physical terminal device and the live server, and displays the game live picture as shown in Figure 1b on the display screen of the physical terminal device.
[0116] According to Figure 1b As shown in the game live picture schematic diagram, the game live picture displays multiple game elements such as game characters, game monsters, game equipment, team players, etc. In order to facilitate the client to quickly locate the game element triggered by the user, a unique identifier is allocated to each game element for distinction, which is the game element identifier mentioned above.
[0117] S202: The client displays the guide content corresponding to the target game element identifier in the game live picture in response to the trigger operation on the target game element identifier, the target game element identifier being any one of the at least one game element identifier.
[0118] When the client listens to the user performing a trigger operation on any one of the game elements such as game characters, game monsters, game equipment, team players, etc., the client displays the corresponding guide content in the game live picture. No matter which game element identifier is triggered by the user, the corresponding trigger operation and the process of displaying the guide content are the same. Therefore, in order to facilitate description, the process of triggering the game character and displaying the guide content is introduced below by taking the game character as an example.
[0119] The user can perform any one of the following trigger operations on the target game character: one is that the user performs a trigger operation on the target game character in the game content, and the other is that the user performs a trigger operation on the target game character in the character information column. However, different trigger operations will have different guide content display processes. The specific process is as follows:
[0120] Trigger operation 1:
[0121] The client suspends playing the game content in response to the user performing a trigger operation on the target game character in the game content, and displays the guide content of the target game character in the game live picture.
[0122] The user watches the e-sports match in the process, triggers the client to display the guide content of the target game character by performing a specific gesture operation on the display screen, directly displays the guide content in the game live picture without affecting the user's watching of the e-sports match, reduces the switching frequency between different pages, avoids the problem of page display lag, and facilitates the user to view the corresponding guide content in time.
[0123] For example, as shown in the game content of the game live picture Figure 2b If the client listens to the user performing a long press operation on the game character a, the game content is paused, and the associated indication information of the game character a is sent to the live server. The associated indication information at least includes the match identifier of the e-sports match and the character identifier of the target game character. Then, the client receives the guide data associated with the game character a returned by the live server based on the associated indication information, and displays the guide content of the game character a in the game live picture according to the current position of the game character a and the data amount of the guide data. Figure 2c
[0124] Trigger operation 2:
[0125] The client displays the guide content of the target game character in the game live picture in response to the user performing a trigger operation on the target game character in the character information column.
[0126] Limited by the screen size of the physical terminal device and the battle field of view of the client, the game content may not be able to display the game characters of the two teams fighting in each battle position at the same time, which is not convenient for the user to view the guide content of any game character. Therefore, the present application embodiment further provides another trigger operation for displaying the guide content. The user can trigger the target game character recorded in the character information column to display the guide content of the target game character in the game live picture.
[0127] Each game character in the character information column corresponds to a detectable control, and the client determines which game character in the character information column the user performs the trigger operation on through the detectable control, and sends the associated indication information of the target game character to the live server; then, the client receives the guide data associated with the target game character returned by the live server based on the associated indication information, and displays the guide content of the target game character according to the current position of the target game character and the data amount of the guide data in the game live picture.
[0128] For example, as shown in the character information column of the game live picture, Figure 2d records each game character that is live in the game content in real time. If the client listens to the user's single-click operation on the game character a, the client sends the associated indication information of the game character a to the live server; then, the client receives the guide data associated with the game character a returned by the live server based on the associated indication information, and displays the guide content of the game character a according to the current position of the game character a and the data amount of the guide data in the game live picture. Figure 2e .
[0129] No matter which trigger operation is used, the client displays the corresponding guide content display page in the game live picture according to the current position of the target game character and the data amount of the guide data, and the guide content display page is used to present the loaded content of the guide content corresponding to the guide data.
[0130] Specifically, referring to the flowchart shown in Figure 2f , the process of displaying the guide content display page in the game live picture is as follows.
[0131] S2051: The client determines the center position of the guide content display page based on the current position of the target game character;
[0132] S2052: The client determines the page size of the guide content display page based on the data amount of the guide data;
[0133] S2053: The client displays the guide content display page in the game live picture based on the center position and the page size of the guide content display page.
