Display control system, game system, display control method, and recording medium
By generating and displaying independent status information and game images in the game system, the problems of commentators having difficulty explaining and viewers feeling lengthy are solved, achieving a clear game commentary and viewing experience.
Patent Information
- Application Number
- CN202080089728.X
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Priority Date
- 2019-12-27
- Filing Date
- 2020-12-08
- Publication Date
- 2025-09-12
- Estimated Expiration
- 2040-12-08
AI Technical Summary
When the live broadcast content overlaps with the game images, the commentator has difficulty explaining the game situation smoothly, while the viewers feel that the content is lengthy and cumbersome.
The status information is generated by the generation processing unit and displayed on an independent display device, while the second display control unit displays the game image on another display device, ensuring that the commentator and the viewer each obtain clear information.
The commentator can smoothly explain the game situation, and the viewers can easily grasp the game situation, reducing the interference of lengthy information.
Smart Images

Figure CN114901371B_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to a game. Background Art
[0002] In various e-sports activities, such as multi-player games, commentators provide commentary on the game progress. Patent Document 1 discloses a structure that overlays content used for the commentary on game images that reflect the progress of the game, assuming that there are limits to the usefulness of live commentary provided by commentators.
[0003] Prior art literature
[0004] Patent Literature
[0005] Patent Document 1: Japanese Patent No. 6098691 Summary of the Invention
[0006] Problems to be solved by the invention
[0007] In the technology of Patent Document 1, where live commentary content is superimposed on game graphics, the commentator can smoothly explain the game by referring to the content. However, for viewers familiar with the game, the live commentary content is lengthy and cumbersome. In light of this, the present invention aims to simultaneously enable the commentator to smoothly explain the game and for viewers to easily understand the game.
[0008] Means to solve the problem
[0009] According to one aspect of the present invention, a display control system comprises: a generation processing unit that generates status information representing the status of a game played by one or more players using one or more game devices; a first display control unit that causes the status information to be displayed on a first display device separate from the one or more game devices; and a second display control unit that does not cause the status information to be displayed, but causes a game image for viewing the status of the game to be displayed on a second display device separate from the one or more game devices.
[0010] According to one aspect of the present invention, a game system comprises: one or more game devices for one or more players to play a game; and a display control system for communicating with the one or more game devices; wherein the display control system includes: a generation processing unit for generating status information representing the status of a game played by one or more players; a first display control unit for displaying the status information on a first display device separate from the one or more game devices; and a second display control unit for not displaying the status information but displaying a game image for viewing the status of the game on a second display device separate from the one or more game devices.
[0011] According to one aspect of the present invention, a display control method is provided for generating status information representing the status of a game played by one or more players using one or more game devices; displaying the status information on a first display device separate from the one or more game devices; and displaying a game image for viewing the status of the game on a second display device separate from the one or more game devices without displaying the status information.
[0012] According to a program of one aspect of the present invention, a computer system functions as the following components: a generation processing unit that generates status information representing the status of a game played by one or more players using one or more game devices; a first display control unit that displays the status information on a first display device separate from the one or more game devices; and a second display control unit that does not display the status information but displays a game image for viewing the status of the game on a second display device separate from the one or more game devices. BRIEF DESCRIPTION OF THE DRAWINGS
[0013] Figure 1 A block diagram illustrating the configuration of a gaming system according to the first embodiment;
[0014] Figure 2 is a schematic diagram of a first game image;
[0015] Figure 3 A schematic diagram to illustrate the image;
[0016] Figure 4 A block diagram showing the functional structure of a control system as an example;
[0017] Figure 5 is a schematic diagram of the conversion table;
[0018] Figure 6 A flowchart illustrating specific steps of the display control process;
[0019] Figure 7 A block diagram illustrating the configuration of a gaming system according to a second embodiment;
[0020] Figure 8 A block diagram illustrating the functional structure of a display control system in a second embodiment;
[0021] Figure 9 is a schematic diagram of a second game image;
[0022] Figure 10 A flowchart illustrating specific steps of the display control process in the second embodiment;
[0023] Figure 11A block diagram illustrating the configuration of a gaming system according to a third embodiment;
[0024] Figure 12 A block diagram illustrating the configuration of a gaming system according to a fourth embodiment;
[0025] Figure 13 A block diagram illustrating the configuration of a game system in a modified example; and
[0026] Figure 14 Schematic diagram illustrating an aspect of display of status information in a modification. DETAILED DESCRIPTION
[0027] The embodiments of the present invention will be described with reference to the drawings. The embodiments described below include various limitations that are technically preferred. The scope of the present invention is not limited to the embodiments shown below.
[0028] [First embodiment]
[0029] Figure 1 This is a block diagram illustrating the configuration of a game system 10 according to a first embodiment of the present invention. The game system 10 of the first embodiment is installed in a specific facility (hereinafter referred to as a "specific facility"). A specific facility is, for example, an entertainment facility such as a game center or casino, a commercial facility such as a shopping mall, or a venue for various events.
[0030] An activity utilizing the gaming system 10 is being performed in a specific facility. In the first embodiment, the activity performed within the specific facility is a game competition (e-sport) in which multiple players (P1, P2) compete against each other in a competitive game utilizing the gaming system 10. Each of the multiple players P is a participant playing the competitive game. Furthermore, in addition to the multiple players P (P1, P2), the specific facility also includes a commentator C and multiple spectators A. Commentator C is a live broadcaster who provides commentary on the competitive game as it progresses. Spectator A is an audience member watching the competitive game.
[0031] like Figure 1 As illustrated, the game system 10 of the first embodiment includes a first game device 11, a second game device 12, a display control system 13, and a display device 14. The display control system 13 enables communication between each of the first game device 11 and the second game device 12 and the display device 14. Furthermore, the first game device 11, the second game device 12, the display control system 13, and the display device 14 are, for example, housed in a single housing. However, configurations in which the first game device 11 and the second game device 12 are provided separately from the display control system 13, or in which the display device 14 is provided separately from the display control system 13, are also conceivable.
[0032] Player P1 plays a battle game using a first game device 11, while player P2 plays a battle game using a second game device 12. Each of the first game device 11 and the second game device 12 includes a display device 15 and an operating device 16. The display device 15 is a playback device that displays images. For example, a liquid crystal display panel or an organic EL (ElectroLuminescence) display panel is used as the display device 15. The operating device 16 is an input device that receives operations performed by the players P (P1, P2).
[0033] The first game device 11 and the second game device 12 cooperate with each other to play the battle game. An image representing the status of the battle game (hereinafter referred to as the "first game image") is displayed on each display device 15. The first game image representing the status of player P1 is displayed on the display device 15 of the first game device 11, and the first game image representing the status of player P2 is displayed on the display device 15 of the second game device 12. Each player P plays the battle game by operating the operating device 16 while visually recognizing the first game image on the display device 15. Furthermore, the battle game may be played by a control server device that communicates with each of the first game device 11 and the second game device 12. In addition, the function of playing the battle game between multiple players P may be installed in the display control system 13.
[0034] The first embodiment of the battle game involves each player P acquiring a territory from among multiple areas (hereinafter referred to as "unit areas") set within a virtual world. Each player P explores a desired unit area and, by satisfying predetermined conditions (e.g., reaching a target location within the unit area), acquires it. In addition to acquiring neutral unit areas not yet acquired by any other player P, a player P can also capture unit areas previously acquired by another player P. As described above, player P1 and player P2 compete for each unit area, and the player P who ultimately acquires the most unit areas wins the battle.
