Display control method, device, terminal equipment and storage medium in game
By introducing a display window in the SLG game, displaying the game viewing screen of the target virtual plot, solving the problem of frequent game viewing screen jumps caused by changes in the marked plot, improving the game experience and efficiency.
Patent Information
- Application Number
- CN202111371786.4
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2021-11-18
- Publication Date
- 2025-02-21
- Estimated Expiration
- 2041-11-18
AI Technical Summary
In existing SLG games, changes in marked plots often cause players to frequently click on tag tags, causing game viewing screens to jump, interrupt player experience, and increase performance overhead.
By displaying a display window in the game interface, the game view screen of the target virtual plot is displayed in the window without jumping to the entire game view screen.
It reduces the number of times the game viewing screen jumps, avoids interruptions in game experience and increases performance overhead, and improves players' viewing efficiency of target virtual plots.
Smart Images

Figure CN114225409B_ABST
Abstract
Description
Technical Field
[0001] The present disclosure relates to the field of computer technology, and in particular to a display control method, device, terminal equipment and storage medium in a game. Background Art
[0002] Existing SLG (Simulation Game) games usually provide a game map and set up a variety of virtual plots on the game map, for example, plots that produce different game resources. Usually, players will set their main city at a fixed position on the game map, and then send troops around the main city to explore on the game map, discover different plots, and collect different game resources from the plots. Generally speaking, if the explored plot is far away from the main city and it is not convenient to send troops to capture it temporarily, the player will mark the explored plot and generate a mark tag, leaving it for a later convenient time to launch the capture.
[0003] However, the marked plots in the game may change at any time, such as being occupied by other players. Players often need to click on the marked tags frequently to go to the marked plots to view them, which will cause the game perspective to jump, interrupting the player's gaming experience. In addition, if there are a large number of marked plots, the number of jumps will be greater, which can easily distract players' attention, delay opportunities, and increase a lot of performance overhead. Summary of the invention
[0004] The purpose of the present disclosure is to provide a display control method, device, terminal equipment and storage medium in a game to address the deficiencies in the above-mentioned prior art, so as to reduce the number of game perspective screen jumps in the game and reduce performance overhead.
[0005] To achieve the above objectives, the technical solutions adopted in the embodiments of the present disclosure are as follows:
[0006] In a first aspect, an embodiment of the present disclosure provides a display control method in a game, wherein a game interface is provided through a terminal device, wherein the game interface includes at least part of a game terrain scene, and the game terrain scene includes a plurality of virtual plots. The method includes:
[0007] Displaying a first game perspective screen and a tag list including one or more marking tags on the game interface, wherein the marking tag is generated in response to a marking operation on a target virtual plot of land among the multiple virtual plots;
[0008] In response to a first operation applied to the tag list, a target marking tag corresponding to the first operation is determined according to the first operation, a display window is generated in the first game perspective screen, and a second game perspective screen determined based on the target virtual plot corresponding to the target marking tag is displayed in the display window, wherein the second game perspective screen includes the target virtual plot, and a display area corresponding to the display window is smaller than a display area corresponding to the game interface.
[0009] Optionally, the second game perspective picture includes a real-time game perspective picture or a static game perspective picture screenshot.
[0010] Optionally, after the step of displaying the first game perspective screen and the tag list including one or more mark tags on the game interface, the method further includes:
[0011] In response to a preset game perspective switching instruction, control is performed to switch the first game perspective picture displayed in the game interface to other game perspective pictures.
[0012] Optionally, after the step of displaying the first game perspective screen and the tag list including one or more mark tags on the game interface, the method further includes:
[0013] In response to a second operation on a target marking tag in the tag list, control is performed to switch the first game perspective picture displayed in the game interface to a third game perspective picture determined based on the target virtual plot corresponding to the target marking tag.
[0014] Optionally, the method further includes:
[0015] In response to a first operation on a target marking tag in the tag list, displaying one or more tag browsing controls in the tag list;
[0016] In response to a sliding operation continuous with the first operation, a target tag browsing control is determined from the tag browsing controls, and based on a display order determined by the target tag browsing control, the marked tags are controlled to be displayed in sequence in the tag list.
[0017] Optionally, the step of responding to a first operation acting on the tag list and determining a target marking tag corresponding to the first operation according to the first operation includes:
[0018] In response to a first operation acting on the tag list, obtaining an operation position of the first operation;
[0019] The target mark tag is determined from one or more mark tags currently displayed in the tag list according to the operation position.
[0020] Optionally, the step of determining the target marking tag from one or more marking tags currently displayed in the tag list according to the operation position includes:
[0021] In response to the first operation staying at the operation position for a preset time period, determining the mark tag corresponding to the operation position as the target mark tag.
[0022] Optionally, the step of determining the target marking tag from one or more marking tags currently displayed in the tag list according to the operation position includes:
[0023] In response to the operation position being in a preset area of the tag list, controlling the update of one or more mark tags currently displayed in the tag list according to a display order corresponding to the preset area;
[0024] The target mark tag is determined from one or more mark tags displayed in the updated tag list according to the operation position.
[0025] Optionally, the preset area includes one or more tab browsing controls, and the tab browsing controls are used to determine a display order.
[0026] Optionally, the display window includes one or more operation controls;
[0027] After the step of displaying in the display window a second game perspective picture determined based on the target virtual land plot corresponding to the target mark tag, the method further includes:
[0028] In response to a sliding operation continuous with the first operation, a target operation control is determined from the operation controls, and a game function corresponding to the target operation control is controlled to be executed.
[0029] Optionally, the target operation control includes a jump control;
[0030] The step of controlling the execution of a game function corresponding to the target operation control comprises:
[0031] The display window is canceled, and the first game perspective screen displayed in the game interface is controlled to jump to the third game perspective screen determined by the target virtual plot corresponding to the target mark tag.
[0032] Optionally, the target operation control includes a cancel mark control;
[0033] The step of controlling the execution of a game function corresponding to the target operation control comprises:
[0034] The display window is cancelled and the target mark tag is deleted from the tag list.
[0035] Optionally, the method further includes:
[0036] In response to the completion of the first operation, the display window is cancelled.
[0037] In a second aspect, the present disclosure further provides a display control device in a game, which provides a game interface through a terminal device, wherein the game interface includes at least part of a game terrain scene, and the game terrain scene includes a plurality of virtual plots, and the device includes:
[0038] a tag module, configured to display a first game perspective screen and a tag list including one or more marking tags on the game interface, wherein the marking tag is generated in response to a marking operation on a target virtual plot among the plurality of virtual plots;
[0039] A display module is used to respond to a first operation acting on the tag list, determine a first operation of a target marking tag corresponding to the first operation according to the first operation, generate a display window in the first game perspective screen, and display a second game perspective screen determined based on a target virtual plot corresponding to the target marking tag in the display window, wherein the second game perspective screen includes the target virtual plot, and a display area corresponding to the display window is smaller than a display area corresponding to the game interface.
