Dice game device and image display method of dice game device
By simulating the card-sweeping action in the dice game device, using image display and control technology, the allowable display area of the dice image is changed, and the problem that existing dice games cannot give fun is solved, and the gamer's attractiveness is improved.
Patent Information
- Application Number
- CN201980096034.6
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2019-05-20
- Publication Date
- 2025-04-11
- Estimated Expiration
- 2039-05-20
AI Technical Summary
Existing dice game devices cannot give the same fun as card games, especially the inability to simulate card swipe movements, reducing the player's appeal to dice games.
By setting an image display unit, an image control unit and a game calculation unit in the dice game device, a dice image is generated and the display area is allowed to change, thereby simulating a card-sweeping action.
This achieves the pleasure of giving card rubbing in dice games, which increases the player's attractiveness to dice games and makes it similar to card games.
Smart Images

Figure CN113811374B_ABST
Abstract
Description
Technical Field
[0001] The invention relates to a dice game device and an image display method of the dice game device. Background Art
[0002] In card games such as Baccarat, the winner is determined based on the marks or numbers written on the surface (hereinafter collectively referred to as "suit"). In such card games, players habitually roll up the cards dealt by the dealer from the ends little by little, which is called "shuffling the cards". For example, Patent Document 1 discloses a game device that can virtually display such shuffling action on a computer.
[0003] In addition, there is a dice game in which the number of points on the dice determines the winner. For example, Patent Document 2 discloses a game device that can play a dice game such as SICBO with the assistance of a computer, in which three dice are blown up and then dropped, and the game is played according to the number of points on each dice.
[0004] Prior art literature
[0005] Patent Literature
[0006] Patent Document 1: Japanese Patent Application Publication No. 2006-223588
[0007] Patent Document 2: Japanese Patent Application Publication No. 2012-75622 Summary of the invention
[0008] However, the card game device of Patent Document 1 can provide a thrilling and exciting fun that can simulate the actual card shuffling action.
[0009] However, in the dice game device of Patent Document 2, since the concept of "shuffling cards" does not exist originally for dice, it is considered that it cannot provide the same fun as the above-mentioned card game device.
[0010] Therefore, an object of the present invention is to provide a dice game device and an image display method for a dice game device that can provide the same fun as a card game and increase the attractiveness of players.
[0011] A dice game device according to one embodiment of the present invention is provided with: an image display unit; an image control unit that controls an image displayed on the image display unit; and a game calculation unit that performs game calculations of a dice game, wherein the image control unit has: a function of generating a dice image having one of a plurality of numbers of dots arranged on at least one face as a result of the game calculations performed by the game calculation unit; and a function of changing an allowable display area of the dice image.
[0012] According to this aspect, since the allowable display area for displaying the number of dots of the dice is configured to be variable, the dice game can be given the same fun of shuffling cards as the card game, thereby increasing the player attraction of the dice game device.
[0013] An image display method for a dice game device according to another embodiment of the present invention controls an image displayed on an image display unit and performs game operations for a dice game, and the image display method for the dice game device comprises: a step of generating a dice image having one of a plurality of numbers of dots arranged on at least one face as a result of the game operations; and a step of changing an allowed display area of the dice image.
[0014] Effects of the Invention
[0015] According to the present invention, it is possible to provide a dice game device and an image display method for a dice game device that can provide the same fun as a card game and increase the attractiveness of players. BRIEF DESCRIPTION OF THE DRAWINGS
[0016] Figure 1 It is a perspective view of the appearance of the dice game device according to the first embodiment of the present invention.
[0017] Figure 2 It is a block diagram of the dice game device according to the first embodiment.
[0018] Figure 3 It is a diagram illustrating a game display image of the dice game device according to the first embodiment.
[0019] Figure 4 This is a detailed explanation diagram of the betting board display area in the dice game device according to the first embodiment.
[0020] Figure 5 This is a diagram illustrating a case where the display permission area changes according to a press of the operation input device.
[0021] Fig. 6A This is a diagram showing the relationship between the timing at which the numbers 1 and 2 of the dice can be predicted and each number.
