Information processing method and device

By connecting the first terminal to the main terminal and sharing the perspective with the second terminal during the virtual game viewing process, the problem of inaccurate perspective communication during multiple people's viewing is solved, and communication efficiency and viewing experience are improved.

CN114011089BActive Publication Date: 2025-04-22NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202111391772.9
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2021-11-19
Publication Date
2025-04-22
Estimated Expiration
2041-11-19

AI Technical Summary

Technical Problem

During the multi-player viewing, it is difficult for the viewer to accurately convey the perspective information, and oral communication affects the public order and the experience of other viewers.

Method used

During the virtual game viewing process, the first terminal is connected to the main terminal to form a corresponding viewing perspective, and share the viewing angle with the second terminal to realize the display and reception of the real-time viewing perspective.

Benefits of technology

It avoids the need for viewers to use verbal description perspective, improves communication efficiency and enhances the viewers' experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

The embodiment of the present invention provides an information processing method and device, the method comprising: the first terminal responds to a first connection instruction for connecting to a main terminal that displays a subjective combat perspective during a virtual game viewing process, and connects the first terminal to the main terminal to form a viewing perspective corresponding to the first terminal based on the subjective combat perspective; the first terminal responds to a perspective sharing instruction for sharing a perspective with a second terminal connected to the main terminal, and shares the real-time viewing perspective currently displayed by the first terminal to the second terminal, so that the real-time viewing perspective is used for display in the second terminal. Through the embodiment of the present invention, it is realized that during the virtual game viewing process, the viewing perspective is shared on different viewing terminals connected to the main terminal through visual sharing instructions, thereby avoiding the spectators' verbal description and improving communication efficiency.
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Description

Technical Field

[0001] The present invention relates to the field of game technology, and in particular to an information processing method and device. Background Art

[0002] With the continuous development of mobile terminals, gaming applications are becoming more and more popular among users. Users can not only experience games directly through mobile terminals, but also watch games through mobile terminals to observe other game users playing games.

[0003] In the current offline game viewing, a viewing perspective can be displayed through the terminal to provide a main viewing perspective for all offline spectators. Spectators can also view other perspectives of interest through mobile terminals.

[0004] However, when multiple people are watching the game, each spectator can only communicate and invite other spectators to view the game perspective they are watching through verbal description. As a result, the following problems arise: verbal description is difficult to accurately convey the spectator's current perspective information, especially in games with larger maps; in addition, since multiple people are watching the game, verbal communication will also affect public order, thereby affecting the experience of other spectators. Summary of the invention

[0005] In view of the above problems, an information processing method and device are proposed to overcome the above problems or at least partially solve the above problems, including:

[0006] An information processing method, characterized in that it is applied to a first terminal, and the method comprises:

[0007] The first terminal responds to a first connection instruction for connecting to a main terminal that displays a subjective combat perspective during virtual game viewing, and connects the first terminal to the main terminal to form a viewing perspective corresponding to the first terminal based on the subjective combat perspective;

[0008] The first terminal responds to a perspective sharing instruction for sharing a perspective with a second terminal connected to the main terminal, and shares the real-time viewing perspective currently displayed by the first terminal to the second terminal, so that the real-time viewing perspective is used for display in the second terminal.

[0009] Optionally, the responding to the instruction for sharing the perspective with the second terminal connected to the main terminal, sharing the real-time viewing perspective currently displayed by the first terminal to the second terminal, includes:

[0010] In response to a touch instruction between the first terminal and the second terminal connected to the main terminal, controlling the first terminal to connect to the second terminal, and displaying a first interface element for sharing a view in the first terminal;

[0011] In response to an operation instruction on the first interface element, the real-time viewing perspective currently displayed on the first terminal is shared with the second terminal.

[0012] Optionally, the responding to the instruction for sharing the perspective with the second terminal connected to the main terminal, sharing the real-time viewing perspective currently displayed by the first terminal to the second terminal, includes:

[0013] In response to an operation instruction on a first interface element for sharing a viewpoint in the first terminal, detecting whether there is a touch instruction between the first terminal and a second terminal connected to the main terminal;

[0014] When a touch instruction between the first terminal and the second terminal is detected, in response to the touch instruction, the first terminal is controlled to connect with the second terminal, and the real-time viewing perspective currently displayed by the first terminal is shared with the second terminal.

[0015] Optionally, in response to an instruction for sharing a perspective with a second terminal connected to the main terminal, sharing the real-time viewing perspective currently displayed by the first terminal to the second terminal includes:

[0016] In response to a touch instruction between the first terminal and a second terminal connected to the main terminal and an operation instruction on a first interface element for sharing a perspective in the first terminal, the real-time viewing perspective currently displayed by the first terminal is shared to the second terminal.

[0017] Optionally, the subjective battle perspective and / or the real-time spectator perspective is generated by a real-time lens position of a virtual camera in the virtual game, and the step of sharing the real-time spectator perspective currently displayed by the first terminal to the second terminal includes:

[0018] Obtaining the real-time viewing angle currently displayed by the first terminal;

[0019] Determine a real-time camera position corresponding to the real-time viewing angle;

[0020] The real-time lens position is sent to the second terminal, so that the second terminal displays the real-time viewing angle according to the real-time lens position.

[0021] Optionally, it also includes:

[0022] After the first terminal is connected to the main terminal, the subjective combat perspective is used for display in the first terminal;

[0023] In response to a first perspective switching instruction for switching a perspective in the first terminal, the subjective combat perspective displayed in the first terminal is switched to a spectating perspective corresponding to the first perspective switching instruction.

[0024] An information processing method, applied to a second terminal, comprising:

[0025] The second terminal responds to a second connection instruction for connecting to a main terminal that displays a subjective combat perspective during virtual game viewing, and connects the second terminal to the main terminal to form a viewing perspective corresponding to the second terminal based on the subjective combat perspective;

[0026] The second terminal responds to the perspective receiving instruction for sharing the perspective with the first terminal connected to the main terminal, receives the real-time viewing perspective currently displayed by the first terminal in the second terminal, and displays it using the real-time viewing perspective.

[0027] Optionally, the responding to the perspective receiving instruction for sharing the perspective with the first terminal connected to the master terminal, receiving, in the second terminal, the real-time viewing perspective currently displayed by the first terminal, includes:

[0028] In response to a touch instruction between the second terminal and the first terminal connected to the main terminal, controlling the second terminal to connect to the first terminal, and displaying a second interface element for receiving a viewing angle in the second terminal;

[0029] In response to an operation instruction on the second interface element, the real-time viewing perspective currently displayed by the first terminal is received in the second terminal.

[0030] Optionally, the responding to the perspective receiving instruction for sharing the perspective with the first terminal connected to the master terminal, receiving, in the second terminal, the real-time viewing perspective currently displayed by the first terminal, includes:

[0031] In response to a touch instruction between the first terminal connected to the main terminal and the second terminal, and an operation instruction on a second interface element for receiving a perspective in the second terminal, the real-time viewing perspective currently displayed by the first terminal is received in the second terminal.

[0032] Optionally, the subjective battle perspective and / or the real-time spectator perspective is generated by a real-time lens position of a virtual camera in the virtual game, and the receiving, in the second terminal, the real-time spectator perspective currently displayed by the first terminal includes:

[0033] Receiving a real-time lens position corresponding to the real-time viewing angle sent by the first terminal;

[0034] According to the real-time camera position, the real-time viewing angle is used for display in the second terminal.

[0035] Optionally, it also includes:

[0036] After the second terminal is connected to the main terminal, the subjective combat perspective is used for display in the second terminal;

[0037] In response to a second perspective switching instruction for switching the perspective in the second terminal, the subjective combat perspective displayed in the second terminal is switched to the spectator perspective corresponding to the second perspective switching instruction.