[0040] In a third aspect, an embodiment of the present disclosure further provides a terminal device, comprising: a processor, a storage medium and a bus, wherein the storage medium stores program instructions executable by the processor, and when the terminal device is running, the processor communicates with the storage medium via the bus, and the processor executes the program instructions to perform the steps of the display control method in the game as described in any of the above embodiments.
[0041] In a fourth aspect, an embodiment of the present disclosure further provides a computer-readable storage medium, on which a computer program is stored. When the computer program is executed by a processor, the steps of the display control method in the game as described in any of the above embodiments are executed.
[0042] The beneficial effects of the present disclosure are:
[0043] The present disclosure provides a display control method, apparatus, terminal device and storage medium in a game. When a player triggers a mark tag of a target virtual plot, the corresponding target virtual plot is displayed through a display window displayed in a game interface, and the marked target virtual plot can be viewed without jumping the game perspective screen. Firstly, the interruption of the game experience caused by the jump of the game perspective screen is avoided, and the player's sense of smoothness and immersion in the game is improved; secondly, the player's line of sight can be kept on the current game perspective screen, so as to maintain the game focus and avoid distraction and delay of the game; finally, the performance overhead caused by frequent game perspective screen jumps is avoided, and the efficiency of viewing the target virtual plot is improved. BRIEF DESCRIPTION OF THE DRAWINGS
[0044] In order to more clearly illustrate the technical solutions of the embodiments of the present disclosure, the drawings required for use in the embodiments will be briefly introduced below. It should be understood that the following drawings only show certain embodiments of the present disclosure and therefore should not be regarded as limiting the scope. For ordinary technicians in this field, other related drawings can be obtained based on these drawings without paying creative work.
[0045] Figures 1A-1C This is a schematic diagram of the graphical user interface of a common SLG game;
[0046] Figure 2 A cloud interaction system architecture diagram provided by the present disclosure;
[0047] Figure 3 A method flow chart of an optional implementation of a display control method in a game provided by the present disclosure;
[0048] Figure 4 A schematic diagram of an optional interface for generating a marking label provided by the present disclosure;
[0049] Figure 5 A schematic diagram of an optional interface of a display window provided by the present disclosure;
[0050] Figure 6 A method flow chart of another optional implementation of the display control method in the game provided by the present disclosure;
[0051] Figure 7 A schematic diagram of an optional interface of a preset area provided in the present disclosure;
[0052] Figure 8 A schematic diagram of an optional interface of a tab browsing control provided by the present disclosure;
[0053] Fig. 9 A method flow chart of another optional implementation of the display control method in the game provided by the present disclosure;
[0054] Fig.10 A schematic diagram of an optional interface of an operation control provided by the present disclosure;
[0055] Fig.11 A schematic diagram of the structure of a display control device in a game provided by the present disclosure;
[0056] Fig.12 A schematic diagram of a terminal device provided in the present disclosure. DETAILED DESCRIPTION
[0057] In order to make the purpose, technical solutions and advantages of the embodiments of the present disclosure clearer, the technical solutions in the embodiments of the present disclosure will be clearly and completely described below in conjunction with the drawings in the embodiments of the present disclosure. Obviously, the described embodiments are part of the embodiments of the present disclosure, rather than all of the embodiments.
[0058] Therefore, the following detailed description of the embodiments of the present disclosure provided in the accompanying drawings is not intended to limit the scope of the present disclosure claimed for protection, but merely represents selected embodiments of the present disclosure. Based on the embodiments in the present disclosure, all other embodiments obtained by ordinary technicians in the field without creative work are within the scope of protection of the present disclosure.
[0059] In the description of the present disclosure, it should be noted that if the terms "upper", "lower", etc. appear, the orientation or position relationship indicated is based on the orientation or position relationship shown in the drawings, or is the orientation or position relationship in which the product of the application is usually placed when used. It is only for the convenience of describing the present disclosure and simplifying the description, and does not indicate or imply that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore cannot be understood as a limitation on the present disclosure.
[0060] In addition, the terms "first", "second", etc. in the specification and claims of the present disclosure and the above-mentioned drawings are used to distinguish similar objects, and are not necessarily used to describe a specific order or sequence. It should be understood that the data used in this way can be interchangeable where appropriate, so that the embodiments of the present disclosure described herein can be implemented in an order other than those illustrated or described herein. In addition, the terms "including" and "having" and any variations thereof are intended to cover non-exclusive inclusions, for example, a process, method, system, product, or device that includes a series of steps or units is not necessarily limited to those steps or units that are clearly listed, but may include other steps or units that are not clearly listed or inherent to these processes, methods, products, or devices.
[0061] It should be noted that, in the absence of conflict, the features in the embodiments of the present disclosure may be combined with each other.
[0062] In order to better understand the technical solution of the present disclosure, the related technologies involved in the present disclosure are further introduced in detail below.
[0063] Please refer to Figure 1A , 1B , 1C, is a schematic diagram of a common SLG game graphical user interface, such as Figure 1A As shown, the graphical user interface in the SLG game usually includes a game map (only a partial game map is shown in the figure). Fig.11 ), the game map is generally used to provide a game environment for players, such as providing a game terrain scene as shown in the figure. Among them, the game terrain scene generally includes one or more buildings 12, one or more virtual plots 13, and a tag list 14. Among them, the buildings 12 include the main city as the player's base in the game, etc. The main city can usually provide various game support for the player, such as training troops and treating wounded soldiers. The virtual plots 13 are generally distributed in multiple locations of the game map, and can provide various game resources, such as wood, ore, etc.
[0064] During the game, the player can switch the currently displayed game perspective screen through the perspective switching operation provided by the game, so as to browse the various virtual plots 13 in the game map. If the player takes a fancy to certain virtual plots 13, such as one or more virtual plots 13 around the main city, he can send troops to capture the virtual plot 13 to plunder the resources produced by the virtual plot 13. Among them, if the virtual plot 13 that the player takes a fancy to is far away or the guard level of the virtual plot 13 is high and cannot be captured temporarily, the player can first mark the virtual plot 13 to generate a mark tag and store it in the tag list 14 shown in the figure. Usually, the mark list 14 is generally fixedly displayed at a certain position of the graphical user interface, which is used to respond to the player's marking operation on the virtual plot 13 on the game map, generate a mark tag corresponding to the marked virtual plot 13, and display it centrally through the list interface shown in the figure.