[0035] Figure 2 Schematic diagram of the first game image Ga displayed on the display device 15 of the first game device 11. Figure 2As illustrated, the first game image Ga is an image that switches between a status image g1 and an exploration image g2 as appropriate. Status image g1 is an image that represents the status of player P. Specifically, status image g1 is an image that shows a unit area U that player P has already acquired, among multiple unit areas U within the virtual world. Meanwhile, exploration image g2 is an image that shows the progress of player P's exploration activity, aimed at acquiring a desired unit area U. Specifically, exploration image g2 is displayed, showing the character controlled by player P exploring a structure such as a cave. Status image g1 is displayed on display device 15 before or after the exploration activity begins, and status image g1 changes to exploration image g2 upon the start of the exploration activity.
[0036] Figure 1 The display control system 13 is a computer system that controls the entire game system 10. The display control system 13 of the first embodiment includes a control device 131 and a storage device 132. The display control system 13 can be implemented as a single device or as a collection of multiple devices configured separately from each other.
[0037] The control device 131 is a single processor or multiple processors that control various components of the gaming system 10. Specifically, the control device 131 is composed of one or more processors such as a central processing unit (CPU), a graphics processing unit (GPU), a digital signal processor (DSP), a field programmable gate array (FPGA), or an application-specific integrated circuit (ASIC).
[0038] The storage device 132 is a single memory or multiple memories that store programs executed by the control device 131 and various data used by the control device 131. It is composed of conventional recording media such as semiconductor recording media and magnetic recording media. Furthermore, the storage device 132 may be composed of a combination of multiple recording media.
[0039] Figure 1 The display device 14 is a playback device that displays various images under the control of the display control system 13. For example, the display device 14 is a larger display panel than the display device 15. The commentator C and the numerous viewers A within the specific facility can visually recognize the images on the display device 14. For example, a display panel such as a liquid crystal display panel or an organic EL display panel is used as the display device 14.
[0040] The display device 14 of the first embodiment displays Figure 3 The illustrated commentary image Gc is an image used by the commentator C and the viewer A to confirm the overall status of the battle game (for example, the battle status between the players P1 and P2).
[0041] like Figure 3 As illustrated, the explanatory image Gc includes a first region Gc1 and a second region Gc2. The first region Gc1 and the second region Gc2 are fixed within the explanatory image Gc. That is, the types (size and shape) of the first region Gc1 and the second region Gc2, as well as their relative positional relationship, remain unchanged within the explanatory image Gc.
[0042] A second game image Gb is arranged in the first area Gc1. The second game image Gb is an image that includes areas Gb1, Gb2, and Gb3, and is used for viewing the battle game. Area Gb1 is located to the left of area Gb2, while area Gb3 is located to the right of area Gb2. Area Gb1 displays the name of player P1 (PlayerA) and the score (SCORE) based on the number of unit areas U that player P1 has captured. Area Gb3 displays the name of player P2 (PlayerB) and the score (SCORE) based on the number of unit areas U that player P2 has captured. Area Gb2 displays multiple unit areas U within the virtual world. Unit areas U captured by player P1 (i.e., player P1's occupied territory), unit areas U captured by player P2 (i.e., player P2's occupied territory), and neutral unit areas U that neither player P has captured are displayed in different forms (e.g., colors).
[0043] Status information M is arranged in the second region Gc2 of the explanation image Gc. Status information M is a character string indicating the status of the battle game. Specifically, multiple pieces of status information M are arranged in chronological order in the second region Gc2. For example, status information M indicating the start and end of various activities played by each player P in the battle game, the fulfillment of conditions in each activity, and the performance of each player P in the battle game are displayed on the display device 14.
[0044] By visually recognizing the second game image Gb of the commentary image Gc, commentator C and viewer A can visually and intuitively grasp the overall status of the competitive game (e.g., which player P is dominant). Furthermore, by visually recognizing the status information M of the commentary image Gc, commentator C can grasp the status that he or she should comment on. Commentator C emits a sound (hereinafter referred to as "commentary sound") that explains the status of the competitive game while referencing the commentary image Gc. For example, commentator C reads out each piece of status information M. As described above, the game system 10 of the first embodiment has a function that supports commentary of the competitive game by commentator C.
[0045] The audio commentary produced by the commentator C is broadcast within the specific facility via a broadcast system (not shown) installed within the specific facility. Therefore, multiple viewers A within the specific facility can not only visually grasp the status of the fighting game through the commentary image Gc displayed on the display device 14, but can also easily grasp the status of the fighting game by listening to the audio commentary.
[0046] Figure 4 1 is a block diagram illustrating the functional structure of the display control system 13. Figure 4 As illustrated, the control device 131 of the first embodiment realizes a plurality of functions (the generation processing unit 50 and the display control unit 60 ) for displaying the explanation image Gc on the display device 14 by executing a program stored in the storage device 132 .
[0047] The generation processing unit 50 generates the commentary image Gc. The generation processing unit 50 of the first embodiment generates the commentary image Gc using data X representing the status of the competitive game (hereinafter referred to as "status data"). Status data X is sequentially transmitted from the first game device 11 and the second game device 12 to the display control system 13. For example, each time the status of the competitive game changes, status data X is transmitted from the first game device 11 or the second game device 12 to the display control system 13. The generation processing unit 50 obtains status data X from the first game device 11 or the second game device 12.
[0048] like Figure 4 As illustrated, the status data X includes image data X1 and progress data X2. The image data X1 represents the aforementioned first game image Ga. The progress data X2 represents the progress of the battle game. The progress data X2 represents various statuses, such as the start and end of various activities by player P, such as activities aimed at acquiring unit area U, the fulfillment of conditions in such activities, changes in the ability values of each player P's character, and the acquisition or consumption of items by each player P.
[0049] The generation processing unit 50 of the first embodiment generates display data Y representing the commentary image Gc. The display data Y includes image data Y1 representing the second game image Gb and character data Y2 representing the status information M. The generation processing unit 50 generates the image data Y1 from the image data X1 and the progress data X2, and generates the character data Y2 from the progress data X2. As can be understood from the above description, in the first embodiment, the status data X is used not only to generate the second game image Gb but also to generate the status information M. Specifically, a portion of the status data X is used to generate the second game image Gb, and another portion of the status data X is used to generate the status information M. Therefore, compared to a configuration in which the status information M is generated independently of the second game image Gb, the processing load on the control device 131 can be reduced.
[0050] The status information M includes a fixed character string (hereinafter referred to as a "fixed part") commonly used in a plurality of status information M representing different statuses, and a variable character string (hereinafter referred to as a "variable part") that changes for each status. Figure 5 Conversion table T is a data table that associates the status represented by status data X with the fixed-type components of status information M. Multiple fixed-type components composed of different character strings are registered in conversion table T. The generation processing unit 50 searches conversion table T for a fixed-type component corresponding to the status represented by status data X and generates status information M by inserting a variable component set according to status data X into this fixed-type component.