[0022] Figure 6B This is a diagram showing the relationship between the timing at which the numbers 3 and 4 of the dice can be predicted and each number.
[0023] Figure 6C This is a diagram showing the relationship between the timing at which the numbers 5 and 6 of the dice can be predicted and each number.
[0024] Figure 7 This is a diagram for explaining the relationship between the change stage of the allowed display area and the progress of the game.
[0025] Figure 8This is a flowchart showing the image display method of the dice game device according to the first embodiment.
[0026] Fig. 9 This is an explanatory diagram illustrating that the arrangement direction of elements constituting the number of dots on the dice is made uniform between the types of the number of dots.
[0027] Fig.10 This is an explanatory diagram illustrating how the arrangement intervals of elements constituting the number of dots on the dice are made uniform.
[0028] Fig.11 This is an explanatory diagram illustrating the relationship between the stage of change of the allowed display area and the progress of the game when the arrangement direction and arrangement interval of the elements constituting the number of dots on the dice are adjusted. DETAILED DESCRIPTION
[0029] Preferred embodiments of the present invention will be described with reference to the accompanying drawings.
[0030] (definition)
[0031] In this specification, terms are defined as follows.
[0032] "Coin": A virtual item used by players to indicate point predictions. One coin has a fixed amount of credits or points.
[0033] “Bet Board”: A virtual table on which game coins are placed to display the Player’s point predictions.
[0034] "Bet": Indicates the player's point prediction, specifically, allocating game coins to the betting board.
[0035] “Bet Position”: The position where the game coins are configured on the betting board.
[0036] "Bet Amount": The total number of credits or points of game coins placed in the same betting position. The sub-count of bets placed by the same player in the same betting position, or the total count of bets placed by all players in the same betting position.
[0037] [First embodiment]
[0038] The first embodiment of the present invention relates to a game device capable of playing SICBO. In the game device, dice and the like used in SICBO are configured as virtual game props. (Hardware Configuration Example of Dice Game Device)
[0039] Figure 1 It is a perspective view of the appearance of the dice game device according to the first embodiment. Figure 1The illustrated dice game device 100 is an independent game device installed in an amusement park, entertainment facility, etc. In the present embodiment, it is assumed that a player plays SICBO using the dice game device 100 .
[0040] like Figure 1 As shown, the dice game device 100 has a speaker 101, a display device (image display unit) 102, an operation input device 103, a game card reading device 104, a game ticket insertion device 105, and a ticket payment device 106 in appearance.
[0041] The speaker 101 is an audio output mechanism that outputs voice guidance or sound effects of the game. The display device 102 is a display mechanism that displays images (such as still images, dynamic images, videos, etc.) used to express or demonstrate the game. The operation input device 103 is composed of a plurality of operation buttons, and the player's instructions to the game device are input through the operation buttons. In addition, the operation input device 103 is not limited to this structure, and can be any structure as long as the player can input instructions, such as a touch panel or an operating lever. The game card reading device 104 is a game card reader that reads information from the game card owned by the player. The game ticket input device 105 is a device that reads the game ticket or ticket inserted. The ticket payment device 106 is a ticket output mechanism that pays the game card to the player.
[0042] The game card read by the game card reading device 104 is a medium storing the game information of the player. For example, the points obtained according to the game status of the player can be additionally stored in the game card. The player can obtain various services according to the information stored in the game card, but the storage content of the game card does not affect the game results.
[0043] Furthermore, the dice game device 100 includes a calculation device inside as a control device that comprehensively controls the dice game device 100 .
[0044] Next, refer to Figure 2 An example of the hardware configuration of the calculation device 200 included in the dice game device 100 will be described. Figure 2 : is a block diagram of a dice game device according to the first embodiment. Figure 2 As shown, the computing device 200 includes a control unit (graphics control unit, game operation unit) 201, a storage device 204, a voice processing unit 205, an image processing unit 206, a communication unit 207, and a peripheral device interface 208 as main hardware components.