[0065] Among them, since the status of the virtual plot 13 in the game may change at any time, in order to timely know the status of the marked virtual plot 13, players often jump from the current game perspective screen to the screen where the virtual plot 13 is located through the marking tag. Among them, the viewing process of the virtual plot 13 generally includes the following steps:
[0066] 1) The player clicks a marked tag in the tag list 14 shown in 1A;
[0067] 2) Play the jump transition animation shown in 1B according to the position coordinates of the virtual land block 13 recorded by the mark tag, and wait for the screen to jump;
[0068] 3) Load the game perspective screen where the virtual plot 13 is located, complete the jump, and display the post-jump screen as shown in 1C.
[0069] From the above, it can be seen that in current SLG games, if there are many virtual plots 13, the game perspective screen will frequently jump due to viewing the virtual plot 13. This will not only cause excessive performance overhead and power consumption due to repeated loading of the game perspective screen; it will also easily distract the player's attention, divert the player's sight, interrupt the player's gaming experience, and bring the risk of delaying the opportunity.
[0070] In response to the above-mentioned problems in the prior art, the present disclosure proposes the following technical concept: when a player selects a marking tag in the trigger tag list, the current game perspective screen does not jump, but a display window is displayed on the current game perspective screen, and the status of the virtual plot 13 that the player wants to view is displayed in the window, thereby satisfying the player's viewing needs for the marked resource points without letting the player's sight leave the current game perspective screen.
[0071] Based on the above introduction, the display control method, device, terminal device and storage medium in the game provided by the present disclosure are introduced in detail below.
[0072] First, the present disclosure provides a display control method in a game. The display control method in a game can be run on a local terminal device and / or a server.
[0073] When the display control method in the game is run on a server, the method can be implemented and executed based on a cloud interactive system. Figure 2 , is a cloud interaction system architecture diagram provided by the present disclosure. As shown in the figure, the cloud interaction system may include: a client device 10 and a server 20, wherein the client device 10 may be connected to the server 20 via a network 30.
[0074] In an optional embodiment, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the game are completed on the cloud game server. The role of the client device 10 is used for receiving and sending data and presenting the game screen. For example, the client device 10 can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing. When playing the game, the player operates the client device 10 to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device 10 through the network. Finally, the client device 10 decodes and outputs the game screen.
[0075] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.
[0076] The above introduces the hardware environment required by the present disclosure. The following will be based on the above hardware environment and take the terminal device as an example of the execution subject to introduce in detail various embodiments of the display control method in the game provided by the present disclosure.
[0077] See also Figure 3 , which is a method flow chart of an optional implementation method of the display control method in the game described in the present disclosure.
[0078] In this implementation, the display control method in the game provides a game interface through a terminal device, the game interface includes at least part of a game terrain scene, the game terrain scene includes multiple virtual plots, wherein the terminal device can be the local terminal device mentioned above, or can be the client mentioned above. The method includes:
[0079] Step S301, displaying a first game perspective screen and a tag list including one or more marking tags on the game interface, wherein the marking tag is generated in response to a marking operation on a target virtual plot among the multiple virtual plots.
[0080] In an optional implementation, a player can install and run a game client through a terminal device, and the client can be an application program of the game. When the terminal device runs the client, a graphical user interface of the game can be provided through the screen of the terminal device. In this implementation, the game is an SLG game, and a game interface of the SLG game can be provided through the terminal device, wherein the game interface includes at least part of a game terrain scene, and the game terrain scene includes a plurality of virtual plots. Among them, the virtual plots can be resources that are refreshed regularly or irregularly.
[0081] During the game, the game interface generally displays part of the game terrain scene and the virtual plots located on the part of the game terrain scene. Players can implement certain game strategies on the displayed virtual plots to enrich their game resources, etc. Among them, players can also trigger preset game perspective switching instructions through preset game perspective switching operations, such as sliding operations on the screen of the terminal device, etc., to control the switching of the game perspective screen currently displayed on the game interface, for example, to control the switching of the first game perspective screen displayed in the game interface to other game perspective screens, so as to browse the game perspective screens under different game perspectives, explore more virtual plots on the game map, implement more game strategies, etc.
[0082] It can be understood that the player can mark any virtual plot on the game interface, and each marked virtual plot can generate a corresponding mark tag, and the generated mark tags can be displayed in a tag list in a centralized order according to the generation time and other methods. In an optional implementation, the mark tag in the tag list may include the position coordinates of the marked virtual plot on the game terrain scene, which is used to control the first game perspective screen displayed on the game interface to jump to the third game perspective screen corresponding to the marked virtual plot through the corresponding position coordinates when the mark tag is selected (for example, clicked, touched, selected, etc.). Among them, in an optional implementation, the third game perspective screen can be a game perspective screen within a second specified range with the position coordinates as the center. Usually, the second specified range is generally the range corresponding to the full-screen game perspective screen determined based on the position coordinates. That is, the third game perspective screen after the jump will directly cover the first game perspective screen.
[0083] For example, in Figure 4In the example, a part of the game terrain scene of the game is displayed on the game interface 40, and the part of the game terrain scene includes multiple virtual plots. When the player marks the virtual plot 1, a mark tag 411 corresponding to the virtual plot 1 can be generated in the provided tag list 41, and the mark tag 411 can include the name and location coordinates of the virtual plot 1. After the mark tag 411 is generated, if the player wants to view the real-time status of the marked virtual plot 1, a second operation can be performed, such as triggering the mark tag 411 in the tag list 41 with a finger, so that the first game perspective screen displayed in the game interface 40 jumps to the following. Figure 4 The third game perspective picture 42 is shown. It can be seen that the third game perspective picture 42 is a full-screen game perspective picture centered on the virtual plot 1.
[0084] Step S302, in response to a first operation acting on the tag list, a target mark tag corresponding to the first operation is determined according to the first operation, a display window is generated in the first game perspective screen, and a second game perspective screen determined based on the target virtual plot corresponding to the target mark tag is displayed in the display window, wherein the second game perspective screen includes the target virtual plot, and the display area corresponding to the display window is smaller than the display area corresponding to the game interface.