[0038] An information processing device, applied to a first terminal, comprising:

[0039] A first terminal access module is used to respond to a first connection instruction for connecting to a main terminal that displays a subjective combat perspective during a virtual game viewing process, and connect the first terminal to the main terminal to form a viewing perspective corresponding to the first terminal based on the subjective combat perspective;

[0040] The perspective sharing module is used for the first terminal to respond to the perspective sharing instruction for sharing the perspective with the second terminal connected to the main terminal, and share the real-time viewing perspective currently displayed by the first terminal to the second terminal, so that the real-time viewing perspective is used for display in the second terminal.

[0041] Optionally, applied to a second terminal, the method includes:

[0042] A second terminal access module is used to respond to a second connection instruction for connecting to a main terminal that displays a subjective combat perspective during virtual game viewing, and connect the second terminal to the main terminal to form a viewing perspective corresponding to the second terminal based on the subjective combat perspective;

[0043] The perspective receiving module is used to respond to the perspective receiving instruction for sharing the perspective with the first terminal connected to the main terminal, receive the real-time viewing perspective currently displayed by the first terminal in the second terminal, and display it using the real-time viewing perspective.

[0044] An electronic device comprises a processor, a memory and a computer program stored in the memory and capable of running on the processor, wherein the computer program implements the above-mentioned information processing method when executed by the processor.

[0045] A computer-readable storage medium stores a computer program, and when the computer program is executed by a processor, the information processing method described above is implemented.

[0046] The embodiments of the present invention have the following advantages:

[0047] In an embodiment of the present invention, the first terminal responds to a first connection instruction for connecting to a main terminal that displays a subjective combat perspective during the virtual game viewing process, and the first terminal is connected to the main terminal to form a viewing perspective corresponding to the first terminal based on the subjective combat perspective. The first terminal responds to a perspective sharing instruction for sharing the perspective with a second terminal connected to the main terminal, and shares the real-time viewing perspective currently displayed by the first terminal to the second terminal, so that the real-time viewing perspective is used for display in the second terminal. This enables the sharing of viewing perspectives on different viewing terminals connected to the main terminal through visual sharing instructions during the virtual game viewing process, thereby avoiding verbal descriptions by spectators and improving communication efficiency. BRIEF DESCRIPTION OF THE DRAWINGS

[0048] In order to more clearly illustrate the technical solution of the present invention, the accompanying drawings required for use in the description of the present invention will be briefly introduced below. Obviously, the accompanying drawings in the following description are only some embodiments of the present invention. For ordinary technicians in this field, other accompanying drawings can be obtained based on these accompanying drawings without paying creative labor.

[0049] Figure 1 is a flowchart of a method for processing information provided by an embodiment of the present invention;

[0050] Figure 2 is a flowchart of another information processing method provided by an embodiment of the present invention;

[0051] Figure 3 is a flowchart of another information processing method provided by an embodiment of the present invention;

[0052] Figure 4 is a flowchart of another information processing method provided by an embodiment of the present invention;

[0053] Figure 5 is a flowchart of a method for processing information provided by an embodiment of the present invention;

[0054] Figure 6a This is a schematic diagram of a spectator terminal connection provided by an embodiment of the present invention;

[0055] Figure 6b This is a schematic diagram of a sharing and receiving interface of a spectator terminal provided by an embodiment of the present invention;

[0056] Figure 7 is a structural schematic diagram of an information processing device provided by an embodiment of the present invention;

[0057] Figure 8It is a structural diagram of another information processing device provided by an embodiment of the present invention. DETAILED DESCRIPTION

[0058] In order to make the above-mentioned purposes, features and advantages of the present invention more obvious and easy to understand, the present invention is further described in detail below in conjunction with the accompanying drawings and specific embodiments. Obviously, the described embodiments are part of the embodiments of the present invention, rather than all the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the present invention.

[0059] Reference Figure 1 , shows a flowchart of the steps of an information processing method provided by an embodiment of the present invention, which is applied to a first terminal and may specifically include the following steps:

[0060] Step 101, a first terminal responds to a first connection instruction for connecting to a main terminal that displays a subjective combat perspective during virtual game viewing, and connects the first terminal to the main terminal to form a viewing perspective corresponding to the first terminal based on the subjective combat perspective;

[0061] In one example, the terminals described in the embodiments of the present invention (such as the main terminal, the first terminal, the second terminal, etc.) may include mobile terminals such as mobile phones, smart phones, laptop computers, digital broadcast receivers, personal digital assistants (PDAs), tablet computers (PADs), portable multimedia players (PMPs), navigation devices, etc., as well as fixed terminals such as digital TVs, desktop computers, etc.

[0062] During the virtual game viewing process, the main terminal is a viewing terminal, and the viewing perspective displayed is the main perspective in the multi-person viewing scene. The main terminal can be connected to the viewing terminals of multiple viewing users. After the main terminal obtains the battle information of the virtual game, the main terminal's subjective viewing perspective can be determined. For multiple viewing terminals connected to the main terminal, their respective viewing perspectives can be displayed in a distributed manner. Therefore, the spectators can view other perspectives except the main perspective through their own viewing terminals, and it will not affect the viewing perspectives of the main terminal or other viewing terminals.

[0063] In actual applications, the first terminal is the viewing terminal of the first user, which can be a mobile terminal such as a mobile phone or a computer. While the first user is viewing the game situation from a subjective perspective through the main terminal, the first terminal can send a first connection instruction for connecting to the main terminal to the main terminal through the first terminal. After receiving the first connection instruction, the main terminal determines that the first terminal is an accessible device, so that the first terminal can be connected to the main terminal.

[0064] After the first terminal is connected to the main terminal, the first terminal can obtain the subjective combat perspective of the main terminal, and can form a corresponding viewing perspective of the first terminal based on the obtained subjective combat perspective.

[0065] Specifically, the battle viewing angle corresponding to the first terminal may be the same as the subjective battle angle, or may be different from the subjective battle angle.

[0066] In one embodiment of the present invention, it also includes:

[0067] Step S11, after the first terminal is connected to the main terminal, the subjective combat perspective is used for display in the first terminal;

[0068] In actual application, after the first terminal is connected to the main terminal, the subjective perspective of the main terminal can be obtained, so that the subjective perspective can be used for display in the first terminal, that is, at this time, the first terminal and the main terminal can display the same viewing perspective.

[0069] Step S12, in response to a first perspective switching instruction for switching the perspective in the first terminal, switching the subjective combat perspective displayed in the first terminal to a spectating perspective corresponding to the first perspective switching instruction.

[0070] When the first user needs to view other perspectives, a first perspective switching instruction for switching the perspective in the first terminal can be generated through the first terminal. The first terminal can respond to the perspective switching instruction, so that the subjective combat perspective displayed in the first terminal can be switched to the viewing perspective corresponding to the first perspective switching instruction. At this time, the first terminal and the main terminal can display different viewing perspectives.

[0071] Specifically, the first user can generate a first-perspective switching instruction on the first terminal through operations such as touch screen sliding, dragging of an external input device (such as a mouse), touch screen clicking, clicking of an external input device, and voice control, so as to switch the current viewing perspective to the viewing perspective that the first user is interested in.

[0072] Step 102, the first terminal responds to a perspective sharing instruction for sharing a perspective with a second terminal connected to the main terminal, and shares the real-time viewing perspective currently displayed by the first terminal to the second terminal, so that the real-time viewing perspective is used for display in the second terminal.