[0045] The control unit 201 includes a CPU (Central Processing Unit) 202 and a memory 203. The computing device 200 controls the processing and actions of other hardware components by, for example, executing a prescribed software program (e.g., a game software program) stored in the memory 203 and the storage device 204 by the CPU 202, thereby realizing various functions. That is, the computing device 200 realizes the game function by cooperating with other hardware by executing a prescribed program under the control of the control unit 201. In addition, Figure 2 Only the main components of the computing device 200 are shown, and the computing device 200 also has other components that a general information processing device has.
[0046] The storage device 204 is composed of a hard disk and the like. The storage device 204 reads and writes data through the control unit 201. That is, the storage device 204 is written with data such as software programs required for the processing of the computing device 200, and also with the result data of the processing. The voice processing unit 205 performs various sound processing under the control of the control unit 201, and outputs voice to the speaker 101. The image processing unit 206 performs various graphic processing under the control of the control unit 201, and outputs images to the display device 102. The communication unit 207 is an interface that can communicate with a server or other game devices. The peripheral device interface 208 is an interface that enables the computing device 200 to communicate with peripheral devices such as the operation input device 103, the game card reading device 104, the game ticket input device 105 and the bill payment device 106.
[0047] Figure 3 2 is a diagram illustrating a game display image (first display image) displayed on the display device 102 of the dice game device 100 according to the first embodiment. Figure 3 As shown, in the first display image, there are display areas such as the betting board display area a1, the dice display area a2, the betting unit switching area a3, the total bet number display area a4, the credit balance display area a5 and the denomination setting value display area a6. The control unit (game operation unit, image control unit) 201 performs game operation of the dice game according to the input of the game start instruction, and controls the first display image displayed on the display device 102 based on the result of the game operation.
[0048] (a1) Betting board display area a1 is an area where a betting board for players to place bets directly is displayed. The operation on this area will be described in detail later.
[0049] (a2) The dice display area a2 is an area for displaying the three dice D that are drawn. In this embodiment, for example, the left display part a2-1, the right display part a2-2, and the center display part a2-3 are set to display the three surfaces. In each of the display parts a2-1, a2-2, and a2-3, an allowed display area DAA (see Figure 5 ). In the initial state, the allowed display area DAA and the drawing dice D are blocked by the shielding element S. The shielding element S has the function of changing the allowed display area DAA. In this embodiment, the allowed display area DAA is changed and the drawing dice D is displayed by moving the shielding element S one by one in the order of the left display part a2-1, the right display part a2-2, and the central display part a2-3. The display order of the drawing dice D is an example and is not limited to this embodiment.
[0050] (a3) Betting unit switching area a3 is an area for displaying game coins that players can operate for betting. For example, game coins with credit units of "1", "5", "10", "25", and "100" are displayed side by side in this area a3. Preferably, each game coin is distinguished by color. For example, "1" is white, "5" is red, "10" is blue, "25" is green, "100" is black, etc., and the color is distinguished, so that it is set to be clear at a glance which game coin it is. In addition, when the user touches any game coin (such as "10") to select the game coin, the game coin is enlarged and displayed. Through this enlarged display, the player can visually recognize which game coin he is selecting.
[0051] (a4) Total bet amount display area a4 is an area for displaying the total credit amount of coins bet on the betting board in the game.
[0052] (a5) Credit Balance Display Area a5 is an area for displaying the total balance of the player's credits accumulated on the dice game device 100 .
[0053] (a6) Denomination setting value display area a6 is an area for displaying the number of credits allocated to a unit of game money set by the operator or store clerk of the dice game. The higher the denomination setting value is, the more credits can be obtained with the same amount of game money.
[0054] In addition, if Figure 3 As shown, operation buttons such as a voice button b1, a help button b2, a language switching button b3, a double bet button b4, a cancel button b5 and a clear button b6 are displayed in the first display image.
[0055] (b1) The voice button b1 is an input icon for adjusting the volume of the speaker 101 of the dice game device 100 .
[0056] (b2) The help button b2 is an input icon for causing the display device 102 to display help when the operation of the game device 100 is unclear.