[0085] As mentioned above, frequent game perspective screen jumps can easily distract players and interrupt their gaming experience. Therefore, in order to reduce the number of game perspective screen jumps, in an optional implementation, a display window can be provided in the currently displayed game perspective screen, and the game perspective screen that originally needs to jump to browse can be displayed through the display window. Specifically, when it is detected that a target mark tag in the tag list is triggered, a display window can be generated in the game interface, and the display area corresponding to the display window is generally smaller than the display area corresponding to the game interface, so as to display the second game perspective screen determined based on the target virtual plot corresponding to the target mark tag in the display window without completely blocking the first game perspective screen, wherein the second game perspective screen includes the target virtual plot. In an optional implementation, the second game perspective screen can be a game perspective screen within a first specified range with the target virtual plot corresponding to the target mark tag as the center, for example, the first specified range can be a game map screen within a certain area around the target virtual plot. For example, in some implementations, the game map area can usually be measured by the number of virtual plots. Based on this, the second game perspective screen can also be a game map screen within the area formed by the distance between two virtual plots and the target virtual plot as the center. In addition, the amount of display content of the second game perspective screen can also be determined according to the size of the display window. For example, the display content of the second game perspective screen can be reduced accordingly when the size of the display window is small, and increased accordingly when the size of the display window is large.
[0086] For example, in Figure 5 In the implementation provided in, a first game perspective screen 53 and a tag list 51 are displayed in the game interface 50. When the player triggers the target mark tag 511 in the tag list 51 by finger, a display window 52 can be generated in the game interface 50, and a second game perspective screen 54 corresponding to the target mark tag 511 can be displayed in the display window. Among them, the size of the second game perspective screen 51 is smaller than that of the first game perspective screen 53, and the screen content presented is a game map area within a certain range centered on the virtual plot 1 marked by the target mark tag 511. The player can understand the real-time status of the marked virtual plot 1 through the content displayed in the second game map screen 51.
[0087] In an optional implementation, the process of detecting that a target mark tag in the tag list is triggered may include: in response to a first operation acting on the tag list, obtaining the operation position of the first operation; and determining the target mark tag from one or more mark tags currently displayed in the tag list according to the operation position. In order to avoid misoperation, in response to the first operation staying at the operation position for a preset time, determining the mark tag corresponding to the operation position as the target mark tag.
[0088] At the same time, as mentioned above, the mark tags in the conventional mark list can generally be used to respond to the player's selection operation, such as clicking, single-clicking operation, etc., to control the jump and switch of the game perspective screen displayed in the game interface, such as controlling the jump of the currently displayed first game perspective screen to the third game perspective screen corresponding to the selected target mark tag, etc. Therefore, it can be understood that in order to distinguish from the selection operation and avoid conflict with the above-mentioned function of the mark tag, the first operation described in this implementation should be different from the selection operation, such as a long press operation, a heavy press operation, a double-click operation, etc. In other words, this implementation can provide two ways to trigger viewing the marked target virtual plot: first, the player can perform the selection operation on a target mark tag in the tag list to trigger the jump of the currently displayed first game perspective screen to the third game perspective screen, and then view the marked target virtual plot through the jumped third game perspective screen; second, the player can perform the first operation on a target mark tag in the tag list to trigger the generation of a display window on the currently displayed first game perspective screen, and view the marked target virtual plot through the second game perspective screen displayed in the display window. It should be added that, in order to prevent the generated display window from blocking the field of view for a long time, after the player triggers the generation of the display window through the first operation, the display window can be canceled by ending the first operation. For example, the player can trigger the display of the display window through a long press operation, and then trigger the cancellation of the displayed display window by ending the long press operation.
[0089] Furthermore, in some optional implementations, after the second game perspective picture determined based on the target virtual plot corresponding to the target mark tag is displayed in the display window, the game perspective picture displayed in the display window can be switched by switching different target mark tags selected in the tag list to check the marked virtual plots one by one. Specifically, the method may also include: in response to a sliding operation continuous with the first operation, determining another target mark tag from the tag list, and displaying the second game perspective picture determined based on the target virtual plot corresponding to the target mark tag in the display window. Wherein, similar to the foregoing, for the sliding operation, it may also be that when the dwell time of the sliding operation at a sliding position reaches a preset time length, the mark tag corresponding to the sliding position is determined to be the target mark tag, and then the second game perspective picture corresponding to the target mark tag is controlled to be displayed in the display window.
[0090] In an optional implementation, in order to save performance overhead and improve the loading speed of the game perspective screen, when the corresponding second game perspective screen is loaded and displayed in the display window, it can be loaded based on a real-time dynamic game perspective screen determined by the target virtual land corresponding to the target mark tag, or a static game perspective screen screenshot determined based on the target virtual land corresponding to the target mark tag. Among them, the real-time dynamic game perspective screen or the static game perspective screen screenshot can be captured by a virtual lens. When the second game perspective screen is a real-time dynamic game perspective screen, it can be seen from the foregoing that compared with the third game perspective screen that jumps directly, the second game perspective screen displayed in the display window has a smaller screen range, less game content needs to be loaded, faster loading speed, and lower performance overhead. When the second game perspective screen is a real-time static game perspective screen screenshot, compared with the third game perspective screen that jumps directly, the second game perspective screen needs to load only one picture, and its loading speed is the fastest and the performance overhead is also the lowest.
[0091] Through the above steps S301-S302, the display control method in the game provided by the present disclosure, when the player triggers the marking tag of the target virtual plot, the corresponding target virtual plot is displayed through the display window displayed in the game interface, and the marked target virtual plot can be viewed without jumping the game perspective screen. Firstly, the game experience interruption caused by the game perspective screen jump is avoided, and the player's game smoothness and immersion are improved; secondly, the player's line of sight can be kept on the current game perspective screen, so as to maintain the game focus and avoid distraction and delay; finally, the performance overhead caused by frequent game perspective screen jump is avoided, and the efficiency of viewing the target virtual plot is improved.
[0092] In an alternative implementation, see Figure 6 In the display control method in the game described in the present disclosure, the step of determining the target marking tag from one or more marking tags currently displayed in the tag list according to the operation position may also include steps S401 and S402, wherein:
[0093] Step S401 , in response to the operation position being in a preset area of the tag list, controlling and updating one or more mark tags currently displayed in the tag list according to a display order corresponding to the preset area.
[0094] It can be understood that when there are many mark tags in the tag list, the tag list displayed on the game interface is limited by the display size limit and cannot directly display all the mark tags. At this time, it is necessary to update the one or more mark tags currently displayed in the tag list so that the player can find the target mark tag therefrom. In an optional implementation, one or more preset areas can be provided in the tag list, and a corresponding display order can be configured for the preset areas, so that the player can control the update display order of the mark tags in the tag list by triggering the preset areas. Specifically, in this implementation, the operation position of the first operation can be in the preset area of the tag list, and the update of one or more mark tags currently displayed in the tag list can be controlled according to the display order corresponding to the preset area.