[0073] The main terminal can be connected to multiple viewing terminals. In addition to the first terminal being connected to the main terminal, the second terminal can also be connected to the main terminal, so that the corresponding viewing perspective can be displayed in the second terminal.

[0074] Since the viewing terminals connected to the main terminal are displayed in a distributed manner, the viewing angles of the connected terminals do not interfere with each other, and each viewing angle is displayed independently, so the viewing angles of the first terminal and the second terminal can be different.

[0075] When the first user needs to share his or her viewing perspective with the second user (the viewing user corresponding to the second terminal), the first user generates a perspective sharing instruction in the first terminal, and the perspective sharing instruction can be used to share the real-time viewing perspective of the first terminal with other terminals. The first terminal can respond to the perspective sharing instruction, so that the real-time viewing perspective of the first terminal can be shared with the second terminal, so that the second user can view the real-time viewing perspective shared by the first user in the second terminal.

[0076] In one embodiment of the present invention, the subjective combat perspective and / or the real-time spectator perspective are generated by the real-time lens position of a virtual camera in the virtual game, and step 102 may include:

[0077] Sub-step 1021, obtaining the real-time viewing angle currently displayed on the first terminal;

[0078] In actual applications, a virtual camera can be set up in a virtual game. When the real-time lens position of the virtual camera changes, different game scenes are presented on the corresponding game terminal. In the offline viewing scene, the main terminal can obtain the battle information of the game terminal, which may include the real-time lens position, and form a main perspective based on the real-time lens position.

[0079] After the first terminal is connected to the main terminal, it can obtain the real-time position information of the virtual camera corresponding to the main perspective, and thus form a real-time viewing perspective corresponding to the first terminal based on the real-time position information. When the first user's operation changes the real-time position information of the virtual camera, the viewing perspective displayed in the first terminal will also change accordingly, thereby presenting different battle information in the virtual game.

[0080] When the first terminal responds to the perspective sharing instruction, the real-time viewing perspective displayed in the first terminal can be determined first. The real-time viewing perspective can be the same as the subjective perspective or different from the subjective perspective.

[0081] Sub-step 1022, determining the real-time camera position corresponding to the real-time viewing angle;

[0082] After determining the current real-time viewing information, the real-time lens position of the virtual camera corresponding to the real-time viewing perspective can be determined so as to share the lens position.

[0083] Sub-step 1023, sending the real-time camera position to the second terminal, so that the second terminal displays it in a real-time viewing angle according to the real-time camera position.

[0084] After determining the real-time end position, the real-time lens position can be sent to the second terminal. The second terminal can receive the real-time position information and modify the camera position of the current perspective in the second terminal to the received real-time position information, so that the same real-time comparison perspective as the first terminal can be presented in the second terminal according to the real-time position.

[0085] In one example, when the first user switches the perspective in the first terminal, the switched perspective can be continuously shared with the second terminal to keep the perspectives of the first terminal synchronized with the second terminal.

[0086] In actual applications, the first user can operate through the interface element of the first terminal for ending visual sharing, thereby ending the shared perspective, and the perspectives of the first terminal and the second terminal are no longer synchronized.

[0087] Alternatively, when the second user switches the perspective on the second terminal or operates an interface element on the second terminal to end visual sharing, the viewing angle information of the first terminal is stopped from being received, and the respective perspectives of the first terminal and the second terminal are no longer synchronized.

[0088] In an embodiment of the present invention, the first terminal responds to a first connection instruction for connecting to a main terminal that displays a subjective combat perspective during the virtual game viewing process, and the first terminal is connected to the main terminal to form a viewing perspective corresponding to the first terminal based on the subjective combat perspective. The first terminal responds to a perspective sharing instruction for sharing the perspective with a second terminal connected to the main terminal, and shares the real-time viewing perspective currently displayed by the first terminal to the second terminal, so that the real-time viewing perspective is used for display in the second terminal. This enables the sharing of viewing perspectives on different viewing terminals connected to the main terminal through visual sharing instructions during the virtual game viewing process, thereby avoiding verbal descriptions by spectators and improving communication efficiency.

[0089] Reference Figure 2 , shows a flowchart of another information processing method provided by an embodiment of the present invention, which may specifically include the following steps:

[0090] Step 201, the first terminal responds to a first connection instruction for connecting to a main terminal that displays a subjective combat perspective during virtual game viewing, and connects the first terminal to the main terminal to form a viewing perspective corresponding to the first terminal based on the subjective combat perspective;

[0091] During the virtual game viewing process, the main terminal is a viewing terminal, and the viewing perspective displayed is the main perspective in the multi-person viewing scene. The main terminal can be connected to the viewing terminals of multiple viewing users. After the main terminal obtains the battle information of the virtual game, the main terminal's subjective viewing perspective can be determined. For multiple viewing terminals connected to the main terminal, their respective viewing perspectives can be displayed in a distributed manner. Therefore, the spectators can view other perspectives except the main perspective through their own viewing terminals, and it will not affect the viewing perspectives of the main terminal or other viewing terminals.

[0092] During the viewing process of the virtual game, the first terminal is the viewing terminal of the first user, which can be a mobile terminal such as a mobile phone or a computer. While the first user is viewing the game situation from a subjective perspective through the main terminal, the first terminal can send a first connection instruction for connecting to the main terminal to the main terminal through the first terminal. After receiving the first connection instruction, the main terminal determines that the first terminal is an accessible device, so that the first terminal can be connected to the main terminal.

[0093] After the first terminal is connected to the main terminal, the first terminal can obtain the subjective combat perspective of the main terminal, and can form a corresponding viewing perspective of the first terminal based on the obtained subjective combat perspective.

[0094] Step 202, in response to a touch instruction between the first terminal and the second terminal connected to the main terminal, controlling the first terminal to connect to the second terminal, and displaying a first interface element for sharing a view in the first terminal;

[0095] The main terminal can be connected to multiple viewing terminals. In addition to the first terminal being connected to the main terminal, the second terminal can also be connected to the main terminal, so that the corresponding viewing perspective can be displayed in the second terminal.

[0096] Since the viewing terminals connected to the master terminal are displayed in a distributed manner, the viewing angles of the connected terminals do not interfere with each other and each viewing angle is displayed independently. Therefore, the viewing angles of the first terminal and the second terminal may be different.

[0097] When the first user needs to share his / her viewing perspective with the second user (the viewing user corresponding to the second terminal), the first terminal and the second terminal can be touched, so that the first terminal can be connected to the second terminal.

[0098] Among them, the first terminal and the second terminal can be terminals loaded with an operating system (such as Hongmeng system) that supports distributed display function and touch connection function. Based on the touch function of the operating system, the first terminal and the second terminal can discover each other, thereby achieving quick connection.

[0099] After the first terminal is connected to the second terminal, it can be identified whether the first terminal is currently in a viewing scene. When it is determined to be a viewing scene, a first interface element for sharing a perspective can be displayed in the first terminal.

[0100] In one example, after the first terminal and the second terminal are connected, a connection mark may be displayed in the first terminal and the second terminal to prompt the user that the terminal is connected.

[0101] Step 203, in response to the operation instruction on the first interface element, the real-time viewing perspective currently displayed on the first terminal is shared with the second terminal, so that the real-time viewing perspective is used for display in the second terminal.

[0102] After the first interface element is displayed in the first terminal, the first user can operate the first interface element. For example, when the first interface element is a button, the first user can click the button through touch or an external input device.

[0103] The first terminal can respond to the user's operation instruction, obtain the real-time viewing perspective currently displayed on the first terminal, and share the real-time viewing perspective with the second terminal, so that the real-time viewing perspective can be used for display in the second terminal.