[0057] (b3) Language Switching Button b3 is an input icon for switching the language used in the display device 102 or the like.
[0058] (b4) Double bet button b4 is an input icon to be operated when adding a bet amount to double the bet amount at the bet position betted so far. However, by operating this button, it is a button that can no longer be operated when the maximum bet amount displayed in the bet range display area is exceeded.
[0059] (b5) Undo button b5 is an input icon to be operated when canceling the operation just performed to return to the previous operation status.
[0060] (b6) The clear button b6 is an input icon to be operated when all operations of betting on the game during the betting period are reset.
[0061] Figure 4 Detailed description of the betting board display area in the dice game device of the first embodiment. Figure 4 As shown, the betting board bb corresponds to the actual betting board, and has Big / Small area a1-1, Specific Single Dice area a1-2, Specific Double area a1-3, Specific Triple area a1-4, Any Triple area a1-5, Three Dice Total area a1-6 and Two Dice Combination area a1-7.
[0062] (a1-1) Big / Small area a1-1 is an area for betting (BET) based on the total value of the three dice D. For example, if the player expects the total value of the three dice D to be "4-10", the bet is on "Small", i.e. "Small", and if the player expects the total value of the three dice D to be "11-17", the bet is on "Big", i.e. "Big". In addition, if "all points are the same" (such as "1, 1, 1", etc.) appears, it is a miss.
[0063] (a1-2) Specific Single Dice The area a1-2 is an area for placing bets based on the number of dots on one of the three dice D (ie, a "single number").
[0064] (a1-3) Specific Double The area a1-3 is an area for betting based on the expected numbers of two dice D among the three dice D (ie, "double numbers").
[0065] (a1-4) Specific Triple The area a1-4 is an area where bets are placed on the assumption that all three dice D have the same number of points (ie, "three of a kind") and that the numbers are expected to be placed.
[0066] (a1-5) Any Triple Area a1-5 is an area for placing bets on the assumption that all three dice D have the same number (i.e., "any three same numbers") regardless of the number.
[0067] (a1-6) Three Dice Total The area a1-6 is an area for placing bets based on the total value of three dice D (ie, "total points").
[0068] (a1-7) Two Dice Combination The area a1-7 is an area for betting based on the expected numbers of two dice among the three dice D (ie, "two dice combination").
[0069] The bonus in the first betting board display area a1 described above is pre-set by the control program of the dice game, etc. For example, the bonus in the case of winning in the Big / Small area a1-1 is 1:1 (one betting game coin corresponds to one payment ticket; "1WINS 1"), and the bonus in the case of winning in the Specific Double area a1-3 is 1:5, etc.
[0070] Next, the sampling demonstration image in the first embodiment will be described. Figure 5 1 is a diagram illustrating a case where the display area is allowed to change according to the operation of the operation input device 103. Figure 5 As shown, in this embodiment, the display-allowed area DAA is changed by moving the shielding element S that blocks one surface of the display area. The dice game device 100 of this embodiment includes an operation input device (operation unit) 103, and an operation button is exemplified as the operation input device (operation unit) 103. The dice game device 100 of this embodiment changes the display-allowed area DAA by moving the shielding element S in conjunction with the pressing (pressing) operation of the operation button 103.
[0071] First, if Figure 5As shown, when the operation button 103 is pressed once, the shielding element S rises one stage, thereby displaying the lower end surface of the drawing dice D in the first segment area of the display-allowed area DAA. At this stage, the number of points of the drawing dice D is narrowed to any one of 4, 5, and 6.
[0072] Further, when the operation button 103 is pressed once (for the second time), the shielding element S rises by two stages in total, thereby displaying the lower face of the selected dice D in the second segment area of the allowed display area DAA. At this stage, the number of points of the selected dice D is also any one of 4, 5, and 6. Further, when the operation button 103 is pressed once (for the third time), the shielding element S rises by three stages in total, thereby displaying half of the face of the selected dice D in the third segment area of the allowed display area DAA. At this stage, it is determined that the number of points of the selected dice D is 5.