[0051] Figure 4 The display control unit 60 causes the display device 14 to display the commentary image Gc generated by the generation processing unit 50. Specifically, the display control unit 60 causes the display device 14 to display the commentary image Gc by transmitting the display data Y to the display device 14. The generation of the display data Y by the generation processing unit 50 and the control of the display device 14 by the display control unit 60 are repeated each time the status data X is received. That is, each time the display control system 13 receives status data X from the first game device 11 or the second game device 12, the commentary image Gc displayed on the display device 14 is updated.
[0052] Figure 6 This flowchart illustrates specific steps of a process (hereinafter referred to as "display control process") Sa by which the control device 131 displays the explanation image Gc on the display device 14 in the first embodiment. The display control process Sa is executed each time the display control system 13 receives status data X.
[0053] The generation processing unit 50 generates a second game image Gb from the situation data X (Sa1). Furthermore, the generation processing unit 50 generates situation information M from the situation data X (Sa2). The order of generating the second game image Gb (Sa1) and generating the situation information M (Sa2) may be reversed. The display control unit 60 displays an explanation image Gc including the second game image Gb and the situation information M on the display device 14 (Sa3).
[0054] As will be understood from the above description, in the first embodiment, the commentary image Gc including the status information M is displayed on the display device 14. This allows multiple viewers A to easily grasp the status of the competing game by visually recognizing the commentary image Gc. Furthermore, the commentator C can smoothly explain the status of the competing game by referring to the status information M in the commentary image Gc. For example, even if commentator C is unfamiliar with the details of the competing game or is not proficient in commentary, commentator C can still accurately explain the status of the competing game. In particular, in the first embodiment, the commentary image Gc includes the second game image Gb in addition to the status information M. This significantly improves the commentator C's ability to smoothly explain the status of the competing game.
[0055] Furthermore, a viewer A who is unfamiliar with the fighting game can easily and accurately grasp the status of the fighting game by referring to the status information M along with the second game image Gb. On the other hand, a viewer A who is familiar with the fighting game does not need the status information M and can easily grasp the status of the fighting game from the second game image Gb. In the commentary image Gc of the first embodiment, a first area Gc1, where the second game image Gb is located, and a second area Gc2, where the status information M is located, are fixed. Therefore, compared to a configuration in which the first and second areas Gc1, Gc2, vary in type (size and shape) or positional relationship, a viewer A who is familiar with the fighting game can focus on the second game image Gb in the fixed first area Gc1. Consequently, the viewer A can grasp the status of the fighting game without being distracted by the display of the status information M. As described above, the first embodiment offers the advantage of making it easier for both the commentator C or viewer A who is unfamiliar with the fighting game and the viewer A who is familiar with the fighting game to grasp the status of the fighting game.
[0056] In the first embodiment, the situation information M is generated using the situation data X obtained from the first game device 11 or the second game device 12. Therefore, it is possible to generate situation information M that accurately expresses the situation of the fighting game.
[0057] [Second embodiment]
[0058] In the following description, for elements having the same functions as those in the first embodiment, the same reference numerals as those used in the description of the first embodiment are used, and detailed descriptions thereof are omitted as appropriate.
[0059] Figure 7 1 is a block diagram illustrating the structure of the game system 10 in the second embodiment. Figure 7 As illustrated, a specific facility contains a plurality of players P, a commentator C, and a spectator A. Commentator C uses a terminal device 20 to comment on a battle game, while spectator A uses a terminal device 30 owned by him to watch the battle game.
[0060] Each of the terminal devices 20 and 30 is a portable data terminal such as a smartphone or tablet computer. The terminal device 20 includes a display device 21. Similarly, the terminal device 30 includes a display device 31. The display devices 21 and 31 are playback devices that display images (still images or moving images). Display panels such as liquid crystal display panels or organic EL display panels are used as the display devices 21 and 31. The display devices 21 and 31 are each separate from the first game device 11 or the second game device 12. The display device 21 is an example of a "first display device," and the display device 31 is an example of a "second display device."
[0061] The game system 10 of the second embodiment includes the first game device 11 and the second game device 12, as well as a display control system 13, similar to those of the first embodiment. The display control system 13 of the second embodiment includes, in addition to the control device 131 and storage device 132, similar to those of the first embodiment, a communication device 133. The communication device 133 communicates with each of the terminal devices 20 and 30. The communication method performed by the communication device 133 is arbitrary, but short-range wireless communication such as Bluetooth (registered trademark) or Wi-Fi (registered trademark) is preferred.
[0062] Furthermore, the communication device 133 may communicate with the terminal device 20 or the terminal device 30 via a communication network such as the Internet. In a configuration where the terminal device 20 communicates with the communication device 133 via a communication network, the terminal device 20 may be located outside the specific facility. Similarly, in a configuration where the terminal device 30 communicates with the communication device 133 via a communication network, the terminal device 30 may be located outside the specific facility.
[0063] Figure 8 1 is a block diagram illustrating the functional structure of the display control system 13 in the second embodiment. Figure 8As illustrated, the control device 131 of the second embodiment functions as the generation processing unit 50 and the display control unit 60 similarly to the first embodiment by executing the program stored in the storage device 132 .
[0064] The generation processing unit 50 generates the second game image Gb and status information M. Specifically, similar to the first embodiment, the generation processing unit 50 generates display data Y using status data X received from the first game device 11 or the second game device 12. As described above, the display data Y includes image data Y1 representing the second game image Gb and character data Y2 representing the status information M. As described above, the structure for generating status information M from status data X enables, similar to the first embodiment, the generation of status information M that accurately represents the status of the competitive game.
[0065] The display control unit 60 displays an image on each of the display device 21 and the display device 31. The display control unit 60 of the second embodiment includes a first display control unit 61 and a second display control unit 62.
[0066] The first display control unit 61 causes the display device 21 of the terminal device 20 to display the explanatory image Gc, similar to that of the first embodiment. Specifically, the first display control unit 61 causes the display device 21 to display the explanatory image Gc by transmitting the display data Y generated by the generation processing unit 50 from the communication device 133 to the terminal device 20. The fixed configuration of the first region Gc1 and the second region Gc2 of the explanatory image Gc is the same as that of the first embodiment.
[0067] Furthermore, identification data of the explanation terminal device 20 to which the display data Y is transmitted is stored in the storage device 132 by a prior registration process. The first display control unit 61 displays the explanation image Gc on the specific terminal device 20 using the identification data stored in the storage device 132 .
[0068] With the above configuration, commentator C can smoothly explain the status of the fighting game by referring to the status information M displayed on the display device 21, similar to the first embodiment. In particular, in the second embodiment, in addition to the status information M, the second game image Gb is also displayed on the display device 21. Therefore, the effect of commentator C being able to smoothly explain the status of the fighting game is particularly significant.
[0069] Furthermore, similarly to the first embodiment, the commentary audio produced by the commentator C is broadcasted within the specific facility by the broadcasting system within the specific facility. Therefore, the spectator A within the specific facility can easily grasp the status of the battle game by listening to the commentary audio.
[0070] Figure 8The second display control unit 62 makes Figure 9 The second game image Gb is displayed on the display device 31 of the terminal device 30. Specifically, the second display control unit 62 displays the second game image Gb on the display device 31 by transmitting the image data Y1 generated by the generation processing unit 50 from the communication device 133 to the terminal device 30. Figure 9 As illustrated, the status information M is not displayed on the display device 31. Furthermore, the identification data of the viewing terminal device 30 to which the image data Y1 is transmitted is stored in the storage device 132 through a prior registration process. The second display control unit 62 displays the second game image Gb on the specific terminal device 30 using the identification data stored in the storage device 132.