[0104] In an embodiment of the present invention, a first terminal responds to a first connection instruction for connecting to a main terminal that displays a subjective combat perspective during virtual game viewing, connects the first terminal to the main terminal, and forms a viewing perspective corresponding to the first terminal based on the subjective combat perspective. In response to a touch instruction between the first terminal and a second terminal connected to the main terminal, the first terminal is controlled to connect to the second terminal, and a first interface element for sharing perspectives is displayed in the first terminal. In response to an operation instruction on the first interface element, the real-time viewing perspective currently displayed by the first terminal is shared with the second terminal, so that the real-time viewing perspective is used for display in the second terminal, thereby realizing a quick connection between the first terminal and the second terminal by touch, so that the first terminal can share the perspective with the second terminal, thereby avoiding verbal description by the spectator and improving communication efficiency.

[0105] Reference Figure 3 , shows a flowchart of another information processing method provided by an embodiment of the present invention, which may specifically include the following steps:

[0106] Step 301, the first terminal responds to a first connection instruction for connecting to a main terminal that displays a subjective combat perspective during virtual game viewing, and connects the first terminal to the main terminal to form a viewing perspective corresponding to the first terminal based on the subjective combat perspective;

[0107] During the virtual game viewing process, the main terminal is a viewing terminal, and the viewing perspective displayed is the main perspective in the multi-person viewing scene. The main terminal can be connected to the viewing terminals of multiple viewing users. After the main terminal obtains the battle information of the virtual game, the main terminal's subjective viewing perspective can be determined. For multiple viewing terminals connected to the main terminal, their respective viewing perspectives can be displayed in a distributed manner. Therefore, the spectators can view other perspectives except the main perspective through their own viewing terminals, and it will not affect the viewing perspectives of the main terminal or other viewing terminals.

[0108] During the viewing process of the virtual game, the first terminal is the viewing terminal of the first user, which can be a mobile terminal such as a mobile phone or a computer. While the first user is viewing the game situation from a subjective perspective through the main terminal, the first terminal can send a first connection instruction for connecting to the main terminal to the main terminal through the first terminal. After receiving the first connection instruction, the main terminal determines that the first terminal is an accessible device, so that the first terminal can be connected to the main terminal.

[0109] After the first terminal is connected to the main terminal, the first terminal can obtain the subjective combat perspective of the main terminal, and can form a corresponding viewing perspective of the first terminal based on the obtained subjective combat perspective.

[0110] Step 302, in response to an operation instruction on a first interface element for sharing a view in a first terminal, detecting whether there is a touch instruction between the first terminal and a second terminal connected to the main terminal;

[0111] The main terminal can be connected to multiple viewing terminals. In addition to the first terminal being connected to the main terminal, the second terminal can also be connected to the main terminal, so that the corresponding viewing perspective can be displayed in the second terminal.

[0112] Since the viewing terminals connected to the master terminal are displayed in a distributed manner, the viewing angles of the connected terminals do not interfere with each other and each viewing angle is displayed independently. Therefore, the viewing angles of the first terminal and the second terminal may be different.

[0113] A first interface element for sharing perspectives may be provided on the viewing interface of the first terminal. When the first user needs to share his viewing perspective with the second user (the viewing user corresponding to the second terminal), the first user may first operate the first interface element (e.g., when the first interface element is a button, the first user may click or long press the button), and then touch the first terminal with the second terminal. That is, the first terminal may determine whether the first terminal touches the second terminal by detecting whether there is a touch instruction between the first terminal and the second terminal connected to the main terminal.

[0114] Step 303, when a touch command between the first terminal and the second terminal is detected, in response to the touch command, the first terminal is controlled to connect with the second terminal, and the real-time viewing perspective currently displayed on the first terminal is shared to the second terminal, so that the real-time viewing perspective is used for display in the second terminal.

[0115] When it is determined that the first terminal touches the second terminal, the first terminal can be connected to the second terminal, and after the connection, the real-time viewing perspective currently displayed by the first terminal can be shared with the second terminal, so that the real-time viewing perspective can be used for display in the second terminal.

[0116] In an embodiment of the present invention, the first terminal responds to a first connection instruction for connecting to a main terminal that displays a subjective combat perspective during the virtual game viewing process, connects the first terminal to the main terminal, and forms a viewing perspective corresponding to the first terminal based on the subjective combat perspective. In response to an operation instruction on a first interface element for sharing the perspective in the first terminal, detects whether there is a touch instruction between the first terminal and the second terminal connected to the main terminal. When the touch instruction between the first terminal and the second terminal is detected, the first terminal is controlled to connect to the second terminal in response to the touch instruction, and the real-time viewing perspective currently displayed by the first terminal is shared to the second terminal, so that the real-time viewing perspective is used for display in the second terminal, thereby realizing the sharing of the perspective to the second terminal by first sharing the first terminal and then touching, thereby avoiding the spectator's verbal description and improving communication efficiency.

[0117] Reference Figure 4 , shows a flowchart of another information processing method provided by an embodiment of the present invention, which may specifically include the following steps:

[0118] Step 401, the first terminal responds to a first connection instruction for connecting to a main terminal that displays a subjective combat perspective during virtual game viewing, and connects the first terminal to the main terminal to form a viewing perspective corresponding to the first terminal based on the subjective combat perspective;

[0119] During the virtual game viewing process, the main terminal is a viewing terminal, and the viewing perspective displayed is the main perspective in the multi-person viewing scene. The main terminal can be connected to the viewing terminals of multiple viewing users. After the main terminal obtains the battle information of the virtual game, the main terminal's subjective viewing perspective can be determined. For multiple viewing terminals connected to the main terminal, their respective viewing perspectives can be displayed in a distributed manner. Therefore, the spectators can view other perspectives except the main perspective through their own viewing terminals, and it will not affect the viewing perspectives of the main terminal or other viewing terminals.

[0120] During the viewing process of the virtual game, the first terminal is the viewing terminal of the first user, which can be a mobile terminal such as a mobile phone or a computer. While the first user is viewing the game situation from a subjective perspective through the main terminal, the first terminal can send a first connection instruction for connecting to the main terminal to the main terminal through the first terminal. After receiving the first connection instruction, the main terminal determines that the first terminal is an accessible device, so that the first terminal can be connected to the main terminal.

[0121] After the first terminal is connected to the main terminal, the first terminal can obtain the subjective combat perspective of the main terminal, and can form a corresponding viewing perspective of the first terminal based on the obtained subjective combat perspective.

[0122] Step 402, in response to a touch instruction between the first terminal and the second terminal connected to the main terminal and an operation instruction on a first interface element for sharing a perspective in the first terminal, the real-time viewing perspective currently displayed on the first terminal is shared to the second terminal, so that the real-time viewing perspective is used for display in the second terminal.

[0123] The main terminal can be connected to multiple viewing terminals. In addition to the first terminal being connected to the main terminal, the second terminal can also be connected to the main terminal, so that the corresponding viewing perspective can be displayed in the second terminal.

[0124] Since the viewing terminals connected to the master terminal are displayed in a distributed manner, the viewing angles of the connected terminals do not interfere with each other and each viewing angle is displayed independently. Therefore, the viewing angles of the first terminal and the second terminal may be different.

[0125] A first interface element for sharing perspectives may be provided on the viewing interface of the first terminal. When the first user needs to share his or her viewing perspective with a second user (the viewing user corresponding to the second terminal), the first terminal and the second terminal may be connected by touch. At the same time, the first user operates the first interface element, so that the real-time viewing perspective currently displayed on the first terminal can be shared with the second terminal, so that the real-time viewing perspective can be used for display in the second terminal.