[0095] In an optional implementation, the preset area in the tag list may be hidden, and displayed only when a first operation acting on the tag list is detected, or displayed only when a movement of the operation position of the first operation acting on the tag list is detected, etc.
[0096] For example, see Figure 7 , showing an optional interface schematic diagram of the preset area provided by the present disclosure. This implementation provides a tag list 51. When the tag list 51 is triggered, the preset area shown in the figure is displayed in the tag list 51, wherein the preset area includes a first preset area 52 and a second preset area 53 located at the upper end and the lower end of the tag list 51, respectively. Generally, the first preset area 52 and the second preset area 53 can respectively determine a display order, which is used to respectively control the display of the marked tags in the tag list according to the display order.
[0097] In an optional implementation, the preset area in the tag list may also be permanently displayed, that is, the preset area is directly displayed in the tag list when the tag list is displayed, and does not need to be triggered by the first operation. Wherein, when the preset area is permanently displayed in the tag list, the player can first switch the mark tags displayed in the tag list through the preset area, and then select the target mark tag in the displayed mark tags, and then execute the first operation to trigger the display of the display window and the second game perspective screen.
[0098] In an optional implementation, the preset area may include one or more label browsing controls, and the label browsing controls may be used to determine a display order, so that after the display window is triggered to be displayed, it is convenient for the player to browse all the mark tags through the label browsing controls, and then select a target mark tag or switch the selected target mark tag, etc. It can be understood that different label browsing controls can generally trigger different display orders. According to actual needs, the player can control the mark tags in the label list to be displayed in the label list in different display orders by selecting different label browsing controls.
[0099] For example, see Figure 8 The tag browsing controls provided by the tag list 61 are a first browsing sub-control 62 and a second browsing sub-control 63, wherein when the first browsing sub-control 62 located at the upper end of the tag list 61 is triggered, the tag list 61 can be controlled to be paged up or scrolled to switch the display of the mark tag arranged before the currently displayed mark tag in the tag list 61; when the second browsing sub-control 63 located at the lower end of the tag list 61 is triggered, the tag list 61 can be controlled to be paged down or scrolled to switch the display of the mark tag arranged after the currently displayed mark tag in the tag list 61.
[0100] Step S402: determining the target mark tag from one or more mark tags displayed in the updated tag list according to the operation position.
[0101] It can be understood that the preset area can provide players with a service for quickly searching and browsing mark tags when there are many mark tags in the tag list. Among them, the player can directly perform the first operation in the preset area to control the update of one or more mark tags currently displayed in the tag list, and then determine the target mark tag in the updated mark tags. In addition, after determining a target mark tag through the first operation and completing the viewing of a target virtual plot, the player can perform the first operation on the preset area again to control the update of one or more mark tags currently displayed in the tag list, and then determine the next target mark tag in the updated mark tags to view the next target virtual plot.
[0102] In an optional implementation, the first operation may include a first sub-operation and a second sub-operation. The first sub-operation may be a long press operation, a re-press operation, etc., which is used to determine a target mark label corresponding to the operation position from the label list according to the operation position of the first sub-operation when the first sub-operation acts on the label list; the second sub-operation may be a sliding operation continuous with the first sub-operation, which is used to control the sliding in the label list after determining a target mark label, and select different target mark labels through one or more sliding stop positions determined during the sliding process, thereby realizing the switching of the second game perspective screen corresponding to different target virtual plots in the display window.
[0103] Through the above steps S401-S402, the display control method in the game provided by the present disclosure further provides one or more preset areas in the displayed tag list, which is used to facilitate the switching of the currently displayed mark tags in the tag list when there are a large number of mark tags in the tag list, thereby improving the player's search efficiency for the target mark tag.
[0104] In an alternative implementation, see Fig. 9 In the display control method in the game described in the present disclosure, the display window may further include one or more operation controls. After the step of displaying the second game perspective picture determined based on the target virtual land block corresponding to the target mark tag in the display window (step S302), the method may further include:
[0105] Step S601, in response to a sliding operation continuous with the first operation, determining a target operation control from the operation controls in the display window, and controlling the execution of a game function corresponding to the target operation control.
[0106] It is understandable that when a player views the marked target virtual plot through a display window, the target virtual plot may exist in a variety of states, such as remaining in the original state or being occupied by other players. Among them, when the state of the target virtual plot changes, such as being occupied by other players, the player generally jumps the current game perspective screen to the game perspective screen corresponding to the target virtual plot, such as the third game perspective screen, and further views the specific situation of the target virtual plot through the game perspective screen after the jump. In other words, the display window provided by the present disclosure can usually only roughly view the general situation of the marked target virtual plot. If further details are needed, it is still necessary to jump through the game perspective screen to view it more clearly. At the same time, when the player views the marked target virtual plot through the display window, if the marked target virtual plot has been occupied by other players, the target virtual plot may have lost its strategic value, and the player may also choose to cancel the marking label of the target virtual plot and no longer pay attention to the target virtual plot.
[0107] Therefore, the present disclosure may provide corresponding operation controls in the display window, and the operation controls include at least a jump control and a cancel mark control. Specifically, when the target operation control is the jump control, the step of controlling the execution of the game function corresponding to the target operation control includes: canceling the display window, and controlling the jump of the first game perspective screen displayed in the game interface to the third game perspective screen determined by the target virtual plot corresponding to the target mark tag. When the target operation control is the cancel mark control, the step of controlling the execution of the game function corresponding to the target operation control includes: canceling the display window, and deleting the target mark tag from the tag list.
[0108] For example, see Fig.10 , showing an optional interface schematic diagram of an operation control provided by the present disclosure. In this implementation, the game interface 70 includes a tag list 71 and a display window 72, and the operation control 73 provided in the display window 72 includes a jump control 731 and a cancel mark control 732. Among them, the jump control 731 can be used to control the current game perspective screen to jump to the third game perspective screen corresponding to the target virtual plot displayed in the display window, and the cancel mark control 732 can be used to control the cancellation of the mark of the target virtual plot and delete the corresponding mark label.
[0109] It should be noted that, during the sliding operation, the target operation control can be determined from the operation controls according to the sliding position of the sliding operation. Generally speaking, during the sliding operation, when the sliding operation stays at a sliding position for a preset time, the operation control corresponding to the sliding position is determined to be the target operation control.