[0073] Next, the timing at which the points can be predicted will be described. Fig. 6A This is a diagram showing the relationship between the timing of predicting the numbers 1 and 2 on the dice and the numbers on each dice. Fig. 6A As shown, in the dot D1 of 1, since no dot element is displayed in the first stage L1 of the allowed display area, it can be predicted as a dot of 1. In the dot of 2, there are displays of 2 left D2L and 2 right D2R. 2 left D2L and 2 right D2R cannot be determined as dot 2 or dot 3 in the first stage L1 of the allowed display area, but can be predicted as dot 2 in the second stage L2.
[0074] Figure 6B : is a diagram showing the relationship between the timing of predicting the numbers 3 and 4 on the dice and the numbers. Figure 6B As shown, among the dots of 3, there are 3 left (first side) D3L and 3 right (second side) D3R. 3 left D3L and 3 right D3R cannot be distinguished as dots 2 or 3 in the first stage L1 of the allowed display area, but can be predicted as dots 3 in the second stage L2. In addition, 4 dots D4 cannot be distinguished as dots 4, 5 or 6 in the first stage L1 of the allowed display area, but can be predicted as dots 4 in the second stage L2.
[0075] Figure 6C : is a graph showing the relationship between the timing of predicting the numbers 5 and 6 on the dice and the numbers. Figure 6CAs shown, the number of dots D5 of 5 cannot be distinguished as 4, 5 or 6 in the first stage L1 of the allowed display area, but can be predicted as 5 in the second stage L2. In addition, among the dots of 6, there are displays of 6 on the left side (first side) D6L and 6 on the right side (second side) D6R. 6 on the left side D6L can be predicted as 6 in the first stage L1 of the allowed display area. 6 on the right side D6R cannot be distinguished as 4, 5 or 6 in the first stage L1 of the allowed display area, but can be predicted as 6 in the second stage L2. In addition, in FIG. 6A to FIG. 6C In the embodiment, preferably, all the points are displayed without the pressing operation of the operation button 103 at a timing when the points of the dice can be predicted from the display permission area.
[0076] Next, changes in the allowed display area and game progress are described. Figure 7 This is a diagram for explaining the relationship between the change stage of the allowed display area and the progress of the game. Figure 7 As shown, the stage at which the number of dots on the dice can be predicted is different depending on the stage of change of the display permission area. In this embodiment, all the dots are displayed at the timing at which the number of dots on the dice can be predicted from the display permission area.
[0077] At the beginning, the shielding element S shields the entire face of the dice. The number D1 of 1 does not display any suit in the first stage L1 of the allowed display area, so it can be predicted as the number 1. Therefore, in the case of the number 1, it is fully displayed without changing to the second stage L2 of the allowed display area. The left side D6L of the number 6 can be predicted as the number 6 in the first stage L1 of the allowed display area. Therefore, in the case of the left side D6L of the number 6, it is fully displayed without changing to the second stage L2 of the allowed display area.
[0078] The left side D2L of the number of dots 2 and the left side D3L of the number of dots 3 cannot be distinguished as the number of dots 2 or 3 in the first stage L1 of the allowed display area. Similarly, the right side D2R of the number of dots 2 and the right side D3R of the number of dots 3 cannot be distinguished as the number of dots 2 or 3 in the first stage L1 of the allowed display area. The left side D2L and the right side D2R of the number of dots 2 can be predicted as the number of dots 2 in the second stage L2 of the allowed display area. Similarly, the left side D3L and the right side D3R of the number of dots 3 can be predicted as the number of dots 3 in the second stage L2 of the allowed display area. Therefore, in the case of the number of dots 2 and 3, all of them are displayed after the allowed display area is changed to the second stage L2.
[0079] In the first stage L1 of the allowed display area, it is impossible to distinguish whether the number D4 of 4, the number D5 of 5, and the right side D6R of the number D6 of 6 are the number D4, the number D5 of 5, and the right side D6R of the number D6 of 6. In the second stage L2 of the allowed display area, it is possible to predict the number D4 of 4, the number D5 of 5, and the right side D6R of the number D6 of 6. Therefore, in the case of the number D4 of 4, the number D5 of 5, and the right side D6R of the number D6 of 6, all of them are displayed after the allowed display area is changed to the second stage L2.