[0126] In an embodiment of the present invention, a first terminal responds to a first connection instruction for connecting to a main terminal that displays a subjective combat perspective during virtual game viewing, and connects the first terminal to the main terminal to form a viewing perspective corresponding to the first terminal based on the subjective combat perspective; in response to a touch instruction between the first terminal and a second terminal connected to the main terminal and an operation instruction on a first interface element for sharing perspectives in the first terminal, the real-time viewing perspective currently displayed by the first terminal is shared to the second terminal, so that the real-time viewing perspective is used for display in the second terminal, thereby realizing perspective sharing between the first terminal and the second terminal, thereby avoiding verbal descriptions by spectators and improving communication efficiency.

[0127] Reference Figure 5 , shows a flowchart of an information processing method provided by an embodiment of the present invention, which may specifically include the following steps:

[0128] Step 501, the second terminal responds to a second connection instruction for connecting to a main terminal that displays a subjective combat perspective during virtual game viewing, and connects the second terminal to the main terminal to form a viewing perspective corresponding to the second terminal based on the subjective combat perspective;

[0129] In one example, the terminals described in the embodiments of the present invention (such as the main terminal, the first terminal, the second terminal, etc.) may include mobile terminals such as mobile phones, smart phones, laptop computers, digital broadcast receivers, personal digital assistants (PDAs), tablet computers (PADs), portable multimedia players (PMPs), navigation devices, etc., as well as fixed terminals such as digital TVs, desktop computers, etc.

[0130] During the virtual game viewing process, the main terminal is a viewing terminal, and the viewing perspective displayed is the main perspective in the multi-person viewing scene. The main terminal can be connected to the viewing terminals of multiple viewing users. After the main terminal obtains the battle information of the virtual game, the main terminal's subjective viewing perspective can be determined. For multiple viewing terminals connected to the main terminal, their respective viewing perspectives can be displayed in a distributed manner. Therefore, the spectators can view other perspectives except the main perspective through their own viewing terminals, and it will not affect the viewing perspectives of the main terminal or other viewing terminals.

[0131] In actual applications, the second terminal is the viewing terminal of the second user, which can be a mobile terminal such as a mobile phone or a computer. While the second user is viewing the game situation from the subjective perspective through the main terminal, the second terminal can send a second connection instruction for connecting to the main terminal to the main terminal through the second terminal. After receiving the second connection instruction, the main terminal determines that the second terminal is an accessible device, so that the second terminal can be connected to the main terminal.

[0132] After the second terminal is connected to the main terminal, the second terminal can obtain the subjective combat perspective of the main terminal, and can form a corresponding viewing perspective of the second terminal based on the obtained subjective combat perspective.

[0133] Specifically, the battle viewing angle corresponding to the second terminal may be the same as the subjective battle angle, or may be different from the subjective battle angle.

[0134] In one embodiment of the present invention, it also includes:

[0135] Step 51, after the second terminal is connected to the main terminal, the second terminal uses a subjective perspective for display;

[0136] In actual applications, after the second terminal is connected to the main terminal, the subjective perspective of the main terminal can be obtained, so that the subjective perspective can be used for display in the second terminal, that is, the second terminal and the main terminal can display the same viewing perspective.

[0137] Step 52, in response to a second perspective switching instruction for switching the perspective in the second terminal, switching the subjective combat perspective displayed in the second terminal to the spectating perspective corresponding to the second perspective switching instruction.

[0138] When the second user needs to view other perspectives, a second perspective switching instruction for switching the perspective in the second terminal can be generated through the second terminal. The second terminal can respond to the perspective switching instruction, so that the subjective combat perspective displayed in the second terminal can be switched to the viewing perspective corresponding to the second perspective switching instruction. At this time, the second terminal and the main terminal can display different viewing perspectives.

[0139] Specifically, the second user can generate a second perspective switching instruction on the second terminal through operations such as touch screen sliding, dragging of an external input device (such as a mouse), touch screen clicking, clicking of an external input device, and voice control, so as to switch the current viewing perspective to the viewing perspective that the second user is interested in.

[0140] Step 502, the second terminal responds to the perspective receiving instruction for sharing the perspective with the first terminal connected to the main terminal, receives the real-time viewing perspective currently displayed by the first terminal in the second terminal, and displays it using the real-time viewing perspective, so as to display it using the real-time viewing perspective in the second terminal.

[0141] The main terminal can be connected to multiple viewing terminals. In addition to the second terminal being connected to the main terminal, the first terminal can also be connected to the main terminal, so that the corresponding viewing perspective can be displayed in the first terminal.

[0142] Since the viewing terminals connected to the master terminal are displayed in a distributed manner, the viewing angles of the connected terminals do not interfere with each other, and each viewing angle is displayed independently. Then the viewing angles of the first terminal and the second terminal can be different.

[0143] When the first user needs to share his or her viewing perspective with the second user (the viewing user corresponding to the second terminal), the first user generates a perspective sharing instruction in the first terminal, and the perspective sharing instruction can be used to share the real-time viewing perspective of the first terminal with other terminals. The first terminal can respond to the perspective sharing instruction, so that the real-time viewing perspective of the first terminal can be shared with the second terminal.

[0144] In the second terminal, the second user can operate in the second terminal to generate a perspective receiving instruction, so that the second terminal can receive the perspective shared by the first terminal, and the second user can view the real-time viewing perspective shared by the first user in the second terminal.

[0145] In an embodiment of the present invention, step 502 may include the following sub-steps:

[0146] Sub-step 5021, in response to a touch instruction between the second terminal and the first terminal connected to the main terminal, controlling the second terminal to connect to the first terminal, and displaying a second interface element for receiving a viewing angle in the second terminal;

[0147] In actual applications, since the viewing terminals connected to the main terminal are displayed in a distributed manner, the viewing angles of the connected terminals do not interfere with each other and each viewing angle is displayed independently. Therefore, the viewing angles of the first terminal and the second terminal may be different.

[0148] When the first user needs to share his / her viewing perspective with the second user (the viewing user corresponding to the second terminal), the first terminal and the second terminal can be touched, so that the first terminal can be connected to the second terminal.

[0149] Among them, the first terminal and the second terminal can be terminals loaded with an operating system (such as Hongmeng system) that supports distributed display function and touch connection function. Based on the touch function of the operating system, the first terminal and the second terminal can discover each other, thereby achieving quick connection.

[0150] After the first terminal is connected to the second terminal, a second interface element for receiving a viewing angle may be displayed in the second terminal.

[0151] In one example, after the first terminal and the second terminal are connected, a connection mark may be displayed in the first terminal and the second terminal to prompt the user that the terminal is connected.

[0152] Sub-step 5022, in response to an operation instruction on the second interface element, receiving the real-time viewing perspective currently displayed by the first terminal in the second terminal.

[0153] After the second interface element is displayed in the second terminal, after the first user shares the perspective through the first terminal, the second user can operate the second interface element. For example, when the second interface element is a button, the second user can click the button through touch or an external input device.

[0154] The second terminal may respond to the user's operation instruction and receive the currently displayed real-time viewing perspective shared by the first terminal, so that the real-time viewing perspective may be used for display in the second terminal.

[0155] In another embodiment of the present invention, step 502 may include:

[0156] In response to a touch instruction between the first terminal connected to the main terminal and the second terminal, and an operation instruction on a second interface element for receiving a viewing angle in the second terminal, the real-time viewing viewing angle currently displayed by the first terminal is received in the second terminal.

[0157] In actual applications, a second interface element for receiving a perspective can be provided on the viewing interface of the second terminal. When the second user shares a perspective with the first user, the first terminal and the second terminal can be connected by touch. At the same time, the second user operates the second interface element, so that the second terminal can receive the real-time viewing perspective currently displayed by the first terminal, and display it in the second terminal using the real-time viewing perspective.