[0110] Through the above-mentioned step S601, the display control method in the game provided by the present disclosure, after the player triggers the display of a display window through the first operation, further provides one or more operation controls in the display window, so as to facilitate the player to flexibly perform the next step of processing according to the changes of the viewed target virtual plot, thereby improving the player's processing efficiency of the target virtual plot.
[0111] Secondly, the present disclosure also provides a display control device in a game.
[0112] like Fig.11 As shown, it is a schematic diagram of the structure of the display control device in the game provided by the present invention.
[0113] In an optional implementation, the display control device 100 in the game may be run in a terminal device, and a game interface may be provided through the terminal device, wherein the game interface includes at least part of a game terrain scene, and the game terrain scene includes a plurality of virtual plots. The device 100 may include: a label module 101 and a display module 102; wherein:
[0114] The tag module 101 is used to display a first game perspective screen and a tag list including one or more marking tags in the game interface, wherein the marking tag is generated in response to a marking operation on a target virtual plot among the multiple virtual plots.
[0115] The display module 102 is used to respond to a first operation acting on the tag list, determine a target mark tag corresponding to the first operation according to the first operation, generate a display window in the first game perspective screen, and display a second game perspective screen determined based on the target virtual plot corresponding to the target mark tag in the display window, wherein the second game perspective screen includes the target virtual plot, and the display area corresponding to the display window is smaller than the display area corresponding to the game interface.
[0116] Optionally, the second game perspective picture includes a real-time game perspective picture or a static game perspective picture screenshot.
[0117] Optionally, the display module 102 is further configured to control switching of the first game perspective picture displayed in the game interface to other game perspective pictures in response to a preset game perspective switching instruction.
[0118] Optionally, the display module 102 is also used to respond to a second operation on a target marking tag in the tag list, and control the switching of the first game perspective screen displayed in the game interface to a third game perspective screen determined based on the target virtual plot corresponding to the target marking tag.
[0119] Optionally, the display module 102 is further configured to respond to a first operation applied to the tag list and obtain an operation position of the first operation; and determine the target tag from one or more tag tags currently displayed in the tag list according to the operation position.
[0120] Optionally, the display module 102 is further configured to determine that the mark tag corresponding to the operation position is the target mark tag in response to the first operation staying at the operation position for a preset time period.
[0121] Optionally, the display module 102 is also used to control the update of one or more mark tags currently displayed in the tag list according to the display order corresponding to the preset area in response to the operation position being in the preset area of the tag list; and determine the target mark tag from the one or more mark tags displayed in the updated tag list according to the operation position.
[0122] Optionally, the preset area includes one or more tab browsing controls, and the tab browsing controls are used to determine a display order.
[0123] Optionally, the display window includes one or more operation controls; the display module 102 is also used to respond to a sliding operation continuous with the first operation, determine a target operation control from the operation controls, and control the execution of a game function corresponding to the target operation control.
[0124] Optionally, the operation control includes a jump control; the display module 102 is also used to cancel the display window and control the jump of the first game perspective screen displayed in the game interface to the third game perspective screen determined by the target virtual plot corresponding to the target mark label.
[0125] Optionally, the operation control includes a cancel mark control; the display module 102 is further used to cancel display of the display window and delete the target mark tag from the tag list.
[0126] Optionally, the display module 102 is further configured to cancel display of the presentation window in response to completion of the first operation.
[0127] It should be noted that the above is only a brief description of the display control device 100 in the game provided by the present disclosure. The process steps executed and / or the functions implemented when the display control device 100 in the game provided by the present disclosure is working are generally consistent with the step processes and / or the functions implemented in each embodiment of the display control method in the game provided by the previous text disclosure, so they will not be described in detail here.
[0128] Through the above introduction, the display control device in the game provided by the present disclosure, when the player triggers the marking tag of the target virtual plot, displays the corresponding target virtual plot through the display window displayed in the game interface, and the marked target virtual plot can be viewed without jumping the game perspective screen. Firstly, it avoids the interruption of the game experience caused by the jump of the game perspective screen, and improves the player's sense of smoothness and immersion in the game; secondly, it can also make the player's line of sight stay on the current game perspective screen, maintain the game focus, and avoid distraction and delays; finally, it also avoids the performance overhead caused by frequent game perspective screen jumps, and improves the efficiency of viewing the target virtual plot.
[0129] Then, the present disclosure also provides a terminal device.
[0130] like Fig.12 , which is a schematic diagram of the hardware architecture of the terminal device 200 provided in the present disclosure.
[0131] In an optional implementation, a game interface is provided by a terminal device 200, wherein the game interface includes at least part of a game terrain scene, and the game terrain scene includes multiple virtual plots. The terminal device 200 includes: a processor 201 and a memory 202; optionally, the memory 201 can be independent or integrated with the processor 202. When the memory 201 is independently provided, the terminal device in the game also includes a bus 203 for connecting the memory 201 and the processor 202. Among them:
[0132] The memory 201 is used to store computer-executable instructions.
[0133] The processor 202 is configured to execute the computer-executable instructions stored in the memory 202, and implement at least the following steps:
[0134] A first game perspective screen and a tag list including one or more marking tags are displayed on the game interface, wherein the marking tag is generated in response to a marking operation on a target virtual plot of land among the multiple virtual plots of land.
[0135] In response to a first operation applied to the tag list, a target marking tag corresponding to the first operation is determined according to the first operation, a display window is generated in the first game perspective screen, and a second game perspective screen determined based on the target virtual plot corresponding to the target marking tag is displayed in the display window, wherein the second game perspective screen includes the target virtual plot, and a display area corresponding to the display window is smaller than a display area corresponding to the game interface.
[0136] Optionally, the second game perspective picture includes a real-time game perspective picture or a static game perspective picture screenshot.
[0137] Optionally, after the step of displaying the first game perspective screen and a tag list including one or more mark tags on the game interface, it also includes: in response to a preset game perspective switching instruction, controlling the switching of the first game perspective screen displayed in the game interface to other game perspective screens.
[0138] Optionally, after the step of displaying the first game perspective screen and the tag list including one or more marking tags on the game interface, it also includes: in response to a second operation on a target marking tag in the tag list, controlling the first game perspective screen displayed in the game interface to be switched to a third game perspective screen determined based on the target virtual plot corresponding to the target marking tag.
[0139] Optionally, it also includes: in response to a first operation on a target marking tag in the tag list, displaying one or more tag browsing controls in the tag list; in response to a sliding operation continuous with the first operation, determining a target tag browsing control from the tag browsing controls, and controlling the display of the marking tags in the tag list in sequence based on the display order determined by the target tag browsing control.