[0080] Thus, in the dice game device 100 of the first embodiment, it is preferable that the timing at which the number of points of the dice can be predicted from the allowed display area is the timing at which the presence or absence of elements arranged along a first side on a face set on the dice or the number of elements arranged along the first side is determined. In addition, it is preferable that the presence or absence of elements arranged along a second side parallel to the first side or the number of elements arranged along the second side is determined.
[0081] (Function of the Game Device and Image Display Method of the First Embodiment)
[0082] Next, refer to Figure 5 and Figure 8 The function of the dice game device 100 of the first embodiment is described, and the image display method of the dice game device 100 of the first embodiment is described. The image display method of the dice game device 100 of the first embodiment is an image display method that makes the virtual game props (SICBO) change dynamically to demonstrate the result of the lottery. The image display method includes: the dice game device (image control unit) 100 generates a dice image with one of a plurality of points configured on at least one face as the result of the game operation; and the step of changing the allowed display area of the dice image. The image display method is described in detail below.
[0083] Figure 8 FIG. 1 is a flowchart showing an image display method of a dice game device according to the first embodiment. Figure 8 As shown, when the game is started in the dice game device 100, first, the control unit 201 of the computing device 200 generates a betting board image in the image processing unit 206, and displays the betting board image as a list image on the display device 102 (S110).
[0084] Next, the control unit 201 determines whether the betting has been completed at any betting position in the betting board display area a1 (S120). If the control unit 201 determines that the betting has not been completed (S120 / No), the control unit 201 waits until the betting is completed. If the control unit 201 determines that the betting has been completed (S120 / Yes), the control unit 201 transfers to the lottery (S130).
[0085] After the drawing process is performed, the control unit 201 of the computing device 200 generates a dice image (S140) in the image processing unit 206, generates a shielding element image (S150) and displays the shielding element image on the dice image. In this way, the dice game device 100 of the first embodiment has a function of performing a drawing to determine the number of points of the dice D.
[0086] Next, the control unit 201 determines whether the operation button 103 is pressed (ie, pushed) (S160).
[0087] When the control unit 201 determines that the operation button 103 is not pressed (S160 / No), the control unit 201 waits until the operation button 103 is pressed. When the control unit 201 determines that the operation button 103 is pressed (S160 / Yes), the control unit 201 opens the shielding element S in the left display part a2-1 of the dice display area a2 in the first stage (S170).
[0088] The control unit 201 determines whether the number of points of the selected dice D can be predicted in the first stage (S180). If the number of points of the selected dice D can be predicted in the first stage, the control unit 201 transfers to step S200. If the number of points of the selected dice D cannot be predicted in the first stage, the shielding element S is opened in the second stage (S190) and the control unit transfers to step S200.
[0089] In step S200, all the shielding elements S are opened to fully display the selected dice D. Next, the control unit 201 determines whether all the selected dice D have been fully displayed (S210). When the control unit 201 determines that there are selected dice (such as dice on the right side, etc.) D that should be displayed (S210 / No), the control unit 201 determines the pressing of the operation button 103 in the same way as above (S160). When the operation button 103 has been pressed, the control unit 201 opens the shielding element S in the right display part a2-2 of the dice display area a2 in the first stage (S170). After that, the control unit 201 sequentially performs the steps from step S180 to step S200.
[0090] Afterwards, when the control unit 201 determines that all the selected dice D have been displayed (S210 / Yes), it displays the winning number and performs the bonus calculation process (S220). After the bonus process is performed, the dice game ends. In this way, the dice game device 100 of the first embodiment has a function of performing the bonus calculation process after sequentially changing the allowed display area of the dice image for a plurality of dice.
[0091] As described above, the dice game device 100 of the first embodiment is configured to change the allowable display area for displaying the number of dice points. Therefore, according to the dice game device 100 of the first embodiment, the fun of "shuffling cards" can be given to the dice game as in the card game, and the player attraction of the dice game device 100 can be increased.