[0071] Figure 10 This is a flowchart illustrating specific steps of a display control process Sb in which the control device 131 of the second embodiment causes an image to be displayed on the display device 21 and the display device 31. The display control process Sb is executed each time status data X is received.
[0072] As in the first embodiment, the generation processing unit 50 generates the second game image Gb and the situation information M (Sb1, Sb2) from the situation data X. The order of generating the second game image Gb (Sb1) and generating the situation information M (Sb2) may be reversed.
[0073] The first display control unit 61 causes the display device 21 of the terminal device 20 for explanation, which displays the commentary image Gc including the second game image Gb and the status information M, to be displayed (Sb3). The second display control unit 62 causes the display device 31 of the terminal device 30 for viewing to display the second game image Gb (Sb4). Furthermore, the order of controlling the display on the display device 21 (Sb3) and controlling the display on the display device 31 (Sb4) may be reversed.
[0074] As will be understood from the above description, in the second embodiment, the first display control unit 61 causes the display device 21 to display an explanation image Gc including the second game image Gb and the status information M. Thus, as previously described, the commentator C can smoothly explain the status of the competing game. On the other hand, the second display control unit 62 displays the second game image Gb on the display device 31 without displaying the status information M. Consequently, compared to a configuration in which the status information M is displayed on the display device 31 in addition to the second game image Gb, a viewer A familiar with competing games can focus on the second game image Gb. In other words, viewer A can easily grasp the status of the competing game without being distracted by the display of the status information M. As will be understood from the above description, according to the second embodiment, it is possible for the commentator C to smoothly explain the competing game while viewer A can easily grasp the status of the competing game. Furthermore, although viewer A who is not familiar with the fighting game may not be able to fully grasp the situation of the fighting game only by referring to the second game image Gb, in addition to referring to the second game image Gb, he can also easily and correctly grasp the situation of the fighting game by listening to the commentary voice caused by the commentator C.
[0075] [Third embodiment]
[0076] Figure 11 1 is a block diagram illustrating the structure of the game system 10 in the third embodiment. Figure 11 As illustrated, the structure of the gaming system 10 of the third embodiment is similar to that of the second embodiment.
[0077] like Figure 11 As illustrated, the terminal device 20 used by commentator C includes a display device 21 that displays the commentary image Gc and a sound pickup device 22. The sound pickup device 22 (e.g., a microphone) collects commentary audio from commentator C and generates audio data V representing the audio. The terminal device 20 transmits the audio data V generated by the sound pickup device 22 to the display control system 13. The communication device 133 of the display control system 13 receives the audio data V transmitted from the terminal device 20.
[0078] The generation processing unit 50 of the third embodiment generates playback data Z in addition to the display data Y including the image data Y1 and the character data Y2. Figure 11 As illustrated, the playback data Z includes image data Y1 representing the second game image Gb and audio data V received by the communication device 133 from the terminal device 20. The second display control unit 62 transmits the playback data Z from the communication device 133 to the terminal device 30. That is, in the third embodiment, in addition to the image data Y1 similar to the second embodiment, the audio data V is also transmitted to the terminal device 30.
[0079] like Figure 11 As illustrated, the terminal device 30 used by viewer A includes, in addition to a display device 31 that displays the second game image Gb, a sound broadcast device 32. The sound broadcast device 32 (e.g., a speaker or headphones) broadcasts commentary audio represented by the audio data V received from the display control system 13. Thus, viewer A can visually recognize the second game image Gb displayed on the display device 31 while listening to the commentary audio broadcasted by the sound broadcast device 32.
[0080] The third embodiment also achieves the same effects as the second embodiment. Specifically, commentator C can smoothly explain the status of the competitive game by referring to the second game image Gb and the status information M. Furthermore, viewer A, who is familiar with the competitive game, can easily grasp the status of the competitive game from the second game image Gb without being distracted by the display of the status information M. Furthermore, in the third embodiment, because audio data V representing commentator C's commentary is transmitted to the terminal device 30, viewer A can still hear commentary provided by commentator C even when outside the specific facility. Alternatively, the generation processing unit 50 may process the audio data V received by the communication device 133 from the terminal device 20, and the second display control unit 62 may transmit playback data Z including the processed audio data V to the terminal device 20.
[0081] [Fourth Implementation]
[0082] Figure 12 1 is a block diagram illustrating the structure of the game system 10 in the fourth embodiment. Figure 12 As illustrated, the structure of the gaming system 10 of the fourth embodiment is similar to that of the second embodiment or the third embodiment.
[0083] The display control unit 60 (first display control unit 61) of the second embodiment displays a commentary image Gc including the second game image Gb and status information M on the display device 21 of the terminal device 20. The display control unit 60 of the fourth embodiment displays the status information M on the display device 21, but does not display the second game image Gb on the display device 21. Specifically, the display control unit 60 transmits character data Y2 representing the status information M to the terminal device 20, but does not transmit image data Y1 representing the second game image Gb to the terminal device 20. In the fourth embodiment, as in the second embodiment, the commentator C can smoothly comment on the status of the competitive game by referring to the status information M displayed on the display device 21.
[0084] Furthermore, in the fourth embodiment, since the second game image Gb is not displayed on the display device 21 of the terminal device 20, there is an advantage in that even if the display device 21 is small, it is easy to secure space for displaying the status information M. Furthermore, in the fourth embodiment, the commentator C cannot grasp the game image (the first game image Ga or the second game image Gb) on the display device 21. Therefore, a configuration in which the commentator C can view the game image using a display device different from the display device 21 is particularly preferred.
[0085] Furthermore, if the generation processing unit 50 generates the status information M from the progress data X2 of the status data X, the processing of sending the image data X1 of the first game image Ga from the first game device 11 or the second game device 12 to the display control system 13 can be omitted in the fourth embodiment.
[0086] [Fifth Implementation]
[0087] The first game device 11 and the second game device 12 of the fifth embodiment proceed the competing game in a specific state when a predetermined condition (hereinafter referred to as the "progress condition") that changes the status of the competing game is met. For example, if the player P performs a predetermined operation on the operating device 16, the progress condition is determined to have been met, and the competing game proceeds in the specific state. The competing game state may advance after a certain time has passed since the progress condition was met. The first display control unit 61 of the fifth embodiment displays status information M regarding the subsequent progress state on the display device 21 of the terminal device 20 after the progress condition is met and before the competing game proceeds in the specific state.
[0088] For example, assume that, following an operation by player P1 on the operating device 16, the fighting game is progressing with player P1 having already captured unit area U. The generation processing unit 50 generates status information M indicating that player P1 has successfully captured unit area U before displaying the image (first game image Ga or second game image Gb) indicating player P1's capture of unit area U. Status information M is a string such as "Player A has captured area X!" The first display control unit 61 causes the status information M generated by the generation processing unit 50 to be displayed on the display device 21 of the terminal device 20. That is, status information M indicating player P1's capture of unit area U is displayed on the display device 21 before the image indicating player P's capture of unit area U is displayed. Therefore, commentator C, who visually recognizes status information M, can grasp the specific state of the fighting game before it progresses. Consequently, commentator C can seamlessly explain the progress of the fighting game.