[0134] By performing the above steps 2051-2053, the guide content display content is displayed in the surrounding area of the target game character, which facilitates the user to view the guide content, and the page size of the guide content display page can be flexibly adjusted based on the data amount of the guide data, so as to display as much loaded content of the guide content as possible on the display screen with limited size.
[0135] For example, if the current position of the target game character is (120, 110), the client determines that the center position of the guide content display page is (90, 110); if the data amount of the guide data is 800 KB, according to the preset mapping relationship between the data amount and the page size, it is determined that the page size of the guide content display page is 15x20, and finally, the client displays a guide content display page with a page size of 15x20 on the game live picture with the pixel point (90, 110) as the page center point.
[0136] In addition, by performing steps 2051-2053, the game content of the e-sports match is played again while the guide content display page is displayed in the game live picture, so that the user does not miss the live content of the e-sports match.
[0137] If only part of the loaded content is displayed in the guide content display page, the client displays the un-loaded content of the guide data corresponding to the guide content in the guide content display page in response to the sliding operation of the user on the guide content display page, as shown in Figure 2g The un-loaded content of the guide data corresponding to the guide content is displayed in the guide content display page, as shown in
[0138] In the embodiment of the present application, the loaded content of the guide data corresponding to the guide content is displayed on the guide content display page. For a multiplayer game, the guide content includes but is not limited to the basic information of the game character (such as the name, skill, and opposite game character of the game character), the time of purchasing game equipment (which refers to the time when the user can purchase game equipment for the game character under ideal conditions), and the game progress information of the game character (such as the blood bar, the number of kills, and the number of kills). For a card strategy game, the guide content includes but is not limited to card combination and card formation.
[0139] Among them, the opposite game character refers to the game character in the opposite team who fights with the game character in the same position. As shown in Figure 2h According to the moving direction of the game character, the game map can be divided into upper road, middle road, lower road, and wild area, so the opposite position can be divided into the following five categories: single (referring to a game character who walks alone on the upper road of the map), middle single (referring to a game character who walks alone on the middle road of the map), attack damage carry (adc, referring to a game character who walks on the lower road of the map), auxiliary (referring to a game character who walks with the adc on the lower road of the map to protect the safety of the adc), and jungler (referring to a game character who walks alone in the wild area to support the other three teammates).
[0140] In the embodiment of the present application, the user views different guide content by performing any one of the following trigger operations.
[0141] Trigger operation 1: the client displays the guide content corresponding to the target game character in the game live picture in response to a first type of trigger operation for the target game character.
[0142] For example, the client displays the basic information and outfit time of the target game character in the game live picture when it listens to the user's long press or click on the target game character.
[0143] Trigger operation 2: the client displays the guide content corresponding to the target game character in the game live picture in response to a second type of trigger operation for the target game character.
[0144] For example, the client displays the game progress information of the target game character in the game live picture when it listens to the user's long press on the target game character and drawing of a specific figure or letter on the screen.
[0145] For another example, the client displays the card combination of the target game character in the game live picture when it listens to the user's double click on the target game character.
[0146] S203: The client collects the guide data corresponding to the guide content in response to a moving operation of the guide content, the moving operation being moving the guide content to a target position in the game live picture.
[0147] In addition to the function of viewing the guide content, the user can perform any one of the following operations to start the function of the client to collect the guide data, and the guide data can be synchronized and collected to the live server and the game server.
[0148] Moving operation 1: the client displays a storage control in the game live picture in response to a long press operation of a guide content display page, and in response to a drag and move operation of the guide content display page, drags and moves the guide content display page to the storage control to trigger the storage control to collect the guide data corresponding to the guide content in the guide content display page.
[0149] The client can display the storage control at any position in the game live picture when it listens to the user's long press on the guide content display page, and the display position of the storage control is not limited in the embodiments of the application, which will not be described in detail hereinafter. Figure 3a As shown in FIG. 6, the client displays the storage control in the lower area of the game live picture when the user long presses the guide content display page.