[0092] Furthermore, since the display permission area is changed by moving the shielding element that shields one face of the dice (that is, the dice image), it is possible to provide a shuffling action similar to a card game to add fun.
[0093] Furthermore, the dice game device 100 of the first embodiment includes an operation button as the operation input device (operation unit) 103, and changes the allowed display area in conjunction with the pressing operation of the operation button. Therefore, according to the dice game device 100 of the first embodiment, the player can perform a narrowing operation by himself.
[0094] Furthermore, the dice game device 100 according to the first embodiment displays all the points at a timing when the points of the drawn dice can be predicted from the allowed display area, and thus it is possible to prevent the player from feeling a sense of stagnation due to useless operations.
[0095] The timing of all display is any one of the following timings: the timing of determining the presence or absence of elements arranged along a first side set on a surface or the number of elements arranged along the first side, and the timing of determining the presence or absence of elements arranged along a second side parallel to the first side or the number of elements arranged along the second side. Therefore, according to the dice game device 100 of the first embodiment, since all the points of the selected dice are displayed at appropriate timings, it is possible to prevent the player from feeling a sense of stagnation due to useless operations.
[0096] [Second Embodiment]
[0097] Next, refer to Figures 9 to 11 A second embodiment of the present invention will be described. The second embodiment is different from the first embodiment in that the arrangement direction and arrangement intervals of elements constituting the number of dots on the dice are adjusted.
[0098] Fig. 9 This is an explanatory diagram illustrating that the arrangement direction of the elements constituting the dice points is made uniform between the types of points. Fig. 9As shown, among the various numbers of points on the dice, the arrangement directions of the elements constituting each number of points are unified. Specifically, on the left side D2L of the number of 2, the left side D3L of the number of 3, and the left side D6L of the number of 6, the arrangement directions of the elements constituting each number of points are unified. In addition, on the right side D2R of the number of 2, the right side D3R of the number of 3, and the right side D6R of the number of 6, the arrangement directions of the elements constituting each number of points are unified. In this way, by making the arrangement directions of the elements constituting the various numbers of points on the dice unified, it is difficult to predict the points in the first stage of the allowed display area, especially for the numbers 2 and 3.
[0099] in addition, Fig.10 2 is an explanatory diagram illustrating how to make the arrangement intervals of the elements constituting the number of points on the dice uniform. Fig.10 As shown, among the various numbers of points on the dice, the arrangement intervals of the elements constituting each number of points are unified. Specifically, when the intervals D between the vertical rows constituting the number of points 4 on the dice and the intervals D between the vertical rows constituting the number of points 6 are unified, it is difficult to predict the number of points in the first stage of the allowed display area. However, if the intervals D between the vertical rows constituting the number of points 4 on the dice and the intervals d between the vertical rows constituting the number of points 6 are different, the number of points can also be predicted in the first stage of the allowed display area due to the difference in the intervals.
[0100] Further, Fig.11 This is an explanatory diagram illustrating the relationship between the change stage of the allowed display area and the progress of the game when the arrangement direction and arrangement interval of the elements constituting the dice points are adjusted. Fig.11 As shown, the stage at which the number of dots on the dice can be predicted varies depending on the stage at which the display permission area changes. In the second embodiment, as in the first embodiment, it is also preferred that all the dots on the dice be displayed at a time when the number of dots on the dice can be predicted from the display permission area.
[0101] At the beginning, the shielding element S shields the entire face of the dice. The number D1 of 1 is predicted to be 1 because no number element is displayed in the first stage L1 of the display permission area. Therefore, in the case of the number 1, all the numbers are displayed without changing to the second stage L2 of the display permission area.
[0102] The right D2R of 2 dots and the right D3R of 3 dots cannot be distinguished as dots 2 or dots 3 in the first stage L1 of the allowed display area. The right D2R of 2 dots can be predicted as dots 2 in the second stage L2 of the allowed display area. Similarly, the right D3R of 3 dots can be predicted as dots 3 in the second stage L2 of the allowed display area. Therefore, in the case of the right D2R of 2 dots and the right D3R of 3 dots, all of them are displayed after the allowed display area is changed to the second stage L2.