[0140] Optionally, the method further includes: in response to a first operation applied to the tag list, obtaining an operation position of the first operation; and determining the target tag from one or more tag tags currently displayed in the tag list according to the operation position.
[0141] Optionally, the method further includes: in response to the first operation staying at the operation position for a preset time, determining the mark tag corresponding to the operation position as the target mark tag. Optionally, the method further includes: in response to the operation position being in a preset area of the tag list, controlling the update of one or more mark tags currently displayed in the tag list according to the display order corresponding to the preset area; and determining the target mark tag from the one or more mark tags displayed in the updated tag list according to the operation position.
[0142] Optionally, the preset area includes one or more tab browsing controls, and the tab browsing controls are used to determine a display order.
[0143] Optionally, the display window includes one or more operation controls; after the step of displaying a second game perspective screen determined based on the target virtual plot corresponding to the target mark tag in the display window, it also includes: responding to a sliding operation continuous with the first operation, determining a target operation control from the operation controls, and controlling the execution of a game function corresponding to the target operation control.
[0144] Optionally, the target operation control includes a jump control; the step of controlling the execution of the game function corresponding to the target operation control includes: canceling the display window, and controlling the jump of the first game perspective screen displayed in the game interface to the third game perspective screen determined by the target virtual plot corresponding to the target mark label.
[0145] Optionally, the target operation control includes a cancel mark control; the step of controlling the execution of the game function corresponding to the target operation control includes: canceling the display window and deleting the target mark tag from the tag list.
[0146] Optionally, the method further includes: in response to the completion of the first operation, canceling the display of the presentation window.
[0147] It should be noted that the above is only a brief description of the terminal device 200 provided by the present disclosure. The process steps executed and / or the functions implemented when the terminal device 200 provided by the present disclosure is working are generally consistent with the step processes and / or the functions implemented in each embodiment of the display control method in the game provided in the previous text disclosure, so they will not be described in detail here.
[0148] Through the above introduction, the terminal device provided by the present invention, when the player triggers the marking tag of the target virtual plot, displays the corresponding target virtual plot through the display window displayed in the game interface, and the marked target virtual plot can be viewed without jumping the game perspective screen. Firstly, it avoids the interruption of the game experience caused by the jump of the game perspective screen, and improves the player's sense of smoothness and immersion in the game; secondly, it can also make the player's line of sight stay on the current game perspective screen, maintain the game focus, and avoid distraction and delay of the fighter; finally, it also avoids the performance overhead caused by frequent game perspective screen jumps, and improves the efficiency of viewing the target virtual plot.
[0149] Finally, the present disclosure also provides a computer-readable storage medium.
[0150] In an optional implementation, a game interface is provided through a terminal device, the game interface includes at least part of a game terrain scene, the game terrain scene includes a plurality of virtual plots, the computer-readable storage medium stores computer-executable instructions, and when the processor executes the computer-executable instructions, at least the following steps are implemented:
[0151] Displaying a first game perspective screen and a tag list including one or more marking tags on the game interface, wherein the marking tag is generated in response to a marking operation on a target virtual plot of land among the multiple virtual plots;
[0152] In response to a first operation applied to the tag list, a target marking tag corresponding to the first operation is determined according to the first operation, a display window is generated in the first game perspective screen, and a second game perspective screen determined based on the target virtual plot corresponding to the target marking tag is displayed in the display window, wherein the second game perspective screen includes the target virtual plot, and a display area corresponding to the display window is smaller than a display area corresponding to the game interface.
[0153] Optionally, the second game perspective picture includes a real-time game perspective picture or a static game perspective picture screenshot.
[0154] Optionally, after the step of displaying the first game perspective screen and a tag list including one or more mark tags on the game interface, it also includes: in response to a preset game perspective switching instruction, controlling the switching of the first game perspective screen displayed in the game interface to other game perspective screens.
[0155] Optionally, after the step of displaying the first game perspective screen and the tag list including one or more marking tags on the game interface, it also includes: in response to a second operation on a target marking tag in the tag list, controlling the first game perspective screen displayed in the game interface to be switched to a third game perspective screen determined based on the target virtual plot corresponding to the target marking tag.
[0156] Optionally, the method further includes: in response to a first operation applied to the tag list, obtaining an operation position of the first operation; and determining the target tag from one or more tag tags currently displayed in the tag list according to the operation position.
[0157] Optionally, the method further includes: in response to the first operation staying at the operation position for a preset time period, determining that the mark tag corresponding to the operation position is the target mark tag.
[0158] Optionally, it further includes: in response to the operation position being in a preset area of the tag list, controlling the update of one or more mark tags currently displayed in the tag list according to the display order corresponding to the preset area; and determining the target mark tag from the one or more mark tags displayed in the updated tag list according to the operation position. Optionally, the preset area includes one or more tag browsing controls, and the tag browsing controls are used to determine a display order.
[0159] Optionally, the display window includes one or more operation controls; after the step of displaying a second game perspective screen determined based on the target virtual plot corresponding to the target mark tag in the display window, it also includes: responding to a sliding operation continuous with the first operation, determining a target operation control from the operation controls, and controlling the execution of a game function corresponding to the target operation control.
[0160] Optionally, the target operation control includes a jump control; the step of controlling the execution of the game function corresponding to the target operation control includes: canceling the display window, and controlling the jump of the first game perspective screen displayed in the game interface to the third game perspective screen determined by the target virtual plot corresponding to the target mark label.
[0161] Optionally, the target operation control includes a cancel mark control; the step of controlling the execution of the game function corresponding to the target operation control includes: canceling the display window and deleting the target mark tag from the tag list.
[0162] Optionally, the method further includes: in response to the completion of the first operation, canceling the display of the presentation window.
[0163] It should be noted that the above is only a brief description of the computer-readable storage medium provided by the present disclosure. The process steps executed and / or the functions implemented when the computer-readable storage medium provided by the present disclosure is working are generally consistent with the step processes and / or the functions implemented in each embodiment of the display control method in the game provided in the previous text disclosure, so they will not be described in detail here.
[0164] Through the above introduction, the computer-readable storage medium provided by the present disclosure, when the player triggers the marking tag of the target virtual plot, displays the corresponding target virtual plot through the display window displayed in the game interface, and the marked target virtual plot can be viewed without jumping the game perspective screen. Firstly, it avoids the interruption of the game experience caused by the jump of the game perspective screen, and improves the player's sense of smoothness and immersion in the game; secondly, it can also make the player's line of sight stay on the current game perspective screen, maintain the game focus, and avoid distraction and delays; finally, it also avoids the performance overhead caused by frequent game perspective screen jumps, and improves the efficiency of viewing the target virtual plot.