[0150] As shown in FIG. 7, the client displays the storage control in the game live picture when it listens to the user's long press on the guide content display page. Figure 3a As shown in FIG. 7, the client displays the storage control in the game live picture when it listens to the user's long press on the guide content display page. Figure 3bAs shown, when the user drags the guide content display page, the guide content display page is dragged to the display position where the storage control is located. During the dragging of the guide content display page, the page size of the guide content display page is gradually reduced, so that the trigger view angle of the guide content display page changes from the original rectangular page to an irregular page with a wide upper part and a narrow lower part. The closer the part of the guide content display page to the storage control, the higher the corresponding page transparency, giving the user the illusion that the guide content display page is stored in the storage control, and the visual effect is better. When the guide content display page is dragged to the storage control, the guide content display page disappears in the game live streaming picture, and the guide data corresponding to the guide content in the guide content display page is collected in the live streaming server.
[0151] Mobile operation 2: in response to the long press operation on the guide content display page, the storage control is displayed in the game live streaming picture, and in response to the downward movement operation on the guide content display page, the guide content display page is closed, and an animation page is displayed in the game live streaming picture. The animation page presents the following operation process: triggering the storage control, and collecting the guide data corresponding to the guide content in the guide content display page.
[0152] As shown in Figure 3c , the client displays a pop-up page in the game live streaming picture when the user long-presses the target game character in the character information bar. If the client further listens to the user's long-press and downward movement of the pop-up page, the pop-up page is closed, and an animation page as shown in Figure 3d is popped up in the lower area of the game live streaming picture. The animation page presents the following operation process: triggering the storage control, and collecting the guide data corresponding to the guide content in the guide content display page.
[0153] Regardless of which kind of movement operation the user performs on the guide content display page, the client will pause the playing of the game content in the game live streaming picture during the collection of the guide data.
[0154] Referring to the flowchart as shown in Figure 3e , the process of synchronously collecting the guide data to the live streaming server and the game server is as follows.
[0155] S301: The live streaming server acquires the first guide collection information sent by the client, and the first guide collection information is generated by the client in response to the movement operation on the guide content displayed in the game live streaming picture;
[0156] S302: The client acquires the live streaming account information and the guide data to be collected carried in the first guide collection information, and stores the guide data to be collected in the first database associated with the live streaming account information;
[0157] S303: Determine the game account information corresponding to the live account information, encapsulate the game account information and the to-be-collected guide data as second guide collection information, and send the second guide collection information to the game server, so that the game server stores the to-be-collected guide data in the second database associated with the game account information.
[0158] After the user logs in the live account, the live account is also bound with the game account, so that the live server can synchronize the guide data to be collected to the related account of the game server. Specifically, the live server can determine the corresponding game account information based on the live account information sent by the client, and send the game account information and the to-be-collected guide data to the game server, so that the game server stores the to-be-collected guide data in the second database associated with the game account information.
[0159] Referring to Figure 4a The screen diagram shows that the guide station of the client provides an entry for the user to query the collected guide data. When the client listens to the user clicking the game watching collection guide control, the guide data storage page as shown in Figure 4b is displayed. The guide data storage page includes at least one guide data. The client responds to the query operation of the user on the guide data storage page, and displays the target guide data queried in the guide data storage page.
[0160] Specifically, when the client listens to the user clicking the game watching collection guide control, the live server sends the live account information of the user to the live server, and the live server obtains at least one guide data associated with the live account information, and sends the at least one guide data to the client, so that the client displays the guide data storage page for presenting the at least one guide data.
[0161] In order to facilitate the user to find the collected guide data, all guide data on the guide data storage page is classified and managed according to the role type, the collection time or the live time of the e-sports match (guide data from the same e-sports match is classified into a category), as shown in Figure 4b The page diagram shows that all guide data collected by the user is classified and managed according to the role type.
[0162] The user touches any position on the guide data storage page as a touch point, and slides the page downward, so that the client displays a hidden query box in the upper area of the guide data storage page. The user inputs a query keyword in the query box, so that the client displays the target guide data queried in the guide data storage page.
[0163] If no target guide data related to the query keyword is found, a statement of "no relevant information found, please enter other query keywords" is displayed on the guide data collection page; if only one target guide data is found, the details of the target guide data are directly displayed on the guide data collection page; if multiple target guide data are found, the client displays each target guide data on the guide data collection page in any of the following page layout modes.
[0164] Page layout mode 1: In the guide data collection page, the thumbnail pages corresponding to each target guide data are arranged in a non-overlapping manner.