[0089] The fifth embodiment also achieves the same effects as the second embodiment. That is, the above description assumes the same configuration as in the second to fourth embodiments, in which the display device 21 of the terminal device 20 displays the status information M. However, the configuration of the fifth embodiment, in which the status information M is displayed on the display device 14 before the fighting game is started in a specific state, is also applicable to the first embodiment.
[0090] In the above description, when the progress conditions for the fighting game to progress are met, the first display control unit 61 displays status information M regarding the post-progress state on the display device 21 (display device 14 in the first embodiment). However, the generation processing unit 50 may predict the progress of the fighting game, and the display control unit 60 may display status information M indicating the result of this prediction on the display device 21. For example, the generation processing unit 50 may predict the future state of the fighting game based on the state of the fighting game to date and the content of the operations performed by the player P on the operating device 16, and generate status information M based on the predicted result.
[0091] [Sixth Implementation Form]
[0092] The display control system 13 of the sixth embodiment operates in any one of a plurality of operation modes including the first operation mode and the second operation mode. The control device 131 selects any one of the plurality of operation modes according to an instruction from a manager such as an employee of a specific facility.
[0093] The first operation mode is an operation mode for supporting the commentary provided by the commentator C. In the first operation mode, the generation processing unit 50 generates a commentary image Gc including the second game image Gb and the status information M, similarly to the first embodiment, and the display control unit 60 causes the commentary image Gc to be displayed on the display device 14 or the display device 21.
[0094] The second operation mode is an operation mode that does not take into account the commentary provided by the commentator C. In the second operation mode, the generation processing unit 50 does not generate the status information M. The display control unit 60 causes the second game image Gb to be displayed on the display device 21 or the display device 14. In other words, in the second operation mode, the display control unit 60 does not cause the status information M to be displayed on the display device 21 or the display device 14.
[0095] In the sixth embodiment, the same effects as in the first embodiment are achieved. Furthermore, in particular, the sixth embodiment enables flexible use according to the knowledge or ability of the commentator C. For example, if the commentator C is unfamiliar with the battle game or is not proficient in commentary, it is preferable to support the commentator C's use by using the first action mode. On the other hand, if the commentator C is familiar with the battle game or is proficient in commentary, it is preferable to omit the display of the status information M by using the second action mode, thereby allowing the commentator C to focus on the use of the second game image Gb.
[0096] [Modification]
[0097] Each of the above-described embodiments can be modified in various ways. The following examples illustrate specific variations that can be applied to each of the aforementioned embodiments. It is also possible to combine two or more embodiments arbitrarily selected from the following examples to the extent that they do not conflict with each other. Furthermore, in the following description, the display device 14 in the first embodiment and the display device 21 in the second to fourth embodiments may be collectively referred to as an "explanatory display device."
[0098] (1) In each of the aforementioned forms, image data Y1 of the second game image Gb is generated from image data X1 representing the first game image Ga and progress data X2. However, as exemplified below, the specific method for generating the second game image Gb is arbitrary.
[0099] First, the first game image Ga may be used as the second game image Gb. Specifically, either the first game image Ga displayed on the display device 15 of the first game device 11 or the first game image Ga displayed on the display device 15 of the second game device 12 is selectively displayed as the second game image Gb. The second game image Gb may also be generated by performing various image processing including encoding on the first game image Ga.
[0100] Alternatively, the second game image Gb may be generated according to the situation indicated by the progress data X2. For example, the second game image Gb may be generated using progress data X2 (replay data) including operation data indicating an operation performed by the player P on the operating device 16 of the first game device 11 or the second game device 12. As will be understood from the above description, the situation data X does not necessarily need to include the image data X1 of the first game image Ga.
[0101] Furthermore, in each of the aforementioned configurations, the situation data X includes image data X1 and progress data X2. However, each of image data X1 and progress data X2 may be transmitted from the first game device 11 or the second game device 12 to the display control system 13 as separate pieces of situation data X. In other words, the situation data X used to generate the second game image Gb (e.g., image data X1) and the situation data X used to generate the situation information M (e.g., progress data X2) may be transmitted separately to the display control system 13.
[0102] (2) In the above-mentioned various forms, although the first game device 11 and the second game device 12 are integrally constituted with the display control system 13, for example, Figure 13 As illustrated, the first game device 11 and the second game device 12 may be installed in a specific facility as separate devices from the display control system 13. For example, the display control system 13 may be implemented by a server device installed outside the specific facility. Figure 13 In the configuration, the display control system 13 communicates with each of the first game device 11 and the second game device 12 via a communication network 90 such as the Internet. For example, the display control system 13 receives status data X from each of the first game device 11 and the second game device 12 via the communication network 90.
[0103] Furthermore, although the display device 14 and the display control system 13 are integrally configured in the first embodiment, Figure 13 As illustrated, the display device 14 may be installed in a specific facility as a device separate from the display control system 13. Figure 13 In the structure of FIG, the display control system 13 communicates with the display device 14 through the communication network 90. For example, the display control system 13 transmits the display data Y to the display device 14 by communicating using the communication network 90.
[0104] (3) In each of the aforementioned embodiments, the display control system 13 is illustrated as including the generation processing unit 50. However, the location of the generation processing unit 50 in the game system 10 is not limited to the display control system 13. For example, the generation processing unit 50 may be installed in the first game device 11 or the second game device 12.
[0105] (4) The plurality of pieces of status information M generated by the generation processing unit 50 may be selectively displayed on the explanation display device. For example, the commentator C registers the conditions for the desired status information M (hereinafter referred to as "extraction conditions") in the display control system 13. The display control unit 60 displays one or more pieces of status information M that meet the extraction conditions among the plurality of pieces of status information M generated by the generation processing unit 50 on the explanation display device, while not displaying the remaining pieces of status information M on the explanation display device. With the above configuration, the commentator C can selectively obtain only the status information M that he or she requires.
[0106] Furthermore, in a configuration where the display control unit 60 displays the situation information M on multiple commentary display devices, the situation information M displayed by the display control unit 60 may be different for each commentary display device. For example, the commentary display device visually recognized by viewer A supporting player P1 may selectively display situation information M related to player P1 among the plurality of situation information M generated by the generation processing unit 50, while the commentary display device visually recognized by viewer A supporting player P2 may selectively display situation information M related to player P2. Meanwhile, the display device 21 of the terminal device 20 used by commentator C may display all situation information M.
[0107] (5) The status information M may be composed of multiple layers. The lower the layer, the more specifically the status information M is composed of character strings indicating the status of the battle game. The display control unit 60 displays the status information M of the layer specified by the commentator C among the multiple layers on the commentary display device. It is also assumed that the status information M in the multiple layers is transmitted from the display control system 13 to the terminal device 20, and the terminal device 20 selects the status information M of the layer specified by the commentator C.
[0108] (6) The display style of the status information M can be changed as appropriate. For example, the display control unit 60 may display the status information M related to the player P1 and the status information M related to the player P2 on the display device 21 in different styles (e.g., colors). In addition, the status information M may be displayed based on a specific performance effect. For example, Figure 14 As shown, the display control unit 60 moves the situation information M related to player P1 from the left side into the second area Gc2, while moving the situation information M related to player P2 from the right side into the second area Gc2. With this configuration, the commentator C can intuitively and visually distinguish between the situation information M related to player P1 and the situation information M related to player P2.