[0103] In the first stage L1 of the allowed display area, it is impossible to distinguish whether the number D4 of 4, the number D5 of 5, and the right side D6R of the number D6 of 6 are the number D4, the number D5 of 5, and the right side D6R of the number D6 of 6. In the second stage L2 of the allowed display area, it is possible to predict the number D4 of 4, the number D5 of 5, and the right side D6R of the number D6 of 6. Therefore, in the case of the number D4 of 4, the number D5 of 5, and the right side D6R of the number D6 of 6, all of them are displayed after the allowed display area is changed to the second stage L2.
[0104] As described above, the dice game device of the second embodiment adjusts the arrangement direction and arrangement interval of the elements constituting the dice points. Therefore, the dice game device of the second embodiment has the advantageous effect of simplifying the expected options when a narrow range is introduced into the dice game.
[0105] The embodiments described above are intended to make the present invention easy to understand and are not intended to limit the present invention. The various elements and their configurations, materials, conditions, shapes, and sizes of the embodiments are not limited to the examples, but can be appropriately changed. In addition, the structures shown in different embodiments can be partially replaced or combined with each other.
[0106] For example, the shielding element S may be moved continuously (for example, steplessly) in accordance with a pressing operation by the user instead of being moved step by step. In addition, the moving speed of the shielding element S may be set to various speeds.
[0107] Furthermore, when a plurality of shielding elements S are sequentially moved, in order to make the user aware of the shielding element S that is the target of the action, the display may be changed by changing the color of the shielding element S (for example, by flashing red).
[0108] In addition, there may be multiple methods for moving the shielding element S. For example, there may be a method for slowly moving the shielding element S to shuffle the cards, and a method for quickly moving the shielding element S, and the user may select one of the two methods. As an example, when the user touches the shielding element S, the number of dice may be displayed without shuffling the cards.
[0109] Description of Reference Numerals
[0110] 100…dice game device, 200…calculating device, D…dice, DAA…display-allowed area, S…shielding element.
Claims
1. A dice game device, characterized in that: Features: Image display unit; an image control unit for controlling an image displayed on the image display unit; A game operation unit that performs game operations for a dice game; and Operation Department, The image control unit comprises: A function of generating a dice image having one of a plurality of numbers of dots arranged on at least one face thereof as a result of a game operation performed by the game operation unit; and A function to change the allowed display area of the dice image, The image control unit changes the allowed display area in accordance with the number of times the operating unit is pressed so that the elements constituting the points change in stages, and displays the elements constituting each point in the plurality of points in a unified arrangement direction and arrangement interval.
2. The dice game device according to claim 1, characterized in that: The image control unit changes the display-allowed area by moving a shielding element that shields the dice image.
3. The dice game device according to claim 1 or 2, characterized in that: The image control unit displays all the points at a timing when the points can be predicted from the display-allowed area.
4. The dice game device according to claim 3, characterized in that: The timing is any one of the following timings: a timing for determining the presence or absence of elements arranged along a first side set on the dice image or the number of elements arranged along the first side; and The timing of determining the presence or absence of elements arranged along a second side parallel to the first side or the number of elements arranged along the second side.
5. The dice game device according to claim 1 or 2, characterized in that: The image control unit displays a plurality of dice images and generates an image in which the display-permitted regions of the dice images are sequentially changed.
6. An image display method for a dice game device, which controls an image displayed on an image display unit and performs game operations of a dice game, The image display method of the dice game device is characterized by having: A first step of generating a dice image having one of a plurality of dot numbers arranged on at least one face as a result of the game operation; and a second step of changing the allowed display area of the dice image, The second step changes the allowed display area in a manner that causes the elements constituting the points to change in stages in accordance with the number of times the operating unit of the dice game device is pressed, and displays the elements constituting each point in the plurality of points in a unified arrangement direction and arrangement interval.
Citation Information
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