[0165] Referring to Figure 4c The page schematic diagram shown in FIG. 4d shows that multiple thumbnail pages are arranged in a non-overlapping manner in the guide data collection page. Each thumbnail page displays the basic information of the game character to which the corresponding target guide data is directed, which facilitates the user to quickly locate the guide data that the user wants to view, and displays more target guide data in a limited screen space.
[0166] If the guide data collection page cannot display all the thumbnail pages, the user can also view the un-loaded thumbnail pages by swiping the page left or right or swiping the page up or down.
[0167] Page layout mode 2: In the guide data collection page, the guide content display pages corresponding to each target guide data are arranged in a non-overlapping manner.
[0168] Referring to the page schematic diagram shown in FIG. 4d, multiple guide content display pages are arranged in a non-overlapping manner in the guide data collection page. Each guide content display page displays detailed information of the game character to which the corresponding target guide data is directed (such as the basic information of the target game character, the time of equipping, the game progress information, etc.). Although only a small amount of target guide data can be displayed in a limited screen space, the second page layout mode can display more detailed information of the target guide data to the user, and the user can also view more detailed information of the target guide data without jumping to a secondary page on the client.
[0169] Similarly, if the guide data collection page cannot display all the thumbnail pages, the user can also view the un-loaded thumbnail pages by swiping the page left or right or swiping the page up or down.
[0170] Page layout mode 3: In the guide data collection page, the guide content display pages corresponding to each two adjacent target guide data are arranged in a partially overlapping manner.
[0171] Referring to Figure 4eThe page schematic diagram shows that each two adjacent strategy content display pages are arranged in a partially overlapped manner. The third page layout manner is adopted, so that the strategy content display page arranged at the front is preferentially displayed with more detailed information, and the strategy content display page arranged at the back is temporarily displayed with basic information of a game character. The user can position the strategy data to be viewed by sliding the page or clicking the page switching control of "previous" and "next".
[0172] Further, by reducing the page transparency of the strategy content display page arranged at the front and increasing the page transparency of the strategy content display page arranged at the back, the user can distinguish the strategy content display pages.
[0173] The fourth page layout manner is that, in the strategy data storage page, the strategy content display pages corresponding to the respective target strategy data are arranged in a rotating manner with a preset reference point as the center.
[0174] Any pixel point in the strategy data storage page can be used as the reference point. The strategy content display pages are arranged in a rotating manner with the center point of the strategy data storage page as the reference point, to generate a page schematic diagram as shown in Figure 4f .
[0175] Based on the same inventive concept as the method embodiments, the embodiments of the present application also provide a game strategy collection device applied to a client. As shown in Figure 5 , the device 500 can include:
[0176] The strategy display unit 501 is configured to display a game live broadcast picture, the game live broadcast picture including at least one game element identifier, and the game live broadcast picture being configured to play game content in real time.
[0177] In response to a trigger operation on a target game element identifier, the strategy display unit 501 is configured to display strategy content corresponding to the target game element identifier in the game live broadcast picture, the target game element identifier being any one of the at least one game element identifier.
[0178] The strategy collection unit 502 is configured to, in response to a moving operation on the strategy content, collect strategy data corresponding to the strategy content, the moving operation being moving the strategy content to a target position of the game live broadcast picture.
[0179] Optionally, the target game element identifier is a target game character, and the strategy display unit 501 is configured to perform any one of the following operations:
[0180] In response to a trigger operation on a target game character in the game content, the strategy display unit 501 is configured to pause playing the game content and display strategy content of the target game character in the game live broadcast picture.
[0181] In response to a trigger operation on a target game character in the character information bar, the guide content of the target game character is displayed in the game live picture, the character information bar is displayed in an area outside the game content, and each game character that is live broadcast in real time in the game content is recorded.
[0182] Optionally, the target game element is a target game character, and the guide display unit 501 is configured to perform any one of the following operations:
[0183] In response to a first type of trigger operation on the target game character, the guide content corresponding to the target game character is displayed in the game live picture.
[0184] In response to a second type of trigger operation on the target game character, the guide content corresponding to the target game character is displayed in the game live picture.