[0109] (7) In each of the aforementioned configurations, although the situation information M is displayed on the commentary display device, a sound (hereinafter referred to as "guidance sound") emitting the situation information M may be played from the broadcasting device (e.g., a speaker) of the terminal device 20. The guidance sound generated in accordance with the situation information M may be produced using any known sound synthesis technology. With the above configuration, the commentator C can understand the situation of the game by listening to the guidance sound.
[0110] (8) In each of the aforementioned configurations, display data Y including image data Y1 and character data Y2 is transmitted from the display control unit 60 to the explanation display device. However, image data representing the explanation image Gc synthesized from the second game image Gb and the status information M may also be transmitted from the display control unit 60 to the explanation display device as display data Y. As can be understood from the above description, the display control unit 60 in each of the aforementioned configurations is generally represented as a component that causes the second game image Gb and the status information M to be displayed on the explanation display device.
[0111] (9) In each of the aforementioned embodiments, although the generation processing unit 50 of the display control system 13 generates character data Y2 representing the situation information M, the situation data X including the character data Y2 may be transmitted from the first game device 11 or the second game device 12 to the display control system 13 instead of the progress data X2. In other words, the function of the generation processing unit 50 for generating the situation information M may be installed in the first game device 11 or the second game device 12.
[0112] (10) In the aforementioned configurations, the first region Gc1 and the second region Gc2 of the explanation image Gc are fixed. However, each of the first region Gc1 and the second region Gc2 may be a variable region. In other words, the configuration of each of the first region Gc1 and the second region Gc2 or the positional relationship between them may vary. For example, a configuration may be employed in which the second region Gc2 is superimposed on the first region Gc1 and displayed at a variable position according to the progress of the battle game, or a configuration may be employed in which the size of the second region Gc2 varies according to the number of characters in the status information M.
[0113] (11) In each of the aforementioned modes, a battle game in which player P1 competes against player P2 is exemplified. However, each of the aforementioned modes is also applicable to a battle game in which a group of multiple players P1 competes against a group of multiple players P2. For example, game system 10 includes multiple first game devices 11 corresponding to different players P1, and multiple second game devices 12 corresponding to different players P2. Multiple first game devices 11 and multiple second game devices 12 may be installed in a specific facility or in multiple different facilities.
[0114] The first game device 11 displays a first game image Ga representing the status of each player P1 on the display device 15. Furthermore, the second game device 12 displays a first game image Ga representing the status of each player P2 on the display device 15. As described above, when groups compete against each other, the game situation tends to become complicated. Therefore, a configuration that supports the commentator C by displaying the situation information M is particularly effective.
[0115] Furthermore, while the aforementioned embodiments illustrate a battle game in which each player P seizes a unit area U, the types of games to which the present invention is applicable are not limited to the examples above. For example, the present invention is applicable to any game, such as a fighting game in which characters controlled by each player P battle against each other, a sports game in which teams controlled by each player P compete against each other in sports such as baseball or soccer, a battle game in which each player P competes in a board game such as shogi or go, a card game in which each player P competes using handheld cards, or a lottery game in which each player P wins or loses a prize through a physical or electronic lottery. Furthermore, while the aforementioned embodiments illustrate games played by multiple players P, the aforementioned embodiments are also applicable to games played by only one player P. While the aforementioned embodiments illustrate a game system 10 comprising a first game device 11 and a second game device 12, the number of game devices included in the game system 10 is arbitrary. For example, when only one player P plays the game, the game system 10 is assumed to include one game device. Alternatively, when three or more players P play the game, the game system 10 is also assumed to include three or more game devices.
[0116] [Note]
[0117] From the above description, for example, preferred aspects of the present invention can be understood as follows. Furthermore, in order to facilitate understanding of each aspect, although the symbols of the drawings are recorded together in parentheses for convenience, this does not mean that the present invention is limited to the aspects shown in the drawings.
[0118] [Note A]
[0119] The technology described in Patent Document 1, in which live commentary content is superimposed on game graphics, presents a problem in that the live commentary content is lengthy and cumbersome for viewers familiar with the game. In light of this, specific aspects of the present invention (Notes A1 to A9) aim to simultaneously allow the commentator to smoothly explain the game and the viewer to easily grasp the game's progress.
[0120] [Note A1]
[0121] A display control system (13) according to one aspect of the present invention (Note A1) comprises: a generation processing unit (50) for generating status information (M) indicating the status of a game played by one or more players (P) using one or more game devices (11, 12); a first display control unit (61) for causing the status information (M) to be displayed on a first display device (21) separate from the one or more game devices (11, 12); and a second display control unit (62) for causing a game image (Gb) for viewing the status of the game to be displayed on a second display device (31) separate from the one or more game devices (11, 12) without causing the status information (M) to be displayed.
[0122] In the above aspect, the commentator (C) can smoothly explain the game status by referring to the status information (M) displayed on the first display device (21). On the other hand, the viewer (A) who is familiar with the game can easily grasp the game status without being distracted by the display of the status information (M). In other words, the commentator (C) can smoothly explain the game and the viewer (A) can easily grasp the game status at the same time.
[0123] The "game status" refers to the state of the game that changes constantly as the game progresses. Examples of "game status" include the occurrence and completion of various in-game events, the current game progress (e.g., "ten minutes have passed"), the game's outcome (final or intermediate), and the position of each player (P) in the game (e.g., the superiority or inferiority of players (P) in a competitive game). While the type of "game" is arbitrary, a competitive game involving multiple players (P) is particularly preferred, assuming a scenario in which a commentator (C) explains the game's status.
[0124] The "game image (Gb)" is an image used by the viewer (A) to watch the progress of the game. For example, an image that is the same as the game image (Gb) displayed on the game device (11, 12) used by the player (P), an image generated from this game image (Gb), or an image generated differently from the game image (Gb) is displayed on the second display device (31) as the game image (Gb). The second display control unit (62) includes, for example, an element that causes the game image (Gb) displayed on the game device (11, 12) operated by the player (P) to be displayed on the second display device (31) as the game image (Gb), an element that causes the game image (Gb) generated by processing this game image (Gb) to be displayed on the second display device (31), or an element that generates and displays the game image (Gb) according to the progress data representing the progress of the game by sending the progress data to the second display device (31). The game image (Gb) may be either a moving image or a still image.
[0125] Regarding the game device (11, 12) and the display device (21, 31) being "separate" means that the game device (11, 12) and the display device (21, 31) are configured as different devices. For example, a relationship in which the housing of the game device (11, 12) and the housing of the display device (21, 31) are different components is "separate". In the case where one of the game device (11, 12) and the display device (21, 31) can move independently of the other, the relationship between the two is expressed as "separate". Even if the game device (11, 12) and the display device (21, 31) are connected to each other by, for example, a flexible signal line, if they are in a relationship in which they can move independently of each other, the relationship between the game device (11, 12) and the display device (21, 31) is also expressed as "separate".
[0126] The relationship between one or more players (P) and one or more game devices (11, 12) is arbitrary. For example, it is assumed that one player (P) utilizes one game device (11 or 12), or that multiple players (P) utilize one game device (11 or 12). Furthermore, when one or more players (P) are multiple players (P) and one or more game devices (11, 12) are multiple game devices (11, 12), it is assumed that one or more players (P) among the multiple players (P) utilize each of the multiple game devices (11, 12).