[0165] In the several embodiments provided in the present disclosure, it should be understood that the disclosed devices and methods can be implemented in other ways. For example, the device embodiments described above are only schematic. For example, the division of the units is only a logical function division. There may be other division methods in actual implementation, such as multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some interfaces, indirect coupling or communication connection of devices or units, which can be electrical, mechanical or other forms.
[0166] The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
[0167] In addition, each functional unit in each embodiment of the present disclosure may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit. The above-mentioned integrated unit may be implemented in the form of hardware or in the form of hardware plus software functional units.
[0168] The above-mentioned integrated unit implemented in the form of a software functional unit can be stored in a computer-readable storage medium. The above-mentioned software functional unit is stored in a storage medium, including a number of instructions for a computer device (which can be a personal computer, a server, or a network device, etc.) or a processor (English: processor) to perform some steps of the method described in each embodiment of the present disclosure. The aforementioned storage medium includes: U disk, mobile hard disk, read-only memory (English: Read-Only Memory, abbreviated: ROM), random access memory (English: Random Access Memory, abbreviated: RAM), disk or optical disk and other media that can store program codes.
[0169] The above are only specific embodiments of the present disclosure, but the protection scope of the present disclosure is not limited thereto. Any technician familiar with the technical field can easily think of changes or substitutions within the technical scope disclosed in the present disclosure, which should be included in the protection scope of the present disclosure. Therefore, the protection scope of the present disclosure should be based on the protection scope of the claims.
Claims
1. A display control method in a game, characterized in that: A game interface is provided through a terminal device, wherein the game interface includes at least a portion of a game terrain scene, and the game terrain scene includes a plurality of virtual plots of land, and the method includes: Displaying a first game perspective screen and a tag list including one or more marking tags on the game interface, wherein the marking tag is generated in response to a marking operation on a target virtual plot of land among the multiple virtual plots; In response to a first operation acting on the tag list, a target marking tag corresponding to the first operation is determined according to the first operation, a display window is generated in the first game perspective screen, and a second game perspective screen determined based on the target virtual plot corresponding to the target marking tag is displayed in the display window, wherein the second game perspective screen includes the target virtual plot, and a display area corresponding to the display window is smaller than a display area corresponding to the game interface; After the step of displaying the first game perspective picture and the tag list including one or more marking tags on the game interface, the method further includes: In response to a preset game perspective switching instruction, control is performed to switch the first game perspective picture displayed in the game interface to other game perspective pictures.
2. The method according to claim 1, characterized in that The second game perspective picture includes a real-time game perspective picture or a static game perspective picture screenshot.
3. The method according to claim 1, characterized in that After the step of displaying the first game perspective screen and the tag list including one or more marking tags on the game interface, the method further includes: In response to a second operation on a target marking tag in the tag list, control is performed to switch the first game perspective picture displayed in the game interface to a third game perspective picture determined based on the target virtual plot corresponding to the target marking tag.
4. The method according to claim 1, characterized in that: The step of responding to a first operation on the tag list and determining a target mark tag corresponding to the first operation according to the first operation comprises: In response to a first operation acting on the tag list, obtaining an operation position of the first operation; The target mark tag is determined from one or more mark tags currently displayed in the tag list according to the operation position.
5. The method according to claim 4, characterized in that The step of determining the target mark tag from one or more mark tags currently displayed in the tag list according to the operation position comprises: In response to the first operation staying at the operation position for a preset time period, determining the mark tag corresponding to the operation position as the target mark tag.
6. The method according to claim 4, characterized in that The step of determining the target mark tag from one or more mark tags currently displayed in the tag list according to the operation position includes: In response to the operation position being in a preset area of the tag list, controlling the update of one or more mark tags currently displayed in the tag list according to a display order corresponding to the preset area; The target mark tag is determined from one or more mark tags displayed in the updated tag list according to the operation position.
7. The method according to claim 6, characterized in that The preset area includes one or more tab browsing controls, and the tab browsing controls are used to determine a display order.
8. The method according to claim 1, characterized in that The display window includes one or more operation controls; After the step of displaying in the display window a second game perspective picture determined based on the target virtual land plot corresponding to the target mark tag, the method further includes: In response to a sliding operation that is continuous with the first operation, a target operation control is determined from the operation controls, and a game function corresponding to the target operation control is controlled to be executed.
9. The method according to claim 8, characterized in that The target operation control includes a jump control; The step of controlling the execution of a game function corresponding to the target operation control comprises: The display window is canceled, and the first game perspective screen displayed in the game interface is controlled to jump to the third game perspective screen determined by the target virtual plot corresponding to the target mark tag.
10. The method according to claim 8, characterized in that The target operation control includes a cancel mark control; The step of controlling the execution of a game function corresponding to the target operation control comprises: The display window is canceled, and the target mark tag is deleted from the tag list.
11. The method according to claim 1, characterized in that: The method further comprises: In response to the completion of the first operation, the display window is cancelled.
12. A display control device in a game, characterized in that: A game interface is provided through a terminal device, wherein the game interface includes at least a portion of a game terrain scene, and the game terrain scene includes a plurality of virtual plots. The device includes: a tag module, configured to display a first game perspective screen and a tag list including one or more marking tags on the game interface, wherein the marking tag is generated in response to a marking operation on a target virtual plot among the plurality of virtual plots; A display module, configured to respond to a first operation acting on the tag list, determine a target mark tag corresponding to the first operation according to the first operation, generate a display window in the first game perspective screen, and display a second game perspective screen determined based on a target virtual plot corresponding to the target mark tag in the display window, wherein the second game perspective screen includes the target virtual plot, and a display area corresponding to the display window is smaller than a display area corresponding to the game interface; The display module is further used to control the switching of the first game perspective screen displayed in the game interface to other game perspective screens in response to a preset game perspective switching instruction.
13. A terminal device, characterized in that: include: A processor, a storage medium and a bus, wherein the storage medium stores program instructions executable by the processor, and when the terminal device is running, the processor communicates with the storage medium via the bus, and the processor executes the program instructions to perform the steps of any method described in claims 1 to 11.
14. A computer-readable storage medium, characterized in that: The storage medium stores a computer program, and when the computer program is executed by a processor, the steps of the method according to any one of claims 1 to 11 are executed.
Citation Information
Patent Citations
Game display control method and electronic equipment
CN113082702A