[0185] Optionally, the guide display unit 501 is configured to:
[0186] According to the current position of the target game character and the data amount of the guide data, a corresponding guide content display page is displayed in the game live picture, and the guide content display page is used to present the loaded guide content corresponding to the guide data.
[0187] Optionally, after the corresponding guide content display page is displayed in the game live picture, the guide display unit 501 is further configured to:
[0188] In response to a sliding operation on the guide content display page, the unloaded guide content corresponding to the guide data is presented in the guide content display page.
[0189] Optionally, the guide collection unit 502 is configured to perform any one of the following operations:
[0190] In response to a long press operation on the guide content display page, a storage control is displayed in the game live picture, and in response to a drag and drop operation on the guide content display page, the guide content display page is dragged and dropped to the storage control to trigger the storage control, and the guide data corresponding to the guide content in the guide content display page is collected.
[0191] In response to a long press operation on the guide content display page, a storage control is displayed in the game live picture, and in response to a downward movement operation on the guide content display page, the guide content display page is closed, and an animation page is displayed in the game live picture, and the following operation process is presented through the animation page: triggering the storage control, and collecting the guide data corresponding to the guide content in the guide content display page.
[0192] Optionally, the guide collection unit 502 is configured to:
[0193] In the process of dragging the strategy content display page, the size of the strategy content display page is gradually reduced until the strategy content display page disappears in the game live picture when being dragged to the storage control.
[0194] Optionally, in response to the moving operation on the strategy content, the strategy collection unit 502 is further configured to:
[0195] In the game live picture, the game content is paused.
[0196] Optionally, after the strategy data corresponding to the strategy content is collected in response to the moving operation on the strategy content, the device 500 further comprises a strategy query unit 503, which is configured to:
[0197] Display a strategy data storage page, and the strategy data storage page comprises at least one strategy data;
[0198] In response to a query operation on the strategy data storage page, the target strategy data queried is displayed in the strategy data storage page.
[0199] Optionally, if the target strategy data is multiple, the strategy query unit 503 is configured to perform any one of the following operations:
[0200] In the strategy data storage page, the respective thumbnail pages corresponding to each target strategy data are arranged in a non-overlapping manner;
[0201] In the strategy data storage page, the respective strategy content display pages corresponding to each target strategy data are arranged in a non-overlapping manner;
[0202] In the strategy data storage page, the respective strategy content display pages corresponding to each target strategy data are arranged in a partially overlapping manner;
[0203] In the strategy data storage page, the respective strategy content display pages corresponding to each target strategy data are arranged in a rotating manner around a preset reference point.
[0204] Based on the same inventive concept as the method embodiments, the embodiments of the present application also provide a game strategy collection device applied to a live server. As shown in Figure 6 The device 600 can comprise:
[0205] An acquisition unit 601 is configured to acquire association indication information of a target game element identifier sent by a client, and the association indication information is generated by the client in response to a trigger operation on the target game element identifier;
[0206] The processing unit 602 is configured to acquire the guide data associated with the target game element identifier based on the association indication information.
[0207] The sending unit 603 is configured to return the guide data to the client, so that the client displays the guide content corresponding to the guide data in the game live picture, and in response to a movement operation on the guide content, the guide data corresponding to the guide content is collected.
[0208] Optionally, after returning the guide data to the client, the processing unit 602 is further configured to:
[0209] acquire the first guide collection information sent by the client, the first guide collection information being generated by the client in response to a movement operation on the guide content displayed in the game live picture;
[0210] acquire the live account information and the guide data to be collected carried in the first guide collection information, and store the guide data to be collected in the first database associated with the live account information;
[0211] determine the game account information corresponding to the live account information, encapsulate the game account information and the guide data to be collected as second guide collection information, and send the second guide collection information to the game server, so that the game server stores the guide data to be collected in the second database associated with the game account information.
[0212] Optionally, after returning the guide data to the client, the processing unit 602 is further configured to:
[0213] acquire the live account information sent by the client;
[0214] acquire at least one guide data associated with the live account information, and send the at least one guide data to the client, so that the client displays a guide data storage page for presenting the at least one guide data.
[0215] For the convenience of description, each part is described as a module (or unit) according to the function. Of course, in the implementation of the present application, the functions of each module (or unit) can be implemented in the same or multiple software or hardware.