[0127] [Note A2]
[0128] In the specific example of Note A1 (Note A2), the first display control unit (61) causes the status information (M) and the game image (Gb) to be displayed on the first display device (21). According to the above aspect, the commentator (C) using the first display device (21) can view the game image (Gb) in addition to the status information (M). Therefore, the aforementioned effect of the commentator (C) being able to smoothly explain the status of the game is particularly significant.
[0129] [Note A3]
[0130] In the specific example of Note A2 (Note A3), the first display control unit (61) causes an image (Gc) to be displayed on the first display device (21), wherein the image (Gc) includes a fixed first area (Gc1) in which the game image (Gb) is arranged, and a fixed second area (Gc2) in which the status information (M) is arranged. According to the above aspect, compared with a structure in which the position or size of each of the first area (Gc1) and the second area (Gc2) changes, there is an advantage that the commentator (C) can easily confirm the game image (Gb) and the status information (M). Furthermore, the "fixed" of the first area (Gc1) and the second area (Gc2) means that the type (e.g., size and shape) and position of each of the first area (Gc1) and the second area (Gc2) do not change.
[0131] [Note A4]
[0132] In a specific example (Supplementary Note A4) of any one of Notes A1 to A3, the generation processing unit (50) obtains status data (X) representing the status of the game from the one or more game devices (11, 12), and generates the status information (M) based on the status data (X). In the above aspect, the status information (M) is generated according to the status data (X) obtained from the one or more game devices (11, 12). Therefore, the status information (M) that accurately represents the status of the game can be generated.
[0133] [Note A5]
[0134] In a specific example (Note A5) of any one of Notes A1 to A4, the status information (M) is related to a specific state in the game; the generation processing unit (50) generates the status information (M) related to the specific state before the game is played in the specific state; and the first display control unit (61) causes the status information (M) related to the specific state to be displayed on the first display device (21) before the game is played in the specific state. According to the above aspect, the status of the game in the next or future can be predicted, or the status can be explained without delay in the progress of the game.
[0135] [Note A6]
[0136] In a specific example of any one of Notes A1 to A5 (Note A6), the first display control unit (61) displays the status information (M) on the first display device (21) in the first operating mode, and does not display the status information (M) on the first display device (21) in the second operating mode. According to the above aspect, the presence or absence of the display of the status information (M) is switched according to the operating mode. In a scene where the commentator (C) explains the status of the game (for example, a game competition), the first operating mode in which the status information (M) is displayed is preferably used.
[0137] [Note A7]
[0138] According to one aspect of the present invention (Note A7), a game system (10) comprises: one or more game devices (11, 12) for one or more players (P) to play a game; and a display control system (13) for communicating with the one or more game devices (11, 12); wherein the display control system (13) includes: a generation processing unit (50) for generating status information (M) representing the status of a game played by the one or more players (P); a first display control unit (61) for displaying the status information (M) on a first display device (21) separate from the one or more game devices (11, 12); and a second display control unit (62) for not displaying the status information (M) but displaying a game image (Gb) for viewing the status of the game on a second display device (31) separate from the one or more game devices (11, 12).
[0139] [Note A8]
[0140] A display control method according to one aspect of the present invention (Note A8) comprises generating status information (M) indicating the status of a game played by one or more players (P) via one or more game devices (11, 12); displaying the status information (M) on a first display device (21) separate from the one or more game devices (11, 12); and displaying a game image (Gb) for viewing the status of the game on a second display device (31) separate from the one or more game devices (11, 12) without displaying the status information (M).
[0141] [Note A9]
[0142] According to a program of one aspect of the present invention (Note A9), a computer system functions as the following components: a generation processing unit (50) that generates status information (M) indicating the status of a game played by one or more players (P) using one or more game devices (11, 12); a first display control unit (61) that displays the status information (M) on a first display device (21) separate from the one or more game devices (11, 12); and a second display control unit (62) that does not display the status information (M) but displays a game image (Gb) for viewing the status of the game on a second display device (31) separate from the one or more game devices (11, 12).
[0143] [Note B]
[0144] In the technique of Patent Document 1, in which live broadcast content is superimposed on the game image, the portion of the game image where the content is superimposed cannot be visually identified, potentially preventing the commentator or viewer from accurately understanding the game image. In consideration of this, specific aspects of the present invention (Aspects B1 to B8) are designed to enable the commentator or viewer to easily and accurately understand the game situation.
[0145] [Note B1]
[0146] A display control system (13) according to one aspect of the present invention (Note B1) comprises: a generation processing unit (50) for generating status information (M) indicating the status of a game played by one or more players (P); and a display control unit (60) for causing an image (Gc) to be displayed on a display device (14, 21), wherein the image (Gc) includes a fixed first area (Gc1) configured with a game image (Gb) for viewing the status of the game and a fixed second area (Gc2) configured with the status information (M).
[0147] In the above aspect, by referring to the status information (M) and the game image (Gb), the viewer (A) or commentator (C) can easily and correctly grasp the status of the game. In addition, because the first area (Gc1) and the second area (Gc2) are fixed, there is an advantage that the viewer (A) or commentator (C) can easily confirm the game image (Gb) and the status information (M) compared to a structure in which the position or size of each of the first area (Gc1) and the second area (Gc2) changes. In addition, for example, even without confirming the status information (M), the viewer (A) who is proficient in the game to the extent that he can correctly grasp the status of the game from the game image (Gb) can focus on the game image (Gb) of the fixed first area (Gc1). That is, there is an advantage that both the commentator (C) or viewer (A) who is not familiar with the game and the viewer (A) who is familiar with the game can easily grasp the status of the game.
[0148] Furthermore, regarding the first region ( Gc1 ) and the second region ( Gc2 ), “fixed” means that the type (eg, size and shape) and position of each of the first region ( Gc1 ) and the second region ( Gc2 ) do not change.
[0149] [Note B2]
[0150] In the specific example of Supplementary Note B1 (Supplementary Note B2), the generation processing unit (50) obtains status data (X) indicating the status of the game from one or more game devices (11, 12) used by one or more players (P), and generates the status information (M) based on the status data (X). In the above aspect, the status information (M) is generated according to the status data (X) obtained from the game devices (11, 12). Therefore, the status information (M) accurately indicating the status of the game can be displayed on the display device (14, 21).
[0151] [Note B3]
[0152] In the specific example of Note B1 or Note B2 (Note B3), the generation processing unit (50) generates the game image (Gb) and the status information (M) according to the status data (X) indicating the status of the game. In the above aspect, the status data (X) is used for both the generation of the game image (Gb) and the generation of the status information (M). Therefore, compared with a configuration in which the status information (M) is generated independently of the game image (Gb), the processing load is reduced.
[0153] [Note B4]
[0154] In a specific example (Note B4) of any one of Notes B1 to B3, before the game is played in a specific state, the generation processing unit (50) generates the status information (M) related to the state, and the display control unit (60) causes the status information (M) to be displayed on the display device (14, 21). According to the above aspect, the status of the game in the next or future can be predicted, or the status can be explained without delay for the progress of the game.
[0155] [Note B5]
[0156] In a specific example of any one of Notes B1 to B4 (Note B5), the display control unit (60) displays the status information (M) on the display device (14, 21) in the first operation mode, and does not display the status information (M) on the display device (14, 21) in the second operation mode. According to the above aspect, whether or not the status information (M) is displayed is switched according to the operation mode. In a scene where the commentator (C) explains the status of the game (e.g., a game competition), the first operation mode in which the status information (M) is displayed is preferably used.