[0158] In one embodiment of the present invention, the subjective battle perspective and / or the real-time spectator perspective is generated by the real-time lens position of the virtual camera in the virtual game, and the real-time spectator perspective currently displayed by the first terminal is received in the second terminal, including:

[0159] Sub-step 5021, receiving a real-time camera position corresponding to the real-time viewing angle sent by the first terminal;

[0160] In actual applications, a virtual camera can be set up in a virtual game. When the real-time lens position of the virtual camera changes, different game scenes are presented on the corresponding game terminal. In the offline viewing scene, the main terminal can obtain the battle information of the game terminal, which may include the real-time lens position, and form a main perspective based on the real-time lens position.

[0161] After the second terminal is connected to the main terminal, it can obtain the real-time position information of the virtual camera corresponding to the main perspective, and thus form a real-time viewing perspective corresponding to the second terminal based on the real-time position information. When the second user's operation changes the real-time position information of the virtual camera, the viewing perspective displayed in the second terminal will also change accordingly, thereby presenting different battle information in the virtual game.

[0162] When the first terminal and the second terminal share the view angle, they actually share the real-time position information of the virtual camera, so that the second terminal can receive the real-time lens position information sent by the first terminal.

[0163] Sub-step 5022, based on the real-time camera position, display the game in the second terminal using a real-time viewing perspective.

[0164] After receiving the real-time lens position information, the real-time lens position corresponds to the viewing angle, so that the real-time viewing angle can be determined according to the real-time lens position, and then displayed in the second terminal using the real-time viewing angle.

[0165] In an embodiment of the present invention, the second terminal responds to a second connection instruction for connecting to a main terminal that displays a subjective combat perspective during the virtual game viewing process, connects the second terminal to the main terminal, and forms a viewing perspective corresponding to the second terminal based on the subjective combat perspective, and responds to a perspective receiving instruction for sharing the perspective with the first terminal connected to the main terminal, receives the real-time viewing perspective currently displayed by the first terminal in the second terminal, and displays it using the real-time viewing perspective, so that the real-time viewing perspective is used for display in the second terminal, thereby enabling the second terminal to receive the viewing perspective shared by the first terminal, thereby avoiding verbal description by the spectator and improving communication efficiency.

[0166] The following combination Figure 6a , 6b The above embodiments are described exemplarily:

[0167] like Figure 6a As shown, in a multi-person viewing scenario, main device A (i.e., main terminal), device B (i.e., first terminal) and device C (i.e., second terminal) are all viewing terminals for the virtual game, and device B and device C can be connected to main device A respectively.

[0168] Among them, the main device A is the viewing terminal of all spectators, and the viewing perspective it displays is the main perspective a; device B and device C are the viewing terminals of two spectators (i.e., the first user and the second user) respectively, and the viewing perspectives that the spectators are interested in can be displayed through the operation of the spectators. The perspective displayed in device B is perspective b, and the perspective displayed in device C is perspective c.

[0169] Device B and device C can be based on distributed display (for example, distributed display based on the distributed display function of the Hongmeng system), so that the perspectives of the main device A, device B and device C do not interfere with each other.

[0170] When the spectator corresponding to device B needs to share his or her spectating perspective with the spectator corresponding to device C, this can be achieved in at least the following ways:

[0171] Method 1:

[0172] (1) Device B and device C are connected by touching (touch command), and the two devices show that they are connected to each other (i.e., a connection mark is displayed, such as Figure 6b As shown, “Connected: Device C” is displayed on device B and “Connected: Device B” is displayed on device C).

[0173] (2) Device B and device C recognize that they are currently watching a game, and automatically pop up a perspective sharing UI component (the perspective sharing UI component may include a first interface element for sharing perspectives and / or a second interface element for receiving perspectives), such as Figure 6b The share button and receive button in the .

[0174] (3) The first user clicks the share button on device B to confirm the perspective of device B.

[0175] (4) The second user clicks the receive button on device C to confirm receiving the perspective shared by device B. The perspective of device C can automatically switch to the perspective of device B, and the sharing is completed.

[0176] Method 2:

[0177] (1) The first user presses and holds the share button on device B to confirm sharing the perspective of device B.

[0178] (2) Device B and device C are connected by touching each other, and each device shows that it is connected to the other device (i.e., a connection mark is displayed);

[0179] (3) The second user clicks the receive button on device C to confirm receiving the perspective shared by device B. The perspective of device C automatically switches to the perspective of device B, and the sharing is completed.

[0180] Method 3:

[0181] Device B and device C touch and hold the share button of device B and the receive button of device C at the same time, the perspective of device C automatically switches to the perspective of device B, and the sharing is completed.

[0182] It should be noted that, for the sake of simplicity, the method embodiments are described as a series of action combinations, but those skilled in the art should be aware that the embodiments of the present invention are not limited by the order of the actions described, because according to the embodiments of the present invention, certain steps can be performed in other orders or simultaneously. Secondly, those skilled in the art should also be aware that the embodiments described in the specification are all preferred embodiments, and the actions involved are not necessarily required by the embodiments of the present invention.

[0183] Reference Figure 7 , shows a schematic diagram of the structure of an information processing device provided by an embodiment of the present invention, which may specifically include the following modules:

[0184] The first terminal access module 701 is used to respond to a first connection instruction for connecting to a main terminal that displays a subjective combat perspective during virtual game viewing, and connect the first terminal to the main terminal to form a viewing perspective corresponding to the first terminal based on the subjective combat perspective;

[0185] The perspective sharing module 702 is used for the first terminal to respond to the perspective sharing instruction for sharing the perspective with the second terminal connected to the main terminal, and share the real-time viewing perspective currently displayed by the first terminal to the second terminal, so that the real-time viewing perspective is used for display in the second terminal.

[0186] In one embodiment of the present invention, the perspective sharing module 702 may include:

[0187] a first touch instruction response submodule, configured to respond to a touch instruction between the first terminal and the second terminal connected to the main terminal, control the first terminal to connect with the second terminal, and display a first interface element for sharing a view in the first terminal;

[0188] The perspective sharing submodule is used to share the real-time viewing perspective currently displayed by the first terminal to the second terminal in response to an operation instruction on the first interface element.

[0189] In one embodiment of the present invention, the perspective sharing module 702 may include:

[0190] a sharing instruction response submodule, configured to detect whether there is a touch instruction between the first terminal and a second terminal connected to the main terminal in response to an operation instruction on a first interface element for sharing a view in the first terminal;

[0191] The second touch instruction response submodule is used to control the connection between the first terminal and the second terminal in response to the touch instruction when a touch instruction between the first terminal and the second terminal is detected, and share the real-time viewing perspective currently displayed by the first terminal to the second terminal.

[0192] In one embodiment of the present invention, the perspective sharing module 702 may include:

[0193] The perspective sharing submodule is used to share the real-time viewing perspective currently displayed by the first terminal to the second terminal in response to a touch instruction between the first terminal and the second terminal connected to the main terminal and an operation instruction on the first interface element for sharing perspective in the first terminal.

[0194] In one embodiment of the present invention, the subjective combat perspective and / or the real-time spectator perspective is generated by the real-time lens position of the virtual camera in the virtual game, and the perspective sharing module 702 is used to share the real-time spectator perspective currently displayed by the first terminal to the second terminal, specifically for:

[0195] Obtaining the real-time viewing angle currently displayed by the first terminal;

[0196] Determine a real-time camera position corresponding to the real-time viewing angle;

[0197] The real-time lens position is sent to the second terminal, so that the second terminal displays the real-time viewing angle according to the real-time lens position.