[0216] After introducing the access method and device of the service platform of the example embodiment of the present application, next, the computer device according to another example embodiment of the present application is introduced.
[0217] Those skilled in the art can understand that various aspects of the present application can be implemented as a system, a method or a program product. Therefore, various aspects of the present application can be embodied in a form of entirely hardware, entirely software (including firmware, microcode, etc.), or a combination of hardware and software aspects, which can be collectively referred to as "circuitry", "module" or "system".
[0218] Based on the same inventive concept as the method embodiments described above, the present embodiment also provides a computer device, as shown in Figure 7 The computer device 700 can at least include a processor 701 and a memory 702. The memory 702 stores program codes, which, when executed by the processor 701, cause the processor 701 to perform the steps of any of the game guide collection methods described above.
[0219] In some possible implementations, the computing device according to the present application can at least include at least one processor and at least one memory. The memory stores program codes, which, when executed by the processor, cause the processor to perform the steps of the game guide collection methods according to various exemplary embodiments of the present application described above in the specification. For example, the processor can perform the steps as shown in Figure 2a
[0220] The computing device 800 according to this embodiment of the present application will be described below with reference to Figure 8 Figure 8 The computing device 800 is just an example and should not impose any limitation on the functions and use range of the embodiments of the present application.
[0221] As shown in Figure 8 The computing device 800 is in the form of a general-purpose computing device. The components of the computing device 800 can include, but are not limited to, the at least one processing unit 801 described above, the at least one storage unit 802 described above, and a bus 803 connecting different system components, including the storage unit 802 and the processing unit 801.
[0222] The bus 803 represents one or more of several types of bus structures, including a memory bus or memory controller, a peripheral bus, a processor or local bus using any of a variety of bus architectures.
[0223] The storage unit 802 can include a readable medium in the form of volatile memory, such as a random access memory (RAM) 8021 and / or a cache memory unit 8022, and can further include a read-only memory (ROM) 8023.
[0224] The storage 802 can also include a number of program modules 8024 that are stored in the memory 8025, including but not limited to an operating system, one or more application programs, other program modules, and program data, for example. Each of these examples, or some combination thereof, can include implementation of a network environment.
[0225] The computing device 800 can also be communicating with one or more external devices 804 (such as a keyboard, a pointing device, etc.) via the I / O interface 805. Furthermore, the computing device 800 can communicate with one or more devices selecting a user to interact with the computing device 800, and / or any devices (such as a router, a modem, etc.) that enable the computing device 800 to communicate with one or more other computing devices. Such communication can occur via an I / O interface 805. Also, the computing device 800 can communicate with one or more networks (such as a local area network (LAN), a wide area network (WAN), and / or the public network, such as the Internet) via a network adapter 806. As Figure 8 illustrated, the network adapter 806 is in communication with the other modules of the computing device 800 through the bus 803. It should be understood that although not shown, other hardware and / or software modules could be used in connection with the computing device 800. These include, but are not limited to, microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data archival storage systems, etc.
[0226] Based on the same inventive concept as the method embodiments described above, the game guide collection method provided in the present application can also be implemented in the form of a program product, which includes program codes for causing a computer device to execute the steps of the game guide collection method according to various exemplary embodiments of the present application described in the specification, when the program product is run on the computer device. For example, the electronic device can execute the steps as shown in Figure 2a .
[0227] The program product can adopt any combination of one or more readable media. The readable medium can be a readable signal medium or a readable storage medium. The readable storage medium, for example, can be but is not limited to an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, device, or apparatus, or any combination of the above. More specific examples (a non-exhaustive list) of the readable storage medium include an electrical connection having one or more wires, a portable disc, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the above.
[0228] While the preferred embodiments of the application have been described, additional variations and modifications can be made to these embodiments by those skilled in the art once they have the benefit of the present disclosure without departing from the spirit and scope of the application. Accordingly, it is intended that such additions and modifications be included within the scope of the application. It is the following claims, including any amendments thereto, which define the scope of the application.
[0229] Obviously, numerous modifications and variations of the present application are possible in light of the above teachings. It is therefore to be understood that within the scope of the appended claims and their equivalents, the application can be practiced otherwise than as specifically described.