[0157] [Note B6]
[0158] According to one aspect of the present invention (Note B6), a game system (10) comprises: one or more game devices (11, 12) for one or more players (P) to play a game; and a display control system (13) for communicating with the game devices (11, 12); wherein the display control system (13) includes: a generation processing unit (50) for generating status information (M) indicating the status of a game played by one or more players (P); and a display control unit (60) for displaying an image (Gc) on a display device (14, 21), wherein the image (Gc) includes a fixed first area (Gc1) provided with a game image (Gb) for viewing the status of the game and a fixed second area (Gc2) provided with the status information (M).
[0159] [Note B7]
[0160] A display control method according to one aspect of the present invention (Note B7) comprises generating status information (M) indicating the status of a game played by one or more players (P); and displaying an image (Gc) on a display device (14, 21), wherein the image (Gc) includes a fixed first area (Gc1) configured with a game image (Gb) for viewing the status of the game and a fixed second area (Gc2) configured with the status information (M).
[0161] [Note B8]
[0162] A program according to one aspect of the present invention (Note B8) causes a computer system to function as the following components: a generation processing unit (50) that generates status information (M) indicating the status of a game played by one or more players (P); and a display control unit (60) that causes an image (Gc) to be displayed on a display device (14, 21), wherein the image (Gc) includes a fixed first area (Gc1) configured with a game image (Gb) for viewing the status of the game and a fixed second area (Gc2) configured with the status information (M).
[0163] Description of Reference Numerals
[0164] 10…Game system, 11…First game device, 12…Second game device, 13…Display control system, 14…Display device, 15…Display device, 16…Operation device, 20…Terminal device, 21…Display device, 22…Sound receiving device, 30…Terminal device, 31…Display device, 32…Broadcasting device, 50…Generation processing unit, 60…Display control unit, 61…First display control unit, 62…Second display control unit, 90…Communication network, 131…Control device, 132…Storage device, 133…Communication device, A …viewer, C…commentator, Ga…first game image, Gb…second game image, Gb1…area, Gb2…area, Gb3…area, Gc…commentary image, Gc1…first area, Gc2…second area, M…status information, P(P1, P2)…player, T…conversion table, U…unit area, V…sound data, X…status data, X1…image data, X2…progress data, Y…display data, Y1…image data, Y2…character data, Z…playback data, g1…status image, g2…exploration image.
Claims
1. A display control system, characterized in that: have: a generation processing unit that generates status information indicating a status of a game played by one or more players using one or more game devices, using the conversion table; a first display device for a commentator, separate from the one or more gaming devices; a first display control unit configured to display the status information on the first display device; a second display device for viewers separate from the one or more gaming devices; as well as The second display control unit displays a game image for viewing the status of the game on the second display device instead of displaying the status information. The status information includes a fixed part and a variable part. The fixed format part is a fixed format character string commonly used for a plurality of status information representing different statuses. The variable portion is a variable character string that changes according to each situation. The conversion table is a data table that associates the status represented by the status data with the fixed-form part of the status information. A plurality of fixed-form parts composed of different character strings are registered in the conversion table. The generation processing unit searches the conversion table for a fixed-type portion corresponding to the situation indicated by the situation data among the plurality of fixed-type portions, and generates the situation information by inserting a variable portion set according to the situation data into the fixed-type portion.
2. The display control system according to claim 1, wherein: The first display control unit causes the situation information and the game image to be displayed on the first display device.
3. The display control system according to claim 2, wherein: The first display control unit causes the first display device to display an image including a fixed first area where the game image is arranged and a fixed second area where the status information is arranged.
4. The display control system according to claim 1 or 2, wherein: The generation processing unit obtains status data indicating a status of the game from the one or more game devices, and generates the status information based on the status data.
5. The display control system according to any one of claims 1 to 3, characterized in that: The status information is related to a specific state in the game; The generation processing unit generates the status information related to the specific state before the game is played in the specific state; and The first display control unit causes the situation information related to the specific state to be displayed on the first display device before the game is played in the specific state.
6. The display control system according to any one of claims 1 to 3, characterized in that: The first display control unit displays the status information on the first display device in a first operation mode, and does not display the status information on the first display device in a second operation mode.
7. A gaming system, characterized in that: have: More than one gaming device for more than one player to play the game; as well as a display control system in communication with the one or more gaming devices; in The display control system includes: a generation processing unit that uses a conversion table to generate status information indicating the status of a game played by one or more players; a first display device for a commentator that is separate from the one or more game devices; a first display control unit that causes the status information to be displayed on the first display device; a second display device that is separate from the one or more game devices and is used by viewers; and a second display control unit that causes a game image for viewing the status of the game to be displayed on the second display device without causing the status information to be displayed. The status information includes a fixed part and a variable part. The fixed format part is a fixed format character string commonly used for a plurality of status information representing different statuses. The variable portion is a variable character string that changes according to each situation. The conversion table is a data table that associates the status represented by the status data with the fixed-form part of the status information. A plurality of fixed-form parts composed of different character strings are registered in the conversion table. The generation processing unit searches the conversion table for a fixed-type portion corresponding to the situation indicated by the situation data among the plurality of fixed-type portions, and generates the situation information by inserting a variable portion set according to the situation data into the fixed-type portion.
8. A display control method, characterized in that: Using the conversion table, generating status information indicating a status of a game played by one or more players using one or more game devices; causing the status information to be displayed on a first display device for a commentator that is separate from the one or more game devices; as well as Instead of displaying the status information, a game image for viewing the status of the game is displayed on a second display device for viewers that is separate from the one or more game devices. The status information includes a fixed part and a variable part. The fixed format part is a fixed format character string commonly used for a plurality of status information representing different statuses. The variable portion is a variable character string that changes according to each situation. The conversion table is a data table that associates the status represented by the status data with the fixed-form part of the status information. A plurality of fixed-form parts composed of different character strings are registered in the conversion table. The generation processing unit searches the conversion table for a fixed-type portion corresponding to the situation indicated by the situation data among the plurality of fixed-type portions, and generates the situation information by inserting a variable portion set according to the situation data into the fixed-type portion.
9. A recording medium having a program recorded thereon, characterized in that: The program enables the computer system to function as: a generation processing unit that generates status information indicating a status of a game played by one or more players using one or more game devices, using the conversion table; a first display device for a commentator, separate from the one or more gaming devices; a first display control unit configured to display the status information on the first display device; a second display device for viewers separate from the one or more gaming devices; as well as The second display control unit displays a game image for viewing the status of the game on the second display device instead of displaying the status information. The status information includes a fixed part and a variable part. The fixed format part is a fixed format character string commonly used for a plurality of status information representing different statuses. The variable portion is a variable character string that changes according to each situation. The conversion table is a data table that associates the status represented by the status data with the fixed-form part of the status information. A plurality of fixed-form parts composed of different character strings are registered in the conversion table. The generation processing unit searches the conversion table for a fixed-type portion corresponding to the situation indicated by the situation data among the plurality of fixed-type portions, and generates the situation information by inserting a variable portion set according to the situation data into the fixed-type portion.
Citation Information
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