[0198] In one embodiment of the present invention, the device comprises:

[0199] A first main viewing angle display module, configured to display the first terminal using the main viewing angle after the first terminal is connected to the main terminal;

[0200] The first perspective switching module is used to respond to a first perspective switching instruction for switching the perspective in the first terminal, and switch the subjective combat perspective displayed in the first terminal to the spectator perspective corresponding to the first perspective switching instruction.

[0201] In an embodiment of the present invention, the first terminal responds to a first connection instruction for connecting to a main terminal that displays a subjective combat perspective during the virtual game viewing process, and the first terminal is connected to the main terminal to form a viewing perspective corresponding to the first terminal based on the subjective combat perspective. The first terminal responds to a perspective sharing instruction for sharing the perspective with a second terminal connected to the main terminal, and shares the real-time viewing perspective currently displayed by the first terminal to the second terminal, so that the real-time viewing perspective is used for display in the second terminal. This enables the sharing of viewing perspectives on different viewing terminals connected to the main terminal through visual sharing instructions during the virtual game viewing process, thereby avoiding verbal descriptions by spectators and improving communication efficiency.

[0202] Reference Figure 8 , shows a schematic diagram of the structure of an information processing device provided by an embodiment of the present invention, which may specifically include the following modules:

[0203] The second terminal access module 801 is used to respond to a second connection instruction for connecting to a main terminal that displays a subjective combat perspective during virtual game viewing, and connect the second terminal to the main terminal to form a viewing perspective corresponding to the second terminal based on the subjective combat perspective;

[0204] The perspective receiving module 802 is used to respond to the perspective receiving instruction for sharing the perspective with the first terminal connected to the main terminal, receive the real-time viewing perspective currently displayed by the first terminal in the second terminal, and display it using the real-time viewing perspective.

[0205] In one embodiment of the present invention, the viewing angle receiving module 802 may include:

[0206] a third touch instruction response submodule, configured to respond to a touch instruction between the second terminal and the first terminal connected to the main terminal, control the second terminal to connect to the first terminal, and display a second interface element for receiving a viewing angle in the second terminal;

[0207] The perspective receiving submodule is used for perspective receiving to receive the real-time viewing perspective currently displayed by the first terminal in the second terminal in response to the operation instruction on the second interface element.

[0208] In one embodiment of the present invention, the viewing angle receiving module 802 may include:

[0209] The second perspective receiving submodule is used to respond to the touch instruction between the first terminal connected to the main terminal and the second terminal, and the operation instruction of the second interface element for receiving the perspective in the second terminal, and receive the real-time viewing perspective currently displayed by the first terminal in the second terminal.

[0210] In one embodiment of the present invention, the subjective combat perspective and / or the real-time combat viewing perspective is generated by the real-time lens position of the virtual camera in the virtual game, and the perspective receiving module 802 is used to receive the real-time combat viewing perspective currently displayed by the first terminal in the second terminal, including:

[0211] Receiving a real-time lens position corresponding to the real-time viewing angle sent by the first terminal;

[0212] According to the real-time camera position, the real-time viewing angle is used for display in the second terminal.

[0213] In one embodiment of the present invention, the device further comprises:

[0214] A second main viewing angle display module, configured to display the second terminal using the main viewing angle after the second terminal is connected to the main terminal;

[0215] The second perspective switching module is used to respond to a second perspective switching instruction for switching the perspective in the second terminal, and switch the subjective combat perspective displayed in the second terminal to the spectator perspective corresponding to the second perspective switching instruction.

[0216] In an embodiment of the present invention, the second terminal responds to a second connection instruction for connecting to a main terminal that displays a subjective combat perspective during the virtual game viewing process, connects the second terminal to the main terminal, and forms a viewing perspective corresponding to the second terminal based on the subjective combat perspective, and responds to a perspective receiving instruction for sharing the perspective with the first terminal connected to the main terminal, receives the real-time viewing perspective currently displayed by the first terminal in the second terminal, and displays it using the real-time viewing perspective, so that the real-time viewing perspective is used for display in the second terminal, thereby enabling the second terminal to receive the viewing perspective shared by the first terminal, thereby avoiding verbal description by the spectator and improving communication efficiency.

[0217] An embodiment of the present invention further provides an electronic device, which may include a processor, a memory, and a computer program stored in the memory and capable of running on the processor, and the computer program implements the above information processing method when executed by the processor.

[0218] An embodiment of the present invention further provides a computer-readable storage medium, on which a computer program is stored. When the computer program is executed by a processor, the above information processing method is implemented.

[0219] As for the device embodiment, since it is basically similar to the method embodiment, the description is relatively simple, and the relevant parts can be referred to the partial description of the method embodiment.

[0220] The various embodiments in this specification are described in a progressive manner, and each embodiment focuses on the differences from other embodiments. The same or similar parts between the various embodiments can be referenced to each other.

[0221] Those skilled in the art will appreciate that the embodiments of the present invention may be provided as methods, devices, or computer program products. Therefore, the embodiments of the present invention may take the form of a complete hardware embodiment, a complete software embodiment, or an embodiment combining software and hardware. Moreover, the embodiments of the present invention may take the form of a computer program product implemented on one or more computer-usable storage media (including but not limited to disk storage, CD-ROM, optical storage, etc.) containing computer-usable program codes.

[0222] The embodiments of the present invention are described with reference to the flowcharts and / or block diagrams of the methods, terminal devices (systems), and computer program products according to the embodiments of the present invention. It should be understood that each process and / or block in the flowchart and / or block diagram, as well as the combination of the processes and / or blocks in the flowchart and / or block diagram, can be implemented by computer program instructions. These computer program instructions can be provided to a processor of a general-purpose computer, a special-purpose computer, an embedded processor, or other programmable data processing terminal device to generate a machine, so that the instructions executed by the processor of the computer or other programmable data processing terminal device generate instructions for implementing the processes in the flowchart and / or block diagram. Figure 1 A process or multiple processes and / or boxes Figure 1 A device that provides the functions specified in a block or multiple blocks.

[0223] These computer program instructions may also be stored in a computer-readable memory capable of directing a computer or other programmable data processing terminal device to operate in a specific manner, so that the instructions stored in the computer-readable memory produce a manufactured product including an instruction device, which implements the process Figure 1 A process or multiple processes and / or boxes Figure 1 A function specified in one or more boxes.

[0224] These computer program instructions can also be loaded onto a computer or other programmable data processing terminal device so that a series of operating steps are executed on the computer or other programmable terminal device to produce a computer-implemented process, thereby providing instructions for executing on the computer or other programmable terminal device to implement the process. Figure 1 A process or multiple processes and / or boxes Figure 1 The steps for the functions specified in one or more boxes.

[0225] Although the preferred embodiments of the present invention have been described, those skilled in the art may make additional changes and modifications to these embodiments once they have learned the basic creative concept. Therefore, the appended claims are intended to be interpreted as including the preferred embodiments and all changes and modifications that fall within the scope of the embodiments of the present invention.

[0226] Finally, it should be noted that, in this article, relational terms such as first and second, etc. are only used to distinguish one entity or operation from another entity or operation, and do not necessarily require or imply any such actual relationship or order between these entities or operations. Moreover, the terms "include", "comprise" or any other variants thereof are intended to cover non-exclusive inclusion, so that a process, method, article or terminal device including a series of elements includes not only those elements, but also other elements not explicitly listed, or also includes elements inherent to such process, method, article or terminal device. In the absence of further restrictions, the elements defined by the sentence "comprise a ..." do not exclude the existence of other identical elements in the process, method, article or terminal device including the elements.