Claims
1. A game strategy collection method characterized by comprising: The method comprises: displaying a game live picture, the game live picture comprising at least one game element and a corresponding game element identifier, the game live picture being used to play game content in real time; in response to a trigger operation for a target game element identifier, the target game element identifier being any one of the at least one game element identifier, displaying, in the game live picture, strategy content corresponding to strategy data based on a current position of the target game element in the game live picture, the strategy content comprising real-time updated game progress information; in response to a trigger operation for a strategy content display page, performing any one of the following operations: in response to a long press operation for the strategy content display page, displaying a storage control in the game live picture; and in response to a drag movement operation for the strategy content display page, gradually reducing a page size of the strategy content display page in a process of dragging the strategy content display page until the strategy content display page disappears in the game live picture when the strategy content display page is dragged to the storage control, so as to trigger the storage control to collect strategy data corresponding to the strategy content in the strategy content display page. Alternatively, in response to a long press operation for the strategy content display page, displaying the storage control in the game live picture; and in response to a downward movement operation for the strategy content display page, closing the strategy content display page and displaying an animation page in the game live picture, the animation page being used to present a process of triggering the storage control to collect strategy data corresponding to the strategy content in the strategy content display page.
2. The method of claim 1, wherein, The target game element identifier is a target game character; The operation of displaying, in the game live picture, the strategy content corresponding to the strategy data based on the current position of the target game element in the game live picture in response to the trigger operation for the target game element identifier comprises any one of the following operations: in response to a trigger operation for a target game character in the game content, pausing playing of the game content and displaying, in the game live picture, the strategy content corresponding to the strategy data based on a current position of the target game character in the game live picture; in response to a trigger operation for a target game character in a character information bar, displaying, in the game live picture, the strategy content corresponding to the strategy data based on a current position of the target game character in the game live picture, the character information bar being displayed in an area outside the game content and recording each game character being live broadcasted in the game content.
3. The method of claim 1, wherein, The target game element identifier is a target game character; The operation of displaying, in the game live picture, the strategy content corresponding to the strategy data based on the current position of the target game element in the game live picture in response to the trigger operation for the target game element identifier comprises any one of the following operations: In response to a first type of trigger operation for the target game character, display, based on a current position of the target game element in the game live picture, the guide content corresponding to the guide data in the game live picture; In response to a second type of trigger operation for the target game character, display, based on a current position of the target game element in the game live picture, the guide content corresponding to the guide data in the game live picture.
4. The method of claim 2, wherein, Displaying the guide content of the target game character in the game live picture includes: Displaying a corresponding guide content display page in the game live picture, the guide content display page being used to present the loaded guide content corresponding to the guide data.
5. The method of claim 4, wherein, After the game live picture displays the corresponding guide content display page, further comprising: In response to a sliding operation for the guide content display page, present the unloaded guide content corresponding to the guide data in the guide content display page.
6. The method of claim 1, wherein, When the guide data corresponding to the guide content is collected in response to the moving operation for the guide content, further comprising: Pause playing the game content in the game live picture.
7. The method according to any one of claims 1 to 6, wherein After the guide data corresponding to the guide content is collected in response to the moving operation for the guide content, further comprising: Display a guide data storage page, the guide data storage page including at least one guide data; In response to a query operation for the guide data storage page, display the queried target guide data in the guide data storage page.
8. The method of claim 7, wherein, If the target guide data is multiple, the display of the queried target guide data in the guide data storage page includes any one of the following operations: Arrange the respective thumbnail pages corresponding to each target guide data in the guide data storage page in a non-overlapping manner; Arrange the respective guide content display pages corresponding to each target guide data in the guide data storage page in a non-overlapping manner; Arrange the respective guide content display pages corresponding to each target guide data in the guide data storage page in a partially overlapping manner; Arrange the respective guide content display pages corresponding to each target guide data in the guide data storage page in a rotating manner around a preset reference point.
9. A game strategy collection method characterized by comprising: Comprise: Obtain the target game element identifier associated indication information sent by the client, the associated indication information is generated by the client in response to the trigger operation for the target game element identifier in the game live picture; Based on the associated indication information, obtain the guide data associated with the target game element identifier; return the strategy data to the client, so that the client displays the strategy content corresponding to the strategy data in a strategy content display page of the game live picture based on the current position of the target game element in the game live picture, and displays a storage control in the game live picture, and in response to a triggering operation for the strategy content display page, stores the strategy content corresponding to the strategy data into the storage control; wherein, in the process of storing the strategy data, the page size of the strategy content display page is gradually reduced until the strategy content display page disappears in the game live picture when being dragged to the storage control; or, in the process of storing the strategy data, the strategy content display page is closed, and an animation page is displayed in the game live picture, and the storage process is presented through the animation page.
10. The method of claim 9, wherein, After returning the strategy data to the client, further comprising: obtaining first strategy collection information sent by the client, the first strategy collection information being generated by the client in response to a moving operation for strategy content displayed in a game live picture; obtaining live account information and to-be-collected strategy data carried in the first strategy collection information, and storing the to-be-collected strategy data into a first database associated with the live account information; determining game account information corresponding to the live account information, encapsulating the game account information and the to-be-collected strategy data as second strategy collection information, and sending the second strategy collection information to a game server, so that the game server stores the to-be-collected strategy data into a second database associated with the game account information.
11. The method of claim 9, wherein, After returning the strategy data to the client, further comprising: obtaining live account information sent by the client; obtaining at least one strategy data associated with the live account information, and sending the at least one strategy data to the client, so that the client displays a strategy data storage page for presenting the at least one strategy data.
12. A game strategy collection device, characterized by, Comprise: a strategy display unit configured to display a game live picture, the game live picture comprising at least one game element and a corresponding game element identifier, the game live picture being configured to play game content in real time; in response to a triggering operation for a target game element identifier, display strategy content corresponding to strategy data in the game live picture based on the current position of the target game element in the game live picture, the target game element identifier being any one of the at least one game element identifier, the strategy content comprising real-time updated game progress information; The strategy collection unit is configured to perform any one of the following operations in response to a triggering operation on the strategy content display page: in response to a long press operation on the strategy content display page, displaying a storage control in the game live picture, and in response to a drag operation on the strategy content display page, gradually reducing the page size of the strategy content display page during the dragging of the strategy content display page, until the strategy content display page disappears in the game live picture when dragged to the storage control, to trigger the storage control to collect the strategy data corresponding to the strategy content in the strategy content display page; Alternatively, in response to a long press operation on the strategy content display page, displaying the storage control in the game live picture, and in response to a downward movement operation on the strategy content display page, closing the strategy content display page and displaying an animation page in the game live picture, and presenting the following operation process through the animation page: triggering the storage control to collect the strategy data corresponding to the strategy content in the strategy content display page.
13. A game strategy collection device, characterized by, Comprise: The acquisition unit is configured to acquire association indication information of a target game element identifier sent by a client, the association indication information being generated by the client in response to a triggering operation on the target game element identifier in a game live picture; The processing unit is configured to acquire strategy data associated with the target game element identifier based on the association indication information; The sending unit is configured to return the strategy data to the client, so that the client displays strategy content corresponding to the strategy data in a strategy content display page of the game live picture based on the current position of the target game element in the game live picture, and displays a storage control in the game live picture, and in response to a triggering operation on the strategy content display page, collects the strategy data corresponding to the strategy content into the storage control; wherein, during the collection of the strategy data, the page size of the strategy content display page is gradually reduced, and until the strategy content display page disappears in the game live picture when dragged to the storage control; or, during the collection of the strategy data, the strategy content display page is closed, and an animation page is displayed in the game live picture, and the collection process is presented through the animation page.
14. A computer device, comprising: It comprises a processor and a memory, wherein the memory stores program code, and when the program code is executed by the processor, the processor executes the steps of the method of any one of claims 1-8 or claims 9-11.
15. A computer-readable storage medium, characterized in that, It comprises program code, and when the program product is running on a computer device, the program code is used to make the computer device execute the steps of the method of any one of claims 1-8 or claims 9-11.
Citation Information
Patent Citations
Information processing method and apparatus, electronic device and storage medium
CN108170338A
Live broadcast interaction method and device, electronic equipment and storage medium
CN112188297A
Interaction method and device based on live broadcast, equipment and storage medium
CN112929687A