[0227] The above is a detailed introduction to the information processing method and device provided. Specific examples are used in this article to illustrate the principles and implementation methods of the present invention. The description of the above embodiments is only used to help understand the method of the present invention and its core idea. At the same time, for those skilled in the art, according to the idea of ​​the present invention, there will be changes in the specific implementation method and application scope. In summary, the content of this specification should not be understood as a limitation on the present invention.

Claims

1. An information processing method, characterized in that: Applied to a first terminal, the method includes: The first terminal responds to a first connection instruction for connecting to a main terminal that displays a subjective combat perspective during virtual game viewing, and connects the first terminal to the main terminal to form a viewing perspective corresponding to the first terminal based on the subjective combat perspective; After the first terminal is connected to the main terminal, the subjective combat perspective is used for display in the first terminal; In response to a first perspective switching instruction for switching the perspective in the first terminal, switching the subjective combat perspective displayed in the first terminal to the spectating perspective corresponding to the first perspective switching instruction, so that the main terminal and the first terminal display different spectating perspectives; The first terminal responds to a perspective sharing instruction for sharing a perspective with a second terminal connected to the main terminal, and shares the real-time viewing perspective currently displayed by the first terminal to the second terminal, so that the real-time viewing perspective is used for display in the second terminal.

2. The method according to claim 1, characterized in that: The responding to the instruction for sharing the perspective with the second terminal connected to the main terminal, sharing the real-time viewing perspective currently displayed by the first terminal to the second terminal, includes: In response to a touch instruction between the first terminal and the second terminal connected to the main terminal, controlling the first terminal to connect to the second terminal, and displaying a first interface element for sharing a view in the first terminal; In response to an operation instruction on the first interface element, the real-time viewing perspective currently displayed on the first terminal is shared with the second terminal.

3. The method according to claim 1, characterized in that The responding to the instruction for sharing the perspective with the second terminal connected to the main terminal, sharing the real-time viewing perspective currently displayed by the first terminal to the second terminal, includes: In response to an operation instruction on a first interface element for sharing a viewpoint in the first terminal, detecting whether there is a touch instruction between the first terminal and a second terminal connected to the main terminal; When a touch instruction between the first terminal and the second terminal is detected, in response to the touch instruction, the first terminal is controlled to connect with the second terminal, and the real-time viewing perspective currently displayed by the first terminal is shared with the second terminal.

4. The method according to claim 1, characterized in that The step of responding to an instruction for sharing a perspective with a second terminal connected to the main terminal, sharing the real-time viewing perspective currently displayed by the first terminal to the second terminal, comprises: In response to a touch instruction between the first terminal and a second terminal connected to the main terminal and an operation instruction on a first interface element for sharing a perspective in the first terminal, the real-time viewing perspective currently displayed by the first terminal is shared to the second terminal.

5. The method according to claim 1 or 2 or 3 or 4, characterized in that: The subjective battle perspective and / or the real-time spectator perspective is generated by the real-time lens position of the virtual camera in the virtual game, and the real-time spectator perspective currently displayed by the first terminal is shared to the second terminal, including: Obtaining the real-time viewing angle currently displayed by the first terminal; Determine a real-time camera position corresponding to the real-time viewing angle; The real-time lens position is sent to the second terminal, so that the second terminal displays the real-time viewing angle according to the real-time lens position.

6. An information processing method, characterized in that: Applied to the second terminal, the method includes: The second terminal responds to a second connection instruction for connecting to a main terminal that displays a subjective combat perspective during virtual game viewing, and connects the second terminal to the main terminal to form a viewing perspective corresponding to the second terminal based on the subjective combat perspective; After the second terminal is connected to the main terminal, the subjective combat perspective is used for display in the second terminal; In response to a second perspective switching instruction for switching the perspective in the second terminal, switching the subjective combat perspective displayed in the second terminal to the spectating perspective corresponding to the second perspective switching instruction, so that the second terminal and the main terminal display different spectating perspectives; The second terminal responds to the perspective receiving instruction for sharing the perspective with the first terminal connected to the main terminal, receives the real-time viewing perspective currently displayed by the first terminal in the second terminal, and displays it using the real-time viewing perspective.

7. The method according to claim 6, characterized in that The responding to the perspective receiving instruction for sharing the perspective with the first terminal connected to the master terminal, receiving the real-time viewing perspective currently displayed by the first terminal in the second terminal, includes: In response to a touch instruction between the second terminal and the first terminal connected to the main terminal, controlling the second terminal to connect to the first terminal, and displaying a second interface element for receiving a viewing angle in the second terminal; In response to an operation instruction on the second interface element, the real-time viewing perspective currently displayed by the first terminal is received in the second terminal.

8. The method according to claim 6, characterized in that The responding to the perspective receiving instruction for sharing the perspective with the first terminal connected to the master terminal, receiving the real-time viewing perspective currently displayed by the first terminal in the second terminal, includes: In response to a touch instruction between the first terminal connected to the main terminal and the second terminal, and an operation instruction on a second interface element for receiving a perspective in the second terminal, the real-time viewing perspective currently displayed by the first terminal is received in the second terminal.

9. The method according to claim 6, 7 or 8, characterized in that: The subjective battle perspective and / or the real-time spectator perspective is generated by the real-time lens position of the virtual camera in the virtual game, and the receiving, in the second terminal, the real-time spectator perspective currently displayed by the first terminal includes: Receiving a real-time lens position corresponding to the real-time viewing angle sent by the first terminal; According to the real-time camera position, the real-time viewing angle is used for display in the second terminal.

10. An information processing device, characterized in that: Applied to a first terminal, the device includes: A first terminal access module is used to respond to a first connection instruction for connecting to a main terminal that displays a subjective combat perspective during a virtual game viewing process, and connect the first terminal to the main terminal to form a viewing perspective corresponding to the first terminal based on the subjective combat perspective; A first main viewing angle display module, configured to display the first terminal using the main viewing angle after the first terminal is connected to the main terminal; A first perspective switching module, configured to, in response to a first perspective switching instruction for switching the perspective in the first terminal, switch the subjective combat perspective displayed in the first terminal to the spectating perspective corresponding to the first perspective switching instruction, so that the main terminal and the first terminal display different spectating perspectives; The perspective sharing module is used for the first terminal to respond to the perspective sharing instruction for sharing the perspective with the second terminal connected to the main terminal, and share the real-time viewing perspective currently displayed by the first terminal to the second terminal, so that the real-time viewing perspective is used for display in the second terminal.

11. An information processing device, characterized in that: Applied to a second terminal, the device includes: A second terminal access module is used to respond to a second connection instruction for connecting to a main terminal that displays a subjective combat perspective during virtual game viewing, and connect the second terminal to the main terminal to form a viewing perspective corresponding to the second terminal based on the subjective combat perspective; A second main viewing angle display module, configured to display the second terminal using the main viewing angle after the second terminal is connected to the main terminal; A second perspective switching module, configured to, in response to a second perspective switching instruction for switching the perspective in the second terminal, switch the subjective combat perspective displayed in the second terminal to the spectating perspective corresponding to the second perspective switching instruction, so that the second terminal and the main terminal display different spectating perspectives; The perspective receiving module is used to respond to the perspective receiving instruction for sharing the perspective with the first terminal connected to the main terminal, receive the real-time viewing perspective currently displayed by the first terminal in the second terminal, and display it using the real-time viewing perspective.

12. An electronic device, characterized in that: The invention comprises a processor, a memory and a computer program stored in the memory and capable of running on the processor, wherein when the computer program is executed by the processor, the information processing method according to any one of claims 1 to 5 is implemented.

13. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores a computer program, and when the computer program is executed by a processor, the information processing method according to any one of claims 1 to 5 is implemented.

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